BuyHouse, RepayMortage und TakeMortage erstellt

This commit is contained in:
Simon Wilkening 2024-11-29 08:27:51 +01:00
parent ecf227daa6
commit cf6d5ea22e
5 changed files with 472 additions and 1 deletions

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@ -131,6 +131,12 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
private BuyCard buyCard;
private LooserPopUp looserpopup;
private Bankrupt bankrupt;
private TimeOut timeOut;
private SellHouse sellHouse;
private BuyHouse buyHouse;
private TakeMortage takeMortage;
private RepayMortage repayMortage;
private boolean isBuyCardPopupOpen = false;
private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
private TestWorld testWorld;

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@ -0,0 +1,155 @@
package pp.monopoly.client.gui.popups;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.ListBox;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.game.server.Player;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.notification.Sound;
import java.util.List;
import java.util.stream.Collectors;
/**
* BuyHouse is a popup which appears when a player clicks on the "Buy House"-button in the BuildingAdminMenu
*/
public class BuyHouse extends Dialog {
private final MonopolyApp app;
private final Container buyHouseContainer;
private final Container backgroundContainer;
public BuyHouse(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
attachChild(backgroundContainer);
// Hauptcontainer für das Menü
buyHouseContainer = new Container();
buyHouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label title = buyHouseContainer.addChild(new Label( "Gebäude Kaufen", new ElementId("warining-Bold")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
//Unterteilund des sellHouseContainer in drei "Untercontainer"
Container upContainer = buyHouseContainer.addChild(new Container());
Container middleContainer = buyHouseContainer.addChild(new Container());
Container downContainer = buyHouseContainer.addChild(new Container());
// Text, der auf der Karte steht
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
// Create a VersionedList for the ListBox model
VersionedList<BuildingProperty> listModel = new VersionedList<>();
// Retrieve current player and their properties //TODO hier Prüfen, ob abweichungen zur SellHouse-Klasse beachtet werden müssen
Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
BoardManager boardManager = app.getGameLogic().getBoardManager();
List<BuildingProperty> playerProperties = boardManager.getPropertyFields(
currentPlayer.getProperties()).stream()
.filter(property -> property instanceof BuildingProperty)
.map(property -> (BuildingProperty) property)
.filter(property -> property.getHouses() > 0 || property.getHotel() == 1)
.collect(Collectors.toList());
// Populate the list model
listModel.addAll(playerProperties);
// Create a ListBox with the "glass" style and the model
ListBox<BuildingProperty> listBox = new ListBox<>(listModel, "glass");
listBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
// Add selection listener
listBox.addClickCommands(item -> {
BuildingProperty selected = listBox.getSelectedItem(); // Correct method to retrieve the selected item
if (selected != null) {
System.out.println("Selected property: " + selected.getName());
}
});
// Add the ListBox to the middle container
middleContainer.addChild(listBox);
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
downContainer.addChild(new Label("Hier die tätsächliche Erstattung", new ElementId("label-Text")));
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button cancelButton = buyHouseContainer.addChild(new Button("Abbrechen", new ElementId("button")));
cancelButton.setFontSize(32);
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Kaufen-Button
Button confirmButton = buyHouseContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
BuildingProperty selected = listBox.getSelectedItem();
if (selected != null) {
System.out.println("Confirmed property: " + selected.getName());
// Send the "alter building" message to the server
//app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
}
}));
// Zentriere das Popup
buyHouseContainer.setLocalTranslation(
(app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(buyHouseContainer);
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
app.getGuiNode().detachChild(buyHouseContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
super.close();
}
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

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@ -0,0 +1,155 @@
package pp.monopoly.client.gui.popups;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.ListBox;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.game.server.Player;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.notification.Sound;
import java.util.List;
import java.util.stream.Collectors;
/**
* RepayMortage is a popup which appears when a player clicks on the "Repay Mortage"-button in the BuildingAdminMenu
*/
public class RepayMortage extends Dialog {
private final MonopolyApp app;
private final Container repayMortageContainer;
private final Container backgroundContainer;
public RepayMortage(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
attachChild(backgroundContainer);
// Hauptcontainer für das Menü
repayMortageContainer = new Container();
repayMortageContainer.setPreferredSize(new Vector3f(800, 600, 0));
float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label title = repayMortageContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
//Unterteilund des sellHouseContainer in drei "Untercontainer"
Container upContainer = repayMortageContainer.addChild(new Container());
Container middleContainer = repayMortageContainer.addChild(new Container());
Container downContainer = repayMortageContainer.addChild(new Container());
// Text, der auf der Karte steht
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
// Create a VersionedList for the ListBox model
VersionedList<BuildingProperty> listModel = new VersionedList<>();
// Retrieve current player and their properties //TODO hier Prüfen, ob abweichungen zur SellHouse-Klasse beachtet werden müssen
Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
BoardManager boardManager = app.getGameLogic().getBoardManager();
List<BuildingProperty> playerProperties = boardManager.getPropertyFields(
currentPlayer.getProperties()).stream()
.filter(property -> property instanceof BuildingProperty)
.map(property -> (BuildingProperty) property)
.filter(property -> property.getHouses() > 0 || property.getHotel() == 1)
.collect(Collectors.toList());
// Populate the list model
listModel.addAll(playerProperties);
// Create a ListBox with the "glass" style and the model
ListBox<BuildingProperty> listBox = new ListBox<>(listModel, "glass");
listBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
// Add selection listener
listBox.addClickCommands(item -> {
BuildingProperty selected = listBox.getSelectedItem(); // Correct method to retrieve the selected item
if (selected != null) {
System.out.println("Selected property: " + selected.getName());
}
});
// Add the ListBox to the middle container
middleContainer.addChild(listBox);
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
downContainer.addChild(new Label("Hier die tätsächliche Erstattung", new ElementId("label-Text")));
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button cancelButton = repayMortageContainer.addChild(new Button("Abbrechen", new ElementId("button")));
cancelButton.setFontSize(32);
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Kaufen-Button
Button confirmButton = repayMortageContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
BuildingProperty selected = listBox.getSelectedItem();
if (selected != null) {
System.out.println("Confirmed property: " + selected.getName());
// Send the "alter building" message to the server
//app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
}
}));
// Zentriere das Popup
repayMortageContainer.setLocalTranslation(
(app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(repayMortageContainer);
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
app.getGuiNode().detachChild(repayMortageContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
super.close();
}
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

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@ -25,7 +25,7 @@ import java.util.List;
import java.util.stream.Collectors;
/**
* SellHouse is a popup which appears when a player clicks on the demolish-button in the BuildingAdminMenu
* SellHouse is a popup which appears when a player clicks on the "demolish"-button in the BuildingAdminMenu
*/
public class SellHouse extends Dialog {
private final MonopolyApp app;

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@ -0,0 +1,155 @@
package pp.monopoly.client.gui.popups;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.ListBox;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.game.server.Player;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.notification.Sound;
import java.util.List;
import java.util.stream.Collectors;
/**
* TakeMortage is a popup which appears when a player clicks on the "TakeMortage"-button in the BuildingAdminMenu
*/
public class TakeMortage extends Dialog {
private final MonopolyApp app;
private final Container takeMortageContainer;
private final Container backgroundContainer;
public TakeMortage(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
attachChild(backgroundContainer);
// Hauptcontainer für das Menü
takeMortageContainer = new Container();
takeMortageContainer.setPreferredSize(new Vector3f(800, 600, 0));
float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label title = takeMortageContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
//Unterteilund des sellHouseContainer in drei "Untercontainer"
Container upContainer = takeMortageContainer.addChild(new Container());
Container middleContainer = takeMortageContainer.addChild(new Container());
Container downContainer = takeMortageContainer.addChild(new Container());
// Text, der auf der Karte steht
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
// Create a VersionedList for the ListBox model
VersionedList<BuildingProperty> listModel = new VersionedList<>();
// Retrieve current player and their properties //TODO hier Prüfen, ob abweichungen zur SellHouse-Klasse beachtet werden müssen
Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
BoardManager boardManager = app.getGameLogic().getBoardManager();
List<BuildingProperty> playerProperties = boardManager.getPropertyFields(
currentPlayer.getProperties()).stream()
.filter(property -> property instanceof BuildingProperty)
.map(property -> (BuildingProperty) property)
.filter(property -> property.getHouses() > 0 || property.getHotel() == 1)
.collect(Collectors.toList());
// Populate the list model
listModel.addAll(playerProperties);
// Create a ListBox with the "glass" style and the model
ListBox<BuildingProperty> listBox = new ListBox<>(listModel, "glass");
listBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
// Add selection listener
listBox.addClickCommands(item -> {
BuildingProperty selected = listBox.getSelectedItem(); // Correct method to retrieve the selected item
if (selected != null) {
System.out.println("Selected property: " + selected.getName());
}
});
// Add the ListBox to the middle container
middleContainer.addChild(listBox);
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
downContainer.addChild(new Label("Hier die tätsächliche Erstattung", new ElementId("label-Text")));
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button cancelButton = takeMortageContainer.addChild(new Button("Abbrechen", new ElementId("button")));
cancelButton.setFontSize(32);
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Kaufen-Button
Button confirmButton = takeMortageContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
BuildingProperty selected = listBox.getSelectedItem();
if (selected != null) {
System.out.println("Confirmed property: " + selected.getName());
// Send the "alter building" message to the server
//app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
}
}));
// Zentriere das Popup
takeMortageContainer.setLocalTranslation(
(app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(takeMortageContainer);
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
app.getGuiNode().detachChild(takeMortageContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
super.close();
}
@Override
public void escape() {
new SettingsMenu(app).open();
}
}