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f11f4a59f1
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@ -10,6 +10,8 @@ dependencies {
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implementation project(":monopoly:server")
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implementation libs.jme3.desktop
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implementation libs.lemur
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implementation libs.lemurproto
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runtimeOnly libs.jme3.awt.dialogs
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runtimeOnly libs.jme3.plugins
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@ -1,11 +1,7 @@
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package pp.monopoly.client.gui;
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import javax.swing.JOptionPane;
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import com.jme3.material.Material;
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import com.jme3.math.Vector3f;
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import com.jme3.network.Client;
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import com.jme3.network.Network;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.shape.Quad;
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import com.jme3.texture.Texture;
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@ -18,7 +14,6 @@ import com.simsilica.lemur.component.SpringGridLayout;
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import pp.monopoly.client.MonopolyApp;
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import pp.monopoly.client.StartMenu;
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import pp.monopoly.server.MonopolyServer;
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public class CreateGameMenu {
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@ -68,12 +63,12 @@ public class CreateGameMenu {
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// "Selber hosten"-Button
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Button hostButton = buttonContainer.addChild(new Button("Selber hosten"));
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hostButton.setPreferredSize(new Vector3f(120, 40, 0));
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hostButton.addClickCommands(source -> startServerAndJoin());
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// hostButton.addClickCommands(source -> startServerAndJoin());
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// "Beitreten"-Button (vorerst funktionslos)
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Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
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joinButton.setPreferredSize(new Vector3f(120, 40, 0));
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joinButton.addClickCommands(source -> joinServer());
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// joinButton.addClickCommands(source -> joinServer());
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// Serverstatus-Label
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Label serverStatusLabel = menuContainer.addChild(new Label("Serverstatus: Noch nicht gestartet"));
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@ -125,35 +120,34 @@ public class CreateGameMenu {
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/**
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* Startet den Server und tritt nach 2 Sekunden der Lobby bei.
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*/
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private void startServerAndJoin() {
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new Thread(() -> {
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app.start();
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MonopolyServer server = new MonopolyServer();
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server.run();
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// Warte 2 Sekunden
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try {
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Thread.sleep(2000);
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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}
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// Verbinde mit dem Server
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app.enqueue(() -> joinServer());
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}).start();
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}
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//private void startServerAndJoin() {
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// new Thread(() -> {
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// app.start();
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// app.startServer();
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//
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// // Warte 2 Sekunden
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// try {
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// Thread.sleep(2000);
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// } catch (InterruptedException e) {
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// Thread.currentThread().interrupt();
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// }
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//
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// // Verbinde mit dem Server
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// app.enqueue(() -> joinServer());
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// }).start();
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//}
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/**
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* Tritt dem Server basierend auf den Eingaben bei.
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*/
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private void joinServer() {
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String serverAddress = serverAddressField.getText();
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int port = Integer.parseInt(portField.getText());
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app.getServerConnection().connect(serverAddress, port);
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//private void joinServer() {
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// String serverAddress = serverAddressField.getText();
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// int port = Integer.parseInt(portField.getText());
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// app.getServerConnection().connect(serverAddress, port);
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// Öffnet die Lobby
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app.getGuiNode().detachChild(menuContainer);
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app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
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new LobbyMenu(app);
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}
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// // Öffnet die Lobby
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// app.getGuiNode().detachChild(menuContainer);
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// app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
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// new LobbyMenu(app);
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//}
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}
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@ -174,8 +174,7 @@ public class ServerGameLogic implements ClientInterpreter {
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Player player = playerHandler.getPlayerById(from);
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if (player != null) {
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player.setName(msg.getName());
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player.setColor(msg.getColor());
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player.setName(msg.getName());
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playerHandler.setPlayerReady(player, true);
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LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
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}
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}
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@ -25,7 +25,7 @@ dependencyResolutionManagement {
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library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
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library('lemur', 'com.simsilica:lemur:1.16.0')
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library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0')
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library('lemurproto', 'com.simsilica:lemur-proto:1.13.0')
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library('junit4', 'junit:junit:4.13.2')
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library('gson', 'com.google.code.gson:gson:2.11.0')
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