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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-24 23:59:44 +01:00
lobby menu
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parent
8b0ef97a82
commit
d7df4002da
@ -146,7 +146,7 @@ public class CreateGameMenu extends SimpleDialog {
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connectionFuture = null;
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progressDialog.close();
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this.close();
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network.getApp().setInfoText(lookup("wait.for.an.opponent"));
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new LobbyMenu(network.getApp()).open();
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}
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/**
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@ -22,11 +22,14 @@ import com.simsilica.lemur.component.SpringGridLayout;
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import com.simsilica.lemur.core.VersionedList;
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import com.simsilica.lemur.core.VersionedReference;
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import com.simsilica.lemur.style.ElementId;
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import pp.dialog.Dialog;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.message.client.PlayerReady;
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import java.util.Set;
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public class LobbyMenu {
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public class LobbyMenu extends Dialog {
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private final MonopolyApp app;
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private final Container menuContainer;
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@ -36,6 +39,7 @@ public class LobbyMenu {
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private Container lowerRightMenu;
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public LobbyMenu(MonopolyApp app) {
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super(app.getDialogManager());
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this.app = app;
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// Entfernt das CreateGameMenu (inklusive Hintergrund)
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@ -64,7 +68,7 @@ public class LobbyMenu {
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spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
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// Add an input field (TextField)
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TextField startingCapital = horizontalContainer.addChild(new TextField("15 000"));
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TextField startingCapital = horizontalContainer.addChild(new TextField("15000"));
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startingCapital.setPreferredWidth(100); // Set the width of the input field
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startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
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startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
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@ -129,7 +133,7 @@ public class LobbyMenu {
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Button cancelButton = new Button("Abbrechen");
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cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
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cancelButton.setFontSize(18); // Adjust font size
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cancelButton.addClickCommands(source -> goBackToCreateGame()); // Add functionality
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cancelButton.addClickCommands(source -> close()); // Add functionality
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lowerLeftMenu.addChild(cancelButton);
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// Position the container near the bottom-left corner
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@ -201,20 +205,12 @@ public class LobbyMenu {
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* Schaltet den "Bereit"-Status um.
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*/
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private void toggleReady(Label playersLabel) {
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// Beispiel-Logik für das Umschalten des Status
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playersLabel.setText("Spielerstatus aktualisiert."); // Beispieltext
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app.getGameLogic().send(new PlayerReady(true, "Test", "flugzeug", 15000));;
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}
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/**
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* Geht zurück zum CreateGameMenu.
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*/
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private void goBackToCreateGame() {
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app.getGuiNode().detachChild(menuContainer);
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app.getGuiNode().detachChild(background);
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app.getGuiNode().detachChild(circle);
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app.getGuiNode().detachChild(lowerLeftMenu);
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app.getGuiNode().detachChild(lowerRightMenu);
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// app.getServerConnection().connect();
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@Override
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public void close() {
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super.close();
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}
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/**
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@ -269,7 +265,7 @@ public class LobbyMenu {
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System.out.println("Gamma selected");
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break;
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case "[3]":
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goBackToCreateGame();
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close();
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break;
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default:
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System.out.println("Unknown selection");
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@ -139,7 +139,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
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*
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* @param msg the message to be sent
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*/
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void send(ClientMessage msg) {
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public void send(ClientMessage msg) {
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if (clientSender == null) {
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LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
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} else {
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