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	| Author | SHA1 | Date | |
|---|---|---|---|
|  | fe41a67341 | ||
|  | 842eabd32e | ||
|  | e4a24c3070 | ||
|  | 04d16a2882 | ||
|  | a798edf07f | ||
|  | 5dff2c271f | ||
|  | b6642a4815 | ||
|  | 33dba7f3b6 | ||
|  | 96992c5b03 | ||
|  | c525a8994c | ||
|  | 86a3d90bf8 | ||
|  | a6fec62fa0 | ||
|  | b8cd71120f | ||
|  | fc22ae1819 | ||
|  | f27ec36d2b | ||
|  | 68e252e174 | ||
|  | b33ddcb2c2 | ||
|  | 3386d395fe | ||
|  | 91b24db6ca | ||
|  | 0ff5fceae7 | ||
|  | f6699c2a0a | ||
|  | 9ca08c3d0c | 
							
								
								
									
										2
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						| @@ -24,3 +24,5 @@ out | ||||
| .DS_Store | ||||
| !Projekte/gradle/wrapper/gradle-wrapper.jar | ||||
|  | ||||
| 45.j3o | ||||
| KingGeorge.j3o | ||||
|   | ||||
| @@ -73,8 +73,7 @@ Betriebssystem: | ||||
|   die Zeile: | ||||
|  | ||||
|   `export JAVA_HOME="<Pfad zum entpackten Archiv>"` | ||||
|  | ||||
|   Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad. | ||||
| cd  Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad. | ||||
|   Zum Beispiel: | ||||
|  | ||||
|   `export JAVA_HOME="/home/user/jdk-20.0.2"` | ||||
|   | ||||
| @@ -7,8 +7,15 @@ description = 'Battleship Client' | ||||
| dependencies { | ||||
|     implementation project(":jme-common") | ||||
|     implementation project(":battleship:model") | ||||
|     implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable' | ||||
|     implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable' | ||||
|  | ||||
|  | ||||
|  | ||||
|     implementation libs.jme3.desktop | ||||
|     implementation project(path: ':battleship:server') | ||||
|     implementation project(path: ':battleship:server') | ||||
|  | ||||
|  | ||||
|     runtimeOnly libs.jme3.awt.dialogs | ||||
|     runtimeOnly libs.jme3.plugins | ||||
|   | ||||
| @@ -23,7 +23,7 @@ | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 4, | ||||
|       "y": 8, | ||||
|       "y": 12, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|   | ||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map3.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,66 @@ | ||||
| { | ||||
|   "width": 10, | ||||
|   "height": 10, | ||||
|   "ships": [ | ||||
|     { | ||||
|       "length": 4, | ||||
|       "x": 0, | ||||
|       "y": 5, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 0, | ||||
|       "y": 9, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 2, | ||||
|       "y": 6, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 4, | ||||
|       "y": 8, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 4, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 1, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     } | ||||
|   ] | ||||
| } | ||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map4.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,66 @@ | ||||
| { | ||||
|   "width": 10, | ||||
|   "height": 10, | ||||
|   "ships": [ | ||||
|     { | ||||
|       "length": 4, | ||||
|       "x": 0, | ||||
|       "y": 5, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 0, | ||||
|       "y": 4, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 2, | ||||
|       "y": 6, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 4, | ||||
|       "y": 8, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 4, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 1, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     } | ||||
|   ] | ||||
| } | ||||
| @@ -7,6 +7,15 @@ | ||||
|  | ||||
| package pp.battleship.client; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.FileInputStream; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutorService; | ||||
| import java.util.concurrent.Executors; | ||||
| import java.util.logging.LogManager; | ||||
|  | ||||
| import com.jme3.app.DebugKeysAppState; | ||||
| import com.jme3.app.SimpleApplication; | ||||
| import com.jme3.app.StatsAppState; | ||||
| @@ -20,7 +29,10 @@ import com.jme3.input.controls.MouseButtonTrigger; | ||||
| import com.jme3.system.AppSettings; | ||||
| import com.simsilica.lemur.GuiGlobals; | ||||
| import com.simsilica.lemur.style.BaseStyles; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import pp.battleship.client.gui.BattleAppState; | ||||
| import pp.battleship.client.gui.BgMusic; | ||||
| import pp.battleship.client.gui.EditorAppState; | ||||
| import pp.battleship.client.gui.SeaAppState; | ||||
| import pp.battleship.game.client.BattleshipClient; | ||||
| @@ -35,17 +47,6 @@ import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.DialogManager; | ||||
| import pp.graphics.Draw; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.FileInputStream; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutorService; | ||||
| import java.util.concurrent.Executors; | ||||
| import java.util.logging.LogManager; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
|  | ||||
| /** | ||||
|  * The main class for the Battleship client application. | ||||
|  * It manages the initialization, input setup, GUI setup, and game states for the client. | ||||
| @@ -268,6 +269,7 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | ||||
|  | ||||
|         attachGameSound(); | ||||
|         stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState()); | ||||
|         attachBgMusic(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -279,6 +281,12 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | ||||
|         gameSound.setEnabled(GameSound.enabledInPreferences()); | ||||
|         stateManager.attach(gameSound); | ||||
|     } | ||||
|     private void attachBgMusic() { | ||||
|         final BgMusic gameSound = new BgMusic(); | ||||
|         gameSound.setEnabled(BgMusic.enabledInPreferences()); | ||||
|         stateManager.attach(gameSound); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Updates the application state every frame. | ||||
|   | ||||
| @@ -7,6 +7,10 @@ | ||||
|  | ||||
| package pp.battleship.client; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AbstractAppState; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
| @@ -14,13 +18,9 @@ import com.jme3.asset.AssetLoadException; | ||||
| import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
|  | ||||
| import pp.battleship.notification.GameEventListener; | ||||
| import pp.battleship.notification.SoundEvent; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| /** | ||||
|   | ||||
| @@ -7,21 +7,25 @@ | ||||
|  | ||||
| package pp.battleship.client; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Checkbox; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.StateCheckboxModel; | ||||
| import pp.dialog.TextInputDialog; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.IOException; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Checkbox; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import pp.battleship.client.gui.BgMusic; | ||||
| import pp.battleship.client.gui.VolumeSlider; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.StateCheckboxModel; | ||||
| import pp.dialog.TextInputDialog; | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
|  | ||||
|  | ||||
| /** | ||||
|  * The Menu class represents the main menu in the Battleship game application. | ||||
|  * It extends the Dialog class and provides functionalities for loading, saving, | ||||
| @@ -33,6 +37,7 @@ class Menu extends Dialog { | ||||
|     private final BattleshipApp app; | ||||
|     private final Button loadButton = new Button(lookup("menu.map.load")); | ||||
|     private final Button saveButton = new Button(lookup("menu.map.save")); | ||||
|     private final VolumeSlider slider; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Menu dialog for the Battleship application. | ||||
| @@ -42,9 +47,16 @@ class Menu extends Dialog { | ||||
|     public Menu(BattleshipApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         slider = new VolumeSlider(app.getStateManager().getState(BgMusic.class)); | ||||
|         addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS | ||||
|         addChild(new Checkbox(lookup("menu.sound-enabled"), | ||||
|                               new StateCheckboxModel(app, GameSound.class))); | ||||
|        // addChild(new Checkbox(lookup("menu.sound-enabled"), | ||||
|        //                       new StateCheckboxModel(app, GameSound.class))); | ||||
|         addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class))); | ||||
|  | ||||
|         addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, BgMusic.class))); | ||||
|          | ||||
|         addChild(slider); | ||||
|  | ||||
|         addChild(loadButton) | ||||
|                 .addClickCommands(s -> ifTopDialog(this::loadDialog)); | ||||
|         addChild(saveButton) | ||||
| @@ -64,6 +76,10 @@ class Menu extends Dialog { | ||||
|         loadButton.setEnabled(app.getGameLogic().mayLoadMap()); | ||||
|         saveButton.setEnabled(app.getGameLogic().maySaveMap()); | ||||
|     } | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         slider.update(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * As an escape action, this method closes the menu if it is the top dialog. | ||||
|   | ||||
| @@ -7,20 +7,22 @@ | ||||
|  | ||||
| package pp.battleship.client; | ||||
|  | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.SimpleDialog; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.ExecutionException; | ||||
| import java.util.concurrent.Future; | ||||
|  | ||||
| import com.simsilica.lemur.Checkbox; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import pp.battleship.client.server.BattleshipSelfhostServer; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.SimpleDialog; | ||||
|  | ||||
| /** | ||||
|  * Represents a dialog for setting up a network connection in the Battleship game. | ||||
| @@ -33,6 +35,7 @@ class NetworkDialog extends SimpleDialog { | ||||
|     private final NetworkSupport network; | ||||
|     private final TextField host = new TextField(LOCALHOST); | ||||
|     private final TextField port = new TextField(DEFAULT_PORT); | ||||
|     private static final Checkbox HOST  = new Checkbox(lookup("server.host")); | ||||
|     private String hostname; | ||||
|     private int portNumber; | ||||
|     private Future<Object> connectionFuture; | ||||
| @@ -56,6 +59,7 @@ class NetworkDialog extends SimpleDialog { | ||||
|         input.addChild(host, 1); | ||||
|         input.addChild(new Label(lookup("port.number") + ":  ")); | ||||
|         input.addChild(port, 1); | ||||
|         input.addChild(HOST).addClickCommands(s -> ifTopDialog(this::startClientServer)); | ||||
|  | ||||
|         DialogBuilder.simple(app.getDialogManager()) | ||||
|                      .setTitle(lookup("server.dialog")) | ||||
| @@ -150,4 +154,21 @@ class NetworkDialog extends SimpleDialog { | ||||
|         network.getApp().errorDialog(lookup("server.connection.failed")); | ||||
|         network.getApp().setInfoText(e.getLocalizedMessage()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the server of the client in a new thread and catches connectivity issues. | ||||
|      */ | ||||
|     private void startClientServer() { | ||||
|         HOST.setEnabled(false); | ||||
|         Thread serverThread = new Thread(() -> { | ||||
|             try { | ||||
|                 BattleshipSelfhostServer.main(null); | ||||
|             } catch (Exception e) { | ||||
|                 HOST.setEnabled(true); | ||||
|                 LOGGER.log(Level.ERROR, "Server could not be started", e); | ||||
|                 network.getApp().errorDialog("Could not start server: " + e.getMessage()); | ||||
|             } | ||||
|         }); | ||||
|         serverThread.start(); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,121 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AbstractAppState; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
| import com.jme3.asset.AssetLoadException; | ||||
| import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
|  | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| /** | ||||
|  * An application state that plays sounds. | ||||
|  */ | ||||
| public class BgMusic extends AbstractAppState{ | ||||
|     private static final Logger LOGGER = System.getLogger(BgMusic.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(BgMusic.class); | ||||
|     private static final String ENABLED_PREF = "enabled"; //NON-NLS | ||||
|     private static final String VOLUME_PREF = "volume"; //NON-NLS | ||||
|  | ||||
|     private AudioNode music; | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return {@code true} if sound is enabled, {@code false} otherwise. | ||||
|      */ | ||||
|     public static boolean enabledInPreferences() { | ||||
|         return PREFERENCES.getBoolean(ENABLED_PREF, true); | ||||
|     } | ||||
|  | ||||
|         /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return //TODO | ||||
|      */ | ||||
|     public static float volumeInPreferences() { | ||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the sound effects for the game. | ||||
|      * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)} | ||||
|      * | ||||
|      * @param stateManager The state manager | ||||
|      * @param app          The application | ||||
|      */ | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application app) { | ||||
|         super.initialize(stateManager, app); | ||||
|         music = loadSound(app, "Sound/Music/bgMusic.ogg"); | ||||
|         setVolume(volumeInPreferences()); | ||||
|         music.setLooping(true); | ||||
|         if (isEnabled() && music != null) { | ||||
|             music.play(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Loads a sound from the specified file. | ||||
|      * | ||||
|      * @param app  The application | ||||
|      * @param name The name of the sound file. | ||||
|      * @return The loaded AudioNode. | ||||
|      */ | ||||
|     private AudioNode loadSound(Application app, String name) { | ||||
|         try { | ||||
|             final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); | ||||
|             sound.setLooping(false); | ||||
|             sound.setPositional(false); | ||||
|             return sound; | ||||
|         } | ||||
|         catch (AssetLoadException | AssetNotFoundException ex) { | ||||
|             LOGGER.log(Level.ERROR, ex.getMessage(), ex); | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
|  | ||||
|     /** TODO | ||||
|      * Sets the enabled state of this AppState. | ||||
|      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} | ||||
|      * | ||||
|      * @param enabled {@code true} to enable the AppState, {@code false} to disable it. | ||||
|      */ | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; | ||||
|         else if(!isEnabled() && enabled) { | ||||
|             if (music != null) music.play(); | ||||
|         } else if (isEnabled() && !enabled) { | ||||
|             if (music != null) music.stop(); | ||||
|         } | ||||
|         super.setEnabled(enabled); | ||||
|         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS | ||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Toggles the game sound on or off. | ||||
|      */ | ||||
|     public void toggleSound() { | ||||
|         setEnabled(!isEnabled()); | ||||
|     } | ||||
|  | ||||
|     public void setVolume(float vol){ | ||||
|         music.setVolume(vol); | ||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||
|     } | ||||
| } | ||||
| @@ -7,19 +7,19 @@ | ||||
|  | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| import com.jme3.input.controls.ActionListener; | ||||
| import com.jme3.math.Vector2f; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.system.AppSettings; | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import pp.battleship.client.BattleshipAppState; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| import static pp.battleship.Resources.lookup; | ||||
| import static pp.battleship.client.BattleshipApp.CLICK; | ||||
| import pp.battleship.client.BattleshipAppState; | ||||
|  | ||||
| /** | ||||
|  * EditorState manages the editor mode in the Battleship game, | ||||
|   | ||||
| @@ -16,6 +16,7 @@ import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial.CullHint; | ||||
| import com.jme3.scene.shape.Quad; | ||||
|  | ||||
| import pp.battleship.client.BattleshipApp; | ||||
| import pp.battleship.model.IntPoint; | ||||
| import pp.battleship.model.ShipMap; | ||||
| @@ -28,7 +29,7 @@ import pp.util.Position; | ||||
|  * and interaction between the model and the view. | ||||
|  */ | ||||
| class MapView { | ||||
|     private static final float FIELD_SIZE = 40f; | ||||
|     public static final float FIELD_SIZE = 40f; | ||||
|     private static final float GRID_LINE_WIDTH = 2f; | ||||
|     private static final float BACKGROUND_DEPTH = -4f; | ||||
|     private static final float GRID_DEPTH = -1f; | ||||
|   | ||||
| @@ -7,11 +7,18 @@ | ||||
|  | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import static com.jme3.material.Materials.UNSHADED; | ||||
| import com.jme3.material.RenderState; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Sphere; | ||||
|  | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.Shot; | ||||
| import pp.util.Position; | ||||
|  | ||||
| @@ -109,6 +116,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | ||||
|         return shipNode; | ||||
|     } | ||||
|  | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Creates a line geometry representing part of the ship's border. | ||||
|      * | ||||
| @@ -122,4 +131,24 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | ||||
|     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { | ||||
|         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); | ||||
|     } | ||||
|             /** | ||||
|      * Creates and returns a Spatial representation of the given {@code Shell} object | ||||
|      * for 2D visualization in the game. The shell is represented as a circle. | ||||
|      * | ||||
|      * @param shell The {@code Shell} object to be visualized. | ||||
|      * @return A {@code Spatial} object representing the shell on the map. | ||||
|      */ | ||||
|     @Override | ||||
|     public Spatial visit(Shell shell) { | ||||
|         final ColorRGBA color = ColorRGBA.Black; | ||||
|         Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f)); | ||||
|         Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS | ||||
|         mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off); | ||||
|         mat.setColor("Color", color); | ||||
|         ellipse.setMaterial(mat); | ||||
|         ellipse.addControl(new Shell2DControl(view, shell)); | ||||
|         return ellipse; | ||||
|     } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,283 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.effect.ParticleEmitter; | ||||
| import com.jme3.effect.ParticleMesh.Type; | ||||
| import com.jme3.effect.shapes.EmitterSphereShape; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| import pp.battleship.client.BattleshipApp; | ||||
|  | ||||
| /** | ||||
|  * Factory class responsible for creating particle effects used in the game. | ||||
|  * This centralizes the creation of various types of particle emitters. | ||||
|  */ | ||||
| public class ParticleEffectFactory { | ||||
|     private static final int COUNT_FACTOR = 1; | ||||
|     private static final float COUNT_FACTOR_F = 1f; | ||||
|     private static final boolean POINT_SPRITE = true; | ||||
|     private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle; | ||||
|      | ||||
|     private final BattleshipApp app; | ||||
|  | ||||
|     ParticleEffectFactory(BattleshipApp app) { | ||||
|         this.app = app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a flame particle emitter. | ||||
|      *  | ||||
|      * @return a configured flame particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createFlame() { | ||||
|         ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR); | ||||
|         flame.setSelectRandomImage(true); | ||||
|         flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F))); | ||||
|         flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); | ||||
|         flame.setStartSize(0.1f); | ||||
|         flame.setEndSize(0.5f); | ||||
|         flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); | ||||
|         flame.setParticlesPerSec(0); | ||||
|         flame.setGravity(0, -5, 0); | ||||
|         flame.setLowLife(.4f); | ||||
|         flame.setHighLife(.5f); | ||||
|         flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0)); | ||||
|         flame.getParticleInfluencer().setVelocityVariation(1f); | ||||
|         flame.setImagesX(2); | ||||
|         flame.setImagesY(2); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png")); | ||||
|         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||
|         flame.setMaterial(mat); | ||||
|  | ||||
|         return flame; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a flash particle emitter. | ||||
|      *  | ||||
|      * @return a configured flash particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createFlash() { | ||||
|         ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR); | ||||
|         flash.setSelectRandomImage(true); | ||||
|         flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F)); | ||||
|         flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||
|         flash.setStartSize(.1f); | ||||
|         flash.setEndSize(0.5f); | ||||
|         flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f)); | ||||
|         flash.setParticlesPerSec(0); | ||||
|         flash.setGravity(0, 0, 0); | ||||
|         flash.setLowLife(.2f); | ||||
|         flash.setHighLife(.2f); | ||||
|         flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0)); | ||||
|         flash.getParticleInfluencer().setVelocityVariation(1); | ||||
|         flash.setImagesX(2); | ||||
|         flash.setImagesY(2); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png")); | ||||
|         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||
|         flash.setMaterial(mat); | ||||
|  | ||||
|         return flash; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a round spark particle emitter. | ||||
|      *  | ||||
|      * @return a configured round spark particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createRoundSpark() { | ||||
|         ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR); | ||||
|         roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F))); | ||||
|         roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F)); | ||||
|         roundSpark.setStartSize(0.2f); | ||||
|         roundSpark.setEndSize(0.8f); | ||||
|         roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); | ||||
|         roundSpark.setParticlesPerSec(0); | ||||
|         roundSpark.setGravity(0, -.5f, 0); | ||||
|         roundSpark.setLowLife(1.8f); | ||||
|         roundSpark.setHighLife(2f); | ||||
|         roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0)); | ||||
|         roundSpark.getParticleInfluencer().setVelocityVariation(.5f); | ||||
|         roundSpark.setImagesX(1); | ||||
|         roundSpark.setImagesY(1); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png")); | ||||
|         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||
|         roundSpark.setMaterial(mat); | ||||
|  | ||||
|         return roundSpark; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a spark particle emitter. | ||||
|      *  | ||||
|      * @return a configured spark particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createSpark() { | ||||
|         ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR); | ||||
|         spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F)); | ||||
|         spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||
|         spark.setStartSize(.5f); | ||||
|         spark.setEndSize(.5f); | ||||
|         spark.setFacingVelocity(true); | ||||
|         spark.setParticlesPerSec(0); | ||||
|         spark.setGravity(0, 5, 0); | ||||
|         spark.setLowLife(1.1f); | ||||
|         spark.setHighLife(1.5f); | ||||
|         spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0)); | ||||
|         spark.getParticleInfluencer().setVelocityVariation(1); | ||||
|         spark.setImagesX(1); | ||||
|         spark.setImagesY(1); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png")); | ||||
|         spark.setMaterial(mat); | ||||
|  | ||||
|         return spark; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a smoke trail particle emitter. | ||||
|      *  | ||||
|      * @return a configured smoke trail particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createSmokeTrail() { | ||||
|         ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR); | ||||
|         smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F)); | ||||
|         smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||
|         smokeTrail.setStartSize(.2f); | ||||
|         smokeTrail.setEndSize(1f); | ||||
|         smokeTrail.setFacingVelocity(true); | ||||
|         smokeTrail.setParticlesPerSec(0); | ||||
|         smokeTrail.setGravity(0, 1, 0); | ||||
|         smokeTrail.setLowLife(.4f); | ||||
|         smokeTrail.setHighLife(.5f); | ||||
|         smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0)); | ||||
|         smokeTrail.getParticleInfluencer().setVelocityVariation(1); | ||||
|         smokeTrail.setImagesX(1); | ||||
|         smokeTrail.setImagesY(3); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png")); | ||||
|         smokeTrail.setMaterial(mat); | ||||
|  | ||||
|         return smokeTrail; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a debris particle emitter. | ||||
|      *  | ||||
|      * @return a configured debris particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createDebris() { | ||||
|         ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR); | ||||
|         debris.setSelectRandomImage(true); | ||||
|         debris.setRandomAngle(true); | ||||
|         debris.setRotateSpeed(FastMath.TWO_PI * 4); | ||||
|         debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F)); | ||||
|         debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f)); | ||||
|         debris.setStartSize(.10f); | ||||
|         debris.setEndSize(.15f); | ||||
|         debris.setParticlesPerSec(0); | ||||
|         debris.setGravity(0, 12f, 0); | ||||
|         debris.setLowLife(1.4f); | ||||
|         debris.setHighLife(1.5f); | ||||
|         debris.setLocalTranslation(0, 2f, 0); | ||||
|         debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0)); | ||||
|         debris.getParticleInfluencer().setVelocityVariation(.60f); | ||||
|         debris.setImagesX(3); | ||||
|         debris.setImagesY(3); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png")); | ||||
|         debris.setMaterial(mat); | ||||
|  | ||||
|         return debris; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a shockwave particle emitter. | ||||
|      *  | ||||
|      * @return a configured shockwave particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createShockwave() { | ||||
|         ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR); | ||||
|         shockwave.setFaceNormal(Vector3f.UNIT_Y); | ||||
|         shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F)); | ||||
|         shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f)); | ||||
|         shockwave.setStartSize(0f); | ||||
|         shockwave.setEndSize(3f); | ||||
|         shockwave.setParticlesPerSec(0); | ||||
|         shockwave.setGravity(0, 0, 0); | ||||
|         shockwave.setLowLife(0.5f); | ||||
|         shockwave.setHighLife(0.5f); | ||||
|         shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0)); | ||||
|         shockwave.getParticleInfluencer().setVelocityVariation(0f); | ||||
|         shockwave.setImagesX(1); | ||||
|         shockwave.setImagesY(1); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png")); | ||||
|         shockwave.setMaterial(mat); | ||||
|  | ||||
|         return shockwave; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a moving smoke emitter. | ||||
|      *  | ||||
|      * @return a configured smoke emitter | ||||
|      */ | ||||
|     ParticleEmitter createMovingSmokeEmitter() { | ||||
|         ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300); | ||||
|         smokeEmitter.setGravity(0, 0, 0); | ||||
|         smokeEmitter.getParticleInfluencer().setVelocityVariation(1); | ||||
|         smokeEmitter.setLocalTranslation(0, 2f, 0); //___________________ | ||||
|         smokeEmitter.setLowLife(1); | ||||
|         smokeEmitter.setHighLife(1); | ||||
|         smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0)); | ||||
|         smokeEmitter.setImagesX(15);  | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png")); | ||||
|         smokeEmitter.setMaterial(mat); | ||||
|  | ||||
|         return smokeEmitter; | ||||
|     } | ||||
|     public ParticleEmitter createWaterSplash() { //wird durch explosions animation ersetzt | ||||
|         // Create a new particle emitter for the splash effect | ||||
|         ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30); | ||||
|          | ||||
|         // Set the shape of the emitter, making particles emit from a point or small area | ||||
|         waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f)); | ||||
|          | ||||
|         // Start and end colors for water (blue, fading out) | ||||
|         waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f));  // Light blue at start | ||||
|         waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f));    // Transparent at the end | ||||
|          | ||||
|         // Particle size: small at start, larger before fading out | ||||
|         waterSplash.setStartSize(0.1f); | ||||
|         waterSplash.setEndSize(0.3f); | ||||
|  | ||||
|         // Particle lifespan (how long particles live) | ||||
|         waterSplash.setLowLife(0.5f); | ||||
|         waterSplash.setHighLife(1f); | ||||
|  | ||||
|         // Gravity: Pull the water particles downwards | ||||
|         waterSplash.setGravity(0, -9.81f, 0);  // Earth's gravity simulation | ||||
|          | ||||
|         // Velocity: Give particles an initial burst upward (simulates splash) | ||||
|         waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0)); | ||||
|         waterSplash.getParticleInfluencer().setVelocityVariation(0.6f);  // Add randomness to splash | ||||
|          | ||||
|         // Set how many particles are emitted per second (0 to emit all particles at once) | ||||
|         waterSplash.setParticlesPerSec(0); | ||||
|          | ||||
|         // Load a texture for the water splash (assuming a texture exists at this path) | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png")); | ||||
|         waterSplash.setMaterial(mat); | ||||
|  | ||||
|         return waterSplash; | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -7,22 +7,28 @@ | ||||
|  | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
|  | ||||
| import static java.util.Objects.requireNonNull; | ||||
|  | ||||
| import com.jme3.effect.ParticleEmitter; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Box; | ||||
| import com.jme3.scene.shape.Cylinder; | ||||
|  | ||||
| import pp.battleship.client.BattleshipApp; | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.Rotation; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.ShipMap; | ||||
| import pp.battleship.model.Shot; | ||||
|  | ||||
| import static java.util.Objects.requireNonNull; | ||||
| import static pp.util.FloatMath.HALF_PI; | ||||
| import static pp.util.FloatMath.PI; | ||||
|  | ||||
| @@ -34,16 +40,24 @@ import static pp.util.FloatMath.PI; | ||||
|  */ | ||||
| class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||
|     private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS | ||||
|     private static final String KING_GEORGE_V_MODEL = "Models/Transporter/cr90.j3o"; //NON-NLS | ||||
|     private static final String TIE_FIGHTER = "Models/TieFighter/TieFighter.j3o"; //NON-NLS | ||||
|     private static final String TRANSPORTER = "Models/KingGeorgeV/KingGeorge.j3o"; //NON-NLS | ||||
|     //private static final String VENATOR = "Models/Venator/Venator.j3o"; //NON-NLS | ||||
|     private static final String WING = "Models/Wing/Wing.j3o"; //NON-NLS | ||||
|      | ||||
|     private static final String COLOR = "Color"; //NON-NLS | ||||
|     private static final String SHIP = "ship"; //NON-NLS | ||||
|     private static final String SHOT = "shot"; //NON-NLS | ||||
|     private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray; | ||||
|     private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f); | ||||
|     private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f); | ||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; | ||||
|  | ||||
|     private final ShipMap map; | ||||
|     private final BattleshipApp app; | ||||
|     private final ParticleEffectFactory particleFactory; | ||||
|      | ||||
|  | ||||
|     /** | ||||
|      * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map. | ||||
| @@ -56,6 +70,7 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|         super(app.getGameLogic().getOwnMap(), root); | ||||
|         this.app = app; | ||||
|         this.map = map; | ||||
|         this.particleFactory = new ParticleEffectFactory(app); | ||||
|         addExisting(); | ||||
|     } | ||||
|  | ||||
| @@ -69,8 +84,35 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|      */ | ||||
|     @Override | ||||
|     public Spatial visit(Shot shot) { | ||||
|         return shot.isHit() ? handleHit(shot) : createCylinder(shot); | ||||
|         return shot.isHit() ? handleHit(shot) : handleMiss(shot); | ||||
|     } | ||||
|     private Spatial handleMiss(Shot shot) { | ||||
|         Node shotNode = new Node("ShotNode"); | ||||
|         Geometry shotCylinder = createCylinder(shot); | ||||
|         shotNode.attachChild(shotCylinder); | ||||
|         ParticleEmitter waterSplash = particleFactory.createWaterSplash(); | ||||
|         waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f); | ||||
|         shotNode.attachChild(waterSplash); | ||||
|         waterSplash.emitAllParticles(); | ||||
|  | ||||
|         return shotNode; | ||||
|     } | ||||
|     private void sinkAndRemoveShip(Battleship ship) { | ||||
|         Battleship wilkeningklaunichtmeinencode = ship; | ||||
|         final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode); | ||||
|         if (shipNode == null) return; | ||||
|  | ||||
|         // Add sinking control to animate the sinking | ||||
|         shipNode.addControl(new SinkingControl(shipNode)); | ||||
|  | ||||
|         // Add particle effects | ||||
|         ParticleEmitter bubbles = particleFactory.createWaterSplash(); | ||||
|         bubbles.setLocalTranslation(shipNode.getLocalTranslation()); | ||||
|         shipNode.attachChild(bubbles); | ||||
|         bubbles.emitAllParticles(); | ||||
|     } | ||||
|  | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Handles a hit by attaching its representation to the node that | ||||
| @@ -84,9 +126,50 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|         final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); | ||||
|         final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node"); | ||||
|  | ||||
|         final Geometry representation = createCylinder(shot); | ||||
|         representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation()); | ||||
|         shipNode.attachChild(representation); | ||||
|         Node hitEffectNode = new Node("HitEffectNode"); | ||||
|  | ||||
|         // Create particle effects | ||||
|         ParticleEmitter flame = particleFactory.createFlame(); | ||||
|         ParticleEmitter flash = particleFactory.createFlash(); | ||||
|         ParticleEmitter spark = particleFactory.createSpark(); | ||||
|         ParticleEmitter roundSpark = particleFactory.createRoundSpark(); | ||||
|         ParticleEmitter smokeTrail = particleFactory.createSmokeTrail(); | ||||
|         ParticleEmitter debris = particleFactory.createDebris(); | ||||
|         ParticleEmitter shockwave = particleFactory.createShockwave(); | ||||
|         ParticleEmitter movingSmoke = particleFactory.createMovingSmokeEmitter(); | ||||
|  | ||||
|         // Attach all effects to the hitEffectNode | ||||
|         hitEffectNode.attachChild(flame); | ||||
|         hitEffectNode.attachChild(flash); | ||||
|         hitEffectNode.attachChild(spark); | ||||
|         hitEffectNode.attachChild(roundSpark); | ||||
|         hitEffectNode.attachChild(smokeTrail); | ||||
|         hitEffectNode.attachChild(debris); | ||||
|         hitEffectNode.attachChild(shockwave); | ||||
|         hitEffectNode.attachChild(movingSmoke); | ||||
|  | ||||
|         // Set the local translation for the hit effect to the point of impact | ||||
|         hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x, | ||||
|                                           0.5f, // Adjust as needed for height above the ship | ||||
|                                           shot.getX() + 0.5f - shipNode.getLocalTranslation().z); | ||||
|  | ||||
|         // Attach the hitEffectNode to the shipNode so it moves with the ship | ||||
|         shipNode.attachChild(hitEffectNode); | ||||
|  | ||||
|         // Emit particles when the hit happens | ||||
|         flash.emitAllParticles(); | ||||
|         spark.emitAllParticles(); | ||||
|         smokeTrail.emitAllParticles(); | ||||
|         debris.emitAllParticles(); | ||||
|         shockwave.emitAllParticles(); | ||||
|         flame.emitAllParticles(); | ||||
|         roundSpark.emitAllParticles(); | ||||
|  | ||||
|         if (ship.isDestroyed()) { | ||||
|             sinkAndRemoveShip(ship); | ||||
|         } | ||||
|  | ||||
|  | ||||
|  | ||||
|         return null; | ||||
|     } | ||||
| @@ -101,15 +184,16 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|     private Geometry createCylinder(Shot shot) { | ||||
|         final ColorRGBA color = shot.isHit() ? HIT_COLOR : SPLASH_COLOR; | ||||
|         final float height = shot.isHit() ? 1.2f : 0.1f; | ||||
|  | ||||
|      | ||||
|         final Cylinder cylinder = new Cylinder(2, 20, 0.45f, height, true); | ||||
|         final Geometry geometry = new Geometry(SHOT, cylinder); | ||||
|  | ||||
|      | ||||
|         geometry.setMaterial(createColoredMaterial(color)); | ||||
|         geometry.rotate(HALF_PI, 0f, 0f); | ||||
|         // compute the center of the shot in world coordinates | ||||
|         geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f); | ||||
|  | ||||
|          | ||||
|         // compute the center of the shot in world coordinates, with an additional 2f height | ||||
|         geometry.setLocalTranslation(shot.getY() + 0.5f, 2f + height / 2, shot.getX() + 0.5f); | ||||
|      | ||||
|         return geometry; | ||||
|     } | ||||
|  | ||||
| @@ -141,8 +225,20 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|      * @return the spatial representing the battleship | ||||
|      */ | ||||
|     private Spatial createShip(Battleship ship) { | ||||
|         return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship); | ||||
|         if (ship.getLength() == 1) { | ||||
|             return createTie_Fighter(ship); | ||||
|         } else if (ship.getLength() == 2) { | ||||
|             return createWing(ship); | ||||
|         } else if (ship.getLength() == 3) { | ||||
|             return createTransporter(ship); | ||||
|         } else if (ship.getLength() == 4) { | ||||
|             return createBattleship(ship); | ||||
|         } else { | ||||
|             return createBox(ship); | ||||
|         } | ||||
|      | ||||
|     } | ||||
|      | ||||
|  | ||||
|     /** | ||||
|      * Creates a simple box to represent a battleship that is not of the "King George V" type. | ||||
| @@ -181,20 +277,100 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a detailed 3D model to represent a "King George V" battleship. | ||||
|      * Creates a detailed 3D model to represent all battleships. | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the spatial representing the "King George V" battleship | ||||
|      */ | ||||
|     private Spatial createBattleship(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL); | ||||
|          | ||||
|  | ||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         model.scale(1.48f); | ||||
|     // Berechne den Rotationswinkel | ||||
|     float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI; | ||||
|     model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); | ||||
|     model.rotate(0f, rotationAngle, -HALF_PI); | ||||
|     model.scale(1.2f); | ||||
|     model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|     // Bestimme die Verschiebung basierend auf der Rotation | ||||
|     Vector3f translation = model.getLocalTranslation(); | ||||
|      | ||||
|     // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse | ||||
|     if (rotationAngle == 0 || rotationAngle == FastMath.PI) { | ||||
|         // Verschiebe auf der Z-Achse und um 2f nach oben | ||||
|         translation = translation.subtract(0,0,1);  // Nach hinten auf der Z-Achse, und um 2f nach oben | ||||
|     } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) { | ||||
|         // Verschiebe auf der X-Achse und um 2f nach oben | ||||
|         translation = translation.subtract(1,0,0);  // Nach hinten auf der X-Achse, und um 2f nach oben | ||||
|     } | ||||
|      | ||||
|     model.setLocalTranslation(translation); | ||||
|      | ||||
|     return model; | ||||
|     } | ||||
|     private Spatial createTransporter(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(TRANSPORTER); | ||||
|         float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI; | ||||
|          | ||||
|  | ||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot())+ PI, 0f); | ||||
|         model.scale(0.008f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); | ||||
|         Vector3f translation = model.getLocalTranslation(); | ||||
|         // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse | ||||
|         if (rotationAngle == 0 || rotationAngle == FastMath.PI) { | ||||
|         // Verschiebe auf der Z-Achse und um 2f nach oben | ||||
|         translation = translation.subtract(0,0,1);   | ||||
|         } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) { | ||||
|         // Verschiebe auf der X-Achse und um 2f nach oben | ||||
|         translation = translation.add(1,0,0);   | ||||
|       } | ||||
|      | ||||
|         model.setLocalTranslation(translation); | ||||
|      | ||||
|      | ||||
|         return model; | ||||
|     } | ||||
|     private Spatial createWing(Battleship ship) { | ||||
|     final Spatial model = app.getAssetManager().loadModel(WING); | ||||
|     model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); | ||||
|  | ||||
|     // Berechne den Rotationswinkel | ||||
|     float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI; | ||||
|     model.rotate(0f, rotationAngle, 0f); | ||||
|     model.scale(0.0008f); | ||||
|     model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|     // Bestimme die Verschiebung basierend auf der Rotation | ||||
|     Vector3f translation = model.getLocalTranslation(); | ||||
|      | ||||
|     // Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse | ||||
|     if (rotationAngle == 0 || rotationAngle == FastMath.PI) { | ||||
|         // Verschiebe auf der Z-Achse und um 2f nach oben | ||||
|         translation = translation.add(0,0,0);  // Nach hinten auf der Z-Achse, und um 2f nach oben | ||||
|     } else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) { | ||||
|         // Verschiebe auf der X-Achse und um 2f nach oben | ||||
|         translation = translation.add(0,0,0);  // Nach hinten auf der X-Achse, und um 2f nach oben | ||||
|     } | ||||
|      | ||||
|     model.setLocalTranslation(translation); | ||||
|      | ||||
|     return model; | ||||
|      | ||||
| } | ||||
|     private Spatial createTie_Fighter(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(TIE_FIGHTER); | ||||
|  | ||||
|         model.rotate(-0f, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         model.scale(0.07f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z)); | ||||
|  | ||||
|         return model; | ||||
|     } | ||||
|      | ||||
|  | ||||
|     /** | ||||
|      * Calculates the rotation angle for the specified rotation. | ||||
| @@ -210,4 +386,25 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|             case UP -> PI; | ||||
|         }; | ||||
|     } | ||||
|     /** | ||||
|      * Creates and returns a 3D model representation of the given {@code Shell} object | ||||
|      * for visualization in the game. | ||||
|      * | ||||
|      * @param shell The {@code Shell} object to be visualized. | ||||
|      * @return A {@code Spatial} object representing the 3D model of the shell. | ||||
|      */ | ||||
|     @Override | ||||
|     public Spatial visit(Shell shell) { | ||||
|         final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o"); | ||||
|         model.setLocalScale(.05f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         Material mat = new Material(app.getAssetManager(), LIGHTING); | ||||
|         mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png")); | ||||
|         mat.setReceivesShadows(true); | ||||
|         model.setMaterial(mat); | ||||
|  | ||||
|         model.addControl(new ShellControl(shell)); | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,49 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.util.Position; | ||||
|  | ||||
| /** | ||||
|  * Controls the 2D representation of a {@code Shell} in the game, updating its position | ||||
|  * based on the shell's current state in the game model. The {@code Shell2DControl} class | ||||
|  * is responsible for translating the shell's 3D position to a 2D view position within | ||||
|  * the game's map view. | ||||
|  */ | ||||
| public class Shell2DControl extends AbstractControl { | ||||
|     private final Shell shell; | ||||
|     private final MapView view; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}. | ||||
|      * | ||||
|      * @param view  The {@code MapView} used to get information about the map to display. | ||||
|      * @param shell The {@code Shell} being visualized. | ||||
|      */ | ||||
|     public Shell2DControl(MapView view, Shell shell){ | ||||
|         this.shell = shell; | ||||
|         this.view = view; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the position of the shell's 2D representation based on the shell's current | ||||
|      * 3D position in the game model. The position is mapped from model space to view space | ||||
|      * coordinates and translated to the appropriate location within the {@code MapView}. | ||||
|      * | ||||
|      * @param tpf Time per frame, representing the time elapsed since the last frame. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         Vector3f shellPos = shell.getPosition(); | ||||
|         Position viewPos = view.modelToView(shellPos.x, shellPos.z); | ||||
|         spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-specific behavior required for this control | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,50 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
|  | ||||
| import pp.battleship.model.Shell; | ||||
| import static pp.util.FloatMath.PI; | ||||
|  | ||||
| /** | ||||
|  * Controls the 3D representation of a {@code Shell} in the game, updating its position | ||||
|  * and rotation based on the shell's current state in the game model. The {@code ShellControl} | ||||
|  * class ensures that the spatial associated with the shell is positioned and oriented correctly | ||||
|  * within the world. | ||||
|  */ | ||||
| public class ShellControl extends AbstractControl { | ||||
|     private final Shell shell; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}. | ||||
|      * | ||||
|      * @param shell The {@code Shell} being visualized and controlled. | ||||
|      */ | ||||
|     public ShellControl(Shell shell){ | ||||
|         super(); | ||||
|         this.shell = shell; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the 3D position and rotation of the shell based on its current state. | ||||
|      * Converts map coordinates to world coordinates and applies the shell's orientation. | ||||
|      * | ||||
|      * @param tpf Time per frame, representing the elapsed time since the last update. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         Vector3f pos = shell.getPosition(); | ||||
|         Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y + 2f, pos.x + 0.5f); | ||||
|         fixed.setY(pos.y); | ||||
|         spatial.setLocalTranslation(fixed); | ||||
|         spatial.setLocalRotation(shell.getRotation()); | ||||
|         spatial.rotate(PI/2,0,0); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-specific behavior required for this control | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,60 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
|  | ||||
| /** | ||||
|  * Control that handles the sinking effect for destroyed ships. | ||||
|  * It will gradually move the ship downwards and then remove it from the scene. | ||||
|  */ | ||||
| class SinkingControl extends AbstractControl { | ||||
|     private static final float SINK_DURATION = 2f;  // Duration of the sinking animation | ||||
|     private static final float SINK_SPEED = 0.6f;   // Speed at which the ship sinks | ||||
|     private float elapsedTime = 0; | ||||
|  | ||||
|     private final Node shipNode; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a {@code SinkingControl} object with the shipNode to be to be sunk | ||||
|      * @param shipNode the node to handeld | ||||
|      */ | ||||
|     public SinkingControl(Node shipNode) { | ||||
|         this.shipNode = shipNode; | ||||
|     } | ||||
|     float tiltAngle= 0; | ||||
|     /** | ||||
|      * Updated the Map to sink the ship | ||||
|      *  | ||||
|      * @param tpf time per frame | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         // Update the sinking effect | ||||
|         elapsedTime += tpf; | ||||
|  | ||||
|         // Move the ship down over time | ||||
|         Vector3f currentPos = shipNode.getLocalTranslation(); | ||||
|         shipNode.setLocalTranslation(currentPos.x+SINK_SPEED*tpf, currentPos.y - SINK_SPEED * tpf*2, currentPos.z+SINK_SPEED*tpf*2); | ||||
|          | ||||
|         // Check if sinking duration has passed | ||||
|         if (elapsedTime >= SINK_DURATION) { | ||||
|             // Remove the ship from the scene | ||||
|             shipNode.removeFromParent(); | ||||
|         } | ||||
|         // Apply the tilt angle and rotation during sinking | ||||
|         float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * tpf; | ||||
|         float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * tpf; // Additional rotation during sinking | ||||
|         Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, 0); | ||||
|         spatial.setLocalRotation(tiltRotation); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-related code needed | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,140 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
|  | ||||
| /** | ||||
|  * Controls the burning, tilting, and sinking behavior of a battleship. | ||||
|  * The ship will burn and tilt for a specified duration, then sink below the water surface. | ||||
|  */ | ||||
| public class SinkingShip extends AbstractControl { | ||||
|  | ||||
|     private float elapsedTime = 0.2f; | ||||
|     private final float burnTiltDuration; | ||||
|     private final float sinkDuration; | ||||
|     private final float sinkDepth; | ||||
|     private final float tiltAngle; | ||||
|     private final Vector3f initialPosition; | ||||
|     private boolean sinkingStarted = false; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new ShipSinkingControl instance. | ||||
|      * | ||||
|      * @param burnTiltDuration Time in seconds for the ship to burn and tilt on the surface | ||||
|      * @param sinkDuration     Time in seconds for the ship to fully sink | ||||
|      * @param sinkDepth        Depth below the water to sink the ship | ||||
|      * @param tiltAngle        Final tilt angle in degrees | ||||
|      */ | ||||
|     public SinkingShip(float burnTiltDuration, float sinkDuration, float sinkDepth, float tiltAngle) { | ||||
|         this.burnTiltDuration = burnTiltDuration; | ||||
|         this.sinkDuration = sinkDuration; | ||||
|         this.sinkDepth = sinkDepth; | ||||
|         this.tiltAngle = tiltAngle; | ||||
|         this.initialPosition = new Vector3f(); // Placeholder; will be set in controlUpdate | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Overrides controlUpdate in AbstractControl | ||||
|      * regulates the burn and tilt timeframe | ||||
|      * @param tpf time per frame (in seconds) | ||||
|      */ | ||||
|  | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         if (spatial == null) return; | ||||
|  | ||||
|         elapsedTime += tpf; | ||||
|  | ||||
|         if (elapsedTime < burnTiltDuration) { | ||||
|             float progress = elapsedTime / burnTiltDuration; | ||||
|  | ||||
|             float angleInRadians = FastMath.DEG_TO_RAD * FastMath.interpolateLinear(progress, 0f, -tiltAngle); | ||||
|             Quaternion tiltRotation = new Quaternion().fromAngles(angleInRadians, 0, 0); | ||||
|             spatial.setLocalRotation(tiltRotation); | ||||
|             return; | ||||
|         } | ||||
|  | ||||
|         // Start sinking if it hasn't started yet | ||||
|         if (!sinkingStarted) { | ||||
|             sinkingStarted = true; | ||||
|             // Save the initial position when sinking starts | ||||
|             initialPosition.set(spatial.getLocalTranslation()); | ||||
|  | ||||
|             // Remove the hitEffectNode | ||||
|             Node parentNode = (Node) spatial; | ||||
|             Spatial hitEffects = parentNode.getChild("HitEffectNode"); | ||||
|             if (hitEffects != null) { | ||||
|                 parentNode.detachChild(hitEffects); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         // Calculate the progress of the sinking (0 to 1) | ||||
|         float progress = Math.min((elapsedTime - burnTiltDuration) / sinkDuration, 1f); | ||||
|  | ||||
|         // Apply the tilt angle (remains constant during sinking) | ||||
|         float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * progress; | ||||
|         float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * progress; // Additional rotation during sinking (test) | ||||
|         Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, sinkingRotationAngle); | ||||
|         spatial.setLocalRotation(tiltRotation); | ||||
|  | ||||
|         // Sink the ship by interpolating the Y position | ||||
|         float currentY = FastMath.interpolateLinear(progress, initialPosition.y, sinkDepth); | ||||
|         spatial.setLocalTranslation(initialPosition.x, currentY, initialPosition.z); | ||||
|  | ||||
|         if (currentY <= sinkDepth) { | ||||
|             Node parentNode = (Node) spatial.getParent(); | ||||
|             if (parentNode != null) { | ||||
|                 parentNode.detachChild(spatial); | ||||
|             } | ||||
|             spatial.removeControl(this); | ||||
|         } | ||||
|       // public void checkAndTriggerExplosion() { | ||||
|       //     // Prüfen, ob das sinkende Schiff den Boden erreicht hat | ||||
|       //     if (spatial != null && spatial.getLocalTranslation().y <= sinkDepth) { | ||||
|       //         // Explosion ausführen, wenn der Boden erreicht ist | ||||
|       //         triggerExplosionAnimation(); | ||||
|       //          | ||||
|       //         // Entfernen des Schiffs aus dem Elternknoten | ||||
|       //         Node parentNode = (Node) spatial.getParent(); | ||||
|       //         if (parentNode != null) { | ||||
|       //             parentNode.detachChild(spatial); | ||||
|       //         } | ||||
|       //          | ||||
|       //         // Entfernen der Kontrolle vom Spatial | ||||
|       //         spatial.removeControl(this); | ||||
|       //     } | ||||
|       // } | ||||
|       //  | ||||
|       // private void triggerExplosionAnimation() { | ||||
|       //     // Code für die Explosion-Animation (alibi Methode) | ||||
|       //     System.out.println("Explosion wird ausgeführt: Das Schiff hat den Boden erreicht!"); | ||||
|       //     // Hier könnte eine echte Animation eingefügt werden, z.B. Partikeleffekte | ||||
|       // } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called during the rendering phase, but it does not perform any | ||||
|      * operations in this implementation as the control only influences the spatial's | ||||
|      * transformation, not its rendering process. | ||||
|      * | ||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||
|      * @param vp the ViewPort being rendered (not null) | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering logic is needed for this control | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the sinking process for the ship. | ||||
|      */ | ||||
|     public void startSinking() { | ||||
|         // --> sinkingControl | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,25 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
|  | ||||
| public class VolumeSlider extends Slider { | ||||
|  | ||||
|     private final BgMusic music; | ||||
|  | ||||
|     private double vol; | ||||
|  | ||||
|     public VolumeSlider(BgMusic music) { | ||||
|         super(); | ||||
|         this.music = music; | ||||
|         vol = BgMusic.volumeInPreferences(); | ||||
|         getModel().setPercent(vol); | ||||
|     } | ||||
|  | ||||
|     public void update() { | ||||
|         if (vol != getModel().getPercent()) { | ||||
|             vol = getModel().getPercent(); | ||||
|             music.setVolume( (float) vol); | ||||
|         } | ||||
|     } | ||||
|      | ||||
| } | ||||
| @@ -0,0 +1,183 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.battleship.client.server; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.FileInputStream; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.BlockingQueue; | ||||
| import java.util.concurrent.LinkedBlockingQueue; | ||||
| import java.util.logging.LogManager; | ||||
|  | ||||
| import com.jme3.network.ConnectionListener; | ||||
| import com.jme3.network.HostedConnection; | ||||
| import com.jme3.network.Message; | ||||
| import com.jme3.network.MessageListener; | ||||
| import com.jme3.network.Network; | ||||
| import com.jme3.network.Server; | ||||
| import com.jme3.network.serializing.Serializer; | ||||
|  | ||||
| import pp.battleship.BattleshipConfig; | ||||
| import pp.battleship.game.server.Player; | ||||
| import pp.battleship.game.server.ServerGameLogic; | ||||
| import pp.battleship.game.server.ServerSender; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| import pp.battleship.message.server.GameDetails; | ||||
| import pp.battleship.message.server.ServerMessage; | ||||
| import pp.battleship.message.server.StartBattleMessage; | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.IntPoint; | ||||
| import pp.battleship.model.Shot; | ||||
|  | ||||
| /** | ||||
|  * Server implementing the visitor pattern as MessageReceiver for ClientMessages | ||||
|  */ | ||||
| public class BattleshipSelfhostServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender { | ||||
|     private static final Logger LOGGER = System.getLogger(BattleshipSelfhostServer.class.getName()); | ||||
|     private static final File CONFIG_FILE = new File("server.properties"); | ||||
|  | ||||
|     private final BattleshipConfig config = new BattleshipConfig(); | ||||
|     private Server myServer; | ||||
|     private final ServerGameLogic logic; | ||||
|     private final BlockingQueue<ReceivedMessageSelfhost> pendingMessages = new LinkedBlockingQueue<>(); | ||||
|  | ||||
|     static { | ||||
|         // Configure logging | ||||
|         LogManager manager = LogManager.getLogManager(); | ||||
|         try { | ||||
|             manager.readConfiguration(new FileInputStream("logging.properties")); | ||||
|             LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS | ||||
|         } | ||||
|         catch (IOException e) { | ||||
|             LOGGER.log(Level.INFO, e.getMessage()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the Battleships server. | ||||
|      */ | ||||
|     public static void main(String[] args) { | ||||
|         new BattleshipSelfhostServer().run(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates the server. | ||||
|      */ | ||||
|     BattleshipSelfhostServer() { | ||||
|         config.readFromIfExists(CONFIG_FILE); | ||||
|         LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS | ||||
|         logic = new ServerGameLogic(this, config); | ||||
|     } | ||||
|  | ||||
|     public void run() { | ||||
|         startServer(); | ||||
|         while (true) | ||||
|             processNextMessage(); | ||||
|     } | ||||
|  | ||||
|     private void startServer() { | ||||
|         try { | ||||
|             LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS | ||||
|             myServer = Network.createServer(config.getPort()); | ||||
|             initializeSerializables(); | ||||
|             myServer.start(); | ||||
|             registerListeners(); | ||||
|             LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS | ||||
|         } | ||||
|         catch (IOException e) { | ||||
|             LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS | ||||
|             exit(1); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private void processNextMessage() { | ||||
|         try { | ||||
|             pendingMessages.take().process(logic); | ||||
|         } | ||||
|         catch (InterruptedException ex) { | ||||
|             LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS | ||||
|             Thread.currentThread().interrupt(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private void initializeSerializables() { | ||||
|         Serializer.registerClass(GameDetails.class); | ||||
|         Serializer.registerClass(StartBattleMessage.class); | ||||
|         Serializer.registerClass(MapMessage.class); | ||||
|         Serializer.registerClass(ShootMessage.class); | ||||
|         Serializer.registerClass(EffectMessage.class); | ||||
|         Serializer.registerClass(Battleship.class); | ||||
|         Serializer.registerClass(IntPoint.class); | ||||
|         Serializer.registerClass(Shot.class); | ||||
|         Serializer.registerClass(AnimationFinishedMessage.class); | ||||
|     } | ||||
|  | ||||
|     private void registerListeners() { | ||||
|         myServer.addMessageListener(this, MapMessage.class); | ||||
|         myServer.addMessageListener(this, ShootMessage.class); | ||||
|         myServer.addConnectionListener(this); | ||||
|         myServer.addMessageListener(this, AnimationFinishedMessage.class); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void messageReceived(HostedConnection source, Message message) { | ||||
|         LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS | ||||
|         if (message instanceof ClientMessage clientMessage) | ||||
|             pendingMessages.add(new ReceivedMessageSelfhost(clientMessage, source.getId())); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void connectionAdded(Server server, HostedConnection hostedConnection) { | ||||
|         LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS | ||||
|         logic.addPlayer(hostedConnection.getId()); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void connectionRemoved(Server server, HostedConnection hostedConnection) { | ||||
|         LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS | ||||
|         final Player player = logic.getPlayerById(hostedConnection.getId()); | ||||
|         if (player == null) | ||||
|             LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS | ||||
|         else { //NON-NLS | ||||
|             LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS | ||||
|             exit(0); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private void exit(int exitValue) { //NON-NLS | ||||
|         LOGGER.log(Level.INFO, "close request"); //NON-NLS | ||||
|         if (myServer != null) | ||||
|             for (HostedConnection client : myServer.getConnections()) //NON-NLS | ||||
|                 if (client != null) client.close("Game over"); //NON-NLS | ||||
|         System.exit(exitValue); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Send the specified message to the specified connection. | ||||
|      * | ||||
|      * @param id      the connection id | ||||
|      * @param message the message | ||||
|      */ | ||||
|     public void send(int id, ServerMessage message) { | ||||
|         if (myServer == null || !myServer.isRunning()) { | ||||
|             LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS | ||||
|             return; | ||||
|         } | ||||
|         final HostedConnection connection = myServer.getConnection(id); | ||||
|         if (connection != null) | ||||
|             connection.send(message); | ||||
|         else | ||||
|             LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,17 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.battleship.client.server; | ||||
|  | ||||
| import pp.battleship.message.client.ClientInterpreter; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
|  | ||||
| record ReceivedMessageSelfhost(ClientMessage message, int from) { | ||||
|     void process(ClientInterpreter interpreter) { | ||||
|         message.accept(interpreter, from); | ||||
|     } | ||||
| } | ||||
| After Width: | Height: | Size: 16 KiB | 
| After Width: | Height: | Size: 46 KiB | 
| After Width: | Height: | Size: 63 KiB | 
| After Width: | Height: | Size: 2.0 KiB | 
| After Width: | Height: | Size: 16 KiB | 
| After Width: | Height: | Size: 32 KiB | 
| After Width: | Height: | Size: 1.8 KiB | 
| After Width: | Height: | Size: 28 KiB | 
| After Width: | Height: | Size: 16 KiB | 
| Before Width: | Height: | Size: 235 KiB | 
| Before Width: | Height: | Size: 94 KiB | 
| @@ -1,3 +0,0 @@ | ||||
| based on: | ||||
| https://free3d.com/3d-model/wwii-ship-uk-king-george-v-class-battleship-v1--185381.html | ||||
| License: Free Personal Use Only | ||||
| After Width: | Height: | Size: 43 KiB | 
| After Width: | Height: | Size: 354 KiB | 
| After Width: | Height: | Size: 164 KiB | 
| After Width: | Height: | Size: 220 KiB | 
| @@ -1,6 +1,6 @@ | ||||
| Material Water : Common/MatDefs/Light/Lighting.j3md { | ||||
|      MaterialParameters { | ||||
|          Shininess            : 64 | ||||
|          Shininess            : 6 | ||||
|          DiffuseMap           : Repeat Textures/Terrain/Water/Water_002_COLOR.jpg | ||||
|          NormalMap            : Repeat Textures/Terrain/Water/Water_002_NORM.jpg | ||||
|          SpecularMap          : Repeat Textures/Terrain/Water/Water_002_ROUGH.jpg | ||||
|   | ||||
| Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 17 KiB | 
| @@ -0,0 +1,2 @@ | ||||
| [LocalizedFileNames] | ||||
| Water_002_NORM.jpg=@Water_002_NORM,0 | ||||
| @@ -1,12 +1,10 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.battleship.exporter; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| import com.jme3.app.SimpleApplication; | ||||
| import com.jme3.export.JmeExporter; | ||||
| import com.jme3.export.binary.BinaryExporter; | ||||
| @@ -14,11 +12,6 @@ import com.jme3.scene.Spatial; | ||||
| import com.jme3.system.JmeContext; | ||||
| import com.jme3.util.TangentBinormalGenerator; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| /** | ||||
|  * This class transforms models into j3o format. | ||||
|  */ | ||||
| @@ -41,7 +34,13 @@ public class ModelExporter extends SimpleApplication { | ||||
|      */ | ||||
|     @Override | ||||
|     public void simpleInitApp() { | ||||
|         export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS | ||||
|        export("Models/45.obj", "45.j3o");//NON-NLS passt | ||||
|        //export("Models/.j3o");  | ||||
|        // export("Models/Transporter/Transporter.obj", "Transporter.j3o"); //NON-NLS passt | ||||
|        // export("Models/TieFighter.obj", "TieFighter.j3o"); //NON-NLS | ||||
|        // export("Models/Venator/Venator.obj", "Venator.j3o"); //NON-NLS kickt | ||||
|  | ||||
|  | ||||
|  | ||||
|         stop(); | ||||
|     } | ||||
|   | ||||
							
								
								
									
										387991
									
								
								Projekte/battleship/converter/src/main/resources/Models/45.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,72 @@ | ||||
| # Blender MTL File: 'SpaceShipDetailed.blend' | ||||
| # Material Count: 7 | ||||
|  | ||||
| newmtl Material.001 | ||||
| Ns 96.078431 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Kd 0.640000 0.640000 0.640000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
|  | ||||
| newmtl Material.002 | ||||
| Ns 96.078431 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Kd 0.640000 0.640000 0.640000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
|  | ||||
| newmtl Material.003 | ||||
| Ns 96.078431 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Kd 0.640000 0.640000 0.640000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
|  | ||||
| newmtl Material.004 | ||||
| Ns 96.078431 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Kd 0.640000 0.640000 0.640000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
|  | ||||
| newmtl Material.005 | ||||
| Ns 96.078431 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Kd 0.640000 0.640000 0.640000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
|  | ||||
| newmtl Material.006 | ||||
| Ns 96.078431 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Kd 0.640000 0.640000 0.640000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
|  | ||||
| newmtl Material.007 | ||||
| Ns 96.078431 | ||||
| Ka 1.000000 1.000000 1.000000 | ||||
| Kd 0.640000 0.640000 0.640000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
							
								
								
									
										16605
									
								
								Projekte/battleship/converter/src/main/resources/Models/KingGeorge.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						| Before Width: | Height: | Size: 235 KiB | 
| @@ -1,18 +0,0 @@ | ||||
| # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware | ||||
| # File Created: 16.03.2012 14:15:53 | ||||
|  | ||||
| newmtl _King_George_V | ||||
| 	Ns 60.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.4500 0.4500 0.4500 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka King_George_V.jpg | ||||
| 	map_Kd King_George_V.jpg | ||||
| 	map_bump King_George_V_bump.jpg | ||||
| 	bump King_George_V_bump.jpg | ||||
| Before Width: | Height: | Size: 94 KiB | 
| @@ -1,3 +0,0 @@ | ||||
| based on: | ||||
| https://free3d.com/3d-model/wwii-ship-uk-king-george-v-class-battleship-v1--185381.html | ||||
| License: Free Personal Use Only | ||||
							
								
								
									
										31138
									
								
								Projekte/battleship/converter/src/main/resources/Models/TieFighter.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								Projekte/battleship/converter/src/main/resources/Models/Wing.j3o
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,48 @@ | ||||
| # WaveFront *.mtl file (generated by CINEMA 4D) | ||||
|  | ||||
| newmtl small parts | ||||
| Kd 0.50599998235703 0.53606665134430 0.55000001192093 | ||||
| Ks 1.00000000000000 1.00000000000000 1.00000000000000 | ||||
| Ns 100 | ||||
| illum 7 | ||||
|  | ||||
| newmtl body . blue | ||||
| Kd 0.08579999953508 0.18754999339581 0.33000001311302 | ||||
| Ks 1.00000000000000 1.00000000000000 1.00000000000000 | ||||
| Ns 100 | ||||
| illum 7 | ||||
|  | ||||
| newmtl Mat | ||||
| Ka 1.44000005722046 1.11624002456665 0.41760000586510 | ||||
| Kd 1.00000000000000 1.00000000000000 1.00000000000000 | ||||
| d 0 | ||||
| Tf 1.00000000000000 1.00000000000000 1.00000000000000 | ||||
| illum 7 | ||||
|  | ||||
| newmtl Body | ||||
| Kd 0.62400001287460 0.64219999313354 0.64999997615814 | ||||
| Ks 1.00000000000000 1.00000000000000 1.00000000000000 | ||||
| Ns 100 | ||||
| illum 7 | ||||
|  | ||||
| newmtl body . Red .1 | ||||
| Kd 0.70999997854233 0.16329999268055 0.16329999268055 | ||||
| Ks 1.00000000000000 1.00000000000000 1.00000000000000 | ||||
| Ns 100 | ||||
| illum 7 | ||||
|  | ||||
| newmtl Mat.1 | ||||
| Kd 0.00000000000000 0.00000000000000 0.00000000000000 | ||||
| Ks 0.72000002861023 0.72000002861023 0.72000002861023 | ||||
| Ns 100 | ||||
| d 0 | ||||
| Tf 0.60000002384186 0.60000002384186 0.60000002384186 | ||||
| Ni 1.517 | ||||
| illum 7 | ||||
|  | ||||
| newmtl Body 2 Dark | ||||
| Kd 0.20460000634193 0.21537999808788 0.21999999880791 | ||||
| Ks 1.00000000000000 1.00000000000000 1.00000000000000 | ||||
| Ns 100 | ||||
| illum 7 | ||||
|  | ||||
							
								
								
									
										38127
									
								
								Projekte/battleship/converter/src/main/resources/Models/Wing.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -7,14 +7,15 @@ | ||||
|  | ||||
| package pp.battleship.game.client; | ||||
|  | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| import pp.battleship.model.IntPoint; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.ShipMap; | ||||
| import pp.battleship.notification.Sound; | ||||
|  | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| /** | ||||
|  * Represents the state of the client where players take turns to attack each other's ships. | ||||
|  */ | ||||
| @@ -53,16 +54,13 @@ class BattleState extends ClientState { | ||||
|     @Override | ||||
|     public void receivedEffect(EffectMessage msg) { | ||||
|         ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS | ||||
|         playSound(msg); | ||||
|         myTurn = msg.isMyTurn(); | ||||
|         logic.setInfoText(msg.getInfoTextKey()); | ||||
|         affectedMap(msg).add(msg.getShot()); | ||||
|         if (destroyedOpponentShip(msg)) | ||||
|             logic.getOpponentMap().add(msg.getDestroyedShip()); | ||||
|         if (msg.isGameOver()) { | ||||
|             msg.getRemainingOpponentShips().forEach(logic.getOwnMap()::add); | ||||
|             logic.setState(new GameOverState(logic)); | ||||
|         } | ||||
|         Shell shell = new Shell(msg.getShot()); | ||||
|         affectedMap(msg).add(shell); | ||||
|         logic.playSound(Sound.SHELL_FLYING); | ||||
|         logic.setState(new ShootingState(logic, shell, myTurn, msg)); | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -81,22 +79,4 @@ class BattleState extends ClientState { | ||||
|      * @param msg the effect message received from the server | ||||
|      * @return true if the shot destroyed an opponent's ship, false otherwise | ||||
|      */ | ||||
|     private boolean destroyedOpponentShip(EffectMessage msg) { | ||||
|         return msg.getDestroyedShip() != null && msg.isOwnShot(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit, | ||||
|      * or destruction of a ship. | ||||
|      * | ||||
|      * @param msg the effect message containing the result of the shot | ||||
|      */ | ||||
|     private void playSound(EffectMessage msg) { | ||||
|         if (!msg.getShot().isHit()) | ||||
|             logic.playSound(Sound.SPLASH); | ||||
|         else if (msg.getDestroyedShip() == null) | ||||
|             logic.playSound(Sound.EXPLOSION); | ||||
|         else | ||||
|             logic.playSound(Sound.DESTROYED_SHIP); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,114 @@ | ||||
| package pp.battleship.game.client; | ||||
|  | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.ShipMap; | ||||
| import pp.battleship.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * Represents the shooting state of the game where a shell is fired at the opponent. | ||||
|  */ | ||||
| public class ShootingState extends ClientState { | ||||
|     private float shootValue; | ||||
|     private final static float SHELL_SPEED = 0.3f; | ||||
|     private final Shell shell; | ||||
|     private final boolean myTurn; | ||||
|     private final EffectMessage msg; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a shooting state with the specified game logic. | ||||
|      * | ||||
|      * @param logic  the game logic | ||||
|      * @param shell  the shell being shot | ||||
|      * @param myTurn indicates if it is the player's turn | ||||
|      * @param msg    the effect message associated with the shooting action | ||||
|      */ | ||||
|     public ShootingState(ClientGameLogic logic, Shell shell, boolean myTurn, EffectMessage msg) { | ||||
|         super(logic); | ||||
|         this.msg = msg; | ||||
|         this.myTurn = myTurn; | ||||
|         this.shell = shell; | ||||
|         this.shootValue = 0; | ||||
|         shell.move(shootValue); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public boolean showBattle() { | ||||
|         return true; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the shooting state by moving the shell based on the elapsed time. | ||||
|      * | ||||
|      * @param delta the time in seconds since the last update | ||||
|      */ | ||||
|     @Override | ||||
|     void update(float delta) { | ||||
|         super.update(delta); | ||||
|         if (shootValue > 1) { | ||||
|             endState(); | ||||
|         } | ||||
|         else { | ||||
|             shootValue += delta * SHELL_SPEED; | ||||
|             shell.move(shootValue); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Ends the shooting state and processes the effects of the shot. | ||||
|      */ | ||||
|     private void endState() { | ||||
|         playSound(msg); | ||||
|         affectedMap(msg).add(msg.getShot()); | ||||
|         affectedMap(msg).remove(shell); | ||||
|  | ||||
|         if (destroyedOpponentShip(msg)) | ||||
|             logic.getOpponentMap().add(msg.getDestroyedShip()); | ||||
|         if (msg.isGameOver()) { | ||||
|             for (Battleship ship : msg.getRemainingOpponentShips()) { | ||||
|                 logic.getOpponentMap().add(ship); | ||||
|             } | ||||
|             logic.setState(new GameOverState(logic)); | ||||
|             return; | ||||
|         } | ||||
|         logic.send(new AnimationFinishedMessage()); | ||||
|         logic.setState(new BattleState(logic, myTurn)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if an opponent's ship was destroyed by the shot. | ||||
|      * | ||||
|      * @param msg the effect message containing the shot details | ||||
|      * @return true if an opponent's ship was destroyed, false otherwise | ||||
|      */ | ||||
|     private boolean destroyedOpponentShip(EffectMessage msg) { | ||||
|         return msg.getDestroyedShip() != null && msg.isOwnShot(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Retrieves the affected map based on whether the shot was owned by the player or the opponent. | ||||
|      * | ||||
|      * @param msg the effect message containing shot details | ||||
|      * @return the ShipMap that was affected by the shot | ||||
|      */ | ||||
|     private ShipMap affectedMap(EffectMessage msg) { | ||||
|         return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit, | ||||
|      * or destruction of a ship. | ||||
|      * | ||||
|      * @param msg the effect message containing the result of the shot | ||||
|      */ | ||||
|     private void playSound(EffectMessage msg) { | ||||
|         if (!msg.getShot().isHit()) | ||||
|             logic.playSound(Sound.SPLASH); | ||||
|         else if (msg.getDestroyedShip() == null) | ||||
|             logic.playSound(Sound.EXPLOSION); | ||||
|         else | ||||
|             logic.playSound(Sound.DESTROYED_SHIP); | ||||
|     } | ||||
| } | ||||
| @@ -7,7 +7,15 @@ | ||||
|  | ||||
| package pp.battleship.game.server; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.ArrayList; | ||||
| import java.util.HashSet; | ||||
| import java.util.List; | ||||
| import java.util.Set; | ||||
|  | ||||
| import pp.battleship.BattleshipConfig; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientInterpreter; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| @@ -18,12 +26,6 @@ import pp.battleship.message.server.StartBattleMessage; | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.IntPoint; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.ArrayList; | ||||
| import java.util.HashSet; | ||||
| import java.util.List; | ||||
| import java.util.Set; | ||||
|  | ||||
| /** | ||||
|  * Controls the server-side game logic for Battleship. | ||||
| @@ -38,6 +40,7 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|     private final ServerSender serverSender; | ||||
|     private Player activePlayer; | ||||
|     private ServerState state = ServerState.WAIT; | ||||
|     private Set<Player> waitPlayers = new HashSet<>(); | ||||
|  | ||||
|     /** | ||||
|      * Constructs a ServerGameLogic with the specified sender and configuration. | ||||
| @@ -134,6 +137,7 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|  | ||||
|     /** | ||||
|      * Handles the reception of a MapMessage. | ||||
|      * Also tests valid ship placement on the Map. | ||||
|      * | ||||
|      * @param msg  the received MapMessage | ||||
|      * @param from the ID of the sender client | ||||
| @@ -142,7 +146,16 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|     public void received(MapMessage msg, int from) { | ||||
|         if (state != ServerState.SET_UP) | ||||
|             LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS | ||||
|         else | ||||
|          | ||||
|  | ||||
|         List<Battleship> ships = msg.getShips(); | ||||
|  | ||||
|         if (! mapTest(ships)){ | ||||
|             LOGGER.log(Level.ERROR, "Geladene Karte von Spieler {0} enthält unzulässige Schiffe", from); | ||||
|             send(getPlayerById(from),null); | ||||
|             return; | ||||
|         } | ||||
|  | ||||
|             playerReady(getPlayerById(from), msg.getShips()); | ||||
|     } | ||||
|  | ||||
| @@ -217,4 +230,47 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     //Aufgabe 8 | ||||
|  | ||||
|     private boolean isInBounds(Battleship ship){ | ||||
|         return ship.getMinX() >= 0 && ship.getMaxX() < config.getMapWidth() && | ||||
|                ship.getMinY() >= 0 && ship.getMaxY() < config.getMapHeight(); | ||||
|     } | ||||
|  | ||||
|      | ||||
|  | ||||
|     private boolean mapTest(List<Battleship> ships) { | ||||
|         Set<IntPoint> belegt = new HashSet<>(); | ||||
|         return ships.stream().allMatch(ship -> isInBounds(ship) && | ||||
|             ship.getPositions().stream().allMatch(belegt::add)); | ||||
|     } | ||||
|  | ||||
|         /** | ||||
|      * Handles the reception of a AnimationFinishedMessage. | ||||
|      * | ||||
|      * @param msg  the received MapMessage | ||||
|      * @param from the ID of the sender client | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(AnimationFinishedMessage msg, int from) { | ||||
|         if (state != ServerState.ANIMATION) { | ||||
|             LOGGER.log(Level.ERROR, "animation finished not allowed in {0}", state); | ||||
|         } | ||||
|         else { | ||||
|             LOGGER.log(Level.DEBUG, "anim received from {0}", getPlayerById(from)); | ||||
|             Player player = getPlayerById(from); | ||||
|             if (!waitPlayers.add(player)) { | ||||
|                 LOGGER.log(Level.ERROR, "{0} already sent animation finished", player); //NON-NLS | ||||
|                 return; | ||||
|             } | ||||
|             if (waitPlayers.size() == 2) { | ||||
|                 waitPlayers = new HashSet<>(); | ||||
|                 setState(ServerState.BATTLE); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -29,5 +29,10 @@ enum ServerState { | ||||
|     /** | ||||
|      * The game has ended because all the ships of one player have been destroyed. | ||||
|      */ | ||||
|     GAME_OVER | ||||
|     GAME_OVER,  | ||||
|  | ||||
|     /** | ||||
|      * The server is waiting for all clients to finish the shoot animation. | ||||
|      */ | ||||
|     ANIMATION | ||||
| } | ||||
|   | ||||
| @@ -7,6 +7,7 @@ | ||||
|  | ||||
| package pp.battleship.game.singlemode; | ||||
|  | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientInterpreter; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| @@ -72,4 +73,10 @@ class Copycat implements ClientInterpreter { | ||||
|     private static Battleship copy(Battleship ship) { | ||||
|         return new Battleship(ship.getLength(), ship.getX(), ship.getY(), ship.getRot()); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void received(AnimationFinishedMessage msg, int from) { | ||||
|         copiedMessage = msg; | ||||
|     } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,25 @@ | ||||
| package pp.battleship.message.client; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| /** | ||||
|  * Represents a message indicating that an animation has finished on the client side. | ||||
|  */ | ||||
| @Serializable | ||||
| public class AnimationFinishedMessage extends ClientMessage { | ||||
|     public AnimationFinishedMessage() { | ||||
|         super(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Accepts a visitor to process this message. | ||||
|      * | ||||
|      * @param interpreter the visitor to process this message | ||||
|      * @param from        the connection ID from which the message was received | ||||
|      */ | ||||
|     @Override | ||||
|     public void accept(ClientInterpreter interpreter, int from) { | ||||
|         interpreter.received(this, from); | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -26,4 +26,12 @@ public interface ClientInterpreter { | ||||
|      * @param from the connection ID from which the message was received | ||||
|      */ | ||||
|     void received(MapMessage msg, int from); | ||||
|  | ||||
|     /** | ||||
|      * Processes a received AnimationFinishedMessage. | ||||
|      * | ||||
|      * @param msg  the MapMessage to be processed | ||||
|      * @param from the connection ID from which the message was received | ||||
|      */ | ||||
|     void received(AnimationFinishedMessage msg, int from); | ||||
| } | ||||
|   | ||||
| @@ -7,14 +7,15 @@ | ||||
|  | ||||
| package pp.battleship.model; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| import java.util.Collections; | ||||
| import java.util.HashSet; | ||||
| import java.util.Set; | ||||
|  | ||||
| import static java.lang.Math.max; | ||||
| import static java.lang.Math.min; | ||||
| import java.util.ArrayList; | ||||
| import java.util.Collections; | ||||
| import java.util.HashSet; | ||||
| import java.util.List; | ||||
| import java.util.Set; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| /** | ||||
|  * Represents a battleship in the game. A battleship is characterized by its length, position, | ||||
| @@ -321,4 +322,14 @@ public class Battleship implements Item { | ||||
|     public void accept(VoidVisitor visitor) { | ||||
|         visitor.visit(this); | ||||
|     } | ||||
|     public List<IntPoint> getPositions() { | ||||
|     List<IntPoint> positions = new ArrayList<>(); | ||||
|     for (int x = getMinX(); x <= getMaxX(); x++) { | ||||
|         for (int y = getMinY(); y <= getMaxY(); y++) { | ||||
|             positions.add(new IntPoint(x, y)); | ||||
|         } | ||||
|     } | ||||
|     return positions; | ||||
| } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,126 @@ | ||||
| package pp.battleship.model; | ||||
|  | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| /** | ||||
|  * The {@code Shell} class represents a projectile fired by a ship in the Battleship game. | ||||
|  * It models the position and rotation of the projectile and allows for its movement along | ||||
|  * a Bezier curve. | ||||
|  */ | ||||
| public class Shell implements Item { | ||||
|     /** | ||||
|      * Initial position of the shell | ||||
|      */ | ||||
|     private final static Vector3f INIT_POS = new Vector3f(-3, 7, -3); | ||||
|     /** | ||||
|      * The overshot difference vector used to get a shallower flight path | ||||
|      */ | ||||
|     private final static Vector3f OVER_SHOT_DIFF = new Vector3f(-1, -1, -1); | ||||
|     // Target shot position | ||||
|     private final Vector3f shotPosition; | ||||
|     // Position on top of shotPosition used for Bezier curve | ||||
|     private final Vector3f overShotPosition; | ||||
|     // Current position of the shell | ||||
|     private Vector3f position; | ||||
|     // Current rotation of the shell | ||||
|     private final Quaternion rotation; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code Shell} object using the given {@code Shot} target. | ||||
|      * The initial position, target position, and overshot position are calculated. | ||||
|      * | ||||
|      * @param shot The target {@code Shot} object containing the destination coordinates. | ||||
|      */ | ||||
|     public Shell(Shot shot) { | ||||
|         this.shotPosition = new Vector3f(shot.getX(), 0, shot.getY()); | ||||
|         this.overShotPosition = new Vector3f(shotPosition.x, INIT_POS.y, shotPosition.z).add(OVER_SHOT_DIFF); | ||||
|         this.position = INIT_POS; | ||||
|         this.rotation = new Quaternion(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the current position of the shell. | ||||
|      * | ||||
|      * @return The current position as a {@code Vector3f}. | ||||
|      */ | ||||
|     public Vector3f getPosition() { | ||||
|         return this.position; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the current rotation of the shell. | ||||
|      * | ||||
|      * @return The current rotation as a {@code Quaternion}. | ||||
|      */ | ||||
|     public Quaternion getRotation() { | ||||
|         return this.rotation; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Moves the shell along a Bezier curve based on the given time factor {@code t}. | ||||
|      * The position and rotation of the shell are updated. | ||||
|      * | ||||
|      * @param t The time factor between 0 and 1, representing the progress of the shell's flight. | ||||
|      */ | ||||
|     public void move(float t) { | ||||
|         if (t > 1f) t = 1f; | ||||
|         Vector3f newPosition = bezInt(INIT_POS, overShotPosition, shotPosition, t); | ||||
|         updateRotation(position, newPosition); | ||||
|         this.position = newPosition; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Performs a quadratic Bezier interpolation between three points based on the time factor {@code t}. | ||||
|      * | ||||
|      * @param p1 The start position. | ||||
|      * @param p2 The overshot position. | ||||
|      * @param p3 The target position. | ||||
|      * @param t  The time factor for interpolation. | ||||
|      * @return The interpolated position as a {@code Vector3f}. | ||||
|      */ | ||||
|     private Vector3f bezInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) { | ||||
|         Vector3f inA = linInt(p1, p2, t); | ||||
|         Vector3f inB = linInt(p2, p3, t); | ||||
|         return linInt(inA, inB, t); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Performs linear interpolation between two points {@code p1} and {@code p2} based on the time factor {@code t}. | ||||
|      * | ||||
|      * @param p1 The start position. | ||||
|      * @param p2 The end position. | ||||
|      * @param t  The time factor for interpolation. | ||||
|      * @return The interpolated position as a {@code Vector3f}. | ||||
|      */ | ||||
|     private Vector3f linInt(Vector3f p1, Vector3f p2, float t) { | ||||
|         float x = p1.getX() + t * (p2.getX() - p1.getX()); | ||||
|         float y = p1.getY() + t * (p2.getY() - p1.getY()); | ||||
|         float z = p1.getZ() + t * (p2.getZ() - p1.getZ()); | ||||
|         return new Vector3f(x, y, z); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the rotation of the shell to face the new position along its flight path. | ||||
|      * | ||||
|      * @param oldPos The previous position of the shell. | ||||
|      * @param newPos The new position of the shell. | ||||
|      */ | ||||
|     private void updateRotation(Vector3f oldPos, Vector3f newPos) { | ||||
|         Vector3f direction = newPos.subtract(oldPos).normalize(); | ||||
|         if (direction.lengthSquared() > 0) { | ||||
|             this.rotation.lookAt(direction, Vector3f.UNIT_Y); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public <T> T accept(Visitor<T> visitor) { | ||||
|         return visitor.visit(this); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void accept(VoidVisitor visitor) { | ||||
|         visitor.visit(this); | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -7,15 +7,16 @@ | ||||
|  | ||||
| package pp.battleship.model; | ||||
|  | ||||
| import pp.battleship.notification.GameEvent; | ||||
| import pp.battleship.notification.GameEventBroker; | ||||
| import pp.battleship.notification.ItemAddedEvent; | ||||
|  | ||||
| import java.util.ArrayList; | ||||
| import java.util.Collections; | ||||
| import java.util.List; | ||||
| import java.util.stream.Stream; | ||||
|  | ||||
| import pp.battleship.notification.GameEvent; | ||||
| import pp.battleship.notification.GameEventBroker; | ||||
| import pp.battleship.notification.ItemAddedEvent; | ||||
| import pp.battleship.notification.ItemRemovedEvent; | ||||
|  | ||||
| /** | ||||
|  * Represents a rectangular map that holds ships and registers shots fired. | ||||
|  * It also supports event notification for game state changes such as item addition or removal. | ||||
| @@ -97,7 +98,7 @@ public class ShipMap { | ||||
|      */ | ||||
|     public void remove(Item item) { | ||||
|         items.remove(item); | ||||
|         notifyListeners(new ItemAddedEvent(item, this)); | ||||
|         notifyListeners(new ItemRemovedEvent(item, this)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -248,4 +249,8 @@ public class ShipMap { | ||||
|         if (eventBroker != null) | ||||
|             eventBroker.notifyListeners(event); | ||||
|     } | ||||
|  | ||||
|     public void add(Shell shell) { | ||||
|         addItem(shell); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -28,4 +28,13 @@ public interface Visitor<T> { | ||||
|      * @return the result of visiting the Battleship element | ||||
|      */ | ||||
|     T visit(Battleship ship); | ||||
|  | ||||
|     /** | ||||
|      * Visits a Shell element | ||||
|      *  | ||||
|      * @param shell the Shell element to visit | ||||
|      * @return the result of visitung the Battleship element | ||||
|      */ | ||||
|     T visit(Shell shell); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -25,4 +25,11 @@ public interface VoidVisitor { | ||||
|      * @param ship the Battleship element to visit | ||||
|      */ | ||||
|     void visit(Battleship ship); | ||||
|  | ||||
|     /** | ||||
|      * Visits a Shell element | ||||
|      * @param shell the Shell element to visit | ||||
|      */ | ||||
|     void visit(Shell shell); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -22,5 +22,9 @@ public enum Sound { | ||||
|     /** | ||||
|      * Sound of a ship being destroyed. | ||||
|      */ | ||||
|     DESTROYED_SHIP | ||||
|     DESTROYED_SHIP,  | ||||
|     /** | ||||
|      *  Sound of flying Shell | ||||
|      */ | ||||
|     SHELL_FLYING | ||||
| } | ||||
|   | ||||
| @@ -25,10 +25,12 @@ button.cancel=Cancel | ||||
| server.dialog=Server | ||||
| host.name=Host | ||||
| port.number=Port | ||||
| server.host= Self-Host Game | ||||
| wait.its.not.your.turn=Wait, it's not your turn!! | ||||
| menu.quit=Quit game | ||||
| menu.return-to-game=Return to game | ||||
| menu.sound-enabled=Sound switched on | ||||
| menu.background-sound-enabled=Music switched on | ||||
| menu.map.load=Load map from file... | ||||
| menu.map.save=Save map in file... | ||||
| label.file=File: | ||||
|   | ||||
| @@ -25,10 +25,12 @@ button.cancel=Abbruch | ||||
| server.dialog=Server | ||||
| host.name=Host | ||||
| port.number=Port | ||||
| server.host= Spiel selbst hosten | ||||
| wait.its.not.your.turn=Warte, Du bist nicht dran!! | ||||
| menu.quit=Spiel beenden | ||||
| menu.return-to-game=Zurück zum Spiel | ||||
| menu.sound-enabled=Sound eingeschaltet | ||||
| menu.background-sound-enabled=Musik eingeschaltet | ||||
| menu.map.load=Karte von Datei laden... | ||||
| menu.map.save=Karte in Datei speichern... | ||||
| label.file=Datei: | ||||
| @@ -37,3 +39,4 @@ dialog.error=Fehler | ||||
| dialog.question=Frage | ||||
| port.must.be.integer=Der Port muss eine ganze Zahl sein | ||||
| map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel | ||||
|  | ||||
|   | ||||
| @@ -7,6 +7,15 @@ | ||||
|  | ||||
| package pp.battleship.server; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.FileInputStream; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.BlockingQueue; | ||||
| import java.util.concurrent.LinkedBlockingQueue; | ||||
| import java.util.logging.LogManager; | ||||
|  | ||||
| import com.jme3.network.ConnectionListener; | ||||
| import com.jme3.network.HostedConnection; | ||||
| import com.jme3.network.Message; | ||||
| @@ -14,10 +23,12 @@ import com.jme3.network.MessageListener; | ||||
| import com.jme3.network.Network; | ||||
| import com.jme3.network.Server; | ||||
| import com.jme3.network.serializing.Serializer; | ||||
|  | ||||
| import pp.battleship.BattleshipConfig; | ||||
| import pp.battleship.game.server.Player; | ||||
| import pp.battleship.game.server.ServerGameLogic; | ||||
| import pp.battleship.game.server.ServerSender; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| @@ -29,15 +40,6 @@ import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.IntPoint; | ||||
| import pp.battleship.model.Shot; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.FileInputStream; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.BlockingQueue; | ||||
| import java.util.concurrent.LinkedBlockingQueue; | ||||
| import java.util.logging.LogManager; | ||||
|  | ||||
| /** | ||||
|  * Server implementing the visitor pattern as MessageReceiver for ClientMessages | ||||
|  */ | ||||
| @@ -118,12 +120,14 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | ||||
|         Serializer.registerClass(Battleship.class); | ||||
|         Serializer.registerClass(IntPoint.class); | ||||
|         Serializer.registerClass(Shot.class); | ||||
|         Serializer.registerClass(AnimationFinishedMessage.class); | ||||
|     } | ||||
|  | ||||
|     private void registerListeners() { | ||||
|         myServer.addMessageListener(this, MapMessage.class); | ||||
|         myServer.addMessageListener(this, ShootMessage.class); | ||||
|         myServer.addConnectionListener(this); | ||||
|         myServer.addMessageListener(this, AnimationFinishedMessage.class); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|   | ||||