38 Commits

Author SHA1 Message Date
Johannes Schmelz
c3a33b4402 added house prices and color to buildingfields 2024-11-21 15:30:34 +01:00
Luca Puderbach
e12f00aad6 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-20 03:36:59 +01:00
Luca Puderbach
47bac0185f Port fix 2024-11-20 03:36:54 +01:00
Yvonne Schmidt
dafe1dab2a Merge remote-tracking branch 'origin/gui' into gui 2024-11-20 03:24:46 +01:00
Yvonne Schmidt
8ba4ea2819 menues angepasst und vorlage für dropdown implementiert 2024-11-20 03:24:27 +01:00
Simon Wilkening
f6f708fd5b Angepasste Toolbar 2024-11-20 03:17:10 +01:00
Luca Puderbach
1203077aed Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-20 02:39:20 +01:00
Luca Puderbach
ddbf79c928 can now add players 2024-11-20 02:37:00 +01:00
Johannes Schmelz
aa47dd579f added selenium dependecy for drop down menu 2024-11-20 02:21:23 +01:00
Johannes Schmelz
cdce478d77 send GameStart message with a list of all Players 2024-11-20 01:45:34 +01:00
Johannes Schmelz
f11f4a59f1 fixed lemurproto dependecy 2024-11-20 00:55:33 +01:00
Luca Puderbach
d631e8df1e TempFix 2024-11-20 00:50:19 +01:00
Johannes Schmelz
af80d40700 fix server start 2024-11-19 23:59:23 +01:00
Johannes Schmelz
3a6f8a945a palyer ready fix 2024-11-19 23:59:16 +01:00
Luca Puderbach
bb9727d54a Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-19 23:09:44 +01:00
Luca Puderbach
7da8b3e545 Spieler Lobby 2024-11-19 23:09:39 +01:00
Johannes Schmelz
b6968df451 Merge branch 'main' into 'gui'
Main

See merge request progproj/gruppen-ht24/Gruppe-02!13
2024-11-19 20:30:56 +00:00
Johannes Schmelz
b85bbdd0ad updates gitignore for vscode 2024-11-19 21:29:48 +01:00
Johannes Schmelz
aa986fb948 added backgroud music file 2024-11-19 20:51:24 +01:00
Yvonne Schmidt
6e63de6e99 Merge remote-tracking branch 'origin/gui' into gui 2024-11-19 19:54:40 +01:00
Yvonne Schmidt
962ecd08fa SettingsMenu hat neues design 2024-11-19 19:54:22 +01:00
Luca Puderbach
580a26b3ea Grundlage Toolbar 2024-11-19 19:50:25 +01:00
Johannes Schmelz
0cda6b5fa0 added first sound files 2024-11-19 19:40:27 +01:00
Johannes Schmelz
cc8c3795b8 added game sound logic 2024-11-19 19:27:52 +01:00
Johannes Schmelz
3c21165efb adjusted config params 2024-11-19 19:09:37 +01:00
Luca Puderbach
818fdf4670 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-19 17:44:57 +01:00
Luca Puderbach
b7d679b492 neue map 2024-11-19 17:44:52 +01:00
Yvonne Schmidt
a42093df23 SettingsMenu nochmal angepasst 2024-11-19 17:34:22 +01:00
Johannes Schmelz
6157db51da added server label 2024-11-19 14:46:11 +01:00
Yvonne Schmidt
843052989b Merge remote-tracking branch 'origin/gui' into gui 2024-11-18 23:04:43 +01:00
Yvonne Schmidt
8e01fa3192 SettingsMenu angepasst 2024-11-18 23:04:09 +01:00
Johannes Schmelz
e2126a7ea7 implemented self host for server 2024-11-18 23:01:34 +01:00
Luca Puderbach
0b46d14650 LobbyServer Einfügen 2024-11-18 18:56:42 +01:00
Luca Puderbach
9e28deedf7 Grundlagen Lobby 2024-11-18 18:30:35 +01:00
Luca Puderbach
9c0172b413 Merge branch 'gui' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-02 into gui 2024-11-18 17:27:51 +01:00
Luca Puderbach
2933d022aa Veränderung Erreichen der Testwelt 2024-11-18 17:27:46 +01:00
Yvonne Schmidt
bdefb7193e Merge remote-tracking branch 'origin/gui' into gui 2024-11-18 17:13:13 +01:00
Yvonne Schmidt
69b68a6975 toolbar style hinzugefügt 2024-11-18 17:08:58 +01:00
40 changed files with 1007 additions and 237 deletions

1
.gitignore vendored
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@@ -4,6 +4,7 @@ build
# VSC
bin
.vscode
# IntelliJ
*.iml

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@@ -0,0 +1,18 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
nameIsGenerated="true">
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
<module name="Projekte.monopoly.client.main"/>
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.monopoly.client.*"/>
<option name="ENABLED" value="true"/>
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true"/>
</method>
</configuration>
</component>

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@@ -0,0 +1,17 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
nameIsGenerated="true">
<option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
<module name="Projekte.monopoly.server.main"/>
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.monopoly.server.*"/>
<option name="ENABLED" value="true"/>
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true"/>
</method>
</configuration>
</component>

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@@ -7,22 +7,21 @@
package pp.battleship.client;
import java.io.File;
import java.io.IOException;
import java.util.prefs.Preferences;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Checkbox;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import static pp.battleship.Resources.lookup;
import pp.battleship.client.gui.GameMusic;
import pp.battleship.client.gui.VolumeSlider;
import pp.dialog.Dialog;
import pp.dialog.StateCheckboxModel;
import pp.dialog.TextInputDialog;
import java.io.File;
import java.io.IOException;
import java.util.prefs.Preferences;
import static pp.battleship.Resources.lookup;
import static pp.util.PreferencesUtils.getPreferences;
/**
@@ -39,7 +38,7 @@ class Menu extends Dialog {
private final VolumeSlider slider;
/**
* Constructs the Menu dialog for the Battleship application.
* Constructs the Menu dialog for the Battleship application.+
*
* @param app the BattleshipApp instance
*/

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@@ -7,24 +7,23 @@
package pp.battleship.client;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout;
import static pp.battleship.Resources.lookup;
import pp.battleship.server.BattleshipServer;
import pp.dialog.Dialog;
import pp.dialog.DialogBuilder;
import pp.dialog.SimpleDialog;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import static pp.battleship.Resources.lookup;
/**
* Represents a dialog for setting up a network connection in the Battleship game.
* Allows users to specify the host and port for connecting to a game server.
@@ -32,7 +31,7 @@ import static pp.battleship.Resources.lookup;
class NetworkDialog extends SimpleDialog {
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
private static final String LOCALHOST = "localhost"; //NON-NLS
private static final String DEFAULT_PORT = "1234"; //NON-NLS
private static final String DEFAULT_PORT = "42069"; //NON-NLS
private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT);

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@@ -7,12 +7,11 @@
package pp.battleship;
import pp.util.config.Config;
import static java.lang.Math.max;
import java.util.Map;
import java.util.TreeMap;
import static java.lang.Math.max;
import pp.util.config.Config;
/**
* Provides access to the configuration settings for the Battleship game.
@@ -31,7 +30,7 @@ public class BattleshipConfig extends Config {
* The default port number for the Battleship server.
*/
@Property("port")
private int port = 1234;
private int port = 12234;
/**
* The width of the game map in terms of grid units.

View File

@@ -10,7 +10,7 @@
# This file defines the configuration settings for the Battleship server.
#
# The port number on which the server will listen for incoming connections.
port=1234
port=42069
#
# The dimensions of the game map.
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.

View File

@@ -20,6 +20,8 @@ def sliderBgColor = color(0.5, 0.75, 0.75, 1)
def gradientColor = color(0.5, 0.75, 0.85, 0.5)
def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
def greyBackground = color(0.8, 0.8, 0.8, 1) // Grey background color
def redBorderColor = color(1, 0, 0, 1) // Red border color
@@ -34,7 +36,7 @@ doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradie
generateMips: false)
def orangeBorder = TbtQuadBackgroundComponent.create(
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", // Replace with an appropriate texture if needed
texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed
generateMips: false),
1, 1, 1, 126, 126,
1f, false)
@@ -54,6 +56,7 @@ selector("header", "pp") {
insets = new Insets3f(2, 2, 2, 2)
color = color(1, 0.5, 0, 1)
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
}
selector("container", "pp") {
@@ -61,6 +64,22 @@ selector("container", "pp") {
background.setColor(bgColor)
}
selector("toolbar") {
// Set the grey background
background = new QuadBackgroundComponent(greyBackground)
// Add a red border using a TbtQuadBackgroundComponent
def redBorder = TbtQuadBackgroundComponent.create(
texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
generateMips: false),
1, 1, 1, 1, 1,
1f, false)
redBorder.color = redBorderColor
background = greyBackground
// Optional: Set padding inside the toolbar
insets = new Insets3f(10, 10, 10, 10)
}
selector("slider", "pp") {
background = gradient.clone()
background.setColor(bgColor)
@@ -128,6 +147,8 @@ selector("title", "pp") {
background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
generateMips: false)
insets = new Insets3f(2, 2, 2, 2)
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommands
}
@@ -142,6 +163,8 @@ selector("button", "pp") {
// Use insets to create a margin/padding effect for the inner background
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommands
}
@@ -190,6 +213,7 @@ selector("slider.down.button", "pp") {
selector("checkbox", "pp") {
color = buttonEnabledColor
fontSize = 20
}
selector("rollup", "pp") {
@@ -213,3 +237,17 @@ selector("tab.button", "pp") {
buttonCommands = stdButtonCommands
}
selector("settings-title", "pp") {
fontSize = 48 // Set font size
background = new QuadBackgroundComponent(color(0.4157f, 0.4235f, 0.4392f, 1.0f)) // Grey background
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
}
selector("menu-button", "pp") {
fontSize = 40 // Set font size
background = new QuadBackgroundComponent(color(0.4157f, 0.4235f, 0.4392f, 1.0f)) // Grey background
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
}

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@@ -7,8 +7,14 @@ description = 'Monopoly Client'
dependencies {
implementation project(":jme-common")
implementation project(":monopoly:model")
implementation project(":monopoly:server")
implementation 'com.simsilica:lemur-proto:1.13.0'
implementation libs.jme3.desktop
implementation libs.lemur
implementation libs.lemurproto
implementation libs.selenium
runtimeOnly libs.jme3.awt.dialogs
runtimeOnly libs.jme3.plugins

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@@ -0,0 +1,122 @@
package pp.monopoly.client;
import static pp.util.PreferencesUtils.getPreferences;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.prefs.Preferences;
import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode;
/**
* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
*/
public class GameMusic extends AbstractAppState{
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS
private static final String VOLUME_PREF = "volume"; //NON-NLS
private AudioNode music;
/**
* Checks if sound is enabled in the preferences.
*
* @return {@code true} if sound is enabled, {@code false} otherwise.
*/
public static boolean enabledInPreferences() {
return PREFERENCES.getBoolean(ENABLED_PREF, true);
}
/**
* Checks if sound is enabled in the preferences.
*
* @return float to which the volume is set
*/
public static float volumeInPreferences() {
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
}
/**
* Initializes the sound effects for the game.
* Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
*
* @param stateManager The state manager
* @param app The application
*/
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
music = loadSound(app, "Sound/background.ogg");
setVolume(volumeInPreferences());
music.setLooping(true);
if (isEnabled() && music != null) {
music.play();
}
}
/**
* Loads a sound from the specified file.
*
* @param app The application
* @param name The name of the sound file.
* @return The loaded AudioNode.
*/
private AudioNode loadSound(Application app, String name) {
try {
final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
sound.setLooping(false);
sound.setPositional(false);
return sound;
}
catch (AssetLoadException | AssetNotFoundException ex) {
LOGGER.log(Level.ERROR, ex.getMessage(), ex);
}
return null;
}
/**
* Sets the enabled state of this AppState.
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
*
* @param enabled {@code true} to enable the AppState, {@code false} to disable it.
*/
@Override
public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return;
if (music != null) {
if (enabled) {
music.play();
} else {
music.stop();
}
}
super.setEnabled(enabled);
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
}
/**
* Toggles the game sound on or off.
*/
public void toggleSound() {
setEnabled(!isEnabled());
}
/**
* Sets the volume of music
* @param vol the volume to which the music should be set
*/
public void setVolume(float vol){
music.setVolume(vol);
PREFERENCES.putFloat(VOLUME_PREF, vol);
}
}

View File

@@ -31,9 +31,17 @@ public class GameSound extends AbstractAppState implements GameEventListener {
private static final Preferences PREFERENCES = getPreferences(GameSound.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS
private AudioNode splashSound;
private AudioNode shipDestroyedSound;
private AudioNode explosionSound;
private AudioNode passStartSound;
private AudioNode eventCardSound;
private AudioNode gulagSound;
private AudioNode diceRollSound;
private AudioNode moneyCollectSound;
private AudioNode moneyLostSound;
private AudioNode tradeAcceptedSound;
private AudioNode tradeRejectedSound;
private AudioNode winnerSound;
private AudioNode looserSound;
private AudioNode buttonSound;
/**
* Checks if sound is enabled in the preferences.
@@ -75,6 +83,17 @@ public class GameSound extends AbstractAppState implements GameEventListener {
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
passStartSound = loadSound(app, "Sound/Effects/passStart.ogg");
eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg");
gulagSound = loadSound(app, "Sound/Effects/gulag.ogg");
diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg");
moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg");
moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg");
tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
looserSound = loadSound(app, "Sound/Effects/looser.ogg");
buttonSound = loadSound(app, "Sound/Effects/button.ogg");
}
/**
@@ -98,32 +117,97 @@ public class GameSound extends AbstractAppState implements GameEventListener {
}
/**
* Plays the splash sound effect.
* Plays the passStart sound effect.
*/
public void splash() {
if (isEnabled() && splashSound != null)
splashSound.playInstance();
public void passStart() {
if (isEnabled() && passStartSound != null)
passStartSound.playInstance();
}
/**
* Plays the explosion sound effect.
* Plays the eventCard sound effect.
*/
public void explosion() {
if (isEnabled() && explosionSound != null)
explosionSound.playInstance();
public void eventCard() {
if (isEnabled() && eventCardSound != null)
eventCardSound.playInstance();
}
/**
* Plays sound effect when a ship has been destroyed.
* Plays the gulag sound effect.
*/
public void shipDestroyed() {
if (isEnabled() && shipDestroyedSound != null)
shipDestroyedSound.playInstance();
public void gulag() {
if (isEnabled() && gulagSound != null)
gulagSound.playInstance();
}
/**
* Plays the diceRoll sound effect.
*/
public void diceRoll() {
if (isEnabled() && diceRollSound != null)
diceRollSound.playInstance();
}
/**
* Plays the moneyCollect sound effect.
*/
public void moneyCollect() {
if (isEnabled() && moneyCollectSound != null)
moneyCollectSound.playInstance();
}
/**
* Plays the moneyLost sound effect.
*/
public void moneyLost() {
if (isEnabled() && moneyLostSound != null)
moneyLostSound.playInstance();
}
/**
* Plays the tradeAccepted sound effect.
*/
public void tradeAccepted() {
if (isEnabled() && tradeAcceptedSound != null)
tradeAcceptedSound.playInstance();
}
/**
* Plays the tradeRejected sound effect.
*/
public void tradeRejected() {
if (isEnabled() && tradeRejectedSound != null)
tradeRejectedSound.playInstance();
}
/**
* Plays the winner sound effect.
*/
public void winner() {
if (isEnabled() && winnerSound != null)
winnerSound.playInstance();
}
/**
* Plays the looser sound effect.
*/
public void looser() {
if (isEnabled() && looserSound != null)
looserSound.playInstance();
}
/**
* Plays the button sound effect.
*/
public void button() {
if (isEnabled() && buttonSound != null)
buttonSound.playInstance();
}
@Override
public void receivedEvent(SoundEvent event) {
switch (event.sound()) {
case PASS_START -> passStart();
case EVENT_CARD -> eventCard();
case GULAG -> eventCard();
case DICE_ROLL -> eventCard();
case MONEY_COLLECTED -> eventCard();
case MONEY_LOST -> eventCard();
case TRADE_ACCEPTED -> eventCard();
case TRADE_REJECTED -> eventCard();
case WINNER -> eventCard();
case LOSER -> eventCard();
case BUTTON -> eventCard();
}
}
}

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@@ -23,8 +23,10 @@ import pp.monopoly.game.client.MonopolyClient;
import pp.monopoly.game.client.ServerConnection;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.server.MonopolyServer;
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
private BitmapText topText;
private final ServerConnection serverConnection;
private final ClientGameLogic logic;
@@ -37,15 +39,17 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
private TestWorld testWorld;
private boolean isSettingsMenuOpen = false;
private boolean inputBlocked = false;
private MonopolyServer monopolyServer;
private NetworkSupport networkSupport;
/**
* Path to the styles script for GUI elements.
*/
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; // NON-NLS
/**
* Path to the font resource used in the GUI.
*/
private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
private static final String FONT = "Interface/Fonts/Default.fnt"; // NON-NLS
public static void main(String[] args) {
new MonopolyApp().start();
@@ -54,7 +58,8 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
public MonopolyApp() {
this.draw = new Draw(assetManager);
config = new MonopolyAppConfig();
serverConnection = new NetworkSupport(this);
networkSupport = new NetworkSupport(this); // Initialize NetworkSupport
serverConnection = networkSupport;
logic = new ClientGameLogic(serverConnection);
logic.addListener(this);
setShowSettings(config.getShowSettings());
@@ -71,6 +76,10 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
return logic;
}
public NetworkSupport getNetworkSupport() {
return networkSupport;
}
private AppSettings makeSettings() {
final AppSettings settings = new AppSettings(true);
settings.setTitle("Monopoly Game");
@@ -83,8 +92,8 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
public void simpleInitApp() {
GuiGlobals.initialize(this);
BaseStyles.loadStyleResources(STYLES_SCRIPT);
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); // NON-NLS
final BitmapFont normalFont = assetManager.loadFont(FONT); // NON-NLS
setupInput();
setupGui();
@@ -125,13 +134,11 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
}
}
private void blockInputs() {
if (!inputBlocked) {
System.out.println("Blockiere Eingaben...");
inputManager.setCursorVisible(true); // Cursor sichtbar machen
inputManager.clearMappings(); // Alle Mappings entfernen
inputManager.clearMappings(); // Alle Mappings entfernen
inputBlocked = true;
}
}
@@ -199,11 +206,32 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
public void startTestWorld() {
guiNode.detachAllChildren(); // Entferne GUI
testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
testWorld.initializeScene(); // Initialisiere die Szene
testWorld.initializeScene(); // Initialisiere die Szene
}
public void returnToMenu() {
guiNode.detachAllChildren(); // Entferne die GUI
StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
}
/**
* Startet den Server in einem neuen Thread.
*/
public void startServer() {
new Thread(() -> {
try {
MonopolyServer.main(new String[0]); // Startet den MonopolyServer
} catch (Exception e) {
errorDialog("Fehler: Server konnte nicht gestartet werden.");
}
}).start();
}
public MonopolyServer getMonopolyServer() {
return monopolyServer;
}
public ServerConnection getServerConnection() {
return serverConnection;
}
}

View File

@@ -21,7 +21,7 @@ import pp.dialog.SimpleDialog;
class NetworkDialog extends SimpleDialog {
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
private static final String LOCALHOST = "localhost";
private static final String DEFAULT_PORT = "1234";
private static final String DEFAULT_PORT = "42069";
private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT);

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@@ -18,7 +18,7 @@ import pp.monopoly.message.server.ServerMessage;
* Manages the network connection for the Monopoly application.
* Handles connecting to and disconnecting from the server, and sending messages.
*/
class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
private final MonopolyApp app;
private Client client;
@@ -141,4 +141,40 @@ class NetworkSupport implements MessageListener<Client>, ClientStateListener, Se
client.send(message);
}
}
public void startServerAndJoin() {
new Thread(() -> {
// Server starten
app.startServer();
// Warten, bis der Server tatsächlich betriebsbereit ist
int retries = 5;
while (retries > 0) {
try {
initNetwork("localhost", app.getConfig().getPort());
app.enqueue(() -> app.setInfoText("Erfolgreich verbunden!"));
return; // Verbindung erfolgreich
} catch (IOException e) {
retries--;
try {
Thread.sleep(1000); // Eine Sekunde warten und erneut versuchen
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
break; // Abbrechen, wenn der Thread unterbrochen wird
}
}
}
// Wenn alle Versuche fehlschlagen
app.enqueue(() -> app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen."));
}).start();
}
public void connectToServer(String host, int port) {
try {
initNetwork(host, port); // Verbindung initialisieren
app.setInfoText("Erfolgreich mit Server verbunden!");
} catch (IOException e) {
app.errorDialog("Fehler: Verbindung zum Server fehlgeschlagen.");
}
}
}

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@@ -1,7 +1,6 @@
package pp.monopoly.client;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;

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@@ -12,22 +12,21 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.style.ElementId;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.client.StartMenu;
/**
* CreateGameMenu class represents the menu for creating a new game.
*/
public class CreateGameMenu {
private final MonopolyApp app;
private final Container menuContainer;
private Geometry background;
private Label serverStatusLabel;
/**
* Konstruktor für das CreateGameMenu.
*
* @param app Die Hauptanwendung (MonopolyApp)
*/
public CreateGameMenu(MonopolyApp app) {
this.app = app;
@@ -39,8 +38,10 @@ public class CreateGameMenu {
menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
// Titel
Label title = menuContainer.addChild(new Label("Neues Spiel"));
title.setFontSize(48);
Label title = menuContainer.addChild(new Label("Neues Spiel", new ElementId("header")));
title.setFont(app.getAssetManager().loadFont("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt"));
title.setFontSize(50);
// Eingabefelder-Container
Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
@@ -48,12 +49,12 @@ public class CreateGameMenu {
inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
inputContainer.addChild(new Label("Server-Adresse:"));
TextField serverAddressField = inputContainer.addChild(new TextField("localhost"));
serverAddressField.setPreferredWidth(400); // Breite des Textfelds
TextField playerNameField = inputContainer.addChild(new TextField("localhost"));
playerNameField.setPreferredWidth(400); // Breite des Textfelds
inputContainer.addChild(new Label("Port:"));
TextField portField = inputContainer.addChild(new TextField("42069"));
portField.setPreferredWidth(400); // Breite des Textfelds
TextField serverAddressField = inputContainer.addChild(new TextField("42069"));
serverAddressField.setPreferredWidth(400); // Breite des Textfelds
// Button-Container
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
@@ -65,25 +66,49 @@ public class CreateGameMenu {
cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
cancelButton.addClickCommands(source -> goBackToStartMenu());
// "Spiel hosten"-Button
Button hostButton = buttonContainer.addChild(new Button("Spiel hosten"));
// "Selber hosten"-Button
Button hostButton = buttonContainer.addChild(new Button("Selber hosten"));
hostButton.setPreferredSize(new Vector3f(120, 40, 0));
hostButton.addClickCommands(source -> {
closeCreateGameMenu(); // Schließt das Menü
app.startTestWorld(); // Starte die TestWorld im selben Fenster
});
hostButton.addClickCommands(source -> app.getNetworkSupport().startServerAndJoin());
// "Beitreten"-Button
Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
joinButton.setPreferredSize(new Vector3f(120, 40, 0));
// Placeholder für die Beitrittslogik
joinButton.addClickCommands(source -> {
try {
String host = playerNameField.getText().trim();
int port = Integer.parseInt(serverAddressField.getText().trim());
app.getNetworkSupport().connectToServer(host, port);
// LobbyMenu öffnen
app.enqueue(() -> {
app.getGuiNode().detachAllChildren(); // Bestehende GUI entfernen
new LobbyMenu(app); // LobbyMenu erstellen
});
} catch (NumberFormatException e) {
app.errorDialog("Port muss eine Zahl sein.");
}
});
// Serverstatus-Label
serverStatusLabel = menuContainer.addChild(new Label("Serverstatus: Noch nicht gestartet"));
serverStatusLabel.setFontSize(24);
// Zentrierung des Containers
menuContainer.setLocalTranslation(
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1 // Höhere Z-Ebene für den Vordergrund
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1 // Höhere Z-Ebene für den Vordergrund
);
app.getInputManager().addMapping("OpenTestWorld", new com.jme3.input.controls.KeyTrigger(com.jme3.input.KeyInput.KEY_T));
app.getInputManager().addListener(new com.jme3.input.controls.ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("OpenTestWorld") && isPressed) {
app.startTestWorld(); // Öffnet die TestWorld
}
}
}, "OpenTestWorld");
app.getGuiNode().attachChild(menuContainer);
}
@@ -107,15 +132,8 @@ public class CreateGameMenu {
* Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird.
*/
private void goBackToStartMenu() {
closeCreateGameMenu(); // Schließt das Menü
StartMenu.createStartMenu(app); // Zeige das Startmenü
}
/**
* Entfernt das CreateGameMenu und dessen Hintergrund.
*/
private void closeCreateGameMenu() {
app.getGuiNode().detachChild(menuContainer); // Entfernt den Menü-Container
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
app.getGuiNode().detachChild(menuContainer);
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
StartMenu.createStartMenu(app);
}
}

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@@ -1,51 +0,0 @@
package pp.monopoly.client.gui;
import com.jme3.math.ColorRGBA;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
public class GameMenu extends Dialog {
private final MonopolyApp app;
/**
* Constructs the SettingsMenu dialog for the Monopoly application.
*
* @param app the MonopolyApp instance
*/
public GameMenu(MonopolyApp app) {
super(app.getDialogManager());
this.app = app;
// Add a title label for Settings
Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
settingsTitle.setFontSize(48); // Set font size for the title
settingsTitle.setColor(ColorRGBA.White);
// Add any settings-related components here, such as volume control, toggles, etc.
// Add a back button to return to StartMenu
Button backButton = new Button("Zurück", new ElementId("menu-button"));
backButton.setColor(ColorRGBA.White);
backButton.setFontSize(24);
backButton.addClickCommands(source -> returnToStartMenu());
// Add components to this dialog
addChild(settingsTitle);
addChild(backButton);
// You can add more settings components here, like checkboxes or sliders.
}
/**
* Returns to the StartMenu when the back button is clicked.
*/
private void returnToStartMenu() {
app.getDialogManager().close(this); // Close the current settings dialog
//TODO return zum Ausgangsmenü
}
}

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@@ -0,0 +1,99 @@
package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.jme3.texture.Texture;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.monopoly.client.MonopolyApp;
public class LobbyMenu {
private final MonopolyApp app;
private final Container menuContainer;
private Geometry background;
public LobbyMenu(MonopolyApp app) {
this.app = app;
// Entfernt das CreateGameMenu (inklusive Hintergrund)
app.getGuiNode().detachAllChildren();
// Hintergrundbild laden und hinzufügen
addBackgroundImage();
// Hauptcontainer für das Menü
menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
// Titel
Label title = menuContainer.addChild(new Label("Lobby"));
title.setFontSize(48);
// Spielerstatus anzeigen
Container playerListContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
playerListContainer.addChild(new Label("Spieler in der Lobby:"));
Label playersLabel = playerListContainer.addChild(new Label("Noch keine Spieler verbunden.")); // Beispieltext
// Buttons
Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
buttonContainer.setPreferredSize(new Vector3f(400, 50, 0));
// "Bereit"-Button
Button readyButton = buttonContainer.addChild(new Button("Bereit"));
readyButton.setPreferredSize(new Vector3f(120, 40, 0));
readyButton.addClickCommands(source -> toggleReady(playersLabel));
// "Zurück"-Button
Button backButton = buttonContainer.addChild(new Button("Zurück"));
backButton.setPreferredSize(new Vector3f(120, 40, 0));
backButton.addClickCommands(source -> goBackToCreateGame());
// Zentrierung des Containers
menuContainer.setLocalTranslation(
(app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
1 // Höhere Z-Ebene für den Vordergrund
);
app.getGuiNode().attachChild(menuContainer);
}
/**
* Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
*/
private void addBackgroundImage() {
Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
background = new Geometry("Background", quad);
Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
backgroundMaterial.setTexture("ColorMap", backgroundImage);
background.setMaterial(backgroundMaterial);
background.setLocalTranslation(0, 0, -1); // Hintergrundebene
app.getGuiNode().attachChild(background);
}
/**
* Schaltet den "Bereit"-Status um.
*/
private void toggleReady(Label playersLabel) {
// Beispiel-Logik für das Umschalten des Status
playersLabel.setText("Spielerstatus aktualisiert."); // Beispieltext
}
/**
* Geht zurück zum CreateGameMenu.
*/
private void goBackToCreateGame() {
app.getGuiNode().detachChild(menuContainer);
app.getGuiNode().detachChild(background); // Entfernt das Hintergrundbild
new CreateGameMenu(app);
}
}

View File

@@ -3,6 +3,7 @@ package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import com.simsilica.lemur.Button;
@@ -12,7 +13,9 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.Slider;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.style.ElementId;
import com.simsilica.lemur.ValueRenderer;
import com.simsilica.lemur.Selector;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
@@ -23,6 +26,7 @@ public class SettingsMenu extends Dialog {
private final MonopolyApp app;
private final Geometry overlayBackground;
private final Container settingsContainer;
private final Container backgroundContainer;
public SettingsMenu(MonopolyApp app) {
super(app.getDialogManager());
@@ -32,10 +36,17 @@ public class SettingsMenu extends Dialog {
overlayBackground = createOverlayBackground();
app.getGuiNode().attachChild(overlayBackground);
// Create the background container
backgroundContainer = new Container();
backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
app.getGuiNode().attachChild(backgroundContainer);
// Hauptcontainer für das Menü
settingsContainer = new Container();
settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
// Titel
Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
settingsTitle.setFontSize(48);
@@ -44,24 +55,59 @@ public class SettingsMenu extends Dialog {
Container effectSoundContainer = settingsContainer.addChild(new Container());
effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
effectSoundContainer.addChild(new Slider());
effectSoundContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
effectSoundContainer.addChild(new Checkbox("Soundeffekte an")).setChecked(true);
effectSoundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Hintergrundmusik: Slider und Checkbox
Container backgroundMusicContainer = settingsContainer.addChild(new Container());
backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
backgroundMusicContainer.addChild(new Slider());
backgroundMusicContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
backgroundMusicContainer.addChild(new Checkbox("Musik an")).setChecked(true);
backgroundMusicContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
/*Selector<String> dropdown = new Selector<>();
backgroundMusicContainer.addChild(dropdown);
Vector3f dimens = settingsContainer.getPreferredSize();
Vector3f dimens2 = dropdown.getPopupContainer().getPreferredSize();
dimens2.setX(dimens.getX());
dropdown.getPopupContainer().setPreferredSize(dimens2);*/
// Create the dropdown menu
Selector<String> dropdown = new Selector<>();
// Generate and add numbered examples to the dropdown
for (int i = 1; i <= 10; i++) { // Generate 10 examples
dropdown.getModel().add("Example " + i);
}
// Add the dropdown to the container
backgroundMusicContainer.addChild(dropdown);
// Adjust the dropdown's popup container size if necessary
Vector3f dimens = settingsContainer.getPreferredSize();
Vector3f dimens2 = dropdown.getPopupContainer().getPreferredSize();
dimens2.setX(dimens.getX());
dropdown.getPopupContainer().setPreferredSize(dimens2);
// Beenden-Button
Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
quitButton.setFontSize(32);
quitButton.addClickCommands(source -> app.stop());
float padding = 10; // Padding around the settingsContainer for the background
backgroundContainer.setPreferredSize(settingsContainer.getPreferredSize().addLocal(padding, padding, 0));
// Zentriere das Menü
settingsContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
1
4
);
backgroundContainer.setLocalTranslation(
(app.getCamera().getWidth() - settingsContainer.getPreferredSize().x - padding) / 2,
(app.getCamera().getHeight() + settingsContainer.getPreferredSize().y+ padding) / 2,
3
);
app.getGuiNode().attachChild(settingsContainer);
@@ -90,6 +136,7 @@ public class SettingsMenu extends Dialog {
public void close() {
System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
app.getGuiNode().detachChild(settingsContainer); // Entferne das Menü
app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
app.getGuiNode().detachChild(overlayBackground); // Entferne das Overlay
app.setSettingsMenuOpen(false); // Menü als geschlossen markieren
app.unblockInputs(); // Eingaben wieder aktivieren

View File

@@ -80,7 +80,7 @@ public class TestWorld {
// Setze das Material mit Textur
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
Texture texture = app.getAssetManager().loadTexture("Pictures/board.png");
Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
mat.setTexture("ColorMap", texture);
geom.setMaterial(mat);

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@@ -3,20 +3,22 @@ package pp.monopoly.client.gui;
import java.util.Random;
import com.jme3.font.BitmapText;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.QuadBackgroundComponent;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.style.ElementId;
import pp.dialog.Dialog;
import pp.monopoly.client.MonopolyApp;
/**
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
* Die Buttons bewegen den Würfel auf dem Spielfeld.
*/
public class Toolbar {
public class Toolbar extends Dialog {
private final MonopolyApp app;
private final Container toolbarContainer;
@@ -35,6 +37,7 @@ public class Toolbar {
* @param cube Der Würfel, der bewegt werden soll
*/
public Toolbar(MonopolyApp app, Geometry cube) {
super(app.getDialogManager());
this.app = app;
this.cube = cube;
@@ -44,13 +47,41 @@ public class Toolbar {
// Setze die Position am unteren Rand und die Breite
toolbarContainer.setLocalTranslation(
0, // Links bündig
100, // Höhe über dem unteren Rand
200, // Höhe über dem unteren Rand
0 // Z-Ebene
);
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite
// Hintergrund Grau
toolbarContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
// Füge Buttons zur Toolbar hinzu
initializeButtons();
//initializeButtons();
// Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten"
Container accountContainer = toolbarContainer.addChild(new Container());
accountContainer.addChild(new Label("Kontostand", new ElementId("label")));
accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label")));
accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Menü-Container: Ein Container für Übersicht
Container overviewContainer = toolbarContainer.addChild(new Container());
overviewContainer.addChild(new Label("Übersicht", new ElementId("label")));
overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Menü-Container: Ein Container für Würfel
Container diceContainer = toolbarContainer.addChild(new Container());
diceContainer.addChild(new Label("Wo Würfel?", new ElementId("label")));
diceContainer.addChild(new Button("Würfeln"));
diceContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden
Container menuContainer = toolbarContainer.addChild(new Container());
menuContainer.addChild(new Button("Handeln"));
menuContainer.addChild(new Button("Grundstücke"));
menuContainer.addChild(new Button("Zug beenden"));
menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
// Füge die Toolbar zur GUI hinzu
app.getGuiNode().attachChild(toolbarContainer);
@@ -64,9 +95,10 @@ public class Toolbar {
* Initialisiert die Buttons in der Toolbar.
*/
private void initializeButtons() {
addButton("Vorwärts", 1); // Bewegung nach vorne
addButton("Rückwärts", -1); // Bewegung nach hinten
addTradeMenuButton(); // Bewegung nach vorne
addEndTurnButton(); // Bewegung nach hinten
addDiceRollButton(); // Würfel-Button
}
/**
@@ -75,12 +107,13 @@ public class Toolbar {
* @param label Der Text des Buttons
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
*/
private void addButton(String label, int step) {
/*private void addButton(String label, int step) {
Button button = new Button(label);
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
button.addClickCommands(source -> moveCube(step));
toolbarContainer.addChild(button);
}
}*/
/**
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
@@ -92,6 +125,27 @@ public class Toolbar {
toolbarContainer.addChild(diceButton);
}
private void addTradeMenuButton() {
Button diceButton = new Button("Handeln");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
}
private void addEndTurnButton() {
Button diceButton = new Button("Grundstücke");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
}
private void addPropertyMenuButton() {
Button diceButton = new Button("Zug beenden");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
}
/**
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
*/

View File

@@ -0,0 +1,168 @@
package pp.monopoly.client.gui;
import java.util.Random;
import com.jme3.font.BitmapText;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.simsilica.lemur.Axis;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.component.SpringGridLayout;
import pp.monopoly.client.MonopolyApp;
/**
* Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
* Die Buttons bewegen den Würfel auf dem Spielfeld.
*/
public class Toolbar2 {
private final MonopolyApp app;
private final Container toolbarContainer;
private final Geometry cube; // Referenz auf den Würfel
private final BitmapText positionText; // Anzeige für die aktuelle Position
private final float boardLimit = 0.95f; // Grenzen des Bretts
private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
/**
* Konstruktor für die Toolbar.
*
* @param app Die Hauptanwendung (MonopolyApp)
* @param cube Der Würfel, der bewegt werden soll
*/
public Toolbar2(MonopolyApp app, Geometry cube) {
this.app = app;
this.cube = cube;
// Erstelle die Toolbar
toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
// Setze die Position am unteren Rand und die Breite
toolbarContainer.setLocalTranslation(
0, // Links bündig
100, // Höhe über dem unteren Rand
0 // Z-Ebene
);
toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
// Füge Buttons zur Toolbar hinzu
initializeButtons();
// Füge die Toolbar zur GUI hinzu
app.getGuiNode().attachChild(toolbarContainer);
// Erstelle die Position-Anzeige
positionText = createPositionDisplay();
updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
}
/**
* Initialisiert die Buttons in der Toolbar.
*/
private void initializeButtons() {
addButton("Vorwärts", 1); // Bewegung nach vorne
addButton("Rückwärts", -1); // Bewegung nach hinten
addDiceRollButton(); // Würfel-Button
}
/**
* Fügt einen Button mit einer Bewegung hinzu.
*
* @param label Der Text des Buttons
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts)
*/
private void addButton(String label, int step) {
Button button = new Button(label);
button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
button.addClickCommands(source -> moveCube(step));
toolbarContainer.addChild(button);
}
/**
* Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
*/
private void addDiceRollButton() {
Button diceButton = new Button("Würfeln");
diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
diceButton.addClickCommands(source -> rollDice());
toolbarContainer.addChild(diceButton);
}
/**
* Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
*/
private void rollDice() {
int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
System.out.println("Gewürfelt: " + diceRoll);
moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
}
/**
* Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
*
* @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
*/
private void moveCube(int step) {
currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
Vector3f newPosition = calculatePosition(currentPosition);
cube.setLocalTranslation(newPosition);
updatePositionDisplay(); // Aktualisiere die Positionsanzeige
System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
}
/**
* Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
*
* @param position Aktuelle Position auf dem Spielfeld
* @return Die berechnete Position als Vector3f
*/
private Vector3f calculatePosition(int position) {
int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
int offset = position % positionsPerSide; // Position auf der aktuellen Seite
switch (side) {
case 0: // Unten (positive x-Achse)
return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
case 1: // Rechts (positive z-Achse)
return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
case 2: // Oben (negative x-Achse)
return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
case 3: // Links (negative z-Achse)
return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
default:
throw new IllegalArgumentException("Ungültige Position: " + position);
}
}
/**
* Erstellt die Anzeige für die aktuelle Position.
*
* @return Das BitmapText-Objekt für die Anzeige
*/
private BitmapText createPositionDisplay() {
BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
text.setSize(20); // Schriftgröße
text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
app.getGuiNode().attachChild(text);
return text;
}
/**
* Aktualisiert die Anzeige für die aktuelle Position.
*/
private void updatePositionDisplay() {
positionText.setText("Feld-ID: " + currentPosition);
}
/**
* Entfernt die Toolbar.
*/
public void remove() {
app.getGuiNode().detachChild(toolbarContainer);
app.getGuiNode().detachChild(positionText);
}
}

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@@ -7,13 +7,10 @@
package pp.monopoly;
import pp.util.config.Config;
import java.util.Map;
import java.util.TreeMap;
import static java.lang.Math.max;
import pp.util.config.Config;
/**
* Provides access to the configuration settings for the Monopoly game.
* <p>
@@ -31,19 +28,19 @@ public class MonopolyConfig extends Config {
* The default port number for the Monopoly server.
*/
@Property("port")
private int port = 1234;
private int port = 4321;
/**
* The width of the game map in terms of grid units.
*/
@Property("map.width")
private int mapWidth = 10;
private int mapWidth = 12;
/**
* The height of the game map in terms of grid units.
*/
@Property("map.height")
private int mapHeight = 10;
private int mapHeight = 12;
/**
* Creates an instance of {@code MonopolyConfig} with default settings.

View File

@@ -50,6 +50,14 @@ public class PlayerHandler {
return players.size();
}
/**
* Retuns all players
* @return List of all players
*/
public List<Player> getPlayers() {
return players;
}
/**
* Chechs if all players are ready to start the game
* @return {@code true} if all players are ready, otherwise {@code false}

View File

@@ -1,7 +1,18 @@
package pp.monopoly.game.server;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.message.client.*;
import pp.monopoly.message.client.BuyPropertyRequest;
import pp.monopoly.message.client.ClientInterpreter;
import pp.monopoly.message.client.EndTurn;
import pp.monopoly.message.client.PlayerReady;
import pp.monopoly.message.client.RollDice;
import pp.monopoly.message.client.TradeOffer;
import pp.monopoly.message.client.TradeResponse;
import pp.monopoly.message.client.ViewAssetsRequest;
import pp.monopoly.message.server.GameStart;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.message.server.TradeRequest;
@@ -9,13 +20,6 @@ import pp.monopoly.message.server.ViewAssetsResponse;
import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.PropertyField;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.message.client.ClientInterpreter;
import pp.monopoly.message.server.ServerMessage;
/**
* Controls the server-side game logic for Monopoly.
* Manages game states, player interactions, and message handling.
@@ -26,7 +30,7 @@ public class ServerGameLogic implements ClientInterpreter {
private final MonopolyConfig config;
private final PlayerHandler playerHandler = new PlayerHandler(this);
private final ServerSender serverSender;
private ServerState state = ServerState.CREATEGAME;
private ServerState state = ServerState.LOBBY;
private static final int MAX_PLAYERS = 6;
private BoardManager boardManager = new BoardManager();
@@ -120,6 +124,7 @@ public class ServerGameLogic implements ClientInterpreter {
playerHandler.addPlayer(player);
LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
System.out.println("Anzahl Spieler verbunden:"+ playerHandler.getPlayerCount());
return player;
}
@@ -174,10 +179,15 @@ public class ServerGameLogic implements ClientInterpreter {
Player player = playerHandler.getPlayerById(from);
if (player != null) {
player.setName(msg.getName());
player.setColor(msg.getColor());
player.setName(msg.getName());
playerHandler.setPlayerReady(player, true);
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
}
if(playerHandler.allPlayersReady()) {
for (Player p : playerHandler.getPlayers()) {
send(p, new GameStart(playerHandler.getPlayers()));
}
}
}
/**

View File

@@ -1,50 +1,38 @@
package pp.monopoly.message.client;
import pp.monopoly.game.server.PlayerColor;
/**
* Represents a message indicating the player is ready to play.
*/
public class PlayerReady extends ClientMessage{
public class PlayerReady extends ClientMessage {
private boolean isReady;
private String name;
private PlayerColor color;
private String figure;
/**
* Constructs a PlayerReady message.
*
* @param isReady true if the player is ready, false otherwise
* @param name the name of the player
* @param color the color of the player (can be null)
*/
public PlayerReady(boolean isReady) {
public PlayerReady(boolean isReady, String name, String figure) {
this.isReady = isReady;
this.name = name;
this.figure = figure;
}
/**
* Getter for the Name
* @return the Name
*/
public String getName() {
return name;
}
/**
* Getter for the Playercolor
* @return the Playercolor
*/
public PlayerColor getColor() {
return color;
public String getFigure() {
return figure;
}
/**
* Checks if the player is ready.
*
* @return true if ready, false otherwise
*/
public boolean isReady() {
return isReady;
}
@Override
public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from);

View File

@@ -1,7 +1,21 @@
package pp.monopoly.message.server;
import java.util.List;
import pp.monopoly.game.server.Player;
public class GameStart extends ServerMessage{
private final List<Player> players;
public GameStart(List<Player> players) {
this.players = players;
}
public List<Player> getPlayers() {
return players;
}
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);

View File

@@ -26,45 +26,45 @@ public class BoardManager {
ArrayList<Field> fields = new ArrayList<>();
fields.add(new GoField());
fields.add(new BuildingProperty("Gym", 1, 600, 20));
fields.add(new BuildingProperty("Gym", 1, 600, 20, 500, FieldColor.BROWN));
fields.add(new EventField("Hausfeier", 2));
fields.add(new BuildingProperty("Sportplatz", 3, 600, 40));
fields.add(new BuildingProperty("Sportplatz", 3, 600, 40, 500, FieldColor.BROWN));
fields.add(new FineField("Diszi", 4, 2000));
fields.add(new GateField("Südtor", 5));
fields.add(new BuildingProperty("Studium+", 6, 1000, 60));
fields.add(new BuildingProperty("Studium+", 6, 1000, 60, 500, FieldColor.BLUE_LIGHT));
fields.add(new EventField("Üvas", 7));
fields.add(new BuildingProperty("PhysikHörsaal", 8, 1000, 60));
fields.add(new BuildingProperty("Audimax", 9, 1200, 80));
fields.add(new BuildingProperty("PhysikHörsaal", 8, 1000, 60, 500, FieldColor.BLUE_LIGHT));
fields.add(new BuildingProperty("Audimax", 9, 1200, 80, 500, FieldColor.BLUE_LIGHT));
fields.add(new GulagField());
fields.add(new BuildingProperty("99er", 11, 1400, 100));
fields.add(new BuildingProperty("99er", 11, 1400, 100, 1000, FieldColor.PINK));
fields.add(new FoodField("Brandl", 12));
fields.add(new BuildingProperty("12er", 13, 1400, 100));
fields.add(new BuildingProperty("23er", 14, 1600, 120));
fields.add(new BuildingProperty("12er", 13, 1400, 100, 1000, FieldColor.PINK));
fields.add(new BuildingProperty("23er", 14, 1600, 120, 1000, FieldColor.PINK));
fields.add(new GateField("HauptWache", 15));
fields.add(new BuildingProperty("Schwimmhalle", 16, 1800, 140));
fields.add(new BuildingProperty("CISM-Bahn", 17, 1800, 140));
fields.add(new BuildingProperty("Schwimmhalle", 16, 1800, 140, 1000, FieldColor.ORANGE));
fields.add(new BuildingProperty("CISM-Bahn", 17, 1800, 140, 1000, FieldColor.ORANGE));
fields.add(new EventField("Marine-Welcome-Party", 18));
fields.add(new BuildingProperty("Kletterturm", 19, 2000, 160));
fields.add(new BuildingProperty("Kletterturm", 19, 2000, 160, 1000, FieldColor.ORANGE));
fields.add(new TestStreckeField());
fields.add(new BuildingProperty("StudFBer C", 21, 2200, 180));
fields.add(new BuildingProperty("StudFBer C", 21, 2200, 180, 1500, FieldColor.RED));
fields.add(new EventField("Üvas", 22));
fields.add(new BuildingProperty("StudFBer B", 23, 2200, 180));
fields.add(new BuildingProperty("StudFBer A", 24, 2400, 200));
fields.add(new BuildingProperty("StudFBer B", 23, 2200, 180, 1500, FieldColor.RED));
fields.add(new BuildingProperty("StudFBer A", 24, 2400, 200, 1500, FieldColor.RED));
fields.add(new GateField("Nordtor", 25));
fields.add(new BuildingProperty("Cascada", 26, 2600, 220));
fields.add(new BuildingProperty("Fakultätsgebäude", 27, 2600, 220));
fields.add(new BuildingProperty("Cascada", 26, 2600, 220, 1500, FieldColor.YELLOW));
fields.add(new BuildingProperty("Fakultätsgebäude", 27, 2600, 220, 1500, FieldColor.YELLOW));
fields.add(new FoodField("Truppenküche", 28));
fields.add(new BuildingProperty("Prüfungsamt", 29, 2800, 240));
fields.add(new BuildingProperty("Prüfungsamt", 29, 2800, 240, 1500, FieldColor.YELLOW));
fields.add(new WacheField());
fields.add(new BuildingProperty("Feuerwehr", 31, 3000, 260));
fields.add(new BuildingProperty("SanZ", 32, 300, 260));
fields.add(new BuildingProperty("Feuerwehr", 31, 3000, 260, 2000, FieldColor.GREEN));
fields.add(new BuildingProperty("SanZ", 32, 300, 260, 2000, FieldColor.GREEN));
fields.add(new EventField("Maibock", 33));
fields.add(new BuildingProperty("Rechenzentrum", 34, 3200, 280));
fields.add(new BuildingProperty("Rechenzentrum", 34, 3200, 280, 2000, FieldColor.GREEN));
fields.add(new GateField("Osttor", 35));
fields.add(new EventField("Üvas", 36));
fields.add(new BuildingProperty("2er", 37, 3500, 350));
fields.add(new BuildingProperty("2er", 37, 3500, 350, 2000, FieldColor.BLUE_DARK));
fields.add(new FineField("EZM", 38, 1000));
fields.add(new BuildingProperty("20er", 39, 4000, 500));
fields.add(new BuildingProperty("20er", 39, 4000, 500, 2000, FieldColor.BLUE_DARK));
return fields;
}

View File

@@ -1,30 +1,42 @@
package pp.monopoly.model.fields;
import java.util.ArrayList;
import java.util.List;
import pp.monopoly.game.server.Player;
public class BuildingProperty extends PropertyField {
private int houses;
private boolean hotel = false;
private final int housePrice;
private final FieldColor color;
private final int rentFactor1 = 5;
private final int rentFactor2 = 15;
private final int rentFactor3 = 40;
private final int rentFactor4 = 55;
private final int rentFactorHotel = 70;
BuildingProperty(String name, int id, int price, int rent) {
BuildingProperty(String name, int id, int price, int rent, int housePrice, FieldColor color) {
super(name, id, price, rent);
this.housePrice = housePrice;
this.color = color;
}
@Override
public int calcRent() {
if (hotel) {
return (int) Math.round(rent*70/10)*10;
return (int) Math.round(rent*rentFactorHotel/10)*10;
}
switch (houses) {
case 1:
return (int) Math.round(rent*5/10)*10;
return (int) Math.round(rent*rentFactor1/10)*10;
case 2:
return (int) Math.round(rent*15/10)*10;
return (int) Math.round(rent*rentFactor2/10)*10;
case 3:
return (int) Math.round(rent*40/10)*10;
return (int) Math.round(rent*rentFactor3/10)*10;
case 4:
return (int) Math.round(rent*55/10)*10;
return (int) Math.round(rent*rentFactor4/10)*10;
default:
return rent;
@@ -67,4 +79,23 @@ public class BuildingProperty extends PropertyField {
public void accept(Player player) {
player.visit(this);
}
public List<Integer> getAllRent() {
List<Integer> list = new ArrayList<>();
list.add(rent);
list.add((int) Math.round(rent*rentFactor1/10)*10);
list.add((int) Math.round(rent*rentFactor2/10)*10);
list.add((int) Math.round(rent*rentFactor3/10)*10);
list.add((int) Math.round(rent*rentFactor4/10)*10);
list.add((int) Math.round(rent*rentFactorHotel/10)*10);
return list;
}
public FieldColor getColor() {
return color;
}
public int getHousePrice() {
return housePrice;
}
}

View File

@@ -0,0 +1,37 @@
package pp.monopoly.model.fields;
import com.jme3.math.ColorRGBA;
/**
* Enum representing eight distinct colors for properties in the game.
*/
enum FieldColor {
BROWN(new ColorRGBA(148 / 255f, 86 / 255f, 57 / 255f, 1)),
GREEN(new ColorRGBA(30 / 255f, 179 / 255f, 90 / 255f, 1)),
YELLOW(new ColorRGBA(252 / 255f, 241 / 255f, 1 / 255f, 1)),
BLUE_LIGHT(new ColorRGBA(170 / 255f, 223 / 255f, 246 / 255f, 1)),
PINK(new ColorRGBA(214 / 255f, 60 / 255f, 153 / 255f, 1)),
ORANGE(new ColorRGBA(244 / 255f, 147 / 255f, 32 / 255f, 1)),
RED(new ColorRGBA(232 / 255f, 27 / 255f, 30 / 255f, 1)),
BLUE_DARK(new ColorRGBA(2 / 255f, 112 / 255f, 191 / 255f, 1));
private final ColorRGBA color;
/**
* Constructs a FieldColor with the specified ColorRGBA value.
*
* @param color the ColorRGBA value associated with the field color
*/
FieldColor(ColorRGBA color) {
this.color = color;
}
/**
* Gets the ColorRGBA value of the field color.
*
* @return the ColorRGBA value
*/
public ColorRGBA getColor() {
return color;
}
}

View File

@@ -10,5 +10,5 @@
# This file defines the configuration settings for the Battleship server.
#
# The port number on which the server will listen for incoming connections.
port=1234
port=42069

View File

@@ -7,21 +7,6 @@
package pp.monopoly.server;
import com.jme3.network.ConnectionListener;
import com.jme3.network.HostedConnection;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import com.jme3.network.Server;
import com.jme3.network.serializing.Serializer;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.ServerGameLogic;
import pp.monopoly.game.server.ServerSender;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.model.IntPoint;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
@@ -31,6 +16,22 @@ import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.LogManager;
import com.jme3.network.ConnectionListener;
import com.jme3.network.HostedConnection;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import com.jme3.network.Server;
import com.jme3.network.serializing.Serializer;
import pp.monopoly.MonopolyConfig;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.ServerGameLogic;
import pp.monopoly.game.server.ServerSender;
import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.ServerMessage;
import pp.monopoly.model.IntPoint;
/**
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
*/
@@ -65,7 +66,7 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
/**
* Creates the server.
*/
MonopolyServer() {
public MonopolyServer() {
config.readFromIfExists(CONFIG_FILE);
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
logic = new ServerGameLogic(this, config);
@@ -119,8 +120,9 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
@Override
public void connectionAdded(Server server, HostedConnection hostedConnection) {
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
LOGGER.log(Level.INFO, "New connection established: {0}", hostedConnection); //NON-NLS
logic.addPlayer(hostedConnection.getId());
System.out.println("Spieler verbunden: ID = " + hostedConnection.getId());
}
@Override

View File

@@ -25,7 +25,9 @@ dependencyResolutionManagement {
library('jme3-effects', 'org.jmonkeyengine', 'jme3-effects').versionRef('jme')
library('lemur', 'com.simsilica:lemur:1.16.0')
library('lemur-proto', 'com.simsilica:lemur-proto:1.13.0')
library('lemurproto', 'com.simsilica:lemur-proto:1.13.0')
library('selenium', 'org.seleniumhq.selenium:selenium-java:4.11.0')
library('junit4', 'junit:junit:4.13.2')
library('gson', 'com.google.code.gson:gson:2.11.0')