26 Commits

Author SHA1 Message Date
Johannes Schmelz
237d93f38b completed documentation 2024-10-16 20:44:56 +02:00
Johannes Schmelz
f78106b43d added shell sound 2024-10-16 20:42:04 +02:00
Johannes Schmelz
113202278f added shell animation 2024-10-16 20:33:15 +02:00
Johannes Schmelz
6b2b917864 Merge branch 'revert-f248a77c' into 'b_schmelz_johannes'
Revert "states for shell logic implemented"

See merge request progproj/gruppen-ht24/Gruppe-02!2
2024-10-14 12:35:07 +00:00
Johannes Schmelz
0f44d37d4a Revert "states for shell logic implemented"
This reverts commit f248a77c81
2024-10-14 12:34:49 +00:00
Johannes Schmelz
f248a77c81 states for shell logic implemented 2024-10-14 03:38:04 +02:00
Johannes Schmelz
aa9c073931 added sinking animation for destroyed ships 2024-10-13 20:52:33 +02:00
Johannes Schmelz
1740988629 added a miss effect 2024-10-11 16:00:15 +02:00
Johannes Schmelz
dcc7cf9c20 added rudimentary effects when ships are hit 2024-10-11 00:43:22 +02:00
Johannes Schmelz
5501c0716d clients can now start server in thread 2024-10-09 16:29:59 +02:00
Johannes Schmelz
8261e1b3b2 clen up 2024-10-09 16:05:37 +02:00
Johannes Schmelz
5cca8f5c05 refactor and documentation 2024-10-08 19:57:37 +02:00
Johannes Schmelz
133921cfbb added background music 2024-10-08 17:32:37 +02:00
Johannes Schmelz
4cf14d02ee reverted commit 35f154aa 2024-10-06 18:33:20 +02:00
Johannes Schmelz
50bee91775 tweaked ship positions 2024-10-06 18:29:09 +02:00
Johannes Schmelz
a656ab5062 clean up 2024-10-06 18:21:55 +02:00
Johannes Schmelz
b2a6f86fc2 added 3d model for ship with length 2 2024-10-06 18:21:40 +02:00
Johannes Schmelz
9f90d92198 added 3d model for ship with length 3 2024-10-06 16:52:43 +02:00
Johannes Schmelz
3e913f636c added small boat 2024-10-06 15:39:06 +02:00
Johannes Schmelz
806c00c94a server now shuts down with invalid ship placement 2024-10-06 00:37:20 +02:00
Johannes Schmelz
4fff32c13e added server side map loading verification 2024-10-06 00:18:36 +02:00
Johannes Schmelz
1c99117ca0 reviced() did not update the OpponentPlayer ships list corretly 2024-10-05 23:46:08 +02:00
Johannes Schmelz
62421e87cc fixed ConcurrentModificationException in clear() 2024-10-05 20:53:07 +02:00
Johannes Schmelz
e343074240 fixed remove 2024-10-05 13:14:20 +02:00
Johannes Schmelz
35f154aa0f fixed clear 2024-10-05 13:13:48 +02:00
Johannes Schmelz
4488911e82 Fixing branch setup to match main 2024-10-05 11:58:12 +02:00
281 changed files with 37 additions and 20307 deletions

1
.gitignore vendored
View File

@@ -4,7 +4,6 @@ build
# VSC
bin
.vscode
# IntelliJ
*.iml

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@@ -1,18 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application"
singleton="false">
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
<module name="Projekte.monopoly.client.main"/>
<option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.monopoly.client.*"/>
<option name="ENABLED" value="true"/>
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true"/>
</method>
</configuration>
</component>

View File

@@ -1,18 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
nameIsGenerated="true">
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
<module name="Projekte.monopoly.client.main"/>
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.monopoly.client.*"/>
<option name="ENABLED" value="true"/>
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true"/>
</method>
</configuration>
</component>

View File

@@ -1,17 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
nameIsGenerated="true">
<option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
<module name="Projekte.monopoly.server.main"/>
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.monopoly.server.*"/>
<option name="ENABLED" value="true"/>
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true"/>
</method>
</configuration>
</component>

View File

@@ -7,22 +7,22 @@
package pp.battleship.client;
import java.io.File;
import java.io.IOException;
import java.util.prefs.Preferences;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Checkbox;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import static pp.battleship.Resources.lookup;
import pp.battleship.client.gui.GameMusic;
import pp.battleship.client.gui.VolumeSlider;
import pp.dialog.Dialog;
import pp.dialog.StateCheckboxModel;
import pp.dialog.TextInputDialog;
import pp.battleship.client.gui.VolumeSlider;
import java.io.File;
import java.io.IOException;
import java.util.prefs.Preferences;
import static pp.battleship.Resources.lookup;
import static pp.util.PreferencesUtils.getPreferences;
/**
@@ -39,7 +39,7 @@ class Menu extends Dialog {
private final VolumeSlider slider;
/**
* Constructs the Menu dialog for the Battleship application.+
* Constructs the Menu dialog for the Battleship application.
*
* @param app the BattleshipApp instance
*/

View File

@@ -7,23 +7,24 @@
package pp.battleship.client;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout;
import static pp.battleship.Resources.lookup;
import pp.battleship.server.BattleshipServer;
import pp.dialog.Dialog;
import pp.dialog.DialogBuilder;
import pp.dialog.SimpleDialog;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import static pp.battleship.Resources.lookup;
/**
* Represents a dialog for setting up a network connection in the Battleship game.
* Allows users to specify the host and port for connecting to a game server.
@@ -31,7 +32,7 @@ import pp.dialog.SimpleDialog;
class NetworkDialog extends SimpleDialog {
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
private static final String LOCALHOST = "localhost"; //NON-NLS
private static final String DEFAULT_PORT = "42069"; //NON-NLS
private static final String DEFAULT_PORT = "1234"; //NON-NLS
private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT);

View File

@@ -1,7 +1,6 @@
package pp.battleship.client.gui;
import com.simsilica.lemur.Slider;
/**
* The VolumeSlider class represents the Volume Slider in the Menu.
* It extends the Slider class and provides functionalities for setting the music volume,

View File

@@ -45,12 +45,7 @@ public class ModelExporter extends SimpleApplication {
export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30");
export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30");
export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30");
export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30");
export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30");
export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30");
stop();
}

Binary file not shown.

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@@ -1,152 +0,0 @@
# Blender 4.2.2 LTS MTL File: 'Hotel.V.1.2.blend'
# www.blender.org
newmtl Material
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newmtl Material.012
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newmtl Material.013
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newmtl Material.016
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newmtl Material.024
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View File

@@ -1,558 +0,0 @@
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# www.blender.org
mtllib Hotel.V.1.2.mtl
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@@ -7,11 +7,12 @@
package pp.battleship;
import static java.lang.Math.max;
import pp.util.config.Config;
import java.util.Map;
import java.util.TreeMap;
import pp.util.config.Config;
import static java.lang.Math.max;
/**
* Provides access to the configuration settings for the Battleship game.
@@ -30,7 +31,7 @@ public class BattleshipConfig extends Config {
* The default port number for the Battleship server.
*/
@Property("port")
private int port = 12234;
private int port = 1234;
/**
* The width of the game map in terms of grid units.

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@@ -10,7 +10,7 @@
# This file defines the configuration settings for the Battleship server.
#
# The port number on which the server will listen for incoming connections.
port=42069
port=1234
#
# The dimensions of the game map.
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.

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@@ -19,8 +19,6 @@ import java.util.Deque;
import static java.lang.Math.max;
import java.lang.System.Logger;
/**
* Manages dialog boxes within the application, handling their display, positioning, and focus.
*/
@@ -30,15 +28,11 @@ public class DialogManager {
*/
private final SimpleApplication app;
private final static Logger LOGGER = System.getLogger(DialogManager.class.getName());
/**
* A stack to keep track of the dialogs.
*/
private final Deque<Dialog> dialogStack = new ArrayDeque<>();
private final Deque<PopupDialog> popUpStack = new ArrayDeque<>();
/**
* Constructs a DialogManager for the specified application.
*
@@ -117,46 +111,12 @@ public class DialogManager {
*
* @param dialog the dialog to open
*/
public void open(Dialog dialog) {
if(dialog instanceof PopupDialog) {
popUpStack.push((PopupDialog) dialog);
processPopUps();
} else {
showDialog(dialog);
}
}
private void showDialog(Dialog dialog) {
void open(Dialog dialog) {
dialogStack.push(dialog);
if(dialog instanceof PopupDialog) {
((PopupDialog)dialog).show();
}
dialog.update();
app.getGuiNode().attachChild(dialog);
}
private void processPopUps() {
if (popUpStack.isEmpty()) {
return; // Nothing to process
}
// Check if a popup dialog is already on top
if (dialogStack.peek() instanceof PopupDialog) {
LOGGER.log(Logger.Level.DEBUG, "Popup dialog already on top");
return; // Already a popup dialog on top
} else {
// Pop the next popup from the stack and validate before showing
PopupDialog popUp = popUpStack.pop();
showDialog( (Dialog) popUp);
}
}
/**
* Checks if the specified dialog is the topmost dialog in the dialog stack.
*
@@ -173,15 +133,13 @@ public class DialogManager {
* @param dialog the dialog to close
* @throws IllegalArgumentException if the specified dialog is not the top dialog
*/
public void close(Dialog dialog) {
void close(Dialog dialog) {
if (!isTop(dialog))
throw new IllegalArgumentException(dialog + " is not the top dialog");
dialogStack.pop();
if (!dialogStack.isEmpty())
dialogStack.peek().update();
app.getGuiNode().detachChild(dialog);
processPopUps();
}
/**

View File

@@ -1,5 +0,0 @@
package pp.dialog;
public interface PopupDialog {
void show();
}

View File

@@ -1,11 +1,7 @@
// Styling of Lemur components
// For documentation, see:
// For documentation, see
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
import com.jme3.math.ColorRGBA
import com.jme3.texture.Texture
import com.simsilica.lemur.*
import com.simsilica.lemur.component.QuadBackgroundComponent
import com.simsilica.lemur.Button
import com.simsilica.lemur.Button.ButtonAction
import com.simsilica.lemur.Command
@@ -13,24 +9,15 @@ import com.simsilica.lemur.HAlignment
import com.simsilica.lemur.Insets3f
import com.simsilica.lemur.component.QuadBackgroundComponent
import com.simsilica.lemur.component.TbtQuadBackgroundComponent
import pp.monopoly.client.MonopolyApp
import pp.monopoly.game.server.Player
def bgColor = color(1, 1, 1, 1)
def buttonEnabledColor = color(0, 0, 0, 1)
def bgColor = color(0.25, 0.5, 0.5, 1)
def buttonEnabledColor = color(0.8, 0.9, 1, 1)
def buttonDisabledColor = color(0.8, 0.9, 1, 0.2)
def buttonBgColor = color(1, 1, 1, 1)
def buttonBgColor = color(0, 0.75, 0.75, 1)
def sliderColor = color(0.6, 0.8, 0.8, 1)
def sliderBgColor = color(0.5, 0.75, 0.75, 1)
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f));
def lightGrey = color(0.6, 0.6, 0.6, 1.0)
def gradient = TbtQuadBackgroundComponent.create(
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
@@ -40,32 +27,7 @@ def gradient = TbtQuadBackgroundComponent.create(
def doubleGradient = new QuadBackgroundComponent(gradientColor)
doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
generateMips: false)
//doubleGradient.color = color(0, 0, 0, 1)
def orangeBorder = TbtQuadBackgroundComponent.create(
texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed
generateMips: false),
1, 1, 1, 126, 126,
1f, false)
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
def createCustomBackground(app) {
// Load the texture from the assets
Texture texture = app.getAssetManager().loadTexture("Pictures/kontobg.png")
// Create the TbtQuadBackgroundComponent
def backgroundCustom = TbtQuadBackgroundComponent.create(
texture, // The texture to use
1, 1, 1, // Insets for the 9-patch behavior
126, 126, // The size of the texture
1f, // The scale factor
false // No tiling
)
return backgroundCustom
}
generateMips: false)
selector("pp") {
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
@@ -76,70 +38,18 @@ selector("label", "pp") {
color = buttonEnabledColor
}
selector("label-Bold", "pp") {
insets = new Insets3f(2, 2, 2, 2)
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
fontSize = 30
color = buttonEnabledColor
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
}
selector("label-toolbar", "pp") {
insets = new Insets3f(2, 2, 2, 2)
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
fontSize = 25
color = new ColorRGBA(ColorRGBA.White)
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
}
selector("label-Text", "pp") {
insets = new Insets3f(2, 2, 2, 2)
fontSize = 25
color = buttonEnabledColor
}
selector("label-player", "pp") {
insets = new Insets3f(2, 2, 2, 2)
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
fontSize = 20
color = buttonEnabledColor
}
selector("label-account", "pp") {
insets = new Insets3f(2, 2, 2, 2)
fontSize = 25
color = new ColorRGBA(ColorRGBA.White)
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
}
selector("card-label", "pp") {
insets = new Insets3f(2, 2, 2, 2)
color = ColorRGBA.Black
}
selector("header", "pp") {
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
insets = new Insets3f(2, 2, 2, 2)
color = color(1, 0.5, 0, 1)
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
}
selector("container", "pp") {
background = solidWhiteBackground.clone()
background.setColor(bgColor)
}
selector("toolbar") {
background = gradient.clone()
background.setColor(bgColor)
//color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f))
}
selector("slider", "pp") {
background = gradient.clone()
background.setColor(bgColor)
@@ -205,26 +115,20 @@ selector("title", "pp") {
shadowOffset = vec3(2, -2, -1)
background = new QuadBackgroundComponent(color(0.5, 0.75, 0.85, 1))
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
generateMips: false)
generateMips: false)
insets = new Insets3f(2, 2, 2, 2)
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommands
}
selector("button", "pp") {
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
background = gradient.clone()
color = buttonEnabledColor
background.setColor(buttonBgColor)
insets = new Insets3f(2, 2, 2, 2)
// Apply the outer border as the main background
background = outerBackground
// Use insets to create a margin/padding effect for the inner background
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommands
}
selector("slider", "pp") {
@@ -272,7 +176,6 @@ selector("slider.down.button", "pp") {
selector("checkbox", "pp") {
color = buttonEnabledColor
fontSize = 20
}
selector("rollup", "pp") {
@@ -289,160 +192,10 @@ selector("tabbedPanel.container", "pp") {
}
selector("tab.button", "pp") {
background = solidWhiteBackground.clone()
background = gradient.clone()
background.setColor(bgColor)
color = tabbuttonEnabledColor
insets = new Insets3f(4, 2, 0, 2)
buttonCommands = stdButtonCommands
}
selector("settings-title", "pp") {
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
background = outerBackground
fontSize = 40
insets = new Insets3f(3, 3, 3, 3)
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
}
selector("warning-title", "pp") {
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
background = outerBackground
fontSize = 40
insets = new Insets3f(3, 3, 3, 3)
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
}
selector("menu-button", "pp") {
fontSize = 40 // Set font size
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommands
}
// Style for Selector text
selector("selector.item.label") {
color = color(0, 0, 0, 1) // Black text
fontSize = 16 // Optional: Adjust the text size if needed
textHAlignment = HAlignment.Left // Optional: Align text to the left
insets = new Insets3f(2, 2, 2, 2) // Optional: Add padding around text
}
// Style the popup container background
selector("selector.popup") {
background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f)) // Translucent white background
insets = new Insets3f(5, 5, 5, 5) // Padding inside the popup container
}
// Style the text of dropdown options
selector("selector.item.label") {
color = color(0, 0, 0, 1) // Black text
fontSize = 16 // Optional: Adjust font size
textHAlignment = HAlignment.Left // Align text to the left
insets = new Insets3f(2, 5, 2, 5) // Add padding for each option
}
// Style the hover state of dropdown options
selector("selector.item.label", "hover") {
color = color(1, 1, 1, 1) // White text when hovered
background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f)) // Highlighted background
}
def enabledCommandToolbar = new Command<Button>() {
MonopolyApp app // Pass the app instance to access player details
void execute(Button source) {
// Get the current player's color
Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor();
if (source.isEnabled()) {
source.setColor(ColorRGBA.White);
def playerBackground = new QuadBackgroundComponent(playerColor); // Use player's color
source.setBackground(playerBackground);
} else {
source.setColor(ColorRGBA.White);
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Use gray when disabled
source.setBackground(grayBackground);
}
}
}
def stdButtonCommandsToolbar = [
(ButtonAction.Down) : [pressedCommand],
(ButtonAction.Up) : [pressedCommand],
(ButtonAction.Enabled) : [enabledCommandToolbar],
(ButtonAction.Disabled): [enabledCommandToolbar]
]
selector("button-toolbar", "pp") {
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
// Apply the outer border as the main background
background = outerBackground
// Use insets to create a margin/padding effect for the inner background
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommandsToolbar
}
selector("button-clear", "pp") { playerColor ->
def validColor = playerColor ?: new ColorRGBA(0, 0, 0, 0) // Vollständig transparent
def playerGradientBackground = new QuadBackgroundComponent(validColor)
// Kein Hintergrundbild, komplett transparent
playerGradientBackground.setColor(new ColorRGBA(0, 0, 0, 0)) // RGBA (Rot, Grün, Blau, Alpha)
background = playerGradientBackground.clone() // Setze den Hintergrund
insets = new Insets3f(-3, -3, -3, -3) // Optional: Ränder
textHAlignment = HAlignment.Center // Text-Zentrierung
textVAlignment = VAlignment.Center // Text-Zentrierung
}
def enabledCommandToolbar2= new Command<Button>() {
void execute(Button source) {
if (source.isEnabled()){
source.setColor(ColorRGBA.White)
def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background
source.setBackground(orangeBackground);
} else{
source.setColor(ColorRGBA.White)
def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background
source.setBackground(grayBackground);
}
}
}
def stdButtonCommandsToolbar2 =[
(ButtonAction.Down) : [pressedCommand],
(ButtonAction.Up) : [pressedCommand],
(ButtonAction.Enabled) : [enabledCommandToolbar2],
(ButtonAction.Disabled): [enabledCommandToolbar2]
]
selector("button-toolbar2", "pp") {
def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Orange border
def innerBackground = new QuadBackgroundComponent(buttonBgColor) // Inner button background
// Apply the outer border as the main background
background = outerBackground
// Use insets to create a margin/padding effect for the inner background
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommandsToolbar2
}

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@@ -1,38 +0,0 @@
plugins {
id 'buildlogic.jme-application-conventions'
id 'com.github.johnrengelman.shadow' version '8.1.1'
}
description = 'Monopoly Client'
dependencies {
implementation project(":jme-common")
implementation project(":monopoly:model")
implementation project(":monopoly:server")
implementation 'com.simsilica:lemur-proto:1.13.0'
implementation libs.jme3.desktop
implementation libs.lemur
implementation libs.lemurproto
implementation libs.selenium
runtimeOnly libs.jme3.awt.dialogs
runtimeOnly libs.jme3.plugins
runtimeOnly libs.jme3.jogg
runtimeOnly libs.jme3.testdata
}
application {
mainClass = 'pp.monopoly.client.MonopolyApp'
applicationName = 'monopoly'
}
shadowJar {
manifest {
attributes(
'Main-Class': 'pp.monopoly.client.MonopolyApp'
)
}
}

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@@ -1,39 +0,0 @@
########################################
## Programming project code
## UniBw M, 2022, 2023, 2024
## www.unibw.de/inf2
## (c) Mark Minas (mark.minas@unibw.de)
########################################
#
# Monopoly client configuration
#
# The dimensions of the game map used in single mode.
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
map.width=10
map.height=10
#
#
# Screen settings
#
# Color of the text displayed at the top of the overlay.
# The format is (red, green, blue, alpha) where each value ranges from 0 to 1.
overlay.top.color=1, 1, 1, 1
#
# Application settings configuration
# Determines whether the settings window is shown at startup.
settings.show=false
#
# Specifies the width of the application window in pixels.
settings.resolution.width=1200
#
# Specifies the height of the application window in pixels.
settings.resolution.height=800
#
# Determines whether the application runs in full-screen mode.
settings.full-screen=false
#
# Enables or disables gamma correction to improve color accuracy.
settings.use-gamma-correction=true
#
# Indicates whether the statistics window is displayed during gameplay.
statistics.show=false

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@@ -1,8 +0,0 @@
handlers=java.util.logging.ConsoleHandler
.level=INFO
pp.level=FINE
com.jme3.network.level=INFO
;com.jme3.util.TangentBinormalGenerator.level=SEVERE
java.util.logging.ConsoleHandler.level=FINER
java.util.logging.ConsoleHandler.formatter=java.util.logging.SimpleFormatter
;java.util.logging.SimpleFormatter.format=[%4$s %2$s] %5$s%n

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@@ -1,342 +0,0 @@
package pp.monopoly.client;
import com.jme3.app.Application;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetManager;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.effect.shapes.EmitterSphereShape;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.material.RenderState.FaceCullMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder;
import com.jme3.shadow.DirectionalLightShadowRenderer;
import com.jme3.shadow.EdgeFilteringMode;
import com.jme3.texture.Texture;
import com.jme3.util.TangentBinormalGenerator;
import pp.monopoly.client.gui.BobTheBuilder;
import pp.monopoly.client.gui.CameraController;
import pp.monopoly.client.gui.CameraInputHandler;
import pp.monopoly.client.gui.Toolbar;
import pp.monopoly.model.Board;
/**
* Manages the rendering and visual aspects of the sea and sky in the Battleship game.
* This state is responsible for setting up and updating the sea, sky, and lighting
* conditions, and controls the camera to create a dynamic view of the game environment.
*/
public class BoardAppState extends MonopolyAppState {
/**
* The path to the unshaded texture material.
*/
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
/**
* The path to the sea texture material.
*/
private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS
/**
* The root node for all visual elements in this state.
*/
private final Node viewNode = new Node("view"); //NON-NLS
/**
* The node containing the scene elements, such as the sea surface.
*/
private final Node sceneNode = new Node("scene"); //NON-NLS
/**
* Synchronizes the buildings's visual representation with the game logic.
*/
private BobTheBuilder bobTheBuilder;
/**
* The pop-up manager for displaying messages and notifications.
*/
private PopUpManager popUpManager;
private CameraController cameraController;
private CameraInputHandler cameraInputHandler;
/**
* Initializes the state by setting up the sky, lights, and other visual components.
* This method is called when the state is first attached to the state manager.
*
* @param stateManager the state manager
* @param application the application
*/
@Override
public void initialize(AppStateManager stateManager, Application application) {
super.initialize(stateManager, application);
// Initialisiere den CameraController zuerst
cameraController = new CameraController(getApp().getCamera(), getApp());
// Danach den CameraInputHandler mit dem initialisierten CameraController
cameraInputHandler = new CameraInputHandler(cameraController, getApp().getInputManager());
popUpManager = new PopUpManager(getApp());
viewNode.attachChild(sceneNode);
setupLights();
setupSky();
}
/**
* Enables the sea and sky state, setting up the scene and registering any necessary listeners.
* This method is called when the state is set to active.
*/
@Override
protected void enableState() {
getApp().getRootNode().detachAllChildren();
getApp().getGuiNode().detachAllChildren();
getApp().getDialogManager().close(getApp().getDialogManager().getDialogStack().peek());
new Toolbar(getApp()).open();
sceneNode.detachAllChildren();
setupScene();
if (bobTheBuilder == null) {
bobTheBuilder = new BobTheBuilder(getApp(), sceneNode);
getGameLogic().addListener(bobTheBuilder);
}
getApp().getRootNode().attachChild(viewNode);
}
/**
* Disables the sea and sky state, removing visual elements from the scene and unregistering listeners.
* This method is called when the state is set to inactive.
*/
@Override
protected void disableState() {
getApp().getRootNode().detachChild(viewNode);
if (bobTheBuilder != null) {
getGameLogic().removeListener(bobTheBuilder);
bobTheBuilder = null;
}
}
/**
* Sets up the lighting for the scene, including directional and ambient lights.
* Also configures shadows to enhance the visual depth of the scene.
*/
private void setupLights() {
final AssetManager assetManager = getApp().getAssetManager();
final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3);
shRend.setLambda(0.55f);
shRend.setShadowIntensity(0.6f);
shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear);
getApp().getViewPort().addProcessor(shRend);
final DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal());
viewNode.addLight(sun);
shRend.setLight(sun);
final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f));
viewNode.addLight(ambientLight);
}
/**
* Sets up the sky in the scene using a skybox with textures for all six directions.
* This creates a realistic and immersive environment for the sea.
*/
private void setupSky() {
final AssetManager assetManager = getApp().getAssetManager();
// Create a cylinder for the sky
float radius = 500f; // Adjust radius as needed
float height = 200f; // Height of the cylinder
int radialSamples = 64; // Number of radial segments for smoothness
int axisSamples = 2; // No vertical divisions (flat vertical surface)
Cylinder skyCylinder = new Cylinder(axisSamples, radialSamples, radius, height, true);
// Create a geometry for the cylinder
Geometry skyGeometry = new Geometry("CylinderSky", skyCylinder);
// Load the cylindrical texture
Texture cylinderTexture = assetManager.loadTexture("Textures/CylinderMap.jpg");
// Create a material and apply the texture
Material skyMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
skyMaterial.setTexture("ColorMap", cylinderTexture);
skyMaterial.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); // Render inside of the cylinder
// Assign material to the geometry
skyGeometry.setMaterial(skyMaterial);
skyGeometry.rotate(-FastMath.HALF_PI, 0, 0); // Rotate 90° along the Y-axis
// Position and attach the cylinder to the scene
skyGeometry.setQueueBucket(RenderQueue.Bucket.Sky); // Ensure it's rendered in the background
skyGeometry.setCullHint(Spatial.CullHint.Never); // Always render the sky
viewNode.attachChild(skyGeometry);
addCylinderCaps();
}
/**
* Adds top and bottom caps to the cylinder sky.
*/
private void addCylinderCaps() {
final AssetManager assetManager = getApp().getAssetManager();
float radius = 500f; // Match the cylinder's radius
float height = 225f; // Match the cylinder's height
int radialSamples = 64; // Match the cylinder's radial samples
// Bottom Cap
Cylinder bottomCap = new Cylinder(2, radialSamples, radius, 0.01f, true, false); // Thin bottom cap
Geometry bottomGeometry = new Geometry("BottomCap", bottomCap);
bottomGeometry.setLocalTranslation(0, -height / 2, 0); // Position at the bottom
bottomGeometry.rotate(FastMath.HALF_PI, 0, 0); // Rotate to make it horizontal
Material bottomMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
bottomMaterial.setTexture("ColorMap", assetManager.loadTexture("Textures/grass.jpg")); // Bottom texture
bottomMaterial.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); // Render both sides
bottomGeometry.setMaterial(bottomMaterial);
bottomGeometry.setQueueBucket(RenderQueue.Bucket.Sky);
bottomGeometry.setCullHint(Spatial.CullHint.Never);
// Top Cap
Cylinder topCap = new Cylinder(2, radialSamples, radius, 0.01f, true, false); // Thin top cap
Geometry topGeometry = new Geometry("TopCap", topCap);
topGeometry.setLocalTranslation(0, height / 2, 0); // Position at the top
topGeometry.rotate(FastMath.HALF_PI, 0, 0); // Rotate to make it horizontal
Material topMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
topMaterial.setTexture("ColorMap", assetManager.loadTexture("Textures/Top.png")); // Top texture
topMaterial.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); // Render both sides
topGeometry.setMaterial(topMaterial);
topGeometry.setQueueBucket(RenderQueue.Bucket.Sky);
topGeometry.setCullHint(Spatial.CullHint.Never);
// Attach caps to the view node
viewNode.attachChild(bottomGeometry);
viewNode.attachChild(topGeometry);
}
/**
* Sets up the sea surface in the scene. This includes creating the sea mesh,
* applying textures, and enabling shadows.
*/
private void setupScene() {
final Board board = getGameLogic().getBoard();
final float x = board.getWidth();
final float y = board.getHeight();
final Box seaMesh = new Box(y, 0.1f, x);
final Geometry seaGeo = new Geometry("sea", seaMesh); //NON-NLS
seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
Quaternion rotation = new Quaternion();
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
seaGeo.setLocalRotation(rotation);
final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png");
seaMat.setTexture("DiffuseMap", texture);
seaGeo.setMaterial(seaMat);
seaGeo.setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(seaGeo);
sceneNode.attachChild(createCardDeck());
sceneNode.attachChild(seaGeo);
// Schneefall hinzufügen
// addSnowEffect(sceneNode);
}
private Node createCardDeck() {
Node cardDeck = new Node("cardDeck");
// Ereigniskarten
Vector3f basePosition1 = new Vector3f(3.1f, 0.4f, 3.8f); // Basisposition für Ereigniskarten
float baseRotation1 = -60; // Basisrotation in Grad
for (int i = 0; i < 6; i++) {
Box box = new Box(1.2f, 0.05f, 1.8f); // Sehr flaches Rechteck
Geometry flatCard = new Geometry("Ereigniskarten_" + i, box);
Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", getApp().getAssetManager().loadTexture("Textures/Ereigniskarten.png"));
flatCard.setMaterial(mat);
// Position und Rotation für die Karte
flatCard.setLocalTranslation(basePosition1.x, basePosition1.y - (i * 0.08f), basePosition1.z);
flatCard.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.DEG_TO_RAD * (baseRotation1 - (i * 5)), Vector3f.UNIT_Y));
cardDeck.attachChild(flatCard);
}
// Gemeinschaftskarten
Vector3f basePosition2 = new Vector3f(-3.3f, 0.4f, -3.8f); // Basisposition für Gemeinschaftskarten
float baseRotation2 = -220; // Basisrotation in Grad
for (int i = 0; i < 6; i++) {
Box box = new Box(1.2f, 0.04f, 1.8f); // Sehr flaches Rechteck
Geometry flatCard = new Geometry("Gemeinschaftskarten_" + i, box);
Material mat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", getApp().getAssetManager().loadTexture("Textures/Gemeinschaftskarten.png"));
flatCard.setMaterial(mat);
// Position und Rotation für die Karte
flatCard.setLocalTranslation(basePosition2.x, basePosition2.y - (i * 0.08f), basePosition2.z);
flatCard.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.DEG_TO_RAD * (baseRotation2 - (i * 5)), Vector3f.UNIT_Y));
cardDeck.attachChild(flatCard);
}
return cardDeck;
}
private void addSnowEffect(Node parentNode) {
// ParticleEmitter für Schnee
ParticleEmitter snowEmitter = new ParticleEmitter("Snow", ParticleMesh.Type.Triangle, 5000);
Material snowMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
snowMat.setTexture("Texture", getApp().getAssetManager().loadTexture("Textures/snowflake.png")); // Schneeflocken-Textur
snowEmitter.setMaterial(snowMat);
// Eigenschaften für Schneepartikel
snowEmitter.setImagesX(1);
snowEmitter.setImagesY(1);
snowEmitter.setEndColor(new ColorRGBA(1f, 1f, 1f, 0.5f)); // Weiß, halbtransparent
snowEmitter.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f)); // Vollweiß
snowEmitter.setStartSize(0.1f);
snowEmitter.setEndSize(0.2f);
snowEmitter.setGravity(0, 0.5f, 0); // Langsames Fallen
snowEmitter.setLowLife(3f);
snowEmitter.setHighLife(15f);
snowEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, -1, 0));
snowEmitter.getParticleInfluencer().setVelocityVariation(0.3f);
// Spawn-Bereich für Schneeflocken definieren
snowEmitter.setParticlesPerSec(200);
snowEmitter.setLocalTranslation(0, 10, 0);
snowEmitter.setShape(new EmitterSphereShape(new Vector3f(0, 0, 0), 15)); // Bereich von -15 bis 15
// Emitter zur Szene hinzufügen
parentNode.attachChild(snowEmitter);
}
@Override
public void update(float tpf) {
super.update(tpf);
cameraController.update(tpf);
}
}

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@@ -1,203 +0,0 @@
package pp.monopoly.client;
import static pp.util.PreferencesUtils.getPreferences;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.prefs.Preferences;
import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode;
/**
* Handles the background and secondary music in the game.
* Allows playing, stopping, and toggling between background music and a secondary track.
*/
public class GameMusic extends AbstractAppState {
private static final Logger LOGGER = System.getLogger(pp.monopoly.client.GameMusic.class.getName());
private static final Preferences PREFERENCES = getPreferences(pp.monopoly.client.GameMusic.class);
private static final String ENABLED_PREF = "enabled"; // NON-NLS
private static final String VOLUME_PREF = "volume"; // NON-NLS
private AudioNode mainMusic;
private AudioNode secondaryMusic;
private boolean isMainMusicPlaying = false;
private boolean isSecondaryMusicPlaying = false;
/**
* Initializes the GameMusic app state and loads the background music.
*
* @param stateManager The state manager
* @param app The application instance
*/
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
mainMusic = loadSound(app, "Sound/background.ogg");
secondaryMusic = loadSound(app, "Sound/ChooseYourCharakter.ogg");
setVolume(volumeInPreferences());
if (isEnabled()) {
playMainMusic();
}
}
/**
* Loads a sound from the specified file.
*
* @param app The application
* @param name The name of the sound file.
* @return The loaded AudioNode.
*/
private AudioNode loadSound(Application app, String name) {
try {
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
sound.setLooping(true);
sound.setPositional(false);
return sound;
}
catch (AssetLoadException | AssetNotFoundException ex) {
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
}
return null;
}
/**
* Plays the main music.
*/
public void playMainMusic() {
if (!isEnabled()) {
return; // Sound is disabled
}
if (mainMusic != null && !isMainMusicPlaying) {
mainMusic.play();
isMainMusicPlaying = true;
}
}
/**
* Stops the main music.
*/
private void stopMainMusic() {
if (mainMusic != null && isMainMusicPlaying) {
mainMusic.stop();
isMainMusicPlaying = false;
}
}
/**
* Plays the secondary music and stops the main music.
*
*/
public void playSecondaryMusic() {
if (!isEnabled()) {
stopAllMusic();
return;
}
if (isSecondaryMusicPlaying) {
return; // Secondary music is already playing
}
stopMainMusic();
if (secondaryMusic != null) {
secondaryMusic.setVolume(volumeInPreferences());
secondaryMusic.play();
isSecondaryMusicPlaying = true;
}
}
/**
* Stops the secondary music.
*/
public void stopSecondaryMusic() {
if (secondaryMusic != null && isSecondaryMusicPlaying) {
secondaryMusic.stop();
isSecondaryMusicPlaying = false;
}
}
/**
* Toggles between the background music and the secondary track.
* If the secondary track is playing, it stops and resumes the background music.
* If the background music is playing, it pauses and plays the secondary track.
*
*/
public void toggleMusic() {
if (!isEnabled()) {
stopAllMusic();
return;
}
if (isSecondaryMusicPlaying) {
stopSecondaryMusic();
playMainMusic();
} else {
stopMainMusic();
playSecondaryMusic();
}
}
/**
* Sets the audio volume for both the main and secondary tracks.
*
* @param vol The volume level (0.0f to 1.0f)
*/
public void setVolume(float vol) {
if (mainMusic != null) mainMusic.setVolume(vol);
if (secondaryMusic != null) secondaryMusic.setVolume(vol);
PREFERENCES.putFloat(VOLUME_PREF, vol);
}
/**
* Stops all music (both main and secondary).
*/
public void stopAllMusic() {
stopMainMusic();
stopSecondaryMusic();
}
/**
* Enables or disables the sound system.
* When disabled, all music stops.
*
* @param enabled {@code true} to enable, {@code false} to disable
*/
@Override
public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return; // Avoid redundant operations
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
if (enabled) {
playMainMusic();
} else {
stopAllMusic();
}
super.setEnabled(enabled);
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); // NON-NLS
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
}
/**
* Retrieves the current sound volume preference.
*
* @return The volume level (0.0f to 1.0f)
*/
public static float volumeInPreferences() {
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
}
/**
* Checks if sound is enabled in the preferences.
*
* @return {@code true} if sound is enabled, {@code false} otherwise
*/
public static boolean enabledInPreferences() {
return PREFERENCES.getBoolean(ENABLED_PREF, true);
}
}

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@@ -1,264 +0,0 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.prefs.Preferences;
import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.SoundEvent;
import static pp.util.PreferencesUtils.getPreferences;
/**
* An application state that plays sounds.
*/
public class GameSound extends AbstractAppState implements GameEventListener {
/**
* Logger instance for logging messages related to GameSound.
*/
private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
/**
* Preferences instance for managing GameSound-related settings.
*/
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
/**
* Preference key for enabling or disabling GameSound.
*/
private static final String ENABLED_PREF = "enabled"; //NON-NLS
/**
* Preference key for storing the volume level of GameSound.
*/
private static final String VOLUME_PREF = "volume"; //NON-NLS
private AudioNode passStartSound;
private AudioNode eventCardSound;
private AudioNode gulagSound;
private AudioNode diceRollSound;
private AudioNode moneyCollectSound;
private AudioNode moneyLostSound;
private AudioNode tradeAcceptedSound;
private AudioNode tradeRejectedSound;
private AudioNode winnerSound;
private AudioNode looserSound;
private AudioNode buttonSound;
/**
* Checks if sound is enabled in the preferences.
*
* @return {@code true} if sound is enabled, {@code false} otherwise.
*/
public static boolean enabledInPreferences() {
return PREFERENCES.getBoolean(ENABLED_PREF, true);
}
/**
* Toggles the game sound on or off.
*/
public void toggleSound() {
setEnabled(!isEnabled());
}
/**
* Checks if sound is enabled in the preferences.
*
* @return float to which the volume is set
*/
public static float volumeInPreferences() {
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
}
/**
* Sets the enabled state of this AppState.
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
*
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
*/
@Override
public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return;
super.setEnabled(enabled);
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
}
/**
* Initializes the sound effects for the game.
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
*
* @param stateManager The state manager
* @param app The application
*/
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
passStartSound = loadSound(app, "Sound/Effects/passStart.ogg");
eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg");
gulagSound = loadSound(app, "Sound/Effects/gulag.ogg");
diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg");
moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg");
moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg");
tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
looserSound = loadSound(app, "Sound/Effects/loser.ogg");
buttonSound = loadSound(app, "Sound/Effects/button.ogg");
setVolume(volumeInPreferences());
}
/**
* Loads a sound from the specified file.
*
* @param app The application
* @param name The name of the sound file.
* @return The loaded AudioNode.
*/
private AudioNode loadSound(Application app, String name) {
try {
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
sound.setLooping(false);
sound.setPositional(false);
return sound;
}
catch (AssetLoadException | AssetNotFoundException ex) {
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
}
return null;
}
/**
* Plays the passStart sound effect.
*/
public void passStart() {
if (isEnabled() && passStartSound != null)
passStartSound.playInstance();
}
/**
* Plays the eventCard sound effect.
*/
public void eventCard() {
if (isEnabled() && eventCardSound != null)
eventCardSound.playInstance();
}
/**
* Plays the gulag sound effect.
*/
public void gulag() {
if (isEnabled() && gulagSound != null)
gulagSound.playInstance();
}
/**
* Plays the diceRoll sound effect.
*/
public void diceRoll() {
if (isEnabled() && diceRollSound != null)
diceRollSound.playInstance();
}
/**
* Plays the moneyCollect sound effect.
*/
public void moneyCollect() {
if (isEnabled() && moneyCollectSound != null)
moneyCollectSound.playInstance();
}
/**
* Plays the moneyLost sound effect.
*/
public void moneyLost() {
if (isEnabled() && moneyLostSound != null)
moneyLostSound.playInstance();
}
/**
* Plays the tradeAccepted sound effect.
*/
public void tradeAccepted() {
if (isEnabled() && tradeAcceptedSound != null)
tradeAcceptedSound.playInstance();
}
/**
* Plays the tradeRejected sound effect.
*/
public void tradeRejected() {
if (isEnabled() && tradeRejectedSound != null)
tradeRejectedSound.playInstance();
}
/**
* Plays the winner sound effect.
*/
public void winner() {
if (isEnabled() && winnerSound != null)
winnerSound.playInstance();
}
/**
* Plays the looser sound effect.
*/
public void looser() {
if (isEnabled() && looserSound != null)
looserSound.playInstance();
}
/**
* Plays the button sound effect.
*/
public void button() {
if (isEnabled() && buttonSound != null)
buttonSound.playInstance();
}
/**
* Sets the volume of the sounds
* @param vol the volume to which the sounds should be set
*/
public void setVolume(float vol){
passStartSound.setVolume(vol);
eventCardSound.setVolume(vol);
gulagSound.setVolume(vol);
diceRollSound.setVolume(vol);
moneyCollectSound.setVolume(vol);
moneyLostSound.setVolume(vol);
tradeAcceptedSound.setVolume(vol);
tradeRejectedSound.setVolume(vol);
winnerSound.setVolume(vol);
looserSound.setVolume(vol);
buttonSound.setVolume(vol);
PREFERENCES.putFloat(VOLUME_PREF, vol);
}
/**
* Overrides {@link SoundEvent#notifyListener(GameEventListener)}
* @param event the received event
*/
@Override
public void receivedEvent(SoundEvent event) {
switch (event.sound()) {
case PASS_START -> passStart();
case EVENT_CARD -> eventCard();
case GULAG -> gulag();
case DICE_ROLL -> diceRoll();
case MONEY_COLLECTED -> moneyCollect();
case MONEY_LOST -> moneyLost();
case TRADE_ACCEPTED -> tradeAccepted();
case TRADE_REJECTED -> tradeRejected();
case WINNER -> winner();
case LOSER -> looser();
case BUTTON -> button();
}
}
}

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@@ -1,503 +0,0 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.logging.LogManager;
import java.awt.Image;
import javax.imageio.ImageIO;
import com.jme3.app.DebugKeysAppState;
import com.jme3.app.SimpleApplication;
import com.jme3.app.StatsAppState;
import com.jme3.font.BitmapFont;
import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.system.AppSettings;
import com.simsilica.lemur.GuiGlobals;
import com.simsilica.lemur.style.BaseStyles;
import pp.dialog.DialogBuilder;
import pp.dialog.DialogManager;
import pp.graphics.Draw;
import static pp.monopoly.Resources.lookup;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.client.gui.StartMenu;
import pp.monopoly.game.client.ClientGameLogic;
import pp.monopoly.game.client.MonopolyClient;
import pp.monopoly.game.client.ServerConnection;
import pp.monopoly.message.client.NotificationAnswer;
import pp.monopoly.notification.ClientStateEvent;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.notification.Sound;
/**
* The main class for the Monopoly client application.
* It manages the initialization, input setup, GUI setup, and game states for the client.
*/
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
/**
* Logger for logging messages within the application.
*/
private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
/**
* Path to the styles script for GUI elements.
*/
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
/**
* Path to the font resource used in the GUI.
*/
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
/**
* Path to the client configuration file, if one exists.
*/
private static final File CONFIG_FILE = new File("client.properties");
/**
* Input mapping name for mouse clicks.
*/
public static final String CLICK = "CLICK";
/**
* Input mapping name for the Escape key.
*/
private static final String ESC = "ESC";
/**
* Manager for handling dialogs within the application.
*/
private final DialogManager dialogManager = new DialogManager(this);
/**
* The server connection instance, used for communicating with the game server.
*/
private final ServerConnection serverConnection;
/**
* Instance of the {@link Draw} class for rendering graphics.
*/
private Draw draw;
/**
* Text display at the top of the GUI for showing information to the user.
*/
private BitmapText topText;
/**
* Executor service for handling asynchronous tasks within the application.
*/
private ExecutorService executor;
/**
* Handler for managing the client's game logic.
*/
private final ClientGameLogic logic;
/**
* Configuration settings for the Battleship client application.
*/
private final MonopolyAppConfig config;
/**
* Listener for handling actions triggered by the Escape key.
*/
private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
/**
* Listener for handeling Demo Mode (Minas mode)
*/
private final ActionListener f8Listener = (name, isPressed, tpf) -> handleF8(isPressed);
static {
// Configure logging
LogManager manager = LogManager.getLogManager();
try {
manager.readConfiguration(new FileInputStream("logging.properties"));
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
}
catch (IOException e) {
LOGGER.log(Level.INFO, e.getMessage());
}
}
/**
* Starts the Monopoly application.
*
* @param args Command-line arguments for launching the application.
*/
public static void main(String[] args) {
new MonopolyApp().start();
}
/**
* Constructs a new {@code MonopolyApp} instance.
* Initializes the configuration, server connection, and game logic listeners.
*/
public MonopolyApp() {
config = new MonopolyAppConfig();
config.readFromIfExists(CONFIG_FILE);
serverConnection = makeServerConnection();
logic = new ClientGameLogic(serverConnection);
logic.addListener(this);
setShowSettings(config.getShowSettings());
setSettings(makeSettings());
}
/**
* Creates and configures application settings from the client configuration.
*
* @return A configured {@link AppSettings} object.
*/
private AppSettings makeSettings() {
final AppSettings settings = new AppSettings(true);
settings.setTitle(lookup("monopoly.name"));
try {
// Prüfen, ob das Betriebssystem ein Mac-System ist
if (!System.getProperty("os.name").toLowerCase().contains("mac")) {
settings.setIcons(new Image[]{ImageIO.read(new File("src/main/resources/icons/Uniman.png"))});
} else {
LOGGER.log(Level.INFO, "Icon setting skipped on macOS due to system restrictions.");
}
} catch (IOException e) {
LOGGER.log(Level.ERROR, e.getMessage());
}
settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
settings.setFullscreen(config.fullScreen());
settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
settings.setGammaCorrection(config.useGammaCorrection());
return settings;
}
/**
* Factory method for creating a server connection based on the current
* client configuration.
*
* @return A {@link ServerConnection} instance, which could be a real or mock server.
*/
private ServerConnection makeServerConnection() {
return new NetworkSupport(this);
}
/**
* Returns the dialog manager responsible for managing in-game dialogs.
*
* @return The {@link DialogManager} instance.
*/
public DialogManager getDialogManager() {
return dialogManager;
}
/**
* Returns the game logic handler for the client.
*
* @return The {@link ClientGameLogic} instance.
*/
@Override
public ClientGameLogic getGameLogic() {
return logic;
}
/**
* Returns the current configuration settings for the Monopoly client.
*
* @return The {@link pp.monopoly.game.client.MonopolyClientConfig} instance.
*/
@Override
public MonopolyAppConfig getConfig() {
return config;
}
/**
* Initializes the application.
* Sets up input mappings, GUI, game states, and connects to the server.
*/
@Override
public void simpleInitApp() {
setPauseOnLostFocus(false);
draw = new Draw(assetManager);
setupInput();
setupStates();
setupGui();
new StartMenu(this).open();
}
/**
* Sets up the graphical user interface (GUI) for the application.
*/
private void setupGui() {
GuiGlobals.initialize(this);
BaseStyles.loadStyleResources(STYLES_SCRIPT);
BaseStyles.loadGlassStyle();
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
topText = new BitmapText(normalFont);
final int height = context.getSettings().getHeight();
topText.setLocalTranslation(10f, height - 10f, 0f);
topText.setColor(config.getTopColor());
guiNode.attachChild(topText);
}
/**
* Configures input mappings and sets up listeners for user interactions.
*/
private void setupInput() {
inputManager.deleteMapping(INPUT_MAPPING_EXIT);
inputManager.setCursorVisible(false);
inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addMapping("F8", new KeyTrigger(KeyInput.KEY_F8));
inputManager.addListener(f8Listener, "F8");
inputManager.addListener(escapeListener, ESC);
}
/**
* Handles the action on alt m for demo mode
* @param isPressed {@code true} is alt + m is pressed, {@code false} otherwise
*/
private void handleF8(boolean isPressed) {
if (isPressed) {
LOGGER.log(Level.INFO, "F detected."); // Debug logging
getGameLogic().send(new NotificationAnswer("hack"));
}
}
/**
* Initializes and attaches the necessary application states for the game.
*/
private void setupStates() {
if (config.getShowStatistics()) {
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
final StatsAppState stats = new StatsAppState(guiNode, normalFont);
stateManager.attach(stats);
}
flyCam.setEnabled(false);
flyCam.setMoveSpeed(4f); // Setzt die Bewegungsgeschwindigkeit der Kamera (Standardwert ist 1f)
stateManager.detach(stateManager.getState(StatsAppState.class));
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
attachGameSound();
attachGameMusic();
stateManager.attach(new BoardAppState());
}
/**
* Attaches the game sound state and sets its initial enabled state.
*/
private void attachGameSound() {
final GameSound gameSound = new GameSound();
logic.addListener(gameSound);
gameSound.setEnabled(GameSound.enabledInPreferences());
stateManager.attach(gameSound);
}
/**
* Attaches the background music state and sets its initial enabled state.
*/
private void attachGameMusic() {
final GameMusic gameSound = new GameMusic();
gameSound.setEnabled(GameMusic.enabledInPreferences());
stateManager.attach(gameSound);
}
/**
* Updates the application state every frame.
* This method is called once per frame during the game loop.
*
* @param tpf Time per frame in seconds.
*/
@Override
public void simpleUpdate(float tpf) {
super.simpleUpdate(tpf);
dialogManager.update(tpf);
logic.update(tpf);
stateManager.update(tpf);
}
/**
* Handles the Escape key action to either close the top dialog or show the main menu.
*
* @param isPressed Indicates whether the Escape key is pressed.
*/
public void escape(boolean isPressed) {
if (!isPressed) return;
if (dialogManager.showsDialog())
dialogManager.escape();
else
new SettingsMenu(this).open();
}
/**
* Returns the {@link Draw} instance used for rendering graphical elements in the game.
*
* @return The {@link Draw} instance.
*/
public Draw getDraw() {
return draw;
}
/**
* Tries to connect
*/
public void connect() {
serverConnection.connect();
}
/**
* Handles a request to close the application.
* If the request is initiated by pressing ESC, this parameter is true.
*
* @param esc If true, the request is due to the ESC key being pressed.
*/
@Override
public void requestClose(boolean esc) { /* do nothing */ }
/**
* Closes the application, displaying a confirmation dialog if the client is connected to a server.
*/
public void closeApp() {
if (serverConnection.isConnected())
confirmDialog(lookup("confirm.leaving"), this::close);
else
close();
}
/**
* Closes the application, disconnecting from the server and stopping the application.
*/
private void close() {
serverConnection.disconnect();
stop();
}
/**
* Updates the informational text displayed in the GUI.
*
* @param text The information text to display.
*/
public void setInfoText(String text) {
LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
topText.setText(text);
}
/**
* Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
*
* @param event The {@link InfoTextEvent} containing the key for the text to display.
*/
@Override
public void receivedEvent(InfoTextEvent event) {
LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
setInfoText(lookup(event.key()));
}
/**
* Handles client state events to update the game states accordingly.
*
* @param event The {@link ClientStateEvent} representing the state change.
*/
@Override
public void receivedEvent(ClientStateEvent event) {
stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn());
}
/**
* Returns the executor service used for handling multithreaded tasks.
*
* @return The {@link ExecutorService} instance.
*/
public ExecutorService getExecutor() {
if (executor == null)
executor = Executors.newCachedThreadPool();
return executor;
}
/**
* Stops the application, shutting down the executor service and halting execution.
*
* @param waitFor If true, waits for the application to stop before returning.
*/
@Override
public void stop(boolean waitFor) {
if (executor != null) executor.shutdownNow();
super.stop(waitFor);
}
/**
* Displays a confirmation dialog with a specified question and action for the "Yes" button.
*
* @param question The question to display in the dialog.
* @param yesAction The action to perform if "Yes" is selected.
*/
public void confirmDialog(String question, Runnable yesAction) {
DialogBuilder.simple(dialogManager)
.setTitle(lookup("dialog.question"))
.setText(question)
.setOkButton(lookup("button.yes"), d -> {
getGameLogic().playSound(Sound.BUTTON); // Play sound
yesAction.run(); // Execute the original yesAction
})
.setNoButton(lookup("button.no"), d -> getGameLogic().playSound(Sound.BUTTON))
.build()
.open();
}
/**
* Displays an error dialog with the specified error message.
*
* @param errorMessage The error message to display in the dialog.
*/
public void errorDialog(String errorMessage) {
DialogBuilder.simple(dialogManager)
.setTitle(lookup("dialog.error"))
.setText(errorMessage)
.setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON))
.build()
.open();
}
/**
* Disconnects the current server connection.
*
* This method delegates the disconnection operation to the `disconnect` method of the
* `serverConnection` object.
*
*/
public void disconnect() {
serverConnection.disconnect();
}
/**
* Retrieves the unique identifier associated with the server connection.
*
* Checks if a Server is connected and returns 0 if there is no connection
*
* @return the ID of the connected Server instance.
*/
public int getId() {
if (serverConnection != null && serverConnection instanceof NetworkSupport) return ((NetworkSupport) serverConnection).getId();
return 0;
}
}

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@@ -1,210 +0,0 @@
package pp.monopoly.client;
import com.jme3.math.ColorRGBA;
import pp.monopoly.game.client.MonopolyClientConfig;
/**
* Provides access to the Monopoly application configuration.
* Extends {@link MonopolyClientConfig} to include additional properties specific to the client,
* particularly those related to screen settings and visual customization.
* <p>
* <b>Note:</b> Attributes of this class should not be marked as {@code final}
* to ensure proper functionality when reading from a properties file.
* </p>
*/
public class MonopolyAppConfig extends MonopolyClientConfig {
/**
* Converts a string value found in the properties file into an object of the specified type.
* Extends the superclass method to support conversion to {@link ColorRGBA}.
*
* @param value the string value to be converted
* @param targetType the target type into which the value string is converted
* @return the converted object of the specified type
*/
@Override
protected Object convertToType(String value, Class<?> targetType) {
if (targetType == ColorRGBA.class)
return makeColorRGBA(value);
return super.convertToType(value, targetType);
}
/**
* Converts the specified string value to a corresponding {@link ColorRGBA} object.
*
* @param value the color in the format "red, green, blue, alpha" with all values in the range [0..1]
* @return a {@link ColorRGBA} object representing the color
* @throws IllegalArgumentException if the input string is not in the expected format
*/
private static ColorRGBA makeColorRGBA(String value) {
String[] split = value.split(",", -1);
try {
if (split.length == 4)
return new ColorRGBA(Float.parseFloat(split[0]),
Float.parseFloat(split[1]),
Float.parseFloat(split[2]),
Float.parseFloat(split[3]));
}
catch (NumberFormatException e) {
// deliberately left empty
}
throw new IllegalArgumentException(value + " should consist of exactly 4 numbers");
}
/**
* The width of the game view resolution in pixels.
*/
@Property("settings.resolution.width") //NON-NLS
private int resolutionWidth = 1200;
/**
* The height of the game view resolution in pixels.
*/
@Property("settings.resolution.height") //NON-NLS
private int resolutionHeight = 800;
/**
* Specifies whether the game should start in full-screen mode.
*/
@Property("settings.full-screen") //NON-NLS
private boolean fullScreen = false;
/**
* Specifies whether gamma correction should be enabled.
* If enabled, the main framebuffer is configured for sRGB colors,
* and sRGB images are linearized.
* <p>
* Requires a GPU that supports GL_ARB_framebuffer_sRGB; otherwise, this setting will be ignored.
* </p>
*/
@Property("settings.use-gamma-correction") //NON-NLS
private boolean useGammaCorrection = true;
/**
* Specifies whether full resolution framebuffers should be used on Retina displays.
* This setting is ignored on non-Retina platforms.
*/
@Property("settings.use-retina-framebuffer") //NON-NLS
private boolean useRetinaFrameBuffer = false;
/**
* Specifies whether the settings window should be shown for configuring the game.
*/
@Property("settings.show") //NON-NLS
private boolean showSettings = false;
/**
* Specifies whether the JME statistics window should be shown in the lower left corner of the screen.
*/
@Property("statistics.show") //NON-NLS
private boolean showStatistics = false;
/**
* The color of the top text during gameplay, represented as a {@link ColorRGBA} object.
*/
@Property("overlay.top.color") //NON-NLS
private ColorRGBA topColor = ColorRGBA.White;
private ColorRGBA applyGammaCorrection(ColorRGBA color) {
return new ColorRGBA(
correctGamma(color.r),
correctGamma(color.g),
correctGamma(color.b),
color.a // Alpha bleibt unverändert
);
}
private float correctGamma(float channel) {
// Formel: ((RGB / 255)^2.2) * 255
float normalized = channel / 255.0f; // RGB normalisieren (0-1)
float gammaCorrected = (float) Math.pow(normalized, 2.2); // ^2.2
return gammaCorrected * 255.0f; // Zurückskalieren auf 0-255
}
private float correctGamma(float channel, float gamma) {
return (float) Math.pow(channel, gamma);
}
/**
* Creates a default {@code MonopolyAppConfig} with predefined values.
*/
public MonopolyAppConfig() {
// Default constructor
}
/**
* Returns the width of the game view resolution in pixels.
*
* @return the width of the game view resolution in pixels
*/
public int getResolutionWidth() {
return resolutionWidth;
}
/**
* Returns the height of the game view resolution in pixels.
*
* @return the height of the game view resolution in pixels
*/
public int getResolutionHeight() {
return resolutionHeight;
}
/**
* Returns whether the game should start in full-screen mode.
*
* @return {@code true} if the game should start in full-screen mode; {@code false} otherwise
*/
public boolean fullScreen() {
return fullScreen;
}
/**
* Returns whether gamma correction is enabled.
* If enabled, the main framebuffer is configured for sRGB colors,
* and sRGB images are linearized.
*
* @return {@code true} if gamma correction is enabled; {@code false} otherwise
*/
public boolean useGammaCorrection() {
return useGammaCorrection;
}
/**
* Returns whether full resolution framebuffers should be used on Retina displays.
* This setting is ignored on non-Retina platforms.
*
* @return {@code true} if full resolution framebuffers should be used on Retina displays; {@code false} otherwise
*/
public boolean useRetinaFrameBuffer() {
return useRetinaFrameBuffer;
}
/**
* Returns whether the settings window should be shown for configuring the game.
*
* @return {@code true} if the settings window should be shown; {@code false} otherwise
*/
public boolean getShowSettings() {
return showSettings;
}
/**
* Returns whether the JME statistics window should be shown in the lower left corner of the screen.
*
* @return {@code true} if the statistics window should be shown; {@code false} otherwise
*/
public boolean getShowStatistics() {
return showStatistics;
}
/**
* Returns the color of the top text during gameplay as a {@link ColorRGBA} object.
*
* @return the color of the top text during gameplay
*/
public ColorRGBA getTopColor() {
return topColor;
}
}

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@@ -1,84 +0,0 @@
package pp.monopoly.client;
import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import pp.monopoly.game.client.ClientGameLogic;
/**
* Abstract class representing a state in the Monopoly game.
* Extends the AbstractAppState from jMonkeyEngine to manage state behavior.
*/
public abstract class MonopolyAppState extends AbstractAppState {
private MonopolyApp app;
/**
* Creates a new MonopolyAppState that is initially disabled.
*/
protected MonopolyAppState() {
setEnabled(false);
}
/**
* Initializes the state manager and application.
*
* @param stateManager The state manager
* @param application The application instance
*/
@Override
public void initialize(AppStateManager stateManager, Application application) {
super.initialize(stateManager, application);
this.app = (MonopolyApp) application;
if (isEnabled()) {
enableState();
}
}
/**
* Returns the MonopolyApp instance associated with this MonopolyAppState.
*
* @return The MonopolyApp instance.
*/
public MonopolyApp getApp() {
return app;
}
/**
* Returns the client game logic handler.
*
* @return the client game logic handler
*/
public ClientGameLogic getGameLogic() {
return app.getGameLogic();
}
/**
* Sets the enabled state of the MonopolyAppState.
* If the new state is the same as the current state, the method returns.
*
* @param enabled The new enabled state.
*/
@Override
public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return;
super.setEnabled(enabled);
if (app != null) {
if (enabled) {
enableState();
} else {
disableState();
}
}
}
/**
* Called when the state is enabled. Override to define specific behavior.
*/
protected abstract void enableState();
/**
* Called when the state is disabled. Override to define specific behavior.
*/
protected abstract void disableState();
}

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@@ -1,164 +0,0 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client;
import com.jme3.network.Client;
import com.jme3.network.ClientStateListener;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import pp.monopoly.client.gui.CreateGameMenu;
import pp.monopoly.game.client.ServerConnection;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.ServerMessage;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import static pp.monopoly.Resources.lookup;
/**
* Manages the network connection for the Monopoly application.
* Handles connecting to and disconnecting from the server, and sending messages.
*/
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
private final MonopolyApp app;
private Client client;
/**
* Constructs a NetworkSupport instance for the given Monopoly application.
*
* @param app The Monopoly application instance.
*/
public NetworkSupport(MonopolyApp app) {
this.app = app;
}
/**
* Return the client connections Id
*
* @return the client id
*/
public int getId() {
if (client == null) return 0;
return client.getId();
}
/**
* Returns the Monopoly application instance.
*
* @return Monopoly application instance
*/
public MonopolyApp getApp() {
return app;
}
/**
* Checks if there is a connection to the game server.
*
* @return true if there is a connection to the game server, false otherwise.
*/
@Override
public boolean isConnected() {
return client != null && client.isConnected();
}
/**
* Attempts to join the game if there is no connection yet.
* Opens a dialog for the user to enter the host and port information.
*/
@Override
public void connect() {
if (client == null)
new CreateGameMenu(this).open();
}
/**
* Closes the client connection.
*/
@Override
public void disconnect() {
if (client == null) return;
client.close();
client = null;
LOGGER.log(Level.INFO, "client closed"); //NON-NLS
}
/**
* Initializes the network connection.
*
* @param host The server's address.
* @param port The server's port.
* @throws IOException If an I/O error occurs when creating the client.
*/
public void initNetwork(String host, int port) throws IOException {
if (client != null)
throw new IllegalStateException("trying to join a game again");
client = Network.connectToServer(host, port);
client.start();
client.addMessageListener(this);
client.addClientStateListener(this);
}
/**
* Called when a message is received from the server.
*
* @param client The client instance that received the message.
* @param message The message received from the server.
*/
@Override
public void messageReceived(Client client, Message message) {
LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
if (message instanceof ServerMessage serverMessage)
app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
}
/**
* Called when the client has successfully connected to the server.
*
* @param client The client that connected to the server.
*/
@Override
public void clientConnected(Client client) {
LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
}
/**
* Called when the client is disconnected from the server.
*
* @param client The client that was disconnected.
* @param disconnectInfo Information about the disconnection.
*/
@Override
public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
if (this.client != client)
throw new IllegalArgumentException("parameter value must be client");
LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
this.client = null;
disconnect();
app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
}
/**
* Sends the specified message to the server.
*
* @param message The message to be sent to the server.
*/
@Override
public void send(ClientMessage message) {
LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
if (client == null)
app.errorDialog(lookup("lost.connection.to.server"));
else
client.send(message);
}
}

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@@ -1,97 +0,0 @@
package pp.monopoly.client;
import java.util.Timer;
import java.util.TimerTask;
import pp.monopoly.client.gui.popups.AcceptTrade;
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
import pp.monopoly.client.gui.popups.ConfirmTrade;
import pp.monopoly.client.gui.popups.EventCardPopup;
import pp.monopoly.client.gui.popups.FoodFieldCard;
import pp.monopoly.client.gui.popups.GateFieldCard;
import pp.monopoly.client.gui.popups.Gulag;
import pp.monopoly.client.gui.popups.GulagInfo;
import pp.monopoly.client.gui.popups.LooserPopUp;
import pp.monopoly.client.gui.popups.NoMoneyWarning;
import pp.monopoly.client.gui.popups.ReceivedRent;
import pp.monopoly.client.gui.popups.RejectTrade;
import pp.monopoly.client.gui.popups.Rent;
import pp.monopoly.client.gui.popups.TimeOut;
import pp.monopoly.client.gui.popups.WinnerPopUp;
import pp.monopoly.message.server.NotificationMessage;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.FoodField;
import pp.monopoly.model.fields.GateField;
import pp.monopoly.notification.EventCardEvent;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.PopUpEvent;
public class PopUpManager implements GameEventListener {
private final MonopolyApp app;
public PopUpManager(MonopolyApp app) {
this.app = app;
app.getGameLogic().addListener(this);
}
@Override
public void receivedEvent(PopUpEvent event) {
if (event.msg().equals("Buy")) {
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
app.enqueue(() -> {
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
if (fieldObject instanceof BuildingProperty) {
new BuildingPropertyCard(app).open();
} else if (fieldObject instanceof GateField) {
new GateFieldCard(app).open();
} else if (fieldObject instanceof FoodField) {
new FoodFieldCard(app).open();
}
});
}
}, 6000);
} else if (event.msg().equals("Winner")) {
new WinnerPopUp(app).open();
} else if (event.msg().equals("Looser")) {
new LooserPopUp(app).open();
} else if (event.msg().equals("timeout")) {
new TimeOut(app).open();
} else if (event.msg().equals("tradeRequest")) {
new ConfirmTrade(app).open();
} else if (event.msg().equals("goingToJail")) {
new Gulag(app).open();
} else if (event.msg().equals("NoMoneyWarning")) {
new NoMoneyWarning(app).open();
} else if(event.msg().equals("rent")) {
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
} else if (event.msg().equals("jailtryagain")) {
new GulagInfo(app, 1).open();
} else if (event.msg().equals("jailpay")) {
new GulagInfo(app, 3).open();
} else if (event.msg().equals("tradepos")) {
new AcceptTrade(app, (TradeReply) event.message()).open();
} else if (event.msg().equals("tradeneg")) {
new RejectTrade(app, (TradeReply) event.message()).open();
} else if (event.msg().equals("ReceivedRent")) {
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
}
}
@Override
public void receivedEvent(EventCardEvent event) {
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
}
}, 2500);
}
}

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@@ -1,147 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.model.Figure;
import pp.monopoly.model.Hotel;
import pp.monopoly.model.House;
import pp.monopoly.model.Item;
import pp.monopoly.notification.UpdatePlayerView;
public class BobTheBuilder extends GameBoardSynchronizer {
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
private static final String COLOR = "Color"; //NON-NLS
private static final String FIGURE = "figure"; //NON-NLS
private static final String HOUSE = "house"; //NON-NLS
private static final String HOTEL = "hotel"; //NON-NLS
private final MonopolyApp app;
public BobTheBuilder(MonopolyApp app, Node root) {
super(app.getGameLogic().getBoard(), root);
this.app = app;
addExisting();
}
@Override
public Spatial visit(Figure figure) {
final Node node = new Node(FIGURE);
Spatial spatial = createFigure(figure);
node.attachChild(spatial);
// Setze die Position basierend auf der Feld-ID
node.setLocalTranslation(figure.getPos());
// Setze die Anfangsrotation auf 90 Grad nach links
Quaternion initialRotation = new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
node.setLocalRotation(initialRotation);
node.addControl(new FigureControl(node, figure, app));
return node;
}
@Override
public Spatial visit(Hotel hotel) {
final Node node = new Node(HOTEL);
node.attachChild(createHotel(hotel));
// Setze die Position basierend auf der Feld-ID
node.setLocalTranslation(hotel.getPos());
// Setze die Rotation basierend auf der Feld-ID
node.setLocalRotation(hotel.getRot().toQuaternion());
return node;
}
@Override
public Spatial visit(House house) {
final Node node = new Node(HOUSE);
node.attachChild(createHouse(house));
// Setze die Position basierend auf der Feld-ID
node.setLocalTranslation(house.getPos());
// Setze die Rotation basierend auf der Feld-ID
node.setLocalRotation(house.getAlignment());
return node;
}
private Spatial createFigure(Figure figure) {
// Lade das Modell
Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
// Skaliere und positioniere das Modell
model.scale(0.5f);
return model;
}
private Spatial createHotel(Hotel hotel) {
Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o");
model.scale(0.2f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
private Spatial createHouse(House house) {
Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o");
model.scale(0.5f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
/**
* Creates a simple box to represent a battleship that is not of the "King George V" type.
*
* @param ship the battleship to be represented
* @return the geometry representing the battleship as a box
*/
private Spatial createBox(Item item) {
final Box box = new Box(3,
3f,
3);
final Geometry geometry = new Geometry(FIGURE, box);
geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue));
geometry.setShadowMode(ShadowMode.CastAndReceive);
geometry.setLocalTranslation(0, 2, 0);
return geometry;
}
/**
* Creates a new {@link Material} with the specified color.
* If the color includes transparency (i.e., alpha value less than 1),
* the material's render state is set to use alpha blending, allowing for
* semi-transparent rendering.
*
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
* of the color is less than 1, the material will support transparency.
* @return a {@link Material} instance configured with the specified color and,
* if necessary, alpha blending enabled.
*/
private Material createColoredMaterial(ColorRGBA color) {
final Material material = new Material(app.getAssetManager(), UNSHADED);
if (color.getAlpha() < 1f)
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
material.setColor(COLOR, color);
return material;
}
}

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@@ -1,221 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.popups.BuyHouse;
import pp.monopoly.client.gui.popups.RepayMortage;
import pp.monopoly.client.gui.popups.SellHouse;
import pp.monopoly.client.gui.popups.TakeMortage;
import pp.monopoly.notification.Sound;
/**
* Represents the building administration menu in the Monopoly application.
* <p>
* Provides options to manage properties, including building houses, demolishing houses,
* taking mortgages, repaying mortgages, and viewing an overview of owned properties.
* </p>
*/
public class BuildingAdminMenu extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the menu's UI components. */
private final Container mainContainer;
/** Background geometry for the menu. */
private Geometry background;
/** Button to navigate back to the previous menu. */
private final Button backButton = new Button("Zurück");
/** Button to build houses on properties. */
private final Button buildButton = new Button("Bauen");
/** Button to demolish houses on properties. */
private final Button demolishButton = new Button("Abriss");
/** Button to take out a mortgage on properties. */
private final Button takeMortgageButton = new Button("Hypothek aufnehmen");
/** Button to repay a mortgage on properties. */
private final Button payMortgageButton = new Button("Hypothek bezahlen");
/** Button to open the property overview menu. */
private final Button overviewButton = new Button("Übersicht");
/**
* Constructs the building administration menu.
*
* @param app the Monopoly application instance
*/
public BuildingAdminMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Background Image
addBackgroundImage();
// Main container for the UI components
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
mainContainer.setPreferredSize(new Vector3f(800, 600, 0));
mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.7f))); // Translucent white background
// Add header
mainContainer.addChild(createHeaderContainer());
// Add content
mainContainer.addChild(createContent());
// Attach main container to GUI node
app.getGuiNode().attachChild(mainContainer);
mainContainer.setLocalTranslation(
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
7
);
}
/**
* Creates the header container.
*
* @return The header container.
*/
private Container createHeaderContainer() {
Container headerContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
headerContainer.setPreferredSize(new Vector3f(800, 100, 0));
Label headerLabel = headerContainer.addChild(new Label("Grundstücke Verwalten", new ElementId("header")));
headerLabel.setFontSize(45);
headerLabel.setInsets(new Insets3f(10, 10, 10, 10));
return headerContainer;
}
/**
* Creates the main content container with columns for Overview, Build, and Mortgage.
*
* @return The content container.
*/
private Container createContent() {
Container contentContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
contentContainer.setPreferredSize(new Vector3f(800, 500, 0));
// Overview Column
Container overviewColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
overviewColumn.addChild(new Label("Übersicht:")).setFontSize(30);
//Building Overview Button
overviewButton.setPreferredSize(new Vector3f(200, 50, 0));
overviewButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
new PropertyOverviewMenu(app).open();
}));
overviewColumn.addChild(overviewButton);
// Back Button
backButton.setPreferredSize(new Vector3f(200, 50, 0));
backButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
overviewColumn.addChild(backButton);
contentContainer.addChild(overviewColumn);
// Build Column
Container buildColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
buildColumn.addChild(new Label("Bauen:")).setFontSize(30);
// Build Houses Button
buildButton.setPreferredSize(new Vector3f(200, 50, 0));
buildButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
new BuyHouse(app).open();
}));
buildColumn.addChild(buildButton);
//Demolish Houses Button
demolishButton.setPreferredSize(new Vector3f(200, 50, 0));
demolishButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
new SellHouse(app).open();
}));
buildColumn.addChild(demolishButton);
contentContainer.addChild(buildColumn);
// Mortgage Column
Container mortgageColumn = new Container(new SpringGridLayout(Axis.Y, Axis.X));
mortgageColumn.addChild(new Label("Hypotheken:")).setFontSize(30);
// Lend Mortgage Button
takeMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
takeMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
new TakeMortage(app).open();
}));
mortgageColumn.addChild(takeMortgageButton);
//Repay Mortgage Button
payMortgageButton.setPreferredSize(new Vector3f(200, 50, 0));
payMortgageButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
new RepayMortage(app).open();
}));
mortgageColumn.addChild(payMortgageButton);
contentContainer.addChild(mortgageColumn);
return contentContainer;
}
/**
* Adds a background image to the dialog.
*/
private void addBackgroundImage() {
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, 6); // Position behind other GUI elements
app.getGuiNode().attachChild(background);
}
/**
* Closes the building administration menu and detaches its elements from the GUI.
*/
@Override
public void close() {
app.getGuiNode().detachChild(mainContainer);
app.getGuiNode().detachChild(background);
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
/**
* Periodic updates for the menu, if required.
*
* @param delta Time since the last update in seconds.
*/
@Override
public void update(float delta) {
// Periodic updates if necessary
}
}

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@@ -1,108 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import pp.monopoly.client.MonopolyApp; // Import MonopolyApp
import pp.monopoly.game.server.PlayerHandler;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.UpdatePlayerView;
public class CameraController implements GameEventListener{
public enum CameraMode {
FOCUS_CURRENT_PLAYER,
FOCUS_SELF,
FREECAM
}
private final Camera camera;
private CameraMode currentMode;
private PlayerHandler playerHandler; // Reference to PlayerHandler for player data
private final MonopolyApp app; // Reference to MonopolyApp for self ID
public CameraController(Camera camera, MonopolyApp app) {
this.camera = camera;
this.playerHandler = app.getGameLogic().getPlayerHandler();
this.app = app;
app.getGameLogic().addListener(this);
setMode(CameraMode.FOCUS_SELF); // Initialize the camera mode
}
public void setMode(CameraMode mode) {
this.currentMode = mode;
}
public void update(float tpf) {
switch (currentMode) {
case FOCUS_CURRENT_PLAYER:
updatePosition();
break;
case FOCUS_SELF:
updatePosition();
break;
case FREECAM:
break;
default:
break;
}
}
public void updatePosition() {
Vector3f newPosition = getPos();
camera.setLocation(newPosition);
camera.lookAt(app.getGameLogic().getBoard().getFigure(app.getId()).getPos(), Vector3f.UNIT_Y);
camera.update();
}
private Vector3f getPos() {
Vector3f pos = new Vector3f();
switch (currentMode) {
case FOCUS_CURRENT_PLAYER:
pos = app.getGameLogic().getBoard().getFigure(playerHandler.getPlayerById(0).getId()).getPos();
case FOCUS_SELF:
pos = app.getGameLogic().getBoard().getFigure(app.getId()).getPos();
case FREECAM:
break;
default:
break;
}
Vector3f offset = getOffset();
pos = new Vector3f(pos.getX() + offset.getX(), pos.getY() + offset.getY(), pos.getZ() + offset.getZ());
return pos;
}
private Vector3f getOffset() {
Vector3f offset = new Vector3f();
int fieldId = playerHandler.getPlayerById( (currentMode == CameraMode.FOCUS_SELF ? app.getId() : playerHandler.getPlayerAtIndex(0).getId()) ).getFieldID();
// System.out.println();
if(fieldId < 10) {
offset = new Vector3f(0, 15, -20);
} else if(fieldId < 20) {
offset = new Vector3f(20 , 15, 0);
} else if(fieldId < 30) {
offset = new Vector3f(0, 15, 20 );
} else {
offset = new Vector3f(-20, 15, 0);
}
return offset;
}
@Override
public void receivedEvent(UpdatePlayerView event) {
playerHandler = app.getGameLogic().getPlayerHandler();
}
}

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@@ -1,31 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.input.InputManager;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
public class CameraInputHandler {
private CameraController cameraController;
public CameraInputHandler(CameraController cameraController, InputManager inputManager) {
this.cameraController = cameraController;
// Tasten für die verschiedenen Kameramodi registrieren
inputManager.addMapping("FocusCurrentPlayer", new KeyTrigger(KeyInput.KEY_1));
inputManager.addMapping("FocusSelf", new KeyTrigger(KeyInput.KEY_2));
inputManager.addMapping("FreeCam", new KeyTrigger(KeyInput.KEY_3));
inputManager.addListener(actionListener, "FocusCurrentPlayer", "FocusSelf", "FreeCam");
}
private final ActionListener actionListener = (name, isPressed, tpf) -> {
if (!isPressed) return;
switch (name) {
case "FocusCurrentPlayer" -> cameraController.setMode(CameraController.CameraMode.FOCUS_CURRENT_PLAYER);
case "FocusSelf" -> cameraController.setMode(CameraController.CameraMode.FOCUS_SELF);
case "FreeCam" -> cameraController.setMode(CameraController.CameraMode.FREECAM);
}
};
}

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@@ -1,224 +0,0 @@
package pp.monopoly.client.gui;
import java.util.Set;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.Player;
import pp.monopoly.message.client.ViewAssetsRequest;
import pp.monopoly.model.TradeHandler;
import pp.monopoly.notification.Sound;
public class ChoosePartner extends Dialog {
private final MonopolyApp app;
private Selector<String> playerSelector;
private final Button cancelButton = new Button("Abbrechen");
private final Button confirmButton = new Button("Bestätigen");
private final Container mainContainer;
private Container lowerLeftMenu;
private Container lowerRightMenu;
private Geometry background;
private TradeHandler tradeHandler;
private VersionedReference<Set<Integer>> selectionRef; // Reference to track selector changes
private String lastSelected = ""; // To keep track of the last selected value
QuadBackgroundComponent translucentWhiteBackground =
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
/**
* Constructs the ChoosePartner dialog.
*
* @param app The Monopoly application instance.
*/
public ChoosePartner(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
tradeHandler = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()));
app.getGameLogic().send(new ViewAssetsRequest());
// Background Image
addBackgroundImage();
// Main container for the UI components
mainContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
mainContainer.setPreferredSize(new Vector3f(1000, 600, 0));
mainContainer.setBackground(translucentWhiteBackground);
// Add title with background
Label headerLabel = mainContainer.addChild(new Label("Wähle deinen Handelspartner:", new ElementId("label-Bold")));
headerLabel.setFontSize(40);
headerLabel.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f)));
// Dropdown for player selection
mainContainer.addChild(createDropdown());
// Add buttons
mainContainer.addChild(createButtonContainer());
// Attach main container to GUI node
app.getGuiNode().attachChild(mainContainer);
mainContainer.setLocalTranslation(
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
4
);
// Initialize selection reference for tracking changes
selectionRef = playerSelector.getSelectionModel().createReference();
}
/**
* Creates the dropdown menu for selecting a partner.
*
* @return The dropdown container.
*/
private Container createDropdown() {
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
dropdownContainer.setPreferredSize(new Vector3f(100, 80, 0));
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
VersionedList<String> playerOptions = new VersionedList<>();
for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
if (player.getId() != app.getId()) {
playerOptions.add(player.getName() + " (ID: " + player.getId() + ")");
}
}
playerSelector = new Selector<>(playerOptions, "glass");
dropdownContainer.addChild(playerSelector);
Vector3f dimens = dropdownContainer.getPreferredSize();
Vector3f dimens2 = playerSelector.getPopupContainer().getPreferredSize();
dimens2.setX(dimens.getX());
playerSelector.getPopupContainer().setPreferredSize(new Vector3f(200, 200, 3));
playerSelector.setLocalTranslation(0, 0, 5);
// Set initial selection
if (!playerOptions.isEmpty()) {
onDropdownSelectionChanged(playerOptions.get(0));
}
return dropdownContainer;
}
/**
* Creates the button container with cancel and confirm buttons.
*
* @return The button container.
*/
private Container createButtonContainer() {
Container buttonContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
buttonContainer.setBackground(translucentWhiteBackground);
// "Abbrechen" button
lowerLeftMenu = new Container();
cancelButton.setPreferredSize(new Vector3f(200, 60, 0));
cancelButton.setFontSize(30);
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
lowerLeftMenu.addChild(cancelButton);
// Position the container near the bottom-left corner
lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 5)); // Adjust X and Y to align with the bottom-left corner
app.getGuiNode().attachChild(lowerLeftMenu);
// "Bestätigen" button
lowerRightMenu = new Container();
confirmButton.setPreferredSize(new Vector3f(200, 60, 0));
confirmButton.setFontSize(30);
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
new TradeMenu(app, tradeHandler).open();
}));
lowerRightMenu.addChild(confirmButton);
// Position the container near the bottom-right corner
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 5)); // X: 220px from the right, Y: 50px above the bottom
app.getGuiNode().attachChild(lowerRightMenu);
return buttonContainer;
}
/**
* Adds a background image to the dialog.
*/
private void addBackgroundImage() {
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, 3); // Position behind other GUI elements
app.getGuiNode().attachChild(background);
}
/**
* Handles the escape action for the dialog.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
/**
* Updates the dialog periodically, called by the dialog manager.
*
* @param delta The time elapsed since the last update.
*/
@Override
public void update(float delta) {
// Check if the selection has changed
if (selectionRef.update()) {
String selected = playerSelector.getSelectedItem();
if (!selected.equals(lastSelected)) {
lastSelected = selected;
onDropdownSelectionChanged(selected);
}
}
}
@Override
public void close() {
app.getGuiNode().detachChild(playerSelector);
app.getGuiNode().detachChild(lowerLeftMenu);
app.getGuiNode().detachChild(lowerRightMenu);
app.getGuiNode().detachChild(mainContainer);
app.getGuiNode().detachChild(background);
super.close();
}
/**
* Callback for when the dropdown selection changes.
*/
private void onDropdownSelectionChanged(String selected) {
app.getGameLogic().playSound(Sound.BUTTON);
int idStart = selected.indexOf("(ID: ") + 5; // Find start of the ID
int idEnd = selected.indexOf(")", idStart); // Find end of the ID
String idStr = selected.substring(idStart, idEnd); // Extract the ID as a string
int playerId = Integer.parseInt(idStr); // Convert the ID to an integer
// Find the player by ID
Player selectedPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(playerId);
if (selectedPlayer != null) {
tradeHandler.setReceiver(selectedPlayer); // Set the receiver in TradeHandler
}
}
}

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@@ -1,226 +0,0 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client.gui;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout;
import static pp.monopoly.Resources.lookup;
import com.simsilica.lemur.style.ElementId;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.NetworkSupport;
import pp.monopoly.notification.Sound;
import pp.monopoly.server.MonopolyServer;
import pp.dialog.Dialog;
import pp.dialog.DialogBuilder;
/**
* Represents a dialog for setting up a network connection in the Battleship game.
* Allows users to specify the host and port for connecting to a game server.
*/
public class CreateGameMenu extends Dialog {
private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
private static final String LOCALHOST = "localhost"; //NON-NLS
private static final String DEFAULT_PORT = "42069"; //NON-NLS
private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT);
private final Button serverButton = new Button("Selber hosten");
private final Button cancelButton = new Button("Abbrechen");
private final Button joinButton = new Button("Beitreten");
private String hostname;
private int portNumber;
private Future<Object> connectionFuture;
private Dialog progressDialog;
/**
* Constructs a new CreateGameMenu.
*
* @param network The NetworkSupport instance to be used for network operations.
*/
public CreateGameMenu(NetworkSupport network) {
super(network.getApp().getDialogManager());
this.network = network;
host.setSingleLine(true);
host.setPreferredWidth(400f);
port.setSingleLine(true);
final MonopolyApp app = network.getApp();
int screenWidth = app.getContext().getSettings().getWidth();
int screenHeight = app.getContext().getSettings().getHeight();
// Set up the background image
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(screenWidth, screenHeight);
Geometry background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
app.getGuiNode().attachChild(background);
addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS
final Container input = new Container(new SpringGridLayout());
input.addChild(new Label(lookup("host.name") + ": "));
input.addChild(host, 1);
input.addChild(new Label(lookup("port.number") + ": "));
input.addChild(port, 1);
addChild(input);
// "Abbrechen"-Button
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
this.close();
new StartMenu(network.getApp()).open();
}));
addChild(cancelButton);
// "Selber hosten"-Button
serverButton.addClickCommands(s -> ifTopDialog( () -> {
network.getApp().getGameLogic().playSound(Sound.BUTTON);
startServerInThread();
} ));
addChild(serverButton);
// "Beitreten"-Button
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
joinButton.addClickCommands(s -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
connect();
}));
addChild(joinButton);
}
/**
* Handles the action for the connect button in the connection dialog.
* Tries to parse the port number and initiate connection to the server.
*/
private void connect() {
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
try {
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
portNumber = Integer.parseInt(port.getText());
openProgressDialog();
connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
}
catch (NumberFormatException e) {
network.getApp().errorDialog(lookup("port.must.be.integer"));
}
}
/**
* Creates a dialog indicating that the connection is in progress.
*/
private void openProgressDialog() {
progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
.setText(lookup("label.connecting"))
.build();
progressDialog.open();
}
/**
* Tries to initialize the network connection.
*
* @throws RuntimeException If an error occurs when creating the client.
*/
private Object initNetwork() {
try {
network.initNetwork(hostname, portNumber);
return null;
}
catch (Exception e) {
throw new RuntimeException(e);
}
}
@Override
public void escape() {
new SettingsMenu(network.getApp()).open();
}
/**
* This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
* updating this dialog. T
*/
@Override
public void update(float delta) {
if (connectionFuture != null && connectionFuture.isDone())
try {
connectionFuture.get();
success();
}
catch (ExecutionException e) {
failure(e.getCause());
}
catch (InterruptedException e) {
LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
Thread.currentThread().interrupt();
}
}
/**
* Handles a successful connection to the game server.
*/
private void success() {
connectionFuture = null;
progressDialog.close();
this.close();
new LobbyMenu(network.getApp()).open();
}
/**
* Handles a failed connection attempt.
*
* @param e The cause of the failure.
*/
private void failure(Throwable e) {
connectionFuture = null;
progressDialog.close();
network.getApp().errorDialog(lookup("server.connection.failed"));
network.getApp().setInfoText(e.getLocalizedMessage());
}
/**
* Starts the server in a separate thread.
*/
private void startServerInThread() {
serverButton.setEnabled(false);
Thread serverThread = new Thread(() -> {
try {
MonopolyServer.main(null);
} catch (Exception e) {
serverButton.setEnabled(true);
LOGGER.log(Level.ERROR, "Server could not be started", e);
network.getApp().errorDialog("Could not start server: " + e.getMessage());
}
});
serverThread.start();
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
connect();
}
}

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@@ -1,158 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.client.ClientGameLogic;
import pp.monopoly.model.Figure;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.UpdatePlayerView;
// import java.lang.System.Logger;
// import java.lang.System.Logger.Level;
import java.util.LinkedList;
import java.util.Queue;
public class FigureControl extends AbstractControl implements GameEventListener {
// // // private static final Logger LOGGER = System.getLogger(FigureControl.class.getName());
private final Figure figure;
private final Node spatial;
private final MonopolyApp app;
private Queue<Vector3f> path; // Path to follow
private Vector3f currentTarget;
private float animationTime = 0f; // Time elapsed for the current movement
private final float durationPerField = 0.5f; // Time to move between fields
private float delayTime = 3f; // Verzögerung in Sekunden
private float delayElapsed = 0f; // Zeit, die seit dem Start der Verzögerung vergangen ist
public FigureControl(Node spatial, Figure figure, MonopolyApp app) {
super();
this.figure = figure;
this.spatial = spatial;
this.app = app;
this.path = new LinkedList<>();
app.getGameLogic().addListener(this);
}
@Override
protected void controlUpdate(float tpf) {
if (delayTime > 0) {
delayElapsed += tpf;
if (delayElapsed < delayTime) {
return; // Warte, bis die Verzögerung abgeschlossen ist
}
delayTime = 0; // Verzögerung abgeschlossen
}
if (currentTarget == null && !path.isEmpty()) {
// Hole das nächste Ziel aus dem Pfad
currentTarget = path.poll();
animationTime = 0f;
// Prüfe, ob eine Drehung erforderlich ist (Felder 0, 10, 20, 30)
int currentField = figure.getCurrentFieldID();
int nextField = nextField(currentField);
if ((nextField(currentField) == 10) ||
(nextField(currentField) == 20) ||
(nextField(currentField) == 30) ||
(nextField(currentField) == 0)) {
Quaternion rotation = spatial.getLocalRotation();
Quaternion turnRight = new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y);
spatial.setLocalRotation(rotation.mult(turnRight));
}
}
if (currentTarget != null) {
animationTime += tpf;
Vector3f startPosition = spatial.getLocalTranslation();
Vector3f interpolatedPosition = startPosition.interpolateLocal(
currentTarget,
animationTime / durationPerField
);
// Hüpfeffekt hinzufügen
float hopHeight = 0.5f * FastMath.sin(FastMath.PI * (animationTime / durationPerField));
interpolatedPosition.setY(hopHeight );
spatial.setLocalTranslation(interpolatedPosition);
// Ziel erreicht
if (animationTime >= durationPerField) {
spatial.setLocalTranslation(currentTarget);
figure.moveTo(currentTarget); // Synchronisiere die interne Position
currentTarget = null; // Setze Ziel zurück
}
}
}
private int nextField(int currentField) {
return (currentField + 1) % 40;
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
// No rendering logic required
}
public void setPath(int startField, int endField) {
// LOGGER.log(Level.TRACE, "setPath called with startField: {0} to endField {1}", startField, endField);
path.clear();
for (int fieldId = startField; fieldId != endField; fieldId = (fieldId + 1) % 40) {
Vector3f position = figure.calculateFieldPosition(fieldId);
// LOGGER.log(Level.DEBUG, "Adding postition to path: {0}", position);
path.add(position);
}
Vector3f finalPosition = figure.calculateFieldPosition(endField);
path.add(finalPosition);
// LOGGER.log(Level.DEBUG, "Final position added to path: {0}", finalPosition);
// LOGGER.log(Level.TRACE, "Path size: {0}", path.size());
}
@Override
public void receivedEvent(UpdatePlayerView event) {
// LOGGER.log(Level.TRACE, "receivedEvent called with event: {0}", event);
int newPos = app.getGameLogic().getPlayerHandler().getPlayerById(figure.getId()).getFieldID();
int currentField = figure.getCurrentFieldID();
if (currentField == newPos) {
// LOGGER.log(Level.DEBUG, "No movement required. Current field: {0}, New field: {1}", currentField, newPos);
return;
}
// LOGGER.log(Level.DEBUG, "Movement required. Current field: {0}, New field: {1}", currentField, newPos);
setPath(currentField, newPos);
delayTime = 3f; // Verzögerung zurücksetzen
delayElapsed = 0f; // Timer zurücksetzen
}
}

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@@ -1,87 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import pp.monopoly.model.Item;
import pp.monopoly.model.Visitor;
import pp.monopoly.notification.DiceRollEvent;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.ItemAddedEvent;
import pp.monopoly.notification.ItemRemovedEvent;
import pp.monopoly.notification.UpdatePlayerView;
import pp.monopoly.model.Board;
import pp.monopoly.model.Figure;
import pp.view.ModelViewSynchronizer;
/**
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
* This class handles the addition and removal of items from the board, ensuring that changes in the model
* are accurately reflected in the view.
* <p>
* Subclasses are responsible for providing the specific implementation of how each item in the map
* is represented visually by implementing the {@link Visitor} interface.
* </p>
*/
abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
// The board that this synchronizer is responsible for
protected final Board board;
/**
* Constructs a new GameBoardSynchronizer.
* Initializes the synchronizer with the provided board and the root node for attaching view representations.
*
* @param map the board to be synchronized
* @param root the root node to which the view representations of the board items are attached
*/
protected GameBoardSynchronizer(Board board, Node root) {
super(root);
this.board = board;
}
/**
* Translates a model item into its corresponding visual representation.
* The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface.
*
* @param item the item from the model to be translated
* @return the visual representation of the item as a {@link Spatial}
*/
@Override
protected Spatial translate(Item item) {
return item.accept(this);
}
/**
* Adds the existing items from the board to the view.
* This method should be called during initialization to ensure that all current items in the board
* are visually represented.
*/
protected void addExisting() {
board.getItems().forEach(this::add);
}
/**
* Handles the event when an item is removed from the ship map.
* Removes the visual representation of the item from the view if it belongs to the synchronized ship map.
*
* @param event the event indicating that an item has been removed from the ship map
*/
@Override
public void receivedEvent(ItemRemovedEvent event) {
if (board == event.board())
delete(event.item());
}
/**
* Handles the event when an item is added to the ship map.
* Adds the visual representation of the new item to the view if it belongs to the synchronized ship map.
*
* @param event the event indicating that an item has been added to the ship map
*/
@Override
public void receivedEvent(ItemAddedEvent event) {
if (board == event.board()){
add(event.item());
}
}
}

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@@ -1,93 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Command;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.PlayerColor;
import pp.monopoly.notification.Sound;
public class ImageButton extends Button {
private final MonopolyApp app;
private final String functionality;
private final PlayerColor playerColor;
public ImageButton(String functionality, MonopolyApp app) {
super("", "button-clear");
this.app = app;
this.functionality = functionality;
this.playerColor = Player.getColor(app.getId());
updateButtonAppearance(ButtonState.ENABLED);
addButtonCommands();
}
/**
* Updates the button's appearance based on its state.
*
* @param state the current button state
*/
private void updateButtonAppearance(ButtonState state) {
setBackgroundTexture(state.name().toLowerCase());
}
/**
* Adds button commands for state-specific actions like hover, press, enable, and disable.
*/
private void addButtonCommands() {
addCommands(ButtonAction.Enabled, source -> updateButtonAppearance(ButtonState.ENABLED));
addCommands(ButtonAction.Disabled, source -> updateButtonAppearance(ButtonState.DISABLED));
addCommands(ButtonAction.Hover, source -> {
if (isEnabled()) {
updateButtonAppearance(ButtonState.HOVER);
}
});
addCommands(ButtonAction.HighlightOff, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
addCommands(ButtonAction.Up, source -> updateButtonAppearance(isEnabled() ? ButtonState.ENABLED : ButtonState.DISABLED));
addCommands(ButtonAction.Down, source -> {
if (isEnabled()) {
app.getGameLogic().playSound(Sound.BUTTON);
}
});
}
/**
* Sets the background texture for the button based on the given state.
*
* @param state the button state (e.g., "enabled", "disabled", "hover")
*/
private void setBackgroundTexture(String state) {
String texturePath = buildTexturePath(state);
Texture texture = app.getAssetManager().loadTexture(texturePath);
setBackground(new QuadBackgroundComponent(texture));
}
/**
* Builds the file path for the button texture.
*
* @param state the button state (e.g., "enabled", "disabled", "hover")
* @return the full file path to the texture
*/
private String buildTexturePath(String state) {
return String.format("Pictures/Buttons/Button_%s_%s_%s.png", functionality, playerColor.getColorName(), state);
}
/**
* Button states for handling appearance transitions.
*/
private enum ButtonState {
ENABLED, DISABLED, HOVER
}
public void addClickCommands( Command<? super Button> command ) {
super.addCommands(ButtonAction.Down, command);
}
@SuppressWarnings("unchecked") // because Java doesn't like var-arg generics
public void addClickCommands( Command<? super Button>... commands ) {
super.addCommands(ButtonAction.Down, commands);
}
}

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@@ -1,345 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.scene.shape.Sphere;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Insets3f;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Selector;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.GameMusic;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.Player;
import pp.monopoly.message.client.PlayerReady;
import pp.monopoly.notification.Sound;
import java.util.Set;
/**
* Represents the lobby menu in the Monopoly application.
* <p>
* Provides functionality for player configuration, including input for starting capital,
* player name, and figure selection, as well as options to ready up or exit the game.
* </p>
*/
public class LobbyMenu extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the lobby menu UI. */
private final Container menuContainer;
/** Background geometry for the menu. */
private Geometry background;
/** Colored circle displayed between input fields and dropdown menus. */
private Geometry circle;
/** Container for the lower-left section of the menu. */
private Container lowerLeftMenu;
/** Container for the lower-right section of the menu. */
private Container lowerRightMenu;
/** Text field for entering the player's name. */
private TextField playerInputField;
/** Text field for entering the starting capital. */
private TextField startingCapital = new TextField("15000");
/** Selected player figure. */
private String figure;
private VersionedReference<Set<Integer>> selectionRef;
private Selector<String> figureDropdown;
/**
* Constructs the lobby menu for player configuration.
*
* @param app the Monopoly application instance
*/
public LobbyMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
GameMusic music = app.getStateManager().getState(GameMusic.class);
if (music != null && music.isEnabled()) {
music.playSecondaryMusic();
}
playerInputField = new TextField("Spieler "+(app.getId()+1));
// Hintergrundbild laden und hinzufügen
addBackgroundImage();
QuadBackgroundComponent translucentWhiteBackground =
new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
menuContainer.setPreferredSize(new Vector3f(1000, 600, 0)); // Fixed size of the container
menuContainer.setBackground(translucentWhiteBackground);
// Create a smaller horizontal container for the label, input field, and spacers
Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0)); // Adjust container size
horizontalContainer.setBackground(null);
Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
title.setFontSize(40);
// Add a spacer between the title and the input field
Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
// Add an input field (TextField)
horizontalContainer.addChild(startingCapital);
startingCapital.setPreferredWidth(100); // Set the width of the input field
startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
// Add a spacer after the input field
Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
menuContainer.setLocalTranslation(
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1
);
app.getGuiNode().attachChild(menuContainer);
// Dropdowns and Labels
Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(ColorRGBA.Black)));
dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0));
dropdownContainer.setBackground(null);
dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0));
// Player Input Field
Container playerInputContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
playerInputContainer.addChild(new Label("Spieler:"));
playerInputContainer.setBackground(null);
playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
playerInputField.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding for the text inside the field
playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
playerInputContainer.addChild(playerInputField);
// Spacer (Center Circle Area)
Label spacer = dropdownContainer.addChild(new Label(""));
spacer.setPreferredSize(new Vector3f(200, 200, 0)); // Adjust this to fit the center graphic
// Figur Dropdown
Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
figureDropdownContainer.addChild(new Label("Figur:"));
figureDropdownContainer.setBackground(null);
VersionedList<String> figures = new VersionedList<>();
figures.add("Computer");
figures.add("Flugzeug");
figures.add("Jägermeister");
figures.add("Katze");
figures.add("OOP");
figures.add("Handyholster");
figures.add("Panzer");
figureDropdown = new Selector<>(figures, "glass");
figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
figureDropdown.setPreferredSize(new Vector3f(100, 20, 0));
figureDropdownContainer.addChild(figureDropdown);
Vector3f dimens = dropdownContainer.getPreferredSize();
Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize();
dimens2.setX( dimens.getX() );
figureDropdown.getPopupContainer().setPreferredSize(new Vector3f(200,200,5));
// Create selection ref for updating
selectionRef = figureDropdown.getSelectionModel().createReference();
// Set default
figureDropdown.getSelectionModel().setSelection(0);
onDropdownSelectionChanged(figureDropdown);
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
buttonContainer.setInsets(new Insets3f(20, 0, 10, 0)); // Add spacing above the buttons
buttonContainer.setBackground(null);
// Lower-left container for "Abbrechen" button
lowerLeftMenu = new Container();
Button cancelButton = new Button("Beenden");
cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
cancelButton.setFontSize(18); // Adjust font size
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.closeApp();
app.getGameLogic().playSound(Sound.BUTTON);
}));
lowerLeftMenu.addChild(cancelButton);
// Position the container near the bottom-left corner
lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 3)); // Adjust X and Y to align with the bottom-left corner
app.getGuiNode().attachChild(lowerLeftMenu);
// Lower-right container for "Bereit" button
lowerRightMenu = new Container();
Button readyButton = new Button("Bereit");
readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
readyButton.setFontSize(18); // Adjust font size
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
readyButton.addClickCommands(s -> ifTopDialog(() -> {
music.toggleMusic();
toggleReady();
app.getGameLogic().playSound(Sound.BUTTON);
readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
}));
lowerRightMenu.addChild(readyButton);
// Position the container near the bottom-right corner
lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
app.getGuiNode().attachChild(lowerRightMenu);
// Add a colored circle between the input field and the dropdown menu
circle = createCircle(); // 50 is the diameter, Red is the color
circle.setLocalTranslation(new Vector3f(
(app.getCamera().getWidth()) / 2, // Center horizontally
(app.getCamera().getHeight() / 2) - 90, // Adjust Y position
2 // Ensure it's in front of the background but behind the dropdown
));
app.getGuiNode().attachChild(circle); // Attach to the GUI node
// Zentrierung des Containers
menuContainer.setLocalTranslation(
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1 // Höhere Z-Ebene für den Vordergrund
);
app.getGuiNode().attachChild(menuContainer);
}
/**
* Adds a background image to the lobby menu.
*/
private void addBackgroundImage() {
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png");
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
app.getGuiNode().attachChild(background);
}
/**
* Creates a circle graphic element for the menu.
*
* @return the created circle geometry
*/
private Geometry createCircle() {
Sphere sphere = new Sphere(90,90,60.0f);
Geometry circleGeometry = new Geometry("Circle", sphere);
// Create a material with a solid color
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", Player.getColor(app.getId()).getColor()); // Set the desired color
circleGeometry.setMaterial(material);
return circleGeometry;
}
/**
* Toggles the player's ready state and sends the configuration to the server.
*/
private void toggleReady() {
app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
/**
* Updates the menu at regular intervals.
* Checks if the dropdown selection has been updated and invokes the selection change handler.
*
* @param tpf Time per frame, in seconds, since the last update.
*/
@Override
public void update(float tpf) {
if (selectionRef.update()) {
onDropdownSelectionChanged(figureDropdown);
}
}
/**
* Closes the current menu and transitions music playback.
* Stops the secondary music (if playing) and resumes the main background music
* if music is enabled in the preferences. Ensures smooth transitions in audio.
*/
@Override
public void close() {
GameMusic music = app.getStateManager().getState(GameMusic.class);
if (music != null) {
music.stopSecondaryMusic();
if (music.isEnabled()) {
music.playMainMusic();
}
}
super.close();
}
/**
* Updates the selected figure based on the dropdown menu selection.
*
* @param selector the selected figure
*/
private void onDropdownSelectionChanged(Selector<String> selector) {
app.getGameLogic().playSound(Sound.BUTTON);
switch (selector.getSelectedItem()) {
case "Jägermeister":
figure = "Jaegermeister";
break;
case "Handyholster":
figure = "Holster";
break;
default:
figure = selector.getSelectedItem();
break;
}
}
/**
* Functional interface for handling selection changes in dropdown menus.
*
* @param <T> the type of the selection
*/
@FunctionalInterface
private interface SelectionActionListener<T> {
/**
* Triggered when the selection changes.
*
* @param selection the new selection
*/
void onSelectionChanged(T selection);
}
}

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@@ -1,271 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.control.AbstractControl;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.Player;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.FoodField;
import pp.monopoly.model.fields.GateField;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.notification.Sound;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.stream.Collectors;
/**
* PropertyOverviewMenu is a dialog for displaying the player's properties in the game.
*/
public class PropertyOverviewMenu extends Dialog {
private final MonopolyApp app;
private final Container mainContainer;
private final Container displayContainer;
private final Slider horizontalSlider;
private final List<Container> cards;
/**
* Constructs the PropertyOverviewMenu dialog.
*
* @param app The Monopoly application instance.
*/
public PropertyOverviewMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Make the menu fullscreen
Vector3f screenSize = new Vector3f(app.getCamera().getWidth(), app.getCamera().getHeight(), 0);
// Main container for the menu layout
mainContainer = new Container();
mainContainer.setPreferredSize(screenSize); // Make fullscreen
mainContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.8f))); // Semi-transparent background
// Header label
Label headerLabel = mainContainer.addChild(new Label("Meine Grundstücke", new ElementId("header")));
headerLabel.setFontSize(40);
// Central display container (to hold the "Gebäude" cards)
displayContainer = mainContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y, FillMode.Even, FillMode.None))); // Horizontal layout
displayContainer.setPreferredSize(new Vector3f(screenSize.x - 300, 550, 0)); // Take up the remaining width
displayContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
displayContainer.setLocalTranslation(0, 0, 11);
// Add some placeholder "Gebäude" cards to the display container
cards = new ArrayList<>();
populatePlayerProperties();
// Initially add only visible cards to the displayContainer
refreshVisibleCards(0);
// Horizontal slider for scrolling through cards
horizontalSlider = mainContainer.addChild(new Slider(Axis.X));
horizontalSlider.setPreferredSize(new Vector3f(screenSize.x - 300, 20, 5));
horizontalSlider.setModel(new DefaultRangedValueModel(0, Math.max(0, cards.size() - 5), 0));
horizontalSlider.addControl(new SliderValueChangeListener());
// Add the "Zurück" button at the bottom
Button backButton = mainContainer.addChild(new Button("Zurück", new ElementId("button")));
backButton.setPreferredSize(new Vector3f(200, 60, 0));
backButton.addClickCommands(source -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Attach the main container to the GUI node
app.getGuiNode().attachChild(mainContainer);
mainContainer.setLocalTranslation(
0,
app.getCamera().getHeight(), // Align to the top
10
);
}
/**
* Fetches the player's properties and populates them into the cards list.
*/
private void populatePlayerProperties() {
// Fetch the current player
Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
// Fetch the player's properties using their indices
List<PropertyField> fields = new ArrayList<>();
for (Integer i : currentPlayer.getProperties()) {
fields.add((PropertyField) app.getGameLogic().getBoardManager().getFieldAtIndex(i));
}
// Iterate through the fetched properties
for (PropertyField property : fields.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList())) {
if (property instanceof BuildingProperty) {
BuildingProperty building = (BuildingProperty) property;
cards.add(createBuildingCard(building));
} else if (property instanceof FoodField) {
FoodField foodField = (FoodField) property;
cards.add(createFoodFieldCard(foodField));
} else if (property instanceof GateField) {
GateField gateField = (GateField) property;
cards.add(createGateFieldCard(gateField));
}
}
}
/**
* Creates a card for BuildingProperty with detailed rent and cost information.
*/
private Container createBuildingCard(BuildingProperty field) {
Container card = new Container();
card.setPreferredSize(new Vector3f(200, 300, 2)); // Match the size of the BuildingPropertyCard
card.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
card.addChild(new Label(field.getName(), new ElementId("label-Bold"))).setFontSize(25);
// Add property details
Container propertyValuesContainer = card.addChild(new Container());
propertyValuesContainer.addChild(new Label("Grundstückswert: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
propertyValuesContainer.addChild(new Label("Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("- mit 1 Haus: " + field.getAllRent().get(1)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("- mit 2 Häuser: " + field.getAllRent().get(2)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("- mit 3 Häuser: " + field.getAllRent().get(3)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("- mit 4 Häuser: " + field.getAllRent().get(4)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("- mit 1 Hotel: " + field.getAllRent().get(5)+ " EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("- 1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
Label hypo = new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text"));
hypo.setFontSize(14);
if (field.isMortgaged()) hypo.setColor(ColorRGBA.Red);
propertyValuesContainer.addChild(hypo);
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
return card;
}
/**
* Creates a card for FoodField with dynamic pricing and rent details.
*/
private Container createFoodFieldCard(FoodField field) {
Container card = new Container();
card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size
card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f))); // Dark background for card
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
// Title Section
Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold")));
title.setFontSize(30);
title.setColor(ColorRGBA.White); // Ensure readability on dark background
// Property Values Section
Container propertyValuesContainer = card.addChild(new Container());
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Grey background
propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
propertyValuesContainer.addChild(new Label("Wenn man Besitzer der", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label(field.getName() + " ist, so ist", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("die Miete 40x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
propertyValuesContainer.addChild(new Label("Besitzer beider", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("Restaurants zahlt", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("100x Würfelwert.", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14); // Leerzeile
propertyValuesContainer.addChild(new Label("Hypothek: " + field.getHypo()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
return card;
}
/**
* Creates a card for GateField with rent details for owning multiple gates.
*/
private Container createGateFieldCard(GateField field) {
Container card = new Container();
card.setPreferredSize(new Vector3f(200, 300, 2)); // Adjust card size
card.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light grey background
card.setInsets(new Insets3f(5, 5, 5, 5)); // Add 5-pixel inset
// Title Section
Label title = card.addChild(new Label(field.getName(), new ElementId("label-Bold")));
title.setFontSize(30);
title.setColor(ColorRGBA.Black);
// Property Values Section
Container propertyValuesContainer = card.addChild(new Container());
propertyValuesContainer.addChild(new Label("Preis: " + field.getPrice()+ " EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("2 Tore besitzt: 500 EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("3 Tore besitzt: 1000 EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("Wenn man", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("4 Tore besitzt: 2000 EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text"))).setFontSize(14);
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark grey background
return card;
}
/**
* Updates the visible cards in the displayContainer based on the slider value.
*
* @param startIndex The starting index of the visible cards.
*/
private void refreshVisibleCards(int startIndex) {
displayContainer.clearChildren(); // Remove all current children
int maxVisible = 5; // Number of cards to display at once
for (int i = startIndex; i < startIndex + maxVisible && i < cards.size(); i++) {
displayContainer.addChild(cards.get(i));
}
}
/**
* Custom listener for slider value changes.
* Extends {@link AbstractControl} to respond to updates in the slider's value and refresh
* the visible cards accordingly.
*/
private class SliderValueChangeListener extends AbstractControl {
@Override
protected void controlUpdate(float tpf) {
// Get the slider's current value and refresh visible cards
int sliderValue = (int) ((Slider) getSpatial()).getModel().getValue();
refreshVisibleCards(sliderValue);
}
/**
* Overrides the rendering logic for the control.
* <p>
* This implementation does not require any rendering operations, so the method is left empty.
*
* @param renderManager the {@link RenderManager} handling the rendering process.
* @param viewPort the {@link ViewPort} associated with the rendering context.
*/
@Override
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
// No rendering logic needed
}
}
/**
* Closes the dialog and detaches it from the GUI node.
*/
@Override
public void close() {
app.getGuiNode().detachChild(mainContainer);
super.close();
}
}

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@@ -1,146 +0,0 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client.gui;
import java.util.prefs.Preferences;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Checkbox;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import pp.monopoly.client.GameMusic;
import pp.monopoly.client.GameSound;
import pp.monopoly.client.MonopolyApp;
import pp.dialog.Dialog;
import pp.dialog.StateCheckboxModel;
import pp.monopoly.notification.Sound;
import static pp.util.PreferencesUtils.getPreferences;
/**
* The Menu class represents the main menu in the Monopoly game application.
* It extends the Dialog class and provides functionalities for Volume adjustment, Sound adjustment,
* returning to the game, and quitting the application.
*/
public class SettingsMenu extends Dialog {
/**
* Preferences instance for storing and retrieving settings specific to the SettingsMenu.
*/
private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
/**
* Reference to the main Monopoly application instance.
*/
private final MonopolyApp app;
/**
* Slider control for adjusting the music volume.
*/
private final VolumeSlider musicSlider;
/**
* Slider control for adjusting the sound effects volume.
*/
private final SoundSlider soundSlider;
/**
* Checkbox for toggling sound effects.
*/
private final Checkbox soundCheckbox;
/**
* Checkbox for toggling background music.
*/
private final Checkbox musicCheckbox;
/**
* Constructs the Menu dialog for the Monopoly application.
*
* @param app the MonopolyApp instance
*/
public SettingsMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
addChild(soundSlider);
soundCheckbox = new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class));
addChild(soundCheckbox);
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
musicCheckbox = new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class));
musicCheckbox.addClickCommands(s -> toggleMusicPreference());
addChild(musicCheckbox);
addChild(musicSlider);
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
this.close(); // Close the StartMenu dialog
app.getGameLogic().playSound(Sound.BUTTON);
}));
addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.closeApp();
}));
update();
}
/**
* Toggles the music preference based on the state of the musicCheckbox.
* Enables or disables background music and starts playback if enabled.
*/
private void toggleMusicPreference() {
boolean enabled = musicCheckbox.isChecked();
GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
if (gameMusic != null) {
gameMusic.setEnabled(enabled);
if (enabled) {
gameMusic.playMainMusic();
}
}
}
/**
* Updates the state of the music checkbox to match the current preferences.
* This ensures the checkbox reflects the actual enabled/disabled state of the music.
*/
@Override
public void update() {
GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
if (gameMusic != null) {
musicCheckbox.setChecked(gameMusic.isEnabled());
}
}
/**
* Updates UI elements such as sliders and synchronizes the state of the settings menu.
*
* @param delta the time in seconds since the last update
*/
@Override
public void update(float delta) {
musicSlider.update();
soundSlider.update();
update();
}
/**
* As an escape action, this method closes the menu if it is the top dialog.
*/
@Override
public void escape() {
close();
}
}

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package pp.monopoly.client.gui;
import com.simsilica.lemur.Slider;
import pp.monopoly.client.GameSound;
public class SoundSlider extends Slider {
/**
* Manages sound effects for the game.
*/
private final pp.monopoly.client.GameSound sound;
/**
* Volume level for the game sounds.
*/
private double vol;
/**
* Constructs the Volume Slider for the Menu dialog
* @param sound the Effects sound instance
*/
public SoundSlider(GameSound sound) {
super();
this.sound = sound;
vol = GameSound.volumeInPreferences();
getModel().setPercent(vol);
}
/**
* When triggered it updates the volume to the value set with the slider
*/
public void update() {
if (vol != getModel().getPercent()) {
vol = getModel().getPercent();
sound.setVolume( (float) vol);
}
}
}

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package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* Constructs the startup menu dialog for the Monopoly application.
*/
public class StartMenu extends Dialog {
private final MonopolyApp app;
/**
* Constructs the Startup Menu dialog for the Monopoly application.
*
* @param app the MonopolyApp instance
*/
public StartMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
int screenWidth = app.getContext().getSettings().getWidth();
int screenHeight = app.getContext().getSettings().getHeight();
// Set up the background image
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(screenWidth, screenHeight);
Geometry background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, -1);
app.getGuiNode().attachChild(background);
Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
Button startButton = new Button("Spielen");
startButton.setPreferredSize(new Vector3f(190, 60, 0));
startButton.setFontSize(40);
startButton.setTextHAlignment(HAlignment.Center);
startButton.addClickCommands(s -> ifTopDialog(() -> {
close();
app.getGameLogic().playSound(Sound.BUTTON);
app.connect();
}));
centerMenu.addChild(startButton);
centerMenu.setLocalTranslation(new Vector3f(screenWidth / 2f - centerMenu.getPreferredSize().x / 2f,
screenHeight / 2f - 280 + centerMenu.getPreferredSize().y / 2f,
0));
app.getGuiNode().attachChild(centerMenu);
// Load the Monopoly logo as a texture
Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopolyw.png");
// Create a container for the logo
Container logoContainer = new Container();
QuadBackgroundComponent logoBackground = new QuadBackgroundComponent(logoTexture);
logoContainer.setBackground(logoBackground);
float logoWidth = 512;
float logoHeight = 128;
logoContainer.setPreferredSize(new Vector3f(logoWidth, logoHeight, 0));
logoContainer.setLocalTranslation(new Vector3f(
screenWidth / 2f - logoWidth / 2f,
screenHeight / 2f + 200,
0
));
app.getGuiNode().attachChild(logoContainer);
Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
Container unibwContainer = new Container();
QuadBackgroundComponent unibwBackground = new QuadBackgroundComponent(unibwTexture);
unibwContainer.setBackground(unibwBackground);
float unibwWidth = 662;
float unibwHeight = 180;
unibwContainer.setPreferredSize(new Vector3f(unibwWidth, unibwHeight, 0));
unibwContainer.setLocalTranslation(new Vector3f(
screenWidth / 2f - unibwWidth / 2f,
screenHeight / 2f + 100,
0
));
// Attach the container to the GUI node
app.getGuiNode().attachChild(unibwContainer);
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
/**
* Closes the startup menu and detaches all GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachAllChildren();
super.close();
}
}

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@@ -1,553 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.input.event.MouseButtonEvent;
import com.jme3.input.event.MouseMotionEvent;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.VAlignment;
import com.simsilica.lemur.component.IconComponent;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.event.MouseEventControl;
import com.simsilica.lemur.event.MouseListener;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.popups.Bankrupt;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.PlayerHandler;
import pp.monopoly.message.client.EndTurn;
import pp.monopoly.message.client.RollDice;
import pp.monopoly.notification.ButtonStatusEvent;
import pp.monopoly.notification.DiceRollEvent;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.Sound;
import pp.monopoly.notification.UpdatePlayerView;
/**
* Represents the toolbar interface in the Monopoly application.
* Provides game controls, player information, and event handling.
*/
public class Toolbar extends Dialog implements GameEventListener {
/** The Monopoly application instance*/
private final MonopolyApp app;
/** The container representing the toolbar interface */
private final Container toolbarContainer;
/** The container representing the player overview information */
private Container overviewContainer;
/** The container representing the player account information */
private Container accountContainer;
/** The player handler instance */
private PlayerHandler playerHandler;
/** The label representing the left dice */
private Label imageLabel;
/** The label representing the right dice */
private Label imageLabel2;
/** The flag to check if the dice can be rolled */
private boolean canRollDice = false;
/** The trade button */
private Button tradeButton;
/** The property menu button */
private Button propertyMenuButton;
/** The end turn button */
private Button endTurnButton;
/** The latest incoming Dice Roll Event */
private DiceRollEvent latestDiceRollEvent = null;
/** The flag to check if the bankrupt pop up is already shown */
private boolean bankruptPopUp = false;
/**
* Constructs a new {@code Toolbar} for the given {@code MonopolyApp}.
*
* @param app The {@code MonopolyApp} instance to create the toolbar for.
*/
public Toolbar(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
app.getGameLogic().addListener(this);
this.playerHandler = app.getGameLogic().getPlayerHandler();
toolbarContainer = setupToolbar();
app.getGuiNode().attachChild(toolbarContainer);
endTurnButton.setEnabled(false);
}
/**
* Sets up the toolbar interface with the game controls, player information, and event handling.
*
* @return The container representing the toolbar interface.
*/
private Container setupToolbar() {
Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
container.setLocalTranslation(0, 200, 0);
container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0));
Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png");
QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar);
background.setMargin(0, 0); // Removes any internal margin
container.setBackground(background);
setupBorders(container);
setupSpacer(container);
setupPlayerInfoSection(container);
setupSpacer(container);
setupDiceSection(container);
setupActionMenu(container);
return container;
}
/**
* Sets up the borders for the toolbar interface.
*
* @param container The container representing the toolbar interface.
*/
private void setupBorders(Container container) {
addBorder(0, 205, app.getCamera().getWidth(), 5, ColorRGBA.DarkGray); // Top
addBorder(0, 5, app.getCamera().getWidth(), 10, ColorRGBA.DarkGray); // Bottom
addBorder(0, 200, 8, 210, ColorRGBA.DarkGray); // Left
addBorder(app.getCamera().getWidth() - 5, 200, 8, 210, ColorRGBA.DarkGray); // Right
}
/**
* Adds a border to the toolbar interface with the specified dimensions and color.
*
* @param x The x-coordinate of the border.
* @param y The y-coordinate of the border.
* @param width The width of the border.
* @param height The height of the border.
* @param color The color of the border.
*/
private void addBorder(float x, float y, float width, float height, ColorRGBA color) {
Container border = new Container();
border.setPreferredSize(new Vector3f(width, height, 0));
border.setBackground(new QuadBackgroundComponent(color));
border.setLocalTranslation(x, y, 3);
app.getGuiNode().attachChild(border);
}
/**
* Adds a spacer to the specified container.
*
* @param container the container to which the spacer is added
*/
private void setupSpacer(Container container) {
Container spacer = container.addChild(new Container());
spacer.setPreferredSize(new Vector3f(20, 10, 0));
spacer.setBackground(null);
}
/**
* Sets up the player information section of the toolbar interface.
*
* @param parentContainer The container representing the toolbar interface.
*/
private void setupPlayerInfoSection(Container parentContainer) {
Container playerInfoSection = parentContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
playerInfoSection.setPreferredSize(new Vector3f(600, 300, 0)); // Adjust size for both containers
Texture backgroundTexture = app.getAssetManager().loadTexture("Pictures/"+ Player.getColor(app.getId()).getColorName()+ "Background.png");
QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundTexture);
playerInfoSection.setBackground(background);
accountContainer = playerInfoSection.addChild(new Container());
accountContainer.setPreferredSize(new Vector3f(300, 300, 0));
accountContainer.setBackground(null);
overviewContainer = playerInfoSection.addChild(new Container());
overviewContainer.setPreferredSize(new Vector3f(300, 300, 0));
overviewContainer.setBackground(null);
refreshPlayerView();
}
/**
* Sets up the dice section of the toolbar interface.
*
* @param container The container representing the toolbar interface.
*/
private void setupDiceSection(Container container) {
Container diceContainer = container.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
diceContainer.addChild(createDiceDisplay());
diceContainer.setBackground(null);
}
/**
* Sets up the action menu of the toolbar interface.
*
* @param container The container representing the toolbar interface.
*/
private void setupActionMenu(Container container) {
Container menuContainer = container.addChild(new Container());
menuContainer.addChild(createTradeButton());
menuContainer.addChild(createPropertyMenuButton());
menuContainer.addChild(createEndTurnButton());
menuContainer.setBackground(null);
}
/**
* Creates the dice display section of the toolbar interface.
*
* @return The container representing the dice display section.
*/
private Container createDiceDisplay() {
Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0));
imageLabel = createDiceLabel("Pictures/dice/one.png");
imageLabel2 = createDiceLabel("Pictures/dice/two.png");
horizontalContainer.setBackground(null);
horizontalContainer.addChild(createDiceContainer(imageLabel));
horizontalContainer.addChild(createDiceContainer(imageLabel2));
// Add mouse event control for click handling
MouseEventControl.addListenersToSpatial(horizontalContainer, new MouseListener() {
@Override
public void mouseButtonEvent(MouseButtonEvent event, Spatial target, Spatial capture) {
if (event.isPressed()) {
handleDiceRoll();
}
}
@Override
public void mouseEntered(MouseMotionEvent event, Spatial target, Spatial capture) {
// Do nothing
}
@Override
public void mouseExited(MouseMotionEvent event, Spatial target, Spatial capture) {
// Do nothing
}
@Override
public void mouseMoved(MouseMotionEvent event, Spatial target, Spatial capture) {
// Do nothing
}
});
return horizontalContainer;
}
/**
* Creates a dice label with the specified icon path.
*
* @param iconPath The path to the icon image.
* @return The label representing the dice.
*/
private Label createDiceLabel(String iconPath) {
Label label = new Label("");
IconComponent icon = new IconComponent(iconPath);
icon.setIconSize(new Vector2f(80, 80));
label.setIcon(icon);
return label;
}
/**
* Creates a dice container with the specified label.
*
* @param label The label representing the dice.
* @return The container representing the dice.
*/
private Container createDiceContainer(Label label) {
Container container = new Container();
container.setBackground(null);
container.setPreferredSize(new Vector3f(100, 150, 0));
container.addChild(label);
return container;
}
/**
* Handles the dice roll event.
*/
private void handleDiceRoll() {
ifTopDialog(() -> {
if (!canRollDice) return;
canRollDice = false;
if (endTurnButton != null) endTurnButton.setEnabled(true);
startDiceAnimation();
app.getGameLogic().send(new RollDice());
app.getGameLogic().playSound(Sound.BUTTON);
});
}
private Button createTradeButton() {
String iconPath = "icons/icon-handeln.png";
// createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open());
tradeButton = new ImageButton("generic", app);
tradeButton.setPreferredSize(new Vector3f(150, 50, 0));
IconComponent icon = new IconComponent(iconPath);
icon.setHAlignment(HAlignment.Center);
icon.setVAlignment(VAlignment.Center);
icon.setIconSize(new Vector2f(75 , 75));
tradeButton.setIcon(icon);
tradeButton.addClickCommands(s -> ifTopDialog(() -> {
new ChoosePartner(app).open();
}));
return tradeButton;
}
private Button createPropertyMenuButton() {
String iconPath = "icons/icon-gebaude.png";
propertyMenuButton = new ImageButton("generic", app);
propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
IconComponent icon = new IconComponent(iconPath);
icon.setHAlignment(HAlignment.Center);
icon.setVAlignment(VAlignment.Center);
icon.setIconSize(new Vector2f(50 , 50));
propertyMenuButton.setIcon(icon);
propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> {
new BuildingAdminMenu(app).open();
}));
return propertyMenuButton;
}
private Button createEndTurnButton() {
// return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn());
String iconPath = "icons/icon-zugbeenden.png";
endTurnButton = new ImageButton("generic", app);
endTurnButton.setPreferredSize(new Vector3f(150, 50, 0));
IconComponent icon = new IconComponent(iconPath);
icon.setHAlignment(HAlignment.Center);
icon.setVAlignment(VAlignment.Center);
icon.setIconSize(new Vector2f(50 , 50));
endTurnButton.setIcon(icon);
endTurnButton.addClickCommands(s -> ifTopDialog(() -> {
handleEndTurn();
}));
return endTurnButton;
}
/**
* Handles the end turn event.
*/
private void handleEndTurn() {
Player currentPlayer = playerHandler.getPlayerById(app.getId());
if (currentPlayer.getAccountBalance() < 0 && !bankruptPopUp) {
new Bankrupt(app).open();
bankruptPopUp = true;
} else {
bankruptPopUp = false;
app.getGameLogic().send(new EndTurn());
receivedEvent(new ButtonStatusEvent(false));
}
}
/**
* Starts the dice animation.
*/
private void startDiceAnimation() {
long startTime = System.currentTimeMillis();
new Thread(() -> {
try {
animateDice(startTime);
if (latestDiceRollEvent != null) {
showFinalDiceResult(latestDiceRollEvent);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}).start();
}
/**
* Animates the dice roll.
*
* @param startTime The start time of the animation.
* @throws InterruptedException If the animation is interrupted.
*/
private void animateDice(long startTime) throws InterruptedException {
int[] currentFace = {1};
while (System.currentTimeMillis() - startTime < 2000) {
currentFace[0] = (currentFace[0] % 6) + 1;
updateDiceIcons(currentFace[0]);
Thread.sleep(100);
}
}
/**
* Updates the dice icons with the specified face.
*
* @param face The face of the dice.
*/
private void updateDiceIcons(int face) {
app.enqueue(() -> {
setDiceIcon(imageLabel, diceToString(face));
setDiceIcon(imageLabel2, diceToString((face % 6) + 1));
});
}
/**
* Shows the final dice result.
*
* @param event The dice roll event.
*/
private void showFinalDiceResult(DiceRollEvent event) {
app.enqueue(() -> {
setDiceIcon(imageLabel, diceToString(event.a()));
setDiceIcon(imageLabel2, diceToString(event.b()));
});
}
/**
* Sets the dice icon with the specified image path.
*
* @param label The label representing the dice.
* @param imagePath The path to the icon image.
*/
private void setDiceIcon(Label label, String imagePath) {
IconComponent icon = new IconComponent(imagePath);
icon.setIconSize(new Vector2f(80, 80));
label.setIcon(icon);
}
/**
* Converts the dice number to a string representation.
*
* @param i The dice number.
* @return The string representation of the dice number.
*/
private String diceToString(int i) {
return "Pictures/dice/" + switch (i) {
case 1 -> "one";
case 2 -> "two";
case 3 -> "three";
case 4 -> "four";
case 5 -> "five";
case 6 -> "six";
default -> throw new IllegalArgumentException("Invalid dice number: " + i);
} + ".png";
}
/**
* Handles dice roll events and updates the dice display.
*
* @param event the dice roll event containing dice values
*/
@Override
public void receivedEvent(DiceRollEvent event) {
latestDiceRollEvent = event;
}
/**
* Updates the player view by refreshing the player information displayed on the toolbar.
*
* @param event the update player view event
*/
@Override
public void receivedEvent(UpdatePlayerView event) {
playerHandler = app.getGameLogic().getPlayerHandler();
refreshPlayerView();
}
/**
* Refreshes the player view.
*/
private void refreshPlayerView() {
accountContainer.clearChildren();
overviewContainer.clearChildren();
addAccountDetails();
addOverviewDetails();
accountContainer.setBackground(null);
overviewContainer.setBackground(null);
}
/**
* Adds the account details to the player view.
*/
private void addAccountDetails() {
Player currentPlayer = playerHandler.getPlayerById(app.getId());
accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar")));
accountContainer.addChild(new Label(currentPlayer.getAccountBalance() + " EUR", new ElementId("label-account")));
accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar")));
accountContainer.addChild(new Label(String.valueOf(currentPlayer.getNumJailCard()), new ElementId("label-account")));
}
/**
* Adds the overview details to the player view.
*/
private void addOverviewDetails() {
overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar")));
for (Player player : playerHandler.getPlayers()) {
if (player.getId() != app.getId()) {
Label playerLabel = new Label(
player.getName() + ": " + player.getAccountBalance() + " EUR",
new ElementId("label-player")
);
playerLabel.setColor(Player.getColor(player.getId()).getColor());
overviewContainer.addChild(playerLabel);
}
}
}
/**
* Updates the status of toolbar buttons based on the provided button status event.
* Disables or enables buttons such as trade, property menu, and end turn based on the player's turn status.
*
* @param event the button status event indicating whether the buttons should be enabled
*/
@Override
public void receivedEvent(ButtonStatusEvent event) {
boolean enabled = event.buttonsEnabled();
canRollDice = enabled;
tradeButton.setEnabled(enabled);
propertyMenuButton.setEnabled(enabled);
endTurnButton.setEnabled(false);
}
/**
* Closes the toolbar, detaching it from the GUI.
*/
@Override
public void close() {
app.getGuiNode().detachChild(toolbarContainer);
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
/**
* Updates the toolbar by refreshing player information.
*/
@Override
public void update() {
refreshPlayerView();
super.update();
}
}

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@@ -1,406 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.message.client.TradeOffer;
import pp.monopoly.model.TradeHandler;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.notification.Sound;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.stream.Collectors;
/**
* Represents the trade menu dialog in the Monopoly application.
* <p>
* Facilitates trade interactions between players, including selection of properties,
* currency, and special cards for offers and requests.
* </p>
*/
public class TradeMenu extends Dialog {
/** The Monopoly application instance. */
private final MonopolyApp app;
/** The trade handler managing trade logic. */
private final TradeHandler tradeHandler;
/** Main container for the trade menu UI. */
private final Container mainContainer;
/** Background geometry for the menu. */
private Geometry background;
private Selector<String> leftBuildingSelector, leftSpecialCardSelector;
private Selector<String> rightBuildingSelector, rightSpecialCardSelector;
private Label leftSelectionsLabel, rightSelectionsLabel;
private TextField leftCurrencyInput, rightCurrencyInput;
private VersionedReference<Set<Integer>> leftBuildingRef, rightBuildingRef;
private VersionedReference<Set<Integer>> leftCardRef, rightCardRef;
private Set<String> rightselBuildings = new HashSet<>();
private Set<String> leftselBuildings = new HashSet<>();
private static final ColorRGBA TRANSLUCENT_WHITE = new ColorRGBA(1, 1, 1, 0.5f);
/**
* Constructs the trade menu dialog.
*
* @param app the Monopoly application instance
* @param tradeHandler the handler managing trade interactions
*/
public TradeMenu(MonopolyApp app, TradeHandler tradeHandler) {
super(app.getDialogManager());
this.app = app;
this.tradeHandler = tradeHandler;
addBackgroundImage();
mainContainer = createMainContainer();
app.getGuiNode().attachChild(mainContainer);
positionMainContainer();
initializeReferences();
}
/** Creates the main container for the trade menu UI. */
private Container createMainContainer() {
Container container = new Container(new SpringGridLayout(Axis.Y, Axis.X));
container.setPreferredSize(new Vector3f(1200, 800, 0));
container.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
container.addChild(createHeader());
container.addChild(createMainContent());
return container;
}
/** Creates the header label for the trade menu. */
private Label createHeader() {
Label header = new Label("Handelsmenü", new ElementId("label-Bold"));
header.setFontSize(50);
header.setInsets(new Insets3f(10, 10, 10, 10));
header.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
return header;
}
/** Creates the main content section of the trade menu. */
private Container createMainContent() {
Container mainContent = new Container(new SpringGridLayout(Axis.X, Axis.Y));
mainContent.setPreferredSize(new Vector3f(1200, 700, 0));
mainContent.addChild(createTradeColumn("Wähle Handelsobjekt:", true));
mainContent.addChild(createMiddleSection());
mainContent.addChild(createTradeColumn("Wähle Zielobjekt:", false));
return mainContent;
}
/** Sets the trade data based on the current selections. */
private void setTrades() {
String leftCurreny = leftCurrencyInput.getText().equals("")? "0" : leftCurrencyInput.getText();
String rightCurreny = rightCurrencyInput.getText().equals("")? "0" : rightCurrencyInput.getText();
tradeHandler.setOfferedAmount(Integer.parseInt(leftCurreny));
tradeHandler.setRequestedAmount(Integer.parseInt(rightCurreny));
tradeHandler.setOfferedJailCards(Integer.parseInt(leftSpecialCardSelector.getSelectedItem()));
tradeHandler.setRequestedJailCards(Integer.parseInt(rightSpecialCardSelector.getSelectedItem()));
Set<PropertyField> offeredProperties = new HashSet<>();
for (String propertyString : leftselBuildings) {
offeredProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString));
}
Set<PropertyField> requestedProperties = new HashSet<>();
for (String propertyString : rightselBuildings) {
requestedProperties.add( (PropertyField) app.getGameLogic().getBoardManager().getFieldByName(propertyString));
}
tradeHandler.setOfferedProperties(offeredProperties);
tradeHandler.setRequestedProperties(requestedProperties);
}
/**
* Creates a trade column for either the sender or receiver.
*
* @param label the label text for the column
* @param isLeft true if the column is for the sender; false otherwise
*/
private Container createTradeColumn(String label, boolean isLeft) {
Container column = new Container(new SpringGridLayout(Axis.Y, Axis.X));
column.setBackground(new QuadBackgroundComponent(ColorRGBA.White));
Label columnLabel = column.addChild(new Label(label));
columnLabel.setFontSize(24);
columnLabel.setBackground(new QuadBackgroundComponent(TRANSLUCENT_WHITE));
column.addChild(new Label("Gebäude:"));
Selector<String> buildingSelector = createPropertySelector(isLeft);
column.addChild(buildingSelector);
column.addChild(new Label("Währung:"));
TextField currencyInput = createCurrencyInput();
column.addChild(currencyInput);
column.addChild(new Label("Sonderkarten:"));
Selector<String> specialCardSelector = createSpecialCardSelector(isLeft);
styleSelector(specialCardSelector);
column.addChild(specialCardSelector);
assignSelectors(buildingSelector, specialCardSelector, currencyInput, isLeft);
return column;
}
/**
* Creates a property selector for buildings.
*
* @param isLeft true if the selector is for the sender; false otherwise
* @return the created property selector
*/
private Selector<String> createPropertySelector(boolean isLeft) {
VersionedList<String> properties = new VersionedList<>();
for (PropertyField field : getPropertyFields(isLeft)) {
properties.add(field.getName());
}
Selector<String> selector = new Selector<>(properties, "glass");
styleSelector(selector);
return selector;
}
/**
* Creates a selector for special cards.
*
* @param isLeft true if the selector is for the sender; false otherwise
* @return the created special card selector
*/
private Selector<String> createSpecialCardSelector(boolean isLeft) {
VersionedList<String> numbers = new VersionedList<>();
for (int i = 0; i <= app.getGameLogic().getPlayerHandler().getPlayerById(isLeft ? tradeHandler.getReceiver().getId() : tradeHandler.getSender().getId()).getNumJailCard(); i++) {
numbers.add(i + "");
}
Selector<String> selector = new Selector<>(numbers, "glass");
styleSelector(selector);
return selector;
}
/**
* Retrieves the property fields owned by the respective player.
*
* @param isLeft true if retrieving fields for the sender; false otherwise
* @return an iterable of property fields
*/
private Iterable<PropertyField> getPropertyFields(boolean isLeft) {
Set<PropertyField> building = app.getGameLogic()
.getBoardManager()
.getPropertyFields(app.getGameLogic()
.getPlayerHandler()
.getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
.getProperties())
.stream()
.filter(p -> p instanceof BuildingProperty)
.map(p -> (BuildingProperty) p)
.filter(p -> p.getHouses() == 0)
.collect(Collectors.toSet());
Set<PropertyField> rest = app.getGameLogic()
.getBoardManager()
.getPropertyFields(app.getGameLogic()
.getPlayerHandler()
.getPlayerById(isLeft ? tradeHandler.getSender().getId() : tradeHandler.getReceiver().getId())
.getProperties())
.stream()
.filter(p -> !(p instanceof BuildingProperty))
.collect(Collectors.toSet());
List<PropertyField> combinedProperties = new ArrayList<>();
combinedProperties.addAll(building);
combinedProperties.addAll(rest);
combinedProperties = combinedProperties.stream().sorted(Comparator.comparingInt(PropertyField::getId)).collect(Collectors.toList());
return combinedProperties;
}
/** Creates a text field for currency input. */
private TextField createCurrencyInput() {
TextField currencyInput = new TextField("0");
styleTextField(currencyInput);
return currencyInput;
}
/** Creates the middle section containing buttons and summary fields. */
private Container createMiddleSection() {
Container middleSection = new Container(new SpringGridLayout(Axis.Y, Axis.X));
middleSection.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f)));
Label middleLabelTop = middleSection.addChild(new Label("Meine Gebäude:"));
middleLabelTop.setFontSize(24);
middleLabelTop.setTextVAlignment(VAlignment.Center);
middleLabelTop.setTextHAlignment(HAlignment.Center);
middleLabelTop.setInsets(new Insets3f(5, 5, 5, 5));
leftSelectionsLabel = middleSection.addChild(new Label(""));
leftSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0));
Container buttons = middleSection.addChild(new Container(new SpringGridLayout()));
Button cancel = new Button("Abbrechen");
cancel.addClickCommands(s -> ifTopDialog(() -> {
close();
app.getGameLogic().playSound(Sound.BUTTON);
}));
Button trade = new Button("Handeln");
trade.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
setTrades();
app.getGameLogic().send(new TradeOffer(tradeHandler));
close();
}));
buttons.addChild(cancel);
buttons.addChild(trade);
Label middleLabelBottom = middleSection.addChild(new Label("Gebäude des Gegenspielers:"));
middleLabelBottom.setFontSize(24);
middleLabelBottom.setTextVAlignment(VAlignment.Center);
middleLabelBottom.setTextHAlignment(HAlignment.Center);
middleLabelBottom.setInsets(new Insets3f(5, 5, 5, 5));
rightSelectionsLabel = middleSection.addChild(new Label(""));
rightSelectionsLabel.setPreferredSize(new Vector3f(600, 50, 0));
return middleSection;
}
/** Styles the given selector with insets and background color. */
private void styleSelector(Selector<String> selector) {
selector.setInsets(new Insets3f(5, 10, 5, 10));
selector.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
}
/** Styles the given text field with insets and background color. */
private void styleTextField(TextField textField) {
textField.setInsets(new Insets3f(5, 10, 5, 10));
textField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
textField.setPreferredSize(new Vector3f(300, 30, 0));
}
/**
* Assigns selectors and input fields to either the left or right column.
*
* @param buildingSelector the building selector
* @param specialCardSelector the special card selector
* @param currencyInput the currency input field
* @param isLeft true if assigning to the left column; false otherwise
*/
private void assignSelectors(Selector<String> buildingSelector, Selector<String> specialCardSelector, TextField currencyInput, boolean isLeft) {
if (isLeft) {
leftBuildingSelector = buildingSelector;
leftSpecialCardSelector = specialCardSelector;
leftCurrencyInput = currencyInput;
} else {
rightBuildingSelector = buildingSelector;
rightSpecialCardSelector = specialCardSelector;
rightCurrencyInput = currencyInput;
}
}
/** Positions the main container at the center of the screen. */
private void positionMainContainer() {
mainContainer.setLocalTranslation(
(app.getCamera().getWidth() - mainContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + mainContainer.getPreferredSize().y) / 2,
7
);
}
/** Adds a background image to the trade menu. */
private void addBackgroundImage() {
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, 6);
app.getGuiNode().attachChild(background);
}
/** Initializes references for tracking UI changes. */
private void initializeReferences() {
leftBuildingRef = leftBuildingSelector.getSelectionModel().createReference();
leftCardRef = leftSpecialCardSelector.getSelectionModel().createReference();
rightBuildingRef = rightBuildingSelector.getSelectionModel().createReference();
rightCardRef = rightSpecialCardSelector.getSelectionModel().createReference();
}
/**
* Updates the trade menu state, including selected properties and values.
*
* @param delta the time elapsed since the last update
*/
@Override
public void update(float delta) {
if (leftBuildingRef.update() || leftCardRef.update()) {
updateSelections(leftSelectionsLabel, leftBuildingSelector, true);
}
if (rightBuildingRef.update() || rightCardRef.update()) {
updateSelections(rightSelectionsLabel, rightBuildingSelector, false);
}
}
/**
* Updates the displayed selections for properties.
*
* @param target the target label to update
* @param building the building selector
* @param isLeft true if updating the left column; false otherwise
*/
private void updateSelections(Label target, Selector<String> building, boolean isLeft) {
StringBuilder buildingText = new StringBuilder();
if (isLeft) {
if (leftselBuildings.contains(building.getSelectedItem())) {
leftselBuildings.remove(building.getSelectedItem()); // Remove if already selected
} else {
leftselBuildings.add(building.getSelectedItem()); // Add if not already selected
}
for (String property : leftselBuildings) {
buildingText.append(property).append(", ");
}
} else {
if (rightselBuildings.contains(building.getSelectedItem())) {
rightselBuildings.remove(building.getSelectedItem()); // Remove if already selected
} else {
rightselBuildings.add(building.getSelectedItem()); // Add if not already selected
}
for (String property : rightselBuildings) {
buildingText.append(property).append(", ");
}
}
target.setText(buildingText.toString().replaceAll(", $", ""));
}
/** Opens the settings menu when the escape key is pressed. */
@Override
public void escape() {
new SettingsMenu(app).open();
}
/** Closes the trade menu and detaches UI elements. */
@Override
public void close() {
app.getGuiNode().detachChild(mainContainer);
app.getGuiNode().detachChild(background);
super.close();
}
}

View File

@@ -1,37 +0,0 @@
package pp.monopoly.client.gui;
import com.simsilica.lemur.Slider;
import pp.monopoly.client.GameMusic;
/**
* The VolumeSlider class represents the Volume Slider in the Menu.
* It extends the Slider class and provides functionalities for setting the music volume,
* with the help of the Slider in the GUI
*/
public class VolumeSlider extends Slider {
private final pp.monopoly.client.GameMusic music;
private double vol;
/**
* Constructs the Volume Slider for the Menu dialog
* @param music the music instance
*/
public VolumeSlider(GameMusic music) {
super();
this.music = music;
vol = GameMusic.volumeInPreferences();
getModel().setPercent(vol);
}
/**
* When triggered it updates the volume to the value set with the slider
*/
public void update() {
if (vol != getModel().getPercent()) {
vol = getModel().getPercent();
music.setVolume( (float) vol);
}
}
}

View File

@@ -1,504 +0,0 @@
/*
* $Id$
*
* Copyright (c) 2014, Simsilica, LLC
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package pp.monopoly.client.gui.hslider;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.FillMode;
import com.simsilica.lemur.GuiGlobals;
import com.simsilica.lemur.HAlignment;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Panel;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.GuiControl;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.grid.GridModel;
import com.simsilica.lemur.style.Attributes;
import com.simsilica.lemur.style.ElementId;
import com.simsilica.lemur.style.StyleDefaults;
import com.simsilica.lemur.style.Styles;
/**
*
* @author Paul Speed
*/
public class GridPanel extends Panel {
public static final String ELEMENT_ID = "grid";
private GridModel<Panel> model;
private VersionedReference<GridModel<Panel>> modelRef;
private SpringGridLayout layout;
private int visibleRows = 5;
private int visibleColumns = 5;
private int row = 0;
private int column = 0;
private Float alpha; // for setting to new children
private Float[] columnwidths = null;
private Float[] rowheight = null;
private boolean widthsupdate = false;
private HAlignment [] columnHalignement = null;
public GridPanel(GridModel<Panel> model ) {
this(true, model, new ElementId(ELEMENT_ID), null);
}
public GridPanel(GridModel<Panel> model, String style ) {
this(true, model, new ElementId(ELEMENT_ID), style);
}
public GridPanel(GridModel<Panel> model, ElementId elementId, String style ) {
this(true, model, elementId, style);
}
protected GridPanel(boolean applyStyles, GridModel<Panel> model,
ElementId elementId, String style ) {
super(false, elementId, style);
this.layout = new SpringGridLayout(Axis.Y, Axis.X,
FillMode.ForcedEven,
FillMode.ForcedEven);
getControl(GuiControl.class).setLayout(layout);
if( applyStyles ) {
Styles styles = GuiGlobals.getInstance().getStyles();
styles.applyStyles(this, elementId, style);
}
setModel(model);
}
// change the layout if necessary
public void setLayout(SpringGridLayout lay) {
this.layout = lay;
getControl(GuiControl.class).getLayout().clearChildren();
getControl(GuiControl.class).setLayout(layout);
this.modelRef = null;
if( this.model != null ) {
this.modelRef = model.createReference();
refreshGrid();
}
}
@StyleDefaults(ELEMENT_ID)
public static void initializeDefaultStyles( Attributes attrs ) {
}
public void setModel( GridModel<Panel> model ) {
if( this.model == model ) {
return;
}
if( this.model != null ) {
// Clear the old panel
getControl(GuiControl.class).getLayout().clearChildren();
this.modelRef = null;
}
this.model = model;
if( this.model != null ) {
this.modelRef = model.createReference();
refreshGrid();
}
}
public GridModel<Panel> getModel() {
return model;
}
public void setRow( int row ) {
setLocation(row, column);
}
public int getRow() {
return row;
}
public void setColumn( int column ) {
setLocation(row, column);
}
public int getColumn() {
return column;
}
public Panel getCell( int r, int c ) {
r = r - row;
c = c - column;
if( r < 0 || c < 0 || r >= visibleRows || c >= visibleColumns ) {
return null;
}
return (Panel)layout.getChild(r, c);
}
public void setLocation( int row, int column ) {
if( this.row == row && this.column == column ) {
return;
}
this.row = row;
this.column = column;
refreshGrid();
}
public void setVisibleSize( int rows, int columns ) {
this.visibleRows = rows;
this.visibleColumns = columns;
getControl(GuiControl.class).getLayout().clearChildren();
refreshGrid();
}
public void setVisibleRows( int rows ) {
setVisibleSize(rows, visibleColumns);
}
public int getVisibleRows() {
return visibleRows;
}
public void setVisibleColumns( int columns ) {
setVisibleSize(visibleRows, columns);
}
public int getVisibleColumns() {
return visibleColumns;
}
public void setAlpha( float alpha, boolean recursive ) {
this.alpha = alpha;
super.setAlpha(alpha, recursive);
}
protected void refreshGrid() {
widthsupdate = false;
if( model == null ) {
getControl(GuiControl.class).getLayout().clearChildren();
return;
}
for( int r = row; r < row + visibleRows; r++ ) {
for( int c = column; c < column + visibleColumns; c++ ) {
Node existing = layout.getChild(r-row, c-column);
if( r < 0 || r >= model.getRowCount() || c < 0 || c >= model.getColumnCount() ) {
// Out of bounds
layout.addChild(null, r-row, c-column);
} else {
Panel child = model.getCell(r, c, (Panel)existing);
// we check if there is a size for either rowheight or columnwidth stored
Float ytemp = null;
Float xtemp = null;
if (columnwidths !=null) {
if (columnwidths.length > c) {
if (columnwidths[c] != null) xtemp = columnwidths[c];
}
}
if (rowheight != null) {
if (rowheight.length > r) {
if (rowheight[r] !=null) ytemp = rowheight[r];
}
}
// and only if, we set the preferred size
if (ytemp !=null || xtemp != null) {
child.setPreferredSize(null);
if (xtemp != null) child.setPreferredSize(child.getPreferredSize().clone().setX(xtemp));
if (ytemp !=null) child.setPreferredSize(child.getPreferredSize().clone().setY(ytemp));
}
if (columnHalignement != null) {
if (columnHalignement.length > c) {
if (columnHalignement[c] != null) {
// we only set the alignement for "text" elements attached to the listbox
// for others e.g. progressbar etc. we should call the element and do the changes there
if (child instanceof Button) ((Button) child).setTextHAlignment(columnHalignement[c]);
if (child instanceof Label) ((Label) child).setTextHAlignment(columnHalignement[c]);
if (child instanceof TextField)
((TextField) child).setTextHAlignment(columnHalignement[c]);
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
} else if (child instanceof Button) ((Button) child).setTextHAlignment(HAlignment.Left);
if( child != existing ) {
// Make sure new children pick up the alpha of the container
if( alpha != null && alpha != 1 ) {
child.setAlpha(alpha);
}
layout.addChild(child, r-row, c-column);
}
}
}
}
}
@Override
public void updateLogicalState( float tpf ) {
super.updateLogicalState(tpf);
if( modelRef.update() ) {
refreshGrid();
}
if (widthsupdate) refreshGrid();
}
@Override
public String toString() {
return getClass().getName() + "[elementId=" + getElementId() + "]";
}
public Float[] getColumnwidths() {
return columnwidths;
}
public Float[] getRowheights() {
return rowheight;
}
public void setRowheight(Float rowheight, int rownumber_starting_with_0){
// adds or replaces a columnwidth
if (rownumber_starting_with_0 < 0) return;
int size = rownumber_starting_with_0+1;
if (this.rowheight != null) {
size = Math.max(size, this.rowheight.length);
}
preparegridsizes(size,false);
setcheckedsize(rowheight,rownumber_starting_with_0,true,true);
}
public void setColumnwidths(Float columnwidth, int columnnumber_starting_with_0) {
// adds or replaces a columnwidth
if (columnnumber_starting_with_0 <0) return;
int size = columnnumber_starting_with_0+1;
if (this.columnwidths != null) {
size = Math.max(size, this.columnwidths.length);
}
preparegridsizes(size,true);
setcheckedsize(columnwidth,columnnumber_starting_with_0,true,false);
}
public void setRowheight (Float[] rowheights_or_null) {
// replaces the given rowheights and only keep the number of rows given
setRowheight(rowheights_or_null,true);
}
public void setColumnwidths (Float[] columnwidths_or_null) {
// replaces the given columnwidths and only keep the number of columns given
setColumnwidths(columnwidths_or_null,true);
}
public void setRowheight(Float[] rowheights_or_null, boolean write_null_values) {
// replaces the given rowheights and only keep the number of rows given
// null values either overwrite or will be ignored
Integer tmp = null;
if (rowheights_or_null != null) tmp = rowheights_or_null.length;
if (preparegridsizes(tmp,false)) {
for (int i = 0; i <tmp;i++) {
setcheckedsize(rowheights_or_null[i],i,write_null_values,true);
}
}
}
public void setColumnwidths(Float[] columnwidths_or_null, boolean write_null_values) {
// replaces the given columnwidths_or_null and only keep the number of columns given
// null values either overwrite or will be ignored
Integer tmp = null;
if (columnwidths_or_null != null) tmp = columnwidths_or_null.length;
if (preparegridsizes(tmp,true)) {
for (int i = 0; i <tmp;i++) {
setcheckedsize(columnwidths_or_null[i],i,write_null_values,false);
}
}
}
private boolean preparegridsizes(Integer givenfieldsize, boolean width) {
// prepares and adjust the size of the field(s) that hold columnwidth or rowheights
if (givenfieldsize == null) {
if (width) { //either columns or rows will be set null
columnwidths =null;
} else {
rowheight = null;
}
for (Spatial p: this.getChildren()) {
Panel x = (Panel) p;
x.setPreferredSize(null); //we set all sizes to 0 as we will recalculate them with next update
}
widthsupdate = true;
return false; // no more activity needed
} else {
Float[] tmp;
tmp = new Float[givenfieldsize];
if (width) {
if (columnwidths == null) {
columnwidths = tmp;
return true;
}
int i = 0;
for (Float z:columnwidths) {
tmp[i] =z;
i++;
if (i>= givenfieldsize) break;
}
columnwidths = tmp; // we get what we have
} else {
if (rowheight == null) {
rowheight = tmp;
return true;
}
int i = 0;
for (Float z:rowheight) {
tmp[i] =z;
i++;
if (i>= givenfieldsize) break;
}
rowheight = tmp; // we get what we have
}
return true;
}
}
private void setcheckedsize(Float size, int row_or_column, boolean override, boolean i_am_a_row) {
if (override || (size !=null)) {
if (i_am_a_row) {
rowheight[row_or_column] = size;
} else {
columnwidths[row_or_column] = size;
}
widthsupdate = true;
}
}
// public void setRowheight(Float rowheight_or_null){
// if (rowheight_or_null<=0) return;
// this.rowheight = rowheight_or_null;
// widthsupdate = true;
// }
public void setHalignements(HAlignment[] hals) {
setHalignements(hals,false);
}
public void setHalignements(HAlignment[] hals, boolean overridestandard) {
if (checkexistinghal(hals)) {
int i =0;
for (HAlignment z:hals) {
setHalignementchecked(z,i,overridestandard);
i++;
if (i>=columnHalignement.length) return; // we ignore given HAlignement that is out of column bound
}
if (!overridestandard ) return;
for (int u = i; u<columnHalignement.length;u++) {
setHalignementchecked(null,u,overridestandard); // override existing HAlignements
}
}
}
public void setHalignements(HAlignment hal, int column) {
checkexistinghal(new HAlignment[]{HAlignment.Center});
if (column < columnHalignement.length) setHalignementchecked(hal,column,true);
}
private void setHalignementchecked(HAlignment hal, int column,boolean override) {
if (override || (hal !=null)) {
columnHalignement[column] = hal;
widthsupdate = true;
}
}
private boolean checkexistinghal(HAlignment[] givenfield) {
// delete the given Halignements
if (givenfield == null) {
columnHalignement =null;
for (Spatial p: this.getChildren()) {
Button x = (Button)((Panel) p);
x.setTextHAlignment(HAlignment.Left); //standard HAlignement
}
widthsupdate = true;
return false;
}
// or prepare if we have no columnHalignement yet
HAlignment[] tmp;
if (columnHalignement == null) {
tmp = new HAlignment[model.getColumnCount()];
columnHalignement = tmp;
} else {
if (!(columnHalignement.length ==model.getColumnCount() )) {
tmp = new HAlignment[model.getColumnCount()];
int i = 0;
for (HAlignment z:columnHalignement) {
tmp[i] =z;
i++;
if (i>=model.getColumnCount()) break;
}
columnHalignement = tmp;
}
}
return true;
}
public HAlignment[] getColumnHalignement() {
return columnHalignement;
}
}

View File

@@ -1,135 +0,0 @@
/*
* $Id$
*
* Copyright (c) 2014, Simsilica, LLC
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package pp.monopoly.client.gui.hslider;
import java.util.AbstractList;
import java.util.ArrayList;
import java.util.List;
import com.simsilica.lemur.core.VersionedObject;
import com.simsilica.lemur.core.VersionedReference;
/**
*
* @author Paul Speed
*/
public class VersionedList<T> extends AbstractList<T>
implements VersionedObject<List<T>> {
private long version = 0;
private List<T> list;
protected VersionedList(List<T> items, boolean copy ) {
if( copy ) {
list = new ArrayList<T>();
list.addAll(items);
} else {
this.list = items;
}
}
public VersionedList() {
this(new ArrayList<T>(), false);
}
public VersionedList(List<T> items ) {
this(items, true);
}
/**
* Wraps a list in a VersionedList instead of copying it.
* This is useful for cases where a VersionedList is required
* but strict versioning is not, for example, passing a static list
* to a ListBox. Changes to the wrapped list obviously don't
* trigger version changes in the wrapper. Only changes through
* the wrapper will increment the version.
*/
public static <T> VersionedList<T> wrap( List<T> list ) {
return new VersionedList<T>(list, false);
}
public void incrementVersion() { // changed this to public
version++;
}
@Override
public long getVersion() {
return version;
}
@Override
public List<T> getObject() {
return this;
}
@Override
public VersionedReference<List<T>> createReference() {
return new VersionedReference<List<T>>(this);
}
@Override
public T get( int i ) {
return list.get(i);
}
@Override
public int size() {
return list.size();
}
@Override
public T set( int i, T val ) {
T result = list.set(i, val);
incrementVersion();
return result;
}
@Override
public void add( int i, T val ) {
list.add(i, val);
incrementVersion();
}
@Override
public T remove( int i ) {
T result = list.remove(i);
incrementVersion();
return result;
}
}

View File

@@ -1,161 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.notification.Sound;
/**
* Represents a confirmation dialog that appears when a trade is accepted.
* Displays a message to the user informing them that the trade was accepted.
*/
public class AcceptTrade extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the dialog. */
private Geometry overlayBackground;
/** Container for the warning message content. */
private Container noMoneyWarningContainer;
/** Background container providing a border for the dialog. */
private Container backgroundContainer;
/**
* Constructs the AcceptTrade dialog.
*
* @param app the Monopoly application instance
* @param msg the trade reply message containing details about the trade
*/
public AcceptTrade(MonopolyApp app, TradeReply msg) {
super(app.getDialogManager());
this.app = app;
// Initialize GUI elements
createOverlayBackground();
createBackgroundContainer();
createWarningContainer(msg);
}
/**
* Creates a semi-transparent background overlay for the dialog.
*/
private void createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
overlayBackground = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlayBackground.setMaterial(material);
overlayBackground.setLocalTranslation(0, 0, 0);
}
/**
* Creates the background container for the dialog.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
}
/**
* Creates the main warning container for the dialog.
*
* @param msg the trade reply message
*/
private void createWarningContainer(TradeReply msg) {
noMoneyWarningContainer = new Container();
noMoneyWarningContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
noMoneyWarningContainer.setPreferredSize(new Vector3f(550, 250, 10));
float padding = 10;
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
// Title
Label title = noMoneyWarningContainer.addChild(new Label("Handel angenommen!", new ElementId("warning-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Message
Container textContainer = noMoneyWarningContainer.addChild(new Container());
textContainer.addChild(new Label("Du hast " + msg.getTradeHandler().getReceiver().getName() + " einen Handel vorgeschlagen.", new ElementId("label-Text")));
textContainer.addChild(new Label("", new ElementId("label-Text")));
textContainer.addChild(new Label("Der Handel wurde angenommen.", new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(-250, -200, 0));
// Confirmation button
Button confirmButton = noMoneyWarningContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(source -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
}
/**
* Centers the warning and background containers on the screen.
*/
private void centerContainers() {
float padding = 10;
// Center main container
noMoneyWarningContainer.setLocalTranslation(
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
8
);
// Center background container with padding
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
7
);
}
/**
* Displays the dialog by attaching it to the GUI through the DialogManager.
*/
@Override
public void show() {
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(noMoneyWarningContainer);
centerContainers();
}
/**
* Closes the dialog and removes the associated GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(backgroundContainer);
app.getGuiNode().detachChild(noMoneyWarningContainer);
super.close();
}
/**
* Handles the escape key action by closing the dialog.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

View File

@@ -1,149 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
/**
* Bankrupt is a Warning-Popup which appears when the balance is negative at the end of a player´s turn.
*/
public class Bankrupt extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private Geometry overlayBackground;
/** Main container for the bankruptcy warning content. */
private Container bankruptContainer;
/** Background container providing a border for the popup. */
private Container backgroundContainer;
/**
* Constructs the bankruptcy warning popup.
*
* @param app the Monopoly application instance
*/
public Bankrupt(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Initialize the components
createOverlayBackground();
createBackgroundContainer();
createBankruptContainer();
}
/**
* Creates a semi-transparent background overlay for the popup.
*/
private void createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
overlayBackground = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlayBackground.setMaterial(material);
overlayBackground.setLocalTranslation(0, 0, 0);
}
/**
* Creates the background container for the popup.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
}
/**
* Creates the main container for the bankruptcy warning content.
*/
private void createBankruptContainer() {
bankruptContainer = new Container();
bankruptContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
bankruptContainer.setPreferredSize(new Vector3f(550, 350, 10));
// Title
Label title = bankruptContainer.addChild(new Label("Vorsicht!", new ElementId("warning-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Text content
Container textContainer = bankruptContainer.addChild(new Container());
textContainer.addChild(new Label(
"Du hast einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du bankrott und verlierst das Spiel!\n"
+ "Dieses Pop-Up wird nicht erneut angezeigt!",
new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(-250, -200, 0));
// Confirmation button
Button confirmButton = bankruptContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(source -> ifTopDialog(this::close));
}
/**
* Centers the popup containers on the screen.
*/
private void centerContainers() {
float padding = 10;
// Center bankrupt container
bankruptContainer.setLocalTranslation(
(app.getCamera().getWidth() - bankruptContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + bankruptContainer.getPreferredSize().y) / 2,
8
);
// Center background container with padding
backgroundContainer.setPreferredSize(bankruptContainer.getPreferredSize().addLocal(padding, padding, 0));
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
7
);
}
/**
* Displays the popup by attaching it to the GUI.
*/
@Override
public void show() {
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(bankruptContainer);
centerContainers();
}
/**
* Closes the popup and removes the associated GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(backgroundContainer);
app.getGuiNode().detachChild(bankruptContainer);
super.close();
}
/**
* Handles the escape key action by closing the popup.
*/
@Override
public void escape() {
close();
}
}

View File

@@ -1,165 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.message.client.BuyPropertyResponse;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.notification.Sound;
/**
* BuildingPropertyCard creates a popup for displaying field information.
*/
public class BuildingPropertyCard extends Dialog implements PopupDialog {
private final MonopolyApp app;
private final Container buildingPropertyContainer;
private final Container backgroundContainer;
/**
* Constructs a property card popup displaying details about the building property.
*
* @param app the Monopoly application instance
*/
public BuildingPropertyCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
BuildingProperty field = (BuildingProperty) new BoardManager().getFieldAtIndex(index);
// Create the main container for the popup
buildingPropertyContainer = new Container();
buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
addContentToContainer(buildingPropertyContainer, field);
buildingPropertyContainer.setPreferredSize(new Vector3f(360,460,1));
System.out.println(buildingPropertyContainer.getPreferredSize());
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray
// Add padding to the background
float padding = 10f;
backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
System.out.println(backgroundContainer.getPreferredSize());
// Position the containers
centerContainers(padding);
}
/**
* Adds the property details and buttons to the container.
*
* @param container the main container for the property card
* @param field the building property to display
*/
private void addContentToContainer(Container container, BuildingProperty field) {
// Title
Label title = container.addChild(new Label(field.getName(), new ElementId("label-Bold")));
title.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
title.setFontSize(38);
// Property details
Container propertyValuesContainer = container.addChild(new Container());
propertyValuesContainer.addChild(new Label("Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Miete allein: " + field.getAllRent().get(0) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- mit 2 Häusern: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- mit 3 Häusern: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- mit 4 Häusern: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("1 Haus kostet: " + field.getHousePrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Add buttons
addButtons(container);
}
/**
* Adds the buttons for closing or buying the property.
*
* @param container the main container
*/
private void addButtons(Container container) {
// Quit button
Button quitButton = container.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Buy button
Button buyButton = container.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
buyButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
app.getGameLogic().send(new BuyPropertyResponse());
}));
}
/**
* Centers the containers on the screen.
*
* @param padding the padding size
*/
private void centerContainers(float padding) {
// Center main container
buildingPropertyContainer.setLocalTranslation(
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
8
);
// Center background container with padding
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y + padding) / 2,
7
);
}
/**
* Attaches the popup to the GUI through the DialogManager.
*/
@Override
public void show() {
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(buildingPropertyContainer);
}
/**
* Closes the popup and removes associated GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(buildingPropertyContainer);
app.getGuiNode().detachChild(backgroundContainer);
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

View File

@@ -1,247 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Selector;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.game.server.Player;
import pp.monopoly.message.client.AlterProperty;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.notification.Sound;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.stream.Collectors;
/**
* BuyHouse is a popup which appears when a player clicks on the "Buy House"-button in the BuildingAdminMenu
*/
public class BuyHouse extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the "Buy House" popup UI. */
private final Container buyHouseContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/** Label to display selected properties. */
private Label selectionDisplay;
/** Reference for tracking dropdown selection changes. */
private VersionedReference<Set<Integer>> selectionRef;
/** Dropdown selector for choosing properties to build houses on. */
private Selector<String> propertySelector;
/** Set of selected properties for house purchase. */
private Set<String> selectedProperties = new HashSet<>();
/** Label displaying the total cost of building houses on the selected properties. */
private Label cost = new Label("0", new ElementId("label-Text"));
/**
* Constructs the "Buy House" popup.
*
* @param app the Monopoly application instance
*/
public BuyHouse(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
attachChild(backgroundContainer);
// Main container for the menu
buyHouseContainer = new Container();
buyHouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
float padding = 10; // Adjust backgroundContainer size to match buyHouseContainer
backgroundContainer.setPreferredSize(buyHouseContainer.getPreferredSize().addLocal(padding, padding, 0));
// Title
Label title = buyHouseContainer.addChild(new Label("Gebäude Kaufen", new ElementId("label-Bold")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Divide buyHouseContainer into three sub-containers
Container upContainer = buyHouseContainer.addChild(new Container());
Container middleContainer = buyHouseContainer.addChild(new Container());
Container downContainer = buyHouseContainer.addChild(new Container());
// Upper section text
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
upContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
// Add the property selector dropdown
middleContainer.addChild(createPropertyDropdown());
downContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
downContainer.addChild(new Label("Kosten:", new ElementId("label-Text"))); // Label for cost
downContainer.addChild(cost); // Cost details
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Cancel button
Button cancelButton = buyHouseContainer.addChild(new Button("Abbrechen", new ElementId("button")));
cancelButton.setFontSize(32);
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Confirm button
Button confirmButton = buyHouseContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
AlterProperty msg = new AlterProperty("BuyHouse");
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
app.getGameLogic().send(msg);
close();
}));
// Center the popup
buyHouseContainer.setLocalTranslation(
(app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2,
9
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y + padding) / 2,
8
);
app.getGuiNode().attachChild(buyHouseContainer);
}
/**
* Creates a dropdown menu for selecting properties eligible for house construction.
*
* @return The container holding the dropdown menu.
*/
private Container createPropertyDropdown() {
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
VersionedList<String> propertyOptions = new VersionedList<>();
List<BuildingProperty> playerProperties = getPlayerProperties();
// Populate the dropdown with property names
for (BuildingProperty property : playerProperties) {
propertyOptions.add(property.getName());
}
propertySelector = new Selector<>(propertyOptions, "glass");
dropdownContainer.addChild(propertySelector);
// Track selection changes
selectionRef = propertySelector.getSelectionModel().createReference();
// Initialize the selection display here
selectionDisplay = new Label("");
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
// Set initial selection
if (!propertyOptions.isEmpty()) {
onDropdownSelectionChanged(propertySelector);
}
return dropdownContainer;
}
/**
* Retrieves the list of properties owned by the current player that are eligible for house construction.
*
* @return A list of {@link BuildingProperty} objects owned by the player.
*/
private List<BuildingProperty> getPlayerProperties() {
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
BoardManager boardManager = app.getGameLogic().getBoardManager();
return boardManager.getPropertyFields(self.getProperties()).stream()
.filter(property -> property instanceof BuildingProperty)
.map(property -> (BuildingProperty) property)
.filter(property -> app.getGameLogic().getBoardManager().canBuild(property))
.collect(Collectors.toList());
}
/**
* Periodically updates the popup, tracking selection changes in the dropdown menu.
*
* @param delta Time since the last update in seconds.
*/
@Override
public void update(float delta) {
if(selectionRef.update()) {
onDropdownSelectionChanged(propertySelector);
}
}
/**
* Handles property selection changes in the dropdown menu.
*
* @param playerProperties the dropdown selector for the player's properties
*/
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
String selected = playerProperties.getSelectedItem();
app.getGameLogic().playSound(Sound.BUTTON);
if (selectedProperties.contains(selected)) {
selectedProperties.remove(selected);
} else {
selectedProperties.add(selected);
}
int cost = 0;
for (String s : selectedProperties) {
cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice();
}
String display = String.join(" | ", selectedProperties);
selectionDisplay.setText(display);
this.cost.setText(cost+"");
}
/**
* Closes the popup and removes its GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(buyHouseContainer);
app.getGuiNode().detachChild(backgroundContainer);
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

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@@ -1,169 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.math.ColorRGBA;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.client.gui.TradeMenu;
import pp.monopoly.message.client.TradeResponse;
import pp.monopoly.model.TradeHandler;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.notification.Sound;
/**
* ConfirmTrade is a popup which appears when a trade is proposed to this certain player.
*/
public class ConfirmTrade extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the "Confirm Trade" popup UI. */
private Container confirmTradeContainer;
/** Background container providing a border for the popup. */
private Container backgroundContainer;
/** The trade handler managing the details of the trade proposal. */
private final TradeHandler tradeHandler;
/**
* Constructs the "Confirm Trade" popup.
*
* @param app the Monopoly application instance
*/
public ConfirmTrade(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
this.tradeHandler = app.getGameLogic().getTradeHandler();
// Initialize components
createBackgroundContainer();
createConfirmTradeContainer();
}
/**
* Initializes the background container.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
}
/**
* Initializes the main confirm trade container and its UI components.
*/
private void createConfirmTradeContainer() {
confirmTradeContainer = new Container();
// Title
Label title = confirmTradeContainer.addChild(new Label("Handel", new ElementId("warning-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Build trade information strings
StringBuilder offeredProperties = new StringBuilder();
for (PropertyField field : tradeHandler.getOfferedProperties()) {
offeredProperties.append(field.getName()).append(", ");
}
StringBuilder requestedProperties = new StringBuilder();
for (PropertyField field : tradeHandler.getRequestedProperties()) {
requestedProperties.append(field.getName()).append(", ");
}
// Trade details
Container propertyValuesContainer = confirmTradeContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label( tradeHandler.getSender().getName() + " möchte:", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- " + offeredProperties, new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedAmount() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getOfferedJailCards() + " Sonderkarten", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("gegen:", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- " + requestedProperties, new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getRequestedAmount() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("- " + tradeHandler.getRequestedJailCards() + " Sonderkarten", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("tauschen, willst du das Angebot annehmen?", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Decline button
Button declineButton = confirmTradeContainer.addChild(new Button("Ablehnen", new ElementId("button")));
declineButton.setFontSize(32);
declineButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.getGameLogic().send(new TradeResponse(false, tradeHandler));
close();
}));
// Negotiate button
Button negotiateButton = confirmTradeContainer.addChild(new Button("Verhandeln", new ElementId("button")));
negotiateButton.setFontSize(32);
negotiateButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
TradeHandler t = new TradeHandler(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getSender().getId()));
t.setReceiver(app.getGameLogic().getPlayerHandler().getPlayerById(tradeHandler.getReceiver().getId()));
new TradeMenu(app, t).open();
}));
// Confirm button
Button confirmButton = confirmTradeContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.getGameLogic().send(new TradeResponse(true, tradeHandler));
close();
}));
}
/**
* Displays the popup by attaching it to the GUI.
*/
@Override
public void show() {
float padding = 10;
// Center and adjust sizes
backgroundContainer.setPreferredSize(confirmTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
confirmTradeContainer.setLocalTranslation(
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - confirmTradeContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + confirmTradeContainer.getPreferredSize().y + padding) / 2,
7
);
// Attach to GUI node
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(confirmTradeContainer);
}
/**
* Closes the popup and removes its GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(confirmTradeContainer);
app.getGuiNode().detachChild(backgroundContainer);
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

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@@ -1,146 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* EventCardPopup is a popup which appears when a certain EventCard is triggered by entering an EventCardField.
*/
public class EventCardPopup extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private Geometry overlayBackground;
/** Main container for the event card information. */
private Container eventCardContainer;
/** Background container providing a border for the popup. */
private Container backgroundContainer;
/**
* Constructs the EventCardPopup to display the details of a triggered event card.
*
* @param app the Monopoly application instance
* @param description the description of the triggered event card
*/
public EventCardPopup(MonopolyApp app, String description) {
super(app.getDialogManager());
this.app = app;
// Initialize the UI components
createOverlayBackground();
createBackgroundContainer();
createEventCardContainer(description);
}
/**
* Initializes the semi-transparent background overlay.
*/
private void createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
overlayBackground = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlayBackground.setMaterial(material);
overlayBackground.setLocalTranslation(0, 0, 0);
}
/**
* Initializes the background container.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
}
/**
* Initializes the main event card container and its UI components.
*
* @param description the description of the triggered event card
*/
private void createEventCardContainer(String description) {
eventCardContainer = new Container();
eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
eventCardContainer.setPreferredSize(new Vector3f(550, 400, 10));
// Title
Label title = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Event description
Container textContainer = eventCardContainer.addChild(new Container());
textContainer.addChild(new Label(description, new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(new Vector3f(300, 200, 0));
// Confirm button
Button confirmButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(source -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
}
/**
* Displays the popup by attaching it to the GUI.
*/
@Override
public void show() {
float padding = 10;
// Adjust sizes and center elements
backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
eventCardContainer.setLocalTranslation(
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y + padding) / 2,
7
);
// Attach components to the GUI
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(eventCardContainer);
}
/**
* Closes the popup and removes its associated GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(eventCardContainer);
app.getGuiNode().detachChild(backgroundContainer);
super.close();
}
/**
* Handles the escape key action by closing the popup.
*/
@Override
public void escape() {
close();
}
}

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@@ -1,170 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.message.client.BuyPropertyResponse;
import pp.monopoly.model.fields.FoodField;
import pp.monopoly.notification.Sound;
/**
* FoodFieldCard creates the popup for field information.
*/
public class FoodFieldCard extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private Geometry overlayBackground;
/** Main container for the food field information. */
private Container foodFieldContainer;
/** Background container providing a border for the popup. */
private Container backgroundContainer;
/**
* Constructs a FoodFieldCard popup displaying details about a food field.
*
* @param app the Monopoly application instance
*/
public FoodFieldCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Retrieve field information
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
// Create UI elements
createOverlayBackground();
createBackgroundContainer();
createFoodFieldContainer(field);
}
/**
* Initializes the semi-transparent background overlay.
*/
private void createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
overlayBackground = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlayBackground.setMaterial(material);
overlayBackground.setLocalTranslation(0, 0, 0);
}
/**
* Initializes the background container.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
}
/**
* Initializes the main food field container and its UI components.
*
* @param field the food field information to display
*/
private void createFoodFieldContainer(FoodField field) {
foodFieldContainer = new Container();
foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
foodFieldContainer.setPreferredSize(new Vector3f(360,445,1));
// Title
Label title = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
title.setFontSize(48);
title.setColor(ColorRGBA.White);
// Field details
Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
propertyValuesContainer.addChild(new Label("„Miete: 40x Würfel-Augen,", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„wenn Besitzer eines ", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„Restaurants.", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„Miete: 100x Würfel-Augen, ", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„wenn Besitzer eines ", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("„Restaurants.", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Quit button
Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Buy button
Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
buyButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.getGameLogic().send(new BuyPropertyResponse());
close();
}));
}
/**
* Displays the popup by attaching its elements to the GUI.
*/
@Override
public void show() {
float padding = 10;
// Adjust sizes and center elements
backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
foodFieldContainer.setLocalTranslation(
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y + padding) / 2,
7
);
// Attach components to the GUI
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(foodFieldContainer);
}
/**
* Closes the popup and removes its associated GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(foodFieldContainer);
app.getGuiNode().detachChild(backgroundContainer);
super.close();
}
/**
* Handles the escape key action by closing the popup.
*/
@Override
public void escape() {
close();
}
}

View File

@@ -1,149 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.message.client.BuyPropertyResponse;
import pp.monopoly.model.fields.GateField;
import pp.monopoly.notification.Sound;
/**
* GateFieldCard creates the popup for field information.
*/
public class GateFieldCard extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the gate field information. */
private Container gateFieldContainer;
/** Background container providing a border for the popup. */
private Container backgroundContainer;
/**
* Constructs a GateFieldCard popup displaying details about a gate field.
*
* @param app the Monopoly application instance
*/
public GateFieldCard(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Generate the corresponding field
int index = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
// Initialize UI elements
createBackgroundContainer();
createGateFieldContainer(field);
}
/**
* Initializes the background container.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
}
/**
* Initializes the main gate field container and its UI components.
*
* @param field the gate field information to display
*/
private void createGateFieldContainer(GateField field) {
gateFieldContainer = new Container();
//TODO: Set the size of the container to the size of the screen @Simon
gateFieldContainer.setPreferredSize(new Vector3f(360,460,1));
gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
// Title
Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("label-Bold")));
gateFieldTitle.setFontSize(48);
gateFieldTitle.setColor(ColorRGBA.Black);
// Field details
Container propertyValuesContainer = gateFieldContainer.addChild(new Container());
propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
propertyValuesContainer.addChild(new Label("Miete: 250 EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Wenn man 2 Tore", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("besitzt: 500 EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Wenn man 3 Tore", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("besitzt: 1000 EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("Wenn man 4 Tore", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("besitzt: 2000 EUR", new ElementId("label-Text")));
propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Empty line
propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Quit button
Button quitButton = gateFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Buy button
Button buyButton = gateFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
buyButton.setFontSize(32);
buyButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.getGameLogic().send(new BuyPropertyResponse());
close();
}));
}
/**
* Displays the popup by attaching its elements to the GUI.
*/
@Override
public void show() {
float padding = 10;
// Adjust sizes and center elements
backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
gateFieldContainer.setLocalTranslation(
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y + padding) / 2,
7
);
// Attach components to the GUI
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(gateFieldContainer);
}
/**
* Closes the popup and removes its associated GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(gateFieldContainer); // Remove main container
app.getGuiNode().detachChild(backgroundContainer); // Remove background container
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

View File

@@ -1,141 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* Gulag is a warning popup triggered when a player lands on the "Wache" field in the Monopoly game.
* <p>
* This popup informs the player that they are being sent to the Gulag and includes a confirmation button.
* </p>
*/
public class Gulag extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private Geometry overlayBackground;
/** Main container for the Gulag warning message. */
private Container gulagContainer;
/** Background container providing a border for the popup. */
private Container backgroundContainer;
/**
* Constructs the Gulag popup.
*
* @param app the Monopoly application instance
*/
public Gulag(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Initialize UI elements
createOverlayBackground();
createBackgroundContainer();
createGulagContainer();
}
/**
* Creates the semi-transparent overlay background for the popup.
*/
private void createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
overlayBackground = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlayBackground.setMaterial(material);
overlayBackground.setLocalTranslation(0, 0, 0);
}
/**
* Creates the background container providing a border for the popup.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
}
/**
* Creates the main container for the Gulag warning message.
*/
private void createGulagContainer() {
gulagContainer = new Container();
gulagContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
gulagContainer.setPreferredSize(new Vector3f(550, 250, 10));
// Title
Label title = gulagContainer.addChild(new Label("Du kommst ins Gulag!", new ElementId("warning-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Confirmation Button
Button confirmButton = gulagContainer.addChild(new Button("Jawohl Gulag", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(source -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
}
/**
* Displays the popup by attaching its elements to the GUI.
*/
@Override
public void show() {
float padding = 10;
// Adjust and position the containers
backgroundContainer.setPreferredSize(gulagContainer.getPreferredSize().addLocal(padding, padding, 0));
gulagContainer.setLocalTranslation(
(app.getCamera().getWidth() - gulagContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + gulagContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - gulagContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + gulagContainer.getPreferredSize().y + padding) / 2,
7
);
// Attach components to the GUI
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(gulagContainer);
}
/**
* Closes the popup and removes its associated GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(gulagContainer);
app.getGuiNode().detachChild(backgroundContainer);
super.close();
}
/**
* Handles the escape action by closing the popup.
*/
@Override
public void escape() {
close();
}
}

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@@ -1,154 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.math.ColorRGBA;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.message.client.NotificationAnswer;
import pp.monopoly.notification.Sound;
/**
* GulagInfo is a popup that provides options for a player who is stuck in the "Gulag" (jail) field.
* This dialog offers multiple actions, including paying a bribe, using a "Get Out of Jail" card, or waiting.
*/
public class GulagInfo extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the Gulag information dialog. */
private Container gulagInfoContainer;
/** Background container providing a styled border around the dialog. */
private Container backgroundContainer;
/**
* Constructs a GulagInfo popup that provides the player with options for getting out of the "Gulag" field.
*
* @param app the Monopoly application instance
* @param trys the number of failed attempts to roll doubles for release
*/
public GulagInfo(MonopolyApp app, int trys) {
super(app.getDialogManager());
this.app = app;
// Initialize UI components
createBackgroundContainer();
createGulagInfoContainer(trys);
}
/**
* Creates the background container providing a border for the dialog.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
}
/**
* Creates the main container for the Gulag information dialog.
*
* @param trys the number of failed attempts to roll doubles for release
*/
private void createGulagInfoContainer(int trys) {
gulagInfoContainer = new Container();
gulagInfoContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
// Title
Label title = gulagInfoContainer.addChild(new Label("Gulag", new ElementId("warning-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Text Description
Container textContainer = gulagInfoContainer.addChild(new Container());
textContainer.addChild(new Label("„Du sitzt im Gefängnis und kommst nicht raus ...", new ElementId("label-Text")));
textContainer.addChild(new Label("Es sei denn, du ...", new ElementId("label-Text")));
textContainer.addChild(new Label("- bestichst die Wache mit 500 EUR", new ElementId("label-Text")));
textContainer.addChild(new Label("- löst eine Gulag-Frei-Karte ein", new ElementId("label-Text")));
textContainer.addChild(new Label("- wartest 3 Runden und bezahlst dann", new ElementId("label-Text")));
textContainer.addChild(new Label("- oder du würfelst einen Pasch", new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Action Buttons
addActionButtons(trys);
}
/**
* Adds action buttons to the dialog.
*
* @param trys the number of failed attempts to roll doubles for release
*/
private void addActionButtons(int trys) {
// Bribe Button
Button payButton = gulagInfoContainer.addChild(new Button("Bestechungsgeld bezahlen", new ElementId("button")));
payButton.setFontSize(32);
payButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.getGameLogic().send(new NotificationAnswer("PayJail"));
close();
}));
// Use Jail-Free Card Button
Button eventCardButton = gulagInfoContainer.addChild(new Button("Ereigniskarte nutzen", new ElementId("button-toolbar2")));
eventCardButton.setFontSize(32);
eventCardButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.getGameLogic().send(new NotificationAnswer("UseJailCard"));
close();
}));
// Close Button
Button closeButton = gulagInfoContainer.addChild(new Button("Schließen", new ElementId("button")));
closeButton.setFontSize(32);
closeButton.addClickCommands(s -> ifTopDialog(this::close));
// Disable options based on conditions
if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getNumJailCard() == 0) {
eventCardButton.setEnabled(false);
}
if (trys == 3) {
closeButton.setEnabled(false);
}
}
/**
* Displays the popup by attaching its elements to the GUI.
*/
@Override
public void show() {
float padding = 10;
// Adjust the background size
backgroundContainer.setPreferredSize(gulagInfoContainer.getPreferredSize().addLocal(padding, padding, 0));
// Center the dialog and background
gulagInfoContainer.setLocalTranslation(
(app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - gulagInfoContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + gulagInfoContainer.getPreferredSize().y + padding) / 2,
7
);
// Attach containers to the GUI
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(gulagInfoContainer);
}
/**
* Closes the GulagInfo popup and removes its GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(gulagInfoContainer); // Remove dialog
app.getGuiNode().detachChild(backgroundContainer); // Remove background
super.close();
}
}

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@@ -1,145 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.IconComponent;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* LooserPopUp is a dialog that appears when a player loses the game.
* <p>
* This popup provides a message of encouragement and an option to quit the game.
* </p>
*/
public class LooserPopUp extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the dialog. */
private final Geometry overlayBackground;
/** Main container for the "Looser" dialog UI. */
private final Container LooserContainer;
/** Background container providing a styled border around the main dialog. */
private final Container backgroundContainer;
/**
* Constructs a new WinnerPopUp dialog.
*
* @param app The MonopolyApp instance.
*/
public LooserPopUp(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für die Warnung
LooserContainer = new Container();
LooserContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
LooserContainer.setPreferredSize(new Vector3f(355,600,10));
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
backgroundContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label looserTitle = LooserContainer.addChild(new Label("Schade, du hast leider verloren, die nächste Runde wird besser!", new ElementId("header")));
looserTitle.setFontSize(25);
// looserTitle.setColor(ColorRGBA.Black);
// Create the image container
Container imageContainer = LooserContainer.addChild(new Container());
imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background
imageContainer.setPreferredSize(LooserContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout
// Add the image to the container
Label imageLabel = new Label(""); // Create a label for the image
IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Load the image as an icon
icon.setIconScale(0.7f); // Scale the image appropriately
imageLabel.setIcon(icon);
imageContainer.addChild(imageLabel); // Add the image label to the container
//Beenden Button
Button quitButton = LooserContainer.addChild(new Button("Spiel Beenden", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.closeApp();
}));
// Zentriere das Popup
LooserContainer.setLocalTranslation(
(app.getCamera().getWidth() - LooserContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + LooserContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - LooserContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + LooserContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(LooserContainer);
}
/**
* Creates a semi-transparent background overlay for the popup.
*
* @return The overlay geometry.
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Closes the LooserPopUp dialog and removes its GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(LooserContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
close();
}
}

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@@ -1,158 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* NoMoneyWarning is a warning popup that informs the player they lack sufficient funds to proceed with an action.
*/
public class NoMoneyWarning extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the warning popup. */
private final Geometry overlayBackground;
/** Main container for the NoMoneyWarning dialog UI. */
private final Container noMoneyWarningContainer;
/** Background container providing a styled border around the main dialog. */
private final Container backgroundContainer;
/**
* Constructs a new NoMoneyWarning dialog.
*
* @param app The MonopolyApp instance.
*/
public NoMoneyWarning(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
overlayBackground = createOverlayBackground();
backgroundContainer = createBackgroundContainer();
noMoneyWarningContainer = createNoMoneyWarningContainer();
adjustPaddingAndCenter();
}
/**
* Creates the semi-transparent overlay background.
*
* @return The geometry representing the overlay background.
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Creates the background container for the dialog.
*
* @return A styled container for the dialog background.
*/
private Container createBackgroundContainer() {
Container container = new Container();
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray
return container;
}
/**
* Creates the main container for the NoMoneyWarning dialog UI.
*
* @return The container for the dialog content.
*/
private Container createNoMoneyWarningContainer() {
Container container = new Container();
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
container.setPreferredSize(new Vector3f(550, 250, 10));
// Title
Label title = container.addChild(new Label("Na, schon wieder Pleite?", new ElementId("warning-title")));
title.setFontSize(38);
title.setColor(ColorRGBA.Black);
// Warning message
Container textContainer = container.addChild(new Container());
textContainer.addChild(new Label("Du hast nicht genug Geld, um dieses Gebäude zu kaufen", new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
// Confirmation button
Button confirmButton = container.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(source -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
return container;
}
/**
* Adjusts the padding and centers the dialog on the screen.
*/
private void adjustPaddingAndCenter() {
float padding = 10;
backgroundContainer.setPreferredSize(noMoneyWarningContainer.getPreferredSize().addLocal(padding, padding, 0));
noMoneyWarningContainer.setLocalTranslation(
(app.getCamera().getWidth() - noMoneyWarningContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + noMoneyWarningContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
7
);
}
/**
* Displays the dialog by attaching its components to the GUI node.
*/
@Override
public void show() {
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(noMoneyWarningContainer);
}
/**
* Closes the dialog and removes its components from the GUI node.
*/
@Override
public void close() {
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(backgroundContainer);
app.getGuiNode().detachChild(noMoneyWarningContainer);
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
close();
}
}

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@@ -1,157 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* ReceivedRent is a popup that informs a player about rent they have received.
*/
public class ReceivedRent extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private Geometry overlayBackground;
/** Main container for the rent information and action. */
private Container rentContainer;
/** Background container providing a border for the rent popup. */
private Container backgroundContainer;
/**
* Constructs the ReceivedRent popup displaying the rent amount and payer.
*
* @param app the Monopoly application instance
* @param playerName the name of the player who paid the rent
* @param amount the amount of rent received
*/
public ReceivedRent(MonopolyApp app, String playerName, int amount) {
super(app.getDialogManager());
this.app = app;
// Initialize GUI elements
createOverlayBackground();
createBackgroundContainer();
createRentContainer(playerName, amount);
}
/**
* Creates a semi-transparent overlay background.
*/
private void createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
overlayBackground = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlayBackground.setMaterial(material);
overlayBackground.setLocalTranslation(0, 0, 0);
}
/**
* Creates the background container with styling.
*/
private void createBackgroundContainer() {
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
}
/**
* Creates the main rent container with title, text, and button.
*
* @param playerName the name of the player who paid the rent
* @param amount the rent amount
*/
private void createRentContainer(String playerName, int amount) {
rentContainer = new Container();
rentContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
rentContainer.setPreferredSize(new Vector3f(550, 250, 10));
// Title
Label title = rentContainer.addChild(new Label("Miete!", new ElementId("warning-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Rent message
Container textContainer = rentContainer.addChild(new Container());
textContainer.addChild(new Label(playerName + " zahlt dir " + amount + " EUR Miete",
new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(-250, -200, 0));
// Confirmation button
Button confirmButton = rentContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
}
/**
* Centers the rent and background containers on the screen.
*/
private void centerContainers() {
float padding = 10;
// Center rent container
rentContainer.setLocalTranslation(
(app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
8
);
// Center background container with padding
backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
7
);
}
/**
* Displays the popup by attaching it to the GUI through the DialogManager.
*/
@Override
public void show() {
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(rentContainer);
centerContainers();
}
/**
* Closes the popup and removes GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(backgroundContainer);
app.getGuiNode().detachChild(rentContainer);
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
close();
}
}

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@@ -1,165 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.notification.Sound;
/**
* RejectTrade is a popup that appears when a trade proposal is rejected by another player.
* Displays a message indicating the rejection and provides an option to close the popup.
*/
public class RejectTrade extends Dialog implements PopupDialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the popup. */
private final Geometry overlayBackground;
/** Main container for the rejection message content. */
private final Container rejectTradeContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/**
* Constructs the RejectTrade popup displaying the rejection of a trade proposal.
*
* @param app the Monopoly application instance
* @param msg the trade reply message containing details about the rejected trade
*/
public RejectTrade(MonopolyApp app, TradeReply msg) {
super(app.getDialogManager());
this.app = app;
overlayBackground = createOverlayBackground();
backgroundContainer = createBackgroundContainer();
rejectTradeContainer = createRejectTradeContainer(msg);
adjustPaddingAndCenter();
}
/**
* Creates the semi-transparent background overlay for the popup.
*
* @return the geometry of the overlay
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Semi-transparent black
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Creates the background container for the dialog.
*
* @return A styled container for the dialog background.
*/
private Container createBackgroundContainer() {
Container container = new Container();
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Light gray background
return container;
}
/**
* Creates the main container for the RejectTrade dialog UI.
*
* @param msg the trade reply message containing details about the rejected trade
* @return The container for the rejection message and action button
*/
private Container createRejectTradeContainer(TradeReply msg) {
Container container = new Container();
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
container.setPreferredSize(new Vector3f(550, 250, 10));
// Title
Label title = container.addChild(new Label("Handel abgelehnt!", new ElementId("warning-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
// Rejection message
Container textContainer = container.addChild(new Container());
textContainer.addChild(new Label("Du hast " + msg.getTradeHandler().getReceiver().getName()
+ " einen Handel vorgeschlagen.", new ElementId("label-Text")));
textContainer.addChild(new Label("", new ElementId("label-Text")));
textContainer.addChild(new Label("Der Handel wurde abgelehnt.", new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
// Confirmation button
Button confirmButton = container.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(source -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
return container;
}
/**
* Adjusts the padding and centers the dialog on the screen.
*/
private void adjustPaddingAndCenter() {
float padding = 10;
backgroundContainer.setPreferredSize(rejectTradeContainer.getPreferredSize().addLocal(padding, padding, 0));
rejectTradeContainer.setLocalTranslation(
(app.getCamera().getWidth() - rejectTradeContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + rejectTradeContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
7
);
}
/**
* Displays the popup by attaching its elements to the GUI node.
*/
@Override
public void show() {
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(rejectTradeContainer);
}
/**
* Closes the menu and removes the GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(backgroundContainer);
app.getGuiNode().detachChild(rejectTradeContainer);
super.close();
}
/**
* Handles the escape key action by closing the popup.
*/
@Override
public void escape() {
close();
}
}

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@@ -1,126 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.dialog.PopupDialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* Rent is a popup that is triggered when a player lands on a property owned by another player
* and needs to pay rent in the Monopoly application.
* <p>
* Displays the rent amount and the recipient player's name, with an option to confirm the payment.
* </p>
*/
public class Rent extends Dialog implements PopupDialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container rentContainer;
private final Container backgroundContainer;
public Rent(MonopolyApp app, String playerName, int amount) {
super(app.getDialogManager());
this.app = app;
// Create the overlay and containers
overlayBackground = createOverlayBackground();
backgroundContainer = createBackgroundContainer();
rentContainer = createRentContainer(playerName, amount);
// Center containers (positioning logic only, no GUI attachment)
centerContainers();
}
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f));
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
private Container createBackgroundContainer() {
Container container = new Container();
container.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
return container;
}
private Container createRentContainer(String playerName, int amount) {
Container container = new Container();
container.setBackground(new QuadBackgroundComponent(ColorRGBA.Gray));
container.setPreferredSize(new Vector3f(550, 250, 10));
Label title = container.addChild(new Label("Miete!", new ElementId("warning-title")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
Container textContainer = container.addChild(new Container());
textContainer.addChild(new Label("Du musst " + amount + " EUR Miete an " + playerName + " zahlen",
new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(container.getPreferredSize().addLocal(-250, -200, 0));
Button payButton = container.addChild(new Button("Überweisen", new ElementId("button")));
payButton.setFontSize(32);
payButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
return container;
}
private void centerContainers() {
float padding = 10;
rentContainer.setLocalTranslation(
(app.getCamera().getWidth() - rentContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + rentContainer.getPreferredSize().y) / 2,
8
);
backgroundContainer.setPreferredSize(rentContainer.getPreferredSize().addLocal(padding, padding, 0));
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - backgroundContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + backgroundContainer.getPreferredSize().y) / 2,
7
);
}
@Override
public void show() {
// Attach components to GUI only when the dialog is displayed via DialogManager
app.getGuiNode().attachChild(overlayBackground);
app.getGuiNode().attachChild(backgroundContainer);
app.getGuiNode().attachChild(rentContainer);
}
@Override
public void close() {
app.getGuiNode().detachChild(overlayBackground);
app.getGuiNode().detachChild(backgroundContainer);
app.getGuiNode().detachChild(rentContainer);
super.close();
}
@Override
public void escape() {
close();
}
}

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@@ -1,251 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Selector;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.game.server.Player;
import pp.monopoly.message.client.AlterProperty;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.notification.Sound;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.stream.Collectors;
/**
* RepayMortage is a popup that appears when a player selects the "Repay Mortgage" option
* in the Building Administration Menu.
* <p>
* This popup allows the player to select mortgaged properties and repay their mortgages,
* showing the total cost of the repayment. Includes options to confirm or cancel the repayment.
* </p>
*/
public class RepayMortage extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the mortgage repayment menu. */
private final Container repayMortageContainer;
/** Background container providing a border for the popup. */
private final Container backgroundContainer;
/** Label to display selected properties. */
private Label selectionDisplay;
/** Reference to track property selections in the dropdown menu. */
private VersionedReference<Set<Integer>> selectionRef;
/** Dropdown menu for selecting mortgaged properties. */
private Selector<String> propertySelector;
/** Set of selected properties for mortgage repayment. */
private Set<String> selectedProperties = new HashSet<>();
/** Label displaying the total repayment cost. */
private Label cost = new Label("0", new ElementId("label-Text"));
/**
* Constructs the RepayMortage popup for handling mortgage repayment.
*
* @param app the Monopoly application instance
*/
public RepayMortage(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
attachChild(backgroundContainer);
// Hauptcontainer für das Menü
repayMortageContainer = new Container();
repayMortageContainer.setPreferredSize(new Vector3f(800, 600, 0));
float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
backgroundContainer.setPreferredSize(repayMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label title = repayMortageContainer.addChild(new Label( "Hypothek Abbezahlen", new ElementId("label-Bold")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
//Unterteilund des sellHouseContainer in drei "Untercontainer"
Container upContainer = repayMortageContainer.addChild(new Container());
Container middleContainer = repayMortageContainer.addChild(new Container());
Container downContainer = repayMortageContainer.addChild(new Container());
// Text, der auf der Karte steht
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
middleContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
middleContainer.addChild(createPropertyDropdown());
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
downContainer.addChild(new Label("Kosten:", new ElementId("label-Text")));// Leerzeile
downContainer.addChild(cost);
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button cancelButton = repayMortageContainer.addChild(new Button("Abbrechen", new ElementId("button")));
cancelButton.setFontSize(32);
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Kaufen-Button
Button confirmButton = repayMortageContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
AlterProperty msg = new AlterProperty("RepayMortage");
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
app.getGameLogic().send(msg);
close();
}));
// Zentriere das Popup
repayMortageContainer.setLocalTranslation(
(app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y) / 2,
9
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - repayMortageContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + repayMortageContainer.getPreferredSize().y+ padding) / 2,
8
);
app.getGuiNode().attachChild(repayMortageContainer);
}
/**
* Creates a dropdown menu for selecting a property.
*
* @return The dropdown container.
*/
private Container createPropertyDropdown() {
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
VersionedList<String> propertyOptions = new VersionedList<>();
List<PropertyField> playerProperties = getPlayerProperties();
// Populate the dropdown with property names
for (PropertyField property : playerProperties) {
propertyOptions.add(property.getName());
}
propertySelector = new Selector<>(propertyOptions, "glass");
dropdownContainer.addChild(propertySelector);
// Track selection changes
selectionRef = propertySelector.getSelectionModel().createReference();
// Initialize the selection display here
selectionDisplay = new Label(""); // Create TextField for displaying selections
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
// Set initial selection
if (!propertyOptions.isEmpty()) {
onDropdownSelectionChanged(propertySelector);
}
return dropdownContainer;
}
/**
* Retrieves the list of properties owned by the current player.
*
* @return List of PropertyField objects owned by the player.
*/
private List<PropertyField> getPlayerProperties() {
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
BoardManager boardManager = app.getGameLogic().getBoardManager();
return boardManager.getPropertyFields(self.getProperties()).stream()
.filter(property -> property instanceof PropertyField)
.map(property -> (PropertyField) property)
.filter(p -> p.isMortgaged())
.collect(Collectors.toList());
}
/**
* Updates the UI based on selection changes in the dropdown menu.
*
* @param delta the time elapsed since the last update
*/
@Override
public void update(float delta) {
if(selectionRef.update()) {
onDropdownSelectionChanged(propertySelector);
}
}
/**
* Handles changes in the property selection and updates the total repayment cost.
*
* @param playerProperties the dropdown menu for selecting properties
*/
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
String selected = playerProperties.getSelectedItem();
app.getGameLogic().playSound(Sound.BUTTON);
if (selectedProperties.contains(selected)) {
selectedProperties.remove(selected);
} else {
selectedProperties.add(selected);
}
int cost = 0;
for (String s : selectedProperties) {
cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo();
}
String display = String.join(" | ", selectedProperties);
selectionDisplay.setText(display);
this.cost.setText(cost+"");
}
/**
* Closes the popup and removes its associated GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(repayMortageContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
super.close();
}
/**
* Opens the settings menu when the escape key is pressed.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

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@@ -1,49 +0,0 @@
package pp.monopoly.client.gui.popups;
/*
* $Id$
*
* Copyright (c) 2013-2013 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import com.jme3.scene.Spatial;
/**
* Notified when the current selection changes.
*
* @author Paul Speed
*/
public interface SelectionListener {
public void selectionChanged( Spatial selection, Spatial previous );
}

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@@ -1,250 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Selector;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.game.server.Player;
import pp.monopoly.message.client.AlterProperty;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.notification.Sound;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.stream.Collectors;
/**
* SellHouse is a popup that appears when a player clicks on the "Demolish" button
* in the BuildingAdminMenu.
* <p>
* This dialog allows players to select their properties and demolish houses or hotels
* for a partial refund of their purchase cost.
* </p>
*/
public class SellHouse extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the SellHouse dialog UI. */
private final Container sellhouseContainer;
/** Background container providing a styled border around the main dialog. */
private final Container backgroundContainer;
/** Label to display selected properties. */
private Label selectionDisplay;
/** Reference to track selection changes in the property selector. */
private VersionedReference<Set<Integer>> selectionRef;
/** Dropdown selector for displaying available properties. */
private Selector<String> propertySelector;
/** Set of properties selected for selling. */
private Set<String> selectedProperties = new HashSet<>();
/** Label to display the total refund amount for the selected properties. */
private Label cost = new Label("0", new ElementId("label-Text"));
/**
* Constructs a new SellHouse dialog.
*
* @param app The MonopolyApp instance.
*/
public SellHouse(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
attachChild(backgroundContainer);
// Hauptcontainer für das Menü
sellhouseContainer = new Container();
sellhouseContainer.setPreferredSize(new Vector3f(800, 600, 0));
float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
backgroundContainer.setPreferredSize(sellhouseContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label title = sellhouseContainer.addChild(new Label( "Gebäude Abreißen", new ElementId("label-Bold")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
//Unterteilung des sellHouseContainer in drei "Untercontainer"
Container upContainer = sellhouseContainer.addChild(new Container());
Container middleContainer = sellhouseContainer.addChild(new Container());
Container downContainer = sellhouseContainer.addChild(new Container());
// Text, der auf der Karte steht
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
middleContainer.addChild(createPropertyDropdown());
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
downContainer.addChild(cost); // Cost details
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button cancelButton = sellhouseContainer.addChild(new Button("Abbrechen", new ElementId("button")));
cancelButton.setFontSize(32);
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Kaufen-Button
Button confirmButton = sellhouseContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
AlterProperty msg = new AlterProperty("SellHouse");
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
app.getGameLogic().send(msg);
close();
}));
// Zentriere das Popup
sellhouseContainer.setLocalTranslation(
(app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y) / 2,
9
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - sellhouseContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + sellhouseContainer.getPreferredSize().y+ padding) / 2,
8
);
app.getGuiNode().attachChild(sellhouseContainer);
}
/**
* Creates a dropdown menu for selecting a property.
*
* @return The dropdown container.
*/
private Container createPropertyDropdown() {
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
VersionedList<String> propertyOptions = new VersionedList<>();
List<BuildingProperty> playerProperties = getPlayerProperties();
// Populate the dropdown with property names
for (BuildingProperty property : playerProperties) {
propertyOptions.add(property.getName());
}
propertySelector = new Selector<>(propertyOptions, "glass");
dropdownContainer.addChild(propertySelector);
// Track selection changes
selectionRef = propertySelector.getSelectionModel().createReference();
// Initialize the selection display here
selectionDisplay = new Label("");
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
// Set initial selection
if (!propertyOptions.isEmpty()) {
onDropdownSelectionChanged(propertySelector);
}
return dropdownContainer;
}
/**
* Retrieves the list of properties owned by the current player.
*
* @return List of BuildingProperty objects owned by the player.
*/
private List<BuildingProperty> getPlayerProperties() {
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
BoardManager boardManager = app.getGameLogic().getBoardManager();
return boardManager.getPropertyFields(self.getProperties()).stream()
.filter(property -> property instanceof BuildingProperty)
.map(property -> (BuildingProperty) property)
.filter(p -> app.getGameLogic().getBoardManager().canSell(p))
.collect(Collectors.toList());
}
/**
* Updates the dialog UI, tracking changes in the property selection.
*
* @param delta Time since the last update.
*/
@Override
public void update(float delta) {
if(selectionRef.update()) {
onDropdownSelectionChanged(propertySelector);
}
}
/**
* Handles changes to the property selection.
*
* @param playerProperties The dropdown menu's selection state.
*/
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
String selected = playerProperties.getSelectedItem();
app.getGameLogic().playSound(Sound.BUTTON);
if (selectedProperties.contains(selected)) {
selectedProperties.remove(selected);
} else {
selectedProperties.add(selected);
}
int cost = 0;
for (String s : selectedProperties) {
cost += ((BuildingProperty) app.getGameLogic().getBoardManager().getFieldByName(s)).getHousePrice() / 2;
}
String display = String.join(" | ", selectedProperties);
selectionDisplay.setText(display);
this.cost.setText(cost+"");
}
/**
* Closes the dialog and removes GUI elements from the screen.
*/
@Override
public void close() {
app.getGuiNode().detachChild(sellhouseContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

View File

@@ -1,260 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Selector;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.VersionedList;
import com.simsilica.lemur.core.VersionedReference;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.gui.SettingsMenu;
import pp.monopoly.game.server.Player;
import pp.monopoly.message.client.AlterProperty;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.PropertyField;
import pp.monopoly.notification.Sound;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.stream.Collectors;
/**
* TakeMortage is a popup that appears when a player clicks on the "Take Mortage" button
* in the BuildingAdminMenu.
* <p>
* This popup allows the player to select properties and take a mortgage on them
* to gain financial benefit during gameplay.
* </p>
*/
public class TakeMortage extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Main container for the TakeMortage dialog UI. */
private final Container takeMortageContainer;
/** Background container providing a styled border around the main dialog. */
private final Container backgroundContainer;
/** Label to display selected properties. */
private Label selectionDisplay;
/** Reference to track selection changes in the property selector. */
private VersionedReference<Set<Integer>> selectionRef;
/** Dropdown selector for displaying available properties. */
private Selector<String> propertySelector;
/** Set of properties selected for mortgaging. */
private Set<String> selectedProperties = new HashSet<>();
/** Label to display the total mortgage amount. */
private Label cost = new Label("0", new ElementId("label-Text"));
/**
* Constructs a new TakeMortage dialog.
*
* @param app The MonopolyApp instance.
*/
public TakeMortage(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
attachChild(backgroundContainer);
// Hauptcontainer für das Menü
takeMortageContainer = new Container();
takeMortageContainer.setPreferredSize(new Vector3f(800, 600, 0));
float padding = 10; // Passt den backgroundContainer an die Größe des sellhouseContainers an
backgroundContainer.setPreferredSize(takeMortageContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label title = takeMortageContainer.addChild(new Label( "Hypothek aufnehmen", new ElementId("label-Bold")));
title.setFontSize(48);
title.setColor(ColorRGBA.Black);
//Unterteilund des sellHouseContainer in drei "Untercontainer"
Container upContainer = takeMortageContainer.addChild(new Container());
Container middleContainer = takeMortageContainer.addChild(new Container());
Container downContainer = takeMortageContainer.addChild(new Container());
// Text, der auf der Karte steht
upContainer.addChild(new Label("„Grundstück wählen:", new ElementId("label-Text")));
upContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
upContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
middleContainer.setPreferredSize(new Vector3f(100, 150, 0));
middleContainer.setBackground(new QuadBackgroundComponent(ColorRGBA.Orange));
middleContainer.addChild(createPropertyDropdown());
downContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
downContainer.addChild(new Label("Erstattung:", new ElementId("label-Text")));// Leerzeile
downContainer.addChild(cost);
downContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Beenden-Button
Button cancelButton = takeMortageContainer.addChild(new Button("Abbrechen", new ElementId("button")));
cancelButton.setFontSize(32);
cancelButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Kaufen-Button
Button confirmButton = takeMortageContainer.addChild(new Button("Bestätigen", new ElementId("button")));
confirmButton.setFontSize(32);
confirmButton.addClickCommands(s -> ifTopDialog( () -> {
app.getGameLogic().playSound(Sound.BUTTON);
AlterProperty msg = new AlterProperty("TakeMortage");
msg.setProperties(selectedProperties.stream().map(p -> app.getGameLogic().getBoardManager().getFieldByName(p).getId()).map(p -> (Integer) p).collect(Collectors.toSet()));
app.getGameLogic().send(msg);
close();
}));
// Zentriere das Popup
takeMortageContainer.setLocalTranslation(
(app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y) / 2,
9
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - takeMortageContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + takeMortageContainer.getPreferredSize().y+ padding) / 2,
8
);
app.getGuiNode().attachChild(takeMortageContainer);
}
/**
* Creates a dropdown menu for selecting a property.
*
* @return The dropdown container with property options.
*/
private Container createPropertyDropdown() {
Container dropdownContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
dropdownContainer.setPreferredSize(new Vector3f(300, 200, 0));
dropdownContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)));
VersionedList<String> propertyOptions = new VersionedList<>();
List<PropertyField> playerProperties = getPlayerProperties();
// Populate the dropdown with property names
for (PropertyField property : playerProperties) {
if(property instanceof BuildingProperty) {
if (((BuildingProperty)property).getHouses()!=0) {
break;
}
}
propertyOptions.add(property.getName());
}
propertySelector = new Selector<>(propertyOptions, "glass");
dropdownContainer.addChild(propertySelector);
// Track selection changes
selectionRef = propertySelector.getSelectionModel().createReference();
// Initialize the selection display here
selectionDisplay = new Label(""); // Create TextField for displaying selections
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
selectionDisplay.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container
// Set initial selection
if (!propertyOptions.isEmpty()) {
onDropdownSelectionChanged(propertySelector);
}
return dropdownContainer;
}
/**
* Retrieves the list of properties owned by the current player.
* <p>
* Only properties that are not currently mortgaged are included.
* </p>
*
* @return List of eligible PropertyField objects owned by the player.
*/
private List<PropertyField> getPlayerProperties() {
Player self = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId());
BoardManager boardManager = app.getGameLogic().getBoardManager();
return boardManager.getPropertyFields(self.getProperties()).stream()
.filter(property -> property instanceof PropertyField)
.map(property -> (PropertyField) property)
.filter(p -> !p.isMortgaged())
.collect(Collectors.toList());
}
/**
* Updates the dialog UI, tracking changes in the property selection.
*
* @param delta Time since the last update.
*/
@Override
public void update(float delta) {
if(selectionRef.update()) {
onDropdownSelectionChanged(propertySelector);
}
}
/**
* Handles changes to the property selection.
*
* @param playerProperties The dropdown menu's selection state.
*/
private void onDropdownSelectionChanged(Selector<String> playerProperties) {
String selected = playerProperties.getSelectedItem();
app.getGameLogic().playSound(Sound.BUTTON);
if (selectedProperties.contains(selected)) {
selectedProperties.remove(selected);
} else {
selectedProperties.add(selected);
}
int cost = 0;
for (String s : selectedProperties) {
cost += ((PropertyField) app.getGameLogic().getBoardManager().getFieldByName(s)).getHypo();
}
String display = String.join(" | ", selectedProperties);
selectionDisplay.setText(display);
this.cost.setText(cost+"");
}
/**
* Closes the dialog and removes GUI elements from the screen.
*/
@Override
public void close() {
app.getGuiNode().detachChild(takeMortageContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
new SettingsMenu(app).open();
}
}

View File

@@ -1,139 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* TimeOut is a warning popup triggered when the connection to the server is interrupted.
* <p>
* This popup informs the user about the loss of connection and provides an option to acknowledge it.
* </p>
*/
public class TimeOut extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the dialog. */
private final Geometry overlayBackground;
/** Main container for the TimeOut dialog UI. */
private final Container timeOutContainer;
/** Background container providing a styled border around the main dialog. */
private final Container backgroundContainer;
/**
* Constructs a new TimeOut dialog to notify the user about a connection loss.
*
* @param app The MonopolyApp instance.
*/
public TimeOut(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für die Warnung
timeOutContainer = new Container();
timeOutContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
timeOutContainer.setPreferredSize(new Vector3f(550,250,10));
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
backgroundContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label gateFieldTitle = timeOutContainer.addChild(new Label("Vorsicht !", new ElementId("warning-title")));
gateFieldTitle.setFontSize(48);
gateFieldTitle.setColor(ColorRGBA.Black);
// Text, der auf der Karte steht
Container textContainer = timeOutContainer.addChild(new Container());
textContainer.addChild(new Label("Du hast die Verbindung verloren und kannst nichts dagegen machen. Akzeptiere einfach, dass du verloren hast!", new ElementId("label-Text")));
textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
textContainer.setPreferredSize(timeOutContainer.getPreferredSize().addLocal(-250,-200,0));
// Beenden-Button
Button quitButton = timeOutContainer.addChild(new Button("Bestätigen", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(source -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
close();
}));
// Zentriere das Popup
timeOutContainer.setLocalTranslation(
(app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - timeOutContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + timeOutContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(timeOutContainer);
}
/**
* Creates a semi-transparent background overlay for the popup.
*
* @return The overlay geometry.
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Closes the TimeOut dialog and removes its GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(timeOutContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
close();
}
}

View File

@@ -1,143 +0,0 @@
package pp.monopoly.client.gui.popups;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.IconComponent;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.Sound;
/**
* WinnerPopUp is a dialog displayed when a player wins the Monopoly game.
* <p>
* This popup congratulates the player for their victory and provides an option to quit the game.
* </p>
*/
public class WinnerPopUp extends Dialog {
/** Reference to the Monopoly application instance. */
private final MonopolyApp app;
/** Semi-transparent overlay background for the dialog. */
private final Geometry overlayBackground;
/** Main container for the "Winner" dialog UI. */
private final Container WinnerContainer;
/** Background container providing a styled border around the main dialog. */
private final Container backgroundContainer;
/**
* Constructs a new WinnerPopUp dialog.
*
* @param app The MonopolyApp instance.
*/
public WinnerPopUp(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Halbtransparentes Overlay hinzufügen
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für die Warnung
WinnerContainer = new Container();
WinnerContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
WinnerContainer.setPreferredSize(new Vector3f(440,600,10));
float padding = 10; // Passt den backgroundContainer an die Größe des bankruptContainers an
backgroundContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(padding, padding, 0));
// Titel
Label winnerTitle = WinnerContainer.addChild(new Label("Herzlichen Glückwunsch, du bist der neue Monopoly Champion!", new ElementId("header")));
winnerTitle.setFontSize(25);
// winnerTitle.setColor(ColorRGBA.Black);
// Create the image container
Container imageContainer = WinnerContainer.addChild(new Container());
imageContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); // Dark gray background
imageContainer.setPreferredSize(WinnerContainer.getPreferredSize().addLocal(-250, -200, 0)); // Adjust size for layout
// Add the image to the container
Label imageLabel = new Label(""); // Create a label for the image
IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Load the image as an icon
icon.setIconScale(1); // Scale the image appropriately
imageLabel.setIcon(icon);
imageContainer.addChild(imageLabel); // Add the image label to the container
Button quitButton = WinnerContainer.addChild(new Button("Spiel Beenden", new ElementId("button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(s -> ifTopDialog(() -> {
app.getGameLogic().playSound(Sound.BUTTON);
app.closeApp();
}));
// Zentriere das Popup
WinnerContainer.setLocalTranslation(
(app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y) / 2,
8
);
// Zentriere das Popup
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - WinnerContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + WinnerContainer.getPreferredSize().y+ padding) / 2,
7
);
app.getGuiNode().attachChild(WinnerContainer);
}
/**
* Creates a semi-transparent background overlay for the popup.
*
* @return The overlay geometry.
*/
private Geometry createOverlayBackground() {
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
Geometry overlay = new Geometry("Overlay", quad);
Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
material.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
overlay.setMaterial(material);
overlay.setLocalTranslation(0, 0, 0);
return overlay;
}
/**
* Closes the WinnerPopUp dialog and removes its GUI elements.
*/
@Override
public void close() {
app.getGuiNode().detachChild(WinnerContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
super.close();
}
/**
* Handles the escape action to close the dialog.
*/
@Override
public void escape() {
close();
}
}

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