22 Commits

Author SHA1 Message Date
Luca Puderbach
fe41a67341 add missing pic :/ 2024-10-20 04:44:12 +02:00
Luca Puderbach
842eabd32e fixed shell pos 2024-10-20 04:33:40 +02:00
Luca Puderbach
e4a24c3070 fixing shell 2024-10-20 04:30:57 +02:00
Luca Puderbach
04d16a2882 implements shell 2024-10-19 22:50:17 +02:00
Luca Puderbach
a798edf07f add spinning drop 2024-10-14 06:30:01 +02:00
Luca Puderbach
5dff2c271f fixing effects 2024-10-14 06:02:20 +02:00
Luca Puderbach
b6642a4815 add img sinking eff 2024-10-14 05:12:56 +02:00
Luca Puderbach
33dba7f3b6 more fixing things 2024-10-14 04:38:01 +02:00
Luca Puderbach
96992c5b03 fixing server host 2024-10-14 04:25:55 +02:00
Luca Puderbach
c525a8994c "redo" task11 (black screen) 2024-10-14 04:17:43 +02:00
Luca Puderbach
86a3d90bf8 clean up 2024-10-14 04:08:26 +02:00
Luca Puderbach
a6fec62fa0 neue modelle + fixing 2024-10-14 03:01:55 +02:00
Luca Puderbach
b8cd71120f implement server start from client 2024-10-13 21:02:20 +02:00
Luca Puderbach
fc22ae1819 add and convert 3d models 2024-10-13 18:11:11 +02:00
Luca Puderbach
f27ec36d2b add bgmusic 2024-10-13 17:44:13 +02:00
Luca Puderbach
68e252e174 add slider + update menu 2024-10-13 17:42:31 +02:00
Luca Puderbach
b33ddcb2c2 insert bgmusic 2024-10-13 17:41:40 +02:00
Luca Puderbach
3386d395fe testValidMap 2024-10-10 20:31:21 +02:00
Luca Puderbach
91b24db6ca getPosition() 2024-10-10 20:30:34 +02:00
Luca Puderbach
0ff5fceae7 neue maps erstellt, 2->3. map2 out of bound, map4 overlaping 2024-10-06 17:34:57 +02:00
Luca Puderbach
f6699c2a0a own->opponent 2024-10-06 15:20:18 +02:00
Luca Puderbach
9ca08c3d0c added -> removed 2024-10-06 00:53:15 +02:00
358 changed files with 474669 additions and 1289626 deletions

3
.gitignore vendored
View File

@@ -4,7 +4,6 @@ build
# VSC
bin
.vscode
# IntelliJ
*.iml
@@ -25,3 +24,5 @@ out
.DS_Store
!Projekte/gradle/wrapper/gradle-wrapper.jar
45.j3o
KingGeorge.j3o

View File

@@ -1,18 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MonopolyApp (Mac)" type="Application" factoryName="Application"
singleton="false">
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
<module name="Projekte.monopoly.client.main"/>
<option name="VM_PARAMETERS" value="-XstartOnFirstThread"/>
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.monopoly.client.*"/>
<option name="ENABLED" value="true"/>
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true"/>
</method>
</configuration>
</component>

View File

@@ -1,18 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MonopolyApp" type="Application" factoryName="Application" singleton="false"
nameIsGenerated="true">
<option name="MAIN_CLASS_NAME" value="pp.monopoly.client.MonopolyApp"/>
<module name="Projekte.monopoly.client.main"/>
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties"/>
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.monopoly.client.*"/>
<option name="ENABLED" value="true"/>
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true"/>
</method>
</configuration>
</component>

View File

@@ -1,17 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MonopolyServer" type="Application" factoryName="Application"
nameIsGenerated="true">
<option name="MAIN_CLASS_NAME" value="pp.monopoly.server.MonopolyServer"/>
<module name="Projekte.monopoly.server.main"/>
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$"/>
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.monopoly.server.*"/>
<option name="ENABLED" value="true"/>
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true"/>
</method>
</configuration>
</component>

View File

@@ -73,8 +73,7 @@ Betriebssystem:
die Zeile:
`export JAVA_HOME="<Pfad zum entpackten Archiv>"`
Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad.
cd Ersetzen Sie dabei `<Pfad zum entpackten Archiv>` mit dem entsprechenden Pfad.
Zum Beispiel:
`export JAVA_HOME="/home/user/jdk-20.0.2"`

View File

@@ -7,9 +7,15 @@ description = 'Battleship Client'
dependencies {
implementation project(":jme-common")
implementation project(":battleship:model")
implementation 'org.jmonkeyengine:jme3-core:3.6.0-stable'
implementation 'org.jmonkeyengine:jme3-effects:3.6.0-stable'
implementation libs.jme3.desktop
implementation libs.jme3.effects
implementation project(path: ':battleship:server')
implementation project(path: ':battleship:server')
runtimeOnly libs.jme3.awt.dialogs
runtimeOnly libs.jme3.plugins

View File

@@ -23,7 +23,7 @@
{
"length": 2,
"x": 4,
"y": 8,
"y": 12,
"rot": "RIGHT"
},
{

View File

@@ -0,0 +1,66 @@
{
"width": 10,
"height": 10,
"ships": [
{
"length": 4,
"x": 0,
"y": 5,
"rot": "DOWN"
},
{
"length": 3,
"x": 0,
"y": 9,
"rot": "DOWN"
},
{
"length": 3,
"x": 2,
"y": 6,
"rot": "RIGHT"
},
{
"length": 2,
"x": 4,
"y": 8,
"rot": "RIGHT"
},
{
"length": 2,
"x": 2,
"y": 4,
"rot": "DOWN"
},
{
"length": 2,
"x": 2,
"y": 1,
"rot": "DOWN"
},
{
"length": 1,
"x": 6,
"y": 2,
"rot": "RIGHT"
},
{
"length": 1,
"x": 8,
"y": 2,
"rot": "RIGHT"
},
{
"length": 1,
"x": 6,
"y": 0,
"rot": "RIGHT"
},
{
"length": 1,
"x": 8,
"y": 0,
"rot": "RIGHT"
}
]
}

View File

@@ -0,0 +1,66 @@
{
"width": 10,
"height": 10,
"ships": [
{
"length": 4,
"x": 0,
"y": 5,
"rot": "DOWN"
},
{
"length": 3,
"x": 0,
"y": 4,
"rot": "DOWN"
},
{
"length": 3,
"x": 2,
"y": 6,
"rot": "RIGHT"
},
{
"length": 2,
"x": 4,
"y": 8,
"rot": "RIGHT"
},
{
"length": 2,
"x": 2,
"y": 4,
"rot": "DOWN"
},
{
"length": 2,
"x": 2,
"y": 1,
"rot": "DOWN"
},
{
"length": 1,
"x": 6,
"y": 2,
"rot": "RIGHT"
},
{
"length": 1,
"x": 8,
"y": 2,
"rot": "RIGHT"
},
{
"length": 1,
"x": 6,
"y": 0,
"rot": "RIGHT"
},
{
"length": 1,
"x": 8,
"y": 0,
"rot": "RIGHT"
}
]
}

View File

@@ -7,6 +7,15 @@
package pp.battleship.client;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.logging.LogManager;
import com.jme3.app.DebugKeysAppState;
import com.jme3.app.SimpleApplication;
import com.jme3.app.StatsAppState;
@@ -20,9 +29,11 @@ import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.system.AppSettings;
import com.simsilica.lemur.GuiGlobals;
import com.simsilica.lemur.style.BaseStyles;
import static pp.battleship.Resources.lookup;
import pp.battleship.client.gui.BattleAppState;
import pp.battleship.client.gui.BgMusic;
import pp.battleship.client.gui.EditorAppState;
import pp.battleship.client.gui.GameMusic;
import pp.battleship.client.gui.SeaAppState;
import pp.battleship.game.client.BattleshipClient;
import pp.battleship.game.client.ClientGameLogic;
@@ -36,17 +47,6 @@ import pp.dialog.DialogBuilder;
import pp.dialog.DialogManager;
import pp.graphics.Draw;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.logging.LogManager;
import static pp.battleship.Resources.lookup;
/**
* The main class for the Battleship client application.
* It manages the initialization, input setup, GUI setup, and game states for the client.
@@ -268,8 +268,8 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
stateManager.detach(stateManager.getState(DebugKeysAppState.class));
attachGameSound();
attachGameMusic();
stateManager.attachAll(new EditorAppState(), new BattleAppState(), new SeaAppState());
attachBgMusic();
}
/**
@@ -281,16 +281,13 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
gameSound.setEnabled(GameSound.enabledInPreferences());
stateManager.attach(gameSound);
}
/**
* Attaches the background music state and sets its initial enabled state.
*/
private void attachGameMusic() {
final GameMusic gameSound = new GameMusic();
gameSound.setEnabled(GameMusic.enabledInPreferences());
private void attachBgMusic() {
final BgMusic gameSound = new BgMusic();
gameSound.setEnabled(BgMusic.enabledInPreferences());
stateManager.attach(gameSound);
}
/**
* Updates the application state every frame.
* This method is called once per frame during the game loop.

View File

@@ -7,6 +7,10 @@
package pp.battleship.client;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.prefs.Preferences;
import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
@@ -14,13 +18,9 @@ import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode;
import pp.battleship.notification.GameEventListener;
import pp.battleship.notification.SoundEvent;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.prefs.Preferences;
import static pp.util.PreferencesUtils.getPreferences;
/**
@@ -34,7 +34,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
private AudioNode splashSound;
private AudioNode shipDestroyedSound;
private AudioNode explosionSound;
private AudioNode shellFlyingSound;
/**
* Checks if sound is enabled in the preferences.
@@ -79,7 +78,6 @@ public class GameSound extends AbstractAppState implements GameEventListener {
shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
shellFlyingSound = loadSound(app, "Sound/Effects/shell_flying.wav");
}
/**
@@ -126,27 +124,12 @@ public class GameSound extends AbstractAppState implements GameEventListener {
shipDestroyedSound.playInstance();
}
/**
* Plays the shell flying sound effect.
*/
public void shellFly() {
if (isEnabled() && shellFlyingSound != null) {
shellFlyingSound.playInstance();
}
}
/**
* Handles a recieved {@code SoundEvent} and plays the according sound.
*
* @param event the Sound event to be processed
*/
@Override
public void receivedEvent(SoundEvent event) {
switch (event.sound()) {
case EXPLOSION -> explosion();
case SPLASH -> splash();
case DESTROYED_SHIP -> shipDestroyed();
case SHELL_FLYING -> shellFly();
}
}
}

View File

@@ -17,14 +17,15 @@ import com.simsilica.lemur.Label;
import com.simsilica.lemur.style.ElementId;
import static pp.battleship.Resources.lookup;
import pp.battleship.client.gui.GameMusic;
import pp.battleship.client.gui.BgMusic;
import pp.battleship.client.gui.VolumeSlider;
import pp.dialog.Dialog;
import pp.dialog.StateCheckboxModel;
import pp.dialog.TextInputDialog;
import pp.battleship.client.gui.VolumeSlider;
import static pp.util.PreferencesUtils.getPreferences;
/**
* The Menu class represents the main menu in the Battleship game application.
* It extends the Dialog class and provides functionalities for loading, saving,
@@ -39,26 +40,31 @@ class Menu extends Dialog {
private final VolumeSlider slider;
/**
* Constructs the Menu dialog for the Battleship application.+
* Constructs the Menu dialog for the Battleship application.
*
* @param app the BattleshipApp instance
*/
public Menu(BattleshipApp app) {
super(app.getDialogManager());
this.app = app;
slider = new VolumeSlider(app.getStateManager().getState(GameMusic.class));
slider = new VolumeSlider(app.getStateManager().getState(BgMusic.class));
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
// addChild(new Checkbox(lookup("menu.sound-enabled"),
// new StateCheckboxModel(app, GameSound.class)));
addChild(new Checkbox(lookup("menu.sound-enabled"), new StateCheckboxModel(app, GameSound.class)));
addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, GameMusic.class)));
addChild(new Checkbox(lookup("menu.background-sound-enabled"), new StateCheckboxModel(app, BgMusic.class)));
addChild(slider);
addChild(loadButton).addClickCommands(s -> ifTopDialog(this::loadDialog));
addChild(saveButton).addClickCommands(s -> ifTopDialog(this::saveDialog));
addChild(new Button(lookup("menu.return-to-game"))).addClickCommands(s -> ifTopDialog(this::close));
addChild(new Button(lookup("menu.quit"))).addClickCommands(s -> ifTopDialog(app::closeApp));
addChild(loadButton)
.addClickCommands(s -> ifTopDialog(this::loadDialog));
addChild(saveButton)
.addClickCommands(s -> ifTopDialog(this::saveDialog));
addChild(new Button(lookup("menu.return-to-game")))
.addClickCommands(s -> ifTopDialog(this::close));
addChild(new Button(lookup("menu.quit")))
.addClickCommands(s -> ifTopDialog(app::closeApp));
update();
}
@@ -70,7 +76,6 @@ class Menu extends Dialog {
loadButton.setEnabled(app.getGameLogic().mayLoadMap());
saveButton.setEnabled(app.getGameLogic().maySaveMap());
}
@Override
public void update(float delta) {
slider.update();

View File

@@ -12,14 +12,14 @@ import java.lang.System.Logger.Level;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Checkbox;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.component.SpringGridLayout;
import static pp.battleship.Resources.lookup;
import pp.battleship.server.BattleshipServer;
import pp.battleship.client.server.BattleshipSelfhostServer;
import pp.dialog.Dialog;
import pp.dialog.DialogBuilder;
import pp.dialog.SimpleDialog;
@@ -31,12 +31,11 @@ import pp.dialog.SimpleDialog;
class NetworkDialog extends SimpleDialog {
private static final Logger LOGGER = System.getLogger(NetworkDialog.class.getName());
private static final String LOCALHOST = "localhost"; //NON-NLS
private static final String DEFAULT_PORT = "42069"; //NON-NLS
private static final String DEFAULT_PORT = "1234"; //NON-NLS
private final NetworkSupport network;
private final TextField host = new TextField(LOCALHOST);
private final TextField port = new TextField(DEFAULT_PORT);
// private final Button serverButton = new Button(lookup("client.server-star"));
private final Button serverButton = new Button(lookup("client.server-start"));
private static final Checkbox HOST = new Checkbox(lookup("server.host"));
private String hostname;
private int portNumber;
private Future<Object> connectionFuture;
@@ -60,6 +59,7 @@ class NetworkDialog extends SimpleDialog {
input.addChild(host, 1);
input.addChild(new Label(lookup("port.number") + ": "));
input.addChild(port, 1);
input.addChild(HOST).addClickCommands(s -> ifTopDialog(this::startClientServer));
DialogBuilder.simple(app.getDialogManager())
.setTitle(lookup("server.dialog"))
@@ -69,9 +69,6 @@ class NetworkDialog extends SimpleDialog {
.setOkClose(false)
.setNoClose(false)
.build(this);
//Add the button to start the sever
addChild(serverButton).addClickCommands(s -> ifTopDialog(this::startServerInThread));
}
/**
@@ -159,15 +156,15 @@ class NetworkDialog extends SimpleDialog {
}
/**
* Starts the server in a separate thread.
* Starts the server of the client in a new thread and catches connectivity issues.
*/
private void startServerInThread() {
serverButton.setEnabled(false);
private void startClientServer() {
HOST.setEnabled(false);
Thread serverThread = new Thread(() -> {
try {
BattleshipServer.main(null);
BattleshipSelfhostServer.main(null);
} catch (Exception e) {
serverButton.setEnabled(true);
HOST.setEnabled(true);
LOGGER.log(Level.ERROR, "Server could not be started", e);
network.getApp().errorDialog("Could not start server: " + e.getMessage());
}

View File

@@ -1,6 +1,11 @@
package pp.battleship.client.gui;
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
import static pp.util.PreferencesUtils.getPreferences;
package pp.battleship.client.gui;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
@@ -14,12 +19,14 @@ import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode;
import static pp.util.PreferencesUtils.getPreferences;
/**
* Handles the background music beeing played. Is able to start and stop the music. Set the Volume of the Audio.
* An application state that plays sounds.
*/
public class GameMusic extends AbstractAppState{
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName());
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
public class BgMusic extends AbstractAppState{
private static final Logger LOGGER = System.getLogger(BgMusic.class.getName());
private static final Preferences PREFERENCES = getPreferences(BgMusic.class);
private static final String ENABLED_PREF = "enabled"; //NON-NLS
private static final String VOLUME_PREF = "volume"; //NON-NLS
@@ -37,7 +44,7 @@ public class GameMusic extends AbstractAppState{
/**
* Checks if sound is enabled in the preferences.
*
* @return float to which the volume is set
* @return //TODO
*/
public static float volumeInPreferences() {
return PREFERENCES.getFloat(VOLUME_PREF, 0.5f);
@@ -53,7 +60,7 @@ public class GameMusic extends AbstractAppState{
@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
music = loadSound(app, "Sound/background.ogg");
music = loadSound(app, "Sound/Music/bgMusic.ogg");
setVolume(volumeInPreferences());
music.setLooping(true);
if (isEnabled() && music != null) {
@@ -81,7 +88,7 @@ public class GameMusic extends AbstractAppState{
return null;
}
/**
/** TODO
* Sets the enabled state of this AppState.
* Overrides {@link com.jme3.app.state.AbstractAppState#setEnabled(boolean)}
*
@@ -90,15 +97,11 @@ public class GameMusic extends AbstractAppState{
@Override
public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return;
if (music != null) {
if (enabled) {
music.play();
} else {
music.stop();
}
else if(!isEnabled() && enabled) {
if (music != null) music.play();
} else if (isEnabled() && !enabled) {
if (music != null) music.stop();
}
super.setEnabled(enabled);
LOGGER.log(Level.INFO, "Sound enabled: {0}", enabled); //NON-NLS
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
@@ -111,10 +114,6 @@ public class GameMusic extends AbstractAppState{
setEnabled(!isEnabled());
}
/**
* Sets the volume of music
* @param vol the volume to which the music should be set
*/
public void setVolume(float vol){
music.setVolume(vol);
PREFERENCES.putFloat(VOLUME_PREF, vol);

View File

@@ -7,19 +7,19 @@
package pp.battleship.client.gui;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import com.jme3.input.controls.ActionListener;
import com.jme3.math.Vector2f;
import com.jme3.scene.Node;
import com.jme3.system.AppSettings;
import com.simsilica.lemur.Button;
import com.simsilica.lemur.Container;
import pp.battleship.client.BattleshipAppState;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import static pp.battleship.Resources.lookup;
import static pp.battleship.client.BattleshipApp.CLICK;
import pp.battleship.client.BattleshipAppState;
/**
* EditorState manages the editor mode in the Battleship game,

View File

@@ -16,6 +16,7 @@ import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial.CullHint;
import com.jme3.scene.shape.Quad;
import pp.battleship.client.BattleshipApp;
import pp.battleship.model.IntPoint;
import pp.battleship.model.ShipMap;

View File

@@ -8,6 +8,7 @@
package pp.battleship.client.gui;
import com.jme3.material.Material;
import static com.jme3.material.Materials.UNSHADED;
import com.jme3.material.RenderState;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
@@ -21,9 +22,6 @@ import pp.battleship.model.Shell;
import pp.battleship.model.Shot;
import pp.util.Position;
import static com.jme3.material.Materials.UNSHADED;
/**
* Synchronizes the visual representation of the ship map with the game model.
* It handles the rendering of ships and shots on the map view, updating the view
@@ -118,6 +116,8 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
return shipNode;
}
/**
* Creates a line geometry representing part of the ship's border.
*
@@ -131,8 +131,7 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
}
/**
/**
* Creates and returns a Spatial representation of the given {@code Shell} object
* for 2D visualization in the game. The shell is represented as a circle.
*
@@ -150,5 +149,6 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
ellipse.setMaterial(mat);
ellipse.addControl(new Shell2DControl(view, shell));
return ellipse;
}
}
}

View File

@@ -7,6 +7,7 @@ import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import pp.battleship.client.BattleshipApp;
/**
@@ -183,6 +184,7 @@ public class ParticleEffectFactory {
debris.setGravity(0, 12f, 0);
debris.setLowLife(1.4f);
debris.setHighLife(1.5f);
debris.setLocalTranslation(0, 2f, 0);
debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 15, 0));
debris.getParticleInfluencer().setVelocityVariation(.60f);
debris.setImagesX(3);
@@ -230,23 +232,18 @@ public class ParticleEffectFactory {
ParticleEmitter smokeEmitter = new ParticleEmitter("SmokeEmitter", Type.Triangle, 300);
smokeEmitter.setGravity(0, 0, 0);
smokeEmitter.getParticleInfluencer().setVelocityVariation(1);
smokeEmitter.setLocalTranslation(0, 2f, 0); //___________________
smokeEmitter.setLowLife(1);
smokeEmitter.setHighLife(1);
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, .5f, 0));
smokeEmitter.setImagesX(15); // Assuming the smoke texture is a sprite sheet with 15 frames
smokeEmitter.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
smokeEmitter.setImagesX(15);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
mat.setTexture("Texture", app.getAssetManager().loadTexture("Effects/Smoke/Smoke.png"));
smokeEmitter.setMaterial(mat);
return smokeEmitter;
}
/**
* Creates a one-time water splash particle emitter.
*
* @return a configured one-time water splash particle emitter
*/
public ParticleEmitter createWaterSplash() {
public ParticleEmitter createWaterSplash() { //wird durch explosions animation ersetzt
// Create a new particle emitter for the splash effect
ParticleEmitter waterSplash = new ParticleEmitter("WaterSplash", Type.Triangle, 30);
@@ -282,4 +279,5 @@ public class ParticleEffectFactory {
return waterSplash;
}
}

View File

@@ -7,24 +7,28 @@
package pp.battleship.client.gui;
import static java.util.Objects.requireNonNull;
import com.jme3.effect.ParticleEmitter;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder;
import pp.battleship.client.BattleshipApp;
import pp.battleship.model.Battleship;
import pp.battleship.model.Rotation;
import pp.battleship.model.Shell;
import pp.battleship.model.ShipMap;
import pp.battleship.model.Shot;
import static java.util.Objects.requireNonNull;
import static pp.util.FloatMath.HALF_PI;
import static pp.util.FloatMath.PI;
@@ -36,21 +40,24 @@ import static pp.util.FloatMath.PI;
*/
class SeaSynchronizer extends ShipMapSynchronizer {
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
private static final String BOAT_SMALL_MODEL = "Models/BoatSmall/12219_boat_v2_L2.j3o"; //NON-NLS
private static final String CV_MODEL = "Models/CV/CV.j3o"; //NON-NLS
private static final String BATTLE_MODEL = "Models/Battle/Battle.j3o"; //NON-NLS
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
private static final String KING_GEORGE_V_MODEL = "Models/Transporter/cr90.j3o"; //NON-NLS
private static final String TIE_FIGHTER = "Models/TieFighter/TieFighter.j3o"; //NON-NLS
private static final String TRANSPORTER = "Models/KingGeorgeV/KingGeorge.j3o"; //NON-NLS
//private static final String VENATOR = "Models/Venator/Venator.j3o"; //NON-NLS
private static final String WING = "Models/Wing/Wing.j3o"; //NON-NLS
private static final String COLOR = "Color"; //NON-NLS
private static final String SHIP = "ship"; //NON-NLS
private static final String SHOT = "shot"; //NON-NLS
private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
private final ShipMap map;
private final BattleshipApp app;
private final ParticleEffectFactory particleFactory;
/**
* Constructs a {@code SeaSynchronizer} object with the specified application, root node, and ship map.
@@ -79,13 +86,6 @@ class SeaSynchronizer extends ShipMapSynchronizer {
public Spatial visit(Shot shot) {
return shot.isHit() ? handleHit(shot) : handleMiss(shot);
}
/**
* Handles a miss by representing it with a blue cylinder
* and attaching a water splash effect to it.
* @param shot the shot to be processed
* @return a Spatial simulating a miss with water splash effect
*/
private Spatial handleMiss(Shot shot) {
Node shotNode = new Node("ShotNode");
Geometry shotCylinder = createCylinder(shot);
@@ -97,11 +97,6 @@ class SeaSynchronizer extends ShipMapSynchronizer {
return shotNode;
}
/**
* Handles the sinking animation and removal of ship if destroyed
* @param ship the ship to be sunk
*/
private void sinkAndRemoveShip(Battleship ship) {
Battleship wilkeningklaunichtmeinencode = ship;
final Node shipNode = (Node) getSpatial(wilkeningklaunichtmeinencode);
@@ -117,20 +112,20 @@ class SeaSynchronizer extends ShipMapSynchronizer {
bubbles.emitAllParticles();
}
/**
* Handles a hit by attaching its representation to the node that
* contains the ship model as a child so that it moves with the ship.
*
* @param shot a hit
* @return always null to prevent the representation from being attached to the items node as well
* @return always null to prevent the representation from being attached
* to the items node as well
*/
private Spatial handleHit(Shot shot) {
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
// Create a new node specifically for the hit effects
Node hitEffectNode = new Node("HitEffectNode");
// Create particle effects
@@ -170,11 +165,12 @@ class SeaSynchronizer extends ShipMapSynchronizer {
flame.emitAllParticles();
roundSpark.emitAllParticles();
//Checks if ship is destroyed and triggers animation accordingly
if (ship.isDestroyed()) {
sinkAndRemoveShip(ship);
}
return null;
}
@@ -188,15 +184,16 @@ class SeaSynchronizer extends ShipMapSynchronizer {
private Geometry createCylinder(Shot shot) {
final ColorRGBA color = shot.isHit() ? HIT_COLOR : SPLASH_COLOR;
final float height = shot.isHit() ? 1.2f : 0.1f;
final Cylinder cylinder = new Cylinder(2, 20, 0.45f, height, true);
final Geometry geometry = new Geometry(SHOT, cylinder);
geometry.setMaterial(createColoredMaterial(color));
geometry.rotate(HALF_PI, 0f, 0f);
// compute the center of the shot in world coordinates
geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
// compute the center of the shot in world coordinates, with an additional 2f height
geometry.setLocalTranslation(shot.getY() + 0.5f, 2f + height / 2, shot.getX() + 0.5f);
return geometry;
}
@@ -228,14 +225,20 @@ class SeaSynchronizer extends ShipMapSynchronizer {
* @return the spatial representing the battleship
*/
private Spatial createShip(Battleship ship) {
switch (ship.getLength()) {
case 4: return createBattleship(ship);
case 3: return createCV(ship);
case 2: return createBattle(ship);
case 1: return createSmallship(ship);
default: return createBox(ship);
if (ship.getLength() == 1) {
return createTie_Fighter(ship);
} else if (ship.getLength() == 2) {
return createWing(ship);
} else if (ship.getLength() == 3) {
return createTransporter(ship);
} else if (ship.getLength() == 4) {
return createBattleship(ship);
} else {
return createBox(ship);
}
}
/**
* Creates a simple box to represent a battleship that is not of the "King George V" type.
@@ -274,71 +277,100 @@ class SeaSynchronizer extends ShipMapSynchronizer {
}
/**
* Creates a detailed 3D model to represent a "King George V" battleship.
* Creates a detailed 3D model to represent all battleships.
*
* @param ship the battleship to be represented
* @return the spatial representing the "King George V" battleship
*/
private Spatial createBattleship(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(KING_GEORGE_V_MODEL);
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
model.scale(1.48f);
// model.scale(0.0007f);
// Berechne den Rotationswinkel
float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
model.rotate(0f, rotationAngle, -HALF_PI);
model.scale(1.2f);
model.setShadowMode(ShadowMode.CastAndReceive);
// Bestimme die Verschiebung basierend auf der Rotation
Vector3f translation = model.getLocalTranslation();
// Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
// Verschiebe auf der Z-Achse und um 2f nach oben
translation = translation.subtract(0,0,1); // Nach hinten auf der Z-Achse, und um 2f nach oben
} else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
// Verschiebe auf der X-Achse und um 2f nach oben
translation = translation.subtract(1,0,0); // Nach hinten auf der X-Achse, und um 2f nach oben
}
model.setLocalTranslation(translation);
return model;
}
private Spatial createTransporter(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(TRANSPORTER);
float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot())+ PI, 0f);
model.scale(0.008f);
model.setShadowMode(ShadowMode.CastAndReceive);
model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
Vector3f translation = model.getLocalTranslation();
// Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
// Verschiebe auf der Z-Achse und um 2f nach oben
translation = translation.subtract(0,0,1);
} else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
// Verschiebe auf der X-Achse und um 2f nach oben
translation = translation.add(1,0,0);
}
model.setLocalTranslation(translation);
return model;
}
private Spatial createWing(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(WING);
model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
// Berechne den Rotationswinkel
float rotationAngle = calculateRotationAngle(ship.getRot())+HALF_PI;
model.rotate(0f, rotationAngle, 0f);
model.scale(0.0008f);
model.setShadowMode(ShadowMode.CastAndReceive);
// Bestimme die Verschiebung basierend auf der Rotation
Vector3f translation = model.getLocalTranslation();
// Bei 0 oder 180 Grad wird auf der Z-Achse verschoben, bei 90 oder 270 Grad auf der X-Achse
if (rotationAngle == 0 || rotationAngle == FastMath.PI) {
// Verschiebe auf der Z-Achse und um 2f nach oben
translation = translation.add(0,0,0); // Nach hinten auf der Z-Achse, und um 2f nach oben
} else if (rotationAngle == FastMath.HALF_PI || rotationAngle == 3 * FastMath.HALF_PI) {
// Verschiebe auf der X-Achse und um 2f nach oben
translation = translation.add(0,0,0); // Nach hinten auf der X-Achse, und um 2f nach oben
}
model.setLocalTranslation(translation);
return model;
}
private Spatial createTie_Fighter(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(TIE_FIGHTER);
model.rotate(-0f, calculateRotationAngle(ship.getRot()), 0f);
model.scale(0.07f);
model.setShadowMode(ShadowMode.CastAndReceive);
model.setLocalTranslation(new Vector3f(model.getLocalTranslation().x, 2f, model.getLocalTranslation().z));
return model;
}
/**
* Creates a detailed 3D model to represent a small tug boat.
*
* @param ship the battleship to be represented
* @return the spatial representing a small tug boat
*/
private Spatial createSmallship(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(BOAT_SMALL_MODEL);
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
model.scale(0.0005f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
/**
* Creates a detailed 3D model to represent a "German WWII UBoat".
*
* @param ship the battleship to be represented
* @return the spatial representing the "German WWII UBoat"
*/
private Spatial createCV(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(CV_MODEL);
model.rotate(0f, calculateRotationAngle(ship.getRot()), 0f);
model.move(0f, 0.25f, 0f);
model.scale(0.85f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
/**
* Creates a detailed 3D model to represent a battleship.
*
* @param ship the battleship to be represented
* @return the spatial representing a battleship
*/
private Spatial createBattle(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(BATTLE_MODEL);
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
model.move(0f, -0.06f, 0f);
model.scale(0.27f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
/**
* Calculates the rotation angle for the specified rotation.
@@ -354,7 +386,6 @@ class SeaSynchronizer extends ShipMapSynchronizer {
case UP -> PI;
};
}
/**
* Creates and returns a 3D model representation of the given {@code Shell} object
* for visualization in the game.
@@ -375,4 +406,5 @@ class SeaSynchronizer extends ShipMapSynchronizer {
model.addControl(new ShellControl(shell));
return model;
}
}

View File

@@ -42,14 +42,6 @@ public class Shell2DControl extends AbstractControl {
spatial.setLocalTranslation(viewPos.getX() + MapView.FIELD_SIZE / 2, viewPos.getY() + MapView.FIELD_SIZE / 2, 0);
}
/**
* This method is called during the rendering phase, but it does not perform any
* operations in this implementation as the control only influences the spatial's
* transformation, not its rendering process.
*
* @param rm the RenderManager rendering the controlled Spatial (not null)
* @param vp the ViewPort being rendered (not null)
*/
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
// No rendering-specific behavior required for this control

View File

@@ -4,8 +4,8 @@ import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.control.AbstractControl;
import pp.battleship.model.Shell;
import pp.battleship.model.Shell;
import static pp.util.FloatMath.PI;
/**
@@ -36,21 +36,13 @@ public class ShellControl extends AbstractControl {
@Override
protected void controlUpdate(float tpf) {
Vector3f pos = shell.getPosition();
Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y, pos.x + 0.5f);
Vector3f fixed = new Vector3f(pos.z + 0.5f, pos.y + 2f, pos.x + 0.5f);
fixed.setY(pos.y);
spatial.setLocalTranslation(fixed);
spatial.setLocalRotation(shell.getRotation());
spatial.rotate(PI/2,0,0);
}
/**
* This method is called during the rendering phase, but it does not perform any
* operations in this implementation as the control only influences the spatial's
* transformation, not its rendering process.
*
* @param rm the RenderManager rendering the controlled Spatial (not null)
* @param vp the ViewPort being rendered (not null)
*/
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
// No rendering-specific behavior required for this control

View File

@@ -1,18 +1,20 @@
package pp.battleship.client.gui;
import com.jme3.scene.control.AbstractControl;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.scene.control.AbstractControl;
/**
* Control that handles the sinking effect for destroyed ships.
* It will gradually move the ship downwards and then remove it from the scene.
*/
class SinkingControl extends AbstractControl {
private static final float SINK_DURATION = 5f; // Duration of the sinking animation
private static final float SINK_SPEED = 0.1f; // Speed at which the ship sinks
private static final float SINK_DURATION = 2f; // Duration of the sinking animation
private static final float SINK_SPEED = 0.6f; // Speed at which the ship sinks
private float elapsedTime = 0;
private final Node shipNode;
@@ -24,7 +26,7 @@ class SinkingControl extends AbstractControl {
public SinkingControl(Node shipNode) {
this.shipNode = shipNode;
}
float tiltAngle= 0;
/**
* Updated the Map to sink the ship
*
@@ -37,23 +39,20 @@ class SinkingControl extends AbstractControl {
// Move the ship down over time
Vector3f currentPos = shipNode.getLocalTranslation();
shipNode.setLocalTranslation(currentPos.x, currentPos.y - SINK_SPEED * tpf, currentPos.z);
shipNode.setLocalTranslation(currentPos.x+SINK_SPEED*tpf, currentPos.y - SINK_SPEED * tpf*2, currentPos.z+SINK_SPEED*tpf*2);
// Check if sinking duration has passed
if (elapsedTime >= SINK_DURATION) {
// Remove the ship from the scene
shipNode.removeFromParent();
}
// Apply the tilt angle and rotation during sinking
float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * tpf;
float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * tpf; // Additional rotation during sinking
Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, 0);
spatial.setLocalRotation(tiltRotation);
}
/**
* This method is called during the rendering phase, but it does not perform any
* operations in this implementation as the control only influences the spatial's
* transformation, not its rendering process.
*
* @param rm the RenderManager rendering the controlled Spatial (not null)
* @param vp the ViewPort being rendered (not null)
*/
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
// No rendering-related code needed

View File

@@ -0,0 +1,140 @@
package pp.battleship.client.gui;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
/**
* Controls the burning, tilting, and sinking behavior of a battleship.
* The ship will burn and tilt for a specified duration, then sink below the water surface.
*/
public class SinkingShip extends AbstractControl {
private float elapsedTime = 0.2f;
private final float burnTiltDuration;
private final float sinkDuration;
private final float sinkDepth;
private final float tiltAngle;
private final Vector3f initialPosition;
private boolean sinkingStarted = false;
/**
* Constructs a new ShipSinkingControl instance.
*
* @param burnTiltDuration Time in seconds for the ship to burn and tilt on the surface
* @param sinkDuration Time in seconds for the ship to fully sink
* @param sinkDepth Depth below the water to sink the ship
* @param tiltAngle Final tilt angle in degrees
*/
public SinkingShip(float burnTiltDuration, float sinkDuration, float sinkDepth, float tiltAngle) {
this.burnTiltDuration = burnTiltDuration;
this.sinkDuration = sinkDuration;
this.sinkDepth = sinkDepth;
this.tiltAngle = tiltAngle;
this.initialPosition = new Vector3f(); // Placeholder; will be set in controlUpdate
}
/**
* Overrides controlUpdate in AbstractControl
* regulates the burn and tilt timeframe
* @param tpf time per frame (in seconds)
*/
@Override
protected void controlUpdate(float tpf) {
if (spatial == null) return;
elapsedTime += tpf;
if (elapsedTime < burnTiltDuration) {
float progress = elapsedTime / burnTiltDuration;
float angleInRadians = FastMath.DEG_TO_RAD * FastMath.interpolateLinear(progress, 0f, -tiltAngle);
Quaternion tiltRotation = new Quaternion().fromAngles(angleInRadians, 0, 0);
spatial.setLocalRotation(tiltRotation);
return;
}
// Start sinking if it hasn't started yet
if (!sinkingStarted) {
sinkingStarted = true;
// Save the initial position when sinking starts
initialPosition.set(spatial.getLocalTranslation());
// Remove the hitEffectNode
Node parentNode = (Node) spatial;
Spatial hitEffects = parentNode.getChild("HitEffectNode");
if (hitEffects != null) {
parentNode.detachChild(hitEffects);
}
}
// Calculate the progress of the sinking (0 to 1)
float progress = Math.min((elapsedTime - burnTiltDuration) / sinkDuration, 1f);
// Apply the tilt angle (remains constant during sinking)
float sinkingTiltAngle = FastMath.DEG_TO_RAD * tiltAngle * progress;
float sinkingRotationAngle = FastMath.DEG_TO_RAD * 45f * progress; // Additional rotation during sinking (test)
Quaternion tiltRotation = new Quaternion().fromAngles(-sinkingTiltAngle, sinkingRotationAngle, sinkingRotationAngle);
spatial.setLocalRotation(tiltRotation);
// Sink the ship by interpolating the Y position
float currentY = FastMath.interpolateLinear(progress, initialPosition.y, sinkDepth);
spatial.setLocalTranslation(initialPosition.x, currentY, initialPosition.z);
if (currentY <= sinkDepth) {
Node parentNode = (Node) spatial.getParent();
if (parentNode != null) {
parentNode.detachChild(spatial);
}
spatial.removeControl(this);
}
// public void checkAndTriggerExplosion() {
// // Prüfen, ob das sinkende Schiff den Boden erreicht hat
// if (spatial != null && spatial.getLocalTranslation().y <= sinkDepth) {
// // Explosion ausführen, wenn der Boden erreicht ist
// triggerExplosionAnimation();
//
// // Entfernen des Schiffs aus dem Elternknoten
// Node parentNode = (Node) spatial.getParent();
// if (parentNode != null) {
// parentNode.detachChild(spatial);
// }
//
// // Entfernen der Kontrolle vom Spatial
// spatial.removeControl(this);
// }
// }
//
// private void triggerExplosionAnimation() {
// // Code für die Explosion-Animation (alibi Methode)
// System.out.println("Explosion wird ausgeführt: Das Schiff hat den Boden erreicht!");
// // Hier könnte eine echte Animation eingefügt werden, z.B. Partikeleffekte
// }
}
/**
* This method is called during the rendering phase, but it does not perform any
* operations in this implementation as the control only influences the spatial's
* transformation, not its rendering process.
*
* @param rm the RenderManager rendering the controlled Spatial (not null)
* @param vp the ViewPort being rendered (not null)
*/
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
// No rendering logic is needed for this control
}
/**
* Starts the sinking process for the ship.
*/
public void startSinking() {
// --> sinkingControl
}
}

View File

@@ -2,30 +2,19 @@ package pp.battleship.client.gui;
import com.simsilica.lemur.Slider;
/**
* The VolumeSlider class represents the Volume Slider in the Menu.
* It extends the Slider class and provides functionalities for setting the music volume,
* with the help of the Slider in the GUI
*/
public class VolumeSlider extends Slider {
private final GameMusic music;
private final BgMusic music;
private double vol;
/**
* Constructs the Volume Slider for the Menu dialog
* @param music the music instance
*/
public VolumeSlider(GameMusic music) {
public VolumeSlider(BgMusic music) {
super();
this.music = music;
vol = GameMusic.volumeInPreferences();
vol = BgMusic.volumeInPreferences();
getModel().setPercent(vol);
}
/**
* when triggered it updates the volume to the value set with the slider
*/
public void update() {
if (vol != getModel().getPercent()) {
vol = getModel().getPercent();

View File

@@ -5,7 +5,16 @@
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.battleship.server;
package pp.battleship.client.server;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.LogManager;
import com.jme3.network.ConnectionListener;
import com.jme3.network.HostedConnection;
@@ -14,6 +23,7 @@ import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import com.jme3.network.Server;
import com.jme3.network.serializing.Serializer;
import pp.battleship.BattleshipConfig;
import pp.battleship.game.server.Player;
import pp.battleship.game.server.ServerGameLogic;
@@ -30,26 +40,17 @@ import pp.battleship.model.Battleship;
import pp.battleship.model.IntPoint;
import pp.battleship.model.Shot;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.LogManager;
/**
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
*/
public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
public class BattleshipSelfhostServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
private static final Logger LOGGER = System.getLogger(BattleshipSelfhostServer.class.getName());
private static final File CONFIG_FILE = new File("server.properties");
private final BattleshipConfig config = new BattleshipConfig();
private Server myServer;
private final ServerGameLogic logic;
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
private final BlockingQueue<ReceivedMessageSelfhost> pendingMessages = new LinkedBlockingQueue<>();
static {
// Configure logging
@@ -67,13 +68,13 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
* Starts the Battleships server.
*/
public static void main(String[] args) {
new BattleshipServer().run();
new BattleshipSelfhostServer().run();
}
/**
* Creates the server.
*/
BattleshipServer() {
BattleshipSelfhostServer() {
config.readFromIfExists(CONFIG_FILE);
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
logic = new ServerGameLogic(this, config);
@@ -116,24 +117,24 @@ public class BattleshipServer implements MessageListener<HostedConnection>, Conn
Serializer.registerClass(MapMessage.class);
Serializer.registerClass(ShootMessage.class);
Serializer.registerClass(EffectMessage.class);
Serializer.registerClass(AnimationFinishedMessage.class);
Serializer.registerClass(Battleship.class);
Serializer.registerClass(IntPoint.class);
Serializer.registerClass(Shot.class);
Serializer.registerClass(AnimationFinishedMessage.class);
}
private void registerListeners() {
myServer.addMessageListener(this, MapMessage.class);
myServer.addMessageListener(this, ShootMessage.class);
myServer.addMessageListener(this, AnimationFinishedMessage.class);
myServer.addConnectionListener(this);
myServer.addMessageListener(this, AnimationFinishedMessage.class);
}
@Override
public void messageReceived(HostedConnection source, Message message) {
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
if (message instanceof ClientMessage clientMessage)
pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
pendingMessages.add(new ReceivedMessageSelfhost(clientMessage, source.getId()));
}
@Override

View File

@@ -5,12 +5,12 @@
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.battleship.server;
package pp.battleship.client.server;
import pp.battleship.message.client.ClientInterpreter;
import pp.battleship.message.client.ClientMessage;
record ReceivedMessage(ClientMessage message, int from) {
record ReceivedMessageSelfhost(ClientMessage message, int from) {
void process(ClientInterpreter interpreter) {
message.accept(interpreter, from);
}

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@@ -1,3 +0,0 @@
based on:
https://free3d.com/3d-model/wwii-ship-uk-king-george-v-class-battleship-v1--185381.html
License: Free Personal Use Only

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@@ -1,6 +1,6 @@
Material Water : Common/MatDefs/Light/Lighting.j3md {
MaterialParameters {
Shininess : 64
Shininess : 6
DiffuseMap : Repeat Textures/Terrain/Water/Water_002_COLOR.jpg
NormalMap : Repeat Textures/Terrain/Water/Water_002_NORM.jpg
SpecularMap : Repeat Textures/Terrain/Water/Water_002_ROUGH.jpg

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@@ -0,0 +1,2 @@
[LocalizedFileNames]
Water_002_NORM.jpg=@Water_002_NORM,0

View File

@@ -1,12 +1,10 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.battleship.exporter;
import java.io.File;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import com.jme3.app.SimpleApplication;
import com.jme3.export.JmeExporter;
import com.jme3.export.binary.BinaryExporter;
@@ -14,11 +12,6 @@ import com.jme3.scene.Spatial;
import com.jme3.system.JmeContext;
import com.jme3.util.TangentBinormalGenerator;
import java.io.File;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
/**
* This class transforms models into j3o format.
*/
@@ -41,16 +34,14 @@ public class ModelExporter extends SimpleApplication {
*/
@Override
public void simpleInitApp() {
export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
export("Models/BoatSmall/12219_boat_v2_L2.obj", "BoatSmall.j3o"); //NON-NLS
export("Models/Battle/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj", "Battle.j3o"); //NON-NLS
export("Models/CV/essex_scb-125_generic.obj", "CV.j3o"); //NON-NLS
export("Models/Figures/Würfel_blau.obj", "Würfel_blau.j30");
export("Models/Figures/Würfel_gelb.obj", "Würfel_gelb.j30");
export("Models/Figures/Würfel_grün.obj", "Würfel_grün.j30");
export("Models/Figures/Würfel_rosa.obj", "Würfel_rosa.j30");
export("Models/Figures/Würfel_rot.obj", "Würfel_rot.j30");
export("Models/Figures/Würfel_schwarz.obj", "Würfel_schwarz.j30");
export("Models/45.obj", "45.j3o");//NON-NLS passt
//export("Models/.j3o");
// export("Models/Transporter/Transporter.obj", "Transporter.j3o"); //NON-NLS passt
// export("Models/TieFighter.obj", "TieFighter.j3o"); //NON-NLS
// export("Models/Venator/Venator.obj", "Venator.j3o"); //NON-NLS kickt
stop();
}

View File

@@ -1,16 +0,0 @@
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
# File Created: 29.03.2012 14:25:39
newmtl default
Ns 35.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 2
Ka 1.0000 1.0000 1.0000
Kd 1.0000 1.0000 1.0000
Ks 0.5400 0.5400 0.5400
Ke 0.0000 0.0000 0.0000
map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg

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