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			b_wilkenin
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
|  | 1f4ebdb630 | ||
|  | 1f5c8ba4a6 | ||
|  | 0cdd345ab5 | ||
|  | ba837d4016 | ||
|  | 28d9cb10e5 | ||
|  | 21553ec52e | ||
|  | 5f79e8e00c | ||
|  | 03adf45167 | ||
|  | 17c4fca078 | ||
|  | 16620a0a3b | ||
|  | 2028d936e3 | ||
|  | 21fc46f9c5 | ||
|  | dc52cf4f32 | ||
|  | c339f3fc9d | ||
|  | de0b2a4054 | ||
|  | 67e4c1e805 | ||
|  | 0a66d3cbfd | ||
|  | 30d129735c | ||
|  | 5f91ce0947 | ||
|  | fae747e504 | ||
|  | 64834e8bf1 | ||
|  | 8f08e83358 | 
| @@ -9,7 +9,7 @@ | ||||
| # | ||||
| # Specifies the map used by the opponent in single mode. | ||||
| # Single mode is activated if this property is set. | ||||
| #map.opponent=maps/map2.json | ||||
| map.opponent=maps/map2.json | ||||
| # | ||||
| # Specifies the map used by the player in single mode. | ||||
| # The player must define their own map if this property is not set. | ||||
|   | ||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map3.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,66 @@ | ||||
| { | ||||
|   "width": 10, | ||||
|   "height": 10, | ||||
|   "ships": [ | ||||
|     { | ||||
|       "length": 4, | ||||
|       "x": 15, | ||||
|       "y": 5, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 0, | ||||
|       "y": 9, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 2, | ||||
|       "y": 6, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 4, | ||||
|       "y": 8, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 4, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 1, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     } | ||||
|   ] | ||||
| } | ||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map4.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,66 @@ | ||||
| { | ||||
|   "width": 10, | ||||
|   "height": 10, | ||||
|   "ships": [ | ||||
|     { | ||||
|       "length": 4, | ||||
|       "x": 0, | ||||
|       "y": 5, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 0, | ||||
|       "y": 9, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 2, | ||||
|       "y": 6, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 0, | ||||
|       "y": 8, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 4, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 1, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     } | ||||
|   ] | ||||
| } | ||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map5.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,66 @@ | ||||
| { | ||||
|   "width": 10, | ||||
|   "height": 10, | ||||
|   "ships": [ | ||||
|     { | ||||
|       "length": 4, | ||||
|       "x": 0, | ||||
|       "y": 5, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 0, | ||||
|       "y": 9, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 0, | ||||
|       "y": 6, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 4, | ||||
|       "y": 8, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 4, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 1, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     } | ||||
|   ] | ||||
| } | ||||
							
								
								
									
										60
									
								
								Projekte/battleship/client/maps/map6.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,60 @@ | ||||
| { | ||||
|   "width": 10, | ||||
|   "height": 10, | ||||
|   "ships": [ | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 0, | ||||
|       "y": 9, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 2, | ||||
|       "y": 6, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 4, | ||||
|       "y": 8, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 4, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 1, | ||||
|       "rot": "DOWN" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     } | ||||
|   ] | ||||
| } | ||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map7.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,66 @@ | ||||
| { | ||||
|   "width": 10, | ||||
|   "height": 10, | ||||
|   "ships": [ | ||||
|     { | ||||
|       "length": 4, | ||||
|       "x": 0, | ||||
|       "y": 9, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 4, | ||||
|       "y": 9, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 7, | ||||
|       "y": 9, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 0, | ||||
|       "y": 8, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 2, | ||||
|       "y": 8, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 4, | ||||
|       "y": 8, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 6, | ||||
|       "y": 8, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 7, | ||||
|       "y": 8, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 8, | ||||
|       "y": 8, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 9, | ||||
|       "y": 8, | ||||
|       "rot": "RIGHT" | ||||
|     } | ||||
|   ] | ||||
| } | ||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map8.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,66 @@ | ||||
| { | ||||
|   "width": 10, | ||||
|   "height": 10, | ||||
|   "ships": [ | ||||
|     { | ||||
|       "length": 4, | ||||
|       "x": 0, | ||||
|       "y": 9, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 0, | ||||
|       "y": 8, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 3, | ||||
|       "x": 0, | ||||
|       "y": 7, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 0, | ||||
|       "y": 6, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 0, | ||||
|       "y": 5, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 2, | ||||
|       "x": 0, | ||||
|       "y": 4, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 0, | ||||
|       "y": 3, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 0, | ||||
|       "y": 2, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 0, | ||||
|       "y": 1, | ||||
|       "rot": "RIGHT" | ||||
|     }, | ||||
|     { | ||||
|       "length": 1, | ||||
|       "x": 0, | ||||
|       "y": 0, | ||||
|       "rot": "RIGHT" | ||||
|     } | ||||
|   ] | ||||
| } | ||||
| @@ -267,6 +267,7 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | ||||
|         stateManager.detach(stateManager.getState(DebugKeysAppState.class)); | ||||
|  | ||||
|         attachGameSound(); | ||||
|         attachGameMusic(); | ||||
|         stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState()); | ||||
|     } | ||||
|  | ||||
| @@ -280,6 +281,16 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient | ||||
|         stateManager.attach(gameSound); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attaches the music state and sets its initial enabled state. | ||||
|      */ | ||||
|     private void attachGameMusic() { | ||||
|         final GameMusic gameMusic = new GameMusic(); | ||||
|         gameMusic.setEnabled(GameMusic.enabledInPreferences()); | ||||
|         stateManager.attach(gameMusic); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Updates the application state every frame. | ||||
|      * This method is called once per frame during the game loop. | ||||
|   | ||||
| @@ -0,0 +1,111 @@ | ||||
| package pp.battleship.client; | ||||
|  | ||||
| import static pp.util.PreferencesUtils.getPreferences; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.prefs.Preferences; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AbstractAppState; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
| import com.jme3.asset.AssetLoadException; | ||||
| import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
|  | ||||
| public class GameMusic extends AbstractAppState{ | ||||
|     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); | ||||
|     private static final String ENABLED_PREF = "enabled"; //NON-NLS | ||||
|     private static final String VOLUME_PREF = "volume"; //NON-NLS | ||||
|  | ||||
|     private AudioNode music; | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * @return {@code true} if sound is enabled, {@code false} otherwise. | ||||
|      */ | ||||
|     public static boolean enabledInPreferences() { | ||||
|         return PREFERENCES.getBoolean(ENABLED_PREF, true); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
|      * | ||||
|      * | ||||
|      */ | ||||
|     public static float volumeInPreferences() { | ||||
|         return PREFERENCES.getFloat(VOLUME_PREF, 0.5f); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the sound effects for the game. | ||||
|      * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)} | ||||
|      * | ||||
|      * @param stateManager The state manager | ||||
|      * @param app          The application | ||||
|      */ | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application app) { | ||||
|         super.initialize(stateManager, app); | ||||
|         music = loadSound(app, "Sound/DasBootMenu.ogg"); | ||||
|         setVolume(volumeInPreferences()); | ||||
|         music.setLooping(true); | ||||
|         if (isEnabled() && music != null) { | ||||
|             music.play(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Loads a sound from the specified file. | ||||
|      * | ||||
|      * @param app  The application | ||||
|      * @param name The name of the sound file. | ||||
|      * @return The loaded AudioNode. | ||||
|      */ | ||||
|     private AudioNode loadSound(Application app, String name) { | ||||
|         try { | ||||
|             final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer); | ||||
|             sound.setLooping(false); | ||||
|             sound.setPositional(false); | ||||
|             return sound; | ||||
|         } | ||||
|         catch (AssetLoadException | AssetNotFoundException ex) { | ||||
|             LOGGER.log(Level.ERROR, ex.getMessage(), ex); | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the enabled state of this AppState. | ||||
|      * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)} | ||||
|      * | ||||
|      * @param enabled {@code true} to enable the AppState, {@code false} to disable it. | ||||
|      */ | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; | ||||
|         else if(!isEnabled() && enabled) { | ||||
|             if (music != null) music.play(); | ||||
|         } else if (isEnabled() && !enabled) { | ||||
|             if (music != null) music.stop(); | ||||
|         } | ||||
|         super.setEnabled(enabled); | ||||
|         LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS | ||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Toggles the game sound on or off. | ||||
|      */ | ||||
|     public void toggleSound() { | ||||
|         setEnabled(!isEnabled()); | ||||
|     } | ||||
|  | ||||
|     public void setVolume(float vol){ | ||||
|         music.setVolume(vol); | ||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||
|     } | ||||
| } | ||||
| @@ -34,6 +34,7 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|     private AudioNode splashSound; | ||||
|     private AudioNode shipDestroyedSound; | ||||
|     private AudioNode explosionSound; | ||||
|     private AudioNode shellFlyingSound; | ||||
|  | ||||
|     /** | ||||
|      * Checks if sound is enabled in the preferences. | ||||
| @@ -78,6 +79,8 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|         shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS | ||||
|         splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS | ||||
|         explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS | ||||
|         shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav"); | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -124,12 +127,28 @@ public class GameSound extends AbstractAppState implements GameEventListener { | ||||
|             shipDestroyedSound.playInstance(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays the shell flying sound effect. | ||||
|      */ | ||||
|     public void shellFly() { | ||||
|         if (isEnabled() && shellFlyingSound != null) { | ||||
|             shellFlyingSound.playInstance(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a recieved {@code SoundEvent} and plays the according sound. | ||||
|      * | ||||
|      * @param event the Sound event to be processed | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(SoundEvent event) { | ||||
|         switch (event.sound()) { | ||||
|             case EXPLOSION -> explosion(); | ||||
|             case SPLASH -> splash(); | ||||
|             case DESTROYED_SHIP -> shipDestroyed(); | ||||
|             case SHELL_FLYING -> shellFly(); | ||||
|  | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -15,6 +15,9 @@ import pp.dialog.Dialog; | ||||
| import pp.dialog.StateCheckboxModel; | ||||
| import pp.dialog.TextInputDialog; | ||||
|  | ||||
| import pp.battleship.client.GameMusic; | ||||
| import pp.battleship.client.VolumeSlider; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.IOException; | ||||
| import java.util.prefs.Preferences; | ||||
| @@ -33,6 +36,7 @@ class Menu extends Dialog { | ||||
|     private final BattleshipApp app; | ||||
|     private final Button loadButton = new Button(lookup("menu.map.load")); | ||||
|     private final Button saveButton = new Button(lookup("menu.map.save")); | ||||
|     private final VolumeSlider slider; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Menu dialog for the Battleship application. | ||||
| @@ -42,9 +46,14 @@ class Menu extends Dialog { | ||||
|     public Menu(BattleshipApp app) { | ||||
|         super(app.getDialogManager()); | ||||
|         this.app = app; | ||||
|         slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class)); | ||||
|         addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS | ||||
|         addChild(new Checkbox(lookup("menu.sound-enabled"), | ||||
|                               new StateCheckboxModel(app, GameSound.class))); | ||||
|         addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class))); | ||||
|  | ||||
|         addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class))); | ||||
|  | ||||
|         addChild(slider); | ||||
|  | ||||
|         addChild(loadButton) | ||||
|                 .addClickCommands(s -> ifTopDialog(this::loadDialog)); | ||||
|         addChild(saveButton) | ||||
| @@ -140,4 +149,13 @@ class Menu extends Dialog { | ||||
|     private void saveDialog() { | ||||
|         fileDialog(app.getGameLogic()::saveMap, lookup("menu.map.save")); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the position of the volume control slider. | ||||
|      */ | ||||
|  | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         slider.update(); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -7,10 +7,12 @@ | ||||
|  | ||||
| package pp.battleship.client; | ||||
|  | ||||
| import com.simsilica.lemur.Button; | ||||
| import com.simsilica.lemur.Container; | ||||
| import com.simsilica.lemur.Label; | ||||
| import com.simsilica.lemur.TextField; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import pp.battleship.server.BattleshipServer; | ||||
| import pp.dialog.Dialog; | ||||
| import pp.dialog.DialogBuilder; | ||||
| import pp.dialog.SimpleDialog; | ||||
| @@ -33,6 +35,8 @@ class NetworkDialog extends SimpleDialog { | ||||
|     private final NetworkSupport network; | ||||
|     private final TextField host = new TextField(LOCALHOST); | ||||
|     private final TextField port = new TextField(DEFAULT_PORT); | ||||
|     // private final Button serverButton = new Button(lookup("client.server-star")); | ||||
|     private final Button serverButton = new Button(lookup("client.server-start")); | ||||
|     private String hostname; | ||||
|     private int portNumber; | ||||
|     private Future<Object> connectionFuture; | ||||
| @@ -65,6 +69,9 @@ class NetworkDialog extends SimpleDialog { | ||||
|                      .setOkClose(false) | ||||
|                      .setNoClose(false) | ||||
|                      .build(this); | ||||
|  | ||||
|         //Add the button to start the sever | ||||
|         addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -150,4 +157,21 @@ class NetworkDialog extends SimpleDialog { | ||||
|         network.getApp().errorDialog(lookup("server.connection.failed")); | ||||
|         network.getApp().setInfoText(e.getLocalizedMessage()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the server in a separate thread. | ||||
|      */ | ||||
|     private void startServerInThread() { | ||||
|         serverButton.setEnabled(false); | ||||
|         Thread serverThread = new Thread(() -> { | ||||
|             try { | ||||
|                 BattleshipServer.main(null); | ||||
|             } catch (Exception e) { | ||||
|                 serverButton.setEnabled(true); | ||||
|                 LOGGER.log(Level.ERROR, "Server could not be started", e); | ||||
|                 network.getApp().errorDialog("Could not start server: " + e.getMessage()); | ||||
|             } | ||||
|         }); | ||||
|         serverThread.start(); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,24 @@ | ||||
| package pp.battleship.client; | ||||
|  | ||||
| import com.simsilica.lemur.Slider; | ||||
|  | ||||
| public class VolumeSlider extends Slider { | ||||
|  | ||||
|     private final GameMusic music; | ||||
|  | ||||
|     private double vol; | ||||
|  | ||||
|     public VolumeSlider(GameMusic music) { | ||||
|         super(); | ||||
|         this.music = music; | ||||
|         vol = GameMusic.volumeInPreferences(); | ||||
|         getModel().setPercent(vol); | ||||
|     } | ||||
|  | ||||
|     public void update() { | ||||
|         if (vol != getModel().getPercent()) { | ||||
|             vol = getModel().getPercent(); | ||||
|             music.setVolume( (float) vol); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -28,7 +28,7 @@ import pp.util.Position; | ||||
|  * and interaction between the model and the view. | ||||
|  */ | ||||
| class MapView { | ||||
|     private static final float FIELD_SIZE = 40f; | ||||
|     public static final float FIELD_SIZE = 40f; | ||||
|     private static final float GRID_LINE_WIDTH = 2f; | ||||
|     private static final float BACKGROUND_DEPTH = -4f; | ||||
|     private static final float GRID_DEPTH = -1f; | ||||
|   | ||||
| @@ -7,13 +7,20 @@ | ||||
|  | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Sphere; | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.Shot; | ||||
| import pp.util.Position; | ||||
| import static com.jme3.material.Materials.UNSHADED; | ||||
|  | ||||
|  | ||||
| /** | ||||
|  * Synchronizes the visual representation of the ship map with the game model. | ||||
| @@ -122,4 +129,25 @@ class MapViewSynchronizer extends ShipMapSynchronizer { | ||||
|     private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) { | ||||
|         return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates and returns a Spatial representation of the given {@code Shell} object | ||||
|      * for 2D visualization in the game. The shell is represented as a circle. | ||||
|      * | ||||
|      * @param shell The {@code Shell} object to be visualized. | ||||
|      * @return A {@code Spatial} object representing the shell on the map. | ||||
|      */ | ||||
|     @Override | ||||
|     public Spatial visit(Shell shell) { | ||||
|         final ColorRGBA color = ColorRGBA.Black; | ||||
|         Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f)); | ||||
|         Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS | ||||
|         mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off); | ||||
|         mat.setColor("Color", color); | ||||
|         ellipse.setMaterial(mat); | ||||
|         ellipse.addControl(new Shell2DControl(view, shell)); | ||||
|         return ellipse; | ||||
|     } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,284 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.effect.ParticleEmitter; | ||||
| import com.jme3.effect.ParticleMesh.Type; | ||||
| import com.jme3.effect.shapes.EmitterSphereShape; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| import pp.battleship.client.BattleshipApp; | ||||
|  | ||||
| public class ParticleCreator { | ||||
|     private static final int COUNT_FACTOR = 1; | ||||
|     private static final float COUNT_FACTOR_F = 1f; | ||||
|     private static final boolean POINT_SPRITE = true; | ||||
|     private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle; | ||||
|  | ||||
|     private final BattleshipApp app; | ||||
|  | ||||
|     ParticleCreator(BattleshipApp app) { | ||||
|         this.app = app; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a flame particle emitter. | ||||
|      * | ||||
|      * @return a configured flame particle emitter | ||||
|      */ | ||||
|  | ||||
|      ParticleEmitter createFlame(){ | ||||
|         ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR); | ||||
|         flame.setSelectRandomImage(true); | ||||
|         flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F))); | ||||
|         flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); | ||||
|         flame.setStartSize(0.1f); | ||||
|         flame.setEndSize(0.5f); | ||||
|         flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); | ||||
|         flame.setParticlesPerSec(0); | ||||
|         flame.setGravity(0, -5, 0); | ||||
|         flame.setLowLife(.4f); | ||||
|         flame.setHighLife(.5f); | ||||
|         flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0)); | ||||
|         flame.getParticleInfluencer().setVelocityVariation(1f); | ||||
|         flame.setImagesX(2); | ||||
|         flame.setImagesY(2); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png")); | ||||
|         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||
|         flame.setMaterial(mat); | ||||
|  | ||||
|         return flame; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a flash particle emitter. | ||||
|      * | ||||
|      * @return a configured flash particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createFlash() { | ||||
|         ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR); | ||||
|         flash.setSelectRandomImage(true); | ||||
|         flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F)); | ||||
|         flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||
|         flash.setStartSize(.1f); | ||||
|         flash.setEndSize(0.5f); | ||||
|         flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f)); | ||||
|         flash.setParticlesPerSec(0); | ||||
|         flash.setGravity(0, 0, 0); | ||||
|         flash.setLowLife(.2f); | ||||
|         flash.setHighLife(.2f); | ||||
|         flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0)); | ||||
|         flash.getParticleInfluencer().setVelocityVariation(1); | ||||
|         flash.setImagesX(2); | ||||
|         flash.setImagesY(2); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png")); | ||||
|         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||
|         flash.setMaterial(mat); | ||||
|  | ||||
|         return flash; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a round spark particle emitter. | ||||
|      * | ||||
|      * @return a configured round spark particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createRoundSpark() { | ||||
|         ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR); | ||||
|         roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F))); | ||||
|         roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F)); | ||||
|         roundSpark.setStartSize(0.2f); | ||||
|         roundSpark.setEndSize(0.8f); | ||||
|         roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); | ||||
|         roundSpark.setParticlesPerSec(0); | ||||
|         roundSpark.setGravity(0, -.5f, 0); | ||||
|         roundSpark.setLowLife(1.8f); | ||||
|         roundSpark.setHighLife(2f); | ||||
|         roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0)); | ||||
|         roundSpark.getParticleInfluencer().setVelocityVariation(.5f); | ||||
|         roundSpark.setImagesX(1); | ||||
|         roundSpark.setImagesY(1); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png")); | ||||
|         mat.setBoolean("PointSprite", POINT_SPRITE); | ||||
|         roundSpark.setMaterial(mat); | ||||
|  | ||||
|         return roundSpark; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a spark particle emitter. | ||||
|      * | ||||
|      * @return a configured spark particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createSpark() { | ||||
|         ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR); | ||||
|         spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F)); | ||||
|         spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||
|         spark.setStartSize(.5f); | ||||
|         spark.setEndSize(.5f); | ||||
|         spark.setFacingVelocity(true); | ||||
|         spark.setParticlesPerSec(0); | ||||
|         spark.setGravity(0, 5, 0); | ||||
|         spark.setLowLife(0.5f); | ||||
|         spark.setHighLife(1.5f); | ||||
|         spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 8, 0)); // y20 | ||||
|         spark.getParticleInfluencer().setVelocityVariation(1); | ||||
|         spark.setImagesX(1); | ||||
|         spark.setImagesY(1); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png")); | ||||
|         spark.setMaterial(mat); | ||||
|  | ||||
|         return spark; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a smoke trail particle emitter. | ||||
|      * | ||||
|      * @return a configured smoke trail particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createSmokeTrail() { | ||||
|         ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR); | ||||
|         smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F)); | ||||
|         smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f)); | ||||
|         smokeTrail.setStartSize(.2f); | ||||
|         smokeTrail.setEndSize(1f); | ||||
|         smokeTrail.setFacingVelocity(true); | ||||
|         smokeTrail.setParticlesPerSec(0); | ||||
|         smokeTrail.setGravity(0, 1, 0); | ||||
|         smokeTrail.setLowLife(.4f); | ||||
|         smokeTrail.setHighLife(.5f); | ||||
|         smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0)); | ||||
|         smokeTrail.getParticleInfluencer().setVelocityVariation(1); | ||||
|         smokeTrail.setImagesX(1); | ||||
|         smokeTrail.setImagesY(3); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png")); | ||||
|         smokeTrail.setMaterial(mat); | ||||
|  | ||||
|         return smokeTrail; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a debris particle emitter. | ||||
|      * | ||||
|      * @return a configured debris particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createDebris() { | ||||
|         ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR); | ||||
|         debris.setSelectRandomImage(true); | ||||
|         debris.setRandomAngle(true); | ||||
|         debris.setRotateSpeed(FastMath.TWO_PI * 4); | ||||
|         debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F)); | ||||
|         debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f)); | ||||
|         debris.setStartSize(.10f); | ||||
|         debris.setEndSize(.15f); | ||||
|         debris.setParticlesPerSec(0); | ||||
|         debris.setGravity(0, 12f, 0); | ||||
|         debris.setLowLife(1.4f); | ||||
|         debris.setHighLife(1.5f); | ||||
|         debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0)); | ||||
|         debris.getParticleInfluencer().setVelocityVariation(.60f); | ||||
|         debris.setImagesX(3); | ||||
|         debris.setImagesY(3); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png")); | ||||
|         debris.setMaterial(mat); | ||||
|  | ||||
|         return debris; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a shockwave particle emitter. | ||||
|      * | ||||
|      * @return a configured shockwave particle emitter | ||||
|      */ | ||||
|     ParticleEmitter createShockwave() { | ||||
|         ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR); | ||||
|         shockwave.setFaceNormal(Vector3f.UNIT_Y); | ||||
|         shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F)); | ||||
|         shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f)); | ||||
|         shockwave.setStartSize(0f); | ||||
|         shockwave.setEndSize(3f); | ||||
|         shockwave.setParticlesPerSec(0); | ||||
|         shockwave.setGravity(0, 0, 0); | ||||
|         shockwave.setLowLife(0.5f); | ||||
|         shockwave.setHighLife(0.5f); | ||||
|         shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0)); | ||||
|         shockwave.getParticleInfluencer().setVelocityVariation(0f); | ||||
|         shockwave.setImagesX(1); | ||||
|         shockwave.setImagesY(1); | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png")); | ||||
|         shockwave.setMaterial(mat); | ||||
|  | ||||
|         return shockwave; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a moving smoke emitter. | ||||
|      * | ||||
|      * @return a configured smoke emitter | ||||
|      */ | ||||
|     ParticleEmitter createMovingSmokeEmitter() { | ||||
|         ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300); | ||||
|         smokeEmitter.setGravity(0, 0, 0); | ||||
|         smokeEmitter.getParticleInfluencer().setVelocityVariation(1); | ||||
|         smokeEmitter.setLowLife(1); | ||||
|         smokeEmitter.setHighLife(1); | ||||
|         smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0)); | ||||
|         smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png")); | ||||
|         smokeEmitter.setMaterial(mat); | ||||
|  | ||||
|         return smokeEmitter; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a one-time water splash particle emitter. | ||||
|      * | ||||
|      * @return a configured one-time water splash particle emitter | ||||
|      */ | ||||
|     public ParticleEmitter createWaterSplash() { | ||||
|         // Create a new particle emitter for the splash effect | ||||
|         ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30); | ||||
|  | ||||
|         // Set the shape of the emitter, making particles emit from a point or small area | ||||
|         waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f)); | ||||
|  | ||||
|         // Start and end colors for water (blue, fading out) | ||||
|         waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f));  // Light blue at start | ||||
|         waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f));    // Transparent at the end | ||||
|  | ||||
|         // Particle size: small at start, larger before fading out | ||||
|         waterSplash.setStartSize(0.1f); | ||||
|         waterSplash.setEndSize(0.3f); | ||||
|  | ||||
|         // Particle lifespan (how long particles live) | ||||
|         waterSplash.setLowLife(0.5f); | ||||
|         waterSplash.setHighLife(1f); | ||||
|  | ||||
|         // Gravity: Pull the water particles downwards | ||||
|         waterSplash.setGravity(0, -9.81f, 0);  // Earth's gravity simulation | ||||
|  | ||||
|         // Velocity: Give particles an initial burst upward (simulates splash) | ||||
|         waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0)); | ||||
|         waterSplash.getParticleInfluencer().setVelocityVariation(0.6f);  // Add randomness to splash | ||||
|  | ||||
|         // Set how many particles are emitted per second (0 to emit all particles at once) | ||||
|         waterSplash.setParticlesPerSec(0); | ||||
|  | ||||
|         // Load a texture for the water splash (assuming a texture exists at this path) | ||||
|         Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md"); | ||||
|         mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png")); | ||||
|         waterSplash.setMaterial(mat); | ||||
|  | ||||
|         return waterSplash; | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -7,6 +7,7 @@ | ||||
|  | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.effect.ParticleEmitter; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| @@ -19,6 +20,7 @@ import com.jme3.scene.shape.Cylinder; | ||||
| import pp.battleship.client.BattleshipApp; | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.Rotation; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.ShipMap; | ||||
| import pp.battleship.model.Shot; | ||||
|  | ||||
| @@ -35,6 +37,10 @@ import static pp.util.FloatMath.PI; | ||||
| class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||
|     private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS | ||||
|     private static final String SMALL_SHIP_MODEL = "Models/SmallShip/SmallShip.j3o"; //NON-NLS | ||||
|     private static final String U_BOAT_MODEL = "Models/WWII_ship_German_Type_II_U-boat_v2/WW2Uboat.j3o"; //NON-NLS | ||||
|     private static final String TUG_BOAT_MODEL = "Models/TugBoat/TugBoat.j3o"; //NON-NLS | ||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; | ||||
|     private static final String COLOR = "Color"; //NON-NLS | ||||
|     private static final String SHIP = "ship"; //NON-NLS | ||||
|     private static final String SHOT = "shot"; //NON-NLS | ||||
| @@ -44,6 +50,8 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|  | ||||
|     private final ShipMap map; | ||||
|     private final BattleshipApp app; | ||||
|     private final ParticleCreator particlecreator; | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map. | ||||
| @@ -56,6 +64,7 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|         super(app.getGameLogic().getOwnMap(), root); | ||||
|         this.app = app; | ||||
|         this.map = map; | ||||
|         this.particlecreator = new ParticleCreator(app); | ||||
|         addExisting(); | ||||
|     } | ||||
|  | ||||
| @@ -69,9 +78,48 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|      */ | ||||
|     @Override | ||||
|     public Spatial visit(Shot shot) { | ||||
|         return shot.isHit() ? handleHit(shot) : createCylinder(shot); | ||||
|         return shot.isHit() ? handleHit(shot) : handleMiss(shot); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles a miss by representing it with a blue cylinder | ||||
|      * and attaching a water splash effect to it. | ||||
|      * @param shot the shot to be processed | ||||
|      * @return a Spatial simulating a miss with water splash effect | ||||
|      */ | ||||
|     private Spatial handleMiss(Shot shot) { | ||||
|         Node shotNode = new Node("ShotNode"); | ||||
|         Geometry shotCylinder = createCylinder(shot); | ||||
|         shotNode.attachChild(shotCylinder); | ||||
|         ParticleEmitter waterSplash = particlecreator.createWaterSplash(); | ||||
|         waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f); | ||||
|         shotNode.attachChild(waterSplash); | ||||
|         waterSplash.emitAllParticles(); | ||||
|  | ||||
|         return shotNode; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the sinking animation and removal of ship if destroyed | ||||
|      * @param ship the ship to be sunk | ||||
|      */ | ||||
|     private void sinkAndRemoveShip(Battleship ship) { | ||||
|         Battleship dasIstGelebteTeamarbeit = ship; | ||||
|         final Node shipNode = (Node) getSpatial(dasIstGelebteTeamarbeit); | ||||
|         if (shipNode == null) return; | ||||
|  | ||||
|         // Add sinking control to animate the sinking | ||||
|         shipNode.addControl(new SinkControl(shipNode)); | ||||
|  | ||||
|         // Add particle effects | ||||
|         ParticleEmitter bubbles = particlecreator.createWaterSplash(); | ||||
|         bubbles.setLocalTranslation(shipNode.getLocalTranslation()); | ||||
|         shipNode.attachChild(bubbles); | ||||
|         bubbles.emitAllParticles(); | ||||
|     } | ||||
|  | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Handles a hit by attaching its representation to the node that | ||||
|      * contains the ship model as a child so that it moves with the ship. | ||||
| @@ -84,9 +132,50 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|         final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship"); | ||||
|         final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node"); | ||||
|  | ||||
|         final Geometry representation = createCylinder(shot); | ||||
|         representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation()); | ||||
|         shipNode.attachChild(representation); | ||||
|         // Create a new node specifically for the hit effects | ||||
|         Node hitEffectNode = new Node("HitEffectNode"); | ||||
|  | ||||
|         // Create particle effects | ||||
|         ParticleEmitter flame = particlecreator.createFlame(); | ||||
|         ParticleEmitter flash = particlecreator.createFlash(); | ||||
|         ParticleEmitter spark = particlecreator.createSpark(); | ||||
|         ParticleEmitter roundSpark = particlecreator.createRoundSpark(); | ||||
|         ParticleEmitter smokeTrail = particlecreator.createSmokeTrail(); | ||||
|         ParticleEmitter debris = particlecreator.createDebris(); | ||||
|         ParticleEmitter shockwave = particlecreator.createShockwave(); | ||||
|         ParticleEmitter movingSmoke = particlecreator.createMovingSmokeEmitter(); | ||||
|  | ||||
|         // Attach all effects to the hitEffectNode | ||||
|         hitEffectNode.attachChild(flame); | ||||
|         hitEffectNode.attachChild(flash); | ||||
|         hitEffectNode.attachChild(spark); | ||||
|         hitEffectNode.attachChild(roundSpark); | ||||
|         hitEffectNode.attachChild(smokeTrail); | ||||
|         hitEffectNode.attachChild(debris); | ||||
|         hitEffectNode.attachChild(shockwave); | ||||
|         hitEffectNode.attachChild(movingSmoke); | ||||
|  | ||||
|         // Set the local translation for the hit effect to the point of impact | ||||
|         hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x, | ||||
|                 0.5f, // Adjust as needed for height above the ship | ||||
|                 shot.getX() + 0.5f - shipNode.getLocalTranslation().z); | ||||
|  | ||||
|         // Attach the hitEffectNode to the shipNode so it moves with the ship | ||||
|         shipNode.attachChild(hitEffectNode); | ||||
|  | ||||
|         // Emit particles when the hit happens | ||||
|         flash.emitAllParticles(); | ||||
|         spark.emitAllParticles(); | ||||
|         smokeTrail.emitAllParticles(); | ||||
|         debris.emitAllParticles(); | ||||
|         shockwave.emitAllParticles(); | ||||
|         flame.emitAllParticles(); | ||||
|         roundSpark.emitAllParticles(); | ||||
|  | ||||
|         //Checks if ship is destroyed and triggers animation accordingly | ||||
|         if (ship.isDestroyed()) { | ||||
|             sinkAndRemoveShip(ship); | ||||
|         } | ||||
|  | ||||
|         return null; | ||||
|     } | ||||
| @@ -141,7 +230,19 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|      * @return the spatial representing the battleship | ||||
|      */ | ||||
|     private Spatial createShip(Battleship ship) { | ||||
|         return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship); | ||||
|         switch (ship.getLength()) { | ||||
|             case 4: | ||||
|                 return createBattleship(ship); | ||||
|             case 3: | ||||
|                 return createLargeship(ship); | ||||
|             case 2: | ||||
|                return createMediumship(ship); | ||||
|             case 1: | ||||
|                return createSmallship(ship); | ||||
|             default: | ||||
|                 return createBox(ship); | ||||
|         } | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -196,6 +297,36 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     private Spatial createSmallship(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(SMALL_SHIP_MODEL); | ||||
|  | ||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         model.scale(0.0005f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     private Spatial createMediumship(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(U_BOAT_MODEL); | ||||
|  | ||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         model.scale(0.27f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     private Spatial createLargeship(Battleship ship) { | ||||
|         final Spatial model = app.getAssetManager().loadModel(TUG_BOAT_MODEL); | ||||
|  | ||||
|         model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f); | ||||
|         model.scale(0.0004f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|  | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Calculates the rotation angle for the specified rotation. | ||||
|      * | ||||
| @@ -210,4 +341,25 @@ class SeaSynchronizer extends ShipMapSynchronizer { | ||||
|             case UP -> PI; | ||||
|         }; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates and returns a 3D model representation of the given {@code Shell} object | ||||
|      * for visualization in the game. | ||||
|      * | ||||
|      * @param shell The {@code Shell} object to be visualized. | ||||
|      * @return A {@code Spatial} object representing the 3D model of the shell. | ||||
|      */ | ||||
|     @Override | ||||
|     public Spatial visit(Shell shell) { | ||||
|         final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o"); | ||||
|         model.setLocalScale(.05f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         Material mat = new Material(app.getAssetManager(), LIGHTING); | ||||
|         mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png")); | ||||
|         mat.setReceivesShadows(true); | ||||
|         model.setMaterial(mat); | ||||
|  | ||||
|         model.addControl(new ShellControl(shell)); | ||||
|         return model; | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,49 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.util.Position; | ||||
|  | ||||
| /** | ||||
|  * Controls the 2D representation of a {@code Shell} in the game, updating its position | ||||
|  * based on the shell's current state in the game model. The {@code Shell2DControl} class | ||||
|  * is responsible for translating the shell's 3D position to a 2D view position within | ||||
|  * the game's map view. | ||||
|  */ | ||||
| public class Shell2DControl extends AbstractControl { | ||||
|     private final Shell shell; | ||||
|     private final MapView view; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}. | ||||
|      * | ||||
|      * @param view  The {@code MapView} used to get information about the map to display. | ||||
|      * @param shell The {@code Shell} being visualized. | ||||
|      */ | ||||
|     public Shell2DControl(MapView view, Shell shell){ | ||||
|         this.shell = shell; | ||||
|         this.view = view; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the position of the shell's 2D representation based on the shell's current | ||||
|      * 3D position in the game model. The position is mapped from model space to view space | ||||
|      * coordinates and translated to the appropriate location within the {@code MapView}. | ||||
|      * | ||||
|      * @param tpf Time per frame, representing the time elapsed since the last frame. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         Vector3f shellPos = shell.getPosition(); | ||||
|         Position viewPos = view.modelToView(shellPos.x, shellPos.z); | ||||
|         spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-specific behavior required for this control | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,50 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
| import pp.battleship.model.Shell; | ||||
|  | ||||
| import static pp.util.FloatMath.PI; | ||||
|  | ||||
| /** | ||||
|  * Controls the 3D representation of a {@code Shell} in the game, updating its position | ||||
|  * and rotation based on the shell's current state in the game model. The {@code ShellControl} | ||||
|  * class ensures that the spatial associated with the shell is positioned and oriented correctly | ||||
|  * within the world. | ||||
|  */ | ||||
| public class ShellControl extends AbstractControl { | ||||
|     private final Shell shell; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}. | ||||
|      * | ||||
|      * @param shell The {@code Shell} being visualized and controlled. | ||||
|      */ | ||||
|     public ShellControl(Shell shell){ | ||||
|         super(); | ||||
|         this.shell = shell; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the 3D position and rotation of the shell based on its current state. | ||||
|      * Converts map coordinates to world coordinates and applies the shell's orientation. | ||||
|      * | ||||
|      * @param tpf Time per frame, representing the elapsed time since the last update. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         Vector3f pos = shell.getPosition(); | ||||
|         Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f); | ||||
|         fixed.setY(pos.y); | ||||
|         spatial.setLocalTranslation(fixed); | ||||
|         spatial.setLocalRotation(shell.getRotation()); | ||||
|         spatial.rotate(PI/2,0,0); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-specific behavior required for this control | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,54 @@ | ||||
| package pp.battleship.client.gui; | ||||
|  | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.Node; | ||||
|  | ||||
| /** | ||||
|  * Control that handles the sinking effect for destroyed ships. | ||||
|  * It will gradually move the ship downwards and then remove it from the scene. | ||||
|  */ | ||||
| class SinkControl extends AbstractControl { | ||||
|     private static final float SINK_DURATION = 5f;  // Duration of the sinking animation | ||||
|     private static final float SINK_SPEED = 0.1f;   // Speed at which the ship sinks | ||||
|     private float elapsedTime = 0; | ||||
|  | ||||
|     private final Node shipNode; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a {@code SinkingControl} object with the shipNode to be to be sunk | ||||
|      * @param shipNode the node to handeld | ||||
|      */ | ||||
|     public SinkControl(Node shipNode) { | ||||
|         this.shipNode = shipNode; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updated the Map to sink the ship | ||||
|      * | ||||
|      * @param tpf time per frame | ||||
|      */ | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         // Update the sinking effect | ||||
|         elapsedTime += tpf; | ||||
|  | ||||
|         // Move the ship down over time | ||||
|         Vector3f currentPos = shipNode.getLocalTranslation(); | ||||
|         shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z); | ||||
|  | ||||
|         // Check if sinking duration has passed | ||||
|         if (elapsedTime >= SINK_DURATION) { | ||||
|             // Remove the ship from the scene | ||||
|             shipNode.removeFromParent(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering-related code needed | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -0,0 +1,183 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.battleship.server; | ||||
|  | ||||
| import com.jme3.network.ConnectionListener; | ||||
| import com.jme3.network.HostedConnection; | ||||
| import com.jme3.network.Message; | ||||
| import com.jme3.network.MessageListener; | ||||
| import com.jme3.network.Network; | ||||
| import com.jme3.network.Server; | ||||
| import com.jme3.network.serializing.Serializer; | ||||
| import pp.battleship.BattleshipConfig; | ||||
| import pp.battleship.game.server.Player; | ||||
| import pp.battleship.game.server.ServerGameLogic; | ||||
| import pp.battleship.game.server.ServerSender; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| import pp.battleship.message.server.GameDetails; | ||||
| import pp.battleship.message.server.ServerMessage; | ||||
| import pp.battleship.message.server.StartBattleMessage; | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.IntPoint; | ||||
| import pp.battleship.model.Shot; | ||||
|  | ||||
| import java.io.File; | ||||
| import java.io.FileInputStream; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.concurrent.BlockingQueue; | ||||
| import java.util.concurrent.LinkedBlockingQueue; | ||||
| import java.util.logging.LogManager; | ||||
|  | ||||
| /** | ||||
|  * Server implementing the visitor pattern as MessageReceiver for ClientMessages | ||||
|  */ | ||||
| public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender { | ||||
|     private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName()); | ||||
|     private static final File CONFIG_FILE = new File("server.properties"); | ||||
|  | ||||
|     private final BattleshipConfig config = new BattleshipConfig(); | ||||
|     private Server myServer; | ||||
|     private final ServerGameLogic logic; | ||||
|     private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>(); | ||||
|  | ||||
|     static { | ||||
|         // Configure logging | ||||
|         LogManager manager = LogManager.getLogManager(); | ||||
|         try { | ||||
|             manager.readConfiguration(new FileInputStream("logging.properties")); | ||||
|             LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS | ||||
|         } | ||||
|         catch (IOException e) { | ||||
|             LOGGER.log(Level.INFO, e.getMessage()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the Battleships server. | ||||
|      */ | ||||
|     public static void main(String[] args) { | ||||
|         new BattleshipServer().run(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates the server. | ||||
|      */ | ||||
|     BattleshipServer() { | ||||
|         config.readFromIfExists(CONFIG_FILE); | ||||
|         LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS | ||||
|         logic = new ServerGameLogic(this, config); | ||||
|     } | ||||
|  | ||||
|     public void run() { | ||||
|         startServer(); | ||||
|         while (true) | ||||
|             processNextMessage(); | ||||
|     } | ||||
|  | ||||
|     private void startServer() { | ||||
|         try { | ||||
|             LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS | ||||
|             myServer = Network.createServer(config.getPort()); | ||||
|             initializeSerializables(); | ||||
|             myServer.start(); | ||||
|             registerListeners(); | ||||
|             LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS | ||||
|         } | ||||
|         catch (IOException e) { | ||||
|             LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS | ||||
|             exit(1); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private void processNextMessage() { | ||||
|         try { | ||||
|             pendingMessages.take().process(logic); | ||||
|         } | ||||
|         catch (InterruptedException ex) { | ||||
|             LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS | ||||
|             Thread.currentThread().interrupt(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private void initializeSerializables() { | ||||
|         Serializer.registerClass(GameDetails.class); | ||||
|         Serializer.registerClass(StartBattleMessage.class); | ||||
|         Serializer.registerClass(MapMessage.class); | ||||
|         Serializer.registerClass(ShootMessage.class); | ||||
|         Serializer.registerClass(EffectMessage.class); | ||||
|         Serializer.registerClass(AnimationFinishedMessage.class); | ||||
|         Serializer.registerClass(Battleship.class); | ||||
|         Serializer.registerClass(IntPoint.class); | ||||
|         Serializer.registerClass(Shot.class); | ||||
|     } | ||||
|  | ||||
|     private void registerListeners() { | ||||
|         myServer.addMessageListener(this, MapMessage.class); | ||||
|         myServer.addMessageListener(this, ShootMessage.class); | ||||
|         myServer.addMessageListener(this, AnimationFinishedMessage.class); | ||||
|         myServer.addConnectionListener(this); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void messageReceived(HostedConnection source, Message message) { | ||||
|         LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS | ||||
|         if (message instanceof ClientMessage clientMessage) | ||||
|             pendingMessages.add(new ReceivedMessage(clientMessage, source.getId())); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void connectionAdded(Server server, HostedConnection hostedConnection) { | ||||
|         LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS | ||||
|         logic.addPlayer(hostedConnection.getId()); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void connectionRemoved(Server server, HostedConnection hostedConnection) { | ||||
|         LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS | ||||
|         final Player player = logic.getPlayerById(hostedConnection.getId()); | ||||
|         if (player == null) | ||||
|             LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS | ||||
|         else { //NON-NLS | ||||
|             LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS | ||||
|             exit(0); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private void exit(int exitValue) { //NON-NLS | ||||
|         LOGGER.log(Level.INFO, "close request"); //NON-NLS | ||||
|         if (myServer != null) | ||||
|             for (HostedConnection client : myServer.getConnections()) //NON-NLS | ||||
|                 if (client != null) client.close("Game over"); //NON-NLS | ||||
|         System.exit(exitValue); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Send the specified message to the specified connection. | ||||
|      * | ||||
|      * @param id      the connection id | ||||
|      * @param message the message | ||||
|      */ | ||||
|     public void send(int id, ServerMessage message) { | ||||
|         if (myServer == null || !myServer.isRunning()) { | ||||
|             LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS | ||||
|             return; | ||||
|         } | ||||
|         final HostedConnection connection = myServer.getConnection(id); | ||||
|         if (connection != null) | ||||
|             connection.send(message); | ||||
|         else | ||||
|             LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -0,0 +1,18 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.battleship.server; | ||||
|  | ||||
| import pp.battleship.message.client.ClientInterpreter; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
|  | ||||
| record ReceivedMessage(ClientMessage message, int from) { | ||||
|     void process(ClientInterpreter interpreter) { | ||||
|         message.accept(interpreter, from); | ||||
|     } | ||||
| } | ||||
|  | ||||
| After Width: | Height: | Size: 16 KiB | 
| After Width: | Height: | Size: 46 KiB | 
| After Width: | Height: | Size: 63 KiB | 
| After Width: | Height: | Size: 2.0 KiB | 
| After Width: | Height: | Size: 16 KiB | 
| After Width: | Height: | Size: 32 KiB | 
| After Width: | Height: | Size: 1.8 KiB | 
| After Width: | Height: | Size: 28 KiB | 
| After Width: | Height: | Size: 16 KiB | 
| After Width: | Height: | Size: 43 KiB | 
| After Width: | Height: | Size: 56 KiB | 
| After Width: | Height: | Size: 166 KiB | 
| After Width: | Height: | Size: 98 KiB | 
| After Width: | Height: | Size: 51 KiB | 
| After Width: | Height: | Size: 29 KiB | 
| After Width: | Height: | Size: 30 KiB | 
| After Width: | Height: | Size: 47 KiB | 
| After Width: | Height: | Size: 168 KiB | 
| @@ -42,7 +42,9 @@ public class ModelExporter extends SimpleApplication { | ||||
|     @Override | ||||
|     public void simpleInitApp() { | ||||
|         export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS | ||||
|  | ||||
|         export("Models/SmallShip/12219_boat_v2_L2.obj", "SmallShip.j3o"); //NON-NLS | ||||
|         export("Models/WWII_ship_German_Type_II_U-boat_v2/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "WW2Uboat.j3o"); //NON-NLS | ||||
|         export("Models/TugBoat/12218_tugboat_v1_L2.obj", "TugBoat.j3o"); //NON-NLS | ||||
|         stop(); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -0,0 +1,104 @@ | ||||
| # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware | ||||
| # File Created: 16.12.2011 14:18:52 | ||||
|  | ||||
| newmtl white | ||||
| 	Ns 53.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.6667 0.6667 0.6667 | ||||
| 	Kd 0.6667 0.6667 0.6667 | ||||
| 	Ks 0.1800 0.1800 0.1800 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl boat_elements_black | ||||
| 	Ns 55.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.0000 0.0000 0.0000 | ||||
| 	Kd 0.0000 0.0000 0.0000 | ||||
| 	Ks 0.3600 0.3600 0.3600 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl boat_glass | ||||
| 	Ns 60.0000 | ||||
| 	Ni 7.0000 | ||||
| 	d 0.4000 | ||||
| 	Tr 0.6000 | ||||
| 	Tf 0.4000 0.4000 0.4000  | ||||
| 	illum 2 | ||||
| 	Ka 0.1059 0.1569 0.1451 | ||||
| 	Kd 0.1059 0.1569 0.1451 | ||||
| 	Ks 0.6750 0.6750 0.6750 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl boat_screw_hooks_bronze | ||||
| 	Ns 80.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.2941 0.2157 0.0510 | ||||
| 	Kd 0.2941 0.2157 0.0510 | ||||
| 	Ks 0.7200 0.7200 0.7200 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl boat_silver | ||||
| 	Ns 80.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.3333 0.3333 0.3333 | ||||
| 	Kd 0.3333 0.3333 0.3333 | ||||
| 	Ks 0.7200 0.7200 0.7200 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl boat_buffer | ||||
| 	Ns 10.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.2700 0.2700 0.2700 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka boat_buffer_diffuse.jpg | ||||
| 	map_Kd boat_buffer_diffuse.jpg | ||||
|  | ||||
| newmtl boat_roof_accessory | ||||
| 	Ns 15.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.3600 0.3600 0.3600 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka boat_roof_accessory_diffuse.jpg | ||||
| 	map_Kd boat_roof_accessory_diffuse.jpg | ||||
|  | ||||
| newmtl boat_body | ||||
| 	Ns 55.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.3600 0.3600 0.3600 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka boat_body_diffuse.jpg | ||||
| 	map_Kd boat_body_diffuse.jpg | ||||
| After Width: | Height: | Size: 56 KiB | 
| After Width: | Height: | Size: 166 KiB | 
| After Width: | Height: | Size: 98 KiB | 
| After Width: | Height: | Size: 51 KiB | 
| After Width: | Height: | Size: 29 KiB | 
| After Width: | Height: | Size: 30 KiB | 
| After Width: | Height: | Size: 47 KiB | 
| @@ -0,0 +1,154 @@ | ||||
| # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware | ||||
| # File Created: 21.12.2011 10:51:13 | ||||
|  | ||||
| newmtl 12218_tugboat_tube | ||||
| 	Ns 40.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.1800 0.1800 0.1800 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka 12218_tugboat_tube_diffuse.jpg | ||||
| 	map_Kd 12218_tugboat_tube_diffuse.jpg | ||||
|  | ||||
| newmtl 12218_tugboat_cabine | ||||
| 	Ns 40.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.1800 0.1800 0.1800 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka 12218_tugboat_cabine_diffuse.jpg | ||||
| 	map_Kd 12218_tugboat_cabine_diffuse.jpg | ||||
|  | ||||
| newmtl 12218_tugboat_boat | ||||
| 	Ns 55.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.5400 0.5400 0.5400 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka 12218_tugboat_boat_diffuse.jpg | ||||
| 	map_Kd 12218_tugboat_boat_diffuse.jpg | ||||
|  | ||||
| newmtl 12218_tugboat_blackpaint | ||||
| 	Ns 40.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.1333 0.1333 0.1333 | ||||
| 	Kd 0.1333 0.1333 0.1333 | ||||
| 	Ks 0.1725 0.1725 0.1725 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl 12218_tugboat_yellowpaint | ||||
| 	Ns 55.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.8196 0.6588 0.1725 | ||||
| 	Kd 0.8196 0.6588 0.1725 | ||||
| 	Ks 0.6471 0.6471 0.6471 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl 12218_tugboat_crane | ||||
| 	Ns 55.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.6314 0.0588 0.0588 | ||||
| 	Kd 0.6314 0.0588 0.0588 | ||||
| 	Ks 0.6471 0.6471 0.6471 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl 12218_tugboat_orangepaint | ||||
| 	Ns 55.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.8627 0.2549 0.1137 | ||||
| 	Kd 0.8627 0.2549 0.1137 | ||||
| 	Ks 0.6471 0.6471 0.6471 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl 12218_tugboat_whitepaint | ||||
| 	Ns 60.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.8667 0.8667 0.8667 | ||||
| 	Kd 0.8667 0.8667 0.8667 | ||||
| 	Ks 0.7765 0.7765 0.7765 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl 12218_tugboat_greypaint | ||||
| 	Ns 55.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.3373 0.3412 0.3490 | ||||
| 	Kd 0.3373 0.3412 0.3490 | ||||
| 	Ks 0.6471 0.6471 0.6471 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl 12218_tugboat_bronze | ||||
| 	Ns 75.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.5529 0.4275 0.0000 | ||||
| 	Kd 0.5529 0.4275 0.0000 | ||||
| 	Ks 0.6471 0.6471 0.6471 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
|  | ||||
| newmtl 12218_tugboat_saferound | ||||
| 	Ns 10.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.2700 0.2700 0.2700 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka 12218_tugboat_saferound_diffuse.jpg | ||||
| 	map_Kd 12218_tugboat_saferound_diffuse.jpg | ||||
|  | ||||
| newmtl 12218_tugboat_dirtdark | ||||
| 	Ns 10.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.1216 0.1059 0.0863 | ||||
| 	Kd 0.1216 0.1059 0.0863 | ||||
| 	Ks 0.0000 0.0000 0.0000 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| @@ -0,0 +1,16 @@ | ||||
| # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware | ||||
| # File Created: 29.03.2012 14:25:39 | ||||
|  | ||||
| newmtl default | ||||
| 	Ns 35.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 1.0000 1.0000 1.0000 | ||||
| 	Kd 1.0000 1.0000 1.0000 | ||||
| 	Ks 0.5400 0.5400 0.5400 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg | ||||
| 	map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg | ||||
| After Width: | Height: | Size: 168 KiB | 
| @@ -10,6 +10,7 @@ package pp.battleship.game.client; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| import pp.battleship.model.IntPoint; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.ShipMap; | ||||
| import pp.battleship.notification.Sound; | ||||
|  | ||||
| @@ -53,16 +54,13 @@ class BattleState extends ClientState { | ||||
|     @Override | ||||
|     public void receivedEffect(EffectMessage msg) { | ||||
|         ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS | ||||
|         playSound(msg); | ||||
|         myTurn = msg.isMyTurn(); | ||||
|         logic.setInfoText(msg.getInfoTextKey()); | ||||
|         affectedMap(msg).add(msg.getShot()); | ||||
|         if (destroyedOpponentShip(msg)) | ||||
|             logic.getOpponentMap().add(msg.getDestroyedShip()); | ||||
|         if (msg.isGameOver()) { | ||||
|             msg.getRemainingOpponentShips().forEach(logic.getOwnMap()::add); | ||||
|             logic.setState(new GameOverState(logic)); | ||||
|         } | ||||
|         Shell shell = new Shell(msg.getShot()); | ||||
|         affectedMap(msg).add(shell); | ||||
|         logic.playSound(Sound.SHELL_FLYING); | ||||
|         logic.setState(new ShootingState(logic, shell, myTurn, msg)); | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -74,29 +72,4 @@ class BattleState extends ClientState { | ||||
|     private ShipMap affectedMap(EffectMessage msg) { | ||||
|         return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if the opponent's ship was destroyed by the player's shot. | ||||
|      * | ||||
|      * @param msg the effect message received from the server | ||||
|      * @return true if the shot destroyed an opponent's ship, false otherwise | ||||
|      */ | ||||
|     private boolean destroyedOpponentShip(EffectMessage msg) { | ||||
|         return msg.getDestroyedShip() != null && msg.isOwnShot(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit, | ||||
|      * or destruction of a ship. | ||||
|      * | ||||
|      * @param msg the effect message containing the result of the shot | ||||
|      */ | ||||
|     private void playSound(EffectMessage msg) { | ||||
|         if (!msg.getShot().isHit()) | ||||
|             logic.playSound(Sound.SPLASH); | ||||
|         else if (msg.getDestroyedShip() == null) | ||||
|             logic.playSound(Sound.EXPLOSION); | ||||
|         else | ||||
|             logic.playSound(Sound.DESTROYED_SHIP); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,114 @@ | ||||
| package pp.battleship.game.client; | ||||
|  | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| import pp.battleship.model.Battleship; | ||||
| import pp.battleship.model.Shell; | ||||
| import pp.battleship.model.ShipMap; | ||||
| import pp.battleship.notification.Sound; | ||||
|  | ||||
| /** | ||||
|  * Represents the shooting state of the game where a shell is fired at the opponent. | ||||
|  */ | ||||
| public class ShootingState extends ClientState { | ||||
|     private float shootValue; | ||||
|     private final static float SHELL_SPEED = 0.3f; | ||||
|     private final Shell shell; | ||||
|     private final boolean myTurn; | ||||
|     private final EffectMessage msg; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a shooting state with the specified game logic. | ||||
|      * | ||||
|      * @param logic  the game logic | ||||
|      * @param shell  the shell being shot | ||||
|      * @param myTurn indicates if it is the player's turn | ||||
|      * @param msg    the effect message associated with the shooting action | ||||
|      */ | ||||
|     public ShootingState(ClientGameLogic logic, Shell shell, boolean myTurn, EffectMessage msg) { | ||||
|         super(logic); | ||||
|         this.msg = msg; | ||||
|         this.myTurn = myTurn; | ||||
|         this.shell = shell; | ||||
|         this.shootValue = 0; | ||||
|         shell.move(shootValue); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public boolean showBattle() { | ||||
|         return true; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the shooting state by moving the shell based on the elapsed time. | ||||
|      * | ||||
|      * @param delta the time in seconds since the last update | ||||
|      */ | ||||
|     @Override | ||||
|     void update(float delta) { | ||||
|         super.update(delta); | ||||
|         if (shootValue > 1) { | ||||
|             endState(); | ||||
|         } | ||||
|         else { | ||||
|             shootValue += delta * SHELL_SPEED; | ||||
|             shell.move(shootValue); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Ends the shooting state and processes the effects of the shot. | ||||
|      */ | ||||
|     private void endState() { | ||||
|         playSound(msg); | ||||
|         affectedMap(msg).add(msg.getShot()); | ||||
|         affectedMap(msg).remove(shell); | ||||
|  | ||||
|         if (destroyedOpponentShip(msg)) | ||||
|             logic.getOpponentMap().add(msg.getDestroyedShip()); | ||||
|         if (msg.isGameOver()) { | ||||
|             for (Battleship ship : msg.getRemainingOpponentShips()) { | ||||
|                 logic.getOpponentMap().add(ship); | ||||
|             } | ||||
|             logic.setState(new GameOverState(logic)); | ||||
|             return; | ||||
|         } | ||||
|         logic.send(new AnimationFinishedMessage()); | ||||
|         logic.setState(new BattleState(logic, myTurn)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if an opponent's ship was destroyed by the shot. | ||||
|      * | ||||
|      * @param msg the effect message containing the shot details | ||||
|      * @return true if an opponent's ship was destroyed, false otherwise | ||||
|      */ | ||||
|     private boolean destroyedOpponentShip(EffectMessage msg) { | ||||
|         return msg.getDestroyedShip() != null && msg.isOwnShot(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Retrieves the affected map based on whether the shot was owned by the player or the opponent. | ||||
|      * | ||||
|      * @param msg the effect message containing shot details | ||||
|      * @return the ShipMap that was affected by the shot | ||||
|      */ | ||||
|     private ShipMap affectedMap(EffectMessage msg) { | ||||
|         return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit, | ||||
|      * or destruction of a ship. | ||||
|      * | ||||
|      * @param msg the effect message containing the result of the shot | ||||
|      */ | ||||
|     private void playSound(EffectMessage msg) { | ||||
|         if (!msg.getShot().isHit()) | ||||
|             logic.playSound(Sound.SPLASH); | ||||
|         else if (msg.getDestroyedShip() == null) | ||||
|             logic.playSound(Sound.EXPLOSION); | ||||
|         else | ||||
|             logic.playSound(Sound.DESTROYED_SHIP); | ||||
|     } | ||||
| } | ||||
| @@ -8,6 +8,7 @@ | ||||
| package pp.battleship.game.server; | ||||
|  | ||||
| import pp.battleship.BattleshipConfig; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientInterpreter; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| @@ -38,6 +39,7 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|     private final ServerSender serverSender; | ||||
|     private Player activePlayer; | ||||
|     private ServerState state = ServerState.WAIT; | ||||
|     private Set<Player> waitPlayers = new HashSet<>(); | ||||
|  | ||||
|     /** | ||||
|      * Constructs a ServerGameLogic with the specified sender and configuration. | ||||
| @@ -134,6 +136,7 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|  | ||||
|     /** | ||||
|      * Handles the reception of a MapMessage. | ||||
|      * Also tests if Map is in correct format | ||||
|      * | ||||
|      * @param msg  the received MapMessage | ||||
|      * @param from the ID of the sender client | ||||
| @@ -142,8 +145,14 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|     public void received(MapMessage msg, int from) { | ||||
|         if (state != ServerState.SET_UP) | ||||
|             LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS | ||||
|         else | ||||
|         else { | ||||
|             if (checkMap(msg.getShips())) { | ||||
|                 playerReady(getPlayerById(from), msg.getShips()); | ||||
|             } else { | ||||
|                 LOGGER.log(Level.WARNING, "Invalid Map sent from player {0}", from); //NON-NLS | ||||
|                 send(players.get(from), new GameDetails(config)); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -156,10 +165,13 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|     public void received(ShootMessage msg, int from) { | ||||
|         if (state != ServerState.BATTLE) | ||||
|             LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS | ||||
|         else | ||||
|         else{ | ||||
|             setState(ServerState.ANIMATION); | ||||
|             shoot(getPlayerById(from), msg.getPosition()); | ||||
|         } | ||||
|  | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Marks the player as ready and sets their ships. | ||||
|      * Transitions the state to PLAY if both players are ready. | ||||
| @@ -217,4 +229,54 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /* Tests if any ship in the list occupies the space of another ship and marks occupied points in the Map. | ||||
|      * @param ships list of ships to validate | ||||
|      * @return {@code true} if all ships positions are valid, {@code false} otherwise | ||||
|      */ | ||||
|  | ||||
|     @Override | ||||
|     public void received(AnimationFinishedMessage msg, int from) { | ||||
|         if (state != ServerState.ANIMATION) { | ||||
|             LOGGER.log(Level.ERROR, "animation finished not allowed in {0}", state); | ||||
|         } else { | ||||
|             LOGGER.log(Level.DEBUG, "anim received from {0}", getPlayerById(from)); | ||||
|             Player player = getPlayerById(from); | ||||
|             if (!waitPlayers.add(player)) { | ||||
|                 LOGGER.log(Level.ERROR, "{0} already sent animation finished", player); //NON-NLS | ||||
|                 return; | ||||
|             } | ||||
|             if (waitPlayers.size() == 2) { | ||||
|                 waitPlayers = new HashSet<>(); | ||||
|                 setState(ServerState.BATTLE); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /* Tests if a given ship is positioned inside of Map constrains | ||||
|      * @param ship the ship to validate | ||||
|      * @return {@code true} if a ship is not violating constrains, {@code false} otherwise | ||||
|      */ | ||||
|  | ||||
|     private boolean checkMap(List<Battleship> ships) { | ||||
|         int numShips = config.getShipNums().values().stream().mapToInt(Integer::intValue).sum(); | ||||
|         if (numShips != ships.size()) return false; | ||||
|  | ||||
|         List<IntPoint> occupied = new ArrayList<>(); | ||||
|  | ||||
|         for (Battleship battleship : ships) { | ||||
|             int x = battleship.getX(); | ||||
|             int y = battleship.getY(); | ||||
|             for (int i = 0; i < battleship.getLength(); i++) { | ||||
|                 if (x >= 0 && x < config.getMapWidth() && y >= 0 && y < config.getMapHeight() && !occupied.contains(new IntPoint(x, y))) { | ||||
|                     occupied.add(new IntPoint(x, y)); | ||||
|                     x += battleship.getRot().dx(); | ||||
|                     y += battleship.getRot().dy(); | ||||
|                 } | ||||
|                 else return false; | ||||
|             } | ||||
|         } | ||||
|         return true; | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -26,6 +26,11 @@ enum ServerState { | ||||
|      */ | ||||
|     BATTLE, | ||||
|  | ||||
|     /** | ||||
|      * The server is waiting for all clients to finish the shoot animation. | ||||
|      */ | ||||
|     ANIMATION, | ||||
|  | ||||
|     /** | ||||
|      * The game has ended because all the ships of one player have been destroyed. | ||||
|      */ | ||||
|   | ||||
| @@ -7,6 +7,7 @@ | ||||
|  | ||||
| package pp.battleship.game.singlemode; | ||||
|  | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientInterpreter; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| @@ -63,6 +64,12 @@ class Copycat implements ClientInterpreter { | ||||
|         copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList()); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     @Override | ||||
|     public void received(AnimationFinishedMessage msg, int from) { | ||||
|         copiedMessage = msg; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a copy of the provided {@link Battleship}. | ||||
|      * | ||||
|   | ||||
| @@ -1,6 +1,7 @@ | ||||
| package pp.battleship.game.singlemode; | ||||
|  | ||||
| import pp.battleship.game.client.BattleshipClient; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| import pp.battleship.message.server.EffectMessage; | ||||
| @@ -121,6 +122,7 @@ class RobotClient implements ServerInterpreter { | ||||
|     @Override | ||||
|     public void received(EffectMessage msg) { | ||||
|         LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS | ||||
|         connection.sendRobotMessage(new AnimationFinishedMessage()); | ||||
|         if (msg.isMyTurn()) | ||||
|             shoot(); | ||||
|     } | ||||
|   | ||||
| @@ -0,0 +1,24 @@ | ||||
| package pp.battleship.message.client; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| /** | ||||
|  * Represents a message indicating that an animation has finished on the client side. | ||||
|  */ | ||||
| @Serializable | ||||
| public class AnimationFinishedMessage extends ClientMessage { | ||||
|     public AnimationFinishedMessage() { | ||||
|         super(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Accepts a visitor to process this message. | ||||
|      * | ||||
|      * @param interpreter the visitor to process this message | ||||
|      * @param from        the connection ID from which the message was received | ||||
|      */ | ||||
|     @Override | ||||
|     public void accept(ClientInterpreter interpreter, int from) { | ||||
|         interpreter.received(this, from); | ||||
|     } | ||||
| } | ||||
| @@ -26,4 +26,12 @@ public interface ClientInterpreter { | ||||
|      * @param from the connection ID from which the message was received | ||||
|      */ | ||||
|     void received(MapMessage msg, int from); | ||||
|  | ||||
|     /** | ||||
|      * Processes a received AnimationFinishedMessage. | ||||
|      * | ||||
|      * @param msg  the MapMessage to be processed | ||||
|      * @param from the connection ID from which the message was received | ||||
|      */ | ||||
|     void received(AnimationFinishedMessage msg, int from); | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,125 @@ | ||||
| package pp.battleship.model; | ||||
|  | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| /** | ||||
|  * The {@code Shell} class represents a projectile fired by a ship in the Battleship game. | ||||
|  * It models the position and rotation of the projectile and allows for its movement along | ||||
|  * a Bezier curve. | ||||
|  */ | ||||
| public class Shell implements Item { | ||||
|     /** | ||||
|      * Initial position of the shell | ||||
|      */ | ||||
|     private final static Vector3f INIT_POS = new Vector3f(-3, 7, -3); | ||||
|     /** | ||||
|      * The overshot difference vector used to get a shallower flight path | ||||
|      */ | ||||
|     private final static Vector3f OVER_SHOT_DIFF = new Vector3f(-1, -1, -1); | ||||
|     // Target shot position | ||||
|     private final Vector3f shotPosition; | ||||
|     // Position on top of shotPosition used for Bezier curve | ||||
|     private final Vector3f overShotPosition; | ||||
|     // Current position of the shell | ||||
|     private Vector3f position; | ||||
|     // Current rotation of the shell | ||||
|     private final Quaternion rotation; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new {@code Shell} object using the given {@code Shot} target. | ||||
|      * The initial position, target position, and overshot position are calculated. | ||||
|      * | ||||
|      * @param shot The target {@code Shot} object containing the destination coordinates. | ||||
|      */ | ||||
|     public Shell(Shot shot) { | ||||
|         this.shotPosition = new Vector3f(shot.getX(), 0, shot.getY()); | ||||
|         this.overShotPosition = new Vector3f(shotPosition.x, INIT_POS.y, shotPosition.z).add(OVER_SHOT_DIFF); | ||||
|         this.position = INIT_POS; | ||||
|         this.rotation = new Quaternion(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the current position of the shell. | ||||
|      * | ||||
|      * @return The current position as a {@code Vector3f}. | ||||
|      */ | ||||
|     public Vector3f getPosition() { | ||||
|         return this.position; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the current rotation of the shell. | ||||
|      * | ||||
|      * @return The current rotation as a {@code Quaternion}. | ||||
|      */ | ||||
|     public Quaternion getRotation() { | ||||
|         return this.rotation; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Moves the shell along a Bezier curve based on the given time factor {@code t}. | ||||
|      * The position and rotation of the shell are updated. | ||||
|      * | ||||
|      * @param t The time factor between 0 and 1, representing the progress of the shell's flight. | ||||
|      */ | ||||
|     public void move(float t) { | ||||
|         if (t > 1f) t = 1f; | ||||
|         Vector3f newPosition = bezInt(INIT_POS, overShotPosition, shotPosition, t); | ||||
|         updateRotation(position, newPosition); | ||||
|         this.position = newPosition; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Performs a quadratic Bezier interpolation between three points based on the time factor {@code t}. | ||||
|      * | ||||
|      * @param p1 The start position. | ||||
|      * @param p2 The overshot position. | ||||
|      * @param p3 The target position. | ||||
|      * @param t  The time factor for interpolation. | ||||
|      * @return The interpolated position as a {@code Vector3f}. | ||||
|      */ | ||||
|     private Vector3f bezInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) { | ||||
|         Vector3f inA = linInt(p1, p2, t); | ||||
|         Vector3f inB = linInt(p2, p3, t); | ||||
|         return linInt(inA, inB, t); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Performs linear interpolation between two points {@code p1} and {@code p2} based on the time factor {@code t}. | ||||
|      * | ||||
|      * @param p1 The start position. | ||||
|      * @param p2 The end position. | ||||
|      * @param t  The time factor for interpolation. | ||||
|      * @return The interpolated position as a {@code Vector3f}. | ||||
|      */ | ||||
|     private Vector3f linInt(Vector3f p1, Vector3f p2, float t) { | ||||
|         float x = p1.getX() + t * (p2.getX() - p1.getX()); | ||||
|         float y = p1.getY() + t * (p2.getY() - p1.getY()); | ||||
|         float z = p1.getZ() + t * (p2.getZ() - p1.getZ()); | ||||
|         return new Vector3f(x, y, z); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the rotation of the shell to face the new position along its flight path. | ||||
|      * | ||||
|      * @param oldPos The previous position of the shell. | ||||
|      * @param newPos The new position of the shell. | ||||
|      */ | ||||
|     private void updateRotation(Vector3f oldPos, Vector3f newPos) { | ||||
|         Vector3f direction = newPos.subtract(oldPos).normalize(); | ||||
|         if (direction.lengthSquared() > 0) { | ||||
|             this.rotation.lookAt(direction, Vector3f.UNIT_Y); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public <T> T accept(Visitor<T> visitor) { | ||||
|         return visitor.visit(this); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void accept(VoidVisitor visitor) { | ||||
|         visitor.visit(this); | ||||
|     } | ||||
| } | ||||
| @@ -10,6 +10,7 @@ package pp.battleship.model; | ||||
| import pp.battleship.notification.GameEvent; | ||||
| import pp.battleship.notification.GameEventBroker; | ||||
| import pp.battleship.notification.ItemAddedEvent; | ||||
| import pp.battleship.notification.ItemRemovedEvent; | ||||
|  | ||||
| import java.util.ArrayList; | ||||
| import java.util.Collections; | ||||
| @@ -77,6 +78,15 @@ public class ShipMap { | ||||
|         addItem(ship); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Registers a shot on the map and triggers an item addition event. | ||||
|      * | ||||
|      * @param shell the shell to be registered on the map | ||||
|      */ | ||||
|     public void add(Shell shell) { | ||||
|         addItem(shell); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Registers a shot on the map, updates the state of the affected ship (if any), | ||||
|      * and triggers an item addition event. | ||||
| @@ -97,7 +107,7 @@ public class ShipMap { | ||||
|      */ | ||||
|     public void remove(Item item) { | ||||
|         items.remove(item); | ||||
|         notifyListeners(new ItemAddedEvent(item, this)); | ||||
|         notifyListeners(new ItemRemovedEvent(item, this)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -28,4 +28,12 @@ public interface Visitor<T> { | ||||
|      * @return the result of visiting the Battleship element | ||||
|      */ | ||||
|     T visit(Battleship ship); | ||||
|  | ||||
|     /** | ||||
|      * Visits a Shell element | ||||
|      * | ||||
|      * @param shell the Shell element to visit | ||||
|      * @return the result of visitung the Battleship element | ||||
|      */ | ||||
|     T visit(Shell shell); | ||||
| } | ||||
|   | ||||
| @@ -25,4 +25,10 @@ public interface VoidVisitor { | ||||
|      * @param ship the Battleship element to visit | ||||
|      */ | ||||
|     void visit(Battleship ship); | ||||
|  | ||||
|     /** | ||||
|      * Visits a Shell element | ||||
|      * @param shell the Shell element to visit | ||||
|      */ | ||||
|     void visit(Shell shell); | ||||
| } | ||||
|   | ||||
| @@ -22,5 +22,9 @@ public enum Sound { | ||||
|     /** | ||||
|      * Sound of a ship being destroyed. | ||||
|      */ | ||||
|     DESTROYED_SHIP | ||||
|     DESTROYED_SHIP, | ||||
|     /** | ||||
|      * Sound of a ship being destroyed. | ||||
|      */ | ||||
|     SHELL_FLYING | ||||
| } | ||||
|   | ||||
| @@ -29,6 +29,7 @@ wait.its.not.your.turn=Wait, it's not your turn!! | ||||
| menu.quit=Quit game | ||||
| menu.return-to-game=Return to game | ||||
| menu.sound-enabled=Sound switched on | ||||
| menu.background-sound-enabled=Background music switched on | ||||
| menu.map.load=Load map from file... | ||||
| menu.map.save=Save map in file... | ||||
| label.file=File: | ||||
| @@ -37,3 +38,4 @@ dialog.error=Error | ||||
| dialog.question=Question | ||||
| port.must.be.integer=Port must be an integer number | ||||
| map.doesnt.fit=The map doesn't fit to this game | ||||
| client.server-start=Start server | ||||
| @@ -29,6 +29,7 @@ wait.its.not.your.turn=Warte, Du bist nicht dran!! | ||||
| menu.quit=Spiel beenden | ||||
| menu.return-to-game=Zurück zum Spiel | ||||
| menu.sound-enabled=Sound eingeschaltet | ||||
| menu.background-sound-enabled=Hintergrundmusik eingeschaltet | ||||
| menu.map.load=Karte von Datei laden... | ||||
| menu.map.save=Karte in Datei speichern... | ||||
| label.file=Datei: | ||||
| @@ -37,3 +38,4 @@ dialog.error=Fehler | ||||
| dialog.question=Frage | ||||
| port.must.be.integer=Der Port muss eine ganze Zahl sein | ||||
| map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel | ||||
| client.server-start=Server starten | ||||
|   | ||||
| @@ -18,6 +18,7 @@ import pp.battleship.BattleshipConfig; | ||||
| import pp.battleship.game.server.Player; | ||||
| import pp.battleship.game.server.ServerGameLogic; | ||||
| import pp.battleship.game.server.ServerSender; | ||||
| import pp.battleship.message.client.AnimationFinishedMessage; | ||||
| import pp.battleship.message.client.ClientMessage; | ||||
| import pp.battleship.message.client.MapMessage; | ||||
| import pp.battleship.message.client.ShootMessage; | ||||
| @@ -115,6 +116,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | ||||
|         Serializer.registerClass(MapMessage.class); | ||||
|         Serializer.registerClass(ShootMessage.class); | ||||
|         Serializer.registerClass(EffectMessage.class); | ||||
|         Serializer.registerClass(AnimationFinishedMessage.class); | ||||
|         Serializer.registerClass(Battleship.class); | ||||
|         Serializer.registerClass(IntPoint.class); | ||||
|         Serializer.registerClass(Shot.class); | ||||
| @@ -123,6 +125,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn | ||||
|     private void registerListeners() { | ||||
|         myServer.addMessageListener(this, MapMessage.class); | ||||
|         myServer.addMessageListener(this, ShootMessage.class); | ||||
|         myServer.addMessageListener(this, AnimationFinishedMessage.class); | ||||
|         myServer.addConnectionListener(this); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -19,6 +19,7 @@ dependencyResolutionManagement { | ||||
|             library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme') | ||||
|             library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme') | ||||
|             library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme') | ||||
|             library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme') | ||||
|  | ||||
|             library('lemur', 'com.simsilica:lemur:1.16.0') | ||||
|             library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0') | ||||
|   | ||||