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@@ -7,6 +7,9 @@ description = 'Battleship Client'
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dependencies {
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    implementation project(":jme-common")
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    implementation project(":battleship:model")
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		||||
    implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable'
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    implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable'
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    implementation libs.jme3.desktop
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@@ -14,6 +17,8 @@ dependencies {
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    runtimeOnly libs.jme3.plugins
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    runtimeOnly libs.jme3.jogg
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    runtimeOnly libs.jme3.testdata
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}
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application {
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@@ -23,6 +23,7 @@ import com.simsilica.lemur.style.BaseStyles;
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import pp.battleship.client.gui.BattleAppState;
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import pp.battleship.client.gui.EditorAppState;
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import pp.battleship.client.gui.SeaAppState;
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import pp.battleship.client.GameMusic;
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import pp.battleship.game.client.BattleshipClient;
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import pp.battleship.game.client.ClientGameLogic;
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import pp.battleship.game.client.ServerConnection;
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@@ -267,6 +268,8 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
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        stateManager.detach(stateManager.getState(DebugKeysAppState.class));
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        attachGameSound();
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        attachGameMusic();
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        stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
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    }
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@@ -280,6 +283,15 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
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        stateManager.attach(gameSound);
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    }
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    /**
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     * Attaches the music state and sets its initial enabled state.
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     */
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    private void attachGameMusic() {
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        final GameMusic gameMusic = new GameMusic();
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        gameMusic.setEnabled(GameMusic.enabledInPreferences());
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        stateManager.attach(gameMusic);
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    }
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    /**
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     * Updates the application state every frame.
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     * This method is called once per frame during the game loop.
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@@ -0,0 +1,129 @@
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package pp.battleship.client;
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import com.jme3.app.Application;
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import com.jme3.app.state.AbstractAppState;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.asset.AssetLoadException;
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import com.jme3.asset.AssetNotFoundException;
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import com.jme3.audio.AudioData;
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import com.jme3.audio.AudioNode;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.prefs.Preferences;
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import static pp.util.PreferencesUtils.getPreferences;
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/**
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 * An application state that plays music.
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 */
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public class GameMusic extends AbstractAppState {
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    private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
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    private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
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    private static final String ENABLED_PREF = "enabled"; //NON-NLS
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    private static final String VOLUME_PREF = "volume"; //NON-NLS
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    private AudioNode battleMusic;
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    private AudioNode menuMusicModern;
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    private AudioNode menuMusicTraditional;
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    /**
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     * Checks if sound is enabled in the preferences.
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     *
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     * @return {@code true} if sound is enabled, {@code false} otherwise.
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     */
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    public static boolean enabledInPreferences() {
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        return PREFERENCES.getBoolean(ENABLED_PREF, true);
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    }
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    /**
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     * Checks enabled volume in preferences.
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     *
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     * @return {@code float} if a volumePreference is set, the volume is set to the Value in  PREFERENCES,
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     *         {@code 0.25f} if no volumePreference is set in  PREFERENCES, the Volume is set to a default of 0.25f
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     *
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     */
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    public static float volumePreference() {
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        return PREFERENCES.getFloat(VOLUME_PREF, 0.25f);
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    }
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    /**
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     * Toggles the game sound on or off.
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     */
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    public void toggleSound() {
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        setEnabled(!isEnabled());
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    }
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    /**
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     * Sets the enabled state of this AppState.
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     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
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     *
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     * @param enabled {@code true} to enable the AppState, {@code false} to disable it.
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     */
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    @Override
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    public void setEnabled(boolean enabled) {
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        if (isEnabled() == enabled) return;
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         else if (!isEnabled() && enabled) {
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             if (menuMusicModern != null) menuMusicModern.play();
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        } else if (isEnabled() && !enabled) {
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             if (menuMusicModern != null) menuMusicModern.stop();
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        }
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        super.setEnabled(enabled);
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        LOGGER.log(Level.INFO, "Music enabled: {0}", enabled); //NON-NLS
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        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
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    }
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    /**
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     * Initializes the music.
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     * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
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     *
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     * @param stateManager The state manager
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     * @param app          The application
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     */
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    @Override
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    public void initialize(AppStateManager stateManager, Application app) {
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        super.initialize(stateManager, app);
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        menuMusicModern =loadSound(app, "Sound/BackgroundMusic/menu-music-modern.ogg");
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        setVolume(volumePreference());
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        menuMusicModern.setLooping(true);
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        if (isEnabled() && menuMusicModern != null) {
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            menuMusicModern.play();
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        }
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    }
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    /**
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     * Loads the music from the specified file.
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     *
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     * @param app  The application
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     * @param name The name of the sound file.
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     * @return The loaded AudioNode.
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     */
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    private AudioNode loadSound(Application app, String name) {
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        try {
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            final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
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            sound.setLooping(false);
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            sound.setPositional(false);
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            return sound;
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        }
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        catch (AssetLoadException | AssetNotFoundException ex) {
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            LOGGER.log(Level.ERROR, ex.getMessage(), ex);
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        }
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        return null;
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    }
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    /**
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     * Sets the vol param to the level set in PREFERENCES
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     *
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     * @param vol  Volume level of the music as indicated by the Volume control Slider
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     *
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     */
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    public void setVolume(float vol){
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        menuMusicModern.setVolume(vol);
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        PREFERENCES.putFloat(VOLUME_PREF, vol);
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    }
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}
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@@ -11,6 +11,7 @@ import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.style.ElementId;
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import pp.battleship.client.gui.VolumeControl;
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import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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@@ -33,6 +34,7 @@ class Menu extends Dialog {
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    private final BattleshipApp app;
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    private final Button loadButton = new Button(lookup("menu.map.load"));
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    private final Button saveButton = new Button(lookup("menu.map.save"));
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    private final VolumeControl volumeSlider;
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    /**
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     * Constructs the Menu dialog for the Battleship application.
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@@ -42,9 +44,17 @@ class Menu extends Dialog {
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    public Menu(BattleshipApp app) {
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        super(app.getDialogManager());
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        this.app = app;
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        addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
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        addChild(new Checkbox(lookup("menu.sound-enabled"),
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                              new StateCheckboxModel(app, GameSound.class)));
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        addChild(new Label(lookup("battleship.name"), new ElementId("header")));//NON-NLS
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        addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
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        addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
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        volumeSlider = new VolumeControl(app.getStateManager().getState(GameMusic.class));
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        addChild(volumeSlider);
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        addChild(loadButton)
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                .addClickCommands(s -> ifTopDialog(this::loadDialog));
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        addChild(saveButton)
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@@ -65,6 +75,15 @@ class Menu extends Dialog {
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        saveButton.setEnabled(app.getGameLogic().maySaveMap());
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    }
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    /**
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     * Updates the position of the volume control slider.
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     */
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    @Override
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    public void update(float delta) {
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        volumeSlider.update();
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    }
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    /**
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     * As an escape action, this method closes the menu if it is the top dialog.
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     */
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@@ -7,10 +7,12 @@
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package pp.battleship.client;
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import com.simsilica.lemur.Checkbox;
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import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.SpringGridLayout;
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import pp.battleship.client.server.BattleshipSelfhostServer;
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import pp.dialog.Dialog;
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import pp.dialog.DialogBuilder;
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import pp.dialog.SimpleDialog;
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@@ -33,6 +35,7 @@ class NetworkDialog extends SimpleDialog {
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    private final NetworkSupport network;
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    private final TextField host = new TextField(LOCALHOST);
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    private final TextField port = new TextField(DEFAULT_PORT);
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    private static final Checkbox HOST  = new Checkbox(lookup("server.host"));
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    private String hostname;
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    private int portNumber;
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    private Future<Object> connectionFuture;
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@@ -56,6 +59,7 @@ class NetworkDialog extends SimpleDialog {
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        input.addChild(host, 1);
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        input.addChild(new Label(lookup("port.number") + ":  "));
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        input.addChild(port, 1);
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        input.addChild(HOST).addClickCommands(s -> ifTopDialog(this::startClientServer));
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        DialogBuilder.simple(app.getDialogManager())
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                     .setTitle(lookup("server.dialog"))
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@@ -150,4 +154,22 @@ class NetworkDialog extends SimpleDialog {
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        network.getApp().errorDialog(lookup("server.connection.failed"));
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        network.getApp().setInfoText(e.getLocalizedMessage());
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    }
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    /**
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     * Starts the server of the client in a new thread and catches connectivity issues.
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     */
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    private void startClientServer() {
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        HOST.setEnabled(false);
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        Thread serverThread = new Thread(() -> {
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            try {
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                BattleshipSelfhostServer.main(null);
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            } catch (Exception e) {
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                HOST.setEnabled(true);
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                LOGGER.log(Level.ERROR, "Server could not be started", e);
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                network.getApp().errorDialog("Could not start server: " + e.getMessage());
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            }
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        });
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        serverThread.start();
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		||||
    }
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		||||
}
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@@ -28,7 +28,7 @@ import pp.util.Position;
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 * and interaction between the model and the view.
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 */
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class MapView {
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    private static final float FIELD_SIZE = 40f;
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    public static final float FIELD_SIZE = 40f;
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    private static final float GRID_LINE_WIDTH = 2f;
 | 
			
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    private static final float BACKGROUND_DEPTH = -4f;
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    private static final float GRID_DEPTH = -1f;
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@@ -7,14 +7,21 @@
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package pp.battleship.client.gui;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
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import com.jme3.scene.Geometry;
 | 
			
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import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
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import com.jme3.scene.shape.Sphere;
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import pp.battleship.model.Battleship;
 | 
			
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import pp.battleship.model.Shell;
 | 
			
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import pp.battleship.model.Shot;
 | 
			
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import pp.util.Position;
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		||||
import static com.jme3.material.Materials.UNSHADED;
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/**
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		||||
 * Synchronizes the visual representation of the ship map with the game model.
 | 
			
		||||
 * It handles the rendering of ships and shots on the map view, updating the view
 | 
			
		||||
@@ -122,4 +129,25 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
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		||||
    private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
 | 
			
		||||
        return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates and returns a Spatial representation of the given {@code Shell} object
 | 
			
		||||
     * for 2D visualization in the game. The shell is represented as a circle.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell The {@code Shell} object to be visualized.
 | 
			
		||||
     * @return A {@code Spatial} object representing the shell on the map.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        final ColorRGBA color = ColorRGBA.Black;
 | 
			
		||||
        Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f));
 | 
			
		||||
        Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS
 | 
			
		||||
        mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
 | 
			
		||||
        mat.setColor("Color", color);
 | 
			
		||||
        ellipse.setMaterial(mat);
 | 
			
		||||
        ellipse.addControl(new Shell2DControl(view, shell));
 | 
			
		||||
        return ellipse;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,9 +7,14 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.effect.ParticleEmitter;
 | 
			
		||||
import com.jme3.effect.ParticleMesh.Type;
 | 
			
		||||
import com.jme3.effect.shapes.EmitterSphereShape;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
@@ -19,6 +24,7 @@ import com.jme3.scene.shape.Cylinder;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.Rotation;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
@@ -28,13 +34,17 @@ import static pp.util.FloatMath.PI;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The {@code SeaSynchronizer} class is responsible for synchronizing the graphical
 | 
			
		||||
 * representation of the ships and shots on the sea map with the underlying data model.
 | 
			
		||||
 * representation of the ships and shots on the sea map with the underlying  model.
 | 
			
		||||
 * It extends the {@link ShipMapSynchronizer} to provide specific synchronization
 | 
			
		||||
 * logic for the sea map.
 | 
			
		||||
 */
 | 
			
		||||
class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
 | 
			
		||||
    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";//NON-NLS
 | 
			
		||||
    private static final String SMALL_BOAT_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o";
 | 
			
		||||
    private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
 | 
			
		||||
    private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
 | 
			
		||||
    private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String SHIP = "ship"; //NON-NLS
 | 
			
		||||
    private static final String SHOT = "shot"; //NON-NLS
 | 
			
		||||
@@ -44,6 +54,273 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
 | 
			
		||||
    private final ShipMap map;
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
    private Shell shell;
 | 
			
		||||
    private Spatial shellModel;
 | 
			
		||||
 | 
			
		||||
    private ParticleEmitter flame, flash, spark, roundspark, smoketrail, debris,
 | 
			
		||||
            shockwave;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private static final int COUNT_FACTOR = 1;
 | 
			
		||||
    private static final float COUNT_FACTOR_F = 1f;
 | 
			
		||||
 | 
			
		||||
    private static final boolean POINT_SPRITE = true;
 | 
			
		||||
    private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a Flame texture with indefinite Lifetime
 | 
			
		||||
     * @return flame texture
 | 
			
		||||
     */
 | 
			
		||||
    private ParticleEmitter createFlame(){
 | 
			
		||||
        flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
 | 
			
		||||
        flame.setSelectRandomImage(true);
 | 
			
		||||
        flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
 | 
			
		||||
        flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
 | 
			
		||||
        flame.setStartSize(0.1f);
 | 
			
		||||
        flame.setEndSize(0.5f);
 | 
			
		||||
        flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
 | 
			
		||||
        flame.setParticlesPerSec(0);
 | 
			
		||||
        flame.setGravity(0, -5, 0);
 | 
			
		||||
        flame.setLowLife(.4f);
 | 
			
		||||
        flame.setHighLife(.5f);
 | 
			
		||||
        flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
 | 
			
		||||
        flame.getParticleInfluencer().setVelocityVariation(1f);
 | 
			
		||||
        flame.setImagesX(2);
 | 
			
		||||
        flame.setImagesY(2);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
 | 
			
		||||
        mat.setBoolean("PointSprite", POINT_SPRITE);
 | 
			
		||||
        flame.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        return flame;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a Flash texture
 | 
			
		||||
     * @return flash texture
 | 
			
		||||
     */
 | 
			
		||||
    private ParticleEmitter createFlash(){
 | 
			
		||||
        flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
 | 
			
		||||
        flash.setSelectRandomImage(true);
 | 
			
		||||
        flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
 | 
			
		||||
        flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
 | 
			
		||||
        flash.setStartSize(.1f);
 | 
			
		||||
        flash.setEndSize(0.5f);
 | 
			
		||||
        flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
 | 
			
		||||
        flash.setParticlesPerSec(0);
 | 
			
		||||
        flash.setGravity(0, 0, 0);
 | 
			
		||||
        flash.setLowLife(.2f);
 | 
			
		||||
        flash.setHighLife(.2f);
 | 
			
		||||
        flash.getParticleInfluencer()
 | 
			
		||||
             .setInitialVelocity(new Vector3f(0, 5f, 0));
 | 
			
		||||
        flash.getParticleInfluencer().setVelocityVariation(1);
 | 
			
		||||
        flash.setImagesX(2);
 | 
			
		||||
        flash.setImagesY(2);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
 | 
			
		||||
        mat.setBoolean("PointSprite", POINT_SPRITE);
 | 
			
		||||
        flash.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        return flash;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates small spark particles, that dissipate into the air
 | 
			
		||||
     * @return spark texture
 | 
			
		||||
     */
 | 
			
		||||
    private ParticleEmitter createRoundSpark(){
 | 
			
		||||
        roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
 | 
			
		||||
        roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
 | 
			
		||||
        roundspark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
 | 
			
		||||
        roundspark.setStartSize(0.2f);
 | 
			
		||||
        roundspark.setEndSize(0.8f);
 | 
			
		||||
        roundspark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
 | 
			
		||||
        roundspark.setParticlesPerSec(0);
 | 
			
		||||
        roundspark.setGravity(0, -.5f, 0);
 | 
			
		||||
        roundspark.setLowLife(1.8f);
 | 
			
		||||
        roundspark.setHighLife(2f);
 | 
			
		||||
        roundspark.getParticleInfluencer()
 | 
			
		||||
                  .setInitialVelocity(new Vector3f(0, 3, 0));
 | 
			
		||||
        roundspark.getParticleInfluencer().setVelocityVariation(.5f);
 | 
			
		||||
        roundspark.setImagesX(1);
 | 
			
		||||
        roundspark.setImagesY(1);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
 | 
			
		||||
        mat.setBoolean("PointSprite", POINT_SPRITE);
 | 
			
		||||
        roundspark.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        return roundspark;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates small, thin smoke trails that enhance the flying debris
 | 
			
		||||
     * @return crates a thin smoke trail texture
 | 
			
		||||
     */
 | 
			
		||||
    private ParticleEmitter createSpark(){
 | 
			
		||||
        spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
 | 
			
		||||
        spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
 | 
			
		||||
        spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
 | 
			
		||||
        spark.setStartSize(.5f);
 | 
			
		||||
        spark.setEndSize(.5f);
 | 
			
		||||
        spark.setFacingVelocity(true);
 | 
			
		||||
        spark.setParticlesPerSec(0);
 | 
			
		||||
        spark.setGravity(0, 5, 0);
 | 
			
		||||
        spark.setLowLife(1.1f);
 | 
			
		||||
        spark.setHighLife(1.5f);
 | 
			
		||||
        spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
 | 
			
		||||
        spark.getParticleInfluencer().setVelocityVariation(1);
 | 
			
		||||
        spark.setImagesX(1);
 | 
			
		||||
        spark.setImagesY(1);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
 | 
			
		||||
        spark.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        return spark;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dynamic smoke trail
 | 
			
		||||
     * @return smoke texture
 | 
			
		||||
     */
 | 
			
		||||
    private ParticleEmitter createSmokeTrail(){
 | 
			
		||||
        smoketrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
 | 
			
		||||
        smoketrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
 | 
			
		||||
        smoketrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
 | 
			
		||||
        smoketrail.setStartSize(.2f);
 | 
			
		||||
        smoketrail.setEndSize(1f);
 | 
			
		||||
 | 
			
		||||
//        smoketrail.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
 | 
			
		||||
        smoketrail.setFacingVelocity(true);
 | 
			
		||||
        smoketrail.setParticlesPerSec(0);
 | 
			
		||||
        smoketrail.setGravity(0, 1, 0);
 | 
			
		||||
        smoketrail.setLowLife(.4f);
 | 
			
		||||
        smoketrail.setHighLife(.5f);
 | 
			
		||||
        smoketrail.getParticleInfluencer()
 | 
			
		||||
                  .setInitialVelocity(new Vector3f(0, 12, 0));
 | 
			
		||||
        smoketrail.getParticleInfluencer().setVelocityVariation(1);
 | 
			
		||||
        smoketrail.setImagesX(1);
 | 
			
		||||
        smoketrail.setImagesY(3);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
 | 
			
		||||
        smoketrail.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        return smoketrail;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates flying debris particles
 | 
			
		||||
     * @return debris texture
 | 
			
		||||
     */
 | 
			
		||||
    private ParticleEmitter createDebris(){
 | 
			
		||||
        debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
 | 
			
		||||
        debris.setSelectRandomImage(true);
 | 
			
		||||
        debris.setRandomAngle(true);
 | 
			
		||||
        debris.setRotateSpeed(FastMath.TWO_PI * 4);
 | 
			
		||||
        debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
 | 
			
		||||
        debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
 | 
			
		||||
        debris.setStartSize(.10f);
 | 
			
		||||
        debris.setEndSize(.15f);
 | 
			
		||||
 | 
			
		||||
//        debris.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
 | 
			
		||||
        debris.setParticlesPerSec(0);
 | 
			
		||||
        debris.setGravity(0, 12f, 0);
 | 
			
		||||
        debris.setLowLife(1.4f);
 | 
			
		||||
        debris.setHighLife(1.5f);
 | 
			
		||||
        debris.getParticleInfluencer()
 | 
			
		||||
              .setInitialVelocity(new Vector3f(0, 15, 0));
 | 
			
		||||
        debris.getParticleInfluencer().setVelocityVariation(.60f);
 | 
			
		||||
        debris.setImagesX(3);
 | 
			
		||||
        debris.setImagesY(3);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
 | 
			
		||||
        debris.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        return debris;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates an expanding circular shockwave
 | 
			
		||||
     * @return shockwave texture
 | 
			
		||||
     */
 | 
			
		||||
    private ParticleEmitter createShockwave(){
 | 
			
		||||
        shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
 | 
			
		||||
//        shockwave.setRandomAngle(true);
 | 
			
		||||
        shockwave.setFaceNormal(Vector3f.UNIT_Y);
 | 
			
		||||
        shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
 | 
			
		||||
        shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
 | 
			
		||||
 | 
			
		||||
        shockwave.setStartSize(0f);
 | 
			
		||||
        shockwave.setEndSize(3f);
 | 
			
		||||
 | 
			
		||||
        shockwave.setParticlesPerSec(0);
 | 
			
		||||
        shockwave.setGravity(0, 0, 0);
 | 
			
		||||
        shockwave.setLowLife(0.5f);
 | 
			
		||||
        shockwave.setHighLife(0.5f);
 | 
			
		||||
        shockwave.getParticleInfluencer()
 | 
			
		||||
                 .setInitialVelocity(new Vector3f(0, 0, 0));
 | 
			
		||||
        shockwave.getParticleInfluencer().setVelocityVariation(0f);
 | 
			
		||||
        shockwave.setImagesX(1);
 | 
			
		||||
        shockwave.setImagesY(1);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
 | 
			
		||||
        shockwave.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        return shockwave;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates an animated smoke column.
 | 
			
		||||
     * @return moving smoke texture
 | 
			
		||||
     */
 | 
			
		||||
    private ParticleEmitter createMovingSmokeEmitter() {
 | 
			
		||||
        ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
 | 
			
		||||
        smokeEmitter.setGravity(0, 0, 0);
 | 
			
		||||
        smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
 | 
			
		||||
        smokeEmitter.setLowLife(1);
 | 
			
		||||
        smokeEmitter.setHighLife(1);
 | 
			
		||||
        smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
 | 
			
		||||
        smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
 | 
			
		||||
 | 
			
		||||
        // Set the material for the emitter
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
 | 
			
		||||
        smokeEmitter.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        return smokeEmitter;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a small burst of bubbles.
 | 
			
		||||
     *
 | 
			
		||||
     * @return  bubbling water texture.
 | 
			
		||||
     */
 | 
			
		||||
    public ParticleEmitter createWaterSplash() {
 | 
			
		||||
        ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
 | 
			
		||||
 | 
			
		||||
        waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
 | 
			
		||||
 | 
			
		||||
        waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f));  // Light blue at start
 | 
			
		||||
        waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f));    // Transparent at the end
 | 
			
		||||
 | 
			
		||||
        waterSplash.setStartSize(0.05f);
 | 
			
		||||
        waterSplash.setEndSize(0.1f);
 | 
			
		||||
 | 
			
		||||
        waterSplash.setLowLife(0.5f);
 | 
			
		||||
        waterSplash.setHighLife(1f);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        waterSplash.setGravity(0, 0, 0);  // No gravity to simulate a horizontal water splash
 | 
			
		||||
 | 
			
		||||
        waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(1f, 0f, 1f));  // Horizontal spread
 | 
			
		||||
        waterSplash.getParticleInfluencer().setVelocityVariation(1f);  // Add randomness to splash
 | 
			
		||||
        waterSplash.setParticlesPerSec(0);
 | 
			
		||||
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png"));
 | 
			
		||||
        waterSplash.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        return waterSplash;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
 | 
			
		||||
@@ -69,7 +346,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shot shot) {
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : createCylinder(shot);
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : handleMiss(shot);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -84,13 +361,78 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
        final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
 | 
			
		||||
        final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
 | 
			
		||||
 | 
			
		||||
        final Geometry representation = createCylinder(shot);
 | 
			
		||||
        representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
 | 
			
		||||
        shipNode.attachChild(representation);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Create a new node specifically for the hit effects
 | 
			
		||||
        Node hitEffectNode = new Node("HitEffectNode");
 | 
			
		||||
 | 
			
		||||
        // Create particle effects
 | 
			
		||||
        ParticleEmitter flame = createFlame();
 | 
			
		||||
        ParticleEmitter flash = createFlash();
 | 
			
		||||
        ParticleEmitter spark = createSpark();
 | 
			
		||||
        ParticleEmitter roundSpark = createRoundSpark();
 | 
			
		||||
        ParticleEmitter smokeTrail = createSmokeTrail();
 | 
			
		||||
        ParticleEmitter debris = createDebris();
 | 
			
		||||
        ParticleEmitter shockwave = createShockwave();
 | 
			
		||||
        ParticleEmitter movingSmoke = createMovingSmokeEmitter(); // New moving smoke emitter
 | 
			
		||||
 | 
			
		||||
        // Attach all effects to the hitEffectNode
 | 
			
		||||
        hitEffectNode.attachChild(flame);
 | 
			
		||||
        hitEffectNode.attachChild(flash);
 | 
			
		||||
        hitEffectNode.attachChild(spark);
 | 
			
		||||
        hitEffectNode.attachChild(roundSpark);
 | 
			
		||||
        hitEffectNode.attachChild(smokeTrail);
 | 
			
		||||
        hitEffectNode.attachChild(debris);
 | 
			
		||||
        hitEffectNode.attachChild(shockwave);
 | 
			
		||||
        hitEffectNode.attachChild(movingSmoke);
 | 
			
		||||
 | 
			
		||||
        // Set the local translation for the hit effect to the point of impact
 | 
			
		||||
        hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x,
 | 
			
		||||
                                          0.5f, // Adjust as needed for height above the ship
 | 
			
		||||
                                          shot.getX() + 0.5f - shipNode.getLocalTranslation().z);
 | 
			
		||||
 | 
			
		||||
        // Attach the hitEffectNode to the shipNode so it moves with the ship
 | 
			
		||||
        shipNode.attachChild(hitEffectNode);
 | 
			
		||||
 | 
			
		||||
        // Emit particles when the hit happens
 | 
			
		||||
        flash.emitAllParticles();
 | 
			
		||||
        spark.emitAllParticles();
 | 
			
		||||
        smokeTrail.emitAllParticles();
 | 
			
		||||
        debris.emitAllParticles();
 | 
			
		||||
        shockwave.emitAllParticles();
 | 
			
		||||
        flame.emitAllParticles();
 | 
			
		||||
        roundSpark.emitAllParticles();
 | 
			
		||||
 | 
			
		||||
        if (ship.isDestroyed()) {
 | 
			
		||||
            // Add ShipSinkingControl to the shipNode
 | 
			
		||||
            ShipSinkingControl sinkingControl = new ShipSinkingControl(2f, 5f, -5f, 60f);
 | 
			
		||||
            shipNode.addControl(sinkingControl);
 | 
			
		||||
            sinkingControl.startSinking(); // Start the sinking process
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a miss by representing it with a blue cylinder
 | 
			
		||||
     * and attaching a water splash effect to it.
 | 
			
		||||
     * @param shot the shot to be processed
 | 
			
		||||
     * @return a Spatial simulating a miss with water splash effect
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial handleMiss(Shot shot) {
 | 
			
		||||
        Node shotNode = new Node("ShotNode");
 | 
			
		||||
        Geometry shotCylinder = createCylinder(shot);
 | 
			
		||||
        shotNode.attachChild(shotCylinder);
 | 
			
		||||
        ParticleEmitter waterSplash = createWaterSplash();
 | 
			
		||||
        waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
 | 
			
		||||
        shotNode.attachChild(waterSplash);
 | 
			
		||||
        waterSplash.emitAllParticles();
 | 
			
		||||
 | 
			
		||||
        return shotNode;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a cylinder geometry representing the specified shot.
 | 
			
		||||
     * The appearance of the cylinder depends on whether the shot is a hit or a miss.
 | 
			
		||||
@@ -141,7 +483,19 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
     * @return the spatial representing the battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createShip(Battleship ship) {
 | 
			
		||||
        return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
 | 
			
		||||
        switch (ship.getLength()) {
 | 
			
		||||
            case 4:
 | 
			
		||||
                return createBattleship(ship);
 | 
			
		||||
            case 3:
 | 
			
		||||
                return createCV(ship);
 | 
			
		||||
            case 2:
 | 
			
		||||
                return createBattle(ship);
 | 
			
		||||
            case 1:
 | 
			
		||||
                return createSmallShip(ship);
 | 
			
		||||
 | 
			
		||||
            default:
 | 
			
		||||
                return createBox(ship);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -184,7 +538,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
     * Creates a detailed 3D model to represent a "King George V" battleship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the "King George V" battleship
 | 
			
		||||
     * @return the spatial representing the "King George V" battleship.
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBattleship(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
 | 
			
		||||
@@ -196,6 +550,56 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a small tugboat.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the small tugboat.
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createSmallShip(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(SMALL_BOAT_MODEL);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.0005f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a U-Boat .
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the U-Boat.
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBattle(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        // model.move(0f, -0.05f, 0f);
 | 
			
		||||
        model.scale(0.27f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent an aircraft carrier
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the aircraft carrier.
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createCV(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(CV_MODEL);
 | 
			
		||||
 | 
			
		||||
        model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.move(0f, 0.25f, 0f);
 | 
			
		||||
        model.scale(0.85f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Calculates the rotation angle for the specified rotation.
 | 
			
		||||
     *
 | 
			
		||||
@@ -210,4 +614,26 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
            case UP -> PI;
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates and returns a 3D model representation of the given {@code Shell} object
 | 
			
		||||
     * for visualization in the game.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell The {@code Shell} object to be visualized.
 | 
			
		||||
     * @return A {@code Spatial} object representing the 3D model of the shell.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o");
 | 
			
		||||
        model.setLocalScale(.05f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), LIGHTING);
 | 
			
		||||
        mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png"));
 | 
			
		||||
        mat.setReceivesShadows(true);
 | 
			
		||||
        model.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        model.addControl(new ShellControl(shell));
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,50 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Controls the 2D representation of a {@code Shell} in the game, updating its position
 | 
			
		||||
 * based on the shell's current state in the game model. The {@code Shell2DControl} class
 | 
			
		||||
 * is responsible for translating the shell's 3D position to a 2D view position within
 | 
			
		||||
 * the game's map view.
 | 
			
		||||
 */
 | 
			
		||||
public class Shell2DControl extends AbstractControl {
 | 
			
		||||
    private final Shell shell;
 | 
			
		||||
    private final MapView view;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param view  The {@code MapView} used to get information about the map to display.
 | 
			
		||||
     * @param shell The {@code Shell} being visualized.
 | 
			
		||||
     */
 | 
			
		||||
    public Shell2DControl(MapView view, Shell shell){
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
        this.view = view;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the position of the shell's 2D representation based on the shell's current
 | 
			
		||||
     * 3D position in the game model. The position is mapped from model space to view space
 | 
			
		||||
     * coordinates and translated to the appropriate location within the {@code MapView}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Time per frame, representing the time elapsed since the last frame.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        Vector3f shellPos = shell.getPosition();
 | 
			
		||||
        Position viewPos = view.modelToView(shellPos.x, shellPos.z);
 | 
			
		||||
        spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // No rendering-specific behavior required for this control
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -0,0 +1,51 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
 | 
			
		||||
import static pp.util.FloatMath.PI;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Controls the 3D representation of a {@code Shell} in the game, updating its position
 | 
			
		||||
 * and rotation based on the shell's current state in the game model. The {@code ShellControl}
 | 
			
		||||
 * class ensures that the spatial associated with the shell is positioned and oriented correctly
 | 
			
		||||
 * within the world.
 | 
			
		||||
 */
 | 
			
		||||
public class ShellControl extends AbstractControl {
 | 
			
		||||
    private final Shell shell;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell The {@code Shell} being visualized and controlled.
 | 
			
		||||
     */
 | 
			
		||||
    public ShellControl(Shell shell){
 | 
			
		||||
        super();
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the 3D position and rotation of the shell based on its current state.
 | 
			
		||||
     * Converts map coordinates to world coordinates and applies the shell's orientation.
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf Time per frame, representing the elapsed time since the last update.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        Vector3f pos = shell.getPosition();
 | 
			
		||||
        Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f);
 | 
			
		||||
        fixed.setY(pos.y);
 | 
			
		||||
        spatial.setLocalTranslation(fixed);
 | 
			
		||||
        spatial.setLocalRotation(shell.getRotation());
 | 
			
		||||
        spatial.rotate(PI/2,0,0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // No rendering-specific behavior required for this control
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -0,0 +1,116 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.FastMath;
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Controls the burning, tilting, and sinking behavior of a battleship.
 | 
			
		||||
 * The ship will burn and tilt for a specified duration, then sink below the water surface.
 | 
			
		||||
 */
 | 
			
		||||
public class ShipSinkingControl extends AbstractControl {
 | 
			
		||||
 | 
			
		||||
    private float elapsedTime = 0f;
 | 
			
		||||
    private final float burnTiltDuration;
 | 
			
		||||
    private final float sinkDuration;
 | 
			
		||||
    private final float sinkDepth;
 | 
			
		||||
    private final float tiltAngle;
 | 
			
		||||
    private final Vector3f initialPosition;
 | 
			
		||||
    private boolean sinkingStarted = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new ShipSinkingControl instance.
 | 
			
		||||
     *
 | 
			
		||||
     * @param burnTiltDuration Time in seconds for the ship to burn and tilt on the surface
 | 
			
		||||
     * @param sinkDuration     Time in seconds for the ship to fully sink
 | 
			
		||||
     * @param sinkDepth        Depth below the water to sink the ship
 | 
			
		||||
     * @param tiltAngle        Final tilt angle in degrees
 | 
			
		||||
     */
 | 
			
		||||
    public ShipSinkingControl(float burnTiltDuration, float sinkDuration, float sinkDepth, float tiltAngle) {
 | 
			
		||||
        this.burnTiltDuration = burnTiltDuration;
 | 
			
		||||
        this.sinkDuration = sinkDuration;
 | 
			
		||||
        this.sinkDepth = sinkDepth;
 | 
			
		||||
        this.tiltAngle = tiltAngle;
 | 
			
		||||
        this.initialPosition = new Vector3f(); // Placeholder; will be set in controlUpdate
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Overrides controlUpdate in AbstractControl
 | 
			
		||||
     * regulates the burn and tilt timeframe
 | 
			
		||||
     * @param tpf time per frame (in seconds)
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        if (spatial == null) return;
 | 
			
		||||
 | 
			
		||||
        elapsedTime += tpf;
 | 
			
		||||
 | 
			
		||||
        if (elapsedTime < burnTiltDuration) {
 | 
			
		||||
            float progress = elapsedTime / burnTiltDuration;
 | 
			
		||||
 | 
			
		||||
            float angleInRadians = FastMath.DEG_TO_RAD * FastMath.interpolateLinear(progress, 0f, -tiltAngle);
 | 
			
		||||
            Quaternion tiltRotation = new Quaternion().fromAngles(angleInRadians, 0, 0);
 | 
			
		||||
            spatial.setLocalRotation(tiltRotation);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Start sinking if it hasn't started yet
 | 
			
		||||
        if (!sinkingStarted) {
 | 
			
		||||
            sinkingStarted = true;
 | 
			
		||||
            // Save the initial position when sinking starts
 | 
			
		||||
            initialPosition.set(spatial.getLocalTranslation());
 | 
			
		||||
 | 
			
		||||
            // Remove the hitEffectNode
 | 
			
		||||
            Node parentNode = (Node) spatial;
 | 
			
		||||
            Spatial hitEffects = parentNode.getChild("HitEffectNode");
 | 
			
		||||
            if (hitEffects != null) {
 | 
			
		||||
                parentNode.detachChild(hitEffects);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Calculate the progress of the sinking (0 to 1)
 | 
			
		||||
        float progress = Math.min((elapsedTime - burnTiltDuration) / sinkDuration, 1f);
 | 
			
		||||
 | 
			
		||||
        // Apply the tilt angle (remains constant during sinking)
 | 
			
		||||
        Quaternion tiltRotation = new Quaternion().fromAngles(-FastMath.DEG_TO_RAD * tiltAngle, 0, 0);
 | 
			
		||||
        spatial.setLocalRotation(tiltRotation);
 | 
			
		||||
 | 
			
		||||
        // Sink the ship by interpolating the Y position
 | 
			
		||||
        float currentY = FastMath.interpolateLinear(progress, initialPosition.y, sinkDepth);
 | 
			
		||||
        spatial.setLocalTranslation(initialPosition.x, currentY, initialPosition.z);
 | 
			
		||||
 | 
			
		||||
        if (currentY <= sinkDepth) {
 | 
			
		||||
            Node parentNode = (Node) spatial.getParent();
 | 
			
		||||
            if (parentNode != null) {
 | 
			
		||||
                parentNode.detachChild(spatial);
 | 
			
		||||
            }
 | 
			
		||||
            spatial.removeControl(this);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is called during the rendering phase, but it does not perform any
 | 
			
		||||
     * operations in this implementation as the control only influences the spatial's
 | 
			
		||||
     * transformation, not its rendering process.
 | 
			
		||||
     *
 | 
			
		||||
     * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
			
		||||
     * @param vp the ViewPort being rendered (not null)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
			
		||||
        // No rendering logic is needed for this control
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the sinking process for the ship.
 | 
			
		||||
     */
 | 
			
		||||
    public void startSinking() {
 | 
			
		||||
        // Nothing to do here as the control update handles the timing and sequence
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,34 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Slider;
 | 
			
		||||
import pp.battleship.client.GameMusic;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
public class VolumeControl extends Slider {
 | 
			
		||||
 | 
			
		||||
    private final GameMusic menuMusicModern;
 | 
			
		||||
 | 
			
		||||
    private double vol;
 | 
			
		||||
 | 
			
		||||
    public VolumeControl(GameMusic music) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.menuMusicModern = music;
 | 
			
		||||
        vol = GameMusic.volumePreference();
 | 
			
		||||
        getModel().setPercent(vol);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the volume of the music to the appropriate level set by the User through the Volume control Slider
 | 
			
		||||
     *
 | 
			
		||||
     */
 | 
			
		||||
    public void update() {
 | 
			
		||||
        if (vol != getModel().getPercent()) {
 | 
			
		||||
            vol = getModel().getPercent();
 | 
			
		||||
            menuMusicModern.setVolume( (float) vol);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -0,0 +1,182 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.server;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.ConnectionListener;
 | 
			
		||||
import com.jme3.network.HostedConnection;
 | 
			
		||||
import com.jme3.network.Message;
 | 
			
		||||
import com.jme3.network.MessageListener;
 | 
			
		||||
import com.jme3.network.Network;
 | 
			
		||||
import com.jme3.network.Server;
 | 
			
		||||
import com.jme3.network.serializing.Serializer;
 | 
			
		||||
import pp.battleship.BattleshipConfig;
 | 
			
		||||
import pp.battleship.game.server.Player;
 | 
			
		||||
import pp.battleship.game.server.ServerGameLogic;
 | 
			
		||||
import pp.battleship.game.server.ServerSender;
 | 
			
		||||
import pp.battleship.message.client.AnimationFinishedMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
import java.io.FileInputStream;
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.concurrent.BlockingQueue;
 | 
			
		||||
import java.util.concurrent.LinkedBlockingQueue;
 | 
			
		||||
import java.util.logging.LogManager;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Server implementing the visitor pattern as MessageReceiver for ClientMessages
 | 
			
		||||
 */
 | 
			
		||||
public class BattleshipSelfhostServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(BattleshipSelfhostServer.class.getName());
 | 
			
		||||
    private static final File CONFIG_FILE = new File("server.properties");
 | 
			
		||||
 | 
			
		||||
    private final BattleshipConfig config = new BattleshipConfig();
 | 
			
		||||
    private Server myServer;
 | 
			
		||||
    private final ServerGameLogic logic;
 | 
			
		||||
    private final BlockingQueue<ReceivedMessageSelfhost> pendingMessages = new LinkedBlockingQueue<>();
 | 
			
		||||
 | 
			
		||||
    static {
 | 
			
		||||
        // Configure logging
 | 
			
		||||
        LogManager manager = LogManager.getLogManager();
 | 
			
		||||
        try {
 | 
			
		||||
            manager.readConfiguration(new FileInputStream("logging.properties"));
 | 
			
		||||
            LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
 | 
			
		||||
        }
 | 
			
		||||
        catch (IOException e) {
 | 
			
		||||
            LOGGER.log(Level.INFO, e.getMessage());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts the server.
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        new BattleshipSelfhostServer().run();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the server.
 | 
			
		||||
     */
 | 
			
		||||
    BattleshipSelfhostServer() {
 | 
			
		||||
        config.readFromIfExists(CONFIG_FILE);
 | 
			
		||||
        LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
 | 
			
		||||
        logic = new ServerGameLogic(this, config);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void run() {
 | 
			
		||||
        startServer();
 | 
			
		||||
        while (true)
 | 
			
		||||
            processNextMessage();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
        try {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
 | 
			
		||||
            myServer = Network.createServer(config.getPort());
 | 
			
		||||
            initializeSerializables();
 | 
			
		||||
            myServer.start();
 | 
			
		||||
            registerListeners();
 | 
			
		||||
            LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
 | 
			
		||||
        }
 | 
			
		||||
        catch (IOException e) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
 | 
			
		||||
            exit(1);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void processNextMessage() {
 | 
			
		||||
        try {
 | 
			
		||||
            pendingMessages.take().process(logic);
 | 
			
		||||
        }
 | 
			
		||||
        catch (InterruptedException ex) {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS
 | 
			
		||||
            Thread.currentThread().interrupt();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(GameDetails.class);
 | 
			
		||||
        Serializer.registerClass(StartBattleMessage.class);
 | 
			
		||||
        Serializer.registerClass(MapMessage.class);
 | 
			
		||||
        Serializer.registerClass(ShootMessage.class);
 | 
			
		||||
        Serializer.registerClass(EffectMessage.class);
 | 
			
		||||
        Serializer.registerClass(AnimationFinishedMessage.class);
 | 
			
		||||
        Serializer.registerClass(Battleship.class);
 | 
			
		||||
        Serializer.registerClass(IntPoint.class);
 | 
			
		||||
        Serializer.registerClass(Shot.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void registerListeners() {
 | 
			
		||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, AnimationFinishedMessage.class);
 | 
			
		||||
        myServer.addConnectionListener(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void messageReceived(HostedConnection source, Message message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
 | 
			
		||||
        if (message instanceof ClientMessage clientMessage)
 | 
			
		||||
            pendingMessages.add(new ReceivedMessageSelfhost(clientMessage, source.getId()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionAdded(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
 | 
			
		||||
        logic.addPlayer(hostedConnection.getId());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionRemoved(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
 | 
			
		||||
        final Player player = logic.getPlayerById(hostedConnection.getId());
 | 
			
		||||
        if (player == null)
 | 
			
		||||
            LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
 | 
			
		||||
        else { //NON-NLS
 | 
			
		||||
            LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
 | 
			
		||||
            exit(0);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void exit(int exitValue) { //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.INFO, "close request"); //NON-NLS
 | 
			
		||||
        if (myServer != null)
 | 
			
		||||
            for (HostedConnection client : myServer.getConnections()) //NON-NLS
 | 
			
		||||
                if (client != null) client.close("Game over"); //NON-NLS
 | 
			
		||||
        System.exit(exitValue);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Send the specified message to the specified connection.
 | 
			
		||||
     *
 | 
			
		||||
     * @param id      the connection id
 | 
			
		||||
     * @param message the message
 | 
			
		||||
     */
 | 
			
		||||
    public void send(int id, ServerMessage message) {
 | 
			
		||||
        if (myServer == null || !myServer.isRunning()) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        final HostedConnection connection = myServer.getConnection(id);
 | 
			
		||||
        if (connection != null)
 | 
			
		||||
            connection.send(message);
 | 
			
		||||
        else
 | 
			
		||||
            LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,17 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.server;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
 | 
			
		||||
record ReceivedMessageSelfhost(ClientMessage message, int from) {
 | 
			
		||||
    void process(ClientInterpreter interpreter) {
 | 
			
		||||
        message.accept(interpreter, from);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
		 After Width: | Height: | Size: 16 KiB  | 
| 
		 After Width: | Height: | Size: 46 KiB  | 
| 
		 After Width: | Height: | Size: 63 KiB  | 
| 
		 After Width: | Height: | Size: 2.0 KiB  | 
| 
		 After Width: | Height: | Size: 16 KiB  | 
| 
		 After Width: | Height: | Size: 32 KiB  | 
| 
		 After Width: | Height: | Size: 1.8 KiB  | 
| 
		 After Width: | Height: | Size: 28 KiB  | 
| 
		 After Width: | Height: | Size: 16 KiB  | 
@@ -0,0 +1,16 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 29.03.2012 14:25:39
 | 
			
		||||
 | 
			
		||||
newmtl default
 | 
			
		||||
	Ns 35.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.5400 0.5400 0.5400
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
 | 
			
		||||
	map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
 | 
			
		||||
| 
		 After Width: | Height: | Size: 168 KiB  | 
@@ -0,0 +1,104 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 16.12.2011 14:18:52
 | 
			
		||||
 | 
			
		||||
newmtl white
 | 
			
		||||
	Ns 53.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.6667 0.6667 0.6667
 | 
			
		||||
	Kd 0.6667 0.6667 0.6667
 | 
			
		||||
	Ks 0.1800 0.1800 0.1800
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_elements_black
 | 
			
		||||
	Ns 55.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.0000 0.0000 0.0000
 | 
			
		||||
	Kd 0.0000 0.0000 0.0000
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_glass
 | 
			
		||||
	Ns 60.0000
 | 
			
		||||
	Ni 7.0000
 | 
			
		||||
	d 0.4000
 | 
			
		||||
	Tr 0.6000
 | 
			
		||||
	Tf 0.4000 0.4000 0.4000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.1059 0.1569 0.1451
 | 
			
		||||
	Kd 0.1059 0.1569 0.1451
 | 
			
		||||
	Ks 0.6750 0.6750 0.6750
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_screw_hooks_bronze
 | 
			
		||||
	Ns 80.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2941 0.2157 0.0510
 | 
			
		||||
	Kd 0.2941 0.2157 0.0510
 | 
			
		||||
	Ks 0.7200 0.7200 0.7200
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_silver
 | 
			
		||||
	Ns 80.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.3333 0.3333 0.3333
 | 
			
		||||
	Kd 0.3333 0.3333 0.3333
 | 
			
		||||
	Ks 0.7200 0.7200 0.7200
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_buffer
 | 
			
		||||
	Ns 10.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.2700 0.2700 0.2700
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka boat_buffer_diffuse.jpg
 | 
			
		||||
	map_Kd boat_buffer_diffuse.jpg
 | 
			
		||||
 | 
			
		||||
newmtl boat_roof_accessory
 | 
			
		||||
	Ns 15.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka boat_roof_accessory_diffuse.jpg
 | 
			
		||||
	map_Kd boat_roof_accessory_diffuse.jpg
 | 
			
		||||
 | 
			
		||||
newmtl boat_body
 | 
			
		||||
	Ns 55.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka boat_body_diffuse.jpg
 | 
			
		||||
	map_Kd boat_body_diffuse.jpg
 | 
			
		||||
| 
		 After Width: | Height: | Size: 56 KiB  | 
| 
		 After Width: | Height: | Size: 166 KiB  | 
| 
		 After Width: | Height: | Size: 98 KiB  | 
| 
		 After Width: | Height: | Size: 35 KiB  | 
| 
		 After Width: | Height: | Size: 54 KiB  | 
| 
		 After Width: | Height: | Size: 9.3 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Projekte/battleship/client/src/main/resources/Models/CV/CV.j3o
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 66 KiB  | 
| 
		 After Width: | Height: | Size: 3.2 KiB  | 
| 
		 After Width: | Height: | Size: 30 KiB  | 
| 
		 After Width: | Height: | Size: 10 KiB  | 
| 
		 After Width: | Height: | Size: 9.4 KiB  | 
| 
		 After Width: | Height: | Size: 264 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Projekte/battleship/client/src/main/resources/Models/CV/_2.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 80 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Projekte/battleship/client/src/main/resources/Models/CV/_6.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 91 KiB  | 
| 
		 After Width: | Height: | Size: 33 KiB  | 
| 
		 After Width: | Height: | Size: 98 B  | 
| 
		 After Width: | Height: | Size: 79 B  | 
| 
		 After Width: | Height: | Size: 79 B  | 
| 
		 After Width: | Height: | Size: 79 B  | 
| 
		 After Width: | Height: | Size: 78 B  | 
| 
		 After Width: | Height: | Size: 78 B  | 
| 
		 After Width: | Height: | Size: 79 B  | 
| 
		 After Width: | Height: | Size: 78 B  | 
| 
		 After Width: | Height: | Size: 78 B  | 
| 
		 After Width: | Height: | Size: 78 B  | 
| 
		 After Width: | Height: | Size: 79 B  | 
| 
		 After Width: | Height: | Size: 79 B  | 
| 
		 After Width: | Height: | Size: 79 B  | 
| 
		 After Width: | Height: | Size: 78 B  | 
| 
		 After Width: | Height: | Size: 78 B  | 
| 
		 After Width: | Height: | Size: 79 B  | 
| 
		 After Width: | Height: | Size: 79 B  | 
| 
		 After Width: | Height: | Size: 79 B  | 
| 
		 After Width: | Height: | Size: 78 B  | 
| 
		 After Width: | Height: | Size: 79 B  | 
| 
		 After Width: | Height: | Size: 79 B  | 
| 
		 After Width: | Height: | Size: 78 B  | 
| 
		 After Width: | Height: | Size: 78 B  | 
| 
		 After Width: | Height: | Size: 78 B  | 
| 
		 After Width: | Height: | Size: 78 B  | 
| 
		 After Width: | Height: | Size: 79 B  | 
| 
		 After Width: | Height: | Size: 79 B  | 
| 
		 After Width: | Height: | Size: 79 B  | 
| 
		 After Width: | Height: | Size: 78 B  | 
| 
		 After Width: | Height: | Size: 78 B  | 
| 
		 After Width: | Height: | Size: 78 B  | 
| 
		 After Width: | Height: | Size: 78 B  | 
| 
		 After Width: | Height: | Size: 79 B  | 
@@ -0,0 +1,180 @@
 | 
			
		||||
newmtl Model001_Material001
 | 
			
		||||
map_Kd Yorktown_paint6.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material002
 | 
			
		||||
map_Kd diff_null_7.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material003
 | 
			
		||||
map_Kd diff_null_14.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material004
 | 
			
		||||
map_Kd diff_null_Color005.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material005
 | 
			
		||||
map_Kd diff_null_8.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material006
 | 
			
		||||
map_Kd diff_null_Color007.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material007
 | 
			
		||||
map_Kd diff_null_17.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material008
 | 
			
		||||
map_Kd diff_null_FrontColor.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material009
 | 
			
		||||
map_Kd diff_null_BackColor.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material010
 | 
			
		||||
map_Kd diff_null_4.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material011
 | 
			
		||||
map_Kd Color_004.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material012
 | 
			
		||||
map_Kd diff_null_Gray1.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material013
 | 
			
		||||
map_Kd diff_null_3.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material014
 | 
			
		||||
map_Kd Metal_Rough.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material015
 | 
			
		||||
map_Kd diff_null_12.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material016
 | 
			
		||||
map_Kd diff_null_19.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material017
 | 
			
		||||
map_Kd diff_null_Color003.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material018
 | 
			
		||||
map_Kd diff_null_mat1.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material019
 | 
			
		||||
map_Kd diff_null_1.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material020
 | 
			
		||||
map_Kd diff_null_2.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material021
 | 
			
		||||
map_Kd diff_null_Black1.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material022
 | 
			
		||||
map_Kd diff_null_Model001Materia.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material023
 | 
			
		||||
map_Kd diff_null_Model001Mate1.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material024
 | 
			
		||||
map_Kd diff_null_13.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material025
 | 
			
		||||
map_Kd _6.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material026
 | 
			
		||||
map_Kd Metal_Aluminum_Anodized.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material027
 | 
			
		||||
map_Kd diff_null_Color006.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material028
 | 
			
		||||
map_Kd Blinds_Vertical_Stripe_Gray.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material029
 | 
			
		||||
map_Kd diff_null_15.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material030
 | 
			
		||||
map_Kd diff_null_Color002.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material031
 | 
			
		||||
map_Kd Cladding_Siding_Tan.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material032
 | 
			
		||||
map_Kd diff_null_Color008.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material033
 | 
			
		||||
map_Kd diff_null_16.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material034
 | 
			
		||||
map_Kd _2.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material035
 | 
			
		||||
map_Kd Blinds_Roman_Hobbled_Blue.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material036
 | 
			
		||||
map_Kd Blinds_Wood_White.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material037
 | 
			
		||||
map_Kd Metal_Seamed.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material038
 | 
			
		||||
map_Kd image_16.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material039
 | 
			
		||||
map_Kd diff_null_9.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material040
 | 
			
		||||
map_Kd image_15.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material041
 | 
			
		||||
map_Kd _Blinds_Roman_Hobbled_Blue_1.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material042
 | 
			
		||||
map_Kd diff_null_10.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material043
 | 
			
		||||
map_Kd diff_null_Material5.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material044
 | 
			
		||||
map_Kd diff_null_Material1.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
newmtl Model001_Material045
 | 
			
		||||
map_Kd diff_null_11.png
 | 
			
		||||
map_bump bumpmap_flat.png
 | 
			
		||||
 | 
			
		||||
| 
		 After Width: | Height: | Size: 96 KiB  | 
| 
		 After Width: | Height: | Size: 82 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Projekte/battleship/client/src/main/resources/Models/CV/prev.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 670 KiB  | 
| 
		 After Width: | Height: | Size: 43 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Projekte/battleship/converter/12219_boat_v2_L2.j3o
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								Projekte/battleship/converter/Battle.j3o
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								Projekte/battleship/converter/CV.j3o
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								Projekte/battleship/converter/KingGeorgeV.j3o
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -41,7 +41,13 @@ public class ModelExporter extends SimpleApplication {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleInitApp() {
 | 
			
		||||
        export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
 | 
			
		||||
        export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o");//NON-NLS
 | 
			
		||||
        export("Models/BoatSmall/12219_boat_v2_L2.obj", "12219_boat_v2_L2.j3o");
 | 
			
		||||
        export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
 | 
			
		||||
        export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
 | 
			
		||||
        export("Models/Shell/Shell/45.obj", "Shell.j3o");
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        stop();
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,16 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 29.03.2012 14:25:39
 | 
			
		||||
 | 
			
		||||
newmtl default
 | 
			
		||||
	Ns 35.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.5400 0.5400 0.5400
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
 | 
			
		||||
	map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
 | 
			
		||||
| 
		 After Width: | Height: | Size: 168 KiB  | 
@@ -0,0 +1,104 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
# File Created: 16.12.2011 14:18:52
 | 
			
		||||
 | 
			
		||||
newmtl white
 | 
			
		||||
	Ns 53.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.6667 0.6667 0.6667
 | 
			
		||||
	Kd 0.6667 0.6667 0.6667
 | 
			
		||||
	Ks 0.1800 0.1800 0.1800
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_elements_black
 | 
			
		||||
	Ns 55.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.0000 0.0000 0.0000
 | 
			
		||||
	Kd 0.0000 0.0000 0.0000
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_glass
 | 
			
		||||
	Ns 60.0000
 | 
			
		||||
	Ni 7.0000
 | 
			
		||||
	d 0.4000
 | 
			
		||||
	Tr 0.6000
 | 
			
		||||
	Tf 0.4000 0.4000 0.4000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.1059 0.1569 0.1451
 | 
			
		||||
	Kd 0.1059 0.1569 0.1451
 | 
			
		||||
	Ks 0.6750 0.6750 0.6750
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_screw_hooks_bronze
 | 
			
		||||
	Ns 80.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2941 0.2157 0.0510
 | 
			
		||||
	Kd 0.2941 0.2157 0.0510
 | 
			
		||||
	Ks 0.7200 0.7200 0.7200
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_silver
 | 
			
		||||
	Ns 80.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.3333 0.3333 0.3333
 | 
			
		||||
	Kd 0.3333 0.3333 0.3333
 | 
			
		||||
	Ks 0.7200 0.7200 0.7200
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl boat_buffer
 | 
			
		||||
	Ns 10.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.2700 0.2700 0.2700
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka boat_buffer_diffuse.jpg
 | 
			
		||||
	map_Kd boat_buffer_diffuse.jpg
 | 
			
		||||
 | 
			
		||||
newmtl boat_roof_accessory
 | 
			
		||||
	Ns 15.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka boat_roof_accessory_diffuse.jpg
 | 
			
		||||
	map_Kd boat_roof_accessory_diffuse.jpg
 | 
			
		||||
 | 
			
		||||
newmtl boat_body
 | 
			
		||||
	Ns 55.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.3600 0.3600 0.3600
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka boat_body_diffuse.jpg
 | 
			
		||||
	map_Kd boat_body_diffuse.jpg
 | 
			
		||||