fixed bugs, game now compiles

This commit is contained in:
Johannes Schmelz 2024-11-13 13:31:02 +01:00
parent 17533112a1
commit 86b8297c9d
6 changed files with 73 additions and 45 deletions

View File

@ -31,10 +31,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS
private AudioNode splashSound;
private AudioNode shipDestroyedSound;
private AudioNode explosionSound;
/**
* Checks if sound is enabled in the preferences.
*
@ -75,9 +71,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
}
/**
@ -100,36 +93,10 @@ public class GameSound extends AbstractAppState implements GameEventListener {
return null;
}
/**
* Plays the splash sound effect.
*/
public void splash() {
if (isEnabled() && splashSound != null)
splashSound.playInstance();
}
/**
* Plays the explosion sound effect.
*/
public void explosion() {
if (isEnabled() && explosionSound != null)
explosionSound.playInstance();
}
/**
* Plays sound effect when a ship has been destroyed.
*/
public void shipDestroyed() {
if (isEnabled() && shipDestroyedSound != null)
shipDestroyedSound.playInstance();
}
@Override
public void receivedEvent(SoundEvent event) {
switch (event.sound()) {
case EXPLOSION -> explosion();
case SPLASH -> splash();
case DESTROYED_SHIP -> shipDestroyed();
}
}
}

View File

@ -159,7 +159,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
*/
private AppSettings makeSettings() {
final AppSettings settings = new AppSettings(true);
settings.setTitle(lookup("Monopoly.name"));
settings.setTitle(lookup("monopoly.name"));
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
settings.setFullscreen(config.fullScreen());
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());

View File

@ -7,7 +7,6 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.StartMenu;
public class GameMenu extends Dialog {
private final MonopolyApp app;
@ -17,7 +16,7 @@ public class GameMenu extends Dialog {
*
* @param app the MonopolyApp instance
*/
public SettingsMenu(MonopolyApp app) {
public GameMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
@ -41,10 +40,6 @@ public class GameMenu extends Dialog {
// You can add more settings components here, like checkboxes or sliders.
}
public GameMenu(MonopolyApp app) {
super(app.getDialogManager());
}
/**
* Returns to the StartMenu when the back button is clicked.
*/

View File

@ -39,7 +39,9 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
private Board ownMap;
private Board harbor;
private Board opponentMap;
private ClientState state = null;
private ClientState state = new ClientState(this) {
};
/**
* Constructs a ClientGameLogic with the specified sender object.

View File

@ -5,7 +5,38 @@
## (c) Mark Minas (mark.minas@unibw.de)
########################################
#
battleship.name=Battleship
button.ready=Ready
monopoly.name=Monopoly
button.play=Start Game
button.ready=Ready
button.rotate=Rotate
server.connection.failed=Failed to establish a server connection.
its.your.turn=It's your turn! Click on the opponent's field to shoot...
lost.connection.to.server=Lost connection to server. The game terminated.
place.ships.in.your.map=Place ships in your map.
wait.for.an.opponent=Wait for an opponent!
wait.for.opponent=Wait for your opponent!
confirm.leaving=Would you really like to leave the game?
you.lost.the.game=You lost the game!
you.won.the.game=You won the game!
button.yes=Yes
button.no=No
button.ok=Ok
button.connect=Connect
button.cancel=Cancel
server.dialog=Server
host.name=Host
port.number=Port
wait.its.not.your.turn=Wait, it's not your turn!!
menu.quit=Quit game
menu.return-to-game=Return to game
menu.sound-enabled=Sound switched on
menu.background-sound-enabled=Background music switched on
menu.map.load=Load map from file...
menu.map.save=Save map in file...
label.file=File:
label.connecting=Connecting...
dialog.error=Error
dialog.question=Question
port.must.be.integer=Port must be an integer number
map.doesnt.fit=The map doesn't fit to this game
client.server-start=Start server

View File

@ -6,4 +6,37 @@
########################################
#
monopoly.name=Monopoly
button.ready=Bereit
button.play=Start Game
button.ready=Ready
button.rotate=Rotate
server.connection.failed=Failed to establish a server connection.
its.your.turn=It's your turn! Click on the opponent's field to shoot...
lost.connection.to.server=Lost connection to server. The game terminated.
place.ships.in.your.map=Place ships in your map.
wait.for.an.opponent=Wait for an opponent!
wait.for.opponent=Wait for your opponent!
confirm.leaving=Would you really like to leave the game?
you.lost.the.game=You lost the game!
you.won.the.game=You won the game!
button.yes=Yes
button.no=No
button.ok=Ok
button.connect=Connect
button.cancel=Cancel
server.dialog=Server
host.name=Host
port.number=Port
wait.its.not.your.turn=Wait, it's not your turn!!
menu.quit=Quit game
menu.return-to-game=Return to game
menu.sound-enabled=Sound switched on
menu.background-sound-enabled=Background music switched on
menu.map.load=Load map from file...
menu.map.save=Save map in file...
label.file=File:
label.connecting=Connecting...
dialog.error=Error
dialog.question=Question
port.must.be.integer=Port must be an integer number
map.doesnt.fit=The map doesn't fit to this game
client.server-start=Start server