Compare commits
	
		
			22 Commits
		
	
	
		
			b6968df451
			...
			b_wilkenin
		
	
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					8f08e83358 | 
@@ -9,7 +9,7 @@
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#
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					#
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# Specifies the map used by the opponent in single mode.
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					# Specifies the map used by the opponent in single mode.
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# Single mode is activated if this property is set.
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					# Single mode is activated if this property is set.
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#map.opponent=maps/map2.json
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					map.opponent=maps/map2.json
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#
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					#
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# Specifies the map used by the player in single mode.
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					# Specifies the map used by the player in single mode.
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# The player must define their own map if this property is not set.
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					# The player must define their own map if this property is not set.
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										66
									
								
								Projekte/battleship/client/maps/map3.json
									
									
									
									
									
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					{
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					  "width": 10,
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					  "height": 10,
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					  "ships": [
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					    {
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					      "length": 4,
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					      "x": 15,
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					      "y": 5,
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					      "rot": "DOWN"
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					    },
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					    {
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					      "length": 3,
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					      "x": 0,
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					      "y": 9,
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					      "rot": "DOWN"
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					    },
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					    {
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					      "length": 3,
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					      "x": 2,
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					      "y": 6,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 2,
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					      "x": 4,
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					      "y": 8,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 2,
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					      "x": 2,
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					      "y": 4,
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					      "rot": "DOWN"
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					    },
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					    {
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					      "length": 2,
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					      "x": 2,
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					      "y": 1,
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					      "rot": "DOWN"
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					    },
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					    {
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					      "length": 1,
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					      "x": 6,
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					      "y": 2,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 1,
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					      "x": 8,
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					      "y": 2,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 1,
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					      "x": 6,
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					      "y": 0,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 1,
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					      "x": 8,
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					      "y": 0,
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					      "rot": "RIGHT"
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					    }
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					  ]
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					}
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										66
									
								
								Projekte/battleship/client/maps/map4.json
									
									
									
									
									
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						@@ -0,0 +1,66 @@
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					{
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					  "width": 10,
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					  "height": 10,
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					  "ships": [
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					    {
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					      "length": 4,
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					      "x": 0,
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					      "y": 5,
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					      "rot": "DOWN"
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					    },
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					    {
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					      "length": 3,
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					      "x": 0,
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					      "y": 9,
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					      "rot": "DOWN"
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					    },
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					    {
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					      "length": 3,
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					      "x": 2,
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					      "y": 6,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 2,
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					      "x": 0,
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					      "y": 8,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 2,
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					      "x": 2,
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					      "y": 4,
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					      "rot": "DOWN"
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					    },
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					    {
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					      "length": 2,
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					      "x": 2,
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					      "y": 1,
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					      "rot": "DOWN"
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					    },
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					    {
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					      "length": 1,
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					      "x": 6,
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					      "y": 2,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 1,
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					      "x": 8,
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					      "y": 2,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 1,
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					      "x": 6,
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					      "y": 0,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 1,
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					      "x": 8,
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					      "y": 0,
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					      "rot": "RIGHT"
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					    }
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					  ]
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					}
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										66
									
								
								Projekte/battleship/client/maps/map5.json
									
									
									
									
									
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						@@ -0,0 +1,66 @@
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					{
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					  "width": 10,
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					  "height": 10,
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					  "ships": [
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					    {
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					      "length": 4,
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					      "x": 0,
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					      "y": 5,
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					      "rot": "DOWN"
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					    },
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					    {
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					      "length": 3,
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					      "x": 0,
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					      "y": 9,
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					      "rot": "DOWN"
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					    },
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					    {
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					      "length": 3,
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					      "x": 0,
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					      "y": 6,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 2,
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					      "x": 4,
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					      "y": 8,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 2,
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					      "x": 2,
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					      "y": 4,
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					      "rot": "DOWN"
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					    },
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					    {
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					      "length": 2,
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					      "x": 2,
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					      "y": 1,
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					      "rot": "DOWN"
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					    },
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					    {
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					      "length": 1,
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					      "x": 6,
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					      "y": 2,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 1,
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					      "x": 8,
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					      "y": 2,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 1,
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					      "x": 6,
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					      "y": 0,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 1,
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					      "x": 8,
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					      "y": 0,
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					      "rot": "RIGHT"
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					    }
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					  ]
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					}
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										60
									
								
								Projekte/battleship/client/maps/map6.json
									
									
									
									
									
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					{
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					  "width": 10,
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					  "height": 10,
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					  "ships": [
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					    {
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					      "length": 3,
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					      "x": 0,
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					      "y": 9,
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					      "rot": "DOWN"
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					    },
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					    {
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					      "length": 3,
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					      "x": 2,
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					      "y": 6,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 2,
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					      "x": 4,
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					      "y": 8,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 2,
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					      "x": 2,
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					      "y": 4,
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					      "rot": "DOWN"
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					    },
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					      "length": 2,
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					      "x": 2,
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					      "y": 1,
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					      "rot": "DOWN"
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					    },
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					    {
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					      "length": 1,
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					      "x": 6,
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					      "y": 2,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 1,
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					      "x": 8,
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					      "y": 2,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 1,
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					      "x": 6,
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					      "y": 0,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 1,
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					      "x": 8,
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					      "y": 0,
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					      "rot": "RIGHT"
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					    }
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					  ]
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					}
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										66
									
								
								Projekte/battleship/client/maps/map7.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,66 @@
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					{
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					  "width": 10,
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					  "height": 10,
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					  "ships": [
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					    {
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					      "length": 4,
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					      "x": 0,
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					      "y": 9,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 3,
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					      "x": 4,
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					      "y": 9,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 3,
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					      "x": 7,
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					      "y": 9,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 2,
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					      "x": 0,
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					      "y": 8,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 2,
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					      "x": 2,
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					      "y": 8,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 2,
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					      "x": 4,
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					      "y": 8,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 1,
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					      "x": 6,
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					      "y": 8,
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					      "rot": "RIGHT"
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					    },
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					    {
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					      "length": 1,
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					      "x": 7,
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			||||||
 | 
					      "y": 8,
 | 
				
			||||||
 | 
					      "rot": "RIGHT"
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					      "length": 1,
 | 
				
			||||||
 | 
					      "x": 8,
 | 
				
			||||||
 | 
					      "y": 8,
 | 
				
			||||||
 | 
					      "rot": "RIGHT"
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					      "length": 1,
 | 
				
			||||||
 | 
					      "x": 9,
 | 
				
			||||||
 | 
					      "y": 8,
 | 
				
			||||||
 | 
					      "rot": "RIGHT"
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					  ]
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										66
									
								
								Projekte/battleship/client/maps/map8.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,66 @@
 | 
				
			|||||||
 | 
					{
 | 
				
			||||||
 | 
					  "width": 10,
 | 
				
			||||||
 | 
					  "height": 10,
 | 
				
			||||||
 | 
					  "ships": [
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					      "length": 4,
 | 
				
			||||||
 | 
					      "x": 0,
 | 
				
			||||||
 | 
					      "y": 9,
 | 
				
			||||||
 | 
					      "rot": "RIGHT"
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					      "length": 3,
 | 
				
			||||||
 | 
					      "x": 0,
 | 
				
			||||||
 | 
					      "y": 8,
 | 
				
			||||||
 | 
					      "rot": "RIGHT"
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					      "length": 3,
 | 
				
			||||||
 | 
					      "x": 0,
 | 
				
			||||||
 | 
					      "y": 7,
 | 
				
			||||||
 | 
					      "rot": "RIGHT"
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					      "length": 2,
 | 
				
			||||||
 | 
					      "x": 0,
 | 
				
			||||||
 | 
					      "y": 6,
 | 
				
			||||||
 | 
					      "rot": "RIGHT"
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					      "length": 2,
 | 
				
			||||||
 | 
					      "x": 0,
 | 
				
			||||||
 | 
					      "y": 5,
 | 
				
			||||||
 | 
					      "rot": "RIGHT"
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					      "length": 2,
 | 
				
			||||||
 | 
					      "x": 0,
 | 
				
			||||||
 | 
					      "y": 4,
 | 
				
			||||||
 | 
					      "rot": "RIGHT"
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					      "length": 1,
 | 
				
			||||||
 | 
					      "x": 0,
 | 
				
			||||||
 | 
					      "y": 3,
 | 
				
			||||||
 | 
					      "rot": "RIGHT"
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					      "length": 1,
 | 
				
			||||||
 | 
					      "x": 0,
 | 
				
			||||||
 | 
					      "y": 2,
 | 
				
			||||||
 | 
					      "rot": "RIGHT"
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					      "length": 1,
 | 
				
			||||||
 | 
					      "x": 0,
 | 
				
			||||||
 | 
					      "y": 1,
 | 
				
			||||||
 | 
					      "rot": "RIGHT"
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					      "length": 1,
 | 
				
			||||||
 | 
					      "x": 0,
 | 
				
			||||||
 | 
					      "y": 0,
 | 
				
			||||||
 | 
					      "rot": "RIGHT"
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					  ]
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -267,6 +267,7 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
 | 
				
			|||||||
        stateManager.detach(stateManager.getState(DebugKeysAppState.class));
 | 
					        stateManager.detach(stateManager.getState(DebugKeysAppState.class));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        attachGameSound();
 | 
					        attachGameSound();
 | 
				
			||||||
 | 
					        attachGameMusic();
 | 
				
			||||||
        stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
 | 
					        stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -280,6 +281,16 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
 | 
				
			|||||||
        stateManager.attach(gameSound);
 | 
					        stateManager.attach(gameSound);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Attaches the music state and sets its initial enabled state.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private void attachGameMusic() {
 | 
				
			||||||
 | 
					        final GameMusic gameMusic = new GameMusic();
 | 
				
			||||||
 | 
					        gameMusic.setEnabled(GameMusic.enabledInPreferences());
 | 
				
			||||||
 | 
					        stateManager.attach(gameMusic);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Updates the application state every frame.
 | 
					     * Updates the application state every frame.
 | 
				
			||||||
     * This method is called once per frame during the game loop.
 | 
					     * This method is called once per frame during the game loop.
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -0,0 +1,111 @@
 | 
				
			|||||||
 | 
					package pp.battleship.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import static pp.util.PreferencesUtils.getPreferences;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import java.lang.System.Logger;
 | 
				
			||||||
 | 
					import java.lang.System.Logger.Level;
 | 
				
			||||||
 | 
					import java.util.prefs.Preferences;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.app.Application;
 | 
				
			||||||
 | 
					import com.jme3.app.state.AbstractAppState;
 | 
				
			||||||
 | 
					import com.jme3.app.state.AppStateManager;
 | 
				
			||||||
 | 
					import com.jme3.asset.AssetLoadException;
 | 
				
			||||||
 | 
					import com.jme3.asset.AssetNotFoundException;
 | 
				
			||||||
 | 
					import com.jme3.audio.AudioData;
 | 
				
			||||||
 | 
					import com.jme3.audio.AudioNode;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class GameMusic extends AbstractAppState{
 | 
				
			||||||
 | 
					    private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
 | 
				
			||||||
 | 
					    private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
 | 
				
			||||||
 | 
					    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
				
			||||||
 | 
					    private static final String VOLUME_PREF = "volume"; //NON-NLS
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private AudioNode music;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Checks if sound is enabled in the preferences.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return {@code true} if sound is enabled, {@code false} otherwise.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public static boolean enabledInPreferences() {
 | 
				
			||||||
 | 
					        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Checks if sound is enabled in the preferences.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public static float volumeInPreferences() {
 | 
				
			||||||
 | 
					        return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Initializes the sound effects for the game.
 | 
				
			||||||
 | 
					     * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param stateManager The state manager
 | 
				
			||||||
 | 
					     * @param app          The application
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void initialize(AppStateManager stateManager, Application app) {
 | 
				
			||||||
 | 
					        super.initialize(stateManager, app);
 | 
				
			||||||
 | 
					        music = loadSound(app, "Sound/DasBootMenu.ogg");
 | 
				
			||||||
 | 
					        setVolume(volumeInPreferences());
 | 
				
			||||||
 | 
					        music.setLooping(true);
 | 
				
			||||||
 | 
					        if (isEnabled() && music != null) {
 | 
				
			||||||
 | 
					            music.play();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Loads a sound from the specified file.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param app  The application
 | 
				
			||||||
 | 
					     * @param name The name of the sound file.
 | 
				
			||||||
 | 
					     * @return The loaded AudioNode.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private AudioNode loadSound(Application app, String name) {
 | 
				
			||||||
 | 
					        try {
 | 
				
			||||||
 | 
					            final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
 | 
				
			||||||
 | 
					            sound.setLooping(false);
 | 
				
			||||||
 | 
					            sound.setPositional(false);
 | 
				
			||||||
 | 
					            return sound;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        catch (AssetLoadException | AssetNotFoundException ex) {
 | 
				
			||||||
 | 
					            LOGGER.log(Level.ERROR, ex.getMessage(), ex);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        return null;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Sets the enabled state of this AppState.
 | 
				
			||||||
 | 
					     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param enabled {@code true} to enable the AppState, {@code false} to disable it.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void setEnabled(boolean enabled) {
 | 
				
			||||||
 | 
					        if (isEnabled() == enabled) return;
 | 
				
			||||||
 | 
					        else if(!isEnabled() && enabled) {
 | 
				
			||||||
 | 
					            if (music != null) music.play();
 | 
				
			||||||
 | 
					        } else if (isEnabled() && !enabled) {
 | 
				
			||||||
 | 
					            if (music != null) music.stop();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        super.setEnabled(enabled);
 | 
				
			||||||
 | 
					        LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
 | 
				
			||||||
 | 
					        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Toggles the game sound on or off.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public void toggleSound() {
 | 
				
			||||||
 | 
					        setEnabled(!isEnabled());
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void setVolume(float vol){
 | 
				
			||||||
 | 
					        music.setVolume(vol);
 | 
				
			||||||
 | 
					        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -34,6 +34,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
				
			|||||||
    private AudioNode splashSound;
 | 
					    private AudioNode splashSound;
 | 
				
			||||||
    private AudioNode shipDestroyedSound;
 | 
					    private AudioNode shipDestroyedSound;
 | 
				
			||||||
    private AudioNode explosionSound;
 | 
					    private AudioNode explosionSound;
 | 
				
			||||||
 | 
					    private AudioNode shellFlyingSound;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Checks if sound is enabled in the preferences.
 | 
					     * Checks if sound is enabled in the preferences.
 | 
				
			||||||
@@ -78,6 +79,8 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
				
			|||||||
        shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
 | 
					        shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
 | 
				
			||||||
        splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
 | 
					        splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
 | 
				
			||||||
        explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
 | 
					        explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
 | 
				
			||||||
 | 
					        shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -124,12 +127,28 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
				
			|||||||
            shipDestroyedSound.playInstance();
 | 
					            shipDestroyedSound.playInstance();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Plays the shell flying sound effect.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public void shellFly() {
 | 
				
			||||||
 | 
					        if (isEnabled() && shellFlyingSound != null) {
 | 
				
			||||||
 | 
					            shellFlyingSound.playInstance();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Handles a recieved {@code SoundEvent} and plays the according sound.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param event the Sound event to be processed
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void receivedEvent(SoundEvent event) {
 | 
					    public void receivedEvent(SoundEvent event) {
 | 
				
			||||||
        switch (event.sound()) {
 | 
					        switch (event.sound()) {
 | 
				
			||||||
            case EXPLOSION -> explosion();
 | 
					            case EXPLOSION -> explosion();
 | 
				
			||||||
            case SPLASH -> splash();
 | 
					            case SPLASH -> splash();
 | 
				
			||||||
            case DESTROYED_SHIP -> shipDestroyed();
 | 
					            case DESTROYED_SHIP -> shipDestroyed();
 | 
				
			||||||
 | 
					            case SHELL_FLYING -> shellFly();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -15,6 +15,9 @@ import pp.dialog.Dialog;
 | 
				
			|||||||
import pp.dialog.StateCheckboxModel;
 | 
					import pp.dialog.StateCheckboxModel;
 | 
				
			||||||
import pp.dialog.TextInputDialog;
 | 
					import pp.dialog.TextInputDialog;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.battleship.client.GameMusic;
 | 
				
			||||||
 | 
					import pp.battleship.client.VolumeSlider;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import java.io.File;
 | 
					import java.io.File;
 | 
				
			||||||
import java.io.IOException;
 | 
					import java.io.IOException;
 | 
				
			||||||
import java.util.prefs.Preferences;
 | 
					import java.util.prefs.Preferences;
 | 
				
			||||||
@@ -33,6 +36,7 @@ class Menu extends Dialog {
 | 
				
			|||||||
    private final BattleshipApp app;
 | 
					    private final BattleshipApp app;
 | 
				
			||||||
    private final Button loadButton = new Button(lookup("menu.map.load"));
 | 
					    private final Button loadButton = new Button(lookup("menu.map.load"));
 | 
				
			||||||
    private final Button saveButton = new Button(lookup("menu.map.save"));
 | 
					    private final Button saveButton = new Button(lookup("menu.map.save"));
 | 
				
			||||||
 | 
					    private final VolumeSlider slider;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs the Menu dialog for the Battleship application.
 | 
					     * Constructs the Menu dialog for the Battleship application.
 | 
				
			||||||
@@ -42,9 +46,14 @@ class Menu extends Dialog {
 | 
				
			|||||||
    public Menu(BattleshipApp app) {
 | 
					    public Menu(BattleshipApp app) {
 | 
				
			||||||
        super(app.getDialogManager());
 | 
					        super(app.getDialogManager());
 | 
				
			||||||
        this.app = app;
 | 
					        this.app = app;
 | 
				
			||||||
 | 
					        slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
 | 
				
			||||||
        addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
 | 
					        addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
 | 
				
			||||||
        addChild(new Checkbox(lookup("menu.sound-enabled"),
 | 
					        addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
 | 
				
			||||||
                              new StateCheckboxModel(app, GameSound.class)));
 | 
					
 | 
				
			||||||
 | 
					        addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        addChild(slider);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        addChild(loadButton)
 | 
					        addChild(loadButton)
 | 
				
			||||||
                .addClickCommands(s -> ifTopDialog(this::loadDialog));
 | 
					                .addClickCommands(s -> ifTopDialog(this::loadDialog));
 | 
				
			||||||
        addChild(saveButton)
 | 
					        addChild(saveButton)
 | 
				
			||||||
@@ -140,4 +149,13 @@ class Menu extends Dialog {
 | 
				
			|||||||
    private void saveDialog() {
 | 
					    private void saveDialog() {
 | 
				
			||||||
        fileDialog(app.getGameLogic()::saveMap, lookup("menu.map.save"));
 | 
					        fileDialog(app.getGameLogic()::saveMap, lookup("menu.map.save"));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Updates the position of the volume control slider.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void update(float delta) {
 | 
				
			||||||
 | 
					        slider.update();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -7,10 +7,12 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
package pp.battleship.client;
 | 
					package pp.battleship.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.simsilica.lemur.Button;
 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					import com.simsilica.lemur.Container;
 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					import com.simsilica.lemur.Label;
 | 
				
			||||||
import com.simsilica.lemur.TextField;
 | 
					import com.simsilica.lemur.TextField;
 | 
				
			||||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
					import com.simsilica.lemur.component.SpringGridLayout;
 | 
				
			||||||
 | 
					import pp.battleship.server.BattleshipServer;
 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					import pp.dialog.Dialog;
 | 
				
			||||||
import pp.dialog.DialogBuilder;
 | 
					import pp.dialog.DialogBuilder;
 | 
				
			||||||
import pp.dialog.SimpleDialog;
 | 
					import pp.dialog.SimpleDialog;
 | 
				
			||||||
@@ -33,6 +35,8 @@ class NetworkDialog extends SimpleDialog {
 | 
				
			|||||||
    private final NetworkSupport network;
 | 
					    private final NetworkSupport network;
 | 
				
			||||||
    private final TextField host = new TextField(LOCALHOST);
 | 
					    private final TextField host = new TextField(LOCALHOST);
 | 
				
			||||||
    private final TextField port = new TextField(DEFAULT_PORT);
 | 
					    private final TextField port = new TextField(DEFAULT_PORT);
 | 
				
			||||||
 | 
					    // private final Button serverButton = new Button(lookup("client.server-star"));
 | 
				
			||||||
 | 
					    private final Button serverButton = new Button(lookup("client.server-start"));
 | 
				
			||||||
    private String hostname;
 | 
					    private String hostname;
 | 
				
			||||||
    private int portNumber;
 | 
					    private int portNumber;
 | 
				
			||||||
    private Future<Object> connectionFuture;
 | 
					    private Future<Object> connectionFuture;
 | 
				
			||||||
@@ -65,6 +69,9 @@ class NetworkDialog extends SimpleDialog {
 | 
				
			|||||||
                     .setOkClose(false)
 | 
					                     .setOkClose(false)
 | 
				
			||||||
                     .setNoClose(false)
 | 
					                     .setNoClose(false)
 | 
				
			||||||
                     .build(this);
 | 
					                     .build(this);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        //Add the button to start the sever
 | 
				
			||||||
 | 
					        addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -150,4 +157,21 @@ class NetworkDialog extends SimpleDialog {
 | 
				
			|||||||
        network.getApp().errorDialog(lookup("server.connection.failed"));
 | 
					        network.getApp().errorDialog(lookup("server.connection.failed"));
 | 
				
			||||||
        network.getApp().setInfoText(e.getLocalizedMessage());
 | 
					        network.getApp().setInfoText(e.getLocalizedMessage());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Starts the server in a separate thread.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private void startServerInThread() {
 | 
				
			||||||
 | 
					        serverButton.setEnabled(false);
 | 
				
			||||||
 | 
					        Thread serverThread = new Thread(() -> {
 | 
				
			||||||
 | 
					            try {
 | 
				
			||||||
 | 
					                BattleshipServer.main(null);
 | 
				
			||||||
 | 
					            } catch (Exception e) {
 | 
				
			||||||
 | 
					                serverButton.setEnabled(true);
 | 
				
			||||||
 | 
					                LOGGER.log(Level.ERROR, "Server could not be started", e);
 | 
				
			||||||
 | 
					                network.getApp().errorDialog("Could not start server: " + e.getMessage());
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        });
 | 
				
			||||||
 | 
					        serverThread.start();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -0,0 +1,24 @@
 | 
				
			|||||||
 | 
					package pp.battleship.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.simsilica.lemur.Slider;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class VolumeSlider extends Slider {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private final GameMusic music;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private double vol;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public VolumeSlider(GameMusic music) {
 | 
				
			||||||
 | 
					        super();
 | 
				
			||||||
 | 
					        this.music = music;
 | 
				
			||||||
 | 
					        vol = GameMusic.volumeInPreferences();
 | 
				
			||||||
 | 
					        getModel().setPercent(vol);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void update() {
 | 
				
			||||||
 | 
					        if (vol != getModel().getPercent()) {
 | 
				
			||||||
 | 
					            vol = getModel().getPercent();
 | 
				
			||||||
 | 
					            music.setVolume( (float) vol);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -28,7 +28,7 @@ import pp.util.Position;
 | 
				
			|||||||
 * and interaction between the model and the view.
 | 
					 * and interaction between the model and the view.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
class MapView {
 | 
					class MapView {
 | 
				
			||||||
    private static final float FIELD_SIZE = 40f;
 | 
					    public static final float FIELD_SIZE = 40f;
 | 
				
			||||||
    private static final float GRID_LINE_WIDTH = 2f;
 | 
					    private static final float GRID_LINE_WIDTH = 2f;
 | 
				
			||||||
    private static final float BACKGROUND_DEPTH = -4f;
 | 
					    private static final float BACKGROUND_DEPTH = -4f;
 | 
				
			||||||
    private static final float GRID_DEPTH = -1f;
 | 
					    private static final float GRID_DEPTH = -1f;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -7,13 +7,20 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
package pp.battleship.client.gui;
 | 
					package pp.battleship.client.gui;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.material.Material;
 | 
				
			||||||
 | 
					import com.jme3.material.RenderState;
 | 
				
			||||||
 | 
					import com.jme3.material.RenderState.BlendMode;
 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					import com.jme3.math.ColorRGBA;
 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					import com.jme3.scene.Geometry;
 | 
				
			||||||
import com.jme3.scene.Node;
 | 
					import com.jme3.scene.Node;
 | 
				
			||||||
import com.jme3.scene.Spatial;
 | 
					import com.jme3.scene.Spatial;
 | 
				
			||||||
 | 
					import com.jme3.scene.shape.Sphere;
 | 
				
			||||||
import pp.battleship.model.Battleship;
 | 
					import pp.battleship.model.Battleship;
 | 
				
			||||||
 | 
					import pp.battleship.model.Shell;
 | 
				
			||||||
import pp.battleship.model.Shot;
 | 
					import pp.battleship.model.Shot;
 | 
				
			||||||
import pp.util.Position;
 | 
					import pp.util.Position;
 | 
				
			||||||
 | 
					import static com.jme3.material.Materials.UNSHADED;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Synchronizes the visual representation of the ship map with the game model.
 | 
					 * Synchronizes the visual representation of the ship map with the game model.
 | 
				
			||||||
@@ -122,4 +129,25 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
 | 
				
			|||||||
    private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
 | 
					    private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
 | 
				
			||||||
        return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
 | 
					        return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates and returns a Spatial representation of the given {@code Shell} object
 | 
				
			||||||
 | 
					     * for 2D visualization in the game. The shell is represented as a circle.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param shell The {@code Shell} object to be visualized.
 | 
				
			||||||
 | 
					     * @return A {@code Spatial} object representing the shell on the map.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public Spatial visit(Shell shell) {
 | 
				
			||||||
 | 
					        final ColorRGBA color = ColorRGBA.Black;
 | 
				
			||||||
 | 
					        Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f));
 | 
				
			||||||
 | 
					        Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS
 | 
				
			||||||
 | 
					        mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
				
			||||||
 | 
					        mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
 | 
				
			||||||
 | 
					        mat.setColor("Color", color);
 | 
				
			||||||
 | 
					        ellipse.setMaterial(mat);
 | 
				
			||||||
 | 
					        ellipse.addControl(new Shell2DControl(view, shell));
 | 
				
			||||||
 | 
					        return ellipse;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -0,0 +1,284 @@
 | 
				
			|||||||
 | 
					package pp.battleship.client.gui;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.effect.ParticleEmitter;
 | 
				
			||||||
 | 
					import com.jme3.effect.ParticleMesh.Type;
 | 
				
			||||||
 | 
					import com.jme3.effect.shapes.EmitterSphereShape;
 | 
				
			||||||
 | 
					import com.jme3.material.Material;
 | 
				
			||||||
 | 
					import com.jme3.math.ColorRGBA;
 | 
				
			||||||
 | 
					import com.jme3.math.FastMath;
 | 
				
			||||||
 | 
					import com.jme3.math.Vector3f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.battleship.client.BattleshipApp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class ParticleCreator {
 | 
				
			||||||
 | 
					    private static final int COUNT_FACTOR = 1;
 | 
				
			||||||
 | 
					    private static final float COUNT_FACTOR_F = 1f;
 | 
				
			||||||
 | 
					    private static final boolean POINT_SPRITE = true;
 | 
				
			||||||
 | 
					    private static final Type EMITTER_TYPE = POINT_SPRITE ? Type.Point : Type.Triangle;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private final BattleshipApp app;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    ParticleCreator(BattleshipApp app) {
 | 
				
			||||||
 | 
					        this.app = app;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates a flame particle emitter.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return a configured flame particle emitter
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					     ParticleEmitter createFlame(){
 | 
				
			||||||
 | 
					        ParticleEmitter flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
 | 
				
			||||||
 | 
					        flame.setSelectRandomImage(true);
 | 
				
			||||||
 | 
					        flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (1f / COUNT_FACTOR_F)));
 | 
				
			||||||
 | 
					        flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
 | 
				
			||||||
 | 
					        flame.setStartSize(0.1f);
 | 
				
			||||||
 | 
					        flame.setEndSize(0.5f);
 | 
				
			||||||
 | 
					        flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
 | 
				
			||||||
 | 
					        flame.setParticlesPerSec(0);
 | 
				
			||||||
 | 
					        flame.setGravity(0, -5, 0);
 | 
				
			||||||
 | 
					        flame.setLowLife(.4f);
 | 
				
			||||||
 | 
					        flame.setHighLife(.5f);
 | 
				
			||||||
 | 
					        flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
 | 
				
			||||||
 | 
					        flame.getParticleInfluencer().setVelocityVariation(1f);
 | 
				
			||||||
 | 
					        flame.setImagesX(2);
 | 
				
			||||||
 | 
					        flame.setImagesY(2);
 | 
				
			||||||
 | 
					        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
				
			||||||
 | 
					        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
 | 
				
			||||||
 | 
					        mat.setBoolean("PointSprite", POINT_SPRITE);
 | 
				
			||||||
 | 
					        flame.setMaterial(mat);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return flame;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates a flash particle emitter.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return a configured flash particle emitter
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    ParticleEmitter createFlash() {
 | 
				
			||||||
 | 
					        ParticleEmitter flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
 | 
				
			||||||
 | 
					        flash.setSelectRandomImage(true);
 | 
				
			||||||
 | 
					        flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f / COUNT_FACTOR_F));
 | 
				
			||||||
 | 
					        flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
 | 
				
			||||||
 | 
					        flash.setStartSize(.1f);
 | 
				
			||||||
 | 
					        flash.setEndSize(0.5f);
 | 
				
			||||||
 | 
					        flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
 | 
				
			||||||
 | 
					        flash.setParticlesPerSec(0);
 | 
				
			||||||
 | 
					        flash.setGravity(0, 0, 0);
 | 
				
			||||||
 | 
					        flash.setLowLife(.2f);
 | 
				
			||||||
 | 
					        flash.setHighLife(.2f);
 | 
				
			||||||
 | 
					        flash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0));
 | 
				
			||||||
 | 
					        flash.getParticleInfluencer().setVelocityVariation(1);
 | 
				
			||||||
 | 
					        flash.setImagesX(2);
 | 
				
			||||||
 | 
					        flash.setImagesY(2);
 | 
				
			||||||
 | 
					        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
				
			||||||
 | 
					        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/flash.png"));
 | 
				
			||||||
 | 
					        mat.setBoolean("PointSprite", POINT_SPRITE);
 | 
				
			||||||
 | 
					        flash.setMaterial(mat);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return flash;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates a round spark particle emitter.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return a configured round spark particle emitter
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    ParticleEmitter createRoundSpark() {
 | 
				
			||||||
 | 
					        ParticleEmitter roundSpark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
 | 
				
			||||||
 | 
					        roundSpark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
 | 
				
			||||||
 | 
					        roundSpark.setEndColor(new ColorRGBA(0, 0, 0, 0.5f / COUNT_FACTOR_F));
 | 
				
			||||||
 | 
					        roundSpark.setStartSize(0.2f);
 | 
				
			||||||
 | 
					        roundSpark.setEndSize(0.8f);
 | 
				
			||||||
 | 
					        roundSpark.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
 | 
				
			||||||
 | 
					        roundSpark.setParticlesPerSec(0);
 | 
				
			||||||
 | 
					        roundSpark.setGravity(0, -.5f, 0);
 | 
				
			||||||
 | 
					        roundSpark.setLowLife(1.8f);
 | 
				
			||||||
 | 
					        roundSpark.setHighLife(2f);
 | 
				
			||||||
 | 
					        roundSpark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
 | 
				
			||||||
 | 
					        roundSpark.getParticleInfluencer().setVelocityVariation(.5f);
 | 
				
			||||||
 | 
					        roundSpark.setImagesX(1);
 | 
				
			||||||
 | 
					        roundSpark.setImagesY(1);
 | 
				
			||||||
 | 
					        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
				
			||||||
 | 
					        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/roundspark.png"));
 | 
				
			||||||
 | 
					        mat.setBoolean("PointSprite", POINT_SPRITE);
 | 
				
			||||||
 | 
					        roundSpark.setMaterial(mat);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return roundSpark;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates a spark particle emitter.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return a configured spark particle emitter
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    ParticleEmitter createSpark() {
 | 
				
			||||||
 | 
					        ParticleEmitter spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
 | 
				
			||||||
 | 
					        spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
 | 
				
			||||||
 | 
					        spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
 | 
				
			||||||
 | 
					        spark.setStartSize(.5f);
 | 
				
			||||||
 | 
					        spark.setEndSize(.5f);
 | 
				
			||||||
 | 
					        spark.setFacingVelocity(true);
 | 
				
			||||||
 | 
					        spark.setParticlesPerSec(0);
 | 
				
			||||||
 | 
					        spark.setGravity(0, 5, 0);
 | 
				
			||||||
 | 
					        spark.setLowLife(0.5f);
 | 
				
			||||||
 | 
					        spark.setHighLife(1.5f);
 | 
				
			||||||
 | 
					        spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 8, 0)); // y20
 | 
				
			||||||
 | 
					        spark.getParticleInfluencer().setVelocityVariation(1);
 | 
				
			||||||
 | 
					        spark.setImagesX(1);
 | 
				
			||||||
 | 
					        spark.setImagesY(1);
 | 
				
			||||||
 | 
					        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
				
			||||||
 | 
					        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/spark.png"));
 | 
				
			||||||
 | 
					        spark.setMaterial(mat);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return spark;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates a smoke trail particle emitter.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return a configured smoke trail particle emitter
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    ParticleEmitter createSmokeTrail() {
 | 
				
			||||||
 | 
					        ParticleEmitter smokeTrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
 | 
				
			||||||
 | 
					        smokeTrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1.0f / COUNT_FACTOR_F));
 | 
				
			||||||
 | 
					        smokeTrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
 | 
				
			||||||
 | 
					        smokeTrail.setStartSize(.2f);
 | 
				
			||||||
 | 
					        smokeTrail.setEndSize(1f);
 | 
				
			||||||
 | 
					        smokeTrail.setFacingVelocity(true);
 | 
				
			||||||
 | 
					        smokeTrail.setParticlesPerSec(0);
 | 
				
			||||||
 | 
					        smokeTrail.setGravity(0, 1, 0);
 | 
				
			||||||
 | 
					        smokeTrail.setLowLife(.4f);
 | 
				
			||||||
 | 
					        smokeTrail.setHighLife(.5f);
 | 
				
			||||||
 | 
					        smokeTrail.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 12, 0));
 | 
				
			||||||
 | 
					        smokeTrail.getParticleInfluencer().setVelocityVariation(1);
 | 
				
			||||||
 | 
					        smokeTrail.setImagesX(1);
 | 
				
			||||||
 | 
					        smokeTrail.setImagesY(3);
 | 
				
			||||||
 | 
					        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
				
			||||||
 | 
					        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/smoketrail.png"));
 | 
				
			||||||
 | 
					        smokeTrail.setMaterial(mat);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return smokeTrail;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates a debris particle emitter.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return a configured debris particle emitter
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    ParticleEmitter createDebris() {
 | 
				
			||||||
 | 
					        ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
 | 
				
			||||||
 | 
					        debris.setSelectRandomImage(true);
 | 
				
			||||||
 | 
					        debris.setRandomAngle(true);
 | 
				
			||||||
 | 
					        debris.setRotateSpeed(FastMath.TWO_PI * 4);
 | 
				
			||||||
 | 
					        debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, 1.0f / COUNT_FACTOR_F));
 | 
				
			||||||
 | 
					        debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
 | 
				
			||||||
 | 
					        debris.setStartSize(.10f);
 | 
				
			||||||
 | 
					        debris.setEndSize(.15f);
 | 
				
			||||||
 | 
					        debris.setParticlesPerSec(0);
 | 
				
			||||||
 | 
					        debris.setGravity(0, 12f, 0);
 | 
				
			||||||
 | 
					        debris.setLowLife(1.4f);
 | 
				
			||||||
 | 
					        debris.setHighLife(1.5f);
 | 
				
			||||||
 | 
					        debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
 | 
				
			||||||
 | 
					        debris.getParticleInfluencer().setVelocityVariation(.60f);
 | 
				
			||||||
 | 
					        debris.setImagesX(3);
 | 
				
			||||||
 | 
					        debris.setImagesY(3);
 | 
				
			||||||
 | 
					        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
				
			||||||
 | 
					        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/Debris.png"));
 | 
				
			||||||
 | 
					        debris.setMaterial(mat);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return debris;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates a shockwave particle emitter.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return a configured shockwave particle emitter
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    ParticleEmitter createShockwave() {
 | 
				
			||||||
 | 
					        ParticleEmitter shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
 | 
				
			||||||
 | 
					        shockwave.setFaceNormal(Vector3f.UNIT_Y);
 | 
				
			||||||
 | 
					        shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, .8f / COUNT_FACTOR_F));
 | 
				
			||||||
 | 
					        shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
 | 
				
			||||||
 | 
					        shockwave.setStartSize(0f);
 | 
				
			||||||
 | 
					        shockwave.setEndSize(3f);
 | 
				
			||||||
 | 
					        shockwave.setParticlesPerSec(0);
 | 
				
			||||||
 | 
					        shockwave.setGravity(0, 0, 0);
 | 
				
			||||||
 | 
					        shockwave.setLowLife(0.5f);
 | 
				
			||||||
 | 
					        shockwave.setHighLife(0.5f);
 | 
				
			||||||
 | 
					        shockwave.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
 | 
				
			||||||
 | 
					        shockwave.getParticleInfluencer().setVelocityVariation(0f);
 | 
				
			||||||
 | 
					        shockwave.setImagesX(1);
 | 
				
			||||||
 | 
					        shockwave.setImagesY(1);
 | 
				
			||||||
 | 
					        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
				
			||||||
 | 
					        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Explosion/shockwave.png"));
 | 
				
			||||||
 | 
					        shockwave.setMaterial(mat);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return shockwave;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates a moving smoke emitter.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return a configured smoke emitter
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    ParticleEmitter createMovingSmokeEmitter() {
 | 
				
			||||||
 | 
					        ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
 | 
				
			||||||
 | 
					        smokeEmitter.setGravity(0, 0, 0);
 | 
				
			||||||
 | 
					        smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
 | 
				
			||||||
 | 
					        smokeEmitter.setLowLife(1);
 | 
				
			||||||
 | 
					        smokeEmitter.setHighLife(1);
 | 
				
			||||||
 | 
					        smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
 | 
				
			||||||
 | 
					        smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
 | 
				
			||||||
 | 
					        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
				
			||||||
 | 
					        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
 | 
				
			||||||
 | 
					        smokeEmitter.setMaterial(mat);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return smokeEmitter;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates a one-time water splash particle emitter.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return a configured one-time water splash particle emitter
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public ParticleEmitter createWaterSplash() {
 | 
				
			||||||
 | 
					        // Create a new particle emitter for the splash effect
 | 
				
			||||||
 | 
					        ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Set the shape of the emitter, making particles emit from a point or small area
 | 
				
			||||||
 | 
					        waterSplash.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Start and end colors for water (blue, fading out)
 | 
				
			||||||
 | 
					        waterSplash.setStartColor(new ColorRGBA(0.4f, 0.4f, 1f, 1f));  // Light blue at start
 | 
				
			||||||
 | 
					        waterSplash.setEndColor(new ColorRGBA(0.4f, 0.4f, 1f, 0f));    // Transparent at the end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Particle size: small at start, larger before fading out
 | 
				
			||||||
 | 
					        waterSplash.setStartSize(0.1f);
 | 
				
			||||||
 | 
					        waterSplash.setEndSize(0.3f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Particle lifespan (how long particles live)
 | 
				
			||||||
 | 
					        waterSplash.setLowLife(0.5f);
 | 
				
			||||||
 | 
					        waterSplash.setHighLife(1f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Gravity: Pull the water particles downwards
 | 
				
			||||||
 | 
					        waterSplash.setGravity(0, -9.81f, 0);  // Earth's gravity simulation
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Velocity: Give particles an initial burst upward (simulates splash)
 | 
				
			||||||
 | 
					        waterSplash.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
 | 
				
			||||||
 | 
					        waterSplash.getParticleInfluencer().setVelocityVariation(0.6f);  // Add randomness to splash
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Set how many particles are emitted per second (0 to emit all particles at once)
 | 
				
			||||||
 | 
					        waterSplash.setParticlesPerSec(0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Load a texture for the water splash (assuming a texture exists at this path)
 | 
				
			||||||
 | 
					        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
 | 
				
			||||||
 | 
					        mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Splash/splash.png"));
 | 
				
			||||||
 | 
					        waterSplash.setMaterial(mat);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return waterSplash;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -7,6 +7,7 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
package pp.battleship.client.gui;
 | 
					package pp.battleship.client.gui;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.effect.ParticleEmitter;
 | 
				
			||||||
import com.jme3.material.Material;
 | 
					import com.jme3.material.Material;
 | 
				
			||||||
import com.jme3.material.RenderState.BlendMode;
 | 
					import com.jme3.material.RenderState.BlendMode;
 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					import com.jme3.math.ColorRGBA;
 | 
				
			||||||
@@ -19,6 +20,7 @@ import com.jme3.scene.shape.Cylinder;
 | 
				
			|||||||
import pp.battleship.client.BattleshipApp;
 | 
					import pp.battleship.client.BattleshipApp;
 | 
				
			||||||
import pp.battleship.model.Battleship;
 | 
					import pp.battleship.model.Battleship;
 | 
				
			||||||
import pp.battleship.model.Rotation;
 | 
					import pp.battleship.model.Rotation;
 | 
				
			||||||
 | 
					import pp.battleship.model.Shell;
 | 
				
			||||||
import pp.battleship.model.ShipMap;
 | 
					import pp.battleship.model.ShipMap;
 | 
				
			||||||
import pp.battleship.model.Shot;
 | 
					import pp.battleship.model.Shot;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -35,6 +37,10 @@ import static pp.util.FloatMath.PI;
 | 
				
			|||||||
class SeaSynchronizer extends ShipMapSynchronizer {
 | 
					class SeaSynchronizer extends ShipMapSynchronizer {
 | 
				
			||||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
					    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
				
			||||||
    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
 | 
					    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
 | 
				
			||||||
 | 
					    private static final String SMALL_SHIP_MODEL = "Models/SmallShip/SmallShip.j3o"; //NON-NLS
 | 
				
			||||||
 | 
					    private static final String U_BOAT_MODEL = "Models/WWII_ship_German_Type_II_U-boat_v2/WW2Uboat.j3o"; //NON-NLS
 | 
				
			||||||
 | 
					    private static final String TUG_BOAT_MODEL = "Models/TugBoat/TugBoat.j3o"; //NON-NLS
 | 
				
			||||||
 | 
					    private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
 | 
				
			||||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
					    private static final String COLOR = "Color"; //NON-NLS
 | 
				
			||||||
    private static final String SHIP = "ship"; //NON-NLS
 | 
					    private static final String SHIP = "ship"; //NON-NLS
 | 
				
			||||||
    private static final String SHOT = "shot"; //NON-NLS
 | 
					    private static final String SHOT = "shot"; //NON-NLS
 | 
				
			||||||
@@ -44,6 +50,8 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    private final ShipMap map;
 | 
					    private final ShipMap map;
 | 
				
			||||||
    private final BattleshipApp app;
 | 
					    private final BattleshipApp app;
 | 
				
			||||||
 | 
					    private final ParticleCreator particlecreator;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
 | 
					     * Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
 | 
				
			||||||
@@ -56,6 +64,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
				
			|||||||
        super(app.getGameLogic().getOwnMap(), root);
 | 
					        super(app.getGameLogic().getOwnMap(), root);
 | 
				
			||||||
        this.app = app;
 | 
					        this.app = app;
 | 
				
			||||||
        this.map = map;
 | 
					        this.map = map;
 | 
				
			||||||
 | 
					        this.particlecreator = new ParticleCreator(app);
 | 
				
			||||||
        addExisting();
 | 
					        addExisting();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -69,9 +78,48 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public Spatial visit(Shot shot) {
 | 
					    public Spatial visit(Shot shot) {
 | 
				
			||||||
        return shot.isHit() ? handleHit(shot) : createCylinder(shot);
 | 
					        return shot.isHit() ? handleHit(shot) : handleMiss(shot);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Handles a miss by representing it with a blue cylinder
 | 
				
			||||||
 | 
					     * and attaching a water splash effect to it.
 | 
				
			||||||
 | 
					     * @param shot the shot to be processed
 | 
				
			||||||
 | 
					     * @return a Spatial simulating a miss with water splash effect
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private Spatial handleMiss(Shot shot) {
 | 
				
			||||||
 | 
					        Node shotNode = new Node("ShotNode");
 | 
				
			||||||
 | 
					        Geometry shotCylinder = createCylinder(shot);
 | 
				
			||||||
 | 
					        shotNode.attachChild(shotCylinder);
 | 
				
			||||||
 | 
					        ParticleEmitter waterSplash = particlecreator.createWaterSplash();
 | 
				
			||||||
 | 
					        waterSplash.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
 | 
				
			||||||
 | 
					        shotNode.attachChild(waterSplash);
 | 
				
			||||||
 | 
					        waterSplash.emitAllParticles();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return shotNode;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Handles the sinking animation and removal of ship if destroyed
 | 
				
			||||||
 | 
					     * @param ship the ship to be sunk
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private void sinkAndRemoveShip(Battleship ship) {
 | 
				
			||||||
 | 
					        Battleship dasIstGelebteTeamarbeit = ship;
 | 
				
			||||||
 | 
					        final Node shipNode = (Node) getSpatial(dasIstGelebteTeamarbeit);
 | 
				
			||||||
 | 
					        if (shipNode == null) return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Add sinking control to animate the sinking
 | 
				
			||||||
 | 
					        shipNode.addControl(new SinkControl(shipNode));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Add particle effects
 | 
				
			||||||
 | 
					        ParticleEmitter bubbles = particlecreator.createWaterSplash();
 | 
				
			||||||
 | 
					        bubbles.setLocalTranslation(shipNode.getLocalTranslation());
 | 
				
			||||||
 | 
					        shipNode.attachChild(bubbles);
 | 
				
			||||||
 | 
					        bubbles.emitAllParticles();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Handles a hit by attaching its representation to the node that
 | 
					     * Handles a hit by attaching its representation to the node that
 | 
				
			||||||
     * contains the ship model as a child so that it moves with the ship.
 | 
					     * contains the ship model as a child so that it moves with the ship.
 | 
				
			||||||
@@ -84,9 +132,50 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
				
			|||||||
        final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
 | 
					        final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
 | 
				
			||||||
        final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
 | 
					        final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        final Geometry representation = createCylinder(shot);
 | 
					        // Create a new node specifically for the hit effects
 | 
				
			||||||
        representation.getLocalTranslation().subtractLocal(shipNode.getLocalTranslation());
 | 
					        Node hitEffectNode = new Node("HitEffectNode");
 | 
				
			||||||
        shipNode.attachChild(representation);
 | 
					
 | 
				
			||||||
 | 
					        // Create particle effects
 | 
				
			||||||
 | 
					        ParticleEmitter flame = particlecreator.createFlame();
 | 
				
			||||||
 | 
					        ParticleEmitter flash = particlecreator.createFlash();
 | 
				
			||||||
 | 
					        ParticleEmitter spark = particlecreator.createSpark();
 | 
				
			||||||
 | 
					        ParticleEmitter roundSpark = particlecreator.createRoundSpark();
 | 
				
			||||||
 | 
					        ParticleEmitter smokeTrail = particlecreator.createSmokeTrail();
 | 
				
			||||||
 | 
					        ParticleEmitter debris = particlecreator.createDebris();
 | 
				
			||||||
 | 
					        ParticleEmitter shockwave = particlecreator.createShockwave();
 | 
				
			||||||
 | 
					        ParticleEmitter movingSmoke = particlecreator.createMovingSmokeEmitter();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Attach all effects to the hitEffectNode
 | 
				
			||||||
 | 
					        hitEffectNode.attachChild(flame);
 | 
				
			||||||
 | 
					        hitEffectNode.attachChild(flash);
 | 
				
			||||||
 | 
					        hitEffectNode.attachChild(spark);
 | 
				
			||||||
 | 
					        hitEffectNode.attachChild(roundSpark);
 | 
				
			||||||
 | 
					        hitEffectNode.attachChild(smokeTrail);
 | 
				
			||||||
 | 
					        hitEffectNode.attachChild(debris);
 | 
				
			||||||
 | 
					        hitEffectNode.attachChild(shockwave);
 | 
				
			||||||
 | 
					        hitEffectNode.attachChild(movingSmoke);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Set the local translation for the hit effect to the point of impact
 | 
				
			||||||
 | 
					        hitEffectNode.setLocalTranslation(shot.getY() + 0.5f - shipNode.getLocalTranslation().x,
 | 
				
			||||||
 | 
					                0.5f, // Adjust as needed for height above the ship
 | 
				
			||||||
 | 
					                shot.getX() + 0.5f - shipNode.getLocalTranslation().z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Attach the hitEffectNode to the shipNode so it moves with the ship
 | 
				
			||||||
 | 
					        shipNode.attachChild(hitEffectNode);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Emit particles when the hit happens
 | 
				
			||||||
 | 
					        flash.emitAllParticles();
 | 
				
			||||||
 | 
					        spark.emitAllParticles();
 | 
				
			||||||
 | 
					        smokeTrail.emitAllParticles();
 | 
				
			||||||
 | 
					        debris.emitAllParticles();
 | 
				
			||||||
 | 
					        shockwave.emitAllParticles();
 | 
				
			||||||
 | 
					        flame.emitAllParticles();
 | 
				
			||||||
 | 
					        roundSpark.emitAllParticles();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        //Checks if ship is destroyed and triggers animation accordingly
 | 
				
			||||||
 | 
					        if (ship.isDestroyed()) {
 | 
				
			||||||
 | 
					            sinkAndRemoveShip(ship);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        return null;
 | 
					        return null;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -141,7 +230,19 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
				
			|||||||
     * @return the spatial representing the battleship
 | 
					     * @return the spatial representing the battleship
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private Spatial createShip(Battleship ship) {
 | 
					    private Spatial createShip(Battleship ship) {
 | 
				
			||||||
        return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
 | 
					        switch (ship.getLength()) {
 | 
				
			||||||
 | 
					            case 4:
 | 
				
			||||||
 | 
					                return createBattleship(ship);
 | 
				
			||||||
 | 
					            case 3:
 | 
				
			||||||
 | 
					                return createLargeship(ship);
 | 
				
			||||||
 | 
					            case 2:
 | 
				
			||||||
 | 
					               return createMediumship(ship);
 | 
				
			||||||
 | 
					            case 1:
 | 
				
			||||||
 | 
					               return createSmallship(ship);
 | 
				
			||||||
 | 
					            default:
 | 
				
			||||||
 | 
					                return createBox(ship);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -196,6 +297,36 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
				
			|||||||
        return model;
 | 
					        return model;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private Spatial createSmallship(Battleship ship) {
 | 
				
			||||||
 | 
					        final Spatial model = app.getAssetManager().loadModel(SMALL_SHIP_MODEL);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
				
			||||||
 | 
					        model.scale(0.0005f);
 | 
				
			||||||
 | 
					        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return model;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private Spatial createMediumship(Battleship ship) {
 | 
				
			||||||
 | 
					        final Spatial model = app.getAssetManager().loadModel(U_BOAT_MODEL);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
				
			||||||
 | 
					        model.scale(0.27f);
 | 
				
			||||||
 | 
					        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return model;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private Spatial createLargeship(Battleship ship) {
 | 
				
			||||||
 | 
					        final Spatial model = app.getAssetManager().loadModel(TUG_BOAT_MODEL);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
				
			||||||
 | 
					        model.scale(0.0004f);
 | 
				
			||||||
 | 
					        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return model;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Calculates the rotation angle for the specified rotation.
 | 
					     * Calculates the rotation angle for the specified rotation.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
@@ -210,4 +341,25 @@ class SeaSynchronizer extends ShipMapSynchronizer {
 | 
				
			|||||||
            case UP -> PI;
 | 
					            case UP -> PI;
 | 
				
			||||||
        };
 | 
					        };
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates and returns a 3D model representation of the given {@code Shell} object
 | 
				
			||||||
 | 
					     * for visualization in the game.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param shell The {@code Shell} object to be visualized.
 | 
				
			||||||
 | 
					     * @return A {@code Spatial} object representing the 3D model of the shell.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public Spatial visit(Shell shell) {
 | 
				
			||||||
 | 
					        final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o");
 | 
				
			||||||
 | 
					        model.setLocalScale(.05f);
 | 
				
			||||||
 | 
					        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
				
			||||||
 | 
					        Material mat = new Material(app.getAssetManager(), LIGHTING);
 | 
				
			||||||
 | 
					        mat.setTexture("DiffuseMap", app.getAssetManager().loadTexture("Models/Shell/shell_color.png"));
 | 
				
			||||||
 | 
					        mat.setReceivesShadows(true);
 | 
				
			||||||
 | 
					        model.setMaterial(mat);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        model.addControl(new ShellControl(shell));
 | 
				
			||||||
 | 
					        return model;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -0,0 +1,49 @@
 | 
				
			|||||||
 | 
					package pp.battleship.client.gui;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.math.Vector3f;
 | 
				
			||||||
 | 
					import com.jme3.renderer.RenderManager;
 | 
				
			||||||
 | 
					import com.jme3.renderer.ViewPort;
 | 
				
			||||||
 | 
					import com.jme3.scene.control.AbstractControl;
 | 
				
			||||||
 | 
					import pp.battleship.model.Shell;
 | 
				
			||||||
 | 
					import pp.util.Position;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Controls the 2D representation of a {@code Shell} in the game, updating its position
 | 
				
			||||||
 | 
					 * based on the shell's current state in the game model. The {@code Shell2DControl} class
 | 
				
			||||||
 | 
					 * is responsible for translating the shell's 3D position to a 2D view position within
 | 
				
			||||||
 | 
					 * the game's map view.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					public class Shell2DControl extends AbstractControl {
 | 
				
			||||||
 | 
					    private final Shell shell;
 | 
				
			||||||
 | 
					    private final MapView view;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Constructs a new {@code Shell2DControl} to manage the 2D visualization of the given {@code Shell}.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param view  The {@code MapView} used to get information about the map to display.
 | 
				
			||||||
 | 
					     * @param shell The {@code Shell} being visualized.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public Shell2DControl(MapView view, Shell shell){
 | 
				
			||||||
 | 
					        this.shell = shell;
 | 
				
			||||||
 | 
					        this.view = view;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Updates the position of the shell's 2D representation based on the shell's current
 | 
				
			||||||
 | 
					     * 3D position in the game model. The position is mapped from model space to view space
 | 
				
			||||||
 | 
					     * coordinates and translated to the appropriate location within the {@code MapView}.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param tpf Time per frame, representing the time elapsed since the last frame.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    protected void controlUpdate(float tpf) {
 | 
				
			||||||
 | 
					        Vector3f shellPos = shell.getPosition();
 | 
				
			||||||
 | 
					        Position viewPos = view.modelToView(shellPos.x, shellPos.z);
 | 
				
			||||||
 | 
					        spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
				
			||||||
 | 
					        // No rendering-specific behavior required for this control
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -0,0 +1,50 @@
 | 
				
			|||||||
 | 
					package pp.battleship.client.gui;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.math.Vector3f;
 | 
				
			||||||
 | 
					import com.jme3.renderer.RenderManager;
 | 
				
			||||||
 | 
					import com.jme3.renderer.ViewPort;
 | 
				
			||||||
 | 
					import com.jme3.scene.control.AbstractControl;
 | 
				
			||||||
 | 
					import pp.battleship.model.Shell;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import static pp.util.FloatMath.PI;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Controls the 3D representation of a {@code Shell} in the game, updating its position
 | 
				
			||||||
 | 
					 * and rotation based on the shell's current state in the game model. The {@code ShellControl}
 | 
				
			||||||
 | 
					 * class ensures that the spatial associated with the shell is positioned and oriented correctly
 | 
				
			||||||
 | 
					 * within the world.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					public class ShellControl extends AbstractControl {
 | 
				
			||||||
 | 
					    private final Shell shell;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Constructs a new {@code ShellControl} to manage the 3D visualization of the given {@code Shell}.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param shell The {@code Shell} being visualized and controlled.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public ShellControl(Shell shell){
 | 
				
			||||||
 | 
					        super();
 | 
				
			||||||
 | 
					        this.shell = shell;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Updates the 3D position and rotation of the shell based on its current state.
 | 
				
			||||||
 | 
					     * Converts map coordinates to world coordinates and applies the shell's orientation.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param tpf Time per frame, representing the elapsed time since the last update.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    protected void controlUpdate(float tpf) {
 | 
				
			||||||
 | 
					        Vector3f pos = shell.getPosition();
 | 
				
			||||||
 | 
					        Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f);
 | 
				
			||||||
 | 
					        fixed.setY(pos.y);
 | 
				
			||||||
 | 
					        spatial.setLocalTranslation(fixed);
 | 
				
			||||||
 | 
					        spatial.setLocalRotation(shell.getRotation());
 | 
				
			||||||
 | 
					        spatial.rotate(PI/2,0,0);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
				
			||||||
 | 
					        // No rendering-specific behavior required for this control
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -0,0 +1,54 @@
 | 
				
			|||||||
 | 
					package pp.battleship.client.gui;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.scene.control.AbstractControl;
 | 
				
			||||||
 | 
					import com.jme3.math.Vector3f;
 | 
				
			||||||
 | 
					import com.jme3.renderer.RenderManager;
 | 
				
			||||||
 | 
					import com.jme3.renderer.ViewPort;
 | 
				
			||||||
 | 
					import com.jme3.scene.Node;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Control that handles the sinking effect for destroyed ships.
 | 
				
			||||||
 | 
					 * It will gradually move the ship downwards and then remove it from the scene.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					class SinkControl extends AbstractControl {
 | 
				
			||||||
 | 
					    private static final float SINK_DURATION = 5f;  // Duration of the sinking animation
 | 
				
			||||||
 | 
					    private static final float SINK_SPEED = 0.1f;   // Speed at which the ship sinks
 | 
				
			||||||
 | 
					    private float elapsedTime = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private final Node shipNode;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Constructs a {@code SinkingControl} object with the shipNode to be to be sunk
 | 
				
			||||||
 | 
					     * @param shipNode the node to handeld
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public SinkControl(Node shipNode) {
 | 
				
			||||||
 | 
					        this.shipNode = shipNode;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Updated the Map to sink the ship
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param tpf time per frame
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    protected void controlUpdate(float tpf) {
 | 
				
			||||||
 | 
					        // Update the sinking effect
 | 
				
			||||||
 | 
					        elapsedTime += tpf;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Move the ship down over time
 | 
				
			||||||
 | 
					        Vector3f currentPos = shipNode.getLocalTranslation();
 | 
				
			||||||
 | 
					        shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Check if sinking duration has passed
 | 
				
			||||||
 | 
					        if (elapsedTime >= SINK_DURATION) {
 | 
				
			||||||
 | 
					            // Remove the ship from the scene
 | 
				
			||||||
 | 
					            shipNode.removeFromParent();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    protected void controlRender(RenderManager rm, ViewPort vp) {
 | 
				
			||||||
 | 
					        // No rendering-related code needed
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -0,0 +1,183 @@
 | 
				
			|||||||
 | 
					////////////////////////////////////////
 | 
				
			||||||
 | 
					// Programming project code
 | 
				
			||||||
 | 
					// UniBw M, 2022, 2023, 2024
 | 
				
			||||||
 | 
					// www.unibw.de/inf2
 | 
				
			||||||
 | 
					// (c) Mark Minas (mark.minas@unibw.de)
 | 
				
			||||||
 | 
					////////////////////////////////////////
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					package pp.battleship.server;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.network.ConnectionListener;
 | 
				
			||||||
 | 
					import com.jme3.network.HostedConnection;
 | 
				
			||||||
 | 
					import com.jme3.network.Message;
 | 
				
			||||||
 | 
					import com.jme3.network.MessageListener;
 | 
				
			||||||
 | 
					import com.jme3.network.Network;
 | 
				
			||||||
 | 
					import com.jme3.network.Server;
 | 
				
			||||||
 | 
					import com.jme3.network.serializing.Serializer;
 | 
				
			||||||
 | 
					import pp.battleship.BattleshipConfig;
 | 
				
			||||||
 | 
					import pp.battleship.game.server.Player;
 | 
				
			||||||
 | 
					import pp.battleship.game.server.ServerGameLogic;
 | 
				
			||||||
 | 
					import pp.battleship.game.server.ServerSender;
 | 
				
			||||||
 | 
					import pp.battleship.message.client.ClientMessage;
 | 
				
			||||||
 | 
					import pp.battleship.message.client.AnimationFinishedMessage;
 | 
				
			||||||
 | 
					import pp.battleship.message.client.MapMessage;
 | 
				
			||||||
 | 
					import pp.battleship.message.client.ShootMessage;
 | 
				
			||||||
 | 
					import pp.battleship.message.server.EffectMessage;
 | 
				
			||||||
 | 
					import pp.battleship.message.server.GameDetails;
 | 
				
			||||||
 | 
					import pp.battleship.message.server.ServerMessage;
 | 
				
			||||||
 | 
					import pp.battleship.message.server.StartBattleMessage;
 | 
				
			||||||
 | 
					import pp.battleship.model.Battleship;
 | 
				
			||||||
 | 
					import pp.battleship.model.IntPoint;
 | 
				
			||||||
 | 
					import pp.battleship.model.Shot;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import java.io.File;
 | 
				
			||||||
 | 
					import java.io.FileInputStream;
 | 
				
			||||||
 | 
					import java.io.IOException;
 | 
				
			||||||
 | 
					import java.lang.System.Logger;
 | 
				
			||||||
 | 
					import java.lang.System.Logger.Level;
 | 
				
			||||||
 | 
					import java.util.concurrent.BlockingQueue;
 | 
				
			||||||
 | 
					import java.util.concurrent.LinkedBlockingQueue;
 | 
				
			||||||
 | 
					import java.util.logging.LogManager;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Server implementing the visitor pattern as MessageReceiver for ClientMessages
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
 | 
				
			||||||
 | 
					    private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
 | 
				
			||||||
 | 
					    private static final File CONFIG_FILE = new File("server.properties");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private final BattleshipConfig config = new BattleshipConfig();
 | 
				
			||||||
 | 
					    private Server myServer;
 | 
				
			||||||
 | 
					    private final ServerGameLogic logic;
 | 
				
			||||||
 | 
					    private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    static {
 | 
				
			||||||
 | 
					        // Configure logging
 | 
				
			||||||
 | 
					        LogManager manager = LogManager.getLogManager();
 | 
				
			||||||
 | 
					        try {
 | 
				
			||||||
 | 
					            manager.readConfiguration(new FileInputStream("logging.properties"));
 | 
				
			||||||
 | 
					            LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        catch (IOException e) {
 | 
				
			||||||
 | 
					            LOGGER.log(Level.INFO, e.getMessage());
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Starts the Battleships server.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public static void main(String[] args) {
 | 
				
			||||||
 | 
					        new BattleshipServer().run();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates the server.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    BattleshipServer() {
 | 
				
			||||||
 | 
					        config.readFromIfExists(CONFIG_FILE);
 | 
				
			||||||
 | 
					        LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
 | 
				
			||||||
 | 
					        logic = new ServerGameLogic(this, config);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void run() {
 | 
				
			||||||
 | 
					        startServer();
 | 
				
			||||||
 | 
					        while (true)
 | 
				
			||||||
 | 
					            processNextMessage();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void startServer() {
 | 
				
			||||||
 | 
					        try {
 | 
				
			||||||
 | 
					            LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
 | 
				
			||||||
 | 
					            myServer = Network.createServer(config.getPort());
 | 
				
			||||||
 | 
					            initializeSerializables();
 | 
				
			||||||
 | 
					            myServer.start();
 | 
				
			||||||
 | 
					            registerListeners();
 | 
				
			||||||
 | 
					            LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        catch (IOException e) {
 | 
				
			||||||
 | 
					            LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
 | 
				
			||||||
 | 
					            exit(1);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void processNextMessage() {
 | 
				
			||||||
 | 
					        try {
 | 
				
			||||||
 | 
					            pendingMessages.take().process(logic);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        catch (InterruptedException ex) {
 | 
				
			||||||
 | 
					            LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS
 | 
				
			||||||
 | 
					            Thread.currentThread().interrupt();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void initializeSerializables() {
 | 
				
			||||||
 | 
					        Serializer.registerClass(GameDetails.class);
 | 
				
			||||||
 | 
					        Serializer.registerClass(StartBattleMessage.class);
 | 
				
			||||||
 | 
					        Serializer.registerClass(MapMessage.class);
 | 
				
			||||||
 | 
					        Serializer.registerClass(ShootMessage.class);
 | 
				
			||||||
 | 
					        Serializer.registerClass(EffectMessage.class);
 | 
				
			||||||
 | 
					        Serializer.registerClass(AnimationFinishedMessage.class);
 | 
				
			||||||
 | 
					        Serializer.registerClass(Battleship.class);
 | 
				
			||||||
 | 
					        Serializer.registerClass(IntPoint.class);
 | 
				
			||||||
 | 
					        Serializer.registerClass(Shot.class);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void registerListeners() {
 | 
				
			||||||
 | 
					        myServer.addMessageListener(this, MapMessage.class);
 | 
				
			||||||
 | 
					        myServer.addMessageListener(this, ShootMessage.class);
 | 
				
			||||||
 | 
					        myServer.addMessageListener(this, AnimationFinishedMessage.class);
 | 
				
			||||||
 | 
					        myServer.addConnectionListener(this);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void messageReceived(HostedConnection source, Message message) {
 | 
				
			||||||
 | 
					        LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
 | 
				
			||||||
 | 
					        if (message instanceof ClientMessage clientMessage)
 | 
				
			||||||
 | 
					            pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void connectionAdded(Server server, HostedConnection hostedConnection) {
 | 
				
			||||||
 | 
					        LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
 | 
				
			||||||
 | 
					        logic.addPlayer(hostedConnection.getId());
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void connectionRemoved(Server server, HostedConnection hostedConnection) {
 | 
				
			||||||
 | 
					        LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
 | 
				
			||||||
 | 
					        final Player player = logic.getPlayerById(hostedConnection.getId());
 | 
				
			||||||
 | 
					        if (player == null)
 | 
				
			||||||
 | 
					            LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
 | 
				
			||||||
 | 
					        else { //NON-NLS
 | 
				
			||||||
 | 
					            LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
 | 
				
			||||||
 | 
					            exit(0);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void exit(int exitValue) { //NON-NLS
 | 
				
			||||||
 | 
					        LOGGER.log(Level.INFO, "close request"); //NON-NLS
 | 
				
			||||||
 | 
					        if (myServer != null)
 | 
				
			||||||
 | 
					            for (HostedConnection client : myServer.getConnections()) //NON-NLS
 | 
				
			||||||
 | 
					                if (client != null) client.close("Game over"); //NON-NLS
 | 
				
			||||||
 | 
					        System.exit(exitValue);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Send the specified message to the specified connection.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param id      the connection id
 | 
				
			||||||
 | 
					     * @param message the message
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public void send(int id, ServerMessage message) {
 | 
				
			||||||
 | 
					        if (myServer == null || !myServer.isRunning()) {
 | 
				
			||||||
 | 
					            LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
 | 
				
			||||||
 | 
					            return;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        final HostedConnection connection = myServer.getConnection(id);
 | 
				
			||||||
 | 
					        if (connection != null)
 | 
				
			||||||
 | 
					            connection.send(message);
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -0,0 +1,18 @@
 | 
				
			|||||||
 | 
					////////////////////////////////////////
 | 
				
			||||||
 | 
					// Programming project code
 | 
				
			||||||
 | 
					// UniBw M, 2022, 2023, 2024
 | 
				
			||||||
 | 
					// www.unibw.de/inf2
 | 
				
			||||||
 | 
					// (c) Mark Minas (mark.minas@unibw.de)
 | 
				
			||||||
 | 
					////////////////////////////////////////
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					package pp.battleship.server;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.battleship.message.client.ClientInterpreter;
 | 
				
			||||||
 | 
					import pp.battleship.message.client.ClientMessage;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					record ReceivedMessage(ClientMessage message, int from) {
 | 
				
			||||||
 | 
					    void process(ClientInterpreter interpreter) {
 | 
				
			||||||
 | 
					        message.accept(interpreter, from);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
		 After Width: | Height: | Size: 16 KiB  | 
| 
		 After Width: | Height: | Size: 46 KiB  | 
| 
		 After Width: | Height: | Size: 63 KiB  | 
| 
		 After Width: | Height: | Size: 2.0 KiB  | 
| 
		 After Width: | Height: | Size: 16 KiB  | 
| 
		 After Width: | Height: | Size: 32 KiB  | 
| 
		 After Width: | Height: | Size: 1.8 KiB  | 
| 
		 After Width: | Height: | Size: 28 KiB  | 
| 
		 After Width: | Height: | Size: 16 KiB  | 
| 
		 After Width: | Height: | Size: 43 KiB  | 
| 
		 After Width: | Height: | Size: 56 KiB  | 
| 
		 After Width: | Height: | Size: 166 KiB  | 
| 
		 After Width: | Height: | Size: 98 KiB  | 
| 
		 After Width: | Height: | Size: 51 KiB  | 
| 
		 After Width: | Height: | Size: 29 KiB  | 
| 
		 After Width: | Height: | Size: 30 KiB  | 
| 
		 After Width: | Height: | Size: 47 KiB  | 
| 
		 After Width: | Height: | Size: 168 KiB  | 
@@ -42,7 +42,9 @@ public class ModelExporter extends SimpleApplication {
 | 
				
			|||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void simpleInitApp() {
 | 
					    public void simpleInitApp() {
 | 
				
			||||||
        export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
 | 
					        export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
 | 
				
			||||||
 | 
					        export("Models/SmallShip/12219_boat_v2_L2.obj", "SmallShip.j3o"); //NON-NLS
 | 
				
			||||||
 | 
					        export("Models/WWII_ship_German_Type_II_U-boat_v2/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "WW2Uboat.j3o"); //NON-NLS
 | 
				
			||||||
 | 
					        export("Models/TugBoat/12218_tugboat_v1_L2.obj", "TugBoat.j3o"); //NON-NLS
 | 
				
			||||||
        stop();
 | 
					        stop();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -0,0 +1,104 @@
 | 
				
			|||||||
 | 
					# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
				
			||||||
 | 
					# File Created: 16.12.2011 14:18:52
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl white
 | 
				
			||||||
 | 
						Ns 53.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 0.6667 0.6667 0.6667
 | 
				
			||||||
 | 
						Kd 0.6667 0.6667 0.6667
 | 
				
			||||||
 | 
						Ks 0.1800 0.1800 0.1800
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl boat_elements_black
 | 
				
			||||||
 | 
						Ns 55.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
						Kd 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
						Ks 0.3600 0.3600 0.3600
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl boat_glass
 | 
				
			||||||
 | 
						Ns 60.0000
 | 
				
			||||||
 | 
						Ni 7.0000
 | 
				
			||||||
 | 
						d 0.4000
 | 
				
			||||||
 | 
						Tr 0.6000
 | 
				
			||||||
 | 
						Tf 0.4000 0.4000 0.4000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 0.1059 0.1569 0.1451
 | 
				
			||||||
 | 
						Kd 0.1059 0.1569 0.1451
 | 
				
			||||||
 | 
						Ks 0.6750 0.6750 0.6750
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl boat_screw_hooks_bronze
 | 
				
			||||||
 | 
						Ns 80.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 0.2941 0.2157 0.0510
 | 
				
			||||||
 | 
						Kd 0.2941 0.2157 0.0510
 | 
				
			||||||
 | 
						Ks 0.7200 0.7200 0.7200
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl boat_silver
 | 
				
			||||||
 | 
						Ns 80.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 0.3333 0.3333 0.3333
 | 
				
			||||||
 | 
						Kd 0.3333 0.3333 0.3333
 | 
				
			||||||
 | 
						Ks 0.7200 0.7200 0.7200
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl boat_buffer
 | 
				
			||||||
 | 
						Ns 10.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 1.0000 1.0000 1.0000
 | 
				
			||||||
 | 
						Kd 1.0000 1.0000 1.0000
 | 
				
			||||||
 | 
						Ks 0.2700 0.2700 0.2700
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
						map_Ka boat_buffer_diffuse.jpg
 | 
				
			||||||
 | 
						map_Kd boat_buffer_diffuse.jpg
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl boat_roof_accessory
 | 
				
			||||||
 | 
						Ns 15.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 1.0000 1.0000 1.0000
 | 
				
			||||||
 | 
						Kd 1.0000 1.0000 1.0000
 | 
				
			||||||
 | 
						Ks 0.3600 0.3600 0.3600
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
						map_Ka boat_roof_accessory_diffuse.jpg
 | 
				
			||||||
 | 
						map_Kd boat_roof_accessory_diffuse.jpg
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl boat_body
 | 
				
			||||||
 | 
						Ns 55.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 1.0000 1.0000 1.0000
 | 
				
			||||||
 | 
						Kd 1.0000 1.0000 1.0000
 | 
				
			||||||
 | 
						Ks 0.3600 0.3600 0.3600
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
						map_Ka boat_body_diffuse.jpg
 | 
				
			||||||
 | 
						map_Kd boat_body_diffuse.jpg
 | 
				
			||||||
| 
		 After Width: | Height: | Size: 56 KiB  | 
| 
		 After Width: | Height: | Size: 166 KiB  | 
| 
		 After Width: | Height: | Size: 98 KiB  | 
| 
		 After Width: | Height: | Size: 51 KiB  | 
| 
		 After Width: | Height: | Size: 29 KiB  | 
| 
		 After Width: | Height: | Size: 30 KiB  | 
| 
		 After Width: | Height: | Size: 47 KiB  | 
@@ -0,0 +1,154 @@
 | 
				
			|||||||
 | 
					# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
				
			||||||
 | 
					# File Created: 21.12.2011 10:51:13
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl 12218_tugboat_tube
 | 
				
			||||||
 | 
						Ns 40.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 1.0000 1.0000 1.0000
 | 
				
			||||||
 | 
						Kd 1.0000 1.0000 1.0000
 | 
				
			||||||
 | 
						Ks 0.1800 0.1800 0.1800
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
						map_Ka 12218_tugboat_tube_diffuse.jpg
 | 
				
			||||||
 | 
						map_Kd 12218_tugboat_tube_diffuse.jpg
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl 12218_tugboat_cabine
 | 
				
			||||||
 | 
						Ns 40.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 1.0000 1.0000 1.0000
 | 
				
			||||||
 | 
						Kd 1.0000 1.0000 1.0000
 | 
				
			||||||
 | 
						Ks 0.1800 0.1800 0.1800
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
						map_Ka 12218_tugboat_cabine_diffuse.jpg
 | 
				
			||||||
 | 
						map_Kd 12218_tugboat_cabine_diffuse.jpg
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl 12218_tugboat_boat
 | 
				
			||||||
 | 
						Ns 55.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 1.0000 1.0000 1.0000
 | 
				
			||||||
 | 
						Kd 1.0000 1.0000 1.0000
 | 
				
			||||||
 | 
						Ks 0.5400 0.5400 0.5400
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
						map_Ka 12218_tugboat_boat_diffuse.jpg
 | 
				
			||||||
 | 
						map_Kd 12218_tugboat_boat_diffuse.jpg
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl 12218_tugboat_blackpaint
 | 
				
			||||||
 | 
						Ns 40.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 0.1333 0.1333 0.1333
 | 
				
			||||||
 | 
						Kd 0.1333 0.1333 0.1333
 | 
				
			||||||
 | 
						Ks 0.1725 0.1725 0.1725
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl 12218_tugboat_yellowpaint
 | 
				
			||||||
 | 
						Ns 55.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 0.8196 0.6588 0.1725
 | 
				
			||||||
 | 
						Kd 0.8196 0.6588 0.1725
 | 
				
			||||||
 | 
						Ks 0.6471 0.6471 0.6471
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl 12218_tugboat_crane
 | 
				
			||||||
 | 
						Ns 55.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 0.6314 0.0588 0.0588
 | 
				
			||||||
 | 
						Kd 0.6314 0.0588 0.0588
 | 
				
			||||||
 | 
						Ks 0.6471 0.6471 0.6471
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl 12218_tugboat_orangepaint
 | 
				
			||||||
 | 
						Ns 55.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 0.8627 0.2549 0.1137
 | 
				
			||||||
 | 
						Kd 0.8627 0.2549 0.1137
 | 
				
			||||||
 | 
						Ks 0.6471 0.6471 0.6471
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl 12218_tugboat_whitepaint
 | 
				
			||||||
 | 
						Ns 60.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 0.8667 0.8667 0.8667
 | 
				
			||||||
 | 
						Kd 0.8667 0.8667 0.8667
 | 
				
			||||||
 | 
						Ks 0.7765 0.7765 0.7765
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl 12218_tugboat_greypaint
 | 
				
			||||||
 | 
						Ns 55.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 0.3373 0.3412 0.3490
 | 
				
			||||||
 | 
						Kd 0.3373 0.3412 0.3490
 | 
				
			||||||
 | 
						Ks 0.6471 0.6471 0.6471
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl 12218_tugboat_bronze
 | 
				
			||||||
 | 
						Ns 75.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 0.5529 0.4275 0.0000
 | 
				
			||||||
 | 
						Kd 0.5529 0.4275 0.0000
 | 
				
			||||||
 | 
						Ks 0.6471 0.6471 0.6471
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl 12218_tugboat_saferound
 | 
				
			||||||
 | 
						Ns 10.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 1.0000 1.0000 1.0000
 | 
				
			||||||
 | 
						Kd 1.0000 1.0000 1.0000
 | 
				
			||||||
 | 
						Ks 0.2700 0.2700 0.2700
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
						map_Ka 12218_tugboat_saferound_diffuse.jpg
 | 
				
			||||||
 | 
						map_Kd 12218_tugboat_saferound_diffuse.jpg
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl 12218_tugboat_dirtdark
 | 
				
			||||||
 | 
						Ns 10.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 0.1216 0.1059 0.0863
 | 
				
			||||||
 | 
						Kd 0.1216 0.1059 0.0863
 | 
				
			||||||
 | 
						Ks 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
@@ -0,0 +1,16 @@
 | 
				
			|||||||
 | 
					# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
				
			||||||
 | 
					# File Created: 29.03.2012 14:25:39
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					newmtl default
 | 
				
			||||||
 | 
						Ns 35.0000
 | 
				
			||||||
 | 
						Ni 1.5000
 | 
				
			||||||
 | 
						d 1.0000
 | 
				
			||||||
 | 
						Tr 0.0000
 | 
				
			||||||
 | 
						Tf 1.0000 1.0000 1.0000 
 | 
				
			||||||
 | 
						illum 2
 | 
				
			||||||
 | 
						Ka 1.0000 1.0000 1.0000
 | 
				
			||||||
 | 
						Kd 1.0000 1.0000 1.0000
 | 
				
			||||||
 | 
						Ks 0.5400 0.5400 0.5400
 | 
				
			||||||
 | 
						Ke 0.0000 0.0000 0.0000
 | 
				
			||||||
 | 
						map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
 | 
				
			||||||
 | 
						map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
 | 
				
			||||||
| 
		 After Width: | Height: | Size: 168 KiB  | 
@@ -10,6 +10,7 @@ package pp.battleship.game.client;
 | 
				
			|||||||
import pp.battleship.message.client.ShootMessage;
 | 
					import pp.battleship.message.client.ShootMessage;
 | 
				
			||||||
import pp.battleship.message.server.EffectMessage;
 | 
					import pp.battleship.message.server.EffectMessage;
 | 
				
			||||||
import pp.battleship.model.IntPoint;
 | 
					import pp.battleship.model.IntPoint;
 | 
				
			||||||
 | 
					import pp.battleship.model.Shell;
 | 
				
			||||||
import pp.battleship.model.ShipMap;
 | 
					import pp.battleship.model.ShipMap;
 | 
				
			||||||
import pp.battleship.notification.Sound;
 | 
					import pp.battleship.notification.Sound;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -53,16 +54,13 @@ class BattleState extends ClientState {
 | 
				
			|||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void receivedEffect(EffectMessage msg) {
 | 
					    public void receivedEffect(EffectMessage msg) {
 | 
				
			||||||
        ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
					        ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
				
			||||||
        playSound(msg);
 | 
					 | 
				
			||||||
        myTurn = msg.isMyTurn();
 | 
					        myTurn = msg.isMyTurn();
 | 
				
			||||||
        logic.setInfoText(msg.getInfoTextKey());
 | 
					        logic.setInfoText(msg.getInfoTextKey());
 | 
				
			||||||
        affectedMap(msg).add(msg.getShot());
 | 
					        Shell shell = new Shell(msg.getShot());
 | 
				
			||||||
        if (destroyedOpponentShip(msg))
 | 
					        affectedMap(msg).add(shell);
 | 
				
			||||||
            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
					        logic.playSound(Sound.SHELL_FLYING);
 | 
				
			||||||
        if (msg.isGameOver()) {
 | 
					        logic.setState(new ShootingState(logic, shell, myTurn, msg));
 | 
				
			||||||
            msg.getRemainingOpponentShips().forEach(logic.getOwnMap()::add);
 | 
					
 | 
				
			||||||
            logic.setState(new GameOverState(logic));
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -74,29 +72,4 @@ class BattleState extends ClientState {
 | 
				
			|||||||
    private ShipMap affectedMap(EffectMessage msg) {
 | 
					    private ShipMap affectedMap(EffectMessage msg) {
 | 
				
			||||||
        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
					        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Checks if the opponent's ship was destroyed by the player's shot.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the effect message received from the server
 | 
					 | 
				
			||||||
     * @return true if the shot destroyed an opponent's ship, false otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
					 | 
				
			||||||
        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
 | 
					 | 
				
			||||||
     * or destruction of a ship.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the effect message containing the result of the shot
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void playSound(EffectMessage msg) {
 | 
					 | 
				
			||||||
        if (!msg.getShot().isHit())
 | 
					 | 
				
			||||||
            logic.playSound(Sound.SPLASH);
 | 
					 | 
				
			||||||
        else if (msg.getDestroyedShip() == null)
 | 
					 | 
				
			||||||
            logic.playSound(Sound.EXPLOSION);
 | 
					 | 
				
			||||||
        else
 | 
					 | 
				
			||||||
            logic.playSound(Sound.DESTROYED_SHIP);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -0,0 +1,114 @@
 | 
				
			|||||||
 | 
					package pp.battleship.game.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.battleship.message.client.AnimationFinishedMessage;
 | 
				
			||||||
 | 
					import pp.battleship.message.server.EffectMessage;
 | 
				
			||||||
 | 
					import pp.battleship.model.Battleship;
 | 
				
			||||||
 | 
					import pp.battleship.model.Shell;
 | 
				
			||||||
 | 
					import pp.battleship.model.ShipMap;
 | 
				
			||||||
 | 
					import pp.battleship.notification.Sound;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Represents the shooting state of the game where a shell is fired at the opponent.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					public class ShootingState extends ClientState {
 | 
				
			||||||
 | 
					    private float shootValue;
 | 
				
			||||||
 | 
					    private final static float SHELL_SPEED = 0.3f;
 | 
				
			||||||
 | 
					    private final Shell shell;
 | 
				
			||||||
 | 
					    private final boolean myTurn;
 | 
				
			||||||
 | 
					    private final EffectMessage msg;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Constructs a shooting state with the specified game logic.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param logic  the game logic
 | 
				
			||||||
 | 
					     * @param shell  the shell being shot
 | 
				
			||||||
 | 
					     * @param myTurn indicates if it is the player's turn
 | 
				
			||||||
 | 
					     * @param msg    the effect message associated with the shooting action
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public ShootingState(ClientGameLogic logic, Shell shell, boolean myTurn, EffectMessage msg) {
 | 
				
			||||||
 | 
					        super(logic);
 | 
				
			||||||
 | 
					        this.msg = msg;
 | 
				
			||||||
 | 
					        this.myTurn = myTurn;
 | 
				
			||||||
 | 
					        this.shell = shell;
 | 
				
			||||||
 | 
					        this.shootValue = 0;
 | 
				
			||||||
 | 
					        shell.move(shootValue);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public boolean showBattle() {
 | 
				
			||||||
 | 
					        return true;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Updates the shooting state by moving the shell based on the elapsed time.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param delta the time in seconds since the last update
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    void update(float delta) {
 | 
				
			||||||
 | 
					        super.update(delta);
 | 
				
			||||||
 | 
					        if (shootValue > 1) {
 | 
				
			||||||
 | 
					            endState();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        else {
 | 
				
			||||||
 | 
					            shootValue += delta * SHELL_SPEED;
 | 
				
			||||||
 | 
					            shell.move(shootValue);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Ends the shooting state and processes the effects of the shot.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private void endState() {
 | 
				
			||||||
 | 
					        playSound(msg);
 | 
				
			||||||
 | 
					        affectedMap(msg).add(msg.getShot());
 | 
				
			||||||
 | 
					        affectedMap(msg).remove(shell);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (destroyedOpponentShip(msg))
 | 
				
			||||||
 | 
					            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
				
			||||||
 | 
					        if (msg.isGameOver()) {
 | 
				
			||||||
 | 
					            for (Battleship ship : msg.getRemainingOpponentShips()) {
 | 
				
			||||||
 | 
					                logic.getOpponentMap().add(ship);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            logic.setState(new GameOverState(logic));
 | 
				
			||||||
 | 
					            return;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        logic.send(new AnimationFinishedMessage());
 | 
				
			||||||
 | 
					        logic.setState(new BattleState(logic, myTurn));
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Checks if an opponent's ship was destroyed by the shot.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param msg the effect message containing the shot details
 | 
				
			||||||
 | 
					     * @return true if an opponent's ship was destroyed, false otherwise
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
				
			||||||
 | 
					        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Retrieves the affected map based on whether the shot was owned by the player or the opponent.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param msg the effect message containing shot details
 | 
				
			||||||
 | 
					     * @return the ShipMap that was affected by the shot
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private ShipMap affectedMap(EffectMessage msg) {
 | 
				
			||||||
 | 
					        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
 | 
				
			||||||
 | 
					     * or destruction of a ship.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param msg the effect message containing the result of the shot
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private void playSound(EffectMessage msg) {
 | 
				
			||||||
 | 
					        if (!msg.getShot().isHit())
 | 
				
			||||||
 | 
					            logic.playSound(Sound.SPLASH);
 | 
				
			||||||
 | 
					        else if (msg.getDestroyedShip() == null)
 | 
				
			||||||
 | 
					            logic.playSound(Sound.EXPLOSION);
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            logic.playSound(Sound.DESTROYED_SHIP);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -8,6 +8,7 @@
 | 
				
			|||||||
package pp.battleship.game.server;
 | 
					package pp.battleship.game.server;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import pp.battleship.BattleshipConfig;
 | 
					import pp.battleship.BattleshipConfig;
 | 
				
			||||||
 | 
					import pp.battleship.message.client.AnimationFinishedMessage;
 | 
				
			||||||
import pp.battleship.message.client.ClientInterpreter;
 | 
					import pp.battleship.message.client.ClientInterpreter;
 | 
				
			||||||
import pp.battleship.message.client.MapMessage;
 | 
					import pp.battleship.message.client.MapMessage;
 | 
				
			||||||
import pp.battleship.message.client.ShootMessage;
 | 
					import pp.battleship.message.client.ShootMessage;
 | 
				
			||||||
@@ -38,6 +39,7 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
    private final ServerSender serverSender;
 | 
					    private final ServerSender serverSender;
 | 
				
			||||||
    private Player activePlayer;
 | 
					    private Player activePlayer;
 | 
				
			||||||
    private ServerState state = ServerState.WAIT;
 | 
					    private ServerState state = ServerState.WAIT;
 | 
				
			||||||
 | 
					    private Set<Player> waitPlayers = new HashSet<>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a ServerGameLogic with the specified sender and configuration.
 | 
					     * Constructs a ServerGameLogic with the specified sender and configuration.
 | 
				
			||||||
@@ -51,7 +53,7 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Returns the  state of the game.
 | 
					     * Returns the state of the game.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    ServerState getState() {
 | 
					    ServerState getState() {
 | 
				
			||||||
        return state;
 | 
					        return state;
 | 
				
			||||||
@@ -134,6 +136,7 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Handles the reception of a MapMessage.
 | 
					     * Handles the reception of a MapMessage.
 | 
				
			||||||
 | 
					     * Also tests if Map is in correct format
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param msg  the received MapMessage
 | 
					     * @param msg  the received MapMessage
 | 
				
			||||||
     * @param from the ID of the sender client
 | 
					     * @param from the ID of the sender client
 | 
				
			||||||
@@ -142,8 +145,14 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
    public void received(MapMessage msg, int from) {
 | 
					    public void received(MapMessage msg, int from) {
 | 
				
			||||||
        if (state != ServerState.SET_UP)
 | 
					        if (state != ServerState.SET_UP)
 | 
				
			||||||
            LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
 | 
					            LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
 | 
				
			||||||
        else
 | 
					        else {
 | 
				
			||||||
            playerReady(getPlayerById(from), msg.getShips());
 | 
					            if (checkMap(msg.getShips())) {
 | 
				
			||||||
 | 
					                playerReady(getPlayerById(from), msg.getShips());
 | 
				
			||||||
 | 
					            } else {
 | 
				
			||||||
 | 
					                LOGGER.log(Level.WARNING, "Invalid Map sent from player {0}", from); //NON-NLS
 | 
				
			||||||
 | 
					                send(players.get(from), new GameDetails(config));
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -156,8 +165,11 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
    public void received(ShootMessage msg, int from) {
 | 
					    public void received(ShootMessage msg, int from) {
 | 
				
			||||||
        if (state != ServerState.BATTLE)
 | 
					        if (state != ServerState.BATTLE)
 | 
				
			||||||
            LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
 | 
					            LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
 | 
				
			||||||
        else
 | 
					        else{
 | 
				
			||||||
 | 
					            setState(ServerState.ANIMATION);
 | 
				
			||||||
            shoot(getPlayerById(from), msg.getPosition());
 | 
					            shoot(getPlayerById(from), msg.getPosition());
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -217,4 +229,54 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					
 | 
				
			||||||
 | 
					    /* Tests if any ship in the list occupies the space of another ship and marks occupied points in the Map.
 | 
				
			||||||
 | 
					     * @param ships list of ships to validate
 | 
				
			||||||
 | 
					     * @return {@code true} if all ships positions are valid, {@code false} otherwise
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void received(AnimationFinishedMessage msg, int from) {
 | 
				
			||||||
 | 
					        if (state != ServerState.ANIMATION) {
 | 
				
			||||||
 | 
					            LOGGER.log(Level.ERROR, "animation finished not allowed in {0}", state);
 | 
				
			||||||
 | 
					        } else {
 | 
				
			||||||
 | 
					            LOGGER.log(Level.DEBUG, "anim received from {0}", getPlayerById(from));
 | 
				
			||||||
 | 
					            Player player = getPlayerById(from);
 | 
				
			||||||
 | 
					            if (!waitPlayers.add(player)) {
 | 
				
			||||||
 | 
					                LOGGER.log(Level.ERROR, "{0} already sent animation finished", player); //NON-NLS
 | 
				
			||||||
 | 
					                return;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            if (waitPlayers.size() == 2) {
 | 
				
			||||||
 | 
					                waitPlayers = new HashSet<>();
 | 
				
			||||||
 | 
					                setState(ServerState.BATTLE);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /* Tests if a given ship is positioned inside of Map constrains
 | 
				
			||||||
 | 
					     * @param ship the ship to validate
 | 
				
			||||||
 | 
					     * @return {@code true} if a ship is not violating constrains, {@code false} otherwise
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private boolean checkMap(List<Battleship> ships) {
 | 
				
			||||||
 | 
					        int numShips = config.getShipNums().values().stream().mapToInt(Integer::intValue).sum();
 | 
				
			||||||
 | 
					        if (numShips != ships.size()) return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        List<IntPoint> occupied = new ArrayList<>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        for (Battleship battleship : ships) {
 | 
				
			||||||
 | 
					            int x = battleship.getX();
 | 
				
			||||||
 | 
					            int y = battleship.getY();
 | 
				
			||||||
 | 
					            for (int i = 0; i < battleship.getLength(); i++) {
 | 
				
			||||||
 | 
					                if (x >= 0 && x < config.getMapWidth() && y >= 0 && y < config.getMapHeight() && !occupied.contains(new IntPoint(x, y))) {
 | 
				
			||||||
 | 
					                    occupied.add(new IntPoint(x, y));
 | 
				
			||||||
 | 
					                    x += battleship.getRot().dx();
 | 
				
			||||||
 | 
					                    y += battleship.getRot().dy();
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                else return false;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        return true;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -26,6 +26,11 @@ enum ServerState {
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    BATTLE,
 | 
					    BATTLE,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * The server is waiting for all clients to finish the shoot animation.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    ANIMATION,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * The game has ended because all the ships of one player have been destroyed.
 | 
					     * The game has ended because all the ships of one player have been destroyed.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -7,6 +7,7 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
package pp.battleship.game.singlemode;
 | 
					package pp.battleship.game.singlemode;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.battleship.message.client.AnimationFinishedMessage;
 | 
				
			||||||
import pp.battleship.message.client.ClientInterpreter;
 | 
					import pp.battleship.message.client.ClientInterpreter;
 | 
				
			||||||
import pp.battleship.message.client.ClientMessage;
 | 
					import pp.battleship.message.client.ClientMessage;
 | 
				
			||||||
import pp.battleship.message.client.MapMessage;
 | 
					import pp.battleship.message.client.MapMessage;
 | 
				
			||||||
@@ -63,6 +64,12 @@ class Copycat implements ClientInterpreter {
 | 
				
			|||||||
        copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
 | 
					        copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void received(AnimationFinishedMessage msg, int from) {
 | 
				
			||||||
 | 
					        copiedMessage = msg;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Creates a copy of the provided {@link Battleship}.
 | 
					     * Creates a copy of the provided {@link Battleship}.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,6 +1,7 @@
 | 
				
			|||||||
package pp.battleship.game.singlemode;
 | 
					package pp.battleship.game.singlemode;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import pp.battleship.game.client.BattleshipClient;
 | 
					import pp.battleship.game.client.BattleshipClient;
 | 
				
			||||||
 | 
					import pp.battleship.message.client.AnimationFinishedMessage;
 | 
				
			||||||
import pp.battleship.message.client.MapMessage;
 | 
					import pp.battleship.message.client.MapMessage;
 | 
				
			||||||
import pp.battleship.message.client.ShootMessage;
 | 
					import pp.battleship.message.client.ShootMessage;
 | 
				
			||||||
import pp.battleship.message.server.EffectMessage;
 | 
					import pp.battleship.message.server.EffectMessage;
 | 
				
			||||||
@@ -121,6 +122,7 @@ class RobotClient implements ServerInterpreter {
 | 
				
			|||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(EffectMessage msg) {
 | 
					    public void received(EffectMessage msg) {
 | 
				
			||||||
        LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
 | 
					        LOGGER.log(Level.INFO, "Received EffectMessage: {0}", msg); //NON-NLS
 | 
				
			||||||
 | 
					        connection.sendRobotMessage(new AnimationFinishedMessage());
 | 
				
			||||||
        if (msg.isMyTurn())
 | 
					        if (msg.isMyTurn())
 | 
				
			||||||
            shoot();
 | 
					            shoot();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -0,0 +1,24 @@
 | 
				
			|||||||
 | 
					package pp.battleship.message.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.network.serializing.Serializable;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Represents a message indicating that an animation has finished on the client side.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					@Serializable
 | 
				
			||||||
 | 
					public class AnimationFinishedMessage extends ClientMessage {
 | 
				
			||||||
 | 
					    public AnimationFinishedMessage() {
 | 
				
			||||||
 | 
					        super();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Accepts a visitor to process this message.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param interpreter the visitor to process this message
 | 
				
			||||||
 | 
					     * @param from        the connection ID from which the message was received
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void accept(ClientInterpreter interpreter, int from) {
 | 
				
			||||||
 | 
					        interpreter.received(this, from);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -26,4 +26,12 @@ public interface ClientInterpreter {
 | 
				
			|||||||
     * @param from the connection ID from which the message was received
 | 
					     * @param from the connection ID from which the message was received
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    void received(MapMessage msg, int from);
 | 
					    void received(MapMessage msg, int from);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Processes a received AnimationFinishedMessage.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param msg  the MapMessage to be processed
 | 
				
			||||||
 | 
					     * @param from the connection ID from which the message was received
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    void received(AnimationFinishedMessage msg, int from);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -0,0 +1,125 @@
 | 
				
			|||||||
 | 
					package pp.battleship.model;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.math.Quaternion;
 | 
				
			||||||
 | 
					import com.jme3.math.Vector3f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * The {@code Shell} class represents a projectile fired by a ship in the Battleship game.
 | 
				
			||||||
 | 
					 * It models the position and rotation of the projectile and allows for its movement along
 | 
				
			||||||
 | 
					 * a Bezier curve.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					public class Shell implements Item {
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Initial position of the shell
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private final static Vector3f INIT_POS = new Vector3f(-3, 7, -3);
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * The overshot difference vector used to get a shallower flight path
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private final static Vector3f OVER_SHOT_DIFF = new Vector3f(-1, -1, -1);
 | 
				
			||||||
 | 
					    // Target shot position
 | 
				
			||||||
 | 
					    private final Vector3f shotPosition;
 | 
				
			||||||
 | 
					    // Position on top of shotPosition used for Bezier curve
 | 
				
			||||||
 | 
					    private final Vector3f overShotPosition;
 | 
				
			||||||
 | 
					    // Current position of the shell
 | 
				
			||||||
 | 
					    private Vector3f position;
 | 
				
			||||||
 | 
					    // Current rotation of the shell
 | 
				
			||||||
 | 
					    private final Quaternion rotation;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Constructs a new {@code Shell} object using the given {@code Shot} target.
 | 
				
			||||||
 | 
					     * The initial position, target position, and overshot position are calculated.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param shot The target {@code Shot} object containing the destination coordinates.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public Shell(Shot shot) {
 | 
				
			||||||
 | 
					        this.shotPosition = new Vector3f(shot.getX(), 0, shot.getY());
 | 
				
			||||||
 | 
					        this.overShotPosition = new Vector3f(shotPosition.x, INIT_POS.y, shotPosition.z).add(OVER_SHOT_DIFF);
 | 
				
			||||||
 | 
					        this.position = INIT_POS;
 | 
				
			||||||
 | 
					        this.rotation = new Quaternion();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Gets the current position of the shell.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return The current position as a {@code Vector3f}.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public Vector3f getPosition() {
 | 
				
			||||||
 | 
					        return this.position;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Gets the current rotation of the shell.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return The current rotation as a {@code Quaternion}.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public Quaternion getRotation() {
 | 
				
			||||||
 | 
					        return this.rotation;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Moves the shell along a Bezier curve based on the given time factor {@code t}.
 | 
				
			||||||
 | 
					     * The position and rotation of the shell are updated.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param t The time factor between 0 and 1, representing the progress of the shell's flight.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public void move(float t) {
 | 
				
			||||||
 | 
					        if (t > 1f) t = 1f;
 | 
				
			||||||
 | 
					        Vector3f newPosition = bezInt(INIT_POS, overShotPosition, shotPosition, t);
 | 
				
			||||||
 | 
					        updateRotation(position, newPosition);
 | 
				
			||||||
 | 
					        this.position = newPosition;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Performs a quadratic Bezier interpolation between three points based on the time factor {@code t}.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param p1 The start position.
 | 
				
			||||||
 | 
					     * @param p2 The overshot position.
 | 
				
			||||||
 | 
					     * @param p3 The target position.
 | 
				
			||||||
 | 
					     * @param t  The time factor for interpolation.
 | 
				
			||||||
 | 
					     * @return The interpolated position as a {@code Vector3f}.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private Vector3f bezInt(Vector3f p1, Vector3f p2, Vector3f p3, float t) {
 | 
				
			||||||
 | 
					        Vector3f inA = linInt(p1, p2, t);
 | 
				
			||||||
 | 
					        Vector3f inB = linInt(p2, p3, t);
 | 
				
			||||||
 | 
					        return linInt(inA, inB, t);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Performs linear interpolation between two points {@code p1} and {@code p2} based on the time factor {@code t}.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param p1 The start position.
 | 
				
			||||||
 | 
					     * @param p2 The end position.
 | 
				
			||||||
 | 
					     * @param t  The time factor for interpolation.
 | 
				
			||||||
 | 
					     * @return The interpolated position as a {@code Vector3f}.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private Vector3f linInt(Vector3f p1, Vector3f p2, float t) {
 | 
				
			||||||
 | 
					        float x = p1.getX() + t * (p2.getX() - p1.getX());
 | 
				
			||||||
 | 
					        float y = p1.getY() + t * (p2.getY() - p1.getY());
 | 
				
			||||||
 | 
					        float z = p1.getZ() + t * (p2.getZ() - p1.getZ());
 | 
				
			||||||
 | 
					        return new Vector3f(x, y, z);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Updates the rotation of the shell to face the new position along its flight path.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param oldPos The previous position of the shell.
 | 
				
			||||||
 | 
					     * @param newPos The new position of the shell.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private void updateRotation(Vector3f oldPos, Vector3f newPos) {
 | 
				
			||||||
 | 
					        Vector3f direction = newPos.subtract(oldPos).normalize();
 | 
				
			||||||
 | 
					        if (direction.lengthSquared() > 0) {
 | 
				
			||||||
 | 
					            this.rotation.lookAt(direction, Vector3f.UNIT_Y);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public <T> T accept(Visitor<T> visitor) {
 | 
				
			||||||
 | 
					        return visitor.visit(this);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void accept(VoidVisitor visitor) {
 | 
				
			||||||
 | 
					        visitor.visit(this);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -10,6 +10,7 @@ package pp.battleship.model;
 | 
				
			|||||||
import pp.battleship.notification.GameEvent;
 | 
					import pp.battleship.notification.GameEvent;
 | 
				
			||||||
import pp.battleship.notification.GameEventBroker;
 | 
					import pp.battleship.notification.GameEventBroker;
 | 
				
			||||||
import pp.battleship.notification.ItemAddedEvent;
 | 
					import pp.battleship.notification.ItemAddedEvent;
 | 
				
			||||||
 | 
					import pp.battleship.notification.ItemRemovedEvent;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import java.util.ArrayList;
 | 
					import java.util.ArrayList;
 | 
				
			||||||
import java.util.Collections;
 | 
					import java.util.Collections;
 | 
				
			||||||
@@ -77,6 +78,15 @@ public class ShipMap {
 | 
				
			|||||||
        addItem(ship);
 | 
					        addItem(ship);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Registers a shot on the map and triggers an item addition event.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param shell the shell to be registered on the map
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public void add(Shell shell) {
 | 
				
			||||||
 | 
					        addItem(shell);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Registers a shot on the map, updates the state of the affected ship (if any),
 | 
					     * Registers a shot on the map, updates the state of the affected ship (if any),
 | 
				
			||||||
     * and triggers an item addition event.
 | 
					     * and triggers an item addition event.
 | 
				
			||||||
@@ -97,7 +107,7 @@ public class ShipMap {
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    public void remove(Item item) {
 | 
					    public void remove(Item item) {
 | 
				
			||||||
        items.remove(item);
 | 
					        items.remove(item);
 | 
				
			||||||
        notifyListeners(new ItemAddedEvent(item, this));
 | 
					        notifyListeners(new ItemRemovedEvent(item, this));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -28,4 +28,12 @@ public interface Visitor<T> {
 | 
				
			|||||||
     * @return the result of visiting the Battleship element
 | 
					     * @return the result of visiting the Battleship element
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    T visit(Battleship ship);
 | 
					    T visit(Battleship ship);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Visits a Shell element
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param shell the Shell element to visit
 | 
				
			||||||
 | 
					     * @return the result of visitung the Battleship element
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    T visit(Shell shell);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -25,4 +25,10 @@ public interface VoidVisitor {
 | 
				
			|||||||
     * @param ship the Battleship element to visit
 | 
					     * @param ship the Battleship element to visit
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    void visit(Battleship ship);
 | 
					    void visit(Battleship ship);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Visits a Shell element
 | 
				
			||||||
 | 
					     * @param shell the Shell element to visit
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    void visit(Shell shell);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -22,5 +22,9 @@ public enum Sound {
 | 
				
			|||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Sound of a ship being destroyed.
 | 
					     * Sound of a ship being destroyed.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    DESTROYED_SHIP
 | 
					    DESTROYED_SHIP,
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Sound of a ship being destroyed.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    SHELL_FLYING
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -29,6 +29,7 @@ wait.its.not.your.turn=Wait, it's not your turn!!
 | 
				
			|||||||
menu.quit=Quit game
 | 
					menu.quit=Quit game
 | 
				
			||||||
menu.return-to-game=Return to game
 | 
					menu.return-to-game=Return to game
 | 
				
			||||||
menu.sound-enabled=Sound switched on
 | 
					menu.sound-enabled=Sound switched on
 | 
				
			||||||
 | 
					menu.background-sound-enabled=Background music switched on
 | 
				
			||||||
menu.map.load=Load map from file...
 | 
					menu.map.load=Load map from file...
 | 
				
			||||||
menu.map.save=Save map in file...
 | 
					menu.map.save=Save map in file...
 | 
				
			||||||
label.file=File:
 | 
					label.file=File:
 | 
				
			||||||
@@ -37,3 +38,4 @@ dialog.error=Error
 | 
				
			|||||||
dialog.question=Question
 | 
					dialog.question=Question
 | 
				
			||||||
port.must.be.integer=Port must be an integer number
 | 
					port.must.be.integer=Port must be an integer number
 | 
				
			||||||
map.doesnt.fit=The map doesn't fit to this game
 | 
					map.doesnt.fit=The map doesn't fit to this game
 | 
				
			||||||
 | 
					client.server-start=Start server
 | 
				
			||||||
@@ -29,6 +29,7 @@ wait.its.not.your.turn=Warte, Du bist nicht dran!!
 | 
				
			|||||||
menu.quit=Spiel beenden
 | 
					menu.quit=Spiel beenden
 | 
				
			||||||
menu.return-to-game=Zurück zum Spiel
 | 
					menu.return-to-game=Zurück zum Spiel
 | 
				
			||||||
menu.sound-enabled=Sound eingeschaltet
 | 
					menu.sound-enabled=Sound eingeschaltet
 | 
				
			||||||
 | 
					menu.background-sound-enabled=Hintergrundmusik eingeschaltet
 | 
				
			||||||
menu.map.load=Karte von Datei laden...
 | 
					menu.map.load=Karte von Datei laden...
 | 
				
			||||||
menu.map.save=Karte in Datei speichern...
 | 
					menu.map.save=Karte in Datei speichern...
 | 
				
			||||||
label.file=Datei:
 | 
					label.file=Datei:
 | 
				
			||||||
@@ -37,3 +38,4 @@ dialog.error=Fehler
 | 
				
			|||||||
dialog.question=Frage
 | 
					dialog.question=Frage
 | 
				
			||||||
port.must.be.integer=Der Port muss eine ganze Zahl sein
 | 
					port.must.be.integer=Der Port muss eine ganze Zahl sein
 | 
				
			||||||
map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
 | 
					map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
 | 
				
			||||||
 | 
					client.server-start=Server starten
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -18,6 +18,7 @@ import pp.battleship.BattleshipConfig;
 | 
				
			|||||||
import pp.battleship.game.server.Player;
 | 
					import pp.battleship.game.server.Player;
 | 
				
			||||||
import pp.battleship.game.server.ServerGameLogic;
 | 
					import pp.battleship.game.server.ServerGameLogic;
 | 
				
			||||||
import pp.battleship.game.server.ServerSender;
 | 
					import pp.battleship.game.server.ServerSender;
 | 
				
			||||||
 | 
					import pp.battleship.message.client.AnimationFinishedMessage;
 | 
				
			||||||
import pp.battleship.message.client.ClientMessage;
 | 
					import pp.battleship.message.client.ClientMessage;
 | 
				
			||||||
import pp.battleship.message.client.MapMessage;
 | 
					import pp.battleship.message.client.MapMessage;
 | 
				
			||||||
import pp.battleship.message.client.ShootMessage;
 | 
					import pp.battleship.message.client.ShootMessage;
 | 
				
			||||||
@@ -115,6 +116,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
 | 
				
			|||||||
        Serializer.registerClass(MapMessage.class);
 | 
					        Serializer.registerClass(MapMessage.class);
 | 
				
			||||||
        Serializer.registerClass(ShootMessage.class);
 | 
					        Serializer.registerClass(ShootMessage.class);
 | 
				
			||||||
        Serializer.registerClass(EffectMessage.class);
 | 
					        Serializer.registerClass(EffectMessage.class);
 | 
				
			||||||
 | 
					        Serializer.registerClass(AnimationFinishedMessage.class);
 | 
				
			||||||
        Serializer.registerClass(Battleship.class);
 | 
					        Serializer.registerClass(Battleship.class);
 | 
				
			||||||
        Serializer.registerClass(IntPoint.class);
 | 
					        Serializer.registerClass(IntPoint.class);
 | 
				
			||||||
        Serializer.registerClass(Shot.class);
 | 
					        Serializer.registerClass(Shot.class);
 | 
				
			||||||
@@ -123,6 +125,7 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
 | 
				
			|||||||
    private void registerListeners() {
 | 
					    private void registerListeners() {
 | 
				
			||||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
					        myServer.addMessageListener(this, MapMessage.class);
 | 
				
			||||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
					        myServer.addMessageListener(this, ShootMessage.class);
 | 
				
			||||||
 | 
					        myServer.addMessageListener(this, AnimationFinishedMessage.class);
 | 
				
			||||||
        myServer.addConnectionListener(this);
 | 
					        myServer.addConnectionListener(this);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -19,6 +19,7 @@ dependencyResolutionManagement {
 | 
				
			|||||||
            library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme')
 | 
					            library('jme3-testdata', 'org.jmonkeyengine', 'jme3-testdata').versionRef('jme')
 | 
				
			||||||
            library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme')
 | 
					            library('jme3-lwjgl', 'org.jmonkeyengine', 'jme3-lwjgl').versionRef('jme')
 | 
				
			||||||
            library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme')
 | 
					            library('jme3-lwjgl3', 'org.jmonkeyengine', 'jme3-lwjgl3').versionRef('jme')
 | 
				
			||||||
 | 
					            library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            library('lemur', 'com.simsilica:lemur:1.16.0')
 | 
					            library('lemur', 'com.simsilica:lemur:1.16.0')
 | 
				
			||||||
            library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0')
 | 
					            library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0')
 | 
				
			||||||
 
 | 
				
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