mirror of
https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2025-02-22 22:49:36 +01:00
BuyHouse, RepayMortage und TakeMortage erstellt
This commit is contained in:
parent
ecf227daa6
commit
cf6d5ea22e
@ -131,6 +131,12 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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private BuyCard buyCard;
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private LooserPopUp looserpopup;
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private Bankrupt bankrupt;
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private TimeOut timeOut;
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private SellHouse sellHouse;
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private BuyHouse buyHouse;
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private TakeMortage takeMortage;
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private RepayMortage repayMortage;
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private boolean isBuyCardPopupOpen = false;
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private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
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private TestWorld testWorld;
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@ -0,0 +1,155 @@
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package pp.monopoly.client.gui.popups;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.ListBox;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.core.VersionedList;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.model.fields.BoardManager;
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import pp.monopoly.model.fields.BuildingProperty;
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import pp.monopoly.notification.Sound;
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import java.util.List;
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import java.util.stream.Collectors;
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/**
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* BuyHouse is a popup which appears when a player clicks on the "Buy House"-button in the BuildingAdminMenu
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*/
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public class BuyHouse extends Dialog {
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private final MonopolyApp app;
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private final Container buyHouseContainer;
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private final Container backgroundContainer;
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public BuyHouse(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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// Create the background container
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backgroundContainer = new Container();
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backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
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attachChild(backgroundContainer);
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// Hauptcontainer für das Menü
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buyHouseContainer = new Container();
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buyHouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
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float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
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backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0));
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// Titel
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Label title = buyHouseContainer.addChild(new Label( "Gebäude Kaufen", new ElementId("warining-Bold")));
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title.setFontSize(48);
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title.setColor(ColorRGBA.Black);
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//Unterteilund des sellHouseContainer in drei "Untercontainer"
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Container upContainer = buyHouseContainer.addChild(new Container());
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Container middleContainer = buyHouseContainer.addChild(new Container());
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Container downContainer = buyHouseContainer.addChild(new Container());
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// Text, der auf der Karte steht
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upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
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upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
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upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
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middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
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// Create a VersionedList for the ListBox model
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VersionedList<BuildingProperty> listModel = new VersionedList<>();
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// Retrieve current player and their properties //TODO hier Prüfen, ob abweichungen zur SellHouse-Klasse beachtet werden müssen
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Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
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BoardManager boardManager = app.getGameLogic().getBoardManager();
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List<BuildingProperty> playerProperties = boardManager.getPropertyFields(
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currentPlayer.getProperties()).stream()
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.filter(property -> property instanceof BuildingProperty)
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.map(property -> (BuildingProperty) property)
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.filter(property -> property.getHouses() > 0 || property.getHotel() == 1)
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.collect(Collectors.toList());
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// Populate the list model
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listModel.addAll(playerProperties);
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// Create a ListBox with the "glass" style and the model
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ListBox<BuildingProperty> listBox = new ListBox<>(listModel, "glass");
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listBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
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// Add selection listener
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listBox.addClickCommands(item -> {
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BuildingProperty selected = listBox.getSelectedItem(); // Correct method to retrieve the selected item
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if (selected != null) {
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System.out.println("Selected property: " + selected.getName());
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}
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});
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// Add the ListBox to the middle container
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middleContainer.addChild(listBox);
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downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
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downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
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downContainer.addChild(new Label("Hier die tätsächliche Erstattung", new ElementId("label-Text")));
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downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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// Beenden-Button
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Button cancelButton = buyHouseContainer.addChild(new Button("Abbrechen", new ElementId("button")));
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cancelButton.setFontSize(32);
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cancelButton.addClickCommands(s -> ifTopDialog(() -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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close();
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}));
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// Kaufen-Button
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Button confirmButton = buyHouseContainer.addChild(new Button("Bestätigen", new ElementId("button")));
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confirmButton.setFontSize(32);
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confirmButton.addClickCommands(s -> ifTopDialog( () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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BuildingProperty selected = listBox.getSelectedItem();
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if (selected != null) {
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System.out.println("Confirmed property: " + selected.getName());
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// Send the "alter building" message to the server
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//app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
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}
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}));
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// Zentriere das Popup
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buyHouseContainer.setLocalTranslation(
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(app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2,
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(app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2,
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8
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);
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// Zentriere das Popup
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backgroundContainer.setLocalTranslation(
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(app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x - padding) / 2,
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(app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y+ padding) / 2,
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7
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);
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app.getGuiNode().attachChild(buyHouseContainer);
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}
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/**
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* Schließt das Menü und entfernt die GUI-Elemente.
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*/
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@Override
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public void close() {
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app.getGuiNode().detachChild(buyHouseContainer); // Entferne das Menü
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app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
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super.close();
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}
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@Override
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public void escape() {
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new SettingsMenu(app).open();
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}
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}
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@ -0,0 +1,155 @@
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package pp.monopoly.client.gui.popups;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.ListBox;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.core.VersionedList;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.model.fields.BoardManager;
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import pp.monopoly.model.fields.BuildingProperty;
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import pp.monopoly.notification.Sound;
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import java.util.List;
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import java.util.stream.Collectors;
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/**
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* RepayMortage is a popup which appears when a player clicks on the "Repay Mortage"-button in the BuildingAdminMenu
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*/
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public class RepayMortage extends Dialog {
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private final MonopolyApp app;
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private final Container repayMortageContainer;
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private final Container backgroundContainer;
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public RepayMortage(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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// Create the background container
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backgroundContainer = new Container();
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backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
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attachChild(backgroundContainer);
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// Hauptcontainer für das Menü
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repayMortageContainer = new Container();
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repayMortageContainer.setPreferredSize(new Vector3f(800, 600, 0));
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float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
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backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
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// Titel
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Label title = repayMortageContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold")));
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title.setFontSize(48);
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title.setColor(ColorRGBA.Black);
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//Unterteilund des sellHouseContainer in drei "Untercontainer"
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Container upContainer = repayMortageContainer.addChild(new Container());
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Container middleContainer = repayMortageContainer.addChild(new Container());
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Container downContainer = repayMortageContainer.addChild(new Container());
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// Text, der auf der Karte steht
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upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
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upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
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upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
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middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
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// Create a VersionedList for the ListBox model
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VersionedList<BuildingProperty> listModel = new VersionedList<>();
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// Retrieve current player and their properties //TODO hier Prüfen, ob abweichungen zur SellHouse-Klasse beachtet werden müssen
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Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
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BoardManager boardManager = app.getGameLogic().getBoardManager();
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List<BuildingProperty> playerProperties = boardManager.getPropertyFields(
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currentPlayer.getProperties()).stream()
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.filter(property -> property instanceof BuildingProperty)
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.map(property -> (BuildingProperty) property)
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.filter(property -> property.getHouses() > 0 || property.getHotel() == 1)
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.collect(Collectors.toList());
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// Populate the list model
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listModel.addAll(playerProperties);
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// Create a ListBox with the "glass" style and the model
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ListBox<BuildingProperty> listBox = new ListBox<>(listModel, "glass");
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listBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
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// Add selection listener
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listBox.addClickCommands(item -> {
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BuildingProperty selected = listBox.getSelectedItem(); // Correct method to retrieve the selected item
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if (selected != null) {
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System.out.println("Selected property: " + selected.getName());
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}
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});
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// Add the ListBox to the middle container
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middleContainer.addChild(listBox);
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downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
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downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
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downContainer.addChild(new Label("Hier die tätsächliche Erstattung", new ElementId("label-Text")));
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downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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// Beenden-Button
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Button cancelButton = repayMortageContainer.addChild(new Button("Abbrechen", new ElementId("button")));
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cancelButton.setFontSize(32);
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cancelButton.addClickCommands(s -> ifTopDialog(() -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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close();
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}));
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// Kaufen-Button
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Button confirmButton = repayMortageContainer.addChild(new Button("Bestätigen", new ElementId("button")));
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confirmButton.setFontSize(32);
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confirmButton.addClickCommands(s -> ifTopDialog( () -> {
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app.getGameLogic().playSound(Sound.BUTTON);
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BuildingProperty selected = listBox.getSelectedItem();
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if (selected != null) {
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System.out.println("Confirmed property: " + selected.getName());
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// Send the "alter building" message to the server
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//app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
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}
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}));
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// Zentriere das Popup
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repayMortageContainer.setLocalTranslation(
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(app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x) / 2,
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(app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y) / 2,
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8
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);
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// Zentriere das Popup
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backgroundContainer.setLocalTranslation(
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(app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x - padding) / 2,
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(app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y+ padding) / 2,
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7
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);
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app.getGuiNode().attachChild(repayMortageContainer);
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}
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/**
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* Schließt das Menü und entfernt die GUI-Elemente.
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*/
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@Override
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public void close() {
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app.getGuiNode().detachChild(repayMortageContainer); // Entferne das Menü
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app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
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super.close();
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}
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@Override
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public void escape() {
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new SettingsMenu(app).open();
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}
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}
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@ -25,7 +25,7 @@ import java.util.List;
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import java.util.stream.Collectors;
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/**
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* SellHouse is a popup which appears when a player clicks on the demolish-button in the BuildingAdminMenu
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* SellHouse is a popup which appears when a player clicks on the "demolish"-button in the BuildingAdminMenu
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*/
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public class SellHouse extends Dialog {
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private final MonopolyApp app;
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@ -0,0 +1,155 @@
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package pp.monopoly.client.gui.popups;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.ListBox;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.core.VersionedList;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.model.fields.BoardManager;
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import pp.monopoly.model.fields.BuildingProperty;
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import pp.monopoly.notification.Sound;
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import java.util.List;
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import java.util.stream.Collectors;
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/**
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* TakeMortage is a popup which appears when a player clicks on the "TakeMortage"-button in the BuildingAdminMenu
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*/
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public class TakeMortage extends Dialog {
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private final MonopolyApp app;
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private final Container takeMortageContainer;
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private final Container backgroundContainer;
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public TakeMortage(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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// Create the background container
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backgroundContainer = new Container();
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backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
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attachChild(backgroundContainer);
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// Hauptcontainer für das Menü
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takeMortageContainer = new Container();
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takeMortageContainer.setPreferredSize(new Vector3f(800, 600, 0));
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float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
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backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
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// Titel
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Label title = takeMortageContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold")));
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title.setFontSize(48);
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title.setColor(ColorRGBA.Black);
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//Unterteilund des sellHouseContainer in drei "Untercontainer"
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Container upContainer = takeMortageContainer.addChild(new Container());
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Container middleContainer = takeMortageContainer.addChild(new Container());
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Container downContainer = takeMortageContainer.addChild(new Container());
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// Text, der auf der Karte steht
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upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
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upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
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upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
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middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
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middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
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// Create a VersionedList for the ListBox model
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VersionedList<BuildingProperty> listModel = new VersionedList<>();
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// Retrieve current player and their properties //TODO hier Prüfen, ob abweichungen zur SellHouse-Klasse beachtet werden müssen
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Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
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BoardManager boardManager = app.getGameLogic().getBoardManager();
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List<BuildingProperty> playerProperties = boardManager.getPropertyFields(
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currentPlayer.getProperties()).stream()
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.filter(property -> property instanceof BuildingProperty)
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.map(property -> (BuildingProperty) property)
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.filter(property -> property.getHouses() > 0 || property.getHotel() == 1)
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.collect(Collectors.toList());
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|
||||
// Populate the list model
|
||||
listModel.addAll(playerProperties);
|
||||
|
||||
// Create a ListBox with the "glass" style and the model
|
||||
ListBox<BuildingProperty> listBox = new ListBox<>(listModel, "glass");
|
||||
listBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
|
||||
|
||||
// Add selection listener
|
||||
listBox.addClickCommands(item -> {
|
||||
BuildingProperty selected = listBox.getSelectedItem(); // Correct method to retrieve the selected item
|
||||
if (selected != null) {
|
||||
System.out.println("Selected property: " + selected.getName());
|
||||
}
|
||||
});
|
||||
|
||||
// Add the ListBox to the middle container
|
||||
middleContainer.addChild(listBox);
|
||||
|
||||
|
||||
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
|
||||
downContainer.addChild(new Label("Hier die tätsächliche Erstattung", new ElementId("label-Text")));
|
||||
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Beenden-Button
|
||||
Button cancelButton = takeMortageContainer.addChild(new Button("Abbrechen", new ElementId("button")));
|
||||
cancelButton.setFontSize(32);
|
||||
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
close();
|
||||
}));
|
||||
// Kaufen-Button
|
||||
Button confirmButton = takeMortageContainer.addChild(new Button("Bestätigen", new ElementId("button")));
|
||||
confirmButton.setFontSize(32);
|
||||
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
BuildingProperty selected = listBox.getSelectedItem();
|
||||
if (selected != null) {
|
||||
System.out.println("Confirmed property: " + selected.getName());
|
||||
// Send the "alter building" message to the server
|
||||
//app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
|
||||
}
|
||||
}));
|
||||
|
||||
// Zentriere das Popup
|
||||
takeMortageContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y) / 2,
|
||||
8
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y+ padding) / 2,
|
||||
7
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(takeMortageContainer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Schließt das Menü und entfernt die GUI-Elemente.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
app.getGuiNode().detachChild(takeMortageContainer); // Entferne das Menü
|
||||
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
|
||||
super.close();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void escape() {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user