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https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02.git
synced 2024-11-24 20:29:44 +01:00
Angleichen Monopolyapp
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@ -9,19 +9,14 @@ import com.jme3.font.BitmapText;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.material.Material;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Box;
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import com.jme3.system.AppSettings;
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import com.jme3.texture.Texture;
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import com.simsilica.lemur.GuiGlobals;
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import com.simsilica.lemur.style.BaseStyles;
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import pp.dialog.DialogBuilder;
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import pp.dialog.DialogManager;
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import pp.graphics.Draw;
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import pp.monopoly.client.gui.SettingsMenu;
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import pp.monopoly.client.gui.TestWorld;
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import pp.monopoly.game.client.ClientGameLogic;
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import pp.monopoly.game.client.MonopolyClient;
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import pp.monopoly.game.client.ServerConnection;
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@ -37,7 +32,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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private final DialogManager dialogManager = new DialogManager(this);
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private final ExecutorService executor = Executors.newCachedThreadPool();
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private SettingsMenu settingsMenu;
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private final Draw draw;
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/**
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* Path to the styles script for GUI elements.
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@ -55,7 +49,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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}
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public MonopolyApp() {
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this.draw = new Draw(assetManager);
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config = new MonopolyAppConfig();
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serverConnection = new NetworkSupport(this);
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logic = new ClientGameLogic(serverConnection);
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@ -95,8 +88,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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GuiGlobals.initialize(this);
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BaseStyles.loadStyleResources(STYLES_SCRIPT);
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GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
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final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
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final BitmapFont normalFont = assetManager.loadFont(FONT);
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setupInput();
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setupGui();
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@ -105,7 +97,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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}
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private void setupGui() {
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BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
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BitmapFont normalFont = assetManager.loadFont(FONT);
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topText = new BitmapText(normalFont);
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topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
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guiNode.attachChild(topText);
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@ -117,7 +109,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
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inputManager.addListener(escapeListener, "ESC");
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}
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private void handleEscape(boolean isPressed) {
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if (isPressed) {
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@ -132,8 +123,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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}
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}
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void setInfoText(String text) {
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public void setInfoText(String text) {
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topText.setText(text);
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}
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@ -153,14 +143,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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return dialogManager;
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}
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public Draw getDraw() {
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return draw;
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}
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public ExecutorService getExecutor() {
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return executor;
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}
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public void closeApp() {
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stop();
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}
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@ -173,35 +155,21 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
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.build()
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.open();
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}
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//altes Fenster beim Start von TestWorld schließen
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/**
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* Wechselt zur TestWorld.
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*/
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public void startTestWorld() {
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// Entferne die aktuelle GUI
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guiNode.detachAllChildren();
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// Erstelle ein Quadrat mit Textur
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Box box = new Box(1, 0.01f, 1); // Dünnes Quadrat
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Geometry geom = new Geometry("Box", box);
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// Setze das Material mit Textur
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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Texture texture = assetManager.loadTexture("Pictures/board.png");
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mat.setTexture("ColorMap", texture);
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geom.setMaterial(mat);
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// Füge das Quadrat zur Szene hinzu
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rootNode.attachChild(geom);
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// Setze die Kameraposition
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cam.setLocation(new Vector3f(0, 0, 3));
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cam.lookAt(geom.getLocalTranslation(), Vector3f.UNIT_Y);
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guiNode.detachAllChildren(); // GUI entfernen
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stop(); // MonopolyApp anhalten
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TestWorld.startTestWorld(); // TestWorld starten
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}
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/**
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* Kehrt zum Hauptmenü zurück.
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*/
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public void returnToMenu() {
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// Entferne die Testszene
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rootNode.detachAllChildren();
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// Zeige das Startmenü erneut
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guiNode.detachAllChildren();
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StartMenu.createStartMenu(this);
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}
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}
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}
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