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|---|---|---|---|
|  | fe41a67341 | ||
|  | 842eabd32e | ||
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|  | 86a3d90bf8 | ||
|  | a6fec62fa0 | ||
|  | b8cd71120f | ||
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|  | f27ec36d2b | ||
|  | 68e252e174 | ||
|  | b33ddcb2c2 | ||
|  | 3386d395fe | ||
|  | 91b24db6ca | ||
|  | 0ff5fceae7 | ||
|  | f6699c2a0a | ||
|  | 9ca08c3d0c | 
							
								
								
									
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						| @@ -4,7 +4,6 @@ build | ||||
|  | ||||
| # VSC | ||||
| bin | ||||
| .vscode | ||||
|  | ||||
| # IntelliJ | ||||
| *.iml | ||||
| @@ -25,3 +24,5 @@ out | ||||
| .DS_Store | ||||
| !Projekte/gradle/wrapper/gradle-wrapper.jar | ||||
|  | ||||
| 45.j3o | ||||
| KingGeorge.j3o | ||||
|   | ||||
| @@ -1,18 +0,0 @@ | ||||
| <component name="ProjectRunConfigurationManager"> | ||||
|   <configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false" | ||||
|                  nameIsGenerated="true"> | ||||
|     <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/> | ||||
|     <module name="Projekte.monopoly.client.main"/> | ||||
|     <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/> | ||||
|     <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> | ||||
|     <extension name="coverage"> | ||||
|       <pattern> | ||||
|         <option name="PATTERN" value="pp.monopoly.client.*"/> | ||||
|         <option name="ENABLED" value="true"/> | ||||
|       </pattern> | ||||
|     </extension> | ||||
|     <method v="2"> | ||||
|       <option name="Make" enabled="true"/> | ||||
|     </method> | ||||
|   </configuration> | ||||
| </component> | ||||
| @@ -1,17 +0,0 @@ | ||||
| <component name="ProjectRunConfigurationManager"> | ||||
|   <configuration default="false" name="MonopolyServer" type="Application" factoryName="Application" | ||||
|                  nameIsGenerated="true"> | ||||
|     <option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/> | ||||
|     <module name="Projekte.monopoly.server.main"/> | ||||
|     <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/> | ||||
|     <extension name="coverage"> | ||||
|       <pattern> | ||||
|         <option name="PATTERN" value="pp.monopoly.server.*"/> | ||||
|         <option name="ENABLED" value="true"/> | ||||
|       </pattern> | ||||
|     </extension> | ||||
|     <method v="2"> | ||||
|       <option name="Make" enabled="true"/> | ||||
|     </method> | ||||
|   </configuration> | ||||
| </component> | ||||
| @@ -73,8 +73,7 @@ Betriebssystem: | ||||
|   die Zeile: | ||||
|  | ||||
|   `export JAVA_HOME="<Pfad zum entpackten Archiv>"` | ||||
|  | ||||
|   Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad. | ||||
| cd  Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad. | ||||
|   Zum Beispiel: | ||||
|  | ||||
|   `export JAVA_HOME="/home/user/jdk-20.0.2"` | ||||
|   | ||||
| @@ -7,9 +7,15 @@ description = 'Battleship Client' | ||||
| dependencies { | ||||
|     implementation project(":jme-common") | ||||
|     implementation project(":battleship:model") | ||||
|     implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable' | ||||
|     implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable' | ||||
|  | ||||
|  | ||||
|  | ||||
|     implementation libs.jme3.desktop | ||||
|     implementation libs.jme3.effects | ||||
|     implementation project(path: ':battleship:server') | ||||
|     implementation project(path: ':battleship:server') | ||||
|  | ||||
|  | ||||
|     runtimeOnly libs.jme3.awt.dialogs | ||||
|     runtimeOnly libs.jme3.plugins | ||||
|   | ||||
| @@ -23,7 +23,7 @@ | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 4, | ||||
|       "y": 8, | ||||
|       "y": 12, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|   | ||||
							
								
								
									
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								Projekte/battleship/client/maps/map3.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,66 @@ | ||||
| { | ||||
|   "width": 10, | ||||
|   "height": 10, | ||||
|   "ships": [ | ||||
|     { | ||||
|       "length": 4, | ||||
|       "x": 0, | ||||
|       "y": 5, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 0, | ||||
|       "y": 9, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 2, | ||||
|       "y": 6, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 4, | ||||
|       "y": 8, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 4, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 1, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     } | ||||
|   ] | ||||
| } | ||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map4.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,66 @@ | ||||
| { | ||||
|   "width": 10, | ||||
|   "height": 10, | ||||
|   "ships": [ | ||||
|     { | ||||
|       "length": 4, | ||||
|       "x": 0, | ||||
|       "y": 5, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 0, | ||||
|       "y": 4, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 2, | ||||
|       "y": 6, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 4, | ||||
|       "y": 8, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 4, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 1, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     } | ||||
|   ] | ||||
| } | ||||
| @@ -7,6 +7,15 @@ | ||||
|  | ||||
| package pp.battleship.client; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.FileInputStream; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutorService; | ||||
| import java.util.concurrent.Executors; | ||||
| import java.util.logging.LogManager; | ||||
|  | ||||
| import com.jme3.app.DebugKeysAppState; | ||||
| import com.jme3.app.SimpleApplication; | ||||
| import com.jme3.app.StatsAppState; | ||||
| @@ -20,9 +29,11 @@ import com.jme3.input.controls.MouseButtonTrigger; | ||||
| import com.jme3.system.AppSettings; | ||||
| import com.simsilica.lemur.GuiGlobals; | ||||
| import com.simsilica.lemur.style.BaseStyles; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import pp.battleship.client.gui.BattleAppState; | ||||
| import pp.battleship.client.gui.BgMusic; | ||||
| import pp.battleship.client.gui.EditorAppState; | ||||
| import pp.battleship.client.gui.GameMusic; | ||||
| import pp.battleship.client.gui.SeaAppState; | ||||
| import pp.battleship.game.client.BattleshipClient; | ||||
| import pp.battleship.game.client.ClientGameLogic; | ||||
| @@ -36,17 +47,6 @@ import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.DialogManager; | ||||
| import pp.graphics.Draw; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.FileInputStream; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutorService; | ||||
| import java.util.concurrent.Executors; | ||||
| import java.util.logging.LogManager; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
|  | ||||
| /** | ||||
|  * The main class for the Battleship client application. | ||||
|  * It manages the initialization, input setup, GUI setup, and game states for the client. | ||||
| @@ -268,8 +268,8 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | ||||
|         stateManager.detach(stateManager.getState(DebugKeysAppState.class)); | ||||
|  | ||||
|         attachGameSound(); | ||||
|         attachGameMusic(); | ||||
|         stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState()); | ||||
|         attachBgMusic(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -281,16 +281,13 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | ||||
|         gameSound.setEnabled(GameSound.enabledInPreferences()); | ||||
|         stateManager.attach(gameSound); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attaches the background music state and sets its initial enabled state. | ||||
|      */ | ||||
|     private void attachGameMusic() { | ||||
|         final GameMusic gameSound = new GameMusic(); | ||||
|         gameSound.setEnabled(GameMusic.enabledInPreferences()); | ||||
|     private void attachBgMusic() { | ||||
|         final BgMusic gameSound = new BgMusic(); | ||||
|         gameSound.setEnabled(BgMusic.enabledInPreferences()); | ||||
|         stateManager.attach(gameSound); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Updates the application state every frame. | ||||
|      * This method is called once per frame during the game loop. | ||||
|   | ||||
| @@ -7,6 +7,10 @@ | ||||
|  | ||||
| package pp.battleship.client; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AbstractAppState; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
| @@ -14,13 +18,9 @@ import com.jme3.asset.AssetLoadException; | ||||
| import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
|  | ||||
| import pp.battleship.notification.GameEventListener; | ||||
| import pp.battleship.notification.SoundEvent; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| /** | ||||
| @@ -34,7 +34,6 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|     private AudioNode splashSound; | ||||
|     private AudioNode shipDestroyedSound; | ||||
|     private AudioNode explosionSound; | ||||
|     private AudioNode shellFlyingSound; | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
| @@ -79,7 +78,6 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|         shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS | ||||
|         splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS | ||||
|         explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS | ||||
|         shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav"); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -126,27 +124,12 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|             shipDestroyedSound.playInstance(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays the shell flying sound effect. | ||||
|      */ | ||||
|     public void shellFly() { | ||||
|         if (isEnabled() && shellFlyingSound != null) { | ||||
|             shellFlyingSound.playInstance(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a recieved {@code SoundEvent} and plays the according sound. | ||||
|      *  | ||||
|      * @param event the Sound event to be processed | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(SoundEvent event) { | ||||
|         switch (event.sound()) { | ||||
|             case EXPLOSION -> explosion(); | ||||
|             case SPLASH -> splash(); | ||||
|             case DESTROYED_SHIP -> shipDestroyed(); | ||||
|             case SHELL_FLYING -> shellFly(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -17,14 +17,15 @@ import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import pp.battleship.client.gui.GameMusic; | ||||
| import pp.battleship.client.gui.BgMusic; | ||||
| import pp.battleship.client.gui.VolumeSlider; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.StateCheckboxModel; | ||||
| import pp.dialog.TextInputDialog; | ||||
| import pp.battleship.client.gui.VolumeSlider; | ||||
|  | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
|  | ||||
|  | ||||
| /** | ||||
|  * The Menu class represents the main menu in the Battleship game application. | ||||
|  * It extends the Dialog class and provides functionalities for loading, saving, | ||||
| @@ -39,26 +40,31 @@ class Menu extends Dialog { | ||||
|     private final VolumeSlider slider; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Menu dialog for the Battleship application.+ | ||||
|      * Constructs the Menu dialog for the Battleship application. | ||||
|      * | ||||
|      * @param app the BattleshipApp instance | ||||
|      */ | ||||
|     public Menu(BattleshipApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class)); | ||||
|         slider = new VolumeSlider(app.getStateManager().getState(BgMusic.class)); | ||||
|         addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS | ||||
|        // addChild(new Checkbox(lookup("menu.sound-enabled"), | ||||
|        //                       new StateCheckboxModel(app, GameSound.class))); | ||||
|         addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class))); | ||||
|  | ||||
|         addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class))); | ||||
|         addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, BgMusic.class))); | ||||
|          | ||||
|         addChild(slider); | ||||
|  | ||||
|         addChild(loadButton).addClickCommands(s -> ifTopDialog(this::loadDialog)); | ||||
|         addChild(saveButton).addClickCommands(s -> ifTopDialog(this::saveDialog)); | ||||
|         addChild(new Button(lookup("menu.return-to-game"))).addClickCommands(s -> ifTopDialog(this::close)); | ||||
|         addChild(new Button(lookup("menu.quit"))).addClickCommands(s -> ifTopDialog(app::closeApp)); | ||||
|          | ||||
|         addChild(loadButton) | ||||
|                 .addClickCommands(s -> ifTopDialog(this::loadDialog)); | ||||
|         addChild(saveButton) | ||||
|                 .addClickCommands(s -> ifTopDialog(this::saveDialog)); | ||||
|         addChild(new Button(lookup("menu.return-to-game"))) | ||||
|                 .addClickCommands(s -> ifTopDialog(this::close)); | ||||
|         addChild(new Button(lookup("menu.quit"))) | ||||
|                 .addClickCommands(s -> ifTopDialog(app::closeApp)); | ||||
|         update(); | ||||
|     } | ||||
|  | ||||
| @@ -70,7 +76,6 @@ class Menu extends Dialog { | ||||
|         loadButton.setEnabled(app.getGameLogic().mayLoadMap()); | ||||
|         saveButton.setEnabled(app.getGameLogic().maySaveMap()); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         slider.update(); | ||||
|   | ||||
| @@ -12,14 +12,14 @@ import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutionException; | ||||
| import java.util.concurrent.Future; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Checkbox; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import pp.battleship.server.BattleshipServer; | ||||
| import pp.battleship.client.server.BattleshipSelfhostServer; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.SimpleDialog; | ||||
| @@ -31,12 +31,11 @@ import pp.dialog.SimpleDialog; | ||||
| class NetworkDialog extends SimpleDialog { | ||||
|     private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName()); | ||||
|     private static final String LOCALHOST = "localhost"; //NON-NLS | ||||
|     private static final String DEFAULT_PORT = "42069"; //NON-NLS | ||||
|     private static final String DEFAULT_PORT = "1234"; //NON-NLS | ||||
|     private final NetworkSupport network; | ||||
|     private final TextField host = new TextField(LOCALHOST); | ||||
|     private final TextField port = new TextField(DEFAULT_PORT); | ||||
|     // private final Button serverButton = new Button(lookup("client.server-star")); | ||||
|     private final Button serverButton = new Button(lookup("client.server-start")); | ||||
|     private static final Checkbox HOST  = new Checkbox(lookup("server.host")); | ||||
|     private String hostname; | ||||
|     private int portNumber; | ||||
|     private Future<Object> connectionFuture; | ||||
| @@ -60,6 +59,7 @@ class NetworkDialog extends SimpleDialog { | ||||
|         input.addChild(host, 1); | ||||
|         input.addChild(new Label(lookup("port.number") + ":  ")); | ||||
|         input.addChild(port, 1); | ||||
|         input.addChild(HOST).addClickCommands(s -> ifTopDialog(this::startClientServer)); | ||||
|  | ||||
|         DialogBuilder.simple(app.getDialogManager()) | ||||
|                      .setTitle(lookup("server.dialog")) | ||||
| @@ -69,9 +69,6 @@ class NetworkDialog extends SimpleDialog { | ||||
|                      .setOkClose(false) | ||||
|                      .setNoClose(false) | ||||
|                      .build(this); | ||||
|          | ||||
|         //Add the button to start the sever | ||||
|         addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -159,15 +156,15 @@ class NetworkDialog extends SimpleDialog { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the server in a separate thread. | ||||
|      * Starts the server of the client in a new thread and catches connectivity issues. | ||||
|      */ | ||||
|     private void startServerInThread() { | ||||
|         serverButton.setEnabled(false); | ||||
|     private void startClientServer() { | ||||
|         HOST.setEnabled(false); | ||||
|         Thread serverThread = new Thread(() -> { | ||||
|             try { | ||||
|                 BattleshipServer.main(null); | ||||
|                 BattleshipSelfhostServer.main(null); | ||||
|             } catch (Exception e) { | ||||
|                 serverButton.setEnabled(true); | ||||
|                 HOST.setEnabled(true); | ||||
|                 LOGGER.log(Level.ERROR, "Server could not be started", e); | ||||
|                 network.getApp().errorDialog("Could not start server: " + e.getMessage()); | ||||
|             } | ||||
|   | ||||
| @@ -1,6 +1,11 @@ | ||||
| package pp.battleship.client.gui; | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
| 
 | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
| package pp.battleship.client.gui; | ||||
| 
 | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| @@ -14,12 +19,14 @@ import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
| 
 | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
| 
 | ||||
| /** | ||||
|  * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio. | ||||
|  * An application state that plays sounds. | ||||
|  */ | ||||
| public class GameMusic extends AbstractAppState{ | ||||
|     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); | ||||
| public class BgMusic extends AbstractAppState{ | ||||
|     private static final Logger LOGGER = System.getLogger(BgMusic.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(BgMusic.class); | ||||
|     private static final String ENABLED_PREF = "enabled"; //NON-NLS | ||||
|     private static final String VOLUME_PREF = "volume"; //NON-NLS | ||||
| 
 | ||||
| @@ -37,7 +44,7 @@ public class GameMusic extends AbstractAppState{ | ||||
|         /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return float to which the volume is set | ||||
|      * @return //TODO | ||||
|      */ | ||||
|     public static float volumeInPreferences() { | ||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); | ||||
| @@ -53,7 +60,7 @@ public class GameMusic extends AbstractAppState{ | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application app) { | ||||
|         super.initialize(stateManager, app); | ||||
|         music = loadSound(app, "Sound/background.ogg"); | ||||
|         music = loadSound(app, "Sound/Music/bgMusic.ogg"); | ||||
|         setVolume(volumeInPreferences()); | ||||
|         music.setLooping(true); | ||||
|         if (isEnabled() && music != null) { | ||||
| @@ -81,7 +88,7 @@ public class GameMusic extends AbstractAppState{ | ||||
|         return null; | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|     /** TODO | ||||
|      * Sets the enabled state of this AppState. | ||||
|      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} | ||||
|      * | ||||
| @@ -90,15 +97,11 @@ public class GameMusic extends AbstractAppState{ | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; | ||||
| 
 | ||||
|         if (music != null) { | ||||
|             if (enabled) { | ||||
|                 music.play(); | ||||
|             } else { | ||||
|                 music.stop(); | ||||
|         else if(!isEnabled() && enabled) { | ||||
|             if (music != null) music.play(); | ||||
|         } else if (isEnabled() && !enabled) { | ||||
|             if (music != null) music.stop(); | ||||
|         } | ||||
|         } | ||||
|      | ||||
|         super.setEnabled(enabled); | ||||
|         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS | ||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||
| @@ -111,10 +114,6 @@ public class GameMusic extends AbstractAppState{ | ||||
|         setEnabled(!isEnabled()); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Sets the volume of music | ||||
|      * @param vol the volume to which the music should be set | ||||
|      */ | ||||
|     public void setVolume(float vol){ | ||||
|         music.setVolume(vol); | ||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||
| @@ -7,19 +7,19 @@ | ||||
|  | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| import com.jme3.input.controls.ActionListener; | ||||
| import com.jme3.math.Vector2f; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.system.AppSettings; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import pp.battleship.client.BattleshipAppState; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import static pp.battleship.client.BattleshipApp.CLICK; | ||||
| import pp.battleship.client.BattleshipAppState; | ||||
|  | ||||
| /** | ||||
|  * EditorState manages the editor mode in the Battleship game, | ||||
|   | ||||
| @@ -16,6 +16,7 @@ import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial.CullHint; | ||||
| import com.jme3.scene.shape.Quad; | ||||
|  | ||||
| import pp.battleship.client.BattleshipApp; | ||||
| import pp.battleship.model.IntPoint; | ||||
| import pp.battleship.model.ShipMap; | ||||
|   | ||||
| @@ -8,6 +8,7 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import static com.jme3.material.Materials.UNSHADED; | ||||
| import com.jme3.material.RenderState; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| @@ -21,9 +22,6 @@ import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.Shot; | ||||
| import pp.util.Position; | ||||
|  | ||||
| import static com.jme3.material.Materials.UNSHADED; | ||||
|  | ||||
|  | ||||
| /** | ||||
|  * Synchronizes the visual representation of the ship map with the game model. | ||||
|  * It handles the rendering of ships and shots on the map view, updating the view | ||||
| @@ -118,6 +116,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | ||||
|         return shipNode; | ||||
|     } | ||||
|  | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Creates a line geometry representing part of the ship's border. | ||||
|      * | ||||
| @@ -131,7 +131,6 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | ||||
|     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { | ||||
|         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); | ||||
|     } | ||||
|  | ||||
|             /** | ||||
|      * Creates and returns a Spatial representation of the given {@code Shell} object | ||||
|      * for 2D visualization in the game. The shell is represented as a circle. | ||||
| @@ -151,4 +150,5 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | ||||
|         ellipse.addControl(new Shell2DControl(view, shell)); | ||||
|         return ellipse; | ||||
|     } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -7,6 +7,7 @@ import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| import pp.battleship.client.BattleshipApp; | ||||
|  | ||||
| /** | ||||
| @@ -183,6 +184,7 @@ public class ParticleEffectFactory { | ||||
|         debris.setGravity(0, 12f, 0); | ||||
|         debris.setLowLife(1.4f); | ||||
|         debris.setHighLife(1.5f); | ||||
|         debris.setLocalTranslation(0, 2f, 0); | ||||
|         debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0)); | ||||
|         debris.getParticleInfluencer().setVelocityVariation(.60f); | ||||
|         debris.setImagesX(3); | ||||
| @@ -230,23 +232,18 @@ public class ParticleEffectFactory { | ||||
|         ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300); | ||||
|         smokeEmitter.setGravity(0, 0, 0); | ||||
|         smokeEmitter.getParticleInfluencer().setVelocityVariation(1); | ||||
|         smokeEmitter.setLocalTranslation(0, 2f, 0); //___________________ | ||||
|         smokeEmitter.setLowLife(1); | ||||
|         smokeEmitter.setHighLife(1); | ||||
|         smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0)); | ||||
|         smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames | ||||
|         smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0)); | ||||
|         smokeEmitter.setImagesX(15);  | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png")); | ||||
|         smokeEmitter.setMaterial(mat); | ||||
|  | ||||
|         return smokeEmitter; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a one-time water splash particle emitter. | ||||
|      *  | ||||
|      * @return a configured one-time water splash particle emitter | ||||
|      */ | ||||
|     public ParticleEmitter createWaterSplash() { | ||||
|     public ParticleEmitter createWaterSplash() { //wird durch explosions animation ersetzt | ||||
|         // Create a new particle emitter for the splash effect | ||||
|         ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30); | ||||
|          | ||||
| @@ -282,4 +279,5 @@ public class ParticleEffectFactory { | ||||
|  | ||||
|         return waterSplash; | ||||
|     } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -7,24 +7,28 @@ | ||||
|  | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
|  | ||||
| import static java.util.Objects.requireNonNull; | ||||
|  | ||||
| import com.jme3.effect.ParticleEmitter; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Box; | ||||
| import com.jme3.scene.shape.Cylinder; | ||||
|  | ||||
| import pp.battleship.client.BattleshipApp; | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.Rotation; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.ShipMap; | ||||
| import pp.battleship.model.Shot; | ||||
|  | ||||
| import static java.util.Objects.requireNonNull; | ||||
| import static pp.util.FloatMath.HALF_PI; | ||||
| import static pp.util.FloatMath.PI; | ||||
|  | ||||
| @@ -36,22 +40,25 @@ import static pp.util.FloatMath.PI; | ||||
|  */ | ||||
| class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||
|     private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS | ||||
|     private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS | ||||
|     private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS | ||||
|     private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS | ||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; | ||||
|     private static final String KING_GEORGE_V_MODEL = "Models/Transporter/cr90.j3o"; //NON-NLS | ||||
|     private static final String TIE_FIGHTER = "Models/TieFighter/TieFighter.j3o"; //NON-NLS | ||||
|     private static final String TRANSPORTER = "Models/KingGeorgeV/KingGeorge.j3o"; //NON-NLS | ||||
|     //private static final String VENATOR = "Models/Venator/Venator.j3o"; //NON-NLS | ||||
|     private static final String WING = "Models/Wing/Wing.j3o"; //NON-NLS | ||||
|      | ||||
|     private static final String COLOR = "Color"; //NON-NLS | ||||
|     private static final String SHIP = "ship"; //NON-NLS | ||||
|     private static final String SHOT = "shot"; //NON-NLS | ||||
|     private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray; | ||||
|     private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f); | ||||
|     private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f); | ||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; | ||||
|  | ||||
|     private final ShipMap map; | ||||
|     private final BattleshipApp app; | ||||
|     private final ParticleEffectFactory particleFactory; | ||||
|      | ||||
|  | ||||
|     /** | ||||
|      * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map. | ||||
|      * | ||||
| @@ -79,13 +86,6 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|     public Spatial visit(Shot shot) { | ||||
|         return shot.isHit() ? handleHit(shot) : handleMiss(shot); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a miss by representing it with a blue cylinder | ||||
|      * and attaching a water splash effect to it. | ||||
|      * @param shot the shot to be processed | ||||
|      * @return a Spatial simulating a miss with water splash effect | ||||
|      */ | ||||
|     private Spatial handleMiss(Shot shot) { | ||||
|         Node shotNode = new Node("ShotNode"); | ||||
|         Geometry shotCylinder = createCylinder(shot); | ||||
| @@ -97,11 +97,6 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|  | ||||
|         return shotNode; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the sinking animation and removal of ship if destroyed | ||||
|      * @param ship the ship to be sunk | ||||
|      */ | ||||
|     private void sinkAndRemoveShip(Battleship ship) { | ||||
|         Battleship wilkeningklaunichtmeinencode = ship; | ||||
|         final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode); | ||||
| @@ -117,20 +112,20 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|         bubbles.emitAllParticles(); | ||||
|     } | ||||
|  | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Handles a hit by attaching its representation to the node that | ||||
|      * contains the ship model as a child so that it moves with the ship. | ||||
|      * | ||||
|      * @param shot a hit | ||||
|      * @return always null to prevent the representation from being attached to the items node as well | ||||
|      * @return always null to prevent the representation from being attached | ||||
|      * to the items node as well | ||||
|      */ | ||||
|     private Spatial handleHit(Shot shot) { | ||||
|         final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); | ||||
|         final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node"); | ||||
|  | ||||
|  | ||||
|  | ||||
|         // Create a new node specifically for the hit effects | ||||
|         Node hitEffectNode = new Node("HitEffectNode"); | ||||
|  | ||||
|         // Create particle effects | ||||
| @@ -170,11 +165,12 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|         flame.emitAllParticles(); | ||||
|         roundSpark.emitAllParticles(); | ||||
|  | ||||
|         //Checks if ship is destroyed and triggers animation accordingly | ||||
|         if (ship.isDestroyed()) { | ||||
|             sinkAndRemoveShip(ship); | ||||
|         } | ||||
|  | ||||
|  | ||||
|  | ||||
|         return null; | ||||
|     } | ||||
|  | ||||
| @@ -194,8 +190,9 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|      | ||||
|         geometry.setMaterial(createColoredMaterial(color)); | ||||
|         geometry.rotate(HALF_PI, 0f, 0f); | ||||
|         // compute the center of the shot in world coordinates | ||||
|         geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f); | ||||
|          | ||||
|         // compute the center of the shot in world coordinates, with an additional 2f height | ||||
|         geometry.setLocalTranslation(shot.getY() + 0.5f, 2f + height / 2, shot.getX() + 0.5f); | ||||
|      | ||||
|         return geometry; | ||||
|     } | ||||
| @@ -228,15 +225,21 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|      * @return the spatial representing the battleship | ||||
|      */ | ||||
|     private Spatial createShip(Battleship ship) { | ||||
|         switch (ship.getLength()) { | ||||
|             case 4: return createBattleship(ship); | ||||
|             case 3: return createCV(ship); | ||||
|             case 2: return createBattle(ship); | ||||
|             case 1: return createSmallship(ship); | ||||
|             default: return createBox(ship); | ||||
|         if (ship.getLength() == 1) { | ||||
|             return createTie_Fighter(ship); | ||||
|         } else if (ship.getLength() == 2) { | ||||
|             return createWing(ship); | ||||
|         } else if (ship.getLength() == 3) { | ||||
|             return createTransporter(ship); | ||||
|         } else if (ship.getLength() == 4) { | ||||
|             return createBattleship(ship); | ||||
|         } else { | ||||
|             return createBox(ship); | ||||
|         } | ||||
|      | ||||
|     } | ||||
|      | ||||
|  | ||||
|     /** | ||||
|      * Creates a simple box to represent a battleship that is not of the "King George V" type. | ||||
|      * | ||||
| @@ -274,7 +277,7 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a detailed 3D model to represent a "King George V" battleship. | ||||
|      * Creates a detailed 3D model to represent all battleships. | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the spatial representing the "King George V" battleship | ||||
| @@ -282,63 +285,92 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|     private Spatial createBattleship(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL); | ||||
|          | ||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         model.scale(1.48f); | ||||
|         // model.scale(0.0007f); | ||||
|  | ||||
|     // Berechne den Rotationswinkel | ||||
|     float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI; | ||||
|     model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); | ||||
|     model.rotate(0f, rotationAngle, -HALF_PI); | ||||
|     model.scale(1.2f); | ||||
|     model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|     // Bestimme die Verschiebung basierend auf der Rotation | ||||
|     Vector3f translation = model.getLocalTranslation(); | ||||
|      | ||||
|     // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse | ||||
|     if (rotationAngle == 0 || rotationAngle == FastMath.PI) { | ||||
|         // Verschiebe auf der Z-Achse und um 2f nach oben | ||||
|         translation = translation.subtract(0,0,1);  // Nach hinten auf der Z-Achse, und um 2f nach oben | ||||
|     } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) { | ||||
|         // Verschiebe auf der X-Achse und um 2f nach oben | ||||
|         translation = translation.subtract(1,0,0);  // Nach hinten auf der X-Achse, und um 2f nach oben | ||||
|     } | ||||
|      | ||||
|     model.setLocalTranslation(translation); | ||||
|      | ||||
|     return model; | ||||
|     } | ||||
|     private Spatial createTransporter(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(TRANSPORTER); | ||||
|         float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI; | ||||
|          | ||||
|  | ||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot())+ PI, 0f); | ||||
|         model.scale(0.008f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); | ||||
|         Vector3f translation = model.getLocalTranslation(); | ||||
|         // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse | ||||
|         if (rotationAngle == 0 || rotationAngle == FastMath.PI) { | ||||
|         // Verschiebe auf der Z-Achse und um 2f nach oben | ||||
|         translation = translation.subtract(0,0,1);   | ||||
|         } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) { | ||||
|         // Verschiebe auf der X-Achse und um 2f nach oben | ||||
|         translation = translation.add(1,0,0);   | ||||
|       } | ||||
|      | ||||
|         model.setLocalTranslation(translation); | ||||
|      | ||||
|      | ||||
|         return model; | ||||
|     } | ||||
|     private Spatial createWing(Battleship ship) { | ||||
|     final Spatial model = app.getAssetManager().loadModel(WING); | ||||
|     model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); | ||||
|  | ||||
|     // Berechne den Rotationswinkel | ||||
|     float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI; | ||||
|     model.rotate(0f, rotationAngle, 0f); | ||||
|     model.scale(0.0008f); | ||||
|     model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|     // Bestimme die Verschiebung basierend auf der Rotation | ||||
|     Vector3f translation = model.getLocalTranslation(); | ||||
|      | ||||
|     // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse | ||||
|     if (rotationAngle == 0 || rotationAngle == FastMath.PI) { | ||||
|         // Verschiebe auf der Z-Achse und um 2f nach oben | ||||
|         translation = translation.add(0,0,0);  // Nach hinten auf der Z-Achse, und um 2f nach oben | ||||
|     } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) { | ||||
|         // Verschiebe auf der X-Achse und um 2f nach oben | ||||
|         translation = translation.add(0,0,0);  // Nach hinten auf der X-Achse, und um 2f nach oben | ||||
|     } | ||||
|      | ||||
|     model.setLocalTranslation(translation); | ||||
|      | ||||
|     return model; | ||||
|      | ||||
| } | ||||
|     private Spatial createTie_Fighter(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(TIE_FIGHTER); | ||||
|  | ||||
|         model.rotate(-0f, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         model.scale(0.07f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); | ||||
|  | ||||
|         return model; | ||||
|     } | ||||
|      | ||||
|     /** | ||||
|      * Creates a detailed 3D model to represent a small tug boat. | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the spatial representing a small tug boat | ||||
|      */ | ||||
|     private Spatial createSmallship(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(BOAT_SMALL_MODEL); | ||||
|  | ||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         model.scale(0.0005f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a detailed 3D model to represent a "German WWII UBoat". | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the spatial representing the "German WWII UBoat" | ||||
|      */ | ||||
|     private Spatial createCV(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(CV_MODEL); | ||||
|  | ||||
|         model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         model.move(0f, 0.25f, 0f); | ||||
|         model.scale(0.85f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a detailed 3D model to represent a battleship. | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the spatial representing a battleship | ||||
|      */ | ||||
|     private Spatial createBattle(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL); | ||||
|  | ||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         model.move(0f, -0.06f, 0f); | ||||
|         model.scale(0.27f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Calculates the rotation angle for the specified rotation. | ||||
| @@ -354,7 +386,6 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|             case UP -> PI; | ||||
|         }; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates and returns a 3D model representation of the given {@code Shell} object | ||||
|      * for visualization in the game. | ||||
| @@ -375,4 +406,5 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|         model.addControl(new ShellControl(shell)); | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -42,14 +42,6 @@ public class Shell2DControl extends AbstractControl { | ||||
|         spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called during the rendering phase, but it does not perform any | ||||
|      * operations in this implementation as the control only influences the spatial's | ||||
|      * transformation, not its rendering process. | ||||
|      * | ||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||
|      * @param vp the ViewPort being rendered (not null) | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-specific behavior required for this control | ||||
|   | ||||
| @@ -4,8 +4,8 @@ import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
| import pp.battleship.model.Shell; | ||||
|  | ||||
| import pp.battleship.model.Shell; | ||||
| import static pp.util.FloatMath.PI; | ||||
|  | ||||
| /** | ||||
| @@ -36,21 +36,13 @@ public class ShellControl extends AbstractControl { | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         Vector3f pos = shell.getPosition(); | ||||
|         Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f); | ||||
|         Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y + 2f, pos.x + 0.5f); | ||||
|         fixed.setY(pos.y); | ||||
|         spatial.setLocalTranslation(fixed); | ||||
|         spatial.setLocalRotation(shell.getRotation()); | ||||
|         spatial.rotate(PI/2,0,0); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called during the rendering phase, but it does not perform any | ||||
|      * operations in this implementation as the control only influences the spatial's | ||||
|      * transformation, not its rendering process. | ||||
|      * | ||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||
|      * @param vp the ViewPort being rendered (not null) | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-specific behavior required for this control | ||||
|   | ||||
| @@ -1,18 +1,20 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
|  | ||||
| /** | ||||
|  * Control that handles the sinking effect for destroyed ships. | ||||
|  * It will gradually move the ship downwards and then remove it from the scene. | ||||
|  */ | ||||
| class SinkingControl extends AbstractControl { | ||||
|     private static final float SINK_DURATION = 5f;  // Duration of the sinking animation | ||||
|     private static final float SINK_SPEED = 0.1f;   // Speed at which the ship sinks | ||||
|     private static final float SINK_DURATION = 2f;  // Duration of the sinking animation | ||||
|     private static final float SINK_SPEED = 0.6f;   // Speed at which the ship sinks | ||||
|     private float elapsedTime = 0; | ||||
|  | ||||
|     private final Node shipNode; | ||||
| @@ -24,7 +26,7 @@ class SinkingControl extends AbstractControl { | ||||
|     public SinkingControl(Node shipNode) { | ||||
|         this.shipNode = shipNode; | ||||
|     } | ||||
|  | ||||
|     float tiltAngle= 0; | ||||
|     /** | ||||
|      * Updated the Map to sink the ship | ||||
|      *  | ||||
| @@ -37,23 +39,20 @@ class SinkingControl extends AbstractControl { | ||||
|  | ||||
|         // Move the ship down over time | ||||
|         Vector3f currentPos = shipNode.getLocalTranslation(); | ||||
|         shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z); | ||||
|         shipNode.setLocalTranslation(currentPos.x+SINK_SPEED*tpf, currentPos.y - SINK_SPEED * tpf*2, currentPos.z+SINK_SPEED*tpf*2); | ||||
|          | ||||
|         // Check if sinking duration has passed | ||||
|         if (elapsedTime >= SINK_DURATION) { | ||||
|             // Remove the ship from the scene | ||||
|             shipNode.removeFromParent(); | ||||
|         } | ||||
|         // Apply the tilt angle and rotation during sinking | ||||
|         float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * tpf; | ||||
|         float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * tpf; // Additional rotation during sinking | ||||
|         Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, 0); | ||||
|         spatial.setLocalRotation(tiltRotation); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called during the rendering phase, but it does not perform any | ||||
|      * operations in this implementation as the control only influences the spatial's | ||||
|      * transformation, not its rendering process. | ||||
|      * | ||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||
|      * @param vp the ViewPort being rendered (not null) | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-related code needed | ||||
|   | ||||
| @@ -0,0 +1,140 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
|  | ||||
| /** | ||||
|  * Controls the burning, tilting, and sinking behavior of a battleship. | ||||
|  * The ship will burn and tilt for a specified duration, then sink below the water surface. | ||||
|  */ | ||||
| public class SinkingShip extends AbstractControl { | ||||
|  | ||||
|     private float elapsedTime = 0.2f; | ||||
|     private final float burnTiltDuration; | ||||
|     private final float sinkDuration; | ||||
|     private final float sinkDepth; | ||||
|     private final float tiltAngle; | ||||
|     private final Vector3f initialPosition; | ||||
|     private boolean sinkingStarted = false; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new ShipSinkingControl instance. | ||||
|      * | ||||
|      * @param burnTiltDuration Time in seconds for the ship to burn and tilt on the surface | ||||
|      * @param sinkDuration     Time in seconds for the ship to fully sink | ||||
|      * @param sinkDepth        Depth below the water to sink the ship | ||||
|      * @param tiltAngle        Final tilt angle in degrees | ||||
|      */ | ||||
|     public SinkingShip(float burnTiltDuration, float sinkDuration, float sinkDepth, float tiltAngle) { | ||||
|         this.burnTiltDuration = burnTiltDuration; | ||||
|         this.sinkDuration = sinkDuration; | ||||
|         this.sinkDepth = sinkDepth; | ||||
|         this.tiltAngle = tiltAngle; | ||||
|         this.initialPosition = new Vector3f(); // Placeholder; will be set in controlUpdate | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Overrides controlUpdate in AbstractControl | ||||
|      * regulates the burn and tilt timeframe | ||||
|      * @param tpf time per frame (in seconds) | ||||
|      */ | ||||
|  | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         if (spatial == null) return; | ||||
|  | ||||
|         elapsedTime += tpf; | ||||
|  | ||||
|         if (elapsedTime < burnTiltDuration) { | ||||
|             float progress = elapsedTime / burnTiltDuration; | ||||
|  | ||||
|             float angleInRadians = FastMath.DEG_TO_RAD * FastMath.interpolateLinear(progress, 0f, -tiltAngle); | ||||
|             Quaternion tiltRotation = new Quaternion().fromAngles(angleInRadians, 0, 0); | ||||
|             spatial.setLocalRotation(tiltRotation); | ||||
|             return; | ||||
|         } | ||||
|  | ||||
|         // Start sinking if it hasn't started yet | ||||
|         if (!sinkingStarted) { | ||||
|             sinkingStarted = true; | ||||
|             // Save the initial position when sinking starts | ||||
|             initialPosition.set(spatial.getLocalTranslation()); | ||||
|  | ||||
|             // Remove the hitEffectNode | ||||
|             Node parentNode = (Node) spatial; | ||||
|             Spatial hitEffects = parentNode.getChild("HitEffectNode"); | ||||
|             if (hitEffects != null) { | ||||
|                 parentNode.detachChild(hitEffects); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         // Calculate the progress of the sinking (0 to 1) | ||||
|         float progress = Math.min((elapsedTime - burnTiltDuration) / sinkDuration, 1f); | ||||
|  | ||||
|         // Apply the tilt angle (remains constant during sinking) | ||||
|         float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * progress; | ||||
|         float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * progress; // Additional rotation during sinking (test) | ||||
|         Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, sinkingRotationAngle); | ||||
|         spatial.setLocalRotation(tiltRotation); | ||||
|  | ||||
|         // Sink the ship by interpolating the Y position | ||||
|         float currentY = FastMath.interpolateLinear(progress, initialPosition.y, sinkDepth); | ||||
|         spatial.setLocalTranslation(initialPosition.x, currentY, initialPosition.z); | ||||
|  | ||||
|         if (currentY <= sinkDepth) { | ||||
|             Node parentNode = (Node) spatial.getParent(); | ||||
|             if (parentNode != null) { | ||||
|                 parentNode.detachChild(spatial); | ||||
|             } | ||||
|             spatial.removeControl(this); | ||||
|         } | ||||
|       // public void checkAndTriggerExplosion() { | ||||
|       //     // Prüfen, ob das sinkende Schiff den Boden erreicht hat | ||||
|       //     if (spatial != null && spatial.getLocalTranslation().y <= sinkDepth) { | ||||
|       //         // Explosion ausführen, wenn der Boden erreicht ist | ||||
|       //         triggerExplosionAnimation(); | ||||
|       //          | ||||
|       //         // Entfernen des Schiffs aus dem Elternknoten | ||||
|       //         Node parentNode = (Node) spatial.getParent(); | ||||
|       //         if (parentNode != null) { | ||||
|       //             parentNode.detachChild(spatial); | ||||
|       //         } | ||||
|       //          | ||||
|       //         // Entfernen der Kontrolle vom Spatial | ||||
|       //         spatial.removeControl(this); | ||||
|       //     } | ||||
|       // } | ||||
|       //  | ||||
|       // private void triggerExplosionAnimation() { | ||||
|       //     // Code für die Explosion-Animation (alibi Methode) | ||||
|       //     System.out.println("Explosion wird ausgeführt: Das Schiff hat den Boden erreicht!"); | ||||
|       //     // Hier könnte eine echte Animation eingefügt werden, z.B. Partikeleffekte | ||||
|       // } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called during the rendering phase, but it does not perform any | ||||
|      * operations in this implementation as the control only influences the spatial's | ||||
|      * transformation, not its rendering process. | ||||
|      * | ||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||
|      * @param vp the ViewPort being rendered (not null) | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering logic is needed for this control | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the sinking process for the ship. | ||||
|      */ | ||||
|     public void startSinking() { | ||||
|         // --> sinkingControl | ||||
|     } | ||||
| } | ||||
| @@ -2,30 +2,19 @@ package pp.battleship.client.gui; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
|  | ||||
| /** | ||||
|  * The VolumeSlider class represents the Volume Slider in the Menu. | ||||
|  * It extends the Slider class and provides functionalities for setting the music volume, | ||||
|  * with the help of the Slider in the GUI  | ||||
|  */ | ||||
| public class VolumeSlider extends Slider { | ||||
|  | ||||
|     private final GameMusic music; | ||||
|     private final BgMusic music; | ||||
|  | ||||
|     private double vol; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Volume Slider for the Menu dialog | ||||
|      * @param music the music instance | ||||
|      */ | ||||
|     public VolumeSlider(GameMusic music) { | ||||
|     public VolumeSlider(BgMusic music) { | ||||
|         super(); | ||||
|         this.music = music; | ||||
|         vol = GameMusic.volumeInPreferences(); | ||||
|         vol = BgMusic.volumeInPreferences(); | ||||
|         getModel().setPercent(vol); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * when triggered it updates the volume to the value set with the slider | ||||
|      */ | ||||
|     public void update() { | ||||
|         if (vol != getModel().getPercent()) { | ||||
|             vol = getModel().getPercent(); | ||||
|   | ||||
| @@ -5,7 +5,16 @@ | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
| 
 | ||||
| package pp.battleship.server; | ||||
| package pp.battleship.client.server; | ||||
| 
 | ||||
| import java.io.File; | ||||
| import java.io.FileInputStream; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.BlockingQueue; | ||||
| import java.util.concurrent.LinkedBlockingQueue; | ||||
| import java.util.logging.LogManager; | ||||
| 
 | ||||
| import com.jme3.network.ConnectionListener; | ||||
| import com.jme3.network.HostedConnection; | ||||
| @@ -14,6 +23,7 @@ import com.jme3.network.MessageListener; | ||||
| import com.jme3.network.Network; | ||||
| import com.jme3.network.Server; | ||||
| import com.jme3.network.serializing.Serializer; | ||||
| 
 | ||||
| import pp.battleship.BattleshipConfig; | ||||
| import pp.battleship.game.server.Player; | ||||
| import pp.battleship.game.server.ServerGameLogic; | ||||
| @@ -30,26 +40,17 @@ import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.IntPoint; | ||||
| import pp.battleship.model.Shot; | ||||
| 
 | ||||
| import java.io.File; | ||||
| import java.io.FileInputStream; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.BlockingQueue; | ||||
| import java.util.concurrent.LinkedBlockingQueue; | ||||
| import java.util.logging.LogManager; | ||||
| 
 | ||||
| /** | ||||
|  * Server implementing the visitor pattern as MessageReceiver for ClientMessages | ||||
|  */ | ||||
| public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender { | ||||
|     private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName()); | ||||
| public class BattleshipSelfhostServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender { | ||||
|     private static final Logger LOGGER = System.getLogger(BattleshipSelfhostServer.class.getName()); | ||||
|     private static final File CONFIG_FILE = new File("server.properties"); | ||||
| 
 | ||||
|     private final BattleshipConfig config = new BattleshipConfig(); | ||||
|     private Server myServer; | ||||
|     private final ServerGameLogic logic; | ||||
|     private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>(); | ||||
|     private final BlockingQueue<ReceivedMessageSelfhost> pendingMessages = new LinkedBlockingQueue<>(); | ||||
| 
 | ||||
|     static { | ||||
|         // Configure logging | ||||
| @@ -67,13 +68,13 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | ||||
|      * Starts the Battleships server. | ||||
|      */ | ||||
|     public static void main(String[] args) { | ||||
|         new BattleshipServer().run(); | ||||
|         new BattleshipSelfhostServer().run(); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Creates the server. | ||||
|      */ | ||||
|     BattleshipServer() { | ||||
|     BattleshipSelfhostServer() { | ||||
|         config.readFromIfExists(CONFIG_FILE); | ||||
|         LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS | ||||
|         logic = new ServerGameLogic(this, config); | ||||
| @@ -116,24 +117,24 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | ||||
|         Serializer.registerClass(MapMessage.class); | ||||
|         Serializer.registerClass(ShootMessage.class); | ||||
|         Serializer.registerClass(EffectMessage.class); | ||||
|         Serializer.registerClass(AnimationFinishedMessage.class); | ||||
|         Serializer.registerClass(Battleship.class); | ||||
|         Serializer.registerClass(IntPoint.class); | ||||
|         Serializer.registerClass(Shot.class); | ||||
|         Serializer.registerClass(AnimationFinishedMessage.class); | ||||
|     } | ||||
| 
 | ||||
|     private void registerListeners() { | ||||
|         myServer.addMessageListener(this, MapMessage.class); | ||||
|         myServer.addMessageListener(this, ShootMessage.class); | ||||
|         myServer.addMessageListener(this, AnimationFinishedMessage.class); | ||||
|         myServer.addConnectionListener(this); | ||||
|         myServer.addMessageListener(this, AnimationFinishedMessage.class); | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     public void messageReceived(HostedConnection source, Message message) { | ||||
|         LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS | ||||
|         if (message instanceof ClientMessage clientMessage) | ||||
|             pendingMessages.add(new ReceivedMessage(clientMessage, source.getId())); | ||||
|             pendingMessages.add(new ReceivedMessageSelfhost(clientMessage, source.getId())); | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
| @@ -5,12 +5,12 @@ | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
| 
 | ||||
| package pp.battleship.server; | ||||
| package pp.battleship.client.server; | ||||
| 
 | ||||
| import pp.battleship.message.client.ClientInterpreter; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| 
 | ||||
| record ReceivedMessage(ClientMessage message, int from) { | ||||
| record ReceivedMessageSelfhost(ClientMessage message, int from) { | ||||
|     void process(ClientInterpreter interpreter) { | ||||
|         message.accept(interpreter, from); | ||||
|     } | ||||
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| Before Width: | Height: | Size: 79 B | 
| Before Width: | Height: | Size: 79 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 79 B | 
| Before Width: | Height: | Size: 79 B | 
| Before Width: | Height: | Size: 79 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 78 B | 
| Before Width: | Height: | Size: 79 B | 
| Before Width: | Height: | Size: 96 KiB | 
| Before Width: | Height: | Size: 82 KiB | 
| Before Width: | Height: | Size: 670 KiB | 
| Before Width: | Height: | Size: 235 KiB | 
| Before Width: | Height: | Size: 94 KiB | 
| @@ -1,3 +0,0 @@ | ||||
| based on: | ||||
| https://free3d.com/3d-model/wwii-ship-uk-king-george-v-class-battleship-v1--185381.html | ||||
| License: Free Personal Use Only | ||||
| After Width: | Height: | Size: 354 KiB | 
| After Width: | Height: | Size: 164 KiB | 
| After Width: | Height: | Size: 220 KiB | 
| @@ -1,6 +1,6 @@ | ||||
| Material Water : Common/MatDefs/Light/Lighting.j3md { | ||||
|      MaterialParameters { | ||||
|          Shininess            : 64 | ||||
|          Shininess            : 6 | ||||
|          DiffuseMap           : Repeat Textures/Terrain/Water/Water_002_COLOR.jpg | ||||
|          NormalMap            : Repeat Textures/Terrain/Water/Water_002_NORM.jpg | ||||
|          SpecularMap          : Repeat Textures/Terrain/Water/Water_002_ROUGH.jpg | ||||
|   | ||||
| Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 17 KiB | 
| @@ -0,0 +1,2 @@ | ||||
| [LocalizedFileNames] | ||||
| Water_002_NORM.jpg=@Water_002_NORM,0 | ||||
| @@ -1,12 +1,10 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.battleship.exporter; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| import com.jme3.app.SimpleApplication; | ||||
| import com.jme3.export.JmeExporter; | ||||
| import com.jme3.export.binary.BinaryExporter; | ||||
| @@ -14,11 +12,6 @@ import com.jme3.scene.Spatial; | ||||
| import com.jme3.system.JmeContext; | ||||
| import com.jme3.util.TangentBinormalGenerator; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| /** | ||||
|  * This class transforms models into j3o format. | ||||
|  */ | ||||
| @@ -41,16 +34,14 @@ public class ModelExporter extends SimpleApplication { | ||||
|      */ | ||||
|     @Override | ||||
|     public void simpleInitApp() { | ||||
|         export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS | ||||
|         export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS | ||||
|         export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS | ||||
|         export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS | ||||
|         export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30"); | ||||
|         export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30"); | ||||
|         export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30"); | ||||
|         export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30"); | ||||
|         export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30"); | ||||
|         export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30"); | ||||
|        export("Models/45.obj", "45.j3o");//NON-NLS passt | ||||
|        //export("Models/.j3o");  | ||||
|        // export("Models/Transporter/Transporter.obj", "Transporter.j3o"); //NON-NLS passt | ||||
|        // export("Models/TieFighter.obj", "TieFighter.j3o"); //NON-NLS | ||||
|        // export("Models/Venator/Venator.obj", "Venator.j3o"); //NON-NLS kickt | ||||
|  | ||||
|  | ||||
|  | ||||
|         stop(); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -1,16 +0,0 @@ | ||||
| # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware | ||||
| # File Created: 29.03.2012 14:25:39 | ||||
|  | ||||
| newmtl default | ||||
| 	Ns 35.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.5400 0.5400 0.5400 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg | ||||
| 	map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg | ||||
| Before Width: | Height: | Size: 168 KiB |