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			Testhandbu
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
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					a9e4afec08 | ||
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					6e5d9452b3 | ||
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					f1d52c445b | ||
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					30e4298f88 | ||
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					7a9e84f49c | ||
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					7fce07ac19 | ||
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					2496ad812a | ||
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					f4fb04d17e | ||
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					1b4fee2853 | ||
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					b65f458302 | ||
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					c792a8b3fb | 
@@ -1,18 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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					 | 
				
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    <configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application"
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					 | 
				
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                   singleton="false">
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					 | 
				
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        <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
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					 | 
				
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        <module name="Projekte.monopoly.client.main"/>
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					 | 
				
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        <option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
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					 | 
				
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        <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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					 | 
				
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        <extension name="coverage">
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					 | 
				
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            <pattern>
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					 | 
				
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                <option name="PATTERN" value="pp.monopoly.client.*"/>
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					 | 
				
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                <option name="ENABLED" value="true"/>
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            </pattern>
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        </extension>
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        <method v="2">
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					 | 
				
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            <option name="Make" enabled="true"/>
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					 | 
				
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        </method>
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    </configuration>
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</component>
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					 | 
				
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@@ -1,18 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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  <configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
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					 | 
				
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                 nameIsGenerated="true">
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    <option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
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					 | 
				
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    <module name="Projekte.monopoly.client.main"/>
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					 | 
				
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    <option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
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					 | 
				
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    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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					 | 
				
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    <extension name="coverage">
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					 | 
				
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      <pattern>
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					 | 
				
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        <option name="PATTERN" value="pp.monopoly.client.*"/>
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					 | 
				
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        <option name="ENABLED" value="true"/>
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					 | 
				
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      </pattern>
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					 | 
				
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    </extension>
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					 | 
				
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    <method v="2">
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      <option name="Make" enabled="true"/>
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    </method>
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  </configuration>
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</component>
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@@ -1,17 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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  <configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
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					 | 
				
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                 nameIsGenerated="true">
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					 | 
				
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    <option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
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					 | 
				
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    <module name="Projekte.monopoly.server.main"/>
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					 | 
				
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    <option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
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					 | 
				
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    <extension name="coverage">
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					 | 
				
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      <pattern>
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					 | 
				
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        <option name="PATTERN" value="pp.monopoly.server.*"/>
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					 | 
				
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        <option name="ENABLED" value="true"/>
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					 | 
				
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      </pattern>
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					 | 
				
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    </extension>
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    <method v="2">
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      <option name="Make" enabled="true"/>
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    </method>
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  </configuration>
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					 | 
				
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</component>
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@@ -18,11 +18,10 @@ import com.simsilica.lemur.style.ElementId;
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import static pp.battleship.Resources.lookup;
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					import static pp.battleship.Resources.lookup;
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import pp.battleship.client.gui.GameMusic;
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					import pp.battleship.client.gui.GameMusic;
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					import pp.battleship.client.gui.VolumeSlider;
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import pp.dialog.Dialog;
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					import pp.dialog.Dialog;
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import pp.dialog.StateCheckboxModel;
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					import pp.dialog.StateCheckboxModel;
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import pp.dialog.TextInputDialog;
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					import pp.dialog.TextInputDialog;
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import pp.battleship.client.gui.VolumeSlider;
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					 | 
				
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import static pp.util.PreferencesUtils.getPreferences;
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					import static pp.util.PreferencesUtils.getPreferences;
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/**
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					/**
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@@ -7,23 +7,24 @@
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package pp.battleship.client;
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					package pp.battleship.client;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import com.simsilica.lemur.Button;
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					import com.simsilica.lemur.Button;
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import com.simsilica.lemur.Container;
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					import com.simsilica.lemur.Container;
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import com.simsilica.lemur.Label;
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					import com.simsilica.lemur.Label;
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import com.simsilica.lemur.TextField;
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					import com.simsilica.lemur.TextField;
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import com.simsilica.lemur.component.SpringGridLayout;
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					import com.simsilica.lemur.component.SpringGridLayout;
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import static pp.battleship.Resources.lookup;
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import pp.battleship.server.BattleshipServer;
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					import pp.battleship.server.BattleshipServer;
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import pp.dialog.Dialog;
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					import pp.dialog.Dialog;
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import pp.dialog.DialogBuilder;
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					import pp.dialog.DialogBuilder;
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import pp.dialog.SimpleDialog;
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					import pp.dialog.SimpleDialog;
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					import java.lang.System.Logger;
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					import java.lang.System.Logger.Level;
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					import java.util.concurrent.ExecutionException;
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					import java.util.concurrent.Future;
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					import static pp.battleship.Resources.lookup;
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/**
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					/**
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 * Represents a dialog for setting up a network connection in the Battleship game.
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					 * Represents a dialog for setting up a network connection in the Battleship game.
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 * Allows users to specify the host and port for connecting to a game server.
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					 * Allows users to specify the host and port for connecting to a game server.
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@@ -31,7 +32,7 @@ import pp.dialog.SimpleDialog;
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class NetworkDialog extends SimpleDialog {
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					class NetworkDialog extends SimpleDialog {
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    private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
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					    private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
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    private static final String LOCALHOST = "localhost"; //NON-NLS
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					    private static final String LOCALHOST = "localhost"; //NON-NLS
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    private static final String DEFAULT_PORT = "42069"; //NON-NLS
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					    private static final String DEFAULT_PORT = "1234"; //NON-NLS
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    private final NetworkSupport network;
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					    private final NetworkSupport network;
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    private final TextField host = new TextField(LOCALHOST);
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					    private final TextField host = new TextField(LOCALHOST);
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    private final TextField port = new TextField(DEFAULT_PORT);
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					    private final TextField port = new TextField(DEFAULT_PORT);
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@@ -1,7 +1,6 @@
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package pp.battleship.client.gui;
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					package pp.battleship.client.gui;
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import com.simsilica.lemur.Slider;
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					import com.simsilica.lemur.Slider;
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					 | 
				
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/**
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					/**
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 * The VolumeSlider class represents the Volume Slider in the Menu.
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					 * The VolumeSlider class represents the Volume Slider in the Menu.
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 * It extends the Slider class and provides functionalities for setting the music volume,
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					 * It extends the Slider class and provides functionalities for setting the music volume,
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@@ -7,11 +7,12 @@
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package pp.battleship;
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					package pp.battleship;
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import static java.lang.Math.max;
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					import pp.util.config.Config;
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import java.util.Map;
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					import java.util.Map;
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import java.util.TreeMap;
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					import java.util.TreeMap;
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import pp.util.config.Config;
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					import static java.lang.Math.max;
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/**
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					/**
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 * Provides access to the configuration settings for the Battleship game.
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					 * Provides access to the configuration settings for the Battleship game.
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@@ -30,7 +31,7 @@ public class BattleshipConfig extends Config {
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     * The default port number for the Battleship server.
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					     * The default port number for the Battleship server.
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     */
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					     */
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    @Property("port")
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					    @Property("port")
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    private int port = 12234;
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					    private int port = 1234;
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    /**
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					    /**
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     * The width of the game map in terms of grid units.
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					     * The width of the game map in terms of grid units.
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@@ -10,7 +10,7 @@
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# This file defines the configuration settings for the Battleship server.
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					# This file defines the configuration settings for the Battleship server.
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#
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					#
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# The port number on which the server will listen for incoming connections.
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					# The port number on which the server will listen for incoming connections.
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port=42069
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					port=1234
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#
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					#
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# The dimensions of the game map.
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					# The dimensions of the game map.
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# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
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					# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
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@@ -1,8 +1,6 @@
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// Styling of Lemur components
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					// Styling of Lemur components
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// For documentation, see:
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					// For documentation, see:
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// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
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					// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
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import com.jme3.math.ColorRGBA
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import com.simsilica.lemur.*
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					import com.simsilica.lemur.*
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import com.simsilica.lemur.component.QuadBackgroundComponent
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					import com.simsilica.lemur.component.QuadBackgroundComponent
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import com.simsilica.lemur.Button
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					import com.simsilica.lemur.Button
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@@ -21,11 +19,7 @@ def sliderColor = color(0.6, 0.8, 0.8, 1)
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def sliderBgColor = color(0.5, 0.75, 0.75, 1)
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					def sliderBgColor = color(0.5, 0.75, 0.75, 1)
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def gradientColor = color(0.5, 0.75, 0.85, 0.5)
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					def gradientColor = color(0.5, 0.75, 0.85, 0.5)
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def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
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					def tabbuttonEnabledColor = color(0.4, 0.45, 0.5, 1)
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def solidWhiteBackground = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 1))
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					def solidWhiteBackground = new QuadBackgroundComponent(color(1, 1, 1, 1)) // Solid white
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def greyBackground = new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 1.0f));
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					 | 
				
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def lightGreyBackground = new QuadBackgroundComponent(new ColorRGBA(0.4f, 0.4f, 0.4f, 1.0f));
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					 | 
				
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def lightGrey = color(0.6, 0.6, 0.6, 1.0)
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@@ -38,10 +32,9 @@ def gradient = TbtQuadBackgroundComponent.create(
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def doubleGradient = new QuadBackgroundComponent(gradientColor)
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					def doubleGradient = new QuadBackgroundComponent(gradientColor)
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doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
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					doubleGradient.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
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        generateMips: false)
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					        generateMips: false)
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//doubleGradient.color = color(0, 0, 0, 1)
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					 | 
				
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def orangeBorder = TbtQuadBackgroundComponent.create(
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					def orangeBorder = TbtQuadBackgroundComponent.create(
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        texture(name: "/com/simsilica/lemur/icons/border.png", // Replace with an appropriate texture if needed
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					        texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png", // Replace with an appropriate texture if needed
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                generateMips: false),
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					                generateMips: false),
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        1, 1, 1, 126, 126,
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					        1, 1, 1, 126, 126,
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        1f, false)
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					        1f, false)
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@@ -56,27 +49,11 @@ selector("label", "pp") {
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    color = buttonEnabledColor
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					    color = buttonEnabledColor
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}
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					}
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selector("label-Bold", "pp") {
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					 | 
				
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    insets = new Insets3f(2, 2, 2, 2)
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					 | 
				
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    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt")
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    fontSize = 30
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    color = buttonEnabledColor
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    textHAlignment = HAlignment.Center
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    textVAlignment = VAlignment.Center
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}
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selector("label-Text", "pp") {
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    insets = new Insets3f(2, 2, 2, 2)
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    fontSize = 25
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    color = buttonEnabledColor
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					 | 
				
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}
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selector("header", "pp") {
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					selector("header", "pp") {
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    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
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					    font = font("Interface/Fonts/Metropolis/Metropolis-Bold-42.fnt")
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    insets = new Insets3f(2, 2, 2, 2)
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					    insets = new Insets3f(2, 2, 2, 2)
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    color = color(1, 0.5, 0, 1)
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					    color = color(1, 0.5, 0, 1)
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			||||||
    textHAlignment = HAlignment.Center
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					    textHAlignment = HAlignment.Center
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			||||||
    textVAlignment = VAlignment.Center
 | 
					 | 
				
			||||||
}
 | 
					}
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 | 
					
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selector("container", "pp") {
 | 
					selector("container", "pp") {
 | 
				
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@@ -85,10 +62,20 @@ selector("container", "pp") {
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}
 | 
					}
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 | 
					
 | 
				
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selector("toolbar") {
 | 
					selector("toolbar") {
 | 
				
			||||||
    background = gradient.clone()
 | 
					    // Set the grey background
 | 
				
			||||||
    background.setColor(bgColor)
 | 
					    background = new QuadBackgroundComponent(greyBackground)
 | 
				
			||||||
    //color = (new ColorRGBA(0.4157f, 0.4235f, 0.4392f, 1.0f))
 | 
					 | 
				
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 | 
				
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 | 
					    // Add a red border using a TbtQuadBackgroundComponent
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			||||||
 | 
					    def redBorder = TbtQuadBackgroundComponent.create(
 | 
				
			||||||
 | 
					            texture(name: "/com/simsilica/lemur/icons/bordered-gradient.png",
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			||||||
 | 
					                    generateMips: false),
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			||||||
 | 
					            1, 1, 1, 1, 1,
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 | 
					            1f, false)
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 | 
					    redBorder.color = redBorderColor
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 | 
					    background = greyBackground
 | 
				
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 | 
					
 | 
				
			||||||
 | 
					    // Optional: Set padding inside the toolbar
 | 
				
			||||||
 | 
					    insets = new Insets3f(10, 10, 10, 10)
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
selector("slider", "pp") {
 | 
					selector("slider", "pp") {
 | 
				
			||||||
    background = gradient.clone()
 | 
					    background = gradient.clone()
 | 
				
			||||||
@@ -157,8 +144,6 @@ selector("title", "pp") {
 | 
				
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    background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
 | 
					    background.texture = texture(name: "/com/simsilica/lemur/icons/double-gradient-128.png",
 | 
				
			||||||
            generateMips: false)
 | 
					            generateMips: false)
 | 
				
			||||||
    insets = new Insets3f(2, 2, 2, 2)
 | 
					    insets = new Insets3f(2, 2, 2, 2)
 | 
				
			||||||
    textHAlignment = HAlignment.Center
 | 
					 | 
				
			||||||
    textVAlignment = VAlignment.Center
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    buttonCommands = stdButtonCommands
 | 
					    buttonCommands = stdButtonCommands
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -173,8 +158,6 @@ selector("button", "pp") {
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			|||||||
 | 
					
 | 
				
			||||||
    // Use insets to create a margin/padding effect for the inner background
 | 
					    // Use insets to create a margin/padding effect for the inner background
 | 
				
			||||||
    insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
 | 
					    insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
 | 
				
			||||||
    textHAlignment = HAlignment.Center
 | 
					 | 
				
			||||||
    textVAlignment = VAlignment.Center
 | 
					 | 
				
			||||||
    buttonCommands = stdButtonCommands
 | 
					    buttonCommands = stdButtonCommands
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -248,47 +231,6 @@ selector("tab.button", "pp") {
 | 
				
			|||||||
    buttonCommands = stdButtonCommands
 | 
					    buttonCommands = stdButtonCommands
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
selector("settings-title", "pp") {
 | 
					selector("settings-title", "pp") {
 | 
				
			||||||
    def outerBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)) // Grey inner border
 | 
					    fontSize = 48 // Set font size
 | 
				
			||||||
    def innerBackground = new QuadBackgroundComponent(buttonBgColor) // White outer border background
 | 
					    background = new QuadBackgroundComponent(color(0.4157f, 0.4235f, 0.4392f, 1.0f)) // Grey background
 | 
				
			||||||
 | 
					 }
 | 
				
			||||||
    background = outerBackground
 | 
					 | 
				
			||||||
    fontSize = 40
 | 
					 | 
				
			||||||
    insets = new Insets3f(3, 3, 3, 3)
 | 
					 | 
				
			||||||
    textHAlignment = HAlignment.Center
 | 
					 | 
				
			||||||
    textVAlignment = VAlignment.Center
 | 
					 | 
				
			||||||
 }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
selector("menu-button", "pp") {
 | 
					 | 
				
			||||||
    fontSize = 40 // Set font size
 | 
					 | 
				
			||||||
    textHAlignment = HAlignment.Center
 | 
					 | 
				
			||||||
    textVAlignment = VAlignment.Center
 | 
					 | 
				
			||||||
    buttonCommands = stdButtonCommands
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// Style for Selector text
 | 
					 | 
				
			||||||
selector("selector.item.label") {
 | 
					 | 
				
			||||||
    color = color(0, 0, 0, 1)  // Black text
 | 
					 | 
				
			||||||
    fontSize = 16  // Optional: Adjust the text size if needed
 | 
					 | 
				
			||||||
    textHAlignment = HAlignment.Left  // Optional: Align text to the left
 | 
					 | 
				
			||||||
    insets = new Insets3f(2, 2, 2, 2)  // Optional: Add padding around text
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
// Style the popup container background
 | 
					 | 
				
			||||||
selector("selector.popup") {
 | 
					 | 
				
			||||||
    background = new QuadBackgroundComponent(new ColorRGBA(1, 1, 1, 0.8f))  // Translucent white background
 | 
					 | 
				
			||||||
    insets = new Insets3f(5, 5, 5, 5)  // Padding inside the popup container
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// Style the text of dropdown options
 | 
					 | 
				
			||||||
selector("selector.item.label") {
 | 
					 | 
				
			||||||
    color = color(0, 0, 0, 1)  // Black text
 | 
					 | 
				
			||||||
    fontSize = 16  // Optional: Adjust font size
 | 
					 | 
				
			||||||
    textHAlignment = HAlignment.Left  // Align text to the left
 | 
					 | 
				
			||||||
    insets = new Insets3f(2, 5, 2, 5)  // Add padding for each option
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// Style the hover state of dropdown options
 | 
					 | 
				
			||||||
selector("selector.item.label", "hover") {
 | 
					 | 
				
			||||||
    color = color(1, 1, 1, 1)  // White text when hovered
 | 
					 | 
				
			||||||
    background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@@ -9,12 +9,7 @@ dependencies {
 | 
				
			|||||||
    implementation project(":monopoly:model")
 | 
					    implementation project(":monopoly:model")
 | 
				
			||||||
    implementation project(":monopoly:server")
 | 
					    implementation project(":monopoly:server")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    implementation 'com.simsilica:lemur-proto:1.13.0'
 | 
					 | 
				
			||||||
    implementation libs.jme3.desktop
 | 
					    implementation libs.jme3.desktop
 | 
				
			||||||
    implementation libs.lemur
 | 
					 | 
				
			||||||
    implementation libs.lemurproto
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    implementation libs.selenium
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    runtimeOnly libs.jme3.awt.dialogs
 | 
					    runtimeOnly libs.jme3.awt.dialogs
 | 
				
			||||||
    runtimeOnly libs.jme3.plugins
 | 
					    runtimeOnly libs.jme3.plugins
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,13 +5,47 @@
 | 
				
			|||||||
## (c) Mark Minas (mark.minas@unibw.de)
 | 
					## (c) Mark Minas (mark.minas@unibw.de)
 | 
				
			||||||
########################################
 | 
					########################################
 | 
				
			||||||
#
 | 
					#
 | 
				
			||||||
# Monopoly client configuration
 | 
					# Battleship client configuration
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# Specifies the map used by the opponent in single mode.
 | 
				
			||||||
 | 
					# Single mode is activated if this property is set.
 | 
				
			||||||
 | 
					#map.opponent=maps/map2.json
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# Specifies the map used by the player in single mode.
 | 
				
			||||||
 | 
					# The player must define their own map if this property is not set.
 | 
				
			||||||
 | 
					map.own=maps/map1.json
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# Coordinates of the shots fired by the RobotClient in the order listed.
 | 
				
			||||||
 | 
					# Example:
 | 
				
			||||||
 | 
					#   2, 0,\
 | 
				
			||||||
 | 
					#   2, 1,\
 | 
				
			||||||
 | 
					#   2, 2,\
 | 
				
			||||||
 | 
					#   2, 3
 | 
				
			||||||
 | 
					#  defines four shots, namely at the coordinates
 | 
				
			||||||
 | 
					#  (x=2, y=0), (x=2, y=1), (x=2, y=2), and (x=2, y=3)
 | 
				
			||||||
 | 
					robot.targets=2, 0,\
 | 
				
			||||||
 | 
					              2, 1,\
 | 
				
			||||||
 | 
					              2, 2,\
 | 
				
			||||||
 | 
					              2, 3
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# Delay in milliseconds between each shot fired by the RobotClient.
 | 
				
			||||||
 | 
					robot.delay=500
 | 
				
			||||||
#
 | 
					#
 | 
				
			||||||
# The dimensions of the game map used in single mode.
 | 
					# The dimensions of the game map used in single mode.
 | 
				
			||||||
# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
 | 
					# 'map.width' defines the number of columns, and 'map.height' defines the number of rows.
 | 
				
			||||||
map.width=10
 | 
					map.width=10
 | 
				
			||||||
map.height=10
 | 
					map.height=10
 | 
				
			||||||
#
 | 
					#
 | 
				
			||||||
 | 
					# The number of ships of each length available in single mode.
 | 
				
			||||||
 | 
					# The value is a comma-separated list where each element corresponds to the number of ships
 | 
				
			||||||
 | 
					# with a specific length. For example:
 | 
				
			||||||
 | 
					# ship.nums=4, 3, 2, 1
 | 
				
			||||||
 | 
					# This configuration means:
 | 
				
			||||||
 | 
					#   - 4 ships of length 1
 | 
				
			||||||
 | 
					#   - 3 ships of length 2
 | 
				
			||||||
 | 
					#   - 2 ships of length 3
 | 
				
			||||||
 | 
					#   - 1 ship of length 4
 | 
				
			||||||
 | 
					ship.nums=4, 3, 2, 1
 | 
				
			||||||
#
 | 
					#
 | 
				
			||||||
# Screen settings
 | 
					# Screen settings
 | 
				
			||||||
#
 | 
					#
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,122 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.lang.System.Logger;
 | 
					 | 
				
			||||||
import java.lang.System.Logger.Level;
 | 
					 | 
				
			||||||
import java.util.prefs.Preferences;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.app.Application;
 | 
					 | 
				
			||||||
import com.jme3.app.state.AbstractAppState;
 | 
					 | 
				
			||||||
import com.jme3.app.state.AppStateManager;
 | 
					 | 
				
			||||||
import com.jme3.asset.AssetLoadException;
 | 
					 | 
				
			||||||
import com.jme3.asset.AssetNotFoundException;
 | 
					 | 
				
			||||||
import com.jme3.audio.AudioData;
 | 
					 | 
				
			||||||
import com.jme3.audio.AudioNode;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class GameMusic extends AbstractAppState{
 | 
					 | 
				
			||||||
    private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
 | 
					 | 
				
			||||||
    private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
 | 
					 | 
				
			||||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
					 | 
				
			||||||
    private static final String VOLUME_PREF = "volume"; //NON-NLS
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private AudioNode music;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Checks if sound is enabled in the preferences.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return {@code true} if sound is enabled, {@code false} otherwise.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public static boolean enabledInPreferences() {
 | 
					 | 
				
			||||||
        return PREFERENCES.getBoolean(ENABLED_PREF, true);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Checks if sound is enabled in the preferences.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return float to which the volume is set
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public static float volumeInPreferences() {
 | 
					 | 
				
			||||||
        return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initializes the sound effects for the game.
 | 
					 | 
				
			||||||
     * Overrides {@link AbstractAppState#initialize(AppStateManager, Application)}
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param stateManager The state manager
 | 
					 | 
				
			||||||
     * @param app          The application
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void initialize(AppStateManager stateManager, Application app) {
 | 
					 | 
				
			||||||
        super.initialize(stateManager, app);
 | 
					 | 
				
			||||||
        music = loadSound(app, "Sound/background.ogg");
 | 
					 | 
				
			||||||
        setVolume(volumeInPreferences());
 | 
					 | 
				
			||||||
        music.setLooping(true);
 | 
					 | 
				
			||||||
        if (isEnabled() && music != null) {
 | 
					 | 
				
			||||||
            music.play();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Loads a sound from the specified file.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param app  The application
 | 
					 | 
				
			||||||
     * @param name The name of the sound file.
 | 
					 | 
				
			||||||
     * @return The loaded AudioNode.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private AudioNode loadSound(Application app, String name) {
 | 
					 | 
				
			||||||
        try {
 | 
					 | 
				
			||||||
            final AudioNode sound = new AudioNode(app.getAssetManager(), name, AudioData.DataType.Buffer);
 | 
					 | 
				
			||||||
            sound.setLooping(false);
 | 
					 | 
				
			||||||
            sound.setPositional(false);
 | 
					 | 
				
			||||||
            return sound;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        catch (AssetLoadException | AssetNotFoundException ex) {
 | 
					 | 
				
			||||||
            LOGGER.log(Level.ERROR, ex.getMessage(), ex);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        return null;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sets the enabled state of this AppState.
 | 
					 | 
				
			||||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param enabled {@code true} to enable the AppState, {@code false} to disable it.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void setEnabled(boolean enabled) {
 | 
					 | 
				
			||||||
        if (isEnabled() == enabled) return;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        if (music != null) {
 | 
					 | 
				
			||||||
            if (enabled) {
 | 
					 | 
				
			||||||
                music.play();
 | 
					 | 
				
			||||||
            } else {
 | 
					 | 
				
			||||||
                music.stop();
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        super.setEnabled(enabled);
 | 
					 | 
				
			||||||
        LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
 | 
					 | 
				
			||||||
        PREFERENCES.putBoolean(ENABLED_PREF, enabled);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Toggles the game sound on or off.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void toggleSound() {
 | 
					 | 
				
			||||||
        setEnabled(!isEnabled());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sets the volume of music
 | 
					 | 
				
			||||||
     * @param vol the volume to which the music should be set
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void setVolume(float vol){
 | 
					 | 
				
			||||||
        music.setVolume(vol);
 | 
					 | 
				
			||||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -30,19 +30,10 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
				
			|||||||
    private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
 | 
					    private static final Logger LOGGER = System.getLogger(GameSound.class.getName());
 | 
				
			||||||
    private static final Preferences PREFERENCES = getPreferences(GameSound.class);
 | 
					    private static final Preferences PREFERENCES = getPreferences(GameSound.class);
 | 
				
			||||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
					    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
				
			||||||
    private static final String VOLUME_PREF = "volume"; //NON-NLS
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private AudioNode passStartSound;
 | 
					    private AudioNode splashSound;
 | 
				
			||||||
    private AudioNode eventCardSound;
 | 
					    private AudioNode shipDestroyedSound;
 | 
				
			||||||
    private AudioNode gulagSound;
 | 
					    private AudioNode explosionSound;
 | 
				
			||||||
    private AudioNode diceRollSound;
 | 
					 | 
				
			||||||
    private AudioNode moneyCollectSound;
 | 
					 | 
				
			||||||
    private AudioNode moneyLostSound;
 | 
					 | 
				
			||||||
    private AudioNode tradeAcceptedSound;
 | 
					 | 
				
			||||||
    private AudioNode tradeRejectedSound;
 | 
					 | 
				
			||||||
    private AudioNode winnerSound;
 | 
					 | 
				
			||||||
    private AudioNode looserSound;
 | 
					 | 
				
			||||||
    private AudioNode buttonSound;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Checks if sound is enabled in the preferences.
 | 
					     * Checks if sound is enabled in the preferences.
 | 
				
			||||||
@@ -60,15 +51,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
				
			|||||||
        setEnabled(!isEnabled());
 | 
					        setEnabled(!isEnabled());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Checks if sound is enabled in the preferences.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return float to which the volume is set
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public static float volumeInPreferences() {
 | 
					 | 
				
			||||||
        return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Sets the enabled state of this AppState.
 | 
					     * Sets the enabled state of this AppState.
 | 
				
			||||||
     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
					     * Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
 | 
				
			||||||
@@ -93,17 +75,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
				
			|||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void initialize(AppStateManager stateManager, Application app) {
 | 
					    public void initialize(AppStateManager stateManager, Application app) {
 | 
				
			||||||
        super.initialize(stateManager, app);
 | 
					        super.initialize(stateManager, app);
 | 
				
			||||||
        passStartSound = loadSound(app, "Sound/Effects/passStart.ogg");
 | 
					 | 
				
			||||||
        eventCardSound = loadSound(app, "Sound/Effects/eventCard.ogg");
 | 
					 | 
				
			||||||
        gulagSound = loadSound(app, "Sound/Effects/gulag.ogg");
 | 
					 | 
				
			||||||
        diceRollSound = loadSound(app, "Sound/Effects/diceRoll.ogg");
 | 
					 | 
				
			||||||
        moneyCollectSound = loadSound(app, "Sound/Effects/moneyCollect.ogg");
 | 
					 | 
				
			||||||
        moneyLostSound = loadSound(app, "Sound/Effects/moneyLost.ogg");
 | 
					 | 
				
			||||||
        tradeAcceptedSound = loadSound(app, "Sound/Effects/tradeAccepted.ogg");
 | 
					 | 
				
			||||||
        tradeRejectedSound = loadSound(app, "Sound/Effects/tradeRejected.ogg");
 | 
					 | 
				
			||||||
        winnerSound = loadSound(app, "Sound/Effects/winner.ogg");
 | 
					 | 
				
			||||||
        looserSound = loadSound(app, "Sound/Effects/loser.ogg");
 | 
					 | 
				
			||||||
        buttonSound = loadSound(app, "Sound/Effects/button.ogg");
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -127,116 +98,32 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Plays the passStart sound effect.
 | 
					     * Plays the splash sound effect.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public void passStart() {
 | 
					    public void splash() {
 | 
				
			||||||
        if (isEnabled() && passStartSound != null)
 | 
					        if (isEnabled() && splashSound != null)
 | 
				
			||||||
            passStartSound.playInstance();
 | 
					            splashSound.playInstance();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the eventCard sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void eventCard() {
 | 
					 | 
				
			||||||
        if (isEnabled() && eventCardSound != null)
 | 
					 | 
				
			||||||
            eventCardSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the gulag sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void gulag() {
 | 
					 | 
				
			||||||
        if (isEnabled() && gulagSound != null)
 | 
					 | 
				
			||||||
            gulagSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the diceRoll sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void diceRoll() {
 | 
					 | 
				
			||||||
        if (isEnabled() && diceRollSound != null)
 | 
					 | 
				
			||||||
            diceRollSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the moneyCollect sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void moneyCollect() {
 | 
					 | 
				
			||||||
        if (isEnabled() && moneyCollectSound != null)
 | 
					 | 
				
			||||||
            moneyCollectSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the moneyLost sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void moneyLost() {
 | 
					 | 
				
			||||||
        if (isEnabled() && moneyLostSound != null)
 | 
					 | 
				
			||||||
            moneyLostSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the tradeAccepted sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void tradeAccepted() {
 | 
					 | 
				
			||||||
        if (isEnabled() && tradeAcceptedSound != null)
 | 
					 | 
				
			||||||
            tradeAcceptedSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the tradeRejected sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void tradeRejected() {
 | 
					 | 
				
			||||||
        if (isEnabled() && tradeRejectedSound != null)
 | 
					 | 
				
			||||||
            tradeRejectedSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the winner sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void winner() {
 | 
					 | 
				
			||||||
        if (isEnabled() && winnerSound != null)
 | 
					 | 
				
			||||||
            winnerSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the looser sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void looser() {
 | 
					 | 
				
			||||||
        if (isEnabled() && looserSound != null)
 | 
					 | 
				
			||||||
            looserSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Plays the button sound effect.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void button() {
 | 
					 | 
				
			||||||
        if (isEnabled() && buttonSound != null)
 | 
					 | 
				
			||||||
            buttonSound.playInstance();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Sets the volume of the sounds
 | 
					 | 
				
			||||||
     * @param vol the volume to which the sounds should be set
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void setVolume(float vol){
 | 
					 | 
				
			||||||
        passStartSound.setVolume(vol);
 | 
					 | 
				
			||||||
        eventCardSound.setVolume(vol);
 | 
					 | 
				
			||||||
        gulagSound.setVolume(vol);
 | 
					 | 
				
			||||||
        diceRollSound.setVolume(vol);
 | 
					 | 
				
			||||||
        moneyCollectSound.setVolume(vol);
 | 
					 | 
				
			||||||
        moneyLostSound.setVolume(vol);
 | 
					 | 
				
			||||||
        tradeAcceptedSound.setVolume(vol);
 | 
					 | 
				
			||||||
        tradeRejectedSound.setVolume(vol);
 | 
					 | 
				
			||||||
        winnerSound.setVolume(vol);
 | 
					 | 
				
			||||||
        looserSound.setVolume(vol);
 | 
					 | 
				
			||||||
        buttonSound.setVolume(vol);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        PREFERENCES.putFloat(VOLUME_PREF, vol);
 | 
					    /**
 | 
				
			||||||
 | 
					     * Plays the explosion sound effect.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public void explosion() {
 | 
				
			||||||
 | 
					        if (isEnabled() && explosionSound != null)
 | 
				
			||||||
 | 
					            explosionSound.playInstance();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Plays sound effect when a ship has been destroyed.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public void shipDestroyed() {
 | 
				
			||||||
 | 
					        if (isEnabled() && shipDestroyedSound != null)
 | 
				
			||||||
 | 
					            shipDestroyedSound.playInstance();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void receivedEvent(SoundEvent event) {
 | 
					    public void receivedEvent(SoundEvent event) {
 | 
				
			||||||
        switch (event.sound()) {
 | 
					        switch (event.sound()) {
 | 
				
			||||||
            case PASS_START -> passStart();
 | 
					 | 
				
			||||||
            case EVENT_CARD -> eventCard();
 | 
					 | 
				
			||||||
            case GULAG -> gulag();
 | 
					 | 
				
			||||||
            case DICE_ROLL -> diceRoll();
 | 
					 | 
				
			||||||
            case MONEY_COLLECTED -> moneyCollect();
 | 
					 | 
				
			||||||
            case MONEY_LOST -> moneyLost();
 | 
					 | 
				
			||||||
            case TRADE_ACCEPTED -> tradeAccepted();
 | 
					 | 
				
			||||||
            case TRADE_REJECTED -> tradeRejected();
 | 
					 | 
				
			||||||
            case WINNER -> winner();
 | 
					 | 
				
			||||||
            case LOSER -> looser();
 | 
					 | 
				
			||||||
            case BUTTON -> button();
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -0,0 +1,51 @@
 | 
				
			|||||||
 | 
					////////////////////////////////////////
 | 
				
			||||||
 | 
					// Programming project code
 | 
				
			||||||
 | 
					// UniBw M, 2022, 2023, 2024
 | 
				
			||||||
 | 
					// www.unibw.de/inf2
 | 
				
			||||||
 | 
					// (c) Mark Minas (mark.minas@unibw.de)
 | 
				
			||||||
 | 
					////////////////////////////////////////
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					package pp.monopoly.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import java.util.prefs.Preferences;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.dialog.Dialog;
 | 
				
			||||||
 | 
					import static pp.util.PreferencesUtils.getPreferences;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * The Menu class represents the main menu in the Battleship game application.
 | 
				
			||||||
 | 
					 * It extends the Dialog class and provides functionalities for loading, saving,
 | 
				
			||||||
 | 
					 * returning to the game, and quitting the application.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					class Menu extends Dialog {
 | 
				
			||||||
 | 
					    private static final Preferences PREFERENCES = getPreferences(Menu.class);
 | 
				
			||||||
 | 
					    private static final String LAST_PATH = "last.file.path";
 | 
				
			||||||
 | 
					    private final MonopolyApp app;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Constructs the Menu dialog for the Battleship application.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param app the BattleshipApp instance
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public Menu(MonopolyApp app) {
 | 
				
			||||||
 | 
					        super(app.getDialogManager());
 | 
				
			||||||
 | 
					        this.app = app;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Updates the state of the load and save buttons based on the game logic.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void update() {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * As an escape action, this method closes the menu if it is the top dialog.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void escape() {
 | 
				
			||||||
 | 
					        close();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -1,446 +1,210 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.client;
 | 
					package pp.monopoly.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.app.DebugKeysAppState;
 | 
					import java.util.concurrent.ExecutorService;
 | 
				
			||||||
 | 
					import java.util.concurrent.Executors;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.app.SimpleApplication;
 | 
					import com.jme3.app.SimpleApplication;
 | 
				
			||||||
import com.jme3.app.StatsAppState;
 | 
					 | 
				
			||||||
import com.jme3.font.BitmapFont;
 | 
					import com.jme3.font.BitmapFont;
 | 
				
			||||||
import com.jme3.font.BitmapText;
 | 
					import com.jme3.font.BitmapText;
 | 
				
			||||||
import com.jme3.input.KeyInput;
 | 
					import com.jme3.input.KeyInput;
 | 
				
			||||||
import com.jme3.input.MouseInput;
 | 
					 | 
				
			||||||
import com.jme3.input.controls.ActionListener;
 | 
					import com.jme3.input.controls.ActionListener;
 | 
				
			||||||
import com.jme3.input.controls.KeyTrigger;
 | 
					import com.jme3.input.controls.KeyTrigger;
 | 
				
			||||||
import com.jme3.input.controls.MouseButtonTrigger;
 | 
					 | 
				
			||||||
import com.jme3.system.AppSettings;
 | 
					import com.jme3.system.AppSettings;
 | 
				
			||||||
import com.simsilica.lemur.GuiGlobals;
 | 
					import com.simsilica.lemur.GuiGlobals;
 | 
				
			||||||
 | 
					import com.simsilica.lemur.Label;
 | 
				
			||||||
import com.simsilica.lemur.style.BaseStyles;
 | 
					import com.simsilica.lemur.style.BaseStyles;
 | 
				
			||||||
import pp.monopoly.game.client.MonopolyClient;
 | 
					
 | 
				
			||||||
import pp.monopoly.client.gui.SettingsMenu;
 | 
					 | 
				
			||||||
import pp.monopoly.client.gui.StartMenu;
 | 
					 | 
				
			||||||
import pp.monopoly.game.client.ClientGameLogic;
 | 
					 | 
				
			||||||
import pp.monopoly.game.client.ServerConnection;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.ClientStateEvent;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.GameEventListener;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.InfoTextEvent;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.Sound;
 | 
					 | 
				
			||||||
import pp.dialog.DialogBuilder;
 | 
					import pp.dialog.DialogBuilder;
 | 
				
			||||||
import pp.dialog.DialogManager;
 | 
					import pp.dialog.DialogManager;
 | 
				
			||||||
import pp.graphics.Draw;
 | 
					import pp.graphics.Draw;
 | 
				
			||||||
 | 
					import pp.monopoly.client.gui.SettingsMenu;
 | 
				
			||||||
 | 
					import pp.monopoly.client.gui.TestWorld;
 | 
				
			||||||
 | 
					import pp.monopoly.game.client.ClientGameLogic;
 | 
				
			||||||
 | 
					import pp.monopoly.game.client.MonopolyClient;
 | 
				
			||||||
 | 
					import pp.monopoly.game.client.ServerConnection;
 | 
				
			||||||
 | 
					import pp.monopoly.notification.GameEventListener;
 | 
				
			||||||
 | 
					import pp.monopoly.notification.InfoTextEvent;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import java.io.File;
 | 
					 | 
				
			||||||
import java.io.FileInputStream;
 | 
					 | 
				
			||||||
import java.io.IOException;
 | 
					 | 
				
			||||||
import java.lang.System.Logger;
 | 
					 | 
				
			||||||
import java.lang.System.Logger.Level;
 | 
					 | 
				
			||||||
import java.util.concurrent.ExecutorService;
 | 
					 | 
				
			||||||
import java.util.concurrent.Executors;
 | 
					 | 
				
			||||||
import java.util.logging.LogManager;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import static pp.monopoly.Resources.lookup;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * The main class for the Battleship client application.
 | 
					 | 
				
			||||||
 * It manages the initialization, input setup, GUI setup, and game states for the client.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
 | 
					public class MonopolyApp extends SimpleApplication implements MonopolyClient, GameEventListener {
 | 
				
			||||||
 | 
					    private BitmapText topText;
 | 
				
			||||||
    /**
 | 
					    private final ServerConnection serverConnection;
 | 
				
			||||||
     * Logger for logging messages within the application.
 | 
					    private final ClientGameLogic logic;
 | 
				
			||||||
     */
 | 
					    private final MonopolyAppConfig config;
 | 
				
			||||||
    private static final Logger LOGGER = System.getLogger(MonopolyApp.class.getName());
 | 
					    private final ActionListener escapeListener = (name, isPressed, tpf) -> handleEscape(isPressed);
 | 
				
			||||||
 | 
					    private final DialogManager dialogManager = new DialogManager(this);
 | 
				
			||||||
 | 
					    private final ExecutorService executor = Executors.newCachedThreadPool();
 | 
				
			||||||
 | 
					    private final Draw draw;
 | 
				
			||||||
 | 
					    private SettingsMenu settingsMenu;
 | 
				
			||||||
 | 
					    private TestWorld testWorld;
 | 
				
			||||||
 | 
					    private boolean isSettingsMenuOpen = false;
 | 
				
			||||||
 | 
					    private boolean inputBlocked = false;
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Path to the styles script for GUI elements.
 | 
					     * Path to the styles script for GUI elements.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
 | 
					    private static final String STYLES_SCRIPT = "Interface/Lemur/pp-styles.groovy"; //NON-NLS
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Path to the font resource used in the GUI.
 | 
					     * Path to the font resource used in the GUI.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
 | 
					    private static final String FONT = "Interface/Fonts/Default.fnt"; //NON-NLS
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Path to the client configuration file, if one exists.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private static final File CONFIG_FILE = new File("client.properties");
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Input mapping name for mouse clicks.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public static final String CLICK = "CLICK";
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Input mapping name for the Escape key.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private static final String ESC = "ESC";
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Manager for handling dialogs within the application.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private final DialogManager dialogManager = new DialogManager(this);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * The server connection instance, used for communicating with the game server.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private final ServerConnection serverConnection;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Instance of the {@link Draw} class for rendering graphics.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Draw draw;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Text display at the top of the GUI for showing information to the user.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private BitmapText topText;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Executor service for handling asynchronous tasks within the application.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private ExecutorService executor;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handler for managing the client's game logic.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private final ClientGameLogic logic;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Configuration settings for the Battleship client application.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private final MonopolyAppConfig config;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Listener for handling actions triggered by the Escape key.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    static {
 | 
					 | 
				
			||||||
        // Configure logging
 | 
					 | 
				
			||||||
        LogManager manager = LogManager.getLogManager();
 | 
					 | 
				
			||||||
        try {
 | 
					 | 
				
			||||||
            manager.readConfiguration(new FileInputStream("logging.properties"));
 | 
					 | 
				
			||||||
            LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        catch (IOException e) {
 | 
					 | 
				
			||||||
            LOGGER.log(Level.INFO, e.getMessage());
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Starts the Battleship application.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param args Command-line arguments for launching the application.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public static void main(String[] args) {
 | 
					    public static void main(String[] args) {
 | 
				
			||||||
        new MonopolyApp().start();
 | 
					        new MonopolyApp().start();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    public MonopolyApp() {
 | 
				
			||||||
     * Constructs a new {@code MonopolyApp} instance.
 | 
					        this.draw = new Draw(assetManager);
 | 
				
			||||||
     * Initializes the configuration, server connection, and game logic listeners.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private MonopolyApp() {
 | 
					 | 
				
			||||||
        config = new MonopolyAppConfig();
 | 
					        config = new MonopolyAppConfig();
 | 
				
			||||||
        config.readFromIfExists(CONFIG_FILE);
 | 
					        serverConnection = new NetworkSupport(this);
 | 
				
			||||||
        serverConnection = makeServerConnection();
 | 
					 | 
				
			||||||
        logic = new ClientGameLogic(serverConnection);
 | 
					        logic = new ClientGameLogic(serverConnection);
 | 
				
			||||||
        logic.addListener(this);
 | 
					        logic.addListener(this);
 | 
				
			||||||
        setShowSettings(config.getShowSettings());
 | 
					        setShowSettings(config.getShowSettings());
 | 
				
			||||||
        setSettings(makeSettings());
 | 
					        setSettings(makeSettings());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Creates and configures application settings from the client configuration.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return A configured {@link AppSettings} object.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private AppSettings makeSettings() {
 | 
					 | 
				
			||||||
        final AppSettings settings = new AppSettings(true);
 | 
					 | 
				
			||||||
        settings.setTitle(lookup("monopoly.name"));
 | 
					 | 
				
			||||||
        settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
 | 
					 | 
				
			||||||
        settings.setFullscreen(config.fullScreen());
 | 
					 | 
				
			||||||
        settings.setUseRetinaFrameBuffer(config.useRetinaFrameBuffer());
 | 
					 | 
				
			||||||
        settings.setGammaCorrection(config.useGammaCorrection());
 | 
					 | 
				
			||||||
        return settings;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Factory method for creating a server connection based on the current
 | 
					 | 
				
			||||||
     * client configuration.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return A {@link ServerConnection} instance, which could be a real or mock server.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private ServerConnection makeServerConnection() {
 | 
					 | 
				
			||||||
        return new NetworkSupport(this);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the dialog manager responsible for managing in-game dialogs.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return The {@link DialogManager} instance.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public DialogManager getDialogManager() {
 | 
					 | 
				
			||||||
        return dialogManager;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the game logic handler for the client.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return The {@link ClientGameLogic} instance.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public ClientGameLogic getGameLogic() {
 | 
					 | 
				
			||||||
        return logic;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the current configuration settings for the Battleship client.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return The {@link BattleshipClientConfig} instance.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public MonopolyAppConfig getConfig() {
 | 
					    public MonopolyAppConfig getConfig() {
 | 
				
			||||||
        return config;
 | 
					        return config;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initializes the application.
 | 
					 | 
				
			||||||
     * Sets up input mappings, GUI, game states, and connects to the server.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void simpleInitApp() {
 | 
					    public ClientGameLogic getGameLogic() {
 | 
				
			||||||
        setPauseOnLostFocus(false);
 | 
					        return logic;
 | 
				
			||||||
        draw = new Draw(assetManager);
 | 
					 | 
				
			||||||
        setupInput();
 | 
					 | 
				
			||||||
        setupStates();
 | 
					 | 
				
			||||||
        setupGui();
 | 
					 | 
				
			||||||
        new StartMenu(this).open();
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    private AppSettings makeSettings() {
 | 
				
			||||||
     * Sets up the graphical user interface (GUI) for the application.
 | 
					        final AppSettings settings = new AppSettings(true);
 | 
				
			||||||
     */
 | 
					        settings.setTitle("Monopoly Game");
 | 
				
			||||||
    private void setupGui() {
 | 
					        settings.setResolution(config.getResolutionWidth(), config.getResolutionHeight());
 | 
				
			||||||
 | 
					        settings.setFullscreen(config.fullScreen());
 | 
				
			||||||
 | 
					        return settings;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void simpleInitApp() {
 | 
				
			||||||
        GuiGlobals.initialize(this);
 | 
					        GuiGlobals.initialize(this);
 | 
				
			||||||
        BaseStyles.loadStyleResources(STYLES_SCRIPT);
 | 
					        BaseStyles.loadStyleResources(STYLES_SCRIPT);
 | 
				
			||||||
        BaseStyles.loadGlassStyle();
 | 
					 | 
				
			||||||
        GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
 | 
					        GuiGlobals.getInstance().getStyles().setDefaultStyle("pp"); //NON-NLS
 | 
				
			||||||
        final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
 | 
					        final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        setupInput();
 | 
				
			||||||
 | 
					        setupGui();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Zeige das Startmenü
 | 
				
			||||||
 | 
					        StartMenu.createStartMenu(this);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void setupGui() {
 | 
				
			||||||
 | 
					        BitmapFont normalFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
 | 
				
			||||||
        topText = new BitmapText(normalFont);
 | 
					        topText = new BitmapText(normalFont);
 | 
				
			||||||
        final int height = context.getSettings().getHeight();
 | 
					        topText.setLocalTranslation(10, settings.getHeight() - 10, 0);
 | 
				
			||||||
        topText.setLocalTranslation(10f, height - 10f, 0f);
 | 
					 | 
				
			||||||
        topText.setColor(config.getTopColor());
 | 
					 | 
				
			||||||
        guiNode.attachChild(topText);
 | 
					        guiNode.attachChild(topText);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Configures input mappings and sets up listeners for user interactions.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void setupInput() {
 | 
					    private void setupInput() {
 | 
				
			||||||
        inputManager.deleteMapping(INPUT_MAPPING_EXIT);
 | 
					        inputManager.deleteMapping(INPUT_MAPPING_EXIT);
 | 
				
			||||||
        inputManager.setCursorVisible(false);
 | 
					        inputManager.setCursorVisible(true);
 | 
				
			||||||
        inputManager.addMapping(ESC, new KeyTrigger(KeyInput.KEY_ESCAPE));
 | 
					        inputManager.addMapping("ESC", new KeyTrigger(KeyInput.KEY_ESCAPE));
 | 
				
			||||||
        inputManager.addMapping(CLICK, new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
 | 
					        inputManager.addListener(escapeListener, "ESC");
 | 
				
			||||||
        inputManager.addListener(escapeListener, ESC);
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    private void handleEscape(boolean isPressed) {
 | 
				
			||||||
     * Initializes and attaches the necessary application states for the game.
 | 
					        if (isPressed) {
 | 
				
			||||||
     */
 | 
					            if (settingsMenu != null && isSettingsMenuOpen) {
 | 
				
			||||||
    private void setupStates() {
 | 
					                // Schließe das SettingsMenu
 | 
				
			||||||
        if (config.getShowStatistics()) {
 | 
					                System.out.println("Schließe SettingsMenu...");
 | 
				
			||||||
            final BitmapFont normalFont = assetManager.loadFont(FONT); //NON-NLS
 | 
					                settingsMenu.close();
 | 
				
			||||||
            final StatsAppState stats = new StatsAppState(guiNode, normalFont);
 | 
					                settingsMenu = null;
 | 
				
			||||||
            stateManager.attach(stats);
 | 
					                setSettingsMenuOpen(false);
 | 
				
			||||||
 | 
					            } else {
 | 
				
			||||||
 | 
					                // Öffne das SettingsMenu
 | 
				
			||||||
 | 
					                System.out.println("Öffne SettingsMenu...");
 | 
				
			||||||
 | 
					                settingsMenu = new SettingsMenu(this);
 | 
				
			||||||
 | 
					                settingsMenu.open();
 | 
				
			||||||
 | 
					                setSettingsMenuOpen(true);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        flyCam.setEnabled(false);
 | 
					    }
 | 
				
			||||||
        stateManager.detach(stateManager.getState(StatsAppState.class));
 | 
					    
 | 
				
			||||||
        stateManager.detach(stateManager.getState(DebugKeysAppState.class));
 | 
					    
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        attachGameSound();
 | 
					    private void blockInputs() {
 | 
				
			||||||
        attachGameMusic();
 | 
					        if (!inputBlocked) {
 | 
				
			||||||
 | 
					            System.out.println("Blockiere Eingaben...");
 | 
				
			||||||
 | 
					            inputManager.setCursorVisible(true); // Cursor sichtbar machen
 | 
				
			||||||
 | 
					            inputManager.clearMappings();       // Alle Mappings entfernen
 | 
				
			||||||
 | 
					            inputBlocked = true;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    public void unblockInputs() {
 | 
				
			||||||
 | 
					        if (inputBlocked) {
 | 
				
			||||||
 | 
					            System.out.println("Aktiviere Eingaben...");
 | 
				
			||||||
 | 
					            setupInput(); // Standard-Eingaben neu registrieren
 | 
				
			||||||
 | 
					            inputBlocked = false;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    public void setInfoText(String text) {
 | 
				
			||||||
     * Attaches the game sound state and sets its initial enabled state.
 | 
					        topText.setText(text);
 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void attachGameSound() {
 | 
					 | 
				
			||||||
        final GameSound gameSound = new GameSound();
 | 
					 | 
				
			||||||
        logic.addListener(gameSound);
 | 
					 | 
				
			||||||
        gameSound.setEnabled(GameSound.enabledInPreferences());
 | 
					 | 
				
			||||||
        stateManager.attach(gameSound);
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Attaches the background music state and sets its initial enabled state.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void attachGameMusic() {
 | 
					 | 
				
			||||||
        final GameMusic gameSound = new GameMusic();
 | 
					 | 
				
			||||||
        gameSound.setEnabled(GameMusic.enabledInPreferences());
 | 
					 | 
				
			||||||
        stateManager.attach(gameSound);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Updates the application state every frame.
 | 
					 | 
				
			||||||
     * This method is called once per frame during the game loop.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param tpf Time per frame in seconds.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void simpleUpdate(float tpf) {
 | 
					    public void receivedEvent(InfoTextEvent event) {
 | 
				
			||||||
        super.simpleUpdate(tpf);
 | 
					        setInfoText(event.key());
 | 
				
			||||||
        dialogManager.update(tpf);
 | 
					 | 
				
			||||||
        logic.update(tpf);
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    @Override
 | 
				
			||||||
     * Handles the Escape key action to either close the top dialog or show the main menu.
 | 
					    public void stop(boolean waitFor) {
 | 
				
			||||||
     *
 | 
					        if (executor != null) executor.shutdownNow();
 | 
				
			||||||
     * @param isPressed Indicates whether the Escape key is pressed.
 | 
					        serverConnection.disconnect();
 | 
				
			||||||
     */
 | 
					        super.stop(waitFor);
 | 
				
			||||||
    public void escape(boolean isPressed) {
 | 
					    }
 | 
				
			||||||
        if (!isPressed) return;
 | 
					
 | 
				
			||||||
        if (dialogManager.showsDialog())
 | 
					    public DialogManager getDialogManager() {
 | 
				
			||||||
            dialogManager.escape();
 | 
					        return dialogManager;
 | 
				
			||||||
        else
 | 
					 | 
				
			||||||
            new SettingsMenu(this).open();
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the {@link Draw} instance used for rendering graphical elements in the game.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return The {@link Draw} instance.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Draw getDraw() {
 | 
					    public Draw getDraw() {
 | 
				
			||||||
        return draw;
 | 
					        return draw;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Tries to connect
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void connect() {
 | 
					 | 
				
			||||||
        serverConnection.connect();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles a request to close the application.
 | 
					 | 
				
			||||||
     * If the request is initiated by pressing ESC, this parameter is true.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param esc If true, the request is due to the ESC key being pressed.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void requestClose(boolean esc) { /* do nothing */ }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Closes the application, displaying a confirmation dialog if the client is connected to a server.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void closeApp() {
 | 
					 | 
				
			||||||
        if (serverConnection.isConnected())
 | 
					 | 
				
			||||||
            confirmDialog(lookup("confirm.leaving"), this::close);
 | 
					 | 
				
			||||||
        else
 | 
					 | 
				
			||||||
            close();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Closes the application, disconnecting from the server and stopping the application.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void close() {
 | 
					 | 
				
			||||||
        serverConnection.disconnect();
 | 
					 | 
				
			||||||
        stop();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Updates the informational text displayed in the GUI.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param text The information text to display.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void setInfoText(String text) {
 | 
					 | 
				
			||||||
        LOGGER.log(Level.DEBUG, "setInfoText {0}", text); //NON-NLS
 | 
					 | 
				
			||||||
        topText.setText(text);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Updates the informational text in the GUI based on the key received in an {@link InfoTextEvent}.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param event The {@link InfoTextEvent} containing the key for the text to display.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void receivedEvent(InfoTextEvent event) {
 | 
					 | 
				
			||||||
        LOGGER.log(Level.DEBUG, "received info text {0}", event.key()); //NON-NLS
 | 
					 | 
				
			||||||
        setInfoText(lookup(event.key()));
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles client state events to update the game states accordingly.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param event The {@link ClientStateEvent} representing the state change.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void receivedEvent(ClientStateEvent event) {
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the executor service used for handling multithreaded tasks.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return The {@link ExecutorService} instance.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public ExecutorService getExecutor() {
 | 
					    public ExecutorService getExecutor() {
 | 
				
			||||||
        if (executor == null)
 | 
					 | 
				
			||||||
            executor = Executors.newCachedThreadPool();
 | 
					 | 
				
			||||||
        return executor;
 | 
					        return executor;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    public void closeApp() {
 | 
				
			||||||
     * Stops the application, shutting down the executor service and halting execution.
 | 
					        stop();
 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param waitFor If true, waits for the application to stop before returning.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void stop(boolean waitFor) {
 | 
					 | 
				
			||||||
        if (executor != null) executor.shutdownNow();
 | 
					 | 
				
			||||||
        super.stop(waitFor);
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Displays a confirmation dialog with a specified question and action for the "Yes" button.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param question  The question to display in the dialog.
 | 
					 | 
				
			||||||
     * @param yesAction The action to perform if "Yes" is selected.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void confirmDialog(String question, Runnable yesAction) {
 | 
					 | 
				
			||||||
        DialogBuilder.simple(dialogManager)
 | 
					 | 
				
			||||||
                     .setTitle(lookup("dialog.question"))
 | 
					 | 
				
			||||||
                     .setText(question)
 | 
					 | 
				
			||||||
                     .setOkButton(lookup("button.yes"), d -> {
 | 
					 | 
				
			||||||
                        getGameLogic().playSound(Sound.BUTTON); // Play sound
 | 
					 | 
				
			||||||
                        yesAction.run(); // Execute the original yesAction
 | 
					 | 
				
			||||||
                    })
 | 
					 | 
				
			||||||
                     .setNoButton(lookup("button.no"),  d -> getGameLogic().playSound(Sound.BUTTON))
 | 
					 | 
				
			||||||
                     .build()
 | 
					 | 
				
			||||||
                     .open();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Displays an error dialog with the specified error message.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param errorMessage The error message to display in the dialog.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void errorDialog(String errorMessage) {
 | 
					    public void errorDialog(String errorMessage) {
 | 
				
			||||||
        DialogBuilder.simple(dialogManager)
 | 
					        DialogBuilder.simple(dialogManager)
 | 
				
			||||||
                     .setTitle(lookup("dialog.error"))
 | 
					                .setTitle("Fehler")
 | 
				
			||||||
                     .setText(errorMessage)
 | 
					                .setText(errorMessage)
 | 
				
			||||||
                     .setOkButton(lookup("button.ok"), d -> getGameLogic().playSound(Sound.BUTTON))
 | 
					                .setOkButton("OK")
 | 
				
			||||||
                     .build()
 | 
					                .build()
 | 
				
			||||||
                     .open();
 | 
					                .open();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public void disconnect() {
 | 
					    public void setSettingsMenuOpen(boolean isOpen) {
 | 
				
			||||||
        serverConnection.disconnect();
 | 
					        this.isSettingsMenuOpen = isOpen;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void simpleUpdate(float tpf) {
 | 
				
			||||||
 | 
					        if (testWorld != null) {
 | 
				
			||||||
 | 
					            testWorld.update(tpf); // Aktualisiere die Kamera in der TestWorld
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void startTestWorld() {
 | 
				
			||||||
 | 
					        guiNode.detachAllChildren(); // Entferne GUI
 | 
				
			||||||
 | 
					        testWorld = new TestWorld(this); // Erstelle eine Instanz von TestWorld
 | 
				
			||||||
 | 
					        testWorld.initializeScene();     // Initialisiere die Szene
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void returnToMenu() {
 | 
				
			||||||
 | 
					        guiNode.detachAllChildren(); // Entferne die GUI
 | 
				
			||||||
 | 
					        StartMenu.createStartMenu(this); // Zeige das Startmenü erneut
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -0,0 +1,146 @@
 | 
				
			|||||||
 | 
					package pp.monopoly.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import java.lang.System.Logger;
 | 
				
			||||||
 | 
					import java.lang.System.Logger.Level;
 | 
				
			||||||
 | 
					import java.util.concurrent.ExecutionException;
 | 
				
			||||||
 | 
					import java.util.concurrent.Future;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.simsilica.lemur.Button;
 | 
				
			||||||
 | 
					import com.simsilica.lemur.Container;
 | 
				
			||||||
 | 
					import com.simsilica.lemur.Label;
 | 
				
			||||||
 | 
					import com.simsilica.lemur.TextField;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.dialog.Dialog;
 | 
				
			||||||
 | 
					import pp.dialog.DialogBuilder;
 | 
				
			||||||
 | 
					import pp.dialog.SimpleDialog;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Represents a dialog for setting up a network connection in the Monopoly game.
 | 
				
			||||||
 | 
					 * Allows users to specify the host and port for connecting to a game server.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					class NetworkDialog extends SimpleDialog {
 | 
				
			||||||
 | 
					    private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
 | 
				
			||||||
 | 
					    private static final String LOCALHOST = "localhost";
 | 
				
			||||||
 | 
					    private static final String DEFAULT_PORT = "1234";
 | 
				
			||||||
 | 
					    private final NetworkSupport network;
 | 
				
			||||||
 | 
					    private final TextField host = new TextField(LOCALHOST);
 | 
				
			||||||
 | 
					    private final TextField port = new TextField(DEFAULT_PORT);
 | 
				
			||||||
 | 
					    private String hostname;
 | 
				
			||||||
 | 
					    private int portNumber;
 | 
				
			||||||
 | 
					    private Future<Object> connectionFuture;
 | 
				
			||||||
 | 
					    private Dialog progressDialog;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Constructs a new NetworkDialog.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param network The NetworkSupport instance to be used for network operations.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    NetworkDialog(NetworkSupport network) {
 | 
				
			||||||
 | 
					        super(network.getApp().getDialogManager());
 | 
				
			||||||
 | 
					        this.network = network;
 | 
				
			||||||
 | 
					        initializeDialog();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Initializes the dialog with input fields and connection buttons.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private void initializeDialog() {
 | 
				
			||||||
 | 
					        final MonopolyApp app = network.getApp();
 | 
				
			||||||
 | 
					        Container inputContainer = new Container();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Titel und Eingabefelder für Host und Port
 | 
				
			||||||
 | 
					        inputContainer.addChild(new Label("Server-Adresse"));
 | 
				
			||||||
 | 
					        inputContainer.addChild(host);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        inputContainer.addChild(new Label("Port"));
 | 
				
			||||||
 | 
					        inputContainer.addChild(port);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        Button connectButton = inputContainer.addChild(new Button("Verbinden"));
 | 
				
			||||||
 | 
					        connectButton.addClickCommands(source -> connect());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        Button cancelButton = inputContainer.addChild(new Button("Abbrechen"));
 | 
				
			||||||
 | 
					        cancelButton.addClickCommands(source -> app.closeApp());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        app.getGuiNode().attachChild(inputContainer);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Initiates the connection attempt based on the entered host and port.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private void connect() {
 | 
				
			||||||
 | 
					        LOGGER.log(Level.INFO, "Connecting to host={0}, port={1}", host, port);
 | 
				
			||||||
 | 
					        try {
 | 
				
			||||||
 | 
					            hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
 | 
				
			||||||
 | 
					            portNumber = Integer.parseInt(port.getText());
 | 
				
			||||||
 | 
					            openProgressDialog();
 | 
				
			||||||
 | 
					            connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
 | 
				
			||||||
 | 
					        } catch (NumberFormatException e) {
 | 
				
			||||||
 | 
					            network.getApp().errorDialog("Port muss eine Zahl sein.");
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Opens a progress dialog while connecting.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private void openProgressDialog() {
 | 
				
			||||||
 | 
					        progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
 | 
				
			||||||
 | 
					                                      .setText("Verbinde zum Server...")
 | 
				
			||||||
 | 
					                                      .build();
 | 
				
			||||||
 | 
					        progressDialog.open();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Attempts to initialize the network connection.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @throws RuntimeException If an error occurs when creating the client.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private Object initNetwork() {
 | 
				
			||||||
 | 
					        try {
 | 
				
			||||||
 | 
					            network.initNetwork(hostname, portNumber);
 | 
				
			||||||
 | 
					            return null;
 | 
				
			||||||
 | 
					        } catch (Exception e) {
 | 
				
			||||||
 | 
					            throw new RuntimeException(e);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Updates the connection status and handles completion or failure.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    @Override
 | 
				
			||||||
 | 
					    public void update(float delta) {
 | 
				
			||||||
 | 
					        if (connectionFuture != null && connectionFuture.isDone()) {
 | 
				
			||||||
 | 
					            try {
 | 
				
			||||||
 | 
					                connectionFuture.get();
 | 
				
			||||||
 | 
					                onSuccess();
 | 
				
			||||||
 | 
					            } catch (ExecutionException e) {
 | 
				
			||||||
 | 
					                onFailure(e.getCause());
 | 
				
			||||||
 | 
					            } catch (InterruptedException e) {
 | 
				
			||||||
 | 
					                LOGGER.log(Level.WARNING, "Connection interrupted.", e);
 | 
				
			||||||
 | 
					                Thread.currentThread().interrupt();
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Handles a successful connection to the game server.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private void onSuccess() {
 | 
				
			||||||
 | 
					        connectionFuture = null;
 | 
				
			||||||
 | 
					        progressDialog.close();
 | 
				
			||||||
 | 
					        this.close();
 | 
				
			||||||
 | 
					        network.getApp().setInfoText("Warte auf einen Gegner...");
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Handles a failed connection attempt.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param e The cause of the failure.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private void onFailure(Throwable e) {
 | 
				
			||||||
 | 
					        connectionFuture = null;
 | 
				
			||||||
 | 
					        progressDialog.close();
 | 
				
			||||||
 | 
					        network.getApp().errorDialog("Verbindung zum Server fehlgeschlagen.");
 | 
				
			||||||
 | 
					        network.getApp().setInfoText(e.getLocalizedMessage());
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -1,62 +1,43 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.client;
 | 
					package pp.monopoly.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import java.io.IOException;
 | 
				
			||||||
 | 
					import java.lang.System.Logger;
 | 
				
			||||||
 | 
					import java.lang.System.Logger.Level;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.Client;
 | 
					import com.jme3.network.Client;
 | 
				
			||||||
import com.jme3.network.ClientStateListener;
 | 
					import com.jme3.network.ClientStateListener;
 | 
				
			||||||
import com.jme3.network.Message;
 | 
					import com.jme3.network.Message;
 | 
				
			||||||
import com.jme3.network.MessageListener;
 | 
					import com.jme3.network.MessageListener;
 | 
				
			||||||
import com.jme3.network.Network;
 | 
					import com.jme3.network.Network;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import pp.monopoly.client.gui.CreateGameMenu;
 | 
					 | 
				
			||||||
import pp.monopoly.game.client.ServerConnection;
 | 
					import pp.monopoly.game.client.ServerConnection;
 | 
				
			||||||
import pp.monopoly.message.client.ClientMessage;
 | 
					import pp.monopoly.message.client.ClientMessage;
 | 
				
			||||||
import pp.monopoly.message.server.ServerMessage;
 | 
					import pp.monopoly.message.server.ServerMessage;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import java.io.IOException;
 | 
					 | 
				
			||||||
import java.lang.System.Logger;
 | 
					 | 
				
			||||||
import java.lang.System.Logger.Level;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import static pp.monopoly.Resources.lookup;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Manages the network connection for the Battleship application.
 | 
					 * Manages the network connection for the Monopoly application.
 | 
				
			||||||
 * Handles connecting to and disconnecting from the server, and sending messages.
 | 
					 * Handles connecting to and disconnecting from the server, and sending messages.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
public class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
 | 
					class NetworkSupport implements MessageListener<Client>, ClientStateListener, ServerConnection {
 | 
				
			||||||
    private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
 | 
					    private static final Logger LOGGER = System.getLogger(NetworkSupport.class.getName());
 | 
				
			||||||
    private final MonopolyApp app;
 | 
					    private final MonopolyApp app;
 | 
				
			||||||
    private Client client;
 | 
					    private Client client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a NetworkSupport instance for the given Battleship application.
 | 
					     * Constructs a NetworkSupport instance for the Monopoly application.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param app The Battleship application instance.
 | 
					     * @param app The Monopoly application instance.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public NetworkSupport(MonopolyApp app) {
 | 
					    public NetworkSupport(MonopolyApp app) {
 | 
				
			||||||
        this.app = app;
 | 
					        this.app = app;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Return the client connections Id
 | 
					     * Returns the Monopoly application instance.
 | 
				
			||||||
     * @return the client id
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getId() {
 | 
					 | 
				
			||||||
        if (client == null) return 0;
 | 
					 | 
				
			||||||
        return client.getId();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Returns the Battleship application instance.
 | 
					 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @return Battleship application instance
 | 
					     * @return Monopoly application instance
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public MonopolyApp getApp() {
 | 
					    MonopolyApp getApp() {
 | 
				
			||||||
        return app;
 | 
					        return app;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -76,8 +57,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void connect() {
 | 
					    public void connect() {
 | 
				
			||||||
        if (client == null)
 | 
					        if (client == null) {
 | 
				
			||||||
            new CreateGameMenu(this).open();
 | 
					            new NetworkDialog(this).open();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -88,7 +70,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
				
			|||||||
        if (client == null) return;
 | 
					        if (client == null) return;
 | 
				
			||||||
        client.close();
 | 
					        client.close();
 | 
				
			||||||
        client = null;
 | 
					        client = null;
 | 
				
			||||||
        LOGGER.log(Level.INFO, "client closed"); //NON-NLS
 | 
					        LOGGER.log(Level.INFO, "Client connection closed.");
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -98,9 +80,10 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
				
			|||||||
     * @param port The server's port.
 | 
					     * @param port The server's port.
 | 
				
			||||||
     * @throws IOException If an I/O error occurs when creating the client.
 | 
					     * @throws IOException If an I/O error occurs when creating the client.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public void initNetwork(String host, int port) throws IOException {
 | 
					    void initNetwork(String host, int port) throws IOException {
 | 
				
			||||||
        if (client != null)
 | 
					        if (client != null) {
 | 
				
			||||||
            throw new IllegalStateException("trying to join a game again");
 | 
					            throw new IllegalStateException("Already connected to the game server.");
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
        client = Network.connectToServer(host, port);
 | 
					        client = Network.connectToServer(host, port);
 | 
				
			||||||
        client.start();
 | 
					        client.start();
 | 
				
			||||||
        client.addMessageListener(this);
 | 
					        client.addMessageListener(this);
 | 
				
			||||||
@@ -115,9 +98,10 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void messageReceived(Client client, Message message) {
 | 
					    public void messageReceived(Client client, Message message) {
 | 
				
			||||||
        LOGGER.log(Level.INFO, "message received from server: {0}", message); //NON-NLS
 | 
					        LOGGER.log(Level.INFO, "Message received from server: {0}", message);
 | 
				
			||||||
        if (message instanceof ServerMessage serverMessage)
 | 
					        if (message instanceof ServerMessage serverMessage) {
 | 
				
			||||||
            app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
 | 
					            app.enqueue(() -> serverMessage.accept(app.getGameLogic()));
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -127,7 +111,7 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void clientConnected(Client client) {
 | 
					    public void clientConnected(Client client) {
 | 
				
			||||||
        LOGGER.log(Level.INFO, "Client connected: {0}", client); //NON-NLS
 | 
					        LOGGER.log(Level.INFO, "Successfully connected to server: {0}", client);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -138,13 +122,9 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
 | 
					    public void clientDisconnected(Client client, DisconnectInfo disconnectInfo) {
 | 
				
			||||||
        LOGGER.log(Level.INFO, "Client {0} disconnected: {1}", client, disconnectInfo); //NON-NLS
 | 
					        LOGGER.log(Level.INFO, "Disconnected from server: {0}", disconnectInfo);
 | 
				
			||||||
        if (this.client != client)
 | 
					 | 
				
			||||||
            throw new IllegalArgumentException("parameter value must be client");
 | 
					 | 
				
			||||||
        LOGGER.log(Level.INFO, "client still connected: {0}", client.isConnected()); //NON-NLS
 | 
					 | 
				
			||||||
        this.client = null;
 | 
					        this.client = null;
 | 
				
			||||||
        disconnect();
 | 
					        app.enqueue(() -> app.setInfoText("Verbindung zum Server verloren."));
 | 
				
			||||||
        app.enqueue(() -> app.setInfoText(lookup("lost.connection.to.server")));
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -154,10 +134,11 @@ public class NetworkSupport implements MessageListener<Client>, ClientStateListe
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void send(ClientMessage message) {
 | 
					    public void send(ClientMessage message) {
 | 
				
			||||||
        LOGGER.log(Level.INFO, "sending {0}", message); //NON-NLS
 | 
					        LOGGER.log(Level.INFO, "Sending message to server: {0}", message);
 | 
				
			||||||
        if (client == null)
 | 
					        if (client == null) {
 | 
				
			||||||
            app.errorDialog(lookup("lost.connection.to.server"));
 | 
					            app.errorDialog("Verbindung zum Server verloren.");
 | 
				
			||||||
        else
 | 
					        } else {
 | 
				
			||||||
            client.send(message);
 | 
					            client.send(message);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -1,6 +1,7 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					package pp.monopoly.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.material.Material;
 | 
					import com.jme3.material.Material;
 | 
				
			||||||
 | 
					import com.jme3.math.ColorRGBA;
 | 
				
			||||||
import com.jme3.math.Vector3f;
 | 
					import com.jme3.math.Vector3f;
 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					import com.jme3.scene.Geometry;
 | 
				
			||||||
import com.jme3.scene.shape.Quad;
 | 
					import com.jme3.scene.shape.Quad;
 | 
				
			||||||
@@ -13,8 +14,8 @@ import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
				
			|||||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
					import com.simsilica.lemur.component.SpringGridLayout;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					import pp.dialog.Dialog;
 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					import pp.monopoly.client.gui.CreateGameMenu;
 | 
				
			||||||
import pp.monopoly.notification.Sound;
 | 
					import pp.monopoly.client.gui.SettingsMenu;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Constructs the startup menu dialog for the Monopoly application.
 | 
					 * Constructs the startup menu dialog for the Monopoly application.
 | 
				
			||||||
@@ -22,6 +23,8 @@ import pp.monopoly.client.gui.GameMenu;
 | 
				
			|||||||
 */
 | 
					 */
 | 
				
			||||||
public class StartMenu extends Dialog {
 | 
					public class StartMenu extends Dialog {
 | 
				
			||||||
    private final MonopolyApp app;
 | 
					    private final MonopolyApp app;
 | 
				
			||||||
 | 
					    private Container logoContainer;
 | 
				
			||||||
 | 
					    private Container unibwLogoContainer;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs the Startup Menu dialog for the Monopoly application.
 | 
					     * Constructs the Startup Menu dialog for the Monopoly application.
 | 
				
			||||||
@@ -31,7 +34,13 @@ public class StartMenu extends Dialog {
 | 
				
			|||||||
    public StartMenu(MonopolyApp app) {
 | 
					    public StartMenu(MonopolyApp app) {
 | 
				
			||||||
        super(app.getDialogManager());
 | 
					        super(app.getDialogManager());
 | 
				
			||||||
        this.app = app;
 | 
					        this.app = app;
 | 
				
			||||||
        
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates and displays the Start Menu with buttons for starting the game,
 | 
				
			||||||
 | 
					     * opening settings, and quitting the application.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public static void createStartMenu(MonopolyApp app) {
 | 
				
			||||||
        int screenWidth = app.getContext().getSettings().getWidth();
 | 
					        int screenWidth = app.getContext().getSettings().getWidth();
 | 
				
			||||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
					        int screenHeight = app.getContext().getSettings().getHeight();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -45,6 +54,9 @@ public class StartMenu extends Dialog {
 | 
				
			|||||||
        background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
 | 
					        background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
 | 
				
			||||||
        app.getGuiNode().attachChild(background);
 | 
					        app.getGuiNode().attachChild(background);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        createMonopolyLogo(app);
 | 
				
			||||||
 | 
					        createUnibwLogo(app);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Center container for title and play button
 | 
					        // Center container for title and play button
 | 
				
			||||||
        Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
					        Container centerMenu = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -53,11 +65,7 @@ public class StartMenu extends Dialog {
 | 
				
			|||||||
        startButton.setFontSize(40); // Set the font size for the button text
 | 
					        startButton.setFontSize(40); // Set the font size for the button text
 | 
				
			||||||
        startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
 | 
					        startButton.setTextHAlignment(HAlignment.Center); // Center the text horizontally
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        startButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
					        startButton.addClickCommands(source -> startGame(app));
 | 
				
			||||||
            this.close();  // Close the StartMenu dialog
 | 
					 | 
				
			||||||
            app.connect(); // Perform the connection logic
 | 
					 | 
				
			||||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
					 | 
				
			||||||
        }));
 | 
					 | 
				
			||||||
        centerMenu.addChild(startButton);
 | 
					        centerMenu.addChild(startButton);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Position the center container in the middle of the screen
 | 
					        // Position the center container in the middle of the screen
 | 
				
			||||||
@@ -66,6 +74,34 @@ public class StartMenu extends Dialog {
 | 
				
			|||||||
                                                    0));
 | 
					                                                    0));
 | 
				
			||||||
        app.getGuiNode().attachChild(centerMenu);
 | 
					        app.getGuiNode().attachChild(centerMenu);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Lower-left container for "Spiel beenden" button
 | 
				
			||||||
 | 
					        Container lowerLeftMenu = new Container();
 | 
				
			||||||
 | 
					        lowerLeftMenu.setLocalTranslation(new Vector3f(100, 90, 0));
 | 
				
			||||||
 | 
					        Button quitButton = new Button("Spiel beenden");
 | 
				
			||||||
 | 
					        quitButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
 | 
				
			||||||
 | 
					        quitButton.setFontSize(18);
 | 
				
			||||||
 | 
					        quitButton.addClickCommands(source -> quitGame());
 | 
				
			||||||
 | 
					        lowerLeftMenu.addChild(quitButton);
 | 
				
			||||||
 | 
					        app.getGuiNode().attachChild(lowerLeftMenu);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Lower-right container for "Einstellungen" button
 | 
				
			||||||
 | 
					        Container lowerRightMenu = new Container();
 | 
				
			||||||
 | 
					        lowerRightMenu.setLocalTranslation(new Vector3f(screenWidth - 200, 90, 0));
 | 
				
			||||||
 | 
					        Button settingsButton = new Button("Einstellungen");
 | 
				
			||||||
 | 
					        settingsButton.setPreferredSize(new Vector3f(130, 40, 0)); // Increase button size slightly (width, height)
 | 
				
			||||||
 | 
					        settingsButton.setFontSize(18); // Increase the font size for the text
 | 
				
			||||||
 | 
					        settingsButton.addClickCommands(source -> openSettings(app));
 | 
				
			||||||
 | 
					        lowerRightMenu.addChild(settingsButton);
 | 
				
			||||||
 | 
					        app.getGuiNode().attachChild(lowerRightMenu);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates and positions the Monopoly logo container in the center of the screen.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private static void createMonopolyLogo(MonopolyApp app) {
 | 
				
			||||||
 | 
					        int screenWidth = app.getContext().getSettings().getWidth();
 | 
				
			||||||
 | 
					        int screenHeight = app.getContext().getSettings().getHeight();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Load the Monopoly logo as a texture
 | 
					        // Load the Monopoly logo as a texture
 | 
				
			||||||
        Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
 | 
					        Texture logoTexture = app.getAssetManager().loadTexture("Pictures/logo-monopoly.png");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -88,6 +124,14 @@ public class StartMenu extends Dialog {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        // Attach the container to the GUI node
 | 
					        // Attach the container to the GUI node
 | 
				
			||||||
        app.getGuiNode().attachChild(logoContainer);
 | 
					        app.getGuiNode().attachChild(logoContainer);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Creates and positions the Unibw logo container in the center of the screen.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private static void createUnibwLogo(MonopolyApp app) {
 | 
				
			||||||
 | 
					        int screenWidth = app.getContext().getSettings().getWidth();
 | 
				
			||||||
 | 
					        int screenHeight = app.getContext().getSettings().getHeight();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Load the Unibw logo as a texture
 | 
					        // Load the Unibw logo as a texture
 | 
				
			||||||
        Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
 | 
					        Texture unibwTexture = app.getAssetManager().loadTexture("Pictures/logo-unibw.png");
 | 
				
			||||||
@@ -113,14 +157,26 @@ public class StartMenu extends Dialog {
 | 
				
			|||||||
        app.getGuiNode().attachChild(unibwContainer);
 | 
					        app.getGuiNode().attachChild(unibwContainer);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    @Override
 | 
					    /**
 | 
				
			||||||
    public void escape() {
 | 
					     * Starts the game by transitioning to the CreateGameMenu.
 | 
				
			||||||
        new SettingsMenu(app).open();
 | 
					     */
 | 
				
			||||||
 | 
					    private static void startGame(MonopolyApp app) {
 | 
				
			||||||
 | 
					        app.getGuiNode().detachAllChildren();
 | 
				
			||||||
 | 
					        new CreateGameMenu(app);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    @Override
 | 
					    /**
 | 
				
			||||||
    public void close() {
 | 
					     * Opens the settings menu.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private static void openSettings(MonopolyApp app) {
 | 
				
			||||||
        app.getGuiNode().detachAllChildren();
 | 
					        app.getGuiNode().detachAllChildren();
 | 
				
			||||||
        super.close();
 | 
					        new SettingsMenu(app);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Quits the game application.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private static void quitGame() {
 | 
				
			||||||
 | 
					        System.exit(0);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -39,22 +39,21 @@ public class CameraController {
 | 
				
			|||||||
     * @param tpf Zeit pro Frame
 | 
					     * @param tpf Zeit pro Frame
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public void update(float tpf) {
 | 
					    public void update(float tpf) {
 | 
				
			||||||
 | 
					        // Aktualisiere den Winkel basierend auf der Geschwindigkeit
 | 
				
			||||||
 | 
					        angle += speed * tpf;
 | 
				
			||||||
 | 
					        if (angle >= FastMath.TWO_PI) {
 | 
				
			||||||
 | 
					            angle -= FastMath.TWO_PI; // Winkel zurücksetzen, um Überläufe zu vermeiden
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Berechne die neue Position der Kamera
 | 
				
			||||||
 | 
					        float x = center.x + radius * FastMath.cos(angle);
 | 
				
			||||||
 | 
					        float z = center.z + radius * FastMath.sin(angle);
 | 
				
			||||||
 | 
					        float y = center.y + height;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Setze die Kameraposition
 | 
				
			||||||
 | 
					        camera.setLocation(new Vector3f(x, y, z));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Lasse die Kamera auf den Fokuspunkt blicken
 | 
				
			||||||
        camera.lookAt(center, Vector3f.UNIT_Y);
 | 
					        camera.lookAt(center, Vector3f.UNIT_Y);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void setPosition(int fieldID) {
 | 
					 | 
				
			||||||
        camera.setLocation(fieldIdToVector(fieldID));
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void setPosition(float x, float y) {
 | 
					 | 
				
			||||||
        camera.setLocation(new Vector3f(x,height,y));
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private Vector3f fieldIdToVector(int fieldID) {
 | 
					 | 
				
			||||||
        if (fieldID <= 10) return new Vector3f(30,height,0);
 | 
					 | 
				
			||||||
        if (fieldID <= 20) return new Vector3f(0, height, 30);
 | 
					 | 
				
			||||||
        if (fieldID <= 30) return new Vector3f(-30, height, 0);
 | 
					 | 
				
			||||||
        if (fieldID <= 40) return new Vector3f(0, height, -30);
 | 
					 | 
				
			||||||
        else throw new IllegalArgumentException();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,226 +1,121 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.client.gui;
 | 
					package pp.monopoly.client.gui;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import java.lang.System.Logger;
 | 
					 | 
				
			||||||
import java.lang.System.Logger.Level;
 | 
					 | 
				
			||||||
import java.util.concurrent.ExecutionException;
 | 
					 | 
				
			||||||
import java.util.concurrent.Future;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.material.Material;
 | 
					import com.jme3.material.Material;
 | 
				
			||||||
import com.jme3.math.Vector3f;
 | 
					import com.jme3.math.Vector3f;
 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					import com.jme3.scene.Geometry;
 | 
				
			||||||
import com.jme3.scene.shape.Quad;
 | 
					import com.jme3.scene.shape.Quad;
 | 
				
			||||||
import com.jme3.texture.Texture;
 | 
					import com.jme3.texture.Texture;
 | 
				
			||||||
 | 
					import com.simsilica.lemur.Axis;
 | 
				
			||||||
import com.simsilica.lemur.Button;
 | 
					import com.simsilica.lemur.Button;
 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					import com.simsilica.lemur.Container;
 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					import com.simsilica.lemur.Label;
 | 
				
			||||||
import com.simsilica.lemur.TextField;
 | 
					import com.simsilica.lemur.TextField;
 | 
				
			||||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
					import com.simsilica.lemur.component.SpringGridLayout;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import static pp.monopoly.Resources.lookup;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.simsilica.lemur.style.ElementId;
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					import pp.monopoly.client.MonopolyApp;
 | 
				
			||||||
import pp.monopoly.client.NetworkSupport;
 | 
					import pp.monopoly.client.StartMenu;
 | 
				
			||||||
import pp.monopoly.notification.Sound;
 | 
					 | 
				
			||||||
import pp.monopoly.server.MonopolyServer;
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					 | 
				
			||||||
import pp.dialog.DialogBuilder;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Represents a dialog for setting up a network connection in the Battleship game.
 | 
					 * CreateGameMenu class represents the menu for creating a new game.
 | 
				
			||||||
 * Allows users to specify the host and port for connecting to a game server.
 | 
					 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
public class CreateGameMenu extends Dialog {
 | 
					public class CreateGameMenu {
 | 
				
			||||||
    private static final Logger LOGGER = System.getLogger(CreateGameMenu.class.getName());
 | 
					    private final MonopolyApp app;
 | 
				
			||||||
    private static final String LOCALHOST = "localhost"; //NON-NLS
 | 
					    private final Container menuContainer;
 | 
				
			||||||
    private static final String DEFAULT_PORT = "42069"; //NON-NLS
 | 
					    private Geometry background;
 | 
				
			||||||
    private final NetworkSupport network;
 | 
					 | 
				
			||||||
    private final TextField host = new TextField(LOCALHOST);
 | 
					 | 
				
			||||||
    private final TextField port = new TextField(DEFAULT_PORT);
 | 
					 | 
				
			||||||
    private final Button serverButton = new Button("Selber hosten");
 | 
					 | 
				
			||||||
    private final Button cancelButton = new Button("Abbrechen");
 | 
					 | 
				
			||||||
    private final Button joinButton = new Button("Beitreten");
 | 
					 | 
				
			||||||
    private String hostname;
 | 
					 | 
				
			||||||
    private int portNumber;
 | 
					 | 
				
			||||||
    private Future<Object> connectionFuture;
 | 
					 | 
				
			||||||
    private Dialog progressDialog;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a new CreateGameMenu.
 | 
					     * Konstruktor für das CreateGameMenu.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param network The NetworkSupport instance to be used for network operations.
 | 
					     * @param app Die Hauptanwendung (MonopolyApp)
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public CreateGameMenu(NetworkSupport network) {
 | 
					    public CreateGameMenu(MonopolyApp app) {
 | 
				
			||||||
        super(network.getApp().getDialogManager());
 | 
					        this.app = app;
 | 
				
			||||||
        this.network = network;
 | 
					 | 
				
			||||||
        host.setSingleLine(true);
 | 
					 | 
				
			||||||
        host.setPreferredWidth(400f);
 | 
					 | 
				
			||||||
        port.setSingleLine(true);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        final MonopolyApp app = network.getApp();
 | 
					        // Hintergrundbild laden und hinzufügen
 | 
				
			||||||
 | 
					        addBackgroundImage();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                int screenWidth = app.getContext().getSettings().getWidth();
 | 
					        // Hauptcontainer für das Menü
 | 
				
			||||||
        int screenHeight = app.getContext().getSettings().getHeight();
 | 
					        menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
				
			||||||
 | 
					        menuContainer.setPreferredSize(new Vector3f(600, 400, 0)); // Feste Größe des Containers
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Set up the background image
 | 
					        // Titel
 | 
				
			||||||
 | 
					        Label title = menuContainer.addChild(new Label("Neues Spiel"));
 | 
				
			||||||
 | 
					        title.setFontSize(48);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Eingabefelder-Container
 | 
				
			||||||
 | 
					        Container inputContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
 | 
				
			||||||
 | 
					        inputContainer.setPreferredSize(new Vector3f(200, 150, 0)); // Eingabefelder nicht ganz so breit
 | 
				
			||||||
 | 
					        inputContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        inputContainer.addChild(new Label("Server-Adresse:"));
 | 
				
			||||||
 | 
					        TextField serverAddressField = inputContainer.addChild(new TextField("localhost"));
 | 
				
			||||||
 | 
					        serverAddressField.setPreferredWidth(400); // Breite des Textfelds
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        inputContainer.addChild(new Label("Port:"));
 | 
				
			||||||
 | 
					        TextField portField = inputContainer.addChild(new TextField("42069"));
 | 
				
			||||||
 | 
					        portField.setPreferredWidth(400); // Breite des Textfelds
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Button-Container
 | 
				
			||||||
 | 
					        Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
				
			||||||
 | 
					        buttonContainer.setPreferredSize(new Vector3f(400, 50, 0));
 | 
				
			||||||
 | 
					        buttonContainer.setLocalTranslation(20, 0, 0); // Abstand vom Rand
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // "Abbrechen"-Button
 | 
				
			||||||
 | 
					        Button cancelButton = buttonContainer.addChild(new Button("Abbrechen"));
 | 
				
			||||||
 | 
					        cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
				
			||||||
 | 
					        cancelButton.addClickCommands(source -> goBackToStartMenu());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // "Spiel hosten"-Button
 | 
				
			||||||
 | 
					        Button hostButton = buttonContainer.addChild(new Button("Spiel hosten"));
 | 
				
			||||||
 | 
					        hostButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
				
			||||||
 | 
					        hostButton.addClickCommands(source -> {
 | 
				
			||||||
 | 
					            closeCreateGameMenu();      // Schließt das Menü
 | 
				
			||||||
 | 
					            app.startTestWorld();       // Starte die TestWorld im selben Fenster
 | 
				
			||||||
 | 
					        });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // "Beitreten"-Button
 | 
				
			||||||
 | 
					        Button joinButton = buttonContainer.addChild(new Button("Beitreten"));
 | 
				
			||||||
 | 
					        joinButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
				
			||||||
 | 
					        // Placeholder für die Beitrittslogik
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Zentrierung des Containers
 | 
				
			||||||
 | 
					        menuContainer.setLocalTranslation(
 | 
				
			||||||
 | 
					            (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
 | 
				
			||||||
 | 
					            (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
 | 
				
			||||||
 | 
					            1  // Höhere Z-Ebene für den Vordergrund
 | 
				
			||||||
 | 
					        );
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        app.getGuiNode().attachChild(menuContainer);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private void addBackgroundImage() {
 | 
				
			||||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
					        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/unibw-Bib2.png");
 | 
				
			||||||
        Quad quad = new Quad(screenWidth, screenHeight);
 | 
					        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
				
			||||||
        Geometry background = new Geometry("Background", quad);
 | 
					        background = new Geometry("Background", quad);
 | 
				
			||||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
					        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
				
			||||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
					        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
				
			||||||
        background.setMaterial(backgroundMaterial);
 | 
					        background.setMaterial(backgroundMaterial);
 | 
				
			||||||
        background.setLocalTranslation(0, 0, -1); // Ensure it is behind other GUI elements
 | 
					        background.setLocalTranslation(0, 0, -1); // Hintergrundebene
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        app.getGuiNode().attachChild(background);
 | 
					        app.getGuiNode().attachChild(background);
 | 
				
			||||||
 | 
					 | 
				
			||||||
        addChild(new Label("Spiel erstellen", new ElementId("header"))); //NON-NLS
 | 
					 | 
				
			||||||
        final Container input = new Container(new SpringGridLayout());
 | 
					 | 
				
			||||||
        input.addChild(new Label(lookup("host.name") + ":  "));
 | 
					 | 
				
			||||||
        input.addChild(host, 1);
 | 
					 | 
				
			||||||
        input.addChild(new Label(lookup("port.number") + ":  "));
 | 
					 | 
				
			||||||
        input.addChild(port, 1);
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
        addChild(input);
 | 
					 | 
				
			||||||
        // "Abbrechen"-Button
 | 
					 | 
				
			||||||
        cancelButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
					 | 
				
			||||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
					 | 
				
			||||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
					 | 
				
			||||||
            this.close();
 | 
					 | 
				
			||||||
            new StartMenu(network.getApp()).open();
 | 
					 | 
				
			||||||
        }));
 | 
					 | 
				
			||||||
        addChild(cancelButton);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // "Selber hosten"-Button
 | 
					 | 
				
			||||||
        serverButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
					 | 
				
			||||||
            network.getApp().getGameLogic().playSound(Sound.BUTTON);
 | 
					 | 
				
			||||||
            startServerInThread();
 | 
					 | 
				
			||||||
        }   ));
 | 
					 | 
				
			||||||
        addChild(serverButton);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // "Beitreten"-Button
 | 
					 | 
				
			||||||
        joinButton.setPreferredSize(new Vector3f(120, 40, 0));
 | 
					 | 
				
			||||||
        joinButton.addClickCommands(s -> ifTopDialog( () -> {
 | 
					 | 
				
			||||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
					 | 
				
			||||||
            connect();
 | 
					 | 
				
			||||||
        }));
 | 
					 | 
				
			||||||
        addChild(joinButton);
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Handles the action for the connect button in the connection dialog.
 | 
					     * Geht zum Startmenü zurück, wenn "Abbrechen" angeklickt wird.
 | 
				
			||||||
     * Tries to parse the port number and initiate connection to the server.
 | 
					 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private void connect() {
 | 
					    private void goBackToStartMenu() {
 | 
				
			||||||
        LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
 | 
					        closeCreateGameMenu();          // Schließt das Menü
 | 
				
			||||||
        try {
 | 
					        StartMenu.createStartMenu(app); // Zeige das Startmenü
 | 
				
			||||||
            hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
 | 
					 | 
				
			||||||
            portNumber = Integer.parseInt(port.getText());
 | 
					 | 
				
			||||||
            openProgressDialog();
 | 
					 | 
				
			||||||
            connectionFuture = network.getApp().getExecutor().submit(this::initNetwork);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        catch (NumberFormatException e) {
 | 
					 | 
				
			||||||
            network.getApp().errorDialog(lookup("port.must.be.integer"));
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Creates a dialog indicating that the connection is in progress.
 | 
					     * Entfernt das CreateGameMenu und dessen Hintergrund.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private void openProgressDialog() {
 | 
					    private void closeCreateGameMenu() {
 | 
				
			||||||
        progressDialog = DialogBuilder.simple(network.getApp().getDialogManager())
 | 
					        app.getGuiNode().detachChild(menuContainer); // Entfernt den Menü-Container
 | 
				
			||||||
                                      .setText(lookup("label.connecting"))
 | 
					        app.getGuiNode().detachChild(background);    // Entfernt das Hintergrundbild
 | 
				
			||||||
                                      .build();
 | 
					 | 
				
			||||||
        progressDialog.open();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Tries to initialize the network connection.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @throws RuntimeException If an error occurs when creating the client.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Object initNetwork() {
 | 
					 | 
				
			||||||
        try {
 | 
					 | 
				
			||||||
            network.initNetwork(hostname, portNumber);
 | 
					 | 
				
			||||||
            return null;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        catch (Exception e) {
 | 
					 | 
				
			||||||
            throw new RuntimeException(e);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void escape() {
 | 
					 | 
				
			||||||
        new SettingsMenu(network.getApp()).open();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * This method is called by {@linkplain pp.dialog.DialogManager#update(float)} for periodically
 | 
					 | 
				
			||||||
     * updating this dialog. T
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void update(float delta) {
 | 
					 | 
				
			||||||
        if (connectionFuture != null && connectionFuture.isDone())
 | 
					 | 
				
			||||||
            try {
 | 
					 | 
				
			||||||
                connectionFuture.get();
 | 
					 | 
				
			||||||
                success();
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            catch (ExecutionException e) {
 | 
					 | 
				
			||||||
                failure(e.getCause());
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            catch (InterruptedException e) {
 | 
					 | 
				
			||||||
                LOGGER.log(Level.WARNING, "Interrupted!", e); //NON-NLS
 | 
					 | 
				
			||||||
                Thread.currentThread().interrupt();
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles a successful connection to the game server.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void success() {
 | 
					 | 
				
			||||||
        connectionFuture = null;
 | 
					 | 
				
			||||||
        progressDialog.close();
 | 
					 | 
				
			||||||
        this.close();
 | 
					 | 
				
			||||||
        new LobbyMenu(network.getApp()).open();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles a failed connection attempt.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param e The cause of the failure.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void failure(Throwable e) {
 | 
					 | 
				
			||||||
        connectionFuture = null;
 | 
					 | 
				
			||||||
        progressDialog.close();
 | 
					 | 
				
			||||||
        network.getApp().errorDialog(lookup("server.connection.failed"));
 | 
					 | 
				
			||||||
        network.getApp().setInfoText(e.getLocalizedMessage());
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Starts the server in a separate thread.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void startServerInThread() {
 | 
					 | 
				
			||||||
        serverButton.setEnabled(false);
 | 
					 | 
				
			||||||
        Thread serverThread = new Thread(() -> {
 | 
					 | 
				
			||||||
            try {
 | 
					 | 
				
			||||||
                MonopolyServer.main(null);
 | 
					 | 
				
			||||||
            } catch (Exception e) {
 | 
					 | 
				
			||||||
                serverButton.setEnabled(true);
 | 
					 | 
				
			||||||
                LOGGER.log(Level.ERROR, "Server could not be started", e);
 | 
					 | 
				
			||||||
                network.getApp().errorDialog("Could not start server: " + e.getMessage());
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        });
 | 
					 | 
				
			||||||
        serverThread.start();
 | 
					 | 
				
			||||||
        try {
 | 
					 | 
				
			||||||
            Thread.sleep(2000);
 | 
					 | 
				
			||||||
        } catch (InterruptedException e) {
 | 
					 | 
				
			||||||
            e.printStackTrace();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        connect();
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -0,0 +1,51 @@
 | 
				
			|||||||
 | 
					package pp.monopoly.client.gui;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.math.ColorRGBA;
 | 
				
			||||||
 | 
					import com.simsilica.lemur.Button;
 | 
				
			||||||
 | 
					import com.simsilica.lemur.Label;
 | 
				
			||||||
 | 
					import com.simsilica.lemur.style.ElementId;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.dialog.Dialog;
 | 
				
			||||||
 | 
					import pp.monopoly.client.MonopolyApp;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class GameMenu extends Dialog {
 | 
				
			||||||
 | 
					    private final MonopolyApp app;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Constructs the SettingsMenu dialog for the Monopoly application.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param app the MonopolyApp instance
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public GameMenu(MonopolyApp app) {
 | 
				
			||||||
 | 
					        super(app.getDialogManager());
 | 
				
			||||||
 | 
					        this.app = app;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Add a title label for Settings
 | 
				
			||||||
 | 
					        Label settingsTitle = new Label("Einstellungen", new ElementId("settings-title"));
 | 
				
			||||||
 | 
					        settingsTitle.setFontSize(48);  // Set font size for the title
 | 
				
			||||||
 | 
					        settingsTitle.setColor(ColorRGBA.White);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Add any settings-related components here, such as volume control, toggles, etc.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Add a back button to return to StartMenu
 | 
				
			||||||
 | 
					        Button backButton = new Button("Zurück", new ElementId("menu-button"));
 | 
				
			||||||
 | 
					        backButton.setColor(ColorRGBA.White);
 | 
				
			||||||
 | 
					        backButton.setFontSize(24);
 | 
				
			||||||
 | 
					        backButton.addClickCommands(source -> returnToStartMenu());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Add components to this dialog
 | 
				
			||||||
 | 
					        addChild(settingsTitle);
 | 
				
			||||||
 | 
					        addChild(backButton);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // You can add more settings components here, like checkboxes or sliders.
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Returns to the StartMenu when the back button is clicked.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private void returnToStartMenu() {
 | 
				
			||||||
 | 
					        app.getDialogManager().close(this); // Close the current settings dialog
 | 
				
			||||||
 | 
					        //TODO return zum Ausgangsmenü
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -1,373 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.app.Application;
 | 
					 | 
				
			||||||
import com.jme3.app.state.BaseAppState;
 | 
					 | 
				
			||||||
import com.jme3.material.Material;
 | 
					 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					 | 
				
			||||||
import com.jme3.math.Vector3f;
 | 
					 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					 | 
				
			||||||
import com.jme3.scene.shape.Quad;
 | 
					 | 
				
			||||||
import com.jme3.scene.shape.Sphere;
 | 
					 | 
				
			||||||
import com.jme3.texture.Texture;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Axis;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Button;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Insets3f;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Selector;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.TextField;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.simsilica.lemur.core.VersionedList;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.core.VersionedReference;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.style.ElementId;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
import pp.monopoly.message.client.PlayerReady;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.Sound;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.util.Set;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class LobbyMenu extends Dialog {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
    private final Container menuContainer;
 | 
					 | 
				
			||||||
    private Geometry background;
 | 
					 | 
				
			||||||
    private Geometry circle;
 | 
					 | 
				
			||||||
    private Container lowerLeftMenu;
 | 
					 | 
				
			||||||
    private Container lowerRightMenu;
 | 
					 | 
				
			||||||
    private ColorRGBA playerColor= ColorRGBA.Gray;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private PlayerHandler playerHandler;
 | 
					 | 
				
			||||||
    private TextField startingCapital;
 | 
					 | 
				
			||||||
    private TextField playerInputField;
 | 
					 | 
				
			||||||
    private Selector<String> figureDropdown;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private TextField playerInputField = new TextField("Spieler 1");
 | 
					 | 
				
			||||||
    private TextField startingCapital = new TextField("15000");
 | 
					 | 
				
			||||||
    private String figure;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public LobbyMenu(MonopolyApp app) {
 | 
					 | 
				
			||||||
        super(app.getDialogManager());
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        app.getGuiNode().detachAllChildren(); // Entfernt das CreateGameMenu (inklusive Hintergrund)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        addBackgroundImage();// Hintergrundbild laden und hinzufügen
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        QuadBackgroundComponent translucentWhiteBackground =
 | 
					 | 
				
			||||||
                new QuadBackgroundComponent(new ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        menuContainer = new Container(new SpringGridLayout(Axis.Y, Axis.X));
 | 
					 | 
				
			||||||
        menuContainer.setPreferredSize(new Vector3f(1000, 600, 0));
 | 
					 | 
				
			||||||
        menuContainer.setBackground(translucentWhiteBackground);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Create a smaller horizontal container for the label, input field, and spacers
 | 
					 | 
				
			||||||
        Container horizontalContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
					 | 
				
			||||||
        horizontalContainer.setPreferredSize(new Vector3f(600, 40, 0));
 | 
					 | 
				
			||||||
        horizontalContainer.setBackground(null);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        Label title = horizontalContainer.addChild(new Label("Startkapital:", new ElementId("label-Bold")));
 | 
					 | 
				
			||||||
        title.setFontSize(40);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Add a spacer between the title and the input field
 | 
					 | 
				
			||||||
        Label spacerBeforeInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
 | 
					 | 
				
			||||||
        spacerBeforeInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Add an input field (TextField)
 | 
					 | 
				
			||||||
        horizontalContainer.addChild(startingCapital);
 | 
					 | 
				
			||||||
        startingCapital.setPreferredWidth(100); // Set the width of the input field
 | 
					 | 
				
			||||||
        startingCapital.setPreferredSize(new Vector3f(150, 50, 0));
 | 
					 | 
				
			||||||
        startingCapital.setInsets(new Insets3f(5, 10, 5, 10)); // Add padding around the text inside the field
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Add a spacer after the input field
 | 
					 | 
				
			||||||
        Label spacerAfterInput = horizontalContainer.addChild(new Label("")); // Invisible spacer
 | 
					 | 
				
			||||||
        spacerAfterInput.setPreferredSize(new Vector3f(20, 1, 0)); // Width of the spacer
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        menuContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
                (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
 | 
					 | 
				
			||||||
                (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
 | 
					 | 
				
			||||||
                1
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(menuContainer);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Dropdowns and Labels
 | 
					 | 
				
			||||||
        Container dropdownContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
					 | 
				
			||||||
        dropdownContainer.setPreferredSize(new Vector3f(800, 200, 0));
 | 
					 | 
				
			||||||
        dropdownContainer.setBackground(null);
 | 
					 | 
				
			||||||
        dropdownContainer.setInsets(new Insets3f(10, 0, 0, 0));
 | 
					 | 
				
			||||||
        // Player Input Field
 | 
					 | 
				
			||||||
        Container playerInputContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
 | 
					 | 
				
			||||||
        playerInputContainer.addChild(new Label("Spieler:"));
 | 
					 | 
				
			||||||
        playerInputContainer.setBackground(null);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        playerInputField.setPreferredSize(new Vector3f(100, 20, 0));
 | 
					 | 
				
			||||||
        playerInputField.setInsets(new Insets3f(5, 10, 5, 10));
 | 
					 | 
				
			||||||
        playerInputField.setBackground(new QuadBackgroundComponent(ColorRGBA.Black));
 | 
					 | 
				
			||||||
        playerInputContainer.addChild(playerInputField);
 | 
					 | 
				
			||||||
        // Spacer (Center Circle Area)
 | 
					 | 
				
			||||||
        Label spacer = dropdownContainer.addChild(new Label(""));
 | 
					 | 
				
			||||||
        spacer.setPreferredSize(new Vector3f(200, 200, 0));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Figur Dropdown
 | 
					 | 
				
			||||||
        Container figureDropdownContainer = dropdownContainer.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X)));
 | 
					 | 
				
			||||||
        figureDropdownContainer.setPreferredSize(new Vector3f(150, 80, 0));
 | 
					 | 
				
			||||||
        figureDropdownContainer.addChild(new Label("Figur:"));
 | 
					 | 
				
			||||||
        figureDropdownContainer.setBackground(null);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        VersionedList<String> figures = new VersionedList<>();
 | 
					 | 
				
			||||||
        figures.add("Laptop");
 | 
					 | 
				
			||||||
        figures.add("Flugzeug");
 | 
					 | 
				
			||||||
        figures.add("Jägermeister");
 | 
					 | 
				
			||||||
        figures.add("Katze");
 | 
					 | 
				
			||||||
        figures.add("OOP");
 | 
					 | 
				
			||||||
        figures.add("Handyholster");
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        Selector<String> figureDropdown = new Selector<>(figures, "glass");
 | 
					 | 
				
			||||||
        figureDropdown.setBackground(new QuadBackgroundComponent(ColorRGBA.DarkGray));
 | 
					 | 
				
			||||||
        figureDropdown.setPreferredSize(new Vector3f(150, 140, 0));
 | 
					 | 
				
			||||||
        Vector3f dimens = figureDropdownContainer.getPreferredSize();
 | 
					 | 
				
			||||||
        Vector3f dimens2 = figureDropdown.getPopupContainer().getPreferredSize();
 | 
					 | 
				
			||||||
        dimens2.setX( dimens.getX() );
 | 
					 | 
				
			||||||
        figureDropdown.getPopupContainer().setPreferredSize( dimens2 );
 | 
					 | 
				
			||||||
        figureDropdownContainer.addChild(figureDropdown);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        addSelectionActionListener(figureDropdown, this::onDropdownSelectionChanged);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        Container buttonContainer = menuContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y)));
 | 
					 | 
				
			||||||
        buttonContainer.setPreferredSize(new Vector3f(100, 40, 0));
 | 
					 | 
				
			||||||
        buttonContainer.setInsets(new Insets3f(20, 0, 10, 0)); // Add spacing above the buttons
 | 
					 | 
				
			||||||
        buttonContainer.setBackground(null);
 | 
					 | 
				
			||||||
        // Lower-left container for "Abbrechen" button
 | 
					 | 
				
			||||||
        lowerLeftMenu = new Container();
 | 
					 | 
				
			||||||
        Button cancelButton = new Button("Beenden");
 | 
					 | 
				
			||||||
        cancelButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
 | 
					 | 
				
			||||||
        cancelButton.setFontSize(18); // Adjust font size
 | 
					 | 
				
			||||||
        cancelButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
					 | 
				
			||||||
            app.closeApp();
 | 
					 | 
				
			||||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
					 | 
				
			||||||
        }));
 | 
					 | 
				
			||||||
        lowerLeftMenu.addChild(cancelButton);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Position the container near the bottom-left corner
 | 
					 | 
				
			||||||
        lowerLeftMenu.setLocalTranslation(new Vector3f(120, 170, 3)); // Adjust X and Y to align with the bottom-left corner
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(lowerLeftMenu);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Lower-right container for "Bereit" button
 | 
					 | 
				
			||||||
        lowerRightMenu = new Container();
 | 
					 | 
				
			||||||
        Button readyButton = new Button("Bereit");
 | 
					 | 
				
			||||||
        readyButton.setPreferredSize(new Vector3f(200, 60, 0)); // Set size to match the appearance in the image
 | 
					 | 
				
			||||||
        readyButton.setFontSize(18); // Adjust font size
 | 
					 | 
				
			||||||
        readyButton.setBackground(new QuadBackgroundComponent(ColorRGBA.Green)); // Add color to match the style
 | 
					 | 
				
			||||||
        readyButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
					 | 
				
			||||||
            toggleReady();
 | 
					 | 
				
			||||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
					 | 
				
			||||||
        }));
 | 
					 | 
				
			||||||
        lowerRightMenu.addChild(readyButton);
 | 
					 | 
				
			||||||
        //TODO aktivieren des Spielers in den ready Status und Sprung in den nächsten Menüzustand
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Position the container near the bottom-right corner
 | 
					 | 
				
			||||||
        lowerRightMenu.setLocalTranslation(new Vector3f(app.getCamera().getWidth() - 320, 170, 3)); // X: 220px from the right, Y: 50px above the bottom
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(lowerRightMenu);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Add a colored circle between the input field and the dropdown menu
 | 
					 | 
				
			||||||
        circle = createCircle(); // 50 is the diameter, Red is the color
 | 
					 | 
				
			||||||
        circle.setLocalTranslation(new Vector3f(
 | 
					 | 
				
			||||||
                (app.getCamera().getWidth()) / 2, // Center horizontally
 | 
					 | 
				
			||||||
                (app.getCamera().getHeight() / 2) - 90, // Adjust Y position
 | 
					 | 
				
			||||||
                2 // Ensure it's in front of the background but behind the dropdown
 | 
					 | 
				
			||||||
        ));
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(circle); // Attach to the GUI node
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Zentrierung des Containers
 | 
					 | 
				
			||||||
        menuContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
                (app.getCamera().getWidth() - menuContainer.getPreferredSize().x) / 2,
 | 
					 | 
				
			||||||
                (app.getCamera().getHeight() + menuContainer.getPreferredSize().y) / 2,
 | 
					 | 
				
			||||||
                1  // Höhere Z-Ebene für den Vordergrund
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(menuContainer);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Apply the starting capital only if the current player is the host.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void applyStartingCapital(int playerID) {
 | 
					 | 
				
			||||||
            Player currentPlayer = playerHandler.getPlayerById(playerID);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            // Check if the current player is the host
 | 
					 | 
				
			||||||
            if (currentPlayer.equals(playerHandler.getHostPlayer())) {
 | 
					 | 
				
			||||||
                try {
 | 
					 | 
				
			||||||
                    // Parse and validate starting capital
 | 
					 | 
				
			||||||
                    int startBalance = Integer.parseInt(startingCapital.getText().replaceAll("[^\\d]", ""));
 | 
					 | 
				
			||||||
                    if (startBalance < 0) throw new NumberFormatException("Starting capital must be positive.");
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                    // Apply the starting balance to all players
 | 
					 | 
				
			||||||
                    playerHandler.setStartBalance(startBalance);
 | 
					 | 
				
			||||||
                    System.out.println("Starting balance set to: " + startBalance);
 | 
					 | 
				
			||||||
                } catch (NumberFormatException e) {
 | 
					 | 
				
			||||||
                    System.err.println("Invalid starting capital: " + e.getMessage());
 | 
					 | 
				
			||||||
                }
 | 
					 | 
				
			||||||
            } else {
 | 
					 | 
				
			||||||
                System.out.println("Only the host can set the starting balance.");
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Apply the player name from the input field.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void applyPlayerName(int playerID) {
 | 
					 | 
				
			||||||
        Player currentPlayer = playerHandler.getPlayerById(playerID);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        String playerName = playerInputField.getText().trim();
 | 
					 | 
				
			||||||
        if (!playerName.isEmpty()) {
 | 
					 | 
				
			||||||
            currentPlayer.setName(playerName);
 | 
					 | 
				
			||||||
            System.out.println("Player name set to: " + playerName);
 | 
					 | 
				
			||||||
        } else {
 | 
					 | 
				
			||||||
            System.err.println("Invalid player name: Name cannot be empty.");
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Apply the selected figure to the player.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void applyFigure(int playerID) {
 | 
					 | 
				
			||||||
        Player currentPlayer = playerHandler.getPlayerById(playerID);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        String selectedFigure = figureDropdown.getSelectedItem();
 | 
					 | 
				
			||||||
        if (selectedFigure != null && !selectedFigure.isEmpty()) {
 | 
					 | 
				
			||||||
            currentPlayer.setFigure(new Figure(0, 0, 0, Rotation.RIGHT, "selectedFigure"));
 | 
					 | 
				
			||||||
            System.out.println("Player figure set to: " + selectedFigure);
 | 
					 | 
				
			||||||
        } else {
 | 
					 | 
				
			||||||
            System.err.println("Invalid figure selection.");
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Lädt das Hintergrundbild und fügt es als geometrische Ebene hinzu.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void addBackgroundImage() {
 | 
					 | 
				
			||||||
        Texture backgroundImage = app.getAssetManager().loadTexture("Pictures/lobby.png");
 | 
					 | 
				
			||||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
					 | 
				
			||||||
        background = new Geometry("Background", quad);
 | 
					 | 
				
			||||||
        Material backgroundMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
					 | 
				
			||||||
        backgroundMaterial.setTexture("ColorMap", backgroundImage);
 | 
					 | 
				
			||||||
        background.setMaterial(backgroundMaterial);
 | 
					 | 
				
			||||||
        background.setLocalTranslation(0, 0, -1); // Hintergrundebene
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(background);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private Geometry createCircle() {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        Sphere sphere = new Sphere(90,90,60.0f);
 | 
					 | 
				
			||||||
        Geometry circleGeometry = new Geometry("Circle", sphere);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Create a material with a solid color
 | 
					 | 
				
			||||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
					 | 
				
			||||||
        material.setColor("Color", playerColor); // Set the desired color
 | 
					 | 
				
			||||||
        circleGeometry.setMaterial(material);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        return circleGeometry;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    public void setPlayerColor(ColorRGBA newColor) {
 | 
					 | 
				
			||||||
        this.playerColor = newColor;
 | 
					 | 
				
			||||||
        // Update the circle's color
 | 
					 | 
				
			||||||
        if (circle != null) {
 | 
					 | 
				
			||||||
            Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
					 | 
				
			||||||
            material.setColor("Color", playerColor);
 | 
					 | 
				
			||||||
            circle.setMaterial(material);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Assigns a color to the player based on their ID.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param playerID the player's ID
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void toggleReady() {
 | 
					 | 
				
			||||||
        app.getGameLogic().send(new PlayerReady(true, playerInputField.getText(), figure, Integer.parseInt(startingCapital.getText())));
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void escape() {
 | 
					 | 
				
			||||||
        new SettingsMenu(app).open();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Adds a custom action listener to the Selector.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void addSelectionActionListener(Selector<String> selector, SelectionActionListener<String> listener) {
 | 
					 | 
				
			||||||
        VersionedReference<Set<Integer>> selectionRef = selector.getSelectionModel().createReference();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        app.getStateManager().attach(new BaseAppState() {
 | 
					 | 
				
			||||||
            @Override
 | 
					 | 
				
			||||||
            public void update(float tpf) {
 | 
					 | 
				
			||||||
                if (selectionRef.update()) {
 | 
					 | 
				
			||||||
                    String selected = selectionRef.get().toString();
 | 
					 | 
				
			||||||
                    System.out.println(selected);
 | 
					 | 
				
			||||||
                    listener.onSelectionChanged(selected);
 | 
					 | 
				
			||||||
                }
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            @Override
 | 
					 | 
				
			||||||
            protected void initialize(Application app) {
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            @Override
 | 
					 | 
				
			||||||
            protected void cleanup(Application app) {
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            @Override
 | 
					 | 
				
			||||||
            protected void onEnable() {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            @Override
 | 
					 | 
				
			||||||
            protected void onDisable() {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        });
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Callback for when the dropdown selection changes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void onDropdownSelectionChanged(String selected) {
 | 
					 | 
				
			||||||
        System.out.println("Selected: " + selected);
 | 
					 | 
				
			||||||
        app.getGameLogic().playSound(Sound.BUTTON);
 | 
					 | 
				
			||||||
        switch (selected) {
 | 
					 | 
				
			||||||
            case "[0]":
 | 
					 | 
				
			||||||
                figure = "Laptop";
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
            case "[1]":
 | 
					 | 
				
			||||||
                figure = "Flugzeug";
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
            case "[2]":
 | 
					 | 
				
			||||||
                figure = "Jägermeister";
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
            case "[3]":
 | 
					 | 
				
			||||||
                figure = "Katze";
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
            case "[4]":
 | 
					 | 
				
			||||||
                figure = "OOP";
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
            case "[5]":
 | 
					 | 
				
			||||||
                figure = "Handyholster";
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
            default:
 | 
					 | 
				
			||||||
                break;    
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Functional interface for a selection action listener.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @FunctionalInterface
 | 
					 | 
				
			||||||
    private interface SelectionActionListener<T> {
 | 
					 | 
				
			||||||
        void onSelectionChanged(T selection);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -0,0 +1,75 @@
 | 
				
			|||||||
 | 
					package pp.monopoly.client.gui;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.material.Material;
 | 
				
			||||||
 | 
					import com.jme3.material.RenderState.BlendMode;
 | 
				
			||||||
 | 
					import com.jme3.math.ColorRGBA;
 | 
				
			||||||
 | 
					import com.jme3.scene.Geometry;
 | 
				
			||||||
 | 
					import com.jme3.scene.Node;
 | 
				
			||||||
 | 
					import com.jme3.scene.Spatial.CullHint;
 | 
				
			||||||
 | 
					import com.jme3.scene.shape.Quad;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.monopoly.client.MonopolyApp;
 | 
				
			||||||
 | 
					import pp.monopoly.model.Board;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Represents the visual view of a {@link Board}, used to display the map structure and elements.
 | 
				
			||||||
 | 
					 * This class handles the graphical representation of the board, including background setup and grid lines.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					class MapView {
 | 
				
			||||||
 | 
					    private static final float FIELD_SIZE = 40f;
 | 
				
			||||||
 | 
					    private static final float BACKGROUND_DEPTH = -4f;
 | 
				
			||||||
 | 
					    private static final ColorRGBA BACKGROUND_COLOR = new ColorRGBA(0, 0.05f, 0.05f, 0.5f);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private final MonopolyApp app;
 | 
				
			||||||
 | 
					    private final Node mapNode = new Node("map");
 | 
				
			||||||
 | 
					    private final Board board;
 | 
				
			||||||
 | 
					    private final MapViewSynchronizer synchronizer;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Constructs a new MapView for a given {@link Board} and {@link MonopolyApp}.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param board the board to visualize
 | 
				
			||||||
 | 
					     * @param app   the main application instance
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    MapView(Board board, MonopolyApp app) {
 | 
				
			||||||
 | 
					        this.board = board;
 | 
				
			||||||
 | 
					        this.app = app;
 | 
				
			||||||
 | 
					        this.synchronizer = new MapViewSynchronizer(this);
 | 
				
			||||||
 | 
					        setupBackground();
 | 
				
			||||||
 | 
					        app.getGameLogic().addListener(synchronizer);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Unregisters the {@link MapViewSynchronizer} from listening to board changes.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    void unregister() {
 | 
				
			||||||
 | 
					        app.getGameLogic().removeListener(synchronizer);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Sets up the background of the map view using a quad geometry.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private void setupBackground() {
 | 
				
			||||||
 | 
					        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
				
			||||||
 | 
					        mat.setColor("Color", BACKGROUND_COLOR);
 | 
				
			||||||
 | 
					        mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
				
			||||||
 | 
					        Geometry background = new Geometry("MapBackground", new Quad(board.getWidth() * FIELD_SIZE, board.getHeight() * FIELD_SIZE));
 | 
				
			||||||
 | 
					        background.setMaterial(mat);
 | 
				
			||||||
 | 
					        background.setLocalTranslation(0f, 1f, BACKGROUND_DEPTH);
 | 
				
			||||||
 | 
					        background.setCullHint(CullHint.Never);
 | 
				
			||||||
 | 
					        mapNode.attachChild(background);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Gets the root node containing all visual elements in this map view.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return the root node for the map view
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public Node getNode() {
 | 
				
			||||||
 | 
					        return mapNode;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public Board getBoard() {
 | 
				
			||||||
 | 
					        return board;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -0,0 +1,45 @@
 | 
				
			|||||||
 | 
					package pp.monopoly.client.gui;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import com.jme3.scene.Spatial;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.monopoly.model.Figure;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Synchronizes the visual representation of the board with the game model.
 | 
				
			||||||
 | 
					 * Handles updates for items on the board.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					class MapViewSynchronizer extends BoardSynchronizer {
 | 
				
			||||||
 | 
					    private final MapView view;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Constructs a new MapViewSynchronizer for the given MapView.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param view the MapView to synchronize with the game model
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public MapViewSynchronizer(MapView view) {
 | 
				
			||||||
 | 
					        super(view.getBoard(), view.getNode());
 | 
				
			||||||
 | 
					        this.view = view;
 | 
				
			||||||
 | 
					        addExisting();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Enables the state by performing initial setup, such as adding any items to the view.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    protected void enableState() {
 | 
				
			||||||
 | 
					        // Platz für zusätzliche Initialisierungen
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Disables the state by clearing the view.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    protected void disableState() {
 | 
				
			||||||
 | 
					        view.getNode().detachAllChildren(); // Entfernt alle visuellen Elemente vom Knoten
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    public Spatial visit(Figure figure) {
 | 
				
			||||||
 | 
					        return figure.accept(this);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -1,92 +1,100 @@
 | 
				
			|||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
// Programming project code
 | 
					 | 
				
			||||||
// UniBw M, 2022, 2023, 2024
 | 
					 | 
				
			||||||
// www.unibw.de/inf2
 | 
					 | 
				
			||||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
					 | 
				
			||||||
////////////////////////////////////////
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
package pp.monopoly.client.gui;
 | 
					package pp.monopoly.client.gui;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import java.util.prefs.Preferences;
 | 
					import com.jme3.material.Material;
 | 
				
			||||||
 | 
					import com.jme3.material.RenderState.BlendMode;
 | 
				
			||||||
 | 
					import com.jme3.math.ColorRGBA;
 | 
				
			||||||
 | 
					import com.jme3.scene.Geometry;
 | 
				
			||||||
 | 
					import com.jme3.scene.shape.Quad;
 | 
				
			||||||
import com.simsilica.lemur.Button;
 | 
					import com.simsilica.lemur.Button;
 | 
				
			||||||
import com.simsilica.lemur.Checkbox;
 | 
					import com.simsilica.lemur.Checkbox;
 | 
				
			||||||
 | 
					import com.simsilica.lemur.Container;
 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					import com.simsilica.lemur.Label;
 | 
				
			||||||
 | 
					import com.simsilica.lemur.Slider;
 | 
				
			||||||
 | 
					import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
				
			||||||
import com.simsilica.lemur.style.ElementId;
 | 
					import com.simsilica.lemur.style.ElementId;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import static pp.monopoly.Resources.lookup;
 | 
					 | 
				
			||||||
import pp.monopoly.client.GameMusic;
 | 
					 | 
				
			||||||
import pp.monopoly.client.GameSound;
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					import pp.dialog.Dialog;
 | 
				
			||||||
import pp.dialog.StateCheckboxModel;
 | 
					import pp.monopoly.client.MonopolyApp;
 | 
				
			||||||
import pp.monopoly.notification.Sound;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import static pp.util.PreferencesUtils.getPreferences;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * The Menu class represents the main menu in the Battleship game application.
 | 
					 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
				
			||||||
 * It extends the Dialog class and provides functionalities for loading, saving,
 | 
					 | 
				
			||||||
 * returning to the game, and quitting the application.
 | 
					 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
public class SettingsMenu extends Dialog {
 | 
					public class SettingsMenu extends Dialog {
 | 
				
			||||||
    private static final Preferences PREFERENCES = getPreferences(SettingsMenu.class);
 | 
					 | 
				
			||||||
    private static final String LAST_PATH = "last.file.path";
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					    private final MonopolyApp app;
 | 
				
			||||||
    private final VolumeSlider musicSlider;
 | 
					    private final Geometry overlayBackground;
 | 
				
			||||||
    private final SoundSlider soundSlider;
 | 
					    private final Container settingsContainer;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs the Menu dialog for the Battleship application.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param app the MonopolyApp instance
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public SettingsMenu(MonopolyApp app) {
 | 
					    public SettingsMenu(MonopolyApp app) {
 | 
				
			||||||
        super(app.getDialogManager());
 | 
					        super(app.getDialogManager());
 | 
				
			||||||
        this.app = app;
 | 
					        this.app = app;
 | 
				
			||||||
        musicSlider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
 | 
					 | 
				
			||||||
        soundSlider = new SoundSlider(app.getStateManager().getState(GameSound.class));
 | 
					 | 
				
			||||||
        addChild(new Label("Einstellungen", new ElementId("settings-title"))); //NON-NLS
 | 
					 | 
				
			||||||
        addChild(new Label("Sound Effekte", new ElementId("label"))); //NON-NLS
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        addChild(soundSlider);
 | 
					        // Halbtransparentes Overlay hinzufügen
 | 
				
			||||||
 | 
					        overlayBackground = createOverlayBackground();
 | 
				
			||||||
 | 
					        app.getGuiNode().attachChild(overlayBackground);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)));
 | 
					        // Hauptcontainer für das Menü
 | 
				
			||||||
        
 | 
					        settingsContainer = new Container();
 | 
				
			||||||
        addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
 | 
					        settingsContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
 | 
				
			||||||
        addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
        addChild(musicSlider);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
 | 
					        // Titel
 | 
				
			||||||
            this.close();  // Close the StartMenu dialog
 | 
					        Label settingsTitle = settingsContainer.addChild(new Label("Einstellungen", new ElementId("settings-title")));
 | 
				
			||||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
					        settingsTitle.setFontSize(48);
 | 
				
			||||||
        }));
 | 
					
 | 
				
			||||||
        addChild(new Button("Beenden", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
 | 
					        // Effekt-Sound: Slider und Checkbox
 | 
				
			||||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
					        Container effectSoundContainer = settingsContainer.addChild(new Container());
 | 
				
			||||||
            app.closeApp();
 | 
					        effectSoundContainer.addChild(new Label("Effekt Sound", new ElementId("label")));
 | 
				
			||||||
        }));
 | 
					        effectSoundContainer.addChild(new Slider());
 | 
				
			||||||
        update();
 | 
					        effectSoundContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Hintergrundmusik: Slider und Checkbox
 | 
				
			||||||
 | 
					        Container backgroundMusicContainer = settingsContainer.addChild(new Container());
 | 
				
			||||||
 | 
					        backgroundMusicContainer.addChild(new Label("Hintergrund Musik", new ElementId("label")));
 | 
				
			||||||
 | 
					        backgroundMusicContainer.addChild(new Slider());
 | 
				
			||||||
 | 
					        backgroundMusicContainer.addChild(new Checkbox("Aktivieren")).setChecked(true);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Beenden-Button
 | 
				
			||||||
 | 
					        Button quitButton = settingsContainer.addChild(new Button("Beenden", new ElementId("menu-button")));
 | 
				
			||||||
 | 
					        quitButton.setFontSize(32);
 | 
				
			||||||
 | 
					        quitButton.addClickCommands(source -> app.stop());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Zentriere das Menü
 | 
				
			||||||
 | 
					        settingsContainer.setLocalTranslation(
 | 
				
			||||||
 | 
					            (app.getCamera().getWidth() - settingsContainer.getPreferredSize().x) / 2,
 | 
				
			||||||
 | 
					            (app.getCamera().getHeight() + settingsContainer.getPreferredSize().y) / 2,
 | 
				
			||||||
 | 
					            1
 | 
				
			||||||
 | 
					        );
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        app.getGuiNode().attachChild(settingsContainer);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Updates the state of the load and save buttons based on the game logic.
 | 
					     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return Geometrie des Overlays
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    @Override
 | 
					    private Geometry createOverlayBackground() {
 | 
				
			||||||
    public void update() {
 | 
					        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
				
			||||||
    }
 | 
					        Geometry overlay = new Geometry("Overlay", quad);
 | 
				
			||||||
 | 
					        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
				
			||||||
    @Override
 | 
					        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
				
			||||||
    public void update(float delta) {
 | 
					        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
				
			||||||
        musicSlider.update();
 | 
					        overlay.setMaterial(material);
 | 
				
			||||||
        soundSlider.update();
 | 
					        overlay.setLocalTranslation(0, 0, 0);
 | 
				
			||||||
 | 
					        return overlay;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * As an escape action, this method closes the menu if it is the top dialog.
 | 
					     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void escape() {
 | 
					    public void close() {
 | 
				
			||||||
        close();
 | 
					        System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
 | 
				
			||||||
 | 
					        app.getGuiNode().detachChild(settingsContainer);  // Entferne das Menü
 | 
				
			||||||
 | 
					        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
				
			||||||
 | 
					        app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren
 | 
				
			||||||
 | 
					        app.unblockInputs();                             // Eingaben wieder aktivieren
 | 
				
			||||||
 | 
					        System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,31 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Slider;
 | 
					 | 
				
			||||||
import pp.monopoly.client.GameSound;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class SoundSlider extends Slider {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private final pp.monopoly.client.GameSound sound;
 | 
					 | 
				
			||||||
    private double vol;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs the Volume Slider for the Menu dialog
 | 
					 | 
				
			||||||
     * @param sound the Effects sound instance
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public SoundSlider(GameSound sound) {
 | 
					 | 
				
			||||||
        super();
 | 
					 | 
				
			||||||
        this.sound = sound;
 | 
					 | 
				
			||||||
        vol = GameSound.volumeInPreferences();
 | 
					 | 
				
			||||||
        getModel().setPercent(vol);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * when triggered it updates the volume to the value set with the slider
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void update() {
 | 
					 | 
				
			||||||
        if (vol != getModel().getPercent()) {
 | 
					 | 
				
			||||||
            vol = getModel().getPercent();
 | 
					 | 
				
			||||||
            sound.setVolume( (float) vol);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,9 +1,5 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					package pp.monopoly.client.gui;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import java.util.concurrent.Executors;
 | 
					 | 
				
			||||||
import java.util.concurrent.ScheduledExecutorService;
 | 
					 | 
				
			||||||
import java.util.concurrent.TimeUnit;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.material.Material;
 | 
					import com.jme3.material.Material;
 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					import com.jme3.math.ColorRGBA;
 | 
				
			||||||
import com.jme3.math.Vector3f;
 | 
					import com.jme3.math.Vector3f;
 | 
				
			||||||
@@ -47,18 +43,15 @@ public class TestWorld {
 | 
				
			|||||||
        cameraController = new CameraController(
 | 
					        cameraController = new CameraController(
 | 
				
			||||||
                app.getCamera(),           // Die Kamera der App
 | 
					                app.getCamera(),           // Die Kamera der App
 | 
				
			||||||
                Vector3f.ZERO,            // Fokus auf die Mitte des Spielfelds
 | 
					                Vector3f.ZERO,            // Fokus auf die Mitte des Spielfelds
 | 
				
			||||||
                4,                        // Radius des Kreises
 | 
					                5,                        // Radius des Kreises
 | 
				
			||||||
                15,                        // Höhe der Kamera
 | 
					                3,                        // Höhe der Kamera
 | 
				
			||||||
                0                     // Geschwindigkeit der Bewegung
 | 
					                0.5f                      // Geschwindigkeit der Bewegung
 | 
				
			||||||
        );
 | 
					        );
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Füge die Toolbar hinzu
 | 
					        // Füge die Toolbar hinzu
 | 
				
			||||||
        new Toolbar(app, cube);
 | 
					        new Toolbar(app, cube);
 | 
				
			||||||
        
 | 
					 | 
				
			||||||
        cameraController.setPosition(0);
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Aktualisiert die Kameraposition.
 | 
					     * Aktualisiert die Kameraposition.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
@@ -82,12 +75,12 @@ public class TestWorld {
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    private void createBoard() {
 | 
					    private void createBoard() {
 | 
				
			||||||
        // Erstelle ein Quadrat
 | 
					        // Erstelle ein Quadrat
 | 
				
			||||||
        Box box = new Box(10, 0.1f, 10);  // Dünnes Quadrat für die Textur
 | 
					        Box box = new Box(1, 0.01f, 1);  // Dünnes Quadrat für die Textur
 | 
				
			||||||
        Geometry geom = new Geometry("Board", box);
 | 
					        Geometry geom = new Geometry("Board", box);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Setze das Material mit Textur
 | 
					        // Setze das Material mit Textur
 | 
				
			||||||
        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
					        Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
				
			||||||
        Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png");
 | 
					        Texture texture = app.getAssetManager().loadTexture("Pictures/board.png");
 | 
				
			||||||
        mat.setTexture("ColorMap", texture);
 | 
					        mat.setTexture("ColorMap", texture);
 | 
				
			||||||
        geom.setMaterial(mat);
 | 
					        geom.setMaterial(mat);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,26 +1,22 @@
 | 
				
			|||||||
 | 
					 | 
				
			||||||
package pp.monopoly.client.gui;
 | 
					package pp.monopoly.client.gui;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import java.util.Random;
 | 
					import java.util.Random;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.font.BitmapText;
 | 
					import com.jme3.font.BitmapText;
 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					 | 
				
			||||||
import com.jme3.math.Vector3f;
 | 
					import com.jme3.math.Vector3f;
 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					import com.jme3.scene.Geometry;
 | 
				
			||||||
import com.simsilica.lemur.*;
 | 
					import com.simsilica.lemur.Axis;
 | 
				
			||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
					import com.simsilica.lemur.Button;
 | 
				
			||||||
 | 
					import com.simsilica.lemur.Container;
 | 
				
			||||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
					import com.simsilica.lemur.component.SpringGridLayout;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.simsilica.lemur.style.ElementId;
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					import pp.monopoly.client.MonopolyApp;
 | 
				
			||||||
import pp.monopoly.notification.Sound;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
 | 
					 * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
 | 
				
			||||||
 * Die Buttons bewegen den Würfel auf dem Spielfeld.
 | 
					 * Die Buttons bewegen den Würfel auf dem Spielfeld.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
public class Toolbar extends Dialog {
 | 
					public class Toolbar {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private final MonopolyApp app;
 | 
					    private final MonopolyApp app;
 | 
				
			||||||
    private final Container toolbarContainer;
 | 
					    private final Container toolbarContainer;
 | 
				
			||||||
@@ -39,64 +35,22 @@ public class Toolbar extends Dialog {
 | 
				
			|||||||
     * @param cube Der Würfel, der bewegt werden soll
 | 
					     * @param cube Der Würfel, der bewegt werden soll
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public Toolbar(MonopolyApp app, Geometry cube) {
 | 
					    public Toolbar(MonopolyApp app, Geometry cube) {
 | 
				
			||||||
        super(app.getDialogManager());
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					        this.app = app;
 | 
				
			||||||
        this.cube = cube;
 | 
					        this.cube = cube;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Erstelle die Toolbar
 | 
					        // Erstelle die Toolbar
 | 
				
			||||||
        toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar");
 | 
					        toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Setze die Position am unteren Rand und die Breite
 | 
					        // Setze die Position am unteren Rand und die Breite
 | 
				
			||||||
        toolbarContainer.setLocalTranslation(
 | 
					        toolbarContainer.setLocalTranslation(
 | 
				
			||||||
                0,                                 // Links bündig
 | 
					                0,                                 // Links bündig
 | 
				
			||||||
                200,                               // Höhe über dem unteren Rand
 | 
					                100,                               // Höhe über dem unteren Rand
 | 
				
			||||||
                0                                  // Z-Ebene
 | 
					                0                                  // Z-Ebene
 | 
				
			||||||
        );
 | 
					        );
 | 
				
			||||||
        toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); // Volle Breite
 | 
					        toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Füge Buttons zur Toolbar hinzu
 | 
					        // Füge Buttons zur Toolbar hinzu
 | 
				
			||||||
        //initializeButtons();
 | 
					        initializeButtons();
 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Menü-Container: Ein Nested-Container für Kontostand und "Meine Gulag Frei Karten"
 | 
					 | 
				
			||||||
        Container accountContainer = toolbarContainer.addChild(new Container());
 | 
					 | 
				
			||||||
        accountContainer.addChild(new Label("Kontostand", new ElementId("label-Bold")));
 | 
					 | 
				
			||||||
        accountContainer.addChild(new Label("6666€", new ElementId("label-Text"))); //TODO Variable hier einsetzen
 | 
					 | 
				
			||||||
        accountContainer.addChild(new Label("Gulag Frei Karten", new ElementId("label-Bold")));
 | 
					 | 
				
			||||||
        accountContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Add a spacer between accountContainer and overviewContainer
 | 
					 | 
				
			||||||
        Panel spacer = new Panel(); // Create an empty panel as a spacer
 | 
					 | 
				
			||||||
        spacer.setPreferredSize(new Vector3f(5, 0, 0)); // Adjust the width as needed
 | 
					 | 
				
			||||||
        spacer.setBackground(null);
 | 
					 | 
				
			||||||
        toolbarContainer.addChild(spacer);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Menü-Container: Ein Container für Übersicht
 | 
					 | 
				
			||||||
        Container overviewContainer = toolbarContainer.addChild(new Container());
 | 
					 | 
				
			||||||
        overviewContainer.addChild(new Label("Übersicht", new ElementId("label-Bold")));
 | 
					 | 
				
			||||||
        overviewContainer.addChild(new Label("„Spieler 1“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
					 | 
				
			||||||
        overviewContainer.addChild(new Label("„Spieler 2“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
					 | 
				
			||||||
        overviewContainer.addChild(new Label("„Spieler 3“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
					 | 
				
			||||||
        overviewContainer.addChild(new Label("„Spieler 4“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
					 | 
				
			||||||
        overviewContainer.addChild(new Label("„Spieler 5“: 1244€", new ElementId("label-Text")));//TODO Variable hier einsetzen
 | 
					 | 
				
			||||||
        overviewContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Menü-Container: Ein Container für Würfel
 | 
					 | 
				
			||||||
        Container diceContainer = toolbarContainer.addChild(new Container());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        diceContainer.setPreferredSize(new Vector3f(400, 150, 0));
 | 
					 | 
				
			||||||
        diceContainer.addChild(new Label("Wo Würfel?", new ElementId("label")));
 | 
					 | 
				
			||||||
        diceContainer.addChild(addDiceRollButton());
 | 
					 | 
				
			||||||
        diceContainer.setBackground(null);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Menü-Container: Ein Nested-Container für Handeln, Grundstücke und Zug beenden
 | 
					 | 
				
			||||||
        Container menuContainer = toolbarContainer.addChild(new Container());
 | 
					 | 
				
			||||||
        menuContainer.addChild(new Button("Handeln"));
 | 
					 | 
				
			||||||
        menuContainer.addChild(new Button("Grundstücke"));
 | 
					 | 
				
			||||||
        menuContainer.addChild(new Button("Zug beenden"));
 | 
					 | 
				
			||||||
        menuContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Füge die Toolbar zur GUI hinzu
 | 
					        // Füge die Toolbar zur GUI hinzu
 | 
				
			||||||
        app.getGuiNode().attachChild(toolbarContainer);
 | 
					        app.getGuiNode().attachChild(toolbarContainer);
 | 
				
			||||||
@@ -110,10 +64,9 @@ public class Toolbar extends Dialog {
 | 
				
			|||||||
     * Initialisiert die Buttons in der Toolbar.
 | 
					     * Initialisiert die Buttons in der Toolbar.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private void initializeButtons() {
 | 
					    private void initializeButtons() {
 | 
				
			||||||
        addTradeMenuButton();  // Bewegung nach vorne
 | 
					        addButton("Vorwärts", 1);  // Bewegung nach vorne
 | 
				
			||||||
        addEndTurnButton(); // Bewegung nach hinten
 | 
					        addButton("Rückwärts", -1); // Bewegung nach hinten
 | 
				
			||||||
        addDiceRollButton();       // Würfel-Button
 | 
					        addDiceRollButton();       // Würfel-Button
 | 
				
			||||||
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -122,55 +75,20 @@ public class Toolbar extends Dialog {
 | 
				
			|||||||
     * @param label   Der Text des Buttons
 | 
					     * @param label   Der Text des Buttons
 | 
				
			||||||
     * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts)
 | 
					     * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts)
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
 | 
					    private void addButton(String label, int step) {
 | 
				
			||||||
    /*private void addButton(String label, int step) {
 | 
					 | 
				
			||||||
        Button button = new Button(label);
 | 
					        Button button = new Button(label);
 | 
				
			||||||
        button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
 | 
					        button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
 | 
				
			||||||
        button.addClickCommands(source -> moveCube(step));
 | 
					        button.addClickCommands(source -> moveCube(step));
 | 
				
			||||||
        toolbarContainer.addChild(button);
 | 
					        toolbarContainer.addChild(button);
 | 
				
			||||||
    }*/
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
 | 
					     * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private Button addDiceRollButton() {
 | 
					    private void addDiceRollButton() {
 | 
				
			||||||
        Button diceButton = new Button("Würfeln");
 | 
					        Button diceButton = new Button("Würfeln");
 | 
				
			||||||
        diceButton.setPreferredSize(new Vector3f(50, 20, 0));
 | 
					 | 
				
			||||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
					 | 
				
			||||||
            rollDice();
 | 
					 | 
				
			||||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
					 | 
				
			||||||
        }));
 | 
					 | 
				
			||||||
        toolbarContainer.addChild(diceButton);
 | 
					 | 
				
			||||||
        return diceButton;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private void addTradeMenuButton() {
 | 
					 | 
				
			||||||
        Button diceButton = new Button("Handeln");
 | 
					 | 
				
			||||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
					        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
				
			||||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
					        diceButton.addClickCommands(source -> rollDice());
 | 
				
			||||||
            rollDice();
 | 
					 | 
				
			||||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
					 | 
				
			||||||
        }));
 | 
					 | 
				
			||||||
        toolbarContainer.addChild(diceButton);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private void addEndTurnButton() {
 | 
					 | 
				
			||||||
        Button diceButton = new Button("Grundstücke");
 | 
					 | 
				
			||||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
					 | 
				
			||||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
					 | 
				
			||||||
            rollDice();
 | 
					 | 
				
			||||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
					 | 
				
			||||||
        }));
 | 
					 | 
				
			||||||
        toolbarContainer.addChild(diceButton);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private void addPropertyMenuButton() {
 | 
					 | 
				
			||||||
        Button diceButton = new Button("Zug beenden");
 | 
					 | 
				
			||||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
					 | 
				
			||||||
        diceButton.addClickCommands(s -> ifTopDialog(() -> {
 | 
					 | 
				
			||||||
            rollDice();
 | 
					 | 
				
			||||||
            app.getGameLogic().playSound(Sound.BUTTON);
 | 
					 | 
				
			||||||
        }));
 | 
					 | 
				
			||||||
        toolbarContainer.addChild(diceButton);
 | 
					        toolbarContainer.addChild(diceButton);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,168 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.util.Random;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.font.BitmapText;
 | 
					 | 
				
			||||||
import com.jme3.math.Vector3f;
 | 
					 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Axis;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Button;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * Toolbar Klasse, die am unteren Rand der Szene angezeigt wird.
 | 
					 | 
				
			||||||
 * Die Buttons bewegen den Würfel auf dem Spielfeld.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class Toolbar2 {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
    private final Container toolbarContainer;
 | 
					 | 
				
			||||||
    private final Geometry cube; // Referenz auf den Würfel
 | 
					 | 
				
			||||||
    private final BitmapText positionText; // Anzeige für die aktuelle Position
 | 
					 | 
				
			||||||
    private final float boardLimit = 0.95f; // Grenzen des Bretts
 | 
					 | 
				
			||||||
    private final float stepSize = 0.18f; // Schrittgröße pro Bewegung
 | 
					 | 
				
			||||||
    private int currentPosition = 0; // Aktuelle Position auf dem Spielfeld
 | 
					 | 
				
			||||||
    private final int positionsPerSide = 10; // Anzahl der Positionen pro Seite
 | 
					 | 
				
			||||||
    private final Random random = new Random(); // Zufallsgenerator für den Würfelwurf
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Konstruktor für die Toolbar.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param app  Die Hauptanwendung (MonopolyApp)
 | 
					 | 
				
			||||||
     * @param cube Der Würfel, der bewegt werden soll
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Toolbar2(MonopolyApp app, Geometry cube) {
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
        this.cube = cube;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Erstelle die Toolbar
 | 
					 | 
				
			||||||
        toolbarContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Setze die Position am unteren Rand und die Breite
 | 
					 | 
				
			||||||
        toolbarContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
                0,                                 // Links bündig
 | 
					 | 
				
			||||||
                100,                               // Höhe über dem unteren Rand
 | 
					 | 
				
			||||||
                0                                  // Z-Ebene
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
        toolbarContainer.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 100, 0)); // Volle Breite
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Füge Buttons zur Toolbar hinzu
 | 
					 | 
				
			||||||
        initializeButtons();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Füge die Toolbar zur GUI hinzu
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(toolbarContainer);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Erstelle die Position-Anzeige
 | 
					 | 
				
			||||||
        positionText = createPositionDisplay();
 | 
					 | 
				
			||||||
        updatePositionDisplay(); // Initialisiere die Anzeige mit der Startposition
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initialisiert die Buttons in der Toolbar.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void initializeButtons() {
 | 
					 | 
				
			||||||
        addButton("Vorwärts", 1);  // Bewegung nach vorne
 | 
					 | 
				
			||||||
        addButton("Rückwärts", -1); // Bewegung nach hinten
 | 
					 | 
				
			||||||
        addDiceRollButton();       // Würfel-Button
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Fügt einen Button mit einer Bewegung hinzu.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param label   Der Text des Buttons
 | 
					 | 
				
			||||||
     * @param step    Schrittweite (+1 für vorwärts, -1 für rückwärts)
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void addButton(String label, int step) {
 | 
					 | 
				
			||||||
        Button button = new Button(label);
 | 
					 | 
				
			||||||
        button.setPreferredSize(new Vector3f(150, 50, 0)); // Größe der Buttons
 | 
					 | 
				
			||||||
        button.addClickCommands(source -> moveCube(step));
 | 
					 | 
				
			||||||
        toolbarContainer.addChild(button);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Fügt den Würfel-Button hinzu, der die Figur entsprechend der gewürfelten Zahl bewegt.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void addDiceRollButton() {
 | 
					 | 
				
			||||||
        Button diceButton = new Button("Würfeln");
 | 
					 | 
				
			||||||
        diceButton.setPreferredSize(new Vector3f(150, 50, 0)); // Größe des Buttons
 | 
					 | 
				
			||||||
        diceButton.addClickCommands(source -> rollDice());
 | 
					 | 
				
			||||||
        toolbarContainer.addChild(diceButton);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Simuliert einen Würfelwurf und bewegt die Figur entsprechend.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void rollDice() {
 | 
					 | 
				
			||||||
        int diceRoll = random.nextInt(6) + 1; // Zahl zwischen 1 und 6
 | 
					 | 
				
			||||||
        System.out.println("Gewürfelt: " + diceRoll);
 | 
					 | 
				
			||||||
        moveCube(diceRoll); // Bewege die Figur um die gewürfelte Zahl
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Bewegt den Würfel basierend auf der aktuellen Position auf dem Brett.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param step Schrittweite (+1 für vorwärts, -1 für rückwärts oder andere Werte)
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void moveCube(int step) {
 | 
					 | 
				
			||||||
        currentPosition = (currentPosition + step + 4 * positionsPerSide) % (4 * positionsPerSide);
 | 
					 | 
				
			||||||
        Vector3f newPosition = calculatePosition(currentPosition);
 | 
					 | 
				
			||||||
        cube.setLocalTranslation(newPosition);
 | 
					 | 
				
			||||||
        updatePositionDisplay(); // Aktualisiere die Positionsanzeige
 | 
					 | 
				
			||||||
        System.out.println("Würfelposition: " + newPosition + " (Feld-ID: " + currentPosition + ")");
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Berechnet die neue Position des Würfels basierend auf der aktuellen Brettseite und Position.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param position Aktuelle Position auf dem Spielfeld
 | 
					 | 
				
			||||||
     * @return Die berechnete Position als Vector3f
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Vector3f calculatePosition(int position) {
 | 
					 | 
				
			||||||
        int side = position / positionsPerSide; // Seite des Bretts (0 = unten, 1 = rechts, 2 = oben, 3 = links)
 | 
					 | 
				
			||||||
        int offset = position % positionsPerSide; // Position auf der aktuellen Seite
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        switch (side) {
 | 
					 | 
				
			||||||
            case 0: // Unten (positive x-Achse)
 | 
					 | 
				
			||||||
                return new Vector3f(-boardLimit + offset * stepSize, 0.1f, -boardLimit + 0.05f);
 | 
					 | 
				
			||||||
            case 1: // Rechts (positive z-Achse)
 | 
					 | 
				
			||||||
                return new Vector3f(boardLimit - 0.05f, 0.1f, -boardLimit + offset * stepSize);
 | 
					 | 
				
			||||||
            case 2: // Oben (negative x-Achse)
 | 
					 | 
				
			||||||
                return new Vector3f(boardLimit - offset * stepSize, 0.1f, boardLimit - 0.05f);
 | 
					 | 
				
			||||||
            case 3: // Links (negative z-Achse)
 | 
					 | 
				
			||||||
                return new Vector3f(-boardLimit + 0.05f, 0.1f, boardLimit - offset * stepSize);
 | 
					 | 
				
			||||||
            default:
 | 
					 | 
				
			||||||
                throw new IllegalArgumentException("Ungültige Position: " + position);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Erstellt die Anzeige für die aktuelle Position.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return Das BitmapText-Objekt für die Anzeige
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private BitmapText createPositionDisplay() {
 | 
					 | 
				
			||||||
        BitmapText text = new BitmapText(app.getAssetManager().loadFont("Interface/Fonts/Default.fnt"), false);
 | 
					 | 
				
			||||||
        text.setSize(20); // Schriftgröße
 | 
					 | 
				
			||||||
        text.setLocalTranslation(10, app.getCamera().getHeight() - 10, 0); // Oben links
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(text);
 | 
					 | 
				
			||||||
        return text;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Aktualisiert die Anzeige für die aktuelle Position.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void updatePositionDisplay() {
 | 
					 | 
				
			||||||
        positionText.setText("Feld-ID: " + currentPosition);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Entfernt die Toolbar.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void remove() {
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(toolbarContainer);
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(positionText);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,37 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Slider;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.client.GameMusic;
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * The VolumeSlider class represents the Volume Slider in the Menu.
 | 
					 | 
				
			||||||
 * It extends the Slider class and provides functionalities for setting the music volume,
 | 
					 | 
				
			||||||
 * with the help of the Slider in the GUI 
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class VolumeSlider extends Slider {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private final pp.monopoly.client.GameMusic music;
 | 
					 | 
				
			||||||
    private double vol;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs the Volume Slider for the Menu dialog
 | 
					 | 
				
			||||||
     * @param music the music instance
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public VolumeSlider(GameMusic music) {
 | 
					 | 
				
			||||||
        super();
 | 
					 | 
				
			||||||
        this.music = music;
 | 
					 | 
				
			||||||
        vol = GameMusic.volumeInPreferences();
 | 
					 | 
				
			||||||
        getModel().setPercent(vol);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * when triggered it updates the volume to the value set with the slider
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void update() {
 | 
					 | 
				
			||||||
        if (vol != getModel().getPercent()) {
 | 
					 | 
				
			||||||
            vol = getModel().getPercent();
 | 
					 | 
				
			||||||
            music.setVolume( (float) vol);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,133 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui.popups;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.material.Material;
 | 
					 | 
				
			||||||
import com.jme3.material.RenderState.BlendMode;
 | 
					 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					 | 
				
			||||||
import com.jme3.scene.shape.Quad;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.style.ElementId;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * TODO Kommentare fixen
 | 
					 | 
				
			||||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class BuildingPropertyCard extends Dialog {
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
    private final Geometry overlayBackground;
 | 
					 | 
				
			||||||
    private final Container buildingPropertyContainer;
 | 
					 | 
				
			||||||
    private final Container backgroundContainer;
 | 
					 | 
				
			||||||
    private int index = 37;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public BuildingPropertyCard(MonopolyApp app) {
 | 
					 | 
				
			||||||
        super(app.getDialogManager());
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        //Generate the corresponfing field
 | 
					 | 
				
			||||||
        BuildingProperty field = (BuildingProperty) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Halbtransparentes Overlay hinzufügen
 | 
					 | 
				
			||||||
        overlayBackground = createOverlayBackground();
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Create the background container
 | 
					 | 
				
			||||||
        backgroundContainer = new Container();
 | 
					 | 
				
			||||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Hauptcontainer für die Gebäudekarte
 | 
					 | 
				
			||||||
        buildingPropertyContainer = new Container();
 | 
					 | 
				
			||||||
        buildingPropertyContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        Label settingsTitle = buildingPropertyContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
 | 
					 | 
				
			||||||
        settingsTitle.setFontSize(48);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Text, der auf der Karte steht
 | 
					 | 
				
			||||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
					 | 
				
			||||||
        Container propertyValuesContainer = buildingPropertyContainer.addChild(new Container());
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        /*
 | 
					 | 
				
			||||||
        // Beenden-Button
 | 
					 | 
				
			||||||
        Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
					 | 
				
			||||||
        quitButton.setFontSize(32);
 | 
					 | 
				
			||||||
        // Kaufen-Button
 | 
					 | 
				
			||||||
        Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
					 | 
				
			||||||
        buyButton.setFontSize(32);
 | 
					 | 
				
			||||||
         */
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
					 | 
				
			||||||
        backgroundContainer.setPreferredSize(buildingPropertyContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Zentriere das Menü
 | 
					 | 
				
			||||||
        buildingPropertyContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
            (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x) / 2,
 | 
					 | 
				
			||||||
            (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y) / 2,
 | 
					 | 
				
			||||||
            8
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        backgroundContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
                (app.getCamera().getWidth() - buildingPropertyContainer.getPreferredSize().x - padding) / 2,
 | 
					 | 
				
			||||||
                (app.getCamera().getHeight() + buildingPropertyContainer.getPreferredSize().y+ padding) / 2,
 | 
					 | 
				
			||||||
                7
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(buildingPropertyContainer);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return Geometrie des Overlays
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Geometry createOverlayBackground() {
 | 
					 | 
				
			||||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
					 | 
				
			||||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
					 | 
				
			||||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
					 | 
				
			||||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
					 | 
				
			||||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
					 | 
				
			||||||
        overlay.setMaterial(material);
 | 
					 | 
				
			||||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
					 | 
				
			||||||
        return overlay;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void close() {
 | 
					 | 
				
			||||||
        System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(buildingPropertyContainer);  // Entferne das Menü
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
					 | 
				
			||||||
        app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
 | 
					 | 
				
			||||||
        app.unblockInputs();                             // Eingaben wieder aktivieren
 | 
					 | 
				
			||||||
        System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    public void setIndex(int index) {
 | 
					 | 
				
			||||||
        this.index = index;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,124 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui.popups;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.material.Material;
 | 
					 | 
				
			||||||
import com.jme3.material.RenderState.BlendMode;
 | 
					 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					 | 
				
			||||||
import com.jme3.scene.shape.Quad;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Button;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.style.ElementId;
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class BuyCard extends Dialog {
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
    private final Geometry overlayBackground;
 | 
					 | 
				
			||||||
    private final Container buyCardContainer;
 | 
					 | 
				
			||||||
    private final Container backgroundContainer;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private int index = 37;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public BuyCard(MonopolyApp app) {
 | 
					 | 
				
			||||||
        super(app.getDialogManager());
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        //Generate the corresponfing field
 | 
					 | 
				
			||||||
        BuildingProperty field = (BuildingProperty) app.getBoardManager().getFieldAtIndex(index);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Halbtransparentes Overlay hinzufügen
 | 
					 | 
				
			||||||
        overlayBackground = createOverlayBackground();
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Create the background container
 | 
					 | 
				
			||||||
        backgroundContainer = new Container();
 | 
					 | 
				
			||||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Hauptcontainer für die Gebäudekarte
 | 
					 | 
				
			||||||
        buyCardContainer = new Container();
 | 
					 | 
				
			||||||
        buyCardContainer.setBackground(new QuadBackgroundComponent(field.getColor().getColor()));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        Label settingsTitle = buyCardContainer.addChild(new Label( field.getName(), new ElementId("settings-title")));
 | 
					 | 
				
			||||||
        settingsTitle.setFontSize(48);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Text, der auf der Karte steht
 | 
					 | 
				
			||||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
					 | 
				
			||||||
        Container propertyValuesContainer = buyCardContainer.addChild(new Container());
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„Grundstückswert: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„Miete allein: " + field.getAllRent().get(0)+ " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Haus: " + field.getAllRent().get(1) + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„-mit 2 Häuser: " + field.getAllRent().get(2) + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„-mit 3 Häuser: " + field.getAllRent().get(3) + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„-mit 4 Häuser: " + field.getAllRent().get(4) + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„-mit 1 Hotel: " + field.getAllRent().get(5) + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„-1 Haus kostet: " + field.getHousePrice()+ " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));// Leerzeile
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Beenden-Button
 | 
					 | 
				
			||||||
        Button quitButton = buyCardContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
					 | 
				
			||||||
        quitButton.setFontSize(32);
 | 
					 | 
				
			||||||
        // Kaufen-Button
 | 
					 | 
				
			||||||
        Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
					 | 
				
			||||||
        buyButton.setFontSize(32);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
					 | 
				
			||||||
        backgroundContainer.setPreferredSize(buyCardContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Zentriere das Menü
 | 
					 | 
				
			||||||
        buyCardContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
            (app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x) / 2,
 | 
					 | 
				
			||||||
            (app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y) / 2,
 | 
					 | 
				
			||||||
            8
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        backgroundContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
                (app.getCamera().getWidth() - buyCardContainer.getPreferredSize().x - padding) / 2,
 | 
					 | 
				
			||||||
                (app.getCamera().getHeight() + buyCardContainer.getPreferredSize().y+ padding) / 2,
 | 
					 | 
				
			||||||
                7
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(buyCardContainer);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return Geometrie des Overlays
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Geometry createOverlayBackground() {
 | 
					 | 
				
			||||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
					 | 
				
			||||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
					 | 
				
			||||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
					 | 
				
			||||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
					 | 
				
			||||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
					 | 
				
			||||||
        overlay.setMaterial(material);
 | 
					 | 
				
			||||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
					 | 
				
			||||||
        return overlay;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void close() {
 | 
					 | 
				
			||||||
        System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(buyCardContainer);  // Entferne das Menü
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
					 | 
				
			||||||
        app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
 | 
					 | 
				
			||||||
        app.unblockInputs();                             // Eingaben wieder aktivieren
 | 
					 | 
				
			||||||
        System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,118 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui.popups;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.material.Material;
 | 
					 | 
				
			||||||
import com.jme3.material.RenderState.BlendMode;
 | 
					 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					 | 
				
			||||||
import com.jme3.scene.shape.Quad;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Button;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.style.ElementId;
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.model.card.Card; // TODO für den Import der Queue notwendig
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class EventCard extends Dialog {
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
    private final Geometry overlayBackground;
 | 
					 | 
				
			||||||
    private final Container eventCardContainer;
 | 
					 | 
				
			||||||
    private final Container backgroundContainer;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public EventCard(MonopolyApp app) {
 | 
					 | 
				
			||||||
        super(app.getDialogManager());
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        //Generate the corresponfing field
 | 
					 | 
				
			||||||
        Card card = app.getDeckHelper().drawCard(); // TODO nimmt die Karten gerade unabhängig aus dem DeckHelper
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Halbtransparentes Overlay hinzufügen
 | 
					 | 
				
			||||||
        overlayBackground = createOverlayBackground();
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Create the background container
 | 
					 | 
				
			||||||
        backgroundContainer = new Container();
 | 
					 | 
				
			||||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Hauptcontainer für die Gebäudekarte
 | 
					 | 
				
			||||||
        eventCardContainer = new Container();
 | 
					 | 
				
			||||||
        eventCardContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Titel
 | 
					 | 
				
			||||||
        // Die Namen werden dynamisch dem BoardManager entnommen
 | 
					 | 
				
			||||||
        Label gateFieldTitle = eventCardContainer.addChild(new Label("Ereigniskarte", new ElementId("settings-title")));
 | 
					 | 
				
			||||||
        gateFieldTitle.setFontSize(48);
 | 
					 | 
				
			||||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Text, der auf der Karte steht
 | 
					 | 
				
			||||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
					 | 
				
			||||||
        Container propertyValuesContainer = eventCardContainer.addChild(new Container());
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label(card.getDescription(), new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Beenden-Button
 | 
					 | 
				
			||||||
        Button quitButton = eventCardContainer.addChild(new Button("Jawohl", new ElementId("button")));
 | 
					 | 
				
			||||||
        quitButton.setFontSize(32);
 | 
					 | 
				
			||||||
        quitButton.addClickCommands(source -> close());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // TODO Kaufen-Button wird nicht mehr benötigt, prüfen ob weg kann
 | 
					 | 
				
			||||||
        //Button buyButton = buyCardContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
					 | 
				
			||||||
        //buyButton.setFontSize(32);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
					 | 
				
			||||||
        backgroundContainer.setPreferredSize(eventCardContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Zentriere das Menü
 | 
					 | 
				
			||||||
        eventCardContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
            (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2,
 | 
					 | 
				
			||||||
            (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2,
 | 
					 | 
				
			||||||
            8
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        backgroundContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
                (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2,
 | 
					 | 
				
			||||||
                (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2,
 | 
					 | 
				
			||||||
                7
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(eventCardContainer);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return Geometrie des Overlays
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Geometry createOverlayBackground() {
 | 
					 | 
				
			||||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
					 | 
				
			||||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
					 | 
				
			||||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
					 | 
				
			||||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
					 | 
				
			||||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
					 | 
				
			||||||
        overlay.setMaterial(material);
 | 
					 | 
				
			||||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
					 | 
				
			||||||
        return overlay;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void close() {
 | 
					 | 
				
			||||||
        System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(eventCardContainer);  // Entferne das Menü
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
					 | 
				
			||||||
        app.setBuyCardPopupOpen(false);                  // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
 | 
					 | 
				
			||||||
        app.unblockInputs();                             // Eingaben wieder aktivieren
 | 
					 | 
				
			||||||
        System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,136 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui.popups;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.material.Material;
 | 
					 | 
				
			||||||
import com.jme3.material.RenderState.BlendMode;
 | 
					 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					 | 
				
			||||||
import com.jme3.scene.shape.Quad;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.style.ElementId;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.FoodField;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * FoodFieldCard erstellt die Geböudekarte vom Brandl und der Truppenküche
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class FoodFieldCard extends Dialog {
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
    private final Geometry overlayBackground;
 | 
					 | 
				
			||||||
    private final Container foodFieldContainer;
 | 
					 | 
				
			||||||
    private final Container backgroundContainer;
 | 
					 | 
				
			||||||
    private int index = 12;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public FoodFieldCard(MonopolyApp app) {
 | 
					 | 
				
			||||||
        super(app.getDialogManager());
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        //Generate the corresponfing field
 | 
					 | 
				
			||||||
        FoodField field = (FoodField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Halbtransparentes Overlay hinzufügen
 | 
					 | 
				
			||||||
        overlayBackground = createOverlayBackground();
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Create the background container
 | 
					 | 
				
			||||||
        backgroundContainer = new Container();
 | 
					 | 
				
			||||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Hauptcontainer für die Gebäudekarte
 | 
					 | 
				
			||||||
        foodFieldContainer = new Container();
 | 
					 | 
				
			||||||
        foodFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.1f, 0.1f, 0.1f, 0.9f)));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Titel, bestehend aus dynamischen Namen anhand der ID und der Schriftfarbe/größe
 | 
					 | 
				
			||||||
        Label settingsTitle = foodFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
 | 
					 | 
				
			||||||
        settingsTitle.setFontSize(48);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Text, der auf der Karte steht
 | 
					 | 
				
			||||||
        Container propertyValuesContainer = foodFieldContainer.addChild(new Container());
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„Wenn man Besitzer des", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label(field.getName()+" ist, so ist die", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("Miete 40-mal so hoch, wie", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„Wenn man Besitzer beider", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("Restaurants ist, so ist die", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("Miete 100-mal so hoch, wie", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("Augen auf den zwei Würfeln sind.", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text"))); // Leerzeile
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        /*
 | 
					 | 
				
			||||||
        // Beenden-Button
 | 
					 | 
				
			||||||
        Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
					 | 
				
			||||||
        quitButton.setFontSize(32);
 | 
					 | 
				
			||||||
        // Kaufen-Button
 | 
					 | 
				
			||||||
        Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
					 | 
				
			||||||
        buyButton.setFontSize(32);
 | 
					 | 
				
			||||||
         */
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
					 | 
				
			||||||
        backgroundContainer.setPreferredSize(foodFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Zentriere das Menü
 | 
					 | 
				
			||||||
        foodFieldContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
            (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x) / 2,
 | 
					 | 
				
			||||||
            (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y) / 2,
 | 
					 | 
				
			||||||
            8
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        backgroundContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
                (app.getCamera().getWidth() - foodFieldContainer.getPreferredSize().x - padding) / 2,
 | 
					 | 
				
			||||||
                (app.getCamera().getHeight() + foodFieldContainer.getPreferredSize().y+ padding) / 2,
 | 
					 | 
				
			||||||
                7
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(foodFieldContainer);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return Geometrie des Overlays
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Geometry createOverlayBackground() {
 | 
					 | 
				
			||||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
					 | 
				
			||||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
					 | 
				
			||||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
					 | 
				
			||||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
					 | 
				
			||||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
					 | 
				
			||||||
        overlay.setMaterial(material);
 | 
					 | 
				
			||||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
					 | 
				
			||||||
        return overlay;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void close() {
 | 
					 | 
				
			||||||
        System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(foodFieldContainer);  // Entferne das Menü
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
					 | 
				
			||||||
        app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
 | 
					 | 
				
			||||||
        app.unblockInputs();                             // Eingaben wieder aktivieren
 | 
					 | 
				
			||||||
        System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void setIndex(int index) {
 | 
					 | 
				
			||||||
        this.index = index;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,129 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui.popups;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.material.Material;
 | 
					 | 
				
			||||||
import com.jme3.material.RenderState.BlendMode;
 | 
					 | 
				
			||||||
import com.jme3.math.ColorRGBA;
 | 
					 | 
				
			||||||
import com.jme3.scene.Geometry;
 | 
					 | 
				
			||||||
import com.jme3.scene.shape.Quad;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.QuadBackgroundComponent;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.style.ElementId;
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.GateField;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * SettingsMenu ist ein Overlay-Menü, das durch ESC aufgerufen werden kann.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public class GateFieldCard extends Dialog {
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
    private final Geometry overlayBackground;
 | 
					 | 
				
			||||||
    private final Container gateFieldContainer;
 | 
					 | 
				
			||||||
    private final Container backgroundContainer;
 | 
					 | 
				
			||||||
    private int index = 5;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public GateFieldCard(MonopolyApp app) {
 | 
					 | 
				
			||||||
        super(app.getDialogManager());
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        //Generate the corresponfing field
 | 
					 | 
				
			||||||
        GateField field = (GateField) app.getGameLogic().getBoardManager().getFieldAtIndex(index);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Halbtransparentes Overlay hinzufügen
 | 
					 | 
				
			||||||
        overlayBackground = createOverlayBackground();
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(overlayBackground);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Create the background container
 | 
					 | 
				
			||||||
        backgroundContainer = new Container();
 | 
					 | 
				
			||||||
        backgroundContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f))); // Darker background
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(backgroundContainer);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Hauptcontainer für die Gebäudekarte
 | 
					 | 
				
			||||||
        gateFieldContainer = new Container();
 | 
					 | 
				
			||||||
        gateFieldContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.8657f, 0.8735f, 0.8892f, 1.0f)));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Titel
 | 
					 | 
				
			||||||
        // Die Namen werden dynamisch dem BoardManager entnommen
 | 
					 | 
				
			||||||
        Label gateFieldTitle = gateFieldContainer.addChild(new Label(field.getName(), new ElementId("settings-title")));
 | 
					 | 
				
			||||||
        gateFieldTitle.setFontSize(48);
 | 
					 | 
				
			||||||
        gateFieldTitle.setColor(ColorRGBA.Black);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Text, der auf der Karte steht
 | 
					 | 
				
			||||||
        // Die Preise werden dynamisch dem BoardManager entnommen
 | 
					 | 
				
			||||||
        Container propertyValuesContainer = gateFieldContainer.addChild(new Container());
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„Preis: " + field.getPrice() + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("Wenn man 1 Bahnhof besitzt: 250 EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("Wenn man 2 Bahnhöfe besitzt: 500 EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("Wenn man 3 Bahnhöfe besitzt: 1000 EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("Wenn man 4 Bahnhöfe besitzt: 2000 EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.addChild(new Label("„Hypothek: " + field.getHypo() + " EUR", new ElementId("label-Text")));
 | 
					 | 
				
			||||||
        propertyValuesContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f)));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        //TODO eventuell diese Stelle löschen, da nur die BuyCard Kaufen und beenden hat
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        /*
 | 
					 | 
				
			||||||
        // Beenden-Button
 | 
					 | 
				
			||||||
        Button quitButton = foodFieldContainer.addChild(new Button("Beenden", new ElementId("button")));
 | 
					 | 
				
			||||||
        quitButton.setFontSize(32);
 | 
					 | 
				
			||||||
        // Kaufen-Button
 | 
					 | 
				
			||||||
        Button buyButton = foodFieldContainer.addChild(new Button("Kaufen", new ElementId("button")));
 | 
					 | 
				
			||||||
        buyButton.setFontSize(32);
 | 
					 | 
				
			||||||
         */
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        float padding = 10; // Padding around the settingsContainer for the background
 | 
					 | 
				
			||||||
        backgroundContainer.setPreferredSize(gateFieldContainer.getPreferredSize().addLocal(padding, padding, 0));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Zentriere das Menü
 | 
					 | 
				
			||||||
        gateFieldContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
            (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x) / 2,
 | 
					 | 
				
			||||||
            (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y) / 2,
 | 
					 | 
				
			||||||
            8
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        backgroundContainer.setLocalTranslation(
 | 
					 | 
				
			||||||
                (app.getCamera().getWidth() - gateFieldContainer.getPreferredSize().x - padding) / 2,
 | 
					 | 
				
			||||||
                (app.getCamera().getHeight() + gateFieldContainer.getPreferredSize().y+ padding) / 2,
 | 
					 | 
				
			||||||
                7
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(gateFieldContainer);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Erstellt einen halbtransparenten Hintergrund für das Menü.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return Geometrie des Overlays
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Geometry createOverlayBackground() {
 | 
					 | 
				
			||||||
        Quad quad = new Quad(app.getCamera().getWidth(), app.getCamera().getHeight());
 | 
					 | 
				
			||||||
        Geometry overlay = new Geometry("Overlay", quad);
 | 
					 | 
				
			||||||
        Material material = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
 | 
					 | 
				
			||||||
        material.setColor("Color", new ColorRGBA(0, 0, 0, 0.5f)); // Halbtransparent
 | 
					 | 
				
			||||||
        material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
					 | 
				
			||||||
        overlay.setMaterial(material);
 | 
					 | 
				
			||||||
        overlay.setLocalTranslation(0, 0, 0);
 | 
					 | 
				
			||||||
        return overlay;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Schließt das Menü und entfernt die GUI-Elemente.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void close() {
 | 
					 | 
				
			||||||
        System.out.println("Schließe SettingsMenu..."); // Debugging-Ausgabe
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(gateFieldContainer);  // Entferne das Menü
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(backgroundContainer); //Entfernt Rand
 | 
					 | 
				
			||||||
        app.getGuiNode().detachChild(overlayBackground);  // Entferne das Overlay
 | 
					 | 
				
			||||||
        app.setSettingsMenuOpen(false);                  // Menü als geschlossen markieren TODO passt diese Variable noch (zu finden unter den Temps in MonopolyApp
 | 
					 | 
				
			||||||
        app.unblockInputs();                             // Eingaben wieder aktivieren
 | 
					 | 
				
			||||||
        System.out.println("SettingsMenu geschlossen."); // Debugging-Ausgabe
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void setIndex(int index) {
 | 
					 | 
				
			||||||
        this.index = index;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,52 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui.popups;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Button;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.IconComponent;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class LooserPopUp extends Dialog {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a new NetworkDialog.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param network The NetworkSupport instance to be used for network operations.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public LooserPopUp(MonopolyApp app) {
 | 
					 | 
				
			||||||
        super(app.getDialogManager());
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
        initializeDialog();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initializes the dialog with input fields and connection buttons.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void initializeDialog() {
 | 
					 | 
				
			||||||
        Container inputContainer = new Container();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Titel und Eingabefelder für Host und Port
 | 
					 | 
				
			||||||
        inputContainer.addChild(new Label("Schade, du hast leider verloren!"));
 | 
					 | 
				
			||||||
        inputContainer.addChild(new Label("Die nächste Runde wird besser!"));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        Label imageLabel = new Label("");
 | 
					 | 
				
			||||||
        IconComponent icon = new IconComponent("Pictures/MonopolyLooser.png"); // Icon mit Textur erstellen
 | 
					 | 
				
			||||||
        icon.setIconScale(1); // Skalierung des Bildes
 | 
					 | 
				
			||||||
        imageLabel.setIcon(icon);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Setze das Icon im Label
 | 
					 | 
				
			||||||
        inputContainer.addChild(imageLabel);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
 | 
					 | 
				
			||||||
        cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
        inputContainer.setLocalTranslation(300, 800, 0);
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(inputContainer);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@@ -1,55 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui.popups;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.asset.TextureKey;
 | 
					 | 
				
			||||||
import com.jme3.math.Vector2f;
 | 
					 | 
				
			||||||
import com.jme3.texture.Texture;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Button;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.IconComponent;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class LoserPopUp extends Dialog {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a new NetworkDialog.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param network The NetworkSupport instance to be used for network operations.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public LoserPopUp(MonopolyApp app) {
 | 
					 | 
				
			||||||
        super(app.getDialogManager());
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
        initializeDialog();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initializes the dialog with input fields and connection buttons.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void initializeDialog() {
 | 
					 | 
				
			||||||
        Container inputContainer = new Container();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Titel und Eingabefelder für Host und Port
 | 
					 | 
				
			||||||
        inputContainer.addChild(new Label("Schade, du hast leider verloren!"));
 | 
					 | 
				
			||||||
        inputContainer.addChild(new Label("Die nächste Runde wird besser!"));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        Label imageLabel = new Label("");
 | 
					 | 
				
			||||||
        TextureKey key = new TextureKey("Pictures/MonopolyLoser.png", true);
 | 
					 | 
				
			||||||
        Texture texture = app.getAssetManager().loadTexture(key);
 | 
					 | 
				
			||||||
        IconComponent icon = new IconComponent(texture.toString());     // Icon mit Textur erstellen
 | 
					 | 
				
			||||||
        icon.setIconSize(new Vector2f(155f, 120f));     // Skalierung des Bildes
 | 
					 | 
				
			||||||
        imageLabel.setIcon(icon);       // Setze das Icon im Label
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        inputContainer.addChild(imageLabel);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
 | 
					 | 
				
			||||||
        cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
 | 
					 | 
				
			||||||
        inputContainer.setLocalTranslation(300,500,0);
 | 
					 | 
				
			||||||
        attachChild(inputContainer);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@@ -1,49 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui.popups;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/*
 | 
					 | 
				
			||||||
 * $Id$
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 * Copyright (c) 2013-2013 jMonkeyEngine
 | 
					 | 
				
			||||||
 * All rights reserved.
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 * Redistribution and use in source and binary forms, with or without
 | 
					 | 
				
			||||||
 * modification, are permitted provided that the following conditions are
 | 
					 | 
				
			||||||
 * met:
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 * * Redistributions of source code must retain the above copyright
 | 
					 | 
				
			||||||
 *   notice, this list of conditions and the following disclaimer.
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 * * Redistributions in binary form must reproduce the above copyright
 | 
					 | 
				
			||||||
 *   notice, this list of conditions and the following disclaimer in the
 | 
					 | 
				
			||||||
 *   documentation and/or other materials provided with the distribution.
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 | 
					 | 
				
			||||||
 *   may be used to endorse or promote products derived from this software
 | 
					 | 
				
			||||||
 *   without specific prior written permission.
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
					 | 
				
			||||||
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 | 
					 | 
				
			||||||
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 | 
					 | 
				
			||||||
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 | 
					 | 
				
			||||||
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 | 
					 | 
				
			||||||
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 | 
					 | 
				
			||||||
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 | 
					 | 
				
			||||||
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 | 
					 | 
				
			||||||
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 | 
					 | 
				
			||||||
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
					 | 
				
			||||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.scene.Spatial;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 *  Notified when the current selection changes.
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 *  @author    Paul Speed
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
public interface SelectionListener {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void selectionChanged( Spatial selection, Spatial previous );
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,51 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.client.gui.popups;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Button;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Container;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.Label;
 | 
					 | 
				
			||||||
import com.simsilica.lemur.component.IconComponent;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.dialog.Dialog;
 | 
					 | 
				
			||||||
import pp.monopoly.client.MonopolyApp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class WinnerPopUp extends Dialog {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private final MonopolyApp app;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a new NetworkDialog.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param app The NetworkSupport instance to be used for network operations.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public WinnerPopUp(MonopolyApp app) {
 | 
					 | 
				
			||||||
        super(app.getDialogManager());
 | 
					 | 
				
			||||||
        this.app = app;
 | 
					 | 
				
			||||||
        initializeDialog();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initializes the dialog with input fields and connection buttons.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private void initializeDialog() {
 | 
					 | 
				
			||||||
        Container inputContainer = new Container();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Titel und Eingabefelder für Host und Port
 | 
					 | 
				
			||||||
        inputContainer.addChild(new Label("Herlichen Glückwunsch!"));
 | 
					 | 
				
			||||||
        inputContainer.addChild(new Label("Du,bist der Monopoly Champion!!!"));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        Label imageLabel = new Label("");
 | 
					 | 
				
			||||||
        IconComponent icon = new IconComponent("Pictures/MonopolyWinner.png"); // Icon mit Textur erstellen
 | 
					 | 
				
			||||||
        icon.setIconScale(1); // Skalierung des Bildes
 | 
					 | 
				
			||||||
        imageLabel.setIcon(icon);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // Setze das Icon im Label
 | 
					 | 
				
			||||||
        inputContainer.addChild(imageLabel);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        Button cancelButton = inputContainer.addChild(new Button("Spiel beenden"));
 | 
					 | 
				
			||||||
        cancelButton.addClickCommands(source -> ifTopDialog(app::closeApp));
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
        inputContainer.setLocalTranslation(300, 800, 0);
 | 
					 | 
				
			||||||
        app.getGuiNode().attachChild(inputContainer);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
| 
		 Before Width: | Height: | Size: 260 KiB  | 
| 
		 Before Width: | Height: | Size: 260 KiB  | 
| 
		 Before Width: | Height: | Size: 409 KiB  | 
| 
		 Before Width: | Height: | Size: 1.4 MiB  | 
| 
		 Before Width: | Height: | Size: 105 KiB  | 
| 
		 Before Width: | Height: | Size: 207 KiB  | 
| 
		 Before Width: | Height: | Size: 169 KiB  | 
| 
		 Before Width: | Height: | Size: 228 KiB  | 
| 
		 Before Width: | Height: | Size: 183 KiB  | 
| 
		 Before Width: | Height: | Size: 171 KiB  | 
| 
		 Before Width: | Height: | Size: 3.9 MiB  | 
@@ -7,4 +7,9 @@ description = 'Monopoly common model'
 | 
				
			|||||||
dependencies {
 | 
					dependencies {
 | 
				
			||||||
    api project(":common")
 | 
					    api project(":common")
 | 
				
			||||||
    api libs.jme3.networking
 | 
					    api libs.jme3.networking
 | 
				
			||||||
}
 | 
					    testImplementation libs.mockito.core
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    testImplementation project(":monopoly:client")
 | 
				
			||||||
 | 
					    testImplementation project(":monopoly:model")
 | 
				
			||||||
 | 
					    testImplementation project(":monopoly:server")
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -34,13 +34,13 @@ public class MonopolyConfig extends Config {
 | 
				
			|||||||
     * The width of the game map in terms of grid units.
 | 
					     * The width of the game map in terms of grid units.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    @Property("map.width")
 | 
					    @Property("map.width")
 | 
				
			||||||
    private int mapWidth = 12;
 | 
					    private int mapWidth = 10;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * The height of the game map in terms of grid units.
 | 
					     * The height of the game map in terms of grid units.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    @Property("map.height")
 | 
					    @Property("map.height")
 | 
				
			||||||
    private int mapHeight = 12;
 | 
					    private int mapHeight = 10;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Creates an instance of {@code MonopolyConfig} with default settings.
 | 
					     * Creates an instance of {@code MonopolyConfig} with default settings.
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,8 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.game.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class ActiveState extends ClientState{
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    ActiveState(ClientGameLogic logic) {
 | 
					 | 
				
			||||||
        super(logic);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,11 +1,19 @@
 | 
				
			|||||||
 | 
					////////////////////////////////////////
 | 
				
			||||||
 | 
					// Programming project code
 | 
				
			||||||
 | 
					// UniBw M, 2022, 2023, 2024
 | 
				
			||||||
 | 
					// www.unibw.de/inf2
 | 
				
			||||||
 | 
					// (c) Mark Minas (mark.minas@unibw.de)
 | 
				
			||||||
 | 
					////////////////////////////////////////
 | 
				
			||||||
 | 
					
 | 
				
			||||||
package pp.monopoly.game.client;
 | 
					package pp.monopoly.game.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import java.io.File;
 | 
				
			||||||
 | 
					import java.io.IOException;
 | 
				
			||||||
import java.lang.System.Logger;
 | 
					import java.lang.System.Logger;
 | 
				
			||||||
import java.lang.System.Logger.Level;
 | 
					import java.lang.System.Logger.Level;
 | 
				
			||||||
import java.util.ArrayList;
 | 
					import java.util.ArrayList;
 | 
				
			||||||
import java.util.List;
 | 
					import java.util.List;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import pp.monopoly.game.server.Player;
 | 
					 | 
				
			||||||
import pp.monopoly.message.client.ClientMessage;
 | 
					import pp.monopoly.message.client.ClientMessage;
 | 
				
			||||||
import pp.monopoly.message.server.BuyPropertyResponse;
 | 
					import pp.monopoly.message.server.BuyPropertyResponse;
 | 
				
			||||||
import pp.monopoly.message.server.DiceResult;
 | 
					import pp.monopoly.message.server.DiceResult;
 | 
				
			||||||
@@ -13,7 +21,6 @@ import pp.monopoly.message.server.EventDrawCard;
 | 
				
			|||||||
import pp.monopoly.message.server.GameOver;
 | 
					import pp.monopoly.message.server.GameOver;
 | 
				
			||||||
import pp.monopoly.message.server.GameStart;
 | 
					import pp.monopoly.message.server.GameStart;
 | 
				
			||||||
import pp.monopoly.message.server.JailEvent;
 | 
					import pp.monopoly.message.server.JailEvent;
 | 
				
			||||||
import pp.monopoly.message.server.NextPlayerTurn;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.PlayerStatusUpdate;
 | 
					import pp.monopoly.message.server.PlayerStatusUpdate;
 | 
				
			||||||
import pp.monopoly.message.server.ServerInterpreter;
 | 
					import pp.monopoly.message.server.ServerInterpreter;
 | 
				
			||||||
import pp.monopoly.message.server.TimeOutWarning;
 | 
					import pp.monopoly.message.server.TimeOutWarning;
 | 
				
			||||||
@@ -22,7 +29,6 @@ import pp.monopoly.message.server.TradeRequest;
 | 
				
			|||||||
import pp.monopoly.message.server.ViewAssetsResponse;
 | 
					import pp.monopoly.message.server.ViewAssetsResponse;
 | 
				
			||||||
import pp.monopoly.model.Board;
 | 
					import pp.monopoly.model.Board;
 | 
				
			||||||
import pp.monopoly.model.IntPoint;
 | 
					import pp.monopoly.model.IntPoint;
 | 
				
			||||||
import pp.monopoly.model.fields.BoardManager;
 | 
					 | 
				
			||||||
import pp.monopoly.notification.ClientStateEvent;
 | 
					import pp.monopoly.notification.ClientStateEvent;
 | 
				
			||||||
import pp.monopoly.notification.GameEvent;
 | 
					import pp.monopoly.notification.GameEvent;
 | 
				
			||||||
import pp.monopoly.notification.GameEventBroker;
 | 
					import pp.monopoly.notification.GameEventBroker;
 | 
				
			||||||
@@ -31,30 +37,26 @@ import pp.monopoly.notification.InfoTextEvent;
 | 
				
			|||||||
import pp.monopoly.notification.Sound;
 | 
					import pp.monopoly.notification.Sound;
 | 
				
			||||||
import pp.monopoly.notification.SoundEvent;
 | 
					import pp.monopoly.notification.SoundEvent;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import java.io.File;
 | 
				
			||||||
 | 
					import java.io.IOException;
 | 
				
			||||||
 | 
					import java.lang.System.Logger;
 | 
				
			||||||
 | 
					import java.lang.System.Logger.Level;
 | 
				
			||||||
 | 
					import java.util.ArrayList;
 | 
				
			||||||
 | 
					import java.util.List;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Controls the client-side game logic for Monopoly.
 | 
					 * Controls the client-side game logic for Monopoly.
 | 
				
			||||||
 * Handles interactions with the server and game state management on the client side.
 | 
					 * Manages the player's placement, interactions with the map, and response to server messages.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
					public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /** Logger for the client-side game logic. */
 | 
					 | 
				
			||||||
    static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
 | 
					    static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /** The object responsible for sending messages to the server. */
 | 
					 | 
				
			||||||
    private final ClientSender clientSender;
 | 
					    private final ClientSender clientSender;
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /** A list of listeners to receive game events. */
 | 
					 | 
				
			||||||
    private final List<GameEventListener> listeners = new ArrayList<>();
 | 
					    private final List<GameEventListener> listeners = new ArrayList<>();
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /** The game board representing the player's current state. */
 | 
					 | 
				
			||||||
    private Board board;
 | 
					    private Board board;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /** The current state of the client game logic. */
 | 
					    private ClientState state = new ClientState(this) {
 | 
				
			||||||
    private ClientState state = new LobbyState(this);
 | 
					        
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
    private List<Player> players;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private BoardManager boardManager = new BoardManager();
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a ClientGameLogic with the specified sender object.
 | 
					     * Constructs a ClientGameLogic with the specified sender object.
 | 
				
			||||||
@@ -65,18 +67,8 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
				
			|||||||
        this.clientSender = clientSender;
 | 
					        this.clientSender = clientSender;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Reutns the BoardManager
 | 
					 | 
				
			||||||
     * @return the boardManager
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public BoardManager getBoardManager() {
 | 
					 | 
				
			||||||
        return boardManager;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Returns the current state of the game logic.
 | 
					     * Returns the current state of the game logic.
 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the current state
 | 
					 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    ClientState getState() {
 | 
					    ClientState getState() {
 | 
				
			||||||
        return state;
 | 
					        return state;
 | 
				
			||||||
@@ -94,14 +86,10 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
				
			|||||||
        state.entry();
 | 
					        state.entry();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public List<Player> getPlayers() {
 | 
					 | 
				
			||||||
        return players;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Returns the player's game board.
 | 
					     * Returns the player's own map.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @return the player's game board
 | 
					     * @return the player's own map
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public Board getBoard() {
 | 
					    public Board getBoard() {
 | 
				
			||||||
        return board;
 | 
					        return board;
 | 
				
			||||||
@@ -128,24 +116,32 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
				
			|||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Emits an event to play the specified sound.
 | 
					     * Emits an event to play the specified sound.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param sound the sound to be played
 | 
					     * @param sound the sound to be played.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public void playSound(Sound sound) {
 | 
					    public void playSound(Sound sound) {
 | 
				
			||||||
        notifyListeners(new SoundEvent(sound));
 | 
					        notifyListeners(new SoundEvent(sound));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Loads a map from the specified file.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param file the file to load the map from
 | 
				
			||||||
 | 
					     * @throws IOException if an I/O error occurs
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public void loadMap(File file) throws IOException {
 | 
				
			||||||
 | 
					        state.loadMap(file);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Sends a message to the server.
 | 
					     * Sends a message to the server.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param msg the message to be sent
 | 
					     * @param msg the message to be sent
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public void send(ClientMessage msg) {
 | 
					    void send(ClientMessage msg) {
 | 
				
			||||||
        if (clientSender == null) {
 | 
					        if (clientSender == null)
 | 
				
			||||||
            LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
 | 
					            LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
 | 
				
			||||||
        } else {
 | 
					        else
 | 
				
			||||||
            clientSender.send(msg);
 | 
					            clientSender.send(msg);
 | 
				
			||||||
            System.out.println("Message gesendet");
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -177,13 +173,12 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
				
			|||||||
        synchronized (this) {
 | 
					        synchronized (this) {
 | 
				
			||||||
            copy = new ArrayList<>(listeners);
 | 
					            copy = new ArrayList<>(listeners);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        for (GameEventListener listener : copy) {
 | 
					        for (GameEventListener listener : copy)
 | 
				
			||||||
            event.notifyListener(listener);
 | 
					            event.notifyListener(listener);
 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Updates the game logic once per frame in the update loop.
 | 
					     * Called once per frame by the update loop.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param delta time in seconds since the last update call
 | 
					     * @param delta time in seconds since the last update call
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
@@ -191,11 +186,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
				
			|||||||
        state.update(delta);
 | 
					        state.update(delta);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles the response for buying a property.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing the buy property response
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(BuyPropertyResponse msg) {
 | 
					    public void received(BuyPropertyResponse msg) {
 | 
				
			||||||
        if (msg.isSuccessful()) {
 | 
					        if (msg.isSuccessful()) {
 | 
				
			||||||
@@ -205,66 +195,35 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
				
			|||||||
            setInfoText("Unable to buy " + msg.getPropertyName() + ". Reason: " + msg.getReason());
 | 
					            setInfoText("Unable to buy " + msg.getPropertyName() + ". Reason: " + msg.getReason());
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles the result of a dice roll.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing the dice roll result
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(DiceResult msg) {
 | 
					    public void received(DiceResult msg) {
 | 
				
			||||||
        setInfoText("You rolled a " + msg.calcTotal() + "!");
 | 
					        setInfoText("You rolled a " + msg.calcTotal() + "!");
 | 
				
			||||||
        //Set the dice images
 | 
					 | 
				
			||||||
        playSound(Sound.DICE_ROLL);
 | 
					        playSound(Sound.DICE_ROLL);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles drawing an event card.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing the drawn card details
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(EventDrawCard msg) {
 | 
					    public void received(EventDrawCard msg) {
 | 
				
			||||||
        setInfoText("Event card drawn: " + msg.getCardDescription());
 | 
					        setInfoText("Event card drawn: " + msg.getCardDescription());
 | 
				
			||||||
        // Kartenlogik
 | 
					 | 
				
			||||||
        playSound(Sound.EVENT_CARD);
 | 
					        playSound(Sound.EVENT_CARD);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles the game over message.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing game over details
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(GameOver msg) {
 | 
					    public void received(GameOver msg) {
 | 
				
			||||||
        if (msg.isWinner()) {
 | 
					        if (msg.isWinner()) {
 | 
				
			||||||
            setInfoText("Congratulations! You have won the game!");
 | 
					            setInfoText("Congratulations! You have won the game!");
 | 
				
			||||||
            //Winner popup
 | 
					 | 
				
			||||||
            playSound(Sound.WINNER);
 | 
					            playSound(Sound.WINNER);
 | 
				
			||||||
        } else {
 | 
					        } else {
 | 
				
			||||||
            setInfoText("Game over. Better luck next time!");
 | 
					            setInfoText("Game over. Better luck next time!");
 | 
				
			||||||
            // Looser popup
 | 
					 | 
				
			||||||
            playSound(Sound.LOSER);
 | 
					            playSound(Sound.LOSER);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles the start of the game.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the game start message
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(GameStart msg) {
 | 
					    public void received(GameStart msg) {
 | 
				
			||||||
        players = msg.getPlayers();
 | 
					 | 
				
			||||||
        setInfoText("The game has started! Good luck!");
 | 
					        setInfoText("The game has started! Good luck!");
 | 
				
			||||||
        setState(new WaitForTurnState(this));
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles jail-related events.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing jail event details
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(JailEvent msg) {
 | 
					    public void received(JailEvent msg) {
 | 
				
			||||||
        if (msg.isGoingToJail()) {
 | 
					        if (msg.isGoingToJail()) {
 | 
				
			||||||
@@ -274,74 +233,28 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
 | 
				
			|||||||
            setInfoText("You are out of jail!");
 | 
					            setInfoText("You are out of jail!");
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Updates the status of a player.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing player status update details
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(PlayerStatusUpdate msg) {
 | 
					    public void received(PlayerStatusUpdate msg) {
 | 
				
			||||||
        
 | 
					 | 
				
			||||||
        setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
 | 
					        setInfoText("Player " + msg.getPlayerName() + " status updated: " + msg.getStatus());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles timeout warnings.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing timeout warning details
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(TimeOutWarning msg) {
 | 
					    public void received(TimeOutWarning msg) {
 | 
				
			||||||
        setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
 | 
					        setInfoText("Warning! Time is running out. You have " + msg.getRemainingTime() + " seconds left.");
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Displays the player's assets in response to a server query.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing the player's assets
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(ViewAssetsResponse msg) {
 | 
					    public void received(ViewAssetsResponse msg) {
 | 
				
			||||||
        setInfoText("Your current assets are being displayed.");
 | 
					        setInfoText("Your current assets are being displayed.");
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles trade replies from other players.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing the trade reply
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(TradeReply msg) {
 | 
					    public void received(TradeReply msg) {
 | 
				
			||||||
        if (msg.getTradeHandler().getStatus()) {
 | 
					 | 
				
			||||||
            setInfoText("Trade accepted by " + msg.getTradeHandler().getReceiver().getName() + ".");
 | 
					 | 
				
			||||||
            playSound(Sound.TRADE_ACCEPTED);
 | 
					 | 
				
			||||||
        } else {
 | 
					 | 
				
			||||||
            setInfoText("Trade rejected by " + msg.getTradeHandler().getReceiver().getName() + ".");
 | 
					 | 
				
			||||||
            playSound(Sound.TRADE_REJECTED);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles trade requests from other players.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message containing the trade request details
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(TradeRequest msg) {
 | 
					    public void received(TradeRequest msg) {
 | 
				
			||||||
        setInfoText("Trade offer received from " + msg.getTradeHandler().getSender().getName());
 | 
					 | 
				
			||||||
        // playSound(Sound.TRADE_REQUEST); no sound effect
 | 
					 | 
				
			||||||
        // notifyListeners();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles the transition to the next player's turn.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the message indicating it's the next player's turn
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void received(NextPlayerTurn msg) {
 | 
					 | 
				
			||||||
        setInfoText("It's your turn!");
 | 
					 | 
				
			||||||
        setState(new ActiveState(this));
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,8 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.game.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class LobbyState extends ClientState{
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    LobbyState(ClientGameLogic logic) {
 | 
					 | 
				
			||||||
        super(logic);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,8 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.game.client;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class WaitForTurnState extends ClientState{
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    WaitForTurnState(ClientGameLogic logic) {
 | 
					 | 
				
			||||||
        super(logic);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -10,12 +10,10 @@ package pp.monopoly.game.server;
 | 
				
			|||||||
import java.util.List;
 | 
					import java.util.List;
 | 
				
			||||||
import java.util.Random;
 | 
					import java.util.Random;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.DiceResult;
 | 
					import pp.monopoly.message.server.DiceResult;
 | 
				
			||||||
import pp.monopoly.model.FieldVisitor;
 | 
					import pp.monopoly.model.FieldVisitor;
 | 
				
			||||||
import pp.monopoly.model.Figure;
 | 
					import pp.monopoly.model.Figure;
 | 
				
			||||||
import pp.monopoly.model.card.Card;
 | 
					import pp.monopoly.model.card.DeckHelper;
 | 
				
			||||||
import pp.monopoly.model.fields.BuildingProperty;
 | 
					import pp.monopoly.model.fields.BuildingProperty;
 | 
				
			||||||
import pp.monopoly.model.fields.EventField;
 | 
					import pp.monopoly.model.fields.EventField;
 | 
				
			||||||
import pp.monopoly.model.fields.FineField;
 | 
					import pp.monopoly.model.fields.FineField;
 | 
				
			||||||
@@ -30,11 +28,11 @@ import pp.monopoly.model.fields.WacheField;
 | 
				
			|||||||
/**
 | 
					/**
 | 
				
			||||||
 * Class representing a player
 | 
					 * Class representing a player
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class Player implements FieldVisitor<Void>{
 | 
					public class Player implements FieldVisitor<Void>{
 | 
				
			||||||
    private final int id;
 | 
					    private final int id;
 | 
				
			||||||
    private String name;
 | 
					    private String name;
 | 
				
			||||||
    private int accountBalance = 15000;
 | 
					    private PlayerColor color;
 | 
				
			||||||
 | 
					    private int accountBalance = 0;
 | 
				
			||||||
    private Figure figure;
 | 
					    private Figure figure;
 | 
				
			||||||
    private List<PropertyField> properties;
 | 
					    private List<PropertyField> properties;
 | 
				
			||||||
    private int getOutOfJailCard;
 | 
					    private int getOutOfJailCard;
 | 
				
			||||||
@@ -43,14 +41,6 @@ public class Player implements FieldVisitor<Void>{
 | 
				
			|||||||
    private final PlayerHandler handler;
 | 
					    private final PlayerHandler handler;
 | 
				
			||||||
    private PlayerState state = new LobbyState();
 | 
					    private PlayerState state = new LobbyState();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private Player(){
 | 
					 | 
				
			||||||
        id = 0;
 | 
					 | 
				
			||||||
        handler = null;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a player with the speciefied params
 | 
					     * Constructs a player with the speciefied params
 | 
				
			||||||
     * @param id the id of the player
 | 
					     * @param id the id of the player
 | 
				
			||||||
@@ -73,38 +63,20 @@ public class Player implements FieldVisitor<Void>{
 | 
				
			|||||||
        this.handler = handler;
 | 
					        this.handler = handler;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public void setFigure(Figure figure) {
 | 
					 | 
				
			||||||
        this.figure = figure;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public PlayerColor getColor() {
 | 
					 | 
				
			||||||
        switch ((id%6)+1) {
 | 
					 | 
				
			||||||
            case 1: return PlayerColor.BLUE;
 | 
					 | 
				
			||||||
            case 2: return PlayerColor.GREEN_DARK;
 | 
					 | 
				
			||||||
            case 3: return PlayerColor.GREEN_LIGHT;
 | 
					 | 
				
			||||||
            case 4: return PlayerColor.PINK;
 | 
					 | 
				
			||||||
            case 5: return PlayerColor.RED;
 | 
					 | 
				
			||||||
            case 6: return PlayerColor.YELLOW;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            default:
 | 
					 | 
				
			||||||
                return null;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Set the name of the Player
 | 
					     * Set the name of the Player
 | 
				
			||||||
     * @param name the new name
 | 
					     * @param name the new name
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public void setName(String name) {
 | 
					    void setName(String name) {
 | 
				
			||||||
        this.name = name;
 | 
					        this.name = name;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Retuns the Playerhandler
 | 
					     * Set the PlayerColor
 | 
				
			||||||
     * @return the Playerhandler
 | 
					     * @param color the color to be set to
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public PlayerHandler getHandler() {
 | 
					    void setColor(PlayerColor color) {
 | 
				
			||||||
        return handler;
 | 
					        this.color = color;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -122,21 +94,6 @@ public class Player implements FieldVisitor<Void>{
 | 
				
			|||||||
    public int getFieldID() {
 | 
					    public int getFieldID() {
 | 
				
			||||||
        return fieldID;
 | 
					        return fieldID;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    void setActive() {
 | 
					 | 
				
			||||||
        state = new ActiveState();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    boolean finishTurn() {
 | 
					 | 
				
			||||||
        if(canFinishTurn()) {
 | 
					 | 
				
			||||||
            state = new WaitForTurnState();
 | 
					 | 
				
			||||||
            return true;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        else return false;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    boolean canFinishTurn() {
 | 
					 | 
				
			||||||
        return accountBalance >= 0;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Moves by the specified amount of steps
 | 
					     * Moves by the specified amount of steps
 | 
				
			||||||
@@ -158,11 +115,9 @@ public class Player implements FieldVisitor<Void>{
 | 
				
			|||||||
            fieldID = fieldID%40;
 | 
					            fieldID = fieldID%40;
 | 
				
			||||||
            earnMoney(2000);
 | 
					            earnMoney(2000);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        figure.moveTo(fieldID);
 | 
					 | 
				
			||||||
        return fieldID;
 | 
					        return fieldID;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Gets all the properties owned by this player
 | 
					     * Gets all the properties owned by this player
 | 
				
			||||||
     * @return List of all properties owned by this player
 | 
					     * @return List of all properties owned by this player
 | 
				
			||||||
@@ -179,7 +134,6 @@ public class Player implements FieldVisitor<Void>{
 | 
				
			|||||||
    public void buyProperty(PropertyField property) {
 | 
					    public void buyProperty(PropertyField property) {
 | 
				
			||||||
        if (property.getOwner() == null && accountBalance >= property.getPrice()) {
 | 
					        if (property.getOwner() == null && accountBalance >= property.getPrice()) {
 | 
				
			||||||
            properties.add(property);
 | 
					            properties.add(property);
 | 
				
			||||||
            property.setOwner(this);
 | 
					 | 
				
			||||||
            pay(property.getPrice());
 | 
					            pay(property.getPrice());
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -195,14 +149,6 @@ public class Player implements FieldVisitor<Void>{
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Set the account Balance
 | 
					 | 
				
			||||||
     * @param accountBalance the amount to be set to
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void setAccountBalance(int accountBalance) {
 | 
					 | 
				
			||||||
        this.accountBalance = accountBalance;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Gets this players current accountBalanece
 | 
					     * Gets this players current accountBalanece
 | 
				
			||||||
     * @return the amount of money currently owned by this player
 | 
					     * @return the amount of money currently owned by this player
 | 
				
			||||||
@@ -318,8 +264,7 @@ public class Player implements FieldVisitor<Void>{
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public Void visit(EventField field) {
 | 
					    public Void visit(EventField field) {
 | 
				
			||||||
        Card c = getHandler().getLogic().getDeckHelper().drawCard();
 | 
					        DeckHelper.drawCard();
 | 
				
			||||||
        getHandler().getLogic().getDeckHelper().visit(c, this);
 | 
					 | 
				
			||||||
        return null;
 | 
					        return null;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -362,27 +307,7 @@ public class Player implements FieldVisitor<Void>{
 | 
				
			|||||||
        return count;
 | 
					        return count;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public int getNumHouses() {
 | 
					    /**
 | 
				
			||||||
        int total = 0;
 | 
					 | 
				
			||||||
        for (PropertyField field : properties) {
 | 
					 | 
				
			||||||
            if (field.getClass() == BuildingProperty.class) {
 | 
					 | 
				
			||||||
                total += ((BuildingProperty) field).getHouses();
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        return total;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public int getNumHotels() {
 | 
					 | 
				
			||||||
        int total = 0;
 | 
					 | 
				
			||||||
        for (PropertyField field : properties) {
 | 
					 | 
				
			||||||
            if (field.getClass() == BuildingProperty.class) {
 | 
					 | 
				
			||||||
                total += ((BuildingProperty) field).getHotel();
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        return total;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        /**
 | 
					 | 
				
			||||||
     * Inner class for dice functionality in the game.
 | 
					     * Inner class for dice functionality in the game.
 | 
				
			||||||
     * Rolls random dice values.
 | 
					     * Rolls random dice values.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
@@ -513,22 +438,50 @@ public class Player implements FieldVisitor<Void>{
 | 
				
			|||||||
            getOutOfJailCard--;
 | 
					            getOutOfJailCard--;
 | 
				
			||||||
            state = new ActiveState();
 | 
					            state = new ActiveState();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        
 | 
					
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    private class WaitForTurnState implements PlayerState {
 | 
					
 | 
				
			||||||
 | 
					    private class BankruptState implements PlayerState {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        @Override
 | 
					        @Override
 | 
				
			||||||
        public DiceResult rollDice() {
 | 
					        public DiceResult rollDice() {
 | 
				
			||||||
            throw new UnsupportedOperationException("not allowed");
 | 
					            // TODO Auto-generated method stub
 | 
				
			||||||
 | 
					            throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        @Override
 | 
					        @Override
 | 
				
			||||||
        public void payBail() {
 | 
					        public void payBail() {
 | 
				
			||||||
 | 
					            // TODO Auto-generated method stub
 | 
				
			||||||
 | 
					            throw new UnsupportedOperationException("Unimplemented method 'payBail'");
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        @Override
 | 
					        @Override
 | 
				
			||||||
        public void useJailCard() {
 | 
					        public void useJailCard() {
 | 
				
			||||||
 | 
					            // TODO Auto-generated method stub
 | 
				
			||||||
 | 
					            throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        
 | 
					
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private class WaitForTurnState implements PlayerState {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        @Override
 | 
				
			||||||
 | 
					        public DiceResult rollDice() {
 | 
				
			||||||
 | 
					            // TODO Auto-generated method stub
 | 
				
			||||||
 | 
					            throw new UnsupportedOperationException("Unimplemented method 'rollDice'");
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        @Override
 | 
				
			||||||
 | 
					        public void payBail() {
 | 
				
			||||||
 | 
					            // TODO Auto-generated method stub
 | 
				
			||||||
 | 
					            throw new UnsupportedOperationException("Unimplemented method 'payBail'");
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        @Override
 | 
				
			||||||
 | 
					        public void useJailCard() {
 | 
				
			||||||
 | 
					            // TODO Auto-generated method stub
 | 
				
			||||||
 | 
					            throw new UnsupportedOperationException("Unimplemented method 'useJailCard'");
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,30 +2,17 @@ package pp.monopoly.game.server;
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
import java.util.LinkedList;
 | 
					import java.util.LinkedList;
 | 
				
			||||||
import java.util.Collection;
 | 
					import java.util.Collection;
 | 
				
			||||||
import java.util.Collections;
 | 
					 | 
				
			||||||
import java.util.HashSet;
 | 
					import java.util.HashSet;
 | 
				
			||||||
import java.util.List;
 | 
					import java.util.List;
 | 
				
			||||||
import java.util.NoSuchElementException;
 | 
					import java.util.NoSuchElementException;
 | 
				
			||||||
import java.util.Set;
 | 
					import java.util.Set;
 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.model.LimitedLinkedList;
 | 
					 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * A class for helping with player actions and managing thier turns
 | 
					 * A class for helping with player actions and managing thier turns
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class PlayerHandler {
 | 
					public class PlayerHandler {
 | 
				
			||||||
    private List<Player> players = new LimitedLinkedList<>(6);
 | 
					    private List<Player> players = new LinkedList<>();
 | 
				
			||||||
    private Set<Player> readyPlayers = new HashSet<>();
 | 
					    private Set<Player> readyPlayers = new HashSet<>();
 | 
				
			||||||
    private ServerGameLogic logic;
 | 
					    private ServerGameLogic logic;
 | 
				
			||||||
    private Player hostPlayer;
 | 
					 | 
				
			||||||
    private Player extra = null;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private PlayerHandler() {}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Contructs a PlayerHandler
 | 
					     * Contructs a PlayerHandler
 | 
				
			||||||
@@ -55,14 +42,6 @@ public class PlayerHandler {
 | 
				
			|||||||
        players.addAll(players);
 | 
					        players.addAll(players);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Return the host player
 | 
					 | 
				
			||||||
     * @return the host player
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public Player getHostPlayer() {
 | 
					 | 
				
			||||||
        return hostPlayer;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Return the number of players
 | 
					     * Return the number of players
 | 
				
			||||||
     * @return number of players in the game
 | 
					     * @return number of players in the game
 | 
				
			||||||
@@ -71,14 +50,6 @@ public class PlayerHandler {
 | 
				
			|||||||
        return players.size();
 | 
					        return players.size();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Retuns all players
 | 
					 | 
				
			||||||
     * @return List of all players
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public List<Player> getPlayers() {
 | 
					 | 
				
			||||||
        return players;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Chechs if all players are ready to start the game
 | 
					     * Chechs if all players are ready to start the game
 | 
				
			||||||
     * @return {@code true} if all players are ready, otherwise {@code false}
 | 
					     * @return {@code true} if all players are ready, otherwise {@code false}
 | 
				
			||||||
@@ -114,9 +85,6 @@ public class PlayerHandler {
 | 
				
			|||||||
            throw new IllegalArgumentException("Player already registered");
 | 
					            throw new IllegalArgumentException("Player already registered");
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        players.add(player);
 | 
					        players.add(player);
 | 
				
			||||||
        if(hostPlayer == null) {
 | 
					 | 
				
			||||||
            hostPlayer = player;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -140,13 +108,8 @@ public class PlayerHandler {
 | 
				
			|||||||
     * Completes a player turn and return the next player
 | 
					     * Completes a player turn and return the next player
 | 
				
			||||||
     * @return the next players who is active
 | 
					     * @return the next players who is active
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public Player nextPlayer() {
 | 
					    Player nextPlayer() {
 | 
				
			||||||
        Player tmp = players.get(0);
 | 
					        Player tmp = players.get(0);
 | 
				
			||||||
        if (extra != null) {
 | 
					 | 
				
			||||||
            tmp = extra;
 | 
					 | 
				
			||||||
            extra = null;
 | 
					 | 
				
			||||||
            return tmp;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        players.remove(0);
 | 
					        players.remove(0);
 | 
				
			||||||
        players.add(tmp);
 | 
					        players.add(tmp);
 | 
				
			||||||
        return players.get(0);
 | 
					        return players.get(0);
 | 
				
			||||||
@@ -156,7 +119,7 @@ public class PlayerHandler {
 | 
				
			|||||||
     * Returns the {@link ServerGameLogic} of this PlayerHandler
 | 
					     * Returns the {@link ServerGameLogic} of this PlayerHandler
 | 
				
			||||||
     * @return the {@link ServerGameLogic} of this PlayerHandler
 | 
					     * @return the {@link ServerGameLogic} of this PlayerHandler
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public ServerGameLogic getLogic() {
 | 
					    ServerGameLogic getLogic() {
 | 
				
			||||||
        return logic;
 | 
					        return logic;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -165,32 +128,10 @@ public class PlayerHandler {
 | 
				
			|||||||
     * @param id the id to be searched for
 | 
					     * @param id the id to be searched for
 | 
				
			||||||
     * @return the player with the required id
 | 
					     * @return the player with the required id
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public Player getPlayerById(int id) {
 | 
					    Player getPlayerById(int id) {
 | 
				
			||||||
        for (Player player : players) {
 | 
					        for (Player player : players) {
 | 
				
			||||||
            if (player.getId() == id) return player;
 | 
					            if (player.getId() == id) return player;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        throw new NoSuchElementException("Player mit id "+id+" existiert nicht");
 | 
					        throw new NoSuchElementException("Player mit id "+id+" existiert nicht");
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Arranges the players turns in a random order.
 | 
					 | 
				
			||||||
     * Shuffles the players and sets their state to WaitForNextTurn, the first one will be active
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void randomOrder() {
 | 
					 | 
				
			||||||
        Collections.shuffle(players);
 | 
					 | 
				
			||||||
        for (Player player : players) {
 | 
					 | 
				
			||||||
            player.finishTurn();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        players.get(0).setActive();
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void setStartBalance(int amount) {
 | 
					 | 
				
			||||||
        for (Player player : players) {
 | 
					 | 
				
			||||||
            player.setAccountBalance(amount);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public void extraTurn(Player player) {
 | 
					 | 
				
			||||||
        if (players.contains(player)) extra = player;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,30 +1,20 @@
 | 
				
			|||||||
package pp.monopoly.game.server;
 | 
					package pp.monopoly.game.server;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.monopoly.MonopolyConfig;
 | 
				
			||||||
 | 
					import pp.monopoly.message.client.*;
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.ServerMessage;
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.TradeReply;
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.TradeRequest;
 | 
				
			||||||
 | 
					import pp.monopoly.message.server.ViewAssetsResponse;
 | 
				
			||||||
 | 
					import pp.monopoly.model.fields.BoardManager;
 | 
				
			||||||
 | 
					import pp.monopoly.model.fields.PropertyField;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import java.lang.System.Logger;
 | 
					import java.lang.System.Logger;
 | 
				
			||||||
import java.lang.System.Logger.Level;
 | 
					import java.lang.System.Logger.Level;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import pp.monopoly.MonopolyConfig;
 | 
					import pp.monopoly.MonopolyConfig;
 | 
				
			||||||
import pp.monopoly.message.client.BuyPropertyRequest;
 | 
					 | 
				
			||||||
import pp.monopoly.message.client.ClientInterpreter;
 | 
					import pp.monopoly.message.client.ClientInterpreter;
 | 
				
			||||||
import pp.monopoly.message.client.EndTurn;
 | 
					 | 
				
			||||||
import pp.monopoly.message.client.PlayerReady;
 | 
					 | 
				
			||||||
import pp.monopoly.message.client.RollDice;
 | 
					 | 
				
			||||||
import pp.monopoly.message.client.TradeOffer;
 | 
					 | 
				
			||||||
import pp.monopoly.message.client.TradeResponse;
 | 
					 | 
				
			||||||
import pp.monopoly.message.client.ViewAssetsRequest;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.GameStart;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.NextPlayerTurn;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.PlayerStatusUpdate;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.ServerMessage;
 | 
					import pp.monopoly.message.server.ServerMessage;
 | 
				
			||||||
import pp.monopoly.message.server.TradeReply;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.TradeRequest;
 | 
					 | 
				
			||||||
import pp.monopoly.message.server.ViewAssetsResponse;
 | 
					 | 
				
			||||||
import pp.monopoly.model.Board;
 | 
					 | 
				
			||||||
import pp.monopoly.model.Figure;
 | 
					 | 
				
			||||||
import pp.monopoly.model.Rotation;
 | 
					 | 
				
			||||||
import pp.monopoly.model.card.DeckHelper;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.BoardManager;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.PropertyField;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Controls the server-side game logic for Monopoly.
 | 
					 * Controls the server-side game logic for Monopoly.
 | 
				
			||||||
@@ -36,11 +26,9 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
    private final MonopolyConfig config;
 | 
					    private final MonopolyConfig config;
 | 
				
			||||||
    private final PlayerHandler playerHandler = new PlayerHandler(this);
 | 
					    private final PlayerHandler playerHandler = new PlayerHandler(this);
 | 
				
			||||||
    private final ServerSender serverSender;
 | 
					    private final ServerSender serverSender;
 | 
				
			||||||
    private ServerState state = ServerState.LOBBY;
 | 
					    private ServerState state = ServerState.CREATEGAME;
 | 
				
			||||||
    private static final int MAX_PLAYERS = 6;
 | 
					    private static final int MAX_PLAYERS = 6;
 | 
				
			||||||
    private BoardManager boardManager = new BoardManager();
 | 
					    private BoardManager boardManager = new BoardManager();
 | 
				
			||||||
    private final DeckHelper deckHelper = new DeckHelper();
 | 
					 | 
				
			||||||
    private int startMoney;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a ServerGameLogic instance with the specified sender and configuration.
 | 
					     * Constructs a ServerGameLogic instance with the specified sender and configuration.
 | 
				
			||||||
@@ -132,7 +120,6 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        playerHandler.addPlayer(player);
 | 
					        playerHandler.addPlayer(player);
 | 
				
			||||||
        LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
 | 
					        LOGGER.log(Level.DEBUG, "Player added: {0}", player.getId());
 | 
				
			||||||
        System.out.println("Anzahl Spieler verbunden:"+ playerHandler.getPlayerCount());
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        return player;
 | 
					        return player;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -171,12 +158,8 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
    public void received(EndTurn msg, int from) {
 | 
					    public void received(EndTurn msg, int from) {
 | 
				
			||||||
        Player player = playerHandler.getPlayerById(from);
 | 
					        Player player = playerHandler.getPlayerById(from);
 | 
				
			||||||
        if (player != null && state == ServerState.INGAME) {
 | 
					        if (player != null && state == ServerState.INGAME) {
 | 
				
			||||||
            if (player.finishTurn()) {
 | 
					            LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
 | 
				
			||||||
                LOGGER.log(Level.DEBUG, "Ending turn for player {0}", player.getName());
 | 
					            playerHandler.nextPlayer();
 | 
				
			||||||
                Player next = playerHandler.nextPlayer();
 | 
					 | 
				
			||||||
                next.setActive();
 | 
					 | 
				
			||||||
                send(next, new NextPlayerTurn(next));
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -189,26 +172,12 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(PlayerReady msg, int from) {
 | 
					    public void received(PlayerReady msg, int from) {
 | 
				
			||||||
        Player player = playerHandler.getPlayerById(from);
 | 
					        Player player = playerHandler.getPlayerById(from);
 | 
				
			||||||
        if(player == playerHandler.getHostPlayer()) {
 | 
					 | 
				
			||||||
            startMoney = msg.getStartMoney();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        if (player != null) {
 | 
					        if (player != null) {
 | 
				
			||||||
            player.setName(msg.getName());
 | 
					            player.setName(msg.getName());
 | 
				
			||||||
            player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure()));
 | 
					            player.setColor(msg.getColor());
 | 
				
			||||||
            //TODO add figure to the map
 | 
					            player.setName(msg.getName());
 | 
				
			||||||
            playerHandler.setPlayerReady(player, true);    
 | 
					 | 
				
			||||||
            LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
 | 
					            LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					 | 
				
			||||||
        if(playerHandler.allPlayersReady()) {
 | 
					 | 
				
			||||||
            playerHandler.setStartBalance(startMoney);
 | 
					 | 
				
			||||||
            for (Player p : playerHandler.getPlayers()) {
 | 
					 | 
				
			||||||
               send(p, new GameStart(playerHandler.getPlayers())); 
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            playerHandler.randomOrder();
 | 
					 | 
				
			||||||
            send(playerHandler.getPlayerAtIndex(0), new NextPlayerTurn(playerHandler.getPlayerAtIndex(0)));
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -267,12 +236,11 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
     */
 | 
					     */
 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void received(ViewAssetsRequest msg, int from) {
 | 
					    public void received(ViewAssetsRequest msg, int from) {
 | 
				
			||||||
        Player sender = playerHandler.getPlayerById(from);
 | 
					        Player player = playerHandler.getPlayerById(from);
 | 
				
			||||||
        Player player = msg.getPlayer();
 | 
					        if (player != null) {
 | 
				
			||||||
        if (sender != null && player != null) {
 | 
					            LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", player.getName());
 | 
				
			||||||
            LOGGER.log(Level.DEBUG, "Processing ViewAssetsRequest for player {0}", sender.getName());
 | 
					 | 
				
			||||||
            
 | 
					            
 | 
				
			||||||
            send(sender, new ViewAssetsResponse(boardManager, player.getProperties(), player.getAccountBalance(), player.getNumJailCard()));
 | 
					            send(player, new ViewAssetsResponse(player.getProperties(), player.getAccountBalance(), player.getNumJailCard()));
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -288,8 +256,4 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
				
			|||||||
    public Player getPlayerById(int id) {
 | 
					    public Player getPlayerById(int id) {
 | 
				
			||||||
        return playerHandler.getPlayerById(id);
 | 
					        return playerHandler.getPlayerById(id);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					 | 
				
			||||||
    public DeckHelper getDeckHelper() {
 | 
					 | 
				
			||||||
        return deckHelper;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,19 +1,11 @@
 | 
				
			|||||||
package pp.monopoly.message.client;
 | 
					package pp.monopoly.message.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Represents a request from a player to buy a property.
 | 
					 * Represents a request from a player to buy a property.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class BuyPropertyRequest extends ClientMessage{
 | 
					public class BuyPropertyRequest extends ClientMessage{
 | 
				
			||||||
    private int propertyId;
 | 
					    private int propertyId;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private BuyPropertyRequest() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a BuyPropertyRequest with the specified property ID.
 | 
					     * Constructs a BuyPropertyRequest with the specified property ID.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,18 +1,9 @@
 | 
				
			|||||||
package pp.monopoly.message.client;
 | 
					package pp.monopoly.message.client;
 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Represents a message indicating the player wants to end their turn.
 | 
					 * Represents a message indicating the player wants to end their turn.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class EndTurn extends ClientMessage{
 | 
					public class EndTurn extends ClientMessage{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public EndTurn() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void accept(ClientInterpreter interpreter, int from) {
 | 
					    public void accept(ClientInterpreter interpreter, int from) {
 | 
				
			||||||
        interpreter.received(this, from);
 | 
					        interpreter.received(this, from);
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,51 +1,49 @@
 | 
				
			|||||||
package pp.monopoly.message.client;
 | 
					package pp.monopoly.message.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					import pp.monopoly.game.server.PlayerColor;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Represents a message indicating the player is ready to play.
 | 
					 * Represents a message indicating the player is ready to play.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
@Serializable
 | 
					public class PlayerReady extends ClientMessage{
 | 
				
			||||||
public class PlayerReady extends ClientMessage {
 | 
					 | 
				
			||||||
    private boolean isReady;
 | 
					    private boolean isReady;
 | 
				
			||||||
    private String name;
 | 
					    private String name;
 | 
				
			||||||
    private String figure;
 | 
					    private PlayerColor color;
 | 
				
			||||||
    private int startMoney;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private PlayerReady() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a PlayerReady message.
 | 
					     * Constructs a PlayerReady message.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param isReady true if the player is ready, false otherwise
 | 
					     * @param isReady true if the player is ready, false otherwise
 | 
				
			||||||
     * @param name    the name of the player
 | 
					 | 
				
			||||||
     * @param color   the color of the player (can be null)
 | 
					 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public PlayerReady(boolean isReady, String name, String figure, int startMoney) {
 | 
					    public PlayerReady(boolean isReady) {
 | 
				
			||||||
        this.isReady = isReady;
 | 
					        this.isReady = isReady;
 | 
				
			||||||
        this.name = name;
 | 
					 | 
				
			||||||
        this.figure = figure;
 | 
					 | 
				
			||||||
        this.startMoney = startMoney;
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Getter for the Name
 | 
				
			||||||
 | 
					     * @return the Name
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
    public String getName() {
 | 
					    public String getName() {
 | 
				
			||||||
        return name;
 | 
					        return name;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public String getFigure() {
 | 
					    /**
 | 
				
			||||||
        return figure;
 | 
					     * Getter for the Playercolor
 | 
				
			||||||
 | 
					     * @return the Playercolor
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public PlayerColor getColor() {
 | 
				
			||||||
 | 
					        return color;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Checks if the player is ready.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @return true if ready, false otherwise
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
    public boolean isReady() {
 | 
					    public boolean isReady() {
 | 
				
			||||||
        return isReady;
 | 
					        return isReady;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public int getStartMoney() {
 | 
					 | 
				
			||||||
        return startMoney;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void accept(ClientInterpreter interpreter, int from) {
 | 
					    public void accept(ClientInterpreter interpreter, int from) {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,18 +1,9 @@
 | 
				
			|||||||
package pp.monopoly.message.client;
 | 
					package pp.monopoly.message.client;
 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Represents a message requesting to roll the dice.
 | 
					 * Represents a message requesting to roll the dice.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class RollDice extends ClientMessage{
 | 
					public class RollDice extends ClientMessage{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private RollDice() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void accept(ClientInterpreter interpreter, int from) {
 | 
					    public void accept(ClientInterpreter interpreter, int from) {
 | 
				
			||||||
        interpreter.received(this, from);
 | 
					        interpreter.received(this, from);
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,21 +1,14 @@
 | 
				
			|||||||
package pp.monopoly.message.client;
 | 
					package pp.monopoly.message.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.model.TradeHandler;
 | 
					import pp.monopoly.model.TradeHandler;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Represents a trade Request message from one player to another.
 | 
					 * Represents a trade Request message from one player to another.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class TradeOffer extends ClientMessage{
 | 
					public class TradeOffer extends ClientMessage{
 | 
				
			||||||
    private int receiverId;
 | 
					    private int receiverId;
 | 
				
			||||||
    private TradeHandler tradehandler;
 | 
					    private TradeHandler tradehandler;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private TradeOffer() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a TradeOffer with the specified details.
 | 
					     * Constructs a TradeOffer with the specified details.
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,22 +1,14 @@
 | 
				
			|||||||
package pp.monopoly.message.client;
 | 
					package pp.monopoly.message.client;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.model.TradeHandler;
 | 
					import pp.monopoly.model.TradeHandler;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Represents a response to a trade offer.
 | 
					 * Represents a response to a trade offer.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class TradeResponse extends ClientMessage{
 | 
					public class TradeResponse extends ClientMessage{
 | 
				
			||||||
    private int initiatorId;
 | 
					    private int initiatorId;
 | 
				
			||||||
    private TradeHandler tradeHandler;
 | 
					    private TradeHandler tradeHandler;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private TradeResponse() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a TradeResponse with the specified response details.
 | 
					     * Constructs a TradeResponse with the specified response details.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,33 +1,12 @@
 | 
				
			|||||||
package pp.monopoly.message.client;
 | 
					package pp.monopoly.message.client;
 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.game.server.Player;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Represents a request from a player to view their assets.
 | 
					 * Represents a request from a player to view their assets.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class ViewAssetsRequest extends ClientMessage{
 | 
					public class ViewAssetsRequest extends ClientMessage{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private Player player;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private ViewAssetsRequest() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public ViewAssetsRequest(Player player) {
 | 
					 | 
				
			||||||
        this.player = player;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void accept(ClientInterpreter interpreter, int from) {
 | 
					    public void accept(ClientInterpreter interpreter, int from) {
 | 
				
			||||||
        interpreter.received(this, from);
 | 
					        interpreter.received(this, from);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public Player getPlayer() {
 | 
					 | 
				
			||||||
        return player;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -1,20 +1,12 @@
 | 
				
			|||||||
package pp.monopoly.message.server;
 | 
					package pp.monopoly.message.server;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Represents the server's response to a player's request to buy a property.
 | 
					 * Represents the server's response to a player's request to buy a property.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class BuyPropertyResponse extends ServerMessage{
 | 
					public class BuyPropertyResponse extends ServerMessage{
 | 
				
			||||||
    private boolean successful;
 | 
					    private final boolean successful;
 | 
				
			||||||
    private String propertyName;
 | 
					    private final String propertyName;
 | 
				
			||||||
    private String reason; // Reason for failure, if any
 | 
					    private final String reason; // Reason for failure, if any
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private BuyPropertyResponse() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public BuyPropertyResponse(boolean successful, String propertyName, String reason) {
 | 
					    public BuyPropertyResponse(boolean successful, String propertyName, String reason) {
 | 
				
			||||||
        this.successful = successful;
 | 
					        this.successful = successful;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,18 +2,10 @@ package pp.monopoly.message.server;
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
import java.util.List;
 | 
					import java.util.List;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class DiceResult extends ServerMessage{
 | 
					public class DiceResult extends ServerMessage{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private List<Integer> rollResult;
 | 
					    private List<Integer> rollResult;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private DiceResult() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public DiceResult(List<Integer> rollResult) {
 | 
					    public DiceResult(List<Integer> rollResult) {
 | 
				
			||||||
        this.rollResult = rollResult;
 | 
					        this.rollResult = rollResult;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,15 +1,7 @@
 | 
				
			|||||||
package pp.monopoly.message.server;
 | 
					package pp.monopoly.message.server;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class EventDrawCard extends ServerMessage{
 | 
					public class EventDrawCard extends ServerMessage{
 | 
				
			||||||
    private String cardDescription;
 | 
					    private final String cardDescription;
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private EventDrawCard() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public EventDrawCard(String cardDescription) {
 | 
					    public EventDrawCard(String cardDescription) {
 | 
				
			||||||
        this.cardDescription = cardDescription;
 | 
					        this.cardDescription = cardDescription;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,15 +1,7 @@
 | 
				
			|||||||
package pp.monopoly.message.server;
 | 
					package pp.monopoly.message.server;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class GameOver extends ServerMessage{
 | 
					public class GameOver extends ServerMessage{
 | 
				
			||||||
    private boolean isWinner;
 | 
					    private final boolean isWinner;
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private GameOver() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public GameOver(boolean isWinner) {
 | 
					    public GameOver(boolean isWinner) {
 | 
				
			||||||
        this.isWinner = isWinner;
 | 
					        this.isWinner = isWinner;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,29 +1,7 @@
 | 
				
			|||||||
package pp.monopoly.message.server;
 | 
					package pp.monopoly.message.server;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import java.util.List;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.game.server.Player;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class GameStart extends ServerMessage{
 | 
					public class GameStart extends ServerMessage{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private List<Player> players;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private GameStart() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public GameStart(List<Player> players) {
 | 
					 | 
				
			||||||
        this.players = players;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public List<Player> getPlayers() {
 | 
					 | 
				
			||||||
        return players;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public void accept(ServerInterpreter interpreter) {
 | 
					    public void accept(ServerInterpreter interpreter) {
 | 
				
			||||||
        interpreter.received(this);
 | 
					        interpreter.received(this);
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,16 +1,8 @@
 | 
				
			|||||||
package pp.monopoly.message.server;
 | 
					package pp.monopoly.message.server;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class JailEvent extends ServerMessage{
 | 
					public class JailEvent extends ServerMessage{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private boolean goingToJail;
 | 
					    private final boolean goingToJail;
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private JailEvent() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public JailEvent(boolean goingToJail) {
 | 
					    public JailEvent(boolean goingToJail) {
 | 
				
			||||||
        this.goingToJail = goingToJail;
 | 
					        this.goingToJail = goingToJail;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,36 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.message.server;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.game.server.Player;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class NextPlayerTurn extends ServerMessage{
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private Player player;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private NextPlayerTurn() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public NextPlayerTurn(Player player) {
 | 
					 | 
				
			||||||
        this.player = player;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public void accept(ServerInterpreter interpreter) {
 | 
					 | 
				
			||||||
        interpreter.received(this);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public String getInfoTextKey() {
 | 
					 | 
				
			||||||
        // TODO Auto-generated method stub
 | 
					 | 
				
			||||||
        throw new UnsupportedOperationException("Unimplemented method 'getInfoTextKey'");
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public Player getPlayer() {
 | 
					 | 
				
			||||||
        return player;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,20 +1,12 @@
 | 
				
			|||||||
package pp.monopoly.message.server;
 | 
					package pp.monopoly.message.server;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.game.server.PlayerColor;
 | 
					import pp.monopoly.game.server.PlayerColor;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class PlayerStatusUpdate extends ServerMessage{
 | 
					public class PlayerStatusUpdate extends ServerMessage{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private String playerName;
 | 
					    private final String playerName;
 | 
				
			||||||
    private String status;
 | 
					    private final String status;
 | 
				
			||||||
    private PlayerColor color;
 | 
					    private final PlayerColor color;
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private PlayerStatusUpdate() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public PlayerStatusUpdate(String playerName, String status, PlayerColor color) {
 | 
					    public PlayerStatusUpdate(String playerName, String status, PlayerColor color) {
 | 
				
			||||||
        this.playerName = playerName;
 | 
					        this.playerName = playerName;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -89,11 +89,4 @@ public interface ServerInterpreter {
 | 
				
			|||||||
     * @param msg the TradeRequest message received
 | 
					     * @param msg the TradeRequest message received
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    void received(TradeRequest msg);
 | 
					    void received(TradeRequest msg);
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Handles a NextPlayerTurn message received from the server.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param msg the NextPlayerTurn message received
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    void received(NextPlayerTurn msg);
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,16 +1,8 @@
 | 
				
			|||||||
package pp.monopoly.message.server;
 | 
					package pp.monopoly.message.server;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class TimeOutWarning extends ServerMessage{
 | 
					public class TimeOutWarning extends ServerMessage{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private int remainingTime;
 | 
					    private final int remainingTime;
 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private TimeOutWarning() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public TimeOutWarning(int remainingTime) {
 | 
					    public TimeOutWarning(int remainingTime) {
 | 
				
			||||||
        this.remainingTime = remainingTime;
 | 
					        this.remainingTime = remainingTime;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,22 +1,14 @@
 | 
				
			|||||||
package pp.monopoly.message.server;
 | 
					package pp.monopoly.message.server;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.model.TradeHandler;
 | 
					import pp.monopoly.model.TradeHandler;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Represents a response to a trade offer.
 | 
					 * Represents a response to a trade offer.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class TradeReply extends ServerMessage{
 | 
					public class TradeReply extends ServerMessage{
 | 
				
			||||||
    private int initiatorId;
 | 
					    private int initiatorId;
 | 
				
			||||||
    private TradeHandler tradeHandler;
 | 
					    private TradeHandler tradeHandler;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private TradeReply() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a TradeResponse with the specified response details.
 | 
					     * Constructs a TradeResponse with the specified response details.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,23 +1,15 @@
 | 
				
			|||||||
package pp.monopoly.message.server;
 | 
					package pp.monopoly.message.server;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.model.TradeHandler;
 | 
					import pp.monopoly.model.TradeHandler;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Represents a trade Request message from one player to another.
 | 
					 * Represents a trade Request message from one player to another.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class TradeRequest extends ServerMessage{
 | 
					public class TradeRequest extends ServerMessage{
 | 
				
			||||||
    private int receiverId;
 | 
					    private int receiverId;
 | 
				
			||||||
    private TradeHandler tradehandler;
 | 
					    private TradeHandler tradehandler;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private TradeRequest() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a TradeRequest with the specified details.
 | 
					     * Constructs a TradeRequest with the specified details.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,26 +2,15 @@ package pp.monopoly.message.server;
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
import java.util.List;
 | 
					import java.util.List;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.BoardManager;
 | 
					 | 
				
			||||||
import pp.monopoly.model.fields.PropertyField;
 | 
					import pp.monopoly.model.fields.PropertyField;
 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Represents a response containing the player's assets.
 | 
					 * Represents a response containing the player's assets.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class ViewAssetsResponse extends ServerMessage{
 | 
					public class ViewAssetsResponse extends ServerMessage{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private List<PropertyField> properties;
 | 
					    private final List<PropertyField> properties;
 | 
				
			||||||
    private BoardManager board;
 | 
					    private final int accountBalance;
 | 
				
			||||||
    private int accountBalance;
 | 
					    private final int jailCards;
 | 
				
			||||||
    private int jailCards;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private ViewAssetsResponse() { /* empty */ }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a ViewAssetsResponse with the specified properties and account balance.
 | 
					     * Constructs a ViewAssetsResponse with the specified properties and account balance.
 | 
				
			||||||
@@ -29,8 +18,7 @@ public class ViewAssetsResponse extends ServerMessage{
 | 
				
			|||||||
     * @param properties    a List of PropertyField objects representing the player's properties
 | 
					     * @param properties    a List of PropertyField objects representing the player's properties
 | 
				
			||||||
     * @param accountBalance the player's current account balance
 | 
					     * @param accountBalance the player's current account balance
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public ViewAssetsResponse(BoardManager board, List<PropertyField> properties, int accountBalance, int jailCards) {
 | 
					    public ViewAssetsResponse(List<PropertyField> properties, int accountBalance, int jailCards) {
 | 
				
			||||||
        this.board = board;
 | 
					 | 
				
			||||||
        this.properties = properties;
 | 
					        this.properties = properties;
 | 
				
			||||||
        this.accountBalance = accountBalance;
 | 
					        this.accountBalance = accountBalance;
 | 
				
			||||||
        this.jailCards = jailCards;
 | 
					        this.jailCards = jailCards;
 | 
				
			||||||
@@ -59,7 +47,4 @@ public class ViewAssetsResponse extends ServerMessage{
 | 
				
			|||||||
        return jailCards;
 | 
					        return jailCards;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public BoardManager getboard() {
 | 
					 | 
				
			||||||
        return board;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -57,6 +57,7 @@ public class Board {
 | 
				
			|||||||
        this.width = width;
 | 
					        this.width = width;
 | 
				
			||||||
        this.height = height;
 | 
					        this.height = height;
 | 
				
			||||||
        this.eventBroker = eventBroker;
 | 
					        this.eventBroker = eventBroker;
 | 
				
			||||||
 | 
					        addItem(new Figure(5, 5, 5, Rotation.LEFT));
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -0,0 +1,7 @@
 | 
				
			|||||||
 | 
					package pp.monopoly.model;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					import pp.monopoly.model.card.Card;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public interface CardVisitor<T> {
 | 
				
			||||||
 | 
					    T visit(Card c);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@@ -4,18 +4,35 @@ import java.util.Collections;
 | 
				
			|||||||
import java.util.HashSet;
 | 
					import java.util.HashSet;
 | 
				
			||||||
import java.util.Set;
 | 
					import java.util.Set;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import static java.lang.Math.max;
 | 
					import static java.lang.Math.max;
 | 
				
			||||||
import static java.lang.Math.min;
 | 
					import static java.lang.Math.min;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class Figure implements Item{
 | 
					public class Figure implements Item{
 | 
				
			||||||
    private final String type;
 | 
					    /**
 | 
				
			||||||
 | 
					     * Enumeration representing the different statuses a Figure can have during the game.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    public enum Status {
 | 
				
			||||||
 | 
					        /**
 | 
				
			||||||
 | 
					         * The ship is in its normal state, not being previewed for placement.
 | 
				
			||||||
 | 
					         */
 | 
				
			||||||
 | 
					        NORMAL,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /**
 | 
				
			||||||
 | 
					         * The ship is being previewed in a valid position for placement.
 | 
				
			||||||
 | 
					         */
 | 
				
			||||||
 | 
					        VALID_PREVIEW,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /**
 | 
				
			||||||
 | 
					         * The ship is being previewed in an invalid position for placement.
 | 
				
			||||||
 | 
					         */
 | 
				
			||||||
 | 
					        INVALID_PREVIEW
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private final int length; // The length of the Figure
 | 
					    private final int length; // The length of the Figure
 | 
				
			||||||
    private int x;            // The x-coordinate of the Figure's position
 | 
					    private int x;            // The x-coordinate of the Figure's position
 | 
				
			||||||
    private int y;            // The y-coordinate of the Figure's position
 | 
					    private int y;            // The y-coordinate of the Figure's position
 | 
				
			||||||
    private Rotation rot;     // The rotation of the Figure
 | 
					    private Rotation rot;     // The rotation of the Figure
 | 
				
			||||||
 | 
					    private Status status;    // The current status of the Figure
 | 
				
			||||||
    private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship
 | 
					    private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -23,7 +40,7 @@ public class Figure implements Item{
 | 
				
			|||||||
     * at position (0, 0), with a default rotation of RIGHT.
 | 
					     * at position (0, 0), with a default rotation of RIGHT.
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private Figure() {
 | 
					    private Figure() {
 | 
				
			||||||
        this(0, 0, 0, Rotation.RIGHT, "cube");
 | 
					        this(0, 0, 0, Rotation.RIGHT);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -34,12 +51,12 @@ public class Figure implements Item{
 | 
				
			|||||||
     * @param y      the y-coordinate of the Figure's initial position
 | 
					     * @param y      the y-coordinate of the Figure's initial position
 | 
				
			||||||
     * @param rot    the rotation of the Figure
 | 
					     * @param rot    the rotation of the Figure
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public Figure(int length, int x, int y, Rotation rot, String type) {
 | 
					    public Figure(int length, int x, int y, Rotation rot) {
 | 
				
			||||||
        this.x = x;
 | 
					        this.x = x;
 | 
				
			||||||
        this.y = y;
 | 
					        this.y = y;
 | 
				
			||||||
        this.rot = rot;
 | 
					        this.rot = rot;
 | 
				
			||||||
        this.length = length;
 | 
					        this.length = length;
 | 
				
			||||||
        this.type = type;
 | 
					        this.status = Status.NORMAL;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
@@ -70,7 +87,7 @@ public class Figure implements Item{
 | 
				
			|||||||
        this.x = x;
 | 
					        this.x = x;
 | 
				
			||||||
        this.y = y;
 | 
					        this.y = y;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Moves the Figure to the specified position.
 | 
					     * Moves the Figure to the specified position.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
@@ -81,46 +98,21 @@ public class Figure implements Item{
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Moves the Figure to the specified coordinates.
 | 
					     * Returns the current status of the Figure.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param x the new x-coordinate of the Figure's position
 | 
					     * @return the status of the Figure
 | 
				
			||||||
     * @param y the new y-coordinate of the Figure's position
 | 
					 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public void moveTo(int fieldId) {
 | 
					    public Status getStatus() {
 | 
				
			||||||
        moveTo(fieldIdToPosition(fieldId));
 | 
					        return status;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private IntPoint fieldIdToPosition(int fieldId) {
 | 
					    /**
 | 
				
			||||||
        if (fieldId < 0 || fieldId > 39) {
 | 
					     * Sets the status of the Figure.
 | 
				
			||||||
            throw new IllegalArgumentException("Invalid fieldId: " + fieldId);
 | 
					     *
 | 
				
			||||||
        }
 | 
					     * @param status the new status to be set for the Figure
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
        // Determine which edge and position along the edge
 | 
					    public void setStatus(Status status) {
 | 
				
			||||||
        if (fieldId <= 9) {
 | 
					        this.status = status;
 | 
				
			||||||
            // Bottom edge: From (-10, -10) to (10, -10)
 | 
					 | 
				
			||||||
            int x = -10 + fieldId * 2;
 | 
					 | 
				
			||||||
            return new IntPoint(x, -10);
 | 
					 | 
				
			||||||
        } else if (fieldId <= 19) {
 | 
					 | 
				
			||||||
            // Right edge: From (10, -10) to (10, 10)
 | 
					 | 
				
			||||||
            int y = -10 + (fieldId - 10) * 2;
 | 
					 | 
				
			||||||
            return new IntPoint(10, y);
 | 
					 | 
				
			||||||
        } else if (fieldId <= 29) {
 | 
					 | 
				
			||||||
            // Top edge: From (10, 10) to (-10, 10)
 | 
					 | 
				
			||||||
            int x = 10 - (fieldId - 20) * 2;
 | 
					 | 
				
			||||||
            return new IntPoint(x, 10);
 | 
					 | 
				
			||||||
        } else {
 | 
					 | 
				
			||||||
            // Left edge: From (-10, 10) to (-10, -10)
 | 
					 | 
				
			||||||
            int y = 10 - (fieldId - 30) * 2;
 | 
					 | 
				
			||||||
            return new IntPoint(-10, y);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private Rotation fieldIdToRotation(int fieldId) {
 | 
					 | 
				
			||||||
        if (fieldId >= 0 && fieldId <= 10) return Rotation.DOWN;
 | 
					 | 
				
			||||||
        else if (fieldId <= 20) return Rotation.LEFT;
 | 
					 | 
				
			||||||
        else if (fieldId <= 30) return Rotation.UP;
 | 
					 | 
				
			||||||
        else if (fieldId <= 39) return Rotation.RIGHT;
 | 
					 | 
				
			||||||
        else throw new IllegalArgumentException();
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,57 +0,0 @@
 | 
				
			|||||||
package pp.monopoly.model;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import java.util.LinkedList;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import com.jme3.network.serializing.Serializable;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/**
 | 
					 | 
				
			||||||
 * A LinkedList with a maximum size limit.
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 * @param <E> the type of elements held in this collection
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
@Serializable
 | 
					 | 
				
			||||||
public class LimitedLinkedList<E> extends LinkedList<E> {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private int maxSize;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Default constructor for serialization purposes.
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    private LimitedLinkedList() {}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Constructs a LimitedLinkedList with the specified maximum size.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param maxSize the maximum number of elements this list can hold
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public LimitedLinkedList(int maxSize) {
 | 
					 | 
				
			||||||
        if (maxSize <= 0) {
 | 
					 | 
				
			||||||
            throw new IllegalArgumentException("Max size must be greater than 0");
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        this.maxSize = maxSize;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Adds an element to the list. If the list exceeds its maximum size,
 | 
					 | 
				
			||||||
     * the oldest element (first) is removed.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @param element the element to be added
 | 
					 | 
				
			||||||
     * @return true if the element was added successfully
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    @Override
 | 
					 | 
				
			||||||
    public boolean add(E element) {
 | 
					 | 
				
			||||||
        if (size() >= maxSize) {
 | 
					 | 
				
			||||||
            return false;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        return super.add(element);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Gets the maximum size of this list.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return the maximum size
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public int getMaxSize() {
 | 
					 | 
				
			||||||
        return maxSize;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -6,112 +6,66 @@ import pp.monopoly.model.fields.PropertyField;
 | 
				
			|||||||
import java.util.List;
 | 
					import java.util.List;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * Handles a single trade between two players.
 | 
					 * Helper class that handles the trade logic between two players.
 | 
				
			||||||
 * Encapsulates trade details, validation, acceptance, and rejection.
 | 
					 * Manages trade initiation, validation, acceptance, and rejection involving multiple properties, money, and jail cards.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
public class TradeHandler {
 | 
					public class TradeHandler {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private final Player sender;
 | 
					 | 
				
			||||||
    private final Player receiver;
 | 
					 | 
				
			||||||
    private final int offeredAmount;
 | 
					 | 
				
			||||||
    private final List<PropertyField> offeredProperties;
 | 
					 | 
				
			||||||
    private final int offeredJailCards;
 | 
					 | 
				
			||||||
    private final int requestedAmount;
 | 
					 | 
				
			||||||
    private final List<PropertyField> requestedProperties;
 | 
					 | 
				
			||||||
    private final int requestedJailCards;
 | 
					 | 
				
			||||||
    private Boolean status = null;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Constructs a TradeHandler for a single trade instance.
 | 
					     * Initiates a trade offer between two players involving properties, money, and jail cards.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param sender             the Player initiating the trade
 | 
					     * @param sender             the Player who is initiating the trade
 | 
				
			||||||
     * @param receiver           the Player receiving the trade offer
 | 
					     * @param receiver           the Player who is the target of the trade offer
 | 
				
			||||||
     * @param offeredAmount      the amount of money offered by the sender
 | 
					     * @param offeredAmount      the amount of money the sender offers
 | 
				
			||||||
     * @param offeredProperties  the properties offered by the sender
 | 
					     * @param offeredProperties  the list of properties the sender offers
 | 
				
			||||||
     * @param offeredJailCards   the jail cards offered by the sender
 | 
					     * @param offeredJailCards   the number of jail cards the sender offers
 | 
				
			||||||
     * @param requestedAmount    the amount of money requested from the receiver
 | 
					     * @param requestedAmount    the amount of money the sender requests from the receiver
 | 
				
			||||||
     * @param requestedProperties the properties requested from the receiver
 | 
					     * @param requestedProperties the list of properties the sender requests from the receiver
 | 
				
			||||||
     * @param requestedJailCards the jail cards requested from the receiver
 | 
					     * @param requestedJailCards the number of jail cards the sender requests from the receiver
 | 
				
			||||||
 | 
					     * @return true if the trade offer is valid and initiated, false otherwise
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public TradeHandler(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
 | 
					    public boolean initiateTrade(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
 | 
				
			||||||
                        int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
 | 
					                                 int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
 | 
				
			||||||
        this.sender = sender;
 | 
					        // Validate the trade offer
 | 
				
			||||||
        this.receiver = receiver;
 | 
					        if (!validateTrade(sender, offeredAmount, offeredProperties, offeredJailCards, receiver, requestedAmount, requestedProperties, requestedJailCards)) {
 | 
				
			||||||
        this.offeredAmount = offeredAmount;
 | 
					 | 
				
			||||||
        this.offeredProperties = offeredProperties;
 | 
					 | 
				
			||||||
        this.offeredJailCards = offeredJailCards;
 | 
					 | 
				
			||||||
        this.requestedAmount = requestedAmount;
 | 
					 | 
				
			||||||
        this.requestedProperties = requestedProperties;
 | 
					 | 
				
			||||||
        this.requestedJailCards = requestedJailCards;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public int getOfferedAmount() {
 | 
					 | 
				
			||||||
        return offeredAmount;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public int getOfferedJailCards() {
 | 
					 | 
				
			||||||
        return offeredJailCards;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public List<PropertyField> getOfferedProperties() {
 | 
					 | 
				
			||||||
        return offeredProperties;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public Player getReceiver() {
 | 
					 | 
				
			||||||
        return receiver;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public int getRequestedAmount() {
 | 
					 | 
				
			||||||
        return requestedAmount;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public int getRequestedJailCards() {
 | 
					 | 
				
			||||||
        return requestedJailCards;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public List<PropertyField> getRequestedProperties() {
 | 
					 | 
				
			||||||
        return requestedProperties;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public Player getSender() {
 | 
					 | 
				
			||||||
        return sender;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public Boolean getStatus() {
 | 
					 | 
				
			||||||
        return status;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Initiates the trade and validates its terms.
 | 
					 | 
				
			||||||
     *
 | 
					 | 
				
			||||||
     * @return true if the trade is valid and can proceed, false otherwise
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public boolean initiateTrade() {
 | 
					 | 
				
			||||||
        if (!validateTrade()) {
 | 
					 | 
				
			||||||
            System.out.println("Trade offer is invalid.");
 | 
					            System.out.println("Trade offer is invalid.");
 | 
				
			||||||
            return false;
 | 
					            return false;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        System.out.println("Trade initiated by " + sender.getName() + " to " + receiver.getName());
 | 
					
 | 
				
			||||||
 | 
					        // Notify the receiver about the trade offer (this would be an actual message in a real implementation)
 | 
				
			||||||
 | 
					        System.out.println("Trade offer initiated by " + sender.getName() + " to " + receiver.getName());
 | 
				
			||||||
        return true;
 | 
					        return true;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Completes the trade by transferring money, properties, and jail cards.
 | 
					     * Accepts the trade offer and completes the trade between two players.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param sender             the Player who initiated the trade
 | 
				
			||||||
 | 
					     * @param receiver           the Player who accepted the trade
 | 
				
			||||||
 | 
					     * @param offeredAmount      the amount of money to transfer from the sender to the receiver
 | 
				
			||||||
 | 
					     * @param offeredProperties  the list of properties to transfer from the sender to the receiver
 | 
				
			||||||
 | 
					     * @param offeredJailCards   the number of jail cards to transfer from the sender to the receiver
 | 
				
			||||||
 | 
					     * @param requestedAmount    the amount of money to transfer from the receiver to the sender
 | 
				
			||||||
 | 
					     * @param requestedProperties the list of properties to transfer from the receiver to the sender
 | 
				
			||||||
 | 
					     * @param requestedJailCards the number of jail cards to transfer from the receiver to the sender
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public void acceptTrade() {
 | 
					    public void acceptTrade(Player sender, Player receiver, int offeredAmount, List<PropertyField> offeredProperties,
 | 
				
			||||||
 | 
					                            int offeredJailCards, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
 | 
				
			||||||
        // Transfer money
 | 
					        // Transfer money
 | 
				
			||||||
        sender.earnMoney(-offeredAmount);
 | 
					        sender.earnMoney(-offeredAmount);  // Deduct money from the sender
 | 
				
			||||||
        receiver.earnMoney(offeredAmount);
 | 
					        receiver.earnMoney(offeredAmount); // Add money to the receiver
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        receiver.earnMoney(-requestedAmount);
 | 
					        receiver.earnMoney(-requestedAmount); // Deduct money from the receiver
 | 
				
			||||||
        sender.earnMoney(requestedAmount);
 | 
					        sender.earnMoney(requestedAmount);    // Add money to the sender
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Transfer properties
 | 
					        // Transfer ownership of the properties from sender to receiver
 | 
				
			||||||
        if (offeredProperties != null) {
 | 
					        if (offeredProperties != null) {
 | 
				
			||||||
            for (PropertyField property : offeredProperties) {
 | 
					            for (PropertyField property : offeredProperties) {
 | 
				
			||||||
                transferProperty(sender, receiver, property);
 | 
					                transferProperty(sender, receiver, property);
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Transfer ownership of the properties from receiver to sender
 | 
				
			||||||
        if (requestedProperties != null) {
 | 
					        if (requestedProperties != null) {
 | 
				
			||||||
            for (PropertyField property : requestedProperties) {
 | 
					            for (PropertyField property : requestedProperties) {
 | 
				
			||||||
                transferProperty(receiver, sender, property);
 | 
					                transferProperty(receiver, sender, property);
 | 
				
			||||||
@@ -122,57 +76,73 @@ public class TradeHandler {
 | 
				
			|||||||
        transferJailCards(sender, receiver, offeredJailCards);
 | 
					        transferJailCards(sender, receiver, offeredJailCards);
 | 
				
			||||||
        transferJailCards(receiver, sender, requestedJailCards);
 | 
					        transferJailCards(receiver, sender, requestedJailCards);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        System.out.println("Trade completed between " + sender.getName() + " and " + receiver.getName());
 | 
					        System.out.println("Trade accepted. " + sender.getName() + " and " + receiver.getName() + " completed the trade.");
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Rejects the trade.
 | 
					     * Rejects the trade offer.
 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    public void rejectTrade() {
 | 
					 | 
				
			||||||
        System.out.println(receiver.getName() + " rejected the trade.");
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    /**
 | 
					 | 
				
			||||||
     * Validates the trade offer by checking ownership, balances, and jail cards.
 | 
					 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @return true if the trade is valid, false otherwise
 | 
					     * @param receiver the Player who is rejecting the trade
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private boolean validateTrade() {
 | 
					    public void rejectTrade(Player receiver) {
 | 
				
			||||||
        // Validate sender's ability to offer money
 | 
					        System.out.println("Trade rejected by " + receiver.getName());
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Validates a trade offer by checking if the sender and receiver own the properties involved,
 | 
				
			||||||
 | 
					     * have sufficient funds for the money involved in the trade, and have enough jail cards.
 | 
				
			||||||
 | 
					     *
 | 
				
			||||||
 | 
					     * @param sender             the Player initiating the trade
 | 
				
			||||||
 | 
					     * @param offeredAmount      the amount of money the sender is offering
 | 
				
			||||||
 | 
					     * @param offeredProperties  the list of properties the sender is offering
 | 
				
			||||||
 | 
					     * @param offeredJailCards   the number of jail cards the sender is offering
 | 
				
			||||||
 | 
					     * @param receiver           the Player receiving the trade offer
 | 
				
			||||||
 | 
					     * @param requestedAmount    the amount of money the sender is requesting
 | 
				
			||||||
 | 
					     * @param requestedProperties the list of properties the sender is requesting from the receiver
 | 
				
			||||||
 | 
					     * @param requestedJailCards the number of jail cards the sender is requesting from the receiver
 | 
				
			||||||
 | 
					     * @return true if the trade offer is valid, false otherwise
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    private boolean validateTrade(Player sender, int offeredAmount, List<PropertyField> offeredProperties, int offeredJailCards,
 | 
				
			||||||
 | 
					                                  Player receiver, int requestedAmount, List<PropertyField> requestedProperties, int requestedJailCards) {
 | 
				
			||||||
 | 
					        // Check if sender has enough money to offer
 | 
				
			||||||
        if (sender.getAccountBalance() < offeredAmount) {
 | 
					        if (sender.getAccountBalance() < offeredAmount) {
 | 
				
			||||||
            System.out.println("Sender does not have enough money to offer.");
 | 
					            System.out.println("Sender does not have enough balance to make this offer.");
 | 
				
			||||||
            return false;
 | 
					            return false;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Validate receiver's ability to fulfill the requested amount
 | 
					        // Check if receiver has enough money to offer
 | 
				
			||||||
        if (receiver.getAccountBalance() < requestedAmount) {
 | 
					        if (receiver.getAccountBalance() < requestedAmount) {
 | 
				
			||||||
            System.out.println("Receiver does not have enough money to fulfill the request.");
 | 
					            System.out.println("Receiver does not have enough balance to fulfill requested amount.");
 | 
				
			||||||
            return false;
 | 
					            return false;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Validate property ownership
 | 
					        // Check if sender owns all the offered properties
 | 
				
			||||||
        if (offeredProperties != null) {
 | 
					        if (offeredProperties != null) {
 | 
				
			||||||
            for (PropertyField property : offeredProperties) {
 | 
					            for (PropertyField property : offeredProperties) {
 | 
				
			||||||
                if (!sender.getProperties().contains(property)) {
 | 
					                if (!sender.getProperties().contains(property)) {
 | 
				
			||||||
                    System.out.println("Sender does not own property: " + property.getName());
 | 
					                    System.out.println("Sender does not own the property " + property.getName() + " being offered.");
 | 
				
			||||||
                    return false;
 | 
					 | 
				
			||||||
                }
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        if (requestedProperties != null) {
 | 
					 | 
				
			||||||
            for (PropertyField property : requestedProperties) {
 | 
					 | 
				
			||||||
                if (!receiver.getProperties().contains(property)) {
 | 
					 | 
				
			||||||
                    System.out.println("Receiver does not own property: " + property.getName());
 | 
					 | 
				
			||||||
                    return false;
 | 
					                    return false;
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Validate jail cards
 | 
					        // Check if receiver owns all the requested properties
 | 
				
			||||||
 | 
					        if (requestedProperties != null) {
 | 
				
			||||||
 | 
					            for (PropertyField property : requestedProperties) {
 | 
				
			||||||
 | 
					                if (!receiver.getProperties().contains(property)) {
 | 
				
			||||||
 | 
					                    System.out.println("Receiver does not own the property " + property.getName() + " requested.");
 | 
				
			||||||
 | 
					                    return false;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Check if sender has enough jail cards to offer
 | 
				
			||||||
        if (sender.getNumJailCard() < offeredJailCards) {
 | 
					        if (sender.getNumJailCard() < offeredJailCards) {
 | 
				
			||||||
            System.out.println("Sender does not have enough jail cards to offer.");
 | 
					            System.out.println("Sender does not have enough jail cards to offer.");
 | 
				
			||||||
            return false;
 | 
					            return false;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Check if receiver has enough jail cards to fulfill the request
 | 
				
			||||||
        if (receiver.getNumJailCard() < requestedJailCards) {
 | 
					        if (receiver.getNumJailCard() < requestedJailCards) {
 | 
				
			||||||
            System.out.println("Receiver does not have enough jail cards to fulfill the request.");
 | 
					            System.out.println("Receiver does not have enough jail cards to fulfill the request.");
 | 
				
			||||||
            return false;
 | 
					            return false;
 | 
				
			||||||
@@ -182,16 +152,17 @@ public class TradeHandler {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /**
 | 
					    /**
 | 
				
			||||||
     * Transfers a property between players.
 | 
					     * Transfers a property from one player to another.
 | 
				
			||||||
     *
 | 
					     *
 | 
				
			||||||
     * @param from the Player transferring the property
 | 
					     * @param from     the Player transferring the property
 | 
				
			||||||
     * @param to   the Player receiving the property
 | 
					     * @param to       the Player receiving the property
 | 
				
			||||||
     * @param property the PropertyField being transferred
 | 
					     * @param property the PropertyField being transferred
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    private void transferProperty(Player from, Player to, PropertyField property) {
 | 
					    private void transferProperty(Player from, Player to, PropertyField property) {
 | 
				
			||||||
        from.sellProperty(property);
 | 
					        from.sellProperty(property);
 | 
				
			||||||
        to.buyProperty(property);
 | 
					        to.buyProperty(property);
 | 
				
			||||||
        property.setOwner(to);
 | 
					        property.setOwner(to); // Update the property's owner
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        System.out.println("Property " + property.getName() + " transferred from " + from.getName() + " to " + to.getName());
 | 
					        System.out.println("Property " + property.getName() + " transferred from " + from.getName() + " to " + to.getName());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -207,6 +178,6 @@ public class TradeHandler {
 | 
				
			|||||||
            from.removeJailCard();
 | 
					            from.removeJailCard();
 | 
				
			||||||
            to.addJailCard();
 | 
					            to.addJailCard();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        System.out.println(numCards + " jail card(s) transferred from " + from.getName() + " to " + to.getName());
 | 
					        System.out.println("Transferred " + numCards + " jail card(s) from " + from.getName() + " to " + to.getName());
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,7 +1,5 @@
 | 
				
			|||||||
package pp.monopoly.model.card;
 | 
					package pp.monopoly.model.card;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import pp.monopoly.game.server.Player;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
public class Card {
 | 
					public class Card {
 | 
				
			||||||
    private final String description;
 | 
					    private final String description;
 | 
				
			||||||
    private final String keyword;
 | 
					    private final String keyword;
 | 
				
			||||||
@@ -11,13 +9,13 @@ public class Card {
 | 
				
			|||||||
        this.keyword = keyword;
 | 
					        this.keyword = keyword;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public void accept(DeckHelper visitor, Player player) {
 | 
					    public void accept(DeckHelper visitor) {
 | 
				
			||||||
        visitor.visit(this, player);
 | 
					        visitor.visit(this);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public String getDescription() {
 | 
					    public String getDescription() {
 | 
				
			||||||
        return description;
 | 
					        return description;
 | 
				
			||||||
    } // TODO wird gerade in der EventCard zur erstellung des Popup genutzt
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    String getKeyword() {
 | 
					    String getKeyword() {
 | 
				
			||||||
        return keyword;
 | 
					        return keyword;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -2,318 +2,25 @@ package pp.monopoly.model.card;
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
import java.util.ArrayList;
 | 
					import java.util.ArrayList;
 | 
				
			||||||
import java.util.Collections;
 | 
					import java.util.Collections;
 | 
				
			||||||
import java.util.LinkedList;
 | 
					 | 
				
			||||||
import java.util.List;
 | 
					import java.util.List;
 | 
				
			||||||
import java.util.Queue;
 | 
					import java.util.Queue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import pp.monopoly.game.server.Player;
 | 
					import pp.monopoly.model.CardVisitor;
 | 
				
			||||||
import pp.monopoly.message.client.EndTurn;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
public class DeckHelper{
 | 
					public class DeckHelper implements CardVisitor<Void>{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private Queue<Card> cards;
 | 
					    private static Queue<Card> cards;
 | 
				
			||||||
    private List<Card> drawn = new ArrayList<>();
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public DeckHelper() {
 | 
					    private DeckHelper() {
 | 
				
			||||||
        cards = new LinkedList<Card>();
 | 
					        
 | 
				
			||||||
        cards.add(new Card("Du wurdest mit einem Dienst KFZ geblitzt. Zahle: 800€", "dienst-kfz-blitzer"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Die erste Spoparty steht bevor. Ziehe vor zum 23er.", "spoparty"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Du kommst aus dem Gulak frei.", "gulak-frei-1"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Du kommst aus dem Gulak frei.", "gulak-frei-2"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Du hast den Dienstführerschein bestanden. Ziehe vor bis Teststrecke.", "dienstfuehrerschein"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Malkmus läd zum Pubquiz ein. Rücke vor bis zum 20er.", "pubquiz"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Du warst ohne Namensschild in der Truppenküche. Rücke vor zum 10er. Gehe nicht über Monatsgehalt. Ziehe keine 2000x€ ein.", "namensschild-truppenkueche"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Du hast heute die Spendierhosen an und gibst eine Runde in der Unibar. Zahle jedem Spieler: 400€", "spendierhosen-unibar"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Du warst in der Prüfungsphase krank. Gehe 3 Felder zurück.", "pruefungsphase-krank"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Ziehe vor bis zum nächsten Monatsgehalt.", "naechstes-monatsgehalt"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Du hast ein Antreten verschlafen. Zahle: 500€", "antreten-verschlafen-1"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Du hast den Maibock organisiert. Du erhältst: 3000€", "maibock-organisiert"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Der Spieß macht eine unangekündigte Inventur. Zahle für jedes Haus: 400€ und jedes Hotel: 2800€", "inventur-haeuser-hotels"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Es gab keine Mozzarella Bällchen mehr für Thoma. Alle Spieler ziehen vor auf Gym.", "dienstsport-gym"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Auf deiner Stube wurde Schimmel gefunden. Gehe ins Gulak. Begib Dich direkt dorthin. Gehe nicht über Monatsgehalt. Ziehe nicht ein.", "schimmel-gulak"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Deine Stube ist nach einer Partynacht nicht mehr bewohnbar. Du ziehst ins Gulak. Begib Dich direkt dorthin. Gehe nicht über Monatsgehalt. Ziehe nicht ein.", "partynacht-gulak"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Das Jahresabschlussantreten steht an. Ziehe vor bis Schwimmhalle.", "jahresabschlussantreten"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Du wurdest beim Verkaufen von Versicherungen erwischt. Zahle: 4000€", "verkaufen-versicherungen"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Du musstest einen Rückstuferantrag stellen. Setze eine Runde aus.", "rueckstuferantrag"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Auf einer Hausfeier bist du betrunken auf der Treppe gestürzt und dabei auf einen Kameraden gefallen. Zahle: 800€ und gehe zurück zu SanZ.", "hausfeier-sturz"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Beförderung. Beim nächsten Monatsgehalt ziehst du ein: 3000€", "befoerderung"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Du entscheidest dich für eine Dienstreise nach Lourd. Zahle: 1000€ und setze eine Runde aus.", "dienstreise-lourd"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Du warst fleißig Blutspenden und erhältst einen Tag Sonderurlaub. Du bist nochmal an der Reihe.", "blutspenden-sonderurlaub"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Dir wurde auf dem Oktoberfest dein Geldbeutel geklaut. Gebe 10% deines Vermögens ab.", "geldbeutel-oktoberfest"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Du wirst von deinem Chef für vorbildliches Verhalten gelobt. Du erhältst: 4000€", "lob-chef"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Deine Bekanntschaft von letzter Nacht war eine Spo. Lasse dich testen und zahle: 200€", "spo-testen"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Du wurdest von Kranz geexmattet. Gehe zurück zu Prüfungsamt.", "kranz-exmatrikulation"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Die letzte Party ist ein wenig eskaliert. Setze eine Runde aus.", "party-eskaliert"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Du wurdest zur VP gewählt und schmeißt eine Einstandsparty. Zahle: 800€", "vp-einstandsparty"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Du hast eine Party veranstaltet und dick Gewinn gemacht. Ziehe ein: 1500€", "party-gewinn"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Zur falschen Zeit am falschen Ort. Du musst einen Bergmarsch planen und setzt eine Runde aus.", "bergmarsch"));
 | 
					 | 
				
			||||||
        cards.add(new Card("Dein Jodel eines Eispenis mit Unterhodenbeleuchtung geht viral. Ziehe ein: 1000€", "jodel-eispenis"));
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public void visit(Card card, Player player) {
 | 
					    @Override
 | 
				
			||||||
        switch (card.getKeyword()) {
 | 
					    public Void visit(Card c) {
 | 
				
			||||||
            case "dienst-kfz-blitzer":
 | 
					        // TODO Auto-generated method stub
 | 
				
			||||||
                dienstKfzBlitzer(player);
 | 
					        throw new UnsupportedOperationException("Unimplemented method 'visit'");
 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "spoparty":
 | 
					 | 
				
			||||||
                spoparty(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "gulak-frei-1":
 | 
					 | 
				
			||||||
            case "gulak-frei-2":
 | 
					 | 
				
			||||||
                gulakFrei(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "dienstfuehrerschein":
 | 
					 | 
				
			||||||
                dienstfuehrerschein(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "pubquiz":
 | 
					 | 
				
			||||||
                pubquiz(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "namensschild-truppenkueche":
 | 
					 | 
				
			||||||
                namensschildTruppenkueche(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "spendierhosen-unibar":
 | 
					 | 
				
			||||||
                spendierhosenUnibar(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "pruefungsphase-krank":
 | 
					 | 
				
			||||||
                pruefungsphaseKrank(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "naechstes-monatsgehalt":
 | 
					 | 
				
			||||||
                naechstesMonatsgehalt(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "antreten-verschlafen-1":
 | 
					 | 
				
			||||||
                antretenVerschlafen(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "maibock-organisiert":
 | 
					 | 
				
			||||||
                maibockOrganisiert(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "inventur-haeuser-hotels":
 | 
					 | 
				
			||||||
                inventurHaeuserHotels(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "dienstsport-gym":
 | 
					 | 
				
			||||||
                dienstsportGym(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "schimmel-gulak":
 | 
					 | 
				
			||||||
                schimmelGulak(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "partynacht-gulak":
 | 
					 | 
				
			||||||
                partynachtGulak(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "jahresabschlussantreten":
 | 
					 | 
				
			||||||
                jahresabschlussantreten(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "verkaufen-versicherungen":
 | 
					 | 
				
			||||||
                verkaufenVersicherungen(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "rueckstuferantrag":
 | 
					 | 
				
			||||||
                rueckstuferantrag(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "hausfeier-sturz":
 | 
					 | 
				
			||||||
                hausfeierSturz(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "befoerderung":
 | 
					 | 
				
			||||||
                befoerderung(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "dienstreise-lourd":
 | 
					 | 
				
			||||||
                dienstreiseLourd(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "blutspenden-sonderurlaub":
 | 
					 | 
				
			||||||
                blutspendenSonderurlaub(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "geldbeutel-oktoberfest":
 | 
					 | 
				
			||||||
                geldbeutelOktoberfest(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "lob-chef":
 | 
					 | 
				
			||||||
                lobChef(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "spo-testen":
 | 
					 | 
				
			||||||
                spoTesten(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "kranz-exmatrikulation":
 | 
					 | 
				
			||||||
                kranzExmatrikulation(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "party-eskaliert":
 | 
					 | 
				
			||||||
                partyEskaliert(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "vp-einstandsparty":
 | 
					 | 
				
			||||||
                vpEinstandsparty(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "party-gewinn":
 | 
					 | 
				
			||||||
                partyGewinn(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "bergmarsch":
 | 
					 | 
				
			||||||
                bergmarsch(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            case "jodel-eispenis":
 | 
					 | 
				
			||||||
                jodelEispenis(player);
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        
 | 
					 | 
				
			||||||
            default:
 | 
					 | 
				
			||||||
                break;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        private void dienstKfzBlitzer(Player player) {
 | 
					 | 
				
			||||||
            player.pay(800);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void spoparty(Player player) {
 | 
					 | 
				
			||||||
            player.movePos(14);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void gulakFrei(Player player) {
 | 
					 | 
				
			||||||
            player.addJailCard();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void dienstfuehrerschein(Player player) {
 | 
					 | 
				
			||||||
            player.movePos(20);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void pubquiz(Player player) {
 | 
					 | 
				
			||||||
            player.movePos(39);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void namensschildTruppenkueche(Player player) {
 | 
					 | 
				
			||||||
            //TODO
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void spendierhosenUnibar(Player player) {
 | 
					 | 
				
			||||||
            for (Player p : player.getHandler().getPlayers()) {
 | 
					 | 
				
			||||||
                p.earnMoney(400);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            player.pay(player.getHandler().getPlayerCount()*400 - 400);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void pruefungsphaseKrank(Player player) {
 | 
					 | 
				
			||||||
            player.movePos(player.getFieldID() - 3);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void naechstesMonatsgehalt(Player player) {
 | 
					 | 
				
			||||||
            player.movePos(0);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void antretenVerschlafen(Player player) {
 | 
					 | 
				
			||||||
            player.pay(500);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void maibockOrganisiert(Player player) {
 | 
					 | 
				
			||||||
            player.earnMoney(3000);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void inventurHaeuserHotels(Player player) {
 | 
					 | 
				
			||||||
            player.pay(player.getNumHouses() * 400 + player.getNumHotels() * 2800);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void dienstsportGym(Player player) {
 | 
					 | 
				
			||||||
            for (Player p : player.getHandler().getPlayers()) {
 | 
					 | 
				
			||||||
                p.movePos(1);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void schimmelGulak(Player player) {
 | 
					 | 
				
			||||||
            player.movePos(10);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void partynachtGulak(Player player) {
 | 
					 | 
				
			||||||
            player.movePos(10);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void jahresabschlussantreten(Player player) {
 | 
					 | 
				
			||||||
            player.movePos(17); 
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void verkaufenVersicherungen(Player player) {
 | 
					 | 
				
			||||||
            player.pay(4000);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void rueckstuferantrag(Player player) {
 | 
					 | 
				
			||||||
            player.getHandler().getLogic().received(new EndTurn(), player.getId());
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void hausfeierSturz(Player player) {
 | 
					 | 
				
			||||||
            player.pay(800);
 | 
					 | 
				
			||||||
            player.movePos(32);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void befoerderung(Player player) {
 | 
					 | 
				
			||||||
            player.earnMoney(3000);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void dienstreiseLourd(Player player) {
 | 
					 | 
				
			||||||
            player.pay(1000);
 | 
					 | 
				
			||||||
            player.getHandler().getLogic().received(new EndTurn(), player.getId());
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void blutspendenSonderurlaub(Player player) {
 | 
					 | 
				
			||||||
            player.getHandler().extraTurn(player);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void geldbeutelOktoberfest(Player player) {
 | 
					 | 
				
			||||||
            player.pay(player.getAccountBalance() / 10);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void lobChef(Player player) {
 | 
					 | 
				
			||||||
            player.earnMoney( 4000);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void spoTesten(Player player) {
 | 
					 | 
				
			||||||
            player.pay( 200);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void kranzExmatrikulation(Player player) {
 | 
					 | 
				
			||||||
            player.movePos(5);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void partyEskaliert(Player player) {
 | 
					 | 
				
			||||||
            player.getHandler().getLogic().received(new EndTurn(), player.getId());
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void vpEinstandsparty(Player player) {
 | 
					 | 
				
			||||||
            player.pay( 800);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void partyGewinn(Player player) {
 | 
					 | 
				
			||||||
            player.earnMoney( 1500);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void bergmarsch(Player player) {
 | 
					 | 
				
			||||||
            player.getHandler().getLogic().received(new EndTurn(), player.getId());
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
        private void jodelEispenis(Player player) {
 | 
					 | 
				
			||||||
            player.earnMoney(1000);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    private void shuffle() {
 | 
					    private void shuffle() {
 | 
				
			||||||
        List<Card> cardList = new ArrayList<>(cards);
 | 
					        List<Card> cardList = new ArrayList<>(cards);
 | 
				
			||||||
        Collections.shuffle(cardList);
 | 
					        Collections.shuffle(cardList);
 | 
				
			||||||
@@ -321,13 +28,7 @@ public class DeckHelper{
 | 
				
			|||||||
        cards.addAll(cardList);
 | 
					        cards.addAll(cardList);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public Card drawCard() {
 | 
					    public static Card drawCard() {
 | 
				
			||||||
        if (cards.isEmpty()) {
 | 
					        return cards != null ? cards.poll() : null;
 | 
				
			||||||
            drawn.forEach(cards::add);
 | 
					 | 
				
			||||||
            shuffle();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
        Card card = cards.poll();
 | 
					 | 
				
			||||||
        drawn.add(card);
 | 
					 | 
				
			||||||
        return card;
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -22,49 +22,49 @@ public class BoardManager {
 | 
				
			|||||||
     * Creates a Monopoly GameBoard
 | 
					     * Creates a Monopoly GameBoard
 | 
				
			||||||
     * @return the List of Fields in correct  Order
 | 
					     * @return the List of Fields in correct  Order
 | 
				
			||||||
     */
 | 
					     */
 | 
				
			||||||
    public static List<Field> createBoard() {
 | 
					    private static List<Field> createBoard() {
 | 
				
			||||||
        ArrayList<Field> fields = new ArrayList<>();
 | 
					        ArrayList<Field> fields = new ArrayList<>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        fields.add(new GoField());
 | 
					        fields.add(new GoField());
 | 
				
			||||||
        fields.add(new BuildingProperty("Gym", 1, 600, 20, 500, FieldColor.BROWN));
 | 
					        fields.add(new BuildingProperty("Gym", 1, 600, 20));
 | 
				
			||||||
        fields.add(new EventField("Hausfeier", 2));
 | 
					        fields.add(new EventField("Hausfeier", 2));
 | 
				
			||||||
        fields.add(new BuildingProperty("Sportplatz", 3, 600, 40, 500, FieldColor.BROWN));
 | 
					        fields.add(new BuildingProperty("Sportplatz", 3, 600, 40));
 | 
				
			||||||
        fields.add(new FineField("Diszi", 4, 2000));
 | 
					        fields.add(new FineField("Diszi", 4, 2000));
 | 
				
			||||||
        fields.add(new GateField("Südtor", 5));
 | 
					        fields.add(new GateField("Südtor", 5));
 | 
				
			||||||
        fields.add(new BuildingProperty("Studium+", 6, 1000, 60, 500, FieldColor.BLUE_LIGHT));
 | 
					        fields.add(new BuildingProperty("Studium+", 6, 1000, 60));
 | 
				
			||||||
        fields.add(new EventField("Üvas", 7));
 | 
					        fields.add(new EventField("Üvas", 7));
 | 
				
			||||||
        fields.add(new BuildingProperty("PhysikHörsaal", 8, 1000, 60, 500, FieldColor.BLUE_LIGHT));
 | 
					        fields.add(new BuildingProperty("PhysikHörsaal", 8, 1000, 60));
 | 
				
			||||||
        fields.add(new BuildingProperty("Audimax", 9, 1200, 80, 500, FieldColor.BLUE_LIGHT));
 | 
					        fields.add(new BuildingProperty("Audimax", 9, 1200, 80));
 | 
				
			||||||
        fields.add(new GulagField());
 | 
					        fields.add(new GulagField());
 | 
				
			||||||
        fields.add(new BuildingProperty("99er", 11, 1400, 100, 1000, FieldColor.PINK));
 | 
					        fields.add(new BuildingProperty("99er", 11, 1400, 100));
 | 
				
			||||||
        fields.add(new FoodField("Brandl", 12));
 | 
					        fields.add(new FoodField("Brandl", 12));
 | 
				
			||||||
        fields.add(new BuildingProperty("12er", 13, 1400, 100, 1000, FieldColor.PINK));
 | 
					        fields.add(new BuildingProperty("12er", 13, 1400, 100));
 | 
				
			||||||
        fields.add(new BuildingProperty("23er", 14, 1600, 120, 1000, FieldColor.PINK));
 | 
					        fields.add(new BuildingProperty("23er", 14, 1600, 120));
 | 
				
			||||||
        fields.add(new GateField("HauptWache", 15));
 | 
					        fields.add(new GateField("HauptWache", 15));
 | 
				
			||||||
        fields.add(new BuildingProperty("Schwimmhalle", 16, 1800, 140, 1000, FieldColor.ORANGE));
 | 
					        fields.add(new BuildingProperty("Schwimmhalle", 16, 1800, 140));
 | 
				
			||||||
        fields.add(new BuildingProperty("CISM-Bahn", 17, 1800, 140, 1000, FieldColor.ORANGE));
 | 
					        fields.add(new BuildingProperty("CISM-Bahn", 17, 1800, 140));
 | 
				
			||||||
        fields.add(new EventField("Marine-Welcome-Party", 18));
 | 
					        fields.add(new EventField("Marine-Welcome-Party", 18));
 | 
				
			||||||
        fields.add(new BuildingProperty("Kletterturm", 19, 2000, 160, 1000, FieldColor.ORANGE));
 | 
					        fields.add(new BuildingProperty("Kletterturm", 19, 2000, 160));
 | 
				
			||||||
        fields.add(new TestStreckeField());
 | 
					        fields.add(new TestStreckeField());
 | 
				
			||||||
        fields.add(new BuildingProperty("StudFBer C", 21, 2200, 180, 1500, FieldColor.RED));
 | 
					        fields.add(new BuildingProperty("StudFBer C", 21, 2200, 180));
 | 
				
			||||||
        fields.add(new EventField("Üvas", 22));
 | 
					        fields.add(new EventField("Üvas", 22));
 | 
				
			||||||
        fields.add(new BuildingProperty("StudFBer B", 23, 2200, 180, 1500, FieldColor.RED));
 | 
					        fields.add(new BuildingProperty("StudFBer B", 23, 2200, 180));
 | 
				
			||||||
        fields.add(new BuildingProperty("StudFBer A", 24, 2400, 200, 1500, FieldColor.RED));
 | 
					        fields.add(new BuildingProperty("StudFBer A", 24, 2400, 200));
 | 
				
			||||||
        fields.add(new GateField("Nordtor", 25));
 | 
					        fields.add(new GateField("Nordtor", 25));
 | 
				
			||||||
        fields.add(new BuildingProperty("Cascada", 26, 2600, 220, 1500, FieldColor.YELLOW));
 | 
					        fields.add(new BuildingProperty("Cascada", 26, 2600, 220));
 | 
				
			||||||
        fields.add(new BuildingProperty("Fakultätsgebäude", 27, 2600, 220, 1500, FieldColor.YELLOW));
 | 
					        fields.add(new BuildingProperty("Fakultätsgebäude", 27, 2600, 220));
 | 
				
			||||||
        fields.add(new FoodField("Truppenküche", 28));
 | 
					        fields.add(new FoodField("Truppenküche", 28));
 | 
				
			||||||
        fields.add(new BuildingProperty("Prüfungsamt", 29, 2800, 240, 1500, FieldColor.YELLOW));
 | 
					        fields.add(new BuildingProperty("Prüfungsamt", 29, 2800, 240));
 | 
				
			||||||
        fields.add(new WacheField());
 | 
					        fields.add(new WacheField());
 | 
				
			||||||
        fields.add(new BuildingProperty("Feuerwehr", 31, 3000, 260, 2000, FieldColor.GREEN));
 | 
					        fields.add(new BuildingProperty("Feuerwehr", 31, 3000, 260));
 | 
				
			||||||
        fields.add(new BuildingProperty("SanZ", 32, 300, 260, 2000, FieldColor.GREEN));
 | 
					        fields.add(new BuildingProperty("SanZ", 32, 300, 260));
 | 
				
			||||||
        fields.add(new EventField("Maibock", 33));
 | 
					        fields.add(new EventField("Maibock", 33));
 | 
				
			||||||
        fields.add(new BuildingProperty("Rechenzentrum", 34, 3200, 280, 2000, FieldColor.GREEN));
 | 
					        fields.add(new BuildingProperty("Rechenzentrum", 34, 3200, 280));
 | 
				
			||||||
        fields.add(new GateField("Osttor", 35));
 | 
					        fields.add(new GateField("Osttor", 35));
 | 
				
			||||||
        fields.add(new EventField("Üvas", 36));
 | 
					        fields.add(new EventField("Üvas", 36));
 | 
				
			||||||
        fields.add(new BuildingProperty("2er", 37, 3500, 350, 2000, FieldColor.BLUE_DARK));
 | 
					        fields.add(new BuildingProperty("2er", 37, 3500, 350));
 | 
				
			||||||
        fields.add(new FineField("EZM", 38, 1000));
 | 
					        fields.add(new FineField("EZM", 38, 1000));
 | 
				
			||||||
        fields.add(new BuildingProperty("20er", 39, 4000, 500, 2000, FieldColor.BLUE_DARK));
 | 
					        fields.add(new BuildingProperty("20er", 39, 4000, 500));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        return fields;
 | 
					        return fields;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -88,8 +88,4 @@ public class BoardManager {
 | 
				
			|||||||
        if (board.contains(field)) return field.getId();
 | 
					        if (board.contains(field)) return field.getId();
 | 
				
			||||||
        else throw new NoSuchElementException();
 | 
					        else throw new NoSuchElementException();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					 | 
				
			||||||
    public List<Field> getBoard() {
 | 
					 | 
				
			||||||
        return board;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,42 +1,30 @@
 | 
				
			|||||||
package pp.monopoly.model.fields;
 | 
					package pp.monopoly.model.fields;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
import java.util.ArrayList;
 | 
					 | 
				
			||||||
import java.util.List;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
import pp.monopoly.game.server.Player;
 | 
					import pp.monopoly.game.server.Player;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
public class BuildingProperty extends PropertyField {
 | 
					public class BuildingProperty extends PropertyField {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private int houses;
 | 
					    private int houses;
 | 
				
			||||||
    private boolean hotel = false;
 | 
					    private boolean hotel = false;
 | 
				
			||||||
    private final int housePrice;
 | 
					 | 
				
			||||||
    private final FieldColor color;
 | 
					 | 
				
			||||||
    private final int rentFactor1 = 5;
 | 
					 | 
				
			||||||
    private final int rentFactor2 = 15;
 | 
					 | 
				
			||||||
    private final int rentFactor3 = 40;
 | 
					 | 
				
			||||||
    private final int rentFactor4 = 55;
 | 
					 | 
				
			||||||
    private final int rentFactorHotel = 70;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    BuildingProperty(String name, int id, int price, int rent, int housePrice, FieldColor color) {
 | 
					    BuildingProperty(String name, int id, int price, int rent) {
 | 
				
			||||||
        super(name, id, price, rent);
 | 
					        super(name, id, price, rent);
 | 
				
			||||||
        this.housePrice = housePrice;
 | 
					 | 
				
			||||||
        this.color = color;
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    @Override
 | 
					    @Override
 | 
				
			||||||
    public int calcRent() {
 | 
					    public int calcRent() {
 | 
				
			||||||
        if (hotel) {
 | 
					        if (hotel) {
 | 
				
			||||||
            return (int) Math.round(rent*rentFactorHotel/10)*10;
 | 
					            return (int) Math.round(rent*70/10)*10;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        switch (houses) {
 | 
					        switch (houses) {
 | 
				
			||||||
            case 1:
 | 
					            case 1:
 | 
				
			||||||
                return (int) Math.round(rent*rentFactor1/10)*10;
 | 
					                return (int) Math.round(rent*5/10)*10;
 | 
				
			||||||
            case 2:
 | 
					            case 2:
 | 
				
			||||||
                return (int) Math.round(rent*rentFactor2/10)*10;
 | 
					                return (int) Math.round(rent*15/10)*10;
 | 
				
			||||||
            case 3:
 | 
					            case 3:
 | 
				
			||||||
                return (int) Math.round(rent*rentFactor3/10)*10;
 | 
					                return (int) Math.round(rent*40/10)*10;
 | 
				
			||||||
            case 4:
 | 
					            case 4:
 | 
				
			||||||
            return (int) Math.round(rent*rentFactor4/10)*10;
 | 
					            return (int) Math.round(rent*55/10)*10;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            default:
 | 
					            default:
 | 
				
			||||||
                return rent;
 | 
					                return rent;
 | 
				
			||||||
@@ -79,31 +67,4 @@ public class BuildingProperty extends PropertyField {
 | 
				
			|||||||
    public void accept(Player player) {
 | 
					    public void accept(Player player) {
 | 
				
			||||||
        player.visit(this);
 | 
					        player.visit(this);
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					 | 
				
			||||||
    public List<Integer> getAllRent() {
 | 
					 | 
				
			||||||
        List<Integer> list = new ArrayList<>();
 | 
					 | 
				
			||||||
        list.add(rent);
 | 
					 | 
				
			||||||
        list.add((int) Math.round(rent*rentFactor1/10)*10);
 | 
					 | 
				
			||||||
        list.add((int) Math.round(rent*rentFactor2/10)*10);
 | 
					 | 
				
			||||||
        list.add((int) Math.round(rent*rentFactor3/10)*10);
 | 
					 | 
				
			||||||
        list.add((int) Math.round(rent*rentFactor4/10)*10);
 | 
					 | 
				
			||||||
        list.add((int) Math.round(rent*rentFactorHotel/10)*10);
 | 
					 | 
				
			||||||
        return list;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public FieldColor getColor() {
 | 
					 | 
				
			||||||
        return color;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public int getHousePrice() {
 | 
					 | 
				
			||||||
        return housePrice;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public int getHouses() {
 | 
					 | 
				
			||||||
        return houses;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    public int getHotel() {
 | 
					 | 
				
			||||||
        return hotel ? 1:0;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||