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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-29 00:49:46 +01:00
Popup_Handel_bestätigen erstellt
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@ -21,15 +21,11 @@ import com.jme3.system.AppSettings;
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import com.simsilica.lemur.GuiGlobals;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.BaseStyles;
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import pp.monopoly.client.gui.popups.*;
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import pp.monopoly.game.client.MonopolyClient;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.client.gui.StartMenu;
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import pp.monopoly.client.gui.TestWorld;
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import pp.monopoly.client.gui.popups.BuildingPropertyCard;
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import pp.monopoly.client.gui.popups.BuyCard;
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import pp.monopoly.client.gui.popups.EventCard;
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import pp.monopoly.client.gui.popups.FoodFieldCard;
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import pp.monopoly.client.gui.popups.GateFieldCard;
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import pp.monopoly.game.client.ClientGameLogic;
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import pp.monopoly.game.client.ServerConnection;
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import pp.monopoly.notification.ClientStateEvent;
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@ -134,6 +130,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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private FoodFieldCard foodField;
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private GateFieldCard gateField;
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private BuyCard buyCard;
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private LooserPopUp looserpopup;
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private boolean isBuyCardPopupOpen = false;
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private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
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private final ActionListener TListener = (name, isPressed, tpf) -> handleT(isPressed);
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@ -278,7 +275,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
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private void handleB(boolean isPressed) {
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if (isPressed) {
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Dialog tmp = new BuyCard(this);
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Dialog tmp = new ConfirmTrade(this);
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tmp.open();
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}
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}
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@ -28,7 +28,7 @@ public class BuyCard extends Dialog {
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this.app = app;
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//Generate the corresponfing field
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int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();
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int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();;
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BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
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// Create the background container
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@ -0,0 +1,119 @@
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package pp.monopoly.client.gui.popups;
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import com.jme3.math.ColorRGBA;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.message.client.BuyPropertyRequest;
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import pp.monopoly.notification.Sound;
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/**
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* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
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*/
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public class ConfirmTrade extends Dialog {
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private final MonopolyApp app;
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private final Container confirmTradeContainer;
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private final Container backgroundContainer;
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public ConfirmTrade(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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//Generate the corresponfing field
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//int index = app.getGameLogic().getPlayerHandler().getPlayers().get(0).getFieldID();;
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// BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
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// Create the background container
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backgroundContainer = new Container();
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backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
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attachChild(backgroundContainer);
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// Hauptcontainer für die Gebäudekarte
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confirmTradeContainer = new Container();
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Label title = confirmTradeContainer.addChild(new Label( "Handel", new ElementId("label-Bold")));
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title.setFontSize(48);
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title.setColor(ColorRGBA.Black);
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// Text, der auf der Karte steht
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// Die Preise werden dynamisch dem BoardManager entnommen
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Container propertyValuesContainer = confirmTradeContainer.addChild(new Container());
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propertyValuesContainer.addChild(new Label("„Spieler XXX möchte:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
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propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
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propertyValuesContainer.addChild(new Label("- XXX Gebäude", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("- XXX EUR", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("- XXX Sonderkaten", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
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propertyValuesContainer.addChild(new Label("gegen:", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
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propertyValuesContainer.addChild(new Label("- XXX Gebäude", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("- XXX EUR", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("- XXX Sonderkaten", new ElementId("label-Text")));
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propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
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propertyValuesContainer.addChild(new Label("tauschen, willst du das Angebot annehmen?", new ElementId("label-Text")));
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propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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// Beenden-Button
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Button declineButton = confirmTradeContainer.addChild(new Button("Ablehnen", new ElementId("button"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
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declineButton.setFontSize(32);
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declineButton.addClickCommands(s -> ifTopDialog(() -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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close();
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}));
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// Kaufen-Button
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Button negotiateButton = confirmTradeContainer.addChild(new Button("Verhandeln", new ElementId("button"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
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negotiateButton.setFontSize(32);
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negotiateButton.addClickCommands(s -> ifTopDialog( () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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app.getGameLogic().send(new BuyPropertyRequest());
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}));
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// Kaufen-Button
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Button confirmButton = confirmTradeContainer.addChild(new Button("Bestätigen", new ElementId("button"))); //TODO ggf die Buttons Sprachabhängig von den Properties machen
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confirmButton.setFontSize(32);
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confirmButton.addClickCommands(s -> ifTopDialog( () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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app.getGameLogic().send(new BuyPropertyRequest());
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}));
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float padding = 10; // Padding around the settingsContainer for the background
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backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
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// Zentriere das Menü
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confirmTradeContainer.setLocalTranslation(
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(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x) / 2,
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(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y) / 2,
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8
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);
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backgroundContainer.setLocalTranslation(
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(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x - padding) / 2,
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(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y+ padding) / 2,
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7
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);
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app.getGuiNode().attachChild(confirmTradeContainer);
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}
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/**
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* Schließt das Menü und entfernt die GUI-Elemente.
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*/
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@Override
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public void close() {
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app.getGuiNode().detachChild(confirmTradeContainer); // Entferne das Menü
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app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
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super.close();
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}
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@Override
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public void escape() {
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new SettingsMenu(app).open();
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}
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}
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