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			33 Commits
		
	
	
		
			reworkedGu
			...
			170afe2718
		
	
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					944b6b674e | 
@@ -3,6 +3,7 @@
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// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
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import com.jme3.math.ColorRGBA
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import com.jme3.texture.Texture
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import com.simsilica.lemur.*
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import com.simsilica.lemur.component.QuadBackgroundComponent
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import com.simsilica.lemur.Button
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@@ -12,6 +13,8 @@ import com.simsilica.lemur.HAlignment
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import com.simsilica.lemur.Insets3f
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import com.simsilica.lemur.component.QuadBackgroundComponent
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import com.simsilica.lemur.component.TbtQuadBackgroundComponent
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import pp.monopoly.client.MonopolyApp
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import pp.monopoly.game.server.Player
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def bgColor = color(1, 1, 1, 1)
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def buttonEnabledColor = color(0, 0, 0, 1)
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@@ -47,6 +50,23 @@ def orangeBorder = TbtQuadBackgroundComponent.create(
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        1f, false)
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orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
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def createCustomBackground(app) {
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    // Load the texture from the assets
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    Texture texture = app.getAssetManager().loadTexture("Pictures/kontobg.png")
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    // Create the TbtQuadBackgroundComponent
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    def backgroundCustom = TbtQuadBackgroundComponent.create(
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            texture,          // The texture to use
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            1, 1, 1,          // Insets for the 9-patch behavior
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            126, 126,         // The size of the texture
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            1f,               // The scale factor
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            false             // No tiling
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    )
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    return backgroundCustom
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}
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selector("pp") {
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    font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
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}
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@@ -69,7 +89,7 @@ selector("label-Bold", "pp") {
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selector("label-toolbar", "pp") {
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    insets = new Insets3f(2, 2, 2, 2)
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    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
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    fontSize = 30
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    fontSize = 25
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    color = new ColorRGBA(ColorRGBA.White)
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    textHAlignment = HAlignment.Center
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    textVAlignment = VAlignment.Center
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@@ -198,7 +218,6 @@ selector("button", "pp") {
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    insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
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    textHAlignment = HAlignment.Center
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    textVAlignment = VAlignment.Center
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    buttonCommands = stdButtonCommands
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}
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selector("slider", "pp") {
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@@ -325,22 +344,23 @@ selector("selector.item.label", "hover") {
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    background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background
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}
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def enabledCommandToolbar = new Command<Button>() {
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    MonopolyApp app // Pass the app instance to access player details
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    void execute(Button source) {
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        if (source.isEnabled()){
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            source.setColor(ColorRGBA.White)
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            def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background
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            source.setBackground(orangeBackground);
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        } else{
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            source.setColor(ColorRGBA.White)
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            def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background
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        // Get the current player's color
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        Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
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        ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
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        if (source.isEnabled()) {
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            source.setColor(ColorRGBA.White);
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            def playerBackground = new QuadBackgroundComponent(playerColor); // Use player's color
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            source.setBackground(playerBackground);
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        } else {
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            source.setColor(ColorRGBA.White);
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            def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Use gray when disabled
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            source.setBackground(grayBackground);
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        }
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    }
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}
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@@ -366,3 +386,15 @@ selector("button-toolbar", "pp") {
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}
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selector("button-clear", "pp") { playerColor ->
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    def validColor = playerColor ?: new ColorRGBA(0, 0, 0, 0) // Vollständig transparent
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    def playerGradientBackground = new QuadBackgroundComponent(validColor)
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    // Kein Hintergrundbild, komplett transparent
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    playerGradientBackground.setColor(new ColorRGBA(0, 0, 0, 0)) // RGBA (Rot, Grün, Blau, Alpha)
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    background = playerGradientBackground.clone() // Setze den Hintergrund
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    insets = new Insets3f(-3, -3, -3, -3) // Optional: Ränder
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    textHAlignment = HAlignment.Center // Text-Zentrierung
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    textVAlignment = VAlignment.Center // Text-Zentrierung
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}
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@@ -0,0 +1,215 @@
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package pp.monopoly.client;
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import com.jme3.app.Application;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.asset.AssetManager;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import com.jme3.shadow.DirectionalLightShadowRenderer;
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import com.jme3.shadow.EdgeFilteringMode;
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import com.jme3.texture.Texture;
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import com.jme3.util.SkyFactory;
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import com.jme3.util.TangentBinormalGenerator;
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import pp.monopoly.client.gui.BobTheBuilder;
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import pp.monopoly.client.gui.Toolbar;
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import pp.monopoly.model.Board;
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import static pp.util.FloatMath.TWO_PI;
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import static pp.util.FloatMath.cos;
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import static pp.util.FloatMath.sin;
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import static pp.util.FloatMath.sqrt;
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/**
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 * Manages the rendering and visual aspects of the sea and sky in the Battleship game.
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 * This state is responsible for setting up and updating the sea, sky, and lighting
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 * conditions, and controls the camera to create a dynamic view of the game environment.
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 */
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public class BoardAppState extends MonopolyAppState {
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    /**
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     * The path to the unshaded texture material.
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     */ 
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    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
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    /**
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     * The path to the sea texture material.
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     */
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    private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS
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    /**
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     * The root node for all visual elements in this state.
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     */
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    private final Node viewNode = new Node("view"); //NON-NLS
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    /**
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     * The node containing the scene elements, such as the sea surface.
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     */
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    private final Node sceneNode = new Node("scene"); //NON-NLS
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    /**
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     * Synchronizes the buildings's visual representation with the game logic.
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     */
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    private BobTheBuilder bobTheBuilder;
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    /**
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     * The pop-up manager for displaying messages and notifications.
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     */
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    private PopUpManager popUpManager;;
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    /**
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     * Initializes the state by setting up the sky, lights, and other visual components.
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     * This method is called when the state is first attached to the state manager.
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     *
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     * @param stateManager the state manager
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     * @param application  the application
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     */
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    @Override
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    public void initialize(AppStateManager stateManager, Application application) {
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        super.initialize(stateManager, application);
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        popUpManager = new PopUpManager(getApp());
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        viewNode.attachChild(sceneNode);
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        setupLights();
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        setupSky();
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    }
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    /**
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     * Enables the sea and sky state, setting up the scene and registering any necessary listeners.
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     * This method is called when the state is set to active.
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     */
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    @Override
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    protected void enableState() {
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        getApp().getRootNode().detachAllChildren();
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        getApp().getGuiNode().detachAllChildren();
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        new Toolbar(getApp()).open();
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        sceneNode.detachAllChildren();
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        setupScene();
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        if (bobTheBuilder == null) {
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            bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode());
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            System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD");
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            getGameLogic().addListener(bobTheBuilder);
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        }
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        getApp().getRootNode().attachChild(viewNode);
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    }
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    //TODO remove this only for camera testing
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    private static final float ABOVE_SEA_LEVEL = 10f;
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    private static final float INCLINATION = 2.5f;
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    private float cameraAngle;
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    /**
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     * Adjusts the camera position and orientation to create a circular motion around
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     * the center of the map. This provides a dynamic view of the sea and surrounding environment.
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     */
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    private void adjustCamera() {
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        final Board board = getGameLogic().getBoard();
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        final float mx = 0.5f * board.getWidth();
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        final float my = 0.5f * board.getHeight();
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        final float radius = 2f * sqrt(mx * mx + my + my);
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        final float cos = radius * cos(cameraAngle);
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        final float sin = radius * sin(cameraAngle);
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        final float x = mx - cos;
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        final float y = my - sin;
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        final Camera camera = getApp().getCamera();
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        camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y));
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        camera.lookAt(new Vector3f(0,0, 0),
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                                    Vector3f.UNIT_Y);
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        camera.update();
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    }
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    /**
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     * Disables the sea and sky state, removing visual elements from the scene and unregistering listeners.
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     * This method is called when the state is set to inactive.
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     */
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    @Override
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    protected void disableState() {
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        getApp().getRootNode().detachChild(viewNode);
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        if (bobTheBuilder != null) {
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            getGameLogic().removeListener(bobTheBuilder);
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            bobTheBuilder = null;
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        }
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    }
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    /**
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     * Updates the state each frame, moving the camera to simulate it circling around the map.
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     *
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     * @param tpf the time per frame (seconds)
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     */
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    @Override
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    public void update(float tpf) {
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        super.update(tpf);
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        //TODO remove this only for camera testing
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        cameraAngle += TWO_PI * 0.05f * tpf;
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        adjustCamera();
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    }
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    /**
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     * Sets up the lighting for the scene, including directional and ambient lights.
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     * Also configures shadows to enhance the visual depth of the scene.
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     */
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    private void setupLights() {
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        final AssetManager assetManager = getApp().getAssetManager();
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        final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3);
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        shRend.setLambda(0.55f);
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        shRend.setShadowIntensity(0.6f);
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        shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear);
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        getApp().getViewPort().addProcessor(shRend);
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        final DirectionalLight sun = new DirectionalLight();
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        sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal());
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        viewNode.addLight(sun);
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        shRend.setLight(sun);
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        final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f));
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        viewNode.addLight(ambientLight);
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    }
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    /**
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     * Sets up the sky in the scene using a skybox with textures for all six directions.
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     * This creates a realistic and immersive environment for the sea.
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     */
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    private void setupSky() {
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        final AssetManager assetManager = getApp().getAssetManager();
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        final Texture west = assetManager.loadTexture("Pictures/Backdrop/west.jpg"); //NON-NLS
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        final Texture east = assetManager.loadTexture("Pictures/Backdrop/ost.jpg"); //NON-NLS
 | 
			
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        final Texture north = assetManager.loadTexture("Pictures/Backdrop/nord.jpg"); //NON-NLS
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        final Texture south = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS
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        final Texture up = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS
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        final Texture down = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS
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        final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
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        // sky.rotate(0, PI, 0);
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        viewNode.attachChild(sky);
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    }
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    /**
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     * Sets up the sea surface in the scene. This includes creating the sea mesh,
 | 
			
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     * applying textures, and enabling shadows.
 | 
			
		||||
     */
 | 
			
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    private void setupScene() {
 | 
			
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        final Board board = getGameLogic().getBoard();
 | 
			
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        final float x = board.getWidth();
 | 
			
		||||
        final float y = board.getHeight();
 | 
			
		||||
        final Box seaMesh = new Box(y, 0.1f, x);
 | 
			
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        final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS
 | 
			
		||||
        seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
 | 
			
		||||
        Quaternion rotation = new com.jme3.math.Quaternion();
 | 
			
		||||
        rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
 | 
			
		||||
        seaGeo.setLocalRotation(rotation);
 | 
			
		||||
        final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
        Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png");
 | 
			
		||||
        seaMat.setTexture("DiffuseMap", texture);
 | 
			
		||||
        seaGeo.setMaterial(seaMat);
 | 
			
		||||
        seaGeo.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        TangentBinormalGenerator.generate(seaGeo);
 | 
			
		||||
        sceneNode.attachChild(seaGeo);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,99 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
import com.jme3.input.controls.ActionListener;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.gui.TestWorld;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the state responsible for managing the battle interface within the Battleship game.
 | 
			
		||||
 * This state handles the display and interaction of the battle map, including the opponent's map.
 | 
			
		||||
 * It manages GUI components, input events, and the layout of the interface when this state is enabled.
 | 
			
		||||
 */
 | 
			
		||||
public class GameAppState extends MonopolyAppState {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A listener for handling click events in the battle interface.
 | 
			
		||||
     * When a click is detected, it triggers the corresponding actions on the opponent's map.
 | 
			
		||||
     */
 | 
			
		||||
    private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * The root node for all GUI components in the battle state.
 | 
			
		||||
     */
 | 
			
		||||
    private final Node battleNode = new Node("Game"); //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A view representing the opponent's map in the GUI.
 | 
			
		||||
     */
 | 
			
		||||
    private TestWorld testWorld;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Enables the battle state by initializing, laying out, and adding GUI components.
 | 
			
		||||
     * Attaches the components to the GUI node and registers input listeners.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void enableState() {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Enabling game state");
 | 
			
		||||
        battleNode.detachAllChildren();
 | 
			
		||||
        initializeGuiComponents();
 | 
			
		||||
        addGuiComponents();
 | 
			
		||||
        getApp().getGuiNode().attachChild(battleNode);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Disables the battle state by removing GUI components and unregistering input listeners.
 | 
			
		||||
     * Also handles cleanup of resources, such as the opponent's map view.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void disableState() {
 | 
			
		||||
        getApp().getGuiNode().detachChild(battleNode);
 | 
			
		||||
        getApp().getInputManager().removeListener(clickListener);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the GUI components used in the battle state.
 | 
			
		||||
     * Creates the opponent's map view and adds a grid overlay to it.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeGuiComponents() {
 | 
			
		||||
 | 
			
		||||
        // Initialisiere TestWorld mit Spielern
 | 
			
		||||
        testWorld = new TestWorld(getApp());
 | 
			
		||||
        testWorld.initializeScene();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds the initialized GUI components to the battle node.
 | 
			
		||||
     * Currently, it attaches the opponent's map view to the node.
 | 
			
		||||
     */
 | 
			
		||||
    private void addGuiComponents() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles click events in the battle interface. If the event indicates a click (not a release),
 | 
			
		||||
     * it translates the cursor position to the model's coordinate system and triggers the game logic
 | 
			
		||||
     * for interacting with the opponent's map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param isPressed whether the mouse button is currently pressed (true) or released (false)
 | 
			
		||||
     */
 | 
			
		||||
    private void click(boolean isPressed) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        super.update(tpf);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -13,14 +13,13 @@ import com.jme3.asset.AssetLoadException;
 | 
			
		||||
import com.jme3.asset.AssetNotFoundException;
 | 
			
		||||
import com.jme3.audio.AudioData;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Handles the background and secondary music in the game.
 | 
			
		||||
 * Allows playing, stopping, and toggling between background music and a secondary track.
 | 
			
		||||
 */
 | 
			
		||||
public class GameMusic extends AbstractAppState {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(pp.monopoly.client.GameMusic.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(pp.monopoly.client.GameMusic.class);
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; // NON-NLS
 | 
			
		||||
    private static final String VOLUME_PREF = "volume"; // NON-NLS
 | 
			
		||||
 | 
			
		||||
@@ -68,8 +67,9 @@ public class GameMusic extends AbstractAppState {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the main music.
 | 
			
		||||
 | 
			
		||||
     */
 | 
			
		||||
    private void playMainMusic() {
 | 
			
		||||
    public void playMainMusic() {
 | 
			
		||||
        if (!isEnabled()) {
 | 
			
		||||
            return; // Sound is disabled
 | 
			
		||||
        }
 | 
			
		||||
@@ -92,11 +92,10 @@ public class GameMusic extends AbstractAppState {
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the secondary music and stops the main music.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app                The application instance
 | 
			
		||||
     * @param secondaryMusicFile The file path of the secondary audio file
 | 
			
		||||
     */
 | 
			
		||||
    private void playSecondaryMusic() {
 | 
			
		||||
        if(!isEnabled()) {
 | 
			
		||||
    public void playSecondaryMusic() {
 | 
			
		||||
        if (!isEnabled()) {
 | 
			
		||||
            stopAllMusic();
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        if (isSecondaryMusicPlaying) {
 | 
			
		||||
@@ -115,7 +114,7 @@ public class GameMusic extends AbstractAppState {
 | 
			
		||||
    /**
 | 
			
		||||
     * Stops the secondary music.
 | 
			
		||||
     */
 | 
			
		||||
    private void stopSecondaryMusic() {
 | 
			
		||||
    public void stopSecondaryMusic() {
 | 
			
		||||
        if (secondaryMusic != null && isSecondaryMusicPlaying) {
 | 
			
		||||
            secondaryMusic.stop();
 | 
			
		||||
            isSecondaryMusicPlaying = false;
 | 
			
		||||
@@ -127,17 +126,17 @@ public class GameMusic extends AbstractAppState {
 | 
			
		||||
     * If the secondary track is playing, it stops and resumes the background music.
 | 
			
		||||
     * If the background music is playing, it pauses and plays the secondary track.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app                The application instance
 | 
			
		||||
     * @param secondaryMusicFile The file path of the secondary audio file
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleMusic() {
 | 
			
		||||
        if(!isEnabled()) {
 | 
			
		||||
        if (!isEnabled()) {
 | 
			
		||||
            stopAllMusic();
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        if (isSecondaryMusicPlaying) {
 | 
			
		||||
            stopSecondaryMusic();
 | 
			
		||||
            playMainMusic();
 | 
			
		||||
        } else {
 | 
			
		||||
            stopMainMusic();
 | 
			
		||||
            playSecondaryMusic();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@@ -153,6 +152,14 @@ public class GameMusic extends AbstractAppState {
 | 
			
		||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Stops all music (both main and secondary).
 | 
			
		||||
     */
 | 
			
		||||
    public void stopAllMusic() {
 | 
			
		||||
        stopMainMusic();
 | 
			
		||||
        stopSecondaryMusic();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Enables or disables the sound system.
 | 
			
		||||
     * When disabled, all music stops.
 | 
			
		||||
@@ -161,13 +168,14 @@ public class GameMusic extends AbstractAppState {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void setEnabled(boolean enabled) {
 | 
			
		||||
        if (isEnabled() == enabled) return;
 | 
			
		||||
        if (isEnabled() == enabled) return; // Avoid redundant operations
 | 
			
		||||
 | 
			
		||||
        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
 | 
			
		||||
 | 
			
		||||
        if (enabled) {
 | 
			
		||||
            playMainMusic();
 | 
			
		||||
        } else {
 | 
			
		||||
            stopMainMusic();
 | 
			
		||||
            stopSecondaryMusic();
 | 
			
		||||
            stopAllMusic();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        super.setEnabled(enabled);
 | 
			
		||||
 
 | 
			
		||||
@@ -285,7 +285,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
 | 
			
		||||
 | 
			
		||||
        attachGameSound();
 | 
			
		||||
        attachGameMusic();
 | 
			
		||||
        stateManager.attach(new GameAppState());
 | 
			
		||||
        stateManager.attach(new BoardAppState());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -405,7 +405,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ClientStateEvent event) {
 | 
			
		||||
        stateManager.getState(GameAppState.class).setEnabled(true);
 | 
			
		||||
        stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,97 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.util.Timer;
 | 
			
		||||
import java.util.TimerTask;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.gui.popups.AcceptTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.EventCardPopup;
 | 
			
		||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GateFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Gulag;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GulagInfo;
 | 
			
		||||
import pp.monopoly.client.gui.popups.LooserPopUp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
 | 
			
		||||
import pp.monopoly.client.gui.popups.ReceivedRent;
 | 
			
		||||
import pp.monopoly.client.gui.popups.RejectTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Rent;
 | 
			
		||||
import pp.monopoly.client.gui.popups.TimeOut;
 | 
			
		||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
 | 
			
		||||
import pp.monopoly.message.server.NotificationMessage;
 | 
			
		||||
import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.FoodField;
 | 
			
		||||
import pp.monopoly.model.fields.GateField;
 | 
			
		||||
import pp.monopoly.notification.EventCardEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.PopUpEvent;
 | 
			
		||||
 | 
			
		||||
public class PopUpManager implements GameEventListener {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    public PopUpManager(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        app.getGameLogic().addListener(this);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(PopUpEvent event) {
 | 
			
		||||
        if (event.msg().equals("Buy")) {
 | 
			
		||||
            Timer timer = new Timer();
 | 
			
		||||
            timer.schedule(new TimerTask() {
 | 
			
		||||
                @Override
 | 
			
		||||
                public void run() {
 | 
			
		||||
                    app.enqueue(() -> {
 | 
			
		||||
                        int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
                        Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
 | 
			
		||||
 | 
			
		||||
                        if (fieldObject instanceof BuildingProperty) {
 | 
			
		||||
                            new BuildingPropertyCard(app).open();
 | 
			
		||||
                        } else if (fieldObject instanceof GateField) {
 | 
			
		||||
                            new GateFieldCard(app).open();
 | 
			
		||||
                        } else if (fieldObject instanceof FoodField) {
 | 
			
		||||
                            new FoodFieldCard(app).open();
 | 
			
		||||
                        }
 | 
			
		||||
                    });
 | 
			
		||||
                }
 | 
			
		||||
            }, 2500);
 | 
			
		||||
        } else if (event.msg().equals("Winner")) {
 | 
			
		||||
            new WinnerPopUp(app).open();
 | 
			
		||||
        } else if (event.msg().equals("Looser")) {
 | 
			
		||||
            new LooserPopUp(app).open();
 | 
			
		||||
        } else if (event.msg().equals("timeout")) {
 | 
			
		||||
            new TimeOut(app).open();
 | 
			
		||||
        } else if (event.msg().equals("tradeRequest")) {
 | 
			
		||||
            new ConfirmTrade(app).open();
 | 
			
		||||
        } else if (event.msg().equals("goingToJail")) {
 | 
			
		||||
            new Gulag(app).open();
 | 
			
		||||
        } else if (event.msg().equals("NoMoneyWarning")) {
 | 
			
		||||
            new NoMoneyWarning(app).open();
 | 
			
		||||
        } else if(event.msg().equals("rent")) {
 | 
			
		||||
            new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
 | 
			
		||||
        } else if (event.msg().equals("jailtryagain")) {
 | 
			
		||||
            new GulagInfo(app, 1).open();
 | 
			
		||||
        } else if (event.msg().equals("jailpay")) {
 | 
			
		||||
            new GulagInfo(app, 3).open();
 | 
			
		||||
        } else if (event.msg().equals("tradepos")) {
 | 
			
		||||
            new AcceptTrade(app, (TradeReply) event.message()).open();
 | 
			
		||||
        } else if (event.msg().equals("tradeneg")) {
 | 
			
		||||
            new RejectTrade(app, (TradeReply) event.message()).open();
 | 
			
		||||
        } else if (event.msg().equals("ReceivedRent")) {
 | 
			
		||||
            new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(EventCardEvent event) {
 | 
			
		||||
        Timer timer = new Timer();
 | 
			
		||||
        timer.schedule(new TimerTask() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void run() {
 | 
			
		||||
                app.enqueue(() -> new EventCardPopup(app, event.description()).open());
 | 
			
		||||
            }
 | 
			
		||||
        }, 2500);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,74 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.model.Item;
 | 
			
		||||
import pp.monopoly.model.Visitor;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.ItemAddedEvent;
 | 
			
		||||
import pp.monopoly.notification.ItemRemovedEvent;
 | 
			
		||||
import pp.view.ModelViewSynchronizer;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
 | 
			
		||||
 * This class handles the addition and removal of items from the map, ensuring that changes in the model
 | 
			
		||||
 * are accurately reflected in the view.
 | 
			
		||||
 */
 | 
			
		||||
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
 | 
			
		||||
    protected final Board board;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new BoardSynchronizer.
 | 
			
		||||
     *
 | 
			
		||||
     * @param board the game board to synchronize
 | 
			
		||||
     * @param root  the root node to which the view representations of the board items are attached
 | 
			
		||||
     */
 | 
			
		||||
    protected BoardSynchronizer(Board board, Node root) {
 | 
			
		||||
        super(root);
 | 
			
		||||
        this.board = board;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Translates a model item into its corresponding visual representation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param item the item from the model to be translated
 | 
			
		||||
     * @return the visual representation of the item as a {@link Spatial}
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected Spatial translate(Item item) {
 | 
			
		||||
        return item.accept(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds the existing items from the board to the view during initialization.
 | 
			
		||||
     */
 | 
			
		||||
    protected void addExisting() {
 | 
			
		||||
        board.getItems().forEach(this::add);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the event when an item is removed from the board.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the event indicating that an item has been removed from the board
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemRemovedEvent event) {
 | 
			
		||||
        if (board == event.getBoard()) {
 | 
			
		||||
            delete(event.getItem());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the event when an item is added to the board.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the event indicating that an item has been added to the board
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemAddedEvent event) {
 | 
			
		||||
        if (board == event.getBoard()) {
 | 
			
		||||
            add(event.getItem());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,146 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.Hotel;
 | 
			
		||||
import pp.monopoly.model.House;
 | 
			
		||||
import pp.monopoly.model.Item;
 | 
			
		||||
import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
 | 
			
		||||
public class BobTheBuilder extends GameBoardSynchronizer {
 | 
			
		||||
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String FIGURE = "figure"; //NON-NLS
 | 
			
		||||
    private static final String HOUSE = "house"; //NON-NLS
 | 
			
		||||
    private static final String HOTEL = "hotel"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    public BobTheBuilder(MonopolyApp app, Node root) {
 | 
			
		||||
        super(app.getGameLogic().getBoard(), root);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        addExisting();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Figure figure) {
 | 
			
		||||
        final Node node = new Node(FIGURE);
 | 
			
		||||
        node.attachChild(createFigure(figure));
 | 
			
		||||
    
 | 
			
		||||
        // Setze die Position basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalTranslation(figure.getPos());
 | 
			
		||||
 | 
			
		||||
        // Setze die Rotation basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalRotation(figure.getRot().toQuaternion());
 | 
			
		||||
        node.addControl(new FigureControl(figure));
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Hotel hotel) {
 | 
			
		||||
        final Node node = new Node(HOTEL);
 | 
			
		||||
        node.attachChild(createHotel(hotel));
 | 
			
		||||
    
 | 
			
		||||
        // Setze die Position basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalTranslation(hotel.getPos());
 | 
			
		||||
 | 
			
		||||
        // Setze die Rotation basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalRotation(hotel.getRot().toQuaternion());
 | 
			
		||||
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(House house) {
 | 
			
		||||
        final Node node = new Node(HOUSE);
 | 
			
		||||
        node.attachChild(createHouse(house));
 | 
			
		||||
    
 | 
			
		||||
        // Setze die Position basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalTranslation(house.getPos());
 | 
			
		||||
 | 
			
		||||
        // Setze die Rotation basierend auf der Feld-ID
 | 
			
		||||
        node.setLocalRotation(house.getAlignment());
 | 
			
		||||
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Spatial createFigure(Figure figure) {
 | 
			
		||||
        // Lade das Modell
 | 
			
		||||
        Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
 | 
			
		||||
 | 
			
		||||
        // Skaliere und positioniere das Modell
 | 
			
		||||
        model.scale(0.5f);
 | 
			
		||||
        
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Spatial createHotel(Hotel hotel) {
 | 
			
		||||
        Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o");
 | 
			
		||||
        model.scale(0.2f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private Spatial createHouse(House house) {
 | 
			
		||||
        Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o");
 | 
			
		||||
        model.scale(0.5f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a simple box to represent a battleship that is not of the "King George V" type.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the geometry representing the battleship as a box
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBox(Item item) {
 | 
			
		||||
        final Box box = new Box(3,
 | 
			
		||||
                                3f,
 | 
			
		||||
                                3);
 | 
			
		||||
        final Geometry geometry = new Geometry(FIGURE, box);
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue));
 | 
			
		||||
        geometry.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        geometry.setLocalTranslation(0, 2, 0);
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
     * Creates a new {@link Material} with the specified color.
 | 
			
		||||
     * If the color includes transparency (i.e., alpha value less than 1),
 | 
			
		||||
     * the material's render state is set to use alpha blending, allowing for
 | 
			
		||||
     * semi-transparent rendering.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
 | 
			
		||||
     *              of the color is less than 1, the material will support transparency.
 | 
			
		||||
     * @return a {@link Material} instance configured with the specified color and,
 | 
			
		||||
     * if necessary, alpha blending enabled.
 | 
			
		||||
     */
 | 
			
		||||
    private Material createColoredMaterial(ColorRGBA color) {
 | 
			
		||||
        final Material material = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        if (color.getAlpha() < 1f)
 | 
			
		||||
            material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        material.setColor(COLOR, color);
 | 
			
		||||
        return material;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(UpdatePlayerView event) {
 | 
			
		||||
        //TODO player move animation
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,28 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
 | 
			
		||||
public class FigureControl extends AbstractControl {
 | 
			
		||||
 | 
			
		||||
    private final Figure figure;
 | 
			
		||||
 | 
			
		||||
    public FigureControl(Figure figure) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.figure = figure;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        //TODO: animation
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // No rendering required
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,120 +1,87 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.PlayerColor;
 | 
			
		||||
import pp.monopoly.model.Item;
 | 
			
		||||
import pp.monopoly.model.Visitor;
 | 
			
		||||
import pp.monopoly.notification.DiceRollEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.ItemAddedEvent;
 | 
			
		||||
import pp.monopoly.notification.ItemRemovedEvent;
 | 
			
		||||
import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.Rotation;
 | 
			
		||||
import static pp.util.FloatMath.HALF_PI;
 | 
			
		||||
import static pp.util.FloatMath.PI;
 | 
			
		||||
import pp.view.ModelViewSynchronizer;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
 | 
			
		||||
 * representation of the Game board and figures with the underlying data model.
 | 
			
		||||
 * It extends the {@link BoardSynchronizer} to provide specific synchronization
 | 
			
		||||
 * logic for the Game board.
 | 
			
		||||
 * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
 | 
			
		||||
 * This class handles the addition and removal of items from the board, ensuring that changes in the model
 | 
			
		||||
 * are accurately reflected in the view.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * Subclasses are responsible for providing the specific implementation of how each item in the map
 | 
			
		||||
 * is represented visually by implementing the {@link Visitor} interface.
 | 
			
		||||
 * </p>
 | 
			
		||||
 */
 | 
			
		||||
class GameBoardSynchronizer extends BoardSynchronizer {
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String FIGURE = "figure"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
 | 
			
		||||
    // The board that this synchronizer is responsible for
 | 
			
		||||
    protected final Board board;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
 | 
			
		||||
     * Constructs a new GameBoardSynchronizer.
 | 
			
		||||
     * Initializes the synchronizer with the provided board and the root node for attaching view representations.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  the Monopoly application
 | 
			
		||||
     * @param root the root node to which graphical elements will be attached
 | 
			
		||||
     * @param map  the Game Board containing fields and figures
 | 
			
		||||
     * @param map  the board to be synchronized
 | 
			
		||||
     * @param root the root node to which the view representations of the board items are attached
 | 
			
		||||
     */
 | 
			
		||||
    public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
 | 
			
		||||
        super(board, root);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        addExisting();
 | 
			
		||||
    protected GameBoardSynchronizer(Board board, Node root) {
 | 
			
		||||
        super(root);
 | 
			
		||||
        this.board = board;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a {@link Figure} and creates a graphical representation of it.
 | 
			
		||||
     * The representation is a 3D model.
 | 
			
		||||
     * Translates a model item into its corresponding visual representation.
 | 
			
		||||
     * The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface.
 | 
			
		||||
     *
 | 
			
		||||
     * @param figure the figure to be represented
 | 
			
		||||
     * @return the node containing the graphical representation of the figure
 | 
			
		||||
     * @param item the item from the model to be translated
 | 
			
		||||
     * @return the visual representation of the item as a {@link Spatial}
 | 
			
		||||
     */
 | 
			
		||||
    public Spatial visit(Figure figure) {
 | 
			
		||||
        final Node node = new Node(FIGURE);
 | 
			
		||||
        node.attachChild(createBox(figure));
 | 
			
		||||
        final float x = 1;
 | 
			
		||||
        final float z = 1;
 | 
			
		||||
        node.setLocalTranslation(x, 0f, z);
 | 
			
		||||
        return node;
 | 
			
		||||
    @Override
 | 
			
		||||
    protected Spatial translate(Item item) {
 | 
			
		||||
        return item.accept(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a representation of a figure
 | 
			
		||||
     *
 | 
			
		||||
     * @param figure the figure to be represented
 | 
			
		||||
     * @return the geometry representing the figure
 | 
			
		||||
     * Adds the existing items from the board to the view.
 | 
			
		||||
     * This method should be called during initialization to ensure that all current items in the board
 | 
			
		||||
     * are visually represented.
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBox(Figure figure) {
 | 
			
		||||
        final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
 | 
			
		||||
                                0.3f,
 | 
			
		||||
                                0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
 | 
			
		||||
        final Geometry geometry = new Geometry(FIGURE, box);
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
 | 
			
		||||
        geometry.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
    protected void addExisting() {
 | 
			
		||||
        board.getItems().forEach(this::add);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
        /**
 | 
			
		||||
     * Handles the event when an item is removed from the ship map.
 | 
			
		||||
     * Removes the visual representation of the item from the view if it belongs to the synchronized ship map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the event indicating that an item has been removed from the ship map
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemRemovedEvent event) {
 | 
			
		||||
        if (board == event.board())
 | 
			
		||||
            delete(event.item());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new {@link Material} with the specified color.
 | 
			
		||||
     * If the color includes transparency (i.e., alpha value less than 1),
 | 
			
		||||
     * the material's render state is set to use alpha blending, allowing for
 | 
			
		||||
     * semi-transparent rendering.
 | 
			
		||||
     * Handles the event when an item is added to the ship map.
 | 
			
		||||
     * Adds the visual representation of the new item to the view if it belongs to the synchronized ship map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
 | 
			
		||||
     *              of the color is less than 1, the material will support transparency.
 | 
			
		||||
     * @return a {@link Material} instance configured with the specified color and,
 | 
			
		||||
     * if necessary, alpha blending enabled.
 | 
			
		||||
     * @param event the event indicating that an item has been added to the ship map
 | 
			
		||||
     */
 | 
			
		||||
    private Material createColoredMaterial(ColorRGBA color) {
 | 
			
		||||
        final Material material = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        if (color.getAlpha() < 1f)
 | 
			
		||||
            material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        material.setColor(COLOR, color);
 | 
			
		||||
        return material;
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ItemAddedEvent event) {
 | 
			
		||||
        if (board == event.board()){
 | 
			
		||||
            add(event.item());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Calculates the rotation angle for the specified rotation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rot the rotation of the battleship
 | 
			
		||||
     * @return the rotation angle in radians
 | 
			
		||||
     */
 | 
			
		||||
    private static float calculateRotationAngle(Rotation rot) {
 | 
			
		||||
        return switch (rot) {
 | 
			
		||||
            case RIGHT -> HALF_PI;
 | 
			
		||||
            case DOWN -> 0f;
 | 
			
		||||
            case LEFT -> -HALF_PI;
 | 
			
		||||
            case UP -> PI;
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -2,38 +2,92 @@ package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Command;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.game.server.PlayerColor;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
public class ImageButton extends Button {
 | 
			
		||||
 | 
			
		||||
    private final String file;
 | 
			
		||||
    private static MonopolyApp app;
 | 
			
		||||
    
 | 
			
		||||
    public ImageButton( String s, String file, MonopolyApp app ) {
 | 
			
		||||
        this(s, true, new ElementId(ELEMENT_ID), null, file, app);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    public ImageButton( String s, String style, String file, MonopolyApp app ) {
 | 
			
		||||
        this(s, true, new ElementId(ELEMENT_ID), style, file, app);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    public ImageButton( String s, ElementId elementId, String file, MonopolyApp app ) {
 | 
			
		||||
        this(s, true, elementId, null, file, app);
 | 
			
		||||
    }
 | 
			
		||||
        
 | 
			
		||||
    public ImageButton( String s, ElementId elementId, String style, String file, MonopolyApp app ) {
 | 
			
		||||
        this(s, true, elementId, style, file, app);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    protected ImageButton( String s, boolean applyStyles, ElementId elementId, String style, String file, MonopolyApp app ) {
 | 
			
		||||
        super(s, false, elementId, style);
 | 
			
		||||
        this.file = file;
 | 
			
		||||
        ImageButton.app = app;
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/Buttons/"+file+".png");
 | 
			
		||||
        setBackground(new QuadBackgroundComponent(backgroundImage));
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final String functionality;
 | 
			
		||||
    private final PlayerColor playerColor;
 | 
			
		||||
 | 
			
		||||
    public ImageButton(String functionality, MonopolyApp app) {
 | 
			
		||||
        super("", "button-clear");
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.functionality = functionality;
 | 
			
		||||
        this.playerColor = Player.getColor(app.getId());
 | 
			
		||||
 | 
			
		||||
        updateButtonAppearance(ButtonState.ENABLED);
 | 
			
		||||
        addButtonCommands();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the button's appearance based on its state.
 | 
			
		||||
     *
 | 
			
		||||
     * @param state the current button state
 | 
			
		||||
     */
 | 
			
		||||
    private void updateButtonAppearance(ButtonState state) {
 | 
			
		||||
        setBackgroundTexture(state.name().toLowerCase());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds button commands for state-specific actions like hover, press, enable, and disable.
 | 
			
		||||
     */
 | 
			
		||||
    private void addButtonCommands() {
 | 
			
		||||
        addCommands(ButtonAction.Enabled, source -> updateButtonAppearance(ButtonState.ENABLED));
 | 
			
		||||
        addCommands(ButtonAction.Disabled, source -> updateButtonAppearance(ButtonState.DISABLED));
 | 
			
		||||
        addCommands(ButtonAction.Hover, source -> {
 | 
			
		||||
            if (isEnabled()) {
 | 
			
		||||
                updateButtonAppearance(ButtonState.HOVER);
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
        addCommands(ButtonAction.HighlightOff, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
 | 
			
		||||
        addCommands(ButtonAction.Up, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
 | 
			
		||||
        addCommands(ButtonAction.Down, source -> {
 | 
			
		||||
            if (isEnabled()) {
 | 
			
		||||
                app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the background texture for the button based on the given state.
 | 
			
		||||
     *
 | 
			
		||||
     * @param state the button state (e.g., "enabled", "disabled", "hover")
 | 
			
		||||
     */
 | 
			
		||||
    private void setBackgroundTexture(String state) {
 | 
			
		||||
        String texturePath = buildTexturePath(state);
 | 
			
		||||
        Texture texture = app.getAssetManager().loadTexture(texturePath);
 | 
			
		||||
        setBackground(new QuadBackgroundComponent(texture));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Builds the file path for the button texture.
 | 
			
		||||
     *
 | 
			
		||||
     * @param state the button state (e.g., "enabled", "disabled", "hover")
 | 
			
		||||
     * @return the full file path to the texture
 | 
			
		||||
     */
 | 
			
		||||
    private String buildTexturePath(String state) {
 | 
			
		||||
        return String.format("Pictures/Buttons/Button_%s_%s_%s.png", functionality, playerColor.getColorName(), state);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button states for handling appearance transitions.
 | 
			
		||||
     */
 | 
			
		||||
    private enum ButtonState {
 | 
			
		||||
        ENABLED, DISABLED, HOVER
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void addClickCommands( Command<? super Button> command ) {
 | 
			
		||||
        super.addCommands(ButtonAction.Down, command);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @SuppressWarnings("unchecked") // because Java doesn't like var-arg generics
 | 
			
		||||
    public void addClickCommands( Command<? super Button>... commands ) {
 | 
			
		||||
        super.addCommands(ButtonAction.Down, commands);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -79,8 +79,9 @@ public class LobbyMenu extends Dialog {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        GameMusic music = app.getStateManager().getState(GameMusic.class);
 | 
			
		||||
        music.toggleMusic();
 | 
			
		||||
 | 
			
		||||
        if (music != null && music.isEnabled()) {
 | 
			
		||||
            music.playSecondaryMusic();
 | 
			
		||||
        }
 | 
			
		||||
        playerInputField = new TextField("Spieler "+(app.getId()+1));
 | 
			
		||||
        // Hintergrundbild laden und hinzufügen
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
@@ -276,6 +277,12 @@ public class LobbyMenu extends Dialog {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the menu at regular intervals.
 | 
			
		||||
     * Checks if the dropdown selection has been updated and invokes the selection change handler.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Time per frame, in seconds, since the last update.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        if (selectionRef.update()) {
 | 
			
		||||
@@ -283,10 +290,27 @@ public class LobbyMenu extends Dialog {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the current menu and transitions music playback.
 | 
			
		||||
     * Stops the secondary music (if playing) and resumes the main background music
 | 
			
		||||
     * if music is enabled in the preferences. Ensures smooth transitions in audio.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        GameMusic music = app.getStateManager().getState(GameMusic.class);
 | 
			
		||||
        if (music != null) {
 | 
			
		||||
            music.stopSecondaryMusic();
 | 
			
		||||
            if (music.isEnabled()) {
 | 
			
		||||
                music.playMainMusic();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the selected figure based on the dropdown menu selection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param selected the selected figure
 | 
			
		||||
     * @param selector the selected figure
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(Selector<String> selector) {
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
 
 | 
			
		||||
@@ -51,7 +51,17 @@ public class SettingsMenu extends Dialog {
 | 
			
		||||
    private final SoundSlider soundSlider;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Menu dialog for the Battleship application.
 | 
			
		||||
     * Checkbox for toggling sound effects.
 | 
			
		||||
     */
 | 
			
		||||
    private final Checkbox soundCheckbox;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checkbox for toggling background music.
 | 
			
		||||
     */
 | 
			
		||||
    private final Checkbox musicCheckbox;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Menu dialog for the Monopoly application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the MonopolyApp instance
 | 
			
		||||
     */
 | 
			
		||||
@@ -65,11 +75,15 @@ public class SettingsMenu extends Dialog {
 | 
			
		||||
 | 
			
		||||
        addChild(soundSlider);
 | 
			
		||||
 | 
			
		||||
        addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
 | 
			
		||||
        
 | 
			
		||||
        soundCheckbox = new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class));
 | 
			
		||||
        addChild(soundCheckbox);
 | 
			
		||||
 | 
			
		||||
        addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
 | 
			
		||||
        addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        musicCheckbox = new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class));
 | 
			
		||||
        musicCheckbox.addClickCommands(s -> toggleMusicPreference());
 | 
			
		||||
        addChild(musicCheckbox);
 | 
			
		||||
 | 
			
		||||
        addChild(musicSlider);
 | 
			
		||||
 | 
			
		||||
        addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
@@ -84,16 +98,42 @@ public class SettingsMenu extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the state of the load and save buttons based on the game logic.
 | 
			
		||||
     * Toggles the music preference based on the state of the musicCheckbox.
 | 
			
		||||
     * Enables or disables background music and starts playback if enabled.
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleMusicPreference() {
 | 
			
		||||
        boolean enabled = musicCheckbox.isChecked();
 | 
			
		||||
        GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
 | 
			
		||||
        if (gameMusic != null) {
 | 
			
		||||
            gameMusic.setEnabled(enabled);
 | 
			
		||||
            if (enabled) {
 | 
			
		||||
                gameMusic.playMainMusic();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the state of the music checkbox to match the current preferences.
 | 
			
		||||
     * This ensures the checkbox reflects the actual enabled/disabled state of the music.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update() {
 | 
			
		||||
        GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
 | 
			
		||||
        if (gameMusic != null) {
 | 
			
		||||
            musicCheckbox.setChecked(gameMusic.isEnabled());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates UI elements such as sliders and synchronizes the state of the settings menu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta the time in seconds since the last update
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        musicSlider.update();
 | 
			
		||||
        soundSlider.update();
 | 
			
		||||
        update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -1,565 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Timer;
 | 
			
		||||
import java.util.TimerTask;
 | 
			
		||||
 | 
			
		||||
import com.jme3.light.AmbientLight;
 | 
			
		||||
import com.jme3.light.DirectionalLight;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.AcceptTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.EventCardPopup;
 | 
			
		||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GateFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Gulag;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GulagInfo;
 | 
			
		||||
import pp.monopoly.client.gui.popups.LooserPopUp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
 | 
			
		||||
import pp.monopoly.client.gui.popups.ReceivedRent;
 | 
			
		||||
import pp.monopoly.client.gui.popups.RejectTrade;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Rent;
 | 
			
		||||
import pp.monopoly.client.gui.popups.TimeOut;
 | 
			
		||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.game.server.PlayerHandler;
 | 
			
		||||
import pp.monopoly.message.server.NotificationMessage;
 | 
			
		||||
import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.FoodField;
 | 
			
		||||
import pp.monopoly.model.fields.GateField;
 | 
			
		||||
import pp.monopoly.notification.EventCardEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.PopUpEvent;
 | 
			
		||||
import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
 | 
			
		||||
 */
 | 
			
		||||
public class TestWorld implements GameEventListener {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private PlayerHandler playerHandler;
 | 
			
		||||
    private CameraController cameraController;
 | 
			
		||||
    private Toolbar toolbar;
 | 
			
		||||
    private List<String> existingHouses = new ArrayList<>();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für die TestWorld.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app     Die Hauptanwendung
 | 
			
		||||
     */
 | 
			
		||||
    public TestWorld(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
        app.getGameLogic().addListener(this);
 | 
			
		||||
        cameraController = new CameraController(app.getCamera());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initialisiert die Szene mit Spielfeld und Figuren.
 | 
			
		||||
     */
 | 
			
		||||
    public void initializeScene() {
 | 
			
		||||
        // Entferne bestehende Inhalte
 | 
			
		||||
        app.getGuiNode().detachAllChildren();
 | 
			
		||||
        app.getRootNode().detachAllChildren();
 | 
			
		||||
 | 
			
		||||
        System.out.println("Szene initialisiert.");
 | 
			
		||||
 | 
			
		||||
        //Füge Inhalte ein
 | 
			
		||||
        setSkyColor();
 | 
			
		||||
        createBoard();
 | 
			
		||||
        addLighting();
 | 
			
		||||
        createPlayerFigures();
 | 
			
		||||
        toolbar = new Toolbar(app);
 | 
			
		||||
        toolbar.open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Setzt die Hintergrundfarbe der Szene auf hellblau.
 | 
			
		||||
     */
 | 
			
		||||
    private void setSkyColor() {
 | 
			
		||||
        app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt das Spielfeld und fügt es zur Szene hinzu.
 | 
			
		||||
     */
 | 
			
		||||
    private void createBoard() {
 | 
			
		||||
        try {
 | 
			
		||||
            com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
 | 
			
		||||
            com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
 | 
			
		||||
 | 
			
		||||
            Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
            Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
 | 
			
		||||
            mat.setTexture("DiffuseMap", texture);
 | 
			
		||||
            geom.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
            geom.setLocalTranslation(0, -0.1f, 0);
 | 
			
		||||
 | 
			
		||||
            com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
 | 
			
		||||
            rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
 | 
			
		||||
            geom.setLocalRotation(rotation);
 | 
			
		||||
 | 
			
		||||
            app.getRootNode().attachChild(geom);
 | 
			
		||||
        } catch (Exception e) {
 | 
			
		||||
            System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void addLighting() {
 | 
			
		||||
        // Direktionales Licht
 | 
			
		||||
        DirectionalLight sun = new DirectionalLight();
 | 
			
		||||
        sun.setColor(ColorRGBA.White);
 | 
			
		||||
        sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal());
 | 
			
		||||
        app.getRootNode().addLight(sun);
 | 
			
		||||
 | 
			
		||||
        // Umgebungslicht
 | 
			
		||||
        AmbientLight ambient = new AmbientLight();
 | 
			
		||||
        ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
 | 
			
		||||
        app.getRootNode().addLight(ambient);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private com.jme3.math.Quaternion calculateRotationForField(int fieldID) {
 | 
			
		||||
        com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
 | 
			
		||||
    
 | 
			
		||||
        // Berechne die Rotation basierend auf der Feld-ID
 | 
			
		||||
        if (fieldID >= 0 && fieldID <= 9) {
 | 
			
		||||
            // Untere Seite (0-9)
 | 
			
		||||
            rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben
 | 
			
		||||
        } else if (fieldID >= 10 && fieldID <= 19) {
 | 
			
		||||
            // Rechte Seite (10-19)
 | 
			
		||||
            rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links
 | 
			
		||||
        } else if (fieldID >= 20 && fieldID <= 29) {
 | 
			
		||||
            // Obere Seite (20-29)
 | 
			
		||||
            rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten
 | 
			
		||||
        } else if (fieldID >= 30 && fieldID <= 39) {
 | 
			
		||||
            // Linke Seite (30-39)
 | 
			
		||||
            rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        // Korrigiere die Richtung für die Quadranten 10–19 und 30–39 (gegenüberliegende Richtung)
 | 
			
		||||
        if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) {
 | 
			
		||||
            com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion();
 | 
			
		||||
            oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen
 | 
			
		||||
            rotation = rotation.multLocal(oppositeDirection);
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        // Füge zusätzliche 90° nach links hinzu
 | 
			
		||||
        com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion();
 | 
			
		||||
        leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links
 | 
			
		||||
        rotation = rotation.multLocal(leftTurn);
 | 
			
		||||
    
 | 
			
		||||
        return rotation;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
 | 
			
		||||
     */
 | 
			
		||||
    private void createPlayerFigures() {
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            try {
 | 
			
		||||
                // Lade das Modell
 | 
			
		||||
                com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
 | 
			
		||||
                        "models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
 | 
			
		||||
    
 | 
			
		||||
                // Skaliere und positioniere das Modell
 | 
			
		||||
                model.setLocalScale(0.5f);
 | 
			
		||||
                Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId());
 | 
			
		||||
                model.setLocalTranslation(startPosition);
 | 
			
		||||
    
 | 
			
		||||
                // Setze die Rotation basierend auf der Feld-ID
 | 
			
		||||
                model.setLocalRotation(calculateRotationForField(player.getFieldID()));
 | 
			
		||||
    
 | 
			
		||||
                model.setName("PlayerFigure_" + player.getId());
 | 
			
		||||
    
 | 
			
		||||
                // Füge das Modell zur Szene hinzu
 | 
			
		||||
                app.getRootNode().attachChild(model);
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f calculateFieldPosition(int fieldID, int playerIndex) {
 | 
			
		||||
        float offset = 0.1f;
 | 
			
		||||
        float baseX = 0.0f;
 | 
			
		||||
        float baseZ = 0.0f;
 | 
			
		||||
 | 
			
		||||
        switch (fieldID) {
 | 
			
		||||
            case 0: baseX = -9.1f; baseZ = -9.1f; break;
 | 
			
		||||
            case 1: baseX = -6.5f; baseZ = -9.1f; break;
 | 
			
		||||
            case 2: baseX = -4.9f; baseZ = -9.1f; break;
 | 
			
		||||
            case 3: baseX = -3.3f; baseZ = -9.1f; break;
 | 
			
		||||
            case 4: baseX = -1.6f; baseZ = -9.1f; break;
 | 
			
		||||
            case 5: baseX =  0.0f; baseZ = -9.1f; break;
 | 
			
		||||
            case 6: baseX =  1.6f; baseZ = -9.1f; break;
 | 
			
		||||
            case 7: baseX =  3.3f; baseZ = -9.1f; break;
 | 
			
		||||
            case 8: baseX =  4.9f; baseZ = -9.1f; break;
 | 
			
		||||
            case 9: baseX =  6.5f; baseZ = -9.1f; break;
 | 
			
		||||
            case 10: baseX = 9.1f; baseZ = -9.1f; break; 
 | 
			
		||||
            case 11: baseX = 9.1f; baseZ = -6.5f; break;
 | 
			
		||||
            case 12: baseX = 9.1f; baseZ = -4.9f; break;
 | 
			
		||||
            case 13: baseX = 9.1f; baseZ = -3.3f; break;
 | 
			
		||||
            case 14: baseX = 9.1f; baseZ = -1.6f; break;
 | 
			
		||||
            case 15: baseX = 9.1f; baseZ =  0.0f; break;
 | 
			
		||||
            case 16: baseX = 9.1f; baseZ =  1.6f; break;
 | 
			
		||||
            case 17: baseX = 9.1f; baseZ =  3.3f; break;
 | 
			
		||||
            case 18: baseX = 9.1f; baseZ =  4.9f; break;
 | 
			
		||||
            case 19: baseX = 9.1f; baseZ =  6.5f; break;
 | 
			
		||||
            case 20: baseX = 9.1f; baseZ =  9.1f; break;
 | 
			
		||||
            case 21: baseX = 6.5f; baseZ =  9.1f; break;
 | 
			
		||||
            case 22: baseX = 4.9f; baseZ =  9.1f; break;
 | 
			
		||||
            case 23: baseX = 3.3f; baseZ =  9.1f; break;
 | 
			
		||||
            case 24: baseX = 1.6f; baseZ =  9.1f; break;
 | 
			
		||||
            case 25: baseX = 0.0f; baseZ =  9.1f; break;
 | 
			
		||||
            case 26: baseX = -1.6f; baseZ = 9.1f; break;
 | 
			
		||||
            case 27: baseX = -3.3f; baseZ = 9.1f; break;
 | 
			
		||||
            case 28: baseX = -4.9f; baseZ = 9.1f; break;
 | 
			
		||||
            case 29: baseX = -6.5f; baseZ = 9.1f; break;
 | 
			
		||||
            case 30: baseX = -9.1f; baseZ = 9.1f; break;
 | 
			
		||||
            case 31: baseX = -9.1f; baseZ = 6.5f; break;
 | 
			
		||||
            case 32: baseX = -9.1f; baseZ = 4.9f; break;
 | 
			
		||||
            case 33: baseX = -9.1f; baseZ = 3.3f; break;
 | 
			
		||||
            case 34: baseX = -9.1f; baseZ = 1.6f; break;
 | 
			
		||||
            case 35: baseX = -9.1f; baseZ = 0.0f; break;
 | 
			
		||||
            case 36: baseX = -9.1f; baseZ = -1.6f; break;
 | 
			
		||||
            case 37: baseX = -9.1f; baseZ = -3.3f; break;
 | 
			
		||||
            case 38: baseX = -9.1f; baseZ = -4.9f; break;
 | 
			
		||||
            case 39: baseX = -9.1f; baseZ = -6.5f; break;
 | 
			
		||||
            default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        float xOffset = (playerIndex % 2) * offset;
 | 
			
		||||
        float zOffset = (playerIndex / 2) * offset;
 | 
			
		||||
 | 
			
		||||
        return new Vector3f(baseX + xOffset, 0, baseZ + zOffset);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void movePlayerFigure(Player player) {
 | 
			
		||||
        int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
 | 
			
		||||
        String figureName = "PlayerFigure_" + player.getId();
 | 
			
		||||
        com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
 | 
			
		||||
    
 | 
			
		||||
        if (figure != null) {
 | 
			
		||||
            // Füge einen Delay hinzu (z.B. 3 Sekunden)
 | 
			
		||||
            Timer timer = new Timer();
 | 
			
		||||
            timer.schedule(new TimerTask() {
 | 
			
		||||
                @Override
 | 
			
		||||
                public void run() {
 | 
			
		||||
                    app.enqueue(() -> {
 | 
			
		||||
                        // Setze die Position
 | 
			
		||||
                        Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId());
 | 
			
		||||
                        figure.setLocalTranslation(targetPosition);
 | 
			
		||||
    
 | 
			
		||||
                        // Aktualisiere die Rotation basierend auf der Feld-ID
 | 
			
		||||
                        figure.setLocalRotation(calculateRotationForField(player.getFieldID()));
 | 
			
		||||
                    });
 | 
			
		||||
                }
 | 
			
		||||
            }, 3000); // 3000 Millisekunden Delay
 | 
			
		||||
        } else {
 | 
			
		||||
            System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private int getFieldIDFromPosition(Vector3f position) {
 | 
			
		||||
        for (int fieldID = 0; fieldID < 40; fieldID++) {
 | 
			
		||||
            Vector3f fieldPosition = calculateFieldPosition(fieldID, 0);
 | 
			
		||||
            if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung
 | 
			
		||||
                return fieldID;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Berechnet den Eckpunkt basierend auf Start- und Zielposition.
 | 
			
		||||
     *
 | 
			
		||||
     * @param startPosition Die Startposition der Figur.
 | 
			
		||||
     * @param targetPosition Die Zielposition der Figur.
 | 
			
		||||
     * @return Die Position der Ecke, die passiert werden muss.
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) {
 | 
			
		||||
        // Ziel: Immer entlang der Spielfeldkante navigieren
 | 
			
		||||
        float deltaX = targetPosition.x - startPosition.x;
 | 
			
		||||
        float deltaZ = targetPosition.z - startPosition.z;
 | 
			
		||||
    
 | 
			
		||||
        // Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll
 | 
			
		||||
        if (deltaX != 0 && deltaZ != 0) {
 | 
			
		||||
            if (Math.abs(deltaX) > Math.abs(deltaZ)) {
 | 
			
		||||
                // Bewegung entlang X zuerst
 | 
			
		||||
                return new Vector3f(targetPosition.x, 0, startPosition.z);
 | 
			
		||||
            } else {
 | 
			
		||||
                // Bewegung entlang Z zuerst
 | 
			
		||||
                return new Vector3f(startPosition.x, 0, targetPosition.z);
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            // Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich)
 | 
			
		||||
            return targetPosition;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) {
 | 
			
		||||
        List<Vector3f> pathPoints = new ArrayList<>();
 | 
			
		||||
    
 | 
			
		||||
        // Bewegung im Uhrzeigersinn
 | 
			
		||||
        if (startFieldID < targetFieldID) {
 | 
			
		||||
            for (int i = startFieldID; i <= targetFieldID; i++) {
 | 
			
		||||
                // Füge Ecken hinzu, falls sie überschritten werden
 | 
			
		||||
                if (i == 10 || i == 20 || i == 30 || i == 0) {
 | 
			
		||||
                    pathPoints.add(calculateFieldPosition(i, playerIndex));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            // Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5)
 | 
			
		||||
            for (int i = startFieldID; i < 40; i++) {
 | 
			
		||||
                if (i == 10 || i == 20 || i == 30 || i == 0) {
 | 
			
		||||
                    pathPoints.add(calculateFieldPosition(i, playerIndex));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            for (int i = 0; i <= targetFieldID; i++) {
 | 
			
		||||
                if (i == 10 || i == 20 || i == 30 || i == 0) {
 | 
			
		||||
                    pathPoints.add(calculateFieldPosition(i, playerIndex));
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        // Füge das Ziel hinzu
 | 
			
		||||
        pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex));
 | 
			
		||||
    
 | 
			
		||||
        return pathPoints;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private int calculatePlayerIndexOnField(int fieldID, int playerID) {
 | 
			
		||||
        List<Player> playersOnField = playerHandler.getPlayers().stream()
 | 
			
		||||
            .filter(p -> p.getFieldID() == fieldID)
 | 
			
		||||
            .toList();
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < playersOnField.size(); i++) {
 | 
			
		||||
            if (playersOnField.get(i).getId() == playerID) {
 | 
			
		||||
                return i;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) {
 | 
			
		||||
        float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment)
 | 
			
		||||
        int[] currentSegment = {0};
 | 
			
		||||
    
 | 
			
		||||
        app.enqueue(() -> {
 | 
			
		||||
            figure.addControl(new AbstractControl() {
 | 
			
		||||
                private float elapsedTime = 0.0f;
 | 
			
		||||
    
 | 
			
		||||
                @Override
 | 
			
		||||
                protected void controlUpdate(float tpf) {
 | 
			
		||||
                    if (currentSegment[0] >= pathPoints.size() - 1) {
 | 
			
		||||
                        this.setEnabled(false); // Animation abgeschlossen
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
    
 | 
			
		||||
                    elapsedTime += tpf;
 | 
			
		||||
                    float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f);
 | 
			
		||||
    
 | 
			
		||||
                    Vector3f start = pathPoints.get(currentSegment[0]);
 | 
			
		||||
                    Vector3f end = pathPoints.get(currentSegment[0] + 1);
 | 
			
		||||
    
 | 
			
		||||
                    Vector3f interpolatedPosition = start.interpolateLocal(end, progress);
 | 
			
		||||
                    figure.setLocalTranslation(interpolatedPosition);
 | 
			
		||||
    
 | 
			
		||||
                    if (progress >= 1.0f) {
 | 
			
		||||
                        elapsedTime = 0.0f;
 | 
			
		||||
                        currentSegment[0]++;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
    
 | 
			
		||||
                @Override
 | 
			
		||||
                protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
                    // Nicht benötigt
 | 
			
		||||
                }
 | 
			
		||||
            });
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(PopUpEvent event) {
 | 
			
		||||
        if (event.msg().equals("Buy")) {
 | 
			
		||||
            Timer timer = new Timer();
 | 
			
		||||
            timer.schedule(new TimerTask() {
 | 
			
		||||
                @Override
 | 
			
		||||
                public void run() {
 | 
			
		||||
                    app.enqueue(() -> {
 | 
			
		||||
                        int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
                        Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
 | 
			
		||||
 | 
			
		||||
                        if (fieldObject instanceof BuildingProperty) {
 | 
			
		||||
                            new BuildingPropertyCard(app).open();
 | 
			
		||||
                        } else if (fieldObject instanceof GateField) {
 | 
			
		||||
                            new GateFieldCard(app).open();
 | 
			
		||||
                        } else if (fieldObject instanceof FoodField) {
 | 
			
		||||
                            new FoodFieldCard(app).open();
 | 
			
		||||
                        }
 | 
			
		||||
                    });
 | 
			
		||||
                }
 | 
			
		||||
            }, 2500);
 | 
			
		||||
        } else if (event.msg().equals("Winner")) {
 | 
			
		||||
            new WinnerPopUp(app).open();
 | 
			
		||||
        } else if (event.msg().equals("Looser")) {
 | 
			
		||||
            new LooserPopUp(app).open();
 | 
			
		||||
        } else if (event.msg().equals("timeout")) {
 | 
			
		||||
            new TimeOut(app).open();
 | 
			
		||||
        } else if (event.msg().equals("tradeRequest")) {
 | 
			
		||||
            new ConfirmTrade(app).open();
 | 
			
		||||
        } else if (event.msg().equals("goingToJail")) {
 | 
			
		||||
            new Gulag(app).open();
 | 
			
		||||
        } else if (event.msg().equals("NoMoneyWarning")) {
 | 
			
		||||
            new NoMoneyWarning(app).open();
 | 
			
		||||
        } else if(event.msg().equals("rent")) {
 | 
			
		||||
            new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
 | 
			
		||||
        } else if (event.msg().equals("jailtryagain")) {
 | 
			
		||||
            new GulagInfo(app, 1).open();
 | 
			
		||||
        } else if (event.msg().equals("jailpay")) {
 | 
			
		||||
            new GulagInfo(app, 3).open();
 | 
			
		||||
        } else if (event.msg().equals("tradepos")) {
 | 
			
		||||
            new AcceptTrade(app, (TradeReply) event.message()).open();
 | 
			
		||||
        } else if (event.msg().equals("tradeneg")) {
 | 
			
		||||
            new RejectTrade(app, (TradeReply) event.message()).open();
 | 
			
		||||
        } else if (event.msg().equals("ReceivedRent")) {
 | 
			
		||||
            new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f calculateBuildingPosition(int fieldID) {
 | 
			
		||||
        float baseX = 0.0f;
 | 
			
		||||
        float baseZ = 0.0f;
 | 
			
		||||
    
 | 
			
		||||
        switch (fieldID) {
 | 
			
		||||
            case 0: baseX = -8.4f; baseZ = -7.7f; break;
 | 
			
		||||
            case 1: baseX = -6.3f; baseZ = -7.7f; break;
 | 
			
		||||
            case 2: baseX = -4.7f; baseZ = -7.7f; break;
 | 
			
		||||
            case 3: baseX = -3.1f; baseZ = -7.7f; break;
 | 
			
		||||
            case 4: baseX = -1.4f; baseZ = -7.7f; break;
 | 
			
		||||
            case 5: baseX =  0.2f; baseZ = -7.7f; break;
 | 
			
		||||
            case 6: baseX =  1.8f; baseZ = -7.7f; break;
 | 
			
		||||
            case 7: baseX =  3.5f; baseZ = -7.7f; break;
 | 
			
		||||
            case 8: baseX =  5.1f; baseZ = -7.7f; break;
 | 
			
		||||
            case 9: baseX =  6.7f; baseZ = -7.7f; break;
 | 
			
		||||
            case 10: baseX = 8.2f; baseZ = -7.7f; break;
 | 
			
		||||
            case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt
 | 
			
		||||
            case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt
 | 
			
		||||
            case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt
 | 
			
		||||
            case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt
 | 
			
		||||
            case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt
 | 
			
		||||
            case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt
 | 
			
		||||
            case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt
 | 
			
		||||
            case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt
 | 
			
		||||
            case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt
 | 
			
		||||
            case 20: baseX = 8.2f; baseZ =  7.7f; break;
 | 
			
		||||
            case 21: baseX = 6.5f; baseZ =  7.7f; break;
 | 
			
		||||
            case 22: baseX = 4.9f; baseZ =  7.7f; break;
 | 
			
		||||
            case 23: baseX = 3.3f; baseZ =  7.7f; break;
 | 
			
		||||
            case 24: baseX = 1.6f; baseZ =  7.7f; break;
 | 
			
		||||
            case 25: baseX = 0.0f; baseZ =  7.7f; break;
 | 
			
		||||
            case 26: baseX = -1.6f; baseZ = 7.7f; break;
 | 
			
		||||
            case 27: baseX = -3.3f; baseZ = 7.7f; break;
 | 
			
		||||
            case 28: baseX = -4.9f; baseZ = 7.7f; break;
 | 
			
		||||
            case 29: baseX = -6.5f; baseZ = 7.7f; break;
 | 
			
		||||
            case 30: baseX = -7.2f; baseZ = 7.7f; break;
 | 
			
		||||
            case 31: baseX = -7.2f; baseZ = 6.5f; break;
 | 
			
		||||
            case 32: baseX = -7.2f; baseZ = 4.9f; break;
 | 
			
		||||
            case 33: baseX = -7.2f; baseZ = 3.3f; break;
 | 
			
		||||
            case 34: baseX = -7.2f; baseZ = 1.6f; break;
 | 
			
		||||
            case 35: baseX = -7.2f; baseZ = 0.0f; break;
 | 
			
		||||
            case 36: baseX = -7.2f; baseZ = -1.6f; break;
 | 
			
		||||
            case 37: baseX = -7.2f; baseZ = -3.3f; break;
 | 
			
		||||
            case 38: baseX = -7.2f; baseZ = -4.9f; break;
 | 
			
		||||
            case 39: baseX = -7.2f; baseZ = -6.5f; break;
 | 
			
		||||
            default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        return new Vector3f(baseX, 0, baseZ);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void updateHousesOnBoard() {
 | 
			
		||||
        app.enqueue(() -> {
 | 
			
		||||
            List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings();
 | 
			
		||||
 | 
			
		||||
            for (BuildingProperty property : propertiesWithBuildings) {
 | 
			
		||||
                int houseCount = property.getHouses();
 | 
			
		||||
                int hotelCount = property.getHotel();
 | 
			
		||||
 | 
			
		||||
                String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount);
 | 
			
		||||
 | 
			
		||||
                if (existingHouses.contains(uniqueIdentifier)) continue;
 | 
			
		||||
 | 
			
		||||
                try {
 | 
			
		||||
                    String modelPath = hotelCount > 0
 | 
			
		||||
                            ? "models/Hotel/Hotel.j3o"
 | 
			
		||||
                            : "models/Haus/" + houseCount + "Haus.j3o";
 | 
			
		||||
 | 
			
		||||
                    com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath);
 | 
			
		||||
 | 
			
		||||
                    Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
 | 
			
		||||
                    
 | 
			
		||||
                    buildingModel.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
                    buildingModel.setLocalScale(0.5f);
 | 
			
		||||
                    Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0);
 | 
			
		||||
                    buildingModel.setLocalTranslation(position);
 | 
			
		||||
 | 
			
		||||
                    com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
 | 
			
		||||
                    if (property.getId() >= 1 && property.getId() <= 10) {
 | 
			
		||||
                        rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
 | 
			
		||||
                    } else if (property.getId() >= 21 && property.getId() <= 30) {
 | 
			
		||||
                        rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
 | 
			
		||||
                    } else if (property.getId() >= 31 && property.getId() <= 39) {
 | 
			
		||||
                        rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    buildingModel.setLocalRotation(rotation);
 | 
			
		||||
                    buildingModel.setName(uniqueIdentifier);
 | 
			
		||||
                    app.getRootNode().attachChild(buildingModel);
 | 
			
		||||
                    existingHouses.add(uniqueIdentifier);
 | 
			
		||||
 | 
			
		||||
                } catch (Exception e) {
 | 
			
		||||
                    System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage());
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(EventCardEvent event) {
 | 
			
		||||
        Timer timer = new Timer();
 | 
			
		||||
        timer.schedule(new TimerTask() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void run() {
 | 
			
		||||
                app.enqueue(() -> new EventCardPopup(app, event.description()).open());
 | 
			
		||||
            }
 | 
			
		||||
        }, 2500);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(UpdatePlayerView event) {
 | 
			
		||||
        this.playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            movePlayerFigure(player);
 | 
			
		||||
        }
 | 
			
		||||
        updateHousesOnBoard();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,8 +1,11 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.input.event.MouseButtonEvent;
 | 
			
		||||
import com.jme3.input.event.MouseMotionEvent;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
@@ -13,8 +16,9 @@ import com.simsilica.lemur.VAlignment;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.event.MouseEventControl;
 | 
			
		||||
import com.simsilica.lemur.event.MouseListener;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Bankrupt;
 | 
			
		||||
@@ -30,88 +34,41 @@ import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the toolbar interface in the Monopoly application.
 | 
			
		||||
 * <p>
 | 
			
		||||
 * This class provides game controls, player information, and event handling
 | 
			
		||||
 * for actions such as dice rolling, trading, and ending turns.
 | 
			
		||||
 * Implements {@link GameEventListener} to respond to game events.
 | 
			
		||||
 * </p>
 | 
			
		||||
 * Provides game controls, player information, and event handling.
 | 
			
		||||
 */
 | 
			
		||||
public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reference to the Monopoly application instance.
 | 
			
		||||
     */
 | 
			
		||||
    /** The Monopoly application instance*/
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The main container for the toolbar interface.
 | 
			
		||||
     */
 | 
			
		||||
    /** The container representing the toolbar interface */
 | 
			
		||||
    private final Container toolbarContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Container for displaying an overview of other players.
 | 
			
		||||
     */
 | 
			
		||||
    /** The container representing the player overview information */
 | 
			
		||||
    private Container overviewContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Container for displaying account-related information.
 | 
			
		||||
     */
 | 
			
		||||
    /** The container representing the player account information */
 | 
			
		||||
    private Container accountContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles player-related data and actions.
 | 
			
		||||
     */
 | 
			
		||||
    /** The player handler instance */
 | 
			
		||||
    private PlayerHandler playerHandler;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Label for the first dice display.
 | 
			
		||||
     */
 | 
			
		||||
    /** The label representing the left dice */
 | 
			
		||||
    private Label imageLabel;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Label for the second dice display.
 | 
			
		||||
     */
 | 
			
		||||
    /** The label representing the right dice */
 | 
			
		||||
    private Label imageLabel2;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button for rolling the dice.
 | 
			
		||||
     */
 | 
			
		||||
    private Button diceButton;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button for initiating trades.
 | 
			
		||||
     */
 | 
			
		||||
    /** The flag to check if the dice can be rolled */
 | 
			
		||||
    private boolean canRollDice = false;
 | 
			
		||||
    /** The trade button */
 | 
			
		||||
    private Button tradeButton;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button for accessing the property menu.
 | 
			
		||||
     */
 | 
			
		||||
    /** The property menu button */
 | 
			
		||||
    private Button propertyMenuButton;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Button for ending the player's turn.
 | 
			
		||||
     */
 | 
			
		||||
    /** The end turn button */
 | 
			
		||||
    private Button endTurnButton;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Stores the most recent dice roll event.
 | 
			
		||||
     */
 | 
			
		||||
    /** The latest incoming Dice Roll Event */
 | 
			
		||||
    private DiceRollEvent latestDiceRollEvent = null;
 | 
			
		||||
 | 
			
		||||
    /**Indicates if the bankrupt PopUp has already been shown */
 | 
			
		||||
    /** The flag to check if the bankrupt pop up is already shown */
 | 
			
		||||
    private boolean bankruptPopUp = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the toolbar for the Monopoly application.
 | 
			
		||||
     * <p>
 | 
			
		||||
     * Initializes the toolbar interface, adds event listeners, and sets up
 | 
			
		||||
     * the GUI elements such as dice, buttons, and player information displays.
 | 
			
		||||
     * </p>
 | 
			
		||||
     * Constructs a new {@code Toolbar} for the given {@code MonopolyApp}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the Monopoly application instance
 | 
			
		||||
     * @param app The {@code MonopolyApp} instance to create the toolbar for.
 | 
			
		||||
     */
 | 
			
		||||
    public Toolbar(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
@@ -120,103 +77,173 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
        app.getGameLogic().addListener(this);
 | 
			
		||||
        this.playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
 | 
			
		||||
        toolbarContainer = createToolbarContainer();
 | 
			
		||||
        toolbarContainer = setupToolbar();
 | 
			
		||||
        app.getGuiNode().attachChild(toolbarContainer);
 | 
			
		||||
 | 
			
		||||
        endTurnButton.setEnabled(false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Container createToolbarContainer() {
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the toolbar interface with the game controls, player information, and event handling.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The container representing the toolbar interface.
 | 
			
		||||
     */
 | 
			
		||||
    private Container setupToolbar() {
 | 
			
		||||
        Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
 | 
			
		||||
        container.setLocalTranslation(0, 200, 0);
 | 
			
		||||
        container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
 | 
			
		||||
 | 
			
		||||
        Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png");
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar);
 | 
			
		||||
        background.setMargin(0, 0); // Removes any internal margin
 | 
			
		||||
        container.setBackground(background);
 | 
			
		||||
    
 | 
			
		||||
        // Spielerfarbe abrufen
 | 
			
		||||
        Player currentPlayer = playerHandler.getPlayerById(app.getId());
 | 
			
		||||
        ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
 | 
			
		||||
    
 | 
			
		||||
        // Oberer Balken
 | 
			
		||||
        Container playerColorBar = new Container();
 | 
			
		||||
        playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 15, 0)); // Höhe des oberen Balkens
 | 
			
		||||
        playerColorBar.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        playerColorBar.setLocalTranslation(0, 210, 3); // Position über der Toolbar
 | 
			
		||||
        app.getGuiNode().attachChild(playerColorBar);
 | 
			
		||||
 | 
			
		||||
        // unterer Balken
 | 
			
		||||
        Container playerColorBarbot = new Container();
 | 
			
		||||
        playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens
 | 
			
		||||
        playerColorBarbot.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        playerColorBarbot.setLocalTranslation(0, 10, 3); // Position über der Toolbar
 | 
			
		||||
        app.getGuiNode().attachChild(playerColorBarbot);
 | 
			
		||||
    
 | 
			
		||||
    
 | 
			
		||||
        // Linker Balken
 | 
			
		||||
        Container leftBar = new Container();
 | 
			
		||||
        leftBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
 | 
			
		||||
        leftBar.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand
 | 
			
		||||
        app.getGuiNode().attachChild(leftBar);
 | 
			
		||||
    
 | 
			
		||||
        // Rechter Balken
 | 
			
		||||
        Container rightBar = new Container();
 | 
			
		||||
        rightBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
 | 
			
		||||
        rightBar.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        rightBar.setLocalTranslation(app.getCamera().getWidth() - 10, 200, 2); // Position am rechten Rand
 | 
			
		||||
        app.getGuiNode().attachChild(rightBar);
 | 
			
		||||
        
 | 
			
		||||
        // Übersicht und Konto
 | 
			
		||||
        accountContainer = container.addChild(new Container());
 | 
			
		||||
        overviewContainer = container.addChild(new Container());
 | 
			
		||||
        receivedEvent(new UpdatePlayerView()); // Initiale Aktualisierung
 | 
			
		||||
    
 | 
			
		||||
        // Würfel-Bereich
 | 
			
		||||
        container.addChild(createDiceSection());
 | 
			
		||||
    
 | 
			
		||||
        // Aktionsmenü
 | 
			
		||||
        setupBorders(container);
 | 
			
		||||
        setupPlayerInfoSection(container);
 | 
			
		||||
        setupDiceSection(container);
 | 
			
		||||
        setupActionMenu(container);
 | 
			
		||||
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the borders for the toolbar interface.
 | 
			
		||||
     *
 | 
			
		||||
     * @param container The container representing the toolbar interface.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupBorders(Container container) {
 | 
			
		||||
        addBorder(0, 205, app.getCamera().getWidth(), 5, ColorRGBA.DarkGray); // Top
 | 
			
		||||
        addBorder(0, 5, app.getCamera().getWidth(), 10, ColorRGBA.DarkGray); // Bottom
 | 
			
		||||
        addBorder(0, 200, 8, 210, ColorRGBA.DarkGray); // Left
 | 
			
		||||
        addBorder(app.getCamera().getWidth() - 5, 200, 8, 210, ColorRGBA.DarkGray); // Right
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a border to the toolbar interface with the specified dimensions and color.
 | 
			
		||||
     *
 | 
			
		||||
     * @param x      The x-coordinate of the border.
 | 
			
		||||
     * @param y      The y-coordinate of the border.
 | 
			
		||||
     * @param width  The width of the border.
 | 
			
		||||
     * @param height The height of the border.
 | 
			
		||||
     * @param color  The color of the border.
 | 
			
		||||
     */
 | 
			
		||||
    private void addBorder(float x, float y, float width, float height, ColorRGBA color) {
 | 
			
		||||
        Container border = new Container();
 | 
			
		||||
        border.setPreferredSize(new Vector3f(width, height, 0));
 | 
			
		||||
        border.setBackground(new QuadBackgroundComponent(color));
 | 
			
		||||
        border.setLocalTranslation(x, y, 3);
 | 
			
		||||
        app.getGuiNode().attachChild(border);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the player information section of the toolbar interface.
 | 
			
		||||
     *
 | 
			
		||||
     * @param parentContainer The container representing the toolbar interface.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupPlayerInfoSection(Container parentContainer) {
 | 
			
		||||
        Container playerInfoSection = parentContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        playerInfoSection.setPreferredSize(new Vector3f(600, 300, 0)); // Adjust size for both containers
 | 
			
		||||
 | 
			
		||||
        Texture backgroundTexture = app.getAssetManager().loadTexture("Pictures/"+ Player.getColor(app.getId()).getColorName()+ "Background.png");
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundTexture);
 | 
			
		||||
        playerInfoSection.setBackground(background);
 | 
			
		||||
 | 
			
		||||
        accountContainer = playerInfoSection.addChild(new Container());
 | 
			
		||||
        accountContainer.setPreferredSize(new Vector3f(300, 300, 0));
 | 
			
		||||
        accountContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        overviewContainer = playerInfoSection.addChild(new Container());
 | 
			
		||||
        overviewContainer.setPreferredSize(new Vector3f(300, 300, 0));
 | 
			
		||||
        overviewContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        refreshPlayerView();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the dice section of the toolbar interface.
 | 
			
		||||
     *
 | 
			
		||||
     * @param container The container representing the toolbar interface.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupDiceSection(Container container) {
 | 
			
		||||
        Container diceContainer = container.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        diceContainer.addChild(createDiceDisplay());
 | 
			
		||||
        diceContainer.setBackground(null);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the action menu of the toolbar interface.
 | 
			
		||||
     *
 | 
			
		||||
     * @param container The container representing the toolbar interface.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupActionMenu(Container container) {
 | 
			
		||||
        Container menuContainer = container.addChild(new Container());
 | 
			
		||||
        menuContainer.addChild(createTradeButton());
 | 
			
		||||
        menuContainer.addChild(createPropertyMenuButton());
 | 
			
		||||
        menuContainer.addChild(createEndTurnButton());
 | 
			
		||||
        menuContainer.setBackground(null);
 | 
			
		||||
    
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private Container createDiceSection() {
 | 
			
		||||
        Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        diceContainer.addChild(createDiceDisplay());
 | 
			
		||||
        diceContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        diceButton = new Button("Würfeln", new ElementId("button-toolbar"));
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            diceButton.setEnabled(false);
 | 
			
		||||
            endTurnButton.setEnabled(true);
 | 
			
		||||
            startDiceAnimation();
 | 
			
		||||
            app.getGameLogic().send(new RollDice());
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        diceContainer.addChild(diceButton);
 | 
			
		||||
 | 
			
		||||
        return diceContainer;
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the color of the current player.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The color of the current player.
 | 
			
		||||
     */
 | 
			
		||||
    private ColorRGBA getCurrentPlayerColor() {
 | 
			
		||||
        Player currentPlayer = playerHandler.getPlayerById(app.getId());
 | 
			
		||||
        return Player.getColor(currentPlayer.getId()).getColor();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the dice display section of the toolbar interface.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The container representing the dice display section.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createDiceDisplay() {
 | 
			
		||||
        Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
 | 
			
		||||
        horizontalContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        imageLabel = createDiceLabel("Pictures/dice/one.png");
 | 
			
		||||
        imageLabel2 = createDiceLabel("Pictures/dice/two.png");
 | 
			
		||||
 | 
			
		||||
        horizontalContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        horizontalContainer.addChild(createDiceContainer(imageLabel));
 | 
			
		||||
        horizontalContainer.addChild(createDiceContainer(imageLabel2));
 | 
			
		||||
 | 
			
		||||
            // Add mouse event control for click handling
 | 
			
		||||
        MouseEventControl.addListenersToSpatial(horizontalContainer, new MouseListener() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void mouseButtonEvent(MouseButtonEvent event, Spatial target, Spatial capture) {
 | 
			
		||||
                if (event.isPressed()) {
 | 
			
		||||
                    handleDiceRoll();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            public void mouseEntered(MouseMotionEvent event, Spatial target, Spatial capture) {
 | 
			
		||||
                // Do nothing
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            public void mouseExited(MouseMotionEvent event, Spatial target, Spatial capture) {
 | 
			
		||||
                // Do nothing
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            public void mouseMoved(MouseMotionEvent event, Spatial target, Spatial capture) {
 | 
			
		||||
                // Do nothing
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        return horizontalContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dice label with the specified icon path.
 | 
			
		||||
     *
 | 
			
		||||
     * @param iconPath The path to the icon image.
 | 
			
		||||
     * @return The label representing the dice.
 | 
			
		||||
     */
 | 
			
		||||
    private Label createDiceLabel(String iconPath) {
 | 
			
		||||
        Label label = new Label("");
 | 
			
		||||
        IconComponent icon = new IconComponent(iconPath);
 | 
			
		||||
@@ -225,6 +252,12 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
        return label;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dice container with the specified label.
 | 
			
		||||
     *
 | 
			
		||||
     * @param label The label representing the dice.
 | 
			
		||||
     * @return The container representing the dice.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createDiceContainer(Label label) {
 | 
			
		||||
        Container container = new Container();
 | 
			
		||||
        container.setBackground(null);
 | 
			
		||||
@@ -233,77 +266,114 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Button createTradeButton() {
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the dice roll event.
 | 
			
		||||
     */
 | 
			
		||||
    private void handleDiceRoll() {
 | 
			
		||||
        ifTopDialog(() -> {
 | 
			
		||||
            if (!canRollDice) return;
 | 
			
		||||
            canRollDice = false;
 | 
			
		||||
            if (endTurnButton != null) endTurnButton.setEnabled(true);
 | 
			
		||||
            startDiceAnimation();
 | 
			
		||||
            app.getGameLogic().send(new RollDice());
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        tradeButton = new Button("", new ElementId("button-toolbar"));
 | 
			
		||||
 | 
			
		||||
    private Button createTradeButton() {
 | 
			
		||||
        String iconPath = "icons/icon-handeln.png";
 | 
			
		||||
        // createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open());
 | 
			
		||||
        tradeButton = new ImageButton("generic", app);
 | 
			
		||||
        tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
 | 
			
		||||
        String iconTradePath = "icons/icon-handeln.png";
 | 
			
		||||
        IconComponent iconTrade = new IconComponent(iconTradePath);
 | 
			
		||||
        iconTrade.setHAlignment(HAlignment.Center);
 | 
			
		||||
        iconTrade.setVAlignment(VAlignment.Center);
 | 
			
		||||
        iconTrade.setIconSize(new Vector2f(100, 100));
 | 
			
		||||
        IconComponent icon = new IconComponent(iconPath);
 | 
			
		||||
        icon.setHAlignment(HAlignment.Center);
 | 
			
		||||
        icon.setVAlignment(VAlignment.Center);
 | 
			
		||||
        icon.setIconSize(new Vector2f(75 , 75));
 | 
			
		||||
        tradeButton.setIcon(icon);
 | 
			
		||||
 | 
			
		||||
        tradeButton.setIcon(iconTrade);
 | 
			
		||||
        tradeButton.setFontSize(40);
 | 
			
		||||
 | 
			
		||||
        // Add click behavior
 | 
			
		||||
        tradeButton.addClickCommands(source -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        tradeButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            new ChoosePartner(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        return tradeButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private Button createPropertyMenuButton() {
 | 
			
		||||
        propertyMenuButton = new Button("", new ElementId("button-toolbar"));
 | 
			
		||||
 | 
			
		||||
        String iconPath = "icons/icon-gebaude.png";
 | 
			
		||||
        propertyMenuButton = new ImageButton("generic", app);
 | 
			
		||||
        propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
 | 
			
		||||
        String iconBuildingPath = "icons/icon-gebaude.png";
 | 
			
		||||
        IconComponent iconBuilding = new IconComponent(iconBuildingPath);
 | 
			
		||||
        iconBuilding.setHAlignment(HAlignment.Center);
 | 
			
		||||
        iconBuilding.setVAlignment(VAlignment.Center);
 | 
			
		||||
        iconBuilding.setIconSize(new Vector2f(75, 75));
 | 
			
		||||
        IconComponent icon = new IconComponent(iconPath);
 | 
			
		||||
        icon.setHAlignment(HAlignment.Center);
 | 
			
		||||
        icon.setVAlignment(VAlignment.Center);
 | 
			
		||||
        icon.setIconSize(new Vector2f(50 , 50));
 | 
			
		||||
        propertyMenuButton.setIcon(icon);
 | 
			
		||||
 | 
			
		||||
        propertyMenuButton.setIcon(iconBuilding);
 | 
			
		||||
        propertyMenuButton.setFontSize(30);
 | 
			
		||||
        propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new BuildingAdminMenu(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        return propertyMenuButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Button createEndTurnButton() {
 | 
			
		||||
        endTurnButton = new Button("", new ElementId("button-toolbar"));
 | 
			
		||||
        endTurnButton.setFontSize(28);
 | 
			
		||||
        // return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn());
 | 
			
		||||
 | 
			
		||||
        String iconPath = "icons/icon-zugbeenden.png";
 | 
			
		||||
        endTurnButton = new ImageButton("generic", app);
 | 
			
		||||
        endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
 | 
			
		||||
        String iconEndTurnPath = "icons/icon-zugbeenden.png";
 | 
			
		||||
        IconComponent iconEndTurn = new IconComponent(iconEndTurnPath);
 | 
			
		||||
        iconEndTurn.setHAlignment(HAlignment.Center);
 | 
			
		||||
        iconEndTurn.setVAlignment(VAlignment.Center);
 | 
			
		||||
        iconEndTurn.setIconSize(new Vector2f(75, 75));
 | 
			
		||||
        IconComponent icon = new IconComponent(iconPath);
 | 
			
		||||
        icon.setHAlignment(HAlignment.Center);
 | 
			
		||||
        icon.setVAlignment(VAlignment.Center);
 | 
			
		||||
        icon.setIconSize(new Vector2f(50 , 50));
 | 
			
		||||
        endTurnButton.setIcon(icon);
 | 
			
		||||
 | 
			
		||||
        endTurnButton.setIcon(iconEndTurn);
 | 
			
		||||
        endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0 && !bankruptPopUp) {
 | 
			
		||||
                new Bankrupt(app).open();
 | 
			
		||||
                bankruptPopUp = true;
 | 
			
		||||
            } else {
 | 
			
		||||
                bankruptPopUp = false;
 | 
			
		||||
                app.getGameLogic().send(new EndTurn());
 | 
			
		||||
                receivedEvent(new ButtonStatusEvent(false));
 | 
			
		||||
            }
 | 
			
		||||
            app.getGameLogic().send(new EndTurn());
 | 
			
		||||
            receivedEvent(new ButtonStatusEvent(false));
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        return endTurnButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a background with the specified color.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color The color of the background.
 | 
			
		||||
     * @return The background component.
 | 
			
		||||
     */
 | 
			
		||||
    private QuadBackgroundComponent createButtonBackground(ColorRGBA color) {
 | 
			
		||||
        QuadBackgroundComponent background = new QuadBackgroundComponent(color);
 | 
			
		||||
        Texture gradient = app.getAssetManager().loadTexture("Textures/gradient.png");
 | 
			
		||||
        if (gradient != null) background.setTexture(gradient);
 | 
			
		||||
        return background;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the end turn event.
 | 
			
		||||
     */
 | 
			
		||||
    private void handleEndTurn() {
 | 
			
		||||
        Player currentPlayer = playerHandler.getPlayerById(app.getId());
 | 
			
		||||
        if (currentPlayer.getAccountBalance() < 0 && !bankruptPopUp) {
 | 
			
		||||
            new Bankrupt(app).open();
 | 
			
		||||
            bankruptPopUp = true;
 | 
			
		||||
        } else {
 | 
			
		||||
            bankruptPopUp = false;
 | 
			
		||||
            app.getGameLogic().send(new EndTurn());
 | 
			
		||||
            receivedEvent(new ButtonStatusEvent(false));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the dice animation.
 | 
			
		||||
     */
 | 
			
		||||
    private void startDiceAnimation() {
 | 
			
		||||
        long startTime = System.currentTimeMillis();
 | 
			
		||||
    
 | 
			
		||||
        new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                animateDice(startTime);
 | 
			
		||||
@@ -317,29 +387,36 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Animates the dice roll by cycling through dice images.
 | 
			
		||||
     * Animates the dice roll.
 | 
			
		||||
     *
 | 
			
		||||
     * @param startTime The start time of the animation.
 | 
			
		||||
     * @throws InterruptedException If the animation is interrupted.
 | 
			
		||||
     */
 | 
			
		||||
    private void animateDice(long startTime) throws InterruptedException {
 | 
			
		||||
        int[] currentFace = {1};
 | 
			
		||||
        while (System.currentTimeMillis() - startTime < 2000) { // Animation duration
 | 
			
		||||
        while (System.currentTimeMillis() - startTime < 2000) {
 | 
			
		||||
            currentFace[0] = (currentFace[0] % 6) + 1;
 | 
			
		||||
    
 | 
			
		||||
            String rotatingImage1 = diceToString(currentFace[0]);
 | 
			
		||||
            String rotatingImage2 = diceToString((currentFace[0] % 6) + 1);
 | 
			
		||||
    
 | 
			
		||||
            app.enqueue(() -> {
 | 
			
		||||
                setDiceIcon(imageLabel, rotatingImage1);
 | 
			
		||||
                setDiceIcon(imageLabel2, rotatingImage2);
 | 
			
		||||
            });
 | 
			
		||||
    
 | 
			
		||||
            Thread.sleep(100); // Time between frame updates
 | 
			
		||||
            updateDiceIcons(currentFace[0]);
 | 
			
		||||
            Thread.sleep(100);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays the final dice result after animation.
 | 
			
		||||
     * Updates the dice icons with the specified face.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the dice roll event containing the result
 | 
			
		||||
     * @param face The face of the dice.
 | 
			
		||||
     */
 | 
			
		||||
    private void updateDiceIcons(int face) {
 | 
			
		||||
        app.enqueue(() -> {
 | 
			
		||||
            setDiceIcon(imageLabel, diceToString(face));
 | 
			
		||||
            setDiceIcon(imageLabel2, diceToString((face % 6) + 1));
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Shows the final dice result.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event The dice roll event.
 | 
			
		||||
     */
 | 
			
		||||
    private void showFinalDiceResult(DiceRollEvent event) {
 | 
			
		||||
        app.enqueue(() -> {
 | 
			
		||||
@@ -347,28 +424,39 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
            setDiceIcon(imageLabel2, diceToString(event.b()));
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the dice icon with the specified image path.
 | 
			
		||||
     *
 | 
			
		||||
     * @param label     The label representing the dice.
 | 
			
		||||
     * @param imagePath The path to the icon image.
 | 
			
		||||
     */
 | 
			
		||||
    private void setDiceIcon(Label label, String imagePath) {
 | 
			
		||||
        IconComponent icon = new IconComponent(imagePath);
 | 
			
		||||
        icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size
 | 
			
		||||
        icon.setIconSize(new Vector2f(80, 80));
 | 
			
		||||
        label.setIcon(icon);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    private String diceToString(int i) {
 | 
			
		||||
        switch (i) {
 | 
			
		||||
            case 1: return "Pictures/dice/one.png";
 | 
			
		||||
            case 2: return "Pictures/dice/two.png";
 | 
			
		||||
            case 3: return "Pictures/dice/three.png";
 | 
			
		||||
            case 4: return "Pictures/dice/four.png";
 | 
			
		||||
            case 5: return "Pictures/dice/five.png";
 | 
			
		||||
            case 6: return "Pictures/dice/six.png";
 | 
			
		||||
            default: throw new IllegalArgumentException("Invalid dice number: " + i);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles dice roll events by updating the dice display.
 | 
			
		||||
     * Converts the dice number to a string representation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param i The dice number.
 | 
			
		||||
     * @return The string representation of the dice number.
 | 
			
		||||
     */
 | 
			
		||||
    private String diceToString(int i) {
 | 
			
		||||
        return "Pictures/dice/" + switch (i) {
 | 
			
		||||
            case 1 -> "one";
 | 
			
		||||
            case 2 -> "two";
 | 
			
		||||
            case 3 -> "three";
 | 
			
		||||
            case 4 -> "four";
 | 
			
		||||
            case 5 -> "five";
 | 
			
		||||
            case 6 -> "six";
 | 
			
		||||
            default -> throw new IllegalArgumentException("Invalid dice number: " + i);
 | 
			
		||||
        } + ".png";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles dice roll events and updates the dice display.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the dice roll event containing dice values
 | 
			
		||||
     */
 | 
			
		||||
@@ -378,67 +466,76 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the player view with the latest account and overview data.
 | 
			
		||||
     * Updates the player view by refreshing the player information displayed on the toolbar.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the update event for the player view
 | 
			
		||||
     * @param event the update player view event
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(UpdatePlayerView event) {
 | 
			
		||||
        playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
        System.out.println("Update Player View");
 | 
			
		||||
        refreshPlayerView();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Refreshes the player view.
 | 
			
		||||
     */
 | 
			
		||||
    private void refreshPlayerView() {
 | 
			
		||||
        accountContainer.clearChildren();
 | 
			
		||||
        overviewContainer.clearChildren();
 | 
			
		||||
 | 
			
		||||
        accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
 | 
			
		||||
        accountContainer.addChild(new Label(
 | 
			
		||||
                playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR",
 | 
			
		||||
                new ElementId("label-account")
 | 
			
		||||
        ));
 | 
			
		||||
        accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
 | 
			
		||||
        accountContainer.addChild(new Label(
 | 
			
		||||
                playerHandler.getPlayerById(app.getId()).getNumJailCard() + "",
 | 
			
		||||
                new ElementId("label-account")
 | 
			
		||||
        ));
 | 
			
		||||
        accountContainer.setBackground(null);
 | 
			
		||||
        addAccountDetails();
 | 
			
		||||
        addOverviewDetails();
 | 
			
		||||
 | 
			
		||||
        overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            if (player.getId() != app.getId()) {
 | 
			
		||||
                // Spielerfarbe abrufen
 | 
			
		||||
                ColorRGBA playerColor = (Player.getColor(player.getId()).getColor());
 | 
			
		||||
            
 | 
			
		||||
                // Label für den Spieler erstellen
 | 
			
		||||
                Label playerLabel = new Label(
 | 
			
		||||
                    player.getName() + ": " + player.getAccountBalance() + " EUR",
 | 
			
		||||
                    new ElementId("label-Text")
 | 
			
		||||
                );
 | 
			
		||||
            
 | 
			
		||||
                // Farbe setzen
 | 
			
		||||
                playerLabel.setColor(playerColor);
 | 
			
		||||
            
 | 
			
		||||
                // Label zum Container hinzufügen
 | 
			
		||||
                overviewContainer.addChild(playerLabel);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        accountContainer.setBackground(null);
 | 
			
		||||
        overviewContainer.setBackground(null);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the enabled status of toolbar buttons based on the event.
 | 
			
		||||
     * Adds the account details to the player view.
 | 
			
		||||
     */
 | 
			
		||||
    private void addAccountDetails() {
 | 
			
		||||
        Player currentPlayer = playerHandler.getPlayerById(app.getId());
 | 
			
		||||
        accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
 | 
			
		||||
        accountContainer.addChild(new Label(currentPlayer.getAccountBalance() + " EUR", new ElementId("label-account")));
 | 
			
		||||
        accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
 | 
			
		||||
        accountContainer.addChild(new Label(String.valueOf(currentPlayer.getNumJailCard()), new ElementId("label-account")));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds the overview details to the player view.
 | 
			
		||||
     */
 | 
			
		||||
    private void addOverviewDetails() {
 | 
			
		||||
        overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            if (player.getId() != app.getId()) {
 | 
			
		||||
                Label playerLabel = new Label(
 | 
			
		||||
                        player.getName() + ": " + player.getAccountBalance() + " EUR",
 | 
			
		||||
                        new ElementId("label-Text")
 | 
			
		||||
                );
 | 
			
		||||
                playerLabel.setColor(Player.getColor(player.getId()).getColor());
 | 
			
		||||
                overviewContainer.addChild(playerLabel);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the status of toolbar buttons based on the provided button status event.
 | 
			
		||||
     * Disables or enables buttons such as trade, property menu, and end turn based on the player's turn status.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event the button status event
 | 
			
		||||
     * @param event the button status event indicating whether the buttons should be enabled
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ButtonStatusEvent event) {
 | 
			
		||||
        System.out.println("Button status event received: " + event.buttonsEnabled()+ "GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG");
 | 
			
		||||
        boolean enabled = event.buttonsEnabled();
 | 
			
		||||
        diceButton.setEnabled(enabled);
 | 
			
		||||
        canRollDice = enabled;
 | 
			
		||||
        tradeButton.setEnabled(enabled);
 | 
			
		||||
        propertyMenuButton.setEnabled(enabled);
 | 
			
		||||
        endTurnButton.setEnabled(false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the toolbar and detaches it from the GUI.
 | 
			
		||||
     * Closes the toolbar, detaching it from the GUI.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
@@ -459,7 +556,7 @@ public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update() {
 | 
			
		||||
        receivedEvent(new UpdatePlayerView());
 | 
			
		||||
        refreshPlayerView();
 | 
			
		||||
        super.update();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -66,7 +66,8 @@ public class Bankrupt extends Dialog {
 | 
			
		||||
 | 
			
		||||
        // Text, der im Popup steht
 | 
			
		||||
        Container textContainer = bankruptContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!\n"+
 | 
			
		||||
        "Dieses PopUp wird nicht erneut angezeigt!", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Passt den textContainer an die Größe des bankruptContainers an
 | 
			
		||||
 
 | 
			
		||||
@@ -40,8 +40,8 @@ public class BuyHouse extends Dialog {
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** TextField to display selected properties. */
 | 
			
		||||
    private TextField selectionDisplay;
 | 
			
		||||
    /** Label to display selected properties. */
 | 
			
		||||
    private Label selectionDisplay;
 | 
			
		||||
 | 
			
		||||
    /** Reference for tracking dropdown selection changes. */
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
@@ -125,13 +125,13 @@ public class BuyHouse extends Dialog {
 | 
			
		||||
        buyHouseContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                9
 | 
			
		||||
                11
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y + padding) / 2,
 | 
			
		||||
                8
 | 
			
		||||
                10
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(buyHouseContainer);
 | 
			
		||||
@@ -162,7 +162,7 @@ public class BuyHouse extends Dialog {
 | 
			
		||||
        selectionRef = propertySelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        // Initialize the selection display here
 | 
			
		||||
        selectionDisplay = new TextField(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay = new Label("");
 | 
			
		||||
        selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
        dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -83,14 +83,14 @@ public class EventCardPopup extends Dialog {
 | 
			
		||||
        eventCardContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            10
 | 
			
		||||
            9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                9
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(eventCardContainer);
 | 
			
		||||
 
 | 
			
		||||
@@ -45,8 +45,8 @@ public class RepayMortage extends Dialog {
 | 
			
		||||
    /** Background container providing a border for the popup. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** Text field to display selected properties. */
 | 
			
		||||
    private TextField selectionDisplay;
 | 
			
		||||
    /** Label to display selected properties. */
 | 
			
		||||
    private Label selectionDisplay;
 | 
			
		||||
 | 
			
		||||
    /** Reference to track property selections in the dropdown menu. */
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
@@ -166,7 +166,7 @@ public class RepayMortage extends Dialog {
 | 
			
		||||
        selectionRef = propertySelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        // Initialize the selection display here
 | 
			
		||||
        selectionDisplay = new TextField(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay = new Label(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
        dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -45,8 +45,8 @@ public class SellHouse extends Dialog {
 | 
			
		||||
    /** Background container providing a styled border around the main dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** Text field to display selected properties. */
 | 
			
		||||
    private TextField selectionDisplay;
 | 
			
		||||
    /** Label to display selected properties. */
 | 
			
		||||
    private Label selectionDisplay;
 | 
			
		||||
 | 
			
		||||
    /** Reference to track selection changes in the property selector. */
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
@@ -86,7 +86,7 @@ public class SellHouse extends Dialog {
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        //Unterteilund des sellHouseContainer in drei "Untercontainer"
 | 
			
		||||
        //Unterteilung des sellHouseContainer in drei "Untercontainer"
 | 
			
		||||
        Container upContainer = sellhouseContainer.addChild(new Container());
 | 
			
		||||
        Container middleContainer = sellhouseContainer.addChild(new Container());
 | 
			
		||||
        Container downContainer = sellhouseContainer.addChild(new Container());
 | 
			
		||||
@@ -172,7 +172,7 @@ public class SellHouse extends Dialog {
 | 
			
		||||
        selectionRef = propertySelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        // Initialize the selection display here
 | 
			
		||||
        selectionDisplay = new TextField(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay = new Label("");
 | 
			
		||||
        selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
        dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
 | 
			
		||||
        
 | 
			
		||||
 
 | 
			
		||||
@@ -46,8 +46,8 @@ public class TakeMortage extends Dialog {
 | 
			
		||||
    /** Background container providing a styled border around the main dialog. */
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    /** Text field to display selected properties. */
 | 
			
		||||
    private TextField selectionDisplay;
 | 
			
		||||
    /** Label to display selected properties. */
 | 
			
		||||
    private Label selectionDisplay;
 | 
			
		||||
 | 
			
		||||
    /** Reference to track selection changes in the property selector. */
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef;
 | 
			
		||||
@@ -172,7 +172,7 @@ public class TakeMortage extends Dialog {
 | 
			
		||||
        selectionRef = propertySelector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        // Initialize the selection display here
 | 
			
		||||
        selectionDisplay = new TextField(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay = new Label(""); // Create TextField for displaying selections
 | 
			
		||||
        selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
 | 
			
		||||
        dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
| 
		 After Width: | Height: | Size: 8.0 KiB  | 
| 
		 After Width: | Height: | Size: 80 KiB  | 
| 
		 After Width: | Height: | Size: 58 KiB  | 
| 
		 After Width: | Height: | Size: 58 KiB  | 
| 
		 After Width: | Height: | Size: 72 KiB  | 
| 
		 After Width: | Height: | Size: 25 KiB  | 
| 
		 After Width: | Height: | Size: 17 KiB  | 
| 
		 After Width: | Height: | Size: 39 KiB  | 
| 
		 After Width: | Height: | Size: 26 KiB  | 
| 
		 After Width: | Height: | Size: 17 KiB  | 
| 
		 After Width: | Height: | Size: 46 KiB  | 
| 
		 After Width: | Height: | Size: 27 KiB  | 
| 
		 After Width: | Height: | Size: 18 KiB  | 
| 
		 After Width: | Height: | Size: 49 KiB  | 
| 
		 After Width: | Height: | Size: 26 KiB  | 
| 
		 After Width: | Height: | Size: 18 KiB  | 
| 
		 After Width: | Height: | Size: 46 KiB  | 
| 
		 After Width: | Height: | Size: 24 KiB  | 
| 
		 After Width: | Height: | Size: 16 KiB  | 
| 
		 After Width: | Height: | Size: 37 KiB  | 
| 
		 After Width: | Height: | Size: 27 KiB  | 
| 
		 After Width: | Height: | Size: 17 KiB  | 
| 
		 After Width: | Height: | Size: 48 KiB  | 
| 
		 After Width: | Height: | Size: 195 KiB  | 
| 
		 After Width: | Height: | Size: 205 KiB  | 
| 
		 After Width: | Height: | Size: 170 KiB  | 
| 
		 After Width: | Height: | Size: 193 KiB  | 
| 
		 After Width: | Height: | Size: 198 KiB  | 
| 
		 After Width: | Height: | Size: 201 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Projekte/monopoly/client/src/main/resources/Pictures/kontobg.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 195 KiB  | 
| 
		 After Width: | Height: | Size: 190 KiB  | 
@@ -1,5 +1,4 @@
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the active client state in the Monopoly game.
 | 
			
		||||
 * Extends {@link ClientState}.
 | 
			
		||||
@@ -15,4 +14,9 @@ public class ActiveState extends ClientState {
 | 
			
		||||
    ActiveState(ClientGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    boolean isTurn() {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -5,8 +5,12 @@ import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.game.server.PlayerHandler;
 | 
			
		||||
import pp.monopoly.message.client.ClientMessage;
 | 
			
		||||
import pp.monopoly.message.server.BuildInfo;
 | 
			
		||||
import pp.monopoly.message.server.BuyPropertyRequest;
 | 
			
		||||
import pp.monopoly.message.server.DiceResult;
 | 
			
		||||
import pp.monopoly.message.server.EventDrawCard;
 | 
			
		||||
@@ -22,9 +26,13 @@ import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.message.server.TradeRequest;
 | 
			
		||||
import pp.monopoly.message.server.ViewAssetsResponse;
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.model.IntPoint;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.Hotel;
 | 
			
		||||
import pp.monopoly.model.House;
 | 
			
		||||
import pp.monopoly.model.Rotation;
 | 
			
		||||
import pp.monopoly.model.TradeHandler;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.notification.ClientStateEvent;
 | 
			
		||||
import pp.monopoly.notification.DiceRollEvent;
 | 
			
		||||
import pp.monopoly.notification.ButtonStatusEvent;
 | 
			
		||||
@@ -33,6 +41,7 @@ import pp.monopoly.notification.GameEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventBroker;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.InfoTextEvent;
 | 
			
		||||
import pp.monopoly.notification.ItemAddedEvent;
 | 
			
		||||
import pp.monopoly.notification.PopUpEvent;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
import pp.monopoly.notification.SoundEvent;
 | 
			
		||||
@@ -54,7 +63,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
    private final List<GameEventListener> listeners = new ArrayList<>();
 | 
			
		||||
 | 
			
		||||
    /** The game board representing the player's current state. */
 | 
			
		||||
    private Board board;
 | 
			
		||||
    private Board board = new Board(10, 10, this);
 | 
			
		||||
 | 
			
		||||
    /** The current state of the client game logic. */
 | 
			
		||||
    private ClientState state = new LobbyState(this);
 | 
			
		||||
@@ -121,15 +130,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
        return tradeHandler;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Moves the preview figure to the specified position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param pos the new position for the preview figure
 | 
			
		||||
     */
 | 
			
		||||
    public void movePreview(IntPoint pos) {
 | 
			
		||||
        state.movePreview(pos);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the informational text to be displayed to the player.
 | 
			
		||||
     *
 | 
			
		||||
@@ -204,32 +204,21 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
        state.update(delta);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the result of a dice roll.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the dice roll result
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isTurn() {
 | 
			
		||||
        return state.isTurn();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(DiceResult msg) {
 | 
			
		||||
        playSound(Sound.DICE_ROLL);
 | 
			
		||||
        notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1)));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles drawing an event card.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the drawn card details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(EventDrawCard msg) {
 | 
			
		||||
        notifyListeners(new EventCardEvent(msg.getCardDescription()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the game over message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing game over details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(GameOver msg) {
 | 
			
		||||
        if (msg.isWinner()) {
 | 
			
		||||
@@ -241,23 +230,17 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the start of the game.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the game start message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(GameStart msg) {
 | 
			
		||||
        playerHandler = msg.getPlayerHandler();
 | 
			
		||||
        setState(new WaitForTurnState(this));
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            board.add(new Figure(Vector3f.ZERO, Rotation.NORTH, player.getFigure()));
 | 
			
		||||
        }
 | 
			
		||||
        notifyListeners(new ButtonStatusEvent(false));
 | 
			
		||||
        notifyListeners(new UpdatePlayerView());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles jail-related events.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing jail event details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(JailEvent msg) {
 | 
			
		||||
        if (msg.isGoingToJail()) {
 | 
			
		||||
@@ -266,11 +249,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the status of a player.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing player status update details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(PlayerStatusUpdate msg) {
 | 
			
		||||
        playerHandler = msg.getPlayerHandler();
 | 
			
		||||
@@ -278,31 +256,16 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
        notifyListeners(new UpdatePlayerView());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles timeout warnings.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing timeout warning details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(TimeOutWarning msg) {
 | 
			
		||||
        notifyListeners(new PopUpEvent("timeout", msg));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays the player's assets in response to a server query.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the player's assets
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(ViewAssetsResponse msg) {
 | 
			
		||||
        boardManager = msg.getboard();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles trade replies from other players.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the trade reply
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(TradeReply msg) {
 | 
			
		||||
        if (msg.isAccepted()) {
 | 
			
		||||
@@ -314,24 +277,15 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles trade requests from other players.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the trade request details
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(TradeRequest msg) {
 | 
			
		||||
        tradeHandler = msg.getTradeHandler();
 | 
			
		||||
        notifyListeners(new PopUpEvent("tradeRequest", msg));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the transition to the next player's turn.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message indicating it's the next player's turn
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(NextPlayerTurn msg) {
 | 
			
		||||
        setState(new ActiveState(this));
 | 
			
		||||
        notifyListeners(new ButtonStatusEvent(true));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -357,4 +311,18 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
			
		||||
            notifyListeners(new PopUpEvent("ReceivedRent", msg));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(BuildInfo msg) {
 | 
			
		||||
        System.out.println("TRIGGER BUILD INFO");
 | 
			
		||||
        if (msg.isAdded()) {
 | 
			
		||||
            BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId()));
 | 
			
		||||
            if (property.getHotel() == 1 ) {
 | 
			
		||||
                board.add(new Hotel(property.getId()));
 | 
			
		||||
            } else {
 | 
			
		||||
                board.add(new House( property.getHouses(), property.getId()));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -11,7 +11,11 @@ import java.io.File;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.model.IntPoint;
 | 
			
		||||
import pp.monopoly.message.server.GameStart;
 | 
			
		||||
import pp.monopoly.message.server.NextPlayerTurn;
 | 
			
		||||
import pp.monopoly.message.server.NotificationMessage;
 | 
			
		||||
import pp.monopoly.message.server.PlayerStatusUpdate;
 | 
			
		||||
import pp.monopoly.message.server.ViewAssetsResponse;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Defines the behavior and state transitions for the client-side game logic in Monopoly.
 | 
			
		||||
@@ -54,17 +58,39 @@ abstract class ClientState {
 | 
			
		||||
     *
 | 
			
		||||
     * @return true if the player's turn should be shown, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    boolean showTurn() {
 | 
			
		||||
    boolean isTurn() {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Moves the preview figure to the specified position on the game board.
 | 
			
		||||
     * Starts the battle based on the server message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param pos the new position for the preview figure
 | 
			
		||||
     * @param msg the message indicating whose turn it is to shoot
 | 
			
		||||
     */
 | 
			
		||||
    void movePreview(IntPoint pos) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS
 | 
			
		||||
    void receivedGameStart(GameStart msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "receivedGameStart not allowed in {0}", getName()); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updateds the view based on the new player status.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the new player status
 | 
			
		||||
     */
 | 
			
		||||
    void recivedPlayerStatusUpdate(PlayerStatusUpdate msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "recivedPlayerStatusUpdate not allowed in {0}", getName()); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    void recivedNextPlayerTurn(NextPlayerTurn  msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNextPlayerTurn not allowed in {0}", getName()); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void recivedNotificationMessage(NotificationMessage  msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNotificationMessage not allowed in {0}", getName()); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void recivedViewAssetsResponse(ViewAssetsResponse  msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "recivedViewAssetsResponse not allowed in {0}", getName()); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,7 @@
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.message.server.GameStart;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the lobby state of the client in the Monopoly game.
 | 
			
		||||
 * Extends {@link ClientState}.
 | 
			
		||||
@@ -14,4 +16,9 @@ public class LobbyState extends ClientState {
 | 
			
		||||
    LobbyState(ClientGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    void receivedGameStart(GameStart msg) {
 | 
			
		||||
        logic.setState(new WaitForTurnState(logic));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,7 @@
 | 
			
		||||
package pp.monopoly.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.message.server.NextPlayerTurn;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the state where the client is waiting for their turn in the Monopoly game.
 | 
			
		||||
 * Extends {@link ClientState}.
 | 
			
		||||
@@ -14,4 +16,14 @@ public class WaitForTurnState extends ClientState {
 | 
			
		||||
    WaitForTurnState(ClientGameLogic logic) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    boolean isTurn() {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    @Override
 | 
			
		||||
    void recivedNextPlayerTurn(NextPlayerTurn msg) {
 | 
			
		||||
        logic.setState(new ActiveState(logic));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -23,7 +23,6 @@ import pp.monopoly.message.server.NextPlayerTurn;
 | 
			
		||||
import pp.monopoly.message.server.NotificationMessage;
 | 
			
		||||
import pp.monopoly.message.server.PlayerStatusUpdate;
 | 
			
		||||
import pp.monopoly.model.FieldVisitor;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.card.Card;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.EventField;
 | 
			
		||||
@@ -44,7 +43,7 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
    private final int id;
 | 
			
		||||
    private String name;
 | 
			
		||||
    private int accountBalance = 15000;
 | 
			
		||||
    private Figure figure;
 | 
			
		||||
    private String figure;
 | 
			
		||||
    private Set<Integer> properties = new HashSet<>();
 | 
			
		||||
    private int getOutOfJailCard;
 | 
			
		||||
    private int fieldID;
 | 
			
		||||
@@ -82,11 +81,19 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
        this.handler = handler;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setFigure(Figure figure) {
 | 
			
		||||
    /**
 | 
			
		||||
     * Set the figure of the player
 | 
			
		||||
     * @param figure the figure to be set
 | 
			
		||||
     */
 | 
			
		||||
    public void setFigure(String figure) {
 | 
			
		||||
        this.figure = figure;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    public Figure getFigure(){
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the figure of the player
 | 
			
		||||
     * @return the figure of the player
 | 
			
		||||
     */
 | 
			
		||||
    public String getFigure() {
 | 
			
		||||
        return figure;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -180,7 +187,6 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
            earnMoney(2000); // Passing GO gives money
 | 
			
		||||
        }
 | 
			
		||||
        fieldID = (fieldID + steps) % 40;
 | 
			
		||||
        figure.moveTo(fieldID);
 | 
			
		||||
        handler.getLogic().send(this, new PlayerStatusUpdate(handler));
 | 
			
		||||
        handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
 | 
			
		||||
        return fieldID;
 | 
			
		||||
@@ -194,7 +200,6 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
    public int setPosition(int position){
 | 
			
		||||
        if(position < 40 && position >= 0) {
 | 
			
		||||
            fieldID = position;
 | 
			
		||||
            figure.moveTo(fieldID);
 | 
			
		||||
            handler.getLogic().send(this, new PlayerStatusUpdate(handler));
 | 
			
		||||
            handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
 | 
			
		||||
        }
 | 
			
		||||
@@ -212,7 +217,6 @@ public class Player implements FieldVisitor<Void>{
 | 
			
		||||
                earnMoney(2000);
 | 
			
		||||
            }
 | 
			
		||||
            fieldID = position;
 | 
			
		||||
            figure.moveTo(fieldID);
 | 
			
		||||
            handler.getLogic().send(this, new PlayerStatusUpdate(handler));
 | 
			
		||||
            handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -6,12 +6,14 @@ import com.jme3.math.ColorRGBA;
 | 
			
		||||
 * Enum representing six distinct colors for players in the game.
 | 
			
		||||
 */
 | 
			
		||||
public enum PlayerColor {
 | 
			
		||||
    CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1), "Cyan"),
 | 
			
		||||
    YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1), "Gelb"),
 | 
			
		||||
    RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1), "Rot"),
 | 
			
		||||
    PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1), "Pink"),
 | 
			
		||||
    GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1), "Grün"),
 | 
			
		||||
    PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1), "Lila");
 | 
			
		||||
    CYAN(new ColorRGBA(69 / 255f, 205 / 255f, 205 / 255f, 1), "Cyan"),
 | 
			
		||||
    YELLOW(new ColorRGBA(225 / 255f, 201 / 255f, 44 / 255f, 1), "Yellow"),
 | 
			
		||||
    RED(new ColorRGBA(255 / 255f, 33 / 255f, 33 / 255f, 1), "Red"),
 | 
			
		||||
    PINK(new ColorRGBA(196 / 255f, 73 / 255f, 240 / 255f, 1), "Pink"),
 | 
			
		||||
    GREEN(new ColorRGBA(61 / 255f, 227 / 255f, 58 / 255f, 1), "Green"),
 | 
			
		||||
    PURPLE(new ColorRGBA(60 / 255f, 74 / 255f, 223 / 255f, 1), "Purple");
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private final ColorRGBA color;
 | 
			
		||||
    private final String colorName;
 | 
			
		||||
 
 | 
			
		||||
@@ -3,10 +3,10 @@ package pp.monopoly.game.server;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.MonopolyConfig;
 | 
			
		||||
import pp.monopoly.message.client.AlterProperty;
 | 
			
		||||
import pp.monopoly.message.client.BuyPropertyResponse;
 | 
			
		||||
@@ -18,6 +18,7 @@ import pp.monopoly.message.client.RollDice;
 | 
			
		||||
import pp.monopoly.message.client.TradeOffer;
 | 
			
		||||
import pp.monopoly.message.client.TradeResponse;
 | 
			
		||||
import pp.monopoly.message.client.ViewAssetsRequest;
 | 
			
		||||
import pp.monopoly.message.server.BuildInfo;
 | 
			
		||||
import pp.monopoly.message.server.GameOver;
 | 
			
		||||
import pp.monopoly.message.server.GameStart;
 | 
			
		||||
import pp.monopoly.message.server.NextPlayerTurn;
 | 
			
		||||
@@ -26,8 +27,6 @@ import pp.monopoly.message.server.ServerMessage;
 | 
			
		||||
import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.message.server.TradeRequest;
 | 
			
		||||
import pp.monopoly.message.server.ViewAssetsResponse;
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
import pp.monopoly.model.Rotation;
 | 
			
		||||
import pp.monopoly.model.TradeHandler;
 | 
			
		||||
import pp.monopoly.model.card.DeckHelper;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
@@ -95,6 +94,17 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sends a message to all players in the game.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the ServerMessage to send
 | 
			
		||||
     */
 | 
			
		||||
    void sendAll(ServerMessage msg) {
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            send(player, msg);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a new player to the game if the game is in the LOBBY state and the maximum
 | 
			
		||||
     * player limit has not been reached.
 | 
			
		||||
@@ -209,7 +219,8 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
            String name = msg.getName();
 | 
			
		||||
            String truc = name.length() > 10 ? name.substring(0, 15) : name;
 | 
			
		||||
            player.setName(truc);
 | 
			
		||||
            player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure()));
 | 
			
		||||
            player.setFigure(msg.getFigure());
 | 
			
		||||
            // board.addFigure(figure);
 | 
			
		||||
            playerHandler.setPlayerReady(player, true);    
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
 | 
			
		||||
        }
 | 
			
		||||
@@ -311,25 +322,29 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Executes the trade by transferring requested properties from the receiver
 | 
			
		||||
     * to the sender and offered properties from the sender to the receiver.
 | 
			
		||||
     * Executes a trade between two players, transferring properties and money as specified.
 | 
			
		||||
     *
 | 
			
		||||
     * @param sender            the player initiating the trade
 | 
			
		||||
     * @param receiver          the player receiving the trade offer
 | 
			
		||||
     * @param requestedProperties the properties requested by the receiver
 | 
			
		||||
     * @param offeredProperties   the properties offered by the sender
 | 
			
		||||
     */
 | 
			
		||||
    public void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) {
 | 
			
		||||
    private void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) {
 | 
			
		||||
        // Transfer requested properties from receiver to sender
 | 
			
		||||
        for (PropertyField field : requestedProperties) {
 | 
			
		||||
        for (PropertyField field : offeredProperties) {
 | 
			
		||||
                receiver.removeProperty(field.getId());
 | 
			
		||||
                sender.addProperty(field.getId());
 | 
			
		||||
                field.setOwner(sender); // Update ownership
 | 
			
		||||
                System.out.printf("Property %s transferred from %s to %s.\n", 
 | 
			
		||||
                LOGGER.log(Level.DEBUG, "Property %s transferred from %s to %s.\n", 
 | 
			
		||||
                                field.getName(), receiver.getName(), sender.getName());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Transfer offered properties from sender to receiver
 | 
			
		||||
        for (PropertyField field : offeredProperties) {
 | 
			
		||||
        for (PropertyField field : requestedProperties) {
 | 
			
		||||
                sender.removeProperty(field.getId());
 | 
			
		||||
                receiver.addProperty(field.getId());
 | 
			
		||||
                field.setOwner(receiver); // Update ownership
 | 
			
		||||
                System.out.printf("Property %s transferred from %s to %s.\n", 
 | 
			
		||||
                LOGGER.log(Level.DEBUG, "Property %s transferred from %s to %s.\n", 
 | 
			
		||||
                                field.getName(), sender.getName(), receiver.getName());
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
@@ -407,6 +422,8 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
            for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
 | 
			
		||||
                if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) {
 | 
			
		||||
                    field.build();
 | 
			
		||||
                    updateAllPlayers();
 | 
			
		||||
                    sendAll( new BuildInfo(field.getId(), true));
 | 
			
		||||
                    sender.pay(field.getHousePrice());
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
@@ -414,11 +431,12 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
            for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
 | 
			
		||||
                if (boardManager.canSell(field)) {
 | 
			
		||||
                    field.sell();
 | 
			
		||||
                    updateAllPlayers();
 | 
			
		||||
                    sendAll( new BuildInfo(field.getId(), false));
 | 
			
		||||
                    sender.earnMoney(field.getHousePrice() / 2);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        updateAllPlayers();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -429,16 +447,99 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
        } else if (msg.getKeyword().equals("PayJail")) {
 | 
			
		||||
            playerHandler.getPlayerById(from).payBail();
 | 
			
		||||
        } else if(msg.getKeyword().equals("hack")) {
 | 
			
		||||
            for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
 | 
			
		||||
                bp.build();
 | 
			
		||||
            }
 | 
			
		||||
            for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) {
 | 
			
		||||
                field.setOwner(playerHandler.getPlayerById(0));
 | 
			
		||||
                playerHandler.getPlayerById(0).addProperty(field.getId());
 | 
			
		||||
            }
 | 
			
		||||
            playerHandler.getPlayerById(0).earnMoney(20000);
 | 
			
		||||
            generatePredefinedGameState();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        updateAllPlayers();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void generatePredefinedGameState() {
 | 
			
		||||
        // Ensure at least two players exist
 | 
			
		||||
        if (playerHandler.getPlayers().size() < 2) {
 | 
			
		||||
            Player player1 = new Player(0, "Player1", playerHandler);
 | 
			
		||||
            Player player2 = new Player(1, "Player2", playerHandler);
 | 
			
		||||
    
 | 
			
		||||
            playerHandler.addPlayer(player1);
 | 
			
		||||
            playerHandler.addPlayer(player2);
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        Player p1 = playerHandler.getPlayerById(0);
 | 
			
		||||
        Player p2 = playerHandler.getPlayerById(1);
 | 
			
		||||
    
 | 
			
		||||
        // Reset properties and balances for a clean state
 | 
			
		||||
        p1.getProperties().clear();
 | 
			
		||||
        p2.getProperties().clear();
 | 
			
		||||
        boardManager.getBoard().forEach(field -> {
 | 
			
		||||
            if (field instanceof PropertyField) {
 | 
			
		||||
                ((PropertyField) field).setOwner(null);
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    
 | 
			
		||||
        // Define properties to assign
 | 
			
		||||
        Set<Integer> p1Properties = Set.of(1, 3, 6, 8); // Gym, Sportplatz, Studium+, PhysikHörsaal
 | 
			
		||||
        Set<Integer> p2Properties = Set.of(21, 23, 24, 9); // Red set + Audimax
 | 
			
		||||
    
 | 
			
		||||
        // Assign properties via AlterProperty
 | 
			
		||||
        assignProperties(p1, p1Properties);
 | 
			
		||||
        assignProperties(p2, p2Properties);
 | 
			
		||||
    
 | 
			
		||||
        // Player 1 builds houses on Gym and Sportplatz
 | 
			
		||||
        buildHouses(p1, Set.of(1, 3));
 | 
			
		||||
    
 | 
			
		||||
        // Player 2 builds houses on the Red set
 | 
			
		||||
        buildHouses(p2, Set.of(21, 23, 24));
 | 
			
		||||
    
 | 
			
		||||
        // Set player balances
 | 
			
		||||
        p1.setAccountBalance(12325);
 | 
			
		||||
        p2.setAccountBalance(26750);
 | 
			
		||||
    
 | 
			
		||||
        // Add Get Out of Jail cards
 | 
			
		||||
        p1.addJailCard();
 | 
			
		||||
    
 | 
			
		||||
        // Set player positions
 | 
			
		||||
        p1.setPosition(6); // Near Studium+
 | 
			
		||||
        p2.setPosition(25); // Near Nordtor
 | 
			
		||||
    
 | 
			
		||||
        LOGGER.log(Level.INFO, "Predefined game state generated.");
 | 
			
		||||
        updateAllPlayers();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Assigns properties to a player using AlterProperty messages.
 | 
			
		||||
     *
 | 
			
		||||
     * @param player     the player to assign properties to
 | 
			
		||||
     * @param properties the set of property IDs to assign
 | 
			
		||||
     */
 | 
			
		||||
    private void assignProperties(Player player, Set<Integer> properties) {
 | 
			
		||||
        AlterProperty alterProperty = new AlterProperty("AssignProperties");
 | 
			
		||||
        alterProperty.setProperties(properties);
 | 
			
		||||
    
 | 
			
		||||
        for (Integer propertyId : properties) {
 | 
			
		||||
            PropertyField field = (PropertyField) boardManager.getFieldAtIndex(propertyId);
 | 
			
		||||
            field.setOwner(player);
 | 
			
		||||
            player.addProperty(propertyId);
 | 
			
		||||
        }
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Properties assigned to player {0}: {1}", player.getName(), properties);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Builds houses for a player on specific properties using AlterProperty messages.
 | 
			
		||||
     *
 | 
			
		||||
     * @param player     the player building houses
 | 
			
		||||
     * @param properties the set of property IDs to build houses on
 | 
			
		||||
     */
 | 
			
		||||
    private void buildHouses(Player player, Set<Integer> properties) {
 | 
			
		||||
        AlterProperty alterProperty = new AlterProperty("BuyHouse");
 | 
			
		||||
        alterProperty.setProperties(properties);
 | 
			
		||||
    
 | 
			
		||||
        for (Integer propertyId : properties) {
 | 
			
		||||
            BuildingProperty field = (BuildingProperty) boardManager.getFieldAtIndex(propertyId);
 | 
			
		||||
            if (boardManager.canBuild(field) && player.getAccountBalance() >= field.getHousePrice()) {
 | 
			
		||||
                field.build();
 | 
			
		||||
                player.pay(field.getHousePrice());
 | 
			
		||||
                LOGGER.log(Level.DEBUG, "House built on property {0} for player {1}.", field.getName(), player.getName());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -28,7 +28,18 @@ public class TradeResponse extends ClientMessage{
 | 
			
		||||
        this.tradeHandler = tradeHandler;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns whether the trade was accepted.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if the trade was accepted, {@code false} otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isAccepted() { return status; }
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the TradeHandler corresponding to the Trade.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the TradeHandler corresponding to the Trade
 | 
			
		||||
     */
 | 
			
		||||
    public TradeHandler getTradeHandler() {
 | 
			
		||||
        return tradeHandler;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,34 @@
 | 
			
		||||
package pp.monopoly.message.server;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@Serializable
 | 
			
		||||
public class BuildInfo extends ServerMessage {
 | 
			
		||||
 | 
			
		||||
    private final int id;
 | 
			
		||||
    private final boolean added;
 | 
			
		||||
 | 
			
		||||
    private BuildInfo() {
 | 
			
		||||
        this(0, false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BuildInfo(int id, boolean added) {
 | 
			
		||||
        this.id = id;
 | 
			
		||||
        this.added = added;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public int getId() {
 | 
			
		||||
        return id;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public boolean isAdded() {
 | 
			
		||||
        return added;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(ServerInterpreter interpreter) {
 | 
			
		||||
        interpreter.received(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -91,16 +91,23 @@ public interface ServerInterpreter {
 | 
			
		||||
    void received(NextPlayerTurn msg);
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a NextPlayerTurn message received from the server.
 | 
			
		||||
     * Handles a BuyPropertyRequest message received from the server.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the NextPlayerTurn message received
 | 
			
		||||
     * @param msg the BuyPropertyRequest message received
 | 
			
		||||
     */
 | 
			
		||||
    void received(BuyPropertyRequest msg);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a NextPlayerTurn message received from the server.
 | 
			
		||||
     * Handles a NotificationMessage message received from the server.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the NextPlayerTurn message received
 | 
			
		||||
     * @param msg the NotificationMessage message received
 | 
			
		||||
     */
 | 
			
		||||
    void received(NotificationMessage msg);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a BuildInfo message received from the server.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the BuildInfo message received
 | 
			
		||||
     */
 | 
			
		||||
    void received(BuildInfo msg);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,3 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.model;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
@@ -66,7 +59,34 @@ public class Board {
 | 
			
		||||
     */
 | 
			
		||||
    private void addItem(Item item) {
 | 
			
		||||
        items.add(item);
 | 
			
		||||
        notifyListeners((GameEvent) new ItemAddedEvent(item, null));
 | 
			
		||||
        notifyListeners(new ItemAddedEvent(this, item));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a figure to the map and triggers an item addition event.
 | 
			
		||||
     *
 | 
			
		||||
     * @param figure the figure to be added to the map
 | 
			
		||||
     */
 | 
			
		||||
    public void add(Figure figure) {
 | 
			
		||||
        addItem(figure);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a house to the map and triggers an item addition event.
 | 
			
		||||
     *
 | 
			
		||||
     * @param house the house to be added to the map
 | 
			
		||||
     */
 | 
			
		||||
    public void add(House house) {
 | 
			
		||||
        addItem(house);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a hotel to the map and triggers an item addition event.
 | 
			
		||||
     *
 | 
			
		||||
     * @param hotel the hotel to be added to the map
 | 
			
		||||
     */
 | 
			
		||||
    public void add(Hotel hotel) {
 | 
			
		||||
        addItem(hotel);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -76,7 +96,11 @@ public class Board {
 | 
			
		||||
     */
 | 
			
		||||
    public void remove(Item item) {
 | 
			
		||||
        items.remove(item);
 | 
			
		||||
        notifyListeners((GameEvent) new ItemRemovedEvent(item, null)); // Falls es ein entsprechendes ItemRemovedEvent gibt
 | 
			
		||||
        notifyListeners((GameEvent) new ItemRemovedEvent(this, item)); 
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void removePlayers() {
 | 
			
		||||
        items.removeIf(item -> item instanceof Figure);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -96,6 +120,33 @@ public class Board {
 | 
			
		||||
    private <T extends Item> Stream<T> getItems(Class<T> clazz) {
 | 
			
		||||
        return items.stream().filter(clazz::isInstance).map(clazz::cast);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a stream of all figures currently on the map.
 | 
			
		||||
     * 
 | 
			
		||||
     * @return a stream of all figures on the map
 | 
			
		||||
     */
 | 
			
		||||
    public Stream<Figure> getFigures() {
 | 
			
		||||
        return getItems(Figure.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a stream of all houses currently on the map.
 | 
			
		||||
     * 
 | 
			
		||||
     * @return a stream of all houses on the map
 | 
			
		||||
     */
 | 
			
		||||
    public Stream<House> getHouses() {
 | 
			
		||||
        return getItems(House.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a stream of all hotels currently on the map.
 | 
			
		||||
     * 
 | 
			
		||||
     * @return a stream of all hotels on the map
 | 
			
		||||
     */
 | 
			
		||||
    public Stream<Hotel> getHotels() {
 | 
			
		||||
        return getItems(Hotel.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns an unmodifiable list of all items currently on the map.
 | 
			
		||||
@@ -124,28 +175,6 @@ public class Board {
 | 
			
		||||
        return height;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Validates whether the specified position is within the map boundaries.
 | 
			
		||||
     *
 | 
			
		||||
     * @param pos the position to validate
 | 
			
		||||
     * @return true if the position is within the map, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isValid(IntPosition pos) {
 | 
			
		||||
        return isValid(pos.getX(), pos.getY());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the specified coordinates are within the map boundaries.
 | 
			
		||||
     *
 | 
			
		||||
     * @param x the x-coordinate to validate
 | 
			
		||||
     * @param y the y-coordinate to validate
 | 
			
		||||
     * @return true if the coordinates are valid, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isValid(int x, int y) {
 | 
			
		||||
        return x >= 0 && x < width &&
 | 
			
		||||
               y >= 0 && y < height;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a string representation of the map.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -1,28 +1,22 @@
 | 
			
		||||
package pp.monopoly.model;
 | 
			
		||||
 | 
			
		||||
import static java.lang.Math.max;
 | 
			
		||||
import static java.lang.Math.min;
 | 
			
		||||
import java.util.Collections;
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
@Serializable
 | 
			
		||||
public class Figure implements Item{
 | 
			
		||||
    private final String type;
 | 
			
		||||
    private final int length; // The length of the Figure
 | 
			
		||||
    private int x;            // The x-coordinate of the Figure's position
 | 
			
		||||
    private int y;            // The y-coordinate of the Figure's position
 | 
			
		||||
    private Vector3f position;
 | 
			
		||||
    private Rotation rot;     // The rotation of the Figure
 | 
			
		||||
    private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Default constructor for serialization. Initializes a Figure with length 0,
 | 
			
		||||
     * at position (0, 0), with a default rotation of RIGHT.
 | 
			
		||||
     * at position (0, 0), with a default rotation of NORTH.
 | 
			
		||||
     */
 | 
			
		||||
    private Figure() {
 | 
			
		||||
        this(0, 0, 0, Rotation.RIGHT, "cube");
 | 
			
		||||
        this(null, Rotation.NORTH, "");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -30,14 +24,12 @@ public class Figure implements Item{
 | 
			
		||||
     *
 | 
			
		||||
     * @param length the length of the Figure
 | 
			
		||||
     * @param x      the x-coordinate of the Figure's initial position
 | 
			
		||||
     * @param y      the y-coordinate of the Figure's initial position
 | 
			
		||||
     * @param z      the z-coordinate of the Figure's initial position
 | 
			
		||||
     * @param rot    the rotation of the Figure
 | 
			
		||||
     */
 | 
			
		||||
    public Figure(int length, int x, int y, Rotation rot, String type) {
 | 
			
		||||
        this.x = x;
 | 
			
		||||
        this.y = y;
 | 
			
		||||
    public Figure(Vector3f position, Rotation rot, String type) {
 | 
			
		||||
        this.position = calculateFieldPosition(0);
 | 
			
		||||
        this.rot = rot;
 | 
			
		||||
        this.length = length;
 | 
			
		||||
        this.type = type;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -46,8 +38,17 @@ public class Figure implements Item{
 | 
			
		||||
     *
 | 
			
		||||
     * @return the x-coordinate of the Figure
 | 
			
		||||
     */
 | 
			
		||||
    public int getX() {
 | 
			
		||||
        return x;
 | 
			
		||||
    public float getX() {
 | 
			
		||||
        return position.getX();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the current z-coordinate of the Figure's position.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the z-coordinate of the Figure
 | 
			
		||||
     */
 | 
			
		||||
    public float getZ() {
 | 
			
		||||
        return position.getZ();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -55,19 +56,17 @@ public class Figure implements Item{
 | 
			
		||||
     *
 | 
			
		||||
     * @return the y-coordinate of the Figure
 | 
			
		||||
     */
 | 
			
		||||
    public int getY() {
 | 
			
		||||
        return y;
 | 
			
		||||
    public float getY() {
 | 
			
		||||
        return position.getY();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Moves the Figure to the specified coordinates.
 | 
			
		||||
     * Returns the current position of the Figure.
 | 
			
		||||
     *
 | 
			
		||||
     * @param x the new x-coordinate of the Figure's position
 | 
			
		||||
     * @param y the new y-coordinate of the Figure's position
 | 
			
		||||
     * @return the position of the Figure
 | 
			
		||||
     */
 | 
			
		||||
    public void moveTo(int x, int y) {
 | 
			
		||||
        this.x = x;
 | 
			
		||||
        this.y = y;
 | 
			
		||||
    public Vector3f getPos() {
 | 
			
		||||
        return position;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
@@ -75,8 +74,8 @@ public class Figure implements Item{
 | 
			
		||||
     *
 | 
			
		||||
     * @param pos the new position of the Figure
 | 
			
		||||
     */
 | 
			
		||||
    public void moveTo(IntPosition pos) {
 | 
			
		||||
        moveTo(pos.getX(), pos.getY());
 | 
			
		||||
    public void moveTo(Vector3f pos) {
 | 
			
		||||
        position = pos;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -85,85 +84,62 @@ public class Figure implements Item{
 | 
			
		||||
     * @param fieldId the position to move to
 | 
			
		||||
     */
 | 
			
		||||
    public void moveTo(int fieldId) {
 | 
			
		||||
        moveTo(fieldIdToPosition(fieldId));
 | 
			
		||||
        moveTo(calculateFieldPosition(fieldId));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private IntPoint fieldIdToPosition(int fieldId) {
 | 
			
		||||
        if (fieldId < 0 || fieldId > 39) {
 | 
			
		||||
            throw new IllegalArgumentException("Invalid fieldId: " + fieldId);
 | 
			
		||||
    private Vector3f calculateFieldPosition(int fieldID) {
 | 
			
		||||
        float baseX = 0.0f;
 | 
			
		||||
        float baseZ = 0.0f;
 | 
			
		||||
 | 
			
		||||
        switch (fieldID) {
 | 
			
		||||
            case 0: baseX = -9.1f; baseZ = -9.1f; break;
 | 
			
		||||
            case 1: baseX = -6.5f; baseZ = -9.1f; break;
 | 
			
		||||
            case 2: baseX = -4.9f; baseZ = -9.1f; break;
 | 
			
		||||
            case 3: baseX = -3.3f; baseZ = -9.1f; break;
 | 
			
		||||
            case 4: baseX = -1.6f; baseZ = -9.1f; break;
 | 
			
		||||
            case 5: baseX =  0.0f; baseZ = -9.1f; break;
 | 
			
		||||
            case 6: baseX =  1.6f; baseZ = -9.1f; break;
 | 
			
		||||
            case 7: baseX =  3.3f; baseZ = -9.1f; break;
 | 
			
		||||
            case 8: baseX =  4.9f; baseZ = -9.1f; break;
 | 
			
		||||
            case 9: baseX =  6.5f; baseZ = -9.1f; break;
 | 
			
		||||
            case 10: baseX = 9.1f; baseZ = -9.1f; break; 
 | 
			
		||||
            case 11: baseX = 9.1f; baseZ = -6.5f; break;
 | 
			
		||||
            case 12: baseX = 9.1f; baseZ = -4.9f; break;
 | 
			
		||||
            case 13: baseX = 9.1f; baseZ = -3.3f; break;
 | 
			
		||||
            case 14: baseX = 9.1f; baseZ = -1.6f; break;
 | 
			
		||||
            case 15: baseX = 9.1f; baseZ =  0.0f; break;
 | 
			
		||||
            case 16: baseX = 9.1f; baseZ =  1.6f; break;
 | 
			
		||||
            case 17: baseX = 9.1f; baseZ =  3.3f; break;
 | 
			
		||||
            case 18: baseX = 9.1f; baseZ =  4.9f; break;
 | 
			
		||||
            case 19: baseX = 9.1f; baseZ =  6.5f; break;
 | 
			
		||||
            case 20: baseX = 9.1f; baseZ =  9.1f; break;
 | 
			
		||||
            case 21: baseX = 6.5f; baseZ =  9.1f; break;
 | 
			
		||||
            case 22: baseX = 4.9f; baseZ =  9.1f; break;
 | 
			
		||||
            case 23: baseX = 3.3f; baseZ =  9.1f; break;
 | 
			
		||||
            case 24: baseX = 1.6f; baseZ =  9.1f; break;
 | 
			
		||||
            case 25: baseX = 0.0f; baseZ =  9.1f; break;
 | 
			
		||||
            case 26: baseX = -1.6f; baseZ = 9.1f; break;
 | 
			
		||||
            case 27: baseX = -3.3f; baseZ = 9.1f; break;
 | 
			
		||||
            case 28: baseX = -4.9f; baseZ = 9.1f; break;
 | 
			
		||||
            case 29: baseX = -6.5f; baseZ = 9.1f; break;
 | 
			
		||||
            case 30: baseX = -9.1f; baseZ = 9.1f; break;
 | 
			
		||||
            case 31: baseX = -9.1f; baseZ = 6.5f; break;
 | 
			
		||||
            case 32: baseX = -9.1f; baseZ = 4.9f; break;
 | 
			
		||||
            case 33: baseX = -9.1f; baseZ = 3.3f; break;
 | 
			
		||||
            case 34: baseX = -9.1f; baseZ = 1.6f; break;
 | 
			
		||||
            case 35: baseX = -9.1f; baseZ = 0.0f; break;
 | 
			
		||||
            case 36: baseX = -9.1f; baseZ = -1.6f; break;
 | 
			
		||||
            case 37: baseX = -9.1f; baseZ = -3.3f; break;
 | 
			
		||||
            case 38: baseX = -9.1f; baseZ = -4.9f; break;
 | 
			
		||||
            case 39: baseX = -9.1f; baseZ = -6.5f; break;
 | 
			
		||||
            default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Determine which edge and position along the edge
 | 
			
		||||
        if (fieldId <= 9) {
 | 
			
		||||
            // Bottom edge: From (-10, -10) to (10, -10)
 | 
			
		||||
            int x = -10 + fieldId * 2;
 | 
			
		||||
            return new IntPoint(x, -10);
 | 
			
		||||
        } else if (fieldId <= 19) {
 | 
			
		||||
            // Right edge: From (10, -10) to (10, 10)
 | 
			
		||||
            int y = -10 + (fieldId - 10) * 2;
 | 
			
		||||
            return new IntPoint(10, y);
 | 
			
		||||
        } else if (fieldId <= 29) {
 | 
			
		||||
            // Top edge: From (10, 10) to (-10, 10)
 | 
			
		||||
            int x = 10 - (fieldId - 20) * 2;
 | 
			
		||||
            return new IntPoint(x, 10);
 | 
			
		||||
        } else {
 | 
			
		||||
            // Left edge: From (-10, 10) to (-10, -10)
 | 
			
		||||
            int y = 10 - (fieldId - 30) * 2;
 | 
			
		||||
            return new IntPoint(-10, y);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
        float xOffset = new Random().nextFloat();
 | 
			
		||||
        float zOffset = new Random().nextFloat();
 | 
			
		||||
 | 
			
		||||
    private Rotation fieldIdToRotation(int fieldId) {
 | 
			
		||||
        if (fieldId >= 0 && fieldId <= 10) return Rotation.DOWN;
 | 
			
		||||
        else if (fieldId <= 20) return Rotation.LEFT;
 | 
			
		||||
        else if (fieldId <= 30) return Rotation.UP;
 | 
			
		||||
        else if (fieldId <= 39) return Rotation.RIGHT;
 | 
			
		||||
        else throw new IllegalArgumentException();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the length of the Figure.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the length of the Figure
 | 
			
		||||
     */
 | 
			
		||||
    public int getLength() {
 | 
			
		||||
        return length;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the minimum x-coordinate that the Figure occupies based on its current position and rotation.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the minimum x-coordinate of the Figure
 | 
			
		||||
     */
 | 
			
		||||
    public int getMinX() {
 | 
			
		||||
        return x + min(0, (length - 1) * rot.dx());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the maximum x-coordinate that the Figure occupies based on its current position and rotation.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the maximum x-coordinate of the Figure
 | 
			
		||||
     */
 | 
			
		||||
    public int getMaxX() {
 | 
			
		||||
        return x + max(0, (length - 1) * rot.dx());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the minimum y-coordinate that the Figure occupies based on its current position and rotation.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the minimum y-coordinate of the Figure
 | 
			
		||||
     */
 | 
			
		||||
    public int getMinY() {
 | 
			
		||||
        return y + min(0, (length - 1) * rot.dy());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the maximum y-coordinate that the Figure occupies based on its current position and rotation.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the maximum y-coordinate of the Figure
 | 
			
		||||
     */
 | 
			
		||||
    public int getMaxY() {
 | 
			
		||||
        return y + max(0, (length - 1) * rot.dy());
 | 
			
		||||
        //TODO adjust y pos
 | 
			
		||||
        return new Vector3f(baseX + xOffset, 1, baseZ + zOffset);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -184,99 +160,6 @@ public class Figure implements Item{
 | 
			
		||||
        this.rot = rot;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Rotates the Figure by 90 degrees clockwise.
 | 
			
		||||
     */
 | 
			
		||||
    public void rotated() {
 | 
			
		||||
        setRotation(rot.rotate());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Attempts to hit the Figure at the specified position.
 | 
			
		||||
     * If the position is part of the Figure, the hit is recorded.
 | 
			
		||||
     *
 | 
			
		||||
     * @param x the x-coordinate of the position to hit
 | 
			
		||||
     * @param y the y-coordinate of the position to hit
 | 
			
		||||
     * @return true if the position is part of the Figure, false otherwise
 | 
			
		||||
     * @see #contains(int, int)
 | 
			
		||||
     */
 | 
			
		||||
    public boolean hit(int x, int y) {
 | 
			
		||||
        if (!contains(x, y))
 | 
			
		||||
            return false;
 | 
			
		||||
        damaged.add(new IntPoint(x, y));
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Attempts to hit the Figure at the specified position.
 | 
			
		||||
     * If the position is part of the Figure, the hit is recorded.
 | 
			
		||||
     * This is a convenience method for {@linkplain #hit(int, int)}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param position the position to hit
 | 
			
		||||
     * @return true if the position is part of the Figure, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean hit(IntPosition position) {
 | 
			
		||||
        return hit(position.getX(), position.getY());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the positions of this Figure that have been hit.
 | 
			
		||||
     *
 | 
			
		||||
     * @return a set of positions that have been hit
 | 
			
		||||
     * @see #hit(int, int)
 | 
			
		||||
     */
 | 
			
		||||
    public Set<IntPoint> getDamaged() {
 | 
			
		||||
        return Collections.unmodifiableSet(damaged);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks whether the specified position is covered by the Figure. This method does
 | 
			
		||||
     * not record a hit, only checks coverage.
 | 
			
		||||
     * This is a convenience method for {@linkplain #contains(int, int)}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param pos the position to check
 | 
			
		||||
     * @return true if the position is covered by the Figure, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean contains(IntPosition pos) {
 | 
			
		||||
        return contains(pos.getX(), pos.getY());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks whether the specified position is covered by the Figure. This method does
 | 
			
		||||
     * not record a hit, only checks coverage.
 | 
			
		||||
     *
 | 
			
		||||
     * @param x the x-coordinate of the position to check
 | 
			
		||||
     * @param y the y-coordinate of the position to check
 | 
			
		||||
     * @return true if the position is covered by the Figure, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean contains(int x, int y) {
 | 
			
		||||
        return getMinX() <= x && x <= getMaxX() &&
 | 
			
		||||
               getMinY() <= y && y <= getMaxY();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Determines if the Figure has been completely destroyed. A Figure is considered
 | 
			
		||||
     * destroyed if all of its positions have been hit.
 | 
			
		||||
     *
 | 
			
		||||
     * @return true if the Figure is destroyed, false otherwise
 | 
			
		||||
     * @see #hit(int, int)
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isDestroyed() {
 | 
			
		||||
        return damaged.size() == length;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks whether this Figure collides with another Figure. Two Figures collide
 | 
			
		||||
     * if any of their occupied positions overlap.
 | 
			
		||||
     *
 | 
			
		||||
     * @param other the other Figure to check collision with
 | 
			
		||||
     * @return true if the Figures collide, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    public boolean collidesWith(Figure other) {
 | 
			
		||||
        return other.getMaxX() >= getMinX() && getMaxX() >= other.getMinX() &&
 | 
			
		||||
               other.getMaxY() >= getMinY() && getMaxY() >= other.getMinY();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a string representation of the Figure, including its length, position,
 | 
			
		||||
     * and rotation.
 | 
			
		||||
@@ -285,7 +168,7 @@ public class Figure implements Item{
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return "Ship{length=" + length + ", x=" + x + ", y=" + y + ", rot=" + rot + '}';  //NON-NLS
 | 
			
		||||
        return "Figur{ x=" + position.getX() + ", z=" + position.getZ() + ", rot=" + rot + '}';  //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,99 @@
 | 
			
		||||
package pp.monopoly.model;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
 | 
			
		||||
public class Hotel implements Item{
 | 
			
		||||
    /**
 | 
			
		||||
     * The ID of the field the hotel is on.
 | 
			
		||||
     */
 | 
			
		||||
    private final int fieldID;
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new hotel with fieldID 0.
 | 
			
		||||
     */
 | 
			
		||||
    private Hotel() {
 | 
			
		||||
        this.fieldID = 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new hotel on the given field.
 | 
			
		||||
     *
 | 
			
		||||
     * @param fieldID the ID of the field the hotel is on
 | 
			
		||||
     */
 | 
			
		||||
    public Hotel(int fieldID) {
 | 
			
		||||
        this.fieldID = fieldID;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public <T> T accept(Visitor<T> visitor) {
 | 
			
		||||
        return visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(VoidVisitor visitor) {
 | 
			
		||||
        visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the position of the building on the field.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the position of the building on the field
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3f getPos() {
 | 
			
		||||
        float baseX = 0.0f;
 | 
			
		||||
        float baseZ = 0.0f;
 | 
			
		||||
    
 | 
			
		||||
        switch (fieldID) {
 | 
			
		||||
            case 0: baseX = -8.4f; baseZ = -7.7f; break;
 | 
			
		||||
            case 1: baseX = -6.3f; baseZ = -7.7f; break;
 | 
			
		||||
            case 2: baseX = -4.7f; baseZ = -7.7f; break;
 | 
			
		||||
            case 3: baseX = -3.1f; baseZ = -7.7f; break;
 | 
			
		||||
            case 4: baseX = -1.4f; baseZ = -7.7f; break;
 | 
			
		||||
            case 5: baseX =  0.2f; baseZ = -7.7f; break;
 | 
			
		||||
            case 6: baseX =  1.8f; baseZ = -7.7f; break;
 | 
			
		||||
            case 7: baseX =  3.5f; baseZ = -7.7f; break;
 | 
			
		||||
            case 8: baseX =  5.1f; baseZ = -7.7f; break;
 | 
			
		||||
            case 9: baseX =  6.7f; baseZ = -7.7f; break;
 | 
			
		||||
            case 10: baseX = 8.2f; baseZ = -7.7f; break;
 | 
			
		||||
            case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt
 | 
			
		||||
            case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt
 | 
			
		||||
            case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt
 | 
			
		||||
            case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt
 | 
			
		||||
            case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt
 | 
			
		||||
            case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt
 | 
			
		||||
            case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt
 | 
			
		||||
            case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt
 | 
			
		||||
            case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt
 | 
			
		||||
            case 20: baseX = 8.2f; baseZ =  7.7f; break;
 | 
			
		||||
            case 21: baseX = 6.5f; baseZ =  7.7f; break;
 | 
			
		||||
            case 22: baseX = 4.9f; baseZ =  7.7f; break;
 | 
			
		||||
            case 23: baseX = 3.3f; baseZ =  7.7f; break;
 | 
			
		||||
            case 24: baseX = 1.6f; baseZ =  7.7f; break;
 | 
			
		||||
            case 25: baseX = 0.0f; baseZ =  7.7f; break;
 | 
			
		||||
            case 26: baseX = -1.6f; baseZ = 7.7f; break;
 | 
			
		||||
            case 27: baseX = -3.3f; baseZ = 7.7f; break;
 | 
			
		||||
            case 28: baseX = -4.9f; baseZ = 7.7f; break;
 | 
			
		||||
            case 29: baseX = -6.5f; baseZ = 7.7f; break;
 | 
			
		||||
            case 30: baseX = -7.2f; baseZ = 7.7f; break;
 | 
			
		||||
            case 31: baseX = -7.2f; baseZ = 6.5f; break;
 | 
			
		||||
            case 32: baseX = -7.2f; baseZ = 4.9f; break;
 | 
			
		||||
            case 33: baseX = -7.2f; baseZ = 3.3f; break;
 | 
			
		||||
            case 34: baseX = -7.2f; baseZ = 1.6f; break;
 | 
			
		||||
            case 35: baseX = -7.2f; baseZ = 0.0f; break;
 | 
			
		||||
            case 36: baseX = -7.2f; baseZ = -1.6f; break;
 | 
			
		||||
            case 37: baseX = -7.2f; baseZ = -3.3f; break;
 | 
			
		||||
            case 38: baseX = -7.2f; baseZ = -4.9f; break;
 | 
			
		||||
            case 39: baseX = -7.2f; baseZ = -6.5f; break;
 | 
			
		||||
            default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        return new Vector3f(baseX, 0, baseZ);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Rotation getRot() {
 | 
			
		||||
        // TODO
 | 
			
		||||
        return Rotation.NORTH;        
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,130 @@
 | 
			
		||||
package pp.monopoly.model;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * A class representing a house in the Monopoly game.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class House implements Item{
 | 
			
		||||
    /**
 | 
			
		||||
     * The stage of the house.
 | 
			
		||||
     */
 | 
			
		||||
    private final int stage;
 | 
			
		||||
    private final int fieldID;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new house with stage 0.
 | 
			
		||||
     */
 | 
			
		||||
    private House() {
 | 
			
		||||
        this.stage = 0;
 | 
			
		||||
        this.fieldID = 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new house with the given stage.
 | 
			
		||||
     *
 | 
			
		||||
     * @param stage the stage of the house
 | 
			
		||||
     */
 | 
			
		||||
    public House(int stage, int fieldID) {
 | 
			
		||||
        this.stage = stage;
 | 
			
		||||
        this.fieldID = fieldID;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the stage of the house.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the stage of the house
 | 
			
		||||
     */
 | 
			
		||||
    public int getStage() {
 | 
			
		||||
        return stage;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public <T> T accept(Visitor<T> visitor) {
 | 
			
		||||
        return visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(VoidVisitor visitor) {
 | 
			
		||||
        visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the position of the building on the field.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the position of the building on the field
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3f getPos() {
 | 
			
		||||
        float baseX = 0.0f;
 | 
			
		||||
        float baseZ = 0.0f;
 | 
			
		||||
    
 | 
			
		||||
        switch (fieldID) {
 | 
			
		||||
            case 0: baseX = -8.4f; baseZ = -7.7f; break;
 | 
			
		||||
            case 1: baseX = -6.3f; baseZ = -7.7f; break;
 | 
			
		||||
            case 2: baseX = -4.7f; baseZ = -7.7f; break;
 | 
			
		||||
            case 3: baseX = -3.1f; baseZ = -7.7f; break;
 | 
			
		||||
            case 4: baseX = -1.4f; baseZ = -7.7f; break;
 | 
			
		||||
            case 5: baseX =  0.2f; baseZ = -7.7f; break;
 | 
			
		||||
            case 6: baseX =  1.8f; baseZ = -7.7f; break;
 | 
			
		||||
            case 7: baseX =  3.5f; baseZ = -7.7f; break;
 | 
			
		||||
            case 8: baseX =  5.1f; baseZ = -7.7f; break;
 | 
			
		||||
            case 9: baseX =  6.7f; baseZ = -7.7f; break;
 | 
			
		||||
            case 10: baseX = 8.2f; baseZ = -7.7f; break;
 | 
			
		||||
            case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt
 | 
			
		||||
            case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt
 | 
			
		||||
            case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt
 | 
			
		||||
            case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt
 | 
			
		||||
            case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt
 | 
			
		||||
            case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt
 | 
			
		||||
            case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt
 | 
			
		||||
            case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt
 | 
			
		||||
            case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt
 | 
			
		||||
            case 20: baseX = 8.2f; baseZ =  7.7f; break;
 | 
			
		||||
            case 21: baseX = 6.5f; baseZ =  7.7f; break;
 | 
			
		||||
            case 22: baseX = 4.9f; baseZ =  7.7f; break;
 | 
			
		||||
            case 23: baseX = 3.3f; baseZ =  7.7f; break;
 | 
			
		||||
            case 24: baseX = 1.6f; baseZ =  7.7f; break;
 | 
			
		||||
            case 25: baseX = 0.0f; baseZ =  7.7f; break;
 | 
			
		||||
            case 26: baseX = -1.6f; baseZ = 7.7f; break;
 | 
			
		||||
            case 27: baseX = -3.3f; baseZ = 7.7f; break;
 | 
			
		||||
            case 28: baseX = -4.9f; baseZ = 7.7f; break;
 | 
			
		||||
            case 29: baseX = -6.5f; baseZ = 7.7f; break;
 | 
			
		||||
            case 30: baseX = -7.2f; baseZ = 7.7f; break;
 | 
			
		||||
            case 31: baseX = -7.2f; baseZ = 6.5f; break;
 | 
			
		||||
            case 32: baseX = -7.2f; baseZ = 4.9f; break;
 | 
			
		||||
            case 33: baseX = -7.2f; baseZ = 3.3f; break;
 | 
			
		||||
            case 34: baseX = -7.2f; baseZ = 1.6f; break;
 | 
			
		||||
            case 35: baseX = -7.2f; baseZ = 0.0f; break;
 | 
			
		||||
            case 36: baseX = -7.2f; baseZ = -1.6f; break;
 | 
			
		||||
            case 37: baseX = -7.2f; baseZ = -3.3f; break;
 | 
			
		||||
            case 38: baseX = -7.2f; baseZ = -4.9f; break;
 | 
			
		||||
            case 39: baseX = -7.2f; baseZ = -6.5f; break;
 | 
			
		||||
            default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        return new Vector3f(baseX, 0, baseZ);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Rotation getRot() {
 | 
			
		||||
        //TODO
 | 
			
		||||
        return Rotation.NORTH;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Quaternion getAlignment() {
 | 
			
		||||
        Quaternion rotation = new Quaternion();
 | 
			
		||||
        if (fieldID >= 1 && fieldID <= 10) {
 | 
			
		||||
            rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
 | 
			
		||||
        } else if (fieldID >= 21 && fieldID <= 30) {
 | 
			
		||||
            rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
 | 
			
		||||
        } else if (fieldID >= 31 && fieldID <= 39) {
 | 
			
		||||
            rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
 | 
			
		||||
        }
 | 
			
		||||
        return rotation;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -7,6 +7,8 @@
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.model;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * An interface representing any item on a board
 | 
			
		||||
 * It extends the IntPosition interface to provide position information.
 | 
			
		||||
@@ -28,4 +30,19 @@ public interface Item {
 | 
			
		||||
     * @param visitor the visitor performing operations on the item
 | 
			
		||||
     */
 | 
			
		||||
    void accept(VoidVisitor visitor);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the rotation of the item on the board.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the rotation of the item on the board
 | 
			
		||||
     */
 | 
			
		||||
    Rotation getRot();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the position of the item on the board.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the position of the item on the board
 | 
			
		||||
     */
 | 
			
		||||
    Vector3f getPos();
 | 
			
		||||
    
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,67 +1,108 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.model;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the rotation of a Item and provides functionality related to rotation.
 | 
			
		||||
 */
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
 | 
			
		||||
import java.io.Serializable;
 | 
			
		||||
 | 
			
		||||
import static pp.util.FloatMath.PI;
 | 
			
		||||
import static pp.util.FloatMath.TWO_PI;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the rotation of an item in cardinal directions and provides corresponding 3D rotation quaternions.
 | 
			
		||||
 */
 | 
			
		||||
public enum Rotation implements Serializable {
 | 
			
		||||
    /**
 | 
			
		||||
     * Represents the item facing upwards.
 | 
			
		||||
     * Represents the item facing north (positive Z-axis).
 | 
			
		||||
     */
 | 
			
		||||
    UP,
 | 
			
		||||
    NORTH(0, new Quaternion().fromAngleAxis(0, Vector3f.UNIT_Y)),
 | 
			
		||||
    /**
 | 
			
		||||
     * Represents the item facing rightwards.
 | 
			
		||||
     * Represents the item facing south (negative Z-axis).
 | 
			
		||||
     */
 | 
			
		||||
    RIGHT,
 | 
			
		||||
    SOUTH(PI, new Quaternion().fromAngleAxis(PI, Vector3f.UNIT_Y)),
 | 
			
		||||
    /**
 | 
			
		||||
     * Represents the item facing downwards.
 | 
			
		||||
     * Represents the item facing west (negative X-axis).
 | 
			
		||||
     */
 | 
			
		||||
    DOWN,
 | 
			
		||||
    WEST(3 * PI / 2, new Quaternion().fromAngleAxis(3 * PI / 2, Vector3f.UNIT_Y)),
 | 
			
		||||
    /**
 | 
			
		||||
     * Represents the item facing leftwards.
 | 
			
		||||
     * Represents the item facing east (positive X-axis).
 | 
			
		||||
     */
 | 
			
		||||
    LEFT;
 | 
			
		||||
    EAST(PI / 2, new Quaternion().fromAngleAxis(PI / 2, Vector3f.UNIT_Y));
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the change in x-coordinate corresponding to this rotation.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the change in x-coordinate
 | 
			
		||||
     */
 | 
			
		||||
    public int dx() {
 | 
			
		||||
        return switch (this) {
 | 
			
		||||
            case UP, DOWN -> 0;
 | 
			
		||||
            case RIGHT -> 1;
 | 
			
		||||
            case LEFT -> -1;
 | 
			
		||||
        };
 | 
			
		||||
    private final float radians;
 | 
			
		||||
    private final Quaternion rotation;
 | 
			
		||||
 | 
			
		||||
    Rotation(float radians, Quaternion rotation) {
 | 
			
		||||
        this.radians = radians;
 | 
			
		||||
        this.rotation = rotation;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the change in y-coordinate corresponding to this rotation.
 | 
			
		||||
     * Gets the 3D rotation quaternion corresponding to this rotation.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the change in y-coordinate
 | 
			
		||||
     * @return the rotation as a {@link Quaternion}.
 | 
			
		||||
     */
 | 
			
		||||
    public int dy() {
 | 
			
		||||
        return switch (this) {
 | 
			
		||||
            case UP -> 1;
 | 
			
		||||
            case LEFT, RIGHT -> 0;
 | 
			
		||||
            case DOWN -> -1;
 | 
			
		||||
        };
 | 
			
		||||
    public Quaternion toQuaternion() {
 | 
			
		||||
        return rotation;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Rotates the orientation clockwise and returns the next rotation.
 | 
			
		||||
     * Gets the rotation in radians.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the next rotation after rotating clockwise
 | 
			
		||||
     * @return the rotation in radians.
 | 
			
		||||
     */
 | 
			
		||||
    public Rotation rotate() {
 | 
			
		||||
    public float radians() {
 | 
			
		||||
        return radians;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Rotates clockwise (90 degrees or PI/2 radians) and returns the next rotation.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the next rotation after rotating clockwise.
 | 
			
		||||
     */
 | 
			
		||||
    public Rotation rotateClockwise() {
 | 
			
		||||
        return values()[(ordinal() + 1) % values().length];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Rotates counterclockwise (270 degrees or 3 * PI / 2 radians) and returns the next rotation.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the next rotation after rotating counterclockwise.
 | 
			
		||||
     */
 | 
			
		||||
    public Rotation rotateCounterclockwise() {
 | 
			
		||||
        return values()[(ordinal() - 1 + values().length) % values().length];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Rotates by the specified radians and returns the corresponding rotation.
 | 
			
		||||
     * Valid radians are multiples of PI/2.
 | 
			
		||||
     *
 | 
			
		||||
     * @param radians the radians to rotate. Must be a multiple of PI/2.
 | 
			
		||||
     * @return the resulting rotation.
 | 
			
		||||
     * @throws IllegalArgumentException if the radians are not a multiple of PI/2.
 | 
			
		||||
     */
 | 
			
		||||
    public Rotation rotateByRadians(float radians) {
 | 
			
		||||
        if ((radians % (PI / 2)) != 0) {
 | 
			
		||||
            throw new IllegalArgumentException("Radians must be a multiple of PI/2.");
 | 
			
		||||
        }
 | 
			
		||||
        int steps = (int) ((radians / (PI / 2)) % values().length);
 | 
			
		||||
        if (steps < 0) {
 | 
			
		||||
            steps += values().length; // Normalize negative steps.
 | 
			
		||||
        }
 | 
			
		||||
        return values()[(ordinal() + steps) % values().length];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Finds the rotation closest to the specified radians value.
 | 
			
		||||
     *
 | 
			
		||||
     * @param radians the radians value.
 | 
			
		||||
     * @return the nearest rotation.
 | 
			
		||||
     */
 | 
			
		||||
    public static Rotation closestToRadians(float radians) {
 | 
			
		||||
        float normalized = (radians % TWO_PI + TWO_PI) % TWO_PI; // Normalize to 0-TWO_PI.
 | 
			
		||||
        if (normalized < PI / 4 || normalized >= 7 * PI / 4) return NORTH;
 | 
			
		||||
        if (normalized < 3 * PI / 4) return EAST;
 | 
			
		||||
        if (normalized < 5 * PI / 4) return SOUTH;
 | 
			
		||||
        return WEST;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,3 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.model;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -22,4 +15,20 @@ public interface Visitor<T> {
 | 
			
		||||
     */
 | 
			
		||||
    T visit(Figure figure);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a Hotel element.
 | 
			
		||||
     *
 | 
			
		||||
     * @param hotel the Hotel element to visit
 | 
			
		||||
     * @return the result of visiting the hotel element
 | 
			
		||||
     */
 | 
			
		||||
    T visit(Hotel hotel);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a house element.
 | 
			
		||||
     *
 | 
			
		||||
     * @param house the House element to visit
 | 
			
		||||
     * @return the result of visiting the house element
 | 
			
		||||
     */
 | 
			
		||||
    T visit(House figure);
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,3 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.model;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -19,4 +12,18 @@ public interface VoidVisitor {
 | 
			
		||||
     */
 | 
			
		||||
    void visit(Figure figure);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a Hotel element.
 | 
			
		||||
     *
 | 
			
		||||
     * @param hotel the Hotel element to visit
 | 
			
		||||
     */
 | 
			
		||||
    void visit(Hotel hotel);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a House element.
 | 
			
		||||
     *
 | 
			
		||||
     * @param house the House element to visit
 | 
			
		||||
     */
 | 
			
		||||
    void visit(House house);
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -6,36 +6,10 @@ import pp.monopoly.model.Item;
 | 
			
		||||
/**
 | 
			
		||||
 * Event that is triggered when an item is added to a board.
 | 
			
		||||
 */
 | 
			
		||||
public class ItemAddedEvent {
 | 
			
		||||
    private final Item item;
 | 
			
		||||
    private final Board board;
 | 
			
		||||
public record ItemAddedEvent(Board board, Item item) implements GameEvent {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new ItemAddedEvent.
 | 
			
		||||
     *
 | 
			
		||||
     * @param item  the item that was added
 | 
			
		||||
     * @param board the board to which the item was added
 | 
			
		||||
     */
 | 
			
		||||
    public ItemAddedEvent(Item item, Board board) {
 | 
			
		||||
        this.item = item;
 | 
			
		||||
        this.board = board;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the item that was added.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the added item
 | 
			
		||||
     */
 | 
			
		||||
    public Item getItem() {
 | 
			
		||||
        return item;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the board to which the item was added.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the board
 | 
			
		||||
     */
 | 
			
		||||
    public Board getBoard() {
 | 
			
		||||
        return board;
 | 
			
		||||
    @Override
 | 
			
		||||
    public void notifyListener(GameEventListener listener) {
 | 
			
		||||
        listener.receivedEvent(this);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,35 +1,15 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.notification;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
import pp.monopoly.model.Item;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Event when an item gets removed.
 | 
			
		||||
 *
 | 
			
		||||
 * Event that is triggered when an item is removed from a board.
 | 
			
		||||
 */
 | 
			
		||||
public class ItemRemovedEvent {
 | 
			
		||||
    private final Item item;
 | 
			
		||||
    private final Board board;
 | 
			
		||||
public record ItemRemovedEvent(Board board, Item item) implements GameEvent {
 | 
			
		||||
 | 
			
		||||
    public ItemRemovedEvent(Item item, Board board) {
 | 
			
		||||
        this.item = item;
 | 
			
		||||
        this.board = board;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Item getItem() {
 | 
			
		||||
        return item;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Board getBoard() {
 | 
			
		||||
        return board;
 | 
			
		||||
    @Override
 | 
			
		||||
    public void notifyListener(GameEventListener listener) {
 | 
			
		||||
        listener.receivedEvent(this);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -90,7 +90,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        // Arrange: Spieler initialisieren und Position setzen
 | 
			
		||||
        Player player = new Player(1, "Testspieler", mock(PlayerHandler.class)); // Spieler-Objekt erstellen
 | 
			
		||||
        Figure figure = mock(Figure.class); // Mock für die Spielfigur
 | 
			
		||||
        player.setFigure(figure); // Mock-Figur dem Spieler zuweisen
 | 
			
		||||
        
 | 
			
		||||
        int initialFieldID = player.getFieldID(); // Startfeld
 | 
			
		||||
        DiceResult diceResult = new DiceResult(3, 4); // Würfel: 3 und 4
 | 
			
		||||
 | 
			
		||||
@@ -106,7 +106,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
 | 
			
		||||
        // Assert: Position überprüfen und sicherstellen, dass `figure.moveTo` aufgerufen wurde
 | 
			
		||||
        assertEquals(expectedFieldID, player.getFieldID()); // Überprüfen, ob der Spieler auf dem erwarteten Feld ist
 | 
			
		||||
        verify(figure).moveTo(expectedFieldID); // Sicherstellen, dass die Figur bewegt wurde
 | 
			
		||||
        
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -748,7 +748,6 @@ public class ServerGameLogicTest {
 | 
			
		||||
 | 
			
		||||
        // Create a player with mocked handler
 | 
			
		||||
        Player player = new Player(1, "Spieler 1", handler);
 | 
			
		||||
        player.setFigure(figure); // Set the mocked figure
 | 
			
		||||
        // player.setPosition(5); // Set the initial position
 | 
			
		||||
 | 
			
		||||
        // Stub handler.getLogic() to return mocked ServerGameLogic
 | 
			
		||||
@@ -1028,7 +1027,11 @@ public class ServerGameLogicTest {
 | 
			
		||||
 | 
			
		||||
        player.jail();
 | 
			
		||||
 | 
			
		||||
        player.payBail();
 | 
			
		||||
        try {
 | 
			
		||||
            player.payBail();
 | 
			
		||||
        } catch (Exception e) {
 | 
			
		||||
            e.printStackTrace();
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        // Assert: Spieler ist nicht mehr im Gulag und Geld wurde abgezogen
 | 
			
		||||
        assertTrue(player.canFinishTurn()); // Spieler kann den Zug beenden
 | 
			
		||||
@@ -1231,10 +1234,6 @@ public class ServerGameLogicTest {
 | 
			
		||||
        handler.addPlayer(player2);
 | 
			
		||||
        handler.addPlayer(player3);
 | 
			
		||||
 | 
			
		||||
        player1.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        player2.setFigure(figure);
 | 
			
		||||
        player3.setFigure(figure);
 | 
			
		||||
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
        Card card = null;
 | 
			
		||||
@@ -1263,7 +1262,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        // Arrange
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(null);
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure);
 | 
			
		||||
        
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
        Card card = null;
 | 
			
		||||
@@ -1290,7 +1289,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        // Arrange
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(null);
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
        Card card = null;
 | 
			
		||||
@@ -1316,7 +1315,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        // Arrange
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(null);
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
        Card card = null;
 | 
			
		||||
@@ -1346,7 +1345,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
        Card card = null;
 | 
			
		||||
@@ -1370,7 +1369,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler zur Liste hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1395,7 +1394,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler zur Liste hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1422,7 +1421,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler zur Liste hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1449,7 +1448,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler zur Liste hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1484,7 +1483,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        player.setAccountBalance(1500); // Startguthaben
 | 
			
		||||
        handler.addPlayer(player); // Spieler zur Liste hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
@@ -1511,7 +1510,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler zur Liste hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1542,7 +1541,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler zur Liste hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1565,7 +1564,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        try {
 | 
			
		||||
            player.setPosition(10); // Starte auf Position 10
 | 
			
		||||
        } catch (Exception e) {
 | 
			
		||||
@@ -1594,7 +1593,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Zuweisung einer Spielfigur
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler zur Liste hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1619,7 +1618,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1644,7 +1643,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1673,7 +1672,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler 1 hinzufügen
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -1698,7 +1697,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        player.setAccountBalance(1500); // Startsaldo setzen
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
@@ -1725,7 +1724,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        player.setAccountBalance(1500); // Startsaldo setzen
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
@@ -1753,7 +1752,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 | 
			
		||||
@@ -1780,7 +1779,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        player.setAccountBalance(15000); // Anfangsstand des Kontos
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
@@ -1806,7 +1805,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        player.setAccountBalance(15000); // Anfangsstand des Kontos
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
@@ -1833,7 +1832,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        player.setAccountBalance(15000); // Anfangsstand des Kontos
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
@@ -1860,7 +1859,7 @@ public class ServerGameLogicTest {
 | 
			
		||||
        ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
 | 
			
		||||
        PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
 | 
			
		||||
        Player player = new Player(1, handler);
 | 
			
		||||
        player.setFigure(figure); // Spielfigur setzen
 | 
			
		||||
        
 | 
			
		||||
        handler.addPlayer(player); // Spieler hinzufügen
 | 
			
		||||
        player.setAccountBalance(15000); // Startguthaben des Spielers
 | 
			
		||||
        DeckHelper deckHelper = new DeckHelper();
 | 
			
		||||
 
 | 
			
		||||
@@ -39,6 +39,7 @@ import pp.monopoly.message.client.RollDice;
 | 
			
		||||
import pp.monopoly.message.client.TradeOffer;
 | 
			
		||||
import pp.monopoly.message.client.TradeResponse;
 | 
			
		||||
import pp.monopoly.message.client.ViewAssetsRequest;
 | 
			
		||||
import pp.monopoly.message.server.BuildInfo;
 | 
			
		||||
import pp.monopoly.message.server.BuyPropertyRequest;
 | 
			
		||||
import pp.monopoly.message.server.DiceResult;
 | 
			
		||||
import pp.monopoly.message.server.EventDrawCard;
 | 
			
		||||
@@ -192,6 +193,7 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
 | 
			
		||||
        Serializer.registerClass(JailEvent.class);
 | 
			
		||||
        Serializer.registerClass(AlterProperty.class);
 | 
			
		||||
        Serializer.registerClass(GameOver.class);
 | 
			
		||||
        Serializer.registerClass(BuildInfo.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||