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33 Commits
reworkedGu
...
170afe2718
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@@ -3,6 +3,7 @@
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// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
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import com.jme3.math.ColorRGBA
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import com.jme3.texture.Texture
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import com.simsilica.lemur.*
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import com.simsilica.lemur.component.QuadBackgroundComponent
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import com.simsilica.lemur.Button
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@@ -12,6 +13,8 @@ import com.simsilica.lemur.HAlignment
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import com.simsilica.lemur.Insets3f
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import com.simsilica.lemur.component.QuadBackgroundComponent
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import com.simsilica.lemur.component.TbtQuadBackgroundComponent
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import pp.monopoly.client.MonopolyApp
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import pp.monopoly.game.server.Player
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def bgColor = color(1, 1, 1, 1)
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def buttonEnabledColor = color(0, 0, 0, 1)
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@@ -47,6 +50,23 @@ def orangeBorder = TbtQuadBackgroundComponent.create(
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1f, false)
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orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
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def createCustomBackground(app) {
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// Load the texture from the assets
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Texture texture = app.getAssetManager().loadTexture("Pictures/kontobg.png")
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// Create the TbtQuadBackgroundComponent
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def backgroundCustom = TbtQuadBackgroundComponent.create(
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texture, // The texture to use
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1, 1, 1, // Insets for the 9-patch behavior
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126, 126, // The size of the texture
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1f, // The scale factor
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false // No tiling
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)
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return backgroundCustom
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}
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selector("pp") {
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font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
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}
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@@ -69,7 +89,7 @@ selector("label-Bold", "pp") {
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selector("label-toolbar", "pp") {
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insets = new Insets3f(2, 2, 2, 2)
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font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
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fontSize = 30
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fontSize = 25
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color = new ColorRGBA(ColorRGBA.White)
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textHAlignment = HAlignment.Center
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textVAlignment = VAlignment.Center
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@@ -198,7 +218,6 @@ selector("button", "pp") {
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insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
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textHAlignment = HAlignment.Center
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textVAlignment = VAlignment.Center
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buttonCommands = stdButtonCommands
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}
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selector("slider", "pp") {
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@@ -325,22 +344,23 @@ selector("selector.item.label", "hover") {
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background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
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}
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def enabledCommandToolbar = new Command<Button>() {
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MonopolyApp app // Pass the app instance to access player details
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void execute(Button source) {
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if (source.isEnabled()){
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source.setColor(ColorRGBA.White)
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def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background
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source.setBackground(orangeBackground);
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} else{
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source.setColor(ColorRGBA.White)
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def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background
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// Get the current player's color
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Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
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ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
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if (source.isEnabled()) {
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source.setColor(ColorRGBA.White);
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def playerBackground = new QuadBackgroundComponent(playerColor); // Use player's color
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source.setBackground(playerBackground);
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} else {
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source.setColor(ColorRGBA.White);
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def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Use gray when disabled
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source.setBackground(grayBackground);
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}
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}
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}
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@@ -366,3 +386,15 @@ selector("button-toolbar", "pp") {
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}
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selector("button-clear", "pp") { playerColor ->
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def validColor = playerColor ?: new ColorRGBA(0, 0, 0, 0) // Vollständig transparent
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def playerGradientBackground = new QuadBackgroundComponent(validColor)
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// Kein Hintergrundbild, komplett transparent
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playerGradientBackground.setColor(new ColorRGBA(0, 0, 0, 0)) // RGBA (Rot, Grün, Blau, Alpha)
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background = playerGradientBackground.clone() // Setze den Hintergrund
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insets = new Insets3f(-3, -3, -3, -3) // Optional: Ränder
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textHAlignment = HAlignment.Center // Text-Zentrierung
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textVAlignment = VAlignment.Center // Text-Zentrierung
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}
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@@ -9,7 +9,6 @@ import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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@@ -22,11 +21,10 @@ import com.jme3.shadow.EdgeFilteringMode;
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import com.jme3.texture.Texture;
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import com.jme3.util.SkyFactory;
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import com.jme3.util.TangentBinormalGenerator;
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import pp.monopoly.model.Board;
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import pp.monopoly.client.gui.BobTheBuilder;
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import pp.monopoly.client.gui.Toolbar;
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import static pp.util.FloatMath.PI;
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import pp.monopoly.model.Board;
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import static pp.util.FloatMath.TWO_PI;
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import static pp.util.FloatMath.cos;
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import static pp.util.FloatMath.sin;
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@@ -181,12 +179,12 @@ public class BoardAppState extends MonopolyAppState {
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*/
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private void setupSky() {
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final AssetManager assetManager = getApp().getAssetManager();
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final Texture west = assetManager.loadTexture("Pictures/Backdrop/left.jpg"); //NON-NLS
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final Texture east = assetManager.loadTexture("Pictures/Backdrop/right.jpg"); //NON-NLS
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final Texture north = assetManager.loadTexture("Pictures/Backdrop/front.jpg"); //NON-NLS
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final Texture south = assetManager.loadTexture("Pictures/Backdrop/back.jpg"); //NON-NLS
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final Texture up = assetManager.loadTexture("Pictures/Backdrop/up.jpg"); //NON-NLS
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final Texture down = assetManager.loadTexture("Pictures/Backdrop/down.jpg"); //NON-NLS
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final Texture west = assetManager.loadTexture("Pictures/Backdrop/west.jpg"); //NON-NLS
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final Texture east = assetManager.loadTexture("Pictures/Backdrop/ost.jpg"); //NON-NLS
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final Texture north = assetManager.loadTexture("Pictures/Backdrop/nord.jpg"); //NON-NLS
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final Texture south = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS
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final Texture up = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS
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final Texture down = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS
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final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
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// sky.rotate(0, PI, 0);
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viewNode.attachChild(sky);
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@@ -1,99 +0,0 @@
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////////////////////////////////////////
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// Programming project code
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// UniBw M, 2022, 2023, 2024
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// www.unibw.de/inf2
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// (c) Mark Minas (mark.minas@unibw.de)
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////////////////////////////////////////
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package pp.monopoly.client;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.scene.Node;
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import pp.monopoly.client.gui.TestWorld;
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/**
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* Represents the state responsible for managing the battle interface within the Battleship game.
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* This state handles the display and interaction of the battle map, including the opponent's map.
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* It manages GUI components, input events, and the layout of the interface when this state is enabled.
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*/
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public class GameAppState extends MonopolyAppState {
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private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
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/**
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* A listener for handling click events in the battle interface.
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* When a click is detected, it triggers the corresponding actions on the opponent's map.
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*/
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private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
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/**
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* The root node for all GUI components in the battle state.
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*/
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private final Node battleNode = new Node("Game"); //NON-NLS
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/**
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* A view representing the opponent's map in the GUI.
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*/
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private TestWorld testWorld;
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/**
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* Enables the battle state by initializing, laying out, and adding GUI components.
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* Attaches the components to the GUI node and registers input listeners.
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*/
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@Override
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protected void enableState() {
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LOGGER.log(Level.DEBUG, "Enabling game state");
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battleNode.detachAllChildren();
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initializeGuiComponents();
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addGuiComponents();
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getApp().getGuiNode().attachChild(battleNode);
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}
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/**
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* Disables the battle state by removing GUI components and unregistering input listeners.
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* Also handles cleanup of resources, such as the opponent's map view.
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*/
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@Override
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protected void disableState() {
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getApp().getGuiNode().detachChild(battleNode);
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getApp().getInputManager().removeListener(clickListener);
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}
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/**
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* Initializes the GUI components used in the battle state.
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* Creates the opponent's map view and adds a grid overlay to it.
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*/
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private void initializeGuiComponents() {
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// Initialisiere TestWorld mit Spielern
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testWorld = new TestWorld(getApp());
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testWorld.initializeScene();
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}
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/**
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* Adds the initialized GUI components to the battle node.
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* Currently, it attaches the opponent's map view to the node.
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*/
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private void addGuiComponents() {
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}
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/**
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* Handles click events in the battle interface. If the event indicates a click (not a release),
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* it translates the cursor position to the model's coordinate system and triggers the game logic
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* for interacting with the opponent's map.
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*
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* @param isPressed whether the mouse button is currently pressed (true) or released (false)
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*/
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private void click(boolean isPressed) {
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}
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@Override
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public void update(float tpf) {
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super.update(tpf);
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}
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}
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@@ -13,14 +13,13 @@ import com.jme3.asset.AssetLoadException;
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import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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/**
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* Handles the background and secondary music in the game.
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* Allows playing, stopping, and toggling between background music and a secondary track.
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*/
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public class GameMusic extends AbstractAppState {
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private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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private static final Logger LOGGER = System.getLogger(pp.monopoly.client.GameMusic.class.getName());
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private static final Preferences PREFERENCES = getPreferences(pp.monopoly.client.GameMusic.class);
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private static final String ENABLED_PREF = "enabled"; // NON-NLS
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private static final String VOLUME_PREF = "volume"; // NON-NLS
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@@ -68,8 +67,9 @@ public class GameMusic extends AbstractAppState {
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/**
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* Plays the main music.
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*/
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private void playMainMusic() {
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public void playMainMusic() {
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if (!isEnabled()) {
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return; // Sound is disabled
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}
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@@ -92,11 +92,10 @@ public class GameMusic extends AbstractAppState {
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/**
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* Plays the secondary music and stops the main music.
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*
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* @param app The application instance
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* @param secondaryMusicFile The file path of the secondary audio file
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*/
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private void playSecondaryMusic() {
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if(!isEnabled()) {
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public void playSecondaryMusic() {
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if (!isEnabled()) {
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stopAllMusic();
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return;
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}
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if (isSecondaryMusicPlaying) {
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@@ -115,7 +114,7 @@ public class GameMusic extends AbstractAppState {
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/**
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* Stops the secondary music.
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*/
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private void stopSecondaryMusic() {
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public void stopSecondaryMusic() {
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if (secondaryMusic != null && isSecondaryMusicPlaying) {
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secondaryMusic.stop();
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isSecondaryMusicPlaying = false;
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@@ -127,17 +126,17 @@ public class GameMusic extends AbstractAppState {
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* If the secondary track is playing, it stops and resumes the background music.
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* If the background music is playing, it pauses and plays the secondary track.
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*
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* @param app The application instance
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* @param secondaryMusicFile The file path of the secondary audio file
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*/
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public void toggleMusic() {
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if(!isEnabled()) {
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if (!isEnabled()) {
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stopAllMusic();
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return;
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}
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if (isSecondaryMusicPlaying) {
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stopSecondaryMusic();
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playMainMusic();
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} else {
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stopMainMusic();
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playSecondaryMusic();
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}
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}
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@@ -153,6 +152,14 @@ public class GameMusic extends AbstractAppState {
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PREFERENCES.putFloat(VOLUME_PREF, vol);
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}
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/**
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* Stops all music (both main and secondary).
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*/
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public void stopAllMusic() {
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stopMainMusic();
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stopSecondaryMusic();
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}
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/**
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* Enables or disables the sound system.
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* When disabled, all music stops.
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@@ -161,13 +168,14 @@ public class GameMusic extends AbstractAppState {
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*/
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@Override
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public void setEnabled(boolean enabled) {
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if (isEnabled() == enabled) return;
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if (isEnabled() == enabled) return; // Avoid redundant operations
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PREFERENCES.putBoolean(ENABLED_PREF, enabled);
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if (enabled) {
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playMainMusic();
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} else {
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stopMainMusic();
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stopSecondaryMusic();
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stopAllMusic();
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}
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super.setEnabled(enabled);
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|
@@ -1,9 +1,5 @@
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package pp.monopoly.client.gui;
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import static com.jme3.material.Materials.LIGHTING;
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import java.util.stream.Collectors;
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import com.jme3.material.Material;
|
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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@@ -14,7 +10,6 @@ import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.game.server.Player;
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import pp.monopoly.model.Figure;
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import pp.monopoly.model.Hotel;
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import pp.monopoly.model.House;
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@@ -48,7 +43,7 @@ public class BobTheBuilder extends GameBoardSynchronizer {
|
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|
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// Setze die Rotation basierend auf der Feld-ID
|
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node.setLocalRotation(figure.getRot().toQuaternion());
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// node.addControl(new FigureControl(figure));
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node.addControl(new FigureControl(figure));
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return node;
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}
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@@ -146,14 +141,6 @@ public class BobTheBuilder extends GameBoardSynchronizer {
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@Override
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public void receivedEvent(UpdatePlayerView event) {
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board.removePlayers();
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|
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//TODO transition animation
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for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
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board.add(player.getFigure());
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}
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for (Item item : board.getItems().stream().filter(p -> p instanceof Figure).collect(Collectors.toList())) {
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add(item);
|
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}
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//TODO player move animation
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}
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||||
}
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||||
|
@@ -0,0 +1,28 @@
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package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.renderer.RenderManager;
|
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import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
|
||||
import pp.monopoly.model.Figure;
|
||||
|
||||
public class FigureControl extends AbstractControl {
|
||||
|
||||
private final Figure figure;
|
||||
|
||||
public FigureControl(Figure figure) {
|
||||
super();
|
||||
this.figure = figure;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
//TODO: animation
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// No rendering required
|
||||
}
|
||||
|
||||
}
|
@@ -2,38 +2,92 @@ package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Button;
|
||||
import com.simsilica.lemur.Command;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerColor;
|
||||
import pp.monopoly.notification.Sound;
|
||||
|
||||
public class ImageButton extends Button {
|
||||
|
||||
private final String file;
|
||||
private static MonopolyApp app;
|
||||
|
||||
public ImageButton( String s, String file, MonopolyApp app ) {
|
||||
this(s, true, new ElementId(ELEMENT_ID), null, file, app);
|
||||
}
|
||||
|
||||
public ImageButton( String s, String style, String file, MonopolyApp app ) {
|
||||
this(s, true, new ElementId(ELEMENT_ID), style, file, app);
|
||||
}
|
||||
|
||||
public ImageButton( String s, ElementId elementId, String file, MonopolyApp app ) {
|
||||
this(s, true, elementId, null, file, app);
|
||||
}
|
||||
|
||||
public ImageButton( String s, ElementId elementId, String style, String file, MonopolyApp app ) {
|
||||
this(s, true, elementId, style, file, app);
|
||||
}
|
||||
|
||||
protected ImageButton( String s, boolean applyStyles, ElementId elementId, String style, String file, MonopolyApp app ) {
|
||||
super(s, false, elementId, style);
|
||||
this.file = file;
|
||||
ImageButton.app = app;
|
||||
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/Buttons/"+file+".png");
|
||||
setBackground(new QuadBackgroundComponent(backgroundImage));
|
||||
private final MonopolyApp app;
|
||||
private final String functionality;
|
||||
private final PlayerColor playerColor;
|
||||
|
||||
public ImageButton(String functionality, MonopolyApp app) {
|
||||
super("", "button-clear");
|
||||
this.app = app;
|
||||
this.functionality = functionality;
|
||||
this.playerColor = Player.getColor(app.getId());
|
||||
|
||||
updateButtonAppearance(ButtonState.ENABLED);
|
||||
addButtonCommands();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the button's appearance based on its state.
|
||||
*
|
||||
* @param state the current button state
|
||||
*/
|
||||
private void updateButtonAppearance(ButtonState state) {
|
||||
setBackgroundTexture(state.name().toLowerCase());
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds button commands for state-specific actions like hover, press, enable, and disable.
|
||||
*/
|
||||
private void addButtonCommands() {
|
||||
addCommands(ButtonAction.Enabled, source -> updateButtonAppearance(ButtonState.ENABLED));
|
||||
addCommands(ButtonAction.Disabled, source -> updateButtonAppearance(ButtonState.DISABLED));
|
||||
addCommands(ButtonAction.Hover, source -> {
|
||||
if (isEnabled()) {
|
||||
updateButtonAppearance(ButtonState.HOVER);
|
||||
}
|
||||
});
|
||||
addCommands(ButtonAction.HighlightOff, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
|
||||
addCommands(ButtonAction.Up, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
|
||||
addCommands(ButtonAction.Down, source -> {
|
||||
if (isEnabled()) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the background texture for the button based on the given state.
|
||||
*
|
||||
* @param state the button state (e.g., "enabled", "disabled", "hover")
|
||||
*/
|
||||
private void setBackgroundTexture(String state) {
|
||||
String texturePath = buildTexturePath(state);
|
||||
Texture texture = app.getAssetManager().loadTexture(texturePath);
|
||||
setBackground(new QuadBackgroundComponent(texture));
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds the file path for the button texture.
|
||||
*
|
||||
* @param state the button state (e.g., "enabled", "disabled", "hover")
|
||||
* @return the full file path to the texture
|
||||
*/
|
||||
private String buildTexturePath(String state) {
|
||||
return String.format("Pictures/Buttons/Button_%s_%s_%s.png", functionality, playerColor.getColorName(), state);
|
||||
}
|
||||
|
||||
/**
|
||||
* Button states for handling appearance transitions.
|
||||
*/
|
||||
private enum ButtonState {
|
||||
ENABLED, DISABLED, HOVER
|
||||
}
|
||||
|
||||
public void addClickCommands( Command<? super Button> command ) {
|
||||
super.addCommands(ButtonAction.Down, command);
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked") // because Java doesn't like var-arg generics
|
||||
public void addClickCommands( Command<? super Button>... commands ) {
|
||||
super.addCommands(ButtonAction.Down, commands);
|
||||
}
|
||||
}
|
||||
|
@@ -79,8 +79,9 @@ public class LobbyMenu extends Dialog {
|
||||
this.app = app;
|
||||
|
||||
GameMusic music = app.getStateManager().getState(GameMusic.class);
|
||||
music.toggleMusic();
|
||||
|
||||
if (music != null && music.isEnabled()) {
|
||||
music.playSecondaryMusic();
|
||||
}
|
||||
playerInputField = new TextField("Spieler "+(app.getId()+1));
|
||||
// Hintergrundbild laden und hinzufügen
|
||||
addBackgroundImage();
|
||||
@@ -276,6 +277,12 @@ public class LobbyMenu extends Dialog {
|
||||
new SettingsMenu(app).open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the menu at regular intervals.
|
||||
* Checks if the dropdown selection has been updated and invokes the selection change handler.
|
||||
*
|
||||
* @param tpf Time per frame, in seconds, since the last update.
|
||||
*/
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
if (selectionRef.update()) {
|
||||
@@ -283,10 +290,27 @@ public class LobbyMenu extends Dialog {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the current menu and transitions music playback.
|
||||
* Stops the secondary music (if playing) and resumes the main background music
|
||||
* if music is enabled in the preferences. Ensures smooth transitions in audio.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
GameMusic music = app.getStateManager().getState(GameMusic.class);
|
||||
if (music != null) {
|
||||
music.stopSecondaryMusic();
|
||||
if (music.isEnabled()) {
|
||||
music.playMainMusic();
|
||||
}
|
||||
}
|
||||
super.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the selected figure based on the dropdown menu selection.
|
||||
*
|
||||
* @param selected the selected figure
|
||||
* @param selector the selected figure
|
||||
*/
|
||||
private void onDropdownSelectionChanged(Selector<String> selector) {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
|
@@ -51,7 +51,17 @@ public class SettingsMenu extends Dialog {
|
||||
private final SoundSlider soundSlider;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Battleship application.
|
||||
* Checkbox for toggling sound effects.
|
||||
*/
|
||||
private final Checkbox soundCheckbox;
|
||||
|
||||
/**
|
||||
* Checkbox for toggling background music.
|
||||
*/
|
||||
private final Checkbox musicCheckbox;
|
||||
|
||||
/**
|
||||
* Constructs the Menu dialog for the Monopoly application.
|
||||
*
|
||||
* @param app the MonopolyApp instance
|
||||
*/
|
||||
@@ -65,11 +75,15 @@ public class SettingsMenu extends Dialog {
|
||||
|
||||
addChild(soundSlider);
|
||||
|
||||
addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
|
||||
|
||||
soundCheckbox = new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class));
|
||||
addChild(soundCheckbox);
|
||||
|
||||
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
|
||||
addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
|
||||
|
||||
|
||||
musicCheckbox = new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class));
|
||||
musicCheckbox.addClickCommands(s -> toggleMusicPreference());
|
||||
addChild(musicCheckbox);
|
||||
|
||||
addChild(musicSlider);
|
||||
|
||||
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
|
||||
@@ -84,16 +98,42 @@ public class SettingsMenu extends Dialog {
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the load and save buttons based on the game logic.
|
||||
* Toggles the music preference based on the state of the musicCheckbox.
|
||||
* Enables or disables background music and starts playback if enabled.
|
||||
*/
|
||||
private void toggleMusicPreference() {
|
||||
boolean enabled = musicCheckbox.isChecked();
|
||||
GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
|
||||
if (gameMusic != null) {
|
||||
gameMusic.setEnabled(enabled);
|
||||
if (enabled) {
|
||||
gameMusic.playMainMusic();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the state of the music checkbox to match the current preferences.
|
||||
* This ensures the checkbox reflects the actual enabled/disabled state of the music.
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
|
||||
if (gameMusic != null) {
|
||||
musicCheckbox.setChecked(gameMusic.isEnabled());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates UI elements such as sliders and synchronizes the state of the settings menu.
|
||||
*
|
||||
* @param delta the time in seconds since the last update
|
||||
*/
|
||||
@Override
|
||||
public void update(float delta) {
|
||||
musicSlider.update();
|
||||
soundSlider.update();
|
||||
update();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -1,565 +0,0 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
import com.jme3.light.AmbientLight;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
import com.jme3.renderer.ViewPort;
|
||||
import com.jme3.scene.control.AbstractControl;
|
||||
import com.jme3.texture.Texture;
|
||||
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.AcceptTrade;
|
||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
|
||||
import pp.monopoly.client.gui.popups.ConfirmTrade;
|
||||
import pp.monopoly.client.gui.popups.EventCardPopup;
|
||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
|
||||
import pp.monopoly.client.gui.popups.GateFieldCard;
|
||||
import pp.monopoly.client.gui.popups.Gulag;
|
||||
import pp.monopoly.client.gui.popups.GulagInfo;
|
||||
import pp.monopoly.client.gui.popups.LooserPopUp;
|
||||
import pp.monopoly.client.gui.popups.NoMoneyWarning;
|
||||
import pp.monopoly.client.gui.popups.ReceivedRent;
|
||||
import pp.monopoly.client.gui.popups.RejectTrade;
|
||||
import pp.monopoly.client.gui.popups.Rent;
|
||||
import pp.monopoly.client.gui.popups.TimeOut;
|
||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.FoodField;
|
||||
import pp.monopoly.model.fields.GateField;
|
||||
import pp.monopoly.notification.EventCardEvent;
|
||||
import pp.monopoly.notification.GameEventListener;
|
||||
import pp.monopoly.notification.PopUpEvent;
|
||||
import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
|
||||
*/
|
||||
public class TestWorld implements GameEventListener {
|
||||
|
||||
private final MonopolyApp app;
|
||||
private PlayerHandler playerHandler;
|
||||
private CameraController cameraController;
|
||||
private Toolbar toolbar;
|
||||
private List<String> existingHouses = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* Konstruktor für die TestWorld.
|
||||
*
|
||||
* @param app Die Hauptanwendung
|
||||
*/
|
||||
public TestWorld(MonopolyApp app) {
|
||||
this.app = app;
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
app.getGameLogic().addListener(this);
|
||||
cameraController = new CameraController(app.getCamera());
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialisiert die Szene mit Spielfeld und Figuren.
|
||||
*/
|
||||
public void initializeScene() {
|
||||
// Entferne bestehende Inhalte
|
||||
app.getGuiNode().detachAllChildren();
|
||||
app.getRootNode().detachAllChildren();
|
||||
|
||||
System.out.println("Szene initialisiert.");
|
||||
|
||||
//Füge Inhalte ein
|
||||
setSkyColor();
|
||||
createBoard();
|
||||
addLighting();
|
||||
createPlayerFigures();
|
||||
toolbar = new Toolbar(app);
|
||||
toolbar.open();
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt die Hintergrundfarbe der Szene auf hellblau.
|
||||
*/
|
||||
private void setSkyColor() {
|
||||
app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt das Spielfeld und fügt es zur Szene hinzu.
|
||||
*/
|
||||
private void createBoard() {
|
||||
try {
|
||||
com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
|
||||
com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
|
||||
mat.setTexture("DiffuseMap", texture);
|
||||
geom.setMaterial(mat);
|
||||
|
||||
geom.setLocalTranslation(0, -0.1f, 0);
|
||||
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
|
||||
geom.setLocalRotation(rotation);
|
||||
|
||||
app.getRootNode().attachChild(geom);
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
private void addLighting() {
|
||||
// Direktionales Licht
|
||||
DirectionalLight sun = new DirectionalLight();
|
||||
sun.setColor(ColorRGBA.White);
|
||||
sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal());
|
||||
app.getRootNode().addLight(sun);
|
||||
|
||||
// Umgebungslicht
|
||||
AmbientLight ambient = new AmbientLight();
|
||||
ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f));
|
||||
app.getRootNode().addLight(ambient);
|
||||
}
|
||||
|
||||
private com.jme3.math.Quaternion calculateRotationForField(int fieldID) {
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
|
||||
// Berechne die Rotation basierend auf der Feld-ID
|
||||
if (fieldID >= 0 && fieldID <= 9) {
|
||||
// Untere Seite (0-9)
|
||||
rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben
|
||||
} else if (fieldID >= 10 && fieldID <= 19) {
|
||||
// Rechte Seite (10-19)
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links
|
||||
} else if (fieldID >= 20 && fieldID <= 29) {
|
||||
// Obere Seite (20-29)
|
||||
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten
|
||||
} else if (fieldID >= 30 && fieldID <= 39) {
|
||||
// Linke Seite (30-39)
|
||||
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts
|
||||
}
|
||||
|
||||
// Korrigiere die Richtung für die Quadranten 10–19 und 30–39 (gegenüberliegende Richtung)
|
||||
if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) {
|
||||
com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion();
|
||||
oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen
|
||||
rotation = rotation.multLocal(oppositeDirection);
|
||||
}
|
||||
|
||||
// Füge zusätzliche 90° nach links hinzu
|
||||
com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion();
|
||||
leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links
|
||||
rotation = rotation.multLocal(leftTurn);
|
||||
|
||||
return rotation;
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
|
||||
*/
|
||||
private void createPlayerFigures() {
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
try {
|
||||
// Lade das Modell
|
||||
com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
|
||||
"models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o");
|
||||
|
||||
// Skaliere und positioniere das Modell
|
||||
model.setLocalScale(0.5f);
|
||||
Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId());
|
||||
model.setLocalTranslation(startPosition);
|
||||
|
||||
// Setze die Rotation basierend auf der Feld-ID
|
||||
model.setLocalRotation(calculateRotationForField(player.getFieldID()));
|
||||
|
||||
model.setName("PlayerFigure_" + player.getId());
|
||||
|
||||
// Füge das Modell zur Szene hinzu
|
||||
app.getRootNode().attachChild(model);
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3f calculateFieldPosition(int fieldID, int playerIndex) {
|
||||
float offset = 0.1f;
|
||||
float baseX = 0.0f;
|
||||
float baseZ = 0.0f;
|
||||
|
||||
switch (fieldID) {
|
||||
case 0: baseX = -9.1f; baseZ = -9.1f; break;
|
||||
case 1: baseX = -6.5f; baseZ = -9.1f; break;
|
||||
case 2: baseX = -4.9f; baseZ = -9.1f; break;
|
||||
case 3: baseX = -3.3f; baseZ = -9.1f; break;
|
||||
case 4: baseX = -1.6f; baseZ = -9.1f; break;
|
||||
case 5: baseX = 0.0f; baseZ = -9.1f; break;
|
||||
case 6: baseX = 1.6f; baseZ = -9.1f; break;
|
||||
case 7: baseX = 3.3f; baseZ = -9.1f; break;
|
||||
case 8: baseX = 4.9f; baseZ = -9.1f; break;
|
||||
case 9: baseX = 6.5f; baseZ = -9.1f; break;
|
||||
case 10: baseX = 9.1f; baseZ = -9.1f; break;
|
||||
case 11: baseX = 9.1f; baseZ = -6.5f; break;
|
||||
case 12: baseX = 9.1f; baseZ = -4.9f; break;
|
||||
case 13: baseX = 9.1f; baseZ = -3.3f; break;
|
||||
case 14: baseX = 9.1f; baseZ = -1.6f; break;
|
||||
case 15: baseX = 9.1f; baseZ = 0.0f; break;
|
||||
case 16: baseX = 9.1f; baseZ = 1.6f; break;
|
||||
case 17: baseX = 9.1f; baseZ = 3.3f; break;
|
||||
case 18: baseX = 9.1f; baseZ = 4.9f; break;
|
||||
case 19: baseX = 9.1f; baseZ = 6.5f; break;
|
||||
case 20: baseX = 9.1f; baseZ = 9.1f; break;
|
||||
case 21: baseX = 6.5f; baseZ = 9.1f; break;
|
||||
case 22: baseX = 4.9f; baseZ = 9.1f; break;
|
||||
case 23: baseX = 3.3f; baseZ = 9.1f; break;
|
||||
case 24: baseX = 1.6f; baseZ = 9.1f; break;
|
||||
case 25: baseX = 0.0f; baseZ = 9.1f; break;
|
||||
case 26: baseX = -1.6f; baseZ = 9.1f; break;
|
||||
case 27: baseX = -3.3f; baseZ = 9.1f; break;
|
||||
case 28: baseX = -4.9f; baseZ = 9.1f; break;
|
||||
case 29: baseX = -6.5f; baseZ = 9.1f; break;
|
||||
case 30: baseX = -9.1f; baseZ = 9.1f; break;
|
||||
case 31: baseX = -9.1f; baseZ = 6.5f; break;
|
||||
case 32: baseX = -9.1f; baseZ = 4.9f; break;
|
||||
case 33: baseX = -9.1f; baseZ = 3.3f; break;
|
||||
case 34: baseX = -9.1f; baseZ = 1.6f; break;
|
||||
case 35: baseX = -9.1f; baseZ = 0.0f; break;
|
||||
case 36: baseX = -9.1f; baseZ = -1.6f; break;
|
||||
case 37: baseX = -9.1f; baseZ = -3.3f; break;
|
||||
case 38: baseX = -9.1f; baseZ = -4.9f; break;
|
||||
case 39: baseX = -9.1f; baseZ = -6.5f; break;
|
||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||
}
|
||||
|
||||
float xOffset = (playerIndex % 2) * offset;
|
||||
float zOffset = (playerIndex / 2) * offset;
|
||||
|
||||
return new Vector3f(baseX + xOffset, 0, baseZ + zOffset);
|
||||
}
|
||||
|
||||
private void movePlayerFigure(Player player) {
|
||||
int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId());
|
||||
String figureName = "PlayerFigure_" + player.getId();
|
||||
com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
|
||||
|
||||
if (figure != null) {
|
||||
// Füge einen Delay hinzu (z.B. 3 Sekunden)
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
// Setze die Position
|
||||
Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId());
|
||||
figure.setLocalTranslation(targetPosition);
|
||||
|
||||
// Aktualisiere die Rotation basierend auf der Feld-ID
|
||||
figure.setLocalRotation(calculateRotationForField(player.getFieldID()));
|
||||
});
|
||||
}
|
||||
}, 3000); // 3000 Millisekunden Delay
|
||||
} else {
|
||||
System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
|
||||
}
|
||||
}
|
||||
|
||||
private int getFieldIDFromPosition(Vector3f position) {
|
||||
for (int fieldID = 0; fieldID < 40; fieldID++) {
|
||||
Vector3f fieldPosition = calculateFieldPosition(fieldID, 0);
|
||||
if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung
|
||||
return fieldID;
|
||||
}
|
||||
}
|
||||
throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Berechnet den Eckpunkt basierend auf Start- und Zielposition.
|
||||
*
|
||||
* @param startPosition Die Startposition der Figur.
|
||||
* @param targetPosition Die Zielposition der Figur.
|
||||
* @return Die Position der Ecke, die passiert werden muss.
|
||||
*/
|
||||
private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) {
|
||||
// Ziel: Immer entlang der Spielfeldkante navigieren
|
||||
float deltaX = targetPosition.x - startPosition.x;
|
||||
float deltaZ = targetPosition.z - startPosition.z;
|
||||
|
||||
// Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll
|
||||
if (deltaX != 0 && deltaZ != 0) {
|
||||
if (Math.abs(deltaX) > Math.abs(deltaZ)) {
|
||||
// Bewegung entlang X zuerst
|
||||
return new Vector3f(targetPosition.x, 0, startPosition.z);
|
||||
} else {
|
||||
// Bewegung entlang Z zuerst
|
||||
return new Vector3f(startPosition.x, 0, targetPosition.z);
|
||||
}
|
||||
} else {
|
||||
// Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich)
|
||||
return targetPosition;
|
||||
}
|
||||
}
|
||||
|
||||
private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) {
|
||||
List<Vector3f> pathPoints = new ArrayList<>();
|
||||
|
||||
// Bewegung im Uhrzeigersinn
|
||||
if (startFieldID < targetFieldID) {
|
||||
for (int i = startFieldID; i <= targetFieldID; i++) {
|
||||
// Füge Ecken hinzu, falls sie überschritten werden
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5)
|
||||
for (int i = startFieldID; i < 40; i++) {
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
for (int i = 0; i <= targetFieldID; i++) {
|
||||
if (i == 10 || i == 20 || i == 30 || i == 0) {
|
||||
pathPoints.add(calculateFieldPosition(i, playerIndex));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Füge das Ziel hinzu
|
||||
pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex));
|
||||
|
||||
return pathPoints;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private int calculatePlayerIndexOnField(int fieldID, int playerID) {
|
||||
List<Player> playersOnField = playerHandler.getPlayers().stream()
|
||||
.filter(p -> p.getFieldID() == fieldID)
|
||||
.toList();
|
||||
|
||||
for (int i = 0; i < playersOnField.size(); i++) {
|
||||
if (playersOnField.get(i).getId() == playerID) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) {
|
||||
float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment)
|
||||
int[] currentSegment = {0};
|
||||
|
||||
app.enqueue(() -> {
|
||||
figure.addControl(new AbstractControl() {
|
||||
private float elapsedTime = 0.0f;
|
||||
|
||||
@Override
|
||||
protected void controlUpdate(float tpf) {
|
||||
if (currentSegment[0] >= pathPoints.size() - 1) {
|
||||
this.setEnabled(false); // Animation abgeschlossen
|
||||
return;
|
||||
}
|
||||
|
||||
elapsedTime += tpf;
|
||||
float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f);
|
||||
|
||||
Vector3f start = pathPoints.get(currentSegment[0]);
|
||||
Vector3f end = pathPoints.get(currentSegment[0] + 1);
|
||||
|
||||
Vector3f interpolatedPosition = start.interpolateLocal(end, progress);
|
||||
figure.setLocalTranslation(interpolatedPosition);
|
||||
|
||||
if (progress >= 1.0f) {
|
||||
elapsedTime = 0.0f;
|
||||
currentSegment[0]++;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void controlRender(RenderManager rm, ViewPort vp) {
|
||||
// Nicht benötigt
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(PopUpEvent event) {
|
||||
if (event.msg().equals("Buy")) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> {
|
||||
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
|
||||
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
|
||||
|
||||
if (fieldObject instanceof BuildingProperty) {
|
||||
new BuildingPropertyCard(app).open();
|
||||
} else if (fieldObject instanceof GateField) {
|
||||
new GateFieldCard(app).open();
|
||||
} else if (fieldObject instanceof FoodField) {
|
||||
new FoodFieldCard(app).open();
|
||||
}
|
||||
});
|
||||
}
|
||||
}, 2500);
|
||||
} else if (event.msg().equals("Winner")) {
|
||||
new WinnerPopUp(app).open();
|
||||
} else if (event.msg().equals("Looser")) {
|
||||
new LooserPopUp(app).open();
|
||||
} else if (event.msg().equals("timeout")) {
|
||||
new TimeOut(app).open();
|
||||
} else if (event.msg().equals("tradeRequest")) {
|
||||
new ConfirmTrade(app).open();
|
||||
} else if (event.msg().equals("goingToJail")) {
|
||||
new Gulag(app).open();
|
||||
} else if (event.msg().equals("NoMoneyWarning")) {
|
||||
new NoMoneyWarning(app).open();
|
||||
} else if(event.msg().equals("rent")) {
|
||||
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
} else if (event.msg().equals("jailtryagain")) {
|
||||
new GulagInfo(app, 1).open();
|
||||
} else if (event.msg().equals("jailpay")) {
|
||||
new GulagInfo(app, 3).open();
|
||||
} else if (event.msg().equals("tradepos")) {
|
||||
new AcceptTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("tradeneg")) {
|
||||
new RejectTrade(app, (TradeReply) event.message()).open();
|
||||
} else if (event.msg().equals("ReceivedRent")) {
|
||||
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3f calculateBuildingPosition(int fieldID) {
|
||||
float baseX = 0.0f;
|
||||
float baseZ = 0.0f;
|
||||
|
||||
switch (fieldID) {
|
||||
case 0: baseX = -8.4f; baseZ = -7.7f; break;
|
||||
case 1: baseX = -6.3f; baseZ = -7.7f; break;
|
||||
case 2: baseX = -4.7f; baseZ = -7.7f; break;
|
||||
case 3: baseX = -3.1f; baseZ = -7.7f; break;
|
||||
case 4: baseX = -1.4f; baseZ = -7.7f; break;
|
||||
case 5: baseX = 0.2f; baseZ = -7.7f; break;
|
||||
case 6: baseX = 1.8f; baseZ = -7.7f; break;
|
||||
case 7: baseX = 3.5f; baseZ = -7.7f; break;
|
||||
case 8: baseX = 5.1f; baseZ = -7.7f; break;
|
||||
case 9: baseX = 6.7f; baseZ = -7.7f; break;
|
||||
case 10: baseX = 8.2f; baseZ = -7.7f; break;
|
||||
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
|
||||
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
|
||||
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
|
||||
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
|
||||
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
|
||||
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
|
||||
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
|
||||
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
|
||||
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
|
||||
case 20: baseX = 8.2f; baseZ = 7.7f; break;
|
||||
case 21: baseX = 6.5f; baseZ = 7.7f; break;
|
||||
case 22: baseX = 4.9f; baseZ = 7.7f; break;
|
||||
case 23: baseX = 3.3f; baseZ = 7.7f; break;
|
||||
case 24: baseX = 1.6f; baseZ = 7.7f; break;
|
||||
case 25: baseX = 0.0f; baseZ = 7.7f; break;
|
||||
case 26: baseX = -1.6f; baseZ = 7.7f; break;
|
||||
case 27: baseX = -3.3f; baseZ = 7.7f; break;
|
||||
case 28: baseX = -4.9f; baseZ = 7.7f; break;
|
||||
case 29: baseX = -6.5f; baseZ = 7.7f; break;
|
||||
case 30: baseX = -7.2f; baseZ = 7.7f; break;
|
||||
case 31: baseX = -7.2f; baseZ = 6.5f; break;
|
||||
case 32: baseX = -7.2f; baseZ = 4.9f; break;
|
||||
case 33: baseX = -7.2f; baseZ = 3.3f; break;
|
||||
case 34: baseX = -7.2f; baseZ = 1.6f; break;
|
||||
case 35: baseX = -7.2f; baseZ = 0.0f; break;
|
||||
case 36: baseX = -7.2f; baseZ = -1.6f; break;
|
||||
case 37: baseX = -7.2f; baseZ = -3.3f; break;
|
||||
case 38: baseX = -7.2f; baseZ = -4.9f; break;
|
||||
case 39: baseX = -7.2f; baseZ = -6.5f; break;
|
||||
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
|
||||
}
|
||||
|
||||
return new Vector3f(baseX, 0, baseZ);
|
||||
}
|
||||
|
||||
private void updateHousesOnBoard() {
|
||||
app.enqueue(() -> {
|
||||
List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings();
|
||||
|
||||
for (BuildingProperty property : propertiesWithBuildings) {
|
||||
int houseCount = property.getHouses();
|
||||
int hotelCount = property.getHotel();
|
||||
|
||||
String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount);
|
||||
|
||||
if (existingHouses.contains(uniqueIdentifier)) continue;
|
||||
|
||||
try {
|
||||
String modelPath = hotelCount > 0
|
||||
? "models/Hotel/Hotel.j3o"
|
||||
: "models/Haus/" + houseCount + "Haus.j3o";
|
||||
|
||||
com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath);
|
||||
|
||||
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
|
||||
|
||||
buildingModel.setMaterial(mat);
|
||||
|
||||
buildingModel.setLocalScale(0.5f);
|
||||
Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0);
|
||||
buildingModel.setLocalTranslation(position);
|
||||
|
||||
com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
|
||||
if (property.getId() >= 1 && property.getId() <= 10) {
|
||||
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
} else if (property.getId() >= 21 && property.getId() <= 30) {
|
||||
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
|
||||
} else if (property.getId() >= 31 && property.getId() <= 39) {
|
||||
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
buildingModel.setLocalRotation(rotation);
|
||||
buildingModel.setName(uniqueIdentifier);
|
||||
app.getRootNode().attachChild(buildingModel);
|
||||
existingHouses.add(uniqueIdentifier);
|
||||
|
||||
} catch (Exception e) {
|
||||
System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(EventCardEvent event) {
|
||||
Timer timer = new Timer();
|
||||
timer.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
|
||||
}
|
||||
}, 2500);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
movePlayerFigure(player);
|
||||
}
|
||||
updateHousesOnBoard();
|
||||
}
|
||||
}
|
@@ -1,8 +1,11 @@
|
||||
package pp.monopoly.client.gui;
|
||||
|
||||
import com.jme3.input.event.MouseButtonEvent;
|
||||
import com.jme3.input.event.MouseMotionEvent;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector2f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.simsilica.lemur.Axis;
|
||||
import com.simsilica.lemur.Button;
|
||||
@@ -13,8 +16,9 @@ import com.simsilica.lemur.VAlignment;
|
||||
import com.simsilica.lemur.component.IconComponent;
|
||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
|
||||
import com.simsilica.lemur.component.SpringGridLayout;
|
||||
import com.simsilica.lemur.event.MouseEventControl;
|
||||
import com.simsilica.lemur.event.MouseListener;
|
||||
import com.simsilica.lemur.style.ElementId;
|
||||
|
||||
import pp.dialog.Dialog;
|
||||
import pp.monopoly.client.MonopolyApp;
|
||||
import pp.monopoly.client.gui.popups.Bankrupt;
|
||||
@@ -30,88 +34,41 @@ import pp.monopoly.notification.UpdatePlayerView;
|
||||
|
||||
/**
|
||||
* Represents the toolbar interface in the Monopoly application.
|
||||
* <p>
|
||||
* This class provides game controls, player information, and event handling
|
||||
* for actions such as dice rolling, trading, and ending turns.
|
||||
* Implements {@link GameEventListener} to respond to game events.
|
||||
* </p>
|
||||
* Provides game controls, player information, and event handling.
|
||||
*/
|
||||
public class Toolbar extends Dialog implements GameEventListener {
|
||||
|
||||
/**
|
||||
* Reference to the Monopoly application instance.
|
||||
*/
|
||||
/** The Monopoly application instance*/
|
||||
private final MonopolyApp app;
|
||||
|
||||
/**
|
||||
* The main container for the toolbar interface.
|
||||
*/
|
||||
/** The container representing the toolbar interface */
|
||||
private final Container toolbarContainer;
|
||||
|
||||
/**
|
||||
* Container for displaying an overview of other players.
|
||||
*/
|
||||
/** The container representing the player overview information */
|
||||
private Container overviewContainer;
|
||||
|
||||
/**
|
||||
* Container for displaying account-related information.
|
||||
*/
|
||||
/** The container representing the player account information */
|
||||
private Container accountContainer;
|
||||
|
||||
/**
|
||||
* Handles player-related data and actions.
|
||||
*/
|
||||
/** The player handler instance */
|
||||
private PlayerHandler playerHandler;
|
||||
|
||||
/**
|
||||
* Label for the first dice display.
|
||||
*/
|
||||
/** The label representing the left dice */
|
||||
private Label imageLabel;
|
||||
|
||||
/**
|
||||
* Label for the second dice display.
|
||||
*/
|
||||
/** The label representing the right dice */
|
||||
private Label imageLabel2;
|
||||
|
||||
|
||||
/**
|
||||
* Button for rolling the dice.
|
||||
*/
|
||||
private Button diceButton;
|
||||
|
||||
|
||||
/**
|
||||
* Button for initiating trades.
|
||||
*/
|
||||
/** The flag to check if the dice can be rolled */
|
||||
private boolean canRollDice = false;
|
||||
/** The trade button */
|
||||
private Button tradeButton;
|
||||
|
||||
|
||||
/**
|
||||
* Button for accessing the property menu.
|
||||
*/
|
||||
/** The property menu button */
|
||||
private Button propertyMenuButton;
|
||||
|
||||
/**
|
||||
* Button for ending the player's turn.
|
||||
*/
|
||||
/** The end turn button */
|
||||
private Button endTurnButton;
|
||||
|
||||
/**
|
||||
* Stores the most recent dice roll event.
|
||||
*/
|
||||
/** The latest incoming Dice Roll Event */
|
||||
private DiceRollEvent latestDiceRollEvent = null;
|
||||
|
||||
/**Indicates if the bankrupt PopUp has already been shown */
|
||||
/** The flag to check if the bankrupt pop up is already shown */
|
||||
private boolean bankruptPopUp = false;
|
||||
|
||||
/**
|
||||
* Constructs the toolbar for the Monopoly application.
|
||||
* <p>
|
||||
* Initializes the toolbar interface, adds event listeners, and sets up
|
||||
* the GUI elements such as dice, buttons, and player information displays.
|
||||
* </p>
|
||||
* Constructs a new {@code Toolbar} for the given {@code MonopolyApp}.
|
||||
*
|
||||
* @param app the Monopoly application instance
|
||||
* @param app The {@code MonopolyApp} instance to create the toolbar for.
|
||||
*/
|
||||
public Toolbar(MonopolyApp app) {
|
||||
super(app.getDialogManager());
|
||||
@@ -120,103 +77,173 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
app.getGameLogic().addListener(this);
|
||||
this.playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
|
||||
toolbarContainer = createToolbarContainer();
|
||||
toolbarContainer = setupToolbar();
|
||||
app.getGuiNode().attachChild(toolbarContainer);
|
||||
|
||||
endTurnButton.setEnabled(false);
|
||||
}
|
||||
|
||||
private Container createToolbarContainer() {
|
||||
/**
|
||||
* Sets up the toolbar interface with the game controls, player information, and event handling.
|
||||
*
|
||||
* @return The container representing the toolbar interface.
|
||||
*/
|
||||
private Container setupToolbar() {
|
||||
Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
|
||||
container.setLocalTranslation(0, 200, 0);
|
||||
container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
|
||||
|
||||
Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png");
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar);
|
||||
background.setMargin(0, 0); // Removes any internal margin
|
||||
container.setBackground(background);
|
||||
|
||||
// Spielerfarbe abrufen
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
|
||||
|
||||
// Oberer Balken
|
||||
Container playerColorBar = new Container();
|
||||
playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 15, 0)); // Höhe des oberen Balkens
|
||||
playerColorBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
playerColorBar.setLocalTranslation(0, 210, 3); // Position über der Toolbar
|
||||
app.getGuiNode().attachChild(playerColorBar);
|
||||
|
||||
// unterer Balken
|
||||
Container playerColorBarbot = new Container();
|
||||
playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens
|
||||
playerColorBarbot.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
playerColorBarbot.setLocalTranslation(0, 10, 3); // Position über der Toolbar
|
||||
app.getGuiNode().attachChild(playerColorBarbot);
|
||||
|
||||
|
||||
// Linker Balken
|
||||
Container leftBar = new Container();
|
||||
leftBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
|
||||
leftBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand
|
||||
app.getGuiNode().attachChild(leftBar);
|
||||
|
||||
// Rechter Balken
|
||||
Container rightBar = new Container();
|
||||
rightBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
|
||||
rightBar.setBackground(new QuadBackgroundComponent(playerColor));
|
||||
rightBar.setLocalTranslation(app.getCamera().getWidth() - 10, 200, 2); // Position am rechten Rand
|
||||
app.getGuiNode().attachChild(rightBar);
|
||||
|
||||
// Übersicht und Konto
|
||||
accountContainer = container.addChild(new Container());
|
||||
overviewContainer = container.addChild(new Container());
|
||||
receivedEvent(new UpdatePlayerView()); // Initiale Aktualisierung
|
||||
|
||||
// Würfel-Bereich
|
||||
container.addChild(createDiceSection());
|
||||
|
||||
// Aktionsmenü
|
||||
setupBorders(container);
|
||||
setupPlayerInfoSection(container);
|
||||
setupDiceSection(container);
|
||||
setupActionMenu(container);
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the borders for the toolbar interface.
|
||||
*
|
||||
* @param container The container representing the toolbar interface.
|
||||
*/
|
||||
private void setupBorders(Container container) {
|
||||
addBorder(0, 205, app.getCamera().getWidth(), 5, ColorRGBA.DarkGray); // Top
|
||||
addBorder(0, 5, app.getCamera().getWidth(), 10, ColorRGBA.DarkGray); // Bottom
|
||||
addBorder(0, 200, 8, 210, ColorRGBA.DarkGray); // Left
|
||||
addBorder(app.getCamera().getWidth() - 5, 200, 8, 210, ColorRGBA.DarkGray); // Right
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a border to the toolbar interface with the specified dimensions and color.
|
||||
*
|
||||
* @param x The x-coordinate of the border.
|
||||
* @param y The y-coordinate of the border.
|
||||
* @param width The width of the border.
|
||||
* @param height The height of the border.
|
||||
* @param color The color of the border.
|
||||
*/
|
||||
private void addBorder(float x, float y, float width, float height, ColorRGBA color) {
|
||||
Container border = new Container();
|
||||
border.setPreferredSize(new Vector3f(width, height, 0));
|
||||
border.setBackground(new QuadBackgroundComponent(color));
|
||||
border.setLocalTranslation(x, y, 3);
|
||||
app.getGuiNode().attachChild(border);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the player information section of the toolbar interface.
|
||||
*
|
||||
* @param parentContainer The container representing the toolbar interface.
|
||||
*/
|
||||
private void setupPlayerInfoSection(Container parentContainer) {
|
||||
Container playerInfoSection = parentContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
playerInfoSection.setPreferredSize(new Vector3f(600, 300, 0)); // Adjust size for both containers
|
||||
|
||||
Texture backgroundTexture = app.getAssetManager().loadTexture("Pictures/"+ Player.getColor(app.getId()).getColorName()+ "Background.png");
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundTexture);
|
||||
playerInfoSection.setBackground(background);
|
||||
|
||||
accountContainer = playerInfoSection.addChild(new Container());
|
||||
accountContainer.setPreferredSize(new Vector3f(300, 300, 0));
|
||||
accountContainer.setBackground(null);
|
||||
|
||||
overviewContainer = playerInfoSection.addChild(new Container());
|
||||
overviewContainer.setPreferredSize(new Vector3f(300, 300, 0));
|
||||
overviewContainer.setBackground(null);
|
||||
|
||||
refreshPlayerView();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the dice section of the toolbar interface.
|
||||
*
|
||||
* @param container The container representing the toolbar interface.
|
||||
*/
|
||||
private void setupDiceSection(Container container) {
|
||||
Container diceContainer = container.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
|
||||
diceContainer.addChild(createDiceDisplay());
|
||||
diceContainer.setBackground(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the action menu of the toolbar interface.
|
||||
*
|
||||
* @param container The container representing the toolbar interface.
|
||||
*/
|
||||
private void setupActionMenu(Container container) {
|
||||
Container menuContainer = container.addChild(new Container());
|
||||
menuContainer.addChild(createTradeButton());
|
||||
menuContainer.addChild(createPropertyMenuButton());
|
||||
menuContainer.addChild(createEndTurnButton());
|
||||
menuContainer.setBackground(null);
|
||||
|
||||
return container;
|
||||
}
|
||||
|
||||
|
||||
private Container createDiceSection() {
|
||||
Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
diceContainer.addChild(createDiceDisplay());
|
||||
diceContainer.setBackground(null);
|
||||
|
||||
diceButton = new Button("Würfeln", new ElementId("button-toolbar"));
|
||||
diceButton.setPreferredSize(new Vector3f(200, 50, 0));
|
||||
diceButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
diceButton.setEnabled(false);
|
||||
endTurnButton.setEnabled(true);
|
||||
startDiceAnimation();
|
||||
app.getGameLogic().send(new RollDice());
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
}));
|
||||
diceContainer.addChild(diceButton);
|
||||
|
||||
return diceContainer;
|
||||
/**
|
||||
* Returns the color of the current player.
|
||||
*
|
||||
* @return The color of the current player.
|
||||
*/
|
||||
private ColorRGBA getCurrentPlayerColor() {
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
return Player.getColor(currentPlayer.getId()).getColor();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the dice display section of the toolbar interface.
|
||||
*
|
||||
* @return The container representing the dice display section.
|
||||
*/
|
||||
private Container createDiceDisplay() {
|
||||
Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
|
||||
horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
imageLabel = createDiceLabel("Pictures/dice/one.png");
|
||||
imageLabel2 = createDiceLabel("Pictures/dice/two.png");
|
||||
|
||||
horizontalContainer.setBackground(null);
|
||||
|
||||
horizontalContainer.addChild(createDiceContainer(imageLabel));
|
||||
horizontalContainer.addChild(createDiceContainer(imageLabel2));
|
||||
|
||||
// Add mouse event control for click handling
|
||||
MouseEventControl.addListenersToSpatial(horizontalContainer, new MouseListener() {
|
||||
@Override
|
||||
public void mouseButtonEvent(MouseButtonEvent event, Spatial target, Spatial capture) {
|
||||
if (event.isPressed()) {
|
||||
handleDiceRoll();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseEntered(MouseMotionEvent event, Spatial target, Spatial capture) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseExited(MouseMotionEvent event, Spatial target, Spatial capture) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseMoved(MouseMotionEvent event, Spatial target, Spatial capture) {
|
||||
// Do nothing
|
||||
}
|
||||
});
|
||||
|
||||
return horizontalContainer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dice label with the specified icon path.
|
||||
*
|
||||
* @param iconPath The path to the icon image.
|
||||
* @return The label representing the dice.
|
||||
*/
|
||||
private Label createDiceLabel(String iconPath) {
|
||||
Label label = new Label("");
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
@@ -225,6 +252,12 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
return label;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a dice container with the specified label.
|
||||
*
|
||||
* @param label The label representing the dice.
|
||||
* @return The container representing the dice.
|
||||
*/
|
||||
private Container createDiceContainer(Label label) {
|
||||
Container container = new Container();
|
||||
container.setBackground(null);
|
||||
@@ -233,77 +266,114 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
return container;
|
||||
}
|
||||
|
||||
private Button createTradeButton() {
|
||||
/**
|
||||
* Handles the dice roll event.
|
||||
*/
|
||||
private void handleDiceRoll() {
|
||||
ifTopDialog(() -> {
|
||||
if (!canRollDice) return;
|
||||
canRollDice = false;
|
||||
if (endTurnButton != null) endTurnButton.setEnabled(true);
|
||||
startDiceAnimation();
|
||||
app.getGameLogic().send(new RollDice());
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
});
|
||||
}
|
||||
|
||||
tradeButton = new Button("", new ElementId("button-toolbar"));
|
||||
|
||||
private Button createTradeButton() {
|
||||
String iconPath = "icons/icon-handeln.png";
|
||||
// createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open());
|
||||
tradeButton = new ImageButton("generic", app);
|
||||
tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
String iconTradePath = "icons/icon-handeln.png";
|
||||
IconComponent iconTrade = new IconComponent(iconTradePath);
|
||||
iconTrade.setHAlignment(HAlignment.Center);
|
||||
iconTrade.setVAlignment(VAlignment.Center);
|
||||
iconTrade.setIconSize(new Vector2f(100, 100));
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
icon.setIconSize(new Vector2f(75 , 75));
|
||||
tradeButton.setIcon(icon);
|
||||
|
||||
tradeButton.setIcon(iconTrade);
|
||||
tradeButton.setFontSize(40);
|
||||
|
||||
// Add click behavior
|
||||
tradeButton.addClickCommands(source -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
tradeButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
new ChoosePartner(app).open();
|
||||
}));
|
||||
|
||||
return tradeButton;
|
||||
}
|
||||
|
||||
|
||||
private Button createPropertyMenuButton() {
|
||||
propertyMenuButton = new Button("", new ElementId("button-toolbar"));
|
||||
|
||||
String iconPath = "icons/icon-gebaude.png";
|
||||
propertyMenuButton = new ImageButton("generic", app);
|
||||
propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
String iconBuildingPath = "icons/icon-gebaude.png";
|
||||
IconComponent iconBuilding = new IconComponent(iconBuildingPath);
|
||||
iconBuilding.setHAlignment(HAlignment.Center);
|
||||
iconBuilding.setVAlignment(VAlignment.Center);
|
||||
iconBuilding.setIconSize(new Vector2f(75, 75));
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
icon.setIconSize(new Vector2f(50 , 50));
|
||||
propertyMenuButton.setIcon(icon);
|
||||
|
||||
propertyMenuButton.setIcon(iconBuilding);
|
||||
propertyMenuButton.setFontSize(30);
|
||||
propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
new BuildingAdminMenu(app).open();
|
||||
}));
|
||||
|
||||
return propertyMenuButton;
|
||||
}
|
||||
|
||||
private Button createEndTurnButton() {
|
||||
endTurnButton = new Button("", new ElementId("button-toolbar"));
|
||||
endTurnButton.setFontSize(28);
|
||||
// return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn());
|
||||
|
||||
String iconPath = "icons/icon-zugbeenden.png";
|
||||
endTurnButton = new ImageButton("generic", app);
|
||||
endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
|
||||
|
||||
String iconEndTurnPath = "icons/icon-zugbeenden.png";
|
||||
IconComponent iconEndTurn = new IconComponent(iconEndTurnPath);
|
||||
iconEndTurn.setHAlignment(HAlignment.Center);
|
||||
iconEndTurn.setVAlignment(VAlignment.Center);
|
||||
iconEndTurn.setIconSize(new Vector2f(75, 75));
|
||||
IconComponent icon = new IconComponent(iconPath);
|
||||
icon.setHAlignment(HAlignment.Center);
|
||||
icon.setVAlignment(VAlignment.Center);
|
||||
icon.setIconSize(new Vector2f(50 , 50));
|
||||
endTurnButton.setIcon(icon);
|
||||
|
||||
endTurnButton.setIcon(iconEndTurn);
|
||||
endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
|
||||
app.getGameLogic().playSound(Sound.BUTTON);
|
||||
if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0 && !bankruptPopUp) {
|
||||
new Bankrupt(app).open();
|
||||
bankruptPopUp = true;
|
||||
} else {
|
||||
bankruptPopUp = false;
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
receivedEvent(new ButtonStatusEvent(false));
|
||||
}
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
receivedEvent(new ButtonStatusEvent(false));
|
||||
}));
|
||||
|
||||
return endTurnButton;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a background with the specified color.
|
||||
*
|
||||
* @param color The color of the background.
|
||||
* @return The background component.
|
||||
*/
|
||||
private QuadBackgroundComponent createButtonBackground(ColorRGBA color) {
|
||||
QuadBackgroundComponent background = new QuadBackgroundComponent(color);
|
||||
Texture gradient = app.getAssetManager().loadTexture("Textures/gradient.png");
|
||||
if (gradient != null) background.setTexture(gradient);
|
||||
return background;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the end turn event.
|
||||
*/
|
||||
private void handleEndTurn() {
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
if (currentPlayer.getAccountBalance() < 0 && !bankruptPopUp) {
|
||||
new Bankrupt(app).open();
|
||||
bankruptPopUp = true;
|
||||
} else {
|
||||
bankruptPopUp = false;
|
||||
app.getGameLogic().send(new EndTurn());
|
||||
receivedEvent(new ButtonStatusEvent(false));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the dice animation.
|
||||
*/
|
||||
private void startDiceAnimation() {
|
||||
long startTime = System.currentTimeMillis();
|
||||
|
||||
new Thread(() -> {
|
||||
try {
|
||||
animateDice(startTime);
|
||||
@@ -317,29 +387,36 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
}
|
||||
|
||||
/**
|
||||
* Animates the dice roll by cycling through dice images.
|
||||
* Animates the dice roll.
|
||||
*
|
||||
* @param startTime The start time of the animation.
|
||||
* @throws InterruptedException If the animation is interrupted.
|
||||
*/
|
||||
private void animateDice(long startTime) throws InterruptedException {
|
||||
int[] currentFace = {1};
|
||||
while (System.currentTimeMillis() - startTime < 2000) { // Animation duration
|
||||
while (System.currentTimeMillis() - startTime < 2000) {
|
||||
currentFace[0] = (currentFace[0] % 6) + 1;
|
||||
|
||||
String rotatingImage1 = diceToString(currentFace[0]);
|
||||
String rotatingImage2 = diceToString((currentFace[0] % 6) + 1);
|
||||
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, rotatingImage1);
|
||||
setDiceIcon(imageLabel2, rotatingImage2);
|
||||
});
|
||||
|
||||
Thread.sleep(100); // Time between frame updates
|
||||
updateDiceIcons(currentFace[0]);
|
||||
Thread.sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays the final dice result after animation.
|
||||
* Updates the dice icons with the specified face.
|
||||
*
|
||||
* @param event the dice roll event containing the result
|
||||
* @param face The face of the dice.
|
||||
*/
|
||||
private void updateDiceIcons(int face) {
|
||||
app.enqueue(() -> {
|
||||
setDiceIcon(imageLabel, diceToString(face));
|
||||
setDiceIcon(imageLabel2, diceToString((face % 6) + 1));
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows the final dice result.
|
||||
*
|
||||
* @param event The dice roll event.
|
||||
*/
|
||||
private void showFinalDiceResult(DiceRollEvent event) {
|
||||
app.enqueue(() -> {
|
||||
@@ -347,28 +424,39 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
setDiceIcon(imageLabel2, diceToString(event.b()));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Sets the dice icon with the specified image path.
|
||||
*
|
||||
* @param label The label representing the dice.
|
||||
* @param imagePath The path to the icon image.
|
||||
*/
|
||||
private void setDiceIcon(Label label, String imagePath) {
|
||||
IconComponent icon = new IconComponent(imagePath);
|
||||
icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size
|
||||
icon.setIconSize(new Vector2f(80, 80));
|
||||
label.setIcon(icon);
|
||||
}
|
||||
|
||||
|
||||
private String diceToString(int i) {
|
||||
switch (i) {
|
||||
case 1: return "Pictures/dice/one.png";
|
||||
case 2: return "Pictures/dice/two.png";
|
||||
case 3: return "Pictures/dice/three.png";
|
||||
case 4: return "Pictures/dice/four.png";
|
||||
case 5: return "Pictures/dice/five.png";
|
||||
case 6: return "Pictures/dice/six.png";
|
||||
default: throw new IllegalArgumentException("Invalid dice number: " + i);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles dice roll events by updating the dice display.
|
||||
* Converts the dice number to a string representation.
|
||||
*
|
||||
* @param i The dice number.
|
||||
* @return The string representation of the dice number.
|
||||
*/
|
||||
private String diceToString(int i) {
|
||||
return "Pictures/dice/" + switch (i) {
|
||||
case 1 -> "one";
|
||||
case 2 -> "two";
|
||||
case 3 -> "three";
|
||||
case 4 -> "four";
|
||||
case 5 -> "five";
|
||||
case 6 -> "six";
|
||||
default -> throw new IllegalArgumentException("Invalid dice number: " + i);
|
||||
} + ".png";
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles dice roll events and updates the dice display.
|
||||
*
|
||||
* @param event the dice roll event containing dice values
|
||||
*/
|
||||
@@ -378,67 +466,76 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the player view with the latest account and overview data.
|
||||
* Updates the player view by refreshing the player information displayed on the toolbar.
|
||||
*
|
||||
* @param event the update event for the player view
|
||||
* @param event the update player view event
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(UpdatePlayerView event) {
|
||||
playerHandler = app.getGameLogic().getPlayerHandler();
|
||||
System.out.println("Update Player View");
|
||||
refreshPlayerView();
|
||||
}
|
||||
|
||||
/**
|
||||
* Refreshes the player view.
|
||||
*/
|
||||
private void refreshPlayerView() {
|
||||
accountContainer.clearChildren();
|
||||
overviewContainer.clearChildren();
|
||||
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR",
|
||||
new ElementId("label-account")
|
||||
));
|
||||
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(
|
||||
playerHandler.getPlayerById(app.getId()).getNumJailCard() + "",
|
||||
new ElementId("label-account")
|
||||
));
|
||||
accountContainer.setBackground(null);
|
||||
addAccountDetails();
|
||||
addOverviewDetails();
|
||||
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
// Spielerfarbe abrufen
|
||||
ColorRGBA playerColor = (Player.getColor(player.getId()).getColor());
|
||||
|
||||
// Label für den Spieler erstellen
|
||||
Label playerLabel = new Label(
|
||||
player.getName() + ": " + player.getAccountBalance() + " EUR",
|
||||
new ElementId("label-Text")
|
||||
);
|
||||
|
||||
// Farbe setzen
|
||||
playerLabel.setColor(playerColor);
|
||||
|
||||
// Label zum Container hinzufügen
|
||||
overviewContainer.addChild(playerLabel);
|
||||
}
|
||||
}
|
||||
accountContainer.setBackground(null);
|
||||
overviewContainer.setBackground(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the enabled status of toolbar buttons based on the event.
|
||||
* Adds the account details to the player view.
|
||||
*/
|
||||
private void addAccountDetails() {
|
||||
Player currentPlayer = playerHandler.getPlayerById(app.getId());
|
||||
accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(currentPlayer.getAccountBalance() + " EUR", new ElementId("label-account")));
|
||||
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
|
||||
accountContainer.addChild(new Label(String.valueOf(currentPlayer.getNumJailCard()), new ElementId("label-account")));
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the overview details to the player view.
|
||||
*/
|
||||
private void addOverviewDetails() {
|
||||
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
if (player.getId() != app.getId()) {
|
||||
Label playerLabel = new Label(
|
||||
player.getName() + ": " + player.getAccountBalance() + " EUR",
|
||||
new ElementId("label-Text")
|
||||
);
|
||||
playerLabel.setColor(Player.getColor(player.getId()).getColor());
|
||||
overviewContainer.addChild(playerLabel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the status of toolbar buttons based on the provided button status event.
|
||||
* Disables or enables buttons such as trade, property menu, and end turn based on the player's turn status.
|
||||
*
|
||||
* @param event the button status event
|
||||
* @param event the button status event indicating whether the buttons should be enabled
|
||||
*/
|
||||
@Override
|
||||
public void receivedEvent(ButtonStatusEvent event) {
|
||||
System.out.println("Button status event received: " + event.buttonsEnabled()+ "GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG");
|
||||
boolean enabled = event.buttonsEnabled();
|
||||
diceButton.setEnabled(enabled);
|
||||
canRollDice = enabled;
|
||||
tradeButton.setEnabled(enabled);
|
||||
propertyMenuButton.setEnabled(enabled);
|
||||
endTurnButton.setEnabled(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes the toolbar and detaches it from the GUI.
|
||||
* Closes the toolbar, detaching it from the GUI.
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
@@ -459,7 +556,7 @@ public class Toolbar extends Dialog implements GameEventListener {
|
||||
*/
|
||||
@Override
|
||||
public void update() {
|
||||
receivedEvent(new UpdatePlayerView());
|
||||
refreshPlayerView();
|
||||
super.update();
|
||||
}
|
||||
}
|
||||
|
@@ -66,7 +66,8 @@ public class Bankrupt extends Dialog {
|
||||
|
||||
// Text, der im Popup steht
|
||||
Container textContainer = bankruptContainer.addChild(new Container());
|
||||
textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!", new ElementId("label-Text")));
|
||||
textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!\n"+
|
||||
"Dieses PopUp wird nicht erneut angezeigt!", new ElementId("label-Text")));
|
||||
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
|
||||
|
||||
// Passt den textContainer an die Größe des bankruptContainers an
|
||||
|
@@ -40,8 +40,8 @@ public class BuyHouse extends Dialog {
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** TextField to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
/** Label to display selected properties. */
|
||||
private Label selectionDisplay;
|
||||
|
||||
/** Reference for tracking dropdown selection changes. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
@@ -125,13 +125,13 @@ public class BuyHouse extends Dialog {
|
||||
buyHouseContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2,
|
||||
9
|
||||
11
|
||||
);
|
||||
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y + padding) / 2,
|
||||
8
|
||||
10
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(buyHouseContainer);
|
||||
@@ -162,7 +162,7 @@ public class BuyHouse extends Dialog {
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay = new Label("");
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
|
@@ -83,14 +83,14 @@ public class EventCardPopup extends Dialog {
|
||||
eventCardContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
|
||||
10
|
||||
9
|
||||
);
|
||||
|
||||
// Zentriere das Popup
|
||||
backgroundContainer.setLocalTranslation(
|
||||
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
|
||||
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
|
||||
9
|
||||
8
|
||||
);
|
||||
|
||||
app.getGuiNode().attachChild(eventCardContainer);
|
||||
|
@@ -45,8 +45,8 @@ public class RepayMortage extends Dialog {
|
||||
/** Background container providing a border for the popup. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Text field to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
/** Label to display selected properties. */
|
||||
private Label selectionDisplay;
|
||||
|
||||
/** Reference to track property selections in the dropdown menu. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
@@ -166,7 +166,7 @@ public class RepayMortage extends Dialog {
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay = new Label(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
|
@@ -45,8 +45,8 @@ public class SellHouse extends Dialog {
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Text field to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
/** Label to display selected properties. */
|
||||
private Label selectionDisplay;
|
||||
|
||||
/** Reference to track selection changes in the property selector. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
@@ -86,7 +86,7 @@ public class SellHouse extends Dialog {
|
||||
title.setFontSize(48);
|
||||
title.setColor(ColorRGBA.Black);
|
||||
|
||||
//Unterteilund des sellHouseContainer in drei "Untercontainer"
|
||||
//Unterteilung des sellHouseContainer in drei "Untercontainer"
|
||||
Container upContainer = sellhouseContainer.addChild(new Container());
|
||||
Container middleContainer = sellhouseContainer.addChild(new Container());
|
||||
Container downContainer = sellhouseContainer.addChild(new Container());
|
||||
@@ -172,7 +172,7 @@ public class SellHouse extends Dialog {
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay = new Label("");
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
|
@@ -46,8 +46,8 @@ public class TakeMortage extends Dialog {
|
||||
/** Background container providing a styled border around the main dialog. */
|
||||
private final Container backgroundContainer;
|
||||
|
||||
/** Text field to display selected properties. */
|
||||
private TextField selectionDisplay;
|
||||
/** Label to display selected properties. */
|
||||
private Label selectionDisplay;
|
||||
|
||||
/** Reference to track selection changes in the property selector. */
|
||||
private VersionedReference<Set<Integer>> selectionRef;
|
||||
@@ -172,7 +172,7 @@ public class TakeMortage extends Dialog {
|
||||
selectionRef = propertySelector.getSelectionModel().createReference();
|
||||
|
||||
// Initialize the selection display here
|
||||
selectionDisplay = new TextField(""); // Create TextField for displaying selections
|
||||
selectionDisplay = new Label(""); // Create TextField for displaying selections
|
||||
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
|
||||
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
|
||||
|
||||
|
After Width: | Height: | Size: 8.0 KiB |
After Width: | Height: | Size: 80 KiB |
After Width: | Height: | Size: 58 KiB |
After Width: | Height: | Size: 58 KiB |
After Width: | Height: | Size: 72 KiB |
After Width: | Height: | Size: 25 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 39 KiB |
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 27 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 49 KiB |
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 37 KiB |
After Width: | Height: | Size: 27 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 195 KiB |
After Width: | Height: | Size: 205 KiB |
After Width: | Height: | Size: 170 KiB |
After Width: | Height: | Size: 193 KiB |
After Width: | Height: | Size: 198 KiB |
After Width: | Height: | Size: 201 KiB |
BIN
Projekte/monopoly/client/src/main/resources/Pictures/kontobg.png
Normal file
After Width: | Height: | Size: 195 KiB |
After Width: | Height: | Size: 190 KiB |
@@ -1,9 +1,4 @@
|
||||
package pp.monopoly.game.client;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
|
||||
/**
|
||||
* Represents the active client state in the Monopoly game.
|
||||
* Extends {@link ClientState}.
|
||||
@@ -24,17 +19,4 @@ public class ActiveState extends ClientState {
|
||||
boolean isTurn() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
void recivedNextPlayerTurn(NextPlayerTurn msg) {
|
||||
logic.getBoard().clear();
|
||||
for (Player player : logic.getPlayerHandler().getPlayers()) {
|
||||
logic.getBoard().add(player.getFigure());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
void recivedViewAssetsResponse(ViewAssetsResponse msg) {
|
||||
|
||||
}
|
||||
}
|
@@ -5,6 +5,8 @@ import java.lang.System.Logger.Level;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
import pp.monopoly.game.server.Player;
|
||||
import pp.monopoly.game.server.PlayerHandler;
|
||||
import pp.monopoly.message.client.ClientMessage;
|
||||
@@ -24,8 +26,10 @@ import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.Board;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Hotel;
|
||||
import pp.monopoly.model.House;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
@@ -231,7 +235,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
|
||||
playerHandler = msg.getPlayerHandler();
|
||||
setState(new WaitForTurnState(this));
|
||||
for (Player player : playerHandler.getPlayers()) {
|
||||
board.add(player.getFigure());
|
||||
board.add(new Figure(Vector3f.ZERO, Rotation.NORTH, player.getFigure()));
|
||||
}
|
||||
notifyListeners(new ButtonStatusEvent(false));
|
||||
notifyListeners(new UpdatePlayerView());
|
||||
|
@@ -23,7 +23,6 @@ import pp.monopoly.message.server.NextPlayerTurn;
|
||||
import pp.monopoly.message.server.NotificationMessage;
|
||||
import pp.monopoly.message.server.PlayerStatusUpdate;
|
||||
import pp.monopoly.model.FieldVisitor;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.card.Card;
|
||||
import pp.monopoly.model.fields.BuildingProperty;
|
||||
import pp.monopoly.model.fields.EventField;
|
||||
@@ -44,7 +43,7 @@ public class Player implements FieldVisitor<Void>{
|
||||
private final int id;
|
||||
private String name;
|
||||
private int accountBalance = 15000;
|
||||
private Figure figure;
|
||||
private String figure;
|
||||
private Set<Integer> properties = new HashSet<>();
|
||||
private int getOutOfJailCard;
|
||||
private int fieldID;
|
||||
@@ -82,11 +81,19 @@ public class Player implements FieldVisitor<Void>{
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
public void setFigure(Figure figure) {
|
||||
/**
|
||||
* Set the figure of the player
|
||||
* @param figure the figure to be set
|
||||
*/
|
||||
public void setFigure(String figure) {
|
||||
this.figure = figure;
|
||||
}
|
||||
|
||||
public Figure getFigure(){
|
||||
|
||||
/**
|
||||
* Returns the figure of the player
|
||||
* @return the figure of the player
|
||||
*/
|
||||
public String getFigure() {
|
||||
return figure;
|
||||
}
|
||||
|
||||
@@ -180,7 +187,6 @@ public class Player implements FieldVisitor<Void>{
|
||||
earnMoney(2000); // Passing GO gives money
|
||||
}
|
||||
fieldID = (fieldID + steps) % 40;
|
||||
figure.moveTo(fieldID);
|
||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||
return fieldID;
|
||||
@@ -194,7 +200,6 @@ public class Player implements FieldVisitor<Void>{
|
||||
public int setPosition(int position){
|
||||
if(position < 40 && position >= 0) {
|
||||
fieldID = position;
|
||||
figure.moveTo(fieldID);
|
||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||
}
|
||||
@@ -212,7 +217,6 @@ public class Player implements FieldVisitor<Void>{
|
||||
earnMoney(2000);
|
||||
}
|
||||
fieldID = position;
|
||||
figure.moveTo(fieldID);
|
||||
handler.getLogic().send(this, new PlayerStatusUpdate(handler));
|
||||
handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this);
|
||||
}
|
||||
|
@@ -6,12 +6,14 @@ import com.jme3.math.ColorRGBA;
|
||||
* Enum representing six distinct colors for players in the game.
|
||||
*/
|
||||
public enum PlayerColor {
|
||||
CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1), "Cyan"),
|
||||
YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1), "Gelb"),
|
||||
RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1), "Rot"),
|
||||
PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1), "Pink"),
|
||||
GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1), "Grün"),
|
||||
PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1), "Lila");
|
||||
CYAN(new ColorRGBA(69 / 255f, 205 / 255f, 205 / 255f, 1), "Cyan"),
|
||||
YELLOW(new ColorRGBA(225 / 255f, 201 / 255f, 44 / 255f, 1), "Yellow"),
|
||||
RED(new ColorRGBA(255 / 255f, 33 / 255f, 33 / 255f, 1), "Red"),
|
||||
PINK(new ColorRGBA(196 / 255f, 73 / 255f, 240 / 255f, 1), "Pink"),
|
||||
GREEN(new ColorRGBA(61 / 255f, 227 / 255f, 58 / 255f, 1), "Green"),
|
||||
PURPLE(new ColorRGBA(60 / 255f, 74 / 255f, 223 / 255f, 1), "Purple");
|
||||
|
||||
|
||||
|
||||
private final ColorRGBA color;
|
||||
private final String colorName;
|
||||
|
@@ -3,11 +3,9 @@ package pp.monopoly.game.server;
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
|
||||
import pp.monopoly.MonopolyConfig;
|
||||
import pp.monopoly.message.client.AlterProperty;
|
||||
@@ -29,8 +27,6 @@ import pp.monopoly.message.server.ServerMessage;
|
||||
import pp.monopoly.message.server.TradeReply;
|
||||
import pp.monopoly.message.server.TradeRequest;
|
||||
import pp.monopoly.message.server.ViewAssetsResponse;
|
||||
import pp.monopoly.model.Figure;
|
||||
import pp.monopoly.model.Rotation;
|
||||
import pp.monopoly.model.TradeHandler;
|
||||
import pp.monopoly.model.card.DeckHelper;
|
||||
import pp.monopoly.model.fields.BoardManager;
|
||||
@@ -223,8 +219,7 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
String name = msg.getName();
|
||||
String truc = name.length() > 10 ? name.substring(0, 15) : name;
|
||||
player.setName(truc);
|
||||
Figure figure = new Figure(new Vector3f(0, 1, 0), Rotation.NORTH, msg.getFigure());
|
||||
player.setFigure(figure);
|
||||
player.setFigure(msg.getFigure());
|
||||
// board.addFigure(figure);
|
||||
playerHandler.setPlayerReady(player, true);
|
||||
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
|
||||
@@ -327,25 +322,29 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes the trade by transferring requested properties from the receiver
|
||||
* to the sender and offered properties from the sender to the receiver.
|
||||
* Executes a trade between two players, transferring properties and money as specified.
|
||||
*
|
||||
* @param sender the player initiating the trade
|
||||
* @param receiver the player receiving the trade offer
|
||||
* @param requestedProperties the properties requested by the receiver
|
||||
* @param offeredProperties the properties offered by the sender
|
||||
*/
|
||||
public void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) {
|
||||
private void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) {
|
||||
// Transfer requested properties from receiver to sender
|
||||
for (PropertyField field : requestedProperties) {
|
||||
for (PropertyField field : offeredProperties) {
|
||||
receiver.removeProperty(field.getId());
|
||||
sender.addProperty(field.getId());
|
||||
field.setOwner(sender); // Update ownership
|
||||
System.out.printf("Property %s transferred from %s to %s.\n",
|
||||
LOGGER.log(Level.DEBUG, "Property %s transferred from %s to %s.\n",
|
||||
field.getName(), receiver.getName(), sender.getName());
|
||||
}
|
||||
|
||||
// Transfer offered properties from sender to receiver
|
||||
for (PropertyField field : offeredProperties) {
|
||||
for (PropertyField field : requestedProperties) {
|
||||
sender.removeProperty(field.getId());
|
||||
receiver.addProperty(field.getId());
|
||||
field.setOwner(receiver); // Update ownership
|
||||
System.out.printf("Property %s transferred from %s to %s.\n",
|
||||
LOGGER.log(Level.DEBUG, "Property %s transferred from %s to %s.\n",
|
||||
field.getName(), sender.getName(), receiver.getName());
|
||||
}
|
||||
}
|
||||
@@ -448,16 +447,99 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
} else if (msg.getKeyword().equals("PayJail")) {
|
||||
playerHandler.getPlayerById(from).payBail();
|
||||
} else if(msg.getKeyword().equals("hack")) {
|
||||
// for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
|
||||
// bp.build();
|
||||
// }
|
||||
for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) {
|
||||
field.setOwner(playerHandler.getPlayerById(0));
|
||||
playerHandler.getPlayerById(0).addProperty(field.getId());
|
||||
}
|
||||
playerHandler.getPlayerById(0).earnMoney(20000);
|
||||
generatePredefinedGameState();
|
||||
}
|
||||
|
||||
updateAllPlayers();
|
||||
}
|
||||
|
||||
private void generatePredefinedGameState() {
|
||||
// Ensure at least two players exist
|
||||
if (playerHandler.getPlayers().size() < 2) {
|
||||
Player player1 = new Player(0, "Player1", playerHandler);
|
||||
Player player2 = new Player(1, "Player2", playerHandler);
|
||||
|
||||
playerHandler.addPlayer(player1);
|
||||
playerHandler.addPlayer(player2);
|
||||
}
|
||||
|
||||
Player p1 = playerHandler.getPlayerById(0);
|
||||
Player p2 = playerHandler.getPlayerById(1);
|
||||
|
||||
// Reset properties and balances for a clean state
|
||||
p1.getProperties().clear();
|
||||
p2.getProperties().clear();
|
||||
boardManager.getBoard().forEach(field -> {
|
||||
if (field instanceof PropertyField) {
|
||||
((PropertyField) field).setOwner(null);
|
||||
}
|
||||
});
|
||||
|
||||
// Define properties to assign
|
||||
Set<Integer> p1Properties = Set.of(1, 3, 6, 8); // Gym, Sportplatz, Studium+, PhysikHörsaal
|
||||
Set<Integer> p2Properties = Set.of(21, 23, 24, 9); // Red set + Audimax
|
||||
|
||||
// Assign properties via AlterProperty
|
||||
assignProperties(p1, p1Properties);
|
||||
assignProperties(p2, p2Properties);
|
||||
|
||||
// Player 1 builds houses on Gym and Sportplatz
|
||||
buildHouses(p1, Set.of(1, 3));
|
||||
|
||||
// Player 2 builds houses on the Red set
|
||||
buildHouses(p2, Set.of(21, 23, 24));
|
||||
|
||||
// Set player balances
|
||||
p1.setAccountBalance(12325);
|
||||
p2.setAccountBalance(26750);
|
||||
|
||||
// Add Get Out of Jail cards
|
||||
p1.addJailCard();
|
||||
|
||||
// Set player positions
|
||||
p1.setPosition(6); // Near Studium+
|
||||
p2.setPosition(25); // Near Nordtor
|
||||
|
||||
LOGGER.log(Level.INFO, "Predefined game state generated.");
|
||||
updateAllPlayers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Assigns properties to a player using AlterProperty messages.
|
||||
*
|
||||
* @param player the player to assign properties to
|
||||
* @param properties the set of property IDs to assign
|
||||
*/
|
||||
private void assignProperties(Player player, Set<Integer> properties) {
|
||||
AlterProperty alterProperty = new AlterProperty("AssignProperties");
|
||||
alterProperty.setProperties(properties);
|
||||
|
||||
for (Integer propertyId : properties) {
|
||||
PropertyField field = (PropertyField) boardManager.getFieldAtIndex(propertyId);
|
||||
field.setOwner(player);
|
||||
player.addProperty(propertyId);
|
||||
}
|
||||
LOGGER.log(Level.DEBUG, "Properties assigned to player {0}: {1}", player.getName(), properties);
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds houses for a player on specific properties using AlterProperty messages.
|
||||
*
|
||||
* @param player the player building houses
|
||||
* @param properties the set of property IDs to build houses on
|
||||
*/
|
||||
private void buildHouses(Player player, Set<Integer> properties) {
|
||||
AlterProperty alterProperty = new AlterProperty("BuyHouse");
|
||||
alterProperty.setProperties(properties);
|
||||
|
||||
for (Integer propertyId : properties) {
|
||||
BuildingProperty field = (BuildingProperty) boardManager.getFieldAtIndex(propertyId);
|
||||
if (boardManager.canBuild(field) && player.getAccountBalance() >= field.getHousePrice()) {
|
||||
field.build();
|
||||
player.pay(field.getHousePrice());
|
||||
LOGGER.log(Level.DEBUG, "House built on property {0} for player {1}.", field.getName(), player.getName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -28,7 +28,18 @@ public class TradeResponse extends ClientMessage{
|
||||
this.tradeHandler = tradeHandler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the trade was accepted.
|
||||
*
|
||||
* @return {@code true} if the trade was accepted, {@code false} otherwise
|
||||
*/
|
||||
public boolean isAccepted() { return status; }
|
||||
|
||||
/**
|
||||
* Returns the TradeHandler corresponding to the Trade.
|
||||
*
|
||||
* @return the TradeHandler corresponding to the Trade
|
||||
*/
|
||||
public TradeHandler getTradeHandler() {
|
||||
return tradeHandler;
|
||||
}
|
||||
|
@@ -90,7 +90,7 @@ public class ServerGameLogicTest {
|
||||
// Arrange: Spieler initialisieren und Position setzen
|
||||
Player player = new Player(1, "Testspieler", mock(PlayerHandler.class)); // Spieler-Objekt erstellen
|
||||
Figure figure = mock(Figure.class); // Mock für die Spielfigur
|
||||
player.setFigure(figure); // Mock-Figur dem Spieler zuweisen
|
||||
|
||||
int initialFieldID = player.getFieldID(); // Startfeld
|
||||
DiceResult diceResult = new DiceResult(3, 4); // Würfel: 3 und 4
|
||||
|
||||
@@ -106,7 +106,7 @@ public class ServerGameLogicTest {
|
||||
|
||||
// Assert: Position überprüfen und sicherstellen, dass `figure.moveTo` aufgerufen wurde
|
||||
assertEquals(expectedFieldID, player.getFieldID()); // Überprüfen, ob der Spieler auf dem erwarteten Feld ist
|
||||
verify(figure).moveTo(expectedFieldID); // Sicherstellen, dass die Figur bewegt wurde
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -748,7 +748,6 @@ public class ServerGameLogicTest {
|
||||
|
||||
// Create a player with mocked handler
|
||||
Player player = new Player(1, "Spieler 1", handler);
|
||||
player.setFigure(figure); // Set the mocked figure
|
||||
// player.setPosition(5); // Set the initial position
|
||||
|
||||
// Stub handler.getLogic() to return mocked ServerGameLogic
|
||||
@@ -1028,7 +1027,11 @@ public class ServerGameLogicTest {
|
||||
|
||||
player.jail();
|
||||
|
||||
player.payBail();
|
||||
try {
|
||||
player.payBail();
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
// Assert: Spieler ist nicht mehr im Gulag und Geld wurde abgezogen
|
||||
assertTrue(player.canFinishTurn()); // Spieler kann den Zug beenden
|
||||
@@ -1231,10 +1234,6 @@ public class ServerGameLogicTest {
|
||||
handler.addPlayer(player2);
|
||||
handler.addPlayer(player3);
|
||||
|
||||
player1.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
player2.setFigure(figure);
|
||||
player3.setFigure(figure);
|
||||
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
Card card = null;
|
||||
@@ -1263,7 +1262,7 @@ public class ServerGameLogicTest {
|
||||
// Arrange
|
||||
PlayerHandler handler = new PlayerHandler(null);
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure);
|
||||
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
Card card = null;
|
||||
@@ -1290,7 +1289,7 @@ public class ServerGameLogicTest {
|
||||
// Arrange
|
||||
PlayerHandler handler = new PlayerHandler(null);
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
Card card = null;
|
||||
@@ -1316,7 +1315,7 @@ public class ServerGameLogicTest {
|
||||
// Arrange
|
||||
PlayerHandler handler = new PlayerHandler(null);
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
Card card = null;
|
||||
@@ -1346,7 +1345,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
Card card = null;
|
||||
@@ -1370,7 +1369,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1395,7 +1394,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1422,7 +1421,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1449,7 +1448,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1484,7 +1483,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
player.setAccountBalance(1500); // Startguthaben
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@@ -1511,7 +1510,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1542,7 +1541,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1565,7 +1564,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
try {
|
||||
player.setPosition(10); // Starte auf Position 10
|
||||
} catch (Exception e) {
|
||||
@@ -1594,7 +1593,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Übergebe den Mock
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Zuweisung einer Spielfigur
|
||||
|
||||
handler.addPlayer(player); // Spieler zur Liste hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1619,7 +1618,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1644,7 +1643,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1673,7 +1672,7 @@ public class ServerGameLogicTest {
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler 1 hinzufügen
|
||||
|
||||
|
||||
@@ -1698,7 +1697,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
player.setAccountBalance(1500); // Startsaldo setzen
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@@ -1725,7 +1724,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
player.setAccountBalance(1500); // Startsaldo setzen
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@@ -1753,7 +1752,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|
||||
@@ -1780,7 +1779,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
player.setAccountBalance(15000); // Anfangsstand des Kontos
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@@ -1806,7 +1805,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
player.setAccountBalance(15000); // Anfangsstand des Kontos
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@@ -1833,7 +1832,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
player.setAccountBalance(15000); // Anfangsstand des Kontos
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
@@ -1860,7 +1859,7 @@ public class ServerGameLogicTest {
|
||||
ServerGameLogic logic = mock(ServerGameLogic.class); // Mock der ServerGameLogic
|
||||
PlayerHandler handler = new PlayerHandler(logic); // Mock-Logik übergeben
|
||||
Player player = new Player(1, handler);
|
||||
player.setFigure(figure); // Spielfigur setzen
|
||||
|
||||
handler.addPlayer(player); // Spieler hinzufügen
|
||||
player.setAccountBalance(15000); // Startguthaben des Spielers
|
||||
DeckHelper deckHelper = new DeckHelper();
|
||||
|