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					4488911e82 | 
							
								
								
									
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								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						@@ -4,7 +4,6 @@ build
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		||||
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		||||
# VSC
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		||||
bin
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		||||
.vscode
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		||||
# IntelliJ
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		||||
*.iml
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		||||
 
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		||||
@@ -1,18 +0,0 @@
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		||||
<component name="ProjectRunConfigurationManager">
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		||||
    <configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application"
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		||||
                   singleton="false">
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		||||
        <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
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		||||
        <module name="Projekte.monopoly.client.main"/>
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		||||
        <option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
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		||||
        <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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		||||
        <extension name="coverage">
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		||||
            <pattern>
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		||||
                <option name="PATTERN" value="pp.monopoly.client.*"/>
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		||||
                <option name="ENABLED" value="true"/>
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		||||
            </pattern>
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		||||
        </extension>
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		||||
        <method v="2">
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		||||
            <option name="Make" enabled="true"/>
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		||||
        </method>
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		||||
    </configuration>
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		||||
</component>
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@@ -1,18 +0,0 @@
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		||||
<component name="ProjectRunConfigurationManager">
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  <configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
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		||||
                 nameIsGenerated="true">
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    <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
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		||||
    <module name="Projekte.monopoly.client.main"/>
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    <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
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    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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		||||
    <extension name="coverage">
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		||||
      <pattern>
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        <option name="PATTERN" value="pp.monopoly.client.*"/>
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		||||
        <option name="ENABLED" value="true"/>
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		||||
      </pattern>
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		||||
    </extension>
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		||||
    <method v="2">
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		||||
      <option name="Make" enabled="true"/>
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    </method>
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		||||
  </configuration>
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</component>
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@@ -1,17 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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		||||
  <configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
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		||||
                 nameIsGenerated="true">
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		||||
    <option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
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		||||
    <module name="Projekte.monopoly.server.main"/>
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		||||
    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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		||||
    <extension name="coverage">
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		||||
      <pattern>
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		||||
        <option name="PATTERN" value="pp.monopoly.server.*"/>
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		||||
        <option name="ENABLED" value="true"/>
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		||||
      </pattern>
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		||||
    </extension>
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		||||
    <method v="2">
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		||||
      <option name="Make" enabled="true"/>
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		||||
    </method>
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		||||
  </configuration>
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		||||
</component>
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		||||
@@ -7,22 +7,22 @@
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		||||
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		||||
package pp.battleship.client;
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import java.io.File;
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import java.io.IOException;
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		||||
import java.util.prefs.Preferences;
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		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
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		||||
import com.simsilica.lemur.Checkbox;
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		||||
import com.simsilica.lemur.Label;
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		||||
import com.simsilica.lemur.style.ElementId;
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		||||
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		||||
import static pp.battleship.Resources.lookup;
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		||||
import pp.battleship.client.gui.GameMusic;
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		||||
import pp.battleship.client.gui.VolumeSlider;
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		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.StateCheckboxModel;
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		||||
import pp.dialog.TextInputDialog;
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		||||
import pp.battleship.client.gui.VolumeSlider;
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		||||
 | 
			
		||||
import java.io.File;
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		||||
import java.io.IOException;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import static pp.battleship.Resources.lookup;
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -39,7 +39,7 @@ class Menu extends Dialog {
 | 
			
		||||
    private final VolumeSlider slider;
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		||||
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		||||
    /**
 | 
			
		||||
     * Constructs the Menu dialog for the Battleship application.+
 | 
			
		||||
     * Constructs the Menu dialog for the Battleship application.
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		||||
     *
 | 
			
		||||
     * @param app the BattleshipApp instance
 | 
			
		||||
     */
 | 
			
		||||
 
 | 
			
		||||
@@ -7,23 +7,24 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutionException;
 | 
			
		||||
import java.util.concurrent.Future;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import static pp.battleship.Resources.lookup;
 | 
			
		||||
import pp.battleship.server.BattleshipServer;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.dialog.SimpleDialog;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutionException;
 | 
			
		||||
import java.util.concurrent.Future;
 | 
			
		||||
 | 
			
		||||
import static pp.battleship.Resources.lookup;
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		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a dialog for setting up a network connection in the Battleship game.
 | 
			
		||||
 * Allows users to specify the host and port for connecting to a game server.
 | 
			
		||||
@@ -31,7 +32,7 @@ import pp.dialog.SimpleDialog;
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		||||
class NetworkDialog extends SimpleDialog {
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		||||
    private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
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		||||
    private static final String LOCALHOST = "localhost"; //NON-NLS
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		||||
    private static final String DEFAULT_PORT = "42069"; //NON-NLS
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		||||
    private static final String DEFAULT_PORT = "1234"; //NON-NLS
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		||||
    private final NetworkSupport network;
 | 
			
		||||
    private final TextField host = new TextField(LOCALHOST);
 | 
			
		||||
    private final TextField port = new TextField(DEFAULT_PORT);
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,6 @@
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		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The VolumeSlider class represents the Volume Slider in the Menu.
 | 
			
		||||
 * It extends the Slider class and provides functionalities for setting the music volume,
 | 
			
		||||
 
 | 
			
		||||
@@ -45,12 +45,7 @@ public class ModelExporter extends SimpleApplication {
 | 
			
		||||
        export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
 | 
			
		||||
        export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
 | 
			
		||||
        export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
 | 
			
		||||
        export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30");
 | 
			
		||||
        export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30");
 | 
			
		||||
        export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30");
 | 
			
		||||
        export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30");
 | 
			
		||||
        export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30");
 | 
			
		||||
        export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30");
 | 
			
		||||
 | 
			
		||||
        stop();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -7,11 +7,12 @@
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		||||
 | 
			
		||||
package pp.battleship;
 | 
			
		||||
 | 
			
		||||
import static java.lang.Math.max;
 | 
			
		||||
import pp.util.config.Config;
 | 
			
		||||
 | 
			
		||||
import java.util.Map;
 | 
			
		||||
import java.util.TreeMap;
 | 
			
		||||
 | 
			
		||||
import pp.util.config.Config;
 | 
			
		||||
import static java.lang.Math.max;
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		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Provides access to the configuration settings for the Battleship game.
 | 
			
		||||
@@ -30,7 +31,7 @@ public class BattleshipConfig extends Config {
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		||||
     * The default port number for the Battleship server.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("port")
 | 
			
		||||
    private int port = 12234;
 | 
			
		||||
    private int port = 1234;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The width of the game map in terms of grid units.
 | 
			
		||||
 
 | 
			
		||||
@@ -10,7 +10,7 @@
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		||||
# This file defines the configuration settings for the Battleship server.
 | 
			
		||||
#
 | 
			
		||||
# The port number on which the server will listen for incoming connections.
 | 
			
		||||
port=42069
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		||||
port=1234
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		||||
#
 | 
			
		||||
# The dimensions of the game map.
 | 
			
		||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
 | 
			
		||||
 
 | 
			
		||||
@@ -111,7 +111,7 @@ public class DialogManager {
 | 
			
		||||
     *
 | 
			
		||||
     * @param dialog the dialog to open
 | 
			
		||||
     */
 | 
			
		||||
    public void open(Dialog dialog) {
 | 
			
		||||
    void open(Dialog dialog) {
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		||||
        dialogStack.push(dialog);
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		||||
        dialog.update();
 | 
			
		||||
        app.getGuiNode().attachChild(dialog);
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		||||
@@ -133,7 +133,7 @@ public class DialogManager {
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		||||
     * @param dialog the dialog to close
 | 
			
		||||
     * @throws IllegalArgumentException if the specified dialog is not the top dialog
 | 
			
		||||
     */
 | 
			
		||||
    public void close(Dialog dialog) {
 | 
			
		||||
    void close(Dialog dialog) {
 | 
			
		||||
        if (!isTop(dialog))
 | 
			
		||||
            throw new IllegalArgumentException(dialog + " is not the top dialog");
 | 
			
		||||
        dialogStack.pop();
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		||||
 
 | 
			
		||||
@@ -1,10 +1,7 @@
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		||||
// Styling of Lemur components
 | 
			
		||||
// For documentation, see:
 | 
			
		||||
// For documentation, see
 | 
			
		||||
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA
 | 
			
		||||
import com.simsilica.lemur.*
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent
 | 
			
		||||
import com.simsilica.lemur.Button
 | 
			
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import com.simsilica.lemur.Button.ButtonAction
 | 
			
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import com.simsilica.lemur.Command
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		||||
@@ -13,21 +10,14 @@ import com.simsilica.lemur.Insets3f
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import com.simsilica.lemur.component.QuadBackgroundComponent
 | 
			
		||||
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
 | 
			
		||||
 | 
			
		||||
def bgColor = color(1, 1, 1, 1)
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		||||
def buttonEnabledColor = color(0, 0, 0, 1)
 | 
			
		||||
def bgColor = color(0.25, 0.5, 0.5, 1)
 | 
			
		||||
def buttonEnabledColor = color(0.8, 0.9, 1, 1)
 | 
			
		||||
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
 | 
			
		||||
def buttonBgColor = color(1, 1, 1, 1)
 | 
			
		||||
def buttonBgColor = color(0, 0.75, 0.75, 1)
 | 
			
		||||
def sliderColor = color(0.6, 0.8, 0.8, 1)
 | 
			
		||||
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
 | 
			
		||||
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
 | 
			
		||||
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
 | 
			
		||||
def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
 | 
			
		||||
def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
 | 
			
		||||
def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f));
 | 
			
		||||
def lightGrey = color(0.6, 0.6, 0.6, 1.0)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def gradient = TbtQuadBackgroundComponent.create(
 | 
			
		||||
        texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
 | 
			
		||||
@@ -37,15 +27,7 @@ def gradient = TbtQuadBackgroundComponent.create(
 | 
			
		||||
 | 
			
		||||
def doubleGradient = new QuadBackgroundComponent(gradientColor)
 | 
			
		||||
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
 | 
			
		||||
        generateMips: false)
 | 
			
		||||
//doubleGradient.color = color(0, 0, 0, 1)
 | 
			
		||||
 | 
			
		||||
def orangeBorder = TbtQuadBackgroundComponent.create(
 | 
			
		||||
        texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed
 | 
			
		||||
                generateMips: false),
 | 
			
		||||
        1, 1, 1, 126, 126,
 | 
			
		||||
        1f, false)
 | 
			
		||||
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
 | 
			
		||||
                                 generateMips: false)
 | 
			
		||||
 | 
			
		||||
selector("pp") {
 | 
			
		||||
    font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
 | 
			
		||||
@@ -56,40 +38,18 @@ selector("label", "pp") {
 | 
			
		||||
    color = buttonEnabledColor
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("label-Bold", "pp") {
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)
 | 
			
		||||
    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
 | 
			
		||||
    fontSize = 30
 | 
			
		||||
    color = buttonEnabledColor
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
selector("label-Text", "pp") {
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)
 | 
			
		||||
    fontSize = 25
 | 
			
		||||
    color = buttonEnabledColor
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("header", "pp") {
 | 
			
		||||
    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)
 | 
			
		||||
    color = color(1, 0.5, 0, 1)
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("container", "pp") {
 | 
			
		||||
    background = solidWhiteBackground.clone()
 | 
			
		||||
    background.setColor(bgColor)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("toolbar") {
 | 
			
		||||
    background = gradient.clone()
 | 
			
		||||
    background.setColor(bgColor)
 | 
			
		||||
    //color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f))
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("slider", "pp") {
 | 
			
		||||
    background = gradient.clone()
 | 
			
		||||
    background.setColor(bgColor)
 | 
			
		||||
@@ -155,26 +115,19 @@ selector("title", "pp") {
 | 
			
		||||
    shadowOffset = vec3(2, -2, -1)
 | 
			
		||||
    background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
 | 
			
		||||
    background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
 | 
			
		||||
            generateMips: false)
 | 
			
		||||
                                 generateMips: false)
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
 | 
			
		||||
    buttonCommands = stdButtonCommands
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
selector("button", "pp") {
 | 
			
		||||
    def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
 | 
			
		||||
    def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
 | 
			
		||||
    background = gradient.clone()
 | 
			
		||||
    color = buttonEnabledColor
 | 
			
		||||
    background.setColor(buttonBgColor)
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)
 | 
			
		||||
 | 
			
		||||
    // Apply the outer border as the main background
 | 
			
		||||
    background = outerBackground
 | 
			
		||||
 | 
			
		||||
    // Use insets to create a margin/padding effect for the inner background
 | 
			
		||||
    insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
    buttonCommands = stdButtonCommands
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -223,7 +176,6 @@ selector("slider.down.button", "pp") {
 | 
			
		||||
 | 
			
		||||
selector("checkbox", "pp") {
 | 
			
		||||
    color = buttonEnabledColor
 | 
			
		||||
    fontSize = 20
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("rollup", "pp") {
 | 
			
		||||
@@ -240,55 +192,10 @@ selector("tabbedPanel.container", "pp") {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("tab.button", "pp") {
 | 
			
		||||
    background = solidWhiteBackground.clone()
 | 
			
		||||
    background = gradient.clone()
 | 
			
		||||
    background.setColor(bgColor)
 | 
			
		||||
    color = tabbuttonEnabledColor
 | 
			
		||||
    insets = new Insets3f(4, 2, 0, 2)
 | 
			
		||||
 | 
			
		||||
    buttonCommands = stdButtonCommands
 | 
			
		||||
}
 | 
			
		||||
selector("settings-title", "pp") {
 | 
			
		||||
    def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
 | 
			
		||||
    def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
 | 
			
		||||
 | 
			
		||||
    background = outerBackground
 | 
			
		||||
    fontSize = 40
 | 
			
		||||
    insets = new Insets3f(3, 3, 3, 3)
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
 }
 | 
			
		||||
 | 
			
		||||
selector("menu-button", "pp") {
 | 
			
		||||
    fontSize = 40 // Set font size
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
    buttonCommands = stdButtonCommands
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Style for Selector text
 | 
			
		||||
selector("selector.item.label") {
 | 
			
		||||
    color = color(0, 0, 0, 1)  // Black text
 | 
			
		||||
    fontSize = 16  // Optional: Adjust the text size if needed
 | 
			
		||||
    textHAlignment = HAlignment.Left  // Optional: Align text to the left
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)  // Optional: Add padding around text
 | 
			
		||||
}
 | 
			
		||||
// Style the popup container background
 | 
			
		||||
selector("selector.popup") {
 | 
			
		||||
    background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f))  // Translucent white background
 | 
			
		||||
    insets = new Insets3f(5, 5, 5, 5)  // Padding inside the popup container
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Style the text of dropdown options
 | 
			
		||||
selector("selector.item.label") {
 | 
			
		||||
    color = color(0, 0, 0, 1)  // Black text
 | 
			
		||||
    fontSize = 16  // Optional: Adjust font size
 | 
			
		||||
    textHAlignment = HAlignment.Left  // Align text to the left
 | 
			
		||||
    insets = new Insets3f(2, 5, 2, 5)  // Add padding for each option
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Style the hover state of dropdown options
 | 
			
		||||
selector("selector.item.label", "hover") {
 | 
			
		||||
    color = color(1, 1, 1, 1)  // White text when hovered
 | 
			
		||||
    background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,28 +0,0 @@
 | 
			
		||||
plugins {
 | 
			
		||||
    id 'buildlogic.jme-application-conventions'
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
description = 'Monopoly Client'
 | 
			
		||||
 | 
			
		||||
dependencies {
 | 
			
		||||
    implementation project(":jme-common")
 | 
			
		||||
    implementation project(":monopoly:model")
 | 
			
		||||
    implementation project(":monopoly:server")
 | 
			
		||||
 | 
			
		||||
    implementation 'com.simsilica:lemur-proto:1.13.0'
 | 
			
		||||
    implementation libs.jme3.desktop
 | 
			
		||||
    implementation libs.lemur
 | 
			
		||||
    implementation libs.lemurproto
 | 
			
		||||
 | 
			
		||||
    implementation libs.selenium
 | 
			
		||||
 | 
			
		||||
    runtimeOnly libs.jme3.awt.dialogs
 | 
			
		||||
    runtimeOnly libs.jme3.plugins
 | 
			
		||||
    runtimeOnly libs.jme3.jogg
 | 
			
		||||
    runtimeOnly libs.jme3.testdata
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
application {
 | 
			
		||||
    mainClass = 'pp.monopoly.client.MonopolyApp'
 | 
			
		||||
    applicationName = 'monopoly'
 | 
			
		||||
}
 | 
			
		||||
@@ -1,39 +0,0 @@
 | 
			
		||||
########################################
 | 
			
		||||
## Programming project code
 | 
			
		||||
## UniBw M, 2022, 2023, 2024
 | 
			
		||||
## www.unibw.de/inf2
 | 
			
		||||
## (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
########################################
 | 
			
		||||
#
 | 
			
		||||
# Monopoly client configuration
 | 
			
		||||
#
 | 
			
		||||
# The dimensions of the game map used in single mode.
 | 
			
		||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
 | 
			
		||||
map.width=10
 | 
			
		||||
map.height=10
 | 
			
		||||
#
 | 
			
		||||
#
 | 
			
		||||
# Screen settings
 | 
			
		||||
#
 | 
			
		||||
# Color of the text displayed at the top of the overlay.
 | 
			
		||||
# The format is (red, green, blue, alpha) where each value ranges from 0 to 1.
 | 
			
		||||
overlay.top.color=1, 1, 1, 1
 | 
			
		||||
#
 | 
			
		||||
# Application settings configuration
 | 
			
		||||
# Determines whether the settings window is shown at startup.
 | 
			
		||||
settings.show=false
 | 
			
		||||
#
 | 
			
		||||
# Specifies the width of the application window in pixels.
 | 
			
		||||
settings.resolution.width=1200
 | 
			
		||||
#
 | 
			
		||||
# Specifies the height of the application window in pixels.
 | 
			
		||||
settings.resolution.height=800
 | 
			
		||||
#
 | 
			
		||||
# Determines whether the application runs in full-screen mode.
 | 
			
		||||
settings.full-screen=false
 | 
			
		||||
#
 | 
			
		||||
# Enables or disables gamma correction to improve color accuracy.
 | 
			
		||||
settings.use-gamma-correction=true
 | 
			
		||||
#
 | 
			
		||||
# Indicates whether the statistics window is displayed during gameplay.
 | 
			
		||||
statistics.show=false
 | 
			
		||||
@@ -1,8 +0,0 @@
 | 
			
		||||
handlers=java.util.logging.ConsoleHandler
 | 
			
		||||
.level=INFO
 | 
			
		||||
pp.level=FINE
 | 
			
		||||
com.jme3.network.level=INFO
 | 
			
		||||
;com.jme3.util.TangentBinormalGenerator.level=SEVERE
 | 
			
		||||
java.util.logging.ConsoleHandler.level=FINER
 | 
			
		||||
java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter
 | 
			
		||||
;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n
 | 
			
		||||
@@ -1,122 +0,0 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.app.state.AbstractAppState;
 | 
			
		||||
import com.jme3.app.state.AppStateManager;
 | 
			
		||||
import com.jme3.asset.AssetLoadException;
 | 
			
		||||
import com.jme3.asset.AssetNotFoundException;
 | 
			
		||||
import com.jme3.audio.AudioData;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
 | 
			
		||||
 */
 | 
			
		||||
public class GameMusic extends AbstractAppState{
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
			
		||||
    private static final String VOLUME_PREF = "volume"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private AudioNode music;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if sound is enabled, {@code false} otherwise.
 | 
			
		||||
     */
 | 
			
		||||
    public static boolean enabledInPreferences() {
 | 
			
		||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return float to which the volume is set
 | 
			
		||||
     */
 | 
			
		||||
    public static float volumeInPreferences() {
 | 
			
		||||
        return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the sound effects for the game.
 | 
			
		||||
     * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
 | 
			
		||||
     *
 | 
			
		||||
     * @param stateManager The state manager
 | 
			
		||||
     * @param app          The application
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        super.initialize(stateManager, app);
 | 
			
		||||
        music = loadSound(app, "Sound/background.ogg");
 | 
			
		||||
        setVolume(volumeInPreferences());
 | 
			
		||||
        music.setLooping(true);
 | 
			
		||||
        if (isEnabled() && music != null) {
 | 
			
		||||
            music.play();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Loads a sound from the specified file.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  The application
 | 
			
		||||
     * @param name The name of the sound file.
 | 
			
		||||
     * @return The loaded AudioNode.
 | 
			
		||||
     */
 | 
			
		||||
    private AudioNode loadSound(Application app, String name) {
 | 
			
		||||
        try {
 | 
			
		||||
            final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
 | 
			
		||||
            sound.setLooping(false);
 | 
			
		||||
            sound.setPositional(false);
 | 
			
		||||
            return sound;
 | 
			
		||||
        }
 | 
			
		||||
        catch (AssetLoadException | AssetNotFoundException ex) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, ex.getMessage(), ex);
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of this AppState.
 | 
			
		||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
			
		||||
     *
 | 
			
		||||
     * @param enabled {@code true} to enable the AppState, {@code false} to disable it.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void setEnabled(boolean enabled) {
 | 
			
		||||
        if (isEnabled() == enabled) return;
 | 
			
		||||
 | 
			
		||||
        if (music != null) {
 | 
			
		||||
            if (enabled) {
 | 
			
		||||
                music.play();
 | 
			
		||||
            } else {
 | 
			
		||||
                music.stop();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        super.setEnabled(enabled);
 | 
			
		||||
        LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
 | 
			
		||||
        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles the game sound on or off.
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleSound() {
 | 
			
		||||
        setEnabled(!isEnabled());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the volume of music
 | 
			
		||||
     * @param vol the volume to which the music should be set
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float vol){
 | 
			
		||||
        music.setVolume(vol);
 | 
			
		||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,242 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.app.state.AbstractAppState;
 | 
			
		||||
import com.jme3.app.state.AppStateManager;
 | 
			
		||||
import com.jme3.asset.AssetLoadException;
 | 
			
		||||
import com.jme3.asset.AssetNotFoundException;
 | 
			
		||||
import com.jme3.audio.AudioData;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.SoundEvent;
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * An application state that plays sounds.
 | 
			
		||||
 */
 | 
			
		||||
public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameSound.class);
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
			
		||||
    private static final String VOLUME_PREF = "volume"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private AudioNode passStartSound;
 | 
			
		||||
    private AudioNode eventCardSound;
 | 
			
		||||
    private AudioNode gulagSound;
 | 
			
		||||
    private AudioNode diceRollSound;
 | 
			
		||||
    private AudioNode moneyCollectSound;
 | 
			
		||||
    private AudioNode moneyLostSound;
 | 
			
		||||
    private AudioNode tradeAcceptedSound;
 | 
			
		||||
    private AudioNode tradeRejectedSound;
 | 
			
		||||
    private AudioNode winnerSound;
 | 
			
		||||
    private AudioNode looserSound;
 | 
			
		||||
    private AudioNode buttonSound;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if sound is enabled, {@code false} otherwise.
 | 
			
		||||
     */
 | 
			
		||||
    public static boolean enabledInPreferences() {
 | 
			
		||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles the game sound on or off.
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleSound() {
 | 
			
		||||
        setEnabled(!isEnabled());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return float to which the volume is set
 | 
			
		||||
     */
 | 
			
		||||
    public static float volumeInPreferences() {
 | 
			
		||||
        return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of this AppState.
 | 
			
		||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
			
		||||
     *
 | 
			
		||||
     * @param enabled {@code true} to enable the AppState, {@code false} to disable it.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void setEnabled(boolean enabled) {
 | 
			
		||||
        if (isEnabled() == enabled) return;
 | 
			
		||||
        super.setEnabled(enabled);
 | 
			
		||||
        LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
 | 
			
		||||
        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the sound effects for the game.
 | 
			
		||||
     * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
 | 
			
		||||
     *
 | 
			
		||||
     * @param stateManager The state manager
 | 
			
		||||
     * @param app          The application
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        super.initialize(stateManager, app);
 | 
			
		||||
        passStartSound = loadSound(app, "Sound/Effects/passStart.ogg");
 | 
			
		||||
        eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg");
 | 
			
		||||
        gulagSound = loadSound(app, "Sound/Effects/gulag.ogg");
 | 
			
		||||
        diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg");
 | 
			
		||||
        moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg");
 | 
			
		||||
        moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg");
 | 
			
		||||
        tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
 | 
			
		||||
        tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
 | 
			
		||||
        winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
 | 
			
		||||
        looserSound = loadSound(app, "Sound/Effects/loser.ogg");
 | 
			
		||||
        buttonSound = loadSound(app, "Sound/Effects/button.ogg");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Loads a sound from the specified file.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  The application
 | 
			
		||||
     * @param name The name of the sound file.
 | 
			
		||||
     * @return The loaded AudioNode.
 | 
			
		||||
     */
 | 
			
		||||
    private AudioNode loadSound(Application app, String name) {
 | 
			
		||||
        try {
 | 
			
		||||
            final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
 | 
			
		||||
            sound.setLooping(false);
 | 
			
		||||
            sound.setPositional(false);
 | 
			
		||||
            return sound;
 | 
			
		||||
        }
 | 
			
		||||
        catch (AssetLoadException | AssetNotFoundException ex) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, ex.getMessage(), ex);
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the passStart sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void passStart() {
 | 
			
		||||
        if (isEnabled() && passStartSound != null)
 | 
			
		||||
            passStartSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the eventCard sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void eventCard() {
 | 
			
		||||
        if (isEnabled() && eventCardSound != null)
 | 
			
		||||
            eventCardSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the gulag sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void gulag() {
 | 
			
		||||
        if (isEnabled() && gulagSound != null)
 | 
			
		||||
            gulagSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the diceRoll sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void diceRoll() {
 | 
			
		||||
        if (isEnabled() && diceRollSound != null)
 | 
			
		||||
            diceRollSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the moneyCollect sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void moneyCollect() {
 | 
			
		||||
        if (isEnabled() && moneyCollectSound != null)
 | 
			
		||||
            moneyCollectSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the moneyLost sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void moneyLost() {
 | 
			
		||||
        if (isEnabled() && moneyLostSound != null)
 | 
			
		||||
            moneyLostSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the tradeAccepted sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void tradeAccepted() {
 | 
			
		||||
        if (isEnabled() && tradeAcceptedSound != null)
 | 
			
		||||
            tradeAcceptedSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the tradeRejected sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void tradeRejected() {
 | 
			
		||||
        if (isEnabled() && tradeRejectedSound != null)
 | 
			
		||||
            tradeRejectedSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the winner sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void winner() {
 | 
			
		||||
        if (isEnabled() && winnerSound != null)
 | 
			
		||||
            winnerSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the looser sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void looser() {
 | 
			
		||||
        if (isEnabled() && looserSound != null)
 | 
			
		||||
            looserSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the button sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void button() {
 | 
			
		||||
        if (isEnabled() && buttonSound != null)
 | 
			
		||||
            buttonSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the volume of the sounds
 | 
			
		||||
     * @param vol the volume to which the sounds should be set
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float vol){
 | 
			
		||||
        passStartSound.setVolume(vol);
 | 
			
		||||
        eventCardSound.setVolume(vol);
 | 
			
		||||
        gulagSound.setVolume(vol);
 | 
			
		||||
        diceRollSound.setVolume(vol);
 | 
			
		||||
        moneyCollectSound.setVolume(vol);
 | 
			
		||||
        moneyLostSound.setVolume(vol);
 | 
			
		||||
        tradeAcceptedSound.setVolume(vol);
 | 
			
		||||
        tradeRejectedSound.setVolume(vol);
 | 
			
		||||
        winnerSound.setVolume(vol);
 | 
			
		||||
        looserSound.setVolume(vol);
 | 
			
		||||
        buttonSound.setVolume(vol);
 | 
			
		||||
 | 
			
		||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(SoundEvent event) {
 | 
			
		||||
        switch (event.sound()) {
 | 
			
		||||
            case PASS_START -> passStart();
 | 
			
		||||
            case EVENT_CARD -> eventCard();
 | 
			
		||||
            case GULAG -> gulag();
 | 
			
		||||
            case DICE_ROLL -> diceRoll();
 | 
			
		||||
            case MONEY_COLLECTED -> moneyCollect();
 | 
			
		||||
            case MONEY_LOST -> moneyLost();
 | 
			
		||||
            case TRADE_ACCEPTED -> tradeAccepted();
 | 
			
		||||
            case TRADE_REJECTED -> tradeRejected();
 | 
			
		||||
            case WINNER -> winner();
 | 
			
		||||
            case LOSER -> looser();
 | 
			
		||||
            case BUTTON -> button();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,506 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.DebugKeysAppState;
 | 
			
		||||
import com.jme3.app.SimpleApplication;
 | 
			
		||||
import com.jme3.app.StatsAppState;
 | 
			
		||||
import com.jme3.font.BitmapFont;
 | 
			
		||||
import com.jme3.font.BitmapText;
 | 
			
		||||
import com.jme3.input.KeyInput;
 | 
			
		||||
import com.jme3.input.MouseInput;
 | 
			
		||||
import com.jme3.input.controls.ActionListener;
 | 
			
		||||
import com.jme3.input.controls.KeyTrigger;
 | 
			
		||||
import com.jme3.input.controls.MouseButtonTrigger;
 | 
			
		||||
import com.jme3.system.AppSettings;
 | 
			
		||||
import com.simsilica.lemur.GuiGlobals;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.style.BaseStyles;
 | 
			
		||||
import pp.monopoly.game.client.MonopolyClient;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.client.gui.StartMenu;
 | 
			
		||||
import pp.monopoly.client.gui.TestWorld;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuyCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.EventCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GateFieldCard;
 | 
			
		||||
import pp.monopoly.game.client.ClientGameLogic;
 | 
			
		||||
import pp.monopoly.game.client.ServerConnection;
 | 
			
		||||
import pp.monopoly.notification.ClientStateEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.InfoTextEvent;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.dialog.DialogManager;
 | 
			
		||||
import pp.graphics.Draw;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.FileInputStream;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutorService;
 | 
			
		||||
import java.util.concurrent.Executors;
 | 
			
		||||
import java.util.logging.LogManager;
 | 
			
		||||
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The main class for the Battleship client application.
 | 
			
		||||
 * It manages the initialization, input setup, GUI setup, and game states for the client.
 | 
			
		||||
 */
 | 
			
		||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Logger for logging messages within the application.
 | 
			
		||||
     */
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Path to the styles script for GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Path to the font resource used in the GUI.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Path to the client configuration file, if one exists.
 | 
			
		||||
     */
 | 
			
		||||
    private static final File CONFIG_FILE = new File("client.properties");
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Input mapping name for mouse clicks.
 | 
			
		||||
     */
 | 
			
		||||
    public static final String CLICK = "CLICK";
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Input mapping name for the Escape key.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String ESC = "ESC";
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Manager for handling dialogs within the application.
 | 
			
		||||
     */
 | 
			
		||||
    private final DialogManager dialogManager = new DialogManager(this);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The server connection instance, used for communicating with the game server.
 | 
			
		||||
     */
 | 
			
		||||
    private final ServerConnection serverConnection;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Instance of the {@link Draw} class for rendering graphics.
 | 
			
		||||
     */
 | 
			
		||||
    private Draw draw;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Text display at the top of the GUI for showing information to the user.
 | 
			
		||||
     */
 | 
			
		||||
    private BitmapText topText;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Executor service for handling asynchronous tasks within the application.
 | 
			
		||||
     */
 | 
			
		||||
    private ExecutorService executor;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handler for managing the client's game logic.
 | 
			
		||||
     */
 | 
			
		||||
    private final ClientGameLogic logic;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Configuration settings for the Battleship client application.
 | 
			
		||||
     */
 | 
			
		||||
    private final MonopolyAppConfig config;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Listener for handling actions triggered by the Escape key.
 | 
			
		||||
     */
 | 
			
		||||
    private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
 | 
			
		||||
 | 
			
		||||
    //TODO temp for testing
 | 
			
		||||
    private EventCard eventCard;
 | 
			
		||||
    private BuildingPropertyCard buildingProperty;
 | 
			
		||||
    private FoodFieldCard foodField;
 | 
			
		||||
    private GateFieldCard gateField;
 | 
			
		||||
    private BuyCard buyCard;
 | 
			
		||||
    private boolean isBuyCardPopupOpen = false;
 | 
			
		||||
    private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
 | 
			
		||||
    private final ActionListener TListener = (name, isPressed, tpf) -> handleT(isPressed);
 | 
			
		||||
    private TestWorld testWorld;
 | 
			
		||||
 | 
			
		||||
    static {
 | 
			
		||||
        // Configure logging
 | 
			
		||||
        LogManager manager = LogManager.getLogManager();
 | 
			
		||||
        try {
 | 
			
		||||
            manager.readConfiguration(new FileInputStream("logging.properties"));
 | 
			
		||||
            LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
 | 
			
		||||
        }
 | 
			
		||||
        catch (IOException e) {
 | 
			
		||||
            LOGGER.log(Level.INFO, e.getMessage());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the Battleship application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param args Command-line arguments for launching the application.
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        new MonopolyApp().start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new {@code MonopolyApp} instance.
 | 
			
		||||
     * Initializes the configuration, server connection, and game logic listeners.
 | 
			
		||||
     */
 | 
			
		||||
    private MonopolyApp() {
 | 
			
		||||
        config = new MonopolyAppConfig();
 | 
			
		||||
        config.readFromIfExists(CONFIG_FILE);
 | 
			
		||||
        serverConnection = makeServerConnection();
 | 
			
		||||
        logic = new ClientGameLogic(serverConnection);
 | 
			
		||||
        logic.addListener(this);
 | 
			
		||||
        setShowSettings(config.getShowSettings());
 | 
			
		||||
        setSettings(makeSettings());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates and configures application settings from the client configuration.
 | 
			
		||||
     *
 | 
			
		||||
     * @return A configured {@link AppSettings} object.
 | 
			
		||||
     */
 | 
			
		||||
    private AppSettings makeSettings() {
 | 
			
		||||
        final AppSettings settings = new AppSettings(true);
 | 
			
		||||
        settings.setTitle(lookup("monopoly.name"));
 | 
			
		||||
        settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
 | 
			
		||||
        settings.setFullscreen(config.fullScreen());
 | 
			
		||||
        settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
 | 
			
		||||
        settings.setGammaCorrection(config.useGammaCorrection());
 | 
			
		||||
        return settings;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Factory method for creating a server connection based on the current
 | 
			
		||||
     * client configuration.
 | 
			
		||||
     *
 | 
			
		||||
     * @return A {@link ServerConnection} instance, which could be a real or mock server.
 | 
			
		||||
     */
 | 
			
		||||
    private ServerConnection makeServerConnection() {
 | 
			
		||||
        return new NetworkSupport(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the dialog manager responsible for managing in-game dialogs.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link DialogManager} instance.
 | 
			
		||||
     */
 | 
			
		||||
    public DialogManager getDialogManager() {
 | 
			
		||||
        return dialogManager;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the game logic handler for the client.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link ClientGameLogic} instance.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public ClientGameLogic getGameLogic() {
 | 
			
		||||
        return logic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the current configuration settings for the Battleship client.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link BattleshipClientConfig} instance.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public MonopolyAppConfig getConfig() {
 | 
			
		||||
        return config;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the application.
 | 
			
		||||
     * Sets up input mappings, GUI, game states, and connects to the server.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleInitApp() {
 | 
			
		||||
        setPauseOnLostFocus(false);
 | 
			
		||||
        draw = new Draw(assetManager);
 | 
			
		||||
        setupInput();
 | 
			
		||||
        setupStates();
 | 
			
		||||
        setupGui();
 | 
			
		||||
        new StartMenu(this).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the graphical user interface (GUI) for the application.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupGui() {
 | 
			
		||||
        GuiGlobals.initialize(this);
 | 
			
		||||
        BaseStyles.loadStyleResources(STYLES_SCRIPT);
 | 
			
		||||
        BaseStyles.loadGlassStyle();
 | 
			
		||||
        GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
 | 
			
		||||
        final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
 | 
			
		||||
        topText = new BitmapText(normalFont);
 | 
			
		||||
        final int height = context.getSettings().getHeight();
 | 
			
		||||
        topText.setLocalTranslation(10f, height - 10f, 0f);
 | 
			
		||||
        topText.setColor(config.getTopColor());
 | 
			
		||||
        guiNode.attachChild(topText);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Configures input mappings and sets up listeners for user interactions.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupInput() {
 | 
			
		||||
        inputManager.deleteMapping(INPUT_MAPPING_EXIT);
 | 
			
		||||
        inputManager.setCursorVisible(false);
 | 
			
		||||
        inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
 | 
			
		||||
        inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
 | 
			
		||||
        inputManager.addListener(escapeListener, ESC);
 | 
			
		||||
 | 
			
		||||
        //TODO tmp for testing
 | 
			
		||||
        inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
 | 
			
		||||
        inputManager.addListener(BListener, "B");
 | 
			
		||||
        inputManager.addMapping("T", new KeyTrigger(KeyInput.KEY_T));
 | 
			
		||||
        inputManager.addListener(TListener, "T");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
 | 
			
		||||
    private void handleB(boolean isPressed) {
 | 
			
		||||
        if (isPressed) {
 | 
			
		||||
            Dialog tmp = new BuyCard(this);
 | 
			
		||||
            if (eventCard != null && isBuyCardPopupOpen) {
 | 
			
		||||
                // Schließe das SettingsMenu
 | 
			
		||||
                System.out.println("Schließe BuyCardPopup...");
 | 
			
		||||
                eventCard.close();
 | 
			
		||||
                eventCard = null;
 | 
			
		||||
                tmp.open();
 | 
			
		||||
            } else {
 | 
			
		||||
                // Öffne das SettingsMenu
 | 
			
		||||
                System.out.println("Öffne BuyCardPopup...");
 | 
			
		||||
                eventCard = new EventCard(this);
 | 
			
		||||
                eventCard.open();
 | 
			
		||||
                dialogManager.close(tmp);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
 | 
			
		||||
    private void handleT(boolean isPressed) {
 | 
			
		||||
        if (isPressed) {
 | 
			
		||||
            testWorld = new TestWorld(this);
 | 
			
		||||
            testWorld.initializeScene();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes and attaches the necessary application states for the game.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupStates() {
 | 
			
		||||
        if (config.getShowStatistics()) {
 | 
			
		||||
            final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
 | 
			
		||||
            final StatsAppState stats = new StatsAppState(guiNode, normalFont);
 | 
			
		||||
            stateManager.attach(stats);
 | 
			
		||||
        }
 | 
			
		||||
        flyCam.setEnabled(false);
 | 
			
		||||
        stateManager.detach(stateManager.getState(StatsAppState.class));
 | 
			
		||||
        stateManager.detach(stateManager.getState(DebugKeysAppState.class));
 | 
			
		||||
 | 
			
		||||
        attachGameSound();
 | 
			
		||||
        attachGameMusic();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Attaches the game sound state and sets its initial enabled state.
 | 
			
		||||
     */
 | 
			
		||||
    private void attachGameSound() {
 | 
			
		||||
        final GameSound gameSound = new GameSound();
 | 
			
		||||
        logic.addListener(gameSound);
 | 
			
		||||
        gameSound.setEnabled(GameSound.enabledInPreferences());
 | 
			
		||||
        stateManager.attach(gameSound);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Attaches the background music state and sets its initial enabled state.
 | 
			
		||||
     */
 | 
			
		||||
    private void attachGameMusic() {
 | 
			
		||||
        final GameMusic gameSound = new GameMusic();
 | 
			
		||||
        gameSound.setEnabled(GameMusic.enabledInPreferences());
 | 
			
		||||
        stateManager.attach(gameSound);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the application state every frame.
 | 
			
		||||
     * This method is called once per frame during the game loop.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Time per frame in seconds.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleUpdate(float tpf) {
 | 
			
		||||
        super.simpleUpdate(tpf);
 | 
			
		||||
        dialogManager.update(tpf);
 | 
			
		||||
        logic.update(tpf);
 | 
			
		||||
 | 
			
		||||
        //TODO testing replace later
 | 
			
		||||
        if (testWorld != null) {
 | 
			
		||||
            testWorld.update(tpf);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the Escape key action to either close the top dialog or show the main menu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param isPressed Indicates whether the Escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    public void escape(boolean isPressed) {
 | 
			
		||||
        if (!isPressed) return;
 | 
			
		||||
        if (dialogManager.showsDialog())
 | 
			
		||||
            dialogManager.escape();
 | 
			
		||||
        else
 | 
			
		||||
            new SettingsMenu(this).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the {@link Draw} instance used for rendering graphical elements in the game.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link Draw} instance.
 | 
			
		||||
     */
 | 
			
		||||
    public Draw getDraw() {
 | 
			
		||||
        return draw;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Tries to connect
 | 
			
		||||
     */
 | 
			
		||||
    public void connect() {
 | 
			
		||||
        serverConnection.connect();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a request to close the application.
 | 
			
		||||
     * If the request is initiated by pressing ESC, this parameter is true.
 | 
			
		||||
     *
 | 
			
		||||
     * @param esc If true, the request is due to the ESC key being pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void requestClose(boolean esc) { /* do nothing */ }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the application, displaying a confirmation dialog if the client is connected to a server.
 | 
			
		||||
     */
 | 
			
		||||
    public void closeApp() {
 | 
			
		||||
        if (serverConnection.isConnected())
 | 
			
		||||
            confirmDialog(lookup("confirm.leaving"), this::close);
 | 
			
		||||
        else
 | 
			
		||||
            close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the application, disconnecting from the server and stopping the application.
 | 
			
		||||
     */
 | 
			
		||||
    private void close() {
 | 
			
		||||
        serverConnection.disconnect();
 | 
			
		||||
        stop();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the informational text displayed in the GUI.
 | 
			
		||||
     *
 | 
			
		||||
     * @param text The information text to display.
 | 
			
		||||
     */
 | 
			
		||||
    public void setInfoText(String text) {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
 | 
			
		||||
        topText.setText(text);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event The {@link InfoTextEvent} containing the key for the text to display.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(InfoTextEvent event) {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
 | 
			
		||||
        setInfoText(lookup(event.key()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles client state events to update the game states accordingly.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event The {@link ClientStateEvent} representing the state change.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ClientStateEvent event) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the executor service used for handling multithreaded tasks.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link ExecutorService} instance.
 | 
			
		||||
     */
 | 
			
		||||
    public ExecutorService getExecutor() {
 | 
			
		||||
        if (executor == null)
 | 
			
		||||
            executor = Executors.newCachedThreadPool();
 | 
			
		||||
        return executor;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Stops the application, shutting down the executor service and halting execution.
 | 
			
		||||
     *
 | 
			
		||||
     * @param waitFor If true, waits for the application to stop before returning.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void stop(boolean waitFor) {
 | 
			
		||||
        if (executor != null) executor.shutdownNow();
 | 
			
		||||
        super.stop(waitFor);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays a confirmation dialog with a specified question and action for the "Yes" button.
 | 
			
		||||
     *
 | 
			
		||||
     * @param question  The question to display in the dialog.
 | 
			
		||||
     * @param yesAction The action to perform if "Yes" is selected.
 | 
			
		||||
     */
 | 
			
		||||
    public void confirmDialog(String question, Runnable yesAction) {
 | 
			
		||||
        DialogBuilder.simple(dialogManager)
 | 
			
		||||
                     .setTitle(lookup("dialog.question"))
 | 
			
		||||
                     .setText(question)
 | 
			
		||||
                     .setOkButton(lookup("button.yes"), d -> {
 | 
			
		||||
                        getGameLogic().playSound(Sound.BUTTON); // Play sound
 | 
			
		||||
                        yesAction.run(); // Execute the original yesAction
 | 
			
		||||
                    })
 | 
			
		||||
                     .setNoButton(lookup("button.no"),  d -> getGameLogic().playSound(Sound.BUTTON))
 | 
			
		||||
                     .build()
 | 
			
		||||
                     .open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays an error dialog with the specified error message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param errorMessage The error message to display in the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    public void errorDialog(String errorMessage) {
 | 
			
		||||
        DialogBuilder.simple(dialogManager)
 | 
			
		||||
                     .setTitle(lookup("dialog.error"))
 | 
			
		||||
                     .setText(errorMessage)
 | 
			
		||||
                     .setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON))
 | 
			
		||||
                     .build()
 | 
			
		||||
                     .open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void disconnect() {
 | 
			
		||||
        serverConnection.disconnect();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,190 +0,0 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.game.client.MonopolyClientConfig;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Provides access to the Monopoly application configuration.
 | 
			
		||||
 * Extends {@link MonopolyClientConfig} to include additional properties specific to the client,
 | 
			
		||||
 * particularly those related to screen settings and visual customization.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * <b>Note:</b> Attributes of this class should not be marked as {@code final}
 | 
			
		||||
 * to ensure proper functionality when reading from a properties file.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class MonopolyAppConfig extends MonopolyClientConfig {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Converts a string value found in the properties file into an object of the specified type.
 | 
			
		||||
     * Extends the superclass method to support conversion to {@link ColorRGBA}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param value      the string value to be converted
 | 
			
		||||
     * @param targetType the target type into which the value string is converted
 | 
			
		||||
     * @return the converted object of the specified type
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected Object convertToType(String value, Class<?> targetType) {
 | 
			
		||||
        if (targetType == ColorRGBA.class)
 | 
			
		||||
            return makeColorRGBA(value);
 | 
			
		||||
        return super.convertToType(value, targetType);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Converts the specified string value to a corresponding {@link ColorRGBA} object.
 | 
			
		||||
     *
 | 
			
		||||
     * @param value the color in the format "red, green, blue, alpha" with all values in the range [0..1]
 | 
			
		||||
     * @return a {@link ColorRGBA} object representing the color
 | 
			
		||||
     * @throws IllegalArgumentException if the input string is not in the expected format
 | 
			
		||||
     */
 | 
			
		||||
    private static ColorRGBA makeColorRGBA(String value) {
 | 
			
		||||
        String[] split = value.split(",", -1);
 | 
			
		||||
        try {
 | 
			
		||||
            if (split.length == 4)
 | 
			
		||||
                return new ColorRGBA(Float.parseFloat(split[0]),
 | 
			
		||||
                                     Float.parseFloat(split[1]),
 | 
			
		||||
                                     Float.parseFloat(split[2]),
 | 
			
		||||
                                     Float.parseFloat(split[3]));
 | 
			
		||||
        }
 | 
			
		||||
        catch (NumberFormatException e) {
 | 
			
		||||
            // deliberately left empty
 | 
			
		||||
        }
 | 
			
		||||
        throw new IllegalArgumentException(value + " should consist of exactly 4 numbers");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The width of the game view resolution in pixels.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("settings.resolution.width") //NON-NLS
 | 
			
		||||
    private int resolutionWidth = 1200;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The height of the game view resolution in pixels.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("settings.resolution.height") //NON-NLS
 | 
			
		||||
    private int resolutionHeight = 800;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Specifies whether the game should start in full-screen mode.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("settings.full-screen") //NON-NLS
 | 
			
		||||
    private boolean fullScreen = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Specifies whether gamma correction should be enabled.
 | 
			
		||||
     * If enabled, the main framebuffer is configured for sRGB colors,
 | 
			
		||||
     * and sRGB images are linearized.
 | 
			
		||||
     * <p>
 | 
			
		||||
     * Requires a GPU that supports GL_ARB_framebuffer_sRGB; otherwise, this setting will be ignored.
 | 
			
		||||
     * </p>
 | 
			
		||||
     */
 | 
			
		||||
    @Property("settings.use-gamma-correction") //NON-NLS
 | 
			
		||||
    private boolean useGammaCorrection = true;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Specifies whether full resolution framebuffers should be used on Retina displays.
 | 
			
		||||
     * This setting is ignored on non-Retina platforms.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("settings.use-retina-framebuffer") //NON-NLS
 | 
			
		||||
    private boolean useRetinaFrameBuffer = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Specifies whether the settings window should be shown for configuring the game.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("settings.show") //NON-NLS
 | 
			
		||||
    private boolean showSettings = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Specifies whether the JME statistics window should be shown in the lower left corner of the screen.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("statistics.show") //NON-NLS
 | 
			
		||||
    private boolean showStatistics = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The color of the top text during gameplay, represented as a {@link ColorRGBA} object.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("overlay.top.color") //NON-NLS
 | 
			
		||||
    private ColorRGBA topColor = ColorRGBA.White;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a default {@code MonopolyAppConfig} with predefined values.
 | 
			
		||||
     */
 | 
			
		||||
    public MonopolyAppConfig() {
 | 
			
		||||
        // Default constructor
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the width of the game view resolution in pixels.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the width of the game view resolution in pixels
 | 
			
		||||
     */
 | 
			
		||||
    public int getResolutionWidth() {
 | 
			
		||||
        return resolutionWidth;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the height of the game view resolution in pixels.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the height of the game view resolution in pixels
 | 
			
		||||
     */
 | 
			
		||||
    public int getResolutionHeight() {
 | 
			
		||||
        return resolutionHeight;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns whether the game should start in full-screen mode.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if the game should start in full-screen mode; {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean fullScreen() {
 | 
			
		||||
        return fullScreen;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns whether gamma correction is enabled.
 | 
			
		||||
     * If enabled, the main framebuffer is configured for sRGB colors,
 | 
			
		||||
     * and sRGB images are linearized.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if gamma correction is enabled; {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean useGammaCorrection() {
 | 
			
		||||
        return useGammaCorrection;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns whether full resolution framebuffers should be used on Retina displays.
 | 
			
		||||
     * This setting is ignored on non-Retina platforms.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if full resolution framebuffers should be used on Retina displays; {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean useRetinaFrameBuffer() {
 | 
			
		||||
        return useRetinaFrameBuffer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns whether the settings window should be shown for configuring the game.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if the settings window should be shown; {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean getShowSettings() {
 | 
			
		||||
        return showSettings;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns whether the JME statistics window should be shown in the lower left corner of the screen.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if the statistics window should be shown; {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean getShowStatistics() {
 | 
			
		||||
        return showStatistics;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the color of the top text during gameplay as a {@link ColorRGBA} object.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the color of the top text during gameplay
 | 
			
		||||
     */
 | 
			
		||||
    public ColorRGBA getTopColor() {
 | 
			
		||||
        return topColor;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,84 +0,0 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.app.state.AbstractAppState;
 | 
			
		||||
import com.jme3.app.state.AppStateManager;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.game.client.ClientGameLogic;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Abstract class representing a state in the Monopoly game.
 | 
			
		||||
 * Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
 | 
			
		||||
 */
 | 
			
		||||
public abstract class MonopolyAppState extends AbstractAppState {
 | 
			
		||||
    private MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new MonopolyAppState that is initially disabled.
 | 
			
		||||
     */
 | 
			
		||||
    protected MonopolyAppState() {
 | 
			
		||||
        setEnabled(false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the state manager and application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param stateManager The state manager
 | 
			
		||||
     * @param application  The application instance
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void initialize(AppStateManager stateManager, Application application) {
 | 
			
		||||
        super.initialize(stateManager, application);
 | 
			
		||||
        this.app = (MonopolyApp) application;
 | 
			
		||||
        if (isEnabled()) {
 | 
			
		||||
            enableState();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the MonopolyApp instance associated with this MonopolyAppState.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The MonopolyApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public MonopolyApp getApp() {
 | 
			
		||||
        return app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the client game logic handler.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the client game logic handler
 | 
			
		||||
     */
 | 
			
		||||
    public ClientGameLogic getGameLogic() {
 | 
			
		||||
        return app.getGameLogic();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of the MonopolyAppState.
 | 
			
		||||
     * If the new state is the same as the current state, the method returns.
 | 
			
		||||
     *
 | 
			
		||||
     * @param enabled The new enabled state.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void setEnabled(boolean enabled) {
 | 
			
		||||
        if (isEnabled() == enabled) return;
 | 
			
		||||
        super.setEnabled(enabled);
 | 
			
		||||
        if (app != null) {
 | 
			
		||||
            if (enabled) {
 | 
			
		||||
                enableState();
 | 
			
		||||
            } else {
 | 
			
		||||
                disableState();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when the state is enabled. Override to define specific behavior.
 | 
			
		||||
     */
 | 
			
		||||
    protected abstract void enableState();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when the state is disabled. Override to define specific behavior.
 | 
			
		||||
     */
 | 
			
		||||
    protected abstract void disableState();
 | 
			
		||||
}
 | 
			
		||||
@@ -1,163 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.Client;
 | 
			
		||||
import com.jme3.network.ClientStateListener;
 | 
			
		||||
import com.jme3.network.Message;
 | 
			
		||||
import com.jme3.network.MessageListener;
 | 
			
		||||
import com.jme3.network.Network;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.gui.CreateGameMenu;
 | 
			
		||||
import pp.monopoly.game.client.ServerConnection;
 | 
			
		||||
import pp.monopoly.message.client.ClientMessage;
 | 
			
		||||
import pp.monopoly.message.server.ServerMessage;
 | 
			
		||||
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Manages the network connection for the Battleship application.
 | 
			
		||||
 * Handles connecting to and disconnecting from the server, and sending messages.
 | 
			
		||||
 */
 | 
			
		||||
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private Client client;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a NetworkSupport instance for the given Battleship application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The Battleship application instance.
 | 
			
		||||
     */
 | 
			
		||||
    public NetworkSupport(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Return the client connections Id
 | 
			
		||||
     * @return the client id
 | 
			
		||||
     */
 | 
			
		||||
    public int getId() {
 | 
			
		||||
        if (client == null) return 0;
 | 
			
		||||
        return client.getId();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the Battleship application instance.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Battleship application instance
 | 
			
		||||
     */
 | 
			
		||||
    public MonopolyApp getApp() {
 | 
			
		||||
        return app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if there is a connection to the game server.
 | 
			
		||||
     *
 | 
			
		||||
     * @return true if there is a connection to the game server, false otherwise.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean isConnected() {
 | 
			
		||||
        return client != null && client.isConnected();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Attempts to join the game if there is no connection yet.
 | 
			
		||||
     * Opens a dialog for the user to enter the host and port information.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connect() {
 | 
			
		||||
        if (client == null)
 | 
			
		||||
            new CreateGameMenu(this).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the client connection.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void disconnect() {
 | 
			
		||||
        if (client == null) return;
 | 
			
		||||
        client.close();
 | 
			
		||||
        client = null;
 | 
			
		||||
        LOGGER.log(Level.INFO, "client closed"); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the network connection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param host The server's address.
 | 
			
		||||
     * @param port The server's port.
 | 
			
		||||
     * @throws IOException If an I/O error occurs when creating the client.
 | 
			
		||||
     */
 | 
			
		||||
    public void initNetwork(String host, int port) throws IOException {
 | 
			
		||||
        if (client != null)
 | 
			
		||||
            throw new IllegalStateException("trying to join a game again");
 | 
			
		||||
        client = Network.connectToServer(host, port);
 | 
			
		||||
        client.start();
 | 
			
		||||
        client.addMessageListener(this);
 | 
			
		||||
        client.addClientStateListener(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when a message is received from the server.
 | 
			
		||||
     *
 | 
			
		||||
     * @param client  The client instance that received the message.
 | 
			
		||||
     * @param message The message received from the server.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void messageReceived(Client client, Message message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
 | 
			
		||||
        if (message instanceof ServerMessage serverMessage)
 | 
			
		||||
            app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when the client has successfully connected to the server.
 | 
			
		||||
     *
 | 
			
		||||
     * @param client The client that connected to the server.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clientConnected(Client client) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called when the client is disconnected from the server.
 | 
			
		||||
     *
 | 
			
		||||
     * @param client         The client that was disconnected.
 | 
			
		||||
     * @param disconnectInfo Information about the disconnection.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
 | 
			
		||||
        if (this.client != client)
 | 
			
		||||
            throw new IllegalArgumentException("parameter value must be client");
 | 
			
		||||
        LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
 | 
			
		||||
        this.client = null;
 | 
			
		||||
        disconnect();
 | 
			
		||||
        app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sends the specified message to the server.
 | 
			
		||||
     *
 | 
			
		||||
     * @param message The message to be sent to the server.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void send(ClientMessage message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
 | 
			
		||||
        if (client == null)
 | 
			
		||||
            app.errorDialog(lookup("lost.connection.to.server"));
 | 
			
		||||
        else
 | 
			
		||||
            client.send(message);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,74 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.model.Item;
 | 
			
		||||
import pp.monopoly.model.Visitor;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.ItemAddedEvent;
 | 
			
		||||
import pp.monopoly.notification.ItemRemovedEvent;
 | 
			
		||||
import pp.view.ModelViewSynchronizer;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
 | 
			
		||||
 * This class handles the addition and removal of items from the map, ensuring that changes in the model
 | 
			
		||||
 * are accurately reflected in the view.
 | 
			
		||||
 */
 | 
			
		||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
 | 
			
		||||
    protected final Board board;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new BoardSynchronizer.
 | 
			
		||||
     *
 | 
			
		||||
     * @param board the game board to synchronize
 | 
			
		||||
     * @param root  the root node to which the view representations of the board items are attached
 | 
			
		||||
     */
 | 
			
		||||
    protected BoardSynchronizer(Board board, Node root) {
 | 
			
		||||
        super(root);
 | 
			
		||||
        this.board = board;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Translates a model item into its corresponding visual representation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param item the item from the model to be translated
 | 
			
		||||
     * @return the visual representation of the item as a {@link Spatial}
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected Spatial translate(Item item) {
 | 
			
		||||
        return item.accept(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds the existing items from the board to the view during initialization.
 | 
			
		||||
     */
 | 
			
		||||
    protected void addExisting() {
 | 
			
		||||
        board.getItems().forEach(this::add);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the event when an item is removed from the board.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the event indicating that an item has been removed from the board
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemRemovedEvent event) {
 | 
			
		||||
        if (board == event.getBoard()) {
 | 
			
		||||
            delete(event.getItem());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the event when an item is added to the board.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the event indicating that an item has been added to the board
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemAddedEvent event) {
 | 
			
		||||
        if (board == event.getBoard()) {
 | 
			
		||||
            add(event.getItem());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,60 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.Camera;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Steuert die Kamerabewegung in der Szene.
 | 
			
		||||
 */
 | 
			
		||||
public class CameraController {
 | 
			
		||||
    private final Camera camera;
 | 
			
		||||
    private final Vector3f center; // Fokuspunkt der Kamera
 | 
			
		||||
    private final float radius;    // Radius der Kreisbewegung
 | 
			
		||||
    private final float height;    // Höhe der Kamera über dem Spielfeld
 | 
			
		||||
    private final float speed;     // Geschwindigkeit der Kamerabewegung
 | 
			
		||||
    private float angle;           // Aktueller Winkel in der Kreisbewegung
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für den CameraController.
 | 
			
		||||
     *
 | 
			
		||||
     * @param camera Die Kamera, die gesteuert werden soll
 | 
			
		||||
     * @param center Der Mittelpunkt der Kreisbewegung (Fokuspunkt)
 | 
			
		||||
     * @param radius Der Radius der Kreisbewegung
 | 
			
		||||
     * @param height Die Höhe der Kamera über dem Fokuspunkt
 | 
			
		||||
     * @param speed  Die Geschwindigkeit der Kamerabewegung
 | 
			
		||||
     */
 | 
			
		||||
    public CameraController(Camera camera, Vector3f center, float radius, float height, float speed) {
 | 
			
		||||
        this.camera = camera;
 | 
			
		||||
        this.center = center;
 | 
			
		||||
        this.radius = radius;
 | 
			
		||||
        this.height = height;
 | 
			
		||||
        this.speed = speed;
 | 
			
		||||
        this.angle = 0; // Starte bei Winkel 0
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Kameraposition und -ausrichtung.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Zeit pro Frame
 | 
			
		||||
     */
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        camera.lookAt(center, Vector3f.UNIT_Y);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setPosition(int fieldID) {
 | 
			
		||||
        camera.setLocation(fieldIdToVector(fieldID));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setPosition(float x, float y) {
 | 
			
		||||
        camera.setLocation(new Vector3f(x,height,y));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f fieldIdToVector(int fieldID) {
 | 
			
		||||
        if (fieldID <= 10) return new Vector3f(30,height,0);
 | 
			
		||||
        if (fieldID <= 20) return new Vector3f(0, height, 30);
 | 
			
		||||
        if (fieldID <= 30) return new Vector3f(-30, height, 0);
 | 
			
		||||
        if (fieldID <= 40) return new Vector3f(0, height, -30);
 | 
			
		||||
        else throw new IllegalArgumentException();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,64 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
public class ChoosePartner extends Dialog {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container menuContainer;
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public ChoosePartner(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Hintergrundbild laden und hinzufügen
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent translucentWhiteBackground =
 | 
			
		||||
                new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
 | 
			
		||||
 | 
			
		||||
        menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
 | 
			
		||||
        menuContainer.setBackground(translucentWhiteBackground);
 | 
			
		||||
 | 
			
		||||
        // Create a smaller horizontal container for the label, input field, and spacers
 | 
			
		||||
        Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
 | 
			
		||||
        horizontalContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        Label title = horizontalContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold")));
 | 
			
		||||
        title.setFontSize(40);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
 | 
			
		||||
     */
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Hintergrundebene
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,226 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutionException;
 | 
			
		||||
import java.util.concurrent.Future;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.NetworkSupport;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
import pp.monopoly.server.MonopolyServer;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a dialog for setting up a network connection in the Battleship game.
 | 
			
		||||
 * Allows users to specify the host and port for connecting to a game server.
 | 
			
		||||
 */
 | 
			
		||||
public class CreateGameMenu extends Dialog {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
 | 
			
		||||
    private static final String LOCALHOST = "localhost"; //NON-NLS
 | 
			
		||||
    private static final String DEFAULT_PORT = "42069"; //NON-NLS
 | 
			
		||||
    private final NetworkSupport network;
 | 
			
		||||
    private final TextField host = new TextField(LOCALHOST);
 | 
			
		||||
    private final TextField port = new TextField(DEFAULT_PORT);
 | 
			
		||||
    private final Button serverButton = new Button("Selber hosten");
 | 
			
		||||
    private final Button cancelButton = new Button("Abbrechen");
 | 
			
		||||
    private final Button joinButton = new Button("Beitreten");
 | 
			
		||||
    private String hostname;
 | 
			
		||||
    private int portNumber;
 | 
			
		||||
    private Future<Object> connectionFuture;
 | 
			
		||||
    private Dialog progressDialog;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new CreateGameMenu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param network The NetworkSupport instance to be used for network operations.
 | 
			
		||||
     */
 | 
			
		||||
    public CreateGameMenu(NetworkSupport network) {
 | 
			
		||||
        super(network.getApp().getDialogManager());
 | 
			
		||||
        this.network = network;
 | 
			
		||||
        host.setSingleLine(true);
 | 
			
		||||
        host.setPreferredWidth(400f);
 | 
			
		||||
        port.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
        final MonopolyApp app = network.getApp();
 | 
			
		||||
 | 
			
		||||
                int screenWidth = app.getContext().getSettings().getWidth();
 | 
			
		||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
			
		||||
 | 
			
		||||
        // Set up the background image
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(screenWidth, screenHeight);
 | 
			
		||||
        Geometry background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
 | 
			
		||||
        addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS
 | 
			
		||||
        final Container input = new Container(new SpringGridLayout());
 | 
			
		||||
        input.addChild(new Label(lookup("host.name") + ":  "));
 | 
			
		||||
        input.addChild(host, 1);
 | 
			
		||||
        input.addChild(new Label(lookup("port.number") + ":  "));
 | 
			
		||||
        input.addChild(port, 1);
 | 
			
		||||
        
 | 
			
		||||
        addChild(input);
 | 
			
		||||
        // "Abbrechen"-Button
 | 
			
		||||
        cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            this.close();
 | 
			
		||||
            new StartMenu(network.getApp()).open();
 | 
			
		||||
        }));
 | 
			
		||||
        addChild(cancelButton);
 | 
			
		||||
 | 
			
		||||
        // "Selber hosten"-Button
 | 
			
		||||
        serverButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            network.getApp().getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            startServerInThread();
 | 
			
		||||
        }   ));
 | 
			
		||||
        addChild(serverButton);
 | 
			
		||||
 | 
			
		||||
        // "Beitreten"-Button
 | 
			
		||||
        joinButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
			
		||||
        joinButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            connect();
 | 
			
		||||
        }));
 | 
			
		||||
        addChild(joinButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the action for the connect button in the connection dialog.
 | 
			
		||||
     * Tries to parse the port number and initiate connection to the server.
 | 
			
		||||
     */
 | 
			
		||||
    private void connect() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
 | 
			
		||||
        try {
 | 
			
		||||
            hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
 | 
			
		||||
            portNumber = Integer.parseInt(port.getText());
 | 
			
		||||
            openProgressDialog();
 | 
			
		||||
            connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
 | 
			
		||||
        }
 | 
			
		||||
        catch (NumberFormatException e) {
 | 
			
		||||
            network.getApp().errorDialog(lookup("port.must.be.integer"));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dialog indicating that the connection is in progress.
 | 
			
		||||
     */
 | 
			
		||||
    private void openProgressDialog() {
 | 
			
		||||
        progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
 | 
			
		||||
                                      .setText(lookup("label.connecting"))
 | 
			
		||||
                                      .build();
 | 
			
		||||
        progressDialog.open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Tries to initialize the network connection.
 | 
			
		||||
     *
 | 
			
		||||
     * @throws RuntimeException If an error occurs when creating the client.
 | 
			
		||||
     */
 | 
			
		||||
    private Object initNetwork() {
 | 
			
		||||
        try {
 | 
			
		||||
            network.initNetwork(hostname, portNumber);
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        catch (Exception e) {
 | 
			
		||||
            throw new RuntimeException(e);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(network.getApp()).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
 | 
			
		||||
     * updating this dialog. T
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if (connectionFuture != null && connectionFuture.isDone())
 | 
			
		||||
            try {
 | 
			
		||||
                connectionFuture.get();
 | 
			
		||||
                success();
 | 
			
		||||
            }
 | 
			
		||||
            catch (ExecutionException e) {
 | 
			
		||||
                failure(e.getCause());
 | 
			
		||||
            }
 | 
			
		||||
            catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
 | 
			
		||||
                Thread.currentThread().interrupt();
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a successful connection to the game server.
 | 
			
		||||
     */
 | 
			
		||||
    private void success() {
 | 
			
		||||
        connectionFuture = null;
 | 
			
		||||
        progressDialog.close();
 | 
			
		||||
        this.close();
 | 
			
		||||
        new LobbyMenu(network.getApp()).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a failed connection attempt.
 | 
			
		||||
     *
 | 
			
		||||
     * @param e The cause of the failure.
 | 
			
		||||
     */
 | 
			
		||||
    private void failure(Throwable e) {
 | 
			
		||||
        connectionFuture = null;
 | 
			
		||||
        progressDialog.close();
 | 
			
		||||
        network.getApp().errorDialog(lookup("server.connection.failed"));
 | 
			
		||||
        network.getApp().setInfoText(e.getLocalizedMessage());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the server in a separate thread.
 | 
			
		||||
     */
 | 
			
		||||
    private void startServerInThread() {
 | 
			
		||||
        serverButton.setEnabled(false);
 | 
			
		||||
        Thread serverThread = new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                MonopolyServer.main(null);
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                serverButton.setEnabled(true);
 | 
			
		||||
                LOGGER.log(Level.ERROR, "Server could not be started", e);
 | 
			
		||||
                network.getApp().errorDialog("Could not start server: " + e.getMessage());
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
        serverThread.start();
 | 
			
		||||
        try {
 | 
			
		||||
            Thread.sleep(2000);
 | 
			
		||||
        } catch (InterruptedException e) {
 | 
			
		||||
            e.printStackTrace();
 | 
			
		||||
        }
 | 
			
		||||
        connect();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,124 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.PlayerColor;
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.Rotation;
 | 
			
		||||
import static pp.util.FloatMath.HALF_PI;
 | 
			
		||||
import static pp.util.FloatMath.PI;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
 | 
			
		||||
 * representation of the ships and shots on the sea map with the underlying data model.
 | 
			
		||||
 * It extends the {@link BoardSynchronizer} to provide specific synchronization
 | 
			
		||||
 * logic for the sea map.
 | 
			
		||||
 */
 | 
			
		||||
class GameBoardSynchronizer extends BoardSynchronizer {
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String FIGURE = "figure"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final ParticleEffectFactory particleFactory;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  the Battleship application
 | 
			
		||||
     * @param root the root node to which graphical elements will be attached
 | 
			
		||||
     * @param map  the ship map containing the ships and shots
 | 
			
		||||
     */
 | 
			
		||||
    public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
 | 
			
		||||
        super(board, root);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.particleFactory = new ParticleEffectFactory(app);
 | 
			
		||||
        addExisting();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a {@link Battleship} and creates a graphical representation of it.
 | 
			
		||||
     * The representation is either a 3D model or a simple box depending on the
 | 
			
		||||
     * type of battleship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the node containing the graphical representation of the battleship
 | 
			
		||||
     */
 | 
			
		||||
    public Spatial visit(Figure figure) {
 | 
			
		||||
        final Node node = new Node(FIGURE);
 | 
			
		||||
        node.attachChild(createBox(figure));
 | 
			
		||||
        // compute the center of the ship in world coordinates
 | 
			
		||||
        final float x = 1;
 | 
			
		||||
        final float z = 1;
 | 
			
		||||
        node.setLocalTranslation(x, 0f, z);
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a simple box to represent a battleship that is not of the "King George V" type.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the geometry representing the battleship as a box
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBox(Figure figure) {
 | 
			
		||||
        final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
 | 
			
		||||
                                0.3f,
 | 
			
		||||
                                0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
 | 
			
		||||
        final Geometry geometry = new Geometry(FIGURE, box);
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
 | 
			
		||||
        geometry.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new {@link Material} with the specified color.
 | 
			
		||||
     * If the color includes transparency (i.e., alpha value less than 1),
 | 
			
		||||
     * the material's render state is set to use alpha blending, allowing for
 | 
			
		||||
     * semi-transparent rendering.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
 | 
			
		||||
     *              of the color is less than 1, the material will support transparency.
 | 
			
		||||
     * @return a {@link Material} instance configured with the specified color and,
 | 
			
		||||
     * if necessary, alpha blending enabled.
 | 
			
		||||
     */
 | 
			
		||||
    private Material createColoredMaterial(ColorRGBA color) {
 | 
			
		||||
        final Material material = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        if (color.getAlpha() < 1f)
 | 
			
		||||
            material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        material.setColor(COLOR, color);
 | 
			
		||||
        return material;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Calculates the rotation angle for the specified rotation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rot the rotation of the battleship
 | 
			
		||||
     * @return the rotation angle in radians
 | 
			
		||||
     */
 | 
			
		||||
    private static float calculateRotationAngle(Rotation rot) {
 | 
			
		||||
        return switch (rot) {
 | 
			
		||||
            case RIGHT -> HALF_PI;
 | 
			
		||||
            case DOWN -> 0f;
 | 
			
		||||
            case LEFT -> -HALF_PI;
 | 
			
		||||
            case UP -> PI;
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,296 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.app.state.BaseAppState;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.scene.shape.Sphere;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Insets3f;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.Selector;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.message.client.PlayerReady;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
 | 
			
		||||
public class LobbyMenu extends Dialog {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container menuContainer;
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
    private Geometry circle;
 | 
			
		||||
    private Container lowerLeftMenu;
 | 
			
		||||
    private Container lowerRightMenu;
 | 
			
		||||
 | 
			
		||||
    private TextField playerInputField = new TextField("Spieler 1");
 | 
			
		||||
    private TextField startingCapital = new TextField("15000");
 | 
			
		||||
    private String figure;
 | 
			
		||||
 | 
			
		||||
    public LobbyMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Hintergrundbild laden und hinzufügen
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent translucentWhiteBackground =
 | 
			
		||||
                new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
 | 
			
		||||
 | 
			
		||||
        menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
 | 
			
		||||
        menuContainer.setBackground(translucentWhiteBackground);
 | 
			
		||||
 | 
			
		||||
        // Create a smaller horizontal container for the label, input field, and spacers
 | 
			
		||||
        Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
 | 
			
		||||
        horizontalContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
 | 
			
		||||
        title.setFontSize(40);
 | 
			
		||||
 | 
			
		||||
        // Add a spacer between the title and the input field
 | 
			
		||||
        Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
 | 
			
		||||
        spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
 | 
			
		||||
 | 
			
		||||
        // Add an input field (TextField)
 | 
			
		||||
        horizontalContainer.addChild(startingCapital);
 | 
			
		||||
        startingCapital.setPreferredWidth(100); // Set the width of the input field
 | 
			
		||||
        startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
        startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
 | 
			
		||||
 | 
			
		||||
        // Add a spacer after the input field
 | 
			
		||||
        Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
 | 
			
		||||
        spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
 | 
			
		||||
 | 
			
		||||
        menuContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                1
 | 
			
		||||
        );
 | 
			
		||||
        app.getGuiNode().attachChild(menuContainer);
 | 
			
		||||
 | 
			
		||||
        // Dropdowns and Labels
 | 
			
		||||
        Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0));
 | 
			
		||||
        dropdownContainer.setBackground(null);
 | 
			
		||||
        dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0));
 | 
			
		||||
        // Player Input Field
 | 
			
		||||
        Container playerInputContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
 | 
			
		||||
        playerInputContainer.addChild(new Label("Spieler:"));
 | 
			
		||||
        playerInputContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
 | 
			
		||||
        playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field
 | 
			
		||||
        playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
 | 
			
		||||
        playerInputContainer.addChild(playerInputField);
 | 
			
		||||
        // Spacer (Center Circle Area)
 | 
			
		||||
        Label spacer = dropdownContainer.addChild(new Label(""));
 | 
			
		||||
        spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic
 | 
			
		||||
 | 
			
		||||
        // Figur Dropdown
 | 
			
		||||
        Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
 | 
			
		||||
        figureDropdownContainer.addChild(new Label("Figur:"));
 | 
			
		||||
        figureDropdownContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> figures = new VersionedList<>();
 | 
			
		||||
        figures.add("Laptop");
 | 
			
		||||
        figures.add("Flugzeug");
 | 
			
		||||
        figures.add("Jägermeister");
 | 
			
		||||
        figures.add("Katze");
 | 
			
		||||
        figures.add("OOP");
 | 
			
		||||
        figures.add("Handyholster");
 | 
			
		||||
 | 
			
		||||
        Selector<String> figureDropdown = new Selector<>(figures, "glass");
 | 
			
		||||
        figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
 | 
			
		||||
        figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
 | 
			
		||||
        figureDropdownContainer.addChild(figureDropdown);
 | 
			
		||||
 | 
			
		||||
        addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
 | 
			
		||||
 | 
			
		||||
        Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
 | 
			
		||||
        buttonContainer.setInsets(new Insets3f(20, 0, 10, 0)); // Add spacing above the buttons
 | 
			
		||||
        buttonContainer.setBackground(null);
 | 
			
		||||
        // Lower-left container for "Abbrechen" button
 | 
			
		||||
        lowerLeftMenu = new Container();
 | 
			
		||||
        Button cancelButton = new Button("Beenden");
 | 
			
		||||
        cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
 | 
			
		||||
        cancelButton.setFontSize(18); // Adjust font size
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.closeApp();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        lowerLeftMenu.addChild(cancelButton);
 | 
			
		||||
 | 
			
		||||
        // Position the container near the bottom-left corner
 | 
			
		||||
        lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 3)); // Adjust X and Y to align with the bottom-left corner
 | 
			
		||||
        app.getGuiNode().attachChild(lowerLeftMenu);
 | 
			
		||||
 | 
			
		||||
        // Lower-right container for "Bereit" button
 | 
			
		||||
        lowerRightMenu = new Container();
 | 
			
		||||
        Button readyButton = new Button("Bereit");
 | 
			
		||||
        readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
 | 
			
		||||
        readyButton.setFontSize(18); // Adjust font size
 | 
			
		||||
        readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
 | 
			
		||||
        readyButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            toggleReady();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        lowerRightMenu.addChild(readyButton);
 | 
			
		||||
 | 
			
		||||
        // Position the container near the bottom-right corner
 | 
			
		||||
        lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
 | 
			
		||||
        app.getGuiNode().attachChild(lowerRightMenu);
 | 
			
		||||
 | 
			
		||||
        // Add a colored circle between the input field and the dropdown menu
 | 
			
		||||
        circle = createCircle( ColorRGBA.Red); // 50 is the diameter, Red is the color
 | 
			
		||||
        circle.setLocalTranslation(new Vector3f(
 | 
			
		||||
                (app.getCamera().getWidth()) / 2, // Center horizontally
 | 
			
		||||
                (app.getCamera().getHeight() / 2) - 90, // Adjust Y position
 | 
			
		||||
                2 // Ensure it's in front of the background but behind the dropdown
 | 
			
		||||
        ));
 | 
			
		||||
        app.getGuiNode().attachChild(circle); // Attach to the GUI node
 | 
			
		||||
 | 
			
		||||
        // Zentrierung des Containers
 | 
			
		||||
        menuContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                1  // Höhere Z-Ebene für den Vordergrund
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(menuContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
 | 
			
		||||
     */
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png");
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Hintergrundebene
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Geometry createCircle(ColorRGBA color) {
 | 
			
		||||
 | 
			
		||||
        Sphere sphere = new Sphere(90,90,60.0f);
 | 
			
		||||
        Geometry circleGeometry = new Geometry("Circle", sphere);
 | 
			
		||||
 | 
			
		||||
        // Create a material with a solid color
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", color); // Set the desired color
 | 
			
		||||
        circleGeometry.setMaterial(material);
 | 
			
		||||
 | 
			
		||||
        return circleGeometry;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schaltet den "Bereit"-Status um.
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleReady() {
 | 
			
		||||
        app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a custom action listener to the Selector.
 | 
			
		||||
     */
 | 
			
		||||
    private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
 | 
			
		||||
        VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        app.getStateManager().attach(new BaseAppState() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void update(float tpf) {
 | 
			
		||||
                if (selectionRef.update()) {
 | 
			
		||||
                    String selected = selectionRef.get().toString();
 | 
			
		||||
                    System.out.println(selected);
 | 
			
		||||
                    listener.onSelectionChanged(selected);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void initialize(Application app) {
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void cleanup(Application app) {
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void onEnable() {
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void onDisable() {
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Callback for when the dropdown selection changes.
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(String selected) {
 | 
			
		||||
        System.out.println("Selected: " + selected);
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        switch (selected) {
 | 
			
		||||
            case "[0]":
 | 
			
		||||
                figure = "Laptop";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[1]":
 | 
			
		||||
                figure = "Flugzeug";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[2]":
 | 
			
		||||
                figure = "Jägermeister";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[3]":
 | 
			
		||||
                figure = "Katze";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[4]":
 | 
			
		||||
                figure = "OOP";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[5]":
 | 
			
		||||
                figure = "Handyholster";
 | 
			
		||||
                break;
 | 
			
		||||
            default:
 | 
			
		||||
                break;    
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Functional interface for a selection action listener.
 | 
			
		||||
     */
 | 
			
		||||
    @FunctionalInterface
 | 
			
		||||
    private interface SelectionActionListener<T> {
 | 
			
		||||
        void onSelectionChanged(T selection);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,22 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.effect.ParticleMesh.Type;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Factory class responsible for creating particle effects used in the game.
 | 
			
		||||
 * This centralizes the creation of various types of particle emitters.
 | 
			
		||||
 */
 | 
			
		||||
public class ParticleEffectFactory {
 | 
			
		||||
    private static final int COUNT_FACTOR = 1;
 | 
			
		||||
    private static final float COUNT_FACTOR_F = 1f;
 | 
			
		||||
    private static final boolean POINT_SPRITE = true;
 | 
			
		||||
    private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
 | 
			
		||||
    
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    ParticleEffectFactory(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,92 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
import pp.monopoly.client.GameMusic;
 | 
			
		||||
import pp.monopoly.client.GameSound;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.StateCheckboxModel;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The Menu class represents the main menu in the Battleship game application.
 | 
			
		||||
 * It extends the Dialog class and provides functionalities for loading, saving,
 | 
			
		||||
 * returning to the game, and quitting the application.
 | 
			
		||||
 */
 | 
			
		||||
public class SettingsMenu extends Dialog {
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
 | 
			
		||||
    private static final String LAST_PATH = "last.file.path";
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final VolumeSlider musicSlider;
 | 
			
		||||
    private final SoundSlider soundSlider;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Menu dialog for the Battleship application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the MonopolyApp instance
 | 
			
		||||
     */
 | 
			
		||||
    public SettingsMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
 | 
			
		||||
        soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
 | 
			
		||||
        addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
 | 
			
		||||
        addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
 | 
			
		||||
 | 
			
		||||
        addChild(soundSlider);
 | 
			
		||||
 | 
			
		||||
        addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
 | 
			
		||||
        
 | 
			
		||||
        addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
 | 
			
		||||
        addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
 | 
			
		||||
        
 | 
			
		||||
        addChild(musicSlider);
 | 
			
		||||
 | 
			
		||||
        addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            this.close();  // Close the StartMenu dialog
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.closeApp();
 | 
			
		||||
        }));
 | 
			
		||||
        update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the state of the load and save buttons based on the game logic.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        musicSlider.update();
 | 
			
		||||
        soundSlider.update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * As an escape action, this method closes the menu if it is the top dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,31 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
import pp.monopoly.client.GameSound;
 | 
			
		||||
 | 
			
		||||
public class SoundSlider extends Slider {
 | 
			
		||||
 | 
			
		||||
    private final pp.monopoly.client.GameSound sound;
 | 
			
		||||
    private double vol;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Volume Slider for the Menu dialog
 | 
			
		||||
     * @param sound the Effects sound instance
 | 
			
		||||
     */
 | 
			
		||||
    public SoundSlider(GameSound sound) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.sound = sound;
 | 
			
		||||
        vol = GameSound.volumeInPreferences();
 | 
			
		||||
        getModel().setPercent(vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * when triggered it updates the volume to the value set with the slider
 | 
			
		||||
     */
 | 
			
		||||
    public void update() {
 | 
			
		||||
        if (vol != getModel().getPercent()) {
 | 
			
		||||
            vol = getModel().getPercent();
 | 
			
		||||
            sound.setVolume( (float) vol);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,126 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.HAlignment;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Constructs the startup menu dialog for the Monopoly application.
 | 
			
		||||
import pp.monopoly.client.gui.GameMenu;
 | 
			
		||||
 */
 | 
			
		||||
public class StartMenu extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Startup Menu dialog for the Monopoly application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the MonopolyApp instance
 | 
			
		||||
     */
 | 
			
		||||
    public StartMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        
 | 
			
		||||
        int screenWidth = app.getContext().getSettings().getWidth();
 | 
			
		||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
			
		||||
 | 
			
		||||
        // Set up the background image
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(screenWidth, screenHeight);
 | 
			
		||||
        Geometry background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
 | 
			
		||||
        // Center container for title and play button
 | 
			
		||||
        Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
 | 
			
		||||
        Button startButton = new Button("Spielen");
 | 
			
		||||
        startButton.setPreferredSize(new Vector3f(190, 60, 0)); // Increase button size (width, height)
 | 
			
		||||
        startButton.setFontSize(40); // Set the font size for the button text
 | 
			
		||||
        startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
 | 
			
		||||
 | 
			
		||||
        startButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            this.close();  // Close the StartMenu dialog
 | 
			
		||||
            app.connect(); // Perform the connection logic
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        centerMenu.addChild(startButton);
 | 
			
		||||
 | 
			
		||||
        // Position the center container in the middle of the screen
 | 
			
		||||
        centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
 | 
			
		||||
                                                    screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
 | 
			
		||||
                                                    0));
 | 
			
		||||
        app.getGuiNode().attachChild(centerMenu);
 | 
			
		||||
 | 
			
		||||
        // Load the Monopoly logo as a texture
 | 
			
		||||
        Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
 | 
			
		||||
 | 
			
		||||
        // Create a container for the logo
 | 
			
		||||
        Container logoContainer = new Container();
 | 
			
		||||
        QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
 | 
			
		||||
        logoContainer.setBackground(logoBackground);
 | 
			
		||||
 | 
			
		||||
        // Set the size of the container to fit the logo
 | 
			
		||||
        float logoWidth = 512;  // Adjust these values based on the logo dimensions
 | 
			
		||||
        float logoHeight = 128; // Adjust these values based on the logo dimensions
 | 
			
		||||
        logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
 | 
			
		||||
 | 
			
		||||
        // Position the container at the center of the screen
 | 
			
		||||
        logoContainer.setLocalTranslation(new Vector3f(
 | 
			
		||||
                screenWidth / 2f - logoWidth / 2f,
 | 
			
		||||
                screenHeight / 2f + 200, // Adjust this value for vertical position
 | 
			
		||||
                0
 | 
			
		||||
        ));
 | 
			
		||||
 | 
			
		||||
        // Attach the container to the GUI node
 | 
			
		||||
        app.getGuiNode().attachChild(logoContainer);
 | 
			
		||||
 | 
			
		||||
        // Load the Unibw logo as a texture
 | 
			
		||||
        Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
 | 
			
		||||
 | 
			
		||||
        // Create a container for the Unibw logo
 | 
			
		||||
        Container unibwContainer = new Container();
 | 
			
		||||
        QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
 | 
			
		||||
        unibwContainer.setBackground(unibwBackground);
 | 
			
		||||
 | 
			
		||||
        // Set the size of the container to fit the Unibw logo
 | 
			
		||||
        float unibwWidth = 512;  // Adjust these values based on the logo dimensions
 | 
			
		||||
        float unibwHeight = 128; // Adjust these values based on the logo dimensions
 | 
			
		||||
        unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
 | 
			
		||||
 | 
			
		||||
        // Position the container slightly below the Monopoly logo
 | 
			
		||||
        unibwContainer.setLocalTranslation(new Vector3f(
 | 
			
		||||
                screenWidth / 2f - unibwWidth / 2f,
 | 
			
		||||
                screenHeight / 2f + 100, // Adjust this value for vertical position
 | 
			
		||||
                0
 | 
			
		||||
        ));
 | 
			
		||||
 | 
			
		||||
        // Attach the container to the GUI node
 | 
			
		||||
        app.getGuiNode().attachChild(unibwContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachAllChildren();
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,94 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.concurrent.Executors;
 | 
			
		||||
import java.util.concurrent.ScheduledExecutorService;
 | 
			
		||||
import java.util.concurrent.TimeUnit;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * TestWorld zeigt eine einfache Szene mit einem texturierten Quadrat.
 | 
			
		||||
 * Die Kamera wird durch den CameraController gesteuert.
 | 
			
		||||
 */
 | 
			
		||||
public class TestWorld {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private CameraController cameraController; // Steuert die Kamera
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für TestWorld.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app Die Hauptanwendung (MonopolyApp)
 | 
			
		||||
     */
 | 
			
		||||
    public TestWorld(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initialisiert die Szene und startet die Kamerabewegung.
 | 
			
		||||
     */
 | 
			
		||||
    public void initializeScene() {
 | 
			
		||||
        app.getGuiNode().detachAllChildren(); // Entferne GUI
 | 
			
		||||
        app.getRootNode().detachAllChildren(); // Entferne andere Szenenobjekte
 | 
			
		||||
 | 
			
		||||
        setSkyColor(); // Setze den Himmel auf hellblau
 | 
			
		||||
        createBoard(); // Erstelle das Spielfeld
 | 
			
		||||
 | 
			
		||||
        // Erstelle den CameraController
 | 
			
		||||
        cameraController = new CameraController(
 | 
			
		||||
                app.getCamera(),           // Die Kamera der App
 | 
			
		||||
                Vector3f.ZERO,            // Fokus auf die Mitte des Spielfelds
 | 
			
		||||
                4,                        // Radius des Kreises
 | 
			
		||||
                15,                        // Höhe der Kamera
 | 
			
		||||
                0                     // Geschwindigkeit der Bewegung
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Füge die Toolbar hinzu
 | 
			
		||||
        new Toolbar(app).open();
 | 
			
		||||
        
 | 
			
		||||
        cameraController.setPosition(0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Kameraposition.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Zeit pro Frame
 | 
			
		||||
     */
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        if (cameraController != null) {
 | 
			
		||||
            cameraController.update(tpf);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Setzt die Hintergrundfarbe der Szene auf hellblau.
 | 
			
		||||
     */
 | 
			
		||||
    private void setSkyColor() {
 | 
			
		||||
        app.getViewPort().setBackgroundColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); // Hellblauer Himmel
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstelle das Spielfeld.
 | 
			
		||||
     */
 | 
			
		||||
    private void createBoard() {
 | 
			
		||||
        // Erstelle ein Quadrat
 | 
			
		||||
        Box box = new Box(10, 0.1f, 10);  // Dünnes Quadrat für die Textur
 | 
			
		||||
        Geometry geom = new Geometry("Board", box);
 | 
			
		||||
 | 
			
		||||
        // Setze das Material mit Textur
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
 | 
			
		||||
        mat.setTexture("ColorMap", texture);
 | 
			
		||||
        geom.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        app.getRootNode().attachChild(geom);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,292 +0,0 @@
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
import com.jme3.font.BitmapText;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
 | 
			
		||||
 * Die Buttons bewegen den Würfel auf dem Spielfeld.
 | 
			
		||||
 */
 | 
			
		||||
public class Toolbar extends Dialog {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container toolbarContainer;
 | 
			
		||||
    private final BitmapText positionText; // Anzeige für die aktuelle Position
 | 
			
		||||
    private final float boardLimit = 0.95f; // Grenzen des Bretts
 | 
			
		||||
    private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
 | 
			
		||||
    private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
 | 
			
		||||
    private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
 | 
			
		||||
    private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für die Toolbar.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  Die Hauptanwendung (MonopolyApp)
 | 
			
		||||
     */
 | 
			
		||||
    public Toolbar(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Toolbar
 | 
			
		||||
        toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
 | 
			
		||||
 | 
			
		||||
        // Setze die Position am unteren Rand und die Breite
 | 
			
		||||
        toolbarContainer.setLocalTranslation(
 | 
			
		||||
                0,                                 // Links bündig
 | 
			
		||||
                200,                               // Höhe über dem unteren Rand
 | 
			
		||||
                0                                  // Z-Ebene
 | 
			
		||||
        );
 | 
			
		||||
        toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Füge Buttons zur Toolbar hinzu
 | 
			
		||||
        //initializeButtons();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten"
 | 
			
		||||
        Container accountContainer = toolbarContainer.addChild(new Container());
 | 
			
		||||
        accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
 | 
			
		||||
        accountContainer.addChild(new Label("6666€", new ElementId("label-Text"))); //TODO Variable hier einsetzen
 | 
			
		||||
        accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label-Bold")));
 | 
			
		||||
        accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Add a spacer between accountContainer and overviewContainer
 | 
			
		||||
        Panel spacer = new Panel(); // Create an empty panel as a spacer
 | 
			
		||||
        spacer.setPreferredSize(new Vector3f(5, 0, 0)); // Adjust the width as needed
 | 
			
		||||
        spacer.setBackground(null);
 | 
			
		||||
        toolbarContainer.addChild(spacer);
 | 
			
		||||
 | 
			
		||||
        // Menü-Container: Ein Container für Übersicht
 | 
			
		||||
        Container overviewContainer = toolbarContainer.addChild(new Container());
 | 
			
		||||
        overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
 | 
			
		||||
        overviewContainer.addChild(new Label("„Spieler 1“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
			
		||||
        overviewContainer.addChild(new Label("„Spieler 2“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
			
		||||
        overviewContainer.addChild(new Label("„Spieler 3“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
			
		||||
        overviewContainer.addChild(new Label("„Spieler 4“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
			
		||||
        overviewContainer.addChild(new Label("„Spieler 5“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
			
		||||
        overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Menü-Container: Ein Container für Würfel
 | 
			
		||||
        Container diceContainer = toolbarContainer.addChild(new Container());
 | 
			
		||||
        diceContainer.setLayout(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
 | 
			
		||||
        // Create a horizontal container to align leftContainer and rightContainer side by side
 | 
			
		||||
        Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Adjust size as needed
 | 
			
		||||
 | 
			
		||||
        // Create the first container (leftContainer)
 | 
			
		||||
        Container leftContainer = new Container();
 | 
			
		||||
        leftContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed
 | 
			
		||||
 | 
			
		||||
        Label imageLabel = new Label("");
 | 
			
		||||
        IconComponent icon = new IconComponent("Pictures/dice/one.png"); // Icon mit Textur erstellen
 | 
			
		||||
        icon.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes
 | 
			
		||||
        imageLabel.setIcon(icon);
 | 
			
		||||
 | 
			
		||||
        Label imageLabel2 = new Label("");
 | 
			
		||||
        IconComponent icon2 = new IconComponent("Pictures/dice/two.png"); // Icon mit Textur erstellen
 | 
			
		||||
        icon2.setIconSize(new Vector2f(100,100)); // Skalierung des Bildes
 | 
			
		||||
        imageLabel2.setIcon(icon2);
 | 
			
		||||
 | 
			
		||||
        // Create the second container (rightContainer)
 | 
			
		||||
        Container rightContainer = new Container();
 | 
			
		||||
        rightContainer.setPreferredSize(new Vector3f(100, 150, 0)); // Adjust size as needed
 | 
			
		||||
        leftContainer.setBackground(null);
 | 
			
		||||
        rightContainer.setBackground(null);
 | 
			
		||||
        diceContainer.setBackground(null);
 | 
			
		||||
        horizontalContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        imageLabel.setTextVAlignment(VAlignment.Center);
 | 
			
		||||
        imageLabel.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
        imageLabel2.setTextVAlignment(VAlignment.Center);
 | 
			
		||||
        imageLabel2.setTextHAlignment(HAlignment.Center);
 | 
			
		||||
 | 
			
		||||
        leftContainer.addChild(imageLabel);
 | 
			
		||||
        rightContainer.addChild(imageLabel2);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Add leftContainer and rightContainer to the horizontal container
 | 
			
		||||
        horizontalContainer.addChild(leftContainer);
 | 
			
		||||
        horizontalContainer.addChild(rightContainer);
 | 
			
		||||
 | 
			
		||||
        // Add the horizontalContainer to the diceContainer (top section)
 | 
			
		||||
        diceContainer.addChild(horizontalContainer);
 | 
			
		||||
 | 
			
		||||
        // Add the Würfeln button directly below the horizontalContainer
 | 
			
		||||
        Button diceButton = new Button("Würfeln");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(200, 50, 0)); // Full width for Würfeln button
 | 
			
		||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            rollDice();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        diceContainer.addChild(diceButton);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden
 | 
			
		||||
        Container menuContainer = toolbarContainer.addChild(new Container());
 | 
			
		||||
        menuContainer.addChild(new Button("Handeln"));
 | 
			
		||||
        menuContainer.addChild(new Button("Grundstücke"));
 | 
			
		||||
        menuContainer.addChild(new Button("Zug beenden"));
 | 
			
		||||
        menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Füge die Toolbar zur GUI hinzu
 | 
			
		||||
        app.getGuiNode().attachChild(toolbarContainer);
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Position-Anzeige
 | 
			
		||||
        positionText = createPositionDisplay();
 | 
			
		||||
        updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initialisiert die Buttons in der Toolbar.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeButtons() {
 | 
			
		||||
        addTradeMenuButton();  // Bewegung nach vorne
 | 
			
		||||
        addEndTurnButton(); // Bewegung nach hinten
 | 
			
		||||
        addDiceRollButton();       // Würfel-Button
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt einen Button mit einer Bewegung hinzu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param label   Der Text des Buttons
 | 
			
		||||
     * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts)
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    /*private void addButton(String label, int step) {
 | 
			
		||||
        Button button = new Button(label);
 | 
			
		||||
        button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
 | 
			
		||||
        button.addClickCommands(source -> moveCube(step));
 | 
			
		||||
        toolbarContainer.addChild(button);
 | 
			
		||||
    }*/
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
 | 
			
		||||
     */
 | 
			
		||||
    private Button addDiceRollButton() {
 | 
			
		||||
        Button diceButton = new Button("Würfeln");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(50, 20, 0));
 | 
			
		||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            rollDice();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
        return diceButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void addTradeMenuButton() {
 | 
			
		||||
        Button diceButton = new Button("Handeln");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
			
		||||
        diceButton.addClickCommands(s  -> {
 | 
			
		||||
            rollDice();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            this.close();
 | 
			
		||||
            System.out.println("test");
 | 
			
		||||
            new ChoosePartner(app).open();
 | 
			
		||||
        });
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
    }// TODO Funktion der Buttons Überarbeiten und prüfen
 | 
			
		||||
 | 
			
		||||
    private void addEndTurnButton() {
 | 
			
		||||
        Button diceButton = new Button("Grundstücke");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
			
		||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            rollDice();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void addPropertyMenuButton() {
 | 
			
		||||
        Button diceButton = new Button("Zug beenden");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
			
		||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            rollDice();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
 | 
			
		||||
     */
 | 
			
		||||
    private void rollDice() {
 | 
			
		||||
        int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
 | 
			
		||||
        System.out.println("Gewürfelt: " + diceRoll);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param position Aktuelle Position auf dem Spielfeld
 | 
			
		||||
     * @return Die berechnete Position als Vector3f
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f calculatePosition(int position) {
 | 
			
		||||
        int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
 | 
			
		||||
        int offset = position % positionsPerSide; // Position auf der aktuellen Seite
 | 
			
		||||
 | 
			
		||||
        switch (side) {
 | 
			
		||||
            case 0: // Unten (positive x-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
 | 
			
		||||
            case 1: // Rechts (positive z-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
 | 
			
		||||
            case 2: // Oben (negative x-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
 | 
			
		||||
            case 3: // Links (negative z-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
 | 
			
		||||
            default:
 | 
			
		||||
                throw new IllegalArgumentException("Ungültige Position: " + position);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt die Anzeige für die aktuelle Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Das BitmapText-Objekt für die Anzeige
 | 
			
		||||
     */
 | 
			
		||||
    private BitmapText createPositionDisplay() {
 | 
			
		||||
        BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
 | 
			
		||||
        text.setSize(20); // Schriftgröße
 | 
			
		||||
        text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
 | 
			
		||||
        app.getGuiNode().attachChild(text);
 | 
			
		||||
        return text;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Anzeige für die aktuelle Position.
 | 
			
		||||
     */
 | 
			
		||||
    private void updatePositionDisplay() {
 | 
			
		||||
        positionText.setText("Feld-ID: " + currentPosition);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(toolbarContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(positionText);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,168 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
import com.jme3.font.BitmapText;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
 | 
			
		||||
 * Die Buttons bewegen den Würfel auf dem Spielfeld.
 | 
			
		||||
 */
 | 
			
		||||
public class Toolbar2 {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container toolbarContainer;
 | 
			
		||||
    private final Geometry cube; // Referenz auf den Würfel
 | 
			
		||||
    private final BitmapText positionText; // Anzeige für die aktuelle Position
 | 
			
		||||
    private final float boardLimit = 0.95f; // Grenzen des Bretts
 | 
			
		||||
    private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
 | 
			
		||||
    private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
 | 
			
		||||
    private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
 | 
			
		||||
    private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für die Toolbar.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  Die Hauptanwendung (MonopolyApp)
 | 
			
		||||
     * @param cube Der Würfel, der bewegt werden soll
 | 
			
		||||
     */
 | 
			
		||||
    public Toolbar2(MonopolyApp app, Geometry cube) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.cube = cube;
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Toolbar
 | 
			
		||||
        toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
 | 
			
		||||
        // Setze die Position am unteren Rand und die Breite
 | 
			
		||||
        toolbarContainer.setLocalTranslation(
 | 
			
		||||
                0,                                 // Links bündig
 | 
			
		||||
                100,                               // Höhe über dem unteren Rand
 | 
			
		||||
                0                                  // Z-Ebene
 | 
			
		||||
        );
 | 
			
		||||
        toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
 | 
			
		||||
 | 
			
		||||
        // Füge Buttons zur Toolbar hinzu
 | 
			
		||||
        initializeButtons();
 | 
			
		||||
 | 
			
		||||
        // Füge die Toolbar zur GUI hinzu
 | 
			
		||||
        app.getGuiNode().attachChild(toolbarContainer);
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Position-Anzeige
 | 
			
		||||
        positionText = createPositionDisplay();
 | 
			
		||||
        updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initialisiert die Buttons in der Toolbar.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeButtons() {
 | 
			
		||||
        addButton("Vorwärts", 1);  // Bewegung nach vorne
 | 
			
		||||
        addButton("Rückwärts", -1); // Bewegung nach hinten
 | 
			
		||||
        addDiceRollButton();       // Würfel-Button
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt einen Button mit einer Bewegung hinzu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param label   Der Text des Buttons
 | 
			
		||||
     * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts)
 | 
			
		||||
     */
 | 
			
		||||
    private void addButton(String label, int step) {
 | 
			
		||||
        Button button = new Button(label);
 | 
			
		||||
        button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
 | 
			
		||||
        button.addClickCommands(source -> moveCube(step));
 | 
			
		||||
        toolbarContainer.addChild(button);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
 | 
			
		||||
     */
 | 
			
		||||
    private void addDiceRollButton() {
 | 
			
		||||
        Button diceButton = new Button("Würfeln");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
			
		||||
        diceButton.addClickCommands(source -> rollDice());
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
 | 
			
		||||
     */
 | 
			
		||||
    private void rollDice() {
 | 
			
		||||
        int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
 | 
			
		||||
        System.out.println("Gewürfelt: " + diceRoll);
 | 
			
		||||
        moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
 | 
			
		||||
     *
 | 
			
		||||
     * @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
 | 
			
		||||
     */
 | 
			
		||||
    private void moveCube(int step) {
 | 
			
		||||
        currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
 | 
			
		||||
        Vector3f newPosition = calculatePosition(currentPosition);
 | 
			
		||||
        cube.setLocalTranslation(newPosition);
 | 
			
		||||
        updatePositionDisplay(); // Aktualisiere die Positionsanzeige
 | 
			
		||||
        System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param position Aktuelle Position auf dem Spielfeld
 | 
			
		||||
     * @return Die berechnete Position als Vector3f
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f calculatePosition(int position) {
 | 
			
		||||
        int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
 | 
			
		||||
        int offset = position % positionsPerSide; // Position auf der aktuellen Seite
 | 
			
		||||
 | 
			
		||||
        switch (side) {
 | 
			
		||||
            case 0: // Unten (positive x-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
 | 
			
		||||
            case 1: // Rechts (positive z-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
 | 
			
		||||
            case 2: // Oben (negative x-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
 | 
			
		||||
            case 3: // Links (negative z-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
 | 
			
		||||
            default:
 | 
			
		||||
                throw new IllegalArgumentException("Ungültige Position: " + position);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt die Anzeige für die aktuelle Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Das BitmapText-Objekt für die Anzeige
 | 
			
		||||
     */
 | 
			
		||||
    private BitmapText createPositionDisplay() {
 | 
			
		||||
        BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
 | 
			
		||||
        text.setSize(20); // Schriftgröße
 | 
			
		||||
        text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
 | 
			
		||||
        app.getGuiNode().attachChild(text);
 | 
			
		||||
        return text;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Anzeige für die aktuelle Position.
 | 
			
		||||
     */
 | 
			
		||||
    private void updatePositionDisplay() {
 | 
			
		||||
        positionText.setText("Feld-ID: " + currentPosition);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Entfernt die Toolbar.
 | 
			
		||||
     */
 | 
			
		||||
    public void remove() {
 | 
			
		||||
        app.getGuiNode().detachChild(toolbarContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(positionText);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,37 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.GameMusic;
 | 
			
		||||
/**
 | 
			
		||||
 * The VolumeSlider class represents the Volume Slider in the Menu.
 | 
			
		||||
 * It extends the Slider class and provides functionalities for setting the music volume,
 | 
			
		||||
 * with the help of the Slider in the GUI 
 | 
			
		||||
 */
 | 
			
		||||
public class VolumeSlider extends Slider {
 | 
			
		||||
 | 
			
		||||
    private final pp.monopoly.client.GameMusic music;
 | 
			
		||||
    private double vol;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Volume Slider for the Menu dialog
 | 
			
		||||
     * @param music the music instance
 | 
			
		||||
     */
 | 
			
		||||
    public VolumeSlider(GameMusic music) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.music = music;
 | 
			
		||||
        vol = GameMusic.volumeInPreferences();
 | 
			
		||||
        getModel().setPercent(vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * when triggered it updates the volume to the value set with the slider
 | 
			
		||||
     */
 | 
			
		||||
    public void update() {
 | 
			
		||||
        if (vol != getModel().getPercent()) {
 | 
			
		||||
            vol = getModel().getPercent();
 | 
			
		||||
            music.setVolume( (float) vol);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
}
 | 
			
		||||
@@ -1,135 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * TODO Kommentare fixen
 | 
			
		||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
			
		||||
 */
 | 
			
		||||
public class BuildingPropertyCard extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container buildingPropertyContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
    private int index = 37;
 | 
			
		||||
 | 
			
		||||
    public BuildingPropertyCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        buildingPropertyContainer = new Container();
 | 
			
		||||
        buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        settingsTitle.setFontSize(48);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Container propertyValuesContainer = buildingPropertyContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
 | 
			
		||||
 | 
			
		||||
        /*
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
         */
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
			
		||||
        backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        buildingPropertyContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(buildingPropertyContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(buildingPropertyContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    public void setIndex(int index) {
 | 
			
		||||
        this.index = index;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,128 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
			
		||||
 */
 | 
			
		||||
public class BuyCard extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container buyCardContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    private int index = 37;
 | 
			
		||||
 | 
			
		||||
    public BuyCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        buyCardContainer = new Container();
 | 
			
		||||
        buyCardContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        Label settingsTitle = buyCardContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        settingsTitle.setFontSize(48);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Container propertyValuesContainer = buyCardContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
			
		||||
        backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        buyCardContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(buyCardContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(buyCardContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,124 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.model.card.Card; // TODO für den Import der Queue notwendig
 | 
			
		||||
import pp.monopoly.model.card.DeckHelper;
 | 
			
		||||
/**
 | 
			
		||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
			
		||||
 */
 | 
			
		||||
public class EventCard extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container eventCardContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public EventCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        Card card = new DeckHelper().drawCard(); // TODO nimmt die Karten gerade unabhängig aus dem DeckHelper
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        eventCardContainer = new Container();
 | 
			
		||||
        eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        // Die Namen werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Container propertyValuesContainer = eventCardContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label(card.getDescription(), new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> close());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // TODO Kaufen-Button wird nicht mehr benötigt, prüfen ob weg kann
 | 
			
		||||
        //Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        //buyButton.setFontSize(32);
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
			
		||||
        backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        eventCardContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(eventCardContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(eventCardContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,139 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.model.fields.FoodField;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * FoodFieldCard erstellt die Geböudekarte vom Brandl und der Truppenküche
 | 
			
		||||
 */
 | 
			
		||||
public class FoodFieldCard extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container foodFieldContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
    private int index = 12;
 | 
			
		||||
 | 
			
		||||
    public FoodFieldCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        foodFieldContainer = new Container();
 | 
			
		||||
        foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
 | 
			
		||||
        Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        settingsTitle.setFontSize(48);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Wenn man Besitzer des", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label(field.getName()+" ist, so ist die", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Miete 40-mal so hoch, wie", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Wenn man Besitzer beider", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Restaurants ist, so ist die", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Miete 100-mal so hoch, wie", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
 | 
			
		||||
 | 
			
		||||
        /*
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
         */
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
			
		||||
        backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        foodFieldContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(foodFieldContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(foodFieldContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setIndex(int index) {
 | 
			
		||||
        this.index = index;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,132 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.model.fields.GateField;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
			
		||||
 */
 | 
			
		||||
public class GateFieldCard extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container gateFieldContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
    private int index = 5;
 | 
			
		||||
 | 
			
		||||
    public GateFieldCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        gateFieldContainer = new Container();
 | 
			
		||||
        gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        // Die Namen werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Container propertyValuesContainer = gateFieldContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man 1 Bahnhof besitzt: 250 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man 2 Bahnhöfe besitzt: 500 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man 3 Bahnhöfe besitzt: 1000 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man 4 Bahnhöfe besitzt: 2000 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
 | 
			
		||||
 | 
			
		||||
        /*
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
         */
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
			
		||||
        backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        gateFieldContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(gateFieldContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(gateFieldContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setIndex(int index) {
 | 
			
		||||
        this.index = index;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,52 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
public class LooserPopUp extends Dialog {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NetworkDialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param network The NetworkSupport instance to be used for network operations.
 | 
			
		||||
     */
 | 
			
		||||
    public LooserPopUp(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        initializeDialog();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the dialog with input fields and connection buttons.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeDialog() {
 | 
			
		||||
        Container inputContainer = new Container();
 | 
			
		||||
 | 
			
		||||
        // Titel und Eingabefelder für Host und Port
 | 
			
		||||
        inputContainer.addChild(new Label("Schade, du hast leider verloren!"));
 | 
			
		||||
        inputContainer.addChild(new Label("Die nächste Runde wird besser!"));
 | 
			
		||||
 | 
			
		||||
        Label imageLabel = new Label("");
 | 
			
		||||
        IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Icon mit Textur erstellen
 | 
			
		||||
        icon.setIconScale(1); // Skalierung des Bildes
 | 
			
		||||
        imageLabel.setIcon(icon);
 | 
			
		||||
 | 
			
		||||
        // Setze das Icon im Label
 | 
			
		||||
        inputContainer.addChild(imageLabel);
 | 
			
		||||
 | 
			
		||||
        Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
 | 
			
		||||
        cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
 | 
			
		||||
        
 | 
			
		||||
        inputContainer.setLocalTranslation(300, 800, 0);
 | 
			
		||||
        app.getGuiNode().attachChild(inputContainer);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -1,49 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * $Id$
 | 
			
		||||
 *
 | 
			
		||||
 * Copyright (c) 2013-2013 jMonkeyEngine
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are
 | 
			
		||||
 * met:
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *   notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *   notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *   documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *
 | 
			
		||||
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 | 
			
		||||
 *   may be used to endorse or promote products derived from this software
 | 
			
		||||
 *   without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 | 
			
		||||
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 | 
			
		||||
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 | 
			
		||||
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 | 
			
		||||
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 | 
			
		||||
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
			
		||||
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 | 
			
		||||
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Notified when the current selection changes.
 | 
			
		||||
 *
 | 
			
		||||
 *  @author    Paul Speed
 | 
			
		||||
 */
 | 
			
		||||
public interface SelectionListener {
 | 
			
		||||
 | 
			
		||||
    public void selectionChanged( Spatial selection, Spatial previous );
 | 
			
		||||
}
 | 
			
		||||
@@ -1,51 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
public class WinnerPopUp extends Dialog {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NetworkDialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The NetworkSupport instance to be used for network operations.
 | 
			
		||||
     */
 | 
			
		||||
    public WinnerPopUp(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        initializeDialog();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the dialog with input fields and connection buttons.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeDialog() {
 | 
			
		||||
        Container inputContainer = new Container();
 | 
			
		||||
 | 
			
		||||
        // Titel und Eingabefelder für Host und Port
 | 
			
		||||
        inputContainer.addChild(new Label("Herlichen Glückwunsch!"));
 | 
			
		||||
        inputContainer.addChild(new Label("Du,bist der Monopoly Champion!!!"));
 | 
			
		||||
 | 
			
		||||
        Label imageLabel = new Label("");
 | 
			
		||||
        IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Icon mit Textur erstellen
 | 
			
		||||
        icon.setIconScale(1); // Skalierung des Bildes
 | 
			
		||||
        imageLabel.setIcon(icon);
 | 
			
		||||
 | 
			
		||||
        // Setze das Icon im Label
 | 
			
		||||
        inputContainer.addChild(imageLabel);
 | 
			
		||||
 | 
			
		||||
        Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
 | 
			
		||||
        cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
 | 
			
		||||
        
 | 
			
		||||
        inputContainer.setLocalTranslation(300, 800, 0);
 | 
			
		||||
        app.getGuiNode().attachChild(inputContainer);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 260 KiB  | 
| 
		 Before Width: | Height: | Size: 260 KiB  | 
| 
		 Before Width: | Height: | Size: 409 KiB  | 
| 
		 Before Width: | Height: | Size: 857 KiB  | 
| 
		 Before Width: | Height: | Size: 1.4 MiB  | 
| 
		 Before Width: | Height: | Size: 105 KiB  | 
| 
		 Before Width: | Height: | Size: 207 KiB  | 
| 
		 Before Width: | Height: | Size: 169 KiB  | 
| 
		 Before Width: | Height: | Size: 228 KiB  | 
| 
		 Before Width: | Height: | Size: 183 KiB  | 
| 
		 Before Width: | Height: | Size: 171 KiB  | 
| 
		 Before Width: | Height: | Size: 3.9 MiB  | 
| 
		 Before Width: | Height: | Size: 44 KiB  | 
| 
		 Before Width: | Height: | Size: 484 KiB  | 
| 
		 Before Width: | Height: | Size: 144 KiB  | 
| 
		 Before Width: | Height: | Size: 750 KiB  | 
| 
		 Before Width: | Height: | Size: 7.1 MiB  | 
| 
		 Before Width: | Height: | Size: 4.2 KiB  | 
@@ -1,15 +0,0 @@
 | 
			
		||||
plugins {
 | 
			
		||||
    id 'buildlogic.java-library-conventions'
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
description = 'Monopoly common model'
 | 
			
		||||
 | 
			
		||||
dependencies {
 | 
			
		||||
    api project(":common")
 | 
			
		||||
    api libs.jme3.networking
 | 
			
		||||
    testImplementation libs.mockito.core
 | 
			
		||||
 | 
			
		||||
    testImplementation project(":monopoly:client")
 | 
			
		||||
    testImplementation project(":monopoly:model")
 | 
			
		||||
    testImplementation project(":monopoly:server")
 | 
			
		||||
}
 | 
			
		||||
@@ -1,79 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly;
 | 
			
		||||
 | 
			
		||||
import static java.lang.Math.max;
 | 
			
		||||
 | 
			
		||||
import pp.util.config.Config;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Provides access to the configuration settings for the Monopoly game.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This class allows for loading configuration settings from a properties file,
 | 
			
		||||
 * including the server port, map dimensions
 | 
			
		||||
 * </p>
 | 
			
		||||
 * <p>
 | 
			
		||||
 * <b>Note:</b> Attributes of this class are not marked as {@code final} to allow
 | 
			
		||||
 * for proper initialization when reading from a properties file.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class MonopolyConfig extends Config {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The default port number for the Monopoly server.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("port")
 | 
			
		||||
    private int port = 42069;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The width of the game map in terms of grid units.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("map.width")
 | 
			
		||||
    private int mapWidth = 12;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The height of the game map in terms of grid units.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("map.height")
 | 
			
		||||
    private int mapHeight = 12;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates an instance of {@code MonopolyConfig} with default settings.
 | 
			
		||||
     */
 | 
			
		||||
    public MonopolyConfig() {
 | 
			
		||||
        // Default constructor
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the port number configured for the Monopoly server.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the port number
 | 
			
		||||
     */
 | 
			
		||||
    public int getPort() {
 | 
			
		||||
        return port;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the width of the game map. The width is guaranteed to be at least 2 units.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the width of the game map
 | 
			
		||||
     */
 | 
			
		||||
    public int getMapWidth() {
 | 
			
		||||
        return max(mapWidth, 2);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the height of the game map. The height is guaranteed to be at least 2 units.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the height of the game map
 | 
			
		||||
     */
 | 
			
		||||
    public int getMapHeight() {
 | 
			
		||||
        return max(mapHeight, 2);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,40 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly;
 | 
			
		||||
 | 
			
		||||
import java.util.ResourceBundle;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Provides access to the resource bundle of the game.
 | 
			
		||||
 *
 | 
			
		||||
 * @see #BUNDLE
 | 
			
		||||
 */
 | 
			
		||||
public class Resources {
 | 
			
		||||
    /**
 | 
			
		||||
     * The resource bundle for the Monopoly game.
 | 
			
		||||
     */
 | 
			
		||||
    public static final ResourceBundle BUNDLE = ResourceBundle.getBundle("monopoly"); //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets a string for the given key from the resource bundle in {@linkplain #BUNDLE}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param key the key for the desired string
 | 
			
		||||
     * @return the string for the given key
 | 
			
		||||
     * @throws NullPointerException               if {@code key} is {@code null}
 | 
			
		||||
     * @throws java.util.MissingResourceException if no object for the given key can be found
 | 
			
		||||
     * @throws ClassCastException                 if the object found for the given key is not a string
 | 
			
		||||
     */
 | 
			
		||||
    public static String lookup(String key) {
 | 
			
		||||
        return BUNDLE.getString(key);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Private constructor to prevent instantiation.
 | 
			
		||||
     */
 | 
			
		||||
    private Resources() { /* do not instantiate */ }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,8 +0,0 @@
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
 | 
			
		||||
public class ActiveState extends ClientState{
 | 
			
		||||
 | 
			
		||||
    ActiveState(ClientGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,347 +0,0 @@
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.client.ClientMessage;
 | 
			
		||||
import pp.monopoly.message.server.BuyPropertyResponse;
 | 
			
		||||
import pp.monopoly.message.server.DiceResult;
 | 
			
		||||
import pp.monopoly.message.server.EventDrawCard;
 | 
			
		||||
import pp.monopoly.message.server.GameOver;
 | 
			
		||||
import pp.monopoly.message.server.GameStart;
 | 
			
		||||
import pp.monopoly.message.server.JailEvent;
 | 
			
		||||
import pp.monopoly.message.server.NextPlayerTurn;
 | 
			
		||||
import pp.monopoly.message.server.PlayerStatusUpdate;
 | 
			
		||||
import pp.monopoly.message.server.ServerInterpreter;
 | 
			
		||||
import pp.monopoly.message.server.TimeOutWarning;
 | 
			
		||||
import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.message.server.TradeRequest;
 | 
			
		||||
import pp.monopoly.message.server.ViewAssetsResponse;
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.model.IntPoint;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.notification.ClientStateEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventBroker;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.InfoTextEvent;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
import pp.monopoly.notification.SoundEvent;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Controls the client-side game logic for Monopoly.
 | 
			
		||||
 * Handles interactions with the server and game state management on the client side.
 | 
			
		||||
 */
 | 
			
		||||
public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
 | 
			
		||||
    /** Logger for the client-side game logic. */
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
 | 
			
		||||
 | 
			
		||||
    /** The object responsible for sending messages to the server. */
 | 
			
		||||
    private final ClientSender clientSender;
 | 
			
		||||
 | 
			
		||||
    /** A list of listeners to receive game events. */
 | 
			
		||||
    private final List<GameEventListener> listeners = new ArrayList<>();
 | 
			
		||||
 | 
			
		||||
    /** The game board representing the player's current state. */
 | 
			
		||||
    private Board board;
 | 
			
		||||
 | 
			
		||||
    /** The current state of the client game logic. */
 | 
			
		||||
    private ClientState state = new LobbyState(this);
 | 
			
		||||
 | 
			
		||||
    private List<Player> players;
 | 
			
		||||
 | 
			
		||||
    private BoardManager boardManager = new BoardManager();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a ClientGameLogic with the specified sender object.
 | 
			
		||||
     *
 | 
			
		||||
     * @param clientSender the object used to send messages to the server
 | 
			
		||||
     */
 | 
			
		||||
    public ClientGameLogic(ClientSender clientSender) {
 | 
			
		||||
        this.clientSender = clientSender;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reutns the BoardManager
 | 
			
		||||
     * @return the boardManager
 | 
			
		||||
     */
 | 
			
		||||
    public BoardManager getBoardManager() {
 | 
			
		||||
        return boardManager;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the current state of the game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the current state
 | 
			
		||||
     */
 | 
			
		||||
    ClientState getState() {
 | 
			
		||||
        return state;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the current state of the game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param newState the new state to be set
 | 
			
		||||
     */
 | 
			
		||||
    void setState(ClientState newState) {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "state transition {0} --> {1}", state.getName(), newState.getName()); //NON-NLS
 | 
			
		||||
        state = newState;
 | 
			
		||||
        notifyListeners(new ClientStateEvent());
 | 
			
		||||
        state.entry();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public List<Player> getPlayers() {
 | 
			
		||||
        return players;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the player's game board.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the player's game board
 | 
			
		||||
     */
 | 
			
		||||
    public Board getBoard() {
 | 
			
		||||
        return board;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Moves the preview figure to the specified position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param pos the new position for the preview figure
 | 
			
		||||
     */
 | 
			
		||||
    public void movePreview(IntPoint pos) {
 | 
			
		||||
        state.movePreview(pos);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the informational text to be displayed to the player.
 | 
			
		||||
     *
 | 
			
		||||
     * @param key the key for the info text
 | 
			
		||||
     */
 | 
			
		||||
    void setInfoText(String key) {
 | 
			
		||||
        notifyListeners(new InfoTextEvent(key));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Emits an event to play the specified sound.
 | 
			
		||||
     *
 | 
			
		||||
     * @param sound the sound to be played
 | 
			
		||||
     */
 | 
			
		||||
    public void playSound(Sound sound) {
 | 
			
		||||
        notifyListeners(new SoundEvent(sound));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sends a message to the server.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message to be sent
 | 
			
		||||
     */
 | 
			
		||||
    public void send(ClientMessage msg) {
 | 
			
		||||
        if (clientSender == null) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
 | 
			
		||||
        } else {
 | 
			
		||||
            clientSender.send(msg);
 | 
			
		||||
            System.out.println("Message gesendet");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a listener to receive game events.
 | 
			
		||||
     *
 | 
			
		||||
     * @param listener the listener to add
 | 
			
		||||
     */
 | 
			
		||||
    public synchronized void addListener(GameEventListener listener) {
 | 
			
		||||
        listeners.add(listener);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Removes a listener from receiving game events.
 | 
			
		||||
     *
 | 
			
		||||
     * @param listener the listener to remove
 | 
			
		||||
     */
 | 
			
		||||
    public synchronized void removeListener(GameEventListener listener) {
 | 
			
		||||
        listeners.remove(listener);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Notifies all listeners of a game event.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the game event to notify listeners of
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void notifyListeners(GameEvent event) {
 | 
			
		||||
        final List<GameEventListener> copy;
 | 
			
		||||
        synchronized (this) {
 | 
			
		||||
            copy = new ArrayList<>(listeners);
 | 
			
		||||
        }
 | 
			
		||||
        for (GameEventListener listener : copy) {
 | 
			
		||||
            event.notifyListener(listener);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the game logic once per frame in the update loop.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta time in seconds since the last update call
 | 
			
		||||
     */
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        state.update(delta);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the response for buying a property.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the buy property response
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(BuyPropertyResponse msg) {
 | 
			
		||||
        if (msg.isSuccessful()) {
 | 
			
		||||
            setInfoText("You successfully bought " + msg.getPropertyName() + "!");
 | 
			
		||||
            playSound(Sound.MONEY_LOST);
 | 
			
		||||
        } else {
 | 
			
		||||
            setInfoText("Unable to buy " + msg.getPropertyName() + ". Reason: " + msg.getReason());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the result of a dice roll.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the dice roll result
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(DiceResult msg) {
 | 
			
		||||
        setInfoText("You rolled a " + msg.calcTotal() + "!");
 | 
			
		||||
        //Set the dice images
 | 
			
		||||
        playSound(Sound.DICE_ROLL);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles drawing an event card.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the drawn card details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(EventDrawCard msg) {
 | 
			
		||||
        setInfoText("Event card drawn: " + msg.getCardDescription());
 | 
			
		||||
        // Kartenlogik
 | 
			
		||||
        playSound(Sound.EVENT_CARD);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the game over message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing game over details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(GameOver msg) {
 | 
			
		||||
        if (msg.isWinner()) {
 | 
			
		||||
            setInfoText("Congratulations! You have won the game!");
 | 
			
		||||
            //Winner popup
 | 
			
		||||
            playSound(Sound.WINNER);
 | 
			
		||||
        } else {
 | 
			
		||||
            setInfoText("Game over. Better luck next time!");
 | 
			
		||||
            // Looser popup
 | 
			
		||||
            playSound(Sound.LOSER);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the start of the game.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the game start message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(GameStart msg) {
 | 
			
		||||
        players = msg.getPlayers();
 | 
			
		||||
        setInfoText("The game has started! Good luck!");
 | 
			
		||||
        setState(new WaitForTurnState(this));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles jail-related events.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing jail event details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(JailEvent msg) {
 | 
			
		||||
        if (msg.isGoingToJail()) {
 | 
			
		||||
            setInfoText("You are sent to jail!");
 | 
			
		||||
            playSound(Sound.GULAG);
 | 
			
		||||
        } else {
 | 
			
		||||
            setInfoText("You are out of jail!");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the status of a player.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing player status update details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(PlayerStatusUpdate msg) {
 | 
			
		||||
        
 | 
			
		||||
        setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles timeout warnings.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing timeout warning details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(TimeOutWarning msg) {
 | 
			
		||||
        setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays the player's assets in response to a server query.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the player's assets
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(ViewAssetsResponse msg) {
 | 
			
		||||
        setInfoText("Your current assets are being displayed.");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles trade replies from other players.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the trade reply
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(TradeReply msg) {
 | 
			
		||||
        if (msg.getTradeHandler().getStatus()) {
 | 
			
		||||
            setInfoText("Trade accepted by " + msg.getTradeHandler().getReceiver().getName() + ".");
 | 
			
		||||
            playSound(Sound.TRADE_ACCEPTED);
 | 
			
		||||
        } else {
 | 
			
		||||
            setInfoText("Trade rejected by " + msg.getTradeHandler().getReceiver().getName() + ".");
 | 
			
		||||
            playSound(Sound.TRADE_REJECTED);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles trade requests from other players.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the trade request details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(TradeRequest msg) {
 | 
			
		||||
        setInfoText("Trade offer received from " + msg.getTradeHandler().getSender().getName());
 | 
			
		||||
        // playSound(Sound.TRADE_REQUEST); no sound effect
 | 
			
		||||
        // notifyListeners();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the transition to the next player's turn.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message indicating it's the next player's turn
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(NextPlayerTurn msg) {
 | 
			
		||||
        setInfoText("It's your turn!");
 | 
			
		||||
        setState(new ActiveState(this));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,22 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.message.client.ClientMessage;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Interface for sending messages to the server.
 | 
			
		||||
 */
 | 
			
		||||
public interface ClientSender {
 | 
			
		||||
    /**
 | 
			
		||||
     * Send the specified message to the server.
 | 
			
		||||
     *
 | 
			
		||||
     * @param message the message
 | 
			
		||||
     */
 | 
			
		||||
    void send(ClientMessage message);
 | 
			
		||||
}
 | 
			
		||||
@@ -1,85 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
import pp.monopoly.model.IntPoint;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Defines the behavior and state transitions for the client-side game logic.
 | 
			
		||||
 * Different states of the game logic implement this interface to handle various game events and actions.
 | 
			
		||||
 */
 | 
			
		||||
abstract class ClientState {
 | 
			
		||||
    /**
 | 
			
		||||
     * The game logic object.
 | 
			
		||||
     */
 | 
			
		||||
    final ClientGameLogic logic;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a client state of the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic the game logic
 | 
			
		||||
     */
 | 
			
		||||
    ClientState(ClientGameLogic logic) {
 | 
			
		||||
        this.logic = logic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Method to be overridden by subclasses for post-transition initialization.
 | 
			
		||||
     * By default, it does nothing, but it can be overridden in derived states.
 | 
			
		||||
     */
 | 
			
		||||
    void entry() {
 | 
			
		||||
        // Default implementation does nothing
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the name of the current state.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the name of the current state
 | 
			
		||||
     */
 | 
			
		||||
    String getName() {
 | 
			
		||||
        return getClass().getSimpleName();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the battle state should be shown.
 | 
			
		||||
     *
 | 
			
		||||
     * @return true if the battle state should be shown, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    boolean showTurn() {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Moves the preview figure to the specified position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param pos the new position for the preview figure
 | 
			
		||||
     */
 | 
			
		||||
    void movePreview(IntPoint pos) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Loads a map from the specified file.
 | 
			
		||||
     *
 | 
			
		||||
     * @param file the file to load the map from
 | 
			
		||||
     * @throws IOException if the map cannot be loaded in the current state
 | 
			
		||||
     */
 | 
			
		||||
    void loadMap(File file) throws IOException {
 | 
			
		||||
        throw new IOException("You are not allowed to load a map in this state of the game");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Called once per frame by the update loop if this state is active.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta time in seconds since the last update call
 | 
			
		||||
     */
 | 
			
		||||
    void update(float delta) { /* do nothing by default */ }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,8 +0,0 @@
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
 | 
			
		||||
public class LobbyState extends ClientState{
 | 
			
		||||
 | 
			
		||||
    LobbyState(ClientGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,36 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Interface representing a Monopoly client.
 | 
			
		||||
 * Provides methods to access game logic, configuration, and to enqueue tasks.
 | 
			
		||||
 */
 | 
			
		||||
public interface MonopolyClient {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the game logic associated with this client.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the ClientGameLogic instance
 | 
			
		||||
     */
 | 
			
		||||
    ClientGameLogic getGameLogic();
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
     * Returns the configuration associated with this client.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the MonopolyConfig instance
 | 
			
		||||
     */
 | 
			
		||||
    MonopolyClientConfig getConfig();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Enqueues a task to be executed by the client.
 | 
			
		||||
     *
 | 
			
		||||
     * @param runnable the task to be executed
 | 
			
		||||
     */
 | 
			
		||||
    void enqueue(Runnable runnable);
 | 
			
		||||
}
 | 
			
		||||
@@ -1,48 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.MonopolyConfig;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Class providing access to the Monopoly client configuration.
 | 
			
		||||
 * Extends {@link MonopolyConfig} to include additional properties specific to the client.
 | 
			
		||||
 * This class manages configuration settings related to the RobotClient's behavior
 | 
			
		||||
 * and the game maps used in single mode.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * <b>Note:</b> Attributes of this class should not be marked as {@code final}
 | 
			
		||||
 * to ensure proper functionality when reading from a properties file.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
public class MonopolyClientConfig extends MonopolyConfig {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Path to the file representing the map.
 | 
			
		||||
     */
 | 
			
		||||
    @Property("map")
 | 
			
		||||
    private String map;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a default {@code MonopolyClientConfig} with predefined values.
 | 
			
		||||
     */
 | 
			
		||||
    public MonopolyClientConfig() {
 | 
			
		||||
        // Default constructor
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the file representing the opponent's map.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the opponent's map file, or {@code null} if not set.
 | 
			
		||||
     */
 | 
			
		||||
    public File getMap() {
 | 
			
		||||
        return map == null ? null : new File(map);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,32 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Interface representing a connection to the server.
 | 
			
		||||
 * Extends ClientSender to allow sending messages to the server.
 | 
			
		||||
 */
 | 
			
		||||
public interface ServerConnection extends ClientSender {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the client is currently connected to the server.
 | 
			
		||||
     *
 | 
			
		||||
     * @return true if connected, false otherwise.
 | 
			
		||||
     */
 | 
			
		||||
    boolean isConnected();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Establishes a connection to the server.
 | 
			
		||||
     */
 | 
			
		||||
    void connect();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Disconnects from the server.
 | 
			
		||||
     */
 | 
			
		||||
    void disconnect();
 | 
			
		||||
}
 | 
			
		||||
@@ -1,8 +0,0 @@
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
 | 
			
		||||
public class WaitForTurnState extends ClientState{
 | 
			
		||||
 | 
			
		||||
    WaitForTurnState(ClientGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,534 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.game.server;
 | 
			
		||||
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.message.server.DiceResult;
 | 
			
		||||
import pp.monopoly.model.FieldVisitor;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.card.Card;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.EventField;
 | 
			
		||||
import pp.monopoly.model.fields.FineField;
 | 
			
		||||
import pp.monopoly.model.fields.FoodField;
 | 
			
		||||
import pp.monopoly.model.fields.GateField;
 | 
			
		||||
import pp.monopoly.model.fields.GoField;
 | 
			
		||||
import pp.monopoly.model.fields.GulagField;
 | 
			
		||||
import pp.monopoly.model.fields.PropertyField;
 | 
			
		||||
import pp.monopoly.model.fields.TestStreckeField;
 | 
			
		||||
import pp.monopoly.model.fields.WacheField;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Class representing a player
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class Player implements FieldVisitor<Void>{
 | 
			
		||||
    private final int id;
 | 
			
		||||
    private String name;
 | 
			
		||||
    private int accountBalance = 15000;
 | 
			
		||||
    private Figure figure;
 | 
			
		||||
    private List<PropertyField> properties;
 | 
			
		||||
    private int getOutOfJailCard;
 | 
			
		||||
    private int fieldID;
 | 
			
		||||
    private DiceResult rollResult;
 | 
			
		||||
    private final PlayerHandler handler;
 | 
			
		||||
    private PlayerState state = new LobbyState();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Default constructor for serialization purposes.
 | 
			
		||||
     */
 | 
			
		||||
    private Player(){
 | 
			
		||||
        id = 0;
 | 
			
		||||
        handler = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a player with the speciefied params
 | 
			
		||||
     * @param id the id of the player
 | 
			
		||||
     * @param name the name of the player
 | 
			
		||||
     * @param handler the PlayerHandler thispalyer is a part of
 | 
			
		||||
     */
 | 
			
		||||
    public Player(int id, String name, PlayerHandler handler) {
 | 
			
		||||
        this.name = name;
 | 
			
		||||
        this.id = id;
 | 
			
		||||
        this.handler = handler;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a player with the specified id
 | 
			
		||||
     * @param id the id of the player
 | 
			
		||||
     * @param handler the PlayerHandler this player is a part of
 | 
			
		||||
     */
 | 
			
		||||
    public Player(int id, PlayerHandler handler) {
 | 
			
		||||
        this.id = id;
 | 
			
		||||
        this.handler = handler;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setFigure(Figure figure) {
 | 
			
		||||
        this.figure = figure;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public PlayerColor getColor() {
 | 
			
		||||
        switch ((id%6)+1) {
 | 
			
		||||
            case 1: return PlayerColor.BLUE;
 | 
			
		||||
            case 2: return PlayerColor.GREEN_DARK;
 | 
			
		||||
            case 3: return PlayerColor.GREEN_LIGHT;
 | 
			
		||||
            case 4: return PlayerColor.PINK;
 | 
			
		||||
            case 5: return PlayerColor.RED;
 | 
			
		||||
            case 6: return PlayerColor.YELLOW;
 | 
			
		||||
        
 | 
			
		||||
            default:
 | 
			
		||||
                return null;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Set the name of the Player
 | 
			
		||||
     * @param name the new name
 | 
			
		||||
     */
 | 
			
		||||
    public void setName(String name) {
 | 
			
		||||
        this.name = name;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retuns the Playerhandler
 | 
			
		||||
     * @return the Playerhandler
 | 
			
		||||
     */
 | 
			
		||||
    public PlayerHandler getHandler() {
 | 
			
		||||
        return handler;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns this players id
 | 
			
		||||
     * @return th eid of this player
 | 
			
		||||
     */
 | 
			
		||||
    public int getId() {
 | 
			
		||||
        return id;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the current position of the player
 | 
			
		||||
     * @return the current position of this player
 | 
			
		||||
     */
 | 
			
		||||
    public int getFieldID() {
 | 
			
		||||
        return fieldID;
 | 
			
		||||
    }
 | 
			
		||||
    void setActive() {
 | 
			
		||||
        state = new ActiveState();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    boolean finishTurn() {
 | 
			
		||||
        if(canFinishTurn()) {
 | 
			
		||||
            state = new WaitForTurnState();
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
        else return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    boolean canFinishTurn() {
 | 
			
		||||
        return accountBalance >= 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Moves by the specified amount of steps
 | 
			
		||||
     * @param steps the number of steps to move
 | 
			
		||||
     * @return the new position
 | 
			
		||||
     */
 | 
			
		||||
    public int move(int steps){
 | 
			
		||||
        return movePos(fieldID+steps);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Moves the player to the specified Position on the board
 | 
			
		||||
     * @param position the position to move to
 | 
			
		||||
     * @return the new position
 | 
			
		||||
     */
 | 
			
		||||
    public int movePos(int position){
 | 
			
		||||
        fieldID = fieldID+position;
 | 
			
		||||
        if(fieldID >= 40) {
 | 
			
		||||
            fieldID = fieldID%40;
 | 
			
		||||
            earnMoney(2000);
 | 
			
		||||
        }
 | 
			
		||||
        figure.moveTo(fieldID);
 | 
			
		||||
        return fieldID;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets all the properties owned by this player
 | 
			
		||||
     * @return List of all properties owned by this player
 | 
			
		||||
     */
 | 
			
		||||
    public List<PropertyField> getProperties() {
 | 
			
		||||
        return properties;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Buy the speciefied property.
 | 
			
		||||
     * Properties can olny be bought when they are not sold yet and you have enough money left to buy
 | 
			
		||||
     * @param property to property to be bought
 | 
			
		||||
     */
 | 
			
		||||
    public void buyProperty(PropertyField property) {
 | 
			
		||||
        if (property.getOwner() == null && accountBalance >= property.getPrice()) {
 | 
			
		||||
            properties.add(property);
 | 
			
		||||
            property.setOwner(this);
 | 
			
		||||
            pay(property.getPrice());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sell the property
 | 
			
		||||
     * @param property the property to be sold
 | 
			
		||||
     */
 | 
			
		||||
    public void sellProperty(PropertyField property) {
 | 
			
		||||
        if (property.getOwner() == this) {
 | 
			
		||||
            properties.remove(property);
 | 
			
		||||
            property.setOwner(null);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Set the account Balance
 | 
			
		||||
     * @param accountBalance the amount to be set to
 | 
			
		||||
     */
 | 
			
		||||
    public void setAccountBalance(int accountBalance) {
 | 
			
		||||
        this.accountBalance = accountBalance;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets this players current accountBalanece
 | 
			
		||||
     * @return the amount of money currently owned by this player
 | 
			
		||||
     */
 | 
			
		||||
    public int getAccountBalance() {
 | 
			
		||||
        return accountBalance;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Removed the speciefied amount of money to this players accountabalance
 | 
			
		||||
     * @param amount the amount to be removed
 | 
			
		||||
     */
 | 
			
		||||
    public void pay(int amount) {
 | 
			
		||||
        accountBalance -= amount;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Add the speciefied amount of money to this players accountabalance
 | 
			
		||||
     * @param amount the amount to be added
 | 
			
		||||
     */
 | 
			
		||||
    public void earnMoney(int amount) {
 | 
			
		||||
        accountBalance += amount;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Return the players name
 | 
			
		||||
     * @return the name of this player
 | 
			
		||||
     */
 | 
			
		||||
    public String getName() {
 | 
			
		||||
        return name;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Return the number of GEtOutOfJailCards owned by this player
 | 
			
		||||
     * @return
 | 
			
		||||
     */
 | 
			
		||||
    public int getNumJailCard() {
 | 
			
		||||
        return getOutOfJailCard;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a GetOutOfJailCard
 | 
			
		||||
     */
 | 
			
		||||
    public void addJailCard() {
 | 
			
		||||
        getOutOfJailCard++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Removes a GetOutOfJailCard.
 | 
			
		||||
     * Removes one single card per call, to a minimum of 0 cards
 | 
			
		||||
     */
 | 
			
		||||
    public void removeJailCard() {
 | 
			
		||||
        if (getOutOfJailCard ==0) {
 | 
			
		||||
            throw new IllegalStateException("Has no JailCard to remove");
 | 
			
		||||
        }
 | 
			
		||||
        getOutOfJailCard--;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the logic of paying the jail bail
 | 
			
		||||
     */
 | 
			
		||||
    public void payBail() {
 | 
			
		||||
        state.payBail();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the logic of using a GetOutOfJailCard
 | 
			
		||||
     */
 | 
			
		||||
    public void useJailCard() {
 | 
			
		||||
        state.useJailCard();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Void visit(BuildingProperty field) {
 | 
			
		||||
        int rent = field.calcRent();
 | 
			
		||||
 | 
			
		||||
        field.getOwner().earnMoney(rent);
 | 
			
		||||
        pay(rent);
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Void visit(FoodField field) {
 | 
			
		||||
        int factor = 4;
 | 
			
		||||
        if (field.getOwner().getNumProp(field) == 2) {
 | 
			
		||||
            factor = 10;
 | 
			
		||||
        }
 | 
			
		||||
        field.getOwner().earnMoney(rollResult.calcTotal()*factor);
 | 
			
		||||
        pay(rollResult.calcTotal()*factor);
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Void visit(GateField field) {
 | 
			
		||||
        int rent = field.calcRent() * field.getOwner().getNumProp(field);
 | 
			
		||||
 | 
			
		||||
        field.getOwner().earnMoney(rent);
 | 
			
		||||
        pay(rent);
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Void visit(GulagField field) {
 | 
			
		||||
        state = new JailState();
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Void visit(TestStreckeField field) {
 | 
			
		||||
        earnMoney(field.collectMoney());
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Void visit(EventField field) {
 | 
			
		||||
        Card c = getHandler().getLogic().getDeckHelper().drawCard();
 | 
			
		||||
        getHandler().getLogic().getDeckHelper().visit(c, this);
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Void visit(WacheField field) {
 | 
			
		||||
        movePos(10);
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Void visit(GoField field) {
 | 
			
		||||
        earnMoney(2000);
 | 
			
		||||
        GulagField res = (GulagField) handler.getLogic().getBoardManager().getFieldAtIndex(10);
 | 
			
		||||
        res.accept(this);
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Void visit(FineField field) {
 | 
			
		||||
        int amount = field.getFine();
 | 
			
		||||
        pay(amount);
 | 
			
		||||
        TestStreckeField res =(TestStreckeField) handler.getLogic().getBoardManager().getFieldAtIndex(20);
 | 
			
		||||
        res.addMoney(amount);
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Return the number of Properties of the speciefied fild type
 | 
			
		||||
     * @param field the type of field to search for
 | 
			
		||||
     * @return the number of the fields owned with the specified type
 | 
			
		||||
     */
 | 
			
		||||
    public int getNumProp(PropertyField field) {
 | 
			
		||||
        int count = 0;
 | 
			
		||||
        for (PropertyField propertyField : properties) {
 | 
			
		||||
            if (propertyField.getClass() == field.getClass()) {
 | 
			
		||||
                count++;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return count;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public int getNumHouses() {
 | 
			
		||||
        int total = 0;
 | 
			
		||||
        for (PropertyField field : properties) {
 | 
			
		||||
            if (field.getClass() == BuildingProperty.class) {
 | 
			
		||||
                total += ((BuildingProperty) field).getHouses();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return total;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public int getNumHotels() {
 | 
			
		||||
        int total = 0;
 | 
			
		||||
        for (PropertyField field : properties) {
 | 
			
		||||
            if (field.getClass() == BuildingProperty.class) {
 | 
			
		||||
                total += ((BuildingProperty) field).getHotel();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return total;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
     * Inner class for dice functionality in the game.
 | 
			
		||||
     * Rolls random dice values.
 | 
			
		||||
     */
 | 
			
		||||
    private class Dice {
 | 
			
		||||
        private static Random random = new Random();
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Rolls a single die and returns a random value from 1 to 6.
 | 
			
		||||
         *
 | 
			
		||||
         * @return the result of a dice roll (1 to 6)
 | 
			
		||||
         */
 | 
			
		||||
        private static int rollDice() {
 | 
			
		||||
            return random.nextInt(6) + 1;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Rolls two dice and returns a list with the results.
 | 
			
		||||
     *
 | 
			
		||||
     * @return a List of two integers representing the dice roll results
 | 
			
		||||
     */
 | 
			
		||||
    DiceResult rollDice() {
 | 
			
		||||
        return state.rollDice();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A interface representing the PlayerStates
 | 
			
		||||
     */
 | 
			
		||||
    private interface PlayerState {
 | 
			
		||||
        /**
 | 
			
		||||
         * Handles the logic for rolling Dice
 | 
			
		||||
         * @return the {@link DiceResult} of this the DiceRoll
 | 
			
		||||
         */
 | 
			
		||||
        DiceResult rollDice();
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Handles the logic for paying the Jail Bail
 | 
			
		||||
         */
 | 
			
		||||
        void payBail();
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Handles the action of using a GetOutOfJail Card
 | 
			
		||||
         */
 | 
			
		||||
        void useJailCard();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Class to represent the Active PlayerState
 | 
			
		||||
     * This class is set when it is the Players turn to do actions
 | 
			
		||||
     */
 | 
			
		||||
    private class ActiveState implements PlayerState {
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        public DiceResult rollDice() {
 | 
			
		||||
            List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
 | 
			
		||||
            rollResult = new DiceResult(roll);
 | 
			
		||||
            return rollResult;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        public void payBail() {
 | 
			
		||||
            // do nothing
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        public void useJailCard() {
 | 
			
		||||
            // do nothings
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A class to represent the Lobby PlayerState
 | 
			
		||||
     * Set when in Lobby
 | 
			
		||||
     */
 | 
			
		||||
    private class LobbyState implements PlayerState{
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        public DiceResult rollDice() {
 | 
			
		||||
            //do nothing
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        public void payBail() {
 | 
			
		||||
            //do nothing
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        public void useJailCard() {
 | 
			
		||||
            // do nothing
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A class to represent the Jailed PlayerState
 | 
			
		||||
     * Set when in Gulag
 | 
			
		||||
     */
 | 
			
		||||
    private class JailState implements PlayerState {
 | 
			
		||||
 | 
			
		||||
        private int DoubletsCounter = 3;
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        public DiceResult rollDice() {
 | 
			
		||||
            List<Integer> roll = List.of(Dice.rollDice(), Dice.rollDice());
 | 
			
		||||
            rollResult = new DiceResult(roll);
 | 
			
		||||
            if (rollResult.isDoublets()) {
 | 
			
		||||
                state = new ActiveState();
 | 
			
		||||
            } else if (DoubletsCounter == 0) {
 | 
			
		||||
 | 
			
		||||
            } else {
 | 
			
		||||
                DoubletsCounter--;
 | 
			
		||||
            }
 | 
			
		||||
            return rollResult;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        public void payBail() {
 | 
			
		||||
            pay(500);
 | 
			
		||||
            state = new ActiveState();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        public void useJailCard() {
 | 
			
		||||
            getOutOfJailCard--;
 | 
			
		||||
            state = new ActiveState();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
    private class WaitForTurnState implements PlayerState {
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        public DiceResult rollDice() {
 | 
			
		||||
            throw new UnsupportedOperationException("not allowed");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        public void payBail() {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        public void useJailCard() {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,35 +0,0 @@
 | 
			
		||||
package pp.monopoly.game.server;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Enum representing six distinct colors for players in the game.
 | 
			
		||||
 */
 | 
			
		||||
public enum PlayerColor {
 | 
			
		||||
    GREEN_LIGHT(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1)),   // Hex: 00cc00
 | 
			
		||||
    RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1)),           // Hex: ff0000
 | 
			
		||||
    BLUE(new ColorRGBA(0 / 255f, 0 / 255f, 204 / 255f, 1)),          // Hex: 0000cc
 | 
			
		||||
    PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1)),       // Hex: ff4da6
 | 
			
		||||
    GREEN_DARK(new ColorRGBA(0 / 255f, 102 / 255f, 0 / 255f, 1)),    // Hex: 006600
 | 
			
		||||
    YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1));      // Hex: ffff00
 | 
			
		||||
 | 
			
		||||
    private final ColorRGBA color;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a PlayerColor with the specified ColorRGBA value.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color the ColorRGBA value associated with the player color
 | 
			
		||||
     */
 | 
			
		||||
    PlayerColor(ColorRGBA color) {
 | 
			
		||||
        this.color = color;
 | 
			
		||||
    } 
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the ColorRGBA value of the player color.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the ColorRGBA value
 | 
			
		||||
     */
 | 
			
		||||
    public ColorRGBA getColor() {
 | 
			
		||||
        return color;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,196 +0,0 @@
 | 
			
		||||
package pp.monopoly.game.server;
 | 
			
		||||
 | 
			
		||||
import java.util.LinkedList;
 | 
			
		||||
import java.util.Collection;
 | 
			
		||||
import java.util.Collections;
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.NoSuchElementException;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.model.LimitedLinkedList;
 | 
			
		||||
/**
 | 
			
		||||
 * A class for helping with player actions and managing thier turns
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class PlayerHandler {
 | 
			
		||||
    private List<Player> players = new LimitedLinkedList<>(6);
 | 
			
		||||
    private Set<Player> readyPlayers = new HashSet<>();
 | 
			
		||||
    private ServerGameLogic logic;
 | 
			
		||||
    private Player hostPlayer;
 | 
			
		||||
    private Player extra = null;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Default constructor for serialization purposes.
 | 
			
		||||
     */
 | 
			
		||||
    private PlayerHandler() {}
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Contructs a PlayerHandler
 | 
			
		||||
     * @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
 | 
			
		||||
     */
 | 
			
		||||
    PlayerHandler(ServerGameLogic logic) {
 | 
			
		||||
        this.logic = logic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Contructs a PlayerHandler
 | 
			
		||||
     * @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
 | 
			
		||||
     * @param p1 a Player to be added
 | 
			
		||||
     */
 | 
			
		||||
    PlayerHandler(ServerGameLogic logic, Player p1) {
 | 
			
		||||
        this(logic);
 | 
			
		||||
        players.add(p1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Contructs a PlayerHandler
 | 
			
		||||
     * @param logic the {@link ServerGameLogic} this PlayerHandler is a part of
 | 
			
		||||
     * @param players a Collection of Players to be added
 | 
			
		||||
     */
 | 
			
		||||
    PlayerHandler(ServerGameLogic logic, Collection<Player> players) {
 | 
			
		||||
        this(logic);
 | 
			
		||||
        players.addAll(players);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Return the host player
 | 
			
		||||
     * @return the host player
 | 
			
		||||
     */
 | 
			
		||||
    public Player getHostPlayer() {
 | 
			
		||||
        return hostPlayer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Return the number of players
 | 
			
		||||
     * @return number of players in the game
 | 
			
		||||
     */
 | 
			
		||||
    public int getPlayerCount() {
 | 
			
		||||
        return players.size();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retuns all players
 | 
			
		||||
     * @return List of all players
 | 
			
		||||
     */
 | 
			
		||||
    public List<Player> getPlayers() {
 | 
			
		||||
        return players;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Chechs if all players are ready to start the game
 | 
			
		||||
     * @return {@code true} if all players are ready, otherwise {@code false}
 | 
			
		||||
     */
 | 
			
		||||
    public boolean allPlayersReady() {
 | 
			
		||||
        if (readyPlayers.size() == players.size()) return true;
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets a players Ready status
 | 
			
		||||
     * @param player the player to alter
 | 
			
		||||
     * @param ready the new Status
 | 
			
		||||
     */
 | 
			
		||||
    void setPlayerReady(Player player, boolean ready) {
 | 
			
		||||
        if (!players.contains(player)) {
 | 
			
		||||
            throw new IllegalArgumentException("Player does not belong to this PlayerHandler");
 | 
			
		||||
        } else {
 | 
			
		||||
            if (ready) {
 | 
			
		||||
                readyPlayers.add(player);
 | 
			
		||||
            } else {
 | 
			
		||||
                readyPlayers.remove(player);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a player to the Queue
 | 
			
		||||
     * @param player the player to be added to the queue
 | 
			
		||||
     */
 | 
			
		||||
    void addPlayer(Player player) {
 | 
			
		||||
        if (players.contains(player)) {
 | 
			
		||||
            throw new IllegalArgumentException("Player already registered");
 | 
			
		||||
        }
 | 
			
		||||
        players.add(player);
 | 
			
		||||
        if(hostPlayer == null) {
 | 
			
		||||
            hostPlayer = player;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Removes the specified Player from the Queue
 | 
			
		||||
     * @param player the player to be removed
 | 
			
		||||
     */
 | 
			
		||||
    void removePlayer(Player player) {
 | 
			
		||||
        players.remove(player);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets Player based on their id in the Queue
 | 
			
		||||
     * @param index the index of the queue
 | 
			
		||||
     * @return the Player at the required index
 | 
			
		||||
     */
 | 
			
		||||
    Player getPlayerAtIndex(int index) {
 | 
			
		||||
        return players.get(index);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Completes a player turn and return the next player
 | 
			
		||||
     * @return the next players who is active
 | 
			
		||||
     */
 | 
			
		||||
    public Player nextPlayer() {
 | 
			
		||||
        Player tmp = players.get(0);
 | 
			
		||||
        if (extra != null) {
 | 
			
		||||
            tmp = extra;
 | 
			
		||||
            extra = null;
 | 
			
		||||
            return tmp;
 | 
			
		||||
        }
 | 
			
		||||
        players.remove(0);
 | 
			
		||||
        players.add(tmp);
 | 
			
		||||
        return players.get(0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the {@link ServerGameLogic} of this PlayerHandler
 | 
			
		||||
     * @return the {@link ServerGameLogic} of this PlayerHandler
 | 
			
		||||
     */
 | 
			
		||||
    public ServerGameLogic getLogic() {
 | 
			
		||||
        return logic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets a player based on their id
 | 
			
		||||
     * @param id the id to be searched for
 | 
			
		||||
     * @return the player with the required id
 | 
			
		||||
     */
 | 
			
		||||
    public Player getPlayerById(int id) {
 | 
			
		||||
        for (Player player : players) {
 | 
			
		||||
            if (player.getId() == id) return player;
 | 
			
		||||
        }
 | 
			
		||||
        throw new NoSuchElementException("Player mit id "+id+" existiert nicht");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Arranges the players turns in a random order.
 | 
			
		||||
     * Shuffles the players and sets their state to WaitForNextTurn, the first one will be active
 | 
			
		||||
     */
 | 
			
		||||
    void randomOrder() {
 | 
			
		||||
        Collections.shuffle(players);
 | 
			
		||||
        for (Player player : players) {
 | 
			
		||||
            player.finishTurn();
 | 
			
		||||
        }
 | 
			
		||||
        players.get(0).setActive();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setStartBalance(int amount) {
 | 
			
		||||
        for (Player player : players) {
 | 
			
		||||
            player.setAccountBalance(amount);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void extraTurn(Player player) {
 | 
			
		||||
        if (players.contains(player)) extra = player;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,295 +0,0 @@
 | 
			
		||||
package pp.monopoly.game.server;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.MonopolyConfig;
 | 
			
		||||
import pp.monopoly.message.client.BuyPropertyRequest;
 | 
			
		||||
import pp.monopoly.message.client.ClientInterpreter;
 | 
			
		||||
import pp.monopoly.message.client.EndTurn;
 | 
			
		||||
import pp.monopoly.message.client.PlayerReady;
 | 
			
		||||
import pp.monopoly.message.client.RollDice;
 | 
			
		||||
import pp.monopoly.message.client.TradeOffer;
 | 
			
		||||
import pp.monopoly.message.client.TradeResponse;
 | 
			
		||||
import pp.monopoly.message.client.ViewAssetsRequest;
 | 
			
		||||
import pp.monopoly.message.server.GameStart;
 | 
			
		||||
import pp.monopoly.message.server.NextPlayerTurn;
 | 
			
		||||
import pp.monopoly.message.server.PlayerStatusUpdate;
 | 
			
		||||
import pp.monopoly.message.server.ServerMessage;
 | 
			
		||||
import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.message.server.TradeRequest;
 | 
			
		||||
import pp.monopoly.message.server.ViewAssetsResponse;
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.Rotation;
 | 
			
		||||
import pp.monopoly.model.card.DeckHelper;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.PropertyField;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Controls the server-side game logic for Monopoly.
 | 
			
		||||
 * Manages game states, player interactions, and message handling.
 | 
			
		||||
 */
 | 
			
		||||
public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(ServerGameLogic.class.getName());
 | 
			
		||||
 | 
			
		||||
    private final MonopolyConfig config;
 | 
			
		||||
    private final PlayerHandler playerHandler = new PlayerHandler(this);
 | 
			
		||||
    private final ServerSender serverSender;
 | 
			
		||||
    private ServerState state = ServerState.LOBBY;
 | 
			
		||||
    private static final int MAX_PLAYERS = 6;
 | 
			
		||||
    private BoardManager boardManager = new BoardManager();
 | 
			
		||||
    private final DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
    private int startMoney;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a ServerGameLogic instance with the specified sender and configuration.
 | 
			
		||||
     *
 | 
			
		||||
     * @param serverSender the sender used to send messages to clients
 | 
			
		||||
     * @param config       the game configuration
 | 
			
		||||
     */
 | 
			
		||||
    public ServerGameLogic(ServerSender serverSender, MonopolyConfig config) {
 | 
			
		||||
        this.serverSender = serverSender;
 | 
			
		||||
        this.config = config;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the current state of the game.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the current ServerState
 | 
			
		||||
     */
 | 
			
		||||
    ServerState getState() {
 | 
			
		||||
        return state;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets a new state for the game and logs the state transition.
 | 
			
		||||
     *
 | 
			
		||||
     * @param newState the new ServerState to transition to
 | 
			
		||||
     */
 | 
			
		||||
    void setState(ServerState newState) {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "State transition {0} --> {1}", state, newState);
 | 
			
		||||
        state = newState;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sends a message to a specified player.
 | 
			
		||||
     *
 | 
			
		||||
     * @param player the Player to whom the message is sent
 | 
			
		||||
     * @param msg    the ServerMessage to send
 | 
			
		||||
     */
 | 
			
		||||
    void send(Player player, ServerMessage msg) {
 | 
			
		||||
        if (player != null && msg != null) {
 | 
			
		||||
            serverSender.send(player.getId(), msg);
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "Message sent to player {0}: {1}", player.getName(), msg.getClass().getSimpleName());
 | 
			
		||||
        } else {
 | 
			
		||||
            LOGGER.log(Level.WARNING, "Attempted to send a null message or to a null player");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a new player to the game if the game is in the LOBBY state and the maximum
 | 
			
		||||
     * player limit has not been reached.
 | 
			
		||||
     *
 | 
			
		||||
     * @param player the Player to add to the game
 | 
			
		||||
     * @return the added Player, or null if the player could not be added
 | 
			
		||||
     */
 | 
			
		||||
    public Player addPlayer(Player player) {
 | 
			
		||||
        if (state != ServerState.LOBBY) {
 | 
			
		||||
            LOGGER.log(Level.WARNING, "Cannot add player; game is not in LOBBY state.");
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (playerHandler.getPlayerCount() >= MAX_PLAYERS) {
 | 
			
		||||
            LOGGER.log(Level.WARNING, "Cannot add player; maximum player limit reached.");
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        playerHandler.addPlayer(player);
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
 | 
			
		||||
 | 
			
		||||
        return player;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a new player to the game if the game is in the LOBBY state and the maximum
 | 
			
		||||
     * player limit has not been reached.
 | 
			
		||||
     *
 | 
			
		||||
     * @param id the id of the player to add to the game
 | 
			
		||||
     * @return the added Player, or null if the player could not be added
 | 
			
		||||
     */
 | 
			
		||||
    public Player addPlayer(int id) {
 | 
			
		||||
        Player player = new Player(id, playerHandler);
 | 
			
		||||
        if (state != ServerState.LOBBY) {
 | 
			
		||||
            LOGGER.log(Level.WARNING, "Cannot add player; game is not in LOBBY state.");
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (playerHandler.getPlayerCount() >= MAX_PLAYERS) {
 | 
			
		||||
            LOGGER.log(Level.WARNING, "Cannot add player; maximum player limit reached.");
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        playerHandler.addPlayer(player);
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
 | 
			
		||||
        System.out.println("Anzahl Spieler verbunden:"+ playerHandler.getPlayerCount());
 | 
			
		||||
 | 
			
		||||
        return player;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a BuyPropertyRequest from a player, allowing the player to purchase a property
 | 
			
		||||
     * if it is unowned and they have sufficient funds.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the BuyPropertyRequest received from the player
 | 
			
		||||
     * @param from the connection ID of the player who sent the request
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(BuyPropertyRequest msg, int from) {
 | 
			
		||||
        Player player = playerHandler.getPlayerById(from);
 | 
			
		||||
        if (player != null && state == ServerState.INGAME) {
 | 
			
		||||
            PropertyField property = (PropertyField) boardManager.getFieldAtIndex(player.move(0)); // Assuming player position for property
 | 
			
		||||
            
 | 
			
		||||
            if (property.getOwner() == null && player.getAccountBalance() >= property.getPrice()) {
 | 
			
		||||
                player.buyProperty(property);
 | 
			
		||||
                property.setOwner(player);
 | 
			
		||||
                player.earnMoney(-property.getPrice());
 | 
			
		||||
                LOGGER.log(Level.INFO, "Player {0} bought property {1}", player.getName(), property.getName());
 | 
			
		||||
            } else {
 | 
			
		||||
                LOGGER.log(Level.WARNING, "Player {0} cannot buy property {1}", player.getName(), property.getName());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles an EndTurn request, ending the player's turn and advancing to the next player.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the EndTurn message received from the player
 | 
			
		||||
     * @param from the connection ID of the player who sent the request
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(EndTurn msg, int from) {
 | 
			
		||||
        Player player = playerHandler.getPlayerById(from);
 | 
			
		||||
        if (player != null && state == ServerState.INGAME) {
 | 
			
		||||
            if (player.finishTurn()) {
 | 
			
		||||
                LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
 | 
			
		||||
                Player next = playerHandler.nextPlayer();
 | 
			
		||||
                next.setActive();
 | 
			
		||||
                send(next, new NextPlayerTurn(next));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a PlayerReady message, marking the player as ready.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the PlayerReady message received from the player
 | 
			
		||||
     * @param from the connection ID of the player who sent the request
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(PlayerReady msg, int from) {
 | 
			
		||||
        Player player = playerHandler.getPlayerById(from);
 | 
			
		||||
        if(player == playerHandler.getHostPlayer()) {
 | 
			
		||||
            startMoney = msg.getStartMoney();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (player != null) {
 | 
			
		||||
            player.setName(msg.getName());
 | 
			
		||||
            player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure()));
 | 
			
		||||
            //TODO add figure to the map
 | 
			
		||||
            playerHandler.setPlayerReady(player, true);    
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if(playerHandler.allPlayersReady()) {
 | 
			
		||||
            playerHandler.setStartBalance(startMoney);
 | 
			
		||||
            for (Player p : playerHandler.getPlayers()) {
 | 
			
		||||
               send(p, new GameStart(playerHandler.getPlayers())); 
 | 
			
		||||
            }
 | 
			
		||||
            playerHandler.randomOrder();
 | 
			
		||||
            send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn(playerHandler.getPlayerAtIndex(0)));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a RollDice message, rolling dice for the player and moving them on the board.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the RollDice message received from the player
 | 
			
		||||
     * @param from the connection ID of the player who sent the request
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(RollDice msg, int from) {
 | 
			
		||||
        Player player = playerHandler.getPlayerById(from);
 | 
			
		||||
        if (player != null && state == ServerState.INGAME) {
 | 
			
		||||
            send(player, player.rollDice());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a TradeOffer message by forwarding the trade offer to the receiving player.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the TradeOffer message received from the initiating player
 | 
			
		||||
     * @param from the connection ID of the player who sent the offer
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(TradeOffer msg, int from) {
 | 
			
		||||
        Player sender = playerHandler.getPlayerById(from);
 | 
			
		||||
        Player receiver = playerHandler.getPlayerById(msg.getReceiverId());
 | 
			
		||||
        
 | 
			
		||||
        if (sender != null && receiver != null) {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Player {0} offers a trade to player {1}", sender.getName(), receiver.getName());
 | 
			
		||||
            send(playerHandler.getPlayerById(msg.getReceiverId()), new TradeRequest(msg.getReceiverId(), msg.getTradeHandler()));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a TradeResponse message by forwarding the response back to the initiating player.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the TradeResponse message received from the receiving player
 | 
			
		||||
     * @param from the connection ID of the player who sent the response
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(TradeResponse msg, int from) {
 | 
			
		||||
        Player responder = playerHandler.getPlayerById(from);
 | 
			
		||||
        Player initiator = playerHandler.getPlayerById(msg.getInitiatorId());
 | 
			
		||||
        
 | 
			
		||||
        if (responder != null && initiator != null) {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Player {0} responded to trade with player {1}", responder.getName(), initiator.getName());
 | 
			
		||||
            send(initiator, new TradeReply(msg.getInitiatorId(), msg.getTradeHandler()));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a ViewAssetsRequest message, sending the player a response containing their assets.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the ViewAssetsRequest message received from the player
 | 
			
		||||
     * @param from the connection ID of the player who sent the request
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(ViewAssetsRequest msg, int from) {
 | 
			
		||||
        Player sender = playerHandler.getPlayerById(from);
 | 
			
		||||
        Player player = msg.getPlayer();
 | 
			
		||||
        if (sender != null && player != null) {
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", sender.getName());
 | 
			
		||||
            
 | 
			
		||||
            send(sender, new ViewAssetsResponse(boardManager, player.getProperties(), player.getAccountBalance(), player.getNumJailCard()));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves the board manager, which manages the game board.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the BoardManager instance managing the game board
 | 
			
		||||
     */
 | 
			
		||||
    public BoardManager getBoardManager() {
 | 
			
		||||
        return boardManager;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Player getPlayerById(int id) {
 | 
			
		||||
        return playerHandler.getPlayerById(id);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public DeckHelper getDeckHelper() {
 | 
			
		||||
        return deckHelper;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,23 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.game.server;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.message.server.ServerMessage;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Interface for sending messages to a client.
 | 
			
		||||
 */
 | 
			
		||||
public interface ServerSender {
 | 
			
		||||
    /**
 | 
			
		||||
     * Send the specified message to the client.
 | 
			
		||||
     *
 | 
			
		||||
     * @param id      the id of the client that shall receive the message
 | 
			
		||||
     * @param message the message
 | 
			
		||||
     */
 | 
			
		||||
    void send(int id, ServerMessage message);
 | 
			
		||||
}
 | 
			
		||||
@@ -1,33 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.game.server;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the different states of the Monopoly server during the game lifecycle.
 | 
			
		||||
 */
 | 
			
		||||
enum ServerState {
 | 
			
		||||
    /**
 | 
			
		||||
     * The server is waiting for clients to connect.
 | 
			
		||||
     */
 | 
			
		||||
    CREATEGAME,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The server is waiting for clients to set up their status to ready
 | 
			
		||||
     */
 | 
			
		||||
    LOBBY,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The battle of the game where players take turns
 | 
			
		||||
     */
 | 
			
		||||
    INGAME,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The game has ended because all the players went bankrupt
 | 
			
		||||
     */
 | 
			
		||||
    GAMEOVER
 | 
			
		||||
}
 | 
			
		||||
@@ -1,39 +0,0 @@
 | 
			
		||||
package pp.monopoly.message.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a request from a player to buy a property.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class BuyPropertyRequest extends ClientMessage{
 | 
			
		||||
    private int propertyId;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Default constructor for serialization purposes.
 | 
			
		||||
     */
 | 
			
		||||
    private BuyPropertyRequest() { /* empty */ }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a BuyPropertyRequest with the specified property ID.
 | 
			
		||||
     *
 | 
			
		||||
     * @param propertyId the ID of the property to buy
 | 
			
		||||
     */
 | 
			
		||||
    public BuyPropertyRequest(int propertyId) {
 | 
			
		||||
        this.propertyId = propertyId;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the ID of the property to buy.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the property ID
 | 
			
		||||
     */
 | 
			
		||||
    public int getPropertyId() {
 | 
			
		||||
        return propertyId;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(ClientInterpreter interpreter, int from) {
 | 
			
		||||
        interpreter.received(this, from);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,69 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.message.client;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Visitor interface for processing all client messages.
 | 
			
		||||
 */
 | 
			
		||||
public interface ClientInterpreter {
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes a received BuyPropertyRequest.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the BuyPropertyRequest to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(BuyPropertyRequest msg, int from);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes a received EndTurn.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the EndTurn to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(EndTurn msg, int from);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes a received PlayerReady.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the PlayerReady to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(PlayerReady msg, int from);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes a received RollDice.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the RollDice to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(RollDice msg, int from);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes a received TradeOffer.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the TradeOffer to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(TradeOffer msg, int from);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes a received TradeResponse.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the TradeResponse to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(TradeResponse msg, int from);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes a received ViewAssetsRequest.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  the ViewAssetsRequest to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(ViewAssetsRequest msg, int from);
 | 
			
		||||
}
 | 
			
		||||
@@ -1,32 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.message.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.AbstractMessage;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * An abstract base class for client messages used in network transfer.
 | 
			
		||||
 * It extends the AbstractMessage class provided by the jme3-network library.
 | 
			
		||||
 */
 | 
			
		||||
public abstract class ClientMessage extends AbstractMessage {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new ClientMessage instance.
 | 
			
		||||
     */
 | 
			
		||||
    protected ClientMessage() {
 | 
			
		||||
        super(true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a visitor for processing this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param interpreter the visitor to be used for processing
 | 
			
		||||
     * @param from        the connection ID of the sender
 | 
			
		||||
     */
 | 
			
		||||
    public abstract void accept(ClientInterpreter interpreter, int from);
 | 
			
		||||
}
 | 
			
		||||