added fire and explosion effect, when a ship is hit
@ -7,6 +7,9 @@ description = 'Battleship Client'
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dependencies {
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implementation project(":jme-common")
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implementation project(":battleship:model")
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implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable'
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implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable'
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implementation libs.jme3.desktop
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@ -14,6 +17,8 @@ dependencies {
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runtimeOnly libs.jme3.plugins
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runtimeOnly libs.jme3.jogg
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runtimeOnly libs.jme3.testdata
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}
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application {
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@ -7,9 +7,16 @@
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package pp.battleship.client.gui;
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.effect.ParticleMesh;
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import com.jme3.effect.ParticleMesh.Type;
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import com.jme3.effect.shapes.EmitterSphereShape;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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@ -22,6 +29,8 @@ import pp.battleship.model.Rotation;
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import pp.battleship.model.ShipMap;
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import pp.battleship.model.Shot;
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import static java.util.Objects.requireNonNull;
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import static pp.util.FloatMath.HALF_PI;
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import static pp.util.FloatMath.PI;
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@ -49,6 +58,213 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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private final ShipMap map;
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private final BattleshipApp app;
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private ParticleEmitter flame, flash, spark, roundspark, smoketrail, debris,
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shockwave;
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private static final int COUNT_FACTOR = 1;
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private static final float COUNT_FACTOR_F = 1f;
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private static final boolean POINT_SPRITE = true;
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private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
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/**
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* Creates a Flame texture with indefininite Lifetime
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* @return flame texture
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*/
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private ParticleEmitter createFlame(){
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flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
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flame.setSelectRandomImage(true);
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flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
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flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
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flame.setStartSize(0.1f);
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flame.setEndSize(0.5f);
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flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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flame.setParticlesPerSec(0);
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flame.setGravity(0, -5, 0);
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flame.setLowLife(.4f);
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flame.setHighLife(.5f);
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flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
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flame.getParticleInfluencer().setVelocityVariation(1f);
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flame.setImagesX(2);
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flame.setImagesY(2);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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flame.setMaterial(mat);
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return flame;
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}
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private ParticleEmitter createFlash(){
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flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
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flash.setSelectRandomImage(true);
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flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
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flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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flash.setStartSize(.1f);
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flash.setEndSize(0.5f);
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flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
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flash.setParticlesPerSec(0);
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flash.setGravity(0, 0, 0);
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flash.setLowLife(.2f);
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flash.setHighLife(.2f);
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flash.getParticleInfluencer()
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.setInitialVelocity(new Vector3f(0, 5f, 0));
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flash.getParticleInfluencer().setVelocityVariation(1);
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flash.setImagesX(2);
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flash.setImagesY(2);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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flash.setMaterial(mat);
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return flash;
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}
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private ParticleEmitter createRoundSpark(){
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roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
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roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
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roundspark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
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roundspark.setStartSize(0.2f);
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roundspark.setEndSize(0.8f);
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roundspark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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roundspark.setParticlesPerSec(0);
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roundspark.setGravity(0, -.5f, 0);
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roundspark.setLowLife(1.8f);
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roundspark.setHighLife(2f);
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roundspark.getParticleInfluencer()
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.setInitialVelocity(new Vector3f(0, 3, 0));
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roundspark.getParticleInfluencer().setVelocityVariation(.5f);
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roundspark.setImagesX(1);
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roundspark.setImagesY(1);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
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mat.setBoolean("PointSprite", POINT_SPRITE);
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roundspark.setMaterial(mat);
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return roundspark;
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}
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private ParticleEmitter createSpark(){
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spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
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spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
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spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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spark.setStartSize(.5f);
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spark.setEndSize(.5f);
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spark.setFacingVelocity(true);
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spark.setParticlesPerSec(0);
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spark.setGravity(0, 5, 0);
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spark.setLowLife(1.1f);
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spark.setHighLife(1.5f);
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spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
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spark.getParticleInfluencer().setVelocityVariation(1);
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spark.setImagesX(1);
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spark.setImagesY(1);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
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spark.setMaterial(mat);
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return spark;
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}
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private ParticleEmitter createSmokeTrail(){
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smoketrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
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smoketrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
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smoketrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
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smoketrail.setStartSize(.2f);
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smoketrail.setEndSize(1f);
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// smoketrail.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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smoketrail.setFacingVelocity(true);
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smoketrail.setParticlesPerSec(0);
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smoketrail.setGravity(0, 1, 0);
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smoketrail.setLowLife(.4f);
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smoketrail.setHighLife(.5f);
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smoketrail.getParticleInfluencer()
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.setInitialVelocity(new Vector3f(0, 12, 0));
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smoketrail.getParticleInfluencer().setVelocityVariation(1);
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smoketrail.setImagesX(1);
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smoketrail.setImagesY(3);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
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smoketrail.setMaterial(mat);
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return smoketrail;
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}
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private ParticleEmitter createDebris(){
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debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
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debris.setSelectRandomImage(true);
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debris.setRandomAngle(true);
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debris.setRotateSpeed(FastMath.TWO_PI * 4);
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debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
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debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
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debris.setStartSize(.10f);
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debris.setEndSize(.15f);
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// debris.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
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debris.setParticlesPerSec(0);
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debris.setGravity(0, 12f, 0);
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debris.setLowLife(1.4f);
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debris.setHighLife(1.5f);
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debris.getParticleInfluencer()
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.setInitialVelocity(new Vector3f(0, 15, 0));
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debris.getParticleInfluencer().setVelocityVariation(.60f);
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debris.setImagesX(3);
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debris.setImagesY(3);
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Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
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debris.setMaterial(mat);
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return debris;
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}
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private ParticleEmitter createShockwave(){
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shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
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// shockwave.setRandomAngle(true);
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shockwave.setFaceNormal(Vector3f.UNIT_Y);
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shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
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shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
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shockwave.setStartSize(0f);
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shockwave.setEndSize(3f);
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shockwave.setParticlesPerSec(0);
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shockwave.setGravity(0, 0, 0);
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shockwave.setLowLife(0.5f);
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shockwave.setHighLife(0.5f);
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shockwave.getParticleInfluencer()
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.setInitialVelocity(new Vector3f(0, 0, 0));
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shockwave.getParticleInfluencer().setVelocityVariation(0f);
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||||
shockwave.setImagesX(1);
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shockwave.setImagesY(1);
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||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
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shockwave.setMaterial(mat);
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||||
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||||
return shockwave;
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||||
}
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||||
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||||
private ParticleEmitter createMovingSmokeEmitter() {
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||||
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
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||||
smokeEmitter.setGravity(0, 0, 0);
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||||
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
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||||
smokeEmitter.setLowLife(1);
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||||
smokeEmitter.setHighLife(1);
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||||
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
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||||
smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
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||||
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||||
// Set the material for the emitter
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
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||||
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
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||||
smokeEmitter.setMaterial(mat);
|
||||
|
||||
return smokeEmitter;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
|
||||
*
|
||||
@ -88,13 +304,54 @@ class SeaSynchronizer extends ShipMapSynchronizer {
|
||||
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
|
||||
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
|
||||
|
||||
final Geometry representation = createCylinder(shot);
|
||||
representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
|
||||
shipNode.attachChild(representation);
|
||||
|
||||
|
||||
// Create a new node specifically for the hit effects
|
||||
Node hitEffectNode = new Node("HitEffectNode");
|
||||
|
||||
// Create particle effects
|
||||
ParticleEmitter flame = createFlame();
|
||||
ParticleEmitter flash = createFlash();
|
||||
ParticleEmitter spark = createSpark();
|
||||
ParticleEmitter roundSpark = createRoundSpark();
|
||||
ParticleEmitter smokeTrail = createSmokeTrail();
|
||||
ParticleEmitter debris = createDebris();
|
||||
ParticleEmitter shockwave = createShockwave();
|
||||
ParticleEmitter movingSmoke = createMovingSmokeEmitter(); // New moving smoke emitter
|
||||
|
||||
// Attach all effects to the hitEffectNode
|
||||
hitEffectNode.attachChild(flame);
|
||||
hitEffectNode.attachChild(flash);
|
||||
hitEffectNode.attachChild(spark);
|
||||
hitEffectNode.attachChild(roundSpark);
|
||||
hitEffectNode.attachChild(smokeTrail);
|
||||
hitEffectNode.attachChild(debris);
|
||||
hitEffectNode.attachChild(shockwave);
|
||||
hitEffectNode.attachChild(movingSmoke);
|
||||
|
||||
// Set the local translation for the hit effect to the point of impact
|
||||
hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x,
|
||||
0.5f, // Adjust as needed for height above the ship
|
||||
shot.getX() + 0.5f - shipNode.getLocalTranslation().z);
|
||||
|
||||
// Attach the hitEffectNode to the shipNode so it moves with the ship
|
||||
shipNode.attachChild(hitEffectNode);
|
||||
|
||||
// Emit particles when the hit happens
|
||||
flash.emitAllParticles();
|
||||
spark.emitAllParticles();
|
||||
smokeTrail.emitAllParticles();
|
||||
debris.emitAllParticles();
|
||||
shockwave.emitAllParticles();
|
||||
flame.emitAllParticles();
|
||||
roundSpark.emitAllParticles();
|
||||
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates a cylinder geometry representing the specified shot.
|
||||
* The appearance of the cylinder depends on whether the shot is a hit or a miss.
|
||||
|
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 63 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 32 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 28 KiB |