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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-01-18 22:56:15 +01:00
Bankrott-Warnung und Timeout-Warning erstellt erstellt
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commit
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@ -38,6 +38,7 @@ import static pp.monopoly.Resources.lookup;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.client.gui.StartMenu;
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import pp.monopoly.client.gui.TestWorld;
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import pp.monopoly.client.gui.popups.*;
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import pp.monopoly.game.client.ClientGameLogic;
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import pp.monopoly.game.client.MonopolyClient;
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import pp.monopoly.game.client.ServerConnection;
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@ -129,6 +130,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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private GateFieldCard gateField;
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private BuyCard buyCard;
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private LooserPopUp looserpopup;
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private Bankrupt bankrupt;
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private boolean isBuyCardPopupOpen = false;
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private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
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private TestWorld testWorld;
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@ -272,7 +274,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
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private void handleB(boolean isPressed) {
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if (isPressed) {
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Dialog tmp = new SellHouse(this);
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Dialog tmp = new Bankrupt(this);
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tmp.open();
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}
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}
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@ -0,0 +1,119 @@
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package pp.monopoly.client.gui.popups;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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/**
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* Bankrupt ist ein Overlay-Menü, welches aufgerufen werden kann, wenn man mit einem negativen Kontostand den Zug beenden möchte. // TODO welche menü-Klasse
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*/
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public class Bankrupt extends Dialog {
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private final MonopolyApp app;
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private final Geometry overlayBackground;
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private final Container bankruptContainer;
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private final Container backgroundContainer;
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public Bankrupt(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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// Halbtransparentes Overlay hinzufügen
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overlayBackground = createOverlayBackground();
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app.getGuiNode().attachChild(overlayBackground);
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// Create the background container
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backgroundContainer = new Container();
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backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
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app.getGuiNode().attachChild(backgroundContainer);
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// Hauptcontainer für die Gebäudekarte
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bankruptContainer = new Container();
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bankruptContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
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bankruptContainer.setPreferredSize(new Vector3f(550,250,10));
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float padding = 10; // Padding around the settingsContainer for the background
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backgroundContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(padding, padding, 0));
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// Titel
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// Die Namen werden dynamisch dem BoardManager entnommen
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Label gateFieldTitle = bankruptContainer.addChild(new Label("Vorsicht !", new ElementId("settings-title"))); //TODO Dicke Schrift
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gateFieldTitle.setFontSize(48);
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gateFieldTitle.setColor(ColorRGBA.Black);
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// Text, der auf der Karte steht
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// Die Preise werden dynamisch dem BoardManager entnommen
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Container Container = bankruptContainer.addChild(new Container());
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Container.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!", new ElementId("label-Text")));
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Container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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Container.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(-250,-200,0));
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// Beenden-Button
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Button quitButton = bankruptContainer.addChild(new Button("Bestätigen", new ElementId("button")));
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quitButton.setFontSize(32);
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quitButton.addClickCommands(source -> close());
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// Zentriere das Menü
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bankruptContainer.setLocalTranslation(
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(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x) / 2,
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(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y) / 2,
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8
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);
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backgroundContainer.setLocalTranslation(
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(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x - padding) / 2,
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(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y+ padding) / 2,
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7
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);
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app.getGuiNode().attachChild(bankruptContainer);
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}
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/**
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* Erstellt einen halbtransparenten Hintergrund für das Menü.
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*
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* @return Geometrie des Overlays
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*/
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private Geometry createOverlayBackground() {
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Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
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Geometry overlay = new Geometry("Overlay", quad);
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Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
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material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
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overlay.setMaterial(material);
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overlay.setLocalTranslation(0, 0, 0);
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return overlay;
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}
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/**
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* Schließt das Menü und entfernt die GUI-Elemente.
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*/
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@Override
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public void close() {
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app.getGuiNode().detachChild(bankruptContainer); // Entferne das Menü
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app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
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app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
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super.close();
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}
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@Override
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public void escape() {
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close();
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}
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}
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@ -69,7 +69,7 @@ public class ConfirmTrade extends Dialog {
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// Kaufen-Button
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Button negotiateButton = confirmTradeContainer.addChild(new Button("Verhandeln", new ElementId("button"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
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negotiateButton.setFontSize(32);
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negotiateButton.addClickCommands(s -> ifTopDialog( () -> {
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negotiateButton.addClickCommands(s -> ifTopDialog( () -> { //TODO Buttonfunktion prüfen
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app.getGameLogic().playSound(Sound.BUTTON);
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}));
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// Kaufen-Button
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@ -0,0 +1,122 @@
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package pp.monopoly.client.gui.popups;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.notification.Sound;
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import static pp.monopoly.Resources.lookup;
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/**
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* TimeOut ist ein Overlay-Menü, welches aufgerufen wird, wenn die Verbindung zum Server unterbrochen wurde.
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*/
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public class TimeOut extends Dialog {
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private final MonopolyApp app;
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private final Geometry overlayBackground;
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private final Container timeOutContainer;
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private final Container backgroundContainer;
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public TimeOut(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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// Halbtransparentes Overlay hinzufügen
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overlayBackground = createOverlayBackground();
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app.getGuiNode().attachChild(overlayBackground);
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// Create the background container
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backgroundContainer = new Container();
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backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
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app.getGuiNode().attachChild(backgroundContainer);
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// Hauptcontainer für die Gebäudekarte
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timeOutContainer = new Container();
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timeOutContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
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timeOutContainer.setPreferredSize(new Vector3f(550,250,10));
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float padding = 10; // Padding around the settingsContainer for the background
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backgroundContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(padding, padding, 0));
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// Titel
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// Die Namen werden dynamisch dem BoardManager entnommen
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Label gateFieldTitle = timeOutContainer.addChild(new Label("Vorsicht !", new ElementId("settings-title"))); //TODO dicke Schrift
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gateFieldTitle.setFontSize(48);
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gateFieldTitle.setColor(ColorRGBA.Black);
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// Text, der auf der Karte steht
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// Die Preise werden dynamisch dem BoardManager entnommen
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Container propertyValuesContainer = timeOutContainer.addChild(new Container());
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propertyValuesContainer.addChild(new Label("Du hast die Verbindung verloren und kannst nichts dagegen machen. Akzeptiere einfach, dass du verloren hast!", new ElementId("label-Text")));
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propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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propertyValuesContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(-250,-200,0));
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// Beenden-Button
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Button quitButton = timeOutContainer.addChild(new Button("Bestätigen", new ElementId("button")));
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quitButton.setFontSize(32);
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quitButton.addClickCommands(source -> close());
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// Zentriere das Menü
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timeOutContainer.setLocalTranslation(
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(app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x) / 2,
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(app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y) / 2,
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8
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);
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backgroundContainer.setLocalTranslation(
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(app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x - padding) / 2,
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(app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y+ padding) / 2,
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7
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);
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app.getGuiNode().attachChild(timeOutContainer);
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}
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/**
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* Erstellt einen halbtransparenten Hintergrund für das Menü.
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*
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* @return Geometrie des Overlays
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*/
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private Geometry createOverlayBackground() {
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Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
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Geometry overlay = new Geometry("Overlay", quad);
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Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
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material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
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overlay.setMaterial(material);
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overlay.setLocalTranslation(0, 0, 0);
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return overlay;
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}
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/**
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* Schließt das Menü und entfernt die GUI-Elemente.
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*/
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@Override
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public void close() {
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app.getGuiNode().detachChild(timeOutContainer); // Entferne das Menü
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app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
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app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
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super.close();
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}
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@Override
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public void escape() {
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close();
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}
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}
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