11 Commits

Author SHA1 Message Date
Filip Szepielewicz
a9e4afec08 Update 2 files
- /Projekte/monopoly/model/src/test/java/pp/monopoly/Testhandbuch.java
- /Projekte/monopoly/model/src/test/java/pp/monopoly/game/server/ServerGameLogicTest.java
2024-11-28 20:08:07 +00:00
Johannes Schmelz
6e5d9452b3 Merge branch 'main' into 'Testhandbuch'
# Conflicts:
#   Projekte/jme-common/src/main/resources/Interface/Lemur/pp-styles.groovy
#   Projekte/monopoly/client/src/main/java/pp/monopoly/client/MonopolyApp.java
#   Projekte/monopoly/model/src/test/java/pp/monopoly/client/ClientLogicTest.java
#   Projekte/monopoly/model/src/test/java/pp/monopoly/game/client/ClientGameLogicTest.java
2024-11-25 04:32:59 +00:00
Filip Szepielewicz
f1d52c445b Tests bis T075 überarbeitet 2024-11-22 21:45:22 +01:00
Filip Szepielewicz
30e4298f88 Merge remote-tracking branch 'origin/Testhandbuch' into Testhandbuch 2024-11-17 20:38:30 +01:00
Filip Szepielewicz
7a9e84f49c Tests bis T071 erweitert 2024-11-17 20:06:47 +01:00
Filip Szepielewicz
7fce07ac19 Tests bis T070 erweitert 2024-11-17 20:00:05 +01:00
Johannes Schmelz
2496ad812a Merge branch 'main' into 'Testhandbuch'
# Conflicts:
#   Projekte/monopoly/model/src/test/java/pp/monopoly/Testhandbuch.java
2024-11-17 18:27:54 +00:00
Filip Szepielewicz
f4fb04d17e T001 - T037 überarbeitet 2024-11-15 19:46:26 +01:00
Filip Szepielewicz
1b4fee2853 T001 - T034 erster versuch 2024-11-15 08:42:56 +01:00
Filip Szepielewicz
b65f458302 T001 - T034 erster versuch 2024-11-15 08:42:11 +01:00
Filip Szepielewicz
c792a8b3fb T001 - T034 erster versuch 2024-11-14 21:58:47 +01:00
70 changed files with 2460 additions and 3193 deletions

View File

@@ -1,18 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
nameIsGenerated="true">
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
<module name="Projekte.monopoly.client.main"/>
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.monopoly.client.*"/>
<option name="ENABLED" value="true"/>
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true"/>
</method>
</configuration>
</component>

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@@ -1,17 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
nameIsGenerated="true">
<option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
<module name="Projekte.monopoly.server.main"/>
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.monopoly.server.*"/>
<option name="ENABLED" value="true"/>
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true"/>
</method>
</configuration>
</component>

View File

@@ -7,23 +7,24 @@
package pp.battleship.client;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout;
import static pp.battleship.Resources.lookup;
import pp.battleship.server.BattleshipServer;
import pp.dialog.Dialog;
import pp.dialog.DialogBuilder;
import pp.dialog.SimpleDialog;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import static pp.battleship.Resources.lookup;
/**
* Represents a dialog for setting up a network connection in the Battleship game.
* Allows users to specify the host and port for connecting to a game server.
@@ -31,7 +32,7 @@ import pp.dialog.SimpleDialog;
class NetworkDialog extends SimpleDialog {
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
private static final String LOCALHOST = "localhost"; //NON-NLS
private static final String DEFAULT_PORT = "42069"; //NON-NLS
private static final String DEFAULT_PORT = "1234"; //NON-NLS
private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT);

View File

@@ -7,11 +7,12 @@
package pp.battleship;
import static java.lang.Math.max;
import pp.util.config.Config;
import java.util.Map;
import java.util.TreeMap;
import pp.util.config.Config;
import static java.lang.Math.max;
/**
* Provides access to the configuration settings for the Battleship game.
@@ -30,7 +31,7 @@ public class BattleshipConfig extends Config {
* The default port number for the Battleship server.
*/
@Property("port")
private int port = 12234;
private int port = 1234;
/**
* The width of the game map in terms of grid units.

View File

@@ -10,7 +10,7 @@
# This file defines the configuration settings for the Battleship server.
#
# The port number on which the server will listen for incoming connections.
port=42069
port=1234
#
# The dimensions of the game map.
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.

View File

@@ -1,8 +1,6 @@
// Styling of Lemur components
// For documentation, see:
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
import com.jme3.math.ColorRGBA
import com.simsilica.lemur.*
import com.simsilica.lemur.component.QuadBackgroundComponent
import com.simsilica.lemur.Button
@@ -22,8 +20,6 @@ def sliderBgColor = color(0.5, 0.75, 0.75, 1)
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
def greyBackground = color(0.8, 0.8, 0.8, 1) // Grey background color
def redBorderColor = color(1, 0, 0, 1) // Red border color
@@ -36,10 +32,9 @@ def gradient = TbtQuadBackgroundComponent.create(
def doubleGradient = new QuadBackgroundComponent(gradientColor)
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
generateMips: false)
//doubleGradient.color = color(0, 0, 0, 1)
def orangeBorder = TbtQuadBackgroundComponent.create(
texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", // Replace with an appropriate texture if needed
generateMips: false),
1, 1, 1, 126, 126,
1f, false)
@@ -54,27 +49,11 @@ selector("label", "pp") {
color = buttonEnabledColor
}
selector("label-Bold", "pp") {
insets = new Insets3f(2, 2, 2, 2)
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
fontSize = 30
color = buttonEnabledColor
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
}
selector("label-Text", "pp") {
insets = new Insets3f(2, 2, 2, 2)
fontSize = 25
color = buttonEnabledColor
}
selector("header", "pp") {
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
insets = new Insets3f(2, 2, 2, 2)
color = color(1, 0.5, 0, 1)
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
}
selector("container", "pp") {
@@ -83,10 +62,20 @@ selector("container", "pp") {
}
selector("toolbar") {
background = gradient.clone()
background.setColor(bgColor)
//color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f))
// Set the grey background
background = new QuadBackgroundComponent(greyBackground)
// Add a red border using a TbtQuadBackgroundComponent
def redBorder = TbtQuadBackgroundComponent.create(
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
generateMips: false),
1, 1, 1, 1, 1,
1f, false)
redBorder.color = redBorderColor
background = greyBackground
// Optional: Set padding inside the toolbar
insets = new Insets3f(10, 10, 10, 10)
}
selector("slider", "pp") {
background = gradient.clone()
@@ -155,8 +144,6 @@ selector("title", "pp") {
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
generateMips: false)
insets = new Insets3f(2, 2, 2, 2)
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommands
}
@@ -171,8 +158,6 @@ selector("button", "pp") {
// Use insets to create a margin/padding effect for the inner background
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommands
}
@@ -247,41 +232,5 @@ selector("tab.button", "pp") {
}
selector("settings-title", "pp") {
fontSize = 48 // Set font size
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
background = new QuadBackgroundComponent(color(0.4157f, 0.4235f, 0.4392f, 1.0f)) // Grey background
}
selector("menu-button", "pp") {
fontSize = 40 // Set font size
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommands
}
// Style for Selector text
selector("selector.item.label") {
color = color(0, 0, 0, 1) // Black text
fontSize = 16 // Optional: Adjust the text size if needed
textHAlignment = HAlignment.Left // Optional: Align text to the left
insets = new Insets3f(2, 2, 2, 2) // Optional: Add padding around text
}
// Style the popup container background
selector("selector.popup") {
background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f)) // Translucent white background
insets = new Insets3f(5, 5, 5, 5) // Padding inside the popup container
}
// Style the text of dropdown options
selector("selector.item.label") {
color = color(0, 0, 0, 1) // Black text
fontSize = 16 // Optional: Adjust font size
textHAlignment = HAlignment.Left // Align text to the left
insets = new Insets3f(2, 5, 2, 5) // Add padding for each option
}
// Style the hover state of dropdown options
selector("selector.item.label", "hover") {
color = color(1, 1, 1, 1) // White text when hovered
background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
}

View File

@@ -9,12 +9,7 @@ dependencies {
implementation project(":monopoly:model")
implementation project(":monopoly:server")
implementation 'com.simsilica:lemur-proto:1.13.0'
implementation libs.jme3.desktop
implementation libs.lemur
implementation libs.lemurproto
implementation libs.selenium
runtimeOnly libs.jme3.awt.dialogs
runtimeOnly libs.jme3.plugins

View File

@@ -1,122 +0,0 @@
package pp.monopoly.client;
import static pp.util.PreferencesUtils.getPreferences;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.prefs.Preferences;
import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode;
/**
* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
*/
public class GameMusic extends AbstractAppState{
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS
private static final String VOLUME_PREF = "volume"; //NON-NLS
private AudioNode music;
/**
* Checks if sound is enabled in the preferences.
*
* @return {@code true} if sound is enabled, {@code false} otherwise.
*/
public static boolean enabledInPreferences() {
return PREFERENCES.getBoolean(ENABLED_PREF, true);
}
/**
* Checks if sound is enabled in the preferences.
*
* @return float to which the volume is set
*/
public static float volumeInPreferences() {
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
}
/**
* Initializes the sound effects for the game.
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
*
* @param stateManager The state manager
* @param app The application
*/
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
music = loadSound(app, "Sound/background.ogg");
setVolume(volumeInPreferences());
music.setLooping(true);
if (isEnabled() && music != null) {
music.play();
}
}
/**
* Loads a sound from the specified file.
*
* @param app The application
* @param name The name of the sound file.
* @return The loaded AudioNode.
*/
private AudioNode loadSound(Application app, String name) {
try {
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
sound.setLooping(false);
sound.setPositional(false);
return sound;
}
catch (AssetLoadException | AssetNotFoundException ex) {
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
}
return null;
}
/**
* Sets the enabled state of this AppState.
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
*
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
*/
@Override
public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return;
if (music != null) {
if (enabled) {
music.play();
} else {
music.stop();
}
}
super.setEnabled(enabled);
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
}
/**
* Toggles the game sound on or off.
*/
public void toggleSound() {
setEnabled(!isEnabled());
}
/**
* Sets the volume of music
* @param vol the volume to which the music should be set
*/
public void setVolume(float vol){
music.setVolume(vol);
PREFERENCES.putFloat(VOLUME_PREF, vol);
}
}

View File

@@ -31,17 +31,9 @@ public class GameSound extends AbstractAppState implements GameEventListener {
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS
private AudioNode passStartSound;
private AudioNode eventCardSound;
private AudioNode gulagSound;
private AudioNode diceRollSound;
private AudioNode moneyCollectSound;
private AudioNode moneyLostSound;
private AudioNode tradeAcceptedSound;
private AudioNode tradeRejectedSound;
private AudioNode winnerSound;
private AudioNode looserSound;
private AudioNode buttonSound;
private AudioNode splashSound;
private AudioNode shipDestroyedSound;
private AudioNode explosionSound;
/**
* Checks if sound is enabled in the preferences.
@@ -83,17 +75,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
passStartSound = loadSound(app, "Sound/Effects/passStart.ogg");
eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg");
gulagSound = loadSound(app, "Sound/Effects/gulag.ogg");
diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg");
moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg");
moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg");
tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
looserSound = loadSound(app, "Sound/Effects/looser.ogg");
buttonSound = loadSound(app, "Sound/Effects/button.ogg");
}
/**
@@ -117,97 +98,32 @@ public class GameSound extends AbstractAppState implements GameEventListener {
}
/**
* Plays the passStart sound effect.
* Plays the splash sound effect.
*/
public void passStart() {
if (isEnabled() && passStartSound != null)
passStartSound.playInstance();
public void splash() {
if (isEnabled() && splashSound != null)
splashSound.playInstance();
}
/**
* Plays the eventCard sound effect.
* Plays the explosion sound effect.
*/
public void eventCard() {
if (isEnabled() && eventCardSound != null)
eventCardSound.playInstance();
public void explosion() {
if (isEnabled() && explosionSound != null)
explosionSound.playInstance();
}
/**
* Plays the gulag sound effect.
* Plays sound effect when a ship has been destroyed.
*/
public void gulag() {
if (isEnabled() && gulagSound != null)
gulagSound.playInstance();
}
/**
* Plays the diceRoll sound effect.
*/
public void diceRoll() {
if (isEnabled() && diceRollSound != null)
diceRollSound.playInstance();
}
/**
* Plays the moneyCollect sound effect.
*/
public void moneyCollect() {
if (isEnabled() && moneyCollectSound != null)
moneyCollectSound.playInstance();
}
/**
* Plays the moneyLost sound effect.
*/
public void moneyLost() {
if (isEnabled() && moneyLostSound != null)
moneyLostSound.playInstance();
}
/**
* Plays the tradeAccepted sound effect.
*/
public void tradeAccepted() {
if (isEnabled() && tradeAcceptedSound != null)
tradeAcceptedSound.playInstance();
}
/**
* Plays the tradeRejected sound effect.
*/
public void tradeRejected() {
if (isEnabled() && tradeRejectedSound != null)
tradeRejectedSound.playInstance();
}
/**
* Plays the winner sound effect.
*/
public void winner() {
if (isEnabled() && winnerSound != null)
winnerSound.playInstance();
}
/**
* Plays the looser sound effect.
*/
public void looser() {
if (isEnabled() && looserSound != null)
looserSound.playInstance();
}
/**
* Plays the button sound effect.
*/
public void button() {
if (isEnabled() && buttonSound != null)
buttonSound.playInstance();
public void shipDestroyed() {
if (isEnabled() && shipDestroyedSound != null)
shipDestroyedSound.playInstance();
}
@Override
public void receivedEvent(SoundEvent event) {
switch (event.sound()) {
case PASS_START -> passStart();
case EVENT_CARD -> eventCard();
case GULAG -> eventCard();
case DICE_ROLL -> eventCard();
case MONEY_COLLECTED -> eventCard();
case MONEY_LOST -> eventCard();
case TRADE_ACCEPTED -> eventCard();
case TRADE_REJECTED -> eventCard();
case WINNER -> eventCard();
case LOSER -> eventCard();
case BUTTON -> eventCard();
}
}
}

View File

@@ -11,26 +11,21 @@ import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.system.AppSettings;
import com.simsilica.lemur.GuiGlobals;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.BaseStyles;
import pp.dialog.DialogBuilder;
import pp.dialog.DialogManager;
import pp.graphics.Draw;
import pp.monopoly.client.gui.*;
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
import pp.monopoly.client.gui.popups.BuyCard;
import pp.monopoly.client.gui.popups.FoodFieldCard;
import pp.monopoly.client.gui.popups.GateFieldCard;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.client.gui.TestWorld;
import pp.monopoly.game.client.ClientGameLogic;
import pp.monopoly.game.client.MonopolyClient;
import pp.monopoly.game.client.ServerConnection;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.server.MonopolyServer;
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
private BitmapText topText;
private final ServerConnection serverConnection;
private final ClientGameLogic logic;
@@ -43,27 +38,15 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
private TestWorld testWorld;
private boolean isSettingsMenuOpen = false;
private boolean inputBlocked = false;
private MonopolyServer monopolyServer;
private NetworkSupport networkSupport;
private BoardManager boardManager = new BoardManager();
// TODO Temp später entfernen
private BuildingPropertyCard buildingProperty;
private FoodFieldCard foodField;
private GateFieldCard gateField;
private BuyCard buyCard;
private boolean isBuyCardPopupOpen = false;
private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
/**
* Path to the styles script for GUI elements.
*/
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; // NON-NLS
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
/**
* Path to the font resource used in the GUI.
*/
private static final String FONT = "Interface/Fonts/Default.fnt"; // NON-NLS
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
public static void main(String[] args) {
new MonopolyApp().start();
@@ -72,8 +55,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
public MonopolyApp() {
this.draw = new Draw(assetManager);
config = new MonopolyAppConfig();
networkSupport = new NetworkSupport(this); // Initialize NetworkSupport
serverConnection = networkSupport;
serverConnection = new NetworkSupport(this);
logic = new ClientGameLogic(serverConnection);
logic.addListener(this);
setShowSettings(config.getShowSettings());
@@ -90,14 +72,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
return logic;
}
public BoardManager getBoardManager() {
return boardManager;
}
public NetworkSupport getNetworkSupport() {
return networkSupport;
}
private AppSettings makeSettings() {
final AppSettings settings = new AppSettings(true);
settings.setTitle("Monopoly Game");
@@ -110,10 +84,8 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
public void simpleInitApp() {
GuiGlobals.initialize(this);
BaseStyles.loadStyleResources(STYLES_SCRIPT);
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); // NON-NLS
BaseStyles.loadStyleResources("com/simsilica/lemur/style/base/glass-styles.groovy");
GuiGlobals.getInstance().getStyles();
final BitmapFont normalFont = assetManager.loadFont(FONT); // NON-NLS
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
setupInput();
setupGui();
@@ -134,9 +106,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
inputManager.setCursorVisible(true);
inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
inputManager.addListener(escapeListener, "ESC");
inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
inputManager.addListener(BListener, "B");
}
private void handleEscape(boolean isPressed) {
@@ -157,30 +126,13 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
}
}
//logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
private void handleB(boolean isPressed) {
if (isPressed) {
if (foodField != null && isBuyCardPopupOpen) {
// Schließe das SettingsMenu
System.out.println("Schließe BuyCardPopup...");
foodField.close();
foodField = null;
setBuyCardPopupOpen(false);
} else {
// Öffne das SettingsMenu
System.out.println("Öffne BuyCardPopup...");
foodField = new FoodFieldCard(this);
foodField.open();
setBuyCardPopupOpen(true);
}
}
}
private void blockInputs() {
if (!inputBlocked) {
System.out.println("Blockiere Eingaben...");
inputManager.setCursorVisible(true); // Cursor sichtbar machen
inputManager.clearMappings(); // Alle Mappings entfernen
inputManager.clearMappings(); // Alle Mappings entfernen
inputBlocked = true;
}
}
@@ -238,12 +190,6 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
this.isSettingsMenuOpen = isOpen;
}
// TODO später entfernen
public void setBuyCardPopupOpen(boolean isOpen) {
this.isBuyCardPopupOpen = isOpen;
}
@Override
public void simpleUpdate(float tpf) {
if (testWorld != null) {
@@ -254,37 +200,11 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
public void startTestWorld() {
guiNode.detachAllChildren(); // Entferne GUI
testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
testWorld.initializeScene(); // Initialisiere die Szene
}
// TODO später entfernen
public void startBuyCard() {
testWorld.initializeScene(); // Initialisiere die Szene
}
public void returnToMenu() {
guiNode.detachAllChildren(); // Entferne die GUI
StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
}
/**
* Startet den Server in einem neuen Thread.
*/
public void startServer() {
new Thread(() -> {
try {
MonopolyServer.main(new String[0]); // Startet den MonopolyServer
} catch (Exception e) {
errorDialog("Fehler: Server konnte nicht gestartet werden.");
}
}).start();
}
public MonopolyServer getMonopolyServer() {
return monopolyServer;
}
public ServerConnection getServerConnection() {
return serverConnection;
}
}

View File

@@ -21,7 +21,7 @@ import pp.dialog.SimpleDialog;
class NetworkDialog extends SimpleDialog {
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
private static final String LOCALHOST = "localhost";
private static final String DEFAULT_PORT = "42069";
private static final String DEFAULT_PORT = "1234";
private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT);

View File

@@ -18,7 +18,7 @@ import pp.monopoly.message.server.ServerMessage;
* Manages the network connection for the Monopoly application.
* Handles connecting to and disconnecting from the server, and sending messages.
*/
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
private final MonopolyApp app;
private Client client;
@@ -141,40 +141,4 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
client.send(message);
}
}
public void startServerAndJoin() {
new Thread(() -> {
// Server starten
app.startServer();
// Warten, bis der Server tatsächlich betriebsbereit ist
int retries = 5;
while (retries > 0) {
try {
initNetwork("localhost", app.getConfig().getPort());
app.enqueue(() -> app.setInfoText("Erfolgreich verbunden!"));
return; // Verbindung erfolgreich
} catch (IOException e) {
retries--;
try {
Thread.sleep(1000); // Eine Sekunde warten und erneut versuchen
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
break; // Abbrechen, wenn der Thread unterbrochen wird
}
}
}
// Wenn alle Versuche fehlschlagen
app.enqueue(() -> app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen."));
}).start();
}
public void connectToServer(String host, int port) {
try {
initNetwork(host, port); // Verbindung initialisieren
app.setInfoText("Erfolgreich mit Server verbunden!");
} catch (IOException e) {
app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen.");
}
}
}

View File

@@ -1,6 +1,7 @@
package pp.monopoly.client;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;

View File

@@ -12,21 +12,22 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.style.ElementId;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.StartMenu;
/**
* CreateGameMenu class represents the menu for creating a new game.
*/
public class CreateGameMenu {
private final MonopolyApp app;
private final Container menuContainer;
private Geometry background;
private Label serverStatusLabel;
/**
* Konstruktor für das CreateGameMenu.
*
* @param app Die Hauptanwendung (MonopolyApp)
*/
public CreateGameMenu(MonopolyApp app) {
this.app = app;
@@ -38,10 +39,8 @@ public class CreateGameMenu {
menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
// Titel
Label title = menuContainer.addChild(new Label("Neues Spiel", new ElementId("header")));
title.setFont(app.getAssetManager().loadFont("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt"));
title.setFontSize(50);
Label title = menuContainer.addChild(new Label("Neues Spiel"));
title.setFontSize(48);
// Eingabefelder-Container
Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
@@ -49,12 +48,12 @@ public class CreateGameMenu {
inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
inputContainer.addChild(new Label("Server-Adresse:"));
TextField playerNameField = inputContainer.addChild(new TextField("localhost"));
playerNameField.setPreferredWidth(400); // Breite des Textfelds
TextField serverAddressField = inputContainer.addChild(new TextField("localhost"));
serverAddressField.setPreferredWidth(400); // Breite des Textfelds
inputContainer.addChild(new Label("Port:"));
TextField serverAddressField = inputContainer.addChild(new TextField("42069"));
serverAddressField.setPreferredWidth(400); // Breite des Textfelds
TextField portField = inputContainer.addChild(new TextField("42069"));
portField.setPreferredWidth(400); // Breite des Textfelds
// Button-Container
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
@@ -66,61 +65,25 @@ public class CreateGameMenu {
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
cancelButton.addClickCommands(source -> goBackToStartMenu());
// "Selber hosten"-Button
Button hostButton = buttonContainer.addChild(new Button("Selber hosten"));
// "Spiel hosten"-Button
Button hostButton = buttonContainer.addChild(new Button("Spiel hosten"));
hostButton.setPreferredSize(new Vector3f(120, 40, 0));
hostButton.addClickCommands(source -> app.getNetworkSupport().startServerAndJoin());
hostButton.addClickCommands(source -> {
closeCreateGameMenu(); // Schließt das Menü
app.startTestWorld(); // Starte die TestWorld im selben Fenster
});
// "Beitreten"-Button
Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
joinButton.addClickCommands(source -> {
try {
String host = playerNameField.getText().trim();
int port = Integer.parseInt(serverAddressField.getText().trim());
app.getNetworkSupport().connectToServer(host, port);
// LobbyMenu öffnen
app.enqueue(() -> {
app.getGuiNode().detachAllChildren(); // Bestehende GUI entfernen
new LobbyMenu(app); // LobbyMenu erstellen
});
} catch (NumberFormatException e) {
app.errorDialog("Port muss eine Zahl sein.");
}
});
// Serverstatus-Label
serverStatusLabel = menuContainer.addChild(new Label("Serverstatus: Noch nicht gestartet"));
serverStatusLabel.setFontSize(24);
// Placeholder für die Beitrittslogik
// Zentrierung des Containers
menuContainer.setLocalTranslation(
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1 // Höhere Z-Ebene für den Vordergrund
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1 // Höhere Z-Ebene für den Vordergrund
);
app.getInputManager().addMapping("OpenTestWorld", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_T));
app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("OpenTestWorld") && isPressed) {
app.startTestWorld(); // Öffnet die TestWorld
}
}
}, "OpenTestWorld");
// TODO später entfernen
app.getInputManager().addMapping("OpenBuyCard", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_B));
app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("OpenBuyCard") && isPressed) {
app.startBuyCard(); // Öffnet die TestWorld
}
}
}, "OpenBuyCard");
app.getGuiNode().attachChild(menuContainer);
}
@@ -144,8 +107,15 @@ public class CreateGameMenu {
* Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird.
*/
private void goBackToStartMenu() {
app.getGuiNode().detachChild(menuContainer);
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
StartMenu.createStartMenu(app);
closeCreateGameMenu(); // Schließt das Menü
StartMenu.createStartMenu(app); // Zeige das Startmenü
}
/**
* Entfernt das CreateGameMenu und dessen Hintergrund.
*/
private void closeCreateGameMenu() {
app.getGuiNode().detachChild(menuContainer); // Entfernt den Menü-Container
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
}
}

View File

@@ -0,0 +1,51 @@
package pp.monopoly.client.gui;
import com.jme3.math.ColorRGBA;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
public class GameMenu extends Dialog {
private final MonopolyApp app;
/**
* Constructs the SettingsMenu dialog for the Monopoly application.
*
* @param app the MonopolyApp instance
*/
public GameMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Add a title label for Settings
Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
settingsTitle.setFontSize(48); // Set font size for the title
settingsTitle.setColor(ColorRGBA.White);
// Add any settings-related components here, such as volume control, toggles, etc.
// Add a back button to return to StartMenu
Button backButton = new Button("Zurück", new ElementId("menu-button"));
backButton.setColor(ColorRGBA.White);
backButton.setFontSize(24);
backButton.addClickCommands(source -> returnToStartMenu());
// Add components to this dialog
addChild(settingsTitle);
addChild(backButton);
// You can add more settings components here, like checkboxes or sliders.
}
/**
* Returns to the StartMenu when the back button is clicked.
*/
private void returnToStartMenu() {
app.getDialogManager().close(this); // Close the current settings dialog
//TODO return zum Ausgangsmenü
}
}

View File

@@ -1,223 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.app.Application;
import com.jme3.app.state.BaseAppState;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Insets3f;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Selector;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.style.ElementId;
import pp.monopoly.client.MonopolyApp;
import java.util.Set;
public class LobbyMenu {
private final MonopolyApp app;
private final Container menuContainer;
private Geometry background;
private final Selector<String> dropdown;
public LobbyMenu(MonopolyApp app) {
this.app = app;
// Entfernt das CreateGameMenu (inklusive Hintergrund)
app.getGuiNode().detachAllChildren();
// Hintergrundbild laden und hinzufügen
addBackgroundImage();
QuadBackgroundComponent translucentWhiteBackground =
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
menuContainer.setBackground(translucentWhiteBackground);
// Create a smaller horizontal container for the label, input field, and spacers
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
horizontalContainer.setPreferredSize(new Vector3f(600, 50, 0)); // Adjust container size
horizontalContainer.setBackground(null);
Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
title.setFontSize(48);
// Add a spacer between the title and the input field
Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
// Add an input field (TextField)
TextField startingCapital = horizontalContainer.addChild(new TextField(""));
startingCapital.setPreferredWidth(100); // Set the width of the input field
startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
// Add a spacer after the input field
Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
menuContainer.setLocalTranslation(
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1
);
app.getGuiNode().attachChild(menuContainer);
// Spielerstatus anzeigen
Container playerListContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
playerListContainer.addChild(new Label("Spieler in der Lobby:"));
playerListContainer.setBackground(null);
Label playersLabel = playerListContainer.addChild(new Label("Noch keine Spieler verbunden.")); // Beispieltext
VersionedList<String> items = new VersionedList<>();
items.add("Alpha");
items.add("Beta");
items.add("Gamma");
items.add("Back");
dropdown = new Selector<>(items,"glass");
dropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
menuContainer.addChild(dropdown);
// Add the custom action listener
addSelectionActionListener(dropdown, this::onDropdownSelectionChanged);
// Buttons
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
buttonContainer.setPreferredSize(new Vector3f(400, 50, 0));
// "Bereit"-Button
Button readyButton = buttonContainer.addChild(new Button("Bereit"));
readyButton.setPreferredSize(new Vector3f(120, 40, 0));
readyButton.addClickCommands(source -> toggleReady(playersLabel));
// "Zurück"-Button
Button backButton = buttonContainer.addChild(new Button("Zurück"));
backButton.setPreferredSize(new Vector3f(120, 40, 0));
backButton.addClickCommands(source -> goBackToCreateGame());
// Zentrierung des Containers
menuContainer.setLocalTranslation(
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1 // Höhere Z-Ebene für den Vordergrund
);
app.getGuiNode().attachChild(menuContainer);
}
/**
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
*/
private void addBackgroundImage() {
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
app.getGuiNode().attachChild(background);
}
/**
* Schaltet den "Bereit"-Status um.
*/
private void toggleReady(Label playersLabel) {
// Beispiel-Logik für das Umschalten des Status
playersLabel.setText("Spielerstatus aktualisiert."); // Beispieltext
}
/**
* Geht zurück zum CreateGameMenu.
*/
private void goBackToCreateGame() {
app.getGuiNode().detachChild(menuContainer);
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
new CreateGameMenu(app);
}
/**
* Adds a custom action listener to the Selector.
*/
private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
app.getStateManager().attach(new BaseAppState() {
@Override
public void update(float tpf) {
if (selectionRef.update()) {
String selected = selectionRef.get().toString();
System.out.println(selected);
listener.onSelectionChanged(selected);
}
}
@Override
protected void initialize(Application app) {
}
@Override
protected void cleanup(Application app) {
}
@Override
protected void onEnable() {
}
@Override
protected void onDisable() {
}
});
}
/**
* Callback for when the dropdown selection changes.
*/
private void onDropdownSelectionChanged(String selected) {
System.out.println("Selected: " + selected);
switch (selected) {
case "[0]":
System.out.println("Alpha selected");
break;
case "[1]":
System.out.println("Beta selected");
break;
case "[2]":
System.out.println("Gamma selected");
break;
case "[3]":
goBackToCreateGame();
break;
default:
System.out.println("Unknown selection");
}
}
/**
* Functional interface for a selection action listener.
*/
@FunctionalInterface
private interface SelectionActionListener<T> {
void onSelectionChanged(T selection);
}
}

View File

@@ -3,7 +3,6 @@ package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
@@ -13,9 +12,7 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.Slider;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import com.simsilica.lemur.ValueRenderer;
import com.simsilica.lemur.Selector;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
@@ -26,7 +23,6 @@ public class SettingsMenu extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container settingsContainer;
private final Container backgroundContainer;
public SettingsMenu(MonopolyApp app) {
super(app.getDialogManager());
@@ -36,17 +32,10 @@ public class SettingsMenu extends Dialog {
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für das Menü
settingsContainer = new Container();
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
// Titel
Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
settingsTitle.setFontSize(48);
@@ -55,35 +44,24 @@ public class SettingsMenu extends Dialog {
Container effectSoundContainer = settingsContainer.addChild(new Container());
effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
effectSoundContainer.addChild(new Slider());
effectSoundContainer.addChild(new Checkbox("Soundeffekte an")).setChecked(true);
effectSoundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
effectSoundContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
// Hintergrundmusik: Slider und Checkbox
Container backgroundMusicContainer = settingsContainer.addChild(new Container());
backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
backgroundMusicContainer.addChild(new Slider());
backgroundMusicContainer.addChild(new Checkbox("Musik an")).setChecked(true);
backgroundMusicContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
backgroundMusicContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
// Beenden-Button
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(source -> app.stop());
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
settingsContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
4
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
3
1
);
app.getGuiNode().attachChild(settingsContainer);
@@ -112,7 +90,6 @@ public class SettingsMenu extends Dialog {
public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
app.unblockInputs(); // Eingaben wieder aktivieren

View File

@@ -80,7 +80,7 @@ public class TestWorld {
// Setze das Material mit Textur
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
Texture texture = app.getAssetManager().loadTexture("Pictures/board.png");
mat.setTexture("ColorMap", texture);
geom.setMaterial(mat);

View File

@@ -1,25 +1,22 @@
package pp.monopoly.client.gui;
import java.util.Random;
import com.jme3.font.BitmapText;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
/**
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
* Die Buttons bewegen den Würfel auf dem Spielfeld.
*/
public class Toolbar extends Dialog {
public class Toolbar {
private final MonopolyApp app;
private final Container toolbarContainer;
@@ -38,64 +35,22 @@ public class Toolbar extends Dialog {
* @param cube Der Würfel, der bewegt werden soll
*/
public Toolbar(MonopolyApp app, Geometry cube) {
super(app.getDialogManager());
this.app = app;
this.cube = cube;
// Erstelle die Toolbar
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
// Setze die Position am unteren Rand und die Breite
toolbarContainer.setLocalTranslation(
0, // Links bündig
200, // Höhe über dem unteren Rand
100, // Höhe über dem unteren Rand
0 // Z-Ebene
);
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
// Füge Buttons zur Toolbar hinzu
//initializeButtons();
// Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten"
Container accountContainer = toolbarContainer.addChild(new Container());
accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
accountContainer.addChild(new Label("6666€", new ElementId("label-Text"))); //TODO Variable hier einsetzen
accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label-Bold")));
accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Add a spacer between accountContainer and overviewContainer
Panel spacer = new Panel(); // Create an empty panel as a spacer
spacer.setPreferredSize(new Vector3f(5, 0, 0)); // Adjust the width as needed
spacer.setBackground(null);
toolbarContainer.addChild(spacer);
// Menü-Container: Ein Container für Übersicht
Container overviewContainer = toolbarContainer.addChild(new Container());
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
overviewContainer.addChild(new Label("„Spieler 1“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.addChild(new Label("„Spieler 2“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.addChild(new Label("„Spieler 3“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.addChild(new Label("„Spieler 4“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.addChild(new Label("„Spieler 5“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Menü-Container: Ein Container für Würfel
Container diceContainer = toolbarContainer.addChild(new Container());
diceContainer.setPreferredSize(new Vector3f(400, 150, 0));
diceContainer.addChild(new Label("Wo Würfel?", new ElementId("label")));
diceContainer.addChild(addDiceRollButton());
diceContainer.setBackground(null);
// Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden
Container menuContainer = toolbarContainer.addChild(new Container());
menuContainer.addChild(new Button("Handeln"));
menuContainer.addChild(new Button("Grundstücke"));
menuContainer.addChild(new Button("Zug beenden"));
menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
initializeButtons();
// Füge die Toolbar zur GUI hinzu
app.getGuiNode().attachChild(toolbarContainer);
@@ -109,10 +64,9 @@ public class Toolbar extends Dialog {
* Initialisiert die Buttons in der Toolbar.
*/
private void initializeButtons() {
addTradeMenuButton(); // Bewegung nach vorne
addEndTurnButton(); // Bewegung nach hinten
addButton("Vorwärts", 1); // Bewegung nach vorne
addButton("Rückwärts", -1); // Bewegung nach hinten
addDiceRollButton(); // Würfel-Button
}
/**
@@ -121,41 +75,18 @@ public class Toolbar extends Dialog {
* @param label Der Text des Buttons
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
*/
/*private void addButton(String label, int step) {
private void addButton(String label, int step) {
Button button = new Button(label);
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
button.addClickCommands(source -> moveCube(step));
toolbarContainer.addChild(button);
}*/
}
/**
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
*/
private Button addDiceRollButton() {
private void addDiceRollButton() {
Button diceButton = new Button("Würfeln");
diceButton.setPreferredSize(new Vector3f(50, 20, 0));
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
return diceButton;
}
private void addTradeMenuButton() {
Button diceButton = new Button("Handeln");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
}
private void addEndTurnButton() {
Button diceButton = new Button("Grundstücke");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
}
private void addPropertyMenuButton() {
Button diceButton = new Button("Zug beenden");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);

View File

@@ -1,168 +0,0 @@
package pp.monopoly.client.gui;
import java.util.Random;
import com.jme3.font.BitmapText;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.monopoly.client.MonopolyApp;
/**
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
* Die Buttons bewegen den Würfel auf dem Spielfeld.
*/
public class Toolbar2 {
private final MonopolyApp app;
private final Container toolbarContainer;
private final Geometry cube; // Referenz auf den Würfel
private final BitmapText positionText; // Anzeige für die aktuelle Position
private final float boardLimit = 0.95f; // Grenzen des Bretts
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
/**
* Konstruktor für die Toolbar.
*
* @param app Die Hauptanwendung (MonopolyApp)
* @param cube Der Würfel, der bewegt werden soll
*/
public Toolbar2(MonopolyApp app, Geometry cube) {
this.app = app;
this.cube = cube;
// Erstelle die Toolbar
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
// Setze die Position am unteren Rand und die Breite
toolbarContainer.setLocalTranslation(
0, // Links bündig
100, // Höhe über dem unteren Rand
0 // Z-Ebene
);
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
// Füge Buttons zur Toolbar hinzu
initializeButtons();
// Füge die Toolbar zur GUI hinzu
app.getGuiNode().attachChild(toolbarContainer);
// Erstelle die Position-Anzeige
positionText = createPositionDisplay();
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
}
/**
* Initialisiert die Buttons in der Toolbar.
*/
private void initializeButtons() {
addButton("Vorwärts", 1); // Bewegung nach vorne
addButton("Rückwärts", -1); // Bewegung nach hinten
addDiceRollButton(); // Würfel-Button
}
/**
* Fügt einen Button mit einer Bewegung hinzu.
*
* @param label Der Text des Buttons
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
*/
private void addButton(String label, int step) {
Button button = new Button(label);
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
button.addClickCommands(source -> moveCube(step));
toolbarContainer.addChild(button);
}
/**
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
*/
private void addDiceRollButton() {
Button diceButton = new Button("Würfeln");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
}
/**
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
*/
private void rollDice() {
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
System.out.println("Gewürfelt: " + diceRoll);
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
}
/**
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
*
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
*/
private void moveCube(int step) {
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
Vector3f newPosition = calculatePosition(currentPosition);
cube.setLocalTranslation(newPosition);
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
}
/**
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
*
* @param position Aktuelle Position auf dem Spielfeld
* @return Die berechnete Position als Vector3f
*/
private Vector3f calculatePosition(int position) {
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
switch (side) {
case 0: // Unten (positive x-Achse)
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
case 1: // Rechts (positive z-Achse)
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
case 2: // Oben (negative x-Achse)
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
case 3: // Links (negative z-Achse)
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
default:
throw new IllegalArgumentException("Ungültige Position: " + position);
}
}
/**
* Erstellt die Anzeige für die aktuelle Position.
*
* @return Das BitmapText-Objekt für die Anzeige
*/
private BitmapText createPositionDisplay() {
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
text.setSize(20); // Schriftgröße
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
app.getGuiNode().attachChild(text);
return text;
}
/**
* Aktualisiert die Anzeige für die aktuelle Position.
*/
private void updatePositionDisplay() {
positionText.setText("Feld-ID: " + currentPosition);
}
/**
* Entfernt die Toolbar.
*/
public void remove() {
app.getGuiNode().detachChild(toolbarContainer);
app.getGuiNode().detachChild(positionText);
}
}

View File

@@ -1,133 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.model.fields.BuildingProperty;
/**
* TODO Kommentare fixen
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
*/
public class BuildingPropertyCard extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container settingsContainer;
private final Container backgroundContainer;
private int index = 23;
public BuildingPropertyCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Titel
//Generate the corresponfing field
BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index);
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für das Menü
settingsContainer = new Container();
//settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(170 / 255f, 223 / 255f, 246 / 255f, 1))); // hell
settingsContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor())); //dunkel
Label settingsTitle = settingsContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
settingsTitle.setFontSize(48);
// Effekt-Sound: Slider und Checkbox
Container propertyValuesContainer = settingsContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
// Kaufen-Button
Button buyButton = settingsContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
settingsContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(settingsContainer);
}
/**
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
app.unblockInputs(); // Eingaben wieder aktivieren
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
}
public void setIndex(int index) {
this.index = index;
}
}

View File

@@ -1,116 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
*/
public class BuyCard extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container settingsContainer;
private final Container backgroundContainer;
public BuyCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für das Menü
settingsContainer = new Container();
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
// Titel
Label settingsTitle = settingsContainer.addChild(new Label("Gebäude 30", new ElementId("settings-title"))); //TODO Dynamische Gebäudezahl einfügen
settingsTitle.setFontSize(48);
int i = 0;
int a = 10;
int b = -45;
// Effekt-Sound: Slider und Checkbox
Container propertyValuesContainer = settingsContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Preis:" + i, new ElementId("label-Text")));//TODO Variable hier einsetzen
propertyValuesContainer.addChild(new Label("„Miete:" + a, new ElementId("label-Text")));//TODO Variable hier einsetzen
propertyValuesContainer.addChild(new Label("„Hypothek:" + b, new ElementId("label-Text")));//TODO Variable hier einsetzen
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
// Kaufen-Button
Button buyButton = settingsContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
settingsContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(settingsContainer);
}
/**
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
app.unblockInputs(); // Eingaben wieder aktivieren
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
}
}

View File

@@ -1,126 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.model.fields.FoodField;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
*/
public class FoodFieldCard extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container settingsContainer;
private final Container backgroundContainer;
private int index = 12;
public FoodFieldCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
FoodField field = (FoodField) app.getBoardManager().getFieldAtIndex(index);
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für das Menü
settingsContainer = new Container();
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
// Titel
Label settingsTitle = settingsContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
settingsTitle.setFontSize(48);
// Effekt-Sound: Slider und Checkbox
Container propertyValuesContainer = settingsContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
propertyValuesContainer.addChild(new Label("„Wenn man Besitzer des\n" +field.getName()+" ist, so ist die\nMiete 40-mal so hoch, wie\nAugen auf den zwei Würfeln sind.", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
propertyValuesContainer.addChild(new Label("„Wenn man Besitzer beider \nRestaurants ist, so ist die\nMiete 100-mal so hoch, wie\nAugen auf den zwei Würfeln sind.", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
// Kaufen-Button
Button buyButton = settingsContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
settingsContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(settingsContainer);
}
/**
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
app.unblockInputs(); // Eingaben wieder aktivieren
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
}
public void setIndex(int index) {
this.index = index;
}
}

View File

@@ -1,122 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.model.fields.GateField;
/**
* SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
*/
public class GateFieldCard extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container settingsContainer;
private final Container backgroundContainer;
private int index;
public GateFieldCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
//Generate the corresponfing field
GateField field = (GateField) app.getBoardManager().getFieldAtIndex(index);
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für das Menü
settingsContainer = new Container();
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0 / 255f, 0 / 255f, 0 / 255f, 1)));
// Titel
Label settingsTitle = settingsContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
settingsTitle.setFontSize(48);
settingsTitle.setColor(ColorRGBA.Black);
// Effekt-Sound: Slider und Checkbox
Container propertyValuesContainer = settingsContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„Miete:", new ElementId("label-Text")));//TODO Variable hier einsetzen
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
// Kaufen-Button
Button buyButton = settingsContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
settingsContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(settingsContainer);
}
/**
* Erstellt einen halbtransparenten Hintergrund für das Menü.
*
* @return Geometrie des Overlays
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Schließt das Menü und entfernt die GUI-Elemente.
*/
@Override
public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
app.unblockInputs(); // Eingaben wieder aktivieren
System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
}
public void setIndex(int index) {
this.index = index;
}
}

View File

@@ -1,49 +0,0 @@
package pp.monopoly.client.gui.popups;
/*
* $Id$
*
* Copyright (c) 2013-2013 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import com.jme3.scene.Spatial;
/**
* Notified when the current selection changes.
*
* @author Paul Speed
*/
public interface SelectionListener {
public void selectionChanged( Spatial selection, Spatial previous );
}

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View File

@@ -7,4 +7,9 @@ description = 'Monopoly common model'
dependencies {
api project(":common")
api libs.jme3.networking
testImplementation libs.mockito.core
testImplementation project(":monopoly:client")
testImplementation project(":monopoly:model")
testImplementation project(":monopoly:server")
}

View File

@@ -28,19 +28,19 @@ public class MonopolyConfig extends Config {
* The default port number for the Monopoly server.
*/
@Property("port")
private int port = 4321;
private int port = 42069;
/**
* The width of the game map in terms of grid units.
*/
@Property("map.width")
private int mapWidth = 12;
private int mapWidth = 10;
/**
* The height of the game map in terms of grid units.
*/
@Property("map.height")
private int mapHeight = 12;
private int mapHeight = 10;
/**
* Creates an instance of {@code MonopolyConfig} with default settings.

View File

@@ -1,8 +0,0 @@
package pp.monopoly.game.client;
public class ActiveState extends ClientState{
ActiveState(ClientGameLogic logic) {
super(logic);
}
}

View File

@@ -1,5 +1,14 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.game.client;
import java.io.File;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.ArrayList;
@@ -12,7 +21,6 @@ import pp.monopoly.message.server.EventDrawCard;
import pp.monopoly.message.server.GameOver;
import pp.monopoly.message.server.GameStart;
import pp.monopoly.message.server.JailEvent;
import pp.monopoly.message.server.NextPlayerTurn;
import pp.monopoly.message.server.PlayerStatusUpdate;
import pp.monopoly.message.server.ServerInterpreter;
import pp.monopoly.message.server.TimeOutWarning;
@@ -29,26 +37,26 @@ import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.notification.Sound;
import pp.monopoly.notification.SoundEvent;
import java.io.File;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.ArrayList;
import java.util.List;
/**
* Controls the client-side game logic for Monopoly.
* Handles interactions with the server and game state management on the client side.
* Manages the player's placement, interactions with the map, and response to server messages.
*/
public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
/** Logger for the client-side game logic. */
static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
/** The object responsible for sending messages to the server. */
private final ClientSender clientSender;
/** A list of listeners to receive game events. */
private final List<GameEventListener> listeners = new ArrayList<>();
/** The game board representing the player's current state. */
private Board board;
/** The current state of the client game logic. */
private ClientState state = new LobbyState(this);
private ClientState state = new ClientState(this) {
};
/**
* Constructs a ClientGameLogic with the specified sender object.
@@ -61,8 +69,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
/**
* Returns the current state of the game logic.
*
* @return the current state
*/
ClientState getState() {
return state;
@@ -81,9 +87,9 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
}
/**
* Returns the player's game board.
* Returns the player's own map.
*
* @return the player's game board
* @return the player's own map
*/
public Board getBoard() {
return board;
@@ -110,23 +116,32 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
/**
* Emits an event to play the specified sound.
*
* @param sound the sound to be played
* @param sound the sound to be played.
*/
public void playSound(Sound sound) {
notifyListeners(new SoundEvent(sound));
}
/**
* Loads a map from the specified file.
*
* @param file the file to load the map from
* @throws IOException if an I/O error occurs
*/
public void loadMap(File file) throws IOException {
state.loadMap(file);
}
/**
* Sends a message to the server.
*
* @param msg the message to be sent
*/
void send(ClientMessage msg) {
if (clientSender == null) {
if (clientSender == null)
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
} else {
else
clientSender.send(msg);
}
}
/**
@@ -158,13 +173,12 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
synchronized (this) {
copy = new ArrayList<>(listeners);
}
for (GameEventListener listener : copy) {
for (GameEventListener listener : copy)
event.notifyListener(listener);
}
}
/**
* Updates the game logic once per frame in the update loop.
* Called once per frame by the update loop.
*
* @param delta time in seconds since the last update call
*/
@@ -172,11 +186,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
state.update(delta);
}
/**
* Handles the response for buying a property.
*
* @param msg the message containing the buy property response
*/
@Override
public void received(BuyPropertyResponse msg) {
if (msg.isSuccessful()) {
@@ -187,64 +196,34 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
}
}
/**
* Handles the result of a dice roll.
*
* @param msg the message containing the dice roll result
*/
@Override
public void received(DiceResult msg) {
setInfoText("You rolled a " + msg.calcTotal() + "!");
//Set the dice images
playSound(Sound.DICE_ROLL);
}
/**
* Handles drawing an event card.
*
* @param msg the message containing the drawn card details
*/
@Override
public void received(EventDrawCard msg) {
setInfoText("Event card drawn: " + msg.getCardDescription());
//event card logic
playSound(Sound.EVENT_CARD);
}
/**
* Handles the game over message.
*
* @param msg the message containing game over details
*/
@Override
public void received(GameOver msg) {
if (msg.isWinner()) {
setInfoText("Congratulations! You have won the game!");
//Winner popup
playSound(Sound.WINNER);
} else {
setInfoText("Game over. Better luck next time!");
// Looser popup
playSound(Sound.LOSER);
}
}
/**
* Handles the start of the game.
*
* @param msg the game start message
*/
@Override
public void received(GameStart msg) {
setInfoText("The game has started! Good luck!");
setState(new WaitForTurnState(this));
}
/**
* Handles jail-related events.
*
* @param msg the message containing jail event details
*/
@Override
public void received(JailEvent msg) {
if (msg.isGoingToJail()) {
@@ -255,73 +234,27 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
}
}
/**
* Updates the status of a player.
*
* @param msg the message containing player status update details
*/
@Override
public void received(PlayerStatusUpdate msg) {
setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
}
/**
* Handles timeout warnings.
*
* @param msg the message containing timeout warning details
*/
@Override
public void received(TimeOutWarning msg) {
setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
}
/**
* Displays the player's assets in response to a server query.
*
* @param msg the message containing the player's assets
*/
@Override
public void received(ViewAssetsResponse msg) {
setInfoText("Your current assets are being displayed.");
}
/**
* Handles trade replies from other players.
*
* @param msg the message containing the trade reply
*/
@Override
public void received(TradeReply msg) {
if (msg.getTradeHandler().getStatus()) {
setInfoText("Trade accepted by " + msg.getTradeHandler().getReceiver().getName() + ".");
playSound(Sound.TRADE_ACCEPTED);
} else {
setInfoText("Trade rejected by " + msg.getTradeHandler().getReceiver().getName() + ".");
playSound(Sound.TRADE_REJECTED);
}
}
/**
* Handles trade requests from other players.
*
* @param msg the message containing the trade request details
*/
@Override
public void received(TradeRequest msg) {
setInfoText("Trade offer received from " + msg.getTradeHandler().getSender().getName());
// playSound(Sound.TRADE_REQUEST); no sound effect
// notifyListeners();
}
/**
* Handles the transition to the next player's turn.
*
* @param msg the message indicating it's the next player's turn
*/
@Override
public void received(NextPlayerTurn msg) {
setInfoText("It's your turn!");
setState(new ActiveState(this));
}
}

View File

@@ -1,8 +0,0 @@
package pp.monopoly.game.client;
public class LobbyState extends ClientState{
LobbyState(ClientGameLogic logic) {
super(logic);
}
}

View File

@@ -1,8 +0,0 @@
package pp.monopoly.game.client;
public class WaitForTurnState extends ClientState{
WaitForTurnState(ClientGameLogic logic) {
super(logic);
}
}

View File

@@ -13,7 +13,6 @@ import java.util.Random;
import pp.monopoly.message.server.DiceResult;
import pp.monopoly.model.FieldVisitor;
import pp.monopoly.model.Figure;
import pp.monopoly.model.IntPoint;
import pp.monopoly.model.card.DeckHelper;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.EventField;
@@ -32,7 +31,8 @@ import pp.monopoly.model.fields.WacheField;
public class Player implements FieldVisitor<Void>{
private final int id;
private String name;
private int accountBalance = 15000;
private PlayerColor color;
private int accountBalance = 0;
private Figure figure;
private List<PropertyField> properties;
private int getOutOfJailCard;
@@ -63,24 +63,6 @@ public class Player implements FieldVisitor<Void>{
this.handler = handler;
}
public void setFigure(Figure figure) {
this.figure = figure;
}
public PlayerColor getColor() {
switch ((id%6)+1) {
case 1: return PlayerColor.BLUE;
case 2: return PlayerColor.GREEN_DARK;
case 3: return PlayerColor.GREEN_LIGHT;
case 4: return PlayerColor.PINK;
case 5: return PlayerColor.RED;
case 6: return PlayerColor.YELLOW;
default:
return null;
}
}
/**
* Set the name of the Player
* @param name the new name
@@ -89,6 +71,14 @@ public class Player implements FieldVisitor<Void>{
this.name = name;
}
/**
* Set the PlayerColor
* @param color the color to be set to
*/
void setColor(PlayerColor color) {
this.color = color;
}
/**
* Returns this players id
* @return th eid of this player
@@ -125,11 +115,9 @@ public class Player implements FieldVisitor<Void>{
fieldID = fieldID%40;
earnMoney(2000);
}
figure.moveTo(fieldID);
return fieldID;
}
/**
* Gets all the properties owned by this player
* @return List of all properties owned by this player
@@ -161,14 +149,6 @@ public class Player implements FieldVisitor<Void>{
}
}
/**
* Set the account Balance
* @param accountBalance the amount to be set to
*/
public void setAccountBalance(int accountBalance) {
this.accountBalance = accountBalance;
}
/**
* Gets this players current accountBalanece
* @return the amount of money currently owned by this player
@@ -327,7 +307,7 @@ public class Player implements FieldVisitor<Void>{
return count;
}
/**
/**
* Inner class for dice functionality in the game.
* Rolls random dice values.
*/

View File

@@ -2,21 +2,17 @@ package pp.monopoly.game.server;
import java.util.LinkedList;
import java.util.Collection;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import java.util.NoSuchElementException;
import java.util.Set;
import pp.monopoly.model.LimitedLinkedList;
/**
* A class for helping with player actions and managing thier turns
*/
public class PlayerHandler {
private List<Player> players = new LimitedLinkedList<>(6);
private List<Player> players = new LinkedList<>();
private Set<Player> readyPlayers = new HashSet<>();
private ServerGameLogic logic;
private Player hostPlayer;
/**
* Contructs a PlayerHandler
@@ -46,14 +42,6 @@ public class PlayerHandler {
players.addAll(players);
}
/**
* Return the host player
* @return the host player
*/
public Player getHostPlayer() {
return hostPlayer;
}
/**
* Return the number of players
* @return number of players in the game
@@ -62,14 +50,6 @@ public class PlayerHandler {
return players.size();
}
/**
* Retuns all players
* @return List of all players
*/
public List<Player> getPlayers() {
return players;
}
/**
* Chechs if all players are ready to start the game
* @return {@code true} if all players are ready, otherwise {@code false}
@@ -105,9 +85,6 @@ public class PlayerHandler {
throw new IllegalArgumentException("Player already registered");
}
players.add(player);
if(hostPlayer == null) {
hostPlayer = player;
}
}
/**
@@ -157,17 +134,4 @@ public class PlayerHandler {
}
throw new NoSuchElementException("Player mit id "+id+" existiert nicht");
}
/**
* Arranges the players turns in a random order
*/
void randomOrder() {
Collections.shuffle(players);
}
void setStartBalance(int amount) {
for (Player player : players) {
player.setAccountBalance(amount);
}
}
}

View File

@@ -1,29 +1,20 @@
package pp.monopoly.game.server;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.message.client.*;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.message.server.TradeRequest;
import pp.monopoly.message.server.ViewAssetsResponse;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.PropertyField;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.message.client.BuyPropertyRequest;
import pp.monopoly.message.client.ClientInterpreter;
import pp.monopoly.message.client.EndTurn;
import pp.monopoly.message.client.PlayerReady;
import pp.monopoly.message.client.RollDice;
import pp.monopoly.message.client.TradeOffer;
import pp.monopoly.message.client.TradeResponse;
import pp.monopoly.message.client.ViewAssetsRequest;
import pp.monopoly.message.server.GameStart;
import pp.monopoly.message.server.NextPlayerTurn;
import pp.monopoly.message.server.PlayerStatusUpdate;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.message.server.TradeRequest;
import pp.monopoly.message.server.ViewAssetsResponse;
import pp.monopoly.model.Board;
import pp.monopoly.model.Figure;
import pp.monopoly.model.Rotation;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.PropertyField;
/**
* Controls the server-side game logic for Monopoly.
@@ -35,10 +26,9 @@ public class ServerGameLogic implements ClientInterpreter {
private final MonopolyConfig config;
private final PlayerHandler playerHandler = new PlayerHandler(this);
private final ServerSender serverSender;
private ServerState state = ServerState.LOBBY;
private ServerState state = ServerState.CREATEGAME;
private static final int MAX_PLAYERS = 6;
private BoardManager boardManager = new BoardManager();
private int startMoney;
/**
* Constructs a ServerGameLogic instance with the specified sender and configuration.
@@ -130,7 +120,6 @@ public class ServerGameLogic implements ClientInterpreter {
playerHandler.addPlayer(player);
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
System.out.println("Anzahl Spieler verbunden:"+ playerHandler.getPlayerCount());
return player;
}
@@ -170,8 +159,7 @@ public class ServerGameLogic implements ClientInterpreter {
Player player = playerHandler.getPlayerById(from);
if (player != null && state == ServerState.INGAME) {
LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
Player next = playerHandler.nextPlayer();
send(next, new NextPlayerTurn(next));
playerHandler.nextPlayer();
}
}
@@ -184,26 +172,12 @@ public class ServerGameLogic implements ClientInterpreter {
@Override
public void received(PlayerReady msg, int from) {
Player player = playerHandler.getPlayerById(from);
if(player == playerHandler.getHostPlayer()) {
startMoney = msg.getStartMoney();
}
if (player != null) {
player.setName(msg.getName());
player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure()));
//TODO add figure to the map
playerHandler.setPlayerReady(player, true);
player.setColor(msg.getColor());
player.setName(msg.getName());
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
}
if(playerHandler.allPlayersReady()) {
playerHandler.setStartBalance(startMoney);
for (Player p : playerHandler.getPlayers()) {
send(p, new GameStart(playerHandler.getPlayers()));
}
playerHandler.randomOrder();
send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn(playerHandler.getPlayerAtIndex(0)));
}
}
/**
@@ -262,12 +236,11 @@ public class ServerGameLogic implements ClientInterpreter {
*/
@Override
public void received(ViewAssetsRequest msg, int from) {
Player sender = playerHandler.getPlayerById(from);
Player player = msg.getPlayer();
if (sender != null && player != null) {
LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", sender.getName());
Player player = playerHandler.getPlayerById(from);
if (player != null) {
LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", player.getName());
send(sender, new ViewAssetsResponse(boardManager, player.getProperties(), player.getAccountBalance(), player.getNumJailCard()));
send(player, new ViewAssetsResponse(player.getProperties(), player.getAccountBalance(), player.getNumJailCard()));
}
}

View File

@@ -1,43 +1,49 @@
package pp.monopoly.message.client;
import pp.monopoly.game.server.PlayerColor;
/**
* Represents a message indicating the player is ready to play.
*/
public class PlayerReady extends ClientMessage {
private final boolean isReady;
private final String name;
private final String figure;
private final int startMoney;
public class PlayerReady extends ClientMessage{
private boolean isReady;
private String name;
private PlayerColor color;
/**
* Constructs a PlayerReady message.
*
* @param isReady true if the player is ready, false otherwise
* @param name the name of the player
* @param color the color of the player (can be null)
*/
public PlayerReady(boolean isReady, String name, String figure, int startMoney) {
public PlayerReady(boolean isReady) {
this.isReady = isReady;
this.name = name;
this.figure = figure;
this.startMoney = startMoney;
}
/**
* Getter for the Name
* @return the Name
*/
public String getName() {
return name;
}
public String getFigure() {
return figure;
/**
* Getter for the Playercolor
* @return the Playercolor
*/
public PlayerColor getColor() {
return color;
}
/**
* Checks if the player is ready.
*
* @return true if ready, false otherwise
*/
public boolean isReady() {
return isReady;
}
public int getStartMoney() {
return startMoney;
}
@Override
public void accept(ClientInterpreter interpreter, int from) {

View File

@@ -1,25 +1,12 @@
package pp.monopoly.message.client;
import pp.monopoly.game.server.Player;
/**
* Represents a request from a player to view their assets.
*/
public class ViewAssetsRequest extends ClientMessage{
private final Player player;
public ViewAssetsRequest(Player player) {
this.player = player;
}
@Override
public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from);
}
public Player getPlayer() {
return player;
}
}

View File

@@ -1,21 +1,7 @@
package pp.monopoly.message.server;
import java.util.List;
import pp.monopoly.game.server.Player;
public class GameStart extends ServerMessage{
private final List<Player> players;
public GameStart(List<Player> players) {
this.players = players;
}
public List<Player> getPlayers() {
return players;
}
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);

View File

@@ -1,28 +0,0 @@
package pp.monopoly.message.server;
import pp.monopoly.game.server.Player;
public class NextPlayerTurn extends ServerMessage{
private final Player player;
public NextPlayerTurn(Player player) {
this.player = player;
}
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
@Override
public String getInfoTextKey() {
// TODO Auto-generated method stub
throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
}
public Player getPlayer() {
return player;
}
}

View File

@@ -89,11 +89,4 @@ public interface ServerInterpreter {
* @param msg the TradeRequest message received
*/
void received(TradeRequest msg);
/**
* Handles a NextPlayerTurn message received from the server.
*
* @param msg the NextPlayerTurn message received
*/
void received(NextPlayerTurn msg);
}

View File

@@ -2,16 +2,13 @@ package pp.monopoly.message.server;
import java.util.List;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.PropertyField;
/**
* Represents a response containing the player's assets.
*/
public class ViewAssetsResponse extends ServerMessage{
private final List<PropertyField> properties;
private final BoardManager board;
private final int accountBalance;
private final int jailCards;
@@ -21,8 +18,7 @@ public class ViewAssetsResponse extends ServerMessage{
* @param properties a List of PropertyField objects representing the player's properties
* @param accountBalance the player's current account balance
*/
public ViewAssetsResponse(BoardManager board, List<PropertyField> properties, int accountBalance, int jailCards) {
this.board = board;
public ViewAssetsResponse(List<PropertyField> properties, int accountBalance, int jailCards) {
this.properties = properties;
this.accountBalance = accountBalance;
this.jailCards = jailCards;
@@ -51,7 +47,4 @@ public class ViewAssetsResponse extends ServerMessage{
return jailCards;
}
public BoardManager getboard() {
return board;
}
}

View File

@@ -57,6 +57,7 @@ public class Board {
this.width = width;
this.height = height;
this.eventBroker = eventBroker;
addItem(new Figure(5, 5, 5, Rotation.LEFT));
}
/**

View File

@@ -8,11 +8,31 @@ import static java.lang.Math.max;
import static java.lang.Math.min;
public class Figure implements Item{
private final String type;
/**
* Enumeration representing the different statuses a Figure can have during the game.
*/
public enum Status {
/**
* The ship is in its normal state, not being previewed for placement.
*/
NORMAL,
/**
* The ship is being previewed in a valid position for placement.
*/
VALID_PREVIEW,
/**
* The ship is being previewed in an invalid position for placement.
*/
INVALID_PREVIEW
}
private final int length; // The length of the Figure
private int x; // The x-coordinate of the Figure's position
private int y; // The y-coordinate of the Figure's position
private Rotation rot; // The rotation of the Figure
private Status status; // The current status of the Figure
private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship
/**
@@ -20,7 +40,7 @@ public class Figure implements Item{
* at position (0, 0), with a default rotation of RIGHT.
*/
private Figure() {
this(0, 0, 0, Rotation.RIGHT, "cube");
this(0, 0, 0, Rotation.RIGHT);
}
/**
@@ -31,12 +51,12 @@ public class Figure implements Item{
* @param y the y-coordinate of the Figure's initial position
* @param rot the rotation of the Figure
*/
public Figure(int length, int x, int y, Rotation rot, String type) {
public Figure(int length, int x, int y, Rotation rot) {
this.x = x;
this.y = y;
this.rot = rot;
this.length = length;
this.type = type;
this.status = Status.NORMAL;
}
/**
@@ -78,46 +98,21 @@ public class Figure implements Item{
}
/**
* Moves the Figure to the specified coordinates.
* Returns the current status of the Figure.
*
* @param x the new x-coordinate of the Figure's position
* @param y the new y-coordinate of the Figure's position
* @return the status of the Figure
*/
public void moveTo(int fieldId) {
moveTo(fieldIdToPosition(fieldId));
public Status getStatus() {
return status;
}
private IntPoint fieldIdToPosition(int fieldId) {
if (fieldId < 0 || fieldId > 39) {
throw new IllegalArgumentException("Invalid fieldId: " + fieldId);
}
// Determine which edge and position along the edge
if (fieldId <= 9) {
// Bottom edge: From (-10, -10) to (10, -10)
int x = -10 + fieldId * 2;
return new IntPoint(x, -10);
} else if (fieldId <= 19) {
// Right edge: From (10, -10) to (10, 10)
int y = -10 + (fieldId - 10) * 2;
return new IntPoint(10, y);
} else if (fieldId <= 29) {
// Top edge: From (10, 10) to (-10, 10)
int x = 10 - (fieldId - 20) * 2;
return new IntPoint(x, 10);
} else {
// Left edge: From (-10, 10) to (-10, -10)
int y = 10 - (fieldId - 30) * 2;
return new IntPoint(-10, y);
}
}
private Rotation fieldIdToRotation(int fieldId) {
if (fieldId >= 0 && fieldId <= 10) return Rotation.DOWN;
else if (fieldId <= 20) return Rotation.LEFT;
else if (fieldId <= 30) return Rotation.UP;
else if (fieldId <= 39) return Rotation.RIGHT;
else throw new IllegalArgumentException();
/**
* Sets the status of the Figure.
*
* @param status the new status to be set for the Figure
*/
public void setStatus(Status status) {
this.status = status;
}
/**

View File

@@ -1,49 +0,0 @@
package pp.monopoly.model;
import java.util.LinkedList;
/**
* A LinkedList with a maximum size limit.
*
* @param <E> the type of elements held in this collection
*/
public class LimitedLinkedList<E> extends LinkedList<E> {
private final int maxSize;
/**
* Constructs a LimitedLinkedList with the specified maximum size.
*
* @param maxSize the maximum number of elements this list can hold
*/
public LimitedLinkedList(int maxSize) {
if (maxSize <= 0) {
throw new IllegalArgumentException("Max size must be greater than 0");
}
this.maxSize = maxSize;
}
/**
* Adds an element to the list. If the list exceeds its maximum size,
* the oldest element (first) is removed.
*
* @param element the element to be added
* @return true if the element was added successfully
*/
@Override
public boolean add(E element) {
if (size() >= maxSize) {
return false;
}
return super.add(element);
}
/**
* Gets the maximum size of this list.
*
* @return the maximum size
*/
public int getMaxSize() {
return maxSize;
}
}

View File

@@ -6,112 +6,66 @@ import pp.monopoly.model.fields.PropertyField;
import java.util.List;
/**
* Handles a single trade between two players.
* Encapsulates trade details, validation, acceptance, and rejection.
* Helper class that handles the trade logic between two players.
* Manages trade initiation, validation, acceptance, and rejection involving multiple properties, money, and jail cards.
*/
public class TradeHandler {
private final Player sender;
private final Player receiver;
private final int offeredAmount;
private final List<PropertyField> offeredProperties;
private final int offeredJailCards;
private final int requestedAmount;
private final List<PropertyField> requestedProperties;
private final int requestedJailCards;
private Boolean status = null;
/**
* Constructs a TradeHandler for a single trade instance.
* Initiates a trade offer between two players involving properties, money, and jail cards.
*
* @param sender the Player initiating the trade
* @param receiver the Player receiving the trade offer
* @param offeredAmount the amount of money offered by the sender
* @param offeredProperties the properties offered by the sender
* @param offeredJailCards the jail cards offered by the sender
* @param requestedAmount the amount of money requested from the receiver
* @param requestedProperties the properties requested from the receiver
* @param requestedJailCards the jail cards requested from the receiver
* @param sender the Player who is initiating the trade
* @param receiver the Player who is the target of the trade offer
* @param offeredAmount the amount of money the sender offers
* @param offeredProperties the list of properties the sender offers
* @param offeredJailCards the number of jail cards the sender offers
* @param requestedAmount the amount of money the sender requests from the receiver
* @param requestedProperties the list of properties the sender requests from the receiver
* @param requestedJailCards the number of jail cards the sender requests from the receiver
* @return true if the trade offer is valid and initiated, false otherwise
*/
public TradeHandler(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
this.sender = sender;
this.receiver = receiver;
this.offeredAmount = offeredAmount;
this.offeredProperties = offeredProperties;
this.offeredJailCards = offeredJailCards;
this.requestedAmount = requestedAmount;
this.requestedProperties = requestedProperties;
this.requestedJailCards = requestedJailCards;
}
public int getOfferedAmount() {
return offeredAmount;
}
public int getOfferedJailCards() {
return offeredJailCards;
}
public List<PropertyField> getOfferedProperties() {
return offeredProperties;
}
public Player getReceiver() {
return receiver;
}
public int getRequestedAmount() {
return requestedAmount;
}
public int getRequestedJailCards() {
return requestedJailCards;
}
public List<PropertyField> getRequestedProperties() {
return requestedProperties;
}
public Player getSender() {
return sender;
}
public Boolean getStatus() {
return status;
}
/**
* Initiates the trade and validates its terms.
*
* @return true if the trade is valid and can proceed, false otherwise
*/
public boolean initiateTrade() {
if (!validateTrade()) {
public boolean initiateTrade(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
// Validate the trade offer
if (!validateTrade(sender, offeredAmount, offeredProperties, offeredJailCards, receiver, requestedAmount, requestedProperties, requestedJailCards)) {
System.out.println("Trade offer is invalid.");
return false;
}
System.out.println("Trade initiated by " + sender.getName() + " to " + receiver.getName());
// Notify the receiver about the trade offer (this would be an actual message in a real implementation)
System.out.println("Trade offer initiated by " + sender.getName() + " to " + receiver.getName());
return true;
}
/**
* Completes the trade by transferring money, properties, and jail cards.
* Accepts the trade offer and completes the trade between two players.
*
* @param sender the Player who initiated the trade
* @param receiver the Player who accepted the trade
* @param offeredAmount the amount of money to transfer from the sender to the receiver
* @param offeredProperties the list of properties to transfer from the sender to the receiver
* @param offeredJailCards the number of jail cards to transfer from the sender to the receiver
* @param requestedAmount the amount of money to transfer from the receiver to the sender
* @param requestedProperties the list of properties to transfer from the receiver to the sender
* @param requestedJailCards the number of jail cards to transfer from the receiver to the sender
*/
public void acceptTrade() {
public void acceptTrade(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
// Transfer money
sender.earnMoney(-offeredAmount);
receiver.earnMoney(offeredAmount);
sender.earnMoney(-offeredAmount); // Deduct money from the sender
receiver.earnMoney(offeredAmount); // Add money to the receiver
receiver.earnMoney(-requestedAmount);
sender.earnMoney(requestedAmount);
receiver.earnMoney(-requestedAmount); // Deduct money from the receiver
sender.earnMoney(requestedAmount); // Add money to the sender
// Transfer properties
// Transfer ownership of the properties from sender to receiver
if (offeredProperties != null) {
for (PropertyField property : offeredProperties) {
transferProperty(sender, receiver, property);
}
}
// Transfer ownership of the properties from receiver to sender
if (requestedProperties != null) {
for (PropertyField property : requestedProperties) {
transferProperty(receiver, sender, property);
@@ -122,57 +76,73 @@ public class TradeHandler {
transferJailCards(sender, receiver, offeredJailCards);
transferJailCards(receiver, sender, requestedJailCards);
System.out.println("Trade completed between " + sender.getName() + " and " + receiver.getName());
System.out.println("Trade accepted. " + sender.getName() + " and " + receiver.getName() + " completed the trade.");
}
/**
* Rejects the trade.
*/
public void rejectTrade() {
System.out.println(receiver.getName() + " rejected the trade.");
}
/**
* Validates the trade offer by checking ownership, balances, and jail cards.
* Rejects the trade offer.
*
* @return true if the trade is valid, false otherwise
* @param receiver the Player who is rejecting the trade
*/
private boolean validateTrade() {
// Validate sender's ability to offer money
public void rejectTrade(Player receiver) {
System.out.println("Trade rejected by " + receiver.getName());
}
/**
* Validates a trade offer by checking if the sender and receiver own the properties involved,
* have sufficient funds for the money involved in the trade, and have enough jail cards.
*
* @param sender the Player initiating the trade
* @param offeredAmount the amount of money the sender is offering
* @param offeredProperties the list of properties the sender is offering
* @param offeredJailCards the number of jail cards the sender is offering
* @param receiver the Player receiving the trade offer
* @param requestedAmount the amount of money the sender is requesting
* @param requestedProperties the list of properties the sender is requesting from the receiver
* @param requestedJailCards the number of jail cards the sender is requesting from the receiver
* @return true if the trade offer is valid, false otherwise
*/
private boolean validateTrade(Player sender, int offeredAmount, List<PropertyField> offeredProperties, int offeredJailCards,
Player receiver, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
// Check if sender has enough money to offer
if (sender.getAccountBalance() < offeredAmount) {
System.out.println("Sender does not have enough money to offer.");
System.out.println("Sender does not have enough balance to make this offer.");
return false;
}
// Validate receiver's ability to fulfill the requested amount
// Check if receiver has enough money to offer
if (receiver.getAccountBalance() < requestedAmount) {
System.out.println("Receiver does not have enough money to fulfill the request.");
System.out.println("Receiver does not have enough balance to fulfill requested amount.");
return false;
}
// Validate property ownership
// Check if sender owns all the offered properties
if (offeredProperties != null) {
for (PropertyField property : offeredProperties) {
if (!sender.getProperties().contains(property)) {
System.out.println("Sender does not own property: " + property.getName());
return false;
}
}
}
if (requestedProperties != null) {
for (PropertyField property : requestedProperties) {
if (!receiver.getProperties().contains(property)) {
System.out.println("Receiver does not own property: " + property.getName());
System.out.println("Sender does not own the property " + property.getName() + " being offered.");
return false;
}
}
}
// Validate jail cards
// Check if receiver owns all the requested properties
if (requestedProperties != null) {
for (PropertyField property : requestedProperties) {
if (!receiver.getProperties().contains(property)) {
System.out.println("Receiver does not own the property " + property.getName() + " requested.");
return false;
}
}
}
// Check if sender has enough jail cards to offer
if (sender.getNumJailCard() < offeredJailCards) {
System.out.println("Sender does not have enough jail cards to offer.");
return false;
}
// Check if receiver has enough jail cards to fulfill the request
if (receiver.getNumJailCard() < requestedJailCards) {
System.out.println("Receiver does not have enough jail cards to fulfill the request.");
return false;
@@ -182,16 +152,17 @@ public class TradeHandler {
}
/**
* Transfers a property between players.
* Transfers a property from one player to another.
*
* @param from the Player transferring the property
* @param to the Player receiving the property
* @param from the Player transferring the property
* @param to the Player receiving the property
* @param property the PropertyField being transferred
*/
private void transferProperty(Player from, Player to, PropertyField property) {
from.sellProperty(property);
to.buyProperty(property);
property.setOwner(to);
property.setOwner(to); // Update the property's owner
System.out.println("Property " + property.getName() + " transferred from " + from.getName() + " to " + to.getName());
}
@@ -207,6 +178,6 @@ public class TradeHandler {
from.removeJailCard();
to.addJailCard();
}
System.out.println(numCards + " jail card(s) transferred from " + from.getName() + " to " + to.getName());
System.out.println("Transferred " + numCards + " jail card(s) from " + from.getName() + " to " + to.getName());
}
}

View File

@@ -13,7 +13,7 @@ public class Card {
visitor.visit(this);
}
String getDescription() {
public String getDescription() {
return description;
}

View File

@@ -22,49 +22,49 @@ public class BoardManager {
* Creates a Monopoly GameBoard
* @return the List of Fields in correct Order
*/
public static List<Field> createBoard() {
private static List<Field> createBoard() {
ArrayList<Field> fields = new ArrayList<>();
fields.add(new GoField());
fields.add(new BuildingProperty("Gym", 1, 600, 20, 500, FieldColor.BROWN));
fields.add(new BuildingProperty("Gym", 1, 600, 20));
fields.add(new EventField("Hausfeier", 2));
fields.add(new BuildingProperty("Sportplatz", 3, 600, 40, 500, FieldColor.BROWN));
fields.add(new BuildingProperty("Sportplatz", 3, 600, 40));
fields.add(new FineField("Diszi", 4, 2000));
fields.add(new GateField("Südtor", 5));
fields.add(new BuildingProperty("Studium+", 6, 1000, 60, 500, FieldColor.BLUE_LIGHT));
fields.add(new BuildingProperty("Studium+", 6, 1000, 60));
fields.add(new EventField("Üvas", 7));
fields.add(new BuildingProperty("PhysikHörsaal", 8, 1000, 60, 500, FieldColor.BLUE_LIGHT));
fields.add(new BuildingProperty("Audimax", 9, 1200, 80, 500, FieldColor.BLUE_LIGHT));
fields.add(new BuildingProperty("PhysikHörsaal", 8, 1000, 60));
fields.add(new BuildingProperty("Audimax", 9, 1200, 80));
fields.add(new GulagField());
fields.add(new BuildingProperty("99er", 11, 1400, 100, 1000, FieldColor.PINK));
fields.add(new BuildingProperty("99er", 11, 1400, 100));
fields.add(new FoodField("Brandl", 12));
fields.add(new BuildingProperty("12er", 13, 1400, 100, 1000, FieldColor.PINK));
fields.add(new BuildingProperty("23er", 14, 1600, 120, 1000, FieldColor.PINK));
fields.add(new BuildingProperty("12er", 13, 1400, 100));
fields.add(new BuildingProperty("23er", 14, 1600, 120));
fields.add(new GateField("HauptWache", 15));
fields.add(new BuildingProperty("Schwimmhalle", 16, 1800, 140, 1000, FieldColor.ORANGE));
fields.add(new BuildingProperty("CISM-Bahn", 17, 1800, 140, 1000, FieldColor.ORANGE));
fields.add(new BuildingProperty("Schwimmhalle", 16, 1800, 140));
fields.add(new BuildingProperty("CISM-Bahn", 17, 1800, 140));
fields.add(new EventField("Marine-Welcome-Party", 18));
fields.add(new BuildingProperty("Kletterturm", 19, 2000, 160, 1000, FieldColor.ORANGE));
fields.add(new BuildingProperty("Kletterturm", 19, 2000, 160));
fields.add(new TestStreckeField());
fields.add(new BuildingProperty("StudFBer C", 21, 2200, 180, 1500, FieldColor.RED));
fields.add(new BuildingProperty("StudFBer C", 21, 2200, 180));
fields.add(new EventField("Üvas", 22));
fields.add(new BuildingProperty("StudFBer B", 23, 2200, 180, 1500, FieldColor.RED));
fields.add(new BuildingProperty("StudFBer A", 24, 2400, 200, 1500, FieldColor.RED));
fields.add(new BuildingProperty("StudFBer B", 23, 2200, 180));
fields.add(new BuildingProperty("StudFBer A", 24, 2400, 200));
fields.add(new GateField("Nordtor", 25));
fields.add(new BuildingProperty("Cascada", 26, 2600, 220, 1500, FieldColor.YELLOW));
fields.add(new BuildingProperty("Fakultätsgebäude", 27, 2600, 220, 1500, FieldColor.YELLOW));
fields.add(new BuildingProperty("Cascada", 26, 2600, 220));
fields.add(new BuildingProperty("Fakultätsgebäude", 27, 2600, 220));
fields.add(new FoodField("Truppenküche", 28));
fields.add(new BuildingProperty("Prüfungsamt", 29, 2800, 240, 1500, FieldColor.YELLOW));
fields.add(new BuildingProperty("Prüfungsamt", 29, 2800, 240));
fields.add(new WacheField());
fields.add(new BuildingProperty("Feuerwehr", 31, 3000, 260, 2000, FieldColor.GREEN));
fields.add(new BuildingProperty("SanZ", 32, 300, 260, 2000, FieldColor.GREEN));
fields.add(new BuildingProperty("Feuerwehr", 31, 3000, 260));
fields.add(new BuildingProperty("SanZ", 32, 300, 260));
fields.add(new EventField("Maibock", 33));
fields.add(new BuildingProperty("Rechenzentrum", 34, 3200, 280, 2000, FieldColor.GREEN));
fields.add(new BuildingProperty("Rechenzentrum", 34, 3200, 280));
fields.add(new GateField("Osttor", 35));
fields.add(new EventField("Üvas", 36));
fields.add(new BuildingProperty("2er", 37, 3500, 350, 2000, FieldColor.BLUE_DARK));
fields.add(new BuildingProperty("2er", 37, 3500, 350));
fields.add(new FineField("EZM", 38, 1000));
fields.add(new BuildingProperty("20er", 39, 4000, 500, 2000, FieldColor.BLUE_DARK));
fields.add(new BuildingProperty("20er", 39, 4000, 500));
return fields;
}
@@ -88,8 +88,4 @@ public class BoardManager {
if (board.contains(field)) return field.getId();
else throw new NoSuchElementException();
}
public List<Field> getBoard() {
return board;
}
}

View File

@@ -1,42 +1,30 @@
package pp.monopoly.model.fields;
import java.util.ArrayList;
import java.util.List;
import pp.monopoly.game.server.Player;
public class BuildingProperty extends PropertyField {
private int houses;
private boolean hotel = false;
private final int housePrice;
private final FieldColor color;
private final int rentFactor1 = 5;
private final int rentFactor2 = 15;
private final int rentFactor3 = 40;
private final int rentFactor4 = 55;
private final int rentFactorHotel = 70;
BuildingProperty(String name, int id, int price, int rent, int housePrice, FieldColor color) {
BuildingProperty(String name, int id, int price, int rent) {
super(name, id, price, rent);
this.housePrice = housePrice;
this.color = color;
}
@Override
public int calcRent() {
if (hotel) {
return (int) Math.round(rent*rentFactorHotel/10)*10;
return (int) Math.round(rent*70/10)*10;
}
switch (houses) {
case 1:
return (int) Math.round(rent*rentFactor1/10)*10;
return (int) Math.round(rent*5/10)*10;
case 2:
return (int) Math.round(rent*rentFactor2/10)*10;
return (int) Math.round(rent*15/10)*10;
case 3:
return (int) Math.round(rent*rentFactor3/10)*10;
return (int) Math.round(rent*40/10)*10;
case 4:
return (int) Math.round(rent*rentFactor4/10)*10;
return (int) Math.round(rent*55/10)*10;
default:
return rent;
@@ -79,23 +67,4 @@ public class BuildingProperty extends PropertyField {
public void accept(Player player) {
player.visit(this);
}
public List<Integer> getAllRent() {
List<Integer> list = new ArrayList<>();
list.add(rent);
list.add((int) Math.round(rent*rentFactor1/10)*10);
list.add((int) Math.round(rent*rentFactor2/10)*10);
list.add((int) Math.round(rent*rentFactor3/10)*10);
list.add((int) Math.round(rent*rentFactor4/10)*10);
list.add((int) Math.round(rent*rentFactorHotel/10)*10);
return list;
}
public FieldColor getColor() {
return color;
}
public int getHousePrice() {
return housePrice;
}
}

View File

@@ -1,37 +0,0 @@
package pp.monopoly.model.fields;
import com.jme3.math.ColorRGBA;
/**
* Enum representing eight distinct colors for properties in the game.
*/
public enum FieldColor {
BROWN(new ColorRGBA(148 / 255f, 86 / 255f, 57 / 255f, 1)),
GREEN(new ColorRGBA(30 / 255f, 179 / 255f, 90 / 255f, 1)),
YELLOW(new ColorRGBA(252 / 255f, 241 / 255f, 1 / 255f, 1)),
BLUE_LIGHT(new ColorRGBA(170 / 255f, 223 / 255f, 246 / 255f, 1)),
PINK(new ColorRGBA(214 / 255f, 60 / 255f, 153 / 255f, 1)),
ORANGE(new ColorRGBA(244 / 255f, 147 / 255f, 32 / 255f, 1)),
RED(new ColorRGBA(232 / 255f, 27 / 255f, 30 / 255f, 1)),
BLUE_DARK(new ColorRGBA(2 / 255f, 112 / 255f, 191 / 255f, 1));
private final ColorRGBA color;
/**
* Constructs a FieldColor with the specified ColorRGBA value.
*
* @param color the ColorRGBA value associated with the field color
*/
FieldColor(ColorRGBA color) {
this.color = color;
}
/**
* Gets the ColorRGBA value of the field color.
*
* @return the ColorRGBA value
*/
public ColorRGBA getColor() {
return color;
}
}

View File

@@ -15,8 +15,4 @@ public class GulagField extends Field{
player.visit(this);
}
public int getBailCost() {
return bailCost;
}
}

View File

@@ -19,8 +19,6 @@ public class TestStreckeField extends Field{
}
public int collectMoney() {
int tmp = money;
money = 0;
return tmp;
return money = 0;
}
}

View File

@@ -1,385 +0,0 @@
package pp.monopoly;
import org.junit.Test;
import static org.junit.Assert.assertNotNull;
import static org.junit.Assert.assertTrue;
import static org.junit.Assert.assertEquals;
public class Testhandbuch {
// T001 UC-game-01 - testStartApplication
@Test
public void testStartApplication() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
assertNotNull(mainMenu);
}
// T002 UC-game-02 - testOpenStartMenu
@Test
public void testOpenStartMenu() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
mainMenu.showMenu();
assertTrue(mainMenu.isMenuVisible());
}
// T003 UC-game-03 - testNavigateToPlayOption
@Test
public void testNavigateToPlayOption() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
mainMenu.showMenu();
mainMenu.startNewGame();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
assertNotNull(newGameMenu);
}
// T004 UC-game-04 - testExitApplicationFromMenu
@Test
public void testExitApplicationFromMenu() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
mainMenu.showMenu();
mainMenu.exitGame();
assertTrue(app.isClosed());
}
// T005 UC-game-05 - testOpenSettingsFromMenu
@Test
public void testOpenSettingsFromMenu() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
mainMenu.showMenu();
mainMenu.openSettings();
SettingMenu settingMenu = app.getStateManager().getState(SettingMenu.class);
assertNotNull(settingMenu);
}
// T006 UC-game-06 - testOpenGameMenuWithESC
@Test
public void testOpenGameMenuWithESC() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
app.simpleUpdate(0.1f);
GameMenu gameMenu = app.getStateManager().getState(GameMenu.class);
assertTrue(gameMenu.isVisible());
}
// T007 UC-game-07 - testEnterHostName
@Test
public void testEnterHostName() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.enterHostName("localhost");
assertEquals("localhost", newGameMenu.getHostName());
}
// T008 UC-game-07 - testEnterPortNumber
@Test
public void testEnterPortNumber() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.enterPortNumber(12345);
assertEquals(12345, newGameMenu.getPortNumber());
}
// T009 UC-game-07 - testCancelGameCreation
@Test
public void testCancelGameCreation() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.cancel();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
assertTrue(mainMenu.isMenuVisible());
}
// T010 UC-game-08 - testEnterPlayerLobby
@Test
public void testEnterPlayerLobby() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
app.getStateManager().getState(NetworkDialog.class).connect();
Lobby lobby = app.getStateManager().getState(Lobby.class);
assertNotNull(lobby);
}
// T011 UC-game-09 - testEnterStartingCapital
@Test
public void testEnterStartingCapital() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.enterStartingCapital(1500);
assertEquals(1500, newGameMenu.getStartingCapital());
}
// T012 UC-game-09 - testIncreaseStartingCapital
@Test
public void testIncreaseStartingCapital() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.enterStartingCapital(1500);
newGameMenu.increaseStartingCapital(100);
assertEquals(1600, newGameMenu.getStartingCapital());
}
// T013 UC-game-09 - testDecreaseStartingCapital
@Test
public void testDecreaseStartingCapital() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
NewGameMenu newGameMenu = app.getStateManager().getState(NewGameMenu.class);
newGameMenu.showMenu();
newGameMenu.enterStartingCapital(1500);
newGameMenu.decreaseStartingCapital(100);
assertEquals(1400, newGameMenu.getStartingCapital());
}
// T014 UC-game-10 - testDefaultPlayerName
@Test
public void testDefaultPlayerName() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
app.getStateManager().getState(Lobby.class).initializePlayerNames();
assertEquals("Spieler 1", app.getStateManager().getState(Lobby.class).getPlayerName(0));
assertEquals("Spieler 2", app.getStateManager().getState(Lobby.class).getPlayerName(1));
}
// T015 UC-game-11 - testEnterDisplayName
@Test
public void testEnterDisplayName() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.enterDisplayName("TestPlayer");
assertEquals("TestPlayer", lobby.getPlayerName(0));
}
// T016 UC-game-11 - testDuplicateNameEntry
@Test
public void testDuplicateNameEntry() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.enterDisplayName("Player1");
assertTrue(lobby.isDuplicateName("Player1"));
}
// T017 UC-game-12 - testSelectPlayerColor
@Test
public void testSelectPlayerColor() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.selectColor("Red");
assertEquals("Red", lobby.getPlayerColor(0));
}
// T018 UC-game-12 - testSelectOccupiedColor
@Test
public void testSelectOccupiedColor() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.selectColor("Red");
assertTrue(lobby.isColorOccupied("Red"));
}
// T019 UC-game-13 - testSelectPlayerToken
@Test
public void testSelectPlayerToken() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.selectToken("Ship");
assertEquals("Ship", lobby.getPlayerToken(0));
}
// T020 UC-game-13 - testSelectOccupiedToken
@Test
public void testSelectOccupiedToken() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.selectToken("Ship");
assertTrue(lobby.isTokenOccupied("Ship"));
}
// T021 UC-game-14 - testCancelPlayerLobby
@Test
public void testCancelPlayerLobby() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.cancel();
MainMenu mainMenu = app.getStateManager().getState(MainMenu.class);
assertTrue(mainMenu.isMenuVisible());
}
// T022 UC-game-15 - testOpenLobbyMenuWithESC
@Test
public void testOpenLobbyMenuWithESC() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
app.simpleUpdate(0.1f);
LobbyMenu lobbyMenu = app.getStateManager().getState(LobbyMenu.class);
assertTrue(lobbyMenu.isVisible());
}
// T023 UC-game-16 - testPlayerReadyConfirmation
@Test
public void testPlayerReadyConfirmation() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.setPlayerReady(true);
assertTrue(lobby.isPlayerReady(0));
}
// T024 UC-game-17 - testStartGame
@Test
public void testStartGame() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Lobby lobby = app.getStateManager().getState(Lobby.class);
lobby.startGame();
assertEquals(GameState.InGame, lobby.getGameState());
}
// T025 UC-game-18 - testPlayerMovement
@Test
public void testPlayerMovement() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
player.move(5);
assertEquals(5, player.getPosition());
}
// T026 UC-game-19 - testPurchaseProperty
@Test
public void testPurchaseProperty() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
Property property = game.getProperty(0);
player.buyProperty(property);
assertTrue(player.getProperties().contains(property));
}
// T027 UC-game-20 - testMovePlayerOnDiceRoll
@Test
public void testMovePlayerOnDiceRoll() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
int initialPosition = player.getPosition();
player.rollDice();
assertTrue(player.getPosition() > initialPosition);
}
// T028 UC-game-21 - testPassGo
@Test
public void testPassGo() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
player.move(40); // Assuming 40 steps moves player to Go
assertTrue(player.passedGo());
}
// T029 UC-game-22 - testCollectMoneyFromGo
@Test
public void testCollectMoneyFromGo() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
int initialBalance = player.getBalance();
player.move(40); // Move to Go
assertTrue(player.getBalance() > initialBalance);
}
// T030 UC-game-23 - testPayRent
@Test
public void testPayRent() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
PropertyField property = (PropertyField) game.getField(1);
player.move(1);
int initialBalance = player.getBalance();
player.payRent(property);
assertTrue(player.getBalance() < initialBalance);
}
// T031 UC-game-24 - testDeclareBankruptcy
@Test
public void testDeclareBankruptcy() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
player.declareBankruptcy();
assertEquals(PlayerState.Bankrupt, player.getState());
}
// T032 UC-game-25 - testTradeProperty
@Test
public void testTradeProperty() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player1 = game.getPlayer(0);
Player player2 = game.getPlayer(1);
Property property = game.getProperty(0);
player1.offerTrade(player2, property);
assertTrue(player2.hasProperty(property));
}
// T033 UC-game-26 - testGameOverCondition
@Test
public void testGameOverCondition() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
player.declareBankruptcy();
assertTrue(game.isGameOver());
}
// T034 UC-game-27 - testPlayerInJail
@Test
public void testPlayerInJail() {
MonopolyApp app = new MonopolyApp();
app.simpleInitApp();
Game game = app.getStateManager().getState(Game.class);
Player player = game.getPlayer(0);
game.sendToJail(player);
assertEquals(PlayerState.InJail, player.getState());
}
}

View File

@@ -1,30 +1,106 @@
package pp.monopoly.client;
import com.jme3.input.KeyInput;
import com.jme3.scene.Spatial;
import com.simsilica.lemur.Button;
import com.jme3.scene.Node;
import org.junit.Before;
import org.junit.Test;
import static org.junit.Assert.assertNotNull;
import static org.junit.Assert.assertNull;
import static org.mockito.Mockito.*;
public class ClientLogicTest {
private MonopolyApp app;
private Node guiNodeMock;
@Before
public void setUp() {
app = new MonopolyApp();
// Erstelle eine Mock-Instanz der MonopolyApp
app = spy(new MonopolyApp());
// Mock GuiNode
guiNodeMock = mock(Node.class);
doReturn(guiNodeMock).when(app).getGuiNode();
// Initialisiere die App
doNothing().when(app).simpleInitApp();
app.simpleInitApp();
}
@Test
// T001: UC-game-01 - Überprüft, ob die Anwendung erfolgreich gestartet wird und das Hauptmenü angezeigt wird
public void testStartApplication() {
// Mock des Hauptmenü-Kindes
Spatial mainMenuMock = mock(Spatial.class);
when(guiNodeMock.getChild("MainMenu")).thenReturn(mainMenuMock);
// Test, ob das Hauptmenü angezeigt wird
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
assertNotNull("Das Hauptmenü sollte sichtbar sein", mainMenu);
}
@Test
// T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird
public void testOpenStartMenu() {
// Mock des Startmenü-Kindes
Spatial startMenuMock = mock(Spatial.class);
when(guiNodeMock.getChild("StartMenu")).thenReturn(startMenuMock);
// Test, ob das Startmenü angezeigt wird
Spatial startMenu = app.getGuiNode().getChild("StartMenu");
assertNotNull("Das Startmenü sollte sichtbar sein", startMenu);
}
@Test
// T003: UC-game-03 - Überprüft, ob der „Spiel starten“-Button das Spielerstellungsmenü öffnet
public void testNavigateToPlayOption() {
// Mock des Spielerstellungsmenü-Kindes
Spatial playMenuMock = mock(Spatial.class);
when(guiNodeMock.getChild("PlayMenu")).thenReturn(playMenuMock);
// Test, ob das Spielerstellungsmenü angezeigt wird
Spatial playMenu = app.getGuiNode().getChild("PlayMenu");
assertNotNull("Das Spielerstellungsmenü sollte sichtbar sein", playMenu);
}
@Test
// T004: UC-game-04 - Testet, ob die Anwendung geschlossen wird, wenn „Beenden“ im Hauptmenü gewählt wird
public void testExitApplicationFromMenu() {
// Simuliere den Schließen-Aufruf
doNothing().when(app).closeApp();
// Rufe die Schließen-Methode auf
app.closeApp();
// Verifiziere, dass die Methode aufgerufen wurde
verify(app, times(1)).closeApp();
}
@Test
// T005: UC-game-05 - Überprüft, ob das Einstellungen-Menü aus dem Hauptmenü aufgerufen werden kann
public void testOpenSettingsFromMenu() {
// Mock des Einstellungsmenü-Kindes
Spatial settingsMenuMock = mock(Spatial.class);
when(guiNodeMock.getChild("SettingsMenu")).thenReturn(settingsMenuMock);
// Test, ob das Einstellungsmenü angezeigt wird
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
assertNotNull("Das Einstellungsmenü sollte sichtbar sein", settingsMenu);
}
@Test
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel „ESC“ drückt
public void testOpenGameMenuWithESC() {
// Simuliere den ESC-Tastendruck
doNothing().when(app).handleEscape(true);
// Rufe die ESC-Tastenmethode auf
app.handleEscape(true);
// Verifiziere, dass die Methode aufgerufen wurde
verify(app, times(1)).handleEscape(true);
}
}
/*
@Test
// T002: UC-game-02 - Überprüft, ob das Startmenü nach dem Start der Anwendung angezeigt wird
@@ -33,6 +109,7 @@ public class ClientLogicTest {
assertNotNull("Das Startmenü sollte sichtbar sein", startMenu);
}
*/
/*
@Test
// T002: UC-game-02 - Überprüft, ob das Startmenü (MainMenu) angezeigt wird und die Buttons korrekt funktionieren
public void testMainMenuButtons() {
@@ -159,3 +236,4 @@ public void testMainMenuButtons() {
}
}
}
*/

View File

@@ -1,606 +1,123 @@
package pp.monopoly.game.client;
import com.jme3.scene.Spatial;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.TextField;
/*
import org.junit.Before;
import org.junit.Test;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.Player;
import pp.monopoly.message.server.DiceResult;
import pp.monopoly.notification.ClientStateEvent;
import org.mockito.Mock;
import org.mockito.MockitoAnnotations;
import pp.monopoly.server.MonopolyServer;
import pp.monopoly.client.ClientSender;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertNotNull;
import static org.junit.Assert.assertTrue;
import static org.mockito.Mockito.*;
/**
* Tests the client-side logic of the Monopoly game.
*/
/*
public class ClientGameLogicTest {
private MonopolyApp app;
private ClientGameLogic logic;
private MonopolyApp app;
private NewGameMenu newGameMenu;
@Mock
private MonopolyServer serverMock;
@Mock
private ClientSender clientSenderMock;
@Before
public void setUp() {
app = new MonopolyApp();
app.simpleInitApp(); // Initialisiert die App mit GUI und Spielzuständen
newGameMenu = new NewGameMenu();
MockitoAnnotations.openMocks(this);
logic = new ClientGameLogic(clientSenderMock);
}
@Test
// T006: UC-game-06 - Testet, ob das Spielmenü geöffnet wird, wenn der Spieler im Spiel „ESC“ drückt
public void testOpenGameMenuWithESC() {
app.escape(true); // Simuliert das Drücken der ESC-Taste
Spatial gameMenu = app.getGuiNode().getChild("GameMenu");
assertNotNull("Das Spielmenü sollte sichtbar sein, nachdem ESC gedrückt wurde", gameMenu);
}
@Test
// T007: UC-game-07 - Testet, ob der Spieler erfolgreich den Namen des Hosts eingeben kann
public void testEnterHostName() {
Spatial hostNameField = app.getGuiNode().getChild("HostNameField");
assertNotNull("Das Eingabefeld für den Hostnamen sollte sichtbar sein", hostNameField);
String hostName = "localhost";
logic.setHostName(hostName);
if (hostNameField instanceof TextField) {
TextField hostNameInput = (TextField) hostNameField;
hostNameInput.setText("TestHost");
assertEquals("Der eingegebene Hostname sollte 'TestHost' sein", "TestHost", hostNameInput.getText());
}
else {
throw new AssertionError("'HostNameField' ist kein TextField-Objekt.");
}
assertEquals("The hostname should be correctly set.", hostName, logic.getHostName());
}
@Test
// T008: UC-game-08 - Testet, ob der Spieler die Portnummer des Hosts eingeben kann
public void testEnterPortNumber() {
Spatial portNumberField = app.getGuiNode().getChild("PortNumberField");
assertNotNull("Das Eingabefeld für die Portnummer sollte sichtbar sein", portNumberField);
int portNumber = 12345;
logic.setPortNumber(portNumber);
if (portNumberField instanceof TextField) {
TextField portNumberInput = (TextField) portNumberField;
portNumberInput.setText("12345");
assertEquals("Die eingegebene Portnummer sollte '12345' sein", "12345", portNumberInput.getText());
}
else {
throw new AssertionError("'PortNumberField' ist kein TextField-Objekt.");
}
assertEquals("The port number should be correctly set.", portNumber, logic.getPortNumber());
}
@Test
// T009: UC-game-09 - Testet, ob der Spieler das Erstellen eines Spiels abbrechen kann
public void testCancelGameCreation() {
Spatial cancelButtonSpatial = app.getGuiNode().getChild("CancelButton");
assertNotNull("Der 'Abbrechen'-Button sollte existieren", cancelButtonSpatial);
doNothing().when(clientSenderMock).returnToMainMenu();
if (cancelButtonSpatial instanceof Button) {
Button cancelButton = (Button) cancelButtonSpatial;
cancelButton.click();
logic.cancelGameCreation();
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
assertNotNull("Das Hauptmenü sollte nach dem Abbrechen des Spiels sichtbar sein", mainMenu);
}
else {
throw new AssertionError("'CancelButton' ist kein Button-Objekt.");
}
verify(clientSenderMock, times(1)).returnToMainMenu();
}
@Test
public void testEnterPlayerLobby() {
doNothing().when(clientSenderMock).enterLobby();
logic.enterLobby();
verify(clientSenderMock, times(1)).enterLobby();
}
/*
@Test
// T010: UC-game-10 - Testet, ob der Spieler die Spielerlobby betreten kann
public void testEnterPlayerLobby() {
app.receivedEvent(new pp.monopoly.notification.ClientStateEvent(pp.monopoly.notification.ClientStateEvent.State.LOBBY));
Spatial playerLobby = app.getGuiNode().getChild("PlayerLobby");
assertNotNull("Die Spielerlobby sollte nach dem Beitritt sichtbar sein", playerLobby);
}
@Test
// T010: UC-game-10 - Testet, ob der Spieler die Spielerlobby betreten kann
public void testEnterPlayerLobby() {
// Simuliert den Empfang eines ClientStateEvent für den Lobby-State
app.receivedEvent(new ClientStateEvent(ClientStateEvent.State.LOBBY));
// Überprüft, ob das Lobby-UI sichtbar ist
Spatial playerLobby = app.getGuiNode().getChild("PlayerLobby");
assertNotNull("Die Spielerlobby sollte nach dem Beitritt sichtbar sein", playerLobby);
*/
@Test
// T011: UC-game-11 - Testet, ob der hostende Spieler einen Startbetrag eingeben kann
public void testEnterStartingCapital() {
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
assertNotNull("Das Eingabefeld für den Startbetrag sollte existieren", startingCapitalField);
int startingCapital = 1500;
logic.setStartingCapital(startingCapital);
if (startingCapitalField instanceof TextField) {
TextField startingCapitalInput = (TextField) startingCapitalField;
startingCapitalInput.setText("1500");
assertEquals("Der eingegebene Startbetrag sollte '1500' sein", "1500", startingCapitalInput.getText());
}
else {
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
}
assertEquals("The starting capital should be correctly set.", startingCapital, logic.getStartingCapital());
}
@Test
// T012: UC-game-12 - Testet, ob der Spieler den Startbetrag um 100 € erhöhen kann
public void testIncreaseStartingCapital() {
Spatial increaseButton = app.getGuiNode().getChild("IncreaseCapitalButton");
assertNotNull("Der 'Erhöhen'-Button sollte existieren", increaseButton);
logic.setStartingCapital(1500);
logic.increaseStartingCapital();
if (increaseButton instanceof Button) {
Button increaseCapitalButton = (Button) increaseButton;
increaseCapitalButton.click();
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
if (startingCapitalField instanceof TextField) {
TextField startingCapitalInput = (TextField) startingCapitalField;
assertEquals("Der Startbetrag sollte um 100 erhöht worden sein", "1600", startingCapitalInput.getText());
}
else {
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
}
}
else {
throw new AssertionError("'IncreaseCapitalButton' ist kein Button-Objekt.");
}
assertEquals("The starting capital should increase by 100.", 1600, logic.getStartingCapital());
}
@Test
// T013: UC-game-13 - Testet, ob der Spieler den Startbetrag um 100 € senken kann
public void testDecreaseStartingCapital() {
Spatial decreaseButton = app.getGuiNode().getChild("DecreaseCapitalButton");
assertNotNull("Der 'Senken'-Button sollte existieren", decreaseButton);
logic.setStartingCapital(1500);
logic.decreaseStartingCapital();
if (decreaseButton instanceof Button) {
Button decreaseCapitalButton = (Button) decreaseButton;
decreaseCapitalButton.click();
Spatial startingCapitalField = app.getGuiNode().getChild("StartingCapitalField");
if (startingCapitalField instanceof TextField) {
TextField startingCapitalInput = (TextField) startingCapitalField;
assertEquals("Der Startbetrag sollte um 100 gesenkt worden sein", "1400", startingCapitalInput.getText());
}
else {
throw new AssertionError("'StartingCapitalField' ist kein TextField-Objekt.");
}
}
else {
throw new AssertionError("'DecreaseCapitalButton' ist kein Button-Objekt.");
}
assertEquals("The starting capital should decrease by 100.", 1400, logic.getStartingCapital());
}
@Test
// T014: UC-game-14 - Testet, ob die Standard-Spielernamen korrekt voreingestellt sind
public void testDefaultPlayerName() {
Spatial playerNameField = app.getGuiNode().getChild("PlayerNameField");
assertNotNull("Das Eingabefeld für den Spielernamen sollte existieren", playerNameField);
logic.addPlayer("Player 1");
if (playerNameField instanceof TextField) {
TextField playerNameInput = (TextField) playerNameField;
assertEquals("Der voreingestellte Spielername sollte 'Spieler 1' sein", "Spieler 1", playerNameInput.getText());
}
else {
throw new AssertionError("'PlayerNameField' ist kein TextField-Objekt.");
}
assertTrue("The player name should be correctly set.", logic.getPlayerNames().contains("Player 1"));
}
@Test
// T015: UC-game-15 - Testet, ob der Spieler einen Anzeigenamen eingeben kann
public void testEnterDisplayName() {
Spatial displayNameField = app.getGuiNode().getChild("DisplayNameField");
assertNotNull("Das Eingabefeld für den Anzeigenamen sollte existieren", displayNameField);
String displayName = "JohnDoe";
logic.setPlayerName(displayName);
if (displayNameField instanceof TextField) {
TextField displayNameInput = (TextField) displayNameField;
displayNameInput.setText("MaxMustermann");
assertEquals("Der eingegebene Anzeigename sollte 'MaxMustermann' sein", "MaxMustermann", displayNameInput.getText());
}
else {
throw new AssertionError("'DisplayNameField' ist kein TextField-Objekt.");
}
assertEquals("The display name should be correctly set.", displayName, logic.getPlayerName());
}
@Test
// T016: UC-game-16 - Testet, ob eine Warnung angezeigt wird, wenn ein Spieler einen bereits belegten Namen eingibt
public void testDuplicateNameEntry() {
Spatial playerNameField = app.getGuiNode().getChild("PlayerNameField");
assertNotNull("Das Eingabefeld für den Spielernamen sollte existieren", playerNameField);
logic.addPlayer("Player 1");
boolean result = logic.addPlayer("Player 1");
if (playerNameField instanceof TextField) {
TextField playerNameInput = (TextField) playerNameField;
playerNameInput.setText("Spieler 1");
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler hinzufügen
playerNameInput.setText("Spieler 1");
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler mit gleichem Namen hinzufügen
Spatial warning = app.getGuiNode().getChild("DuplicateNameWarning");
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn ein Name doppelt vergeben wird", warning);
}
else {
throw new AssertionError("'PlayerNameField' ist kein TextField-Objekt.");
}
assertTrue("Duplicate names should not be allowed.", !result);
}
@Test
// T017: UC-game-17 - Testet, ob der Spieler eine verfügbare Spielfigurfarbe auswählen kann
public void testSelectPlayerColor() {
Spatial colorSelector = app.getGuiNode().getChild("ColorSelector");
assertNotNull("Der Farbwähler sollte existieren", colorSelector);
logic.addPlayer("Player 1");
boolean result = logic.setPlayerColor("Player 1", "Red");
if (colorSelector instanceof Button) {
Button colorButton = (Button) colorSelector;
colorButton.click();
Spatial selectedColor = app.getGuiNode().getChild("SelectedColor");
assertNotNull("Die gewählte Farbe sollte sichtbar sein", selectedColor);
}
else {
throw new AssertionError("'ColorSelector' ist kein Button-Objekt.");
}
}
@Test
// T018: UC-game-18 - Testet, ob eine belegte Spielfigurfarbe nicht ausgewählt werden kann
public void testSelectOccupiedColor() {
app.getGuiNode().getChild("ColorSelectorRed").click(); // Spieler 1 wählt Rot
app.getGuiNode().getChild("AddPlayerButton").click(); // Spieler 1 hinzufügen
app.getGuiNode().getChild("ColorSelectorRed").click(); // Spieler 2 versucht Rot zu wählen
Spatial warning = app.getGuiNode().getChild("ColorOccupiedWarning");
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn eine belegte Farbe ausgewählt wird", warning);
}
@Test
// T019: UC-game-19 - Testet, ob der Spieler eine Spielfigur auswählen kann
public void testSelectPlayerToken() {
Spatial tokenSelector = app.getGuiNode().getChild("TokenSelector");
assertNotNull("Der Token-Wähler sollte existieren", tokenSelector);
if (tokenSelector instanceof Button) {
Button tokenButton = (Button) tokenSelector;
tokenButton.click();
Spatial selectedToken = app.getGuiNode().getChild("SelectedToken");
assertNotNull("Die gewählte Spielfigur sollte sichtbar sein", selectedToken);
}
else {
throw new AssertionError("'TokenSelector' ist kein Button-Objekt.");
}
}
@Test
// T020: UC-game-20 - Testet, ob eine belegte Spielfigur nicht ausgewählt werden kann
public void testSelectOccupiedToken() {
app.getGuiNode().getChild("TokenSelectorShip").click();
app.getGuiNode().getChild("AddPlayerButton").click();
app.getGuiNode().getChild("TokenSelectorShip").click();
Spatial warning = app.getGuiNode().getChild("TokenOccupiedWarning");
assertNotNull("Es sollte eine Warnung angezeigt werden, wenn eine belegte Spielfigur ausgewählt wird", warning);
}
@Test
// T021: UC-game-14 - Überprüft, ob der Spieler zur „Spiel erstellen“-Ansicht zurückkehrt, wenn Abbrechen gedrückt wird
public void testCancelPlayerLobby() {
Spatial cancelButtonSpatial = app.getGuiNode().getChild("CancelLobbyButton");
assertNotNull("Der 'Abbrechen'-Button in der Lobby sollte existieren", cancelButtonSpatial);
if (cancelButtonSpatial instanceof Button) {
Button cancelButton = (Button) cancelButtonSpatial;
cancelButton.click();
Spatial mainMenu = app.getGuiNode().getChild("MainMenu");
assertNotNull("Das Hauptmenü sollte nach dem Abbrechen der Lobby sichtbar sein", mainMenu);
}
else {
throw new AssertionError("'CancelLobbyButton' ist kein Button-Objekt.");
}
}
@Test
// T022: UC-game-15 - Überprüft, ob das Spielmenü in der Lobby durch Drücken der ESC-Taste geöffnet wird
public void testOpenLobbyMenuWithESC() {
app.escape(true); // Simuliert das Drücken der ESC-Taste
Spatial lobbyMenu = app.getGuiNode().getChild("LobbyMenu");
assertNotNull("Das Lobby-Menü sollte sichtbar sein, nachdem ESC in der Lobby gedrückt wurde", lobbyMenu);
}
@Test
// T023: UC-game-16 - Testet, ob der Spieler die Auswahl der Spielfigur bestätigen kann
public void testPlayerReadyConfirmation() {
Spatial confirmButtonSpatial = app.getGuiNode().getChild("ConfirmTokenButton");
assertNotNull("Der 'Bestätigen'-Button für die Spielfigur sollte existieren", confirmButtonSpatial);
if (confirmButtonSpatial instanceof Button) {
Button confirmButton = (Button) confirmButtonSpatial;
confirmButton.click();
Spatial readyStatus = app.getGuiNode().getChild("PlayerReadyStatus");
assertNotNull("Der Status 'Bereit' sollte angezeigt werden, nachdem die Spielfigur bestätigt wurde", readyStatus);
}
else {
throw new AssertionError("'ConfirmTokenButton' ist kein Button-Objekt.");
}
}
@Test
// T024: UC-game-16 - Überprüft, ob das Spiel startet, wenn alle Spieler ihre Auswahl bestätigt haben
public void testAllPlayersReady() {
app.receivedEvent(new pp.monopoly.notification.ClientStateEvent(pp.monopoly.notification.ClientStateEvent.State.ALL_PLAYERS_READY));
Spatial gameScreen = app.getGuiNode().getChild("GameScreen");
assertNotNull("Das Spiel sollte starten, wenn alle Spieler bereit sind", gameScreen);
}
@Test
// T025: UC-game-17 - Testet, ob das Einstellungen-Menü während des Spiels geöffnet wird
public void testOpenMainGameSettings () {
app.escape(true);
Spatial settingsButton = app.getGuiNode().getChild("SettingsButton");
assertNotNull("Der 'Einstellungen'-Button sollte im Spielmenü vorhanden sein", settingsButton);
if (settingsButton instanceof Button) {
((Button) settingsButton).click();
Spatial settingsMenu = app.getGuiNode().getChild("SettingsMenu");
assertNotNull("Das Einstellungen-Menü sollte im Spiel angezeigt werden", settingsMenu);
}
else {
throw new AssertionError("'SettingsButton' ist kein Button-Objekt.");
}
}
@Test
// T026: UC-gameplay-01 - Überprüft, ob der Spieler erfolgreich würfeln kann
public void testRollDice() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
Spatial diceResult = app.getGuiNode().getChild("DiceResult");
assertNotNull("Das Ergebnis des Würfelwurfs sollte angezeigt werden", diceResult);
}
}
@Test
// T027: UC-gameplay-01 - Überprüft, ob der aktive Spieler die richtige Anzahl an Feldern basierend auf dem Wurf bewegt
public void testMovePlayerAutomatically() {
Game game = new Game(); // Initialisiert ein neues Spiel
PlayerHandler playerHandler = game.getPlayerHandler(); // Holt den PlayerHandler, der die Spieler verwaltet
Player activePlayer = playerHandler.getActivePlayer(); // Holt den aktuellen aktiven Spieler
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
DiceResult diceResult = game.rollDice(); // Würfelwurf simulieren
int steps = diceResult.getTotal();
int initialPosition = activePlayer.getFieldId(); // Ursprüngliche Position des aktiven Spielers
playerHandler.moveActivePlayer(steps); // Bewegt den aktiven Spieler basierend auf dem Wurf
int expectedPosition = (initialPosition + steps) % game.getGameBoard().getNumberOfFields(); // Zielposition berechnen
int newPosition = activePlayer.getFieldId();
assertEquals("Der aktive Spieler sollte sich korrekt bewegen", expectedPosition, newPosition);
// Überprüfen, dass alle anderen Spieler im WaitForTurn-State bleiben
playerHandler.getPlayers().stream()
.filter(player -> player != activePlayer)
.forEach(player -> assertTrue("Andere Spieler sollten im WaitForTurn-State sein", player.getState() instanceof WaitForTurnState));
}
@Test
// T028: UC-gameplay-02 - Überprüft, ob die Würfel zufällige Zahlen generieren
public void testGenerationDice() {
boolean isRandom = false;
DiceResult previousResult = null;
for (int i = 0; i < 10; i++) {
DiceResult currentResult = app.getGame().rollDice();
assertNotNull("Das Würfelergebnis sollte nicht null sein", currentResult);
assertTrue("Die Würfelzahl 1 sollte zwischen 1 und 6 liegen", currentResult.getDice1() >= 1 && currentResult.getDice1() <= 6);
assertTrue("Die Würfelzahl 2 sollte zwischen 1 und 6 liegen", currentResult.getDice2() >= 1 && currentResult.getDice2() <= 6);
if (previousResult != null && (currentResult.getDice1() != previousResult.getDice1() || currentResult.getDice2() != previousResult.getDice2())) {
isRandom = true; // Unterschiedliche Würfelwerte gefunden
break;
}
previousResult = currentResult;
}
assertTrue("Die Würfelergebnisse sollten zufällig sein", isRandom);
}
@Test
// T029: UC-gameplay-03 - Überprüft, ob die richtigen Augenzahlen angezeigt werden
public void testDisplayResults() {
DiceResult result = app.getGame().rollDice();
assertNotNull("Das Würfelergebnis sollte nicht null sein", result);
assertTrue("Die Würfelzahl 1 sollte zwischen 1 und 6 liegen", result.getDice1() >= 1 && result.getDice1() <= 6);
assertTrue("Die Würfelzahl 2 sollte zwischen 1 und 6 liegen", result.getDice2() >= 1 && result.getDice2() <= 6);
assertEquals("Die Summe sollte korrekt berechnet werden", result.getDice1() + result.getDice2(), result.getTotal());
}
@Test
// T030: UC-gameplay-04 - Überprüfen, ob die Summe der Würfelergebnisse korrekt berechnet wird
public void testSumDiceResults() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
assertNotNull("Die Ergebnisse des Würfelwurfs sollten angezeigt werden", diceResult1);
assertNotNull("Die Ergebnisse des Würfelwurfs sollten angezeigt werden", diceResult2);
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
int expectedSum = result1 + result2;
Spatial sumDisplay = app.getGuiNode().getChild("DiceSum");
assertEquals("Die Summe der Würfelergebnisse sollte korrekt angezeigt werden", expectedSum, Integer.parseInt(sumDisplay.getUserData("value").toString()));
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
@Test
// T031: UC-gameplay-05 - Überprüfen, ob die Würfel nach dem Wurf ausgegraut werden
public void testGrayOutDiceAfterRoll() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
((Button) rollDiceButton).click(); // Simuliert einen Würfelwurf
Spatial diceDisplay = app.getGuiNode().getChild("DiceDisplay");
assertNotNull("Die Würfelanzeige sollte nach dem Wurf sichtbar sein", diceDisplay);
boolean isGrayedOut = diceDisplay.getUserData("grayedOut");
assertTrue("Die Würfel sollten nach dem Wurf ausgegraut sein", isGrayedOut);
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
@Test
// T032: UC-gameplay-06 - Überprüfen, ob das Würfeln eines Paschs erkannt wird
public void testDetectDouble() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
// Simuliert mehrere Würfe, um einen Pasch zu erkennen
for (int i = 0; i < 10; i++) {
((Button) rollDiceButton).click();
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
if (result1 == result2) {
Spatial doubleIndicator = app.getGuiNode().getChild("DoubleIndicator");
assertNotNull("Ein Pasch sollte angezeigt werden, wenn zwei identische Zahlen geworfen werden", doubleIndicator);
break;
}
}
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
@Test
// T033: UC-gameplay-06 - Überprüfen, ob der Spieler bei einem Pasch erneut würfeln darf
public void testDoubleRoll() {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
// Simuliert das Würfeln eines Paschs
((Button) rollDiceButton).click();
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
if (result1 == result2) { // Überprüft, ob ein Pasch geworfen wurde
Spatial rollAgainIndicator = app.getGuiNode().getChild("RollAgainIndicator");
assertNotNull("Der Spieler sollte bei einem Pasch erneut würfeln dürfen", rollAgainIndicator);
}
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
@Test
// T034: UC-gameplay-06 - Überprüfen, ob der Spieler nach dem dritten Pasch ins Gefängnis muss
public void testTripleDoubleGulag() {
int doubleCount = 0;
for (int i = 0; i < 3; i++) {
Spatial rollDiceButton = app.getGuiNode().getChild("RollDiceButton");
assertNotNull("Der 'Würfeln'-Button sollte sichtbar sein", rollDiceButton);
if (rollDiceButton instanceof Button) {
((Button) rollDiceButton).click();
Spatial diceResult1 = app.getGuiNode().getChild("DiceResult1");
Spatial diceResult2 = app.getGuiNode().getChild("DiceResult2");
int result1 = Integer.parseInt(diceResult1.getUserData("value").toString());
int result2 = Integer.parseInt(diceResult2.getUserData("value").toString());
if (result1 == result2) {
doubleCount++;
}
if (doubleCount == 3) {
Spatial jailIndicator = app.getGuiNode().getChild("JailIndicator");
assertNotNull("Der Spieler sollte nach dem dritten Pasch ins Gefängnis gehen", jailIndicator);
break;
}
} else {
throw new AssertionError("'RollDiceButton' ist kein Button-Objekt.");
}
}
assertTrue("Der Spieler sollte drei Paschs geworfen haben", doubleCount == 3);
}
@Test
// T035: UC-gameplay-07 - Überprüfen, ob ein Spieler für Steuerfelder korrekt belastet wird
public void testTaxFieldCharges() {
Game game = new Game();
PlayerHandler playerHandler = game.getPlayerHandler();
Player activePlayer = playerHandler.getActivePlayer();
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
int initialBalance = activePlayer.getAccountBalance();
activePlayer.moveToField(game.getGameBoard().getFieldById(4)); // ID 4: Steuerfeld "Diszi"
game.getGameBoard().applyFieldEffect(activePlayer);
int expectedBalance = initialBalance - 200; // Beispielsteuer: 200 €
assertEquals("Der Spieler sollte für das Steuerfeld korrekt belastet werden", expectedBalance, activePlayer.getAccountBalance());
}
@Test
// T036: UC-gameplay-08 - Überprüfen, ob ein Spieler korrekt ins Gefängnis geschickt wird
public void testGoToJailField() {
Game game = new Game();
PlayerHandler playerHandler = game.getPlayerHandler();
Player activePlayer = playerHandler.getActivePlayer();
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
activePlayer.moveToField(game.getGameBoard().getFieldById(30)); // ID 30: Ab ins Gefängnis
game.getGameBoard().applyFieldEffect(activePlayer);
assertEquals("Der Spieler sollte ins Gefängnis geschickt werden", 10, activePlayer.getFieldId()); // ID 10: Gefängnis
}
@Test
// T037: UC-gameplay-09 - Überprüfen, ob ein Spieler bei "Frei Parken" keine Gebühren zahlt
public void testFreeParking() {
Game game = new Game();
PlayerHandler playerHandler = game.getPlayerHandler();
Player activePlayer = playerHandler.getActivePlayer();
assertNotNull("Es sollte einen aktiven Spieler geben", activePlayer);
int initialBalance = activePlayer.getAccountBalance();
activePlayer.moveToField(game.getGameBoard().getFieldById(20)); // ID 20: Frei Parken
game.getGameBoard().applyFieldEffect(activePlayer);
assertEquals("Der Spieler sollte bei 'Frei Parken' keine Gebühren zahlen", initialBalance, activePlayer.getAccountBalance());
assertTrue("The player should be able to select an available color.", result);
}
}
*/

View File

@@ -10,5 +10,5 @@
# This file defines the configuration settings for the Battleship server.
#
# The port number on which the server will listen for incoming connections.
port=42069
port=1234

View File

@@ -7,6 +7,21 @@
package pp.monopoly.server;
import com.jme3.network.ConnectionListener;
import com.jme3.network.HostedConnection;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import com.jme3.network.Server;
import com.jme3.network.serializing.Serializer;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.ServerGameLogic;
import pp.monopoly.game.server.ServerSender;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.model.IntPoint;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
@@ -16,22 +31,6 @@ import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.LogManager;
import com.jme3.network.ConnectionListener;
import com.jme3.network.HostedConnection;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import com.jme3.network.Server;
import com.jme3.network.serializing.Serializer;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.ServerGameLogic;
import pp.monopoly.game.server.ServerSender;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.model.IntPoint;
/**
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
*/
@@ -120,9 +119,8 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
@Override
public void connectionAdded(Server server, HostedConnection hostedConnection) {
LOGGER.log(Level.INFO, "New connection established: {0}", hostedConnection); //NON-NLS
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
logic.addPlayer(hostedConnection.getId());
System.out.println("Spieler verbunden: ID = " + hostedConnection.getId());
}
@Override

View File

@@ -25,9 +25,7 @@ dependencyResolutionManagement {
library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
library('lemur', 'com.simsilica:lemur:1.16.0')
library('lemurproto', 'com.simsilica:lemur-proto:1.13.0')
library('selenium', 'org.seleniumhq.selenium:selenium-java:4.11.0')
library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0')
library('junit4', 'junit:junit:4.13.2')
library('gson', 'com.google.code.gson:gson:2.11.0')