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6 Commits
42fefb2899
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170afe2718
Author | SHA1 | Date | |
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170afe2718 | ||
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17220c228b | ||
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0f1be83064 | ||
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e0ab09295d | ||
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758e9b8397 | ||
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b3fe289fbe |
@ -218,7 +218,6 @@ selector("button", "pp") {
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insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
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textHAlignment = HAlignment.Center
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textVAlignment = VAlignment.Center
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buttonCommands = stdButtonCommands
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}
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selector("slider", "pp") {
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@ -387,7 +386,7 @@ selector("button-toolbar", "pp") {
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}
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selector("button-toolbar2", "pp") { playerColor ->
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selector("button-clear", "pp") { playerColor ->
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def validColor = playerColor ?: new ColorRGBA(0, 0, 0, 0) // Vollständig transparent
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def playerGradientBackground = new QuadBackgroundComponent(validColor)
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@ -395,12 +394,7 @@ selector("button-toolbar2", "pp") { playerColor ->
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playerGradientBackground.setColor(new ColorRGBA(0, 0, 0, 0)) // RGBA (Rot, Grün, Blau, Alpha)
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background = playerGradientBackground.clone() // Setze den Hintergrund
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insets = new Insets3f(3, 3, 3, 3) // Optional: Ränder
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insets = new Insets3f(-3, -3, -3, -3) // Optional: Ränder
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textHAlignment = HAlignment.Center // Text-Zentrierung
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textVAlignment = VAlignment.Center // Text-Zentrierung
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}
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@ -2,38 +2,92 @@ package pp.monopoly.client.gui;
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import com.jme3.texture.Texture;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Command;
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import com.simsilica.lemur.component.QuadBackgroundComponent;
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import com.simsilica.lemur.style.ElementId;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.game.server.PlayerColor;
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import pp.monopoly.notification.Sound;
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public class ImageButton extends Button {
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private final String file;
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private static MonopolyApp app;
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public ImageButton( String s, String file, MonopolyApp app ) {
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this(s, true, new ElementId(ELEMENT_ID), null, file, app);
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}
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public ImageButton( String s, String style, String file, MonopolyApp app ) {
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this(s, true, new ElementId(ELEMENT_ID), style, file, app);
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}
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public ImageButton( String s, ElementId elementId, String file, MonopolyApp app ) {
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this(s, true, elementId, null, file, app);
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}
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public ImageButton( String s, ElementId elementId, String style, String file, MonopolyApp app ) {
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this(s, true, elementId, style, file, app);
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}
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protected ImageButton( String s, boolean applyStyles, ElementId elementId, String style, String file, MonopolyApp app ) {
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super(s, false, elementId, style);
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this.file = file;
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ImageButton.app = app;
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Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/Buttons/"+file+".png");
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setBackground(new QuadBackgroundComponent(backgroundImage));
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private final MonopolyApp app;
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private final String functionality;
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private final PlayerColor playerColor;
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public ImageButton(String functionality, MonopolyApp app) {
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super("", "button-clear");
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this.app = app;
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this.functionality = functionality;
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this.playerColor = Player.getColor(app.getId());
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updateButtonAppearance(ButtonState.ENABLED);
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addButtonCommands();
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}
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/**
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* Updates the button's appearance based on its state.
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*
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* @param state the current button state
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*/
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private void updateButtonAppearance(ButtonState state) {
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setBackgroundTexture(state.name().toLowerCase());
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}
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/**
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* Adds button commands for state-specific actions like hover, press, enable, and disable.
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*/
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private void addButtonCommands() {
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addCommands(ButtonAction.Enabled, source -> updateButtonAppearance(ButtonState.ENABLED));
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addCommands(ButtonAction.Disabled, source -> updateButtonAppearance(ButtonState.DISABLED));
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addCommands(ButtonAction.Hover, source -> {
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if (isEnabled()) {
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updateButtonAppearance(ButtonState.HOVER);
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}
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});
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addCommands(ButtonAction.HighlightOff, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
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addCommands(ButtonAction.Up, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
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addCommands(ButtonAction.Down, source -> {
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if (isEnabled()) {
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app.getGameLogic().playSound(Sound.BUTTON);
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}
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});
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}
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/**
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* Sets the background texture for the button based on the given state.
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*
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* @param state the button state (e.g., "enabled", "disabled", "hover")
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*/
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private void setBackgroundTexture(String state) {
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String texturePath = buildTexturePath(state);
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Texture texture = app.getAssetManager().loadTexture(texturePath);
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setBackground(new QuadBackgroundComponent(texture));
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}
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/**
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* Builds the file path for the button texture.
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*
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* @param state the button state (e.g., "enabled", "disabled", "hover")
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* @return the full file path to the texture
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*/
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private String buildTexturePath(String state) {
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return String.format("Pictures/Buttons/Button_%s_%s_%s.png", functionality, playerColor.getColorName(), state);
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}
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/**
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* Button states for handling appearance transitions.
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*/
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private enum ButtonState {
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ENABLED, DISABLED, HOVER
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}
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public void addClickCommands( Command<? super Button> command ) {
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super.addCommands(ButtonAction.Down, command);
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}
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@SuppressWarnings("unchecked") // because Java doesn't like var-arg generics
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public void addClickCommands( Command<? super Button>... commands ) {
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super.addCommands(ButtonAction.Down, commands);
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}
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}
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@ -79,6 +79,8 @@ public class Toolbar extends Dialog implements GameEventListener {
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toolbarContainer = setupToolbar();
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app.getGuiNode().attachChild(toolbarContainer);
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endTurnButton.setEnabled(false);
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}
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/**
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@ -175,9 +177,9 @@ public class Toolbar extends Dialog implements GameEventListener {
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*/
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private void setupActionMenu(Container container) {
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Container menuContainer = container.addChild(new Container());
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menuContainer.addChild(createTradeButton(getCurrentPlayerColor()));
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menuContainer.addChild(createPropertyMenuButton(getCurrentPlayerColor()));
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menuContainer.addChild(createEndTurnButton(getCurrentPlayerColor()));
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menuContainer.addChild(createTradeButton());
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menuContainer.addChild(createPropertyMenuButton());
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menuContainer.addChild(createEndTurnButton());
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menuContainer.setBackground(null);
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}
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@ -278,58 +280,65 @@ public class Toolbar extends Dialog implements GameEventListener {
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});
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}
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/**
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* Creates a trade button with the specified player color.
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*
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* @param playerColor The color of the player.
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* @return The button representing the trade action.
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*/
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private Button createTradeButton(ColorRGBA playerColor) {
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return createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open());
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}
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/**
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* Creates a property menu button with the specified player color.
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*
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* @param playerColor The color of the player.
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* @return The button representing the property menu action.
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*/
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private Button createPropertyMenuButton(ColorRGBA playerColor) {
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return createActionButton(playerColor, "icons/icon-gebaude.png", 75, () -> new BuildingAdminMenu(app).open());
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}
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/**
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* Creates an end turn button with the specified player color.
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*
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* @param playerColor The color of the player.
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* @return The button representing the end turn action.
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*/
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private Button createEndTurnButton(ColorRGBA playerColor) {
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return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn());
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}
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/**
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* Creates an action button with the specified color, icon path, icon size, and action.
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*
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* @param color The color of the button.
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* @param iconPath The path to the icon image.
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* @param iconSize The size of the icon.
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* @param action The action to perform when the button is clicked.
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* @return The button representing the action.
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*/
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private Button createActionButton(ColorRGBA color, String iconPath, int iconSize, Runnable action) {
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Button button = new Button("", new ElementId("button-toolbar2"));
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button.setPreferredSize(new Vector3f(150, 50, 0));
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button.setBackground(createButtonBackground(color));
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private Button createTradeButton() {
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String iconPath = "icons/icon-handeln.png";
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// createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open());
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tradeButton = new ImageButton("generic", app);
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tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
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IconComponent icon = new IconComponent(iconPath);
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icon.setHAlignment(HAlignment.Center);
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icon.setVAlignment(VAlignment.Center);
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icon.setIconSize(new Vector2f(iconSize, iconSize));
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button.setIcon(icon);
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icon.setIconSize(new Vector2f(75 , 75));
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tradeButton.setIcon(icon);
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button.addClickCommands(source -> ifTopDialog(action));
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return button;
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tradeButton.addClickCommands(s -> ifTopDialog(() -> {
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new ChoosePartner(app).open();
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}));
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return tradeButton;
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}
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private Button createPropertyMenuButton() {
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String iconPath = "icons/icon-gebaude.png";
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propertyMenuButton = new ImageButton("generic", app);
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propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
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IconComponent icon = new IconComponent(iconPath);
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icon.setHAlignment(HAlignment.Center);
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icon.setVAlignment(VAlignment.Center);
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icon.setIconSize(new Vector2f(50 , 50));
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propertyMenuButton.setIcon(icon);
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propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
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new BuildingAdminMenu(app).open();
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}));
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return propertyMenuButton;
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}
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private Button createEndTurnButton() {
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// return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn());
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String iconPath = "icons/icon-zugbeenden.png";
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endTurnButton = new ImageButton("generic", app);
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endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
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IconComponent icon = new IconComponent(iconPath);
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icon.setHAlignment(HAlignment.Center);
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icon.setVAlignment(VAlignment.Center);
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icon.setIconSize(new Vector2f(50 , 50));
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endTurnButton.setIcon(icon);
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endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
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app.getGameLogic().send(new EndTurn());
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receivedEvent(new ButtonStatusEvent(false));
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}));
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return endTurnButton;
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}
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/**
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@ -517,11 +526,12 @@ public class Toolbar extends Dialog implements GameEventListener {
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*/
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@Override
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public void receivedEvent(ButtonStatusEvent event) {
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System.out.println("Button status event received: " + event.buttonsEnabled()+ "GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG");
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boolean enabled = event.buttonsEnabled();
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canRollDice = enabled;
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if (tradeButton != null) tradeButton.setEnabled(enabled);
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if (propertyMenuButton != null) propertyMenuButton.setEnabled(enabled);
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if (endTurnButton != null) endTurnButton.setEnabled(false);
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tradeButton.setEnabled(enabled);
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propertyMenuButton.setEnabled(enabled);
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endTurnButton.setEnabled(false);
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}
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/**
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|
After Width: | Height: | Size: 25 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 39 KiB |
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 27 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 49 KiB |
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 37 KiB |
After Width: | Height: | Size: 27 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 48 KiB |
@ -447,16 +447,99 @@ public class ServerGameLogic implements ClientInterpreter {
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} else if (msg.getKeyword().equals("PayJail")) {
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playerHandler.getPlayerById(from).payBail();
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} else if(msg.getKeyword().equals("hack")) {
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// for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
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// bp.build();
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// }
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for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) {
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field.setOwner(playerHandler.getPlayerById(0));
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playerHandler.getPlayerById(0).addProperty(field.getId());
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}
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playerHandler.getPlayerById(0).earnMoney(20000);
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generatePredefinedGameState();
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}
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updateAllPlayers();
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}
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private void generatePredefinedGameState() {
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// Ensure at least two players exist
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if (playerHandler.getPlayers().size() < 2) {
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Player player1 = new Player(0, "Player1", playerHandler);
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Player player2 = new Player(1, "Player2", playerHandler);
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playerHandler.addPlayer(player1);
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playerHandler.addPlayer(player2);
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}
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Player p1 = playerHandler.getPlayerById(0);
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Player p2 = playerHandler.getPlayerById(1);
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// Reset properties and balances for a clean state
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p1.getProperties().clear();
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p2.getProperties().clear();
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boardManager.getBoard().forEach(field -> {
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if (field instanceof PropertyField) {
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((PropertyField) field).setOwner(null);
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}
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});
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// Define properties to assign
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Set<Integer> p1Properties = Set.of(1, 3, 6, 8); // Gym, Sportplatz, Studium+, PhysikHörsaal
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Set<Integer> p2Properties = Set.of(21, 23, 24, 9); // Red set + Audimax
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// Assign properties via AlterProperty
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assignProperties(p1, p1Properties);
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assignProperties(p2, p2Properties);
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// Player 1 builds houses on Gym and Sportplatz
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buildHouses(p1, Set.of(1, 3));
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// Player 2 builds houses on the Red set
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buildHouses(p2, Set.of(21, 23, 24));
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// Set player balances
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p1.setAccountBalance(12325);
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p2.setAccountBalance(26750);
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// Add Get Out of Jail cards
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p1.addJailCard();
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// Set player positions
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p1.setPosition(6); // Near Studium+
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p2.setPosition(25); // Near Nordtor
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LOGGER.log(Level.INFO, "Predefined game state generated.");
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updateAllPlayers();
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}
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/**
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* Assigns properties to a player using AlterProperty messages.
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*
|
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* @param player the player to assign properties to
|
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* @param properties the set of property IDs to assign
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*/
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private void assignProperties(Player player, Set<Integer> properties) {
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AlterProperty alterProperty = new AlterProperty("AssignProperties");
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alterProperty.setProperties(properties);
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|
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for (Integer propertyId : properties) {
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PropertyField field = (PropertyField) boardManager.getFieldAtIndex(propertyId);
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field.setOwner(player);
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player.addProperty(propertyId);
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}
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LOGGER.log(Level.DEBUG, "Properties assigned to player {0}: {1}", player.getName(), properties);
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}
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|
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/**
|
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* Builds houses for a player on specific properties using AlterProperty messages.
|
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*
|
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* @param player the player building houses
|
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* @param properties the set of property IDs to build houses on
|
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*/
|
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private void buildHouses(Player player, Set<Integer> properties) {
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AlterProperty alterProperty = new AlterProperty("BuyHouse");
|
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alterProperty.setProperties(properties);
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|
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for (Integer propertyId : properties) {
|
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BuildingProperty field = (BuildingProperty) boardManager.getFieldAtIndex(propertyId);
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if (boardManager.canBuild(field) && player.getAccountBalance() >= field.getHousePrice()) {
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field.build();
|
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player.pay(field.getHousePrice());
|
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LOGGER.log(Level.DEBUG, "House built on property {0} for player {1}.", field.getName(), player.getName());
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}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -90,7 +90,7 @@ public class ServerGameLogicTest {
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// Arrange: Spieler initialisieren und Position setzen
|
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Player player = new Player(1, "Testspieler", mock(PlayerHandler.class)); // Spieler-Objekt erstellen
|
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Figure figure = mock(Figure.class); // Mock für die Spielfigur
|
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player.setFigure(figure); // Mock-Figur dem Spieler zuweisen
|
||||
|
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int initialFieldID = player.getFieldID(); // Startfeld
|
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DiceResult diceResult = new DiceResult(3, 4); // Würfel: 3 und 4
|
||||
|
||||
@ -106,7 +106,7 @@ public class ServerGameLogicTest {
|
||||
|
||||
// Assert: Position überprüfen und sicherstellen, dass `figure.moveTo` aufgerufen wurde
|
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assertEquals(expectedFieldID, player.getFieldID()); // Überprüfen, ob der Spieler auf dem erwarteten Feld ist
|
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verify(figure).moveTo(expectedFieldID); // Sicherstellen, dass die Figur bewegt wurde
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@ -748,7 +748,6 @@ public class ServerGameLogicTest {
|
||||
|
||||
// Create a player with mocked handler
|
||||
Player player = new Player(1, "Spieler 1", handler);
|
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player.setFigure(figure); // Set the mocked figure
|
||||
// player.setPosition(5); // Set the initial position
|
||||
|
||||
// Stub handler.getLogic() to return mocked ServerGameLogic
|
||||
@ -1028,7 +1027,11 @@ public class ServerGameLogicTest {
|
||||
|
||||
player.jail();
|
||||
|
||||
player.payBail();
|
||||
try {
|
||||
player.payBail();
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
// Assert: Spieler ist nicht mehr im Gulag und Geld wurde abgezogen
|
||||
assertTrue(player.canFinishTurn()); // Spieler kann den Zug beenden
|
||||
@ -1231,10 +1234,6 @@ public class ServerGameLogicTest {
|
||||
handler.addPlayer(player2);
|
||||
handler.addPlayer(player3);
|
||||
|
||||
player1.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
player2.setFigure(figure);
|
||||
player3.setFigure(figure);
|
||||
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
Card card = null;
|
||||
@ -1263,7 +1262,7 @@ public class ServerGameLogicTest {
|
||||
// Arrange
|
||||
PlayerHandler handler = new PlayerHandler(null);
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure);
|
||||
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
Card card = null;
|
||||
@ -1290,7 +1289,7 @@ public class ServerGameLogicTest {
|
||||
// Arrange
|
||||
PlayerHandler handler = new PlayerHandler(null);
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
Card card = null;
|
||||
@ -1316,7 +1315,7 @@ public class ServerGameLogicTest {
|
||||
// Arrange
|
||||
PlayerHandler handler = new PlayerHandler(null);
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
Card card = null;
|
||||
@ -1346,7 +1345,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
Card card = null;
|
||||
@ -1370,7 +1369,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@ -1395,7 +1394,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@ -1422,7 +1421,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@ -1449,7 +1448,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@ -1484,7 +1483,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
player.setAccountBalance(1500); // Startguthaben
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@ -1511,7 +1510,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@ -1542,7 +1541,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@ -1565,7 +1564,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
try {
|
||||
player.setPosition(10); // Starte auf Position 10
|
||||
} catch (Exception e) {
|
||||
@ -1594,7 +1593,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@ -1619,7 +1618,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@ -1644,7 +1643,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@ -1673,7 +1672,7 @@ public class ServerGameLogicTest {
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler 1 hinzufügen
|
||||
|
||||
|
||||
@ -1698,7 +1697,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
player.setAccountBalance(1500); // Startsaldo setzen
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@ -1725,7 +1724,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
player.setAccountBalance(1500); // Startsaldo setzen
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@ -1753,7 +1752,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@ -1780,7 +1779,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
player.setAccountBalance(15000); // Anfangsstand des Kontos
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@ -1806,7 +1805,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
player.setAccountBalance(15000); // Anfangsstand des Kontos
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@ -1833,7 +1832,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
player.setAccountBalance(15000); // Anfangsstand des Kontos
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@ -1860,7 +1859,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
player.setAccountBalance(15000); // Startguthaben des Spielers
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|