Merge branch 'main' into 'gui'

# Conflicts:
#   Projekte/jme-common/src/main/resources/Interface/Lemur/pp-styles.groovy
#   Projekte/monopoly/client/src/main/java/pp/monopoly/client/GameSound.java
#   Projekte/monopoly/client/src/main/java/pp/monopoly/client/MonopolyApp.java
#   Projekte/monopoly/client/src/main/java/pp/monopoly/client/StartMenu.java
#   Projekte/monopoly/model/src/main/java/pp/monopoly/game/client/ClientGameLogic.java
#   Projekte/monopoly/model/src/main/java/pp/monopoly/game/server/ServerGameLogic.java
#   Projekte/monopoly/model/src/main/resources/monopoly.properties
This commit is contained in:
Johannes Schmelz 2024-11-18 03:14:07 +00:00
commit fffd32e13c
53 changed files with 3611 additions and 203 deletions

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@ -5,10 +5,10 @@
import com.simsilica.lemur.* import com.simsilica.lemur.*
import com.simsilica.lemur.component.QuadBackgroundComponent import com.simsilica.lemur.component.QuadBackgroundComponent
// Farben und allgemeine Stile
def bgColor = color(1, 1, 1, 1) def bgColor = color(1, 1, 1, 1)
def buttonEnabledColor = color(0.8, 0.9, 1, 1) def buttonEnabledColor = color(0.8, 0.9, 1, 1)
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2) def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
//def buttonBgColor = color(0, 0.75, 0.75, 1)
def sliderColor = color(0.6, 0.8, 0.8, 1) def sliderColor = color(0.6, 0.8, 0.8, 1)
def sliderBgColor = color(0.5, 0.75, 0.75, 1) def sliderBgColor = color(0.5, 0.75, 0.75, 1)
def gradientColor = color(1, 1, 1, 1) def gradientColor = color(1, 1, 1, 1)
@ -16,7 +16,13 @@ def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
def playButtonBorderColor = color(1, 0.6, 0, 1) // For "Spielen" button def playButtonBorderColor = color(1, 0.6, 0, 1) // For "Spielen" button
def blackColor = color(0, 0, 0, 1) // Define black color for border def blackColor = color(0, 0, 0, 1) // Define black color for border
// Hintergrundverläufe def playButtonBorderColor = color(1, 0.6, 0, 1) // Orange border for "Spielen" button
def playButtonTextColor = color(0, 0, 0, 1) // Black text color for "Spielen" button
def buttonBgColor = color(1, 1, 1, 1) // White background for "Spiel beenden" and "Einstellungen" buttons
def buttonTextColor = color(0, 0, 0, 1) // Black text color for "Spiel beenden" and "Einstellungen" buttons
def borderColor = color(0, 0, 0, 1) // Black border for "Spiel beenden" and "Einstellungen"
def gradient = TbtQuadBackgroundComponent.create( def gradient = TbtQuadBackgroundComponent.create(
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", generateMips: false), texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", generateMips: false),
1, 1, 1, 126, 126, 1f, false) 1, 1, 1, 126, 126, 1f, false)
@ -49,49 +55,24 @@ selector("slider", "pp") {
background = new QuadBackgroundComponent(sliderBgColor) background = new QuadBackgroundComponent(sliderBgColor)
} }
// Slider-Thumb Stil selector("play-button", "pp") {
selector("slider.thumb.button", "pp") { color = playButtonTextColor // Black text color
text = "[]" // Symbol für den Thumb background = new QuadBackgroundComponent(playButtonBorderColor) // Orange border background
color = sliderColor insets = new Insets3f(15, 25, 15, 25) // Padding for larger button size
insets = new Insets3f(2, 2, 2, 2) background.setMargin(5, 5) // Thin border effect around the background color
fontSize = 36 // Larger font size for prominence
} }
// Slider links/rechts Buttons
selector("slider.left.button", "pp") {
text = "-"
color = sliderColor
background = doubleGradient.clone()
insets = new Insets3f(5, 5, 5, 5)
}
selector("slider.right.button", "pp") {
text = "+"
color = sliderColor
background = doubleGradient.clone()
insets = new Insets3f(5, 5, 5, 5)
}
// Style für alle Buttons im Menü
selector("menu-button", "pp") { selector("menu-button", "pp") {
color = color(0, 0, 0, 1) // Schwarzer Text color = buttonTextColor // Black text color
background = new QuadBackgroundComponent(bgColor) background = new QuadBackgroundComponent(buttonBgColor) // White background
insets = new Insets3f(10, 20, 10, 20) insets = new Insets3f(10, 20, 10, 20) // Padding
fontSize = 24 background.setMargin(1, 1) // Thin black border
background.setColor(borderColor) // Set black border color
fontSize = 24 // Standard font size
} }
// Apply border to all buttons in the "pp" style
selector("button", "pp") {
background = gradient.clone()
background.setColor(bgColor) // Set background color
background.setBorderColor(blackColor) // Set border color to black
background.setBorderSize(2) // Set border thickness (adjust as needed)
color = buttonEnabledColor
insets = new Insets3f(2, 2, 2, 2)
buttonCommands = stdButtonCommands
}
// Standard Button Commands (Animationseffekt)
def pressedCommand = new Command<Button>() { def pressedCommand = new Command<Button>() {
void execute(Button source) { void execute(Button source) {
if (source.isPressed()) if (source.isPressed())

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@ -55,6 +55,55 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
setSettings(makeSettings()); setSettings(makeSettings());
} }
/**
* Creates and configures application settings from the client configuration.
*
* @return A configured {@link AppSettings} object.
*/
private AppSettings makeSettings() {
final AppSettings settings = new AppSettings(true);
settings.setTitle(lookup("monopoly.name"));
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
settings.setFullscreen(config.fullScreen());
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
settings.setGammaCorrection(config.useGammaCorrection());
return settings;
}
/**
* Factory method for creating a server connection based on the current
* client configuration.
*
* @return A {@link ServerConnection} instance, which could be a real or mock server.
*/
private ServerConnection makeServerConnection() {
return new NetworkSupport(this);
}
/**
* Returns the dialog manager responsible for managing in-game dialogs.
*
* @return The {@link DialogManager} instance.
*/
public DialogManager getDialogManager() {
return dialogManager;
}
/**
* Returns the game logic handler for the client.
*
* @return The {@link ClientGameLogic} instance.
*/
@Override
public ClientGameLogic getGameLogic() {
return logic;
}
/**
* Returns the current configuration settings for the Monopoly client.
*
* @return The {@link MonopolyClientConfig} instance.
*/
@Override @Override
public MonopolyAppConfig getConfig() { public MonopolyAppConfig getConfig() {
return config; return config;

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@ -1,123 +1,117 @@
package pp.monopoly.client; package pp.monopoly.client;
import com.jme3.asset.TextureKey;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad; import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture; import com.jme3.texture.Texture;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button; import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container; import com.simsilica.lemur.Insets3f;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.Label; import com.simsilica.lemur.Label;
import com.simsilica.lemur.Panel;
import com.simsilica.lemur.style.ElementId;
import com.simsilica.lemur.component.QuadBackgroundComponent; import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout; import com.jme3.math.ColorRGBA;
import pp.dialog.Dialog; import pp.dialog.Dialog;
import pp.monopoly.client.gui.CreateGameMenu; import pp.monopoly.client.gui.GameMenu;
import pp.monopoly.client.gui.SettingsMenu; import pp.dialog.DialogManager;
import java.util.prefs.Preferences;
import static pp.monopoly.Resources.lookup;
import static pp.util.PreferencesUtils.getPreferences;
/**
* Constructs the startup menu dialog for the Monopoly application.
*/
public class StartMenu extends Dialog { public class StartMenu extends Dialog {
private static final Preferences PREFERENCES = getPreferences(StartMenu.class);
private final MonopolyApp app; private final MonopolyApp app;
// Buttons for the menu
private final Button playButton = new Button(lookup("button.play"));
private final Button quitButton = new Button(lookup("menu.quit"));
private final Button settingsButton = new Button("Einstellungen", new ElementId("menu-button"));
/** /**
* Constructs the Startup Menu dialog for the Monopoly application. * Constructs the StartMenu dialog for the Monopoly application.
* *
* @param app the MonopolyApp instance * @param app the MonopolyApp instance
*/ */
public StartMenu(MonopolyApp app) { public StartMenu(MonopolyApp app) {
super(app.getDialogManager()); super(app.getDialogManager());
this.app = app; this.app = app;
}
/** // Load and display the background image
* Creates and displays the Start Menu with buttons for starting the game, TextureKey backgroundKey = new TextureKey("unibw-bib", false);
* opening settings, and quitting the application. Texture backgroundTexture = app.getAssetManager().loadTexture(backgroundKey);
*/
public static void createStartMenu(MonopolyApp app) {
int screenWidth = app.getContext().getSettings().getWidth();
int screenHeight = app.getContext().getSettings().getHeight();
// Set up the background image
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(screenWidth, screenHeight);
Geometry background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage); backgroundMaterial.setTexture("ColorMap", backgroundTexture);
// Create a large Quad for the background
Quad backgroundQuad = new Quad(16, 9); // Adjust size as necessary to fill the screen
Geometry background = new Geometry("Background", backgroundQuad);
background.setMaterial(backgroundMaterial); background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements background.setLocalTranslation(new Vector3f(-8, -4.5f, -1)); // Position it behind the UI components
// Attach the background as the first element
app.getGuiNode().attachChild(background); app.getGuiNode().attachChild(background);
// Center container for title and play button // Load and display the Monopoly logo
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X)); TextureKey monopolyLogoKey = new TextureKey("log-Monopoly", false);
Texture monopolyLogoTexture = app.getAssetManager().loadTexture(monopolyLogoKey);
Material monopolyLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
monopolyLogoMaterial.setTexture("ColorMap", monopolyLogoTexture);
Button startButton = new Button("Spielen"); Quad monopolyQuad = new Quad(5, 1.5f); // Adjust dimensions as necessary
startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height) Geometry monopolyLogo = new Geometry("MonopolyLogo", monopolyQuad);
startButton.setFontSize(40); // Set the font size for the button text monopolyLogo.setMaterial(monopolyLogoMaterial);
startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally monopolyLogo.setLocalTranslation(new Vector3f(0, 5, 0)); // Position Monopoly logo at the top
// Set a custom border and background color Panel monopolyLogoPanel = new Panel();
ColorRGBA borderColor = ColorRGBA.Orange; // Example: White border addChild(monopolyLogoPanel);
ColorRGBA backgroundColor = ColorRGBA.LightGray; // Example: light gray background
QuadBackgroundComponent backgroundColorSp = new QuadBackgroundComponent(backgroundColor);
backgroundColorSp.setMargin(2, 2); // Optional: Adjust margin for the border
backgroundColorSp.setColor(borderColor); // Set border color
startButton.setBackground(backgroundColorSp);
startButton.addClickCommands(source -> startGame(app)); // Load and display the university logo
centerMenu.addChild(startButton); TextureKey universityLogoKey = new TextureKey("unibw-logo.png", false);
Texture universityLogoTexture = app.getAssetManager().loadTexture(universityLogoKey);
Material universityLogoMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
universityLogoMaterial.setTexture("ColorMap", universityLogoTexture);
// Position the center container in the middle of the screen Quad universityQuad = new Quad(4, 1); // Adjust dimensions to fit below Monopoly logo
centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f, Geometry universityLogo = new Geometry("UniversityLogo", universityQuad);
screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f, universityLogo.setMaterial(universityLogoMaterial);
0)); universityLogo.setLocalTranslation(new Vector3f(0, 3, 0)); // Position below the Monopoly logo
app.getGuiNode().attachChild(centerMenu);
// Lower-left container for "Spiel beenden" button Panel universityLogoPanel = new Panel();
Container lowerLeftMenu = new Container(); addChild(universityLogoPanel);
lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
Button quitButton = new Button("Spiel beenden");
quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
quitButton.setFontSize(20);
quitButton.addClickCommands(source -> quitGame());
lowerLeftMenu.addChild(quitButton);
app.getGuiNode().attachChild(lowerLeftMenu);
// Lower-right container for "Einstellungen" button
Container lowerRightMenu = new Container();
lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0)); // Button actions
Button settingsButton = new Button("Einstellungen"); playButton.addClickCommands(source -> startGame());
settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height) quitButton.addClickCommands(source -> app.closeApp());
settingsButton.setFontSize(20); // Increase the font size for the text settingsButton.addClickCommands(source -> openSettings());
settingsButton.addClickCommands(source -> openSettings(app));
lowerRightMenu.addChild(settingsButton); addChild(monopolyLogoPanel);
app.getGuiNode().attachChild(lowerRightMenu); addChild(universityLogoPanel);
addChild(playButton);
addChild(quitButton);
addChild(settingsButton);
} }
/** private void startGame() {
* Starts the game by transitioning to the CreateGameMenu. System.out.println("Starting game...");
*/
private static void startGame(MonopolyApp app) {
app.getGuiNode().detachAllChildren();
new CreateGameMenu(app);
} }
/** private void openSettings() {
* Opens the settings menu. app.getDialogManager().close(this);
*/ app.getDialogManager().open(new GameMenu(app));
private static void openSettings(MonopolyApp app) {
app.getGuiNode().detachAllChildren();
new SettingsMenu(app);
} }
/** @Override
* Quits the game application. public void update() {
*/ }
private static void quitGame() {
System.exit(0); @Override
public void escape() {
close();
} }
} }

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@ -0,0 +1,50 @@
package pp.monopoly.client.gui;
import com.jme3.math.ColorRGBA;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
public class GameMenu extends Dialog {
private final MonopolyApp app;
/**
* Constructs the SettingsMenu dialog for the Monopoly application.
*
* @param app the MonopolyApp instance
*/
public GameMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Add a title label for Settings
Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
settingsTitle.setFontSize(48); // Set font size for the title
settingsTitle.setColor(ColorRGBA.White);
// Add any settings-related components here, such as volume control, toggles, etc.
// Add a back button to return to StartMenu
Button backButton = new Button("Zurück", new ElementId("menu-button"));
backButton.setColor(ColorRGBA.White);
backButton.setFontSize(24);
backButton.addClickCommands(source -> returnToStartMenu());
// Add components to this dialog
addChild(settingsTitle);
addChild(backButton);
// You can add more settings components here, like checkboxes or sliders.
}
/**
* Returns to the StartMenu when the back button is clicked.
*/
private void returnToStartMenu() {
app.getDialogManager().close(this); // Close the current settings dialog
//TODO return zum Ausgangsmenü
}
}

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@ -7,6 +7,30 @@
package pp.monopoly.game.client; package pp.monopoly.game.client;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.BuyPropertyResponse;
import pp.monopoly.message.server.DiceResult;
import pp.monopoly.message.server.EventDrawCard;
import pp.monopoly.message.server.GameOver;
import pp.monopoly.message.server.GameStart;
import pp.monopoly.message.server.JailEvent;
import pp.monopoly.message.server.PlayerStatusUpdate;
import pp.monopoly.message.server.ServerInterpreter;
import pp.monopoly.message.server.TimeOutWarning;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.message.server.TradeRequest;
import pp.monopoly.message.server.UpdatePlayerAssets;
import pp.monopoly.message.server.ViewAssetsResponse;
import pp.monopoly.model.IntPoint;
import pp.monopoly.model.Board;
import pp.monopoly.notification.ClientStateEvent;
import pp.monopoly.notification.GameEvent;
import pp.monopoly.notification.GameEventBroker;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.notification.Sound;
import pp.monopoly.notification.SoundEvent;
import java.io.File; import java.io.File;
import java.io.IOException; import java.io.IOException;
import java.lang.System.Logger; import java.lang.System.Logger;
@ -168,4 +192,76 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
public void update(float delta) { public void update(float delta) {
state.update(delta); state.update(delta);
} }
@Override
public void received(BuyPropertyResponse msg) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'received'");
}
@Override
public void received(DiceResult msg) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'received'");
}
@Override
public void received(EventDrawCard msg) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'received'");
}
@Override
public void received(GameOver msg) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'received'");
}
@Override
public void received(GameStart msg) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'received'");
}
@Override
public void received(JailEvent msg) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'received'");
}
@Override
public void received(PlayerStatusUpdate msg) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'received'");
}
@Override
public void received(TimeOutWarning msg) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'received'");
}
@Override
public void received(UpdatePlayerAssets msg) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'received'");
}
@Override
public void received(ViewAssetsResponse msg) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'received'");
}
@Override
public void received(TradeReply msg) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'received'");
}
@Override
public void received(TradeRequest msg) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'received'");
}
} }

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@ -7,9 +7,481 @@
package pp.monopoly.game.server; package pp.monopoly.game.server;
import java.util.List;
import java.util.Random;
import pp.monopoly.message.server.DiceResult;
import pp.monopoly.model.FieldVisitor;
import pp.monopoly.model.Figure;
import pp.monopoly.model.card.DeckHelper;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.EventField;
import pp.monopoly.model.fields.FineField;
import pp.monopoly.model.fields.FoodField;
import pp.monopoly.model.fields.GateField;
import pp.monopoly.model.fields.GoField;
import pp.monopoly.model.fields.GulagField;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.model.fields.TestStreckeField;
import pp.monopoly.model.fields.WacheField;
/** /**
* Class representing a player * Class representing a player
*/ */
public class Player { public class Player implements FieldVisitor<Void>{
private final int id;
private String name;
private PlayerColor color;
private int accountBalance = 0;
private Figure figure;
private List<PropertyField> properties;
private int getOutOfJailCard;
private int fieldID;
private DiceResult rollResult;
private final PlayerHandler handler;
private PlayerState state = new LobbyState();
/**
* Constructs a player with the speciefied params
* @param id the id of the player
* @param name the name of the player
* @param handler the PlayerHandler thispalyer is a part of
*/
public Player(int id, String name, PlayerHandler handler) {
this.name = name;
this.id = id;
this.handler = handler;
}
/**
* Constructs a player with the specified id
* @param id the id of the player
* @param handler the PlayerHandler this player is a part of
*/
public Player(int id, PlayerHandler handler) {
this.id = id;
this.handler = handler;
}
/**
* Set the name of the Player
* @param name the new name
*/
void setName(String name) {
this.name = name;
}
/**
* Set the PlayerColor
* @param color the color to be set to
*/
void setColor(PlayerColor color) {
this.color = color;
}
/**
* Returns this players id
* @return th eid of this player
*/
public int getId() {
return id;
}
/**
* Returns the current position of the player
* @return the current position of this player
*/
public int getFieldID() {
return fieldID;
}
/**
* Moves by the specified amount of steps
* @param steps the number of steps to move
* @return the new position
*/
public int move(int steps){
return movePos(fieldID+steps);
}
/**
* Moves the player to the specified Position on the board
* @param position the position to move to
* @return the new position
*/
public int movePos(int position){
fieldID = fieldID+position;
if(fieldID >= 40) {
fieldID = fieldID%40;
earnMoney(2000);
}
return fieldID;
}
/**
* Gets all the properties owned by this player
* @return List of all properties owned by this player
*/
public List<PropertyField> getProperties() {
return properties;
}
/**
* Buy the speciefied property.
* Properties can olny be bought when they are not sold yet and you have enough money left to buy
* @param property to property to be bought
*/
public void buyProperty(PropertyField property) {
if (property.getOwner() == null && accountBalance >= property.getPrice()) {
properties.add(property);
pay(property.getPrice());
}
}
/**
* Sell the property
* @param property the property to be sold
*/
public void sellProperty(PropertyField property) {
if (property.getOwner() == this) {
properties.remove(property);
property.setOwner(null);
}
}
/**
* Gets this players current accountBalanece
* @return the amount of money currently owned by this player
*/
public int getAccountBalance() {
return accountBalance;
}
/**
* Removed the speciefied amount of money to this players accountabalance
* @param amount the amount to be removed
*/
public void pay(int amount) {
accountBalance -= amount;
}
/**
* Add the speciefied amount of money to this players accountabalance
* @param amount the amount to be added
*/
public void earnMoney(int amount) {
accountBalance += amount;
}
/**
* Return the players name
* @return the name of this player
*/
public String getName() {
return name;
}
/**
* Return the number of GEtOutOfJailCards owned by this player
* @return
*/
public int getNumJailCard() {
return getOutOfJailCard;
}
/**
* Adds a GetOutOfJailCard
*/
public void addJailCard() {
getOutOfJailCard++;
}
/**
* Removes a GetOutOfJailCard.
* Removes one single card per call, to a minimum of 0 cards
*/
public void removeJailCard() {
if (getOutOfJailCard ==0) {
throw new IllegalStateException("Has no JailCard to remove");
}
getOutOfJailCard--;
}
/**
* Handles the logic of paying the jail bail
*/
public void payBail() {
state.payBail();
}
/**
* Handles the logic of using a GetOutOfJailCard
*/
public void useJailCard() {
state.useJailCard();
}
@Override
public Void visit(BuildingProperty field) {
int rent = field.calcRent();
field.getOwner().earnMoney(rent);
pay(rent);
return null;
}
@Override
public Void visit(FoodField field) {
int factor = 4;
if (field.getOwner().getNumProp(field) == 2) {
factor = 10;
}
field.getOwner().earnMoney(rollResult.calcTotal()*factor);
pay(rollResult.calcTotal()*factor);
return null;
}
@Override
public Void visit(GateField field) {
int rent = field.calcRent() * field.getOwner().getNumProp(field);
field.getOwner().earnMoney(rent);
pay(rent);
return null;
}
@Override
public Void visit(GulagField field) {
state = new JailState();
return null;
}
@Override
public Void visit(TestStreckeField field) {
earnMoney(field.collectMoney());
return null;
}
@Override
public Void visit(EventField field) {
DeckHelper.drawCard();
return null;
}
@Override
public Void visit(WacheField field) {
movePos(10);
return null;
}
@Override
public Void visit(GoField field) {
earnMoney(2000);
GulagField res = (GulagField) handler.getLogic().getBoardManager().getFieldAtIndex(10);
res.accept(this);
return null;
}
@Override
public Void visit(FineField field) {
int amount = field.getFine();
pay(amount);
TestStreckeField res =(TestStreckeField) handler.getLogic().getBoardManager().getFieldAtIndex(20);
res.addMoney(amount);
return null;
}
/**
* Return the number of Properties of the speciefied fild type
* @param field the type of field to search for
* @return the number of the fields owned with the specified type
*/
public int getNumProp(PropertyField field) {
int count = 0;
for (PropertyField propertyField : properties) {
if (propertyField.getClass() == field.getClass()) {
count++;
}
}
return count;
}
/**
* Inner class for dice functionality in the game.
* Rolls random dice values.
*/
private class Dice {
private static Random random = new Random();
/**
* Rolls a single die and returns a random value from 1 to 6.
*
* @return the result of a dice roll (1 to 6)
*/
private static int rollDice() {
return random.nextInt(6) + 1;
}
}
/**
* Rolls two dice and returns a list with the results.
*
* @return a List of two integers representing the dice roll results
*/
DiceResult rollDice() {
return state.rollDice();
}
/**
* A interface representing the PlayerStates
*/
private interface PlayerState {
/**
* Handles the logic for rolling Dice
* @return the {@link DiceResult} of this the DiceRoll
*/
DiceResult rollDice();
/**
* Handles the logic for paying the Jail Bail
*/
void payBail();
/**
* Handles the action of using a GetOutOfJail Card
*/
void useJailCard();
}
/**
* Class to represent the Active PlayerState
* This class is set when it is the Players turn to do actions
*/
private class ActiveState implements PlayerState {
@Override
public DiceResult rollDice() {
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
rollResult = new DiceResult(roll);
return rollResult;
}
@Override
public void payBail() {
// do nothing
}
@Override
public void useJailCard() {
// do nothings
}
}
/**
* A class to represent the Lobby PlayerState
* Set when in Lobby
*/
private class LobbyState implements PlayerState{
@Override
public DiceResult rollDice() {
//do nothing
return null;
}
@Override
public void payBail() {
//do nothing
}
@Override
public void useJailCard() {
// do nothing
}
} }
/**
* A class to represent the Jailed PlayerState
* Set when in Gulag
*/
private class JailState implements PlayerState {
private int DoubletsCounter = 3;
@Override
public DiceResult rollDice() {
List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
rollResult = new DiceResult(roll);
if (rollResult.isDoublets()) {
state = new ActiveState();
} else if (DoubletsCounter == 0) {
} else {
DoubletsCounter--;
}
return rollResult;
}
@Override
public void payBail() {
pay(500);
state = new ActiveState();
}
@Override
public void useJailCard() {
getOutOfJailCard--;
state = new ActiveState();
}
}
private class BankruptState implements PlayerState {
@Override
public DiceResult rollDice() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
}
@Override
public void payBail() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'payBail'");
}
@Override
public void useJailCard() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
}
}
private class WaitForTurnState implements PlayerState {
@Override
public DiceResult rollDice() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
}
@Override
public void payBail() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'payBail'");
}
@Override
public void useJailCard() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
}
}
}

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@ -0,0 +1,35 @@
package pp.monopoly.game.server;
import com.jme3.math.ColorRGBA;
/**
* Enum representing six distinct colors for players in the game.
*/
public enum PlayerColor {
GREEN_LIGHT(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1)), // Hex: 00cc00
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1)), // Hex: ff0000
BLUE(new ColorRGBA(0 / 255f, 0 / 255f, 204 / 255f, 1)), // Hex: 0000cc
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1)), // Hex: ff4da6
GREEN_DARK(new ColorRGBA(0 / 255f, 102 / 255f, 0 / 255f, 1)), // Hex: 006600
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1)); // Hex: ffff00
private final ColorRGBA color;
/**
* Constructs a PlayerColor with the specified ColorRGBA value.
*
* @param color the ColorRGBA value associated with the player color
*/
PlayerColor(ColorRGBA color) {
this.color = color;
}
/**
* Gets the ColorRGBA value of the player color.
*
* @return the ColorRGBA value
*/
public ColorRGBA getColor() {
return color;
}
}

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@ -0,0 +1,135 @@
package pp.monopoly.game.server;
import java.util.LinkedList;
import java.util.Collection;
import java.util.HashSet;
import java.util.List;
import java.util.NoSuchElementException;
import java.util.Set;
/**
* A class for helping with player actions and managing thier turns
*/
public class PlayerHandler {
private List<Player> players = new LinkedList<>();
private Set<Player> readyPlayers = new HashSet<>();
private ServerGameLogic logic;
/**
* Contructs a PlayerHandler
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
*/
PlayerHandler(ServerGameLogic logic) {
this.logic = logic;
}
/**
* Contructs a PlayerHandler
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
* @param p1 a Player to be added
*/
PlayerHandler(ServerGameLogic logic, Player p1) {
this(logic);
players.add(p1);
}
/**
* Contructs a PlayerHandler
* @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
* @param players a Collection of Players to be added
*/
PlayerHandler(ServerGameLogic logic, Collection<Player> players) {
this(logic);
players.addAll(players);
}
/**
* Return the number of players
* @return number of players in the game
*/
public int getPlayerCount() {
return players.size();
}
/**
* Chechs if all players are ready to start the game
* @return {@code true} if all players are ready, otherwise {@code false}
*/
public boolean allPlayersReady() {
if (readyPlayers.size() == players.size()) return true;
return false;
}
/**
* Sets a players Ready status
* @param player the player to alter
* @param ready the new Status
*/
void setPlayerReady(Player player, boolean ready) {
if (!players.contains(player)) {
throw new IllegalArgumentException("Player does not belong to this PlayerHandler");
} else {
if (ready) {
readyPlayers.add(player);
} else {
readyPlayers.remove(player);
}
}
}
/**
* Adds a player to the Queue
* @param player the player to be added to the queue
*/
void addPlayer(Player player) {
if (players.contains(player)) {
throw new IllegalArgumentException("Player already registered");
}
players.add(player);
}
/**
* Removes the specified Player from the Queue
* @param player the player to be removed
*/
void removePlayer(Player player) {
players.remove(player);
}
/**
* Gets Player based on their id in the Queue
* @param index the index of the queue
* @return the Player at the required index
*/
Player getPlayerAtIndex(int index) {
return players.get(index);
}
/**
* Completes a player turn and return the next player
* @return the next players who is active
*/
Player nextPlayer() {
players.addLast(players.removeFirst());
return players.getFirst();
}
/**
* Returns the {@link ServerGameLogic} of this PlayerHandler
* @return the {@link ServerGameLogic} of this PlayerHandler
*/
ServerGameLogic getLogic() {
return logic;
}
/**
* Gets a player based on their id
* @param id the id to be searched for
* @return the player with the required id
*/
Player getPlayerById(int id) {
for (Player player : players) {
if (player.getId() == id) return player;
}
throw new NoSuchElementException("Player mit id "+id+" existiert nicht");
}
}

View File

@ -1,18 +1,16 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.server; package pp.monopoly.game.server;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.message.client.*;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.message.server.TradeRequest;
import pp.monopoly.message.server.ViewAssetsResponse;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.PropertyField;
import java.lang.System.Logger; import java.lang.System.Logger;
import java.lang.System.Logger.Level; import java.lang.System.Logger.Level;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import pp.monopoly.MonopolyConfig; import pp.monopoly.MonopolyConfig;
import pp.monopoly.message.client.ClientInterpreter; import pp.monopoly.message.client.ClientInterpreter;
@ -26,14 +24,14 @@ public class ServerGameLogic implements ClientInterpreter {
private static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName()); private static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName());
private final MonopolyConfig config; private final MonopolyConfig config;
private final List<Player> players = new ArrayList<>(2); private final PlayerHandler playerHandler = new PlayerHandler(this);
private final Set<Player> readyPlayers = new HashSet<>();
private final ServerSender serverSender; private final ServerSender serverSender;
private Player activePlayer; private ServerState state = ServerState.CREATEGAME;
private ServerState state = ServerState.WAIT; private static final int MAX_PLAYERS = 6;
private BoardManager boardManager = new BoardManager();
/** /**
* Constructs a ServerGameLogic with the specified sender and configuration. * Constructs a ServerGameLogic instance with the specified sender and configuration.
* *
* @param serverSender the sender used to send messages to clients * @param serverSender the sender used to send messages to clients
* @param config the game configuration * @param config the game configuration
@ -44,80 +42,218 @@ public class ServerGameLogic implements ClientInterpreter {
} }
/** /**
* Returns the state of the game. * Retrieves the current state of the game.
*
* @return the current ServerState
*/ */
ServerState getState() { ServerState getState() {
return state; return state;
} }
/** /**
* Sets the new state of the game and logs the state transition. * Sets a new state for the game and logs the state transition.
* *
* @param newState the new state to set * @param newState the new ServerState to transition to
*/ */
void setState(ServerState newState) { void setState(ServerState newState) {
LOGGER.log(Level.DEBUG, "state transition {0} --> {1}", state, newState); //NON-NLS LOGGER.log(Level.DEBUG, "State transition {0} --> {1}", state, newState);
state = newState; state = newState;
} }
/** /**
* Returns the opponent of the specified player. * Sends a message to a specified player.
* *
* @param p the player * @param player the Player to whom the message is sent
* @return the opponent of the player * @param msg the ServerMessage to send
*/
Player getOpponent(Player p) {
if (players.size() != 2)
throw new RuntimeException("trying to find opponent without having 2 players");
final int index = players.indexOf(p);
if (index < 0)
throw new RuntimeException("Nonexistent player " + p);
return players.get(1 - index);
}
/**
* Returns the player representing the client with the specified connection ID.
*
* @param id the ID of the client
* @return the player associated with the client ID, or null if not found
*/
public Player getPlayerById(int id) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method");
}
/**
* Sends a message to the specified player.
*
* @param player the player to send the message to
* @param msg the message to send
*/ */
void send(Player player, ServerMessage msg) { void send(Player player, ServerMessage msg) {
// TODO Auto-generated method stub if (player != null && msg != null) {
throw new UnsupportedOperationException("Unimplemented method"); serverSender.send(player.getId(), msg);
LOGGER.log(Level.DEBUG, "Message sent to player {0}: {1}", player.getName(), msg.getClass().getSimpleName());
} else {
LOGGER.log(Level.WARNING, "Attempted to send a null message or to a null player");
}
} }
/** /**
* Adds a new player to the game if there are less than two players. * Adds a new player to the game if the game is in the LOBBY state and the maximum
* Transitions the state to SET_UP if two players are present. * player limit has not been reached.
* *
* @param id the connection ID of the new player * @param player the Player to add to the game
* @return the player added to the game, or null if the game is not in the right state * @return the added Player, or null if the player could not be added
*/
public Player addPlayer(Player player) {
if (state != ServerState.LOBBY) {
LOGGER.log(Level.WARNING, "Cannot add player; game is not in LOBBY state.");
return null;
}
if (playerHandler.getPlayerCount() >= MAX_PLAYERS) {
LOGGER.log(Level.WARNING, "Cannot add player; maximum player limit reached.");
return null;
}
playerHandler.addPlayer(player);
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
return player;
}
/**
* Adds a new player to the game if the game is in the LOBBY state and the maximum
* player limit has not been reached.
*
* @param id the id of the player to add to the game
* @return the added Player, or null if the player could not be added
*/ */
public Player addPlayer(int id) { public Player addPlayer(int id) {
// TODO Auto-generated method stub Player player = new Player(id, playerHandler);
throw new UnsupportedOperationException("Unimplemented method"); if (state != ServerState.LOBBY) {
LOGGER.log(Level.WARNING, "Cannot add player; game is not in LOBBY state.");
return null;
}
if (playerHandler.getPlayerCount() >= MAX_PLAYERS) {
LOGGER.log(Level.WARNING, "Cannot add player; maximum player limit reached.");
return null;
}
playerHandler.addPlayer(player);
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
return player;
} }
/** /**
* Marks the player as ready * Handles a BuyPropertyRequest from a player, allowing the player to purchase a property
* Transitions the state to PLAY if both players are ready. * if it is unowned and they have sufficient funds.
* *
* @param player the player who is ready * @param msg the BuyPropertyRequest received from the player
* @param from the connection ID of the player who sent the request
*/ */
void playerReady(Player player) { @Override
// TODO Auto-generated method stub public void received(BuyPropertyRequest msg, int from) {
throw new UnsupportedOperationException("Unimplemented method"); Player player = playerHandler.getPlayerById(from);
if (player != null && state == ServerState.INGAME) {
PropertyField property = (PropertyField) boardManager.getFieldAtIndex(player.move(0)); // Assuming player position for property
if (property.getOwner() == null && player.getAccountBalance() >= property.getPrice()) {
player.buyProperty(property);
property.setOwner(player);
player.earnMoney(-property.getPrice());
LOGGER.log(Level.INFO, "Player {0} bought property {1}", player.getName(), property.getName());
} else {
LOGGER.log(Level.WARNING, "Player {0} cannot buy property {1}", player.getName(), property.getName());
}
}
} }
/**
* Handles an EndTurn request, ending the player's turn and advancing to the next player.
*
* @param msg the EndTurn message received from the player
* @param from the connection ID of the player who sent the request
*/
@Override
public void received(EndTurn msg, int from) {
Player player = playerHandler.getPlayerById(from);
if (player != null && state == ServerState.INGAME) {
LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
playerHandler.nextPlayer();
}
}
/**
* Handles a PlayerReady message, marking the player as ready.
*
* @param msg the PlayerReady message received from the player
* @param from the connection ID of the player who sent the request
*/
@Override
public void received(PlayerReady msg, int from) {
Player player = playerHandler.getPlayerById(from);
if (player != null) {
player.setName(msg.getName());
player.setColor(msg.getColor());
player.setName(msg.getName());
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
}
}
/**
* Handles a RollDice message, rolling dice for the player and moving them on the board.
*
* @param msg the RollDice message received from the player
* @param from the connection ID of the player who sent the request
*/
@Override
public void received(RollDice msg, int from) {
Player player = playerHandler.getPlayerById(from);
if (player != null && state == ServerState.INGAME) {
send(player, player.rollDice());
}
}
/**
* Handles a TradeOffer message by forwarding the trade offer to the receiving player.
*
* @param msg the TradeOffer message received from the initiating player
* @param from the connection ID of the player who sent the offer
*/
@Override
public void received(TradeOffer msg, int from) {
Player sender = playerHandler.getPlayerById(from);
Player receiver = playerHandler.getPlayerById(msg.getReceiverId());
if (sender != null && receiver != null) {
LOGGER.log(Level.INFO, "Player {0} offers a trade to player {1}", sender.getName(), receiver.getName());
send(playerHandler.getPlayerById(msg.getReceiverId()), new TradeRequest(msg.getReceiverId(), msg.getTradeHandler()));
}
}
/**
* Handles a TradeResponse message by forwarding the response back to the initiating player.
*
* @param msg the TradeResponse message received from the receiving player
* @param from the connection ID of the player who sent the response
*/
@Override
public void received(TradeResponse msg, int from) {
Player responder = playerHandler.getPlayerById(from);
Player initiator = playerHandler.getPlayerById(msg.getInitiatorId());
if (responder != null && initiator != null) {
LOGGER.log(Level.INFO, "Player {0} responded to trade with player {1}", responder.getName(), initiator.getName());
send(initiator, new TradeReply(msg.getInitiatorId(), msg.getTradeHandler()));
}
}
/**
* Handles a ViewAssetsRequest message, sending the player a response containing their assets.
*
* @param msg the ViewAssetsRequest message received from the player
* @param from the connection ID of the player who sent the request
*/
@Override
public void received(ViewAssetsRequest msg, int from) {
Player player = playerHandler.getPlayerById(from);
if (player != null) {
LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", player.getName());
send(player, new ViewAssetsResponse(player.getProperties(), player.getAccountBalance(), player.getNumJailCard()));
}
}
/**
* Retrieves the board manager, which manages the game board.
*
* @return the BoardManager instance managing the game board
*/
public BoardManager getBoardManager() {
return boardManager;
}
public Player getPlayerById(int id) {
return playerHandler.getPlayerById(id);
}
} }

View File

@ -14,20 +14,20 @@ enum ServerState {
/** /**
* The server is waiting for clients to connect. * The server is waiting for clients to connect.
*/ */
WAIT, CREATEGAME,
/** /**
* The server is waiting for clients to set up their maps. * The server is waiting for clients to set up their status to ready
*/ */
SET_UP, LOBBY,
/** /**
* The battle of the game where players take turns * The battle of the game where players take turns
*/ */
BATTLE, INGAME,
/** /**
* The game has ended because all the players went bankrott * The game has ended because all the players went bankrupt
*/ */
GAME_OVER GAMEOVER
} }

View File

@ -0,0 +1,31 @@
package pp.monopoly.message.client;
/**
* Represents a request from a player to buy a property.
*/
public class BuyPropertyRequest extends ClientMessage{
private int propertyId;
/**
* Constructs a BuyPropertyRequest with the specified property ID.
*
* @param propertyId the ID of the property to buy
*/
public BuyPropertyRequest(int propertyId) {
this.propertyId = propertyId;
}
/**
* Gets the ID of the property to buy.
*
* @return the property ID
*/
public int getPropertyId() {
return propertyId;
}
@Override
public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from);
}
}

View File

@ -11,5 +11,59 @@ package pp.monopoly.message.client;
* Visitor interface for processing all client messages. * Visitor interface for processing all client messages.
*/ */
public interface ClientInterpreter { public interface ClientInterpreter {
/**
* Processes a received BuyPropertyRequest.
*
* @param msg the BuyPropertyRequest to be processed
* @param from the connection ID from which the message was received
*/
void received(BuyPropertyRequest msg, int from);
/**
* Processes a received EndTurn.
*
* @param msg the EndTurn to be processed
* @param from the connection ID from which the message was received
*/
void received(EndTurn msg, int from);
/**
* Processes a received PlayerReady.
*
* @param msg the PlayerReady to be processed
* @param from the connection ID from which the message was received
*/
void received(PlayerReady msg, int from);
/**
* Processes a received RollDice.
*
* @param msg the RollDice to be processed
* @param from the connection ID from which the message was received
*/
void received(RollDice msg, int from);
/**
* Processes a received TradeOffer.
*
* @param msg the TradeOffer to be processed
* @param from the connection ID from which the message was received
*/
void received(TradeOffer msg, int from);
/**
* Processes a received TradeResponse.
*
* @param msg the TradeResponse to be processed
* @param from the connection ID from which the message was received
*/
void received(TradeResponse msg, int from);
/**
* Processes a received ViewAssetsRequest.
*
* @param msg the ViewAssetsRequest to be processed
* @param from the connection ID from which the message was received
*/
void received(ViewAssetsRequest msg, int from);
} }

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@ -0,0 +1,12 @@
package pp.monopoly.message.client;
/**
* Represents a message indicating the player wants to end their turn.
*/
public class EndTurn extends ClientMessage{
@Override
public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from);
}
}

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@ -0,0 +1,52 @@
package pp.monopoly.message.client;
import pp.monopoly.game.server.PlayerColor;
/**
* Represents a message indicating the player is ready to play.
*/
public class PlayerReady extends ClientMessage{
private boolean isReady;
private String name;
private PlayerColor color;
/**
* Constructs a PlayerReady message.
*
* @param isReady true if the player is ready, false otherwise
*/
public PlayerReady(boolean isReady) {
this.isReady = isReady;
}
/**
* Getter for the Name
* @return the Name
*/
public String getName() {
return name;
}
/**
* Getter for the Playercolor
* @return the Playercolor
*/
public PlayerColor getColor() {
return color;
}
/**
* Checks if the player is ready.
*
* @return true if ready, false otherwise
*/
public boolean isReady() {
return isReady;
}
@Override
public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from);
}
}

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@ -0,0 +1,12 @@
package pp.monopoly.message.client;
/**
* Represents a message requesting to roll the dice.
*/
public class RollDice extends ClientMessage{
@Override
public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from);
}
}

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@ -0,0 +1,32 @@
package pp.monopoly.message.client;
import pp.monopoly.model.TradeHandler;
/**
* Represents a trade Request message from one player to another.
*/
public class TradeOffer extends ClientMessage{
private int receiverId;
private TradeHandler tradehandler;
/**
* Constructs a TradeOffer with the specified details.
*
* @param receiverId the ID of the player receiving the Request
* @param tradehandler the tradehandler
*/
public TradeOffer(int receiverId, TradeHandler tradehandler) {
this.receiverId = receiverId;
this.tradehandler = tradehandler;
}
public int getReceiverId() { return receiverId; }
public TradeHandler getTradeHandler() { return tradehandler; }
@Override
public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from);
}
}

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@ -0,0 +1,32 @@
package pp.monopoly.message.client;
import pp.monopoly.model.TradeHandler;
/**
* Represents a response to a trade offer.
*/
public class TradeResponse extends ClientMessage{
private int initiatorId;
private TradeHandler tradeHandler;
/**
* Constructs a TradeResponse with the specified response details.
*
* @param initiatorId the ID of the player who initiated the trade
* @param accepted true if the offer is accepted, false if declined
*/
public TradeResponse(int initiatorId, TradeHandler tradeHandler) {
this.initiatorId = initiatorId;
this.tradeHandler = tradeHandler;
}
public int getInitiatorId() { return initiatorId; }
public TradeHandler getTradeHandler() {
return tradeHandler;
}
@Override
public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from);
}
}

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@ -0,0 +1,12 @@
package pp.monopoly.message.client;
/**
* Represents a request from a player to view their assets.
*/
public class ViewAssetsRequest extends ClientMessage{
@Override
public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from);
}
}

View File

@ -0,0 +1,17 @@
package pp.monopoly.message.server;
public class BuyPropertyResponse extends ServerMessage{
@Override
public void accept(ServerInterpreter interpreter) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'accept'");
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@ -0,0 +1,35 @@
package pp.monopoly.message.server;
import java.util.List;
public class DiceResult extends ServerMessage{
private List<Integer> rollResult;
public DiceResult(List<Integer> rollResult) {
this.rollResult = rollResult;
}
public List<Integer> getRollResult() {
return rollResult;
}
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
public boolean isDoublets() {
return rollResult.get(0) == rollResult.get(1);
}
public int calcTotal() {
return rollResult.get(0)+rollResult.get(1);
}
}

View File

@ -0,0 +1,16 @@
package pp.monopoly.message.server;
public class EventDrawCard extends ServerMessage{
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@ -0,0 +1,16 @@
package pp.monopoly.message.server;
public class GameOver extends ServerMessage{
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@ -0,0 +1,16 @@
package pp.monopoly.message.server;
public class GameStart extends ServerMessage{
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@ -0,0 +1,16 @@
package pp.monopoly.message.server;
public class JailEvent extends ServerMessage{
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@ -0,0 +1,16 @@
package pp.monopoly.message.server;
public class PlayerStatusUpdate extends ServerMessage{
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@ -13,4 +13,87 @@ package pp.monopoly.message.server;
*/ */
public interface ServerInterpreter { public interface ServerInterpreter {
/**
* Handles a BuyPropertyResponse message received from the server.
*
* @param msg the BuyPropertyResponse message received
*/
void received(BuyPropertyResponse msg);
/**
* Handles a DiceResult message received from the server.
*
* @param msg the DiceResult message received
*/
void received(DiceResult msg);
/**
* Handles a EventDrawCard message received from the server.
*
* @param msg the EventDrawCard message received
*/
void received(EventDrawCard msg);
/**
* Handles a GameOver message received from the server.
*
* @param msg the GameOver message received
*/
void received(GameOver msg);
/**
* Handles a GameStart message received from the server.
*
* @param msg the GameStart message received
*/
void received(GameStart msg);
/**
* Handles a JailEvent message received from the server.
*
* @param msg the JailEvent message received
*/
void received(JailEvent msg);
/**
* Handles a PlayerStatusUpdate message received from the server.
*
* @param msg the PlayerStatusUpdate message received
*/
void received(PlayerStatusUpdate msg);
/**
* Handles a TimeOutWarning message received from the server.
*
* @param msg the TimeOutWarning message received
*/
void received(TimeOutWarning msg);
/**
* Handles a UpdatePlayerAssets message received from the server.
*
* @param msg the UpdatePlayerAssets message received
*/
void received(UpdatePlayerAssets msg);
/**
* Handles a ViewAssetsResponse message received from the server.
*
* @param msg the ViewAssetsResponse message received
*/
void received(ViewAssetsResponse msg);
/**
* Handles a TradeReply message received from the server.
*
* @param msg the TradeReply message received
*/
void received(TradeReply msg);
/**
* Handles a TradeRequest message received from the server.
*
* @param msg the TradeRequest message received
*/
void received(TradeRequest msg);
} }

View File

@ -0,0 +1,16 @@
package pp.monopoly.message.server;
public class TimeOutWarning extends ServerMessage{
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@ -0,0 +1,39 @@
package pp.monopoly.message.server;
import pp.monopoly.model.TradeHandler;
/**
* Represents a response to a trade offer.
*/
public class TradeReply extends ServerMessage{
private int initiatorId;
private TradeHandler tradeHandler;
/**
* Constructs a TradeResponse with the specified response details.
*
* @param initiatorId the ID of the player who initiated the trade
* @param accepted true if the offer is accepted, false if declined
*/
public TradeReply(int initiatorId, TradeHandler tradeHandler) {
this.initiatorId = initiatorId;
this.tradeHandler = tradeHandler;
}
public int getInitiatorId() { return initiatorId; }
public TradeHandler getTradeHandler() {
return tradeHandler;
}
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@ -0,0 +1,39 @@
package pp.monopoly.message.server;
import pp.monopoly.model.TradeHandler;
/**
* Represents a trade Request message from one player to another.
*/
public class TradeRequest extends ServerMessage{
private int receiverId;
private TradeHandler tradehandler;
/**
* Constructs a TradeRequest with the specified details.
*
* @param receiverId the ID of the player receiving the Request
* @param tradehandler the tradehandler
*/
public TradeRequest(int receiverId, TradeHandler tradehandler) {
this.receiverId = receiverId;
this.tradehandler = tradehandler;
}
public int getReceiverId() { return receiverId; }
public TradeHandler getTradeHandler() { return tradehandler; }
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@ -0,0 +1,16 @@
package pp.monopoly.message.server;
public class UpdatePlayerAssets extends ServerMessage{
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
}

View File

@ -0,0 +1,50 @@
package pp.monopoly.message.server;
import java.util.List;
import pp.monopoly.model.fields.PropertyField;
/**
* Represents a response containing the player's assets.
*/
public class ViewAssetsResponse extends ServerMessage{
private List<PropertyField> properties;
private int accountBalance;
private int jailCards;
/**
* Constructs a ViewAssetsResponse with the specified properties and account balance.
*
* @param properties a List of PropertyField objects representing the player's properties
* @param accountBalance the player's current account balance
*/
public ViewAssetsResponse(List<PropertyField> properties, int accountBalance, int jailCards) {
this.properties = properties;
this.accountBalance = accountBalance;
this.jailCards = jailCards;
}
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
public List<PropertyField> getProperties() {
return properties;
}
public int getAccountBalance() {
return accountBalance;
}
public int getJailCards() {
return jailCards;
}
}

View File

@ -0,0 +1,7 @@
package pp.monopoly.model;
import pp.monopoly.model.card.Card;
public interface CardVisitor<T> {
T visit(Card c);
}

View File

@ -0,0 +1,23 @@
package pp.monopoly.model;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.EventField;
import pp.monopoly.model.fields.FineField;
import pp.monopoly.model.fields.FoodField;
import pp.monopoly.model.fields.GateField;
import pp.monopoly.model.fields.GoField;
import pp.monopoly.model.fields.GulagField;
import pp.monopoly.model.fields.TestStreckeField;
import pp.monopoly.model.fields.WacheField;
public interface FieldVisitor<T> {
T visit(BuildingProperty field);
T visit(FoodField field);
T visit(GateField field);
T visit(GulagField field);
T visit(TestStreckeField field);
T visit(EventField field);
T visit(WacheField field);
T visit(GoField field);
T visit(FineField field);
}

View File

@ -0,0 +1,17 @@
package pp.monopoly.model;
public class Figure implements Item{
@Override
public <T> T accept(Visitor<T> visitor) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'accept'");
}
@Override
public void accept(VoidVisitor visitor) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'accept'");
}
}

View File

@ -0,0 +1,183 @@
package pp.monopoly.model;
import pp.monopoly.game.server.Player;
import pp.monopoly.model.fields.PropertyField;
import java.util.List;
/**
* Helper class that handles the trade logic between two players.
* Manages trade initiation, validation, acceptance, and rejection involving multiple properties, money, and jail cards.
*/
public class TradeHandler {
/**
* Initiates a trade offer between two players involving properties, money, and jail cards.
*
* @param sender the Player who is initiating the trade
* @param receiver the Player who is the target of the trade offer
* @param offeredAmount the amount of money the sender offers
* @param offeredProperties the list of properties the sender offers
* @param offeredJailCards the number of jail cards the sender offers
* @param requestedAmount the amount of money the sender requests from the receiver
* @param requestedProperties the list of properties the sender requests from the receiver
* @param requestedJailCards the number of jail cards the sender requests from the receiver
* @return true if the trade offer is valid and initiated, false otherwise
*/
public boolean initiateTrade(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
// Validate the trade offer
if (!validateTrade(sender, offeredAmount, offeredProperties, offeredJailCards, receiver, requestedAmount, requestedProperties, requestedJailCards)) {
System.out.println("Trade offer is invalid.");
return false;
}
// Notify the receiver about the trade offer (this would be an actual message in a real implementation)
System.out.println("Trade offer initiated by " + sender.getName() + " to " + receiver.getName());
return true;
}
/**
* Accepts the trade offer and completes the trade between two players.
*
* @param sender the Player who initiated the trade
* @param receiver the Player who accepted the trade
* @param offeredAmount the amount of money to transfer from the sender to the receiver
* @param offeredProperties the list of properties to transfer from the sender to the receiver
* @param offeredJailCards the number of jail cards to transfer from the sender to the receiver
* @param requestedAmount the amount of money to transfer from the receiver to the sender
* @param requestedProperties the list of properties to transfer from the receiver to the sender
* @param requestedJailCards the number of jail cards to transfer from the receiver to the sender
*/
public void acceptTrade(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
// Transfer money
sender.earnMoney(-offeredAmount); // Deduct money from the sender
receiver.earnMoney(offeredAmount); // Add money to the receiver
receiver.earnMoney(-requestedAmount); // Deduct money from the receiver
sender.earnMoney(requestedAmount); // Add money to the sender
// Transfer ownership of the properties from sender to receiver
if (offeredProperties != null) {
for (PropertyField property : offeredProperties) {
transferProperty(sender, receiver, property);
}
}
// Transfer ownership of the properties from receiver to sender
if (requestedProperties != null) {
for (PropertyField property : requestedProperties) {
transferProperty(receiver, sender, property);
}
}
// Transfer jail cards
transferJailCards(sender, receiver, offeredJailCards);
transferJailCards(receiver, sender, requestedJailCards);
System.out.println("Trade accepted. " + sender.getName() + " and " + receiver.getName() + " completed the trade.");
}
/**
* Rejects the trade offer.
*
* @param receiver the Player who is rejecting the trade
*/
public void rejectTrade(Player receiver) {
System.out.println("Trade rejected by " + receiver.getName());
}
/**
* Validates a trade offer by checking if the sender and receiver own the properties involved,
* have sufficient funds for the money involved in the trade, and have enough jail cards.
*
* @param sender the Player initiating the trade
* @param offeredAmount the amount of money the sender is offering
* @param offeredProperties the list of properties the sender is offering
* @param offeredJailCards the number of jail cards the sender is offering
* @param receiver the Player receiving the trade offer
* @param requestedAmount the amount of money the sender is requesting
* @param requestedProperties the list of properties the sender is requesting from the receiver
* @param requestedJailCards the number of jail cards the sender is requesting from the receiver
* @return true if the trade offer is valid, false otherwise
*/
private boolean validateTrade(Player sender, int offeredAmount, List<PropertyField> offeredProperties, int offeredJailCards,
Player receiver, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
// Check if sender has enough money to offer
if (sender.getAccountBalance() < offeredAmount) {
System.out.println("Sender does not have enough balance to make this offer.");
return false;
}
// Check if receiver has enough money to offer
if (receiver.getAccountBalance() < requestedAmount) {
System.out.println("Receiver does not have enough balance to fulfill requested amount.");
return false;
}
// Check if sender owns all the offered properties
if (offeredProperties != null) {
for (PropertyField property : offeredProperties) {
if (!sender.getProperties().contains(property)) {
System.out.println("Sender does not own the property " + property.getName() + " being offered.");
return false;
}
}
}
// Check if receiver owns all the requested properties
if (requestedProperties != null) {
for (PropertyField property : requestedProperties) {
if (!receiver.getProperties().contains(property)) {
System.out.println("Receiver does not own the property " + property.getName() + " requested.");
return false;
}
}
}
// Check if sender has enough jail cards to offer
if (sender.getNumJailCard() < offeredJailCards) {
System.out.println("Sender does not have enough jail cards to offer.");
return false;
}
// Check if receiver has enough jail cards to fulfill the request
if (receiver.getNumJailCard() < requestedJailCards) {
System.out.println("Receiver does not have enough jail cards to fulfill the request.");
return false;
}
return true;
}
/**
* Transfers a property from one player to another.
*
* @param from the Player transferring the property
* @param to the Player receiving the property
* @param property the PropertyField being transferred
*/
private void transferProperty(Player from, Player to, PropertyField property) {
from.sellProperty(property);
to.buyProperty(property);
property.setOwner(to); // Update the property's owner
System.out.println("Property " + property.getName() + " transferred from " + from.getName() + " to " + to.getName());
}
/**
* Transfers jail cards between players.
*
* @param from the Player transferring jail cards
* @param to the Player receiving jail cards
* @param numCards the number of jail cards to transfer
*/
private void transferJailCards(Player from, Player to, int numCards) {
for (int i = 0; i < numCards; i++) {
from.removeJailCard();
to.addJailCard();
}
System.out.println("Transferred " + numCards + " jail card(s) from " + from.getName() + " to " + to.getName());
}
}

View File

@ -0,0 +1,23 @@
package pp.monopoly.model.card;
public class Card {
private final String description;
private final String keyword;
Card(String description, String keyword) {
this.description = description;
this.keyword = keyword;
}
public void accept(DeckHelper visitor) {
visitor.visit(this);
}
String getDescription() {
return description;
}
String getKeyword() {
return keyword;
}
}

View File

@ -0,0 +1,34 @@
package pp.monopoly.model.card;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Queue;
import pp.monopoly.model.CardVisitor;
public class DeckHelper implements CardVisitor<Void>{
private static Queue<Card> cards;
private DeckHelper() {
}
@Override
public Void visit(Card c) {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'visit'");
}
private void shuffle() {
List<Card> cardList = new ArrayList<>(cards);
Collections.shuffle(cardList);
cards.clear();
cards.addAll(cardList);
}
public static Card drawCard() {
return cards != null ? cards.poll() : null;
}
}

View File

@ -0,0 +1,91 @@
package pp.monopoly.model.fields;
import java.util.ArrayList;
import java.util.List;
import java.util.NoSuchElementException;
/**
* Simple Manager class responsible for managing the GameBoard of Monopoly
*/
public class BoardManager {
private List<Field> board;
/**
* Constructs a BoardManager
*/
public BoardManager() {
board = createBoard();
}
/**
* Creates a Monopoly GameBoard
* @return the List of Fields in correct Order
*/
private static List<Field> createBoard() {
ArrayList<Field> fields = new ArrayList<>();
fields.addLast(new GoField());
fields.addLast(new BuildingProperty("Gym", 1, 600, 20));
fields.addLast(new EventField("Hausfeier", 2));
fields.addLast(new BuildingProperty("Sportplatz", 3, 600, 40));
fields.addLast(new FineField("Diszi", 4, 2000));
fields.addLast(new GateField("Südtor", 5));
fields.addLast(new BuildingProperty("Studium+", 6, 1000, 60));
fields.addLast(new EventField("Üvas", 7));
fields.addLast(new BuildingProperty("PhysikHörsaal", 8, 1000, 60));
fields.addLast(new BuildingProperty("Audimax", 9, 1200, 80));
fields.addLast(new GulagField());
fields.addLast(new BuildingProperty("99er", 11, 1400, 100));
fields.addLast(new FoodField("Brandl", 12));
fields.addLast(new BuildingProperty("12er", 13, 1400, 100));
fields.addLast(new BuildingProperty("23er", 14, 1600, 120));
fields.addLast(new GateField("HauptWache", 15));
fields.addLast(new BuildingProperty("Schwimmhalle", 16, 1800, 140));
fields.addLast(new BuildingProperty("CISM-Bahn", 17, 1800, 140));
fields.addLast(new EventField("Marine-Welcome-Party", 18));
fields.addLast(new BuildingProperty("Kletterturm", 19, 2000, 160));
fields.addLast(new TestStreckeField());
fields.addLast(new BuildingProperty("StudFBer C", 21, 2200, 180));
fields.addLast(new EventField("Üvas", 22));
fields.addLast(new BuildingProperty("StudFBer B", 23, 2200, 180));
fields.addLast(new BuildingProperty("StudFBer A", 24, 2400, 200));
fields.addLast(new GateField("Nordtor", 25));
fields.addLast(new BuildingProperty("Cascada", 26, 2600, 220));
fields.addLast(new BuildingProperty("Fakultätsgebäude", 27, 2600, 220));
fields.addLast(new FoodField("Truppenküche", 28));
fields.addLast(new BuildingProperty("Prüfungsamt", 29, 2800, 240));
fields.addLast(new WacheField());
fields.addLast(new BuildingProperty("Feuerwehr", 31, 3000, 260));
fields.addLast(new BuildingProperty("SanZ", 32, 300, 260));
fields.addLast(new EventField("Maibock", 33));
fields.addLast(new BuildingProperty("Rechenzentrum", 34, 3200, 280));
fields.addLast(new GateField("Osttor", 35));
fields.addLast(new EventField("Üvas", 36));
fields.addLast(new BuildingProperty("2er", 37, 3500, 350));
fields.addLast(new FineField("EZM", 38, 1000));
fields.addLast(new BuildingProperty("20er", 39, 4000, 500));
return fields;
}
/**
* Method to find the Field at specific index
* @param index the index for which to find the field
* @return the field at the index
*/
public Field getFieldAtIndex(int index) {
return board.get(index);
}
/**
* Method to find the index of a Monopoly field
* @param field the Field to get the Index of
* @return the Index of the field
*/
public int getIndexOfField(Field field) {
if (board.contains(field)) return field.getId();
else throw new NoSuchElementException();
}
}

View File

@ -0,0 +1,70 @@
package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player;
public class BuildingProperty extends PropertyField {
private int houses;
private boolean hotel = false;
BuildingProperty(String name, int id, int price, int rent) {
super(name, id, price, rent);
}
@Override
public int calcRent() {
if (hotel) {
return (int) Math.round(rent*70/10)*10;
}
switch (houses) {
case 1:
return (int) Math.round(rent*5/10)*10;
case 2:
return (int) Math.round(rent*15/10)*10;
case 3:
return (int) Math.round(rent*40/10)*10;
case 4:
return (int) Math.round(rent*55/10)*10;
default:
return rent;
}
}
public boolean buildHouse() {
if (houses < 4) {
houses++;
return true;
}
return false;
}
public boolean buildHotel() {
if (hotel) {
return false;
}
hotel = true;
return true;
}
public boolean removeHouse() {
if (houses == 0) {
return false;
}
houses--;
return true;
}
public boolean removeHotel() {
if (!hotel) {
return false;
}
hotel = false;
return true;
}
@Override
public void accept(Player player) {
player.visit(this);
}
}

View File

@ -0,0 +1,23 @@
package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player;
import pp.monopoly.model.card.Card;
import pp.monopoly.model.card.DeckHelper;
public class EventField extends Field{
public EventField(String name, int id) {
super(name, id);
}
@Override
public void accept(Player player) {
player.visit(this);
}
public Card drawCard() {
return DeckHelper.drawCard();
}
}

View File

@ -0,0 +1,23 @@
package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player;
abstract class Field {
protected final String name;
protected final int id;
protected Field(String name, int id) {
this.name = name;
this.id= id;
}
public abstract void accept(Player player);
public int getId() {
return id;
}
public String getName() {
return name;
}
}

View File

@ -0,0 +1,23 @@
package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player;
public class FineField extends Field{
private final int fine;
FineField(String name, int id, int fine) {
super(name, id);
this.fine = fine;
}
public int getFine() {
return fine;
}
@Override
public void accept(Player player) {
player.visit(this);
}
}

View File

@ -0,0 +1,20 @@
package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player;
public class FoodField extends PropertyField {
public FoodField(String name, int id) {
super(name, id, 1500,0);
}
@Override
public int calcRent() {
return 0;
}
@Override
public void accept(Player player) {
player.visit(this);
}
}

View File

@ -0,0 +1,21 @@
package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player;
public class GateField extends PropertyField{
GateField(String name, int id) {
super(name, id, 2000, 25);
}
@Override
public int calcRent() {
return rent;
}
@Override
public void accept(Player player) {
player.visit(this);
}
}

View File

@ -0,0 +1,15 @@
package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player;
public class GoField extends Field{
public GoField() {
super("Monatsgehalt", 0);
}
@Override
public void accept(Player player) {
player.visit(this);
}
}

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@ -0,0 +1,18 @@
package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player;
public class GulagField extends Field{
private int bailCost = 500;
GulagField() {
super("Gulag", 10);
}
@Override
public void accept(Player player) {
player.visit(this);
}
}

View File

@ -0,0 +1,92 @@
package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player;
/**
* Represents an abstract property field in the Monopoly game.
* Contains attributes related to ownership, price, rent, and mortgage status.
*/
public abstract class PropertyField extends Field {
private final int price;
protected final int rent;
private Player owner;
private boolean mortgaged = false;
/**
* Constructs a PropertyField with the specified name, ID, price, and rent.
*
* @param name the name of the property
* @param id the unique identifier for the property
* @param price the purchase price of the property
* @param rent the base rent for the property
*/
protected PropertyField(String name, int id, int price, int rent) {
super(name, id);
this.price = price;
this.rent = rent;
}
/**
* Calculates the rent for this property.
* The calculation may depend on various factors specific to property type.
*
* @return the calculated rent for this property
*/
public abstract int calcRent();
/**
* Gets the purchase price of the property.
*
* @return the price of the property
*/
public int getPrice() {
return price;
}
/**
* Gets the mortgage value (hypothecary value) of the property.
* Typically, this is half of the property price.
*
* @return the mortgage value of the property
*/
public int getHypo() {
return price / 2;
}
/**
* Gets the owner of the property.
*
* @return the Player who owns the property, or null if the property is unowned
*/
public Player getOwner() {
return owner;
}
/**
* Sets the owner of the property.
*
* @param player the Player who will own this property
*/
public void setOwner(Player player) {
owner = player;
}
/**
* Checks if the property is currently mortgaged.
*
* @return true if the property is mortgaged, false otherwise
*/
public boolean isMortgaged() {
return mortgaged;
}
/**
* Sets the mortgage status of the property.
*
* @param mortgaged true to mark the property as mortgaged, false to unmark it
*/
public void setMortgaged(boolean mortgaged) {
this.mortgaged = mortgaged;
}
}

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@ -0,0 +1,24 @@
package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player;
public class TestStreckeField extends Field{
private int money;
TestStreckeField() {
super("Teststrecke", 20);
}
@Override
public void accept(Player player) {
player.visit(this);
}
public void addMoney(int amount) {
money += amount;
}
public int collectMoney() {
return money = 0;
}
}

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@ -0,0 +1,16 @@
package pp.monopoly.model.fields;
import pp.monopoly.game.server.Player;
public class WacheField extends Field{
public WacheField() {
super("Wache", 30);
}
@Override
public void accept(Player player) {
player.visit(this);
}
}

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@ -0,0 +1,385 @@
package pp.monopoly;
import org.junit.Test;
import static org.junit.Assert.assertNotNull;
import static org.junit.Assert.assertTrue;
import static org.junit.Assert.assertEquals;
public class Testhandbuch {
// T001 UC-game-01 - testStartApplication
@Test
public void testStartApplication() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
assertNotNull(mainMenu);
}
// T002 UC-game-02 - testOpenStartMenu
@Test
public void testOpenStartMenu() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
mainMenu.showMenu();
assertTrue(mainMenu.isMenuVisible());
}
// T003 UC-game-03 - testNavigateToPlayOption
@Test
public void testNavigateToPlayOption() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
mainMenu.showMenu();
mainMenu.startNewGame();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
assertNotNull(newGameMenu);
}
// T004 UC-game-04 - testExitApplicationFromMenu
@Test
public void testExitApplicationFromMenu() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
mainMenu.showMenu();
mainMenu.exitGame();
assertTrue(app.isClosed());
}
// T005 UC-game-05 - testOpenSettingsFromMenu
@Test
public void testOpenSettingsFromMenu() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
mainMenu.showMenu();
mainMenu.openSettings();
SettingMenu settingMenu = app.getStateManager().getState(SettingMenu.class);
assertNotNull(settingMenu);
}
// T006 UC-game-06 - testOpenGameMenuWithESC
@Test
public void testOpenGameMenuWithESC() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
app.simpleUpdate(0.1f);
GameMenu gameMenu = app.getStateManager().getState(GameMenu.class);
assertTrue(gameMenu.isVisible());
}
// T007 UC-game-07 - testEnterHostName
@Test
public void testEnterHostName() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.enterHostName("localhost");
assertEquals("localhost", newGameMenu.getHostName());
}
// T008 UC-game-07 - testEnterPortNumber
@Test
public void testEnterPortNumber() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.enterPortNumber(12345);
assertEquals(12345, newGameMenu.getPortNumber());
}
// T009 UC-game-07 - testCancelGameCreation
@Test
public void testCancelGameCreation() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.cancel();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
assertTrue(mainMenu.isMenuVisible());
}
// T010 UC-game-08 - testEnterPlayerLobby
@Test
public void testEnterPlayerLobby() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
app.getStateManager().getState(NetworkDialog.class).connect();
Lobby lobby = app.getStateManager().getState(Lobby.class);
assertNotNull(lobby);
}
// T011 UC-game-09 - testEnterStartingCapital
@Test
public void testEnterStartingCapital() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.enterStartingCapital(1500);
assertEquals(1500, newGameMenu.getStartingCapital());
}
// T012 UC-game-09 - testIncreaseStartingCapital
@Test
public void testIncreaseStartingCapital() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.enterStartingCapital(1500);
newGameMenu.increaseStartingCapital(100);
assertEquals(1600, newGameMenu.getStartingCapital());
}
// T013 UC-game-09 - testDecreaseStartingCapital
@Test
public void testDecreaseStartingCapital() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.enterStartingCapital(1500);
newGameMenu.decreaseStartingCapital(100);
assertEquals(1400, newGameMenu.getStartingCapital());
}
// T014 UC-game-10 - testDefaultPlayerName
@Test
public void testDefaultPlayerName() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
app.getStateManager().getState(Lobby.class).initializePlayerNames();
assertEquals("Spieler 1", app.getStateManager().getState(Lobby.class).getPlayerName(0));
assertEquals("Spieler 2", app.getStateManager().getState(Lobby.class).getPlayerName(1));
}
// T015 UC-game-11 - testEnterDisplayName
@Test
public void testEnterDisplayName() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.enterDisplayName("TestPlayer");
assertEquals("TestPlayer", lobby.getPlayerName(0));
}
// T016 UC-game-11 - testDuplicateNameEntry
@Test
public void testDuplicateNameEntry() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.enterDisplayName("Player1");
assertTrue(lobby.isDuplicateName("Player1"));
}
// T017 UC-game-12 - testSelectPlayerColor
@Test
public void testSelectPlayerColor() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.selectColor("Red");
assertEquals("Red", lobby.getPlayerColor(0));
}
// T018 UC-game-12 - testSelectOccupiedColor
@Test
public void testSelectOccupiedColor() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.selectColor("Red");
assertTrue(lobby.isColorOccupied("Red"));
}
// T019 UC-game-13 - testSelectPlayerToken
@Test
public void testSelectPlayerToken() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.selectToken("Ship");
assertEquals("Ship", lobby.getPlayerToken(0));
}
// T020 UC-game-13 - testSelectOccupiedToken
@Test
public void testSelectOccupiedToken() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.selectToken("Ship");
assertTrue(lobby.isTokenOccupied("Ship"));
}
// T021 UC-game-14 - testCancelPlayerLobby
@Test
public void testCancelPlayerLobby() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.cancel();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
assertTrue(mainMenu.isMenuVisible());
}
// T022 UC-game-15 - testOpenLobbyMenuWithESC
@Test
public void testOpenLobbyMenuWithESC() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
app.simpleUpdate(0.1f);
LobbyMenu lobbyMenu = app.getStateManager().getState(LobbyMenu.class);
assertTrue(lobbyMenu.isVisible());
}
// T023 UC-game-16 - testPlayerReadyConfirmation
@Test
public void testPlayerReadyConfirmation() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.setPlayerReady(true);
assertTrue(lobby.isPlayerReady(0));
}
// T024 UC-game-17 - testStartGame
@Test
public void testStartGame() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.startGame();
assertEquals(GameState.InGame, lobby.getGameState());
}
// T025 UC-game-18 - testPlayerMovement
@Test
public void testPlayerMovement() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
player.move(5);
assertEquals(5, player.getPosition());
}
// T026 UC-game-19 - testPurchaseProperty
@Test
public void testPurchaseProperty() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
Property property = game.getProperty(0);
player.buyProperty(property);
assertTrue(player.getProperties().contains(property));
}
// T027 UC-game-20 - testMovePlayerOnDiceRoll
@Test
public void testMovePlayerOnDiceRoll() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
int initialPosition = player.getPosition();
player.rollDice();
assertTrue(player.getPosition() > initialPosition);
}
// T028 UC-game-21 - testPassGo
@Test
public void testPassGo() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
player.move(40); // Assuming 40 steps moves player to Go
assertTrue(player.passedGo());
}
// T029 UC-game-22 - testCollectMoneyFromGo
@Test
public void testCollectMoneyFromGo() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
int initialBalance = player.getBalance();
player.move(40); // Move to Go
assertTrue(player.getBalance() > initialBalance);
}
// T030 UC-game-23 - testPayRent
@Test
public void testPayRent() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
PropertyField property = (PropertyField) game.getField(1);
player.move(1);
int initialBalance = player.getBalance();
player.payRent(property);
assertTrue(player.getBalance() < initialBalance);
}
// T031 UC-game-24 - testDeclareBankruptcy
@Test
public void testDeclareBankruptcy() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
player.declareBankruptcy();
assertEquals(PlayerState.Bankrupt, player.getState());
}
// T032 UC-game-25 - testTradeProperty
@Test
public void testTradeProperty() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player1 = game.getPlayer(0);
Player player2 = game.getPlayer(1);
Property property = game.getProperty(0);
player1.offerTrade(player2, property);
assertTrue(player2.hasProperty(property));
}
// T033 UC-game-26 - testGameOverCondition
@Test
public void testGameOverCondition() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
player.declareBankruptcy();
assertTrue(game.isGameOver());
}
// T034 UC-game-27 - testPlayerInJail
@Test
public void testPlayerInJail() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
game.sendToJail(player);
assertEquals(PlayerState.InJail, player.getState());
}
}

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@ -1,7 +1,161 @@
package pp.monopoly.client; package pp.monopoly.client;
import com.jme3.input.KeyInput;
import com.jme3.scene.Spatial;
import com.simsilica.lemur.Button;
import org.junit.Before;
import org.junit.Test; import org.junit.Test;
import static org.junit.Assert.assertNotNull;
import static org.junit.Assert.assertNull;
public class ClientLogicTest { public class ClientLogicTest {
private MonopolyApp app;
@Before
public void setUp() {
app = new MonopolyApp();
app.simpleInitApp();
}
@Test
// T001: UC-game-01 - Überprüft, ob die Anwendung erfolgreich gestartet wird und das Hauptmenü angezeigt wird
public void testStartApplication() {
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
assertNotNull("Das Hauptmenü sollte sichtbar sein", mainMenu);
}
/*
@Test
// T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird
public void testOpenStartMenu() {
Spatial startMenu = app.getGuiNode().getChild("StartMenu");
assertNotNull("Das Startmenü sollte sichtbar sein", startMenu);
}
*/
@Test
// T002: UC-game-02 - Überprüft, ob das Startmenü (MainMenu) angezeigt wird und die Buttons korrekt funktionieren
public void testMainMenuButtons() {
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
assertNotNull("Das Hauptmenü (MainMenu) sollte sichtbar sein", mainMenu);
Spatial playButtonSpatial = app.getGuiNode().getChild("PlayButton");
assertNotNull("Der 'Spielen'-Button sollte existieren", playButtonSpatial);
Spatial settingsButtonSpatial = app.getGuiNode().getChild("SettingsButton");
assertNotNull("Der 'Einstellungen'-Button sollte existieren", settingsButtonSpatial);
Spatial exitButtonSpatial = app.getGuiNode().getChild("ExitButton");
assertNotNull("Der 'Spiel beenden'-Button sollte existieren", exitButtonSpatial);
// Optional: Überprüfung der Funktionalität (Simulation von Button-Klicks)
if (playButtonSpatial instanceof Button) {
Button playButton = (Button) playButtonSpatial;
playButton.click();
Spatial newGameMenu = app.getGuiNode().getChild("NewGameMenu");
assertNotNull("Das Spielerstellungsmenü sollte nach dem Klicken auf 'Spielen' sichtbar sein", newGameMenu);
} else {
throw new AssertionError("'PlayButton' ist kein Button-Objekt.");
}
if (settingsButtonSpatial instanceof Button) {
Button settingsButton = (Button) settingsButtonSpatial;
settingsButton.click();
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
assertNotNull("Das Einstellungsmenü sollte nach dem Klicken auf 'Einstellungen' sichtbar sein", settingsMenu);
} else {
throw new AssertionError("'SettingsButton' ist kein Button-Objekt.");
}
if (exitButtonSpatial instanceof Button) {
Button exitButton = (Button) exitButtonSpatial;
exitButton.click();
Spatial mainMenuAfterExit = app.getGuiNode().getChild("MainMenu");
assertNull("Das Hauptmenü sollte nach dem Klicken auf 'Spiel beenden' nicht mehr sichtbar sein", mainMenuAfterExit);
} else {
throw new AssertionError("'ExitButton' ist kein Button-Objekt.");
}
}
@Test
// T003: UC-game-03 - Überprüft, ob der Spiel starten-Button das Spielerstellungsmenü öffnet
public void testNavigateToPlayOption() {
Spatial startGameButtonSpatial = app.getGuiNode().getChild("StartGameButton");
assertNotNull("Der 'Spiel starten'-Button sollte existieren", startGameButtonSpatial);
if (startGameButtonSpatial instanceof Button) {
Button startGameButton = (Button) startGameButtonSpatial;
startGameButton.click();
Spatial newGameMenu = app.getGuiNode().getChild("NewGameMenu");
assertNotNull("Das Spielerstellungsmenü sollte sichtbar sein", newGameMenu);
} else {
throw new AssertionError("'StartGameButton' ist kein Button-Objekt.");
}
}
@Test
// T004: UC-game-04 - Testet, ob die Anwendung geschlossen wird, wenn Beenden im Hauptmenü gewählt wird
public void testExitApplicationFromMenu() {
Spatial exitButtonSpatial = app.getGuiNode().getChild("ExitButton");
assertNotNull("Der 'Beenden'-Button sollte existieren", exitButtonSpatial);
if (exitButtonSpatial instanceof Button) {
Button exitButton = (Button) exitButtonSpatial;
exitButton.click();
Spatial mainMenuAfterExit = app.getGuiNode().getChild("MainMenu");
assertNull("Das Hauptmenü sollte nach dem Beenden nicht mehr sichtbar sein", mainMenuAfterExit);
} else {
throw new AssertionError("'ExitButton' ist kein Button-Objekt.");
}
}
@Test
// T005: UC-game-05 - Überprüft, ob das Einstellungen-Menü aus dem Hauptmenü aufgerufen werden kann
public void testOpenSettingsFromMenu() {
Spatial settingsButtonSpatial = app.getGuiNode().getChild("SettingsButton");
assertNotNull("Der 'Einstellungen'-Button sollte existieren", settingsButtonSpatial);
if (settingsButtonSpatial instanceof Button) {
Button settingsButton = (Button) settingsButtonSpatial;
settingsButton.click();
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
assertNotNull("Das Einstellungsmenü sollte sichtbar sein", settingsMenu);
} else {
throw new AssertionError("'SettingsButton' ist kein Button-Objekt.");
}
}
@Test
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel ESC drückt
public void testOpenGameMenuWithESC() {
app.escape(true); // Simuliert das Drücken der ESC-Taste
Spatial gameMenu = app.getGuiNode().getChild("GameMenu");
assertNotNull("Das Spielmenü sollte nach Drücken von ESC sichtbar sein", gameMenu);
app.escape(false); // Simuliert das Loslassen der ESC-Taste
}
@Test
// T083: UC-menu-05 - Überprüfen, ob der Spieler erfolgreich ins Spiel zurückkehren kann
public void testReturnToGame() {
Spatial returnButtonSpatial = app.getGuiNode().getChild("ReturnButton");
assertNotNull("Der 'Zurück'-Button sollte existieren", returnButtonSpatial);
if (returnButtonSpatial instanceof Button) {
Button returnButton = (Button) returnButtonSpatial;
returnButton.click();
Spatial gameScene = app.getGuiNode().getChild("GameScene");
assertNotNull("Die Spielszene sollte nach dem Klick auf 'Zurück' sichtbar sein", gameScene);
} else {
throw new AssertionError("'ReturnButton' ist kein Button-Objekt.");
}
}
} }

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@ -1,20 +1,606 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.client; package pp.monopoly.game.client;
import com.jme3.scene.Spatial;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.TextField;
import org.junit.Before; import org.junit.Before;
import org.junit.Test; import org.junit.Test;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.Player;
import pp.monopoly.message.server.DiceResult;
import pp.monopoly.notification.ClientStateEvent;
import static org.junit.Assert.assertEquals; import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse; import static org.junit.Assert.assertNotNull;
import static org.junit.Assert.assertTrue; import static org.junit.Assert.assertTrue;
public class ClientGameLogicTest { public class ClientGameLogicTest {
private MonopolyApp app;
private MonopolyApp app;
private NewGameMenu newGameMenu;
@Before
public void setUp() {
app = new MonopolyApp();
app.simpleInitApp(); // Initialisiert die App mit GUI und Spielzuständen
newGameMenu = new NewGameMenu();
} }
@Test
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel ESC drückt
public void testOpenGameMenuWithESC() {
app.escape(true); // Simuliert das Drücken der ESC-Taste
Spatial gameMenu = app.getGuiNode().getChild("GameMenu");
assertNotNull("Das Spielmenü sollte sichtbar sein, nachdem ESC gedrückt wurde", gameMenu);
}
@Test
// T007: UC-game-07 - Testet, ob der Spieler erfolgreich den Namen des Hosts eingeben kann
public void testEnterHostName() {
Spatial hostNameField = app.getGuiNode().getChild("HostNameField");
assertNotNull("Das Eingabefeld für den Hostnamen sollte sichtbar sein", hostNameField);
if (hostNameField instanceof TextField) {
TextField hostNameInput = (TextField) hostNameField;
hostNameInput.setText("TestHost");
assertEquals("Der eingegebene Hostname sollte 'TestHost' sein", "TestHost", hostNameInput.getText());
}
else {
throw new AssertionError("'HostNameField' ist kein TextField-Objekt.");
}
}
@Test
// T008: UC-game-08 - Testet, ob der Spieler die Portnummer des Hosts eingeben kann
public void testEnterPortNumber() {
Spatial portNumberField = app.getGuiNode().getChild("PortNumberField");
assertNotNull("Das Eingabefeld für die Portnummer sollte sichtbar sein", portNumberField);
if (portNumberField instanceof TextField) {
TextField portNumberInput = (TextField) portNumberField;
portNumberInput.setText("12345");
assertEquals("Die eingegebene Portnummer sollte '12345' sein", "12345", portNumberInput.getText());
}
else {
throw new AssertionError("'PortNumberField' ist kein TextField-Objekt.");
}
}
@Test
// T009: UC-game-09 - Testet, ob der Spieler das Erstellen eines Spiels abbrechen kann
public void testCancelGameCreation() {
Spatial cancelButtonSpatial = app.getGuiNode().getChild("CancelButton");
assertNotNull("Der 'Abbrechen'-Button sollte existieren", cancelButtonSpatial);
if (cancelButtonSpatial instanceof Button) {
Button cancelButton = (Button) cancelButtonSpatial;
cancelButton.click();
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
assertNotNull("Das Hauptmenü sollte nach dem Abbrechen des Spiels sichtbar sein", mainMenu);
}
else {
throw new AssertionError("'CancelButton' ist kein Button-Objekt.");
}
}
/*
@Test
// T010: UC-game-10 - Testet, ob der Spieler die Spielerlobby betreten kann
public void testEnterPlayerLobby() {
app.receivedEvent(new pp.monopoly.notification.ClientStateEvent(pp.monopoly.notification.ClientStateEvent.State.LOBBY));
Spatial playerLobby = app.getGuiNode().getChild("PlayerLobby");
assertNotNull("Die Spielerlobby sollte nach dem Beitritt sichtbar sein", playerLobby);
}
@Test
// T010: UC-game-10 - Testet, ob der Spieler die Spielerlobby betreten kann
public void testEnterPlayerLobby() {
// Simuliert den Empfang eines ClientStateEvent für den Lobby-State
app.receivedEvent(new ClientStateEvent(ClientStateEvent.State.LOBBY));
// Überprüft, ob das Lobby-UI sichtbar ist
Spatial playerLobby = app.getGuiNode().getChild("PlayerLobby");
assertNotNull("Die Spielerlobby sollte nach dem Beitritt sichtbar sein", playerLobby);
*/
@Test
// T011: UC-game-11 - Testet, ob der hostende Spieler einen Startbetrag eingeben kann
public void testEnterStartingCapital() {
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
assertNotNull("Das Eingabefeld für den Startbetrag sollte existieren", startingCapitalField);
if (startingCapitalField instanceof TextField) {
TextField startingCapitalInput = (TextField) startingCapitalField;
startingCapitalInput.setText("1500");
assertEquals("Der eingegebene Startbetrag sollte '1500' sein", "1500", startingCapitalInput.getText());
}
else {
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
}
}
@Test
// T012: UC-game-12 - Testet, ob der Spieler den Startbetrag um 100 erhöhen kann
public void testIncreaseStartingCapital() {
Spatial increaseButton = app.getGuiNode().getChild("IncreaseCapitalButton");
assertNotNull("Der 'Erhöhen'-Button sollte existieren", increaseButton);
if (increaseButton instanceof Button) {
Button increaseCapitalButton = (Button) increaseButton;
increaseCapitalButton.click();
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
if (startingCapitalField instanceof TextField) {
TextField startingCapitalInput = (TextField) startingCapitalField;
assertEquals("Der Startbetrag sollte um 100 erhöht worden sein", "1600", startingCapitalInput.getText());
}
else {
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
}
}
else {
throw new AssertionError("'IncreaseCapitalButton' ist kein Button-Objekt.");
}
}
@Test
// T013: UC-game-13 - Testet, ob der Spieler den Startbetrag um 100 senken kann
public void testDecreaseStartingCapital() {
Spatial decreaseButton = app.getGuiNode().getChild("DecreaseCapitalButton");
assertNotNull("Der 'Senken'-Button sollte existieren", decreaseButton);
if (decreaseButton instanceof Button) {
Button decreaseCapitalButton = (Button) decreaseButton;
decreaseCapitalButton.click();
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
if (startingCapitalField instanceof TextField) {
TextField startingCapitalInput = (TextField) startingCapitalField;
assertEquals("Der Startbetrag sollte um 100 gesenkt worden sein", "1400", startingCapitalInput.getText());
}
else {
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
}
}
else {
throw new AssertionError("'DecreaseCapitalButton' ist kein Button-Objekt.");
}
}
@Test
// T014: UC-game-14 - Testet, ob die Standard-Spielernamen korrekt voreingestellt sind
public void testDefaultPlayerName() {
Spatial playerNameField = app.getGuiNode().getChild("PlayerNameField");
assertNotNull("Das Eingabefeld für den Spielernamen sollte existieren", playerNameField);
if (playerNameField instanceof TextField) {
TextField playerNameInput = (TextField) playerNameField;
assertEquals("Der voreingestellte Spielername sollte 'Spieler 1' sein", "Spieler 1", playerNameInput.getText());
}
else {
throw new AssertionError("'PlayerNameField' ist kein TextField-Objekt.");
}
}
@Test
// T015: UC-game-15 - Testet, ob der Spieler einen Anzeigenamen eingeben kann
public void testEnterDisplayName() {
Spatial displayNameField = app.getGuiNode().getChild("DisplayNameField");
assertNotNull("Das Eingabefeld für den Anzeigenamen sollte existieren", displayNameField);
if (displayNameField instanceof TextField) {
TextField displayNameInput = (TextField) displayNameField;
displayNameInput.setText("MaxMustermann");
assertEquals("Der eingegebene Anzeigename sollte 'MaxMustermann' sein", "MaxMustermann", displayNameInput.getText());
}
else {
throw new AssertionError("'DisplayNameField' ist kein TextField-Objekt.");
}
}
@Test
// T016: UC-game-16 - Testet, ob eine Warnung angezeigt wird, wenn ein Spieler einen bereits belegten Namen eingibt
public void testDuplicateNameEntry() {
Spatial playerNameField = app.getGuiNode().getChild("PlayerNameField");
assertNotNull("Das Eingabefeld für den Spielernamen sollte existieren", playerNameField);
if (playerNameField instanceof TextField) {
TextField playerNameInput = (TextField) playerNameField;
playerNameInput.setText("Spieler 1");
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler hinzufügen
playerNameInput.setText("Spieler 1");
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler mit gleichem Namen hinzufügen
Spatial warning = app.getGuiNode().getChild("DuplicateNameWarning");
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn ein Name doppelt vergeben wird", warning);
}
else {
throw new AssertionError("'PlayerNameField' ist kein TextField-Objekt.");
}
}
@Test
// T017: UC-game-17 - Testet, ob der Spieler eine verfügbare Spielfigurfarbe auswählen kann
public void testSelectPlayerColor() {
Spatial colorSelector = app.getGuiNode().getChild("ColorSelector");
assertNotNull("Der Farbwähler sollte existieren", colorSelector);
if (colorSelector instanceof Button) {
Button colorButton = (Button) colorSelector;
colorButton.click();
Spatial selectedColor = app.getGuiNode().getChild("SelectedColor");
assertNotNull("Die gewählte Farbe sollte sichtbar sein", selectedColor);
}
else {
throw new AssertionError("'ColorSelector' ist kein Button-Objekt.");
}
}
@Test
// T018: UC-game-18 - Testet, ob eine belegte Spielfigurfarbe nicht ausgewählt werden kann
public void testSelectOccupiedColor() {
app.getGuiNode().getChild("ColorSelectorRed").click(); // Spieler 1 wählt Rot
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler 1 hinzufügen
app.getGuiNode().getChild("ColorSelectorRed").click(); // Spieler 2 versucht Rot zu wählen
Spatial warning = app.getGuiNode().getChild("ColorOccupiedWarning");
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn eine belegte Farbe ausgewählt wird", warning);
}
@Test
// T019: UC-game-19 - Testet, ob der Spieler eine Spielfigur auswählen kann
public void testSelectPlayerToken() {
Spatial tokenSelector = app.getGuiNode().getChild("TokenSelector");
assertNotNull("Der Token-Wähler sollte existieren", tokenSelector);
if (tokenSelector instanceof Button) {
Button tokenButton = (Button) tokenSelector;
tokenButton.click();
Spatial selectedToken = app.getGuiNode().getChild("SelectedToken");
assertNotNull("Die gewählte Spielfigur sollte sichtbar sein", selectedToken);
}
else {
throw new AssertionError("'TokenSelector' ist kein Button-Objekt.");
}
}
@Test
// T020: UC-game-20 - Testet, ob eine belegte Spielfigur nicht ausgewählt werden kann
public void testSelectOccupiedToken() {
app.getGuiNode().getChild("TokenSelectorShip").click();
app.getGuiNode().getChild("AddPlayerButton").click();
app.getGuiNode().getChild("TokenSelectorShip").click();
Spatial warning = app.getGuiNode().getChild("TokenOccupiedWarning");
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn eine belegte Spielfigur ausgewählt wird", warning);
}
@Test
// T021: UC-game-14 - Überprüft, ob der Spieler zur Spiel erstellen-Ansicht zurückkehrt, wenn Abbrechen gedrückt wird
public void testCancelPlayerLobby() {
Spatial cancelButtonSpatial = app.getGuiNode().getChild("CancelLobbyButton");
assertNotNull("Der 'Abbrechen'-Button in der Lobby sollte existieren", cancelButtonSpatial);
if (cancelButtonSpatial instanceof Button) {
Button cancelButton = (Button) cancelButtonSpatial;
cancelButton.click();
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
assertNotNull("Das Hauptmenü sollte nach dem Abbrechen der Lobby sichtbar sein", mainMenu);
}
else {
throw new AssertionError("'CancelLobbyButton' ist kein Button-Objekt.");
}
}
@Test
// T022: UC-game-15 - Überprüft, ob das Spielmenü in der Lobby durch Drücken der ESC-Taste geöffnet wird
public void testOpenLobbyMenuWithESC() {
app.escape(true); // Simuliert das Drücken der ESC-Taste
Spatial lobbyMenu = app.getGuiNode().getChild("LobbyMenu");
assertNotNull("Das Lobby-Menü sollte sichtbar sein, nachdem ESC in der Lobby gedrückt wurde", lobbyMenu);
}
@Test
// T023: UC-game-16 - Testet, ob der Spieler die Auswahl der Spielfigur bestätigen kann
public void testPlayerReadyConfirmation() {
Spatial confirmButtonSpatial = app.getGuiNode().getChild("ConfirmTokenButton");
assertNotNull("Der 'Bestätigen'-Button für die Spielfigur sollte existieren", confirmButtonSpatial);
if (confirmButtonSpatial instanceof Button) {
Button confirmButton = (Button) confirmButtonSpatial;
confirmButton.click();
Spatial readyStatus = app.getGuiNode().getChild("PlayerReadyStatus");
assertNotNull("Der Status 'Bereit' sollte angezeigt werden, nachdem die Spielfigur bestätigt wurde", readyStatus);
}
else {
throw new AssertionError("'ConfirmTokenButton' ist kein Button-Objekt.");
}
}
@Test
// T024: UC-game-16 - Überprüft, ob das Spiel startet, wenn alle Spieler ihre Auswahl bestätigt haben
public void testAllPlayersReady() {
app.receivedEvent(new pp.monopoly.notification.ClientStateEvent(pp.monopoly.notification.ClientStateEvent.State.ALL_PLAYERS_READY));
Spatial gameScreen = app.getGuiNode().getChild("GameScreen");
assertNotNull("Das Spiel sollte starten, wenn alle Spieler bereit sind", gameScreen);
}
@Test
// T025: UC-game-17 - Testet, ob das Einstellungen-Menü während des Spiels geöffnet wird
public void testOpenMainGameSettings () {
app.escape(true);
Spatial settingsButton = app.getGuiNode().getChild("SettingsButton");
assertNotNull("Der 'Einstellungen'-Button sollte im Spielmenü vorhanden sein", settingsButton);
if (settingsButton instanceof Button) {
((Button) settingsButton).click();
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
assertNotNull("Das Einstellungen-Menü sollte im Spiel angezeigt werden", settingsMenu);
}
else {
throw new AssertionError("'SettingsButton' ist kein Button-Objekt.");
}
}
@Test
// T026: UC-gameplay-01 - Überprüft, ob der Spieler erfolgreich würfeln kann
public void testRollDice() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
Spatial diceResult = app.getGuiNode().getChild("DiceResult");
assertNotNull("Das Ergebnis des Würfelwurfs sollte angezeigt werden", diceResult);
}
}
@Test
// T027: UC-gameplay-01 - Überprüft, ob der aktive Spieler die richtige Anzahl an Feldern basierend auf dem Wurf bewegt
public void testMovePlayerAutomatically() {
Game game = new Game(); // Initialisiert ein neues Spiel
PlayerHandler playerHandler = game.getPlayerHandler(); // Holt den PlayerHandler, der die Spieler verwaltet
Player activePlayer = playerHandler.getActivePlayer(); // Holt den aktuellen aktiven Spieler
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
DiceResult diceResult = game.rollDice(); // Würfelwurf simulieren
int steps = diceResult.getTotal();
int initialPosition = activePlayer.getFieldId(); // Ursprüngliche Position des aktiven Spielers
playerHandler.moveActivePlayer(steps); // Bewegt den aktiven Spieler basierend auf dem Wurf
int expectedPosition = (initialPosition + steps) % game.getGameBoard().getNumberOfFields(); // Zielposition berechnen
int newPosition = activePlayer.getFieldId();
assertEquals("Der aktive Spieler sollte sich korrekt bewegen", expectedPosition, newPosition);
// Überprüfen, dass alle anderen Spieler im WaitForTurn-State bleiben
playerHandler.getPlayers().stream()
.filter(player -> player != activePlayer)
.forEach(player -> assertTrue("Andere Spieler sollten im WaitForTurn-State sein", player.getState() instanceof WaitForTurnState));
}
@Test
// T028: UC-gameplay-02 - Überprüft, ob die Würfel zufällige Zahlen generieren
public void testGenerationDice() {
boolean isRandom = false;
DiceResult previousResult = null;
for (int i = 0; i < 10; i++) {
DiceResult currentResult = app.getGame().rollDice();
assertNotNull("Das Würfelergebnis sollte nicht null sein", currentResult);
assertTrue("Die Würfelzahl 1 sollte zwischen 1 und 6 liegen", currentResult.getDice1() >= 1 && currentResult.getDice1() <= 6);
assertTrue("Die Würfelzahl 2 sollte zwischen 1 und 6 liegen", currentResult.getDice2() >= 1 && currentResult.getDice2() <= 6);
if (previousResult != null && (currentResult.getDice1() != previousResult.getDice1() || currentResult.getDice2() != previousResult.getDice2())) {
isRandom = true; // Unterschiedliche Würfelwerte gefunden
break;
}
previousResult = currentResult;
}
assertTrue("Die Würfelergebnisse sollten zufällig sein", isRandom);
}
@Test
// T029: UC-gameplay-03 - Überprüft, ob die richtigen Augenzahlen angezeigt werden
public void testDisplayResults() {
DiceResult result = app.getGame().rollDice();
assertNotNull("Das Würfelergebnis sollte nicht null sein", result);
assertTrue("Die Würfelzahl 1 sollte zwischen 1 und 6 liegen", result.getDice1() >= 1 && result.getDice1() <= 6);
assertTrue("Die Würfelzahl 2 sollte zwischen 1 und 6 liegen", result.getDice2() >= 1 && result.getDice2() <= 6);
assertEquals("Die Summe sollte korrekt berechnet werden", result.getDice1() + result.getDice2(), result.getTotal());
}
@Test
// T030: UC-gameplay-04 - Überprüfen, ob die Summe der Würfelergebnisse korrekt berechnet wird
public void testSumDiceResults() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
assertNotNull("Die Ergebnisse des Würfelwurfs sollten angezeigt werden", diceResult1);
assertNotNull("Die Ergebnisse des Würfelwurfs sollten angezeigt werden", diceResult2);
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
int expectedSum = result1 + result2;
Spatial sumDisplay = app.getGuiNode().getChild("DiceSum");
assertEquals("Die Summe der Würfelergebnisse sollte korrekt angezeigt werden", expectedSum, Integer.parseInt(sumDisplay.getUserData("value").toString()));
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
@Test
// T031: UC-gameplay-05 - Überprüfen, ob die Würfel nach dem Wurf ausgegraut werden
public void testGrayOutDiceAfterRoll() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
Spatial diceDisplay = app.getGuiNode().getChild("DiceDisplay");
assertNotNull("Die Würfelanzeige sollte nach dem Wurf sichtbar sein", diceDisplay);
boolean isGrayedOut = diceDisplay.getUserData("grayedOut");
assertTrue("Die Würfel sollten nach dem Wurf ausgegraut sein", isGrayedOut);
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
@Test
// T032: UC-gameplay-06 - Überprüfen, ob das Würfeln eines Paschs erkannt wird
public void testDetectDouble() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
// Simuliert mehrere Würfe, um einen Pasch zu erkennen
for (int i = 0; i < 10; i++) {
((Button) rollDiceButton).click();
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
if (result1 == result2) {
Spatial doubleIndicator = app.getGuiNode().getChild("DoubleIndicator");
assertNotNull("Ein Pasch sollte angezeigt werden, wenn zwei identische Zahlen geworfen werden", doubleIndicator);
break;
}
}
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
@Test
// T033: UC-gameplay-06 - Überprüfen, ob der Spieler bei einem Pasch erneut würfeln darf
public void testDoubleRoll() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
// Simuliert das Würfeln eines Paschs
((Button) rollDiceButton).click();
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
if (result1 == result2) { // Überprüft, ob ein Pasch geworfen wurde
Spatial rollAgainIndicator = app.getGuiNode().getChild("RollAgainIndicator");
assertNotNull("Der Spieler sollte bei einem Pasch erneut würfeln dürfen", rollAgainIndicator);
}
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
@Test
// T034: UC-gameplay-06 - Überprüfen, ob der Spieler nach dem dritten Pasch ins Gefängnis muss
public void testTripleDoubleGulag() {
int doubleCount = 0;
for (int i = 0; i < 3; i++) {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
((Button) rollDiceButton).click();
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
if (result1 == result2) {
doubleCount++;
}
if (doubleCount == 3) {
Spatial jailIndicator = app.getGuiNode().getChild("JailIndicator");
assertNotNull("Der Spieler sollte nach dem dritten Pasch ins Gefängnis gehen", jailIndicator);
break;
}
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
assertTrue("Der Spieler sollte drei Paschs geworfen haben", doubleCount == 3);
}
@Test
// T035: UC-gameplay-07 - Überprüfen, ob ein Spieler für Steuerfelder korrekt belastet wird
public void testTaxFieldCharges() {
Game game = new Game();
PlayerHandler playerHandler = game.getPlayerHandler();
Player activePlayer = playerHandler.getActivePlayer();
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
int initialBalance = activePlayer.getAccountBalance();
activePlayer.moveToField(game.getGameBoard().getFieldById(4)); // ID 4: Steuerfeld "Diszi"
game.getGameBoard().applyFieldEffect(activePlayer);
int expectedBalance = initialBalance - 200; // Beispielsteuer: 200
assertEquals("Der Spieler sollte für das Steuerfeld korrekt belastet werden", expectedBalance, activePlayer.getAccountBalance());
}
@Test
// T036: UC-gameplay-08 - Überprüfen, ob ein Spieler korrekt ins Gefängnis geschickt wird
public void testGoToJailField() {
Game game = new Game();
PlayerHandler playerHandler = game.getPlayerHandler();
Player activePlayer = playerHandler.getActivePlayer();
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
activePlayer.moveToField(game.getGameBoard().getFieldById(30)); // ID 30: Ab ins Gefängnis
game.getGameBoard().applyFieldEffect(activePlayer);
assertEquals("Der Spieler sollte ins Gefängnis geschickt werden", 10, activePlayer.getFieldId()); // ID 10: Gefängnis
}
@Test
// T037: UC-gameplay-09 - Überprüfen, ob ein Spieler bei "Frei Parken" keine Gebühren zahlt
public void testFreeParking() {
Game game = new Game();
PlayerHandler playerHandler = game.getPlayerHandler();
Player activePlayer = playerHandler.getActivePlayer();
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
int initialBalance = activePlayer.getAccountBalance();
activePlayer.moveToField(game.getGameBoard().getFieldById(20)); // ID 20: Frei Parken
game.getGameBoard().applyFieldEffect(activePlayer);
assertEquals("Der Spieler sollte bei 'Frei Parken' keine Gebühren zahlen", initialBalance, activePlayer.getAccountBalance());
}
}