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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-01-18 19:33:40 +01:00
add and remove houses and hotel models
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commit
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@ -4,6 +4,7 @@ import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.stream.Collectors;
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import com.jme3.math.Vector3f;
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@ -318,10 +319,21 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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if (msg.isAdded()) {
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BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId()));
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if (property.getHotel() == 1 ) {
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for(int i = 0; i < 4; i++) {
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board.remove(board.getHouse(msg.getId(), i+1));
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}
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board.add(new Hotel(property.getId()));
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} else {
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board.add(new House( property.getHouses(), property.getId()));
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}
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} else {
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if( ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())).getHouses() == 4 ) {
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board.remove(board.getHotel(msg.getId()));
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} else {
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board.remove(board.getHouse(msg.getId(), ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())).getHouses()+1));
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}
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}
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}
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@ -454,13 +454,9 @@ public class ServerGameLogic implements ClientInterpreter {
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}
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private void generatePredefinedGameState() {
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// Ensure at least two players exist
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if (playerHandler.getPlayers().size() < 2) {
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Player player1 = new Player(0, "Player1", playerHandler);
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Player player2 = new Player(1, "Player2", playerHandler);
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playerHandler.addPlayer(player1);
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playerHandler.addPlayer(player2);
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if(playerHandler.getPlayerCount() < 2) {
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return;
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}
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Player p1 = playerHandler.getPlayerById(0);
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@ -484,10 +480,10 @@ public class ServerGameLogic implements ClientInterpreter {
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assignProperties(p2, p2Properties);
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// Player 1 builds houses on Gym and Sportplatz
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buildHouses(p1, Set.of(1, 3));
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// buildHouses(p1, Set.of(1, 3));
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// Player 2 builds houses on the Red set
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buildHouses(p2, Set.of(21, 23, 24));
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// buildHouses(p2, Set.of(21, 23, 24));
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// Set player balances
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p1.setAccountBalance(12325);
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@ -139,6 +139,14 @@ public class Board {
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return getItems(House.class);
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}
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public House getHouse(int fieldId, int stage) {
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return getHouses().filter(house -> house.getFieldID() == fieldId && house.getStage() == stage).findFirst().orElse(null);
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}
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public Hotel getHotel(int fieldId) {
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return getHotels().filter(hotel -> hotel.getFieldID() == fieldId).findFirst().orElse(null);
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}
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/**
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* Returns a stream of all hotels currently on the map.
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*
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@ -96,4 +96,13 @@ public class Hotel implements Item{
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// TODO
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return Rotation.NORTH;
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}
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/**
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* Returns the ID of the field the hotel is on.
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*
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* @return the ID of the field the hotel is on
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*/
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public int getFieldID() {
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return fieldID;
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}
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}
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@ -24,6 +24,15 @@ public class House implements Item{
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this.fieldID = 0;
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}
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/**
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* Returns the field ID of the house.
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*
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* @return the field ID of the house
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*/
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public int getFieldID() {
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return fieldID;
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}
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/**
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* Creates a new house with the given stage.
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*
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@ -146,45 +146,47 @@ public class BoardManager {
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}
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/**
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* Checks if a House can be sold on the given Property
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* Checks if a House or Hotel can be sold on the given Property.
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*
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* @param field the Property to check
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* @return true if a house can be sold on the property, false otherwise
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* @return true if a house or hotel can be sold on the property, false otherwise
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*/
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public boolean canSell(BuildingProperty field) {
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if (field == null) {
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return false; // Null check for safety
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}
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// Get the color group of the property
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FieldColor groupColor = field.getColor();
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// Get all properties of the same color group
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List<BuildingProperty> groupProperties = board.stream()
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.filter(f -> f instanceof BuildingProperty)
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.map(f -> (BuildingProperty) f)
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.filter(bp -> bp.getColor() == groupColor)
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.collect(Collectors.toList());
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// Check if the property has houses or a hotel to sell
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if (field.getHouses() == 0 && field.getHotel() == 0) {
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return false; // No houses or hotels to sell
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}
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// Ensure balanced selling: You cannot sell houses unevenly in the group
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int currentHouses = field.getHouses();
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int currentHotel = field.getHotel();
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// If there is a hotel, selling is allowed only if all other properties have max houses
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// If there is a hotel, ensure all other properties have max houses (4) before selling it
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if (currentHotel > 0) {
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return groupProperties.stream()
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.allMatch(bp -> bp.getHouses() == 4 || bp.equals(field));
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}
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// If there are houses, check that selling does not unbalance the group
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return groupProperties.stream()
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.allMatch(bp -> bp.getHouses() <= currentHouses);
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}
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/**
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* Gibt eine Liste von BuildingProperty-Feldern zurück, auf denen Häuser oder Hotels stehen.
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* @return Liste von BuildingProperty-Feldern mit Gebäuden
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@ -198,3 +200,10 @@ public class BoardManager {
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}
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}
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/* TODO:
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- Häuser beim bau eines Hotels entfernen
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- Alle texturen schwarz
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*
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*/
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