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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-28 23:39:45 +01:00
lock button when not active
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commit
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@ -16,6 +16,7 @@ import pp.monopoly.game.server.PlayerHandler;
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import pp.monopoly.message.client.EndTurn;
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import pp.monopoly.message.client.RollDice;
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import pp.monopoly.notification.DiceRollEvent;
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import pp.monopoly.notification.ButtonStatusEvent;
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import pp.monopoly.notification.GameEventListener;
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import pp.monopoly.notification.Sound;
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import pp.monopoly.notification.UpdatePlayerView;
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@ -29,6 +30,10 @@ public class Toolbar extends Dialog implements GameEventListener {
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private Container overviewContainer;
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private Container accountContainer;
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private PlayerHandler playerHandler;
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private Button diceButton;
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private Button tradeButton;
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private Button propertyMenuButton;
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private Button endTurnButton;
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private volatile boolean animatingDice = false;
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private volatile DiceRollEvent latestDiceRollEvent = null;
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@ -83,9 +88,10 @@ public class Toolbar extends Dialog implements GameEventListener {
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diceContainer.addChild(horizontalContainer);
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// Würfeln-Button
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Button diceButton = new Button("Würfeln");
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diceButton = new Button("Würfeln");
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diceButton.setPreferredSize(new Vector3f(200, 50, 0));
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diceButton.addClickCommands(s -> ifTopDialog(() -> {
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diceButton.setEnabled(false);
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startDiceAnimation();
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app.getGameLogic().send(new RollDice());
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app.getGameLogic().playSound(Sound.BUTTON);
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@ -103,7 +109,7 @@ public class Toolbar extends Dialog implements GameEventListener {
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}
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private Button addTradeMenuButton() {
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Button tradeButton = new Button("Handeln");
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tradeButton = new Button("Handeln");
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tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
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tradeButton.addClickCommands(s -> ifTopDialog(() -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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@ -113,7 +119,7 @@ public class Toolbar extends Dialog implements GameEventListener {
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}
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private Button addPropertyMenuButton() {
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Button propertyMenuButton = new Button("Grundstücke");
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propertyMenuButton = new Button("Grundstücke");
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propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
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propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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@ -123,11 +129,12 @@ public class Toolbar extends Dialog implements GameEventListener {
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}
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private Button addEndTurnButton() {
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Button endTurnButton = new Button("Zug beenden");
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endTurnButton = new Button("Zug beenden");
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endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
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endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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app.getGameLogic().send(new EndTurn());
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receivedEvent(new ButtonStatusEvent(false));
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}));
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return endTurnButton;
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}
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@ -259,4 +266,12 @@ public class Toolbar extends Dialog implements GameEventListener {
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public void escape() {
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new SettingsMenu(app).open();
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}
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@Override
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public void receivedEvent(ButtonStatusEvent event) {
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propertyMenuButton.setEnabled(event.buttonsEnabled());
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diceButton.setEnabled(event.buttonsEnabled());
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endTurnButton.setEnabled(event.buttonsEnabled());
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tradeButton.setEnabled(event.buttonsEnabled());
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}
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}
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@ -5,10 +5,8 @@ import java.lang.System.Logger.Level;
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import java.util.ArrayList;
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import java.util.List;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.game.server.PlayerHandler;
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import pp.monopoly.message.client.ClientMessage;
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import pp.monopoly.message.server.BuyPropertyResponse;
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import pp.monopoly.message.server.DiceResult;
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import pp.monopoly.message.server.EventDrawCard;
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import pp.monopoly.message.server.GameOver;
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@ -26,6 +24,7 @@ import pp.monopoly.model.IntPoint;
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import pp.monopoly.model.fields.BoardManager;
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import pp.monopoly.notification.ClientStateEvent;
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import pp.monopoly.notification.DiceRollEvent;
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import pp.monopoly.notification.ButtonStatusEvent;
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import pp.monopoly.notification.EventCardEvent;
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import pp.monopoly.notification.GameEvent;
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import pp.monopoly.notification.GameEventBroker;
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@ -194,21 +193,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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state.update(delta);
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}
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/**
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* Handles the response for buying a property.
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*
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* @param msg the message containing the buy property response
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*/
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@Override
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public void received(BuyPropertyResponse msg) {
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if (msg.isSuccessful()) {
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playSound(Sound.MONEY_LOST);
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} else {
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}
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}
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/**
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* Handles the result of a dice roll.
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*
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@ -258,7 +242,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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public void received(GameStart msg) {
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playerHandler = msg.getPlayerHandler();
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setState(new WaitForTurnState(this));
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notifyListeners(new ButtonStatusEvent(false));
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}
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/**
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@ -342,7 +326,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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*/
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@Override
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public void received(NextPlayerTurn msg) {
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notifyListeners(new ButtonStatusEvent(true));
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setState(new ActiveState(this));
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}
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}
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@ -15,6 +15,7 @@ import com.jme3.network.serializing.Serializable;
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import pp.monopoly.message.server.DiceResult;
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import pp.monopoly.message.server.EventDrawCard;
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import pp.monopoly.message.server.NextPlayerTurn;
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import pp.monopoly.message.server.PlayerStatusUpdate;
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import pp.monopoly.model.FieldVisitor;
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import pp.monopoly.model.Figure;
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@ -44,7 +45,9 @@ public class Player implements FieldVisitor<Void>{
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private int fieldID;
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private DiceResult rollResult;
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private transient final PlayerHandler handler;
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private transient PlayerState state = new LobbyState();
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private transient PlayerState state = new WaitForTurnState();
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private int doubletscounter = 0;
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private boolean mayRollDice = false;
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/**
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* Default constructor for serialization purposes.
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@ -127,6 +130,8 @@ public class Player implements FieldVisitor<Void>{
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}
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void setActive() {
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state = new ActiveState();
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doubletscounter = 0;
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mayRollDice = true;
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}
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boolean finishTurn() {
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@ -162,9 +167,23 @@ public class Player implements FieldVisitor<Void>{
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earnMoney(2000);
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}
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figure.moveTo(fieldID);
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handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
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return fieldID;
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}
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/**
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* Sets the player to the specified Position on the board
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* @param position the position to move to
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* @return the new position
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*/
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public int setPosition(int position){
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if(position < 40 && position > 0) {
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fieldID = position;
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figure.moveTo(fieldID);
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handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
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}
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return fieldID;
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}
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/**
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* Gets all the properties owned by this player
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@ -330,15 +349,13 @@ public class Player implements FieldVisitor<Void>{
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@Override
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public Void visit(WacheField field) {
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movePos(10);
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setPosition(10);
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return null;
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}
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@Override
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public Void visit(GoField field) {
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earnMoney(2000);
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GulagField res = (GulagField) handler.getLogic().getBoardManager().getFieldAtIndex(10);
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res.accept(this);
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return null;
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}
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@ -410,11 +427,21 @@ public class Player implements FieldVisitor<Void>{
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* @return a List of two integers representing the dice roll results
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*/
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DiceResult rollDice() {
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return state.rollDice();
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}
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private void visitEvent() {
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getHandler().getLogic().getBoardManager().getFieldAtIndex(36).accept(this);
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if (mayRollDice) {
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state.rollDice();
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}
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if (rollResult.isDoublets()) {
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doubletscounter++;
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mayRollDice = true;
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getHandler().getLogic().send(this, new NextPlayerTurn());
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setName(name);
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if (doubletscounter >= 3) {
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setPosition(10);
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}
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} else {
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mayRollDice = false;
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}
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return rollResult;
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}
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/**
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@ -464,31 +491,6 @@ public class Player implements FieldVisitor<Void>{
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}
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/**
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* A class to represent the Lobby PlayerState
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* Set when in Lobby
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*/
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private class LobbyState implements PlayerState{
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@Override
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public DiceResult rollDice() {
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//do nothing
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return null;
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}
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@Override
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public void payBail() {
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//do nothing
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}
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@Override
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public void useJailCard() {
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// do nothing
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}
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}
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/**
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* A class to represent the Jailed PlayerState
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* Set when in Gulag
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@ -169,12 +169,14 @@ public class ServerGameLogic implements ClientInterpreter {
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@Override
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public void received(EndTurn msg, int from) {
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Player player = playerHandler.getPlayerById(from);
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if (player != null && state == ServerState.INGAME) {
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if (player != null && player == playerHandler.getPlayerAtIndex(0)) {
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if (player.finishTurn()) {
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LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
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Player next = playerHandler.nextPlayer();
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next.setActive();
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send(next, new NextPlayerTurn());
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send(next, new PlayerStatusUpdate(playerHandler));
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send(player, new PlayerStatusUpdate(playerHandler));
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}
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}
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}
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@ -1,47 +0,0 @@
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package pp.monopoly.message.server;
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import com.jme3.network.serializing.Serializable;
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/**
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* Represents the server's response to a player's request to buy a property.
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*/
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@Serializable
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public class BuyPropertyResponse extends ServerMessage{
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private boolean successful;
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private String propertyName;
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private String reason; // Reason for failure, if any
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/**
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* Default constructor for serialization purposes.
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*/
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private BuyPropertyResponse() { /* empty */ }
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public BuyPropertyResponse(boolean successful, String propertyName, String reason) {
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this.successful = successful;
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this.propertyName = propertyName;
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this.reason = reason;
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}
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public boolean isSuccessful() {
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return successful;
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}
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public String getPropertyName() {
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return propertyName;
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}
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public String getReason() {
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return reason;
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}
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@Override
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public void accept(ServerInterpreter interpreter) {
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interpreter.received(this);
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}
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@Override
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public String getInfoTextKey() {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
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}
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}
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*/
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public interface ServerInterpreter {
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/**
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* Handles a BuyPropertyResponse message received from the server.
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*
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* @param msg the BuyPropertyResponse message received
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*/
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void received(BuyPropertyResponse msg);
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/**
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* Handles a DiceResult message received from the server.
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*
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@ -0,0 +1,13 @@
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package pp.monopoly.notification;
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public record ButtonStatusEvent(boolean buttonsEnabled) implements GameEvent{
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/**
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* Notifies the game event listener of this event.
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*
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* @param listener the game event listener
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*/
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@Override
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public void notifyListener(GameEventListener listener) {
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listener.receivedEvent(this);
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}
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}
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* @param event the received event
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*/
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default void receivedEvent(EventCardEvent event) { /*Do nothing */}
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/**
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* Indicates that all buttons in the toolbar should be disabled
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*
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* @param event the received event
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*/
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default void receivedEvent(ButtonStatusEvent event) { /*Do nothing */}
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}
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