Compare commits
	
		
			11 Commits
		
	
	
		
			5143e21ba6
			...
			Testhandbu
		
	
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					a9e4afec08 | ||
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					f1d52c445b | ||
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					30e4298f88 | ||
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					2496ad812a | ||
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					1b4fee2853 | ||
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					b65f458302 | ||
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					c792a8b3fb | 
@@ -1,18 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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    <configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application"
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                   singleton="false">
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        <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
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        <module name="Projekte.monopoly.client.main"/>
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        <option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
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        <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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        <extension name="coverage">
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            <pattern>
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                <option name="PATTERN" value="pp.monopoly.client.*"/>
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                <option name="ENABLED" value="true"/>
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            </pattern>
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        </extension>
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        <method v="2">
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            <option name="Make" enabled="true"/>
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        </method>
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    </configuration>
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</component>
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@@ -1,18 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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  <configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
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                 nameIsGenerated="true">
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    <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
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    <module name="Projekte.monopoly.client.main"/>
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    <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
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    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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    <extension name="coverage">
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      <pattern>
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        <option name="PATTERN" value="pp.monopoly.client.*"/>
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        <option name="ENABLED" value="true"/>
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      </pattern>
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    </extension>
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    <method v="2">
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      <option name="Make" enabled="true"/>
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    </method>
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  </configuration>
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</component>
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@@ -1,17 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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  <configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
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                 nameIsGenerated="true">
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    <option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
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    <module name="Projekte.monopoly.server.main"/>
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    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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    <extension name="coverage">
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      <pattern>
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        <option name="PATTERN" value="pp.monopoly.server.*"/>
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        <option name="ENABLED" value="true"/>
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      </pattern>
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    </extension>
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    <method v="2">
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      <option name="Make" enabled="true"/>
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    </method>
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  </configuration>
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</component>
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@@ -18,11 +18,10 @@ import com.simsilica.lemur.style.ElementId;
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import static pp.battleship.Resources.lookup;
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import pp.battleship.client.gui.GameMusic;
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import pp.battleship.client.gui.VolumeSlider;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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import pp.battleship.client.gui.VolumeSlider;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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@@ -7,23 +7,24 @@
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package pp.battleship.client;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.SpringGridLayout;
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import static pp.battleship.Resources.lookup;
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import pp.battleship.server.BattleshipServer;
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import pp.dialog.Dialog;
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import pp.dialog.DialogBuilder;
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import pp.dialog.SimpleDialog;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import static pp.battleship.Resources.lookup;
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/**
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 * Represents a dialog for setting up a network connection in the Battleship game.
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 * Allows users to specify the host and port for connecting to a game server.
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@@ -31,7 +32,7 @@ import pp.dialog.SimpleDialog;
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class NetworkDialog extends SimpleDialog {
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    private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
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    private static final String LOCALHOST = "localhost"; //NON-NLS
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    private static final String DEFAULT_PORT = "42069"; //NON-NLS
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    private static final String DEFAULT_PORT = "1234"; //NON-NLS
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    private final NetworkSupport network;
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    private final TextField host = new TextField(LOCALHOST);
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    private final TextField port = new TextField(DEFAULT_PORT);
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@@ -1,7 +1,6 @@
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package pp.battleship.client.gui;
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import com.simsilica.lemur.Slider;
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/**
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 * The VolumeSlider class represents the Volume Slider in the Menu.
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 * It extends the Slider class and provides functionalities for setting the music volume,
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@@ -7,11 +7,12 @@
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package pp.battleship;
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import static java.lang.Math.max;
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import pp.util.config.Config;
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import java.util.Map;
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import java.util.TreeMap;
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import pp.util.config.Config;
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import static java.lang.Math.max;
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/**
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 * Provides access to the configuration settings for the Battleship game.
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@@ -30,7 +31,7 @@ public class BattleshipConfig extends Config {
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     * The default port number for the Battleship server.
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     */
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    @Property("port")
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    private int port = 12234;
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    private int port = 1234;
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    /**
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     * The width of the game map in terms of grid units.
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@@ -10,7 +10,7 @@
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# This file defines the configuration settings for the Battleship server.
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#
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# The port number on which the server will listen for incoming connections.
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port=42069
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port=1234
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#
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# The dimensions of the game map.
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# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
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@@ -1,8 +1,6 @@
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// Styling of Lemur components
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// For documentation, see:
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// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
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import com.jme3.math.ColorRGBA
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import com.simsilica.lemur.*
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import com.simsilica.lemur.component.QuadBackgroundComponent
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import com.simsilica.lemur.Button
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@@ -21,11 +19,7 @@ def sliderColor = color(0.6, 0.8, 0.8, 1)
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def sliderBgColor = color(0.5, 0.75, 0.75, 1)
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def gradientColor = color(0.5, 0.75, 0.85, 0.5)
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def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
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def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
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def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
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def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f));
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def lightGrey = color(0.6, 0.6, 0.6, 1.0)
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def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
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@@ -38,10 +32,9 @@ def gradient = TbtQuadBackgroundComponent.create(
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def doubleGradient = new QuadBackgroundComponent(gradientColor)
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doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
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        generateMips: false)
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//doubleGradient.color = color(0, 0, 0, 1)
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def orangeBorder = TbtQuadBackgroundComponent.create(
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        texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed
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        texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", // Replace with an appropriate texture if needed
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                generateMips: false),
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        1, 1, 1, 126, 126,
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        1f, false)
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@@ -56,50 +49,11 @@ selector("label", "pp") {
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    color = buttonEnabledColor
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}
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selector("label-Bold", "pp") {
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    insets = new Insets3f(2, 2, 2, 2)
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    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
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    fontSize = 30
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    color = buttonEnabledColor
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    textHAlignment = HAlignment.Center
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    textVAlignment = VAlignment.Center
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}
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selector("label-toolbar", "pp") {
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    insets = new Insets3f(2, 2, 2, 2)
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    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
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    fontSize = 30
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    color = new ColorRGBA(ColorRGBA.White)
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    textHAlignment = HAlignment.Center
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    textVAlignment = VAlignment.Center
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}
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selector("label-Text", "pp") {
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    insets = new Insets3f(2, 2, 2, 2)
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    fontSize = 25
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    color = buttonEnabledColor
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}
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selector("label-account", "pp") {
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    insets = new Insets3f(2, 2, 2, 2)
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    fontSize = 25
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    color = new ColorRGBA(ColorRGBA.White)
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    textHAlignment = HAlignment.Center
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    textVAlignment = VAlignment.Center
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}
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selector("card-label", "pp") {
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    insets = new Insets3f(2, 2, 2, 2)
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    color = ColorRGBA.Black
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}
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selector("header", "pp") {
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    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
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    insets = new Insets3f(2, 2, 2, 2)
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    color = color(1, 0.5, 0, 1)
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    textHAlignment = HAlignment.Center
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    textVAlignment = VAlignment.Center
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		||||
}
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selector("container", "pp") {
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@@ -108,10 +62,20 @@ selector("container", "pp") {
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}
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selector("toolbar") {
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    background = gradient.clone()
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    background.setColor(bgColor)
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    //color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f))
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    // Set the grey background
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    background = new QuadBackgroundComponent(greyBackground)
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		||||
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    // Add a red border using a TbtQuadBackgroundComponent
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    def redBorder = TbtQuadBackgroundComponent.create(
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            texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
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		||||
                    generateMips: false),
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            1, 1, 1, 1, 1,
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		||||
            1f, false)
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		||||
    redBorder.color = redBorderColor
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		||||
    background = greyBackground
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		||||
 | 
			
		||||
    // Optional: Set padding inside the toolbar
 | 
			
		||||
    insets = new Insets3f(10, 10, 10, 10)
 | 
			
		||||
}
 | 
			
		||||
selector("slider", "pp") {
 | 
			
		||||
    background = gradient.clone()
 | 
			
		||||
@@ -180,8 +144,6 @@ selector("title", "pp") {
 | 
			
		||||
    background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
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		||||
            generateMips: false)
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)
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		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
 | 
			
		||||
    buttonCommands = stdButtonCommands
 | 
			
		||||
}
 | 
			
		||||
@@ -196,8 +158,6 @@ selector("button", "pp") {
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		||||
 | 
			
		||||
    // Use insets to create a margin/padding effect for the inner background
 | 
			
		||||
    insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
    buttonCommands = stdButtonCommands
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -271,98 +231,6 @@ selector("tab.button", "pp") {
 | 
			
		||||
    buttonCommands = stdButtonCommands
 | 
			
		||||
}
 | 
			
		||||
selector("settings-title", "pp") {
 | 
			
		||||
    def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
 | 
			
		||||
    def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
 | 
			
		||||
 | 
			
		||||
    background = outerBackground
 | 
			
		||||
    fontSize = 40
 | 
			
		||||
    insets = new Insets3f(3, 3, 3, 3)
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
    fontSize = 48 // Set font size
 | 
			
		||||
    background = new QuadBackgroundComponent(color(0.4157f, 0.4235f, 0.4392f, 1.0f)) // Grey background
 | 
			
		||||
 }
 | 
			
		||||
selector("warning-title", "pp") {
 | 
			
		||||
    def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
 | 
			
		||||
    def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
 | 
			
		||||
    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
 | 
			
		||||
    background = outerBackground
 | 
			
		||||
    fontSize = 40
 | 
			
		||||
    insets = new Insets3f(3, 3, 3, 3)
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
selector("menu-button", "pp") {
 | 
			
		||||
    fontSize = 40 // Set font size
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
    buttonCommands = stdButtonCommands
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Style for Selector text
 | 
			
		||||
selector("selector.item.label") {
 | 
			
		||||
    color = color(0, 0, 0, 1)  // Black text
 | 
			
		||||
    fontSize = 16  // Optional: Adjust the text size if needed
 | 
			
		||||
    textHAlignment = HAlignment.Left  // Optional: Align text to the left
 | 
			
		||||
    insets = new Insets3f(2, 2, 2, 2)  // Optional: Add padding around text
 | 
			
		||||
}
 | 
			
		||||
// Style the popup container background
 | 
			
		||||
selector("selector.popup") {
 | 
			
		||||
    background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f))  // Translucent white background
 | 
			
		||||
    insets = new Insets3f(5, 5, 5, 5)  // Padding inside the popup container
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Style the text of dropdown options
 | 
			
		||||
selector("selector.item.label") {
 | 
			
		||||
    color = color(0, 0, 0, 1)  // Black text
 | 
			
		||||
    fontSize = 16  // Optional: Adjust font size
 | 
			
		||||
    textHAlignment = HAlignment.Left  // Align text to the left
 | 
			
		||||
    insets = new Insets3f(2, 5, 2, 5)  // Add padding for each option
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Style the hover state of dropdown options
 | 
			
		||||
selector("selector.item.label", "hover") {
 | 
			
		||||
    color = color(1, 1, 1, 1)  // White text when hovered
 | 
			
		||||
    background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def enabledCommandToolbar = new Command<Button>() {
 | 
			
		||||
    void execute(Button source) {
 | 
			
		||||
        if (source.isEnabled()){
 | 
			
		||||
            source.setColor(ColorRGBA.White)
 | 
			
		||||
            def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background
 | 
			
		||||
            source.setBackground(orangeBackground);
 | 
			
		||||
        } else{
 | 
			
		||||
            source.setColor(ColorRGBA.White)
 | 
			
		||||
            def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background
 | 
			
		||||
            source.setBackground(grayBackground);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
def stdButtonCommandsToolbar = [
 | 
			
		||||
        (ButtonAction.Down)    : [pressedCommand],
 | 
			
		||||
        (ButtonAction.Up)      : [pressedCommand],
 | 
			
		||||
        (ButtonAction.Enabled) : [enabledCommandToolbar],
 | 
			
		||||
        (ButtonAction.Disabled): [enabledCommandToolbar]
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
selector("button-toolbar", "pp") {
 | 
			
		||||
    def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
 | 
			
		||||
    def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
 | 
			
		||||
 | 
			
		||||
    // Apply the outer border as the main background
 | 
			
		||||
    background = outerBackground
 | 
			
		||||
 | 
			
		||||
    // Use insets to create a margin/padding effect for the inner background
 | 
			
		||||
    insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
 | 
			
		||||
    textHAlignment = HAlignment.Center
 | 
			
		||||
    textVAlignment = VAlignment.Center
 | 
			
		||||
    buttonCommands = stdButtonCommandsToolbar
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -9,12 +9,7 @@ dependencies {
 | 
			
		||||
    implementation project(":monopoly:model")
 | 
			
		||||
    implementation project(":monopoly:server")
 | 
			
		||||
 | 
			
		||||
    implementation 'com.simsilica:lemur-proto:1.13.0'
 | 
			
		||||
    implementation libs.jme3.desktop
 | 
			
		||||
    implementation libs.lemur
 | 
			
		||||
    implementation libs.lemurproto
 | 
			
		||||
 | 
			
		||||
    implementation libs.selenium
 | 
			
		||||
 | 
			
		||||
    runtimeOnly libs.jme3.awt.dialogs
 | 
			
		||||
    runtimeOnly libs.jme3.plugins
 | 
			
		||||
 
 | 
			
		||||
@@ -5,13 +5,47 @@
 | 
			
		||||
## (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
########################################
 | 
			
		||||
#
 | 
			
		||||
# Monopoly client configuration
 | 
			
		||||
# Battleship client configuration
 | 
			
		||||
#
 | 
			
		||||
# Specifies the map used by the opponent in single mode.
 | 
			
		||||
# Single mode is activated if this property is set.
 | 
			
		||||
#map.opponent=maps/map2.json
 | 
			
		||||
#
 | 
			
		||||
# Specifies the map used by the player in single mode.
 | 
			
		||||
# The player must define their own map if this property is not set.
 | 
			
		||||
map.own=maps/map1.json
 | 
			
		||||
#
 | 
			
		||||
# Coordinates of the shots fired by the RobotClient in the order listed.
 | 
			
		||||
# Example:
 | 
			
		||||
#   2, 0,\
 | 
			
		||||
#   2, 1,\
 | 
			
		||||
#   2, 2,\
 | 
			
		||||
#   2, 3
 | 
			
		||||
#  defines four shots, namely at the coordinates
 | 
			
		||||
#  (x=2, y=0), (x=2, y=1), (x=2, y=2), and (x=2, y=3)
 | 
			
		||||
robot.targets=2, 0,\
 | 
			
		||||
              2, 1,\
 | 
			
		||||
              2, 2,\
 | 
			
		||||
              2, 3
 | 
			
		||||
#
 | 
			
		||||
# Delay in milliseconds between each shot fired by the RobotClient.
 | 
			
		||||
robot.delay=500
 | 
			
		||||
#
 | 
			
		||||
# The dimensions of the game map used in single mode.
 | 
			
		||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
 | 
			
		||||
map.width=10
 | 
			
		||||
map.height=10
 | 
			
		||||
#
 | 
			
		||||
# The number of ships of each length available in single mode.
 | 
			
		||||
# The value is a comma-separated list where each element corresponds to the number of ships
 | 
			
		||||
# with a specific length. For example:
 | 
			
		||||
# ship.nums=4, 3, 2, 1
 | 
			
		||||
# This configuration means:
 | 
			
		||||
#   - 4 ships of length 1
 | 
			
		||||
#   - 3 ships of length 2
 | 
			
		||||
#   - 2 ships of length 3
 | 
			
		||||
#   - 1 ship of length 4
 | 
			
		||||
ship.nums=4, 3, 2, 1
 | 
			
		||||
#
 | 
			
		||||
# Screen settings
 | 
			
		||||
#
 | 
			
		||||
 
 | 
			
		||||
@@ -1,113 +0,0 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
 | 
			
		||||
import com.jme3.input.controls.ActionListener;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.system.AppSettings;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.gui.TestWorld;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the state responsible for managing the battle interface within the Battleship game.
 | 
			
		||||
 * This state handles the display and interaction of the battle map, including the opponent's map.
 | 
			
		||||
 * It manages GUI components, input events, and the layout of the interface when this state is enabled.
 | 
			
		||||
 */
 | 
			
		||||
public class GameAppState extends MonopolyAppState {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName());
 | 
			
		||||
    private static final float DEPTH = 0f;
 | 
			
		||||
    private static final float GAP = 20f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A listener for handling click events in the battle interface.
 | 
			
		||||
     * When a click is detected, it triggers the corresponding actions on the opponent's map.
 | 
			
		||||
     */
 | 
			
		||||
    private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed);
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * The root node for all GUI components in the battle state.
 | 
			
		||||
     */
 | 
			
		||||
    private final Node battleNode = new Node("Game"); //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * A view representing the opponent's map in the GUI.
 | 
			
		||||
     */
 | 
			
		||||
    private TestWorld testWorld;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Enables the battle state by initializing, laying out, and adding GUI components.
 | 
			
		||||
     * Attaches the components to the GUI node and registers input listeners.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void enableState() {
 | 
			
		||||
        battleNode.detachAllChildren();
 | 
			
		||||
        initializeGuiComponents();
 | 
			
		||||
        layoutGuiComponents();
 | 
			
		||||
        addGuiComponents();
 | 
			
		||||
        getApp().getGuiNode().attachChild(battleNode);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Disables the battle state by removing GUI components and unregistering input listeners.
 | 
			
		||||
     * Also handles cleanup of resources, such as the opponent's map view.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void disableState() {
 | 
			
		||||
        getApp().getGuiNode().detachChild(battleNode);
 | 
			
		||||
        getApp().getInputManager().removeListener(clickListener);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the GUI components used in the battle state.
 | 
			
		||||
     * Creates the opponent's map view and adds a grid overlay to it.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeGuiComponents() {
 | 
			
		||||
 | 
			
		||||
        // Initialisiere TestWorld mit Spielern
 | 
			
		||||
        testWorld = new TestWorld(getApp());
 | 
			
		||||
        testWorld.initializeScene();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds the initialized GUI components to the battle node.
 | 
			
		||||
     * Currently, it attaches the opponent's map view to the node.
 | 
			
		||||
     */
 | 
			
		||||
    private void addGuiComponents() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Lays out the GUI components within the window, positioning them appropriately.
 | 
			
		||||
     * The opponent's map view is positioned based on the window's dimensions and a specified gap.
 | 
			
		||||
     */
 | 
			
		||||
    private void layoutGuiComponents() {
 | 
			
		||||
        final AppSettings s = getApp().getContext().getSettings();
 | 
			
		||||
        final float windowWidth = s.getWidth();
 | 
			
		||||
        final float windowHeight = s.getHeight();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles click events in the battle interface. If the event indicates a click (not a release),
 | 
			
		||||
     * it translates the cursor position to the model's coordinate system and triggers the game logic
 | 
			
		||||
     * for interacting with the opponent's map.
 | 
			
		||||
     *
 | 
			
		||||
     * @param isPressed whether the mouse button is currently pressed (true) or released (false)
 | 
			
		||||
     */
 | 
			
		||||
    private void click(boolean isPressed) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        // testWorld.update(tpf);
 | 
			
		||||
        super.update(tpf);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,122 +0,0 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.app.state.AbstractAppState;
 | 
			
		||||
import com.jme3.app.state.AppStateManager;
 | 
			
		||||
import com.jme3.asset.AssetLoadException;
 | 
			
		||||
import com.jme3.asset.AssetNotFoundException;
 | 
			
		||||
import com.jme3.audio.AudioData;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
 | 
			
		||||
 */
 | 
			
		||||
public class GameMusic extends AbstractAppState{
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
			
		||||
    private static final String VOLUME_PREF = "volume"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private AudioNode music;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return {@code true} if sound is enabled, {@code false} otherwise.
 | 
			
		||||
     */
 | 
			
		||||
    public static boolean enabledInPreferences() {
 | 
			
		||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return float to which the volume is set
 | 
			
		||||
     */
 | 
			
		||||
    public static float volumeInPreferences() {
 | 
			
		||||
        return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the sound effects for the game.
 | 
			
		||||
     * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
 | 
			
		||||
     *
 | 
			
		||||
     * @param stateManager The state manager
 | 
			
		||||
     * @param app          The application
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        super.initialize(stateManager, app);
 | 
			
		||||
        music = loadSound(app, "Sound/background.ogg");
 | 
			
		||||
        setVolume(volumeInPreferences());
 | 
			
		||||
        music.setLooping(true);
 | 
			
		||||
        if (isEnabled() && music != null) {
 | 
			
		||||
            music.play();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Loads a sound from the specified file.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  The application
 | 
			
		||||
     * @param name The name of the sound file.
 | 
			
		||||
     * @return The loaded AudioNode.
 | 
			
		||||
     */
 | 
			
		||||
    private AudioNode loadSound(Application app, String name) {
 | 
			
		||||
        try {
 | 
			
		||||
            final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
 | 
			
		||||
            sound.setLooping(false);
 | 
			
		||||
            sound.setPositional(false);
 | 
			
		||||
            return sound;
 | 
			
		||||
        }
 | 
			
		||||
        catch (AssetLoadException | AssetNotFoundException ex) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, ex.getMessage(), ex);
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of this AppState.
 | 
			
		||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
			
		||||
     *
 | 
			
		||||
     * @param enabled {@code true} to enable the AppState, {@code false} to disable it.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void setEnabled(boolean enabled) {
 | 
			
		||||
        if (isEnabled() == enabled) return;
 | 
			
		||||
 | 
			
		||||
        if (music != null) {
 | 
			
		||||
            if (enabled) {
 | 
			
		||||
                music.play();
 | 
			
		||||
            } else {
 | 
			
		||||
                music.stop();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    
 | 
			
		||||
        super.setEnabled(enabled);
 | 
			
		||||
        LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
 | 
			
		||||
        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Toggles the game sound on or off.
 | 
			
		||||
     */
 | 
			
		||||
    public void toggleSound() {
 | 
			
		||||
        setEnabled(!isEnabled());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the volume of music
 | 
			
		||||
     * @param vol the volume to which the music should be set
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float vol){
 | 
			
		||||
        music.setVolume(vol);
 | 
			
		||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -30,19 +30,10 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameSound.class);
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
			
		||||
    private static final String VOLUME_PREF = "volume"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    private AudioNode passStartSound;
 | 
			
		||||
    private AudioNode eventCardSound;
 | 
			
		||||
    private AudioNode gulagSound;
 | 
			
		||||
    private AudioNode diceRollSound;
 | 
			
		||||
    private AudioNode moneyCollectSound;
 | 
			
		||||
    private AudioNode moneyLostSound;
 | 
			
		||||
    private AudioNode tradeAcceptedSound;
 | 
			
		||||
    private AudioNode tradeRejectedSound;
 | 
			
		||||
    private AudioNode winnerSound;
 | 
			
		||||
    private AudioNode looserSound;
 | 
			
		||||
    private AudioNode buttonSound;
 | 
			
		||||
    private AudioNode splashSound;
 | 
			
		||||
    private AudioNode shipDestroyedSound;
 | 
			
		||||
    private AudioNode explosionSound;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
@@ -60,15 +51,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
        setEnabled(!isEnabled());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
     *
 | 
			
		||||
     * @return float to which the volume is set
 | 
			
		||||
     */
 | 
			
		||||
    public static float volumeInPreferences() {
 | 
			
		||||
        return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the enabled state of this AppState.
 | 
			
		||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
			
		||||
@@ -93,17 +75,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
    @Override
 | 
			
		||||
    public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        super.initialize(stateManager, app);
 | 
			
		||||
        passStartSound = loadSound(app, "Sound/Effects/passStart.ogg");
 | 
			
		||||
        eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg");
 | 
			
		||||
        gulagSound = loadSound(app, "Sound/Effects/gulag.ogg");
 | 
			
		||||
        diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg");
 | 
			
		||||
        moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg");
 | 
			
		||||
        moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg");
 | 
			
		||||
        tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
 | 
			
		||||
        tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
 | 
			
		||||
        winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
 | 
			
		||||
        looserSound = loadSound(app, "Sound/Effects/loser.ogg");
 | 
			
		||||
        buttonSound = loadSound(app, "Sound/Effects/button.ogg");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -127,116 +98,32 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the passStart sound effect.
 | 
			
		||||
     * Plays the splash sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void passStart() {
 | 
			
		||||
        if (isEnabled() && passStartSound != null)
 | 
			
		||||
            passStartSound.playInstance();
 | 
			
		||||
    public void splash() {
 | 
			
		||||
        if (isEnabled() && splashSound != null)
 | 
			
		||||
            splashSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the eventCard sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void eventCard() {
 | 
			
		||||
        if (isEnabled() && eventCardSound != null)
 | 
			
		||||
            eventCardSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the gulag sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void gulag() {
 | 
			
		||||
        if (isEnabled() && gulagSound != null)
 | 
			
		||||
            gulagSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the diceRoll sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void diceRoll() {
 | 
			
		||||
        if (isEnabled() && diceRollSound != null)
 | 
			
		||||
            diceRollSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the moneyCollect sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void moneyCollect() {
 | 
			
		||||
        if (isEnabled() && moneyCollectSound != null)
 | 
			
		||||
            moneyCollectSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the moneyLost sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void moneyLost() {
 | 
			
		||||
        if (isEnabled() && moneyLostSound != null)
 | 
			
		||||
            moneyLostSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the tradeAccepted sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void tradeAccepted() {
 | 
			
		||||
        if (isEnabled() && tradeAcceptedSound != null)
 | 
			
		||||
            tradeAcceptedSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the tradeRejected sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void tradeRejected() {
 | 
			
		||||
        if (isEnabled() && tradeRejectedSound != null)
 | 
			
		||||
            tradeRejectedSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the winner sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void winner() {
 | 
			
		||||
        if (isEnabled() && winnerSound != null)
 | 
			
		||||
            winnerSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the looser sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void looser() {
 | 
			
		||||
        if (isEnabled() && looserSound != null)
 | 
			
		||||
            looserSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the button sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void button() {
 | 
			
		||||
        if (isEnabled() && buttonSound != null)
 | 
			
		||||
            buttonSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the volume of the sounds
 | 
			
		||||
     * @param vol the volume to which the sounds should be set
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float vol){
 | 
			
		||||
        passStartSound.setVolume(vol);
 | 
			
		||||
        eventCardSound.setVolume(vol);
 | 
			
		||||
        gulagSound.setVolume(vol);
 | 
			
		||||
        diceRollSound.setVolume(vol);
 | 
			
		||||
        moneyCollectSound.setVolume(vol);
 | 
			
		||||
        moneyLostSound.setVolume(vol);
 | 
			
		||||
        tradeAcceptedSound.setVolume(vol);
 | 
			
		||||
        tradeRejectedSound.setVolume(vol);
 | 
			
		||||
        winnerSound.setVolume(vol);
 | 
			
		||||
        looserSound.setVolume(vol);
 | 
			
		||||
        buttonSound.setVolume(vol);
 | 
			
		||||
 | 
			
		||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the explosion sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void explosion() {
 | 
			
		||||
        if (isEnabled() && explosionSound != null)
 | 
			
		||||
            explosionSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays sound effect when a ship has been destroyed.
 | 
			
		||||
     */
 | 
			
		||||
    public void shipDestroyed() {
 | 
			
		||||
        if (isEnabled() && shipDestroyedSound != null)
 | 
			
		||||
            shipDestroyedSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(SoundEvent event) {
 | 
			
		||||
        switch (event.sound()) {
 | 
			
		||||
            case PASS_START -> passStart();
 | 
			
		||||
            case EVENT_CARD -> eventCard();
 | 
			
		||||
            case GULAG -> gulag();
 | 
			
		||||
            case DICE_ROLL -> diceRoll();
 | 
			
		||||
            case MONEY_COLLECTED -> moneyCollect();
 | 
			
		||||
            case MONEY_LOST -> moneyLost();
 | 
			
		||||
            case TRADE_ACCEPTED -> tradeAccepted();
 | 
			
		||||
            case TRADE_REJECTED -> tradeRejected();
 | 
			
		||||
            case WINNER -> winner();
 | 
			
		||||
            case LOSER -> looser();
 | 
			
		||||
            case BUTTON -> button();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,51 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The Menu class represents the main menu in the Battleship game application.
 | 
			
		||||
 * It extends the Dialog class and provides functionalities for loading, saving,
 | 
			
		||||
 * returning to the game, and quitting the application.
 | 
			
		||||
 */
 | 
			
		||||
class Menu extends Dialog {
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(Menu.class);
 | 
			
		||||
    private static final String LAST_PATH = "last.file.path";
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Menu dialog for the Battleship application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the BattleshipApp instance
 | 
			
		||||
     */
 | 
			
		||||
    public Menu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the state of the load and save buttons based on the game logic.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update() {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * As an escape action, this method closes the menu if it is the top dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,505 +1,210 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.FileInputStream;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutorService;
 | 
			
		||||
import java.util.concurrent.Executors;
 | 
			
		||||
import java.util.logging.LogManager;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.DebugKeysAppState;
 | 
			
		||||
import com.jme3.app.SimpleApplication;
 | 
			
		||||
import com.jme3.app.StatsAppState;
 | 
			
		||||
import com.jme3.font.BitmapFont;
 | 
			
		||||
import com.jme3.font.BitmapText;
 | 
			
		||||
import com.jme3.input.KeyInput;
 | 
			
		||||
import com.jme3.input.MouseInput;
 | 
			
		||||
import com.jme3.input.controls.ActionListener;
 | 
			
		||||
import com.jme3.input.controls.KeyTrigger;
 | 
			
		||||
import com.jme3.input.controls.MouseButtonTrigger;
 | 
			
		||||
import com.jme3.system.AppSettings;
 | 
			
		||||
import com.simsilica.lemur.GuiGlobals;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.style.BaseStyles;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.dialog.DialogManager;
 | 
			
		||||
import pp.graphics.Draw;
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.client.gui.StartMenu;
 | 
			
		||||
import pp.monopoly.client.gui.TestWorld;
 | 
			
		||||
import pp.monopoly.client.gui.popups.Bankrupt;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuyCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuyHouse;
 | 
			
		||||
import pp.monopoly.client.gui.popups.EventCardPopup;
 | 
			
		||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GateFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.LooserPopUp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.RepayMortage;
 | 
			
		||||
import pp.monopoly.client.gui.popups.SellHouse;
 | 
			
		||||
import pp.monopoly.client.gui.popups.TakeMortage;
 | 
			
		||||
import pp.monopoly.client.gui.popups.TimeOut;
 | 
			
		||||
import pp.monopoly.game.client.ClientGameLogic;
 | 
			
		||||
import pp.monopoly.game.client.MonopolyClient;
 | 
			
		||||
import pp.monopoly.game.client.ServerConnection;
 | 
			
		||||
import pp.monopoly.notification.ClientStateEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.InfoTextEvent;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The main class for the Battleship client application.
 | 
			
		||||
 * It manages the initialization, input setup, GUI setup, and game states for the client.
 | 
			
		||||
 */
 | 
			
		||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Logger for logging messages within the application.
 | 
			
		||||
     */
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
 | 
			
		||||
 | 
			
		||||
    private BitmapText topText;
 | 
			
		||||
    private final ServerConnection serverConnection;
 | 
			
		||||
    private final ClientGameLogic logic;
 | 
			
		||||
    private final MonopolyAppConfig config;
 | 
			
		||||
    private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
 | 
			
		||||
    private final DialogManager dialogManager = new DialogManager(this);
 | 
			
		||||
    private final ExecutorService executor = Executors.newCachedThreadPool();
 | 
			
		||||
    private final Draw draw;
 | 
			
		||||
    private SettingsMenu settingsMenu;
 | 
			
		||||
    private TestWorld testWorld;
 | 
			
		||||
    private boolean isSettingsMenuOpen = false;
 | 
			
		||||
    private boolean inputBlocked = false;
 | 
			
		||||
    /**
 | 
			
		||||
     * Path to the styles script for GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Path to the font resource used in the GUI.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Path to the client configuration file, if one exists.
 | 
			
		||||
     */
 | 
			
		||||
    private static final File CONFIG_FILE = new File("client.properties");
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Input mapping name for mouse clicks.
 | 
			
		||||
     */
 | 
			
		||||
    public static final String CLICK = "CLICK";
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Input mapping name for the Escape key.
 | 
			
		||||
     */
 | 
			
		||||
    private static final String ESC = "ESC";
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Manager for handling dialogs within the application.
 | 
			
		||||
     */
 | 
			
		||||
    private final DialogManager dialogManager = new DialogManager(this);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The server connection instance, used for communicating with the game server.
 | 
			
		||||
     */
 | 
			
		||||
    private final ServerConnection serverConnection;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Instance of the {@link Draw} class for rendering graphics.
 | 
			
		||||
     */
 | 
			
		||||
    private Draw draw;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Text display at the top of the GUI for showing information to the user.
 | 
			
		||||
     */
 | 
			
		||||
    private BitmapText topText;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Executor service for handling asynchronous tasks within the application.
 | 
			
		||||
     */
 | 
			
		||||
    private ExecutorService executor;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handler for managing the client's game logic.
 | 
			
		||||
     */
 | 
			
		||||
    private final ClientGameLogic logic;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Configuration settings for the Battleship client application.
 | 
			
		||||
     */
 | 
			
		||||
    private final MonopolyAppConfig config;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Listener for handling actions triggered by the Escape key.
 | 
			
		||||
     */
 | 
			
		||||
    private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
 | 
			
		||||
 | 
			
		||||
    //TODO temp for testing
 | 
			
		||||
    private EventCardPopup eventCard;
 | 
			
		||||
    private BuildingPropertyCard buildingProperty;
 | 
			
		||||
    private FoodFieldCard foodField;
 | 
			
		||||
    private GateFieldCard gateField;
 | 
			
		||||
    private BuyCard buyCard;
 | 
			
		||||
    private LooserPopUp looserpopup;
 | 
			
		||||
    private Bankrupt bankrupt;
 | 
			
		||||
    private TimeOut timeOut;
 | 
			
		||||
    private SellHouse sellHouse;
 | 
			
		||||
    private BuyHouse buyHouse;
 | 
			
		||||
    private TakeMortage takeMortage;
 | 
			
		||||
    private RepayMortage repayMortage;
 | 
			
		||||
 | 
			
		||||
    private boolean isBuyCardPopupOpen = false;
 | 
			
		||||
    private final ActionListener BListener = (name, isPressed, tpf) -> handleB(isPressed);
 | 
			
		||||
    private TestWorld testWorld;
 | 
			
		||||
 | 
			
		||||
    static {
 | 
			
		||||
        // Configure logging
 | 
			
		||||
        LogManager manager = LogManager.getLogManager();
 | 
			
		||||
        try {
 | 
			
		||||
            manager.readConfiguration(new FileInputStream("logging.properties"));
 | 
			
		||||
            LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
 | 
			
		||||
        }
 | 
			
		||||
        catch (IOException e) {
 | 
			
		||||
            LOGGER.log(Level.INFO, e.getMessage());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the Battleship application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param args Command-line arguments for launching the application.
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        new MonopolyApp().start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new {@code MonopolyApp} instance.
 | 
			
		||||
     * Initializes the configuration, server connection, and game logic listeners.
 | 
			
		||||
     */
 | 
			
		||||
    private MonopolyApp() {
 | 
			
		||||
    public MonopolyApp() {
 | 
			
		||||
        this.draw = new Draw(assetManager);
 | 
			
		||||
        config = new MonopolyAppConfig();
 | 
			
		||||
        config.readFromIfExists(CONFIG_FILE);
 | 
			
		||||
        serverConnection = makeServerConnection();
 | 
			
		||||
        serverConnection = new NetworkSupport(this);
 | 
			
		||||
        logic = new ClientGameLogic(serverConnection);
 | 
			
		||||
        logic.addListener(this);
 | 
			
		||||
        setShowSettings(config.getShowSettings());
 | 
			
		||||
        setSettings(makeSettings());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates and configures application settings from the client configuration.
 | 
			
		||||
     *
 | 
			
		||||
     * @return A configured {@link AppSettings} object.
 | 
			
		||||
     */
 | 
			
		||||
    private AppSettings makeSettings() {
 | 
			
		||||
        final AppSettings settings = new AppSettings(true);
 | 
			
		||||
        settings.setTitle(lookup("monopoly.name"));
 | 
			
		||||
        settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
 | 
			
		||||
        settings.setFullscreen(config.fullScreen());
 | 
			
		||||
        settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
 | 
			
		||||
        settings.setGammaCorrection(config.useGammaCorrection());
 | 
			
		||||
        return settings;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Factory method for creating a server connection based on the current
 | 
			
		||||
     * client configuration.
 | 
			
		||||
     *
 | 
			
		||||
     * @return A {@link ServerConnection} instance, which could be a real or mock server.
 | 
			
		||||
     */
 | 
			
		||||
    private ServerConnection makeServerConnection() {
 | 
			
		||||
        return new NetworkSupport(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the dialog manager responsible for managing in-game dialogs.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link DialogManager} instance.
 | 
			
		||||
     */
 | 
			
		||||
    public DialogManager getDialogManager() {
 | 
			
		||||
        return dialogManager;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the game logic handler for the client.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link ClientGameLogic} instance.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public ClientGameLogic getGameLogic() {
 | 
			
		||||
        return logic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the current configuration settings for the Battleship client.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link BattleshipClientConfig} instance. //TODO Fehler im Kommentar
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public MonopolyAppConfig getConfig() {
 | 
			
		||||
        return config;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the application.
 | 
			
		||||
     * Sets up input mappings, GUI, game states, and connects to the server.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleInitApp() {
 | 
			
		||||
        setPauseOnLostFocus(false);
 | 
			
		||||
        draw = new Draw(assetManager);
 | 
			
		||||
        setupInput();
 | 
			
		||||
        setupStates();
 | 
			
		||||
        setupGui();
 | 
			
		||||
        new StartMenu(this).open();
 | 
			
		||||
    public ClientGameLogic getGameLogic() {
 | 
			
		||||
        return logic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the graphical user interface (GUI) for the application.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupGui() {
 | 
			
		||||
    private AppSettings makeSettings() {
 | 
			
		||||
        final AppSettings settings = new AppSettings(true);
 | 
			
		||||
        settings.setTitle("Monopoly Game");
 | 
			
		||||
        settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
 | 
			
		||||
        settings.setFullscreen(config.fullScreen());
 | 
			
		||||
        return settings;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleInitApp() {
 | 
			
		||||
        GuiGlobals.initialize(this);
 | 
			
		||||
        BaseStyles.loadStyleResources(STYLES_SCRIPT);
 | 
			
		||||
        BaseStyles.loadGlassStyle();
 | 
			
		||||
        GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
 | 
			
		||||
        final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
 | 
			
		||||
 | 
			
		||||
        setupInput();
 | 
			
		||||
        setupGui();
 | 
			
		||||
 | 
			
		||||
        // Zeige das Startmenü
 | 
			
		||||
        StartMenu.createStartMenu(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void setupGui() {
 | 
			
		||||
        BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
 | 
			
		||||
        topText = new BitmapText(normalFont);
 | 
			
		||||
        final int height = context.getSettings().getHeight();
 | 
			
		||||
        topText.setLocalTranslation(10f, height - 10f, 0f);
 | 
			
		||||
        topText.setColor(config.getTopColor());
 | 
			
		||||
        topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
 | 
			
		||||
        guiNode.attachChild(topText);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Configures input mappings and sets up listeners for user interactions.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupInput() {
 | 
			
		||||
        inputManager.deleteMapping(INPUT_MAPPING_EXIT);
 | 
			
		||||
        inputManager.setCursorVisible(false);
 | 
			
		||||
        inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
 | 
			
		||||
        inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
 | 
			
		||||
        inputManager.addListener(escapeListener, ESC);
 | 
			
		||||
 | 
			
		||||
        //TODO tmp for testing
 | 
			
		||||
        inputManager.addMapping("B", new KeyTrigger(KeyInput.KEY_B));
 | 
			
		||||
        inputManager.addListener(BListener, "B");
 | 
			
		||||
        inputManager.addMapping("T", new KeyTrigger(KeyInput.KEY_T));
 | 
			
		||||
        
 | 
			
		||||
        inputManager.setCursorVisible(true);
 | 
			
		||||
        inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
 | 
			
		||||
        inputManager.addListener(escapeListener, "ESC");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    //logik zum wechselnden erscheinen und verschwinden beim drücken von B //TODO süäter entfernen
 | 
			
		||||
    private void handleB(boolean isPressed) {
 | 
			
		||||
    private void handleEscape(boolean isPressed) {
 | 
			
		||||
        if (isPressed) {
 | 
			
		||||
            Dialog tmp = new FoodFieldCard(this);
 | 
			
		||||
            tmp.open();
 | 
			
		||||
            if (settingsMenu != null && isSettingsMenuOpen) {
 | 
			
		||||
                // Schließe das SettingsMenu
 | 
			
		||||
                System.out.println("Schließe SettingsMenu...");
 | 
			
		||||
                settingsMenu.close();
 | 
			
		||||
                settingsMenu = null;
 | 
			
		||||
                setSettingsMenuOpen(false);
 | 
			
		||||
            } else {
 | 
			
		||||
                // Öffne das SettingsMenu
 | 
			
		||||
                System.out.println("Öffne SettingsMenu...");
 | 
			
		||||
                settingsMenu = new SettingsMenu(this);
 | 
			
		||||
                settingsMenu.open();
 | 
			
		||||
                setSettingsMenuOpen(true);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes and attaches the necessary application states for the game.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupStates() {
 | 
			
		||||
        if (config.getShowStatistics()) {
 | 
			
		||||
            final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
 | 
			
		||||
            final StatsAppState stats = new StatsAppState(guiNode, normalFont);
 | 
			
		||||
            stateManager.attach(stats);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    private void blockInputs() {
 | 
			
		||||
        if (!inputBlocked) {
 | 
			
		||||
            System.out.println("Blockiere Eingaben...");
 | 
			
		||||
            inputManager.setCursorVisible(true); // Cursor sichtbar machen
 | 
			
		||||
            inputManager.clearMappings();       // Alle Mappings entfernen
 | 
			
		||||
            inputBlocked = true;
 | 
			
		||||
        }
 | 
			
		||||
        flyCam.setEnabled(false);
 | 
			
		||||
        stateManager.detach(stateManager.getState(StatsAppState.class));
 | 
			
		||||
        stateManager.detach(stateManager.getState(DebugKeysAppState.class));
 | 
			
		||||
 | 
			
		||||
        attachGameSound();
 | 
			
		||||
        attachGameMusic();
 | 
			
		||||
        stateManager.attach(new GameAppState());
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Attaches the game sound state and sets its initial enabled state.
 | 
			
		||||
     */
 | 
			
		||||
    private void attachGameSound() {
 | 
			
		||||
        final GameSound gameSound = new GameSound();
 | 
			
		||||
        logic.addListener(gameSound);
 | 
			
		||||
        gameSound.setEnabled(GameSound.enabledInPreferences());
 | 
			
		||||
        stateManager.attach(gameSound);
 | 
			
		||||
    public void unblockInputs() {
 | 
			
		||||
        if (inputBlocked) {
 | 
			
		||||
            System.out.println("Aktiviere Eingaben...");
 | 
			
		||||
            setupInput(); // Standard-Eingaben neu registrieren
 | 
			
		||||
            inputBlocked = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Attaches the background music state and sets its initial enabled state.
 | 
			
		||||
     */
 | 
			
		||||
    private void attachGameMusic() {
 | 
			
		||||
        final GameMusic gameSound = new GameMusic();
 | 
			
		||||
        gameSound.setEnabled(GameMusic.enabledInPreferences());
 | 
			
		||||
        stateManager.attach(gameSound);
 | 
			
		||||
    public void setInfoText(String text) {
 | 
			
		||||
        topText.setText(text);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the application state every frame.
 | 
			
		||||
     * This method is called once per frame during the game loop.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Time per frame in seconds.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleUpdate(float tpf) {
 | 
			
		||||
        super.simpleUpdate(tpf);
 | 
			
		||||
        dialogManager.update(tpf);
 | 
			
		||||
        logic.update(tpf);
 | 
			
		||||
        stateManager.update(tpf);
 | 
			
		||||
 | 
			
		||||
       // //TODO testing replace later
 | 
			
		||||
       // if (testWorld != null) {
 | 
			
		||||
       //     testWorld.update(tpf);
 | 
			
		||||
       // }
 | 
			
		||||
    public void receivedEvent(InfoTextEvent event) {
 | 
			
		||||
        setInfoText(event.key());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the Escape key action to either close the top dialog or show the main menu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param isPressed Indicates whether the Escape key is pressed.
 | 
			
		||||
     */
 | 
			
		||||
    public void escape(boolean isPressed) {
 | 
			
		||||
        if (!isPressed) return;
 | 
			
		||||
        if (dialogManager.showsDialog())
 | 
			
		||||
            dialogManager.escape();
 | 
			
		||||
        else
 | 
			
		||||
            new SettingsMenu(this).open();
 | 
			
		||||
    @Override
 | 
			
		||||
    public void stop(boolean waitFor) {
 | 
			
		||||
        if (executor != null) executor.shutdownNow();
 | 
			
		||||
        serverConnection.disconnect();
 | 
			
		||||
        super.stop(waitFor);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public DialogManager getDialogManager() {
 | 
			
		||||
        return dialogManager;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the {@link Draw} instance used for rendering graphical elements in the game.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link Draw} instance.
 | 
			
		||||
     */
 | 
			
		||||
    public Draw getDraw() {
 | 
			
		||||
        return draw;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Tries to connect
 | 
			
		||||
     */
 | 
			
		||||
    public void connect() {
 | 
			
		||||
        serverConnection.connect();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a request to close the application.
 | 
			
		||||
     * If the request is initiated by pressing ESC, this parameter is true.
 | 
			
		||||
     *
 | 
			
		||||
     * @param esc If true, the request is due to the ESC key being pressed.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void requestClose(boolean esc) { /* do nothing */ }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the application, displaying a confirmation dialog if the client is connected to a server.
 | 
			
		||||
     */
 | 
			
		||||
    public void closeApp() {
 | 
			
		||||
        if (serverConnection.isConnected())
 | 
			
		||||
            confirmDialog(lookup("confirm.leaving"), this::close);
 | 
			
		||||
        else
 | 
			
		||||
            close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the application, disconnecting from the server and stopping the application.
 | 
			
		||||
     */
 | 
			
		||||
    private void close() {
 | 
			
		||||
        serverConnection.disconnect();
 | 
			
		||||
        stop();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the informational text displayed in the GUI.
 | 
			
		||||
     *
 | 
			
		||||
     * @param text The information text to display.
 | 
			
		||||
     */
 | 
			
		||||
    public void setInfoText(String text) {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
 | 
			
		||||
        topText.setText(text);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event The {@link InfoTextEvent} containing the key for the text to display.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(InfoTextEvent event) {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
 | 
			
		||||
        setInfoText(lookup(event.key()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles client state events to update the game states accordingly.
 | 
			
		||||
     *
 | 
			
		||||
     * @param event The {@link ClientStateEvent} representing the state change.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ClientStateEvent event) {
 | 
			
		||||
        stateManager.getState(GameAppState.class).setEnabled(true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the executor service used for handling multithreaded tasks.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The {@link ExecutorService} instance.
 | 
			
		||||
     */
 | 
			
		||||
    public ExecutorService getExecutor() {
 | 
			
		||||
        if (executor == null)
 | 
			
		||||
            executor = Executors.newCachedThreadPool();
 | 
			
		||||
        return executor;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Stops the application, shutting down the executor service and halting execution.
 | 
			
		||||
     *
 | 
			
		||||
     * @param waitFor If true, waits for the application to stop before returning.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void stop(boolean waitFor) {
 | 
			
		||||
        if (executor != null) executor.shutdownNow();
 | 
			
		||||
        super.stop(waitFor);
 | 
			
		||||
    public void closeApp() {
 | 
			
		||||
        stop();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays a confirmation dialog with a specified question and action for the "Yes" button.
 | 
			
		||||
     *
 | 
			
		||||
     * @param question  The question to display in the dialog.
 | 
			
		||||
     * @param yesAction The action to perform if "Yes" is selected.
 | 
			
		||||
     */
 | 
			
		||||
    public void confirmDialog(String question, Runnable yesAction) {
 | 
			
		||||
        DialogBuilder.simple(dialogManager)
 | 
			
		||||
                     .setTitle(lookup("dialog.question"))
 | 
			
		||||
                     .setText(question)
 | 
			
		||||
                     .setOkButton(lookup("button.yes"), d -> {
 | 
			
		||||
                        getGameLogic().playSound(Sound.BUTTON); // Play sound
 | 
			
		||||
                        yesAction.run(); // Execute the original yesAction
 | 
			
		||||
                    })
 | 
			
		||||
                     .setNoButton(lookup("button.no"),  d -> getGameLogic().playSound(Sound.BUTTON))
 | 
			
		||||
                     .build()
 | 
			
		||||
                     .open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Displays an error dialog with the specified error message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param errorMessage The error message to display in the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    public void errorDialog(String errorMessage) {
 | 
			
		||||
        DialogBuilder.simple(dialogManager)
 | 
			
		||||
                     .setTitle(lookup("dialog.error"))
 | 
			
		||||
                     .setText(errorMessage)
 | 
			
		||||
                     .setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON))
 | 
			
		||||
                     .build()
 | 
			
		||||
                     .open();
 | 
			
		||||
                .setTitle("Fehler")
 | 
			
		||||
                .setText(errorMessage)
 | 
			
		||||
                .setOkButton("OK")
 | 
			
		||||
                .build()
 | 
			
		||||
                .open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void disconnect() {
 | 
			
		||||
        serverConnection.disconnect();
 | 
			
		||||
    public void setSettingsMenuOpen(boolean isOpen) {
 | 
			
		||||
        this.isSettingsMenuOpen = isOpen;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public int getId() {
 | 
			
		||||
        if (serverConnection != null && serverConnection instanceof NetworkSupport) return ((NetworkSupport) serverConnection).getId();
 | 
			
		||||
        return 0;
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleUpdate(float tpf) {
 | 
			
		||||
        if (testWorld != null) {
 | 
			
		||||
            testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void startTestWorld() {
 | 
			
		||||
        guiNode.detachAllChildren(); // Entferne GUI
 | 
			
		||||
        testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
 | 
			
		||||
        testWorld.initializeScene();     // Initialisiere die Szene
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void returnToMenu() {
 | 
			
		||||
        guiNode.detachAllChildren(); // Entferne die GUI
 | 
			
		||||
        StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,146 @@
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutionException;
 | 
			
		||||
import java.util.concurrent.Future;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.dialog.SimpleDialog;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a dialog for setting up a network connection in the Monopoly game.
 | 
			
		||||
 * Allows users to specify the host and port for connecting to a game server.
 | 
			
		||||
 */
 | 
			
		||||
class NetworkDialog extends SimpleDialog {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
 | 
			
		||||
    private static final String LOCALHOST = "localhost";
 | 
			
		||||
    private static final String DEFAULT_PORT = "1234";
 | 
			
		||||
    private final NetworkSupport network;
 | 
			
		||||
    private final TextField host = new TextField(LOCALHOST);
 | 
			
		||||
    private final TextField port = new TextField(DEFAULT_PORT);
 | 
			
		||||
    private String hostname;
 | 
			
		||||
    private int portNumber;
 | 
			
		||||
    private Future<Object> connectionFuture;
 | 
			
		||||
    private Dialog progressDialog;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new NetworkDialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param network The NetworkSupport instance to be used for network operations.
 | 
			
		||||
     */
 | 
			
		||||
    NetworkDialog(NetworkSupport network) {
 | 
			
		||||
        super(network.getApp().getDialogManager());
 | 
			
		||||
        this.network = network;
 | 
			
		||||
        initializeDialog();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes the dialog with input fields and connection buttons.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeDialog() {
 | 
			
		||||
        final MonopolyApp app = network.getApp();
 | 
			
		||||
        Container inputContainer = new Container();
 | 
			
		||||
 | 
			
		||||
        // Titel und Eingabefelder für Host und Port
 | 
			
		||||
        inputContainer.addChild(new Label("Server-Adresse"));
 | 
			
		||||
        inputContainer.addChild(host);
 | 
			
		||||
 | 
			
		||||
        inputContainer.addChild(new Label("Port"));
 | 
			
		||||
        inputContainer.addChild(port);
 | 
			
		||||
 | 
			
		||||
        Button connectButton = inputContainer.addChild(new Button("Verbinden"));
 | 
			
		||||
        connectButton.addClickCommands(source -> connect());
 | 
			
		||||
 | 
			
		||||
        Button cancelButton = inputContainer.addChild(new Button("Abbrechen"));
 | 
			
		||||
        cancelButton.addClickCommands(source -> app.closeApp());
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(inputContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initiates the connection attempt based on the entered host and port.
 | 
			
		||||
     */
 | 
			
		||||
    private void connect() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port);
 | 
			
		||||
        try {
 | 
			
		||||
            hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
 | 
			
		||||
            portNumber = Integer.parseInt(port.getText());
 | 
			
		||||
            openProgressDialog();
 | 
			
		||||
            connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
 | 
			
		||||
        } catch (NumberFormatException e) {
 | 
			
		||||
            network.getApp().errorDialog("Port muss eine Zahl sein.");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens a progress dialog while connecting.
 | 
			
		||||
     */
 | 
			
		||||
    private void openProgressDialog() {
 | 
			
		||||
        progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
 | 
			
		||||
                                      .setText("Verbinde zum Server...")
 | 
			
		||||
                                      .build();
 | 
			
		||||
        progressDialog.open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Attempts to initialize the network connection.
 | 
			
		||||
     *
 | 
			
		||||
     * @throws RuntimeException If an error occurs when creating the client.
 | 
			
		||||
     */
 | 
			
		||||
    private Object initNetwork() {
 | 
			
		||||
        try {
 | 
			
		||||
            network.initNetwork(hostname, portNumber);
 | 
			
		||||
            return null;
 | 
			
		||||
        } catch (Exception e) {
 | 
			
		||||
            throw new RuntimeException(e);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the connection status and handles completion or failure.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if (connectionFuture != null && connectionFuture.isDone()) {
 | 
			
		||||
            try {
 | 
			
		||||
                connectionFuture.get();
 | 
			
		||||
                onSuccess();
 | 
			
		||||
            } catch (ExecutionException e) {
 | 
			
		||||
                onFailure(e.getCause());
 | 
			
		||||
            } catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, "Connection interrupted.", e);
 | 
			
		||||
                Thread.currentThread().interrupt();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a successful connection to the game server.
 | 
			
		||||
     */
 | 
			
		||||
    private void onSuccess() {
 | 
			
		||||
        connectionFuture = null;
 | 
			
		||||
        progressDialog.close();
 | 
			
		||||
        this.close();
 | 
			
		||||
        network.getApp().setInfoText("Warte auf einen Gegner...");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a failed connection attempt.
 | 
			
		||||
     *
 | 
			
		||||
     * @param e The cause of the failure.
 | 
			
		||||
     */
 | 
			
		||||
    private void onFailure(Throwable e) {
 | 
			
		||||
        connectionFuture = null;
 | 
			
		||||
        progressDialog.close();
 | 
			
		||||
        network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
 | 
			
		||||
        network.getApp().setInfoText(e.getLocalizedMessage());
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
}
 | 
			
		||||
@@ -1,62 +1,43 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.Client;
 | 
			
		||||
import com.jme3.network.ClientStateListener;
 | 
			
		||||
import com.jme3.network.Message;
 | 
			
		||||
import com.jme3.network.MessageListener;
 | 
			
		||||
import com.jme3.network.Network;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.gui.CreateGameMenu;
 | 
			
		||||
import pp.monopoly.game.client.ServerConnection;
 | 
			
		||||
import pp.monopoly.message.client.ClientMessage;
 | 
			
		||||
import pp.monopoly.message.server.ServerMessage;
 | 
			
		||||
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Manages the network connection for the Battleship application.
 | 
			
		||||
 * Manages the network connection for the Monopoly application.
 | 
			
		||||
 * Handles connecting to and disconnecting from the server, and sending messages.
 | 
			
		||||
 */
 | 
			
		||||
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
 | 
			
		||||
class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private Client client;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a NetworkSupport instance for the given Battleship application.
 | 
			
		||||
     * Constructs a NetworkSupport instance for the Monopoly application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The Battleship application instance.
 | 
			
		||||
     * @param app The Monopoly application instance.
 | 
			
		||||
     */
 | 
			
		||||
    public NetworkSupport(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Return the client connections Id
 | 
			
		||||
     * @return the client id
 | 
			
		||||
     */
 | 
			
		||||
    public int getId() {
 | 
			
		||||
        if (client == null) return 0;
 | 
			
		||||
        return client.getId();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the Battleship application instance.
 | 
			
		||||
     * Returns the Monopoly application instance.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Battleship application instance
 | 
			
		||||
     * @return Monopoly application instance
 | 
			
		||||
     */
 | 
			
		||||
    public MonopolyApp getApp() {
 | 
			
		||||
    MonopolyApp getApp() {
 | 
			
		||||
        return app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -76,8 +57,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connect() {
 | 
			
		||||
        if (client == null)
 | 
			
		||||
            new CreateGameMenu(this).open();
 | 
			
		||||
        if (client == null) {
 | 
			
		||||
            new NetworkDialog(this).open();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -88,7 +70,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
        if (client == null) return;
 | 
			
		||||
        client.close();
 | 
			
		||||
        client = null;
 | 
			
		||||
        LOGGER.log(Level.INFO, "client closed"); //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.INFO, "Client connection closed.");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -98,9 +80,10 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
     * @param port The server's port.
 | 
			
		||||
     * @throws IOException If an I/O error occurs when creating the client.
 | 
			
		||||
     */
 | 
			
		||||
    public void initNetwork(String host, int port) throws IOException {
 | 
			
		||||
        if (client != null)
 | 
			
		||||
            throw new IllegalStateException("trying to join a game again");
 | 
			
		||||
    void initNetwork(String host, int port) throws IOException {
 | 
			
		||||
        if (client != null) {
 | 
			
		||||
            throw new IllegalStateException("Already connected to the game server.");
 | 
			
		||||
        }
 | 
			
		||||
        client = Network.connectToServer(host, port);
 | 
			
		||||
        client.start();
 | 
			
		||||
        client.addMessageListener(this);
 | 
			
		||||
@@ -115,9 +98,10 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void messageReceived(Client client, Message message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
 | 
			
		||||
        if (message instanceof ServerMessage serverMessage)
 | 
			
		||||
        LOGGER.log(Level.INFO, "Message received from server: {0}", message);
 | 
			
		||||
        if (message instanceof ServerMessage serverMessage) {
 | 
			
		||||
            app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -127,7 +111,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clientConnected(Client client) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -138,13 +122,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
 | 
			
		||||
        if (this.client != client)
 | 
			
		||||
            throw new IllegalArgumentException("parameter value must be client");
 | 
			
		||||
        LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo);
 | 
			
		||||
        this.client = null;
 | 
			
		||||
        disconnect();
 | 
			
		||||
        app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
 | 
			
		||||
        app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren."));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -154,10 +134,11 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void send(ClientMessage message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
 | 
			
		||||
        if (client == null)
 | 
			
		||||
            app.errorDialog(lookup("lost.connection.to.server"));
 | 
			
		||||
        else
 | 
			
		||||
        LOGGER.log(Level.INFO, "Sending message to server: {0}", message);
 | 
			
		||||
        if (client == null) {
 | 
			
		||||
            app.errorDialog("Verbindung zum Server verloren.");
 | 
			
		||||
        } else {
 | 
			
		||||
            client.send(message);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,6 +1,7 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
package pp.monopoly.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
@@ -13,8 +14,8 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
import pp.monopoly.client.gui.CreateGameMenu;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Constructs the startup menu dialog for the Monopoly application.
 | 
			
		||||
@@ -22,6 +23,8 @@ import pp.monopoly.client.gui.GameMenu;
 | 
			
		||||
 */
 | 
			
		||||
public class StartMenu extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private Container logoContainer;
 | 
			
		||||
    private Container unibwLogoContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Startup Menu dialog for the Monopoly application.
 | 
			
		||||
@@ -31,7 +34,13 @@ public class StartMenu extends Dialog {
 | 
			
		||||
    public StartMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates and displays the Start Menu with buttons for starting the game,
 | 
			
		||||
     * opening settings, and quitting the application.
 | 
			
		||||
     */
 | 
			
		||||
    public static void createStartMenu(MonopolyApp app) {
 | 
			
		||||
        int screenWidth = app.getContext().getSettings().getWidth();
 | 
			
		||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
			
		||||
 | 
			
		||||
@@ -45,6 +54,9 @@ public class StartMenu extends Dialog {
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
 | 
			
		||||
        createMonopolyLogo(app);
 | 
			
		||||
        createUnibwLogo(app);
 | 
			
		||||
 | 
			
		||||
        // Center container for title and play button
 | 
			
		||||
        Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
 | 
			
		||||
@@ -53,11 +65,7 @@ public class StartMenu extends Dialog {
 | 
			
		||||
        startButton.setFontSize(40); // Set the font size for the button text
 | 
			
		||||
        startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
 | 
			
		||||
 | 
			
		||||
        startButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            this.close();  // Close the StartMenu dialog
 | 
			
		||||
            app.connect(); // Perform the connection logic
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        startButton.addClickCommands(source -> startGame(app));
 | 
			
		||||
        centerMenu.addChild(startButton);
 | 
			
		||||
 | 
			
		||||
        // Position the center container in the middle of the screen
 | 
			
		||||
@@ -66,6 +74,34 @@ public class StartMenu extends Dialog {
 | 
			
		||||
                                                    0));
 | 
			
		||||
        app.getGuiNode().attachChild(centerMenu);
 | 
			
		||||
 | 
			
		||||
        // Lower-left container for "Spiel beenden" button
 | 
			
		||||
        Container lowerLeftMenu = new Container();
 | 
			
		||||
        lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
 | 
			
		||||
        Button quitButton = new Button("Spiel beenden");
 | 
			
		||||
        quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
 | 
			
		||||
        quitButton.setFontSize(18);
 | 
			
		||||
        quitButton.addClickCommands(source -> quitGame());
 | 
			
		||||
        lowerLeftMenu.addChild(quitButton);
 | 
			
		||||
        app.getGuiNode().attachChild(lowerLeftMenu);
 | 
			
		||||
 | 
			
		||||
        // Lower-right container for "Einstellungen" button
 | 
			
		||||
        Container lowerRightMenu = new Container();
 | 
			
		||||
        lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
 | 
			
		||||
        Button settingsButton = new Button("Einstellungen");
 | 
			
		||||
        settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
 | 
			
		||||
        settingsButton.setFontSize(18); // Increase the font size for the text
 | 
			
		||||
        settingsButton.addClickCommands(source -> openSettings(app));
 | 
			
		||||
        lowerRightMenu.addChild(settingsButton);
 | 
			
		||||
        app.getGuiNode().attachChild(lowerRightMenu);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates and positions the Monopoly logo container in the center of the screen.
 | 
			
		||||
     */
 | 
			
		||||
    private static void createMonopolyLogo(MonopolyApp app) {
 | 
			
		||||
        int screenWidth = app.getContext().getSettings().getWidth();
 | 
			
		||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
			
		||||
 | 
			
		||||
        // Load the Monopoly logo as a texture
 | 
			
		||||
        Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
 | 
			
		||||
 | 
			
		||||
@@ -88,6 +124,14 @@ public class StartMenu extends Dialog {
 | 
			
		||||
 | 
			
		||||
        // Attach the container to the GUI node
 | 
			
		||||
        app.getGuiNode().attachChild(logoContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates and positions the Unibw logo container in the center of the screen.
 | 
			
		||||
     */
 | 
			
		||||
    private static void createUnibwLogo(MonopolyApp app) {
 | 
			
		||||
        int screenWidth = app.getContext().getSettings().getWidth();
 | 
			
		||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
			
		||||
 | 
			
		||||
        // Load the Unibw logo as a texture
 | 
			
		||||
        Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
 | 
			
		||||
@@ -113,14 +157,26 @@ public class StartMenu extends Dialog {
 | 
			
		||||
        app.getGuiNode().attachChild(unibwContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the game by transitioning to the CreateGameMenu.
 | 
			
		||||
     */
 | 
			
		||||
    private static void startGame(MonopolyApp app) {
 | 
			
		||||
        app.getGuiNode().detachAllChildren();
 | 
			
		||||
        new CreateGameMenu(app);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens the settings menu.
 | 
			
		||||
     */
 | 
			
		||||
    private static void openSettings(MonopolyApp app) {
 | 
			
		||||
        app.getGuiNode().detachAllChildren();
 | 
			
		||||
        super.close();
 | 
			
		||||
        new SettingsMenu(app);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Quits the game application.
 | 
			
		||||
     */
 | 
			
		||||
    private static void quitGame() {
 | 
			
		||||
        System.exit(0);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,190 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuyHouse;
 | 
			
		||||
import pp.monopoly.client.gui.popups.RepayMortage;
 | 
			
		||||
import pp.monopoly.client.gui.popups.SellHouse;
 | 
			
		||||
import pp.monopoly.client.gui.popups.TakeMortage;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
public class BuildingAdminMenu extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    private final Container mainContainer;
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
    private final Button backButton = new Button("Zurück");
 | 
			
		||||
    private final Button buildButton = new Button("Bauen");
 | 
			
		||||
    private final Button demolishButton = new Button("Abriss");
 | 
			
		||||
    private final Button takeMortgageButton = new Button("Hypothek aufnehmen");
 | 
			
		||||
    private final Button payMortgageButton = new Button("Hypothek bezahlen");
 | 
			
		||||
    private final Button overviewButton = new Button("Übersicht");
 | 
			
		||||
 | 
			
		||||
    public BuildingAdminMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Background Image
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
 | 
			
		||||
        // Main container for the UI components
 | 
			
		||||
        mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        mainContainer.setPreferredSize(new Vector3f(800, 600, 0));
 | 
			
		||||
        mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.7f))); // Translucent white background
 | 
			
		||||
 | 
			
		||||
        // Add header
 | 
			
		||||
        mainContainer.addChild(createHeaderContainer());
 | 
			
		||||
        // Add content
 | 
			
		||||
        mainContainer.addChild(createContent());
 | 
			
		||||
        // Attach main container to GUI node
 | 
			
		||||
        app.getGuiNode().attachChild(mainContainer);
 | 
			
		||||
        mainContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the header container.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The header container.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createHeaderContainer() {
 | 
			
		||||
        Container headerContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        headerContainer.setPreferredSize(new Vector3f(800, 100, 0));
 | 
			
		||||
        Label headerLabel = headerContainer.addChild(new Label("Grundstücke Verwalten", new ElementId("header")));
 | 
			
		||||
        headerLabel.setFontSize(45);
 | 
			
		||||
        headerLabel.setInsets(new Insets3f(10, 10, 10, 10));
 | 
			
		||||
        return headerContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the main content container with columns for Overview, Build, and Mortgage.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The content container.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createContent() {
 | 
			
		||||
        Container contentContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        contentContainer.setPreferredSize(new Vector3f(800, 500, 0));
 | 
			
		||||
 | 
			
		||||
        // Overview Column
 | 
			
		||||
        Container overviewColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        overviewColumn.addChild(new Label("Übersicht:")).setFontSize(30);
 | 
			
		||||
 | 
			
		||||
        //Building Overview Button
 | 
			
		||||
        overviewButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        overviewButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new PropertyOverviewMenu(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        overviewColumn.addChild(overviewButton);
 | 
			
		||||
 | 
			
		||||
        // Back Button
 | 
			
		||||
        backButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        backButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        overviewColumn.addChild(backButton);
 | 
			
		||||
 | 
			
		||||
        contentContainer.addChild(overviewColumn);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Build Column
 | 
			
		||||
        Container buildColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        buildColumn.addChild(new Label("Bauen:")).setFontSize(30);
 | 
			
		||||
 | 
			
		||||
        // Build Houses Button
 | 
			
		||||
        buildButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        buildButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new BuyHouse(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        buildColumn.addChild(buildButton);
 | 
			
		||||
 | 
			
		||||
        //Demolish Houses Button
 | 
			
		||||
        demolishButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        demolishButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new SellHouse(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        buildColumn.addChild(demolishButton);
 | 
			
		||||
 | 
			
		||||
        contentContainer.addChild(buildColumn);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Mortgage Column
 | 
			
		||||
        Container mortgageColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        mortgageColumn.addChild(new Label("Hypotheken:")).setFontSize(30);
 | 
			
		||||
 | 
			
		||||
        // Lend Mortgage Button
 | 
			
		||||
        takeMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        takeMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new TakeMortage(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        mortgageColumn.addChild(takeMortgageButton);
 | 
			
		||||
 | 
			
		||||
        //Repay Mortgage Button
 | 
			
		||||
        payMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        payMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new RepayMortage(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        mortgageColumn.addChild(payMortgageButton);  
 | 
			
		||||
 | 
			
		||||
        contentContainer.addChild(mortgageColumn);
 | 
			
		||||
 | 
			
		||||
        return contentContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a background image to the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, 6); // Position behind other GUI elements
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the "Zurück" action.
 | 
			
		||||
     */
 | 
			
		||||
    private void handleBack() {
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(mainContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(background);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        handleBack();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        // Periodic updates if necessary
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,5 +1,6 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.Camera;
 | 
			
		||||
 | 
			
		||||
@@ -8,7 +9,11 @@ import com.jme3.renderer.Camera;
 | 
			
		||||
 */
 | 
			
		||||
public class CameraController {
 | 
			
		||||
    private final Camera camera;
 | 
			
		||||
    private final float height = 25;    // Höhe der Kamera über dem Spielfeld        // Aktueller Winkel in der Kreisbewegung
 | 
			
		||||
    private final Vector3f center; // Fokuspunkt der Kamera
 | 
			
		||||
    private final float radius;    // Radius der Kreisbewegung
 | 
			
		||||
    private final float height;    // Höhe der Kamera über dem Spielfeld
 | 
			
		||||
    private final float speed;     // Geschwindigkeit der Kamerabewegung
 | 
			
		||||
    private float angle;           // Aktueller Winkel in der Kreisbewegung
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für den CameraController.
 | 
			
		||||
@@ -19,10 +24,13 @@ public class CameraController {
 | 
			
		||||
     * @param height Die Höhe der Kamera über dem Fokuspunkt
 | 
			
		||||
     * @param speed  Die Geschwindigkeit der Kamerabewegung
 | 
			
		||||
     */
 | 
			
		||||
    public CameraController(Camera camera) {
 | 
			
		||||
    public CameraController(Camera camera, Vector3f center, float radius, float height, float speed) {
 | 
			
		||||
        this.camera = camera;
 | 
			
		||||
        setPosition(0);
 | 
			
		||||
        camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
 | 
			
		||||
        this.center = center;
 | 
			
		||||
        this.radius = radius;
 | 
			
		||||
        this.height = height;
 | 
			
		||||
        this.speed = speed;
 | 
			
		||||
        this.angle = 0; // Starte bei Winkel 0
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -31,22 +39,21 @@ public class CameraController {
 | 
			
		||||
     * @param tpf Zeit pro Frame
 | 
			
		||||
     */
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        camera.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
 | 
			
		||||
    }
 | 
			
		||||
        // Aktualisiere den Winkel basierend auf der Geschwindigkeit
 | 
			
		||||
        angle += speed * tpf;
 | 
			
		||||
        if (angle >= FastMath.TWO_PI) {
 | 
			
		||||
            angle -= FastMath.TWO_PI; // Winkel zurücksetzen, um Überläufe zu vermeiden
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    public void setPosition(int fieldID) {
 | 
			
		||||
        camera.setLocation(fieldIdToVector(fieldID));
 | 
			
		||||
    }
 | 
			
		||||
        // Berechne die neue Position der Kamera
 | 
			
		||||
        float x = center.x + radius * FastMath.cos(angle);
 | 
			
		||||
        float z = center.z + radius * FastMath.sin(angle);
 | 
			
		||||
        float y = center.y + height;
 | 
			
		||||
 | 
			
		||||
    public void setPosition(float x, float y) {
 | 
			
		||||
        camera.setLocation(new Vector3f(x,height,y));
 | 
			
		||||
    }
 | 
			
		||||
        // Setze die Kameraposition
 | 
			
		||||
        camera.setLocation(new Vector3f(x, y, z));
 | 
			
		||||
 | 
			
		||||
    private Vector3f fieldIdToVector(int fieldID) {
 | 
			
		||||
        if (fieldID <= 10) return new Vector3f(30,height,0);
 | 
			
		||||
        if (fieldID <= 20) return new Vector3f(0, height, 30);
 | 
			
		||||
        if (fieldID <= 30) return new Vector3f(-30, height, 0);
 | 
			
		||||
        if (fieldID <= 40) return new Vector3f(0, height, -30);
 | 
			
		||||
        else throw new IllegalArgumentException();
 | 
			
		||||
        // Lasse die Kamera auf den Fokuspunkt blicken
 | 
			
		||||
        camera.lookAt(center, Vector3f.UNIT_Y);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,224 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.client.ViewAssetsRequest;
 | 
			
		||||
import pp.monopoly.model.TradeHandler;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
public class ChoosePartner extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private Selector<String> playerSelector;
 | 
			
		||||
    private final Button cancelButton = new Button("Abbrechen");
 | 
			
		||||
    private final Button confirmButton = new Button("Bestätigen");
 | 
			
		||||
    private final Container mainContainer;
 | 
			
		||||
    private Container lowerLeftMenu;
 | 
			
		||||
    private Container lowerRightMenu;
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
    private TradeHandler tradeHandler;
 | 
			
		||||
    private VersionedReference<Set<Integer>> selectionRef; // Reference to track selector changes
 | 
			
		||||
    private String lastSelected = ""; // To keep track of the last selected value
 | 
			
		||||
 | 
			
		||||
    QuadBackgroundComponent translucentWhiteBackground =
 | 
			
		||||
            new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the ChoosePartner dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The Monopoly application instance.
 | 
			
		||||
     */
 | 
			
		||||
    public ChoosePartner(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        tradeHandler = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()));
 | 
			
		||||
        app.getGameLogic().send(new ViewAssetsRequest());
 | 
			
		||||
 | 
			
		||||
        // Background Image
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
 | 
			
		||||
        // Main container for the UI components
 | 
			
		||||
        mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        mainContainer.setPreferredSize(new Vector3f(1000, 600, 0));
 | 
			
		||||
        mainContainer.setBackground(translucentWhiteBackground);
 | 
			
		||||
 | 
			
		||||
        // Add title with background
 | 
			
		||||
        Label headerLabel = mainContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold")));
 | 
			
		||||
        headerLabel.setFontSize(40);
 | 
			
		||||
        headerLabel.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)));
 | 
			
		||||
 | 
			
		||||
        // Dropdown for player selection
 | 
			
		||||
        mainContainer.addChild(createDropdown());
 | 
			
		||||
 | 
			
		||||
        // Add buttons
 | 
			
		||||
        mainContainer.addChild(createButtonContainer());
 | 
			
		||||
 | 
			
		||||
        // Attach main container to GUI node
 | 
			
		||||
        app.getGuiNode().attachChild(mainContainer);
 | 
			
		||||
        mainContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                4
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Initialize selection reference for tracking changes
 | 
			
		||||
        selectionRef = playerSelector.getSelectionModel().createReference();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the dropdown menu for selecting a partner.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The dropdown container.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createDropdown() {
 | 
			
		||||
        Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(100, 80, 0));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> playerOptions = new VersionedList<>();
 | 
			
		||||
 | 
			
		||||
        for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
 | 
			
		||||
            if (player.getId() != app.getId()) {
 | 
			
		||||
                playerOptions.add(player.getName() + " (ID: " + player.getId() + ")");
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        playerSelector = new Selector<>(playerOptions, "glass");
 | 
			
		||||
        dropdownContainer.addChild(playerSelector);
 | 
			
		||||
        Vector3f dimens = dropdownContainer.getPreferredSize();
 | 
			
		||||
        Vector3f dimens2 = playerSelector.getPopupContainer().getPreferredSize();
 | 
			
		||||
        dimens2.setX(dimens.getX());
 | 
			
		||||
        playerSelector.getPopupContainer().setPreferredSize(new Vector3f(200, 200, 3));
 | 
			
		||||
        playerSelector.setLocalTranslation(0, 0, 5);
 | 
			
		||||
 | 
			
		||||
        // Set initial selection
 | 
			
		||||
        if (!playerOptions.isEmpty()) {
 | 
			
		||||
            onDropdownSelectionChanged(playerOptions.get(0));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return dropdownContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the button container with cancel and confirm buttons.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The button container.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createButtonContainer() {
 | 
			
		||||
        Container buttonContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        buttonContainer.setBackground(translucentWhiteBackground);
 | 
			
		||||
 | 
			
		||||
        // "Abbrechen" button
 | 
			
		||||
        lowerLeftMenu = new Container();
 | 
			
		||||
        cancelButton.setPreferredSize(new Vector3f(200, 60, 0));
 | 
			
		||||
        cancelButton.setFontSize(30);
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        lowerLeftMenu.addChild(cancelButton);
 | 
			
		||||
 | 
			
		||||
        // Position the container near the bottom-left corner
 | 
			
		||||
        lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 5)); // Adjust X and Y to align with the bottom-left corner
 | 
			
		||||
        app.getGuiNode().attachChild(lowerLeftMenu);
 | 
			
		||||
 | 
			
		||||
        // "Bestätigen" button
 | 
			
		||||
        lowerRightMenu = new Container();
 | 
			
		||||
        confirmButton.setPreferredSize(new Vector3f(200, 60, 0));
 | 
			
		||||
        confirmButton.setFontSize(30);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
            new TradeMenu(app, tradeHandler).open();
 | 
			
		||||
        }));
 | 
			
		||||
        lowerRightMenu.addChild(confirmButton);
 | 
			
		||||
 | 
			
		||||
        // Position the container near the bottom-right corner
 | 
			
		||||
        lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 5)); // X: 220px from the right, Y: 50px above the bottom
 | 
			
		||||
        app.getGuiNode().attachChild(lowerRightMenu);
 | 
			
		||||
 | 
			
		||||
        return buttonContainer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a background image to the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, 3); // Position behind other GUI elements
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action for the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the dialog periodically, called by the dialog manager.
 | 
			
		||||
     *
 | 
			
		||||
     * @param delta The time elapsed since the last update.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        // Check if the selection has changed
 | 
			
		||||
        if (selectionRef.update()) {
 | 
			
		||||
            String selected = playerSelector.getSelectedItem();
 | 
			
		||||
            if (!selected.equals(lastSelected)) {
 | 
			
		||||
                lastSelected = selected;
 | 
			
		||||
                onDropdownSelectionChanged(selected);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(playerSelector);
 | 
			
		||||
        app.getGuiNode().detachChild(lowerLeftMenu);
 | 
			
		||||
        app.getGuiNode().detachChild(lowerRightMenu);
 | 
			
		||||
        app.getGuiNode().detachChild(mainContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(background);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Callback for when the dropdown selection changes.
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(String selected) {
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        int idStart = selected.indexOf("(ID: ") + 5; // Find start of the ID
 | 
			
		||||
        int idEnd = selected.indexOf(")", idStart); // Find end of the ID
 | 
			
		||||
        String idStr = selected.substring(idStart, idEnd); // Extract the ID as a string
 | 
			
		||||
        int playerId = Integer.parseInt(idStr); // Convert the ID to an integer
 | 
			
		||||
 | 
			
		||||
        // Find the player by ID
 | 
			
		||||
        Player selectedPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(playerId);
 | 
			
		||||
 | 
			
		||||
        if (selectedPlayer != null) {
 | 
			
		||||
            tradeHandler.setReceiver(selectedPlayer); // Set the receiver in TradeHandler
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,226 +1,121 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.ExecutionException;
 | 
			
		||||
import java.util.concurrent.Future;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.NetworkSupport;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
import pp.monopoly.server.MonopolyServer;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.monopoly.client.StartMenu;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a dialog for setting up a network connection in the Battleship game.
 | 
			
		||||
 * Allows users to specify the host and port for connecting to a game server.
 | 
			
		||||
 * CreateGameMenu class represents the menu for creating a new game.
 | 
			
		||||
 */
 | 
			
		||||
public class CreateGameMenu extends Dialog {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
 | 
			
		||||
    private static final String LOCALHOST = "localhost"; //NON-NLS
 | 
			
		||||
    private static final String DEFAULT_PORT = "42069"; //NON-NLS
 | 
			
		||||
    private final NetworkSupport network;
 | 
			
		||||
    private final TextField host = new TextField(LOCALHOST);
 | 
			
		||||
    private final TextField port = new TextField(DEFAULT_PORT);
 | 
			
		||||
    private final Button serverButton = new Button("Selber hosten");
 | 
			
		||||
    private final Button cancelButton = new Button("Abbrechen");
 | 
			
		||||
    private final Button joinButton = new Button("Beitreten");
 | 
			
		||||
    private String hostname;
 | 
			
		||||
    private int portNumber;
 | 
			
		||||
    private Future<Object> connectionFuture;
 | 
			
		||||
    private Dialog progressDialog;
 | 
			
		||||
public class CreateGameMenu {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container menuContainer;
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new CreateGameMenu.
 | 
			
		||||
     * Konstruktor für das CreateGameMenu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param network The NetworkSupport instance to be used for network operations.
 | 
			
		||||
     * @param app Die Hauptanwendung (MonopolyApp)
 | 
			
		||||
     */
 | 
			
		||||
    public CreateGameMenu(NetworkSupport network) {
 | 
			
		||||
        super(network.getApp().getDialogManager());
 | 
			
		||||
        this.network = network;
 | 
			
		||||
        host.setSingleLine(true);
 | 
			
		||||
        host.setPreferredWidth(400f);
 | 
			
		||||
        port.setSingleLine(true);
 | 
			
		||||
    public CreateGameMenu(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        final MonopolyApp app = network.getApp();
 | 
			
		||||
        // Hintergrundbild laden und hinzufügen
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
 | 
			
		||||
        int screenWidth = app.getContext().getSettings().getWidth();
 | 
			
		||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
			
		||||
        // Hauptcontainer für das Menü
 | 
			
		||||
        menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
 | 
			
		||||
 | 
			
		||||
        // Set up the background image
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = menuContainer.addChild(new Label("Neues Spiel"));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
 | 
			
		||||
        // Eingabefelder-Container
 | 
			
		||||
        Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
 | 
			
		||||
        inputContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Eingabefelder nicht ganz so breit
 | 
			
		||||
        inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
 | 
			
		||||
 | 
			
		||||
        inputContainer.addChild(new Label("Server-Adresse:"));
 | 
			
		||||
        TextField serverAddressField = inputContainer.addChild(new TextField("localhost"));
 | 
			
		||||
        serverAddressField.setPreferredWidth(400); // Breite des Textfelds
 | 
			
		||||
 | 
			
		||||
        inputContainer.addChild(new Label("Port:"));
 | 
			
		||||
        TextField portField = inputContainer.addChild(new TextField("42069"));
 | 
			
		||||
        portField.setPreferredWidth(400); // Breite des Textfelds
 | 
			
		||||
 | 
			
		||||
        // Button-Container
 | 
			
		||||
        Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        buttonContainer.setPreferredSize(new Vector3f(400, 50, 0));
 | 
			
		||||
        buttonContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
 | 
			
		||||
 | 
			
		||||
        // "Abbrechen"-Button
 | 
			
		||||
        Button cancelButton = buttonContainer.addChild(new Button("Abbrechen"));
 | 
			
		||||
        cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
			
		||||
        cancelButton.addClickCommands(source -> goBackToStartMenu());
 | 
			
		||||
 | 
			
		||||
        // "Spiel hosten"-Button
 | 
			
		||||
        Button hostButton = buttonContainer.addChild(new Button("Spiel hosten"));
 | 
			
		||||
        hostButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
			
		||||
        hostButton.addClickCommands(source -> {
 | 
			
		||||
            closeCreateGameMenu();      // Schließt das Menü
 | 
			
		||||
            app.startTestWorld();       // Starte die TestWorld im selben Fenster
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        // "Beitreten"-Button
 | 
			
		||||
        Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
 | 
			
		||||
        joinButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
			
		||||
        // Placeholder für die Beitrittslogik
 | 
			
		||||
 | 
			
		||||
        // Zentrierung des Containers
 | 
			
		||||
        menuContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            1  // Höhere Z-Ebene für den Vordergrund
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(menuContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
 | 
			
		||||
     */
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(screenWidth, screenHeight);
 | 
			
		||||
        Geometry background = new Geometry("Background", quad);
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Hintergrundebene
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
 | 
			
		||||
        addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS
 | 
			
		||||
        final Container input = new Container(new SpringGridLayout());
 | 
			
		||||
        input.addChild(new Label(lookup("host.name") + ":  "));
 | 
			
		||||
        input.addChild(host, 1);
 | 
			
		||||
        input.addChild(new Label(lookup("port.number") + ":  "));
 | 
			
		||||
        input.addChild(port, 1);
 | 
			
		||||
        
 | 
			
		||||
        addChild(input);
 | 
			
		||||
        // "Abbrechen"-Button
 | 
			
		||||
        cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            this.close();
 | 
			
		||||
            new StartMenu(network.getApp()).open();
 | 
			
		||||
        }));
 | 
			
		||||
        addChild(cancelButton);
 | 
			
		||||
 | 
			
		||||
        // "Selber hosten"-Button
 | 
			
		||||
        serverButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            network.getApp().getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            startServerInThread();
 | 
			
		||||
        }   ));
 | 
			
		||||
        addChild(serverButton);
 | 
			
		||||
 | 
			
		||||
        // "Beitreten"-Button
 | 
			
		||||
        joinButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
			
		||||
        joinButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            connect();
 | 
			
		||||
        }));
 | 
			
		||||
        addChild(joinButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the action for the connect button in the connection dialog.
 | 
			
		||||
     * Tries to parse the port number and initiate connection to the server.
 | 
			
		||||
     * Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird.
 | 
			
		||||
     */
 | 
			
		||||
    private void connect() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
 | 
			
		||||
        try {
 | 
			
		||||
            hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
 | 
			
		||||
            portNumber = Integer.parseInt(port.getText());
 | 
			
		||||
            openProgressDialog();
 | 
			
		||||
            connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
 | 
			
		||||
        }
 | 
			
		||||
        catch (NumberFormatException e) {
 | 
			
		||||
            network.getApp().errorDialog(lookup("port.must.be.integer"));
 | 
			
		||||
        }
 | 
			
		||||
    private void goBackToStartMenu() {
 | 
			
		||||
        closeCreateGameMenu();          // Schließt das Menü
 | 
			
		||||
        StartMenu.createStartMenu(app); // Zeige das Startmenü
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dialog indicating that the connection is in progress.
 | 
			
		||||
     * Entfernt das CreateGameMenu und dessen Hintergrund.
 | 
			
		||||
     */
 | 
			
		||||
    private void openProgressDialog() {
 | 
			
		||||
        progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
 | 
			
		||||
                                      .setText(lookup("label.connecting"))
 | 
			
		||||
                                      .build();
 | 
			
		||||
        progressDialog.open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Tries to initialize the network connection.
 | 
			
		||||
     *
 | 
			
		||||
     * @throws RuntimeException If an error occurs when creating the client.
 | 
			
		||||
     */
 | 
			
		||||
    private Object initNetwork() {
 | 
			
		||||
        try {
 | 
			
		||||
            network.initNetwork(hostname, portNumber);
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        catch (Exception e) {
 | 
			
		||||
            throw new RuntimeException(e);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(network.getApp()).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
 | 
			
		||||
     * updating this dialog. T
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if (connectionFuture != null && connectionFuture.isDone())
 | 
			
		||||
            try {
 | 
			
		||||
                connectionFuture.get();
 | 
			
		||||
                success();
 | 
			
		||||
            }
 | 
			
		||||
            catch (ExecutionException e) {
 | 
			
		||||
                failure(e.getCause());
 | 
			
		||||
            }
 | 
			
		||||
            catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
 | 
			
		||||
                Thread.currentThread().interrupt();
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a successful connection to the game server.
 | 
			
		||||
     */
 | 
			
		||||
    private void success() {
 | 
			
		||||
        connectionFuture = null;
 | 
			
		||||
        progressDialog.close();
 | 
			
		||||
        this.close();
 | 
			
		||||
        new LobbyMenu(network.getApp()).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a failed connection attempt.
 | 
			
		||||
     *
 | 
			
		||||
     * @param e The cause of the failure.
 | 
			
		||||
     */
 | 
			
		||||
    private void failure(Throwable e) {
 | 
			
		||||
        connectionFuture = null;
 | 
			
		||||
        progressDialog.close();
 | 
			
		||||
        network.getApp().errorDialog(lookup("server.connection.failed"));
 | 
			
		||||
        network.getApp().setInfoText(e.getLocalizedMessage());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the server in a separate thread.
 | 
			
		||||
     */
 | 
			
		||||
    private void startServerInThread() {
 | 
			
		||||
        serverButton.setEnabled(false);
 | 
			
		||||
        Thread serverThread = new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                MonopolyServer.main(null);
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                serverButton.setEnabled(true);
 | 
			
		||||
                LOGGER.log(Level.ERROR, "Server could not be started", e);
 | 
			
		||||
                network.getApp().errorDialog("Could not start server: " + e.getMessage());
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
        serverThread.start();
 | 
			
		||||
        try {
 | 
			
		||||
            Thread.sleep(2000);
 | 
			
		||||
        } catch (InterruptedException e) {
 | 
			
		||||
            e.printStackTrace();
 | 
			
		||||
        }
 | 
			
		||||
        connect();
 | 
			
		||||
    private void closeCreateGameMenu() {
 | 
			
		||||
        app.getGuiNode().detachChild(menuContainer); // Entfernt den Menü-Container
 | 
			
		||||
        app.getGuiNode().detachChild(background);    // Entfernt das Hintergrundbild
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,51 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
public class GameMenu extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the SettingsMenu dialog for the Monopoly application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the MonopolyApp instance
 | 
			
		||||
     */
 | 
			
		||||
    public GameMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Add a title label for Settings
 | 
			
		||||
        Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
 | 
			
		||||
        settingsTitle.setFontSize(48);  // Set font size for the title
 | 
			
		||||
        settingsTitle.setColor(ColorRGBA.White);
 | 
			
		||||
 | 
			
		||||
        // Add any settings-related components here, such as volume control, toggles, etc.
 | 
			
		||||
 | 
			
		||||
        // Add a back button to return to StartMenu
 | 
			
		||||
        Button backButton = new Button("Zurück", new ElementId("menu-button"));
 | 
			
		||||
        backButton.setColor(ColorRGBA.White);
 | 
			
		||||
        backButton.setFontSize(24);
 | 
			
		||||
        backButton.addClickCommands(source -> returnToStartMenu());
 | 
			
		||||
 | 
			
		||||
        // Add components to this dialog
 | 
			
		||||
        addChild(settingsTitle);
 | 
			
		||||
        addChild(backButton);
 | 
			
		||||
 | 
			
		||||
        // You can add more settings components here, like checkboxes or sliders.
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns to the StartMenu when the back button is clicked.
 | 
			
		||||
     */
 | 
			
		||||
    private void returnToStartMenu() {
 | 
			
		||||
        app.getDialogManager().close(this); // Close the current settings dialog
 | 
			
		||||
        //TODO return zum Ausgangsmenü
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,320 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.app.state.BaseAppState;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.scene.shape.Sphere;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Insets3f;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.Selector;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.PlayerColor;
 | 
			
		||||
import pp.monopoly.message.client.PlayerReady;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
 | 
			
		||||
public class LobbyMenu extends Dialog {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container menuContainer;
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
    private Geometry circle;
 | 
			
		||||
    private Container lowerLeftMenu;
 | 
			
		||||
    private Container lowerRightMenu;
 | 
			
		||||
 | 
			
		||||
    private TextField playerInputField;
 | 
			
		||||
    private TextField startingCapital = new TextField("15000");
 | 
			
		||||
    private String figure;
 | 
			
		||||
 | 
			
		||||
    public LobbyMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        playerInputField = new TextField("Spieler "+(app.getId()+1));
 | 
			
		||||
        // Hintergrundbild laden und hinzufügen
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
 | 
			
		||||
        QuadBackgroundComponent translucentWhiteBackground =
 | 
			
		||||
                new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
 | 
			
		||||
 | 
			
		||||
        menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
 | 
			
		||||
        menuContainer.setBackground(translucentWhiteBackground);
 | 
			
		||||
 | 
			
		||||
        // Create a smaller horizontal container for the label, input field, and spacers
 | 
			
		||||
        Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
 | 
			
		||||
        horizontalContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
 | 
			
		||||
        title.setFontSize(40);
 | 
			
		||||
 | 
			
		||||
        // Add a spacer between the title and the input field
 | 
			
		||||
        Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
 | 
			
		||||
        spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
 | 
			
		||||
 | 
			
		||||
        // Add an input field (TextField)
 | 
			
		||||
        horizontalContainer.addChild(startingCapital);
 | 
			
		||||
        startingCapital.setPreferredWidth(100); // Set the width of the input field
 | 
			
		||||
        startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
        startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
 | 
			
		||||
 | 
			
		||||
        // Add a spacer after the input field
 | 
			
		||||
        Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
 | 
			
		||||
        spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
 | 
			
		||||
 | 
			
		||||
        menuContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                1
 | 
			
		||||
        );
 | 
			
		||||
        app.getGuiNode().attachChild(menuContainer);
 | 
			
		||||
 | 
			
		||||
        // Dropdowns and Labels
 | 
			
		||||
        Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
 | 
			
		||||
        dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0));
 | 
			
		||||
        dropdownContainer.setBackground(null);
 | 
			
		||||
        dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0));
 | 
			
		||||
        // Player Input Field
 | 
			
		||||
        Container playerInputContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
 | 
			
		||||
        playerInputContainer.addChild(new Label("Spieler:"));
 | 
			
		||||
        playerInputContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
 | 
			
		||||
        playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field
 | 
			
		||||
        playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
 | 
			
		||||
        playerInputContainer.addChild(playerInputField);
 | 
			
		||||
        // Spacer (Center Circle Area)
 | 
			
		||||
        Label spacer = dropdownContainer.addChild(new Label(""));
 | 
			
		||||
        spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic
 | 
			
		||||
 | 
			
		||||
        // Figur Dropdown
 | 
			
		||||
        Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
 | 
			
		||||
        figureDropdownContainer.addChild(new Label("Figur:"));
 | 
			
		||||
        figureDropdownContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        VersionedList<String> figures = new VersionedList<>();
 | 
			
		||||
        figures.add("Laptop");
 | 
			
		||||
        figures.add("Flugzeug");
 | 
			
		||||
        figures.add("Jägermeister");
 | 
			
		||||
        figures.add("Katze");
 | 
			
		||||
        figures.add("OOP");
 | 
			
		||||
        figures.add("Handyholster");
 | 
			
		||||
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        Selector<String> figureDropdown = new Selector<>(figures, "glass");
 | 
			
		||||
        figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
 | 
			
		||||
        figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
 | 
			
		||||
        figureDropdownContainer.addChild(figureDropdown);
 | 
			
		||||
        Vector3f dimens = dropdownContainer.getPreferredSize();
 | 
			
		||||
        Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize();
 | 
			
		||||
        dimens2.setX( dimens.getX() );
 | 
			
		||||
        figureDropdown.getPopupContainer().setPreferredSize(new Vector3f(200,200,5));
 | 
			
		||||
        figureDropdown.getSelectionModel().setSelection(0);
 | 
			
		||||
        figure = "Laptop";
 | 
			
		||||
 | 
			
		||||
        addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
 | 
			
		||||
 | 
			
		||||
        Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
			
		||||
        buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
 | 
			
		||||
        buttonContainer.setInsets(new Insets3f(20, 0, 10, 0)); // Add spacing above the buttons
 | 
			
		||||
        buttonContainer.setBackground(null);
 | 
			
		||||
        // Lower-left container for "Abbrechen" button
 | 
			
		||||
        lowerLeftMenu = new Container();
 | 
			
		||||
        Button cancelButton = new Button("Beenden");
 | 
			
		||||
        cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
 | 
			
		||||
        cancelButton.setFontSize(18); // Adjust font size
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.closeApp();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        lowerLeftMenu.addChild(cancelButton);
 | 
			
		||||
 | 
			
		||||
        // Position the container near the bottom-left corner
 | 
			
		||||
        lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 3)); // Adjust X and Y to align with the bottom-left corner
 | 
			
		||||
        app.getGuiNode().attachChild(lowerLeftMenu);
 | 
			
		||||
 | 
			
		||||
        // Lower-right container for "Bereit" button
 | 
			
		||||
        lowerRightMenu = new Container();
 | 
			
		||||
        Button readyButton = new Button("Bereit");
 | 
			
		||||
        readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
 | 
			
		||||
        readyButton.setFontSize(18); // Adjust font size
 | 
			
		||||
        readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
 | 
			
		||||
        readyButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            toggleReady();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
 | 
			
		||||
        }));
 | 
			
		||||
        lowerRightMenu.addChild(readyButton);
 | 
			
		||||
 | 
			
		||||
        // Position the container near the bottom-right corner
 | 
			
		||||
        lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
 | 
			
		||||
        app.getGuiNode().attachChild(lowerRightMenu);
 | 
			
		||||
 | 
			
		||||
        // Add a colored circle between the input field and the dropdown menu
 | 
			
		||||
        circle = createCircle(); // 50 is the diameter, Red is the color
 | 
			
		||||
        circle.setLocalTranslation(new Vector3f(
 | 
			
		||||
                (app.getCamera().getWidth()) / 2, // Center horizontally
 | 
			
		||||
                (app.getCamera().getHeight() / 2) - 90, // Adjust Y position
 | 
			
		||||
                2 // Ensure it's in front of the background but behind the dropdown
 | 
			
		||||
        ));
 | 
			
		||||
        app.getGuiNode().attachChild(circle); // Attach to the GUI node
 | 
			
		||||
 | 
			
		||||
        // Zentrierung des Containers
 | 
			
		||||
        menuContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                1  // Höhere Z-Ebene für den Vordergrund
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(menuContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
 | 
			
		||||
     */
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png");
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, -1); // Hintergrundebene
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Geometry createCircle() {
 | 
			
		||||
 | 
			
		||||
        Sphere sphere = new Sphere(90,90,60.0f);
 | 
			
		||||
        Geometry circleGeometry = new Geometry("Circle", sphere);
 | 
			
		||||
 | 
			
		||||
        // Create a material with a solid color
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", idToColor()); // Set the desired color
 | 
			
		||||
        circleGeometry.setMaterial(material);
 | 
			
		||||
 | 
			
		||||
        return circleGeometry;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private ColorRGBA idToColor() {
 | 
			
		||||
        switch (app.getId()+1) {
 | 
			
		||||
            case 1: return PlayerColor.CYAN.getColor();
 | 
			
		||||
            case 2: return PlayerColor.YELLOW.getColor();
 | 
			
		||||
            case 3: return PlayerColor.RED.getColor();
 | 
			
		||||
            case 4: return PlayerColor.PINK.getColor();
 | 
			
		||||
            case 5: return PlayerColor.GREEN.getColor();
 | 
			
		||||
            case 6: return PlayerColor.PURPLE.getColor();
 | 
			
		||||
        
 | 
			
		||||
            default:
 | 
			
		||||
                return null;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schaltet den "Bereit"-Status um.
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleReady() {
 | 
			
		||||
        app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a custom action listener to the Selector.
 | 
			
		||||
     */
 | 
			
		||||
    private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
 | 
			
		||||
        VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
 | 
			
		||||
 | 
			
		||||
        app.getStateManager().attach(new BaseAppState() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void update(float tpf) {
 | 
			
		||||
                if (selectionRef.update()) {
 | 
			
		||||
                    String selected = selectionRef.get().toString();
 | 
			
		||||
                    listener.onSelectionChanged(selected);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void initialize(Application app) {
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void cleanup(Application app) {
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void onEnable() {
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            protected void onDisable() {
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Callback for when the dropdown selection changes.
 | 
			
		||||
     */
 | 
			
		||||
    private void onDropdownSelectionChanged(String selected) {
 | 
			
		||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        switch (selected) {
 | 
			
		||||
            case "[0]":
 | 
			
		||||
                figure = "Laptop";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[1]":
 | 
			
		||||
                figure = "Flugzeug";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[2]":
 | 
			
		||||
                figure = "Jägermeister";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[3]":
 | 
			
		||||
                figure = "Katze";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[4]":
 | 
			
		||||
                figure = "OOP";
 | 
			
		||||
                break;
 | 
			
		||||
            case "[5]":
 | 
			
		||||
                figure = "Handyholster";
 | 
			
		||||
                break;
 | 
			
		||||
            default:
 | 
			
		||||
                break;    
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Functional interface for a selection action listener.
 | 
			
		||||
     */
 | 
			
		||||
    @FunctionalInterface
 | 
			
		||||
    private interface SelectionActionListener<T> {
 | 
			
		||||
        void onSelectionChanged(T selection);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,75 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial.CullHint;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.model.Board;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the visual view of a {@link Board}, used to display the map structure and elements.
 | 
			
		||||
 * This class handles the graphical representation of the board, including background setup and grid lines.
 | 
			
		||||
 */
 | 
			
		||||
class MapView {
 | 
			
		||||
    private static final float FIELD_SIZE = 40f;
 | 
			
		||||
    private static final float BACKGROUND_DEPTH = -4f;
 | 
			
		||||
    private static final ColorRGBA BACKGROUND_COLOR = new ColorRGBA(0, 0.05f, 0.05f, 0.5f);
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Node mapNode = new Node("map");
 | 
			
		||||
    private final Board board;
 | 
			
		||||
    private final MapViewSynchronizer synchronizer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new MapView for a given {@link Board} and {@link MonopolyApp}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param board the board to visualize
 | 
			
		||||
     * @param app   the main application instance
 | 
			
		||||
     */
 | 
			
		||||
    MapView(Board board, MonopolyApp app) {
 | 
			
		||||
        this.board = board;
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.synchronizer = new MapViewSynchronizer(this);
 | 
			
		||||
        setupBackground();
 | 
			
		||||
        app.getGameLogic().addListener(synchronizer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Unregisters the {@link MapViewSynchronizer} from listening to board changes.
 | 
			
		||||
     */
 | 
			
		||||
    void unregister() {
 | 
			
		||||
        app.getGameLogic().removeListener(synchronizer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets up the background of the map view using a quad geometry.
 | 
			
		||||
     */
 | 
			
		||||
    private void setupBackground() {
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        mat.setColor("Color", BACKGROUND_COLOR);
 | 
			
		||||
        mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        Geometry background = new Geometry("MapBackground", new Quad(board.getWidth() * FIELD_SIZE, board.getHeight() * FIELD_SIZE));
 | 
			
		||||
        background.setMaterial(mat);
 | 
			
		||||
        background.setLocalTranslation(0f, 1f, BACKGROUND_DEPTH);
 | 
			
		||||
        background.setCullHint(CullHint.Never);
 | 
			
		||||
        mapNode.attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Gets the root node containing all visual elements in this map view.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the root node for the map view
 | 
			
		||||
     */
 | 
			
		||||
    public Node getNode() {
 | 
			
		||||
        return mapNode;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Board getBoard() {
 | 
			
		||||
        return board;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,45 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.model.Figure;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Synchronizes the visual representation of the board with the game model.
 | 
			
		||||
 * Handles updates for items on the board.
 | 
			
		||||
 */
 | 
			
		||||
class MapViewSynchronizer extends BoardSynchronizer {
 | 
			
		||||
    private final MapView view;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new MapViewSynchronizer for the given MapView.
 | 
			
		||||
     *
 | 
			
		||||
     * @param view the MapView to synchronize with the game model
 | 
			
		||||
     */
 | 
			
		||||
    public MapViewSynchronizer(MapView view) {
 | 
			
		||||
        super(view.getBoard(), view.getNode());
 | 
			
		||||
        this.view = view;
 | 
			
		||||
        addExisting();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Enables the state by performing initial setup, such as adding any items to the view.
 | 
			
		||||
     */
 | 
			
		||||
    
 | 
			
		||||
    protected void enableState() {
 | 
			
		||||
        // Platz für zusätzliche Initialisierungen
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Disables the state by clearing the view.
 | 
			
		||||
     */
 | 
			
		||||
    
 | 
			
		||||
    protected void disableState() {
 | 
			
		||||
        view.getNode().detachAllChildren(); // Entfernt alle visuellen Elemente vom Knoten
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
    public Spatial visit(Figure figure) {
 | 
			
		||||
        return figure.accept(this);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,252 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.FoodField;
 | 
			
		||||
import pp.monopoly.model.fields.GateField;
 | 
			
		||||
import pp.monopoly.model.fields.PropertyField;
 | 
			
		||||
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * PropertyOverviewMenu is a dialog for displaying the player's properties in the game.
 | 
			
		||||
 */
 | 
			
		||||
public class PropertyOverviewMenu extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container mainContainer;
 | 
			
		||||
    private final Container displayContainer;
 | 
			
		||||
    private final Slider horizontalSlider;
 | 
			
		||||
    private final List<Container> cards;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the PropertyOverviewMenu dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The Monopoly application instance.
 | 
			
		||||
     */
 | 
			
		||||
    public PropertyOverviewMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Make the menu fullscreen
 | 
			
		||||
        Vector3f screenSize = new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight(), 0);
 | 
			
		||||
 | 
			
		||||
        // Main container for the menu layout
 | 
			
		||||
        mainContainer = new Container();
 | 
			
		||||
        mainContainer.setPreferredSize(screenSize); // Make fullscreen
 | 
			
		||||
        mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.8f))); // Semi-transparent background
 | 
			
		||||
 | 
			
		||||
        // Header label
 | 
			
		||||
        Label headerLabel = mainContainer.addChild(new Label("Meine Grundstücke", new ElementId("header")));
 | 
			
		||||
        headerLabel.setFontSize(40);
 | 
			
		||||
 | 
			
		||||
        // Central display container (to hold the "Gebäude" cards)
 | 
			
		||||
        displayContainer = mainContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y, FillMode.Even, FillMode.None))); // Horizontal layout
 | 
			
		||||
        displayContainer.setPreferredSize(new Vector3f(screenSize.x - 300, 550, 0)); // Take up the remaining width
 | 
			
		||||
        displayContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
 | 
			
		||||
        displayContainer.setLocalTranslation(0, 0, 11);
 | 
			
		||||
 | 
			
		||||
        // Add some placeholder "Gebäude" cards to the display container
 | 
			
		||||
        cards = new ArrayList<>();
 | 
			
		||||
        populatePlayerProperties();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Initially add only visible cards to the displayContainer
 | 
			
		||||
        refreshVisibleCards(0);
 | 
			
		||||
 | 
			
		||||
        // Horizontal slider for scrolling through cards
 | 
			
		||||
        horizontalSlider = mainContainer.addChild(new Slider(Axis.X));
 | 
			
		||||
        horizontalSlider.setPreferredSize(new Vector3f(screenSize.x - 300, 20, 5));
 | 
			
		||||
        horizontalSlider.setModel(new DefaultRangedValueModel(0, Math.max(0, cards.size() - 5), 0));
 | 
			
		||||
        horizontalSlider.addControl(new SliderValueChangeListener());
 | 
			
		||||
 | 
			
		||||
        // Add the "Zurück" button at the bottom
 | 
			
		||||
        Button backButton = mainContainer.addChild(new Button("Zurück", new ElementId("button")));
 | 
			
		||||
        backButton.setPreferredSize(new Vector3f(200, 60, 0));
 | 
			
		||||
        backButton.addClickCommands(source -> this.close());
 | 
			
		||||
 | 
			
		||||
        // Attach the main container to the GUI node
 | 
			
		||||
        app.getGuiNode().attachChild(mainContainer);
 | 
			
		||||
        mainContainer.setLocalTranslation(
 | 
			
		||||
                0,
 | 
			
		||||
                app.getCamera().getHeight(), // Align to the top
 | 
			
		||||
                10
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fetches the player's properties and populates them into the cards list.
 | 
			
		||||
     */
 | 
			
		||||
    private void populatePlayerProperties() {
 | 
			
		||||
        // Fetch the current player
 | 
			
		||||
        Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
 | 
			
		||||
        // Fetch the player's properties using their indices
 | 
			
		||||
        List<PropertyField> fields = new ArrayList<>();
 | 
			
		||||
        for (Integer i : currentPlayer.getProperties()) {
 | 
			
		||||
            fields.add((PropertyField) app.getGameLogic().getBoardManager().getFieldAtIndex(i));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Iterate through the fetched properties
 | 
			
		||||
        for (PropertyField property : fields) {
 | 
			
		||||
            if (property instanceof BuildingProperty) {
 | 
			
		||||
                BuildingProperty building = (BuildingProperty) property;
 | 
			
		||||
                cards.add(createBuildingCard(building));
 | 
			
		||||
            } else if (property instanceof FoodField) {
 | 
			
		||||
                FoodField foodField = (FoodField) property;
 | 
			
		||||
                cards.add(createFoodFieldCard(foodField));
 | 
			
		||||
            } else if (property instanceof GateField) {
 | 
			
		||||
                GateField gateField = (GateField) property;
 | 
			
		||||
                cards.add(createGateFieldCard(gateField));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a card for BuildingProperty with detailed rent and cost information.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createBuildingCard(BuildingProperty field) {
 | 
			
		||||
        Container card = new Container();
 | 
			
		||||
        card.setPreferredSize(new Vector3f(200, 300, 2)); // Match the size of the BuildingPropertyCard
 | 
			
		||||
        card.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
 | 
			
		||||
        card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
 | 
			
		||||
 | 
			
		||||
        card.addChild(new Label(field.getName(), new ElementId("label-Bold"))).setFontSize(25);
 | 
			
		||||
 | 
			
		||||
        // Add property details
 | 
			
		||||
        Container propertyValuesContainer = card.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Grundstückswert: €" + field.getPrice(), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Miete allein: €" + field.getAllRent().get(0), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 1 Haus: €" + field.getAllRent().get(1), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 2 Häuser: €" + field.getAllRent().get(2), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 3 Häuser: €" + field.getAllRent().get(3), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 4 Häuser: €" + field.getAllRent().get(4), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- mit 1 Hotel: €" + field.getAllRent().get(5), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- 1 Haus kostet: €" + field.getHousePrice(), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Hypothek: €" + field.getHypo(), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        return card;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a card for FoodField with dynamic pricing and rent details.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createFoodFieldCard(FoodField field) {
 | 
			
		||||
        Container card = new Container();
 | 
			
		||||
        card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size
 | 
			
		||||
        card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); // Dark background for card
 | 
			
		||||
        card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
 | 
			
		||||
 | 
			
		||||
        // Title Section
 | 
			
		||||
        Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold")));
 | 
			
		||||
        title.setFontSize(30);
 | 
			
		||||
        title.setColor(ColorRGBA.White); // Ensure readability on dark background
 | 
			
		||||
 | 
			
		||||
        // Property Values Section
 | 
			
		||||
        Container propertyValuesContainer = card.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Grey background
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Preis: €" + field.getPrice(), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man Besitzer der", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label(field.getName() + " ist, so ist", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("die Miete 40x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Besitzer beider", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Restaurants zahlt", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("100x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Hypothek: €" + field.getHypo(), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
 | 
			
		||||
        return card;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a card for GateField with rent details for owning multiple gates.
 | 
			
		||||
     */
 | 
			
		||||
    private Container createGateFieldCard(GateField field) {
 | 
			
		||||
        Container card = new Container();
 | 
			
		||||
        card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size
 | 
			
		||||
        card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light grey background
 | 
			
		||||
        card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
 | 
			
		||||
 | 
			
		||||
        // Title Section
 | 
			
		||||
        Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold")));
 | 
			
		||||
        title.setFontSize(30);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Property Values Section
 | 
			
		||||
        Container propertyValuesContainer = card.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Preis: €" + field.getPrice(), new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))).setFontSize(14);
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark grey background
 | 
			
		||||
 | 
			
		||||
        return card;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the visible cards in the displayContainer based on the slider value.
 | 
			
		||||
     *
 | 
			
		||||
     * @param startIndex The starting index of the visible cards.
 | 
			
		||||
     */
 | 
			
		||||
    private void refreshVisibleCards(int startIndex) {
 | 
			
		||||
        displayContainer.clearChildren(); // Remove all current children
 | 
			
		||||
        int maxVisible = 5; // Number of cards to display at once
 | 
			
		||||
        for (int i = startIndex; i < startIndex + maxVisible && i < cards.size(); i++) {
 | 
			
		||||
            displayContainer.addChild(cards.get(i));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Custom listener for slider value changes.
 | 
			
		||||
     */
 | 
			
		||||
    private class SliderValueChangeListener extends AbstractControl {
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlUpdate(float tpf) {
 | 
			
		||||
            // Get the slider's current value and refresh visible cards
 | 
			
		||||
            int sliderValue = (int) ((Slider) getSpatial()).getModel().getValue();
 | 
			
		||||
            refreshVisibleCards(sliderValue);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
 | 
			
		||||
            // No rendering logic needed
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the dialog and detaches it from the GUI node.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(mainContainer);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,92 +1,100 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
import pp.monopoly.client.GameMusic;
 | 
			
		||||
import pp.monopoly.client.GameSound;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.StateCheckboxModel;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The Menu class represents the main menu in the Battleship game application.
 | 
			
		||||
 * It extends the Dialog class and provides functionalities for loading, saving,
 | 
			
		||||
 * returning to the game, and quitting the application.
 | 
			
		||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
			
		||||
 */
 | 
			
		||||
public class SettingsMenu extends Dialog {
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
 | 
			
		||||
    private static final String LAST_PATH = "last.file.path";
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final VolumeSlider musicSlider;
 | 
			
		||||
    private final SoundSlider soundSlider;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container settingsContainer;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Menu dialog for the Battleship application.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the MonopolyApp instance
 | 
			
		||||
     */
 | 
			
		||||
    public SettingsMenu(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
 | 
			
		||||
        soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
 | 
			
		||||
        addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
 | 
			
		||||
        addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
 | 
			
		||||
 | 
			
		||||
        addChild(soundSlider);
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
 | 
			
		||||
        // Hauptcontainer für das Menü
 | 
			
		||||
        settingsContainer = new Container();
 | 
			
		||||
        settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
 | 
			
		||||
 | 
			
		||||
        addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
 | 
			
		||||
        addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
 | 
			
		||||
        settingsTitle.setFontSize(48);
 | 
			
		||||
 | 
			
		||||
        addChild(musicSlider);
 | 
			
		||||
        // Effekt-Sound: Slider und Checkbox
 | 
			
		||||
        Container effectSoundContainer = settingsContainer.addChild(new Container());
 | 
			
		||||
        effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
 | 
			
		||||
        effectSoundContainer.addChild(new Slider());
 | 
			
		||||
        effectSoundContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
 | 
			
		||||
 | 
			
		||||
        addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            this.close();  // Close the StartMenu dialog
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.closeApp();
 | 
			
		||||
        }));
 | 
			
		||||
        update();
 | 
			
		||||
        // Hintergrundmusik: Slider und Checkbox
 | 
			
		||||
        Container backgroundMusicContainer = settingsContainer.addChild(new Container());
 | 
			
		||||
        backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
 | 
			
		||||
        backgroundMusicContainer.addChild(new Slider());
 | 
			
		||||
        backgroundMusicContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> app.stop());
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        settingsContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            1
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(settingsContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the state of the load and save buttons based on the game logic.
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        musicSlider.update();
 | 
			
		||||
        soundSlider.update();
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * As an escape action, this method closes the menu if it is the top dialog.
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    public void close() {
 | 
			
		||||
        System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
 | 
			
		||||
        app.getGuiNode().detachChild(settingsContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren
 | 
			
		||||
        app.unblockInputs();                             // Eingaben wieder aktivieren
 | 
			
		||||
        System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,31 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
import pp.monopoly.client.GameSound;
 | 
			
		||||
 | 
			
		||||
public class SoundSlider extends Slider {
 | 
			
		||||
 | 
			
		||||
    private final pp.monopoly.client.GameSound sound;
 | 
			
		||||
    private double vol;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Volume Slider for the Menu dialog
 | 
			
		||||
     * @param sound the Effects sound instance
 | 
			
		||||
     */
 | 
			
		||||
    public SoundSlider(GameSound sound) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.sound = sound;
 | 
			
		||||
        vol = GameSound.volumeInPreferences();
 | 
			
		||||
        getModel().setPercent(vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * when triggered it updates the volume to the value set with the slider
 | 
			
		||||
     */
 | 
			
		||||
    public void update() {
 | 
			
		||||
        if (vol != getModel().getPercent()) {
 | 
			
		||||
            vol = getModel().getPercent();
 | 
			
		||||
            sound.setVolume( (float) vol);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,322 +1,107 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.Timer;
 | 
			
		||||
import java.util.TimerTask;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.BuyCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.EventCardPopup;
 | 
			
		||||
import pp.monopoly.client.gui.popups.FoodFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.GateFieldCard;
 | 
			
		||||
import pp.monopoly.client.gui.popups.LooserPopUp;
 | 
			
		||||
import pp.monopoly.client.gui.popups.TimeOut;
 | 
			
		||||
import pp.monopoly.client.gui.popups.WinnerPopUp;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.game.server.PlayerHandler;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.model.fields.FoodField;
 | 
			
		||||
import pp.monopoly.model.fields.GateField;
 | 
			
		||||
import pp.monopoly.notification.EventCardEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.PopUpEvent;
 | 
			
		||||
import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren.
 | 
			
		||||
 * TestWorld zeigt eine einfache Szene mit einem texturierten Quadrat.
 | 
			
		||||
 * Die Kamera wird durch den CameraController gesteuert.
 | 
			
		||||
 */
 | 
			
		||||
public class TestWorld implements GameEventListener {
 | 
			
		||||
public class TestWorld {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private PlayerHandler playerHandler;
 | 
			
		||||
    private CameraController cameraController;
 | 
			
		||||
    private Toolbar toolbar;
 | 
			
		||||
    private CameraController cameraController; // Steuert die Kamera
 | 
			
		||||
    private Geometry cube; // Spielfigur
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für die TestWorld.
 | 
			
		||||
     * Konstruktor für TestWorld.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app     Die Hauptanwendung
 | 
			
		||||
     * @param players Die Liste der Spieler mit ihren Figuren
 | 
			
		||||
     * @param app Die Hauptanwendung (MonopolyApp)
 | 
			
		||||
     */
 | 
			
		||||
    public TestWorld(MonopolyApp app) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.playerHandler = app.getGameLogic().getPlayerHandler(); // Hole den PlayerHandler
 | 
			
		||||
        app.getGameLogic().addListener(this);
 | 
			
		||||
        cameraController = new CameraController(app.getCamera(), playerHandler); // Übergebe PlayerHandler
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initialisiert die Szene mit Spielfeld und Figuren.
 | 
			
		||||
     * Initialisiert die Szene und startet die Kamerabewegung.
 | 
			
		||||
     */
 | 
			
		||||
    public void initializeScene() {
 | 
			
		||||
        // Entferne bestehende Inhalte
 | 
			
		||||
        app.getGuiNode().detachAllChildren();
 | 
			
		||||
        app.getRootNode().detachAllChildren();
 | 
			
		||||
        app.getGuiNode().detachAllChildren(); // Entferne GUI
 | 
			
		||||
        app.getRootNode().detachAllChildren(); // Entferne andere Szenenobjekte
 | 
			
		||||
 | 
			
		||||
        System.out.println("Szene initialisiert.");
 | 
			
		||||
        setSkyColor(); // Setze den Himmel auf hellblau
 | 
			
		||||
        createBoard(); // Erstelle das Spielfeld
 | 
			
		||||
        createCube();  // Füge den Würfel hinzu
 | 
			
		||||
 | 
			
		||||
        //Füge Inhalte ein
 | 
			
		||||
        setSkyColor();
 | 
			
		||||
        createBoard();
 | 
			
		||||
        createPlayerFigures();
 | 
			
		||||
        toolbar = new Toolbar(app);
 | 
			
		||||
        toolbar.open();
 | 
			
		||||
        // Erstelle den CameraController
 | 
			
		||||
        cameraController = new CameraController(
 | 
			
		||||
                app.getCamera(),           // Die Kamera der App
 | 
			
		||||
                Vector3f.ZERO,            // Fokus auf die Mitte des Spielfelds
 | 
			
		||||
                5,                        // Radius des Kreises
 | 
			
		||||
                3,                        // Höhe der Kamera
 | 
			
		||||
                0.5f                      // Geschwindigkeit der Bewegung
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Füge die Toolbar hinzu
 | 
			
		||||
        new Toolbar(app, cube);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Kameraposition.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Zeit pro Frame
 | 
			
		||||
     */
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        if (cameraController != null) {
 | 
			
		||||
            cameraController.update(tpf);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Setzt die Hintergrundfarbe der Szene auf hellblau.
 | 
			
		||||
     */
 | 
			
		||||
    private void setSkyColor() {
 | 
			
		||||
        app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f));
 | 
			
		||||
        app.getViewPort().setBackgroundColor(new ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); // Hellblauer Himmel
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt das Spielfeld und fügt es zur Szene hinzu.
 | 
			
		||||
     * Erstelle das Spielfeld.
 | 
			
		||||
     */
 | 
			
		||||
    private void createBoard() {
 | 
			
		||||
        try {
 | 
			
		||||
            com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10);
 | 
			
		||||
            com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box);
 | 
			
		||||
        // Erstelle ein Quadrat
 | 
			
		||||
        Box box = new Box(1, 0.01f, 1);  // Dünnes Quadrat für die Textur
 | 
			
		||||
        Geometry geom = new Geometry("Board", box);
 | 
			
		||||
 | 
			
		||||
            com.jme3.material.Material mat = new com.jme3.material.Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
            com.jme3.texture.Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
 | 
			
		||||
            mat.setTexture("ColorMap", texture);
 | 
			
		||||
            geom.setMaterial(mat);
 | 
			
		||||
        // Setze das Material mit Textur
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        Texture texture = app.getAssetManager().loadTexture("Pictures/board.png");
 | 
			
		||||
        mat.setTexture("ColorMap", texture);
 | 
			
		||||
        geom.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
            geom.setLocalTranslation(0, -0.1f, 0);
 | 
			
		||||
 | 
			
		||||
            com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion();
 | 
			
		||||
            rotation.fromAngleAxis(com.jme3.math.FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
 | 
			
		||||
            geom.setLocalRotation(rotation);
 | 
			
		||||
 | 
			
		||||
            app.getRootNode().attachChild(geom);
 | 
			
		||||
 | 
			
		||||
            System.out.println("Spielbrett erfolgreich erstellt, gedreht und hinzugefügt.");
 | 
			
		||||
        } catch (Exception e) {
 | 
			
		||||
            System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage());
 | 
			
		||||
        }
 | 
			
		||||
        app.getRootNode().attachChild(geom);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste.
 | 
			
		||||
     * Erstellt den Würfel (Spielfigur) in der Szene.
 | 
			
		||||
     */
 | 
			
		||||
    private void createPlayerFigures() {
 | 
			
		||||
        for (int i = 0; i < playerHandler.getPlayers().size(); i++) {
 | 
			
		||||
            Player player = playerHandler.getPlayers().get(i);
 | 
			
		||||
            try {
 | 
			
		||||
                com.jme3.scene.Spatial model = app.getAssetManager().loadModel(
 | 
			
		||||
                    "Models/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o"
 | 
			
		||||
                );
 | 
			
		||||
                model.setLocalScale(0.5f);
 | 
			
		||||
    private void createCube() {
 | 
			
		||||
        Box box = new Box(0.05f, 0.05f, 0.05f); // Kleinere Größe für Spielfigur
 | 
			
		||||
        cube = new Geometry("Cube", box);
 | 
			
		||||
 | 
			
		||||
                Vector3f startPosition = calculateFieldPosition(player.getFieldID(), i);
 | 
			
		||||
                model.setLocalTranslation(startPosition);
 | 
			
		||||
        // Setze das Material für den Würfel
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        mat.setColor("Color", ColorRGBA.Blue); // Blau gefärbter Würfel
 | 
			
		||||
        cube.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
                model.setName("PlayerFigure_" + player.getId());
 | 
			
		||||
                app.getRootNode().attachChild(model);
 | 
			
		||||
        // Setze den Startpunkt des Würfels
 | 
			
		||||
        cube.setLocalTranslation(0.8999999f, 0.1f, -0.9f);
 | 
			
		||||
 | 
			
		||||
                System.out.println("Figur für Spieler " + player.getId() + " erstellt bei " + startPosition);
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Vector3f calculateFieldPosition(int fieldID, int playerIndex) {
 | 
			
		||||
        float offset = 0.1f;
 | 
			
		||||
        float baseX = 0.0f;
 | 
			
		||||
        float baseZ = 0.0f;
 | 
			
		||||
 | 
			
		||||
        switch (fieldID) {
 | 
			
		||||
            case 0: baseX = -9.1f; baseZ = -9.1f; break;
 | 
			
		||||
            case 1: baseX = -6.5f; baseZ = -9.1f; break;
 | 
			
		||||
            case 2: baseX = -4.9f; baseZ = -9.1f; break;
 | 
			
		||||
            case 3: baseX = -3.3f; baseZ = -9.1f; break;
 | 
			
		||||
            case 4: baseX = -1.6f; baseZ = -9.1f; break;
 | 
			
		||||
            case 5: baseX =  0.0f; baseZ = -9.1f; break;
 | 
			
		||||
            case 6: baseX =  1.6f; baseZ = -9.1f; break;
 | 
			
		||||
            case 7: baseX =  3.3f; baseZ = -9.1f; break;
 | 
			
		||||
            case 8: baseX =  4.9f; baseZ = -9.1f; break;
 | 
			
		||||
            case 9: baseX =  6.5f; baseZ = -9.1f; break;
 | 
			
		||||
            case 10: baseX = 9.1f; baseZ = -9.1f; break; 
 | 
			
		||||
            case 11: baseX = 9.1f; baseZ = -6.5f; break;
 | 
			
		||||
            case 12: baseX = 9.1f; baseZ = -4.9f; break;
 | 
			
		||||
            case 13: baseX = 9.1f; baseZ = -3.3f; break;
 | 
			
		||||
            case 14: baseX = 9.1f; baseZ = -1.6f; break;
 | 
			
		||||
            case 15: baseX = 9.1f; baseZ =  0.0f; break;
 | 
			
		||||
            case 16: baseX = 9.1f; baseZ =  1.6f; break;
 | 
			
		||||
            case 17: baseX = 9.1f; baseZ =  3.3f; break;
 | 
			
		||||
            case 18: baseX = 9.1f; baseZ =  4.9f; break;
 | 
			
		||||
            case 19: baseX = 9.1f; baseZ =  6.5f; break;
 | 
			
		||||
            case 20: baseX = 9.1f; baseZ =  9.1f; break;
 | 
			
		||||
            case 21: baseX = 6.5f; baseZ =  9.1f; break;
 | 
			
		||||
            case 22: baseX = 4.9f; baseZ =  9.1f; break;
 | 
			
		||||
            case 23: baseX = 3.3f; baseZ =  9.1f; break;
 | 
			
		||||
            case 24: baseX = 1.6f; baseZ =  9.1f; break;
 | 
			
		||||
            case 25: baseX = 0.0f; baseZ =  9.1f; break;
 | 
			
		||||
            case 26: baseX = -1.6f; baseZ = 9.1f; break;
 | 
			
		||||
            case 27: baseX = -3.3f; baseZ = 9.1f; break;
 | 
			
		||||
            case 28: baseX = -4.9f; baseZ = 9.1f; break;
 | 
			
		||||
            case 29: baseX = -6.5f; baseZ = 9.1f; break;
 | 
			
		||||
            case 30: baseX = -9.1f; baseZ = 9.1f; break;
 | 
			
		||||
            case 31: baseX = -9.1f; baseZ = 6.5f; break;
 | 
			
		||||
            case 32: baseX = -9.1f; baseZ = 4.9f; break;
 | 
			
		||||
            case 33: baseX = -9.1f; baseZ = 3.3f; break;
 | 
			
		||||
            case 34: baseX = -9.1f; baseZ = 1.6f; break;
 | 
			
		||||
            case 35: baseX = -9.1f; baseZ = 0.0f; break;
 | 
			
		||||
            case 36: baseX = -9.1f; baseZ = -1.6f; break;
 | 
			
		||||
            case 37: baseX = -9.1f; baseZ = -3.3f; break;
 | 
			
		||||
            case 38: baseX = -9.1f; baseZ = -4.9f; break;
 | 
			
		||||
            case 39: baseX = -9.1f; baseZ = -6.5f; break;
 | 
			
		||||
            default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        float xOffset = (playerIndex % 2) * offset;
 | 
			
		||||
        float zOffset = (playerIndex / 2) * offset;
 | 
			
		||||
 | 
			
		||||
        return new Vector3f(baseX + xOffset, 0, baseZ + zOffset);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void movePlayerFigure(Player player) {
 | 
			
		||||
        int fieldID = player.getFieldID();
 | 
			
		||||
        int playerIndex = playerHandler.getPlayers().indexOf(player); // Spielerindex holen
 | 
			
		||||
        Vector3f targetPosition = calculateFieldPosition(fieldID, playerIndex);
 | 
			
		||||
    
 | 
			
		||||
        String figureName = "PlayerFigure_" + player.getId();
 | 
			
		||||
        com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName);
 | 
			
		||||
    
 | 
			
		||||
        if (figure != null) {
 | 
			
		||||
            Vector3f startPosition = figure.getLocalTranslation();
 | 
			
		||||
            Vector3f cornerPosition = calculateCornerPosition(startPosition, targetPosition); // Berechne Eckpunkt
 | 
			
		||||
            float animationDuration = 3.0f; // Gesamtdauer der Animation
 | 
			
		||||
            float[] elapsedTime = {0.0f};   // Verstrichene Zeit
 | 
			
		||||
    
 | 
			
		||||
            Timer timer = new Timer();
 | 
			
		||||
            timer.schedule(new TimerTask() {
 | 
			
		||||
                @Override
 | 
			
		||||
                public void run() {
 | 
			
		||||
                    app.enqueue(() -> {
 | 
			
		||||
                        app.getRootNode().addControl(new AbstractControl() {
 | 
			
		||||
                            @Override
 | 
			
		||||
                            protected void controlUpdate(float tpf) {
 | 
			
		||||
                                elapsedTime[0] += tpf;
 | 
			
		||||
                                float progress = Math.min(elapsedTime[0] / animationDuration, 1.0f);
 | 
			
		||||
    
 | 
			
		||||
                                Vector3f interpolatedPosition;
 | 
			
		||||
                                if (progress < 0.5f) {
 | 
			
		||||
                                    // Erste Hälfte der Animation: Bewegung zur Ecke
 | 
			
		||||
                                    float localProgress = progress / 0.5f; // Normiere auf [0, 1]
 | 
			
		||||
                                    interpolatedPosition = new Vector3f(
 | 
			
		||||
                                        FastMath.interpolateLinear(localProgress, startPosition.x, cornerPosition.x),
 | 
			
		||||
                                        FastMath.interpolateLinear(localProgress, startPosition.y, cornerPosition.y),
 | 
			
		||||
                                        FastMath.interpolateLinear(localProgress, startPosition.z, cornerPosition.z)
 | 
			
		||||
                                    );
 | 
			
		||||
                                } else {
 | 
			
		||||
                                    // Zweite Hälfte der Animation: Bewegung vom Eckpunkt zum Ziel
 | 
			
		||||
                                    float localProgress = (progress - 0.5f) / 0.5f; // Normiere auf [0, 1]
 | 
			
		||||
                                    interpolatedPosition = new Vector3f(
 | 
			
		||||
                                        FastMath.interpolateLinear(localProgress, cornerPosition.x, targetPosition.x),
 | 
			
		||||
                                        FastMath.interpolateLinear(localProgress, cornerPosition.y, targetPosition.y),
 | 
			
		||||
                                        FastMath.interpolateLinear(localProgress, cornerPosition.z, targetPosition.z)
 | 
			
		||||
                                    );
 | 
			
		||||
                                }
 | 
			
		||||
    
 | 
			
		||||
                                figure.setLocalTranslation(interpolatedPosition);
 | 
			
		||||
    
 | 
			
		||||
                                // Animation beenden, wenn sie fertig ist
 | 
			
		||||
                                if (progress >= 1.0f) {
 | 
			
		||||
                                    this.setEnabled(false);
 | 
			
		||||
                                    app.getRootNode().removeControl(this);
 | 
			
		||||
                                    System.out.println("Spieler " + player.getId() + " hat das Ziel erreicht: " + targetPosition);
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
    
 | 
			
		||||
                            @Override
 | 
			
		||||
                            protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
                                // Keine spezielle Renderlogik notwendig
 | 
			
		||||
                            }
 | 
			
		||||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
                }
 | 
			
		||||
            }, (long) 2000); // Verzögerung in Millisekunden
 | 
			
		||||
        } else {
 | 
			
		||||
            System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden.");
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    /**
 | 
			
		||||
     * Berechnet den Eckpunkt basierend auf Start- und Zielposition.
 | 
			
		||||
     *
 | 
			
		||||
     * @param startPosition Die Startposition der Figur.
 | 
			
		||||
     * @param targetPosition Die Zielposition der Figur.
 | 
			
		||||
     * @return Die Position der Ecke, die passiert werden muss.
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) {
 | 
			
		||||
        if (Math.abs(startPosition.x - targetPosition.x) > Math.abs(startPosition.z - targetPosition.z)) {
 | 
			
		||||
            // Bewegung entlang der X-Achse zuerst, dann Z-Achse
 | 
			
		||||
            return new Vector3f(targetPosition.x, 0, startPosition.z);
 | 
			
		||||
        } else {
 | 
			
		||||
            // Bewegung entlang der Z-Achse zuerst, dann X-Achse
 | 
			
		||||
            return new Vector3f(startPosition.x, 0, targetPosition.z);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(PopUpEvent event) {
 | 
			
		||||
        if (event.msg().equals("Buy")) {
 | 
			
		||||
            // Erstelle einen Timer, um den Delay umzusetzen
 | 
			
		||||
            Timer timer = new Timer();
 | 
			
		||||
            timer.schedule(new TimerTask() {
 | 
			
		||||
                @Override
 | 
			
		||||
                public void run() {
 | 
			
		||||
                    // GUI-Operationen im jMonkey-Thread ausführen
 | 
			
		||||
                    app.enqueue(() -> {
 | 
			
		||||
                        int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
                        Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
 | 
			
		||||
                    
 | 
			
		||||
                        if (fieldObject instanceof BuildingProperty) {
 | 
			
		||||
                            new BuyCard(app).open();
 | 
			
		||||
                        } else if (fieldObject instanceof GateField) {
 | 
			
		||||
                            new GateFieldCard(app).open();
 | 
			
		||||
                        } else if (fieldObject instanceof FoodField) {
 | 
			
		||||
                            new FoodFieldCard(app).open();
 | 
			
		||||
                        }
 | 
			
		||||
                    });
 | 
			
		||||
                }
 | 
			
		||||
            }, 5000); // Verzögerung in Millisekunden
 | 
			
		||||
        } else if (event.msg().equals("Winner")) {
 | 
			
		||||
            new WinnerPopUp(app).open();
 | 
			
		||||
        } else if (event.msg().equals("Looser")) {
 | 
			
		||||
            new LooserPopUp(app).open();
 | 
			
		||||
        } else if (event.msg().equals("timeout")) {
 | 
			
		||||
            new TimeOut(app).open();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(EventCardEvent event) {
 | 
			
		||||
        Timer timer = new Timer();
 | 
			
		||||
        timer.schedule(new TimerTask() {
 | 
			
		||||
            @Override
 | 
			
		||||
            public void run() {
 | 
			
		||||
                app.enqueue(() -> new EventCardPopup(app, event.description()).open());
 | 
			
		||||
            }
 | 
			
		||||
        }, 5000); // 5 Sekunden Verzögerung für Event-Popups
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(UpdatePlayerView event) {
 | 
			
		||||
        this.playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
 | 
			
		||||
        // Aktualisiere die Position aller Spielerfiguren
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            movePlayerFigure(player);
 | 
			
		||||
        }
 | 
			
		||||
        app.getRootNode().attachChild(cube);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,329 +1,168 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
import com.jme3.font.BitmapText;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.game.server.PlayerHandler;
 | 
			
		||||
import pp.monopoly.message.client.EndTurn;
 | 
			
		||||
import pp.monopoly.message.client.RollDice;
 | 
			
		||||
import pp.monopoly.notification.ButtonStatusEvent;
 | 
			
		||||
import pp.monopoly.notification.DiceRollEvent;
 | 
			
		||||
import pp.monopoly.notification.GameEventListener;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
import pp.monopoly.notification.UpdatePlayerView;
 | 
			
		||||
 | 
			
		||||
public class Toolbar extends Dialog implements GameEventListener {
 | 
			
		||||
/**
 | 
			
		||||
 * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
 | 
			
		||||
 * Die Buttons bewegen den Würfel auf dem Spielfeld.
 | 
			
		||||
 */
 | 
			
		||||
public class Toolbar {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container toolbarContainer;
 | 
			
		||||
    private Container overviewContainer;
 | 
			
		||||
    private Container accountContainer;
 | 
			
		||||
    private PlayerHandler playerHandler;
 | 
			
		||||
    private Label imageLabel;
 | 
			
		||||
    private Label imageLabel2;
 | 
			
		||||
    private Button diceButton;
 | 
			
		||||
    private Button tradeButton;
 | 
			
		||||
    private Button propertyMenuButton;
 | 
			
		||||
    private Button endTurnButton;
 | 
			
		||||
    private final Geometry cube; // Referenz auf den Würfel
 | 
			
		||||
    private final BitmapText positionText; // Anzeige für die aktuelle Position
 | 
			
		||||
    private final float boardLimit = 0.95f; // Grenzen des Bretts
 | 
			
		||||
    private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
 | 
			
		||||
    private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
 | 
			
		||||
    private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
 | 
			
		||||
    private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
 | 
			
		||||
 | 
			
		||||
    private volatile boolean animatingDice = false;
 | 
			
		||||
    private volatile DiceRollEvent latestDiceRollEvent = null;
 | 
			
		||||
 | 
			
		||||
    public Toolbar(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für die Toolbar.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  Die Hauptanwendung (MonopolyApp)
 | 
			
		||||
     * @param cube Der Würfel, der bewegt werden soll
 | 
			
		||||
     */
 | 
			
		||||
    public Toolbar(MonopolyApp app, Geometry cube) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.cube = cube;
 | 
			
		||||
 | 
			
		||||
        app.getGameLogic().addListener(this);
 | 
			
		||||
        this.playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
        // Erstelle die Toolbar
 | 
			
		||||
        toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
 | 
			
		||||
        toolbarContainer = createToolbarContainer();
 | 
			
		||||
        // Setze die Position am unteren Rand und die Breite
 | 
			
		||||
        toolbarContainer.setLocalTranslation(
 | 
			
		||||
                0,                                 // Links bündig
 | 
			
		||||
                100,                               // Höhe über dem unteren Rand
 | 
			
		||||
                0                                  // Z-Ebene
 | 
			
		||||
        );
 | 
			
		||||
        toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
 | 
			
		||||
 | 
			
		||||
        // Füge Buttons zur Toolbar hinzu
 | 
			
		||||
        initializeButtons();
 | 
			
		||||
 | 
			
		||||
        // Füge die Toolbar zur GUI hinzu
 | 
			
		||||
        app.getGuiNode().attachChild(toolbarContainer);
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Position-Anzeige
 | 
			
		||||
        positionText = createPositionDisplay();
 | 
			
		||||
        updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Container createToolbarContainer() {
 | 
			
		||||
        // Erstelle den Hauptcontainer
 | 
			
		||||
        Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
 | 
			
		||||
        container.setLocalTranslation(0, 200, 0);
 | 
			
		||||
        container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
 | 
			
		||||
    
 | 
			
		||||
        // Spielerfarbe abrufen
 | 
			
		||||
        Player currentPlayer = playerHandler.getPlayerById(app.getId());
 | 
			
		||||
        ColorRGBA playerColor = currentPlayer.getColor().getColor();
 | 
			
		||||
    
 | 
			
		||||
        // Oberer Balken
 | 
			
		||||
        Container playerColorBar = new Container();
 | 
			
		||||
        playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 15, 0)); // Höhe des oberen Balkens
 | 
			
		||||
        playerColorBar.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        playerColorBar.setLocalTranslation(0, 210, 3); // Position über der Toolbar
 | 
			
		||||
        app.getGuiNode().attachChild(playerColorBar);
 | 
			
		||||
 | 
			
		||||
        // unterer Balken
 | 
			
		||||
        Container playerColorBarbot = new Container();
 | 
			
		||||
        playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens
 | 
			
		||||
        playerColorBarbot.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        playerColorBarbot.setLocalTranslation(0, 10, 3); // Position über der Toolbar
 | 
			
		||||
        app.getGuiNode().attachChild(playerColorBarbot);
 | 
			
		||||
    
 | 
			
		||||
    
 | 
			
		||||
        // Linker Balken
 | 
			
		||||
        Container leftBar = new Container();
 | 
			
		||||
        leftBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
 | 
			
		||||
        leftBar.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand
 | 
			
		||||
        app.getGuiNode().attachChild(leftBar);
 | 
			
		||||
    
 | 
			
		||||
        // Rechter Balken
 | 
			
		||||
        Container rightBar = new Container();
 | 
			
		||||
        rightBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210
 | 
			
		||||
        rightBar.setBackground(new QuadBackgroundComponent(playerColor));
 | 
			
		||||
        rightBar.setLocalTranslation(app.getCamera().getWidth() - 10, 200, 2); // Position am rechten Rand
 | 
			
		||||
        app.getGuiNode().attachChild(rightBar);
 | 
			
		||||
        
 | 
			
		||||
        // Übersicht und Konto
 | 
			
		||||
        accountContainer = container.addChild(new Container());
 | 
			
		||||
        overviewContainer = container.addChild(new Container());
 | 
			
		||||
        receivedEvent(new UpdatePlayerView()); // Initiale Aktualisierung
 | 
			
		||||
    
 | 
			
		||||
        // Würfel-Bereich
 | 
			
		||||
        container.addChild(createDiceSection());
 | 
			
		||||
    
 | 
			
		||||
        // Aktionsmenü
 | 
			
		||||
        Container menuContainer = container.addChild(new Container());
 | 
			
		||||
        menuContainer.addChild(createTradeButton());
 | 
			
		||||
        menuContainer.addChild(createPropertyMenuButton());
 | 
			
		||||
        menuContainer.addChild(createEndTurnButton());
 | 
			
		||||
        menuContainer.setBackground(createBackground());
 | 
			
		||||
    
 | 
			
		||||
        return container;
 | 
			
		||||
    /**
 | 
			
		||||
     * Initialisiert die Buttons in der Toolbar.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeButtons() {
 | 
			
		||||
        addButton("Vorwärts", 1);  // Bewegung nach vorne
 | 
			
		||||
        addButton("Rückwärts", -1); // Bewegung nach hinten
 | 
			
		||||
        addDiceRollButton();       // Würfel-Button
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private Container createDiceSection() {
 | 
			
		||||
        Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        diceContainer.addChild(createDiceDisplay());
 | 
			
		||||
        diceContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        diceButton = new Button("Würfeln", new ElementId("button-toolbar"));
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(200, 50, 0));
 | 
			
		||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            diceButton.setEnabled(false);
 | 
			
		||||
            startDiceAnimation();
 | 
			
		||||
            app.getGameLogic().send(new RollDice());
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
        diceContainer.addChild(diceButton);
 | 
			
		||||
 | 
			
		||||
        return diceContainer;
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt einen Button mit einer Bewegung hinzu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param label   Der Text des Buttons
 | 
			
		||||
     * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts)
 | 
			
		||||
     */
 | 
			
		||||
    private void addButton(String label, int step) {
 | 
			
		||||
        Button button = new Button(label);
 | 
			
		||||
        button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
 | 
			
		||||
        button.addClickCommands(source -> moveCube(step));
 | 
			
		||||
        toolbarContainer.addChild(button);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Container createDiceDisplay() {
 | 
			
		||||
        Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
 | 
			
		||||
        horizontalContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        imageLabel = createDiceLabel("Pictures/dice/one.png");
 | 
			
		||||
        imageLabel2 = createDiceLabel("Pictures/dice/two.png");
 | 
			
		||||
 | 
			
		||||
        horizontalContainer.addChild(createDiceContainer(imageLabel));
 | 
			
		||||
        horizontalContainer.addChild(createDiceContainer(imageLabel2));
 | 
			
		||||
 | 
			
		||||
        return horizontalContainer;
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
 | 
			
		||||
     */
 | 
			
		||||
    private void addDiceRollButton() {
 | 
			
		||||
        Button diceButton = new Button("Würfeln");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
			
		||||
        diceButton.addClickCommands(source -> rollDice());
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Label createDiceLabel(String iconPath) {
 | 
			
		||||
        Label label = new Label("");
 | 
			
		||||
        IconComponent icon = new IconComponent(iconPath);
 | 
			
		||||
        icon.setIconSize(new Vector2f(100, 100));
 | 
			
		||||
        label.setIcon(icon);
 | 
			
		||||
        return label;
 | 
			
		||||
    /**
 | 
			
		||||
     * Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
 | 
			
		||||
     */
 | 
			
		||||
    private void rollDice() {
 | 
			
		||||
        int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
 | 
			
		||||
        System.out.println("Gewürfelt: " + diceRoll);
 | 
			
		||||
        moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Container createDiceContainer(Label label) {
 | 
			
		||||
        Container container = new Container();
 | 
			
		||||
        container.setBackground(null);
 | 
			
		||||
        container.setPreferredSize(new Vector3f(100, 150, 0));
 | 
			
		||||
        container.addChild(label);
 | 
			
		||||
        return container;
 | 
			
		||||
    /**
 | 
			
		||||
     * Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
 | 
			
		||||
     *
 | 
			
		||||
     * @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
 | 
			
		||||
     */
 | 
			
		||||
    private void moveCube(int step) {
 | 
			
		||||
        currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
 | 
			
		||||
        Vector3f newPosition = calculatePosition(currentPosition);
 | 
			
		||||
        cube.setLocalTranslation(newPosition);
 | 
			
		||||
        updatePositionDisplay(); // Aktualisiere die Positionsanzeige
 | 
			
		||||
        System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Button createTradeButton() {
 | 
			
		||||
        tradeButton = new Button("Handeln", new ElementId("button-toolbar"));
 | 
			
		||||
        tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
        tradeButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new ChoosePartner(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        return tradeButton;
 | 
			
		||||
    }
 | 
			
		||||
    /**
 | 
			
		||||
     * Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param position Aktuelle Position auf dem Spielfeld
 | 
			
		||||
     * @return Die berechnete Position als Vector3f
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f calculatePosition(int position) {
 | 
			
		||||
        int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
 | 
			
		||||
        int offset = position % positionsPerSide; // Position auf der aktuellen Seite
 | 
			
		||||
 | 
			
		||||
    private Button createPropertyMenuButton() {
 | 
			
		||||
        propertyMenuButton = new Button("Grundstücke", new ElementId("button-toolbar"));
 | 
			
		||||
        propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
        propertyMenuButton.setFontSize(30);
 | 
			
		||||
        propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            new PropertyOverviewMenu(app).open();
 | 
			
		||||
        }));
 | 
			
		||||
        return propertyMenuButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Button createEndTurnButton() {
 | 
			
		||||
        endTurnButton = new Button("Zug beenden", new ElementId("button-toolbar"));
 | 
			
		||||
        endTurnButton.setFontSize(28);
 | 
			
		||||
        endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
 | 
			
		||||
        endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new EndTurn());
 | 
			
		||||
            receivedEvent(new ButtonStatusEvent(false));
 | 
			
		||||
        }));
 | 
			
		||||
        return endTurnButton;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private QuadBackgroundComponent createBackground() {
 | 
			
		||||
        return new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void startDiceAnimation() {
 | 
			
		||||
        animatingDice = true;
 | 
			
		||||
        long startTime = System.currentTimeMillis();
 | 
			
		||||
    
 | 
			
		||||
        new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                animateDice(startTime);
 | 
			
		||||
                animatingDice = false;
 | 
			
		||||
                if (latestDiceRollEvent != null) {
 | 
			
		||||
                    showFinalDiceResult(latestDiceRollEvent);
 | 
			
		||||
                }
 | 
			
		||||
            } catch (InterruptedException e) {
 | 
			
		||||
                System.err.println("Dice animation interrupted: " + e.getMessage());
 | 
			
		||||
            }
 | 
			
		||||
        }).start();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    private void animateDice(long startTime) throws InterruptedException {
 | 
			
		||||
        int[] currentFace = {1};
 | 
			
		||||
        while (System.currentTimeMillis() - startTime < 2000) { // Animation duration
 | 
			
		||||
            currentFace[0] = (currentFace[0] % 6) + 1;
 | 
			
		||||
    
 | 
			
		||||
            String rotatingImage1 = diceToString(currentFace[0]);
 | 
			
		||||
            String rotatingImage2 = diceToString((currentFace[0] % 6) + 1);
 | 
			
		||||
    
 | 
			
		||||
            app.enqueue(() -> {
 | 
			
		||||
                setDiceIcon(imageLabel, rotatingImage1);
 | 
			
		||||
                setDiceIcon(imageLabel2, rotatingImage2);
 | 
			
		||||
            });
 | 
			
		||||
    
 | 
			
		||||
            Thread.sleep(100); // Time between frame updates
 | 
			
		||||
        switch (side) {
 | 
			
		||||
            case 0: // Unten (positive x-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
 | 
			
		||||
            case 1: // Rechts (positive z-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
 | 
			
		||||
            case 2: // Oben (negative x-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
 | 
			
		||||
            case 3: // Links (negative z-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
 | 
			
		||||
            default:
 | 
			
		||||
                throw new IllegalArgumentException("Ungültige Position: " + position);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void showFinalDiceResult(DiceRollEvent event) {
 | 
			
		||||
        app.enqueue(() -> {
 | 
			
		||||
            setDiceIcon(imageLabel, diceToString(event.a()));
 | 
			
		||||
            setDiceIcon(imageLabel2, diceToString(event.b()));
 | 
			
		||||
        });
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt die Anzeige für die aktuelle Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Das BitmapText-Objekt für die Anzeige
 | 
			
		||||
     */
 | 
			
		||||
    private BitmapText createPositionDisplay() {
 | 
			
		||||
        BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
 | 
			
		||||
        text.setSize(20); // Schriftgröße
 | 
			
		||||
        text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
 | 
			
		||||
        app.getGuiNode().attachChild(text);
 | 
			
		||||
        return text;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void setDiceIcon(Label label, String imagePath) {
 | 
			
		||||
        IconComponent icon = new IconComponent(imagePath);
 | 
			
		||||
        icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size
 | 
			
		||||
        label.setIcon(icon);
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Anzeige für die aktuelle Position.
 | 
			
		||||
     */
 | 
			
		||||
    private void updatePositionDisplay() {
 | 
			
		||||
        positionText.setText("Feld-ID: " + currentPosition);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private String diceToString(int i) {
 | 
			
		||||
        switch (i) {
 | 
			
		||||
            case 1: return "Pictures/dice/one.png";
 | 
			
		||||
            case 2: return "Pictures/dice/two.png";
 | 
			
		||||
            case 3: return "Pictures/dice/three.png";
 | 
			
		||||
            case 4: return "Pictures/dice/four.png";
 | 
			
		||||
            case 5: return "Pictures/dice/five.png";
 | 
			
		||||
            case 6: return "Pictures/dice/six.png";
 | 
			
		||||
            default: throw new IllegalArgumentException("Invalid dice number: " + i);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(DiceRollEvent event) {
 | 
			
		||||
        latestDiceRollEvent = event;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(UpdatePlayerView event) {
 | 
			
		||||
        playerHandler = app.getGameLogic().getPlayerHandler();
 | 
			
		||||
        System.out.println("Update Player View");
 | 
			
		||||
        accountContainer.clearChildren();
 | 
			
		||||
        overviewContainer.clearChildren();
 | 
			
		||||
 | 
			
		||||
        accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
 | 
			
		||||
        accountContainer.addChild(new Label(
 | 
			
		||||
                playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR",
 | 
			
		||||
                new ElementId("label-account")
 | 
			
		||||
        ));
 | 
			
		||||
        accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
 | 
			
		||||
        accountContainer.addChild(new Label(
 | 
			
		||||
                playerHandler.getPlayerById(app.getId()).getNumJailCard() + "",
 | 
			
		||||
                new ElementId("label-account")
 | 
			
		||||
        ));
 | 
			
		||||
        accountContainer.setBackground(null);
 | 
			
		||||
 | 
			
		||||
        overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
 | 
			
		||||
        for (Player player : playerHandler.getPlayers()) {
 | 
			
		||||
            if (player.getId() != app.getId()) {
 | 
			
		||||
                // Spielerfarbe abrufen
 | 
			
		||||
                ColorRGBA playerColor = (player.getColor().getColor());
 | 
			
		||||
            
 | 
			
		||||
                // Label für den Spieler erstellen
 | 
			
		||||
                Label playerLabel = new Label(
 | 
			
		||||
                    player.getName() + ": " + player.getAccountBalance() + " EUR",
 | 
			
		||||
                    new ElementId("label-Text")
 | 
			
		||||
                );
 | 
			
		||||
            
 | 
			
		||||
                // Farbe setzen
 | 
			
		||||
                playerLabel.setColor(playerColor);
 | 
			
		||||
            
 | 
			
		||||
                // Label zum Container hinzufügen
 | 
			
		||||
                overviewContainer.addChild(playerLabel);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        overviewContainer.setBackground(null);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(ButtonStatusEvent event) {
 | 
			
		||||
        boolean enabled = event.buttonsEnabled();
 | 
			
		||||
        diceButton.setEnabled(enabled);
 | 
			
		||||
        tradeButton.setEnabled(enabled);
 | 
			
		||||
        propertyMenuButton.setEnabled(enabled);
 | 
			
		||||
        endTurnButton.setEnabled(enabled);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
    /**
 | 
			
		||||
     * Entfernt die Toolbar.
 | 
			
		||||
     */
 | 
			
		||||
    public void remove() {
 | 
			
		||||
        app.getGuiNode().detachChild(toolbarContainer);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update() {
 | 
			
		||||
        receivedEvent(new UpdatePlayerView());
 | 
			
		||||
        super.update();
 | 
			
		||||
        app.getGuiNode().detachChild(positionText);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,168 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
import com.jme3.font.BitmapText;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
 | 
			
		||||
 * Die Buttons bewegen den Würfel auf dem Spielfeld.
 | 
			
		||||
 */
 | 
			
		||||
public class Toolbar2 {
 | 
			
		||||
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container toolbarContainer;
 | 
			
		||||
    private final Geometry cube; // Referenz auf den Würfel
 | 
			
		||||
    private final BitmapText positionText; // Anzeige für die aktuelle Position
 | 
			
		||||
    private final float boardLimit = 0.95f; // Grenzen des Bretts
 | 
			
		||||
    private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
 | 
			
		||||
    private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
 | 
			
		||||
    private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
 | 
			
		||||
    private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Konstruktor für die Toolbar.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app  Die Hauptanwendung (MonopolyApp)
 | 
			
		||||
     * @param cube Der Würfel, der bewegt werden soll
 | 
			
		||||
     */
 | 
			
		||||
    public Toolbar2(MonopolyApp app, Geometry cube) {
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.cube = cube;
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Toolbar
 | 
			
		||||
        toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
 | 
			
		||||
        // Setze die Position am unteren Rand und die Breite
 | 
			
		||||
        toolbarContainer.setLocalTranslation(
 | 
			
		||||
                0,                                 // Links bündig
 | 
			
		||||
                100,                               // Höhe über dem unteren Rand
 | 
			
		||||
                0                                  // Z-Ebene
 | 
			
		||||
        );
 | 
			
		||||
        toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
 | 
			
		||||
 | 
			
		||||
        // Füge Buttons zur Toolbar hinzu
 | 
			
		||||
        initializeButtons();
 | 
			
		||||
 | 
			
		||||
        // Füge die Toolbar zur GUI hinzu
 | 
			
		||||
        app.getGuiNode().attachChild(toolbarContainer);
 | 
			
		||||
 | 
			
		||||
        // Erstelle die Position-Anzeige
 | 
			
		||||
        positionText = createPositionDisplay();
 | 
			
		||||
        updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initialisiert die Buttons in der Toolbar.
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeButtons() {
 | 
			
		||||
        addButton("Vorwärts", 1);  // Bewegung nach vorne
 | 
			
		||||
        addButton("Rückwärts", -1); // Bewegung nach hinten
 | 
			
		||||
        addDiceRollButton();       // Würfel-Button
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt einen Button mit einer Bewegung hinzu.
 | 
			
		||||
     *
 | 
			
		||||
     * @param label   Der Text des Buttons
 | 
			
		||||
     * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts)
 | 
			
		||||
     */
 | 
			
		||||
    private void addButton(String label, int step) {
 | 
			
		||||
        Button button = new Button(label);
 | 
			
		||||
        button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
 | 
			
		||||
        button.addClickCommands(source -> moveCube(step));
 | 
			
		||||
        toolbarContainer.addChild(button);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
 | 
			
		||||
     */
 | 
			
		||||
    private void addDiceRollButton() {
 | 
			
		||||
        Button diceButton = new Button("Würfeln");
 | 
			
		||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
			
		||||
        diceButton.addClickCommands(source -> rollDice());
 | 
			
		||||
        toolbarContainer.addChild(diceButton);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
 | 
			
		||||
     */
 | 
			
		||||
    private void rollDice() {
 | 
			
		||||
        int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
 | 
			
		||||
        System.out.println("Gewürfelt: " + diceRoll);
 | 
			
		||||
        moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
 | 
			
		||||
     *
 | 
			
		||||
     * @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
 | 
			
		||||
     */
 | 
			
		||||
    private void moveCube(int step) {
 | 
			
		||||
        currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
 | 
			
		||||
        Vector3f newPosition = calculatePosition(currentPosition);
 | 
			
		||||
        cube.setLocalTranslation(newPosition);
 | 
			
		||||
        updatePositionDisplay(); // Aktualisiere die Positionsanzeige
 | 
			
		||||
        System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param position Aktuelle Position auf dem Spielfeld
 | 
			
		||||
     * @return Die berechnete Position als Vector3f
 | 
			
		||||
     */
 | 
			
		||||
    private Vector3f calculatePosition(int position) {
 | 
			
		||||
        int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
 | 
			
		||||
        int offset = position % positionsPerSide; // Position auf der aktuellen Seite
 | 
			
		||||
 | 
			
		||||
        switch (side) {
 | 
			
		||||
            case 0: // Unten (positive x-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
 | 
			
		||||
            case 1: // Rechts (positive z-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
 | 
			
		||||
            case 2: // Oben (negative x-Achse)
 | 
			
		||||
                return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
 | 
			
		||||
            case 3: // Links (negative z-Achse)
 | 
			
		||||
                return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
 | 
			
		||||
            default:
 | 
			
		||||
                throw new IllegalArgumentException("Ungültige Position: " + position);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt die Anzeige für die aktuelle Position.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Das BitmapText-Objekt für die Anzeige
 | 
			
		||||
     */
 | 
			
		||||
    private BitmapText createPositionDisplay() {
 | 
			
		||||
        BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
 | 
			
		||||
        text.setSize(20); // Schriftgröße
 | 
			
		||||
        text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
 | 
			
		||||
        app.getGuiNode().attachChild(text);
 | 
			
		||||
        return text;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Aktualisiert die Anzeige für die aktuelle Position.
 | 
			
		||||
     */
 | 
			
		||||
    private void updatePositionDisplay() {
 | 
			
		||||
        positionText.setText("Feld-ID: " + currentPosition);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Entfernt die Toolbar.
 | 
			
		||||
     */
 | 
			
		||||
    public void remove() {
 | 
			
		||||
        app.getGuiNode().detachChild(toolbarContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(positionText);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,314 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.jme3.texture.Texture;
 | 
			
		||||
import com.simsilica.lemur.*;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import com.simsilica.lemur.text.DocumentModel;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.message.client.TradeOffer;
 | 
			
		||||
import pp.monopoly.model.TradeHandler;
 | 
			
		||||
import pp.monopoly.model.fields.PropertyField;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
 | 
			
		||||
public class TradeMenu extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final TradeHandler tradeHandler;
 | 
			
		||||
 | 
			
		||||
    private final Container mainContainer;
 | 
			
		||||
    private Geometry background;
 | 
			
		||||
    private Selector<String> leftBuildingSelector, leftSpecialCardSelector;
 | 
			
		||||
    private Selector<String> rightBuildingSelector, rightSpecialCardSelector;
 | 
			
		||||
    private TextField leftSelectionsField, rightSelectionsField;
 | 
			
		||||
    private TextField leftCurrencyInput, rightCurrencyInput;
 | 
			
		||||
 | 
			
		||||
    private VersionedReference<Set<Integer>> leftBuildingRef, rightBuildingRef;
 | 
			
		||||
    private VersionedReference<DocumentModel> leftCurrencyRef, rightCurrencyRef;
 | 
			
		||||
    private VersionedReference<Set<Integer>> leftCardRef, rightCardRef;
 | 
			
		||||
 | 
			
		||||
    private Set<String> rightselBuildings = new HashSet<>();
 | 
			
		||||
    private Set<String> leftselBuildings = new HashSet<>();
 | 
			
		||||
 | 
			
		||||
    private static final ColorRGBA TRANSLUCENT_WHITE = new ColorRGBA(1, 1, 1, 0.5f);
 | 
			
		||||
 | 
			
		||||
    public TradeMenu(MonopolyApp app, TradeHandler tradeHandler) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.tradeHandler = tradeHandler;
 | 
			
		||||
 | 
			
		||||
        addBackgroundImage();
 | 
			
		||||
 | 
			
		||||
        mainContainer = createMainContainer();
 | 
			
		||||
        app.getGuiNode().attachChild(mainContainer);
 | 
			
		||||
        positionMainContainer();
 | 
			
		||||
 | 
			
		||||
        initializeReferences();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Container createMainContainer() {
 | 
			
		||||
        Container container = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        container.setPreferredSize(new Vector3f(1200, 800, 0));
 | 
			
		||||
        container.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
 | 
			
		||||
 | 
			
		||||
        container.addChild(createHeader());
 | 
			
		||||
        container.addChild(createMainContent());
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Label createHeader() {
 | 
			
		||||
        Label header = new Label("Handelsmenü", new ElementId("label-Bold"));
 | 
			
		||||
        header.setFontSize(50);
 | 
			
		||||
        header.setInsets(new Insets3f(10, 10, 10, 10));
 | 
			
		||||
        header.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
 | 
			
		||||
        return header;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Container createMainContent() {
 | 
			
		||||
        Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
			
		||||
        mainContent.setPreferredSize(new Vector3f(1200, 700, 0));
 | 
			
		||||
 | 
			
		||||
        mainContent.addChild(createTradeColumn("Wähle Handelsobjekt:", true));
 | 
			
		||||
        mainContent.addChild(createMiddleSection());
 | 
			
		||||
        mainContent.addChild(createTradeColumn("Wähle Zielobjekt:", false));
 | 
			
		||||
 | 
			
		||||
        Container buttons = mainContent.addChild(new Container(new SpringGridLayout()));
 | 
			
		||||
        Button cancel = new Button("Abbrechen");
 | 
			
		||||
        cancel.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            close();
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        Button trade = new Button("Handeln");
 | 
			
		||||
        trade.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            setTrades();
 | 
			
		||||
            app.getGameLogic().send(new TradeOffer(tradeHandler));
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        buttons.addChild(cancel);
 | 
			
		||||
        buttons.addChild(trade);
 | 
			
		||||
 | 
			
		||||
        return mainContent;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void setTrades() {
 | 
			
		||||
        tradeHandler.setOfferedAmount(Integer.parseInt(leftCurrencyInput.getText()));
 | 
			
		||||
        tradeHandler.setRequestedAmount(Integer.parseInt(rightCurrencyInput.getText()));
 | 
			
		||||
        tradeHandler.setOfferedJailCards(Integer.parseInt(leftSpecialCardSelector.getSelectedItem()));
 | 
			
		||||
        tradeHandler.setRequestedJailCards(Integer.parseInt(rightSpecialCardSelector.getSelectedItem()));
 | 
			
		||||
 | 
			
		||||
        Set<PropertyField> offeredProperties = new HashSet<>();
 | 
			
		||||
        for (String propertyString : leftselBuildings) {
 | 
			
		||||
            offeredProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString));
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        Set<PropertyField> requestedProperties = new HashSet<>();
 | 
			
		||||
        for (String propertyString : rightselBuildings) {
 | 
			
		||||
            requestedProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        tradeHandler.setOfferedProperties(offeredProperties);
 | 
			
		||||
        tradeHandler.setRequestedProperties(requestedProperties);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Container createTradeColumn(String label, boolean isLeft) {
 | 
			
		||||
        Container column = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        column.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
 | 
			
		||||
 | 
			
		||||
        Label columnLabel = column.addChild(new Label(label));
 | 
			
		||||
        columnLabel.setFontSize(24);
 | 
			
		||||
        columnLabel.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
 | 
			
		||||
 | 
			
		||||
        column.addChild(new Label("Gebäude:"));
 | 
			
		||||
        Selector<String> buildingSelector = createPropertySelector(isLeft);
 | 
			
		||||
        column.addChild(buildingSelector);
 | 
			
		||||
 | 
			
		||||
        column.addChild(new Label("Währung:"));
 | 
			
		||||
        TextField currencyInput = createCurrencyInput();
 | 
			
		||||
        column.addChild(currencyInput);
 | 
			
		||||
 | 
			
		||||
        column.addChild(new Label("Sonderkarten:"));
 | 
			
		||||
        Selector<String> specialCardSelector = createSpecialCardSelector(isLeft);
 | 
			
		||||
        styleSelector(specialCardSelector);
 | 
			
		||||
        column.addChild(specialCardSelector);
 | 
			
		||||
 | 
			
		||||
        assignSelectors(buildingSelector, specialCardSelector, currencyInput, isLeft);
 | 
			
		||||
        return column;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Selector<String> createPropertySelector(boolean isLeft) {
 | 
			
		||||
        VersionedList<String> properties = new VersionedList<>();
 | 
			
		||||
        for (PropertyField field : getPropertyFields(isLeft)) {
 | 
			
		||||
            properties.add(field.getName());
 | 
			
		||||
        }
 | 
			
		||||
        Selector<String> selector = new Selector<>(properties, "glass");
 | 
			
		||||
        styleSelector(selector);
 | 
			
		||||
        return selector;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Selector<String> createSpecialCardSelector(boolean isLeft) {
 | 
			
		||||
        VersionedList<String> numbers = new VersionedList<>();
 | 
			
		||||
        for (int i = 0; i <= app.getGameLogic().getPlayerHandler().getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId()).getNumJailCard(); i++) {
 | 
			
		||||
            numbers.add(i + "");
 | 
			
		||||
        }
 | 
			
		||||
        Selector<String> selector = new Selector<>(numbers, "glass");
 | 
			
		||||
        styleSelector(selector);
 | 
			
		||||
        return selector;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Iterable<PropertyField> getPropertyFields(boolean isLeft) {
 | 
			
		||||
        return app.getGameLogic()
 | 
			
		||||
                .getBoardManager()
 | 
			
		||||
                .getPropertyFields(app.getGameLogic()
 | 
			
		||||
                        .getPlayerHandler()
 | 
			
		||||
                        .getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId())
 | 
			
		||||
                        .getProperties());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private TextField createCurrencyInput() {
 | 
			
		||||
        TextField currencyInput = new TextField("0");
 | 
			
		||||
        styleTextField(currencyInput);
 | 
			
		||||
        return currencyInput;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Container createMiddleSection() {
 | 
			
		||||
        Container middleSection = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
			
		||||
        middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        Label middleLabelTop = middleSection.addChild(new Label("Gebäude:        Währung:        Sonderkarten:"));
 | 
			
		||||
        middleLabelTop.setFontSize(24);
 | 
			
		||||
        middleLabelTop.setInsets(new Insets3f(5, 5, 5, 5));
 | 
			
		||||
 | 
			
		||||
        leftSelectionsField = middleSection.addChild(new TextField(""));
 | 
			
		||||
        leftSelectionsField.setPreferredSize(new Vector3f(600, 50, 0));
 | 
			
		||||
 | 
			
		||||
        Label arrows = middleSection.addChild(new Label("⇅"));
 | 
			
		||||
        arrows.setFontSize(40);
 | 
			
		||||
 | 
			
		||||
        rightSelectionsField = middleSection.addChild(new TextField(""));
 | 
			
		||||
        rightSelectionsField.setPreferredSize(new Vector3f(600, 50, 0));
 | 
			
		||||
 | 
			
		||||
        Label middleLabelBottom = middleSection.addChild(new Label("Gebäude:        Währung:        Sonderkarten:"));
 | 
			
		||||
        middleLabelBottom.setFontSize(24);
 | 
			
		||||
        middleLabelBottom.setInsets(new Insets3f(5, 5, 5, 5));
 | 
			
		||||
 | 
			
		||||
        return middleSection;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void styleSelector(Selector<String> selector) {
 | 
			
		||||
        selector.setInsets(new Insets3f(5, 10, 5, 10));
 | 
			
		||||
        selector.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void styleTextField(TextField textField) {
 | 
			
		||||
        textField.setInsets(new Insets3f(5, 10, 5, 10));
 | 
			
		||||
        textField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void assignSelectors(Selector<String> buildingSelector, Selector<String> specialCardSelector, TextField currencyInput, boolean isLeft) {
 | 
			
		||||
        if (isLeft) {
 | 
			
		||||
            leftBuildingSelector = buildingSelector;
 | 
			
		||||
            leftSpecialCardSelector = specialCardSelector;
 | 
			
		||||
            leftCurrencyInput = currencyInput;
 | 
			
		||||
        } else {
 | 
			
		||||
            rightBuildingSelector = buildingSelector;
 | 
			
		||||
            rightSpecialCardSelector = specialCardSelector;
 | 
			
		||||
            rightCurrencyInput = currencyInput;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void positionMainContainer() {
 | 
			
		||||
        mainContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void addBackgroundImage() {
 | 
			
		||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        background = new Geometry("Background", quad);
 | 
			
		||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
			
		||||
        background.setMaterial(backgroundMaterial);
 | 
			
		||||
        background.setLocalTranslation(0, 0, 6);
 | 
			
		||||
        app.getGuiNode().attachChild(background);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void initializeReferences() {
 | 
			
		||||
        leftBuildingRef = leftBuildingSelector.getSelectionModel().createReference();
 | 
			
		||||
        leftCardRef = leftSpecialCardSelector.getSelectionModel().createReference();
 | 
			
		||||
        leftCurrencyRef = leftCurrencyInput.getDocumentModel().createReference();
 | 
			
		||||
 | 
			
		||||
        rightBuildingRef = rightBuildingSelector.getSelectionModel().createReference();
 | 
			
		||||
        rightCardRef = rightSpecialCardSelector.getSelectionModel().createReference();
 | 
			
		||||
        rightCurrencyRef = rightCurrencyInput.getDocumentModel().createReference();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        if (leftBuildingRef.update() || leftCardRef.update() || leftCurrencyRef.update()) {
 | 
			
		||||
            updateSelections(leftSelectionsField, leftBuildingSelector, leftCurrencyInput, leftSpecialCardSelector, true);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (rightBuildingRef.update() || rightCardRef.update() || rightCurrencyRef.update()) {
 | 
			
		||||
            updateSelections(rightSelectionsField, rightBuildingSelector, rightCurrencyInput, rightSpecialCardSelector, false);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void updateSelections(TextField target, Selector<String> building, TextField currency, Selector<String> card, boolean isLeft) {
 | 
			
		||||
        StringBuilder buildingText = new StringBuilder();
 | 
			
		||||
        if (isLeft) {
 | 
			
		||||
            if (leftselBuildings.contains(building.getSelectedItem())) {
 | 
			
		||||
                leftselBuildings.remove(building.getSelectedItem()); // Remove if already selected
 | 
			
		||||
            } else {
 | 
			
		||||
                leftselBuildings.add(building.getSelectedItem()); // Add if not already selected
 | 
			
		||||
            }
 | 
			
		||||
            for (String  property : leftselBuildings) {
 | 
			
		||||
                buildingText.append(property);
 | 
			
		||||
                buildingText.append(", ");
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            if (rightselBuildings.contains(building.getSelectedItem())) {
 | 
			
		||||
                rightselBuildings.remove(building.getSelectedItem()); // Remove if already selected
 | 
			
		||||
            } else {
 | 
			
		||||
                rightselBuildings.add(building.getSelectedItem()); // Add if not already selected
 | 
			
		||||
            }
 | 
			
		||||
            for (String  property : rightselBuildings) {
 | 
			
		||||
                buildingText.append(property);
 | 
			
		||||
                buildingText.append(", ");
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        String currencyText = currency.getText() != null ? currency.getText().trim() : "";
 | 
			
		||||
        String cardText = card.getSelectedItem() != null ? card.getSelectedItem() : "";
 | 
			
		||||
        target.setText(String.join(" | ", buildingText, currencyText, cardText));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(mainContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(background);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,37 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
 | 
			
		||||
import pp.monopoly.client.GameMusic;
 | 
			
		||||
/**
 | 
			
		||||
 * The VolumeSlider class represents the Volume Slider in the Menu.
 | 
			
		||||
 * It extends the Slider class and provides functionalities for setting the music volume,
 | 
			
		||||
 * with the help of the Slider in the GUI 
 | 
			
		||||
 */
 | 
			
		||||
public class VolumeSlider extends Slider {
 | 
			
		||||
 | 
			
		||||
    private final pp.monopoly.client.GameMusic music;
 | 
			
		||||
    private double vol;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Volume Slider for the Menu dialog
 | 
			
		||||
     * @param music the music instance
 | 
			
		||||
     */
 | 
			
		||||
    public VolumeSlider(GameMusic music) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.music = music;
 | 
			
		||||
        vol = GameMusic.volumeInPreferences();
 | 
			
		||||
        getModel().setPercent(vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * when triggered it updates the volume to the value set with the slider
 | 
			
		||||
     */
 | 
			
		||||
    public void update() {
 | 
			
		||||
        if (vol != getModel().getPercent()) {
 | 
			
		||||
            vol = getModel().getPercent();
 | 
			
		||||
            music.setVolume( (float) vol);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
}
 | 
			
		||||
@@ -1,504 +0,0 @@
 | 
			
		||||
/*
 | 
			
		||||
 * $Id$
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright (c) 2014, Simsilica, LLC
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions 
 | 
			
		||||
 * are met:
 | 
			
		||||
 * 
 | 
			
		||||
 * 1. Redistributions of source code must retain the above copyright 
 | 
			
		||||
 *    notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 * 
 | 
			
		||||
 * 2. Redistributions in binary form must reproduce the above copyright 
 | 
			
		||||
 *    notice, this list of conditions and the following disclaimer in 
 | 
			
		||||
 *    the documentation and/or other materials provided with the 
 | 
			
		||||
 *    distribution.
 | 
			
		||||
 * 
 | 
			
		||||
 * 3. Neither the name of the copyright holder nor the names of its 
 | 
			
		||||
 *    contributors may be used to endorse or promote products derived 
 | 
			
		||||
 *    from this software without specific prior written permission.
 | 
			
		||||
 * 
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
 | 
			
		||||
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 
 | 
			
		||||
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 
 | 
			
		||||
 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
 | 
			
		||||
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 
 | 
			
		||||
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
 | 
			
		||||
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
 | 
			
		||||
 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 | 
			
		||||
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 | 
			
		||||
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 package pp.monopoly.client.gui.hslider;
 | 
			
		||||
 | 
			
		||||
 import com.jme3.scene.Node;
 | 
			
		||||
 import com.jme3.scene.Spatial;
 | 
			
		||||
import com.simsilica.lemur.Axis;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.FillMode;
 | 
			
		||||
import com.simsilica.lemur.GuiGlobals;
 | 
			
		||||
import com.simsilica.lemur.HAlignment;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.Panel;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
 import com.simsilica.lemur.core.GuiControl;
 | 
			
		||||
 import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
 import com.simsilica.lemur.grid.GridModel;
 | 
			
		||||
 import com.simsilica.lemur.style.Attributes;
 | 
			
		||||
 import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 import com.simsilica.lemur.style.StyleDefaults;
 | 
			
		||||
 import com.simsilica.lemur.style.Styles;
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 /**
 | 
			
		||||
  *
 | 
			
		||||
  *  @author    Paul Speed
 | 
			
		||||
  */
 | 
			
		||||
 public class GridPanel extends Panel {
 | 
			
		||||
 
 | 
			
		||||
     public static final String ELEMENT_ID = "grid";
 | 
			
		||||
 
 | 
			
		||||
     private GridModel<Panel> model;
 | 
			
		||||
     private VersionedReference<GridModel<Panel>> modelRef;
 | 
			
		||||
     private SpringGridLayout layout;
 | 
			
		||||
     private int visibleRows = 5;
 | 
			
		||||
     private int visibleColumns = 5;
 | 
			
		||||
     private int row = 0;
 | 
			
		||||
     private int column = 0;
 | 
			
		||||
     private Float alpha; // for setting to new children
 | 
			
		||||
     private Float[] columnwidths = null;
 | 
			
		||||
     private Float[] rowheight = null;
 | 
			
		||||
     private boolean widthsupdate = false;
 | 
			
		||||
     private HAlignment [] columnHalignement = null;
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
     public GridPanel(GridModel<Panel> model ) {
 | 
			
		||||
         this(true, model, new ElementId(ELEMENT_ID), null);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public GridPanel(GridModel<Panel> model, String style ) {
 | 
			
		||||
         this(true, model, new ElementId(ELEMENT_ID), style);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public GridPanel(GridModel<Panel> model, ElementId elementId, String style ) {
 | 
			
		||||
         this(true, model, elementId, style);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     protected GridPanel(boolean applyStyles, GridModel<Panel> model,
 | 
			
		||||
                         ElementId elementId, String style ) {
 | 
			
		||||
         super(false, elementId, style);
 | 
			
		||||
 
 | 
			
		||||
         this.layout = new SpringGridLayout(Axis.Y, Axis.X,
 | 
			
		||||
                                            FillMode.ForcedEven,
 | 
			
		||||
                                            FillMode.ForcedEven);
 | 
			
		||||
         getControl(GuiControl.class).setLayout(layout);
 | 
			
		||||
 
 | 
			
		||||
         if( applyStyles ) {
 | 
			
		||||
             Styles styles = GuiGlobals.getInstance().getStyles();
 | 
			
		||||
             styles.applyStyles(this, elementId, style);
 | 
			
		||||
         }
 | 
			
		||||
 
 | 
			
		||||
         setModel(model);
 | 
			
		||||
     }
 | 
			
		||||
     // change the layout if necessary
 | 
			
		||||
     public void setLayout(SpringGridLayout lay) {
 | 
			
		||||
         this.layout = lay;
 | 
			
		||||
         getControl(GuiControl.class).getLayout().clearChildren();
 | 
			
		||||
         getControl(GuiControl.class).setLayout(layout);
 | 
			
		||||
 
 | 
			
		||||
         this.modelRef = null;
 | 
			
		||||
         if( this.model != null ) {
 | 
			
		||||
             this.modelRef = model.createReference();
 | 
			
		||||
             refreshGrid();
 | 
			
		||||
         }
 | 
			
		||||
 
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
     @StyleDefaults(ELEMENT_ID)
 | 
			
		||||
     public static void initializeDefaultStyles( Attributes attrs ) {
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setModel( GridModel<Panel> model ) {
 | 
			
		||||
 
 | 
			
		||||
         if( this.model == model ) {
 | 
			
		||||
             return;
 | 
			
		||||
         }
 | 
			
		||||
 
 | 
			
		||||
         if( this.model != null ) {
 | 
			
		||||
             // Clear the old panel
 | 
			
		||||
             getControl(GuiControl.class).getLayout().clearChildren();
 | 
			
		||||
             this.modelRef = null;
 | 
			
		||||
         }
 | 
			
		||||
 
 | 
			
		||||
         this.model = model;
 | 
			
		||||
 
 | 
			
		||||
         if( this.model != null ) {
 | 
			
		||||
             this.modelRef = model.createReference();
 | 
			
		||||
             refreshGrid();
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public GridModel<Panel> getModel() {
 | 
			
		||||
         return model;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setRow( int row ) {
 | 
			
		||||
         setLocation(row, column);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public int getRow() {
 | 
			
		||||
         return row;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setColumn( int column ) {
 | 
			
		||||
         setLocation(row, column);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public int getColumn() {
 | 
			
		||||
         return column;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public Panel getCell( int r, int c ) {
 | 
			
		||||
         r = r - row;
 | 
			
		||||
         c = c - column;
 | 
			
		||||
         if( r < 0 || c < 0 || r >= visibleRows || c >= visibleColumns ) {
 | 
			
		||||
             return null;
 | 
			
		||||
         }
 | 
			
		||||
         return (Panel)layout.getChild(r, c);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setLocation( int row, int column ) {
 | 
			
		||||
         if( this.row == row && this.column == column ) {
 | 
			
		||||
             return;
 | 
			
		||||
         }
 | 
			
		||||
         this.row = row;
 | 
			
		||||
         this.column = column;
 | 
			
		||||
         refreshGrid();
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setVisibleSize( int rows, int columns ) {
 | 
			
		||||
         this.visibleRows = rows;
 | 
			
		||||
         this.visibleColumns = columns;
 | 
			
		||||
         getControl(GuiControl.class).getLayout().clearChildren();
 | 
			
		||||
         refreshGrid();
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setVisibleRows( int rows ) {
 | 
			
		||||
         setVisibleSize(rows, visibleColumns);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public int getVisibleRows() {
 | 
			
		||||
         return visibleRows;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setVisibleColumns( int columns ) {
 | 
			
		||||
         setVisibleSize(visibleRows, columns);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public int getVisibleColumns() {
 | 
			
		||||
         return visibleColumns;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setAlpha( float alpha, boolean recursive ) {
 | 
			
		||||
         this.alpha = alpha;
 | 
			
		||||
         super.setAlpha(alpha, recursive);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     protected void refreshGrid() {
 | 
			
		||||
         widthsupdate = false;
 | 
			
		||||
 
 | 
			
		||||
         if( model == null ) {
 | 
			
		||||
             getControl(GuiControl.class).getLayout().clearChildren();
 | 
			
		||||
             return;
 | 
			
		||||
         }
 | 
			
		||||
 
 | 
			
		||||
         for( int r = row; r < row + visibleRows; r++ ) {
 | 
			
		||||
             for( int c = column; c < column + visibleColumns; c++ ) {
 | 
			
		||||
                 Node existing = layout.getChild(r-row, c-column);
 | 
			
		||||
                 if( r < 0 || r >= model.getRowCount() || c < 0 || c >= model.getColumnCount() ) {
 | 
			
		||||
                     // Out of bounds
 | 
			
		||||
                     layout.addChild(null, r-row, c-column);
 | 
			
		||||
                 } else {
 | 
			
		||||
                     Panel child = model.getCell(r, c, (Panel)existing);
 | 
			
		||||
 
 | 
			
		||||
                     // we check if there is a size for either rowheight or columnwidth stored
 | 
			
		||||
                     Float ytemp = null;
 | 
			
		||||
                     Float xtemp = null;
 | 
			
		||||
 
 | 
			
		||||
                     if (columnwidths !=null) {
 | 
			
		||||
                         if (columnwidths.length > c) {
 | 
			
		||||
                             if (columnwidths[c] != null) xtemp = columnwidths[c];
 | 
			
		||||
                         }
 | 
			
		||||
                     }
 | 
			
		||||
 
 | 
			
		||||
                     if (rowheight != null) {
 | 
			
		||||
                         if (rowheight.length > r) {
 | 
			
		||||
                             if (rowheight[r] !=null) ytemp = rowheight[r];
 | 
			
		||||
                         }
 | 
			
		||||
                     }
 | 
			
		||||
                     // and only if, we set the preferred size
 | 
			
		||||
                     if (ytemp !=null || xtemp != null) {
 | 
			
		||||
                         child.setPreferredSize(null);
 | 
			
		||||
                         if (xtemp != null) child.setPreferredSize(child.getPreferredSize().clone().setX(xtemp));
 | 
			
		||||
                         if (ytemp !=null) child.setPreferredSize(child.getPreferredSize().clone().setY(ytemp));
 | 
			
		||||
                     }
 | 
			
		||||
 
 | 
			
		||||
                     if (columnHalignement != null) {
 | 
			
		||||
                         if (columnHalignement.length > c) {
 | 
			
		||||
                             if (columnHalignement[c] != null) {
 | 
			
		||||
                                 // we only set the alignement for "text" elements attached to the listbox
 | 
			
		||||
                                 // for others e.g. progressbar etc. we should call the element and do the changes there
 | 
			
		||||
                                 if (child instanceof Button) ((Button) child).setTextHAlignment(columnHalignement[c]);
 | 
			
		||||
                                 if (child instanceof Label) ((Label) child).setTextHAlignment(columnHalignement[c]);
 | 
			
		||||
                                 if (child instanceof TextField)
 | 
			
		||||
                                     ((TextField) child).setTextHAlignment(columnHalignement[c]);
 | 
			
		||||
                             } else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
 | 
			
		||||
                         } else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
 | 
			
		||||
                     } else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
 | 
			
		||||
 
 | 
			
		||||
                     if( child != existing ) {
 | 
			
		||||
                         // Make sure new children pick up the alpha of the container
 | 
			
		||||
                         if( alpha != null && alpha != 1 ) {
 | 
			
		||||
                             child.setAlpha(alpha);
 | 
			
		||||
                         }
 | 
			
		||||
 
 | 
			
		||||
                         layout.addChild(child, r-row, c-column);
 | 
			
		||||
                     }
 | 
			
		||||
                 }
 | 
			
		||||
             }
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public void updateLogicalState( float tpf ) {
 | 
			
		||||
         super.updateLogicalState(tpf);
 | 
			
		||||
 
 | 
			
		||||
         if( modelRef.update() ) {
 | 
			
		||||
             refreshGrid();
 | 
			
		||||
         }
 | 
			
		||||
 
 | 
			
		||||
         if (widthsupdate)  refreshGrid();
 | 
			
		||||
 
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public String toString() {
 | 
			
		||||
         return getClass().getName() + "[elementId=" + getElementId() + "]";
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
     public Float[] getColumnwidths() {
 | 
			
		||||
         return columnwidths;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public Float[] getRowheights() {
 | 
			
		||||
         return rowheight;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
     public void setRowheight(Float rowheight, int rownumber_starting_with_0){
 | 
			
		||||
         // adds or replaces a columnwidth
 | 
			
		||||
         if (rownumber_starting_with_0 < 0) return;
 | 
			
		||||
         int size = rownumber_starting_with_0+1;
 | 
			
		||||
         if (this.rowheight != null) {
 | 
			
		||||
             size = Math.max(size, this.rowheight.length);
 | 
			
		||||
         }
 | 
			
		||||
         preparegridsizes(size,false);
 | 
			
		||||
         setcheckedsize(rowheight,rownumber_starting_with_0,true,true);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setColumnwidths(Float columnwidth, int columnnumber_starting_with_0) {
 | 
			
		||||
         // adds or replaces a columnwidth
 | 
			
		||||
         if (columnnumber_starting_with_0 <0) return;
 | 
			
		||||
         int size = columnnumber_starting_with_0+1;
 | 
			
		||||
         if (this.columnwidths != null) {
 | 
			
		||||
             size = Math.max(size, this.columnwidths.length);
 | 
			
		||||
         }
 | 
			
		||||
         preparegridsizes(size,true);
 | 
			
		||||
         setcheckedsize(columnwidth,columnnumber_starting_with_0,true,false);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
     public void setRowheight (Float[] rowheights_or_null) {
 | 
			
		||||
         // replaces the given rowheights and only keep the number of rows given
 | 
			
		||||
         setRowheight(rowheights_or_null,true);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setColumnwidths (Float[] columnwidths_or_null) {
 | 
			
		||||
         // replaces the given columnwidths and only keep the number of columns given
 | 
			
		||||
         setColumnwidths(columnwidths_or_null,true);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
     public void setRowheight(Float[] rowheights_or_null, boolean write_null_values) {
 | 
			
		||||
         // replaces the given rowheights and only keep the number of rows given
 | 
			
		||||
         // null values either overwrite or will be ignored
 | 
			
		||||
         Integer tmp = null;
 | 
			
		||||
         if (rowheights_or_null != null) tmp = rowheights_or_null.length;
 | 
			
		||||
         if (preparegridsizes(tmp,false)) {
 | 
			
		||||
             for (int i = 0; i <tmp;i++) {
 | 
			
		||||
                 setcheckedsize(rowheights_or_null[i],i,write_null_values,true);
 | 
			
		||||
             }
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setColumnwidths(Float[] columnwidths_or_null, boolean write_null_values) {
 | 
			
		||||
         // replaces the given columnwidths_or_null and only keep the number of columns given
 | 
			
		||||
         // null values either overwrite or will be ignored
 | 
			
		||||
         Integer tmp = null;
 | 
			
		||||
         if (columnwidths_or_null != null) tmp = columnwidths_or_null.length;
 | 
			
		||||
         if (preparegridsizes(tmp,true)) {
 | 
			
		||||
             for (int i = 0; i <tmp;i++) {
 | 
			
		||||
                 setcheckedsize(columnwidths_or_null[i],i,write_null_values,false);
 | 
			
		||||
             }
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
     private boolean preparegridsizes(Integer givenfieldsize, boolean width) {
 | 
			
		||||
         // prepares and adjust the size of the field(s) that hold columnwidth or rowheights
 | 
			
		||||
         if (givenfieldsize == null) {
 | 
			
		||||
             if (width) { //either columns or rows will be set null
 | 
			
		||||
                 columnwidths =null;
 | 
			
		||||
             } else {
 | 
			
		||||
                 rowheight = null;
 | 
			
		||||
             }
 | 
			
		||||
             for (Spatial p: this.getChildren()) {
 | 
			
		||||
                 Panel x = (Panel) p;
 | 
			
		||||
                 x.setPreferredSize(null); //we set all sizes to 0 as we will recalculate them with next update
 | 
			
		||||
             }
 | 
			
		||||
             widthsupdate = true;
 | 
			
		||||
             return false; // no more activity needed
 | 
			
		||||
         } else {
 | 
			
		||||
             Float[] tmp;
 | 
			
		||||
             tmp = new Float[givenfieldsize];
 | 
			
		||||
             if (width) {
 | 
			
		||||
                 if (columnwidths == null) {
 | 
			
		||||
                     columnwidths = tmp;
 | 
			
		||||
                     return true;
 | 
			
		||||
                 }
 | 
			
		||||
                 int i = 0;
 | 
			
		||||
                 for (Float z:columnwidths) {
 | 
			
		||||
                     tmp[i] =z;
 | 
			
		||||
                     i++;
 | 
			
		||||
                     if (i>= givenfieldsize) break;
 | 
			
		||||
                 }
 | 
			
		||||
                 columnwidths = tmp; // we get what we have
 | 
			
		||||
             } else {
 | 
			
		||||
                 if (rowheight == null) {
 | 
			
		||||
                     rowheight = tmp;
 | 
			
		||||
                     return true;
 | 
			
		||||
                 }
 | 
			
		||||
                 int i = 0;
 | 
			
		||||
                 for (Float z:rowheight) {
 | 
			
		||||
                     tmp[i] =z;
 | 
			
		||||
                     i++;
 | 
			
		||||
                     if (i>= givenfieldsize) break;
 | 
			
		||||
                 }
 | 
			
		||||
                 rowheight = tmp; // we get what we have
 | 
			
		||||
             }
 | 
			
		||||
             return true;
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     private void setcheckedsize(Float size, int row_or_column, boolean override, boolean i_am_a_row) {
 | 
			
		||||
         if (override || (size !=null))  {
 | 
			
		||||
             if (i_am_a_row) {
 | 
			
		||||
                 rowheight[row_or_column] = size;
 | 
			
		||||
             } else {
 | 
			
		||||
                 columnwidths[row_or_column] = size;
 | 
			
		||||
             }
 | 
			
		||||
             widthsupdate = true;
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
  //   public void setRowheight(Float rowheight_or_null){
 | 
			
		||||
  //       if (rowheight_or_null<=0) return;
 | 
			
		||||
  //       this.rowheight = rowheight_or_null;
 | 
			
		||||
  //       widthsupdate = true;
 | 
			
		||||
  //   }
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
     public void setHalignements(HAlignment[] hals) {
 | 
			
		||||
         setHalignements(hals,false);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setHalignements(HAlignment[] hals, boolean overridestandard) {
 | 
			
		||||
         if (checkexistinghal(hals)) {
 | 
			
		||||
             int i =0;
 | 
			
		||||
             for (HAlignment z:hals) {
 | 
			
		||||
                 setHalignementchecked(z,i,overridestandard);
 | 
			
		||||
                 i++;
 | 
			
		||||
                 if (i>=columnHalignement.length)   return; // we ignore given HAlignement that is out of column bound
 | 
			
		||||
             }
 | 
			
		||||
             if (!overridestandard ) return;
 | 
			
		||||
             for (int u = i; u<columnHalignement.length;u++) {
 | 
			
		||||
                 setHalignementchecked(null,u,overridestandard); // override existing HAlignements
 | 
			
		||||
             }
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void setHalignements(HAlignment hal, int column) {
 | 
			
		||||
         checkexistinghal(new HAlignment[]{HAlignment.Center});
 | 
			
		||||
         if (column < columnHalignement.length)  setHalignementchecked(hal,column,true);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     private void setHalignementchecked(HAlignment hal, int column,boolean override) {
 | 
			
		||||
         if (override || (hal !=null))  {
 | 
			
		||||
             columnHalignement[column] = hal;
 | 
			
		||||
             widthsupdate = true;
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     private boolean checkexistinghal(HAlignment[] givenfield) {
 | 
			
		||||
         // delete the given Halignements
 | 
			
		||||
         if (givenfield == null) {
 | 
			
		||||
             columnHalignement =null;
 | 
			
		||||
             for (Spatial p: this.getChildren()) {
 | 
			
		||||
                 Button x = (Button)((Panel) p);
 | 
			
		||||
                 x.setTextHAlignment(HAlignment.Left); //standard HAlignement
 | 
			
		||||
             }
 | 
			
		||||
             widthsupdate = true;
 | 
			
		||||
             return false;
 | 
			
		||||
         }
 | 
			
		||||
         // or prepare if we have no columnHalignement yet
 | 
			
		||||
         HAlignment[] tmp;
 | 
			
		||||
         if (columnHalignement == null) {
 | 
			
		||||
             tmp = new HAlignment[model.getColumnCount()];
 | 
			
		||||
             columnHalignement = tmp;
 | 
			
		||||
         } else {
 | 
			
		||||
             if (!(columnHalignement.length ==model.getColumnCount() )) {
 | 
			
		||||
                 tmp = new HAlignment[model.getColumnCount()];
 | 
			
		||||
                 int i = 0;
 | 
			
		||||
                 for (HAlignment z:columnHalignement) {
 | 
			
		||||
                     tmp[i] =z;
 | 
			
		||||
                     i++;
 | 
			
		||||
                     if (i>=model.getColumnCount()) break;
 | 
			
		||||
                 }
 | 
			
		||||
                 columnHalignement = tmp;
 | 
			
		||||
             }
 | 
			
		||||
         }
 | 
			
		||||
         return true;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public HAlignment[] getColumnHalignement() {
 | 
			
		||||
         return columnHalignement;
 | 
			
		||||
     }
 | 
			
		||||
 }
 | 
			
		||||
@@ -1,135 +0,0 @@
 | 
			
		||||
/*
 | 
			
		||||
 * $Id$
 | 
			
		||||
 * 
 | 
			
		||||
 * Copyright (c) 2014, Simsilica, LLC
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 * 
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions 
 | 
			
		||||
 * are met:
 | 
			
		||||
 * 
 | 
			
		||||
 * 1. Redistributions of source code must retain the above copyright 
 | 
			
		||||
 *    notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 * 
 | 
			
		||||
 * 2. Redistributions in binary form must reproduce the above copyright 
 | 
			
		||||
 *    notice, this list of conditions and the following disclaimer in 
 | 
			
		||||
 *    the documentation and/or other materials provided with the 
 | 
			
		||||
 *    distribution.
 | 
			
		||||
 * 
 | 
			
		||||
 * 3. Neither the name of the copyright holder nor the names of its 
 | 
			
		||||
 *    contributors may be used to endorse or promote products derived 
 | 
			
		||||
 *    from this software without specific prior written permission.
 | 
			
		||||
 * 
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
 | 
			
		||||
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 
 | 
			
		||||
 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 
 | 
			
		||||
 * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
 | 
			
		||||
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 
 | 
			
		||||
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
 | 
			
		||||
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 
 | 
			
		||||
 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 | 
			
		||||
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 | 
			
		||||
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 package pp.monopoly.client.gui.hslider;
 | 
			
		||||
 | 
			
		||||
 import java.util.AbstractList;
 | 
			
		||||
 import java.util.ArrayList;
 | 
			
		||||
 import java.util.List;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.core.VersionedObject;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedReference;
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 /**
 | 
			
		||||
  *
 | 
			
		||||
  *  @author    Paul Speed
 | 
			
		||||
  */
 | 
			
		||||
 public class VersionedList<T> extends AbstractList<T>
 | 
			
		||||
                               implements VersionedObject<List<T>> {
 | 
			
		||||
     private long version = 0;
 | 
			
		||||
     private List<T> list;
 | 
			
		||||
 
 | 
			
		||||
     protected VersionedList(List<T> items, boolean copy ) {
 | 
			
		||||
         if( copy ) {
 | 
			
		||||
             list = new ArrayList<T>();
 | 
			
		||||
             list.addAll(items);
 | 
			
		||||
         } else {
 | 
			
		||||
             this.list = items;
 | 
			
		||||
         }
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public VersionedList() {
 | 
			
		||||
         this(new ArrayList<T>(), false);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public VersionedList(List<T> items ) {
 | 
			
		||||
         this(items, true);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     /**
 | 
			
		||||
      *  Wraps a list in a VersionedList instead of copying it.
 | 
			
		||||
      *  This is useful for cases where a VersionedList is required
 | 
			
		||||
      *  but strict versioning is not, for example, passing a static list
 | 
			
		||||
      *  to a ListBox.  Changes to the wrapped list obviously don't
 | 
			
		||||
      *  trigger version changes in the wrapper.  Only changes through
 | 
			
		||||
      *  the wrapper will increment the version.
 | 
			
		||||
      */
 | 
			
		||||
     public static <T> VersionedList<T> wrap( List<T> list ) {
 | 
			
		||||
         return new VersionedList<T>(list, false);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     public void incrementVersion() { // changed this to public
 | 
			
		||||
         version++;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public long getVersion() {
 | 
			
		||||
         return version;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public List<T> getObject() {
 | 
			
		||||
         return this;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public VersionedReference<List<T>> createReference() {
 | 
			
		||||
         return new VersionedReference<List<T>>(this);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public T get( int i ) {
 | 
			
		||||
         return list.get(i);
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public int size() {
 | 
			
		||||
         return list.size();
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public T set( int i, T val ) {
 | 
			
		||||
         T result = list.set(i, val);
 | 
			
		||||
         incrementVersion();
 | 
			
		||||
         return result;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public void add( int i, T val ) {
 | 
			
		||||
         list.add(i, val);
 | 
			
		||||
         incrementVersion();
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
     @Override
 | 
			
		||||
     public T remove( int i ) {
 | 
			
		||||
         T result = list.remove(i);
 | 
			
		||||
         incrementVersion();
 | 
			
		||||
         return result;
 | 
			
		||||
     }
 | 
			
		||||
 
 | 
			
		||||
 }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,120 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
 | 
			
		||||
 */
 | 
			
		||||
public class AcceptTrade extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container noMoneyWarningContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public AcceptTrade(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        noMoneyWarningContainer = new Container();
 | 
			
		||||
        noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel angenommen!", new ElementId("warning-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der im Popup steht
 | 
			
		||||
        Container textContainer = noMoneyWarningContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast Spieler XXX einen Handel vorgeschlagen", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.addChild(new Label("Der Handel wurde angenommen", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Passt den textContainer an die Größe des bankruptContainers an
 | 
			
		||||
        textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> close());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        noMoneyWarningContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(noMoneyWarningContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the menu and removes the GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(noMoneyWarningContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,118 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
 | 
			
		||||
 */
 | 
			
		||||
public class Bankrupt extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container bankruptContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public Bankrupt(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        bankruptContainer = new Container();
 | 
			
		||||
        bankruptContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        bankruptContainer.setPreferredSize(new Vector3f(550,250,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = bankruptContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der im Popup steht
 | 
			
		||||
        Container textContainer = bankruptContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Passt den textContainer an die Größe des bankruptContainers an
 | 
			
		||||
        textContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(-250,-200,0));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = bankruptContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> close());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        bankruptContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(bankruptContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the menu and removes the GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(bankruptContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,123 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * BuildingPropertyCard creates the popup for field information
 | 
			
		||||
 */
 | 
			
		||||
public class BuildingPropertyCard extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container buildingPropertyContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
    private int index = 37;
 | 
			
		||||
 | 
			
		||||
    public BuildingPropertyCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        buildingPropertyContainer = new Container();
 | 
			
		||||
        buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des buildingPropertyContainer an
 | 
			
		||||
        backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        settingsTitle.setFontSize(48);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Container propertyValuesContainer = buildingPropertyContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        buildingPropertyContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(buildingPropertyContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(buildingPropertyContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    public void setIndex(int index) {
 | 
			
		||||
        this.index = index;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,115 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.message.client.BuyPropertyResponse;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * BuyCard is a popup that appears when a player lands on a field that is still available for purchase.
 | 
			
		||||
 */
 | 
			
		||||
public class BuyCard extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container buyCardContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
    public BuyCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        
 | 
			
		||||
        //Generate the corresponding field
 | 
			
		||||
        int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
        BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        buyCardContainer = new Container();
 | 
			
		||||
        buyCardContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor())); // Ändert den Rahmen und die Hintergrundfarbe der Karten
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des buyCardContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
        
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = buyCardContainer.addChild(new Label( field.getName(), new ElementId("label-Bold")));
 | 
			
		||||
        title.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf dem Popup steht
 | 
			
		||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Container propertyValuesContainer = buyCardContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            System.err.println("Button does something?");
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
        buyButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
            app.getGameLogic().send(new BuyPropertyResponse());
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        buyCardContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            10
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(buyCardContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(buyCardContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,155 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.ListBox;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * BuyHouse is a popup which appears when a player clicks on the "Buy House"-button in the BuildingAdminMenu
 | 
			
		||||
 */
 | 
			
		||||
public class BuyHouse extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container buyHouseContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public BuyHouse(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für das Menü
 | 
			
		||||
        buyHouseContainer = new Container();
 | 
			
		||||
        buyHouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = buyHouseContainer.addChild(new Label( "Gebäude Kaufen", new ElementId("warining-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        //Unterteilund des sellHouseContainer in drei "Untercontainer"
 | 
			
		||||
        Container upContainer = buyHouseContainer.addChild(new Container());
 | 
			
		||||
        Container middleContainer = buyHouseContainer.addChild(new Container());
 | 
			
		||||
        Container downContainer = buyHouseContainer.addChild(new Container());
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
 | 
			
		||||
        upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
 | 
			
		||||
        middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        // Create a VersionedList for the ListBox model
 | 
			
		||||
        VersionedList<BuildingProperty> listModel = new VersionedList<>();
 | 
			
		||||
 | 
			
		||||
        // Retrieve current player and their properties //TODO hier Prüfen, ob abweichungen zur SellHouse-Klasse beachtet werden müssen
 | 
			
		||||
        Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        BoardManager boardManager = app.getGameLogic().getBoardManager();
 | 
			
		||||
 | 
			
		||||
        List<BuildingProperty> playerProperties = boardManager.getPropertyFields(
 | 
			
		||||
                                                                      currentPlayer.getProperties()).stream()
 | 
			
		||||
                                                              .filter(property -> property instanceof BuildingProperty)
 | 
			
		||||
                                                              .map(property -> (BuildingProperty) property)
 | 
			
		||||
                                                              .filter(property -> property.getHouses() > 0 || property.getHotel() == 1)
 | 
			
		||||
                                                              .collect(Collectors.toList());
 | 
			
		||||
 | 
			
		||||
        // Populate the list model
 | 
			
		||||
        listModel.addAll(playerProperties);
 | 
			
		||||
 | 
			
		||||
        // Create a ListBox with the "glass" style and the model
 | 
			
		||||
        ListBox<BuildingProperty> listBox = new ListBox<>(listModel, "glass");
 | 
			
		||||
        listBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
 | 
			
		||||
 | 
			
		||||
        // Add selection listener
 | 
			
		||||
        listBox.addClickCommands(item -> {
 | 
			
		||||
            BuildingProperty selected = listBox.getSelectedItem(); // Correct method to retrieve the selected item
 | 
			
		||||
            if (selected != null) {
 | 
			
		||||
                System.out.println("Selected property: " + selected.getName());
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        // Add the ListBox to the middle container
 | 
			
		||||
        middleContainer.addChild(listBox);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Kosten:", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Hier die tätsächliche Erstattung", new ElementId("label-Text")));
 | 
			
		||||
        downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button cancelButton = buyHouseContainer.addChild(new Button("Abbrechen", new ElementId("button")));
 | 
			
		||||
        cancelButton.setFontSize(32);
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button confirmButton = buyHouseContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        confirmButton.setFontSize(32);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            BuildingProperty selected = listBox.getSelectedItem();
 | 
			
		||||
            if (selected != null) {
 | 
			
		||||
                System.out.println("Confirmed property: " + selected.getName());
 | 
			
		||||
                // Send the "alter building" message to the server
 | 
			
		||||
               //app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
 | 
			
		||||
            }
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        buyHouseContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(buyHouseContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(buyHouseContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,138 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.client.gui.TradeMenu;
 | 
			
		||||
import pp.monopoly.message.client.TradeResponse;
 | 
			
		||||
import pp.monopoly.message.server.TradeReply;
 | 
			
		||||
import pp.monopoly.model.TradeHandler;
 | 
			
		||||
import pp.monopoly.model.fields.PropertyField;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * ConfirmTrade is a popup which appears when a trade is proposed to this certain player.
 | 
			
		||||
 */
 | 
			
		||||
public class ConfirmTrade extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container confirmTradeContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
    private TradeHandler tradeHandler;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public ConfirmTrade(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        tradeHandler = app.getGameLogic().getTradeHandler();
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für das Bestätigungspopup
 | 
			
		||||
        confirmTradeContainer = new Container();
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des confirmTradeContainer an
 | 
			
		||||
        backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
        
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = confirmTradeContainer.addChild(new Label( "Handel", new ElementId("label-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        StringBuilder offeredProperties = new StringBuilder();
 | 
			
		||||
        for (PropertyField field : tradeHandler.getOfferedProperties()) {
 | 
			
		||||
            offeredProperties.append(field.getName());
 | 
			
		||||
            offeredProperties.append(", ");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        StringBuilder requestedProperties = new StringBuilder();
 | 
			
		||||
        for (PropertyField field : tradeHandler.getRequestedProperties()) {
 | 
			
		||||
            requestedProperties.append(field.getName());
 | 
			
		||||
            requestedProperties.append(", ");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Werte werden dem Handel entnommen (Iwas auch immer da dann ist)
 | 
			
		||||
        Container propertyValuesContainer = confirmTradeContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Spieler " + tradeHandler.getSender().getName() + " möchte:", new ElementId("label-Text"))); 
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- " + offeredProperties, new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedAmount() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedJailCards() +" Sonderkaten", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("gegen:", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- "+ requestedProperties, new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedAmount() +" EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("- "+ tradeHandler.getRequestedJailCards() +" Sonderkaten", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("tauschen, willst du das Angebot annehmen?", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Ablehnen-Button
 | 
			
		||||
        Button declineButton = confirmTradeContainer.addChild(new Button("Ablehnen", new ElementId("button")));
 | 
			
		||||
        declineButton.setFontSize(32);
 | 
			
		||||
        declineButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new TradeResponse(false, tradeHandler));
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Verhandeln-Button
 | 
			
		||||
        Button negotiateButton = confirmTradeContainer.addChild(new Button("Verhandeln", new ElementId("button")));
 | 
			
		||||
        negotiateButton.setFontSize(32);
 | 
			
		||||
        negotiateButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
            TradeHandler t = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getSender().getId()));
 | 
			
		||||
            t.setReceiver(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getReceiver().getId()));
 | 
			
		||||
            new TradeMenu(app, t).open();
 | 
			
		||||
        }));
 | 
			
		||||
        // Confirm-Button
 | 
			
		||||
        Button confirmButton = confirmTradeContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        confirmButton.setFontSize(32);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new TradeResponse(true, tradeHandler));
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        confirmTradeContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Menü
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(confirmTradeContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(confirmTradeContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,115 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * EventCardPopup is a popup which appears when a certain EventCard is triggered by entering a EventCardField
 | 
			
		||||
 */
 | 
			
		||||
public class EventCardPopup extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container eventCardContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
    private final String description;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public EventCardPopup(MonopolyApp app, String description) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.description = description;
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Eventcard
 | 
			
		||||
        eventCardContainer = new Container();
 | 
			
		||||
        eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        eventCardContainer.setPreferredSize(new Vector3f(550,400,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des eventCardContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Erklärungsfelder werden automatisch den descriptions der Message entnommen
 | 
			
		||||
        Container propertyValuesContainer = eventCardContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label(description, new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        propertyValuesContainer.setPreferredSize(new Vector3f(300,200,10));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> close());
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        eventCardContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(eventCardContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(eventCardContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,141 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.message.client.BuyPropertyResponse;
 | 
			
		||||
import pp.monopoly.model.fields.FoodField;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * FoodFieldCard creates the popup for field information
 | 
			
		||||
 */
 | 
			
		||||
public class FoodFieldCard extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container foodFieldContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    public FoodFieldCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
        FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        foodFieldContainer = new Container();
 | 
			
		||||
        foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des foodFieldContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
 | 
			
		||||
        Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        settingsTitle.setFontSize(48);
 | 
			
		||||
        settingsTitle.setColor(ColorRGBA.White);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Wenn man Besitzer des", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label(field.getName()+" ist, so ist die", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Miete 40-mal so hoch, wie", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Wenn man Besitzer beider", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Restaurants ist, so ist die", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Miete 100-mal so hoch, wie", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
        buyButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new BuyPropertyResponse());
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        foodFieldContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(foodFieldContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(foodFieldContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,138 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.message.client.BuyPropertyResponse;
 | 
			
		||||
import pp.monopoly.model.fields.GateField;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * GateFieldCard creates the popup for field information
 | 
			
		||||
 */
 | 
			
		||||
public class GateFieldCard extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container gateFieldContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    public GateFieldCard(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        //Generate the corresponfing field
 | 
			
		||||
        int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
 | 
			
		||||
        GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Gebäudekarte
 | 
			
		||||
        gateFieldContainer = new Container();
 | 
			
		||||
        gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des gateFieldContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
 | 
			
		||||
        Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.White);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
			
		||||
        Container propertyValuesContainer = gateFieldContainer.addChild(new Container());
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("2 Bahnhof besitzt: 500 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("3 Bahnhof besitzt: 1000 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("4 Bahnhof besitzt: 2000 EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
			
		||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = gateFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button buyButton = gateFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
			
		||||
        buyButton.setFontSize(32);
 | 
			
		||||
        buyButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.getGameLogic().send(new BuyPropertyResponse());
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        gateFieldContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(gateFieldContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(gateFieldContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,119 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Gulag is a warning popup that is triggered when a certain player enters the "Wache" field
 | 
			
		||||
 */
 | 
			
		||||
public class Gulag extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container gulagContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public Gulag(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        gulagContainer = new Container();
 | 
			
		||||
        gulagContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        gulagContainer.setPreferredSize(new Vector3f(550,250,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(gulagContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = gulagContainer.addChild(new Label("Du kommst ins Gulag!", new ElementId("warning-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        /* Container textContainer = gulagContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast die Verbindung verloren und kannst nichts dagegen machen. Akzeptiere einfach, dass du verloren hast!", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        textContainer.setPreferredSize(gulagContainer.getPreferredSize().addLocal(-250,-200,0));
 | 
			
		||||
        */
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = gulagContainer.addChild(new Button("Jawohl Gulag", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> close());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        gulagContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - gulagContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + gulagContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - gulagContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + gulagContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(gulagContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(gulagContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,129 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
public class LooserPopUp extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container LooserContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new WinnerPopUp dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The MonopolyApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public LooserPopUp(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        LooserContainer = new Container();
 | 
			
		||||
        LooserContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        LooserContainer.setPreferredSize(new Vector3f(355,600,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label looserTitle = LooserContainer.addChild(new Label("Schade, du hast leider verloren, die nächste Runde wird besser!", new ElementId("header")));
 | 
			
		||||
        looserTitle.setFontSize(25);
 | 
			
		||||
        // looserTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
        // Create the image container
 | 
			
		||||
        Container imageContainer = LooserContainer.addChild(new Container());
 | 
			
		||||
        imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background
 | 
			
		||||
        imageContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout
 | 
			
		||||
 | 
			
		||||
        // Add the image to the container
 | 
			
		||||
        Label imageLabel = new Label(""); // Create a label for the image
 | 
			
		||||
        IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Load the image as an icon
 | 
			
		||||
        icon.setIconScale(0.7f); // Scale the image appropriately
 | 
			
		||||
        imageLabel.setIcon(icon);
 | 
			
		||||
        imageContainer.addChild(imageLabel); // Add the image label to the container
 | 
			
		||||
 | 
			
		||||
        //Beenden Button
 | 
			
		||||
        Button quitButton = LooserContainer.addChild(new Button("Spiel Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.closeApp();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        LooserContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - LooserContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + LooserContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - LooserContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + LooserContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(LooserContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(LooserContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,118 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
 | 
			
		||||
 */
 | 
			
		||||
public class NoMoneyWarning extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container noMoneyWarningContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public NoMoneyWarning(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        noMoneyWarningContainer = new Container();
 | 
			
		||||
        noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Na, schon wieder Pleite?", new ElementId("warning-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(38);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der im Popup steht
 | 
			
		||||
        Container textContainer = noMoneyWarningContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast nicht genug Geld, um dieses Gebäude zu kaufen", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Passt den textContainer an die Größe des bankruptContainers an
 | 
			
		||||
        textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> close());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        noMoneyWarningContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(noMoneyWarningContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the menu and removes the GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(noMoneyWarningContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,120 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn
 | 
			
		||||
 */
 | 
			
		||||
public class RejectTrade extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container noMoneyWarningContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public RejectTrade(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        noMoneyWarningContainer = new Container();
 | 
			
		||||
        noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        noMoneyWarningContainer.setPreferredSize(new Vector3f(550,250,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = noMoneyWarningContainer.addChild(new Label("Handel abgelehnt!", new ElementId("warning-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der im Popup steht
 | 
			
		||||
        Container textContainer = noMoneyWarningContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast Spieler XXX einen Handel vorgeschlagen", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.addChild(new Label("Der Handel wurde abgelehnt", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Passt den textContainer an die Größe des bankruptContainers an
 | 
			
		||||
        textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250,-200,0));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> close());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        noMoneyWarningContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(noMoneyWarningContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the menu and removes the GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(noMoneyWarningContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,149 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Rent popup is triggered when a player enters a field owned by another player and needs to pay rent.
 | 
			
		||||
 */
 | 
			
		||||
public class Rent extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container rentContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
    public Rent(MonopolyApp app, String playerName, int amount) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Create the overlay
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create and position the background container
 | 
			
		||||
        backgroundContainer = createBackgroundContainer();
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Create and position the rent container
 | 
			
		||||
        rentContainer = createRentContainer(playerName, amount);
 | 
			
		||||
        app.getGuiNode().attachChild(rentContainer);
 | 
			
		||||
 | 
			
		||||
        centerContainers();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a semi-transparent overlay background.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the overlay geometry
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the background container with styling.
 | 
			
		||||
     *
 | 
			
		||||
     * @return the styled background container
 | 
			
		||||
     */
 | 
			
		||||
    private Container createBackgroundContainer() {
 | 
			
		||||
        Container container = new Container();
 | 
			
		||||
        container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the main rent container with title, text, and button.
 | 
			
		||||
     *
 | 
			
		||||
     * @param playerName the name of the player to whom the rent is owed
 | 
			
		||||
     * @param amount     the rent amount
 | 
			
		||||
     * @return the rent container
 | 
			
		||||
     */
 | 
			
		||||
    private Container createRentContainer(String playerName, int amount) {
 | 
			
		||||
        Container container = new Container();
 | 
			
		||||
        container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
 | 
			
		||||
        container.setPreferredSize(new Vector3f(550, 250, 10));
 | 
			
		||||
 | 
			
		||||
        // Title
 | 
			
		||||
        Label title = container.addChild(new Label("Miete!", new ElementId("label-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Rent message
 | 
			
		||||
        Container textContainer = container.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du musst Spieler " + playerName + " " + amount + " EUR Miete zahlen",
 | 
			
		||||
                new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
 | 
			
		||||
 | 
			
		||||
        // Payment button
 | 
			
		||||
        Button payButton = container.addChild(new Button("Überweisen", new ElementId("button")));
 | 
			
		||||
        payButton.setFontSize(32);
 | 
			
		||||
        payButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
                app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
                close();
 | 
			
		||||
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        return container;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Centers the rent and background containers on the screen.
 | 
			
		||||
     */
 | 
			
		||||
    private void centerContainers() {
 | 
			
		||||
        float padding = 10;
 | 
			
		||||
 | 
			
		||||
        // Center rent container
 | 
			
		||||
        rentContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Center background container with padding
 | 
			
		||||
        backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Closes the popup and removes GUI elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(rentContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer);
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the escape action to close the dialog.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,155 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.ListBox;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * RepayMortage is a popup which appears when a player clicks on the "Repay Mortage"-button in the BuildingAdminMenu
 | 
			
		||||
 */
 | 
			
		||||
public class RepayMortage extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container repayMortageContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public RepayMortage(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für das Menü
 | 
			
		||||
        repayMortageContainer = new Container();
 | 
			
		||||
        repayMortageContainer.setPreferredSize(new Vector3f(800, 600, 0));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("warining-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        //Unterteilund des sellHouseContainer in drei "Untercontainer"
 | 
			
		||||
        Container upContainer = repayMortageContainer.addChild(new Container());
 | 
			
		||||
        Container middleContainer = repayMortageContainer.addChild(new Container());
 | 
			
		||||
        Container downContainer = repayMortageContainer.addChild(new Container());
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
 | 
			
		||||
        upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
 | 
			
		||||
        middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        // Create a VersionedList for the ListBox model
 | 
			
		||||
        VersionedList<BuildingProperty> listModel = new VersionedList<>();
 | 
			
		||||
 | 
			
		||||
        // Retrieve current player and their properties //TODO hier Prüfen, ob abweichungen zur SellHouse-Klasse beachtet werden müssen
 | 
			
		||||
        Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        BoardManager boardManager = app.getGameLogic().getBoardManager();
 | 
			
		||||
 | 
			
		||||
        List<BuildingProperty> playerProperties = boardManager.getPropertyFields(
 | 
			
		||||
                                                                      currentPlayer.getProperties()).stream()
 | 
			
		||||
                                                              .filter(property -> property instanceof BuildingProperty)
 | 
			
		||||
                                                              .map(property -> (BuildingProperty) property)
 | 
			
		||||
                                                              .filter(property -> property.getHouses() > 0 || property.getHotel() == 1)
 | 
			
		||||
                                                              .collect(Collectors.toList());
 | 
			
		||||
 | 
			
		||||
        // Populate the list model
 | 
			
		||||
        listModel.addAll(playerProperties);
 | 
			
		||||
 | 
			
		||||
        // Create a ListBox with the "glass" style and the model
 | 
			
		||||
        ListBox<BuildingProperty> listBox = new ListBox<>(listModel, "glass");
 | 
			
		||||
        listBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
 | 
			
		||||
 | 
			
		||||
        // Add selection listener
 | 
			
		||||
        listBox.addClickCommands(item -> {
 | 
			
		||||
            BuildingProperty selected = listBox.getSelectedItem(); // Correct method to retrieve the selected item
 | 
			
		||||
            if (selected != null) {
 | 
			
		||||
                System.out.println("Selected property: " + selected.getName());
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        // Add the ListBox to the middle container
 | 
			
		||||
        middleContainer.addChild(listBox);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Kosten:", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Hier die tätsächliche Erstattung", new ElementId("label-Text")));
 | 
			
		||||
        downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button cancelButton = repayMortageContainer.addChild(new Button("Abbrechen", new ElementId("button")));
 | 
			
		||||
        cancelButton.setFontSize(32);
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button confirmButton = repayMortageContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        confirmButton.setFontSize(32);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            BuildingProperty selected = listBox.getSelectedItem();
 | 
			
		||||
            if (selected != null) {
 | 
			
		||||
                System.out.println("Confirmed property: " + selected.getName());
 | 
			
		||||
                // Send the "alter building" message to the server
 | 
			
		||||
               //app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
 | 
			
		||||
            }
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        repayMortageContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(repayMortageContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(repayMortageContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,49 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * $Id$
 | 
			
		||||
 *
 | 
			
		||||
 * Copyright (c) 2013-2013 jMonkeyEngine
 | 
			
		||||
 * All rights reserved.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are
 | 
			
		||||
 * met:
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *   notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *
 | 
			
		||||
 * * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *   notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *   documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *
 | 
			
		||||
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 | 
			
		||||
 *   may be used to endorse or promote products derived from this software
 | 
			
		||||
 *   without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
			
		||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 | 
			
		||||
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 | 
			
		||||
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 | 
			
		||||
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 | 
			
		||||
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 | 
			
		||||
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
			
		||||
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 | 
			
		||||
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Notified when the current selection changes.
 | 
			
		||||
 *
 | 
			
		||||
 *  @author    Paul Speed
 | 
			
		||||
 */
 | 
			
		||||
public interface SelectionListener {
 | 
			
		||||
 | 
			
		||||
    public void selectionChanged( Spatial selection, Spatial previous );
 | 
			
		||||
}
 | 
			
		||||
@@ -1,159 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector2f;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.ListBox;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.message.client.BuyPropertyResponse;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * SellHouse is a popup which appears when a player clicks on the "demolish"-button in the BuildingAdminMenu
 | 
			
		||||
 */
 | 
			
		||||
public class SellHouse extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container sellhouseContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public SellHouse(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für das Menü
 | 
			
		||||
        sellhouseContainer = new Container();
 | 
			
		||||
        sellhouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("warining-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        //Unterteilund des sellHouseContainer in drei "Untercontainer"
 | 
			
		||||
        Container upContainer = sellhouseContainer.addChild(new Container());
 | 
			
		||||
        Container middleContainer = sellhouseContainer.addChild(new Container());
 | 
			
		||||
        Container downContainer = sellhouseContainer.addChild(new Container());
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
 | 
			
		||||
        upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
 | 
			
		||||
        middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        // Create a VersionedList for the ListBox model
 | 
			
		||||
        VersionedList<BuildingProperty> listModel = new VersionedList<>();
 | 
			
		||||
 | 
			
		||||
        // Retrieve current player and their properties
 | 
			
		||||
        Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        BoardManager boardManager = app.getGameLogic().getBoardManager();
 | 
			
		||||
 | 
			
		||||
        List<BuildingProperty> playerProperties = boardManager.getPropertyFields(
 | 
			
		||||
                                                                      currentPlayer.getProperties()).stream()
 | 
			
		||||
                                                              .filter(property -> property instanceof BuildingProperty)
 | 
			
		||||
                                                              .map(property -> (BuildingProperty) property)
 | 
			
		||||
                                                              .filter(property -> property.getHouses() > 0 || property.getHotel() == 1)
 | 
			
		||||
                                                              .collect(Collectors.toList());
 | 
			
		||||
 | 
			
		||||
        // Populate the list model
 | 
			
		||||
        listModel.addAll(playerProperties);
 | 
			
		||||
 | 
			
		||||
        // Create a ListBox with the "glass" style and the model
 | 
			
		||||
        ListBox<BuildingProperty> listBox = new ListBox<>(listModel, "glass");
 | 
			
		||||
        listBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
 | 
			
		||||
 | 
			
		||||
        // Add selection listener
 | 
			
		||||
        listBox.addClickCommands(item -> {
 | 
			
		||||
            BuildingProperty selected = listBox.getSelectedItem(); // Correct method to retrieve the selected item
 | 
			
		||||
            if (selected != null) {
 | 
			
		||||
                System.out.println("Selected property: " + selected.getName());
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        // Add the ListBox to the middle container
 | 
			
		||||
        middleContainer.addChild(listBox);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Hier die tätsächliche Erstattung", new ElementId("label-Text")));
 | 
			
		||||
        downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button cancelButton = sellhouseContainer.addChild(new Button("Abbrechen", new ElementId("button")));
 | 
			
		||||
        cancelButton.setFontSize(32);
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button confirmButton = sellhouseContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        confirmButton.setFontSize(32);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            BuildingProperty selected = listBox.getSelectedItem();
 | 
			
		||||
            if (selected != null) {
 | 
			
		||||
                System.out.println("Confirmed property: " + selected.getName());
 | 
			
		||||
                // Send the "alter building" message to the server
 | 
			
		||||
               //app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
 | 
			
		||||
            }
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        sellhouseContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(sellhouseContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(sellhouseContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,155 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.ListBox;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.core.VersionedList;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
			
		||||
import pp.monopoly.game.server.Player;
 | 
			
		||||
import pp.monopoly.model.fields.BoardManager;
 | 
			
		||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.stream.Collectors;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * TakeMortage is a popup which appears when a player clicks on the "TakeMortage"-button in the BuildingAdminMenu
 | 
			
		||||
 */
 | 
			
		||||
public class TakeMortage extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Container takeMortageContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public TakeMortage(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für das Menü
 | 
			
		||||
        takeMortageContainer = new Container();
 | 
			
		||||
        takeMortageContainer.setPreferredSize(new Vector3f(800, 600, 0));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("warining-Bold")));
 | 
			
		||||
        title.setFontSize(48);
 | 
			
		||||
        title.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        //Unterteilund des sellHouseContainer in drei "Untercontainer"
 | 
			
		||||
        Container upContainer = takeMortageContainer.addChild(new Container());
 | 
			
		||||
        Container middleContainer = takeMortageContainer.addChild(new Container());
 | 
			
		||||
        Container downContainer = takeMortageContainer.addChild(new Container());
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text"))); //TODO hier überall die entsprechenden Variablen einfügen
 | 
			
		||||
        upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
 | 
			
		||||
        middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
 | 
			
		||||
 | 
			
		||||
        // Create a VersionedList for the ListBox model
 | 
			
		||||
        VersionedList<BuildingProperty> listModel = new VersionedList<>();
 | 
			
		||||
 | 
			
		||||
        // Retrieve current player and their properties //TODO hier Prüfen, ob abweichungen zur SellHouse-Klasse beachtet werden müssen
 | 
			
		||||
        Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
 | 
			
		||||
        BoardManager boardManager = app.getGameLogic().getBoardManager();
 | 
			
		||||
 | 
			
		||||
        List<BuildingProperty> playerProperties = boardManager.getPropertyFields(
 | 
			
		||||
                                                                      currentPlayer.getProperties()).stream()
 | 
			
		||||
                                                              .filter(property -> property instanceof BuildingProperty)
 | 
			
		||||
                                                              .map(property -> (BuildingProperty) property)
 | 
			
		||||
                                                              .filter(property -> property.getHouses() > 0 || property.getHotel() == 1)
 | 
			
		||||
                                                              .collect(Collectors.toList());
 | 
			
		||||
 | 
			
		||||
        // Populate the list model
 | 
			
		||||
        listModel.addAll(playerProperties);
 | 
			
		||||
 | 
			
		||||
        // Create a ListBox with the "glass" style and the model
 | 
			
		||||
        ListBox<BuildingProperty> listBox = new ListBox<>(listModel, "glass");
 | 
			
		||||
        listBox.setPreferredSize(new Vector3f(300, 200, 0)); // Adjust size as needed
 | 
			
		||||
 | 
			
		||||
        // Add selection listener
 | 
			
		||||
        listBox.addClickCommands(item -> {
 | 
			
		||||
            BuildingProperty selected = listBox.getSelectedItem(); // Correct method to retrieve the selected item
 | 
			
		||||
            if (selected != null) {
 | 
			
		||||
                System.out.println("Selected property: " + selected.getName());
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        // Add the ListBox to the middle container
 | 
			
		||||
        middleContainer.addChild(listBox);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
 | 
			
		||||
        downContainer.addChild(new Label("Hier die tätsächliche Erstattung", new ElementId("label-Text")));
 | 
			
		||||
        downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button cancelButton = takeMortageContainer.addChild(new Button("Abbrechen", new ElementId("button")));
 | 
			
		||||
        cancelButton.setFontSize(32);
 | 
			
		||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            close();
 | 
			
		||||
        }));
 | 
			
		||||
        // Kaufen-Button
 | 
			
		||||
        Button confirmButton = takeMortageContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        confirmButton.setFontSize(32);
 | 
			
		||||
        confirmButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            BuildingProperty selected = listBox.getSelectedItem();
 | 
			
		||||
            if (selected != null) {
 | 
			
		||||
                System.out.println("Confirmed property: " + selected.getName());
 | 
			
		||||
                // Send the "alter building" message to the server
 | 
			
		||||
               //app.getGameLogic().sendMessage(new AlterBuildingMessage(selected.getId(), false)); TODO Message an Server
 | 
			
		||||
            }
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        takeMortageContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            9
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(takeMortageContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(takeMortageContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        new SettingsMenu(app).open();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,120 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
import static pp.monopoly.Resources.lookup;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * TimeOut is a warning popup that is triggered when the connection to the server is interrupted.
 | 
			
		||||
 */
 | 
			
		||||
public class TimeOut extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container timeOutContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public TimeOut(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        timeOutContainer = new Container();
 | 
			
		||||
        timeOutContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        timeOutContainer.setPreferredSize(new Vector3f(550,250,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label gateFieldTitle = timeOutContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title")));
 | 
			
		||||
        gateFieldTitle.setFontSize(48);
 | 
			
		||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
 | 
			
		||||
        // Text, der auf der Karte steht
 | 
			
		||||
        Container textContainer = timeOutContainer.addChild(new Container());
 | 
			
		||||
        textContainer.addChild(new Label("Du hast die Verbindung verloren und kannst nichts dagegen machen. Akzeptiere einfach, dass du verloren hast!", new ElementId("label-Text")));
 | 
			
		||||
        textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
			
		||||
        textContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(-250,-200,0));
 | 
			
		||||
 | 
			
		||||
        // Beenden-Button
 | 
			
		||||
        Button quitButton = timeOutContainer.addChild(new Button("Bestätigen", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(source -> close());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        timeOutContainer.setLocalTranslation(
 | 
			
		||||
            (app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x) / 2,
 | 
			
		||||
            (app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y) / 2,
 | 
			
		||||
            8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(timeOutContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(timeOutContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -1,128 +0,0 @@
 | 
			
		||||
package pp.monopoly.client.gui.popups;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.shape.Quad;
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
import com.simsilica.lemur.Container;
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.component.IconComponent;
 | 
			
		||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
			
		||||
import com.simsilica.lemur.style.ElementId;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.monopoly.client.MonopolyApp;
 | 
			
		||||
import pp.monopoly.notification.Sound;
 | 
			
		||||
 | 
			
		||||
public class WinnerPopUp extends Dialog {
 | 
			
		||||
    private final MonopolyApp app;
 | 
			
		||||
    private final Geometry overlayBackground;
 | 
			
		||||
    private final Container WinnerContainer;
 | 
			
		||||
    private final Container backgroundContainer;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new WinnerPopUp dialog.
 | 
			
		||||
     *
 | 
			
		||||
     * @param app The MonopolyApp instance.
 | 
			
		||||
     */
 | 
			
		||||
    public WinnerPopUp(MonopolyApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Halbtransparentes Overlay hinzufügen
 | 
			
		||||
        overlayBackground = createOverlayBackground();
 | 
			
		||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
			
		||||
 | 
			
		||||
        // Create the background container
 | 
			
		||||
        backgroundContainer = new Container();
 | 
			
		||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
			
		||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Hauptcontainer für die Warnung
 | 
			
		||||
        WinnerContainer = new Container();
 | 
			
		||||
        WinnerContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
			
		||||
        WinnerContainer.setPreferredSize(new Vector3f(440,600,10));
 | 
			
		||||
 | 
			
		||||
        float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
 | 
			
		||||
        backgroundContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
			
		||||
 | 
			
		||||
        // Titel
 | 
			
		||||
        Label winnerTitle = WinnerContainer.addChild(new Label("Herlichen Glückwunsch, du bist der neue Monopoly Champion!", new ElementId("header")));
 | 
			
		||||
        winnerTitle.setFontSize(25);
 | 
			
		||||
       // winnerTitle.setColor(ColorRGBA.Black);
 | 
			
		||||
        // Create the image container
 | 
			
		||||
        Container imageContainer = WinnerContainer.addChild(new Container());
 | 
			
		||||
        imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background
 | 
			
		||||
        imageContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout
 | 
			
		||||
 | 
			
		||||
        // Add the image to the container
 | 
			
		||||
        Label imageLabel = new Label(""); // Create a label for the image
 | 
			
		||||
        IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Load the image as an icon
 | 
			
		||||
        icon.setIconScale(1); // Scale the image appropriately
 | 
			
		||||
        imageLabel.setIcon(icon);
 | 
			
		||||
        imageContainer.addChild(imageLabel); // Add the image label to the container
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        Button quitButton = WinnerContainer.addChild(new Button("Spiel Beenden", new ElementId("button")));
 | 
			
		||||
        quitButton.setFontSize(32);
 | 
			
		||||
        quitButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
			
		||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
			
		||||
            app.closeApp();
 | 
			
		||||
        }));
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        WinnerContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y) / 2,
 | 
			
		||||
                8
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        // Zentriere das Popup
 | 
			
		||||
        backgroundContainer.setLocalTranslation(
 | 
			
		||||
                (app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x - padding) / 2,
 | 
			
		||||
                (app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y+ padding) / 2,
 | 
			
		||||
                7
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        app.getGuiNode().attachChild(WinnerContainer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
			
		||||
     *
 | 
			
		||||
     * @return Geometrie des Overlays
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createOverlayBackground() {
 | 
			
		||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
			
		||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
			
		||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
			
		||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
			
		||||
        material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
 | 
			
		||||
        overlay.setMaterial(material);
 | 
			
		||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
			
		||||
        return overlay;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void close() {
 | 
			
		||||
        app.getGuiNode().detachChild(WinnerContainer);  // Entferne das Menü
 | 
			
		||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
			
		||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
			
		||||
        super.close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void escape() {
 | 
			
		||||
        close();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
| 
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		 Before Width: | Height: | Size: 228 KiB  | 
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		 Before Width: | Height: | Size: 105 KiB  | 
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		 Before Width: | Height: | Size: 207 KiB  | 
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		 Before Width: | Height: | Size: 169 KiB  | 
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		 Before Width: | Height: | Size: 228 KiB  | 
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		 Before Width: | Height: | Size: 171 KiB  | 
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		 Before Width: | Height: | Size: 3.9 MiB  | 
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		 Before Width: | Height: | Size: 6.7 MiB  |