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	| Author | SHA1 | Date | |
|---|---|---|---|
|  | 6c8da2f4a0 | ||
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|  | 3ee095215a | 
| @@ -7,6 +7,9 @@ description = 'Battleship Client' | ||||
| dependencies { | ||||
|     implementation project(":jme-common") | ||||
|     implementation project(":battleship:model") | ||||
|     implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable' | ||||
|     implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable' | ||||
|  | ||||
|  | ||||
|     implementation libs.jme3.desktop | ||||
|  | ||||
| @@ -14,6 +17,8 @@ dependencies { | ||||
|     runtimeOnly libs.jme3.plugins | ||||
|     runtimeOnly libs.jme3.jogg | ||||
|     runtimeOnly libs.jme3.testdata | ||||
|  | ||||
|  | ||||
| } | ||||
|  | ||||
| application { | ||||
|   | ||||
| @@ -23,6 +23,7 @@ import com.simsilica.lemur.style.BaseStyles; | ||||
| import pp.battleship.client.gui.BattleAppState; | ||||
| import pp.battleship.client.gui.EditorAppState; | ||||
| import pp.battleship.client.gui.SeaAppState; | ||||
| import pp.battleship.client.GameMusic; | ||||
| import pp.battleship.game.client.BattleshipClient; | ||||
| import pp.battleship.game.client.ClientGameLogic; | ||||
| import pp.battleship.game.client.ServerConnection; | ||||
| @@ -267,6 +268,8 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | ||||
|         stateManager.detach(stateManager.getState(DebugKeysAppState.class)); | ||||
|  | ||||
|         attachGameSound(); | ||||
|         attachGameMusic(); | ||||
|  | ||||
|         stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState()); | ||||
|     } | ||||
|  | ||||
| @@ -280,6 +283,15 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | ||||
|         stateManager.attach(gameSound); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attaches the music state and sets its initial enabled state. | ||||
|      */ | ||||
|     private void attachGameMusic() { | ||||
|         final GameMusic gameMusic = new GameMusic(); | ||||
|         gameMusic.setEnabled(GameMusic.enabledInPreferences()); | ||||
|         stateManager.attach(gameMusic); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the application state every frame. | ||||
|      * This method is called once per frame during the game loop. | ||||
|   | ||||
| @@ -0,0 +1,129 @@ | ||||
| package pp.battleship.client; | ||||
|  | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AbstractAppState; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
| import com.jme3.asset.AssetLoadException; | ||||
| import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
|  | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| /** | ||||
|  * An application state that plays music. | ||||
|  */ | ||||
| public class GameMusic extends AbstractAppState { | ||||
|     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); | ||||
|     private static final String ENABLED_PREF = "enabled"; //NON-NLS | ||||
|     private static final String VOLUME_PREF = "volume"; //NON-NLS | ||||
|  | ||||
|     private AudioNode battleMusic; | ||||
|     private AudioNode menuMusicModern; | ||||
|     private AudioNode menuMusicTraditional; | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return {@code true} if sound is enabled, {@code false} otherwise. | ||||
|      */ | ||||
|     public static boolean enabledInPreferences() { | ||||
|         return PREFERENCES.getBoolean(ENABLED_PREF, true); | ||||
|     } | ||||
|     /** | ||||
|      * Checks enabled volume in preferences. | ||||
|      * | ||||
|      * @return {@code float} if a volumePreference is set, the volume is set to the Value in  PREFERENCES, | ||||
|      *         {@code 0.25f} if no volumePreference is set in  PREFERENCES, the Volume is set to a default of 0.25f | ||||
|      * | ||||
|      */ | ||||
|  | ||||
|     public static float volumePreference() { | ||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.25f); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Toggles the game sound on or off. | ||||
|      */ | ||||
|     public void toggleSound() { | ||||
|         setEnabled(!isEnabled()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the enabled state of this AppState. | ||||
|      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} | ||||
|      * | ||||
|      * @param enabled {@code true} to enable the AppState, {@code false} to disable it. | ||||
|      */ | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; | ||||
|          else if (!isEnabled() && enabled) { | ||||
|              if (menuMusicModern != null) menuMusicModern.play(); | ||||
|         } else if (isEnabled() && !enabled) { | ||||
|              if (menuMusicModern != null) menuMusicModern.stop(); | ||||
|         } | ||||
|  | ||||
|         super.setEnabled(enabled); | ||||
|         LOGGER.log(Level.INFO, "Music enabled: {0}", enabled); //NON-NLS | ||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the music. | ||||
|      * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)} | ||||
|      * | ||||
|      * @param stateManager The state manager | ||||
|      * @param app          The application | ||||
|      */ | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application app) { | ||||
|         super.initialize(stateManager, app); | ||||
|         menuMusicModern =loadSound(app, "Sound/BackgroundMusic/menu-music-modern.ogg"); | ||||
|         setVolume(volumePreference()); | ||||
|         menuMusicModern.setLooping(true); | ||||
|         if (isEnabled() && menuMusicModern != null) { | ||||
|             menuMusicModern.play(); | ||||
|         } | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Loads the music from the specified file. | ||||
|      * | ||||
|      * @param app  The application | ||||
|      * @param name The name of the sound file. | ||||
|      * @return The loaded AudioNode. | ||||
|      */ | ||||
|     private AudioNode loadSound(Application app, String name) { | ||||
|         try { | ||||
|             final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); | ||||
|             sound.setLooping(false); | ||||
|             sound.setPositional(false); | ||||
|             return sound; | ||||
|         } | ||||
|         catch (AssetLoadException | AssetNotFoundException ex) { | ||||
|             LOGGER.log(Level.ERROR, ex.getMessage(), ex); | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the vol param to the level set in PREFERENCES | ||||
|      * | ||||
|      * @param vol  Volume level of the music as indicated by the Volume control Slider | ||||
|      * | ||||
|      */ | ||||
|     public void setVolume(float vol){ | ||||
|         menuMusicModern.setVolume(vol); | ||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -11,6 +11,7 @@ import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Checkbox; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
| import pp.battleship.client.gui.VolumeControl; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.StateCheckboxModel; | ||||
| import pp.dialog.TextInputDialog; | ||||
| @@ -33,6 +34,7 @@ class Menu extends Dialog { | ||||
|     private final BattleshipApp app; | ||||
|     private final Button loadButton = new Button(lookup("menu.map.load")); | ||||
|     private final Button saveButton = new Button(lookup("menu.map.save")); | ||||
|     private final VolumeControl volumeSlider; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Menu dialog for the Battleship application. | ||||
| @@ -42,9 +44,17 @@ class Menu extends Dialog { | ||||
|     public Menu(BattleshipApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS | ||||
|         addChild(new Checkbox(lookup("menu.sound-enabled"), | ||||
|                               new StateCheckboxModel(app, GameSound.class))); | ||||
|  | ||||
|         addChild(new Label(lookup("battleship.name"), new ElementId("header")));//NON-NLS | ||||
|  | ||||
|         addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class))); | ||||
|  | ||||
|         addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class))); | ||||
|  | ||||
|         volumeSlider = new VolumeControl(app.getStateManager().getState(GameMusic.class)); | ||||
|  | ||||
|         addChild(volumeSlider); | ||||
|  | ||||
|         addChild(loadButton) | ||||
|                 .addClickCommands(s -> ifTopDialog(this::loadDialog)); | ||||
|         addChild(saveButton) | ||||
| @@ -65,6 +75,15 @@ class Menu extends Dialog { | ||||
|         saveButton.setEnabled(app.getGameLogic().maySaveMap()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the position of the volume control slider. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         volumeSlider.update(); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * As an escape action, this method closes the menu if it is the top dialog. | ||||
|      */ | ||||
|   | ||||
| @@ -7,10 +7,12 @@ | ||||
|  | ||||
| package pp.battleship.client; | ||||
|  | ||||
| import com.simsilica.lemur.Checkbox; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import pp.battleship.client.server.BattleshipSelfhostServer; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.SimpleDialog; | ||||
| @@ -33,6 +35,7 @@ class NetworkDialog extends SimpleDialog { | ||||
|     private final NetworkSupport network; | ||||
|     private final TextField host = new TextField(LOCALHOST); | ||||
|     private final TextField port = new TextField(DEFAULT_PORT); | ||||
|     private static final Checkbox HOST  = new Checkbox(lookup("server.host")); | ||||
|     private String hostname; | ||||
|     private int portNumber; | ||||
|     private Future<Object> connectionFuture; | ||||
| @@ -56,6 +59,7 @@ class NetworkDialog extends SimpleDialog { | ||||
|         input.addChild(host, 1); | ||||
|         input.addChild(new Label(lookup("port.number") + ":  ")); | ||||
|         input.addChild(port, 1); | ||||
|         input.addChild(HOST).addClickCommands(s -> ifTopDialog(this::startClientServer)); | ||||
|  | ||||
|         DialogBuilder.simple(app.getDialogManager()) | ||||
|                      .setTitle(lookup("server.dialog")) | ||||
| @@ -150,4 +154,22 @@ class NetworkDialog extends SimpleDialog { | ||||
|         network.getApp().errorDialog(lookup("server.connection.failed")); | ||||
|         network.getApp().setInfoText(e.getLocalizedMessage()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the server of the client in a new thread and catches connectivity issues. | ||||
|      */ | ||||
|     private void startClientServer() { | ||||
|         HOST.setEnabled(false); | ||||
|         Thread serverThread = new Thread(() -> { | ||||
|             try { | ||||
|                 BattleshipSelfhostServer.main(null); | ||||
|             } catch (Exception e) { | ||||
|                 HOST.setEnabled(true); | ||||
|                 LOGGER.log(Level.ERROR, "Server could not be started", e); | ||||
|                 network.getApp().errorDialog("Could not start server: " + e.getMessage()); | ||||
|             } | ||||
|         }); | ||||
|         serverThread.start(); | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -28,7 +28,7 @@ import pp.util.Position; | ||||
|  * and interaction between the model and the view. | ||||
|  */ | ||||
| class MapView { | ||||
|     private static final float FIELD_SIZE = 40f; | ||||
|     public static final float FIELD_SIZE = 40f; | ||||
|     private static final float GRID_LINE_WIDTH = 2f; | ||||
|     private static final float BACKGROUND_DEPTH = -4f; | ||||
|     private static final float GRID_DEPTH = -1f; | ||||
|   | ||||
| @@ -7,14 +7,21 @@ | ||||
|  | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Sphere; | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.Shot; | ||||
| import pp.util.Position; | ||||
|  | ||||
| import static com.jme3.material.Materials.UNSHADED; | ||||
|  | ||||
| /** | ||||
|  * Synchronizes the visual representation of the ship map with the game model. | ||||
|  * It handles the rendering of ships and shots on the map view, updating the view | ||||
| @@ -122,4 +129,25 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | ||||
|     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { | ||||
|         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates and returns a Spatial representation of the given {@code Shell} object | ||||
|      * for 2D visualization in the game. The shell is represented as a circle. | ||||
|      * | ||||
|      * @param shell The {@code Shell} object to be visualized. | ||||
|      * @return A {@code Spatial} object representing the shell on the map. | ||||
|      */ | ||||
|     @Override | ||||
|     public Spatial visit(Shell shell) { | ||||
|         final ColorRGBA color = ColorRGBA.Black; | ||||
|         Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f)); | ||||
|         Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS | ||||
|         mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off); | ||||
|         mat.setColor("Color", color); | ||||
|         ellipse.setMaterial(mat); | ||||
|         ellipse.addControl(new Shell2DControl(view, shell)); | ||||
|         return ellipse; | ||||
|     } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -7,9 +7,14 @@ | ||||
|  | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.effect.ParticleEmitter; | ||||
| import com.jme3.effect.ParticleMesh.Type; | ||||
| import com.jme3.effect.shapes.EmitterSphereShape; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| @@ -19,6 +24,7 @@ import com.jme3.scene.shape.Cylinder; | ||||
| import pp.battleship.client.BattleshipApp; | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.Rotation; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.ShipMap; | ||||
| import pp.battleship.model.Shot; | ||||
|  | ||||
| @@ -28,13 +34,17 @@ import static pp.util.FloatMath.PI; | ||||
|  | ||||
| /** | ||||
|  * The {@code SeaSynchronizer} class is responsible for synchronizing the graphical | ||||
|  * representation of the ships and shots on the sea map with the underlying data model. | ||||
|  * representation of the ships and shots on the sea map with the underlying  model. | ||||
|  * It extends the {@link ShipMapSynchronizer} to provide specific synchronization | ||||
|  * logic for the sea map. | ||||
|  */ | ||||
| class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||
|     private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS | ||||
|     private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";//NON-NLS | ||||
|     private static final String SMALL_BOAT_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; | ||||
|     private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS | ||||
|     private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS | ||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; | ||||
|     private static final String COLOR = "Color"; //NON-NLS | ||||
|     private static final String SHIP = "ship"; //NON-NLS | ||||
|     private static final String SHOT = "shot"; //NON-NLS | ||||
| @@ -44,6 +54,273 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|  | ||||
|     private final ShipMap map; | ||||
|     private final BattleshipApp app; | ||||
|     private Shell shell; | ||||
|     private Spatial shellModel; | ||||
|  | ||||
|     private ParticleEmitter flame, flash, spark, roundspark, smoketrail, debris, | ||||
|             shockwave; | ||||
|  | ||||
|  | ||||
|     private static final int COUNT_FACTOR = 1; | ||||
|     private static final float COUNT_FACTOR_F = 1f; | ||||
|  | ||||
|     private static final boolean POINT_SPRITE = true; | ||||
|     private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle; | ||||
|  | ||||
|     /** | ||||
|      * Creates a Flame texture with indefinite Lifetime | ||||
|      * @return flame texture | ||||
|      */ | ||||
|     private ParticleEmitter createFlame(){ | ||||
|         flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR); | ||||
|         flame.setSelectRandomImage(true); | ||||
|         flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F))); | ||||
|         flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); | ||||
|         flame.setStartSize(0.1f); | ||||
|         flame.setEndSize(0.5f); | ||||
|         flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); | ||||
|         flame.setParticlesPerSec(0); | ||||
|         flame.setGravity(0, -5, 0); | ||||
|         flame.setLowLife(.4f); | ||||
|         flame.setHighLife(.5f); | ||||
|         flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0)); | ||||
|         flame.getParticleInfluencer().setVelocityVariation(1f); | ||||
|         flame.setImagesX(2); | ||||
|         flame.setImagesY(2); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png")); | ||||
|         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||
|         flame.setMaterial(mat); | ||||
|  | ||||
|         return flame; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a Flash texture | ||||
|      * @return flash texture | ||||
|      */ | ||||
|     private ParticleEmitter createFlash(){ | ||||
|         flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR); | ||||
|         flash.setSelectRandomImage(true); | ||||
|         flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F)); | ||||
|         flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||
|         flash.setStartSize(.1f); | ||||
|         flash.setEndSize(0.5f); | ||||
|         flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f)); | ||||
|         flash.setParticlesPerSec(0); | ||||
|         flash.setGravity(0, 0, 0); | ||||
|         flash.setLowLife(.2f); | ||||
|         flash.setHighLife(.2f); | ||||
|         flash.getParticleInfluencer() | ||||
|              .setInitialVelocity(new Vector3f(0, 5f, 0)); | ||||
|         flash.getParticleInfluencer().setVelocityVariation(1); | ||||
|         flash.setImagesX(2); | ||||
|         flash.setImagesY(2); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png")); | ||||
|         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||
|         flash.setMaterial(mat); | ||||
|  | ||||
|         return flash; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates small spark particles, that dissipate into the air | ||||
|      * @return spark texture | ||||
|      */ | ||||
|     private ParticleEmitter createRoundSpark(){ | ||||
|         roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR); | ||||
|         roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F))); | ||||
|         roundspark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F)); | ||||
|         roundspark.setStartSize(0.2f); | ||||
|         roundspark.setEndSize(0.8f); | ||||
|         roundspark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); | ||||
|         roundspark.setParticlesPerSec(0); | ||||
|         roundspark.setGravity(0, -.5f, 0); | ||||
|         roundspark.setLowLife(1.8f); | ||||
|         roundspark.setHighLife(2f); | ||||
|         roundspark.getParticleInfluencer() | ||||
|                   .setInitialVelocity(new Vector3f(0, 3, 0)); | ||||
|         roundspark.getParticleInfluencer().setVelocityVariation(.5f); | ||||
|         roundspark.setImagesX(1); | ||||
|         roundspark.setImagesY(1); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png")); | ||||
|         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||
|         roundspark.setMaterial(mat); | ||||
|  | ||||
|         return roundspark; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates small, thin smoke trails that enhance the flying debris | ||||
|      * @return crates a thin smoke trail texture | ||||
|      */ | ||||
|     private ParticleEmitter createSpark(){ | ||||
|         spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR); | ||||
|         spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F)); | ||||
|         spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||
|         spark.setStartSize(.5f); | ||||
|         spark.setEndSize(.5f); | ||||
|         spark.setFacingVelocity(true); | ||||
|         spark.setParticlesPerSec(0); | ||||
|         spark.setGravity(0, 5, 0); | ||||
|         spark.setLowLife(1.1f); | ||||
|         spark.setHighLife(1.5f); | ||||
|         spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0)); | ||||
|         spark.getParticleInfluencer().setVelocityVariation(1); | ||||
|         spark.setImagesX(1); | ||||
|         spark.setImagesY(1); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png")); | ||||
|         spark.setMaterial(mat); | ||||
|  | ||||
|         return spark; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a dynamic smoke trail | ||||
|      * @return smoke texture | ||||
|      */ | ||||
|     private ParticleEmitter createSmokeTrail(){ | ||||
|         smoketrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR); | ||||
|         smoketrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F)); | ||||
|         smoketrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||
|         smoketrail.setStartSize(.2f); | ||||
|         smoketrail.setEndSize(1f); | ||||
|  | ||||
| //        smoketrail.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); | ||||
|         smoketrail.setFacingVelocity(true); | ||||
|         smoketrail.setParticlesPerSec(0); | ||||
|         smoketrail.setGravity(0, 1, 0); | ||||
|         smoketrail.setLowLife(.4f); | ||||
|         smoketrail.setHighLife(.5f); | ||||
|         smoketrail.getParticleInfluencer() | ||||
|                   .setInitialVelocity(new Vector3f(0, 12, 0)); | ||||
|         smoketrail.getParticleInfluencer().setVelocityVariation(1); | ||||
|         smoketrail.setImagesX(1); | ||||
|         smoketrail.setImagesY(3); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png")); | ||||
|         smoketrail.setMaterial(mat); | ||||
|  | ||||
|         return smoketrail; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * creates flying debris particles | ||||
|      * @return debris texture | ||||
|      */ | ||||
|     private ParticleEmitter createDebris(){ | ||||
|         debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR); | ||||
|         debris.setSelectRandomImage(true); | ||||
|         debris.setRandomAngle(true); | ||||
|         debris.setRotateSpeed(FastMath.TWO_PI * 4); | ||||
|         debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F)); | ||||
|         debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f)); | ||||
|         debris.setStartSize(.10f); | ||||
|         debris.setEndSize(.15f); | ||||
|  | ||||
| //        debris.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f)); | ||||
|         debris.setParticlesPerSec(0); | ||||
|         debris.setGravity(0, 12f, 0); | ||||
|         debris.setLowLife(1.4f); | ||||
|         debris.setHighLife(1.5f); | ||||
|         debris.getParticleInfluencer() | ||||
|               .setInitialVelocity(new Vector3f(0, 15, 0)); | ||||
|         debris.getParticleInfluencer().setVelocityVariation(.60f); | ||||
|         debris.setImagesX(3); | ||||
|         debris.setImagesY(3); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png")); | ||||
|         debris.setMaterial(mat); | ||||
|  | ||||
|         return debris; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates an expanding circular shockwave | ||||
|      * @return shockwave texture | ||||
|      */ | ||||
|     private ParticleEmitter createShockwave(){ | ||||
|         shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR); | ||||
| //        shockwave.setRandomAngle(true); | ||||
|         shockwave.setFaceNormal(Vector3f.UNIT_Y); | ||||
|         shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F)); | ||||
|         shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f)); | ||||
|  | ||||
|         shockwave.setStartSize(0f); | ||||
|         shockwave.setEndSize(3f); | ||||
|  | ||||
|         shockwave.setParticlesPerSec(0); | ||||
|         shockwave.setGravity(0, 0, 0); | ||||
|         shockwave.setLowLife(0.5f); | ||||
|         shockwave.setHighLife(0.5f); | ||||
|         shockwave.getParticleInfluencer() | ||||
|                  .setInitialVelocity(new Vector3f(0, 0, 0)); | ||||
|         shockwave.getParticleInfluencer().setVelocityVariation(0f); | ||||
|         shockwave.setImagesX(1); | ||||
|         shockwave.setImagesY(1); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png")); | ||||
|         shockwave.setMaterial(mat); | ||||
|  | ||||
|         return shockwave; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates an animated smoke column. | ||||
|      * @return moving smoke texture | ||||
|      */ | ||||
|     private ParticleEmitter createMovingSmokeEmitter() { | ||||
|         ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300); | ||||
|         smokeEmitter.setGravity(0, 0, 0); | ||||
|         smokeEmitter.getParticleInfluencer().setVelocityVariation(1); | ||||
|         smokeEmitter.setLowLife(1); | ||||
|         smokeEmitter.setHighLife(1); | ||||
|         smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0)); | ||||
|         smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames | ||||
|  | ||||
|         // Set the material for the emitter | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png")); | ||||
|         smokeEmitter.setMaterial(mat); | ||||
|  | ||||
|         return smokeEmitter; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a small burst of bubbles. | ||||
|      * | ||||
|      * @return  bubbling water texture. | ||||
|      */ | ||||
|     public ParticleEmitter createWaterSplash() { | ||||
|         ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30); | ||||
|  | ||||
|         waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f)); | ||||
|  | ||||
|         waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f));  // Light blue at start | ||||
|         waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f));    // Transparent at the end | ||||
|  | ||||
|         waterSplash.setStartSize(0.05f); | ||||
|         waterSplash.setEndSize(0.1f); | ||||
|  | ||||
|         waterSplash.setLowLife(0.5f); | ||||
|         waterSplash.setHighLife(1f); | ||||
|  | ||||
|  | ||||
|         waterSplash.setGravity(0, 0, 0);  // No gravity to simulate a horizontal water splash | ||||
|  | ||||
|         waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(1f, 0f, 1f));  // Horizontal spread | ||||
|         waterSplash.getParticleInfluencer().setVelocityVariation(1f);  // Add randomness to splash | ||||
|         waterSplash.setParticlesPerSec(0); | ||||
|  | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png")); | ||||
|         waterSplash.setMaterial(mat); | ||||
|  | ||||
|         return waterSplash; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map. | ||||
| @@ -69,7 +346,7 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|      */ | ||||
|     @Override | ||||
|     public Spatial visit(Shot shot) { | ||||
|         return shot.isHit() ? handleHit(shot) : createCylinder(shot); | ||||
|         return shot.isHit() ? handleHit(shot) : handleMiss(shot); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -84,13 +361,78 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|         final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); | ||||
|         final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node"); | ||||
|  | ||||
|         final Geometry representation = createCylinder(shot); | ||||
|         representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation()); | ||||
|         shipNode.attachChild(representation); | ||||
|  | ||||
|  | ||||
|         // Create a new node specifically for the hit effects | ||||
|         Node hitEffectNode = new Node("HitEffectNode"); | ||||
|  | ||||
|         // Create particle effects | ||||
|         ParticleEmitter flame = createFlame(); | ||||
|         ParticleEmitter flash = createFlash(); | ||||
|         ParticleEmitter spark = createSpark(); | ||||
|         ParticleEmitter roundSpark = createRoundSpark(); | ||||
|         ParticleEmitter smokeTrail = createSmokeTrail(); | ||||
|         ParticleEmitter debris = createDebris(); | ||||
|         ParticleEmitter shockwave = createShockwave(); | ||||
|         ParticleEmitter movingSmoke = createMovingSmokeEmitter(); // New moving smoke emitter | ||||
|  | ||||
|         // Attach all effects to the hitEffectNode | ||||
|         hitEffectNode.attachChild(flame); | ||||
|         hitEffectNode.attachChild(flash); | ||||
|         hitEffectNode.attachChild(spark); | ||||
|         hitEffectNode.attachChild(roundSpark); | ||||
|         hitEffectNode.attachChild(smokeTrail); | ||||
|         hitEffectNode.attachChild(debris); | ||||
|         hitEffectNode.attachChild(shockwave); | ||||
|         hitEffectNode.attachChild(movingSmoke); | ||||
|  | ||||
|         // Set the local translation for the hit effect to the point of impact | ||||
|         hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x, | ||||
|                                           0.5f, // Adjust as needed for height above the ship | ||||
|                                           shot.getX() + 0.5f - shipNode.getLocalTranslation().z); | ||||
|  | ||||
|         // Attach the hitEffectNode to the shipNode so it moves with the ship | ||||
|         shipNode.attachChild(hitEffectNode); | ||||
|  | ||||
|         // Emit particles when the hit happens | ||||
|         flash.emitAllParticles(); | ||||
|         spark.emitAllParticles(); | ||||
|         smokeTrail.emitAllParticles(); | ||||
|         debris.emitAllParticles(); | ||||
|         shockwave.emitAllParticles(); | ||||
|         flame.emitAllParticles(); | ||||
|         roundSpark.emitAllParticles(); | ||||
|  | ||||
|         if (ship.isDestroyed()) { | ||||
|             // Add ShipSinkingControl to the shipNode | ||||
|             ShipSinkingControl sinkingControl = new ShipSinkingControl(2f, 5f, -5f, 60f); | ||||
|             shipNode.addControl(sinkingControl); | ||||
|             sinkingControl.startSinking(); // Start the sinking process | ||||
|  | ||||
|         } | ||||
|  | ||||
|         return null; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a miss by representing it with a blue cylinder | ||||
|      * and attaching a water splash effect to it. | ||||
|      * @param shot the shot to be processed | ||||
|      * @return a Spatial simulating a miss with water splash effect | ||||
|      */ | ||||
|     private Spatial handleMiss(Shot shot) { | ||||
|         Node shotNode = new Node("ShotNode"); | ||||
|         Geometry shotCylinder = createCylinder(shot); | ||||
|         shotNode.attachChild(shotCylinder); | ||||
|         ParticleEmitter waterSplash = createWaterSplash(); | ||||
|         waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f); | ||||
|         shotNode.attachChild(waterSplash); | ||||
|         waterSplash.emitAllParticles(); | ||||
|  | ||||
|         return shotNode; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Creates a cylinder geometry representing the specified shot. | ||||
|      * The appearance of the cylinder depends on whether the shot is a hit or a miss. | ||||
| @@ -141,7 +483,19 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|      * @return the spatial representing the battleship | ||||
|      */ | ||||
|     private Spatial createShip(Battleship ship) { | ||||
|         return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship); | ||||
|         switch (ship.getLength()) { | ||||
|             case 4: | ||||
|                 return createBattleship(ship); | ||||
|             case 3: | ||||
|                 return createCV(ship); | ||||
|             case 2: | ||||
|                 return createBattle(ship); | ||||
|             case 1: | ||||
|                 return createSmallShip(ship); | ||||
|  | ||||
|             default: | ||||
|                 return createBox(ship); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -184,7 +538,7 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|      * Creates a detailed 3D model to represent a "King George V" battleship. | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the spatial representing the "King George V" battleship | ||||
|      * @return the spatial representing the "King George V" battleship. | ||||
|      */ | ||||
|     private Spatial createBattleship(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL); | ||||
| @@ -196,6 +550,56 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a detailed 3D model to represent a small tugboat. | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the spatial representing the small tugboat. | ||||
|      */ | ||||
|     private Spatial createSmallShip(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(SMALL_BOAT_MODEL); | ||||
|  | ||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         model.scale(0.0005f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a detailed 3D model to represent a U-Boat . | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the spatial representing the U-Boat. | ||||
|      */ | ||||
|     private Spatial createBattle(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL); | ||||
|  | ||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         // model.move(0f, -0.05f, 0f); | ||||
|         model.scale(0.27f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a detailed 3D model to represent an aircraft carrier | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the spatial representing the aircraft carrier. | ||||
|      */ | ||||
|     private Spatial createCV(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(CV_MODEL); | ||||
|  | ||||
|         model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         model.move(0f, 0.25f, 0f); | ||||
|         model.scale(0.85f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Calculates the rotation angle for the specified rotation. | ||||
|      * | ||||
| @@ -210,4 +614,26 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|             case UP -> PI; | ||||
|         }; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates and returns a 3D model representation of the given {@code Shell} object | ||||
|      * for visualization in the game. | ||||
|      * | ||||
|      * @param shell The {@code Shell} object to be visualized. | ||||
|      * @return A {@code Spatial} object representing the 3D model of the shell. | ||||
|      */ | ||||
|     @Override | ||||
|     public Spatial visit(Shell shell) { | ||||
|         final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o"); | ||||
|         model.setLocalScale(.05f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         Material mat = new Material(app.getAssetManager(), LIGHTING); | ||||
|         mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png")); | ||||
|         mat.setReceivesShadows(true); | ||||
|         model.setMaterial(mat); | ||||
|  | ||||
|         model.addControl(new ShellControl(shell)); | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,50 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.util.Position; | ||||
|  | ||||
| /** | ||||
|  * Controls the 2D representation of a {@code Shell} in the game, updating its position | ||||
|  * based on the shell's current state in the game model. The {@code Shell2DControl} class | ||||
|  * is responsible for translating the shell's 3D position to a 2D view position within | ||||
|  * the game's map view. | ||||
|  */ | ||||
| public class Shell2DControl extends AbstractControl { | ||||
|     private final Shell shell; | ||||
|     private final MapView view; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}. | ||||
|      * | ||||
|      * @param view  The {@code MapView} used to get information about the map to display. | ||||
|      * @param shell The {@code Shell} being visualized. | ||||
|      */ | ||||
|     public Shell2DControl(MapView view, Shell shell){ | ||||
|         this.shell = shell; | ||||
|         this.view = view; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the position of the shell's 2D representation based on the shell's current | ||||
|      * 3D position in the game model. The position is mapped from model space to view space | ||||
|      * coordinates and translated to the appropriate location within the {@code MapView}. | ||||
|      * | ||||
|      * @param tpf Time per frame, representing the time elapsed since the last frame. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         Vector3f shellPos = shell.getPosition(); | ||||
|         Position viewPos = view.modelToView(shellPos.x, shellPos.z); | ||||
|         spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-specific behavior required for this control | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -0,0 +1,51 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
| import pp.battleship.model.Shell; | ||||
|  | ||||
| import static pp.util.FloatMath.PI; | ||||
|  | ||||
| /** | ||||
|  * Controls the 3D representation of a {@code Shell} in the game, updating its position | ||||
|  * and rotation based on the shell's current state in the game model. The {@code ShellControl} | ||||
|  * class ensures that the spatial associated with the shell is positioned and oriented correctly | ||||
|  * within the world. | ||||
|  */ | ||||
| public class ShellControl extends AbstractControl { | ||||
|     private final Shell shell; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}. | ||||
|      * | ||||
|      * @param shell The {@code Shell} being visualized and controlled. | ||||
|      */ | ||||
|     public ShellControl(Shell shell){ | ||||
|         super(); | ||||
|         this.shell = shell; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the 3D position and rotation of the shell based on its current state. | ||||
|      * Converts map coordinates to world coordinates and applies the shell's orientation. | ||||
|      * | ||||
|      * @param tpf Time per frame, representing the elapsed time since the last update. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         Vector3f pos = shell.getPosition(); | ||||
|         Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f); | ||||
|         fixed.setY(pos.y); | ||||
|         spatial.setLocalTranslation(fixed); | ||||
|         spatial.setLocalRotation(shell.getRotation()); | ||||
|         spatial.rotate(PI/2,0,0); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-specific behavior required for this control | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -0,0 +1,116 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
|  | ||||
| /** | ||||
|  * Controls the burning, tilting, and sinking behavior of a battleship. | ||||
|  * The ship will burn and tilt for a specified duration, then sink below the water surface. | ||||
|  */ | ||||
| public class ShipSinkingControl extends AbstractControl { | ||||
|  | ||||
|     private float elapsedTime = 0f; | ||||
|     private final float burnTiltDuration; | ||||
|     private final float sinkDuration; | ||||
|     private final float sinkDepth; | ||||
|     private final float tiltAngle; | ||||
|     private final Vector3f initialPosition; | ||||
|     private boolean sinkingStarted = false; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new ShipSinkingControl instance. | ||||
|      * | ||||
|      * @param burnTiltDuration Time in seconds for the ship to burn and tilt on the surface | ||||
|      * @param sinkDuration     Time in seconds for the ship to fully sink | ||||
|      * @param sinkDepth        Depth below the water to sink the ship | ||||
|      * @param tiltAngle        Final tilt angle in degrees | ||||
|      */ | ||||
|     public ShipSinkingControl(float burnTiltDuration, float sinkDuration, float sinkDepth, float tiltAngle) { | ||||
|         this.burnTiltDuration = burnTiltDuration; | ||||
|         this.sinkDuration = sinkDuration; | ||||
|         this.sinkDepth = sinkDepth; | ||||
|         this.tiltAngle = tiltAngle; | ||||
|         this.initialPosition = new Vector3f(); // Placeholder; will be set in controlUpdate | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Overrides controlUpdate in AbstractControl | ||||
|      * regulates the burn and tilt timeframe | ||||
|      * @param tpf time per frame (in seconds) | ||||
|      */ | ||||
|  | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         if (spatial == null) return; | ||||
|  | ||||
|         elapsedTime += tpf; | ||||
|  | ||||
|         if (elapsedTime < burnTiltDuration) { | ||||
|             float progress = elapsedTime / burnTiltDuration; | ||||
|  | ||||
|             float angleInRadians = FastMath.DEG_TO_RAD * FastMath.interpolateLinear(progress, 0f, -tiltAngle); | ||||
|             Quaternion tiltRotation = new Quaternion().fromAngles(angleInRadians, 0, 0); | ||||
|             spatial.setLocalRotation(tiltRotation); | ||||
|             return; | ||||
|         } | ||||
|  | ||||
|         // Start sinking if it hasn't started yet | ||||
|         if (!sinkingStarted) { | ||||
|             sinkingStarted = true; | ||||
|             // Save the initial position when sinking starts | ||||
|             initialPosition.set(spatial.getLocalTranslation()); | ||||
|  | ||||
|             // Remove the hitEffectNode | ||||
|             Node parentNode = (Node) spatial; | ||||
|             Spatial hitEffects = parentNode.getChild("HitEffectNode"); | ||||
|             if (hitEffects != null) { | ||||
|                 parentNode.detachChild(hitEffects); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         // Calculate the progress of the sinking (0 to 1) | ||||
|         float progress = Math.min((elapsedTime - burnTiltDuration) / sinkDuration, 1f); | ||||
|  | ||||
|         // Apply the tilt angle (remains constant during sinking) | ||||
|         Quaternion tiltRotation = new Quaternion().fromAngles(-FastMath.DEG_TO_RAD * tiltAngle, 0, 0); | ||||
|         spatial.setLocalRotation(tiltRotation); | ||||
|  | ||||
|         // Sink the ship by interpolating the Y position | ||||
|         float currentY = FastMath.interpolateLinear(progress, initialPosition.y, sinkDepth); | ||||
|         spatial.setLocalTranslation(initialPosition.x, currentY, initialPosition.z); | ||||
|  | ||||
|         if (currentY <= sinkDepth) { | ||||
|             Node parentNode = (Node) spatial.getParent(); | ||||
|             if (parentNode != null) { | ||||
|                 parentNode.detachChild(spatial); | ||||
|             } | ||||
|             spatial.removeControl(this); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * This method is called during the rendering phase, but it does not perform any | ||||
|      * operations in this implementation as the control only influences the spatial's | ||||
|      * transformation, not its rendering process. | ||||
|      * | ||||
|      * @param rm the RenderManager rendering the controlled Spatial (not null) | ||||
|      * @param vp the ViewPort being rendered (not null) | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering logic is needed for this control | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the sinking process for the ship. | ||||
|      */ | ||||
|     public void startSinking() { | ||||
|         // Nothing to do here as the control update handles the timing and sequence | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,34 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
| import pp.battleship.client.GameMusic; | ||||
|  | ||||
|  | ||||
| public class VolumeControl extends Slider { | ||||
|  | ||||
|     private final GameMusic menuMusicModern; | ||||
|  | ||||
|     private double vol; | ||||
|  | ||||
|     public VolumeControl(GameMusic music) { | ||||
|         super(); | ||||
|         this.menuMusicModern = music; | ||||
|         vol = GameMusic.volumePreference(); | ||||
|         getModel().setPercent(vol); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the volume of the music to the appropriate level set by the User through the Volume control Slider | ||||
|      * | ||||
|      */ | ||||
|     public void update() { | ||||
|         if (vol != getModel().getPercent()) { | ||||
|             vol = getModel().getPercent(); | ||||
|             menuMusicModern.setVolume( (float) vol); | ||||
|         } | ||||
|     } | ||||
|  | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
| @@ -0,0 +1,182 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.battleship.client.server; | ||||
|  | ||||
| import com.jme3.network.ConnectionListener; | ||||
| import com.jme3.network.HostedConnection; | ||||
| import com.jme3.network.Message; | ||||
| import com.jme3.network.MessageListener; | ||||
| import com.jme3.network.Network; | ||||
| import com.jme3.network.Server; | ||||
| import com.jme3.network.serializing.Serializer; | ||||
| import pp.battleship.BattleshipConfig; | ||||
| import pp.battleship.game.server.Player; | ||||
| import pp.battleship.game.server.ServerGameLogic; | ||||
| import pp.battleship.game.server.ServerSender; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| import pp.battleship.message.server.GameDetails; | ||||
| import pp.battleship.message.server.ServerMessage; | ||||
| import pp.battleship.message.server.StartBattleMessage; | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.IntPoint; | ||||
| import pp.battleship.model.Shot; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.FileInputStream; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.BlockingQueue; | ||||
| import java.util.concurrent.LinkedBlockingQueue; | ||||
| import java.util.logging.LogManager; | ||||
|  | ||||
| /** | ||||
|  * Server implementing the visitor pattern as MessageReceiver for ClientMessages | ||||
|  */ | ||||
| public class BattleshipSelfhostServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender { | ||||
|     private static final Logger LOGGER = System.getLogger(BattleshipSelfhostServer.class.getName()); | ||||
|     private static final File CONFIG_FILE = new File("server.properties"); | ||||
|  | ||||
|     private final BattleshipConfig config = new BattleshipConfig(); | ||||
|     private Server myServer; | ||||
|     private final ServerGameLogic logic; | ||||
|     private final BlockingQueue<ReceivedMessageSelfhost> pendingMessages = new LinkedBlockingQueue<>(); | ||||
|  | ||||
|     static { | ||||
|         // Configure logging | ||||
|         LogManager manager = LogManager.getLogManager(); | ||||
|         try { | ||||
|             manager.readConfiguration(new FileInputStream("logging.properties")); | ||||
|             LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS | ||||
|         } | ||||
|         catch (IOException e) { | ||||
|             LOGGER.log(Level.INFO, e.getMessage()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the server. | ||||
|      */ | ||||
|     public static void main(String[] args) { | ||||
|         new BattleshipSelfhostServer().run(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates the server. | ||||
|      */ | ||||
|     BattleshipSelfhostServer() { | ||||
|         config.readFromIfExists(CONFIG_FILE); | ||||
|         LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS | ||||
|         logic = new ServerGameLogic(this, config); | ||||
|     } | ||||
|  | ||||
|     public void run() { | ||||
|         startServer(); | ||||
|         while (true) | ||||
|             processNextMessage(); | ||||
|     } | ||||
|  | ||||
|     private void startServer() { | ||||
|         try { | ||||
|             LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS | ||||
|             myServer = Network.createServer(config.getPort()); | ||||
|             initializeSerializables(); | ||||
|             myServer.start(); | ||||
|             registerListeners(); | ||||
|             LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS | ||||
|         } | ||||
|         catch (IOException e) { | ||||
|             LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS | ||||
|             exit(1); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private void processNextMessage() { | ||||
|         try { | ||||
|             pendingMessages.take().process(logic); | ||||
|         } | ||||
|         catch (InterruptedException ex) { | ||||
|             LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS | ||||
|             Thread.currentThread().interrupt(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private void initializeSerializables() { | ||||
|         Serializer.registerClass(GameDetails.class); | ||||
|         Serializer.registerClass(StartBattleMessage.class); | ||||
|         Serializer.registerClass(MapMessage.class); | ||||
|         Serializer.registerClass(ShootMessage.class); | ||||
|         Serializer.registerClass(EffectMessage.class); | ||||
|         Serializer.registerClass(AnimationFinishedMessage.class); | ||||
|         Serializer.registerClass(Battleship.class); | ||||
|         Serializer.registerClass(IntPoint.class); | ||||
|         Serializer.registerClass(Shot.class); | ||||
|     } | ||||
|  | ||||
|     private void registerListeners() { | ||||
|         myServer.addMessageListener(this, MapMessage.class); | ||||
|         myServer.addMessageListener(this, ShootMessage.class); | ||||
|         myServer.addMessageListener(this, AnimationFinishedMessage.class); | ||||
|         myServer.addConnectionListener(this); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void messageReceived(HostedConnection source, Message message) { | ||||
|         LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS | ||||
|         if (message instanceof ClientMessage clientMessage) | ||||
|             pendingMessages.add(new ReceivedMessageSelfhost(clientMessage, source.getId())); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void connectionAdded(Server server, HostedConnection hostedConnection) { | ||||
|         LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS | ||||
|         logic.addPlayer(hostedConnection.getId()); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void connectionRemoved(Server server, HostedConnection hostedConnection) { | ||||
|         LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS | ||||
|         final Player player = logic.getPlayerById(hostedConnection.getId()); | ||||
|         if (player == null) | ||||
|             LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS | ||||
|         else { //NON-NLS | ||||
|             LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS | ||||
|             exit(0); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private void exit(int exitValue) { //NON-NLS | ||||
|         LOGGER.log(Level.INFO, "close request"); //NON-NLS | ||||
|         if (myServer != null) | ||||
|             for (HostedConnection client : myServer.getConnections()) //NON-NLS | ||||
|                 if (client != null) client.close("Game over"); //NON-NLS | ||||
|         System.exit(exitValue); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Send the specified message to the specified connection. | ||||
|      * | ||||
|      * @param id      the connection id | ||||
|      * @param message the message | ||||
|      */ | ||||
|     public void send(int id, ServerMessage message) { | ||||
|         if (myServer == null || !myServer.isRunning()) { | ||||
|             LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS | ||||
|             return; | ||||
|         } | ||||
|         final HostedConnection connection = myServer.getConnection(id); | ||||
|         if (connection != null) | ||||
|             connection.send(message); | ||||
|         else | ||||
|             LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,17 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.battleship.client.server; | ||||
|  | ||||
| import pp.battleship.message.client.ClientInterpreter; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
|  | ||||
| record ReceivedMessageSelfhost(ClientMessage message, int from) { | ||||
|     void process(ClientInterpreter interpreter) { | ||||
|         message.accept(interpreter, from); | ||||
|     } | ||||
| } | ||||
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| After Width: | Height: | Size: 63 KiB | 
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| @@ -0,0 +1,180 @@ | ||||
| newmtl Model001_Material001 | ||||
| map_Kd Yorktown_paint6.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material002 | ||||
| map_Kd diff_null_7.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material003 | ||||
| map_Kd diff_null_14.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material004 | ||||
| map_Kd diff_null_Color005.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material005 | ||||
| map_Kd diff_null_8.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material006 | ||||
| map_Kd diff_null_Color007.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material007 | ||||
| map_Kd diff_null_17.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material008 | ||||
| map_Kd diff_null_FrontColor.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material009 | ||||
| map_Kd diff_null_BackColor.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material010 | ||||
| map_Kd diff_null_4.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material011 | ||||
| map_Kd Color_004.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material012 | ||||
| map_Kd diff_null_Gray1.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material013 | ||||
| map_Kd diff_null_3.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material014 | ||||
| map_Kd Metal_Rough.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material015 | ||||
| map_Kd diff_null_12.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material016 | ||||
| map_Kd diff_null_19.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material017 | ||||
| map_Kd diff_null_Color003.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material018 | ||||
| map_Kd diff_null_mat1.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material019 | ||||
| map_Kd diff_null_1.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material020 | ||||
| map_Kd diff_null_2.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material021 | ||||
| map_Kd diff_null_Black1.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material022 | ||||
| map_Kd diff_null_Model001Materia.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material023 | ||||
| map_Kd diff_null_Model001Mate1.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material024 | ||||
| map_Kd diff_null_13.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material025 | ||||
| map_Kd _6.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material026 | ||||
| map_Kd Metal_Aluminum_Anodized.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material027 | ||||
| map_Kd diff_null_Color006.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material028 | ||||
| map_Kd Blinds_Vertical_Stripe_Gray.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material029 | ||||
| map_Kd diff_null_15.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material030 | ||||
| map_Kd diff_null_Color002.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material031 | ||||
| map_Kd Cladding_Siding_Tan.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material032 | ||||
| map_Kd diff_null_Color008.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material033 | ||||
| map_Kd diff_null_16.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material034 | ||||
| map_Kd _2.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material035 | ||||
| map_Kd Blinds_Roman_Hobbled_Blue.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material036 | ||||
| map_Kd Blinds_Wood_White.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material037 | ||||
| map_Kd Metal_Seamed.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material038 | ||||
| map_Kd image_16.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material039 | ||||
| map_Kd diff_null_9.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material040 | ||||
| map_Kd image_15.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material041 | ||||
| map_Kd _Blinds_Roman_Hobbled_Blue_1.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material042 | ||||
| map_Kd diff_null_10.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material043 | ||||
| map_Kd diff_null_Material5.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material044 | ||||
| map_Kd diff_null_Material1.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| newmtl Model001_Material045 | ||||
| map_Kd diff_null_11.png | ||||
| map_bump bumpmap_flat.png | ||||
|  | ||||
| After Width: | Height: | Size: 96 KiB | 
| After Width: | Height: | Size: 82 KiB | 
							
								
								
									
										
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								Projekte/battleship/client/src/main/resources/Models/CV/prev.png
									
									
									
									
									
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						| After Width: | Height: | Size: 670 KiB | 
| After Width: | Height: | Size: 43 KiB | 
							
								
								
									
										
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								Projekte/battleship/converter/12219_boat_v2_L2.j3o
									
									
									
									
									
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								Projekte/battleship/converter/Battle.j3o
									
									
									
									
									
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								Projekte/battleship/converter/CV.j3o
									
									
									
									
									
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								Projekte/battleship/converter/KingGeorgeV.j3o
									
									
									
									
									
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						| @@ -41,7 +41,13 @@ public class ModelExporter extends SimpleApplication { | ||||
|      */ | ||||
|     @Override | ||||
|     public void simpleInitApp() { | ||||
|         export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS | ||||
|         export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS | ||||
|         export("Models/BoatSmall/12219_boat_v2_L2.obj", "12219_boat_v2_L2.j3o"); | ||||
|         export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS | ||||
|         export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS | ||||
|         export("Models/Shell/Shell/45.obj", "Shell.j3o"); | ||||
|  | ||||
|  | ||||
|  | ||||
|         stop(); | ||||
|     } | ||||
|   | ||||
| @@ -0,0 +1,16 @@ | ||||
| # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware | ||||
| # File Created: 29.03.2012 14:25:39 | ||||
|  | ||||
| newmtl default | ||||
| 	Ns 35.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.5400 0.5400 0.5400 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg | ||||
| 	map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg | ||||
| After Width: | Height: | Size: 168 KiB | 
| @@ -0,0 +1,104 @@ | ||||
| # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware | ||||
| # File Created: 16.12.2011 14:18:52 | ||||
|  | ||||
| newmtl white | ||||
| 	Ns 53.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.6667 0.6667 0.6667 | ||||
| 	Kd 0.6667 0.6667 0.6667 | ||||
| 	Ks 0.1800 0.1800 0.1800 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl boat_elements_black | ||||
| 	Ns 55.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.0000 0.0000 0.0000 | ||||
| 	Kd 0.0000 0.0000 0.0000 | ||||
| 	Ks 0.3600 0.3600 0.3600 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl boat_glass | ||||
| 	Ns 60.0000 | ||||
| 	Ni 7.0000 | ||||
| 	d 0.4000 | ||||
| 	Tr 0.6000 | ||||
| 	Tf 0.4000 0.4000 0.4000  | ||||
| 	illum 2 | ||||
| 	Ka 0.1059 0.1569 0.1451 | ||||
| 	Kd 0.1059 0.1569 0.1451 | ||||
| 	Ks 0.6750 0.6750 0.6750 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl boat_screw_hooks_bronze | ||||
| 	Ns 80.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.2941 0.2157 0.0510 | ||||
| 	Kd 0.2941 0.2157 0.0510 | ||||
| 	Ks 0.7200 0.7200 0.7200 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl boat_silver | ||||
| 	Ns 80.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.3333 0.3333 0.3333 | ||||
| 	Kd 0.3333 0.3333 0.3333 | ||||
| 	Ks 0.7200 0.7200 0.7200 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl boat_buffer | ||||
| 	Ns 10.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.2700 0.2700 0.2700 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka boat_buffer_diffuse.jpg | ||||
| 	map_Kd boat_buffer_diffuse.jpg | ||||
|  | ||||
| newmtl boat_roof_accessory | ||||
| 	Ns 15.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.3600 0.3600 0.3600 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka boat_roof_accessory_diffuse.jpg | ||||
| 	map_Kd boat_roof_accessory_diffuse.jpg | ||||
|  | ||||
| newmtl boat_body | ||||
| 	Ns 55.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.3600 0.3600 0.3600 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka boat_body_diffuse.jpg | ||||
| 	map_Kd boat_body_diffuse.jpg | ||||