lock button when not active

This commit is contained in:
Johannes Schmelz
2024-11-28 19:40:30 +01:00
parent b2d2a79b00
commit c900b6384d
8 changed files with 81 additions and 112 deletions

View File

@@ -5,10 +5,8 @@ import java.lang.System.Logger.Level;
import java.util.ArrayList;
import java.util.List;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.PlayerHandler;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.BuyPropertyResponse;
import pp.monopoly.message.server.DiceResult;
import pp.monopoly.message.server.EventDrawCard;
import pp.monopoly.message.server.GameOver;
@@ -26,6 +24,7 @@ import pp.monopoly.model.IntPoint;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.notification.ClientStateEvent;
import pp.monopoly.notification.DiceRollEvent;
import pp.monopoly.notification.ButtonStatusEvent;
import pp.monopoly.notification.EventCardEvent;
import pp.monopoly.notification.GameEvent;
import pp.monopoly.notification.GameEventBroker;
@@ -194,21 +193,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
state.update(delta);
}
/**
* Handles the response for buying a property.
*
* @param msg the message containing the buy property response
*/
@Override
public void received(BuyPropertyResponse msg) {
if (msg.isSuccessful()) {
playSound(Sound.MONEY_LOST);
} else {
}
}
/**
* Handles the result of a dice roll.
*
@@ -258,7 +242,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
public void received(GameStart msg) {
playerHandler = msg.getPlayerHandler();
setState(new WaitForTurnState(this));
notifyListeners(new ButtonStatusEvent(false));
}
/**
@@ -342,7 +326,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
*/
@Override
public void received(NextPlayerTurn msg) {
notifyListeners(new ButtonStatusEvent(true));
setState(new ActiveState(this));
}
}

View File

@@ -15,6 +15,7 @@ import com.jme3.network.serializing.Serializable;
import pp.monopoly.message.server.DiceResult;
import pp.monopoly.message.server.EventDrawCard;
import pp.monopoly.message.server.NextPlayerTurn;
import pp.monopoly.message.server.PlayerStatusUpdate;
import pp.monopoly.model.FieldVisitor;
import pp.monopoly.model.Figure;
@@ -44,7 +45,9 @@ public class Player implements FieldVisitor<Void>{
private int fieldID;
private DiceResult rollResult;
private transient final PlayerHandler handler;
private transient PlayerState state = new LobbyState();
private transient PlayerState state = new WaitForTurnState();
private int doubletscounter = 0;
private boolean mayRollDice = false;
/**
* Default constructor for serialization purposes.
@@ -127,6 +130,8 @@ public class Player implements FieldVisitor<Void>{
}
void setActive() {
state = new ActiveState();
doubletscounter = 0;
mayRollDice = true;
}
boolean finishTurn() {
@@ -162,9 +167,23 @@ public class Player implements FieldVisitor<Void>{
earnMoney(2000);
}
figure.moveTo(fieldID);
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
return fieldID;
}
/**
* Sets the player to the specified Position on the board
* @param position the position to move to
* @return the new position
*/
public int setPosition(int position){
if(position < 40 && position > 0) {
fieldID = position;
figure.moveTo(fieldID);
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
}
return fieldID;
}
/**
* Gets all the properties owned by this player
@@ -330,15 +349,13 @@ public class Player implements FieldVisitor<Void>{
@Override
public Void visit(WacheField field) {
movePos(10);
setPosition(10);
return null;
}
@Override
public Void visit(GoField field) {
earnMoney(2000);
GulagField res = (GulagField) handler.getLogic().getBoardManager().getFieldAtIndex(10);
res.accept(this);
return null;
}
@@ -410,11 +427,21 @@ public class Player implements FieldVisitor<Void>{
* @return a List of two integers representing the dice roll results
*/
DiceResult rollDice() {
return state.rollDice();
}
private void visitEvent() {
getHandler().getLogic().getBoardManager().getFieldAtIndex(36).accept(this);
if (mayRollDice) {
state.rollDice();
}
if (rollResult.isDoublets()) {
doubletscounter++;
mayRollDice = true;
getHandler().getLogic().send(this, new NextPlayerTurn());
setName(name);
if (doubletscounter >= 3) {
setPosition(10);
}
} else {
mayRollDice = false;
}
return rollResult;
}
/**
@@ -464,31 +491,6 @@ public class Player implements FieldVisitor<Void>{
}
/**
* A class to represent the Lobby PlayerState
* Set when in Lobby
*/
private class LobbyState implements PlayerState{
@Override
public DiceResult rollDice() {
//do nothing
return null;
}
@Override
public void payBail() {
//do nothing
}
@Override
public void useJailCard() {
// do nothing
}
}
/**
* A class to represent the Jailed PlayerState
* Set when in Gulag

View File

@@ -169,12 +169,14 @@ public class ServerGameLogic implements ClientInterpreter {
@Override
public void received(EndTurn msg, int from) {
Player player = playerHandler.getPlayerById(from);
if (player != null && state == ServerState.INGAME) {
if (player != null && player == playerHandler.getPlayerAtIndex(0)) {
if (player.finishTurn()) {
LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
Player next = playerHandler.nextPlayer();
next.setActive();
send(next, new NextPlayerTurn());
send(next, new PlayerStatusUpdate(playerHandler));
send(player, new PlayerStatusUpdate(playerHandler));
}
}
}

View File

@@ -1,47 +0,0 @@
package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
/**
* Represents the server's response to a player's request to buy a property.
*/
@Serializable
public class BuyPropertyResponse extends ServerMessage{
private boolean successful;
private String propertyName;
private String reason; // Reason for failure, if any
/**
* Default constructor for serialization purposes.
*/
private BuyPropertyResponse() { /* empty */ }
public BuyPropertyResponse(boolean successful, String propertyName, String reason) {
this.successful = successful;
this.propertyName = propertyName;
this.reason = reason;
}
public boolean isSuccessful() {
return successful;
}
public String getPropertyName() {
return propertyName;
}
public String getReason() {
return reason;
}
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@@ -13,13 +13,6 @@ package pp.monopoly.message.server;
*/
public interface ServerInterpreter {
/**
* Handles a BuyPropertyResponse message received from the server.
*
* @param msg the BuyPropertyResponse message received
*/
void received(BuyPropertyResponse msg);
/**
* Handles a DiceResult message received from the server.
*

View File

@@ -0,0 +1,13 @@
package pp.monopoly.notification;
public record ButtonStatusEvent(boolean buttonsEnabled) implements GameEvent{
/**
* Notifies the game event listener of this event.
*
* @param listener the game event listener
*/
@Override
public void notifyListener(GameEventListener listener) {
listener.receivedEvent(this);
}
}

View File

@@ -66,4 +66,11 @@ public interface GameEventListener {
* @param event the received event
*/
default void receivedEvent(EventCardEvent event) { /*Do nothing */}
/**
* Indicates that all buttons in the toolbar should be disabled
*
* @param event the received event
*/
default void receivedEvent(ButtonStatusEvent event) { /*Do nothing */}
}