mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-25 05:49:44 +01:00
removed bodged server connection
This commit is contained in:
parent
437114704a
commit
c7bd7d18b7
@ -27,7 +27,8 @@ import pp.monopoly.game.client.ServerConnection;
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import pp.monopoly.model.fields.BoardManager;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.InfoTextEvent;
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import pp.monopoly.server.MonopolyServer;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
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@ -37,13 +38,12 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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private final MonopolyAppConfig config;
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private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
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private final DialogManager dialogManager = new DialogManager(this);
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private final ExecutorService executor = Executors.newCachedThreadPool();
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private ExecutorService executor;
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private final Draw draw;
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private SettingsMenu settingsMenu;
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private TestWorld testWorld;
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private boolean isSettingsMenuOpen = false;
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private boolean inputBlocked = false;
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private MonopolyServer monopolyServer;
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private NetworkSupport networkSupport;
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private BoardManager boardManager = new BoardManager();
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@ -72,14 +72,35 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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public MonopolyApp() {
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this.draw = new Draw(assetManager);
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config = new MonopolyAppConfig();
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networkSupport = new NetworkSupport(this); // Initialize NetworkSupport
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serverConnection = networkSupport;
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serverConnection = new NetworkSupport(this); // Initialize NetworkSupport
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logic = new ClientGameLogic(serverConnection);
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logic.addListener(this);
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setShowSettings(config.getShowSettings());
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setSettings(makeSettings());
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}
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/**
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* Returns the executor service used for handling multithreaded tasks.
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*
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* @return The {@link ExecutorService} instance.
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*/
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public ExecutorService getExecutor() {
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if (executor == null)
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executor = Executors.newCachedThreadPool();
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return executor;
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}
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/**
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* Stops the application, shutting down the executor service and halting execution.
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*
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* @param waitFor If true, waits for the application to stop before returning.
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*/
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@Override
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public void stop(boolean waitFor) {
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if (executor != null) executor.shutdownNow();
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super.stop(waitFor);
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}
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@Override
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public MonopolyAppConfig getConfig() {
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return config;
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@ -202,13 +223,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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setInfoText(event.key());
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}
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@Override
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public void stop(boolean waitFor) {
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if (executor != null) executor.shutdownNow();
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serverConnection.disconnect();
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super.stop(waitFor);
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}
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public DialogManager getDialogManager() {
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return dialogManager;
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}
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@ -217,10 +231,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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return draw;
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}
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public ExecutorService getExecutor() {
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return executor;
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}
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public void closeApp() {
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stop();
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}
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@ -267,23 +277,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
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}
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/**
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* Startet den Server in einem neuen Thread.
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*/
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public void startServer() {
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new Thread(() -> {
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try {
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MonopolyServer.main(new String[0]); // Startet den MonopolyServer
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} catch (Exception e) {
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errorDialog("Fehler: Server konnte nicht gestartet werden.");
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}
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}).start();
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}
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public MonopolyServer getMonopolyServer() {
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return monopolyServer;
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}
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public ServerConnection getServerConnection() {
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return serverConnection;
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}
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@ -1,146 +0,0 @@
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package pp.monopoly.client;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.TextField;
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import pp.dialog.Dialog;
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import pp.dialog.DialogBuilder;
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import pp.dialog.SimpleDialog;
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/**
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* Represents a dialog for setting up a network connection in the Monopoly game.
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* Allows users to specify the host and port for connecting to a game server.
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*/
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class NetworkDialog extends SimpleDialog {
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private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
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private static final String LOCALHOST = "localhost";
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private static final String DEFAULT_PORT = "42069";
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private final NetworkSupport network;
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private final TextField host = new TextField(LOCALHOST);
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private final TextField port = new TextField(DEFAULT_PORT);
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private String hostname;
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private int portNumber;
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private Future<Object> connectionFuture;
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private Dialog progressDialog;
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/**
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* Constructs a new NetworkDialog.
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*
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* @param network The NetworkSupport instance to be used for network operations.
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*/
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NetworkDialog(NetworkSupport network) {
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super(network.getApp().getDialogManager());
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this.network = network;
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initializeDialog();
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}
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/**
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* Initializes the dialog with input fields and connection buttons.
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*/
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private void initializeDialog() {
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final MonopolyApp app = network.getApp();
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Container inputContainer = new Container();
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// Titel und Eingabefelder für Host und Port
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inputContainer.addChild(new Label("Server-Adresse"));
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inputContainer.addChild(host);
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inputContainer.addChild(new Label("Port"));
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inputContainer.addChild(port);
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Button connectButton = inputContainer.addChild(new Button("Verbinden"));
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connectButton.addClickCommands(source -> connect());
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Button cancelButton = inputContainer.addChild(new Button("Abbrechen"));
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cancelButton.addClickCommands(source -> app.closeApp());
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app.getGuiNode().attachChild(inputContainer);
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}
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/**
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* Initiates the connection attempt based on the entered host and port.
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*/
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private void connect() {
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LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port);
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try {
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hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
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portNumber = Integer.parseInt(port.getText());
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openProgressDialog();
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connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
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} catch (NumberFormatException e) {
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network.getApp().errorDialog("Port muss eine Zahl sein.");
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}
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}
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/**
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* Opens a progress dialog while connecting.
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*/
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private void openProgressDialog() {
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progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
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.setText("Verbinde zum Server...")
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.build();
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progressDialog.open();
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}
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/**
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* Attempts to initialize the network connection.
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*
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* @throws RuntimeException If an error occurs when creating the client.
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*/
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private Object initNetwork() {
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try {
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network.initNetwork(hostname, portNumber);
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return null;
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} catch (Exception e) {
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throw new RuntimeException(e);
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}
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}
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/**
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* Updates the connection status and handles completion or failure.
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*/
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@Override
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public void update(float delta) {
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if (connectionFuture != null && connectionFuture.isDone()) {
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try {
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connectionFuture.get();
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onSuccess();
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} catch (ExecutionException e) {
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onFailure(e.getCause());
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} catch (InterruptedException e) {
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LOGGER.log(Level.WARNING, "Connection interrupted.", e);
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Thread.currentThread().interrupt();
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}
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}
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}
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/**
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* Handles a successful connection to the game server.
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*/
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private void onSuccess() {
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connectionFuture = null;
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progressDialog.close();
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this.close();
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network.getApp().setInfoText("Warte auf einen Gegner...");
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}
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/**
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* Handles a failed connection attempt.
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*
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* @param e The cause of the failure.
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*/
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private void onFailure(Throwable e) {
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connectionFuture = null;
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progressDialog.close();
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network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
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network.getApp().setInfoText(e.getLocalizedMessage());
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}
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}
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@ -1,8 +1,11 @@
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package pp.monopoly.client;
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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import java.io.IOException;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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package pp.monopoly.client;
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import com.jme3.network.Client;
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import com.jme3.network.ClientStateListener;
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@ -10,12 +13,19 @@ import com.jme3.network.Message;
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import com.jme3.network.MessageListener;
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import com.jme3.network.Network;
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import pp.monopoly.client.gui.CreateGameMenu;
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import pp.monopoly.game.client.ServerConnection;
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import pp.monopoly.message.client.ClientMessage;
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import pp.monopoly.message.server.ServerMessage;
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import java.io.IOException;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import static pp.monopoly.Resources.lookup;
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/**
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* Manages the network connection for the Monopoly application.
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* Manages the network connection for the Battleship application.
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* Handles connecting to and disconnecting from the server, and sending messages.
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*/
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public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
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@ -24,28 +34,32 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
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private Client client;
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/**
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* Constructs a NetworkSupport instance for the Monopoly application.
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* Constructs a NetworkSupport instance for the given Battleship application.
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*
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* @param app The Monopoly application instance.
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* @param app The Battleship application instance.
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*/
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public NetworkSupport(MonopolyApp app) {
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this.app = app;
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}
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/**
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* Returns the Monopoly application instance.
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*
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* @return Monopoly application instance
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* Return the client connections Id
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* @return the client id
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*/
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MonopolyApp getApp() {
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return app;
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}
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public int getId() {
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if (client == null) return 0;
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return client.getId();
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}
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/**
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* Returns the Battleship application instance.
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*
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* @return Battleship application instance
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*/
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public MonopolyApp getApp() {
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return app;
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}
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/**
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* Checks if there is a connection to the game server.
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*
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@ -62,9 +76,8 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
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*/
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@Override
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public void connect() {
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if (client == null) {
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new NetworkDialog(this).open();
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}
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if (client == null)
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new CreateGameMenu(this).open();
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}
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/**
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@ -75,7 +88,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
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if (client == null) return;
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client.close();
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client = null;
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LOGGER.log(Level.INFO, "Client connection closed.");
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LOGGER.log(Level.INFO, "client closed"); //NON-NLS
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}
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/**
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@ -86,9 +99,8 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
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* @throws IOException If an I/O error occurs when creating the client.
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*/
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public void initNetwork(String host, int port) throws IOException {
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if (client != null) {
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throw new IllegalStateException("Already connected to the game server.");
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}
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if (client != null)
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throw new IllegalStateException("trying to join a game again");
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client = Network.connectToServer(host, port);
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client.start();
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client.addMessageListener(this);
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@ -103,11 +115,10 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
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*/
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@Override
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public void messageReceived(Client client, Message message) {
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LOGGER.log(Level.INFO, "Message received from server: {0}", message);
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if (message instanceof ServerMessage serverMessage) {
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LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
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if (message instanceof ServerMessage serverMessage)
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app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
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}
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}
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/**
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* Called when the client has successfully connected to the server.
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@ -116,7 +127,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
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*/
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@Override
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public void clientConnected(Client client) {
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LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client);
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LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
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}
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/**
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@ -127,9 +138,13 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
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*/
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@Override
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public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
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LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo);
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LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
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if (this.client != client)
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throw new IllegalArgumentException("parameter value must be client");
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LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
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this.client = null;
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app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren."));
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disconnect();
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app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
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}
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/**
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@ -139,47 +154,10 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
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*/
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@Override
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public void send(ClientMessage message) {
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LOGGER.log(Level.INFO, "Sending message to server: {0}", message);
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if (client == null) {
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app.errorDialog("Verbindung zum Server verloren.");
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} else {
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LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
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if (client == null)
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app.errorDialog(lookup("lost.connection.to.server"));
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else
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client.send(message);
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}
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}
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public void startServerAndJoin() {
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new Thread(() -> {
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// Server starten
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app.startServer();
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// Warten, bis der Server tatsächlich betriebsbereit ist
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int retries = 5;
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while (retries > 0) {
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try {
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initNetwork("localhost", app.getConfig().getPort());
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app.enqueue(() -> app.setInfoText("Erfolgreich verbunden!"));
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return; // Verbindung erfolgreich
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} catch (IOException e) {
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retries--;
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try {
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Thread.sleep(1000); // Eine Sekunde warten und erneut versuchen
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} catch (InterruptedException ex) {
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Thread.currentThread().interrupt();
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break; // Abbrechen, wenn der Thread unterbrochen wird
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}
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}
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}
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// Wenn alle Versuche fehlschlagen
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app.enqueue(() -> app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen."));
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}).start();
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}
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public void connectToServer(String host, int port) {
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try {
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initNetwork(host, port); // Verbindung initialisieren
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app.setInfoText("Erfolgreich mit Server verbunden!");
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} catch (IOException e) {
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app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen.");
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}
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}
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}
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@ -161,7 +161,7 @@ public class StartMenu extends Dialog {
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*/
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private static void startGame(MonopolyApp app) {
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app.getGuiNode().detachAllChildren();
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new CreateGameMenu(app);
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app.getServerConnection().connect();
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}
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/**
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@ -1,151 +1,180 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.monopoly.client.gui;
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import com.jme3.material.Material;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.jme3.texture.Texture;
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import com.simsilica.lemur.Axis;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.SpringGridLayout;
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|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
import static pp.monopoly.Resources.lookup;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.StartMenu;
|
||||
|
||||
import pp.monopoly.client.NetworkSupport;
|
||||
import pp.monopoly.server.MonopolyServer;
|
||||
import pp.dialog.Dialog;
|
||||
import pp.dialog.DialogBuilder;
|
||||
import pp.dialog.SimpleDialog;
|
||||
|
||||
/**
|
||||
* CreateGameMenu class represents the menu for creating a new game.
|
||||
* Represents a dialog for setting up a network connection in the Battleship game.
|
||||
* Allows users to specify the host and port for connecting to a game server.
|
||||
*/
|
||||
public class CreateGameMenu {
|
||||
public class CreateGameMenu extends SimpleDialog {
|
||||
private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
|
||||
private static final String LOCALHOST = "localhost"; //NON-NLS
|
||||
private static final String DEFAULT_PORT = "42069"; //NON-NLS
|
||||
private final NetworkSupport network;
|
||||
private final TextField host = new TextField(LOCALHOST);
|
||||
private final TextField port = new TextField(DEFAULT_PORT);
|
||||
// private final Button serverButton = new Button(lookup("client.server-star"));
|
||||
private final Button serverButton = new Button(lookup("client.server-start"));
|
||||
private String hostname;
|
||||
private int portNumber;
|
||||
private Future<Object> connectionFuture;
|
||||
private Dialog progressDialog;
|
||||
|
||||
private final MonopolyApp app;
|
||||
private final Container menuContainer;
|
||||
private Geometry background;
|
||||
private Label serverStatusLabel;
|
||||
/**
|
||||
* Constructs a new CreateGameMenu.
|
||||
*
|
||||
* @param network The NetworkSupport instance to be used for network operations.
|
||||
*/
|
||||
public CreateGameMenu(NetworkSupport network) {
|
||||
super(network.getApp().getDialogManager());
|
||||
this.network = network;
|
||||
host.setSingleLine(true);
|
||||
host.setPreferredWidth(400f);
|
||||
port.setSingleLine(true);
|
||||
|
||||
public CreateGameMenu(MonopolyApp app) {
|
||||
this.app = app;
|
||||
final MonopolyApp app = network.getApp();
|
||||
final Container input = new Container(new SpringGridLayout());
|
||||
input.addChild(new Label(lookup("host.name") + ": "));
|
||||
input.addChild(host, 1);
|
||||
input.addChild(new Label(lookup("port.number") + ": "));
|
||||
input.addChild(port, 1);
|
||||
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
DialogBuilder.simple(app.getDialogManager())
|
||||
.setTitle(lookup("server.dialog"))
|
||||
.setExtension(d -> d.addChild(input))
|
||||
.setOkButton(lookup("button.connect"), d -> connect())
|
||||
.setNoButton(lookup("button.cancel"), app::closeApp)
|
||||
.setOkClose(false)
|
||||
.setNoClose(false)
|
||||
.build(this);
|
||||
|
||||
// Hauptcontainer für das Menü
|
||||
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
|
||||
menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
|
||||
//Add the button to start the sever
|
||||
addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
|
||||
}
|
||||
|
||||
// Titel
|
||||
Label title = menuContainer.addChild(new Label("Neues Spiel", new ElementId("header")));
|
||||
title.setFont(app.getAssetManager().loadFont("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt"));
|
||||
title.setFontSize(50);
|
||||
|
||||
|
||||
// Eingabefelder-Container
|
||||
Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
|
||||
inputContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Eingabefelder nicht ganz so breit
|
||||
inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
|
||||
|
||||
inputContainer.addChild(new Label("Server-Adresse:"));
|
||||
TextField playerNameField = inputContainer.addChild(new TextField("localhost"));
|
||||
playerNameField.setPreferredWidth(400); // Breite des Textfelds
|
||||
|
||||
inputContainer.addChild(new Label("Port:"));
|
||||
TextField serverAddressField = inputContainer.addChild(new TextField("42069"));
|
||||
serverAddressField.setPreferredWidth(400); // Breite des Textfelds
|
||||
|
||||
// Button-Container
|
||||
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
buttonContainer.setPreferredSize(new Vector3f(400, 50, 0));
|
||||
buttonContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
|
||||
|
||||
// "Abbrechen"-Button
|
||||
Button cancelButton = buttonContainer.addChild(new Button("Abbrechen"));
|
||||
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
cancelButton.addClickCommands(source -> goBackToStartMenu());
|
||||
|
||||
// "Selber hosten"-Button
|
||||
Button hostButton = buttonContainer.addChild(new Button("Selber hosten"));
|
||||
hostButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
hostButton.addClickCommands(source -> app.getNetworkSupport().startServerAndJoin());
|
||||
|
||||
// "Beitreten"-Button
|
||||
Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
|
||||
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
|
||||
joinButton.addClickCommands(source -> {
|
||||
/**
|
||||
* Handles the action for the connect button in the connection dialog.
|
||||
* Tries to parse the port number and initiate connection to the server.
|
||||
*/
|
||||
private void connect() {
|
||||
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
|
||||
try {
|
||||
String host = playerNameField.getText().trim();
|
||||
int port = Integer.parseInt(serverAddressField.getText().trim());
|
||||
app.getNetworkSupport().connectToServer(host, port);
|
||||
|
||||
// LobbyMenu öffnen
|
||||
app.enqueue(() -> {
|
||||
app.getGuiNode().detachAllChildren(); // Bestehende GUI entfernen
|
||||
new LobbyMenu(app); // LobbyMenu erstellen
|
||||
});
|
||||
} catch (NumberFormatException e) {
|
||||
app.errorDialog("Port muss eine Zahl sein.");
|
||||
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
|
||||
portNumber = Integer.parseInt(port.getText());
|
||||
openProgressDialog();
|
||||
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
|
||||
}
|
||||
});
|
||||
|
||||
// Serverstatus-Label
|
||||
serverStatusLabel = menuContainer.addChild(new Label("Serverstatus: Noch nicht gestartet"));
|
||||
serverStatusLabel.setFontSize(24);
|
||||
|
||||
// Zentrierung des Containers
|
||||
menuContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
|
||||
1 // Höhere Z-Ebene für den Vordergrund
|
||||
);
|
||||
app.getInputManager().addMapping("OpenTestWorld", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_T));
|
||||
app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
|
||||
@Override
|
||||
public void onAction(String name, boolean isPressed, float tpf) {
|
||||
if (name.equals("OpenTestWorld") && isPressed) {
|
||||
app.startTestWorld(); // Öffnet die TestWorld
|
||||
catch (NumberFormatException e) {
|
||||
network.getApp().errorDialog(lookup("port.must.be.integer"));
|
||||
}
|
||||
}
|
||||
}, "OpenTestWorld");
|
||||
|
||||
// TODO später entfernen
|
||||
|
||||
app.getInputManager().addMapping("OpenBuyCard", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_B));
|
||||
app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
|
||||
@Override
|
||||
public void onAction(String name, boolean isPressed, float tpf) {
|
||||
if (name.equals("OpenBuyCard") && isPressed) {
|
||||
app.startBuyCard(); // Öffnet die TestWorld
|
||||
}
|
||||
}
|
||||
}, "OpenBuyCard");
|
||||
|
||||
app.getGuiNode().attachChild(menuContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
|
||||
* Creates a dialog indicating that the connection is in progress.
|
||||
*/
|
||||
private void addBackgroundImage() {
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
|
||||
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
|
||||
background = new Geometry("Background", quad);
|
||||
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
backgroundMaterial.setTexture("ColorMap", backgroundImage);
|
||||
background.setMaterial(backgroundMaterial);
|
||||
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
|
||||
|
||||
app.getGuiNode().attachChild(background);
|
||||
private void openProgressDialog() {
|
||||
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
|
||||
.setText(lookup("label.connecting"))
|
||||
.build();
|
||||
progressDialog.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird.
|
||||
* Tries to initialize the network connection.
|
||||
*
|
||||
* @throws RuntimeException If an error occurs when creating the client.
|
||||
*/
|
||||
private void goBackToStartMenu() {
|
||||
app.getGuiNode().detachChild(menuContainer);
|
||||
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
|
||||
StartMenu.createStartMenu(app);
|
||||
private Object initNetwork() {
|
||||
try {
|
||||
network.initNetwork(hostname, portNumber);
|
||||
return null;
|
||||
}
|
||||
catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
|
||||
* updating this dialog. T
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
if (connectionFuture != null && connectionFuture.isDone())
|
||||
try {
|
||||
connectionFuture.get();
|
||||
success();
|
||||
}
|
||||
catch (ExecutionException e) {
|
||||
failure(e.getCause());
|
||||
}
|
||||
catch (InterruptedException e) {
|
||||
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a successful connection to the game server.
|
||||
*/
|
||||
private void success() {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
this.close();
|
||||
network.getApp().setInfoText(lookup("wait.for.an.opponent"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a failed connection attempt.
|
||||
*
|
||||
* @param e The cause of the failure.
|
||||
*/
|
||||
private void failure(Throwable e) {
|
||||
connectionFuture = null;
|
||||
progressDialog.close();
|
||||
network.getApp().errorDialog(lookup("server.connection.failed"));
|
||||
network.getApp().setInfoText(e.getLocalizedMessage());
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the server in a separate thread.
|
||||
*/
|
||||
private void startServerInThread() {
|
||||
serverButton.setEnabled(false);
|
||||
Thread serverThread = new Thread(() -> {
|
||||
try {
|
||||
MonopolyServer.main(null);
|
||||
} catch (Exception e) {
|
||||
serverButton.setEnabled(true);
|
||||
LOGGER.log(Level.ERROR, "Server could not be started", e);
|
||||
network.getApp().errorDialog("Could not start server: " + e.getMessage());
|
||||
}
|
||||
});
|
||||
serverThread.start();
|
||||
}
|
||||
}
|
||||
|
@ -214,7 +214,7 @@ public class LobbyMenu {
|
||||
app.getGuiNode().detachChild(circle);
|
||||
app.getGuiNode().detachChild(lowerLeftMenu);
|
||||
app.getGuiNode().detachChild(lowerRightMenu);
|
||||
new CreateGameMenu(app);
|
||||
app.getServerConnection().connect();
|
||||
}
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user