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	Lets GO
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		@@ -288,13 +288,13 @@ public class LobbyMenu extends Dialog {
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        app.getGameLogic().playSound(Sound.BUTTON);
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        switch (selected) {
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            case "[0]":
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                figure = "Laptop";
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                figure = "Computer";
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                break;
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            case "[1]":
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                figure = "Flugzeug";
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                break;
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            case "[2]":
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                figure = "Jägermeister";
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                figure = "Jaegermeister";
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                break;
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            case "[3]":
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                figure = "Katze";
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@@ -303,7 +303,7 @@ public class LobbyMenu extends Dialog {
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                figure = "OOP";
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                break;
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            case "[5]":
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                figure = "Handyholster";
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                figure = "Holster";
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                break;
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            default:
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                break;    
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@@ -139,14 +139,14 @@ public class TestWorld implements GameEventListener {
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            try {
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                // Lade das Modell
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                com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
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                        "models/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
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                        "models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
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                // Setze das Material mit silberner Farbe
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                Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
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                mat.setColor("Diffuse", new com.jme3.math.ColorRGBA(0.45f, 0.45f, 0.45f, 1.0f)); // Silberne Farbe
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                mat.setColor("Specular", new com.jme3.math.ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f)); // Glanzlicht
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                mat.setFloat("Shininess", 64f); // Höhere Werte machen das Material glänzender
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                model.setMaterial(mat);
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                //mat.setColor("Diffuse", new com.jme3.math.ColorRGBA(0.45f, 0.45f, 0.45f, 1.0f)); // Silberne Farbe
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                //mat.setColor("Specular", new com.jme3.math.ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f)); // Glanzlicht
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                //mat.setFloat("Shininess", 64f); // Höhere Werte machen das Material glänzender
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                //model.setMaterial(mat);
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                // Skaliere und positioniere das Modell
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                model.setLocalScale(0.5f);
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@@ -489,8 +489,7 @@ public class TestWorld implements GameEventListener {
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                    com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath);
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                    Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
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                    Texture texture = app.getAssetManager().loadTexture("models/Haus/" + "Haus.png");
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                    mat.setTexture("DiffuseMap", texture);
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                    buildingModel.setMaterial(mat);
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                    buildingModel.setLocalScale(0.5f);
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@@ -10,7 +10,7 @@ import pp.monopoly.game.server.Player;
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@Serializable
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public class BuildingProperty extends PropertyField {
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    private int houses = 2;
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    private int houses;
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    private final int housePrice;
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    private final FieldColor color;
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    private final int rentFactor1 = 5;
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