klassen angepasst

This commit is contained in:
Yvonne Schmidt 2024-11-14 21:31:47 +01:00
parent 86b8297c9d
commit caa45097c3
6 changed files with 44 additions and 87 deletions

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@ -217,7 +217,12 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
setupInput();
setupStates();
setupGui();
serverConnection.connect();
createStartMenu();
//serverConnection.connect();
}
private void createStartMenu() {
StartMenu.createStartMenu();
}
/**

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@ -1,22 +1,18 @@
package pp.monopoly.client;
import com.jme3.asset.TextureKey;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Insets3f;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Panel;
import com.simsilica.lemur.style.ElementId;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.jme3.math.ColorRGBA;
import pp.dialog.Dialog;
import pp.monopoly.client.gui.GameMenu;
import pp.dialog.DialogManager;
import com.jme3.math.Vector3f;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Checkbox;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.StateCheckboxModel;
import pp.dialog.TextInputDialog;
import java.io.File;
import java.io.IOException;
import java.util.prefs.Preferences;
import static pp.monopoly.Resources.lookup;
@ -24,94 +20,49 @@ import static pp.util.PreferencesUtils.getPreferences;
public class StartMenu extends Dialog {
private static final Preferences PREFERENCES = getPreferences(StartMenu.class);
private static final String LAST_PATH = "last.file.path";
private final MonopolyApp app;
// Buttons for the menu
private final Button playButton = new Button(lookup("button.play"));
private final Button quitButton = new Button(lookup("menu.quit"));
private final Button settingsButton = new Button("Einstellungen", new ElementId("menu-button"));
//private final Button playButton = new Button(lookup("Button.Play"));
//private final Button QuitButton = new Button(lookup("menu.quit"));
// private final Button GameMenu = new Button();/TODO Spielmenü Button funktionalität implementieren
/**
* Constructs the StartMenu dialog for the Monopoly application.
* Constructs the Startup Menu dialog for the Monopoly application.
*
* @param app the MonopolyApp instance
*/
public StartMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
}
// Load and display the background image
TextureKey backgroundKey = new TextureKey("unibw-bib", false);
Texture backgroundTexture = app.getAssetManager().loadTexture(backgroundKey);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundTexture);
public static void createStartMenu() {
Container mainMenu = new Container();
mainMenu.setLocalTranslation(new Vector3f(300, 300, 0)); // Positionierung
// Create a large Quad for the background
Quad backgroundQuad = new Quad(16, 9); // Adjust size as necessary to fill the screen
Geometry background = new Geometry("Background", backgroundQuad);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(new Vector3f(-8, -4.5f, -1)); // Position it behind the UI components
// Titel des Hauptmenüs
mainMenu.addChild(new Label("Hauptmenü"));
// Attach the background as the first element
app.getGuiNode().attachChild(background);
// Schaltflächen hinzufügen
Button startButton = mainMenu.addChild(new Button("Spielen"));
startButton.addClickCommands(source -> startGame());
// Load and display the Monopoly logo
TextureKey monopolyLogoKey = new TextureKey("log-Monopoly", false);
Texture monopolyLogoTexture = app.getAssetManager().loadTexture(monopolyLogoKey);
Material monopolyLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
monopolyLogoMaterial.setTexture("ColorMap", monopolyLogoTexture);
Quad monopolyQuad = new Quad(5, 1.5f); // Adjust dimensions as necessary
Geometry monopolyLogo = new Geometry("MonopolyLogo", monopolyQuad);
monopolyLogo.setMaterial(monopolyLogoMaterial);
monopolyLogo.setLocalTranslation(new Vector3f(0, 5, 0)); // Position Monopoly logo at the top
Panel monopolyLogoPanel = new Panel();
addChild(monopolyLogoPanel);
// Load and display the university logo
TextureKey universityLogoKey = new TextureKey("unibw-logo.png", false);
Texture universityLogoTexture = app.getAssetManager().loadTexture(universityLogoKey);
Material universityLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
universityLogoMaterial.setTexture("ColorMap", universityLogoTexture);
Quad universityQuad = new Quad(4, 1); // Adjust dimensions to fit below Monopoly logo
Geometry universityLogo = new Geometry("UniversityLogo", universityQuad);
universityLogo.setMaterial(universityLogoMaterial);
universityLogo.setLocalTranslation(new Vector3f(0, 3, 0)); // Position below the Monopoly logo
Panel universityLogoPanel = new Panel();
addChild(universityLogoPanel);
// Button actions
playButton.addClickCommands(source -> startGame());
quitButton.addClickCommands(source -> app.closeApp());
Button settingsButton = mainMenu.addChild(new Button("Einstellungen"));
settingsButton.addClickCommands(source -> openSettings());
addChild(monopolyLogoPanel);
addChild(universityLogoPanel);
addChild(playButton);
addChild(quitButton);
addChild(settingsButton);
Button quitButton = mainMenu.addChild(new Button("Spiel beenden"));
quitButton.addClickCommands(source -> quitGame());
attachChild(mainMenu);
}
private void startGame() {
System.out.println("Starting game...");
app.serverConnection.connect();
}
private void openSettings() {
app.getDialogManager().close(this);
app.getDialogManager().open(new GameMenu(app));
private void quitGame() {
}
@Override
public void update() {
}
@Override
public void escape() {
close();
}
}

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@ -8,7 +8,7 @@ import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
public class GameMenu extends Dialog {
public class SettingsMenu extends Dialog {
private final MonopolyApp app;
/**
@ -16,7 +16,7 @@ public class GameMenu extends Dialog {
*
* @param app the MonopolyApp instance
*/
public GameMenu(MonopolyApp app) {
public SettingsMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;

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@ -40,3 +40,4 @@ dialog.question=Question
port.must.be.integer=Port must be an integer number
map.doesnt.fit=The map doesn't fit to this game
client.server-start=Start server
menu.settings=Open Settings