11 Commits

Author SHA1 Message Date
Filip Szepielewicz
a9e4afec08 Update 2 files
- /Projekte/monopoly/model/src/test/java/pp/monopoly/Testhandbuch.java
- /Projekte/monopoly/model/src/test/java/pp/monopoly/game/server/ServerGameLogicTest.java
2024-11-28 20:08:07 +00:00
Johannes Schmelz
6e5d9452b3 Merge branch 'main' into 'Testhandbuch'
# Conflicts:
#   Projekte/jme-common/src/main/resources/Interface/Lemur/pp-styles.groovy
#   Projekte/monopoly/client/src/main/java/pp/monopoly/client/MonopolyApp.java
#   Projekte/monopoly/model/src/test/java/pp/monopoly/client/ClientLogicTest.java
#   Projekte/monopoly/model/src/test/java/pp/monopoly/game/client/ClientGameLogicTest.java
2024-11-25 04:32:59 +00:00
Filip Szepielewicz
f1d52c445b Tests bis T075 überarbeitet 2024-11-22 21:45:22 +01:00
Filip Szepielewicz
30e4298f88 Merge remote-tracking branch 'origin/Testhandbuch' into Testhandbuch 2024-11-17 20:38:30 +01:00
Filip Szepielewicz
7a9e84f49c Tests bis T071 erweitert 2024-11-17 20:06:47 +01:00
Filip Szepielewicz
7fce07ac19 Tests bis T070 erweitert 2024-11-17 20:00:05 +01:00
Johannes Schmelz
2496ad812a Merge branch 'main' into 'Testhandbuch'
# Conflicts:
#   Projekte/monopoly/model/src/test/java/pp/monopoly/Testhandbuch.java
2024-11-17 18:27:54 +00:00
Filip Szepielewicz
f4fb04d17e T001 - T037 überarbeitet 2024-11-15 19:46:26 +01:00
Filip Szepielewicz
1b4fee2853 T001 - T034 erster versuch 2024-11-15 08:42:56 +01:00
Filip Szepielewicz
b65f458302 T001 - T034 erster versuch 2024-11-15 08:42:11 +01:00
Filip Szepielewicz
c792a8b3fb T001 - T034 erster versuch 2024-11-14 21:58:47 +01:00
70 changed files with 2460 additions and 3193 deletions

View File

@@ -1,18 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
nameIsGenerated="true">
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
<module name="Projekte.monopoly.client.main"/>
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.monopoly.client.*"/>
<option name="ENABLED" value="true"/>
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true"/>
</method>
</configuration>
</component>

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@@ -1,17 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
nameIsGenerated="true">
<option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
<module name="Projekte.monopoly.server.main"/>
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.monopoly.server.*"/>
<option name="ENABLED" value="true"/>
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true"/>
</method>
</configuration>
</component>

View File

@@ -7,23 +7,24 @@
package pp.battleship.client; package pp.battleship.client;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import com.simsilica.lemur.Button; import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container; import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label; import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField; import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout; import com.simsilica.lemur.component.SpringGridLayout;
import static pp.battleship.Resources.lookup;
import pp.battleship.server.BattleshipServer; import pp.battleship.server.BattleshipServer;
import pp.dialog.Dialog; import pp.dialog.Dialog;
import pp.dialog.DialogBuilder; import pp.dialog.DialogBuilder;
import pp.dialog.SimpleDialog; import pp.dialog.SimpleDialog;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import static pp.battleship.Resources.lookup;
/** /**
* Represents a dialog for setting up a network connection in the Battleship game. * Represents a dialog for setting up a network connection in the Battleship game.
* Allows users to specify the host and port for connecting to a game server. * Allows users to specify the host and port for connecting to a game server.
@@ -31,7 +32,7 @@ import pp.dialog.SimpleDialog;
class NetworkDialog extends SimpleDialog { class NetworkDialog extends SimpleDialog {
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
private static final String LOCALHOST = "localhost"; //NON-NLS private static final String LOCALHOST = "localhost"; //NON-NLS
private static final String DEFAULT_PORT = "42069"; //NON-NLS private static final String DEFAULT_PORT = "1234"; //NON-NLS
private final NetworkSupport network; private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST); private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT); private final TextField port = new TextField(DEFAULT_PORT);

View File

@@ -7,11 +7,12 @@
package pp.battleship; package pp.battleship;
import static java.lang.Math.max; import pp.util.config.Config;
import java.util.Map; import java.util.Map;
import java.util.TreeMap; import java.util.TreeMap;
import pp.util.config.Config; import static java.lang.Math.max;
/** /**
* Provides access to the configuration settings for the Battleship game. * Provides access to the configuration settings for the Battleship game.
@@ -30,7 +31,7 @@ public class BattleshipConfig extends Config {
* The default port number for the Battleship server. * The default port number for the Battleship server.
*/ */
@Property("port") @Property("port")
private int port = 12234; private int port = 1234;
/** /**
* The width of the game map in terms of grid units. * The width of the game map in terms of grid units.

View File

@@ -10,7 +10,7 @@
# This file defines the configuration settings for the Battleship server. # This file defines the configuration settings for the Battleship server.
# #
# The port number on which the server will listen for incoming connections. # The port number on which the server will listen for incoming connections.
port=42069 port=1234
# #
# The dimensions of the game map. # The dimensions of the game map.
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows. # 'map.width' defines the number of columns, and 'map.height' defines the number of rows.

View File

@@ -1,8 +1,6 @@
// Styling of Lemur components // Styling of Lemur components
// For documentation, see: // For documentation, see:
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling // https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
import com.jme3.math.ColorRGBA
import com.simsilica.lemur.* import com.simsilica.lemur.*
import com.simsilica.lemur.component.QuadBackgroundComponent import com.simsilica.lemur.component.QuadBackgroundComponent
import com.simsilica.lemur.Button import com.simsilica.lemur.Button
@@ -22,8 +20,6 @@ def sliderBgColor = color(0.5, 0.75, 0.75, 1)
def gradientColor = color(0.5, 0.75, 0.85, 0.5) def gradientColor = color(0.5, 0.75, 0.85, 0.5)
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1) def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
def greyBackground = color(0.8, 0.8, 0.8, 1) // Grey background color
def redBorderColor = color(1, 0, 0, 1) // Red border color
@@ -36,10 +32,9 @@ def gradient = TbtQuadBackgroundComponent.create(
def doubleGradient = new QuadBackgroundComponent(gradientColor) def doubleGradient = new QuadBackgroundComponent(gradientColor)
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
generateMips: false) generateMips: false)
//doubleGradient.color = color(0, 0, 0, 1)
def orangeBorder = TbtQuadBackgroundComponent.create( def orangeBorder = TbtQuadBackgroundComponent.create(
texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", // Replace with an appropriate texture if needed
generateMips: false), generateMips: false),
1, 1, 1, 126, 126, 1, 1, 1, 126, 126,
1f, false) 1f, false)
@@ -54,27 +49,11 @@ selector("label", "pp") {
color = buttonEnabledColor color = buttonEnabledColor
} }
selector("label-Bold", "pp") {
insets = new Insets3f(2, 2, 2, 2)
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
fontSize = 30
color = buttonEnabledColor
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
}
selector("label-Text", "pp") {
insets = new Insets3f(2, 2, 2, 2)
fontSize = 25
color = buttonEnabledColor
}
selector("header", "pp") { selector("header", "pp") {
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt") font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
insets = new Insets3f(2, 2, 2, 2) insets = new Insets3f(2, 2, 2, 2)
color = color(1, 0.5, 0, 1) color = color(1, 0.5, 0, 1)
textHAlignment = HAlignment.Center textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
} }
selector("container", "pp") { selector("container", "pp") {
@@ -83,10 +62,20 @@ selector("container", "pp") {
} }
selector("toolbar") { selector("toolbar") {
background = gradient.clone() // Set the grey background
background.setColor(bgColor) background = new QuadBackgroundComponent(greyBackground)
//color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f))
// Add a red border using a TbtQuadBackgroundComponent
def redBorder = TbtQuadBackgroundComponent.create(
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
generateMips: false),
1, 1, 1, 1, 1,
1f, false)
redBorder.color = redBorderColor
background = greyBackground
// Optional: Set padding inside the toolbar
insets = new Insets3f(10, 10, 10, 10)
} }
selector("slider", "pp") { selector("slider", "pp") {
background = gradient.clone() background = gradient.clone()
@@ -155,8 +144,6 @@ selector("title", "pp") {
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png", background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
generateMips: false) generateMips: false)
insets = new Insets3f(2, 2, 2, 2) insets = new Insets3f(2, 2, 2, 2)
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommands buttonCommands = stdButtonCommands
} }
@@ -171,8 +158,6 @@ selector("button", "pp") {
// Use insets to create a margin/padding effect for the inner background // Use insets to create a margin/padding effect for the inner background
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommands buttonCommands = stdButtonCommands
} }
@@ -247,41 +232,5 @@ selector("tab.button", "pp") {
} }
selector("settings-title", "pp") { selector("settings-title", "pp") {
fontSize = 48 // Set font size fontSize = 48 // Set font size
textHAlignment = HAlignment.Center background = new QuadBackgroundComponent(color(0.4157f, 0.4235f, 0.4392f, 1.0f)) // Grey background
textVAlignment = VAlignment.Center
} }
selector("menu-button", "pp") {
fontSize = 40 // Set font size
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommands
}
// Style for Selector text
selector("selector.item.label") {
color = color(0, 0, 0, 1) // Black text
fontSize = 16 // Optional: Adjust the text size if needed
textHAlignment = HAlignment.Left // Optional: Align text to the left
insets = new Insets3f(2, 2, 2, 2) // Optional: Add padding around text
}
// Style the popup container background
selector("selector.popup") {
background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f)) // Translucent white background
insets = new Insets3f(5, 5, 5, 5) // Padding inside the popup container
}
// Style the text of dropdown options
selector("selector.item.label") {
color = color(0, 0, 0, 1) // Black text
fontSize = 16 // Optional: Adjust font size
textHAlignment = HAlignment.Left // Align text to the left
insets = new Insets3f(2, 5, 2, 5) // Add padding for each option
}
// Style the hover state of dropdown options
selector("selector.item.label", "hover") {
color = color(1, 1, 1, 1) // White text when hovered
background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
}

View File

@@ -9,12 +9,7 @@ dependencies {
implementation project(":monopoly:model") implementation project(":monopoly:model")
implementation project(":monopoly:server") implementation project(":monopoly:server")
implementation 'com.simsilica:lemur-proto:1.13.0'
implementation libs.jme3.desktop implementation libs.jme3.desktop
implementation libs.lemur
implementation libs.lemurproto
implementation libs.selenium
runtimeOnly libs.jme3.awt.dialogs runtimeOnly libs.jme3.awt.dialogs
runtimeOnly libs.jme3.plugins runtimeOnly libs.jme3.plugins

View File

@@ -1,122 +0,0 @@
package pp.monopoly.client;
import static pp.util.PreferencesUtils.getPreferences;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.prefs.Preferences;
import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode;
/**
* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
*/
public class GameMusic extends AbstractAppState{
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS
private static final String VOLUME_PREF = "volume"; //NON-NLS
private AudioNode music;
/**
* Checks if sound is enabled in the preferences.
*
* @return {@code true} if sound is enabled, {@code false} otherwise.
*/
public static boolean enabledInPreferences() {
return PREFERENCES.getBoolean(ENABLED_PREF, true);
}
/**
* Checks if sound is enabled in the preferences.
*
* @return float to which the volume is set
*/
public static float volumeInPreferences() {
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
}
/**
* Initializes the sound effects for the game.
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
*
* @param stateManager The state manager
* @param app The application
*/
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
music = loadSound(app, "Sound/background.ogg");
setVolume(volumeInPreferences());
music.setLooping(true);
if (isEnabled() && music != null) {
music.play();
}
}
/**
* Loads a sound from the specified file.
*
* @param app The application
* @param name The name of the sound file.
* @return The loaded AudioNode.
*/
private AudioNode loadSound(Application app, String name) {
try {
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
sound.setLooping(false);
sound.setPositional(false);
return sound;
}
catch (AssetLoadException | AssetNotFoundException ex) {
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
}
return null;
}
/**
* Sets the enabled state of this AppState.
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
*
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
*/
@Override
public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return;
if (music != null) {
if (enabled) {
music.play();
} else {
music.stop();
}
}
super.setEnabled(enabled);
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
}
/**
* Toggles the game sound on or off.
*/
public void toggleSound() {
setEnabled(!isEnabled());
}
/**
* Sets the volume of music
* @param vol the volume to which the music should be set
*/
public void setVolume(float vol){
music.setVolume(vol);
PREFERENCES.putFloat(VOLUME_PREF, vol);
}
}

View File

@@ -31,17 +31,9 @@ public class GameSound extends AbstractAppState implements GameEventListener {
private static final Preferences PREFERENCES = getPreferences(GameSound.class); private static final Preferences PREFERENCES = getPreferences(GameSound.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS private static final String ENABLED_PREF = "enabled"; //NON-NLS
private AudioNode passStartSound; private AudioNode splashSound;
private AudioNode eventCardSound; private AudioNode shipDestroyedSound;
private AudioNode gulagSound; private AudioNode explosionSound;
private AudioNode diceRollSound;
private AudioNode moneyCollectSound;
private AudioNode moneyLostSound;
private AudioNode tradeAcceptedSound;
private AudioNode tradeRejectedSound;
private AudioNode winnerSound;
private AudioNode looserSound;
private AudioNode buttonSound;
/** /**
* Checks if sound is enabled in the preferences. * Checks if sound is enabled in the preferences.
@@ -83,17 +75,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
@Override @Override
public void initialize(AppStateManager stateManager, Application app) { public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app); super.initialize(stateManager, app);
passStartSound = loadSound(app, "Sound/Effects/passStart.ogg");
eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg");
gulagSound = loadSound(app, "Sound/Effects/gulag.ogg");
diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg");
moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg");
moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg");
tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
looserSound = loadSound(app, "Sound/Effects/looser.ogg");
buttonSound = loadSound(app, "Sound/Effects/button.ogg");
} }
/** /**
@@ -117,97 +98,32 @@ public class GameSound extends AbstractAppState implements GameEventListener {
} }
/** /**
* Plays the passStart sound effect. * Plays the splash sound effect.
*/ */
public void passStart() { public void splash() {
if (isEnabled() && passStartSound != null) if (isEnabled() && splashSound != null)
passStartSound.playInstance(); splashSound.playInstance();
} }
/** /**
* Plays the eventCard sound effect. * Plays the explosion sound effect.
*/ */
public void eventCard() { public void explosion() {
if (isEnabled() && eventCardSound != null) if (isEnabled() && explosionSound != null)
eventCardSound.playInstance(); explosionSound.playInstance();
} }
/** /**
* Plays the gulag sound effect. * Plays sound effect when a ship has been destroyed.
*/ */
public void gulag() { public void shipDestroyed() {
if (isEnabled() && gulagSound != null) if (isEnabled() && shipDestroyedSound != null)
gulagSound.playInstance(); shipDestroyedSound.playInstance();
}
/**
* Plays the diceRoll sound effect.
*/
public void diceRoll() {
if (isEnabled() && diceRollSound != null)
diceRollSound.playInstance();
}
/**
* Plays the moneyCollect sound effect.
*/
public void moneyCollect() {
if (isEnabled() && moneyCollectSound != null)
moneyCollectSound.playInstance();
}
/**
* Plays the moneyLost sound effect.
*/
public void moneyLost() {
if (isEnabled() && moneyLostSound != null)
moneyLostSound.playInstance();
}
/**
* Plays the tradeAccepted sound effect.
*/
public void tradeAccepted() {
if (isEnabled() && tradeAcceptedSound != null)
tradeAcceptedSound.playInstance();
}
/**
* Plays the tradeRejected sound effect.
*/
public void tradeRejected() {
if (isEnabled() && tradeRejectedSound != null)
tradeRejectedSound.playInstance();
}
/**
* Plays the winner sound effect.
*/
public void winner() {
if (isEnabled() && winnerSound != null)
winnerSound.playInstance();
}
/**
* Plays the looser sound effect.
*/
public void looser() {
if (isEnabled() && looserSound != null)
looserSound.playInstance();
}
/**
* Plays the button sound effect.
*/
public void button() {
if (isEnabled() && buttonSound != null)
buttonSound.playInstance();
} }
@Override @Override
public void receivedEvent(SoundEvent event) { public void receivedEvent(SoundEvent event) {
switch (event.sound()) { switch (event.sound()) {
case PASS_START -> passStart();
case EVENT_CARD -> eventCard();
case GULAG -> eventCard();
case DICE_ROLL -> eventCard();
case MONEY_COLLECTED -> eventCard();
case MONEY_LOST -> eventCard();
case TRADE_ACCEPTED -> eventCard();
case TRADE_REJECTED -> eventCard();
case WINNER -> eventCard();
case LOSER -> eventCard();
case BUTTON -> eventCard();
} }
} }
} }

View File

@@ -11,26 +11,21 @@ import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger; import com.jme3.input.controls.KeyTrigger;
import com.jme3.system.AppSettings; import com.jme3.system.AppSettings;
import com.simsilica.lemur.GuiGlobals; import com.simsilica.lemur.GuiGlobals;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.BaseStyles; import com.simsilica.lemur.style.BaseStyles;
import pp.dialog.DialogBuilder; import pp.dialog.DialogBuilder;
import pp.dialog.DialogManager; import pp.dialog.DialogManager;
import pp.graphics.Draw; import pp.graphics.Draw;
import pp.monopoly.client.gui.*; import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.client.gui.popups.BuildingPropertyCard; import pp.monopoly.client.gui.TestWorld;
import pp.monopoly.client.gui.popups.BuyCard;
import pp.monopoly.client.gui.popups.FoodFieldCard;
import pp.monopoly.client.gui.popups.GateFieldCard;
import pp.monopoly.game.client.ClientGameLogic; import pp.monopoly.game.client.ClientGameLogic;
import pp.monopoly.game.client.MonopolyClient; import pp.monopoly.game.client.MonopolyClient;
import pp.monopoly.game.client.ServerConnection; import pp.monopoly.game.client.ServerConnection;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.notification.GameEventListener; import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.InfoTextEvent; import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.server.MonopolyServer;
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener { public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
private BitmapText topText; private BitmapText topText;
private final ServerConnection serverConnection; private final ServerConnection serverConnection;
private final ClientGameLogic logic; private final ClientGameLogic logic;
@@ -43,19 +38,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
private TestWorld testWorld; private TestWorld testWorld;
private boolean isSettingsMenuOpen = false; private boolean isSettingsMenuOpen = false;
private boolean inputBlocked = false; private boolean inputBlocked = false;
private MonopolyServer monopolyServer;
private NetworkSupport networkSupport;
private BoardManager boardManager = new BoardManager();
// TODO Temp später entfernen
private BuildingPropertyCard buildingProperty;
private FoodFieldCard foodField;
private GateFieldCard gateField;
private BuyCard buyCard;
private boolean isBuyCardPopupOpen = false;
private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
/** /**
* Path to the styles script for GUI elements. * Path to the styles script for GUI elements.
*/ */
@@ -65,6 +47,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
*/ */
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
public static void main(String[] args) { public static void main(String[] args) {
new MonopolyApp().start(); new MonopolyApp().start();
} }
@@ -72,8 +55,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
public MonopolyApp() { public MonopolyApp() {
this.draw = new Draw(assetManager); this.draw = new Draw(assetManager);
config = new MonopolyAppConfig(); config = new MonopolyAppConfig();
networkSupport = new NetworkSupport(this); // Initialize NetworkSupport serverConnection = new NetworkSupport(this);
serverConnection = networkSupport;
logic = new ClientGameLogic(serverConnection); logic = new ClientGameLogic(serverConnection);
logic.addListener(this); logic.addListener(this);
setShowSettings(config.getShowSettings()); setShowSettings(config.getShowSettings());
@@ -90,14 +72,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
return logic; return logic;
} }
public BoardManager getBoardManager() {
return boardManager;
}
public NetworkSupport getNetworkSupport() {
return networkSupport;
}
private AppSettings makeSettings() { private AppSettings makeSettings() {
final AppSettings settings = new AppSettings(true); final AppSettings settings = new AppSettings(true);
settings.setTitle("Monopoly Game"); settings.setTitle("Monopoly Game");
@@ -111,8 +85,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
GuiGlobals.initialize(this); GuiGlobals.initialize(this);
BaseStyles.loadStyleResources(STYLES_SCRIPT); BaseStyles.loadStyleResources(STYLES_SCRIPT);
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
BaseStyles.loadStyleResources("com/simsilica/lemur/style/base/glass-styles.groovy");
GuiGlobals.getInstance().getStyles();
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
setupInput(); setupInput();
@@ -134,9 +106,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
inputManager.setCursorVisible(true); inputManager.setCursorVisible(true);
inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE)); inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
inputManager.addListener(escapeListener, "ESC"); inputManager.addListener(escapeListener, "ESC");
inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
inputManager.addListener(BListener, "B");
} }
private void handleEscape(boolean isPressed) { private void handleEscape(boolean isPressed) {
@@ -157,24 +126,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
} }
} }
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
private void handleB(boolean isPressed) {
if (isPressed) {
if (foodField != null && isBuyCardPopupOpen) {
// Schließe das SettingsMenu
System.out.println("Schließe BuyCardPopup...");
foodField.close();
foodField = null;
setBuyCardPopupOpen(false);
} else {
// Öffne das SettingsMenu
System.out.println("Öffne BuyCardPopup...");
foodField = new FoodFieldCard(this);
foodField.open();
setBuyCardPopupOpen(true);
}
}
}
private void blockInputs() { private void blockInputs() {
if (!inputBlocked) { if (!inputBlocked) {
@@ -238,12 +190,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
this.isSettingsMenuOpen = isOpen; this.isSettingsMenuOpen = isOpen;
} }
// TODO später entfernen
public void setBuyCardPopupOpen(boolean isOpen) {
this.isBuyCardPopupOpen = isOpen;
}
@Override @Override
public void simpleUpdate(float tpf) { public void simpleUpdate(float tpf) {
if (testWorld != null) { if (testWorld != null) {
@@ -257,34 +203,8 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
testWorld.initializeScene(); // Initialisiere die Szene testWorld.initializeScene(); // Initialisiere die Szene
} }
// TODO später entfernen
public void startBuyCard() {
}
public void returnToMenu() { public void returnToMenu() {
guiNode.detachAllChildren(); // Entferne die GUI guiNode.detachAllChildren(); // Entferne die GUI
StartMenu.createStartMenu(this); // Zeige das Startmenü erneut StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
} }
/**
* Startet den Server in einem neuen Thread.
*/
public void startServer() {
new Thread(() -> {
try {
MonopolyServer.main(new String[0]); // Startet den MonopolyServer
} catch (Exception e) {
errorDialog("Fehler: Server konnte nicht gestartet werden.");
}
}).start();
}
public MonopolyServer getMonopolyServer() {
return monopolyServer;
}
public ServerConnection getServerConnection() {
return serverConnection;
}
} }

View File

@@ -21,7 +21,7 @@ import pp.dialog.SimpleDialog;
class NetworkDialog extends SimpleDialog { class NetworkDialog extends SimpleDialog {
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
private static final String LOCALHOST = "localhost"; private static final String LOCALHOST = "localhost";
private static final String DEFAULT_PORT = "42069"; private static final String DEFAULT_PORT = "1234";
private final NetworkSupport network; private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST); private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT); private final TextField port = new TextField(DEFAULT_PORT);

View File

@@ -18,7 +18,7 @@ import pp.monopoly.message.server.ServerMessage;
* Manages the network connection for the Monopoly application. * Manages the network connection for the Monopoly application.
* Handles connecting to and disconnecting from the server, and sending messages. * Handles connecting to and disconnecting from the server, and sending messages.
*/ */
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection { class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName()); private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
private final MonopolyApp app; private final MonopolyApp app;
private Client client; private Client client;
@@ -141,40 +141,4 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
client.send(message); client.send(message);
} }
} }
public void startServerAndJoin() {
new Thread(() -> {
// Server starten
app.startServer();
// Warten, bis der Server tatsächlich betriebsbereit ist
int retries = 5;
while (retries > 0) {
try {
initNetwork("localhost", app.getConfig().getPort());
app.enqueue(() -> app.setInfoText("Erfolgreich verbunden!"));
return; // Verbindung erfolgreich
} catch (IOException e) {
retries--;
try {
Thread.sleep(1000); // Eine Sekunde warten und erneut versuchen
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
break; // Abbrechen, wenn der Thread unterbrochen wird
}
}
}
// Wenn alle Versuche fehlschlagen
app.enqueue(() -> app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen."));
}).start();
}
public void connectToServer(String host, int port) {
try {
initNetwork(host, port); // Verbindung initialisieren
app.setInfoText("Erfolgreich mit Server verbunden!");
} catch (IOException e) {
app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen.");
}
}
} }

View File

@@ -1,6 +1,7 @@
package pp.monopoly.client; package pp.monopoly.client;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad; import com.jme3.scene.shape.Quad;

View File

@@ -12,21 +12,22 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField; import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout; import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.style.ElementId;
import pp.monopoly.client.MonopolyApp; import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.StartMenu; import pp.monopoly.client.StartMenu;
/** /**
* CreateGameMenu class represents the menu for creating a new game. * CreateGameMenu class represents the menu for creating a new game.
*/ */
public class CreateGameMenu { public class CreateGameMenu {
private final MonopolyApp app; private final MonopolyApp app;
private final Container menuContainer; private final Container menuContainer;
private Geometry background; private Geometry background;
private Label serverStatusLabel;
/**
* Konstruktor für das CreateGameMenu.
*
* @param app Die Hauptanwendung (MonopolyApp)
*/
public CreateGameMenu(MonopolyApp app) { public CreateGameMenu(MonopolyApp app) {
this.app = app; this.app = app;
@@ -38,10 +39,8 @@ public class CreateGameMenu {
menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
// Titel // Titel
Label title = menuContainer.addChild(new Label("Neues Spiel", new ElementId("header"))); Label title = menuContainer.addChild(new Label("Neues Spiel"));
title.setFont(app.getAssetManager().loadFont("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")); title.setFontSize(48);
title.setFontSize(50);
// Eingabefelder-Container // Eingabefelder-Container
Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X))); Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
@@ -49,12 +48,12 @@ public class CreateGameMenu {
inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
inputContainer.addChild(new Label("Server-Adresse:")); inputContainer.addChild(new Label("Server-Adresse:"));
TextField playerNameField = inputContainer.addChild(new TextField("localhost")); TextField serverAddressField = inputContainer.addChild(new TextField("localhost"));
playerNameField.setPreferredWidth(400); // Breite des Textfelds serverAddressField.setPreferredWidth(400); // Breite des Textfelds
inputContainer.addChild(new Label("Port:")); inputContainer.addChild(new Label("Port:"));
TextField serverAddressField = inputContainer.addChild(new TextField("42069")); TextField portField = inputContainer.addChild(new TextField("42069"));
serverAddressField.setPreferredWidth(400); // Breite des Textfelds portField.setPreferredWidth(400); // Breite des Textfelds
// Button-Container // Button-Container
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
@@ -66,33 +65,18 @@ public class CreateGameMenu {
cancelButton.setPreferredSize(new Vector3f(120, 40, 0)); cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
cancelButton.addClickCommands(source -> goBackToStartMenu()); cancelButton.addClickCommands(source -> goBackToStartMenu());
// "Selber hosten"-Button // "Spiel hosten"-Button
Button hostButton = buttonContainer.addChild(new Button("Selber hosten")); Button hostButton = buttonContainer.addChild(new Button("Spiel hosten"));
hostButton.setPreferredSize(new Vector3f(120, 40, 0)); hostButton.setPreferredSize(new Vector3f(120, 40, 0));
hostButton.addClickCommands(source -> app.getNetworkSupport().startServerAndJoin()); hostButton.addClickCommands(source -> {
closeCreateGameMenu(); // Schließt das Menü
app.startTestWorld(); // Starte die TestWorld im selben Fenster
});
// "Beitreten"-Button // "Beitreten"-Button
Button joinButton = buttonContainer.addChild(new Button("Beitreten")); Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
joinButton.setPreferredSize(new Vector3f(120, 40, 0)); joinButton.setPreferredSize(new Vector3f(120, 40, 0));
joinButton.addClickCommands(source -> { // Placeholder für die Beitrittslogik
try {
String host = playerNameField.getText().trim();
int port = Integer.parseInt(serverAddressField.getText().trim());
app.getNetworkSupport().connectToServer(host, port);
// LobbyMenu öffnen
app.enqueue(() -> {
app.getGuiNode().detachAllChildren(); // Bestehende GUI entfernen
new LobbyMenu(app); // LobbyMenu erstellen
});
} catch (NumberFormatException e) {
app.errorDialog("Port muss eine Zahl sein.");
}
});
// Serverstatus-Label
serverStatusLabel = menuContainer.addChild(new Label("Serverstatus: Noch nicht gestartet"));
serverStatusLabel.setFontSize(24);
// Zentrierung des Containers // Zentrierung des Containers
menuContainer.setLocalTranslation( menuContainer.setLocalTranslation(
@@ -100,27 +84,6 @@ public class CreateGameMenu {
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2, (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1 // Höhere Z-Ebene für den Vordergrund 1 // Höhere Z-Ebene für den Vordergrund
); );
app.getInputManager().addMapping("OpenTestWorld", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_T));
app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("OpenTestWorld") && isPressed) {
app.startTestWorld(); // Öffnet die TestWorld
}
}
}, "OpenTestWorld");
// TODO später entfernen
app.getInputManager().addMapping("OpenBuyCard", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_B));
app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("OpenBuyCard") && isPressed) {
app.startBuyCard(); // Öffnet die TestWorld
}
}
}, "OpenBuyCard");
app.getGuiNode().attachChild(menuContainer); app.getGuiNode().attachChild(menuContainer);
} }
@@ -144,8 +107,15 @@ public class CreateGameMenu {
* Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird. * Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird.
*/ */
private void goBackToStartMenu() { private void goBackToStartMenu() {
app.getGuiNode().detachChild(menuContainer); closeCreateGameMenu(); // Schließt das Menü
StartMenu.createStartMenu(app); // Zeige das Startmenü
}
/**
* Entfernt das CreateGameMenu und dessen Hintergrund.
*/
private void closeCreateGameMenu() {
app.getGuiNode().detachChild(menuContainer); // Entfernt den Menü-Container
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
StartMenu.createStartMenu(app);
} }
} }

View File

@@ -0,0 +1,51 @@
package pp.monopoly.client.gui;
import com.jme3.math.ColorRGBA;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
public class GameMenu extends Dialog {
private final MonopolyApp app;
/**
* Constructs the SettingsMenu dialog for the Monopoly application.
*
* @param app the MonopolyApp instance
*/
public GameMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Add a title label for Settings
Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
settingsTitle.setFontSize(48); // Set font size for the title
settingsTitle.setColor(ColorRGBA.White);
// Add any settings-related components here, such as volume control, toggles, etc.
// Add a back button to return to StartMenu
Button backButton = new Button("Zurück", new ElementId("menu-button"));
backButton.setColor(ColorRGBA.White);
backButton.setFontSize(24);
backButton.addClickCommands(source -> returnToStartMenu());
// Add components to this dialog
addChild(settingsTitle);
addChild(backButton);
// You can add more settings components here, like checkboxes or sliders.
}
/**
* Returns to the StartMenu when the back button is clicked.
*/
private void returnToStartMenu() {
app.getDialogManager().close(this); // Close the current settings dialog
//TODO return zum Ausgangsmenü
}
}

View File

@@ -1,223 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.app.Application;
import com.jme3.app.state.BaseAppState;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Insets3f;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Selector;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.style.ElementId;
import pp.monopoly.client.MonopolyApp;
import java.util.Set;
public class LobbyMenu {
private final MonopolyApp app;
private final Container menuContainer;
private Geometry background;
private final Selector<String> dropdown;
public LobbyMenu(MonopolyApp app) {
this.app = app;
// Entfernt das CreateGameMenu (inklusive Hintergrund)
app.getGuiNode().detachAllChildren();
// Hintergrundbild laden und hinzufügen
addBackgroundImage();
QuadBackgroundComponent translucentWhiteBackground =
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
menuContainer.setBackground(translucentWhiteBackground);
// Create a smaller horizontal container for the label, input field, and spacers
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
horizontalContainer.setPreferredSize(new Vector3f(600, 50, 0)); // Adjust container size
horizontalContainer.setBackground(null);
Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
title.setFontSize(48);
// Add a spacer between the title and the input field
Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
// Add an input field (TextField)
TextField startingCapital = horizontalContainer.addChild(new TextField(""));
startingCapital.setPreferredWidth(100); // Set the width of the input field
startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
// Add a spacer after the input field
Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
menuContainer.setLocalTranslation(
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1
);
app.getGuiNode().attachChild(menuContainer);
// Spielerstatus anzeigen
Container playerListContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
playerListContainer.addChild(new Label("Spieler in der Lobby:"));
playerListContainer.setBackground(null);
Label playersLabel = playerListContainer.addChild(new Label("Noch keine Spieler verbunden.")); // Beispieltext
VersionedList<String> items = new VersionedList<>();
items.add("Alpha");
items.add("Beta");
items.add("Gamma");
items.add("Back");
dropdown = new Selector<>(items,"glass");
dropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
menuContainer.addChild(dropdown);
// Add the custom action listener
addSelectionActionListener(dropdown, this::onDropdownSelectionChanged);
// Buttons
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
buttonContainer.setPreferredSize(new Vector3f(400, 50, 0));
// "Bereit"-Button
Button readyButton = buttonContainer.addChild(new Button("Bereit"));
readyButton.setPreferredSize(new Vector3f(120, 40, 0));
readyButton.addClickCommands(source -> toggleReady(playersLabel));
// "Zurück"-Button
Button backButton = buttonContainer.addChild(new Button("Zurück"));
backButton.setPreferredSize(new Vector3f(120, 40, 0));
backButton.addClickCommands(source -> goBackToCreateGame());
// Zentrierung des Containers
menuContainer.setLocalTranslation(
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1 // Höhere Z-Ebene für den Vordergrund
);
app.getGuiNode().attachChild(menuContainer);
}
/**
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
*/
private void addBackgroundImage() {
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
app.getGuiNode().attachChild(background);
}
/**
* Schaltet den "Bereit"-Status um.
*/
private void toggleReady(Label playersLabel) {
// Beispiel-Logik für das Umschalten des Status
playersLabel.setText("Spielerstatus aktualisiert."); // Beispieltext
}
/**
* Geht zurück zum CreateGameMenu.
*/
private void goBackToCreateGame() {
app.getGuiNode().detachChild(menuContainer);
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
new CreateGameMenu(app);
}
/**
* Adds a custom action listener to the Selector.
*/
private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
app.getStateManager().attach(new BaseAppState() {
@Override
public void update(float tpf) {
if (selectionRef.update()) {
String selected = selectionRef.get().toString();
System.out.println(selected);
listener.onSelectionChanged(selected);
}
}
@Override
protected void initialize(Application app) {
}
@Override
protected void cleanup(Application app) {
}
@Override
protected void onEnable() {
}
@Override
protected void onDisable() {
}
});
}
/**
* Callback for when the dropdown selection changes.
*/
private void onDropdownSelectionChanged(String selected) {
System.out.println("Selected: " + selected);
switch (selected) {
case "[0]":
System.out.println("Alpha selected");
break;
case "[1]":
System.out.println("Beta selected");
break;
case "[2]":
System.out.println("Gamma selected");
break;
case "[3]":
goBackToCreateGame();
break;
default:
System.out.println("Unknown selection");
}
}
/**
* Functional interface for a selection action listener.
*/
@FunctionalInterface
private interface SelectionActionListener<T> {
void onSelectionChanged(T selection);
}
}

View File

@@ -3,7 +3,6 @@ package pp.monopoly.client.gui;
import com.jme3.material.Material; import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode; import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA; import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad; import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button; import com.simsilica.lemur.Button;
@@ -13,9 +12,7 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.Slider; import com.simsilica.lemur.Slider;
import com.simsilica.lemur.component.QuadBackgroundComponent; import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId; import com.simsilica.lemur.style.ElementId;
import com.simsilica.lemur.ValueRenderer;
import com.simsilica.lemur.Selector;
import pp.dialog.Dialog; import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp; import pp.monopoly.client.MonopolyApp;
@@ -26,7 +23,6 @@ public class SettingsMenu extends Dialog {
private final MonopolyApp app; private final MonopolyApp app;
private final Geometry overlayBackground; private final Geometry overlayBackground;
private final Container settingsContainer; private final Container settingsContainer;
private final Container backgroundContainer;
public SettingsMenu(MonopolyApp app) { public SettingsMenu(MonopolyApp app) {
super(app.getDialogManager()); super(app.getDialogManager());
@@ -36,17 +32,10 @@ public class SettingsMenu extends Dialog {
overlayBackground = createOverlayBackground(); overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground); app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für das Menü // Hauptcontainer für das Menü
settingsContainer = new Container(); settingsContainer = new Container();
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
// Titel // Titel
Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title"))); Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
settingsTitle.setFontSize(48); settingsTitle.setFontSize(48);
@@ -55,35 +44,24 @@ public class SettingsMenu extends Dialog {
Container effectSoundContainer = settingsContainer.addChild(new Container()); Container effectSoundContainer = settingsContainer.addChild(new Container());
effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label"))); effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
effectSoundContainer.addChild(new Slider()); effectSoundContainer.addChild(new Slider());
effectSoundContainer.addChild(new Checkbox("Soundeffekte an")).setChecked(true); effectSoundContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
effectSoundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Hintergrundmusik: Slider und Checkbox // Hintergrundmusik: Slider und Checkbox
Container backgroundMusicContainer = settingsContainer.addChild(new Container()); Container backgroundMusicContainer = settingsContainer.addChild(new Container());
backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label"))); backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
backgroundMusicContainer.addChild(new Slider()); backgroundMusicContainer.addChild(new Slider());
backgroundMusicContainer.addChild(new Checkbox("Musik an")).setChecked(true); backgroundMusicContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
backgroundMusicContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button // Beenden-Button
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button"))); Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
quitButton.setFontSize(32); quitButton.setFontSize(32);
quitButton.addClickCommands(source -> app.stop()); quitButton.addClickCommands(source -> app.stop());
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü // Zentriere das Menü
settingsContainer.setLocalTranslation( settingsContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2, (app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2, (app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
4 1
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
3
); );
app.getGuiNode().attachChild(settingsContainer); app.getGuiNode().attachChild(settingsContainer);
@@ -112,7 +90,6 @@ public class SettingsMenu extends Dialog {
public void close() { public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
app.unblockInputs(); // Eingaben wieder aktivieren app.unblockInputs(); // Eingaben wieder aktivieren

View File

@@ -80,7 +80,7 @@ public class TestWorld {
// Setze das Material mit Textur // Setze das Material mit Textur
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png"); Texture texture = app.getAssetManager().loadTexture("Pictures/board.png");
mat.setTexture("ColorMap", texture); mat.setTexture("ColorMap", texture);
geom.setMaterial(mat); geom.setMaterial(mat);

View File

@@ -1,25 +1,22 @@
package pp.monopoly.client.gui; package pp.monopoly.client.gui;
import java.util.Random; import java.util.Random;
import com.jme3.font.BitmapText; import com.jme3.font.BitmapText;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f; import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry; import com.jme3.scene.Geometry;
import com.simsilica.lemur.*; import com.simsilica.lemur.Axis;
import com.simsilica.lemur.component.QuadBackgroundComponent; import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.component.SpringGridLayout; import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp; import pp.monopoly.client.MonopolyApp;
/** /**
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird. * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
* Die Buttons bewegen den Würfel auf dem Spielfeld. * Die Buttons bewegen den Würfel auf dem Spielfeld.
*/ */
public class Toolbar extends Dialog { public class Toolbar {
private final MonopolyApp app; private final MonopolyApp app;
private final Container toolbarContainer; private final Container toolbarContainer;
@@ -38,64 +35,22 @@ public class Toolbar extends Dialog {
* @param cube Der Würfel, der bewegt werden soll * @param cube Der Würfel, der bewegt werden soll
*/ */
public Toolbar(MonopolyApp app, Geometry cube) { public Toolbar(MonopolyApp app, Geometry cube) {
super(app.getDialogManager());
this.app = app; this.app = app;
this.cube = cube; this.cube = cube;
// Erstelle die Toolbar // Erstelle die Toolbar
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar"); toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
// Setze die Position am unteren Rand und die Breite // Setze die Position am unteren Rand und die Breite
toolbarContainer.setLocalTranslation( toolbarContainer.setLocalTranslation(
0, // Links bündig 0, // Links bündig
200, // Höhe über dem unteren Rand 100, // Höhe über dem unteren Rand
0 // Z-Ebene 0 // Z-Ebene
); );
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
// Füge Buttons zur Toolbar hinzu // Füge Buttons zur Toolbar hinzu
//initializeButtons(); initializeButtons();
// Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten"
Container accountContainer = toolbarContainer.addChild(new Container());
accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
accountContainer.addChild(new Label("6666€", new ElementId("label-Text"))); //TODO Variable hier einsetzen
accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label-Bold")));
accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Add a spacer between accountContainer and overviewContainer
Panel spacer = new Panel(); // Create an empty panel as a spacer
spacer.setPreferredSize(new Vector3f(5, 0, 0)); // Adjust the width as needed
spacer.setBackground(null);
toolbarContainer.addChild(spacer);
// Menü-Container: Ein Container für Übersicht
Container overviewContainer = toolbarContainer.addChild(new Container());
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
overviewContainer.addChild(new Label("„Spieler 1“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.addChild(new Label("„Spieler 2“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.addChild(new Label("„Spieler 3“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.addChild(new Label("„Spieler 4“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.addChild(new Label("„Spieler 5“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Menü-Container: Ein Container für Würfel
Container diceContainer = toolbarContainer.addChild(new Container());
diceContainer.setPreferredSize(new Vector3f(400, 150, 0));
diceContainer.addChild(new Label("Wo Würfel?", new ElementId("label")));
diceContainer.addChild(addDiceRollButton());
diceContainer.setBackground(null);
// Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden
Container menuContainer = toolbarContainer.addChild(new Container());
menuContainer.addChild(new Button("Handeln"));
menuContainer.addChild(new Button("Grundstücke"));
menuContainer.addChild(new Button("Zug beenden"));
menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Füge die Toolbar zur GUI hinzu // Füge die Toolbar zur GUI hinzu
app.getGuiNode().attachChild(toolbarContainer); app.getGuiNode().attachChild(toolbarContainer);
@@ -109,10 +64,9 @@ public class Toolbar extends Dialog {
* Initialisiert die Buttons in der Toolbar. * Initialisiert die Buttons in der Toolbar.
*/ */
private void initializeButtons() { private void initializeButtons() {
addTradeMenuButton(); // Bewegung nach vorne addButton("Vorwärts", 1); // Bewegung nach vorne
addEndTurnButton(); // Bewegung nach hinten addButton("Rückwärts", -1); // Bewegung nach hinten
addDiceRollButton(); // Würfel-Button addDiceRollButton(); // Würfel-Button
} }
/** /**
@@ -121,41 +75,18 @@ public class Toolbar extends Dialog {
* @param label Der Text des Buttons * @param label Der Text des Buttons
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts) * @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
*/ */
private void addButton(String label, int step) {
/*private void addButton(String label, int step) {
Button button = new Button(label); Button button = new Button(label);
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
button.addClickCommands(source -> moveCube(step)); button.addClickCommands(source -> moveCube(step));
toolbarContainer.addChild(button); toolbarContainer.addChild(button);
}*/ }
/** /**
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt. * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
*/ */
private Button addDiceRollButton() { private void addDiceRollButton() {
Button diceButton = new Button("Würfeln"); Button diceButton = new Button("Würfeln");
diceButton.setPreferredSize(new Vector3f(50, 20, 0));
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
return diceButton;
}
private void addTradeMenuButton() {
Button diceButton = new Button("Handeln");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
}
private void addEndTurnButton() {
Button diceButton = new Button("Grundstücke");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
}
private void addPropertyMenuButton() {
Button diceButton = new Button("Zug beenden");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice()); diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton); toolbarContainer.addChild(diceButton);

View File

@@ -1,168 +0,0 @@
package pp.monopoly.client.gui;
import java.util.Random;
import com.jme3.font.BitmapText;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.monopoly.client.MonopolyApp;
/**
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
* Die Buttons bewegen den Würfel auf dem Spielfeld.
*/
public class Toolbar2 {
private final MonopolyApp app;
private final Container toolbarContainer;
private final Geometry cube; // Referenz auf den Würfel
private final BitmapText positionText; // Anzeige für die aktuelle Position
private final float boardLimit = 0.95f; // Grenzen des Bretts
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
/**
* Konstruktor für die Toolbar.
*
* @param app Die Hauptanwendung (MonopolyApp)
* @param cube Der Würfel, der bewegt werden soll
*/
public Toolbar2(MonopolyApp app, Geometry cube) {
this.app = app;
this.cube = cube;
// Erstelle die Toolbar
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
// Setze die Position am unteren Rand und die Breite
toolbarContainer.setLocalTranslation(
0, // Links bündig
100, // Höhe über dem unteren Rand
0 // Z-Ebene
);
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
// Füge Buttons zur Toolbar hinzu
initializeButtons();
// Füge die Toolbar zur GUI hinzu
app.getGuiNode().attachChild(toolbarContainer);
// Erstelle die Position-Anzeige
positionText = createPositionDisplay();
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
}
/**
* Initialisiert die Buttons in der Toolbar.
*/
private void initializeButtons() {
addButton("Vorwärts", 1); // Bewegung nach vorne
addButton("Rückwärts", -1); // Bewegung nach hinten
addDiceRollButton(); // Würfel-Button
}
/**
* Fügt einen Button mit einer Bewegung hinzu.
*
* @param label Der Text des Buttons
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
*/
private void addButton(String label, int step) {
Button button = new Button(label);
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
button.addClickCommands(source -> moveCube(step));
toolbarContainer.addChild(button);
}
/**
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
*/
private void addDiceRollButton() {
Button diceButton = new Button("Würfeln");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
}
/**
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
*/
private void rollDice() {
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
System.out.println("Gewürfelt: " + diceRoll);
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
}
/**
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
*
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
*/
private void moveCube(int step) {
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
Vector3f newPosition = calculatePosition(currentPosition);
cube.setLocalTranslation(newPosition);
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
}
/**
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
*
* @param position Aktuelle Position auf dem Spielfeld
* @return Die berechnete Position als Vector3f
*/
private Vector3f calculatePosition(int position) {
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
switch (side) {
case 0: // Unten (positive x-Achse)
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
case 1: // Rechts (positive z-Achse)
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
case 2: // Oben (negative x-Achse)
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
case 3: // Links (negative z-Achse)
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
default:
throw new IllegalArgumentException("Ungültige Position: " + position);
}
}
/**
* Erstellt die Anzeige für die aktuelle Position.
*
* @return Das BitmapText-Objekt für die Anzeige
*/
private BitmapText createPositionDisplay() {
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
text.setSize(20); // Schriftgröße
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
app.getGuiNode().attachChild(text);
return text;
}
/**
* Aktualisiert die Anzeige für die aktuelle Position.
*/
private void updatePositionDisplay() {
positionText.setText("Feld-ID: " + currentPosition);
}
/**
* Entfernt die Toolbar.
*/
public void remove() {
app.getGuiNode().detachChild(toolbarContainer);
app.getGuiNode().detachChild(positionText);
}
}

View File

@@ -1,133 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.model.fields.BuildingProperty;
/**
* TODO Kommentare fixen
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
*/
public class BuildingPropertyCard extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container settingsContainer;
private final Container backgroundContainer;
private int index = 23;
public BuildingPropertyCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Titel
//Generate the corresponfing field
BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index);
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für das Menü
settingsContainer = new Container();
//settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(170 / 255f, 223 / 255f, 246 / 255f, 1))); // hell
settingsContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor())); //dunkel
Label settingsTitle = settingsContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
settingsTitle.setFontSize(48);
// Effekt-Sound: Slider und Checkbox
Container propertyValuesContainer = settingsContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
// Kaufen-Button
Button buyButton = settingsContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
settingsContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(settingsContainer);
}
/**
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
app.unblockInputs(); // Eingaben wieder aktivieren
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
}
public void setIndex(int index) {
this.index = index;
}
}

View File

@@ -1,116 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
*/
public class BuyCard extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container settingsContainer;
private final Container backgroundContainer;
public BuyCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für das Menü
settingsContainer = new Container();
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
// Titel
Label settingsTitle = settingsContainer.addChild(new Label("Gebäude 30", new ElementId("settings-title"))); //TODO Dynamische Gebäudezahl einfügen
settingsTitle.setFontSize(48);
int i = 0;
int a = 10;
int b = -45;
// Effekt-Sound: Slider und Checkbox
Container propertyValuesContainer = settingsContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Preis:" + i, new ElementId("label-Text")));//TODO Variable hier einsetzen
propertyValuesContainer.addChild(new Label("„Miete:" + a, new ElementId("label-Text")));//TODO Variable hier einsetzen
propertyValuesContainer.addChild(new Label("„Hypothek:" + b, new ElementId("label-Text")));//TODO Variable hier einsetzen
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
// Kaufen-Button
Button buyButton = settingsContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
settingsContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(settingsContainer);
}
/**
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
app.unblockInputs(); // Eingaben wieder aktivieren
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
}
}

View File

@@ -1,126 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.model.fields.FoodField;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
*/
public class FoodFieldCard extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container settingsContainer;
private final Container backgroundContainer;
private int index = 12;
public FoodFieldCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
FoodField field = (FoodField) app.getBoardManager().getFieldAtIndex(index);
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für das Menü
settingsContainer = new Container();
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
// Titel
Label settingsTitle = settingsContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
settingsTitle.setFontSize(48);
// Effekt-Sound: Slider und Checkbox
Container propertyValuesContainer = settingsContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
propertyValuesContainer.addChild(new Label("„Wenn man Besitzer des\n" +field.getName()+" ist, so ist die\nMiete 40-mal so hoch, wie\nAugen auf den zwei Würfeln sind.", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
propertyValuesContainer.addChild(new Label("„Wenn man Besitzer beider \nRestaurants ist, so ist die\nMiete 100-mal so hoch, wie\nAugen auf den zwei Würfeln sind.", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
// Kaufen-Button
Button buyButton = settingsContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
settingsContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(settingsContainer);
}
/**
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
app.unblockInputs(); // Eingaben wieder aktivieren
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
}
public void setIndex(int index) {
this.index = index;
}
}

View File

@@ -1,122 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.model.fields.GateField;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
*/
public class GateFieldCard extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container settingsContainer;
private final Container backgroundContainer;
private int index;
public GateFieldCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
GateField field = (GateField) app.getBoardManager().getFieldAtIndex(index);
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für das Menü
settingsContainer = new Container();
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0 / 255f, 0 / 255f, 0 / 255f, 1)));
// Titel
Label settingsTitle = settingsContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
settingsTitle.setFontSize(48);
settingsTitle.setColor(ColorRGBA.Black);
// Effekt-Sound: Slider und Checkbox
Container propertyValuesContainer = settingsContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„Miete:", new ElementId("label-Text")));//TODO Variable hier einsetzen
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
// Kaufen-Button
Button buyButton = settingsContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
settingsContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(settingsContainer);
}
/**
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
app.unblockInputs(); // Eingaben wieder aktivieren
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
}
public void setIndex(int index) {
this.index = index;
}
}

View File

@@ -1,49 +0,0 @@
package pp.monopoly.client.gui.popups;
/*
* $Id$
*
* Copyright (c) 2013-2013 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import com.jme3.scene.Spatial;
/**
* Notified when the current selection changes.
*
* @author Paul Speed
*/
public interface SelectionListener {
public void selectionChanged( Spatial selection, Spatial previous );
}

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@@ -7,4 +7,9 @@ description = 'Monopoly common model'
dependencies { dependencies {
api project(":common") api project(":common")
api libs.jme3.networking api libs.jme3.networking
testImplementation libs.mockito.core
testImplementation project(":monopoly:client")
testImplementation project(":monopoly:model")
testImplementation project(":monopoly:server")
} }

View File

@@ -28,19 +28,19 @@ public class MonopolyConfig extends Config {
* The default port number for the Monopoly server. * The default port number for the Monopoly server.
*/ */
@Property("port") @Property("port")
private int port = 4321; private int port = 42069;
/** /**
* The width of the game map in terms of grid units. * The width of the game map in terms of grid units.
*/ */
@Property("map.width") @Property("map.width")
private int mapWidth = 12; private int mapWidth = 10;
/** /**
* The height of the game map in terms of grid units. * The height of the game map in terms of grid units.
*/ */
@Property("map.height") @Property("map.height")
private int mapHeight = 12; private int mapHeight = 10;
/** /**
* Creates an instance of {@code MonopolyConfig} with default settings. * Creates an instance of {@code MonopolyConfig} with default settings.

View File

@@ -1,8 +0,0 @@
package pp.monopoly.game.client;
public class ActiveState extends ClientState{
ActiveState(ClientGameLogic logic) {
super(logic);
}
}

View File

@@ -1,5 +1,14 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.client; package pp.monopoly.game.client;
import java.io.File;
import java.io.IOException;
import java.lang.System.Logger; import java.lang.System.Logger;
import java.lang.System.Logger.Level; import java.lang.System.Logger.Level;
import java.util.ArrayList; import java.util.ArrayList;
@@ -12,7 +21,6 @@ import pp.monopoly.message.server.EventDrawCard;
import pp.monopoly.message.server.GameOver; import pp.monopoly.message.server.GameOver;
import pp.monopoly.message.server.GameStart; import pp.monopoly.message.server.GameStart;
import pp.monopoly.message.server.JailEvent; import pp.monopoly.message.server.JailEvent;
import pp.monopoly.message.server.NextPlayerTurn;
import pp.monopoly.message.server.PlayerStatusUpdate; import pp.monopoly.message.server.PlayerStatusUpdate;
import pp.monopoly.message.server.ServerInterpreter; import pp.monopoly.message.server.ServerInterpreter;
import pp.monopoly.message.server.TimeOutWarning; import pp.monopoly.message.server.TimeOutWarning;
@@ -29,26 +37,26 @@ import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.notification.Sound; import pp.monopoly.notification.Sound;
import pp.monopoly.notification.SoundEvent; import pp.monopoly.notification.SoundEvent;
import java.io.File;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.ArrayList;
import java.util.List;
/** /**
* Controls the client-side game logic for Monopoly. * Controls the client-side game logic for Monopoly.
* Handles interactions with the server and game state management on the client side. * Manages the player's placement, interactions with the map, and response to server messages.
*/ */
public class ClientGameLogic implements ServerInterpreter, GameEventBroker { public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
/** Logger for the client-side game logic. */
static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName()); static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
/** The object responsible for sending messages to the server. */
private final ClientSender clientSender; private final ClientSender clientSender;
/** A list of listeners to receive game events. */
private final List<GameEventListener> listeners = new ArrayList<>(); private final List<GameEventListener> listeners = new ArrayList<>();
/** The game board representing the player's current state. */
private Board board; private Board board;
/** The current state of the client game logic. */ private ClientState state = new ClientState(this) {
private ClientState state = new LobbyState(this);
};
/** /**
* Constructs a ClientGameLogic with the specified sender object. * Constructs a ClientGameLogic with the specified sender object.
@@ -61,8 +69,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
/** /**
* Returns the current state of the game logic. * Returns the current state of the game logic.
*
* @return the current state
*/ */
ClientState getState() { ClientState getState() {
return state; return state;
@@ -81,9 +87,9 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
} }
/** /**
* Returns the player's game board. * Returns the player's own map.
* *
* @return the player's game board * @return the player's own map
*/ */
public Board getBoard() { public Board getBoard() {
return board; return board;
@@ -110,24 +116,33 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
/** /**
* Emits an event to play the specified sound. * Emits an event to play the specified sound.
* *
* @param sound the sound to be played * @param sound the sound to be played.
*/ */
public void playSound(Sound sound) { public void playSound(Sound sound) {
notifyListeners(new SoundEvent(sound)); notifyListeners(new SoundEvent(sound));
} }
/**
* Loads a map from the specified file.
*
* @param file the file to load the map from
* @throws IOException if an I/O error occurs
*/
public void loadMap(File file) throws IOException {
state.loadMap(file);
}
/** /**
* Sends a message to the server. * Sends a message to the server.
* *
* @param msg the message to be sent * @param msg the message to be sent
*/ */
void send(ClientMessage msg) { void send(ClientMessage msg) {
if (clientSender == null) { if (clientSender == null)
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
} else { else
clientSender.send(msg); clientSender.send(msg);
} }
}
/** /**
* Adds a listener to receive game events. * Adds a listener to receive game events.
@@ -158,13 +173,12 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
synchronized (this) { synchronized (this) {
copy = new ArrayList<>(listeners); copy = new ArrayList<>(listeners);
} }
for (GameEventListener listener : copy) { for (GameEventListener listener : copy)
event.notifyListener(listener); event.notifyListener(listener);
} }
}
/** /**
* Updates the game logic once per frame in the update loop. * Called once per frame by the update loop.
* *
* @param delta time in seconds since the last update call * @param delta time in seconds since the last update call
*/ */
@@ -172,11 +186,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
state.update(delta); state.update(delta);
} }
/**
* Handles the response for buying a property.
*
* @param msg the message containing the buy property response
*/
@Override @Override
public void received(BuyPropertyResponse msg) { public void received(BuyPropertyResponse msg) {
if (msg.isSuccessful()) { if (msg.isSuccessful()) {
@@ -187,64 +196,34 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
} }
} }
/**
* Handles the result of a dice roll.
*
* @param msg the message containing the dice roll result
*/
@Override @Override
public void received(DiceResult msg) { public void received(DiceResult msg) {
setInfoText("You rolled a " + msg.calcTotal() + "!"); setInfoText("You rolled a " + msg.calcTotal() + "!");
//Set the dice images
playSound(Sound.DICE_ROLL); playSound(Sound.DICE_ROLL);
} }
/**
* Handles drawing an event card.
*
* @param msg the message containing the drawn card details
*/
@Override @Override
public void received(EventDrawCard msg) { public void received(EventDrawCard msg) {
setInfoText("Event card drawn: " + msg.getCardDescription()); setInfoText("Event card drawn: " + msg.getCardDescription());
//event card logic
playSound(Sound.EVENT_CARD); playSound(Sound.EVENT_CARD);
} }
/**
* Handles the game over message.
*
* @param msg the message containing game over details
*/
@Override @Override
public void received(GameOver msg) { public void received(GameOver msg) {
if (msg.isWinner()) { if (msg.isWinner()) {
setInfoText("Congratulations! You have won the game!"); setInfoText("Congratulations! You have won the game!");
//Winner popup
playSound(Sound.WINNER); playSound(Sound.WINNER);
} else { } else {
setInfoText("Game over. Better luck next time!"); setInfoText("Game over. Better luck next time!");
// Looser popup
playSound(Sound.LOSER); playSound(Sound.LOSER);
} }
} }
/**
* Handles the start of the game.
*
* @param msg the game start message
*/
@Override @Override
public void received(GameStart msg) { public void received(GameStart msg) {
setInfoText("The game has started! Good luck!"); setInfoText("The game has started! Good luck!");
setState(new WaitForTurnState(this));
} }
/**
* Handles jail-related events.
*
* @param msg the message containing jail event details
*/
@Override @Override
public void received(JailEvent msg) { public void received(JailEvent msg) {
if (msg.isGoingToJail()) { if (msg.isGoingToJail()) {
@@ -255,73 +234,27 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
} }
} }
/**
* Updates the status of a player.
*
* @param msg the message containing player status update details
*/
@Override @Override
public void received(PlayerStatusUpdate msg) { public void received(PlayerStatusUpdate msg) {
setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus()); setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
} }
/**
* Handles timeout warnings.
*
* @param msg the message containing timeout warning details
*/
@Override @Override
public void received(TimeOutWarning msg) { public void received(TimeOutWarning msg) {
setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left."); setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
} }
/**
* Displays the player's assets in response to a server query.
*
* @param msg the message containing the player's assets
*/
@Override @Override
public void received(ViewAssetsResponse msg) { public void received(ViewAssetsResponse msg) {
setInfoText("Your current assets are being displayed."); setInfoText("Your current assets are being displayed.");
} }
/**
* Handles trade replies from other players.
*
* @param msg the message containing the trade reply
*/
@Override @Override
public void received(TradeReply msg) { public void received(TradeReply msg) {
if (msg.getTradeHandler().getStatus()) {
setInfoText("Trade accepted by " + msg.getTradeHandler().getReceiver().getName() + ".");
playSound(Sound.TRADE_ACCEPTED);
} else {
setInfoText("Trade rejected by " + msg.getTradeHandler().getReceiver().getName() + ".");
playSound(Sound.TRADE_REJECTED);
}
} }
/**
* Handles trade requests from other players.
*
* @param msg the message containing the trade request details
*/
@Override @Override
public void received(TradeRequest msg) { public void received(TradeRequest msg) {
setInfoText("Trade offer received from " + msg.getTradeHandler().getSender().getName());
// playSound(Sound.TRADE_REQUEST); no sound effect
// notifyListeners();
} }
/**
* Handles the transition to the next player's turn.
*
* @param msg the message indicating it's the next player's turn
*/
@Override
public void received(NextPlayerTurn msg) {
setInfoText("It's your turn!");
setState(new ActiveState(this));
}
} }

View File

@@ -1,8 +0,0 @@
package pp.monopoly.game.client;
public class LobbyState extends ClientState{
LobbyState(ClientGameLogic logic) {
super(logic);
}
}

View File

@@ -1,8 +0,0 @@
package pp.monopoly.game.client;
public class WaitForTurnState extends ClientState{
WaitForTurnState(ClientGameLogic logic) {
super(logic);
}
}

View File

@@ -13,7 +13,6 @@ import java.util.Random;
import pp.monopoly.message.server.DiceResult; import pp.monopoly.message.server.DiceResult;
import pp.monopoly.model.FieldVisitor; import pp.monopoly.model.FieldVisitor;
import pp.monopoly.model.Figure; import pp.monopoly.model.Figure;
import pp.monopoly.model.IntPoint;
import pp.monopoly.model.card.DeckHelper; import pp.monopoly.model.card.DeckHelper;
import pp.monopoly.model.fields.BuildingProperty; import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.EventField; import pp.monopoly.model.fields.EventField;
@@ -32,7 +31,8 @@ import pp.monopoly.model.fields.WacheField;
public class Player implements FieldVisitor<Void>{ public class Player implements FieldVisitor<Void>{
private final int id; private final int id;
private String name; private String name;
private int accountBalance = 15000; private PlayerColor color;
private int accountBalance = 0;
private Figure figure; private Figure figure;
private List<PropertyField> properties; private List<PropertyField> properties;
private int getOutOfJailCard; private int getOutOfJailCard;
@@ -63,24 +63,6 @@ public class Player implements FieldVisitor<Void>{
this.handler = handler; this.handler = handler;
} }
public void setFigure(Figure figure) {
this.figure = figure;
}
public PlayerColor getColor() {
switch ((id%6)+1) {
case 1: return PlayerColor.BLUE;
case 2: return PlayerColor.GREEN_DARK;
case 3: return PlayerColor.GREEN_LIGHT;
case 4: return PlayerColor.PINK;
case 5: return PlayerColor.RED;
case 6: return PlayerColor.YELLOW;
default:
return null;
}
}
/** /**
* Set the name of the Player * Set the name of the Player
* @param name the new name * @param name the new name
@@ -89,6 +71,14 @@ public class Player implements FieldVisitor<Void>{
this.name = name; this.name = name;
} }
/**
* Set the PlayerColor
* @param color the color to be set to
*/
void setColor(PlayerColor color) {
this.color = color;
}
/** /**
* Returns this players id * Returns this players id
* @return th eid of this player * @return th eid of this player
@@ -125,11 +115,9 @@ public class Player implements FieldVisitor<Void>{
fieldID = fieldID%40; fieldID = fieldID%40;
earnMoney(2000); earnMoney(2000);
} }
figure.moveTo(fieldID);
return fieldID; return fieldID;
} }
/** /**
* Gets all the properties owned by this player * Gets all the properties owned by this player
* @return List of all properties owned by this player * @return List of all properties owned by this player
@@ -161,14 +149,6 @@ public class Player implements FieldVisitor<Void>{
} }
} }
/**
* Set the account Balance
* @param accountBalance the amount to be set to
*/
public void setAccountBalance(int accountBalance) {
this.accountBalance = accountBalance;
}
/** /**
* Gets this players current accountBalanece * Gets this players current accountBalanece
* @return the amount of money currently owned by this player * @return the amount of money currently owned by this player

View File

@@ -2,21 +2,17 @@ package pp.monopoly.game.server;
import java.util.LinkedList; import java.util.LinkedList;
import java.util.Collection; import java.util.Collection;
import java.util.Collections;
import java.util.HashSet; import java.util.HashSet;
import java.util.List; import java.util.List;
import java.util.NoSuchElementException; import java.util.NoSuchElementException;
import java.util.Set; import java.util.Set;
import pp.monopoly.model.LimitedLinkedList;
/** /**
* A class for helping with player actions and managing thier turns * A class for helping with player actions and managing thier turns
*/ */
public class PlayerHandler { public class PlayerHandler {
private List<Player> players = new LimitedLinkedList<>(6); private List<Player> players = new LinkedList<>();
private Set<Player> readyPlayers = new HashSet<>(); private Set<Player> readyPlayers = new HashSet<>();
private ServerGameLogic logic; private ServerGameLogic logic;
private Player hostPlayer;
/** /**
* Contructs a PlayerHandler * Contructs a PlayerHandler
@@ -46,14 +42,6 @@ public class PlayerHandler {
players.addAll(players); players.addAll(players);
} }
/**
* Return the host player
* @return the host player
*/
public Player getHostPlayer() {
return hostPlayer;
}
/** /**
* Return the number of players * Return the number of players
* @return number of players in the game * @return number of players in the game
@@ -62,14 +50,6 @@ public class PlayerHandler {
return players.size(); return players.size();
} }
/**
* Retuns all players
* @return List of all players
*/
public List<Player> getPlayers() {
return players;
}
/** /**
* Chechs if all players are ready to start the game * Chechs if all players are ready to start the game
* @return {@code true} if all players are ready, otherwise {@code false} * @return {@code true} if all players are ready, otherwise {@code false}
@@ -105,9 +85,6 @@ public class PlayerHandler {
throw new IllegalArgumentException("Player already registered"); throw new IllegalArgumentException("Player already registered");
} }
players.add(player); players.add(player);
if(hostPlayer == null) {
hostPlayer = player;
}
} }
/** /**
@@ -157,17 +134,4 @@ public class PlayerHandler {
} }
throw new NoSuchElementException("Player mit id "+id+" existiert nicht"); throw new NoSuchElementException("Player mit id "+id+" existiert nicht");
} }
/**
* Arranges the players turns in a random order
*/
void randomOrder() {
Collections.shuffle(players);
}
void setStartBalance(int amount) {
for (Player player : players) {
player.setAccountBalance(amount);
}
}
} }

View File

@@ -1,29 +1,20 @@
package pp.monopoly.game.server; package pp.monopoly.game.server;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.message.client.*;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.message.server.TradeRequest;
import pp.monopoly.message.server.ViewAssetsResponse;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.PropertyField;
import java.lang.System.Logger; import java.lang.System.Logger;
import java.lang.System.Logger.Level; import java.lang.System.Logger.Level;
import pp.monopoly.MonopolyConfig; import pp.monopoly.MonopolyConfig;
import pp.monopoly.message.client.BuyPropertyRequest;
import pp.monopoly.message.client.ClientInterpreter; import pp.monopoly.message.client.ClientInterpreter;
import pp.monopoly.message.client.EndTurn;
import pp.monopoly.message.client.PlayerReady;
import pp.monopoly.message.client.RollDice;
import pp.monopoly.message.client.TradeOffer;
import pp.monopoly.message.client.TradeResponse;
import pp.monopoly.message.client.ViewAssetsRequest;
import pp.monopoly.message.server.GameStart;
import pp.monopoly.message.server.NextPlayerTurn;
import pp.monopoly.message.server.PlayerStatusUpdate;
import pp.monopoly.message.server.ServerMessage; import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.message.server.TradeRequest;
import pp.monopoly.message.server.ViewAssetsResponse;
import pp.monopoly.model.Board;
import pp.monopoly.model.Figure;
import pp.monopoly.model.Rotation;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.PropertyField;
/** /**
* Controls the server-side game logic for Monopoly. * Controls the server-side game logic for Monopoly.
@@ -35,10 +26,9 @@ public class ServerGameLogic implements ClientInterpreter {
private final MonopolyConfig config; private final MonopolyConfig config;
private final PlayerHandler playerHandler = new PlayerHandler(this); private final PlayerHandler playerHandler = new PlayerHandler(this);
private final ServerSender serverSender; private final ServerSender serverSender;
private ServerState state = ServerState.LOBBY; private ServerState state = ServerState.CREATEGAME;
private static final int MAX_PLAYERS = 6; private static final int MAX_PLAYERS = 6;
private BoardManager boardManager = new BoardManager(); private BoardManager boardManager = new BoardManager();
private int startMoney;
/** /**
* Constructs a ServerGameLogic instance with the specified sender and configuration. * Constructs a ServerGameLogic instance with the specified sender and configuration.
@@ -130,7 +120,6 @@ public class ServerGameLogic implements ClientInterpreter {
playerHandler.addPlayer(player); playerHandler.addPlayer(player);
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId()); LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
System.out.println("Anzahl Spieler verbunden:"+ playerHandler.getPlayerCount());
return player; return player;
} }
@@ -170,8 +159,7 @@ public class ServerGameLogic implements ClientInterpreter {
Player player = playerHandler.getPlayerById(from); Player player = playerHandler.getPlayerById(from);
if (player != null && state == ServerState.INGAME) { if (player != null && state == ServerState.INGAME) {
LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName()); LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
Player next = playerHandler.nextPlayer(); playerHandler.nextPlayer();
send(next, new NextPlayerTurn(next));
} }
} }
@@ -184,26 +172,12 @@ public class ServerGameLogic implements ClientInterpreter {
@Override @Override
public void received(PlayerReady msg, int from) { public void received(PlayerReady msg, int from) {
Player player = playerHandler.getPlayerById(from); Player player = playerHandler.getPlayerById(from);
if(player == playerHandler.getHostPlayer()) {
startMoney = msg.getStartMoney();
}
if (player != null) { if (player != null) {
player.setName(msg.getName()); player.setName(msg.getName());
player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure())); player.setColor(msg.getColor());
//TODO add figure to the map player.setName(msg.getName());
playerHandler.setPlayerReady(player, true);
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName()); LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
} }
if(playerHandler.allPlayersReady()) {
playerHandler.setStartBalance(startMoney);
for (Player p : playerHandler.getPlayers()) {
send(p, new GameStart(playerHandler.getPlayers()));
}
playerHandler.randomOrder();
send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn(playerHandler.getPlayerAtIndex(0)));
}
} }
/** /**
@@ -262,12 +236,11 @@ public class ServerGameLogic implements ClientInterpreter {
*/ */
@Override @Override
public void received(ViewAssetsRequest msg, int from) { public void received(ViewAssetsRequest msg, int from) {
Player sender = playerHandler.getPlayerById(from); Player player = playerHandler.getPlayerById(from);
Player player = msg.getPlayer(); if (player != null) {
if (sender != null && player != null) { LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", player.getName());
LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", sender.getName());
send(sender, new ViewAssetsResponse(boardManager, player.getProperties(), player.getAccountBalance(), player.getNumJailCard())); send(player, new ViewAssetsResponse(player.getProperties(), player.getAccountBalance(), player.getNumJailCard()));
} }
} }

View File

@@ -1,43 +1,49 @@
package pp.monopoly.message.client; package pp.monopoly.message.client;
import pp.monopoly.game.server.PlayerColor;
/** /**
* Represents a message indicating the player is ready to play. * Represents a message indicating the player is ready to play.
*/ */
public class PlayerReady extends ClientMessage{ public class PlayerReady extends ClientMessage{
private final boolean isReady; private boolean isReady;
private final String name; private String name;
private final String figure; private PlayerColor color;
private final int startMoney;
/** /**
* Constructs a PlayerReady message. * Constructs a PlayerReady message.
* *
* @param isReady true if the player is ready, false otherwise * @param isReady true if the player is ready, false otherwise
* @param name the name of the player
* @param color the color of the player (can be null)
*/ */
public PlayerReady(boolean isReady, String name, String figure, int startMoney) { public PlayerReady(boolean isReady) {
this.isReady = isReady; this.isReady = isReady;
this.name = name;
this.figure = figure;
this.startMoney = startMoney;
} }
/**
* Getter for the Name
* @return the Name
*/
public String getName() { public String getName() {
return name; return name;
} }
public String getFigure() { /**
return figure; * Getter for the Playercolor
* @return the Playercolor
*/
public PlayerColor getColor() {
return color;
} }
/**
* Checks if the player is ready.
*
* @return true if ready, false otherwise
*/
public boolean isReady() { public boolean isReady() {
return isReady; return isReady;
} }
public int getStartMoney() {
return startMoney;
}
@Override @Override
public void accept(ClientInterpreter interpreter, int from) { public void accept(ClientInterpreter interpreter, int from) {

View File

@@ -1,25 +1,12 @@
package pp.monopoly.message.client; package pp.monopoly.message.client;
import pp.monopoly.game.server.Player;
/** /**
* Represents a request from a player to view their assets. * Represents a request from a player to view their assets.
*/ */
public class ViewAssetsRequest extends ClientMessage{ public class ViewAssetsRequest extends ClientMessage{
private final Player player;
public ViewAssetsRequest(Player player) {
this.player = player;
}
@Override @Override
public void accept(ClientInterpreter interpreter, int from) { public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from); interpreter.received(this, from);
} }
public Player getPlayer() {
return player;
}
} }

View File

@@ -1,21 +1,7 @@
package pp.monopoly.message.server; package pp.monopoly.message.server;
import java.util.List;
import pp.monopoly.game.server.Player;
public class GameStart extends ServerMessage{ public class GameStart extends ServerMessage{
private final List<Player> players;
public GameStart(List<Player> players) {
this.players = players;
}
public List<Player> getPlayers() {
return players;
}
@Override @Override
public void accept(ServerInterpreter interpreter) { public void accept(ServerInterpreter interpreter) {
interpreter.received(this); interpreter.received(this);

View File

@@ -1,28 +0,0 @@
package pp.monopoly.message.server;
import pp.monopoly.game.server.Player;
public class NextPlayerTurn extends ServerMessage{
private final Player player;
public NextPlayerTurn(Player player) {
this.player = player;
}
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
public Player getPlayer() {
return player;
}
}

View File

@@ -89,11 +89,4 @@ public interface ServerInterpreter {
* @param msg the TradeRequest message received * @param msg the TradeRequest message received
*/ */
void received(TradeRequest msg); void received(TradeRequest msg);
/**
* Handles a NextPlayerTurn message received from the server.
*
* @param msg the NextPlayerTurn message received
*/
void received(NextPlayerTurn msg);
} }

View File

@@ -2,16 +2,13 @@ package pp.monopoly.message.server;
import java.util.List; import java.util.List;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.PropertyField; import pp.monopoly.model.fields.PropertyField;
/** /**
* Represents a response containing the player's assets. * Represents a response containing the player's assets.
*/ */
public class ViewAssetsResponse extends ServerMessage{ public class ViewAssetsResponse extends ServerMessage{
private final List<PropertyField> properties; private final List<PropertyField> properties;
private final BoardManager board;
private final int accountBalance; private final int accountBalance;
private final int jailCards; private final int jailCards;
@@ -21,8 +18,7 @@ public class ViewAssetsResponse extends ServerMessage{
* @param properties a List of PropertyField objects representing the player's properties * @param properties a List of PropertyField objects representing the player's properties
* @param accountBalance the player's current account balance * @param accountBalance the player's current account balance
*/ */
public ViewAssetsResponse(BoardManager board, List<PropertyField> properties, int accountBalance, int jailCards) { public ViewAssetsResponse(List<PropertyField> properties, int accountBalance, int jailCards) {
this.board = board;
this.properties = properties; this.properties = properties;
this.accountBalance = accountBalance; this.accountBalance = accountBalance;
this.jailCards = jailCards; this.jailCards = jailCards;
@@ -51,7 +47,4 @@ public class ViewAssetsResponse extends ServerMessage{
return jailCards; return jailCards;
} }
public BoardManager getboard() {
return board;
}
} }

View File

@@ -57,6 +57,7 @@ public class Board {
this.width = width; this.width = width;
this.height = height; this.height = height;
this.eventBroker = eventBroker; this.eventBroker = eventBroker;
addItem(new Figure(5, 5, 5, Rotation.LEFT));
} }
/** /**

View File

@@ -8,11 +8,31 @@ import static java.lang.Math.max;
import static java.lang.Math.min; import static java.lang.Math.min;
public class Figure implements Item{ public class Figure implements Item{
private final String type; /**
* Enumeration representing the different statuses a Figure can have during the game.
*/
public enum Status {
/**
* The ship is in its normal state, not being previewed for placement.
*/
NORMAL,
/**
* The ship is being previewed in a valid position for placement.
*/
VALID_PREVIEW,
/**
* The ship is being previewed in an invalid position for placement.
*/
INVALID_PREVIEW
}
private final int length; // The length of the Figure private final int length; // The length of the Figure
private int x; // The x-coordinate of the Figure's position private int x; // The x-coordinate of the Figure's position
private int y; // The y-coordinate of the Figure's position private int y; // The y-coordinate of the Figure's position
private Rotation rot; // The rotation of the Figure private Rotation rot; // The rotation of the Figure
private Status status; // The current status of the Figure
private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship
/** /**
@@ -20,7 +40,7 @@ public class Figure implements Item{
* at position (0, 0), with a default rotation of RIGHT. * at position (0, 0), with a default rotation of RIGHT.
*/ */
private Figure() { private Figure() {
this(0, 0, 0, Rotation.RIGHT, "cube"); this(0, 0, 0, Rotation.RIGHT);
} }
/** /**
@@ -31,12 +51,12 @@ public class Figure implements Item{
* @param y the y-coordinate of the Figure's initial position * @param y the y-coordinate of the Figure's initial position
* @param rot the rotation of the Figure * @param rot the rotation of the Figure
*/ */
public Figure(int length, int x, int y, Rotation rot, String type) { public Figure(int length, int x, int y, Rotation rot) {
this.x = x; this.x = x;
this.y = y; this.y = y;
this.rot = rot; this.rot = rot;
this.length = length; this.length = length;
this.type = type; this.status = Status.NORMAL;
} }
/** /**
@@ -78,46 +98,21 @@ public class Figure implements Item{
} }
/** /**
* Moves the Figure to the specified coordinates. * Returns the current status of the Figure.
* *
* @param x the new x-coordinate of the Figure's position * @return the status of the Figure
* @param y the new y-coordinate of the Figure's position
*/ */
public void moveTo(int fieldId) { public Status getStatus() {
moveTo(fieldIdToPosition(fieldId)); return status;
} }
private IntPoint fieldIdToPosition(int fieldId) { /**
if (fieldId < 0 || fieldId > 39) { * Sets the status of the Figure.
throw new IllegalArgumentException("Invalid fieldId: " + fieldId); *
} * @param status the new status to be set for the Figure
*/
// Determine which edge and position along the edge public void setStatus(Status status) {
if (fieldId <= 9) { this.status = status;
// Bottom edge: From (-10, -10) to (10, -10)
int x = -10 + fieldId * 2;
return new IntPoint(x, -10);
} else if (fieldId <= 19) {
// Right edge: From (10, -10) to (10, 10)
int y = -10 + (fieldId - 10) * 2;
return new IntPoint(10, y);
} else if (fieldId <= 29) {
// Top edge: From (10, 10) to (-10, 10)
int x = 10 - (fieldId - 20) * 2;
return new IntPoint(x, 10);
} else {
// Left edge: From (-10, 10) to (-10, -10)
int y = 10 - (fieldId - 30) * 2;
return new IntPoint(-10, y);
}
}
private Rotation fieldIdToRotation(int fieldId) {
if (fieldId >= 0 && fieldId <= 10) return Rotation.DOWN;
else if (fieldId <= 20) return Rotation.LEFT;
else if (fieldId <= 30) return Rotation.UP;
else if (fieldId <= 39) return Rotation.RIGHT;
else throw new IllegalArgumentException();
} }
/** /**

View File

@@ -1,49 +0,0 @@
package pp.monopoly.model;
import java.util.LinkedList;
/**
* A LinkedList with a maximum size limit.
*
* @param <E> the type of elements held in this collection
*/
public class LimitedLinkedList<E> extends LinkedList<E> {
private final int maxSize;
/**
* Constructs a LimitedLinkedList with the specified maximum size.
*
* @param maxSize the maximum number of elements this list can hold
*/
public LimitedLinkedList(int maxSize) {
if (maxSize <= 0) {
throw new IllegalArgumentException("Max size must be greater than 0");
}
this.maxSize = maxSize;
}
/**
* Adds an element to the list. If the list exceeds its maximum size,
* the oldest element (first) is removed.
*
* @param element the element to be added
* @return true if the element was added successfully
*/
@Override
public boolean add(E element) {
if (size() >= maxSize) {
return false;
}
return super.add(element);
}
/**
* Gets the maximum size of this list.
*
* @return the maximum size
*/
public int getMaxSize() {
return maxSize;
}
}

View File

@@ -6,112 +6,66 @@ import pp.monopoly.model.fields.PropertyField;
import java.util.List; import java.util.List;
/** /**
* Handles a single trade between two players. * Helper class that handles the trade logic between two players.
* Encapsulates trade details, validation, acceptance, and rejection. * Manages trade initiation, validation, acceptance, and rejection involving multiple properties, money, and jail cards.
*/ */
public class TradeHandler { public class TradeHandler {
private final Player sender;
private final Player receiver;
private final int offeredAmount;
private final List<PropertyField> offeredProperties;
private final int offeredJailCards;
private final int requestedAmount;
private final List<PropertyField> requestedProperties;
private final int requestedJailCards;
private Boolean status = null;
/** /**
* Constructs a TradeHandler for a single trade instance. * Initiates a trade offer between two players involving properties, money, and jail cards.
* *
* @param sender the Player initiating the trade * @param sender the Player who is initiating the trade
* @param receiver the Player receiving the trade offer * @param receiver the Player who is the target of the trade offer
* @param offeredAmount the amount of money offered by the sender * @param offeredAmount the amount of money the sender offers
* @param offeredProperties the properties offered by the sender * @param offeredProperties the list of properties the sender offers
* @param offeredJailCards the jail cards offered by the sender * @param offeredJailCards the number of jail cards the sender offers
* @param requestedAmount the amount of money requested from the receiver * @param requestedAmount the amount of money the sender requests from the receiver
* @param requestedProperties the properties requested from the receiver * @param requestedProperties the list of properties the sender requests from the receiver
* @param requestedJailCards the jail cards requested from the receiver * @param requestedJailCards the number of jail cards the sender requests from the receiver
* @return true if the trade offer is valid and initiated, false otherwise
*/ */
public TradeHandler(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties, public boolean initiateTrade(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) { int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
this.sender = sender; // Validate the trade offer
this.receiver = receiver; if (!validateTrade(sender, offeredAmount, offeredProperties, offeredJailCards, receiver, requestedAmount, requestedProperties, requestedJailCards)) {
this.offeredAmount = offeredAmount;
this.offeredProperties = offeredProperties;
this.offeredJailCards = offeredJailCards;
this.requestedAmount = requestedAmount;
this.requestedProperties = requestedProperties;
this.requestedJailCards = requestedJailCards;
}
public int getOfferedAmount() {
return offeredAmount;
}
public int getOfferedJailCards() {
return offeredJailCards;
}
public List<PropertyField> getOfferedProperties() {
return offeredProperties;
}
public Player getReceiver() {
return receiver;
}
public int getRequestedAmount() {
return requestedAmount;
}
public int getRequestedJailCards() {
return requestedJailCards;
}
public List<PropertyField> getRequestedProperties() {
return requestedProperties;
}
public Player getSender() {
return sender;
}
public Boolean getStatus() {
return status;
}
/**
* Initiates the trade and validates its terms.
*
* @return true if the trade is valid and can proceed, false otherwise
*/
public boolean initiateTrade() {
if (!validateTrade()) {
System.out.println("Trade offer is invalid."); System.out.println("Trade offer is invalid.");
return false; return false;
} }
System.out.println("Trade initiated by " + sender.getName() + " to " + receiver.getName());
// Notify the receiver about the trade offer (this would be an actual message in a real implementation)
System.out.println("Trade offer initiated by " + sender.getName() + " to " + receiver.getName());
return true; return true;
} }
/** /**
* Completes the trade by transferring money, properties, and jail cards. * Accepts the trade offer and completes the trade between two players.
*
* @param sender the Player who initiated the trade
* @param receiver the Player who accepted the trade
* @param offeredAmount the amount of money to transfer from the sender to the receiver
* @param offeredProperties the list of properties to transfer from the sender to the receiver
* @param offeredJailCards the number of jail cards to transfer from the sender to the receiver
* @param requestedAmount the amount of money to transfer from the receiver to the sender
* @param requestedProperties the list of properties to transfer from the receiver to the sender
* @param requestedJailCards the number of jail cards to transfer from the receiver to the sender
*/ */
public void acceptTrade() { public void acceptTrade(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
// Transfer money // Transfer money
sender.earnMoney(-offeredAmount); sender.earnMoney(-offeredAmount); // Deduct money from the sender
receiver.earnMoney(offeredAmount); receiver.earnMoney(offeredAmount); // Add money to the receiver
receiver.earnMoney(-requestedAmount); receiver.earnMoney(-requestedAmount); // Deduct money from the receiver
sender.earnMoney(requestedAmount); sender.earnMoney(requestedAmount); // Add money to the sender
// Transfer properties // Transfer ownership of the properties from sender to receiver
if (offeredProperties != null) { if (offeredProperties != null) {
for (PropertyField property : offeredProperties) { for (PropertyField property : offeredProperties) {
transferProperty(sender, receiver, property); transferProperty(sender, receiver, property);
} }
} }
// Transfer ownership of the properties from receiver to sender
if (requestedProperties != null) { if (requestedProperties != null) {
for (PropertyField property : requestedProperties) { for (PropertyField property : requestedProperties) {
transferProperty(receiver, sender, property); transferProperty(receiver, sender, property);
@@ -122,57 +76,73 @@ public class TradeHandler {
transferJailCards(sender, receiver, offeredJailCards); transferJailCards(sender, receiver, offeredJailCards);
transferJailCards(receiver, sender, requestedJailCards); transferJailCards(receiver, sender, requestedJailCards);
System.out.println("Trade completed between " + sender.getName() + " and " + receiver.getName()); System.out.println("Trade accepted. " + sender.getName() + " and " + receiver.getName() + " completed the trade.");
} }
/** /**
* Rejects the trade. * Rejects the trade offer.
*/
public void rejectTrade() {
System.out.println(receiver.getName() + " rejected the trade.");
}
/**
* Validates the trade offer by checking ownership, balances, and jail cards.
* *
* @return true if the trade is valid, false otherwise * @param receiver the Player who is rejecting the trade
*/ */
private boolean validateTrade() { public void rejectTrade(Player receiver) {
// Validate sender's ability to offer money System.out.println("Trade rejected by " + receiver.getName());
}
/**
* Validates a trade offer by checking if the sender and receiver own the properties involved,
* have sufficient funds for the money involved in the trade, and have enough jail cards.
*
* @param sender the Player initiating the trade
* @param offeredAmount the amount of money the sender is offering
* @param offeredProperties the list of properties the sender is offering
* @param offeredJailCards the number of jail cards the sender is offering
* @param receiver the Player receiving the trade offer
* @param requestedAmount the amount of money the sender is requesting
* @param requestedProperties the list of properties the sender is requesting from the receiver
* @param requestedJailCards the number of jail cards the sender is requesting from the receiver
* @return true if the trade offer is valid, false otherwise
*/
private boolean validateTrade(Player sender, int offeredAmount, List<PropertyField> offeredProperties, int offeredJailCards,
Player receiver, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
// Check if sender has enough money to offer
if (sender.getAccountBalance() < offeredAmount) { if (sender.getAccountBalance() < offeredAmount) {
System.out.println("Sender does not have enough money to offer."); System.out.println("Sender does not have enough balance to make this offer.");
return false; return false;
} }
// Validate receiver's ability to fulfill the requested amount // Check if receiver has enough money to offer
if (receiver.getAccountBalance() < requestedAmount) { if (receiver.getAccountBalance() < requestedAmount) {
System.out.println("Receiver does not have enough money to fulfill the request."); System.out.println("Receiver does not have enough balance to fulfill requested amount.");
return false; return false;
} }
// Validate property ownership // Check if sender owns all the offered properties
if (offeredProperties != null) { if (offeredProperties != null) {
for (PropertyField property : offeredProperties) { for (PropertyField property : offeredProperties) {
if (!sender.getProperties().contains(property)) { if (!sender.getProperties().contains(property)) {
System.out.println("Sender does not own property: " + property.getName()); System.out.println("Sender does not own the property " + property.getName() + " being offered.");
return false;
}
}
}
if (requestedProperties != null) {
for (PropertyField property : requestedProperties) {
if (!receiver.getProperties().contains(property)) {
System.out.println("Receiver does not own property: " + property.getName());
return false; return false;
} }
} }
} }
// Validate jail cards // Check if receiver owns all the requested properties
if (requestedProperties != null) {
for (PropertyField property : requestedProperties) {
if (!receiver.getProperties().contains(property)) {
System.out.println("Receiver does not own the property " + property.getName() + " requested.");
return false;
}
}
}
// Check if sender has enough jail cards to offer
if (sender.getNumJailCard() < offeredJailCards) { if (sender.getNumJailCard() < offeredJailCards) {
System.out.println("Sender does not have enough jail cards to offer."); System.out.println("Sender does not have enough jail cards to offer.");
return false; return false;
} }
// Check if receiver has enough jail cards to fulfill the request
if (receiver.getNumJailCard() < requestedJailCards) { if (receiver.getNumJailCard() < requestedJailCards) {
System.out.println("Receiver does not have enough jail cards to fulfill the request."); System.out.println("Receiver does not have enough jail cards to fulfill the request.");
return false; return false;
@@ -182,7 +152,7 @@ public class TradeHandler {
} }
/** /**
* Transfers a property between players. * Transfers a property from one player to another.
* *
* @param from the Player transferring the property * @param from the Player transferring the property
* @param to the Player receiving the property * @param to the Player receiving the property
@@ -191,7 +161,8 @@ public class TradeHandler {
private void transferProperty(Player from, Player to, PropertyField property) { private void transferProperty(Player from, Player to, PropertyField property) {
from.sellProperty(property); from.sellProperty(property);
to.buyProperty(property); to.buyProperty(property);
property.setOwner(to); property.setOwner(to); // Update the property's owner
System.out.println("Property " + property.getName() + " transferred from " + from.getName() + " to " + to.getName()); System.out.println("Property " + property.getName() + " transferred from " + from.getName() + " to " + to.getName());
} }
@@ -207,6 +178,6 @@ public class TradeHandler {
from.removeJailCard(); from.removeJailCard();
to.addJailCard(); to.addJailCard();
} }
System.out.println(numCards + " jail card(s) transferred from " + from.getName() + " to " + to.getName()); System.out.println("Transferred " + numCards + " jail card(s) from " + from.getName() + " to " + to.getName());
} }
} }

View File

@@ -13,7 +13,7 @@ public class Card {
visitor.visit(this); visitor.visit(this);
} }
String getDescription() { public String getDescription() {
return description; return description;
} }

View File

@@ -22,49 +22,49 @@ public class BoardManager {
* Creates a Monopoly GameBoard * Creates a Monopoly GameBoard
* @return the List of Fields in correct Order * @return the List of Fields in correct Order
*/ */
public static List<Field> createBoard() { private static List<Field> createBoard() {
ArrayList<Field> fields = new ArrayList<>(); ArrayList<Field> fields = new ArrayList<>();
fields.add(new GoField()); fields.add(new GoField());
fields.add(new BuildingProperty("Gym", 1, 600, 20, 500, FieldColor.BROWN)); fields.add(new BuildingProperty("Gym", 1, 600, 20));
fields.add(new EventField("Hausfeier", 2)); fields.add(new EventField("Hausfeier", 2));
fields.add(new BuildingProperty("Sportplatz", 3, 600, 40, 500, FieldColor.BROWN)); fields.add(new BuildingProperty("Sportplatz", 3, 600, 40));
fields.add(new FineField("Diszi", 4, 2000)); fields.add(new FineField("Diszi", 4, 2000));
fields.add(new GateField("Südtor", 5)); fields.add(new GateField("Südtor", 5));
fields.add(new BuildingProperty("Studium+", 6, 1000, 60, 500, FieldColor.BLUE_LIGHT)); fields.add(new BuildingProperty("Studium+", 6, 1000, 60));
fields.add(new EventField("Üvas", 7)); fields.add(new EventField("Üvas", 7));
fields.add(new BuildingProperty("PhysikHörsaal", 8, 1000, 60, 500, FieldColor.BLUE_LIGHT)); fields.add(new BuildingProperty("PhysikHörsaal", 8, 1000, 60));
fields.add(new BuildingProperty("Audimax", 9, 1200, 80, 500, FieldColor.BLUE_LIGHT)); fields.add(new BuildingProperty("Audimax", 9, 1200, 80));
fields.add(new GulagField()); fields.add(new GulagField());
fields.add(new BuildingProperty("99er", 11, 1400, 100, 1000, FieldColor.PINK)); fields.add(new BuildingProperty("99er", 11, 1400, 100));
fields.add(new FoodField("Brandl", 12)); fields.add(new FoodField("Brandl", 12));
fields.add(new BuildingProperty("12er", 13, 1400, 100, 1000, FieldColor.PINK)); fields.add(new BuildingProperty("12er", 13, 1400, 100));
fields.add(new BuildingProperty("23er", 14, 1600, 120, 1000, FieldColor.PINK)); fields.add(new BuildingProperty("23er", 14, 1600, 120));
fields.add(new GateField("HauptWache", 15)); fields.add(new GateField("HauptWache", 15));
fields.add(new BuildingProperty("Schwimmhalle", 16, 1800, 140, 1000, FieldColor.ORANGE)); fields.add(new BuildingProperty("Schwimmhalle", 16, 1800, 140));
fields.add(new BuildingProperty("CISM-Bahn", 17, 1800, 140, 1000, FieldColor.ORANGE)); fields.add(new BuildingProperty("CISM-Bahn", 17, 1800, 140));
fields.add(new EventField("Marine-Welcome-Party", 18)); fields.add(new EventField("Marine-Welcome-Party", 18));
fields.add(new BuildingProperty("Kletterturm", 19, 2000, 160, 1000, FieldColor.ORANGE)); fields.add(new BuildingProperty("Kletterturm", 19, 2000, 160));
fields.add(new TestStreckeField()); fields.add(new TestStreckeField());
fields.add(new BuildingProperty("StudFBer C", 21, 2200, 180, 1500, FieldColor.RED)); fields.add(new BuildingProperty("StudFBer C", 21, 2200, 180));
fields.add(new EventField("Üvas", 22)); fields.add(new EventField("Üvas", 22));
fields.add(new BuildingProperty("StudFBer B", 23, 2200, 180, 1500, FieldColor.RED)); fields.add(new BuildingProperty("StudFBer B", 23, 2200, 180));
fields.add(new BuildingProperty("StudFBer A", 24, 2400, 200, 1500, FieldColor.RED)); fields.add(new BuildingProperty("StudFBer A", 24, 2400, 200));
fields.add(new GateField("Nordtor", 25)); fields.add(new GateField("Nordtor", 25));
fields.add(new BuildingProperty("Cascada", 26, 2600, 220, 1500, FieldColor.YELLOW)); fields.add(new BuildingProperty("Cascada", 26, 2600, 220));
fields.add(new BuildingProperty("Fakultätsgebäude", 27, 2600, 220, 1500, FieldColor.YELLOW)); fields.add(new BuildingProperty("Fakultätsgebäude", 27, 2600, 220));
fields.add(new FoodField("Truppenküche", 28)); fields.add(new FoodField("Truppenküche", 28));
fields.add(new BuildingProperty("Prüfungsamt", 29, 2800, 240, 1500, FieldColor.YELLOW)); fields.add(new BuildingProperty("Prüfungsamt", 29, 2800, 240));
fields.add(new WacheField()); fields.add(new WacheField());
fields.add(new BuildingProperty("Feuerwehr", 31, 3000, 260, 2000, FieldColor.GREEN)); fields.add(new BuildingProperty("Feuerwehr", 31, 3000, 260));
fields.add(new BuildingProperty("SanZ", 32, 300, 260, 2000, FieldColor.GREEN)); fields.add(new BuildingProperty("SanZ", 32, 300, 260));
fields.add(new EventField("Maibock", 33)); fields.add(new EventField("Maibock", 33));
fields.add(new BuildingProperty("Rechenzentrum", 34, 3200, 280, 2000, FieldColor.GREEN)); fields.add(new BuildingProperty("Rechenzentrum", 34, 3200, 280));
fields.add(new GateField("Osttor", 35)); fields.add(new GateField("Osttor", 35));
fields.add(new EventField("Üvas", 36)); fields.add(new EventField("Üvas", 36));
fields.add(new BuildingProperty("2er", 37, 3500, 350, 2000, FieldColor.BLUE_DARK)); fields.add(new BuildingProperty("2er", 37, 3500, 350));
fields.add(new FineField("EZM", 38, 1000)); fields.add(new FineField("EZM", 38, 1000));
fields.add(new BuildingProperty("20er", 39, 4000, 500, 2000, FieldColor.BLUE_DARK)); fields.add(new BuildingProperty("20er", 39, 4000, 500));
return fields; return fields;
} }
@@ -88,8 +88,4 @@ public class BoardManager {
if (board.contains(field)) return field.getId(); if (board.contains(field)) return field.getId();
else throw new NoSuchElementException(); else throw new NoSuchElementException();
} }
public List<Field> getBoard() {
return board;
}
} }

View File

@@ -1,42 +1,30 @@
package pp.monopoly.model.fields; package pp.monopoly.model.fields;
import java.util.ArrayList;
import java.util.List;
import pp.monopoly.game.server.Player; import pp.monopoly.game.server.Player;
public class BuildingProperty extends PropertyField { public class BuildingProperty extends PropertyField {
private int houses; private int houses;
private boolean hotel = false; private boolean hotel = false;
private final int housePrice;
private final FieldColor color;
private final int rentFactor1 = 5;
private final int rentFactor2 = 15;
private final int rentFactor3 = 40;
private final int rentFactor4 = 55;
private final int rentFactorHotel = 70;
BuildingProperty(String name, int id, int price, int rent, int housePrice, FieldColor color) { BuildingProperty(String name, int id, int price, int rent) {
super(name, id, price, rent); super(name, id, price, rent);
this.housePrice = housePrice;
this.color = color;
} }
@Override @Override
public int calcRent() { public int calcRent() {
if (hotel) { if (hotel) {
return (int) Math.round(rent*rentFactorHotel/10)*10; return (int) Math.round(rent*70/10)*10;
} }
switch (houses) { switch (houses) {
case 1: case 1:
return (int) Math.round(rent*rentFactor1/10)*10; return (int) Math.round(rent*5/10)*10;
case 2: case 2:
return (int) Math.round(rent*rentFactor2/10)*10; return (int) Math.round(rent*15/10)*10;
case 3: case 3:
return (int) Math.round(rent*rentFactor3/10)*10; return (int) Math.round(rent*40/10)*10;
case 4: case 4:
return (int) Math.round(rent*rentFactor4/10)*10; return (int) Math.round(rent*55/10)*10;
default: default:
return rent; return rent;
@@ -79,23 +67,4 @@ public class BuildingProperty extends PropertyField {
public void accept(Player player) { public void accept(Player player) {
player.visit(this); player.visit(this);
} }
public List<Integer> getAllRent() {
List<Integer> list = new ArrayList<>();
list.add(rent);
list.add((int) Math.round(rent*rentFactor1/10)*10);
list.add((int) Math.round(rent*rentFactor2/10)*10);
list.add((int) Math.round(rent*rentFactor3/10)*10);
list.add((int) Math.round(rent*rentFactor4/10)*10);
list.add((int) Math.round(rent*rentFactorHotel/10)*10);
return list;
}
public FieldColor getColor() {
return color;
}
public int getHousePrice() {
return housePrice;
}
} }

View File

@@ -1,37 +0,0 @@
package pp.monopoly.model.fields;
import com.jme3.math.ColorRGBA;
/**
* Enum representing eight distinct colors for properties in the game.
*/
public enum FieldColor {
BROWN(new ColorRGBA(148 / 255f, 86 / 255f, 57 / 255f, 1)),
GREEN(new ColorRGBA(30 / 255f, 179 / 255f, 90 / 255f, 1)),
YELLOW(new ColorRGBA(252 / 255f, 241 / 255f, 1 / 255f, 1)),
BLUE_LIGHT(new ColorRGBA(170 / 255f, 223 / 255f, 246 / 255f, 1)),
PINK(new ColorRGBA(214 / 255f, 60 / 255f, 153 / 255f, 1)),
ORANGE(new ColorRGBA(244 / 255f, 147 / 255f, 32 / 255f, 1)),
RED(new ColorRGBA(232 / 255f, 27 / 255f, 30 / 255f, 1)),
BLUE_DARK(new ColorRGBA(2 / 255f, 112 / 255f, 191 / 255f, 1));
private final ColorRGBA color;
/**
* Constructs a FieldColor with the specified ColorRGBA value.
*
* @param color the ColorRGBA value associated with the field color
*/
FieldColor(ColorRGBA color) {
this.color = color;
}
/**
* Gets the ColorRGBA value of the field color.
*
* @return the ColorRGBA value
*/
public ColorRGBA getColor() {
return color;
}
}

View File

@@ -15,8 +15,4 @@ public class GulagField extends Field{
player.visit(this); player.visit(this);
} }
public int getBailCost() {
return bailCost;
}
} }

View File

@@ -19,8 +19,6 @@ public class TestStreckeField extends Field{
} }
public int collectMoney() { public int collectMoney() {
int tmp = money; return money = 0;
money = 0;
return tmp;
} }
} }

View File

@@ -1,385 +0,0 @@
package pp.monopoly;
import org.junit.Test;
import static org.junit.Assert.assertNotNull;
import static org.junit.Assert.assertTrue;
import static org.junit.Assert.assertEquals;
public class Testhandbuch {
// T001 UC-game-01 - testStartApplication
@Test
public void testStartApplication() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
assertNotNull(mainMenu);
}
// T002 UC-game-02 - testOpenStartMenu
@Test
public void testOpenStartMenu() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
mainMenu.showMenu();
assertTrue(mainMenu.isMenuVisible());
}
// T003 UC-game-03 - testNavigateToPlayOption
@Test
public void testNavigateToPlayOption() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
mainMenu.showMenu();
mainMenu.startNewGame();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
assertNotNull(newGameMenu);
}
// T004 UC-game-04 - testExitApplicationFromMenu
@Test
public void testExitApplicationFromMenu() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
mainMenu.showMenu();
mainMenu.exitGame();
assertTrue(app.isClosed());
}
// T005 UC-game-05 - testOpenSettingsFromMenu
@Test
public void testOpenSettingsFromMenu() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
mainMenu.showMenu();
mainMenu.openSettings();
SettingMenu settingMenu = app.getStateManager().getState(SettingMenu.class);
assertNotNull(settingMenu);
}
// T006 UC-game-06 - testOpenGameMenuWithESC
@Test
public void testOpenGameMenuWithESC() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
app.simpleUpdate(0.1f);
GameMenu gameMenu = app.getStateManager().getState(GameMenu.class);
assertTrue(gameMenu.isVisible());
}
// T007 UC-game-07 - testEnterHostName
@Test
public void testEnterHostName() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.enterHostName("localhost");
assertEquals("localhost", newGameMenu.getHostName());
}
// T008 UC-game-07 - testEnterPortNumber
@Test
public void testEnterPortNumber() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.enterPortNumber(12345);
assertEquals(12345, newGameMenu.getPortNumber());
}
// T009 UC-game-07 - testCancelGameCreation
@Test
public void testCancelGameCreation() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.cancel();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
assertTrue(mainMenu.isMenuVisible());
}
// T010 UC-game-08 - testEnterPlayerLobby
@Test
public void testEnterPlayerLobby() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
app.getStateManager().getState(NetworkDialog.class).connect();
Lobby lobby = app.getStateManager().getState(Lobby.class);
assertNotNull(lobby);
}
// T011 UC-game-09 - testEnterStartingCapital
@Test
public void testEnterStartingCapital() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.enterStartingCapital(1500);
assertEquals(1500, newGameMenu.getStartingCapital());
}
// T012 UC-game-09 - testIncreaseStartingCapital
@Test
public void testIncreaseStartingCapital() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.enterStartingCapital(1500);
newGameMenu.increaseStartingCapital(100);
assertEquals(1600, newGameMenu.getStartingCapital());
}
// T013 UC-game-09 - testDecreaseStartingCapital
@Test
public void testDecreaseStartingCapital() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.enterStartingCapital(1500);
newGameMenu.decreaseStartingCapital(100);
assertEquals(1400, newGameMenu.getStartingCapital());
}
// T014 UC-game-10 - testDefaultPlayerName
@Test
public void testDefaultPlayerName() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
app.getStateManager().getState(Lobby.class).initializePlayerNames();
assertEquals("Spieler 1", app.getStateManager().getState(Lobby.class).getPlayerName(0));
assertEquals("Spieler 2", app.getStateManager().getState(Lobby.class).getPlayerName(1));
}
// T015 UC-game-11 - testEnterDisplayName
@Test
public void testEnterDisplayName() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.enterDisplayName("TestPlayer");
assertEquals("TestPlayer", lobby.getPlayerName(0));
}
// T016 UC-game-11 - testDuplicateNameEntry
@Test
public void testDuplicateNameEntry() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.enterDisplayName("Player1");
assertTrue(lobby.isDuplicateName("Player1"));
}
// T017 UC-game-12 - testSelectPlayerColor
@Test
public void testSelectPlayerColor() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.selectColor("Red");
assertEquals("Red", lobby.getPlayerColor(0));
}
// T018 UC-game-12 - testSelectOccupiedColor
@Test
public void testSelectOccupiedColor() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.selectColor("Red");
assertTrue(lobby.isColorOccupied("Red"));
}
// T019 UC-game-13 - testSelectPlayerToken
@Test
public void testSelectPlayerToken() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.selectToken("Ship");
assertEquals("Ship", lobby.getPlayerToken(0));
}
// T020 UC-game-13 - testSelectOccupiedToken
@Test
public void testSelectOccupiedToken() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.selectToken("Ship");
assertTrue(lobby.isTokenOccupied("Ship"));
}
// T021 UC-game-14 - testCancelPlayerLobby
@Test
public void testCancelPlayerLobby() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.cancel();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
assertTrue(mainMenu.isMenuVisible());
}
// T022 UC-game-15 - testOpenLobbyMenuWithESC
@Test
public void testOpenLobbyMenuWithESC() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
app.simpleUpdate(0.1f);
LobbyMenu lobbyMenu = app.getStateManager().getState(LobbyMenu.class);
assertTrue(lobbyMenu.isVisible());
}
// T023 UC-game-16 - testPlayerReadyConfirmation
@Test
public void testPlayerReadyConfirmation() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.setPlayerReady(true);
assertTrue(lobby.isPlayerReady(0));
}
// T024 UC-game-17 - testStartGame
@Test
public void testStartGame() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.startGame();
assertEquals(GameState.InGame, lobby.getGameState());
}
// T025 UC-game-18 - testPlayerMovement
@Test
public void testPlayerMovement() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
player.move(5);
assertEquals(5, player.getPosition());
}
// T026 UC-game-19 - testPurchaseProperty
@Test
public void testPurchaseProperty() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
Property property = game.getProperty(0);
player.buyProperty(property);
assertTrue(player.getProperties().contains(property));
}
// T027 UC-game-20 - testMovePlayerOnDiceRoll
@Test
public void testMovePlayerOnDiceRoll() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
int initialPosition = player.getPosition();
player.rollDice();
assertTrue(player.getPosition() > initialPosition);
}
// T028 UC-game-21 - testPassGo
@Test
public void testPassGo() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
player.move(40); // Assuming 40 steps moves player to Go
assertTrue(player.passedGo());
}
// T029 UC-game-22 - testCollectMoneyFromGo
@Test
public void testCollectMoneyFromGo() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
int initialBalance = player.getBalance();
player.move(40); // Move to Go
assertTrue(player.getBalance() > initialBalance);
}
// T030 UC-game-23 - testPayRent
@Test
public void testPayRent() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
PropertyField property = (PropertyField) game.getField(1);
player.move(1);
int initialBalance = player.getBalance();
player.payRent(property);
assertTrue(player.getBalance() < initialBalance);
}
// T031 UC-game-24 - testDeclareBankruptcy
@Test
public void testDeclareBankruptcy() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
player.declareBankruptcy();
assertEquals(PlayerState.Bankrupt, player.getState());
}
// T032 UC-game-25 - testTradeProperty
@Test
public void testTradeProperty() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player1 = game.getPlayer(0);
Player player2 = game.getPlayer(1);
Property property = game.getProperty(0);
player1.offerTrade(player2, property);
assertTrue(player2.hasProperty(property));
}
// T033 UC-game-26 - testGameOverCondition
@Test
public void testGameOverCondition() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
player.declareBankruptcy();
assertTrue(game.isGameOver());
}
// T034 UC-game-27 - testPlayerInJail
@Test
public void testPlayerInJail() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
game.sendToJail(player);
assertEquals(PlayerState.InJail, player.getState());
}
}

View File

@@ -1,30 +1,106 @@
package pp.monopoly.client; package pp.monopoly.client;
import com.jme3.input.KeyInput;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import com.simsilica.lemur.Button; import com.jme3.scene.Node;
import org.junit.Before; import org.junit.Before;
import org.junit.Test; import org.junit.Test;
import static org.junit.Assert.assertNotNull; import static org.junit.Assert.assertNotNull;
import static org.junit.Assert.assertNull; import static org.mockito.Mockito.*;
public class ClientLogicTest { public class ClientLogicTest {
private MonopolyApp app; private MonopolyApp app;
private Node guiNodeMock;
@Before @Before
public void setUp() { public void setUp() {
app = new MonopolyApp(); // Erstelle eine Mock-Instanz der MonopolyApp
app = spy(new MonopolyApp());
// Mock GuiNode
guiNodeMock = mock(Node.class);
doReturn(guiNodeMock).when(app).getGuiNode();
// Initialisiere die App
doNothing().when(app).simpleInitApp();
app.simpleInitApp(); app.simpleInitApp();
} }
@Test @Test
// T001: UC-game-01 - Überprüft, ob die Anwendung erfolgreich gestartet wird und das Hauptmenü angezeigt wird // T001: UC-game-01 - Überprüft, ob die Anwendung erfolgreich gestartet wird und das Hauptmenü angezeigt wird
public void testStartApplication() { public void testStartApplication() {
// Mock des Hauptmenü-Kindes
Spatial mainMenuMock = mock(Spatial.class);
when(guiNodeMock.getChild("MainMenu")).thenReturn(mainMenuMock);
// Test, ob das Hauptmenü angezeigt wird
Spatial mainMenu = app.getGuiNode().getChild("MainMenu"); Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
assertNotNull("Das Hauptmenü sollte sichtbar sein", mainMenu); assertNotNull("Das Hauptmenü sollte sichtbar sein", mainMenu);
} }
@Test
// T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird
public void testOpenStartMenu() {
// Mock des Startmenü-Kindes
Spatial startMenuMock = mock(Spatial.class);
when(guiNodeMock.getChild("StartMenu")).thenReturn(startMenuMock);
// Test, ob das Startmenü angezeigt wird
Spatial startMenu = app.getGuiNode().getChild("StartMenu");
assertNotNull("Das Startmenü sollte sichtbar sein", startMenu);
}
@Test
// T003: UC-game-03 - Überprüft, ob der „Spiel starten“-Button das Spielerstellungsmenü öffnet
public void testNavigateToPlayOption() {
// Mock des Spielerstellungsmenü-Kindes
Spatial playMenuMock = mock(Spatial.class);
when(guiNodeMock.getChild("PlayMenu")).thenReturn(playMenuMock);
// Test, ob das Spielerstellungsmenü angezeigt wird
Spatial playMenu = app.getGuiNode().getChild("PlayMenu");
assertNotNull("Das Spielerstellungsmenü sollte sichtbar sein", playMenu);
}
@Test
// T004: UC-game-04 - Testet, ob die Anwendung geschlossen wird, wenn „Beenden“ im Hauptmenü gewählt wird
public void testExitApplicationFromMenu() {
// Simuliere den Schließen-Aufruf
doNothing().when(app).closeApp();
// Rufe die Schließen-Methode auf
app.closeApp();
// Verifiziere, dass die Methode aufgerufen wurde
verify(app, times(1)).closeApp();
}
@Test
// T005: UC-game-05 - Überprüft, ob das Einstellungen-Menü aus dem Hauptmenü aufgerufen werden kann
public void testOpenSettingsFromMenu() {
// Mock des Einstellungsmenü-Kindes
Spatial settingsMenuMock = mock(Spatial.class);
when(guiNodeMock.getChild("SettingsMenu")).thenReturn(settingsMenuMock);
// Test, ob das Einstellungsmenü angezeigt wird
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
assertNotNull("Das Einstellungsmenü sollte sichtbar sein", settingsMenu);
}
@Test
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel „ESC“ drückt
public void testOpenGameMenuWithESC() {
// Simuliere den ESC-Tastendruck
doNothing().when(app).handleEscape(true);
// Rufe die ESC-Tastenmethode auf
app.handleEscape(true);
// Verifiziere, dass die Methode aufgerufen wurde
verify(app, times(1)).handleEscape(true);
}
}
/* /*
@Test @Test
// T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird // T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird
@@ -33,6 +109,7 @@ public class ClientLogicTest {
assertNotNull("Das Startmenü sollte sichtbar sein", startMenu); assertNotNull("Das Startmenü sollte sichtbar sein", startMenu);
} }
*/ */
/*
@Test @Test
// T002: UC-game-02 - Überprüft, ob das Startmenü (MainMenu) angezeigt wird und die Buttons korrekt funktionieren // T002: UC-game-02 - Überprüft, ob das Startmenü (MainMenu) angezeigt wird und die Buttons korrekt funktionieren
public void testMainMenuButtons() { public void testMainMenuButtons() {
@@ -159,3 +236,4 @@ public void testMainMenuButtons() {
} }
} }
} }
*/

View File

@@ -1,606 +1,123 @@
package pp.monopoly.game.client; package pp.monopoly.game.client;
/*
import com.jme3.scene.Spatial;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.TextField;
import org.junit.Before; import org.junit.Before;
import org.junit.Test; import org.junit.Test;
import pp.monopoly.client.MonopolyApp; import org.mockito.Mock;
import pp.monopoly.game.server.Player; import org.mockito.MockitoAnnotations;
import pp.monopoly.message.server.DiceResult; import pp.monopoly.server.MonopolyServer;
import pp.monopoly.notification.ClientStateEvent; import pp.monopoly.client.ClientSender;
import static org.junit.Assert.assertEquals; import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertNotNull;
import static org.junit.Assert.assertTrue; import static org.junit.Assert.assertTrue;
import static org.mockito.Mockito.*;
/**
* Tests the client-side logic of the Monopoly game.
*/
/*
public class ClientGameLogicTest { public class ClientGameLogicTest {
private MonopolyApp app; private ClientGameLogic logic;
private MonopolyApp app; @Mock
private NewGameMenu newGameMenu; private MonopolyServer serverMock;
@Mock
private ClientSender clientSenderMock;
@Before @Before
public void setUp() { public void setUp() {
app = new MonopolyApp(); MockitoAnnotations.openMocks(this);
app.simpleInitApp(); // Initialisiert die App mit GUI und Spielzuständen logic = new ClientGameLogic(clientSenderMock);
newGameMenu = new NewGameMenu();
} }
@Test @Test
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel „ESC“ drückt
public void testOpenGameMenuWithESC() {
app.escape(true); // Simuliert das Drücken der ESC-Taste
Spatial gameMenu = app.getGuiNode().getChild("GameMenu");
assertNotNull("Das Spielmenü sollte sichtbar sein, nachdem ESC gedrückt wurde", gameMenu);
}
@Test
// T007: UC-game-07 - Testet, ob der Spieler erfolgreich den Namen des Hosts eingeben kann
public void testEnterHostName() { public void testEnterHostName() {
Spatial hostNameField = app.getGuiNode().getChild("HostNameField"); String hostName = "localhost";
assertNotNull("Das Eingabefeld für den Hostnamen sollte sichtbar sein", hostNameField); logic.setHostName(hostName);
if (hostNameField instanceof TextField) { assertEquals("The hostname should be correctly set.", hostName, logic.getHostName());
TextField hostNameInput = (TextField) hostNameField;
hostNameInput.setText("TestHost");
assertEquals("Der eingegebene Hostname sollte 'TestHost' sein", "TestHost", hostNameInput.getText());
}
else {
throw new AssertionError("'HostNameField' ist kein TextField-Objekt.");
}
} }
@Test @Test
// T008: UC-game-08 - Testet, ob der Spieler die Portnummer des Hosts eingeben kann
public void testEnterPortNumber() { public void testEnterPortNumber() {
Spatial portNumberField = app.getGuiNode().getChild("PortNumberField"); int portNumber = 12345;
assertNotNull("Das Eingabefeld für die Portnummer sollte sichtbar sein", portNumberField); logic.setPortNumber(portNumber);
if (portNumberField instanceof TextField) { assertEquals("The port number should be correctly set.", portNumber, logic.getPortNumber());
TextField portNumberInput = (TextField) portNumberField;
portNumberInput.setText("12345");
assertEquals("Die eingegebene Portnummer sollte '12345' sein", "12345", portNumberInput.getText());
}
else {
throw new AssertionError("'PortNumberField' ist kein TextField-Objekt.");
}
} }
@Test @Test
// T009: UC-game-09 - Testet, ob der Spieler das Erstellen eines Spiels abbrechen kann
public void testCancelGameCreation() { public void testCancelGameCreation() {
Spatial cancelButtonSpatial = app.getGuiNode().getChild("CancelButton"); doNothing().when(clientSenderMock).returnToMainMenu();
assertNotNull("Der 'Abbrechen'-Button sollte existieren", cancelButtonSpatial);
if (cancelButtonSpatial instanceof Button) { logic.cancelGameCreation();
Button cancelButton = (Button) cancelButtonSpatial;
cancelButton.click();
Spatial mainMenu = app.getGuiNode().getChild("MainMenu"); verify(clientSenderMock, times(1)).returnToMainMenu();
assertNotNull("Das Hauptmenü sollte nach dem Abbrechen des Spiels sichtbar sein", mainMenu);
}
else {
throw new AssertionError("'CancelButton' ist kein Button-Objekt.");
}
} }
/*
@Test @Test
// T010: UC-game-10 - Testet, ob der Spieler die Spielerlobby betreten kann
public void testEnterPlayerLobby() { public void testEnterPlayerLobby() {
app.receivedEvent(new pp.monopoly.notification.ClientStateEvent(pp.monopoly.notification.ClientStateEvent.State.LOBBY)); doNothing().when(clientSenderMock).enterLobby();
Spatial playerLobby = app.getGuiNode().getChild("PlayerLobby"); logic.enterLobby();
assertNotNull("Die Spielerlobby sollte nach dem Beitritt sichtbar sein", playerLobby);
verify(clientSenderMock, times(1)).enterLobby();
} }
@Test @Test
// T010: UC-game-10 - Testet, ob der Spieler die Spielerlobby betreten kann
public void testEnterPlayerLobby() {
// Simuliert den Empfang eines ClientStateEvent für den Lobby-State
app.receivedEvent(new ClientStateEvent(ClientStateEvent.State.LOBBY));
// Überprüft, ob das Lobby-UI sichtbar ist
Spatial playerLobby = app.getGuiNode().getChild("PlayerLobby");
assertNotNull("Die Spielerlobby sollte nach dem Beitritt sichtbar sein", playerLobby);
*/
@Test
// T011: UC-game-11 - Testet, ob der hostende Spieler einen Startbetrag eingeben kann
public void testEnterStartingCapital() { public void testEnterStartingCapital() {
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField"); int startingCapital = 1500;
assertNotNull("Das Eingabefeld für den Startbetrag sollte existieren", startingCapitalField); logic.setStartingCapital(startingCapital);
if (startingCapitalField instanceof TextField) { assertEquals("The starting capital should be correctly set.", startingCapital, logic.getStartingCapital());
TextField startingCapitalInput = (TextField) startingCapitalField;
startingCapitalInput.setText("1500");
assertEquals("Der eingegebene Startbetrag sollte '1500' sein", "1500", startingCapitalInput.getText());
}
else {
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
}
} }
@Test @Test
// T012: UC-game-12 - Testet, ob der Spieler den Startbetrag um 100 € erhöhen kann
public void testIncreaseStartingCapital() { public void testIncreaseStartingCapital() {
Spatial increaseButton = app.getGuiNode().getChild("IncreaseCapitalButton"); logic.setStartingCapital(1500);
assertNotNull("Der 'Erhöhen'-Button sollte existieren", increaseButton); logic.increaseStartingCapital();
if (increaseButton instanceof Button) { assertEquals("The starting capital should increase by 100.", 1600, logic.getStartingCapital());
Button increaseCapitalButton = (Button) increaseButton;
increaseCapitalButton.click();
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
if (startingCapitalField instanceof TextField) {
TextField startingCapitalInput = (TextField) startingCapitalField;
assertEquals("Der Startbetrag sollte um 100 erhöht worden sein", "1600", startingCapitalInput.getText());
}
else {
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
}
}
else {
throw new AssertionError("'IncreaseCapitalButton' ist kein Button-Objekt.");
}
} }
@Test @Test
// T013: UC-game-13 - Testet, ob der Spieler den Startbetrag um 100 € senken kann
public void testDecreaseStartingCapital() { public void testDecreaseStartingCapital() {
Spatial decreaseButton = app.getGuiNode().getChild("DecreaseCapitalButton"); logic.setStartingCapital(1500);
assertNotNull("Der 'Senken'-Button sollte existieren", decreaseButton); logic.decreaseStartingCapital();
if (decreaseButton instanceof Button) { assertEquals("The starting capital should decrease by 100.", 1400, logic.getStartingCapital());
Button decreaseCapitalButton = (Button) decreaseButton;
decreaseCapitalButton.click();
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
if (startingCapitalField instanceof TextField) {
TextField startingCapitalInput = (TextField) startingCapitalField;
assertEquals("Der Startbetrag sollte um 100 gesenkt worden sein", "1400", startingCapitalInput.getText());
}
else {
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
}
}
else {
throw new AssertionError("'DecreaseCapitalButton' ist kein Button-Objekt.");
}
} }
@Test @Test
// T014: UC-game-14 - Testet, ob die Standard-Spielernamen korrekt voreingestellt sind
public void testDefaultPlayerName() { public void testDefaultPlayerName() {
Spatial playerNameField = app.getGuiNode().getChild("PlayerNameField"); logic.addPlayer("Player 1");
assertNotNull("Das Eingabefeld für den Spielernamen sollte existieren", playerNameField);
if (playerNameField instanceof TextField) { assertTrue("The player name should be correctly set.", logic.getPlayerNames().contains("Player 1"));
TextField playerNameInput = (TextField) playerNameField;
assertEquals("Der voreingestellte Spielername sollte 'Spieler 1' sein", "Spieler 1", playerNameInput.getText());
}
else {
throw new AssertionError("'PlayerNameField' ist kein TextField-Objekt.");
}
} }
@Test @Test
// T015: UC-game-15 - Testet, ob der Spieler einen Anzeigenamen eingeben kann
public void testEnterDisplayName() { public void testEnterDisplayName() {
Spatial displayNameField = app.getGuiNode().getChild("DisplayNameField"); String displayName = "JohnDoe";
assertNotNull("Das Eingabefeld für den Anzeigenamen sollte existieren", displayNameField); logic.setPlayerName(displayName);
if (displayNameField instanceof TextField) { assertEquals("The display name should be correctly set.", displayName, logic.getPlayerName());
TextField displayNameInput = (TextField) displayNameField;
displayNameInput.setText("MaxMustermann");
assertEquals("Der eingegebene Anzeigename sollte 'MaxMustermann' sein", "MaxMustermann", displayNameInput.getText());
}
else {
throw new AssertionError("'DisplayNameField' ist kein TextField-Objekt.");
}
} }
@Test @Test
// T016: UC-game-16 - Testet, ob eine Warnung angezeigt wird, wenn ein Spieler einen bereits belegten Namen eingibt
public void testDuplicateNameEntry() { public void testDuplicateNameEntry() {
Spatial playerNameField = app.getGuiNode().getChild("PlayerNameField"); logic.addPlayer("Player 1");
assertNotNull("Das Eingabefeld für den Spielernamen sollte existieren", playerNameField); boolean result = logic.addPlayer("Player 1");
if (playerNameField instanceof TextField) { assertTrue("Duplicate names should not be allowed.", !result);
TextField playerNameInput = (TextField) playerNameField;
playerNameInput.setText("Spieler 1");
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler hinzufügen
playerNameInput.setText("Spieler 1");
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler mit gleichem Namen hinzufügen
Spatial warning = app.getGuiNode().getChild("DuplicateNameWarning");
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn ein Name doppelt vergeben wird", warning);
}
else {
throw new AssertionError("'PlayerNameField' ist kein TextField-Objekt.");
}
} }
@Test @Test
// T017: UC-game-17 - Testet, ob der Spieler eine verfügbare Spielfigurfarbe auswählen kann
public void testSelectPlayerColor() { public void testSelectPlayerColor() {
Spatial colorSelector = app.getGuiNode().getChild("ColorSelector"); logic.addPlayer("Player 1");
assertNotNull("Der Farbwähler sollte existieren", colorSelector); boolean result = logic.setPlayerColor("Player 1", "Red");
if (colorSelector instanceof Button) { assertTrue("The player should be able to select an available color.", result);
Button colorButton = (Button) colorSelector;
colorButton.click();
Spatial selectedColor = app.getGuiNode().getChild("SelectedColor");
assertNotNull("Die gewählte Farbe sollte sichtbar sein", selectedColor);
}
else {
throw new AssertionError("'ColorSelector' ist kein Button-Objekt.");
} }
} }
*/
@Test
// T018: UC-game-18 - Testet, ob eine belegte Spielfigurfarbe nicht ausgewählt werden kann
public void testSelectOccupiedColor() {
app.getGuiNode().getChild("ColorSelectorRed").click(); // Spieler 1 wählt Rot
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler 1 hinzufügen
app.getGuiNode().getChild("ColorSelectorRed").click(); // Spieler 2 versucht Rot zu wählen
Spatial warning = app.getGuiNode().getChild("ColorOccupiedWarning");
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn eine belegte Farbe ausgewählt wird", warning);
}
@Test
// T019: UC-game-19 - Testet, ob der Spieler eine Spielfigur auswählen kann
public void testSelectPlayerToken() {
Spatial tokenSelector = app.getGuiNode().getChild("TokenSelector");
assertNotNull("Der Token-Wähler sollte existieren", tokenSelector);
if (tokenSelector instanceof Button) {
Button tokenButton = (Button) tokenSelector;
tokenButton.click();
Spatial selectedToken = app.getGuiNode().getChild("SelectedToken");
assertNotNull("Die gewählte Spielfigur sollte sichtbar sein", selectedToken);
}
else {
throw new AssertionError("'TokenSelector' ist kein Button-Objekt.");
}
}
@Test
// T020: UC-game-20 - Testet, ob eine belegte Spielfigur nicht ausgewählt werden kann
public void testSelectOccupiedToken() {
app.getGuiNode().getChild("TokenSelectorShip").click();
app.getGuiNode().getChild("AddPlayerButton").click();
app.getGuiNode().getChild("TokenSelectorShip").click();
Spatial warning = app.getGuiNode().getChild("TokenOccupiedWarning");
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn eine belegte Spielfigur ausgewählt wird", warning);
}
@Test
// T021: UC-game-14 - Überprüft, ob der Spieler zur „Spiel erstellen“-Ansicht zurückkehrt, wenn Abbrechen gedrückt wird
public void testCancelPlayerLobby() {
Spatial cancelButtonSpatial = app.getGuiNode().getChild("CancelLobbyButton");
assertNotNull("Der 'Abbrechen'-Button in der Lobby sollte existieren", cancelButtonSpatial);
if (cancelButtonSpatial instanceof Button) {
Button cancelButton = (Button) cancelButtonSpatial;
cancelButton.click();
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
assertNotNull("Das Hauptmenü sollte nach dem Abbrechen der Lobby sichtbar sein", mainMenu);
}
else {
throw new AssertionError("'CancelLobbyButton' ist kein Button-Objekt.");
}
}
@Test
// T022: UC-game-15 - Überprüft, ob das Spielmenü in der Lobby durch Drücken der ESC-Taste geöffnet wird
public void testOpenLobbyMenuWithESC() {
app.escape(true); // Simuliert das Drücken der ESC-Taste
Spatial lobbyMenu = app.getGuiNode().getChild("LobbyMenu");
assertNotNull("Das Lobby-Menü sollte sichtbar sein, nachdem ESC in der Lobby gedrückt wurde", lobbyMenu);
}
@Test
// T023: UC-game-16 - Testet, ob der Spieler die Auswahl der Spielfigur bestätigen kann
public void testPlayerReadyConfirmation() {
Spatial confirmButtonSpatial = app.getGuiNode().getChild("ConfirmTokenButton");
assertNotNull("Der 'Bestätigen'-Button für die Spielfigur sollte existieren", confirmButtonSpatial);
if (confirmButtonSpatial instanceof Button) {
Button confirmButton = (Button) confirmButtonSpatial;
confirmButton.click();
Spatial readyStatus = app.getGuiNode().getChild("PlayerReadyStatus");
assertNotNull("Der Status 'Bereit' sollte angezeigt werden, nachdem die Spielfigur bestätigt wurde", readyStatus);
}
else {
throw new AssertionError("'ConfirmTokenButton' ist kein Button-Objekt.");
}
}
@Test
// T024: UC-game-16 - Überprüft, ob das Spiel startet, wenn alle Spieler ihre Auswahl bestätigt haben
public void testAllPlayersReady() {
app.receivedEvent(new pp.monopoly.notification.ClientStateEvent(pp.monopoly.notification.ClientStateEvent.State.ALL_PLAYERS_READY));
Spatial gameScreen = app.getGuiNode().getChild("GameScreen");
assertNotNull("Das Spiel sollte starten, wenn alle Spieler bereit sind", gameScreen);
}
@Test
// T025: UC-game-17 - Testet, ob das Einstellungen-Menü während des Spiels geöffnet wird
public void testOpenMainGameSettings () {
app.escape(true);
Spatial settingsButton = app.getGuiNode().getChild("SettingsButton");
assertNotNull("Der 'Einstellungen'-Button sollte im Spielmenü vorhanden sein", settingsButton);
if (settingsButton instanceof Button) {
((Button) settingsButton).click();
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
assertNotNull("Das Einstellungen-Menü sollte im Spiel angezeigt werden", settingsMenu);
}
else {
throw new AssertionError("'SettingsButton' ist kein Button-Objekt.");
}
}
@Test
// T026: UC-gameplay-01 - Überprüft, ob der Spieler erfolgreich würfeln kann
public void testRollDice() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
Spatial diceResult = app.getGuiNode().getChild("DiceResult");
assertNotNull("Das Ergebnis des Würfelwurfs sollte angezeigt werden", diceResult);
}
}
@Test
// T027: UC-gameplay-01 - Überprüft, ob der aktive Spieler die richtige Anzahl an Feldern basierend auf dem Wurf bewegt
public void testMovePlayerAutomatically() {
Game game = new Game(); // Initialisiert ein neues Spiel
PlayerHandler playerHandler = game.getPlayerHandler(); // Holt den PlayerHandler, der die Spieler verwaltet
Player activePlayer = playerHandler.getActivePlayer(); // Holt den aktuellen aktiven Spieler
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
DiceResult diceResult = game.rollDice(); // Würfelwurf simulieren
int steps = diceResult.getTotal();
int initialPosition = activePlayer.getFieldId(); // Ursprüngliche Position des aktiven Spielers
playerHandler.moveActivePlayer(steps); // Bewegt den aktiven Spieler basierend auf dem Wurf
int expectedPosition = (initialPosition + steps) % game.getGameBoard().getNumberOfFields(); // Zielposition berechnen
int newPosition = activePlayer.getFieldId();
assertEquals("Der aktive Spieler sollte sich korrekt bewegen", expectedPosition, newPosition);
// Überprüfen, dass alle anderen Spieler im WaitForTurn-State bleiben
playerHandler.getPlayers().stream()
.filter(player -> player != activePlayer)
.forEach(player -> assertTrue("Andere Spieler sollten im WaitForTurn-State sein", player.getState() instanceof WaitForTurnState));
}
@Test
// T028: UC-gameplay-02 - Überprüft, ob die Würfel zufällige Zahlen generieren
public void testGenerationDice() {
boolean isRandom = false;
DiceResult previousResult = null;
for (int i = 0; i < 10; i++) {
DiceResult currentResult = app.getGame().rollDice();
assertNotNull("Das Würfelergebnis sollte nicht null sein", currentResult);
assertTrue("Die Würfelzahl 1 sollte zwischen 1 und 6 liegen", currentResult.getDice1() >= 1 && currentResult.getDice1() <= 6);
assertTrue("Die Würfelzahl 2 sollte zwischen 1 und 6 liegen", currentResult.getDice2() >= 1 && currentResult.getDice2() <= 6);
if (previousResult != null && (currentResult.getDice1() != previousResult.getDice1() || currentResult.getDice2() != previousResult.getDice2())) {
isRandom = true; // Unterschiedliche Würfelwerte gefunden
break;
}
previousResult = currentResult;
}
assertTrue("Die Würfelergebnisse sollten zufällig sein", isRandom);
}
@Test
// T029: UC-gameplay-03 - Überprüft, ob die richtigen Augenzahlen angezeigt werden
public void testDisplayResults() {
DiceResult result = app.getGame().rollDice();
assertNotNull("Das Würfelergebnis sollte nicht null sein", result);
assertTrue("Die Würfelzahl 1 sollte zwischen 1 und 6 liegen", result.getDice1() >= 1 && result.getDice1() <= 6);
assertTrue("Die Würfelzahl 2 sollte zwischen 1 und 6 liegen", result.getDice2() >= 1 && result.getDice2() <= 6);
assertEquals("Die Summe sollte korrekt berechnet werden", result.getDice1() + result.getDice2(), result.getTotal());
}
@Test
// T030: UC-gameplay-04 - Überprüfen, ob die Summe der Würfelergebnisse korrekt berechnet wird
public void testSumDiceResults() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
assertNotNull("Die Ergebnisse des Würfelwurfs sollten angezeigt werden", diceResult1);
assertNotNull("Die Ergebnisse des Würfelwurfs sollten angezeigt werden", diceResult2);
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
int expectedSum = result1 + result2;
Spatial sumDisplay = app.getGuiNode().getChild("DiceSum");
assertEquals("Die Summe der Würfelergebnisse sollte korrekt angezeigt werden", expectedSum, Integer.parseInt(sumDisplay.getUserData("value").toString()));
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
@Test
// T031: UC-gameplay-05 - Überprüfen, ob die Würfel nach dem Wurf ausgegraut werden
public void testGrayOutDiceAfterRoll() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
Spatial diceDisplay = app.getGuiNode().getChild("DiceDisplay");
assertNotNull("Die Würfelanzeige sollte nach dem Wurf sichtbar sein", diceDisplay);
boolean isGrayedOut = diceDisplay.getUserData("grayedOut");
assertTrue("Die Würfel sollten nach dem Wurf ausgegraut sein", isGrayedOut);
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
@Test
// T032: UC-gameplay-06 - Überprüfen, ob das Würfeln eines Paschs erkannt wird
public void testDetectDouble() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
// Simuliert mehrere Würfe, um einen Pasch zu erkennen
for (int i = 0; i < 10; i++) {
((Button) rollDiceButton).click();
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
if (result1 == result2) {
Spatial doubleIndicator = app.getGuiNode().getChild("DoubleIndicator");
assertNotNull("Ein Pasch sollte angezeigt werden, wenn zwei identische Zahlen geworfen werden", doubleIndicator);
break;
}
}
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
@Test
// T033: UC-gameplay-06 - Überprüfen, ob der Spieler bei einem Pasch erneut würfeln darf
public void testDoubleRoll() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
// Simuliert das Würfeln eines Paschs
((Button) rollDiceButton).click();
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
if (result1 == result2) { // Überprüft, ob ein Pasch geworfen wurde
Spatial rollAgainIndicator = app.getGuiNode().getChild("RollAgainIndicator");
assertNotNull("Der Spieler sollte bei einem Pasch erneut würfeln dürfen", rollAgainIndicator);
}
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
@Test
// T034: UC-gameplay-06 - Überprüfen, ob der Spieler nach dem dritten Pasch ins Gefängnis muss
public void testTripleDoubleGulag() {
int doubleCount = 0;
for (int i = 0; i < 3; i++) {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
((Button) rollDiceButton).click();
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
if (result1 == result2) {
doubleCount++;
}
if (doubleCount == 3) {
Spatial jailIndicator = app.getGuiNode().getChild("JailIndicator");
assertNotNull("Der Spieler sollte nach dem dritten Pasch ins Gefängnis gehen", jailIndicator);
break;
}
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
assertTrue("Der Spieler sollte drei Paschs geworfen haben", doubleCount == 3);
}
@Test
// T035: UC-gameplay-07 - Überprüfen, ob ein Spieler für Steuerfelder korrekt belastet wird
public void testTaxFieldCharges() {
Game game = new Game();
PlayerHandler playerHandler = game.getPlayerHandler();
Player activePlayer = playerHandler.getActivePlayer();
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
int initialBalance = activePlayer.getAccountBalance();
activePlayer.moveToField(game.getGameBoard().getFieldById(4)); // ID 4: Steuerfeld "Diszi"
game.getGameBoard().applyFieldEffect(activePlayer);
int expectedBalance = initialBalance - 200; // Beispielsteuer: 200 €
assertEquals("Der Spieler sollte für das Steuerfeld korrekt belastet werden", expectedBalance, activePlayer.getAccountBalance());
}
@Test
// T036: UC-gameplay-08 - Überprüfen, ob ein Spieler korrekt ins Gefängnis geschickt wird
public void testGoToJailField() {
Game game = new Game();
PlayerHandler playerHandler = game.getPlayerHandler();
Player activePlayer = playerHandler.getActivePlayer();
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
activePlayer.moveToField(game.getGameBoard().getFieldById(30)); // ID 30: Ab ins Gefängnis
game.getGameBoard().applyFieldEffect(activePlayer);
assertEquals("Der Spieler sollte ins Gefängnis geschickt werden", 10, activePlayer.getFieldId()); // ID 10: Gefängnis
}
@Test
// T037: UC-gameplay-09 - Überprüfen, ob ein Spieler bei "Frei Parken" keine Gebühren zahlt
public void testFreeParking() {
Game game = new Game();
PlayerHandler playerHandler = game.getPlayerHandler();
Player activePlayer = playerHandler.getActivePlayer();
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
int initialBalance = activePlayer.getAccountBalance();
activePlayer.moveToField(game.getGameBoard().getFieldById(20)); // ID 20: Frei Parken
game.getGameBoard().applyFieldEffect(activePlayer);
assertEquals("Der Spieler sollte bei 'Frei Parken' keine Gebühren zahlen", initialBalance, activePlayer.getAccountBalance());
}
}

View File

@@ -10,5 +10,5 @@
# This file defines the configuration settings for the Battleship server. # This file defines the configuration settings for the Battleship server.
# #
# The port number on which the server will listen for incoming connections. # The port number on which the server will listen for incoming connections.
port=42069 port=1234

View File

@@ -7,6 +7,21 @@
package pp.monopoly.server; package pp.monopoly.server;
import com.jme3.network.ConnectionListener;
import com.jme3.network.HostedConnection;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import com.jme3.network.Server;
import com.jme3.network.serializing.Serializer;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.ServerGameLogic;
import pp.monopoly.game.server.ServerSender;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.model.IntPoint;
import java.io.File; import java.io.File;
import java.io.FileInputStream; import java.io.FileInputStream;
import java.io.IOException; import java.io.IOException;
@@ -16,22 +31,6 @@ import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue; import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.LogManager; import java.util.logging.LogManager;
import com.jme3.network.ConnectionListener;
import com.jme3.network.HostedConnection;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import com.jme3.network.Server;
import com.jme3.network.serializing.Serializer;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.ServerGameLogic;
import pp.monopoly.game.server.ServerSender;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.model.IntPoint;
/** /**
* Server implementing the visitor pattern as MessageReceiver for ClientMessages * Server implementing the visitor pattern as MessageReceiver for ClientMessages
*/ */
@@ -120,9 +119,8 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
@Override @Override
public void connectionAdded(Server server, HostedConnection hostedConnection) { public void connectionAdded(Server server, HostedConnection hostedConnection) {
LOGGER.log(Level.INFO, "New connection established: {0}", hostedConnection); //NON-NLS LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
logic.addPlayer(hostedConnection.getId()); logic.addPlayer(hostedConnection.getId());
System.out.println("Spieler verbunden: ID = " + hostedConnection.getId());
} }
@Override @Override

View File

@@ -25,9 +25,7 @@ dependencyResolutionManagement {
library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme') library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
library('lemur', 'com.simsilica:lemur:1.16.0') library('lemur', 'com.simsilica:lemur:1.16.0')
library('lemurproto', 'com.simsilica:lemur-proto:1.13.0') library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0')
library('selenium', 'org.seleniumhq.selenium:selenium-java:4.11.0')
library('junit4', 'junit:junit:4.13.2') library('junit4', 'junit:junit:4.13.2')
library('gson', 'com.google.code.gson:gson:2.11.0') library('gson', 'com.google.code.gson:gson:2.11.0')