überschneidungen von elementen beseitigt

This commit is contained in:
Yvonne Schmidt 2024-11-23 23:07:42 +01:00
parent 46d2dce372
commit e1e7f2eaf6

View File

@ -31,6 +31,9 @@ public class LobbyMenu {
private final MonopolyApp app;
private final Container menuContainer;
private Geometry background;
private Geometry circle;
private Container lowerLeftMenu;
private Container lowerRightMenu;
public LobbyMenu(MonopolyApp app) {
this.app = app;
@ -120,7 +123,7 @@ public class LobbyMenu {
buttonContainer.setInsets(new Insets3f(20, 0, 10, 0)); // Add spacing above the buttons
buttonContainer.setBackground(null);
// Lower-left container for "Abbrechen" button
Container lowerLeftMenu = new Container();
lowerLeftMenu = new Container();
Button cancelButton = new Button("Abbrechen");
cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
cancelButton.setFontSize(18); // Adjust font size
@ -132,7 +135,7 @@ public class LobbyMenu {
app.getGuiNode().attachChild(lowerLeftMenu);
// Lower-right container for "Bereit" button
Container lowerRightMenu = new Container();
lowerRightMenu = new Container();
Button readyButton = new Button("Bereit");
readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
readyButton.setFontSize(18); // Adjust font size
@ -145,7 +148,7 @@ public class LobbyMenu {
app.getGuiNode().attachChild(lowerRightMenu);
// Add a colored circle between the input field and the dropdown menu
Geometry circle = createCircle( ColorRGBA.Red); // 50 is the diameter, Red is the color
circle = createCircle( ColorRGBA.Red); // 50 is the diameter, Red is the color
circle.setLocalTranslation(new Vector3f(
(app.getCamera().getWidth()) / 2, // Center horizontally
(app.getCamera().getHeight() / 2) - 90, // Adjust Y position
@ -205,7 +208,10 @@ public class LobbyMenu {
*/
private void goBackToCreateGame() {
app.getGuiNode().detachChild(menuContainer);
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
app.getGuiNode().detachChild(background);
app.getGuiNode().detachChild(circle);
app.getGuiNode().detachChild(lowerLeftMenu);
app.getGuiNode().detachChild(lowerRightMenu);
new CreateGameMenu(app);
}