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@ -217,7 +217,12 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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setupInput();
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setupInput();
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setupStates();
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setupStates();
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setupGui();
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setupGui();
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serverConnection.connect();
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createStartMenu();
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//serverConnection.connect();
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}
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private void createStartMenu() {
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StartMenu.createStartMenu();
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}
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}
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/**
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/**
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@ -1,22 +1,18 @@
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package pp.monopoly.client;
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package pp.monopoly.client;
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import com.jme3.asset.TextureKey;
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import com.jme3.material.Material;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.jme3.texture.Texture;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Insets3f;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.Panel;
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import com.simsilica.lemur.style.ElementId;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.jme3.math.ColorRGBA;
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import pp.dialog.Dialog;
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import pp.monopoly.client.gui.GameMenu;
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import pp.dialog.DialogManager;
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import com.jme3.math.Vector3f;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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import java.io.File;
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import java.io.IOException;
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import java.util.prefs.Preferences;
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import java.util.prefs.Preferences;
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import static pp.monopoly.Resources.lookup;
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import static pp.monopoly.Resources.lookup;
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@ -24,94 +20,49 @@ import static pp.util.PreferencesUtils.getPreferences;
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public class StartMenu extends Dialog {
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public class StartMenu extends Dialog {
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private static final Preferences PREFERENCES = getPreferences(StartMenu.class);
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private static final Preferences PREFERENCES = getPreferences(StartMenu.class);
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private static final String LAST_PATH = "last.file.path";
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private final MonopolyApp app;
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private final MonopolyApp app;
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//private final Button playButton = new Button(lookup("Button.Play"));
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// Buttons for the menu
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//private final Button QuitButton = new Button(lookup("menu.quit"));
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private final Button playButton = new Button(lookup("button.play"));
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// private final Button GameMenu = new Button();/TODO Spielmenü Button funktionalität implementieren
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private final Button quitButton = new Button(lookup("menu.quit"));
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private final Button settingsButton = new Button("Einstellungen", new ElementId("menu-button"));
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/**
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/**
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* Constructs the StartMenu dialog for the Monopoly application.
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* Constructs the Startup Menu dialog for the Monopoly application.
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*
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*
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* @param app the MonopolyApp instance
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* @param app the MonopolyApp instance
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*/
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*/
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public StartMenu(MonopolyApp app) {
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public StartMenu(MonopolyApp app) {
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super(app.getDialogManager());
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super(app.getDialogManager());
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this.app = app;
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this.app = app;
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}
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// Load and display the background image
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public static void createStartMenu() {
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TextureKey backgroundKey = new TextureKey("unibw-bib", false);
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Container mainMenu = new Container();
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Texture backgroundTexture = app.getAssetManager().loadTexture(backgroundKey);
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mainMenu.setLocalTranslation(new Vector3f(300, 300, 0)); // Positionierung
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Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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backgroundMaterial.setTexture("ColorMap", backgroundTexture);
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// Create a large Quad for the background
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// Titel des Hauptmenüs
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Quad backgroundQuad = new Quad(16, 9); // Adjust size as necessary to fill the screen
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mainMenu.addChild(new Label("Hauptmenü"));
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Geometry background = new Geometry("Background", backgroundQuad);
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background.setMaterial(backgroundMaterial);
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background.setLocalTranslation(new Vector3f(-8, -4.5f, -1)); // Position it behind the UI components
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// Attach the background as the first element
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// Schaltflächen hinzufügen
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app.getGuiNode().attachChild(background);
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Button startButton = mainMenu.addChild(new Button("Spielen"));
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startButton.addClickCommands(source -> startGame());
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// Load and display the Monopoly logo
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Button settingsButton = mainMenu.addChild(new Button("Einstellungen"));
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TextureKey monopolyLogoKey = new TextureKey("log-Monopoly", false);
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Texture monopolyLogoTexture = app.getAssetManager().loadTexture(monopolyLogoKey);
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Material monopolyLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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monopolyLogoMaterial.setTexture("ColorMap", monopolyLogoTexture);
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Quad monopolyQuad = new Quad(5, 1.5f); // Adjust dimensions as necessary
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Geometry monopolyLogo = new Geometry("MonopolyLogo", monopolyQuad);
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monopolyLogo.setMaterial(monopolyLogoMaterial);
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monopolyLogo.setLocalTranslation(new Vector3f(0, 5, 0)); // Position Monopoly logo at the top
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Panel monopolyLogoPanel = new Panel();
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addChild(monopolyLogoPanel);
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// Load and display the university logo
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TextureKey universityLogoKey = new TextureKey("unibw-logo.png", false);
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Texture universityLogoTexture = app.getAssetManager().loadTexture(universityLogoKey);
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Material universityLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
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universityLogoMaterial.setTexture("ColorMap", universityLogoTexture);
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Quad universityQuad = new Quad(4, 1); // Adjust dimensions to fit below Monopoly logo
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Geometry universityLogo = new Geometry("UniversityLogo", universityQuad);
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universityLogo.setMaterial(universityLogoMaterial);
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universityLogo.setLocalTranslation(new Vector3f(0, 3, 0)); // Position below the Monopoly logo
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Panel universityLogoPanel = new Panel();
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addChild(universityLogoPanel);
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// Button actions
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playButton.addClickCommands(source -> startGame());
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quitButton.addClickCommands(source -> app.closeApp());
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settingsButton.addClickCommands(source -> openSettings());
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settingsButton.addClickCommands(source -> openSettings());
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addChild(monopolyLogoPanel);
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Button quitButton = mainMenu.addChild(new Button("Spiel beenden"));
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addChild(universityLogoPanel);
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quitButton.addClickCommands(source -> quitGame());
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addChild(playButton);
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addChild(quitButton);
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attachChild(mainMenu);
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addChild(settingsButton);
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}
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}
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private void startGame() {
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private void startGame() {
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System.out.println("Starting game...");
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app.serverConnection.connect();
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}
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}
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private void openSettings() {
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private void quitGame() {
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app.getDialogManager().close(this);
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app.getDialogManager().open(new GameMenu(app));
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}
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}
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@Override
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public void update() {
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}
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@Override
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public void escape() {
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close();
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}
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}
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}
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@ -8,7 +8,7 @@ import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.MonopolyApp;
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public class GameMenu extends Dialog {
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public class SettingsMenu extends Dialog {
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private final MonopolyApp app;
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private final MonopolyApp app;
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/**
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/**
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@ -16,7 +16,7 @@ public class GameMenu extends Dialog {
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*
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*
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* @param app the MonopolyApp instance
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* @param app the MonopolyApp instance
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*/
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*/
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public GameMenu(MonopolyApp app) {
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public SettingsMenu(MonopolyApp app) {
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super(app.getDialogManager());
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super(app.getDialogManager());
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this.app = app;
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this.app = app;
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@ -40,3 +40,4 @@ dialog.question=Question
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port.must.be.integer=Port must be an integer number
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port.must.be.integer=Port must be an integer number
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map.doesnt.fit=The map doesn't fit to this game
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map.doesnt.fit=The map doesn't fit to this game
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client.server-start=Start server
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client.server-start=Start server
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menu.settings=Open Settings
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