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	lobby uebergibt farbe und startgeld
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		| @@ -23,6 +23,10 @@ import com.simsilica.lemur.core.VersionedList; | ||||
| import com.simsilica.lemur.core.VersionedReference; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.game.client.ClientGameLogic; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.game.server.PlayerColor; | ||||
| import pp.monopoly.game.server.PlayerHandler; | ||||
|  | ||||
| import java.util.Set; | ||||
|  | ||||
| @@ -34,10 +38,18 @@ public class LobbyMenu { | ||||
|     private Geometry circle; | ||||
|     private Container lowerLeftMenu; | ||||
|     private Container lowerRightMenu; | ||||
|     private ColorRGBA playerColor= ColorRGBA.Gray; | ||||
|  | ||||
|     private PlayerHandler playerHandler; // Reference to PlayerHandler | ||||
|     private TextField startingCapital;   // Reference to the starting capital input field | ||||
|  | ||||
|  | ||||
|     public LobbyMenu(MonopolyApp app) { | ||||
|         this.app = app; | ||||
|         this.playerHandler = ClientGameLogic.getPlayerHandler(); // Initialize PlayerHandler | ||||
|  | ||||
|         int playerID = app.getNetworkSupport().getId(); // Retrieve the player ID dynamically | ||||
|         assignPlayerColor(playerID); | ||||
|         // Entfernt das CreateGameMenu (inklusive Hintergrund) | ||||
|         app.getGuiNode().detachAllChildren(); | ||||
|  | ||||
| @@ -102,6 +114,7 @@ public class LobbyMenu { | ||||
|  | ||||
|         // Figur Dropdown | ||||
|         Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X))); | ||||
|         figureDropdownContainer.setPreferredSize(new Vector3f(150, 80, 0)); | ||||
|         figureDropdownContainer.addChild(new Label("Figur:")); | ||||
|         figureDropdownContainer.setBackground(null); | ||||
|  | ||||
| @@ -115,7 +128,11 @@ public class LobbyMenu { | ||||
|  | ||||
|         Selector<String> figureDropdown = new Selector<>(figures, "glass"); | ||||
|         figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray)); | ||||
|         figureDropdown.setPreferredSize(new Vector3f(100, 20, 0)); | ||||
|         figureDropdown.setPreferredSize(new Vector3f(150, 140, 0)); | ||||
|         Vector3f dimens = figureDropdownContainer.getPreferredSize(); | ||||
|         Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize(); | ||||
|         dimens2.setX( dimens.getX() ); | ||||
|         figureDropdown.getPopupContainer().setPreferredSize( dimens2 ); | ||||
|         figureDropdownContainer.addChild(figureDropdown); | ||||
|  | ||||
|         addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged); | ||||
| @@ -142,7 +159,8 @@ public class LobbyMenu { | ||||
|         readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image | ||||
|         readyButton.setFontSize(18); // Adjust font size | ||||
|         readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style | ||||
|         readyButton.addClickCommands(source -> toggleReady(null)); // Add functionality | ||||
|         readyButton.addClickCommands(source -> toggleReady(null));// Add functionality | ||||
|         readyButton.addClickCommands(source -> applyStartingCapital(playerID)); | ||||
|         lowerRightMenu.addChild(readyButton); | ||||
|  | ||||
|         // Position the container near the bottom-right corner | ||||
| @@ -150,7 +168,7 @@ public class LobbyMenu { | ||||
|         app.getGuiNode().attachChild(lowerRightMenu); | ||||
|  | ||||
|         // Add a colored circle between the input field and the dropdown menu | ||||
|         circle = createCircle( ColorRGBA.Red); // 50 is the diameter, Red is the color | ||||
|         circle = createCircle(); // 50 is the diameter, Red is the color | ||||
|         circle.setLocalTranslation(new Vector3f( | ||||
|                 (app.getCamera().getWidth()) / 2, // Center horizontally | ||||
|                 (app.getCamera().getHeight() / 2) - 90, // Adjust Y position | ||||
| @@ -167,7 +185,29 @@ public class LobbyMenu { | ||||
|  | ||||
|         app.getGuiNode().attachChild(menuContainer); | ||||
|     } | ||||
|     /** | ||||
|      * Apply the starting capital only if the current player is the host. | ||||
|      */ | ||||
|     private void applyStartingCapital(int playerID) { | ||||
|             Player currentPlayer = playerHandler.getPlayerById(playerID); | ||||
|  | ||||
|             // Check if the current player is the host | ||||
|             if (currentPlayer.equals(playerHandler.getHostPlayer())) { | ||||
|                 try { | ||||
|                     // Parse and validate starting capital | ||||
|                     int startBalance = Integer.parseInt(startingCapital.getText().replaceAll("[^\\d]", "")); | ||||
|                     if (startBalance < 0) throw new NumberFormatException("Starting capital must be positive."); | ||||
|  | ||||
|                     // Apply the starting balance to all players | ||||
|                     playerHandler.setStartBalance(startBalance); | ||||
|                     System.out.println("Starting balance set to: " + startBalance); | ||||
|                 } catch (NumberFormatException e) { | ||||
|                     System.err.println("Invalid starting capital: " + e.getMessage()); | ||||
|                 } | ||||
|             } else { | ||||
|                 System.out.println("Only the host can set the starting balance."); | ||||
|             } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu. | ||||
| @@ -184,18 +224,57 @@ public class LobbyMenu { | ||||
|         app.getGuiNode().attachChild(background); | ||||
|     } | ||||
|  | ||||
|     private Geometry createCircle(ColorRGBA color) { | ||||
|     private Geometry createCircle() { | ||||
|  | ||||
|         Sphere sphere = new Sphere(90,90,60.0f); | ||||
|         Geometry circleGeometry = new Geometry("Circle", sphere); | ||||
|  | ||||
|         // Create a material with a solid color | ||||
|         Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|         material.setColor("Color", color); // Set the desired color | ||||
|         material.setColor("Color", playerColor); // Set the desired color | ||||
|         circleGeometry.setMaterial(material); | ||||
|  | ||||
|         return circleGeometry; | ||||
|     } | ||||
|     public void setPlayerColor(ColorRGBA newColor) { | ||||
|         this.playerColor = newColor; | ||||
|         // Update the circle's color | ||||
|         if (circle != null) { | ||||
|             Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|             material.setColor("Color", playerColor); | ||||
|             circle.setMaterial(material); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Assigns a color to the player based on their ID. | ||||
|      * | ||||
|      * @param playerID the player's ID | ||||
|      */ | ||||
|     private void assignPlayerColor(int playerID) { | ||||
|         switch (playerID) { | ||||
|             case 0: | ||||
|                 playerColor = PlayerColor.RED.getColor(); | ||||
|                 break; | ||||
|             case 1: | ||||
|                 playerColor = PlayerColor.GREEN_LIGHT.getColor(); | ||||
|                 break; | ||||
|             case 2: | ||||
|                 playerColor = PlayerColor.BLUE.getColor(); | ||||
|                 break; | ||||
|             case 3: | ||||
|                 playerColor = PlayerColor.PINK.getColor(); | ||||
|                 break; | ||||
|             case 4: | ||||
|                 playerColor = PlayerColor.GREEN_DARK.getColor(); | ||||
|                 break; | ||||
|             case 5: | ||||
|                 playerColor = PlayerColor.YELLOW.getColor(); | ||||
|                 break; | ||||
|             default: | ||||
|                 playerColor = ColorRGBA.White; // Default color if ID is unknown | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Schaltet den "Bereit"-Status um. | ||||
| @@ -260,16 +339,22 @@ public class LobbyMenu { | ||||
|         System.out.println("Selected: " + selected); | ||||
|         switch (selected) { | ||||
|             case "[0]": | ||||
|                 System.out.println("Alpha selected"); | ||||
|                 System.out.println("Laptop selected"); | ||||
|                 break; | ||||
|             case "[1]": | ||||
|                 System.out.println("Beta selected"); | ||||
|                 System.out.println("Flugzeug selected"); | ||||
|                 break; | ||||
|             case "[2]": | ||||
|                 System.out.println("Gamma selected"); | ||||
|                 System.out.println("Jägermeister selected"); | ||||
|                 break; | ||||
|             case "[3]": | ||||
|                 goBackToCreateGame(); | ||||
|                 System.out.println("Katze selected"); | ||||
|                 break; | ||||
|             case "[4]": | ||||
|                 System.out.println("OOP selected"); | ||||
|                 break; | ||||
|             case "[5]": | ||||
|                 System.out.println("Handyholster selected"); | ||||
|                 break; | ||||
|             default: | ||||
|                 System.out.println("Unknown selection"); | ||||
|   | ||||
| @@ -51,7 +51,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|     /** The current state of the client game logic. */ | ||||
|     private ClientState state = new LobbyState(this); | ||||
|  | ||||
|     private PlayerHandler playerHandler; | ||||
|     private static PlayerHandler playerHandler; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a ClientGameLogic with the specified sender object. | ||||
| @@ -83,7 +83,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         state.entry(); | ||||
|     } | ||||
|  | ||||
|     public PlayerHandler getPlayerHandler() { | ||||
|     public static PlayerHandler getPlayerHandler() { | ||||
|         return playerHandler; | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -157,7 +157,7 @@ public class PlayerHandler { | ||||
|      * @param id the id to be searched for | ||||
|      * @return the player with the required id | ||||
|      */ | ||||
|     Player getPlayerById(int id) { | ||||
|     public Player getPlayerById(int id) { | ||||
|         for (Player player : players) { | ||||
|             if (player.getId() == id) return player; | ||||
|         } | ||||
| @@ -176,7 +176,7 @@ public class PlayerHandler { | ||||
|         players.get(0).setActive(); | ||||
|     } | ||||
|  | ||||
|     void setStartBalance(int amount) { | ||||
|     public void setStartBalance(int amount) { | ||||
|         for (Player player : players) { | ||||
|             player.setAccountBalance(amount); | ||||
|         } | ||||
|   | ||||
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