mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-01-18 18:23:44 +01:00
Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui
This commit is contained in:
commit
a73384c436
@ -15,7 +15,7 @@ import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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/**
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* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
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* Handles the background music being played. Is able to start and stop the music. Set the Volume of the Audio.
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*/
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public class GameMusic extends AbstractAppState{
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private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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@ -27,9 +27,25 @@ import static pp.util.PreferencesUtils.getPreferences;
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* An application state that plays sounds.
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*/
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public class GameSound extends AbstractAppState implements GameEventListener {
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/**
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* Logger instance for logging messages related to GameSound.
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*/
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private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
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/**
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* Preferences instance for managing GameSound-related settings.
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*/
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private static final Preferences PREFERENCES = getPreferences(GameSound.class);
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/**
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* Preference key for enabling or disabling GameSound.
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*/
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private static final String ENABLED_PREF = "enabled"; //NON-NLS
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/**
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* Preference key for storing the volume level of GameSound.
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*/
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private static final String VOLUME_PREF = "volume"; //NON-NLS
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private AudioNode passStartSound;
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@ -223,6 +239,11 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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PREFERENCES.putFloat(VOLUME_PREF, vol);
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}
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/**
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* Overrides {@link SoundEvent#notifyListener(GameEventListener)}
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* @param event the received event
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*/
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@Override
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public void receivedEvent(SoundEvent event) {
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switch (event.sound()) {
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@ -48,7 +48,7 @@ import pp.monopoly.notification.InfoTextEvent;
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import pp.monopoly.notification.Sound;
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/**
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* The main class for the Battleship client application.
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* The main class for the Monopoly client application.
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* It manages the initialization, input setup, GUI setup, and game states for the client.
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*/
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public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
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@ -153,7 +153,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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}
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/**
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* Starts the Battleship application.
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* Starts the Monopoly application.
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*
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* @param args Command-line arguments for launching the application.
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*/
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@ -220,9 +220,9 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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}
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/**
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* Returns the current configuration settings for the Battleship client.
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* Returns the current configuration settings for the Monopoly client.
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*
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* @return The {@link BattleshipClientConfig} instance. //TODO Fehler im Kommentar
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* @return The {@link pp.monopoly.game.client.MonopolyClientConfig} instance.
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*/
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@Override
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public MonopolyAppConfig getConfig() {
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@ -276,7 +276,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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}
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//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
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//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO später entfernen
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private void handleB(boolean isPressed) {
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if (isPressed) {
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Dialog tmp = new GulagInfo(this, 3);
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@ -482,10 +482,24 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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.open();
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}
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/**
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* Disconnects the current server connection.
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*
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* This method delegates the disconnection operation to the `disconnect` method of the
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* `serverConnection` object.
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*
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*/
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public void disconnect() {
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serverConnection.disconnect();
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}
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/**
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* Retrieves the unique identifier associated with the server connection.
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*
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* Checks if a Server is connected and returns {@Code 0} if there is no connection
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*
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* @return the ID of the connected Server instance.
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*/
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public int getId() {
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if (serverConnection != null && serverConnection instanceof NetworkSupport) return ((NetworkSupport) serverConnection).getId();
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return 0;
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@ -43,7 +43,6 @@ public class PropertyOverviewMenu extends Dialog {
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super(app.getDialogManager());
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this.app = app;
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// Make the menu fullscreen
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Vector3f screenSize = new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight(), 0);
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@ -231,6 +230,8 @@ public class PropertyOverviewMenu extends Dialog {
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/**
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* Custom listener for slider value changes.
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* Extends {@link AbstractControl} to respond to updates in the slider's value and refresh
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* the visible cards accordingly.
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*/
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private class SliderValueChangeListener extends AbstractControl {
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@Override
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@ -240,6 +241,14 @@ public class PropertyOverviewMenu extends Dialog {
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refreshVisibleCards(sliderValue);
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}
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/**
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* Overrides the rendering logic for the control.
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* <p>
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* This implementation does not require any rendering operations, so the method is left empty.
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*
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* @param renderManager the {@link RenderManager} handling the rendering process.
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* @param viewPort the {@link ViewPort} associated with the rendering context.
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*/
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@Override
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protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
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// No rendering logic needed
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@ -24,15 +24,30 @@ import pp.monopoly.notification.Sound;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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* The Menu class represents the main menu in the Battleship game application.
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* It extends the Dialog class and provides functionalities for loading, saving,
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* The Menu class represents the main menu in the Monopoly game application.
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* It extends the Dialog class and provides functionalities for Volume adjustment, Sound adjustment,
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* returning to the game, and quitting the application.
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*/
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public class SettingsMenu extends Dialog {
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/**
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* Preferences instance for storing and retrieving settings specific to the SettingsMenu.
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*/
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private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
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private static final String LAST_PATH = "last.file.path";
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/**
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* Reference to the main Monopoly application instance.
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*/
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private final MonopolyApp app;
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/**
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* Slider control for adjusting the music volume.
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*/
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private final VolumeSlider musicSlider;
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/**
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* Slider control for adjusting the sound effects volume.
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*/
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private final SoundSlider soundSlider;
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/**
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@ -5,7 +5,14 @@ import pp.monopoly.client.GameSound;
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public class SoundSlider extends Slider {
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/**
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* Manages sound effects for the game.
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*/
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private final pp.monopoly.client.GameSound sound;
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/**
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* Volume level for the game sounds.
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*/
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private double vol;
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/**
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@ -20,7 +27,7 @@ public class SoundSlider extends Slider {
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}
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/**
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* when triggered it updates the volume to the value set with the slider
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* When triggered it updates the volume to the value set with the slider
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*/
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public void update() {
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if (vol != getModel().getPercent()) {
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@ -18,7 +18,6 @@ import pp.monopoly.notification.Sound;
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/**
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* Constructs the startup menu dialog for the Monopoly application.
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import pp.monopoly.client.gui.GameMenu;
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*/
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public class StartMenu extends Dialog {
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private final MonopolyApp app;
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@ -42,25 +41,24 @@ public class StartMenu extends Dialog {
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Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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backgroundMaterial.setTexture("ColorMap", backgroundImage);
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background.setMaterial(backgroundMaterial);
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background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
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background.setLocalTranslation(0, 0, -1);
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app.getGuiNode().attachChild(background);
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// Center container for title and play button
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Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
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Button startButton = new Button("Spielen");
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startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
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startButton.setFontSize(40); // Set the font size for the button text
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startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
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startButton.setPreferredSize(new Vector3f(190, 60, 0));
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startButton.setFontSize(40);
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startButton.setTextHAlignment(HAlignment.Center);
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startButton.addClickCommands(s -> ifTopDialog(() -> {
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close();
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app.getGameLogic().playSound(Sound.BUTTON);
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app.connect(); // Perform the connection logic
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app.connect();
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}));
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centerMenu.addChild(startButton);
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// Position the center container in the middle of the screen
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centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
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screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
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0));
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@ -74,38 +72,32 @@ public class StartMenu extends Dialog {
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QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
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logoContainer.setBackground(logoBackground);
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// Set the size of the container to fit the logo
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float logoWidth = 512; // Adjust these values based on the logo dimensions
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float logoHeight = 128; // Adjust these values based on the logo dimensions
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float logoWidth = 512;
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float logoHeight = 128;
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logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
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// Position the container at the center of the screen
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logoContainer.setLocalTranslation(new Vector3f(
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screenWidth / 2f - logoWidth / 2f,
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screenHeight / 2f + 200, // Adjust this value for vertical position
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screenHeight / 2f + 200,
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0
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));
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// Attach the container to the GUI node
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app.getGuiNode().attachChild(logoContainer);
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// Load the Unibw logo as a texture
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Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
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// Create a container for the Unibw logo
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Container unibwContainer = new Container();
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QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
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unibwContainer.setBackground(unibwBackground);
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// Set the size of the container to fit the Unibw logo
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float unibwWidth = 512; // Adjust these values based on the logo dimensions
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float unibwHeight = 128; // Adjust these values based on the logo dimensions
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float unibwWidth = 512;
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float unibwHeight = 128;
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unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
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// Position the container slightly below the Monopoly logo
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unibwContainer.setLocalTranslation(new Vector3f(
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screenWidth / 2f - unibwWidth / 2f,
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screenHeight / 2f + 100, // Adjust this value for vertical position
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screenHeight / 2f + 100,
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0
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));
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@ -113,11 +105,17 @@ public class StartMenu extends Dialog {
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app.getGuiNode().attachChild(unibwContainer);
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}
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/**
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* Opens the settings menu when the escape key is pressed.
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*/
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@Override
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public void escape() {
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new SettingsMenu(app).open();
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}
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/**
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* Closes the startup menu and detaches all GUI elements.
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*/
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@Override
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public void close() {
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app.getGuiNode().detachAllChildren();
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@ -25,23 +25,93 @@ import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.Sound;
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import pp.monopoly.notification.UpdatePlayerView;
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/**
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* Represents the toolbar interface in the Monopoly application.
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* <p>
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* This class provides game controls, player information, and event handling
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* for actions such as dice rolling, trading, and ending turns.
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* Implements {@link GameEventListener} to respond to game events.
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* </p>
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*/
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public class Toolbar extends Dialog implements GameEventListener {
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/**
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* Reference to the Monopoly application instance.
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*/
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private final MonopolyApp app;
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/**
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* The main container for the toolbar interface.
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*/
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private final Container toolbarContainer;
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/**
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* Container for displaying an overview of other players.
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*/
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private Container overviewContainer;
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/**
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* Container for displaying account-related information.
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*/
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private Container accountContainer;
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/**
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* Handles player-related data and actions.
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*/
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private PlayerHandler playerHandler;
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/**
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* Label for the first dice display.
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*/
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private Label imageLabel;
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/**
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* Label for the second dice display.
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*/
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private Label imageLabel2;
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/**
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* Button for rolling the dice.
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*/
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private Button diceButton;
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/**
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* Button for initiating trades.
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*/
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private Button tradeButton;
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/**
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* Button for accessing the property menu.
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*/
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private Button propertyMenuButton;
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/**
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* Button for ending the player's turn.
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*/
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private Button endTurnButton;
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/**
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* Flag indicating if dice animation is ongoing.
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*/
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private volatile boolean animatingDice = false;
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/**
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* Stores the most recent dice roll event.
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*/
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private volatile DiceRollEvent latestDiceRollEvent = null;
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/**
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* Constructs the toolbar for the Monopoly application.
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* <p>
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* Initializes the toolbar interface, adds event listeners, and sets up
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* the GUI elements such as dice, buttons, and player information displays.
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* </p>
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*
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* @param app the Monopoly application instance
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*/
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public Toolbar(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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@ -216,7 +286,10 @@ public class Toolbar extends Dialog implements GameEventListener {
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}
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}).start();
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}
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/**
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* Animates the dice roll by cycling through dice images.
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*/
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private void animateDice(long startTime) throws InterruptedException {
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int[] currentFace = {1};
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while (System.currentTimeMillis() - startTime < 2000) { // Animation duration
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@ -233,7 +306,12 @@ public class Toolbar extends Dialog implements GameEventListener {
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Thread.sleep(100); // Time between frame updates
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}
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}
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/**
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* Displays the final dice result after animation.
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*
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* @param event the dice roll event containing the result
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*/
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private void showFinalDiceResult(DiceRollEvent event) {
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app.enqueue(() -> {
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setDiceIcon(imageLabel, diceToString(event.a()));
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@ -260,11 +338,21 @@ public class Toolbar extends Dialog implements GameEventListener {
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}
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}
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/**
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* Handles dice roll events by updating the dice display.
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*
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* @param event the dice roll event containing dice values
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*/
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@Override
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public void receivedEvent(DiceRollEvent event) {
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latestDiceRollEvent = event;
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}
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/**
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* Updates the player view with the latest account and overview data.
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*
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* @param event the update event for the player view
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*/
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@Override
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public void receivedEvent(UpdatePlayerView event) {
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playerHandler = app.getGameLogic().getPlayerHandler();
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@ -306,6 +394,11 @@ public class Toolbar extends Dialog implements GameEventListener {
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overviewContainer.setBackground(null);
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}
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/**
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* Updates the enabled status of toolbar buttons based on the event.
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*
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* @param event the button status event
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*/
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@Override
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public void receivedEvent(ButtonStatusEvent event) {
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boolean enabled = event.buttonsEnabled();
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@ -315,17 +408,26 @@ public class Toolbar extends Dialog implements GameEventListener {
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endTurnButton.setEnabled(enabled);
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}
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/**
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* Closes the toolbar and detaches it from the GUI.
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*/
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@Override
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public void close() {
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app.getGuiNode().detachChild(toolbarContainer);
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super.close();
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}
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/**
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* Opens the settings menu when the escape key is pressed.
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*/
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@Override
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public void escape() {
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new SettingsMenu(app).open();
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}
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/**
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* Updates the toolbar by refreshing player information.
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*/
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@Override
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public void update() {
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receivedEvent(new UpdatePlayerView());
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|
@ -25,7 +25,7 @@ public class VolumeSlider extends Slider {
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}
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/**
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||||
* when triggered it updates the volume to the value set with the slider
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* When triggered it updates the volume to the value set with the slider
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*/
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public void update() {
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||||
if (vol != getModel().getPercent()) {
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||||
|
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