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			reworkedGu
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			1376da3ba6
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
|  | 1376da3ba6 | ||
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|  | 392a81b2d8 | ||
|  | 944b6b674e | 
| @@ -3,6 +3,7 @@ | ||||
| // https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling | ||||
|  | ||||
| import com.jme3.math.ColorRGBA | ||||
| import com.jme3.texture.Texture | ||||
| import com.simsilica.lemur.* | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent | ||||
| import com.simsilica.lemur.Button | ||||
| @@ -12,6 +13,8 @@ import com.simsilica.lemur.HAlignment | ||||
| import com.simsilica.lemur.Insets3f | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent | ||||
| import com.simsilica.lemur.component.TbtQuadBackgroundComponent | ||||
| import pp.monopoly.client.MonopolyApp | ||||
| import pp.monopoly.game.server.Player | ||||
|  | ||||
| def bgColor = color(1, 1, 1, 1) | ||||
| def buttonEnabledColor = color(0, 0, 0, 1) | ||||
| @@ -47,6 +50,23 @@ def orangeBorder = TbtQuadBackgroundComponent.create( | ||||
|         1f, false) | ||||
| orangeBorder.color = color(1, 0.5, 0, 1) // Orange color | ||||
|  | ||||
|  | ||||
| def createCustomBackground(app) { | ||||
|     // Load the texture from the assets | ||||
|     Texture texture = app.getAssetManager().loadTexture("Pictures/kontobg.png") | ||||
|  | ||||
|     // Create the TbtQuadBackgroundComponent | ||||
|     def backgroundCustom = TbtQuadBackgroundComponent.create( | ||||
|             texture,          // The texture to use | ||||
|             1, 1, 1,          // Insets for the 9-patch behavior | ||||
|             126, 126,         // The size of the texture | ||||
|             1f,               // The scale factor | ||||
|             false             // No tiling | ||||
|     ) | ||||
|  | ||||
|     return backgroundCustom | ||||
| } | ||||
|  | ||||
| selector("pp") { | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt") | ||||
| } | ||||
| @@ -69,7 +89,7 @@ selector("label-Bold", "pp") { | ||||
| selector("label-toolbar", "pp") { | ||||
|     insets = new Insets3f(2, 2, 2, 2) | ||||
|     font = font("Interface/Fonts/Metropolis/Metropolis-Bold-32.fnt") | ||||
|     fontSize = 30 | ||||
|     fontSize = 25 | ||||
|     color = new ColorRGBA(ColorRGBA.White) | ||||
|     textHAlignment = HAlignment.Center | ||||
|     textVAlignment = VAlignment.Center | ||||
| @@ -325,22 +345,23 @@ selector("selector.item.label", "hover") { | ||||
|     background = new QuadBackgroundComponent(new ColorRGBA(0.2f, 0.6f, 1.0f, 0.9f))  // Highlighted background | ||||
| } | ||||
|  | ||||
|  | ||||
| def enabledCommandToolbar = new Command<Button>() { | ||||
|     MonopolyApp app // Pass the app instance to access player details | ||||
|  | ||||
|     void execute(Button source) { | ||||
|         if (source.isEnabled()){ | ||||
|             source.setColor(ColorRGBA.White) | ||||
|             def orangeBackground = new QuadBackgroundComponent(color(1, 0.5, 0, 1)); // Orange background | ||||
|             source.setBackground(orangeBackground); | ||||
|         } else{ | ||||
|             source.setColor(ColorRGBA.White) | ||||
|             def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Gray background | ||||
|         // Get the current player's color | ||||
|         Player currentPlayer = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()); | ||||
|         ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor(); | ||||
|  | ||||
|         if (source.isEnabled()) { | ||||
|             source.setColor(ColorRGBA.White); | ||||
|             def playerBackground = new QuadBackgroundComponent(playerColor); // Use player's color | ||||
|             source.setBackground(playerBackground); | ||||
|         } else { | ||||
|             source.setColor(ColorRGBA.White); | ||||
|             def grayBackground = new QuadBackgroundComponent(ColorRGBA.Gray); // Use gray when disabled | ||||
|             source.setBackground(grayBackground); | ||||
|         } | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|     } | ||||
| } | ||||
|  | ||||
| @@ -366,3 +387,20 @@ selector("button-toolbar", "pp") { | ||||
| } | ||||
|  | ||||
|  | ||||
| selector("button-toolbar2", "pp") { playerColor -> | ||||
|     def validColor = playerColor ?: new ColorRGBA(0, 0, 0, 0) // Vollständig transparent | ||||
|     def playerGradientBackground = new QuadBackgroundComponent(validColor) | ||||
|  | ||||
|     // Kein Hintergrundbild, komplett transparent | ||||
|     playerGradientBackground.setColor(new ColorRGBA(0, 0, 0, 0)) // RGBA (Rot, Grün, Blau, Alpha) | ||||
|  | ||||
|     background = playerGradientBackground.clone() // Setze den Hintergrund | ||||
|     insets = new Insets3f(3, 3, 3, 3) // Optional: Ränder | ||||
|     textHAlignment = HAlignment.Center // Text-Zentrierung | ||||
|     textVAlignment = VAlignment.Center // Text-Zentrierung | ||||
|      | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -0,0 +1,215 @@ | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import com.jme3.app.Application; | ||||
| import com.jme3.app.state.AppStateManager; | ||||
| import com.jme3.asset.AssetManager; | ||||
| import com.jme3.light.AmbientLight; | ||||
| import com.jme3.light.DirectionalLight; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.Camera; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Box; | ||||
| import com.jme3.shadow.DirectionalLightShadowRenderer; | ||||
| import com.jme3.shadow.EdgeFilteringMode; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.jme3.util.SkyFactory; | ||||
| import com.jme3.util.TangentBinormalGenerator; | ||||
|  | ||||
| import pp.monopoly.client.gui.BobTheBuilder; | ||||
| import pp.monopoly.client.gui.Toolbar; | ||||
| import pp.monopoly.model.Board; | ||||
| import static pp.util.FloatMath.TWO_PI; | ||||
| import static pp.util.FloatMath.cos; | ||||
| import static pp.util.FloatMath.sin; | ||||
| import static pp.util.FloatMath.sqrt; | ||||
|  | ||||
| /** | ||||
|  * Manages the rendering and visual aspects of the sea and sky in the Battleship game. | ||||
|  * This state is responsible for setting up and updating the sea, sky, and lighting | ||||
|  * conditions, and controls the camera to create a dynamic view of the game environment. | ||||
|  */ | ||||
| public class BoardAppState extends MonopolyAppState { | ||||
|     /** | ||||
|      * The path to the unshaded texture material. | ||||
|      */  | ||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * The path to the sea texture material. | ||||
|      */ | ||||
|     private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * The root node for all visual elements in this state. | ||||
|      */ | ||||
|     private final Node viewNode = new Node("view"); //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * The node containing the scene elements, such as the sea surface. | ||||
|      */ | ||||
|     private final Node sceneNode = new Node("scene"); //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * Synchronizes the buildings's visual representation with the game logic. | ||||
|      */ | ||||
|     private BobTheBuilder bobTheBuilder; | ||||
|  | ||||
|     /** | ||||
|      * The pop-up manager for displaying messages and notifications. | ||||
|      */ | ||||
|     private PopUpManager popUpManager;; | ||||
|  | ||||
|     /** | ||||
|      * Initializes the state by setting up the sky, lights, and other visual components. | ||||
|      * This method is called when the state is first attached to the state manager. | ||||
|      * | ||||
|      * @param stateManager the state manager | ||||
|      * @param application  the application | ||||
|      */ | ||||
|     @Override | ||||
|     public void initialize(AppStateManager stateManager, Application application) { | ||||
|         super.initialize(stateManager, application); | ||||
|         popUpManager = new PopUpManager(getApp()); | ||||
|         viewNode.attachChild(sceneNode); | ||||
|         setupLights(); | ||||
|         setupSky(); | ||||
|     } | ||||
|      | ||||
|     /** | ||||
|      * Enables the sea and sky state, setting up the scene and registering any necessary listeners. | ||||
|      * This method is called when the state is set to active. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void enableState() { | ||||
|         getApp().getRootNode().detachAllChildren(); | ||||
|         getApp().getGuiNode().detachAllChildren(); | ||||
|  | ||||
|         new Toolbar(getApp()).open(); | ||||
|         sceneNode.detachAllChildren(); | ||||
|         setupScene(); | ||||
|         if (bobTheBuilder == null) { | ||||
|             bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode()); | ||||
|             System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD"); | ||||
|             getGameLogic().addListener(bobTheBuilder); | ||||
|         } | ||||
|         getApp().getRootNode().attachChild(viewNode); | ||||
|     } | ||||
|     //TODO remove this only for camera testing | ||||
|     private static final float ABOVE_SEA_LEVEL = 10f; | ||||
|     private static final float INCLINATION = 2.5f; | ||||
|     private float cameraAngle; | ||||
|  | ||||
|     /** | ||||
|      * Adjusts the camera position and orientation to create a circular motion around | ||||
|      * the center of the map. This provides a dynamic view of the sea and surrounding environment. | ||||
|      */ | ||||
|     private void adjustCamera() { | ||||
|         final Board board = getGameLogic().getBoard(); | ||||
|         final float mx = 0.5f * board.getWidth(); | ||||
|         final float my = 0.5f * board.getHeight(); | ||||
|         final float radius = 2f * sqrt(mx * mx + my + my); | ||||
|         final float cos = radius * cos(cameraAngle); | ||||
|         final float sin = radius * sin(cameraAngle); | ||||
|         final float x = mx - cos; | ||||
|         final float y = my - sin; | ||||
|         final Camera camera = getApp().getCamera(); | ||||
|         camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y)); | ||||
|         camera.lookAt(new Vector3f(0,0, 0), | ||||
|                                     Vector3f.UNIT_Y); | ||||
|         camera.update(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Disables the sea and sky state, removing visual elements from the scene and unregistering listeners. | ||||
|      * This method is called when the state is set to inactive. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void disableState() { | ||||
|         getApp().getRootNode().detachChild(viewNode); | ||||
|         if (bobTheBuilder != null) { | ||||
|             getGameLogic().removeListener(bobTheBuilder); | ||||
|             bobTheBuilder = null; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the state each frame, moving the camera to simulate it circling around the map. | ||||
|      * | ||||
|      * @param tpf the time per frame (seconds) | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float tpf) { | ||||
|         super.update(tpf); | ||||
|         //TODO remove this only for camera testing | ||||
|         cameraAngle += TWO_PI * 0.05f * tpf; | ||||
|         adjustCamera(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the lighting for the scene, including directional and ambient lights. | ||||
|      * Also configures shadows to enhance the visual depth of the scene. | ||||
|      */ | ||||
|     private void setupLights() { | ||||
|         final AssetManager assetManager = getApp().getAssetManager(); | ||||
|         final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3); | ||||
|         shRend.setLambda(0.55f); | ||||
|         shRend.setShadowIntensity(0.6f); | ||||
|         shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear); | ||||
|         getApp().getViewPort().addProcessor(shRend); | ||||
|  | ||||
|         final DirectionalLight sun = new DirectionalLight(); | ||||
|         sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal()); | ||||
|         viewNode.addLight(sun); | ||||
|         shRend.setLight(sun); | ||||
|  | ||||
|         final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f)); | ||||
|         viewNode.addLight(ambientLight); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the sky in the scene using a skybox with textures for all six directions. | ||||
|      * This creates a realistic and immersive environment for the sea. | ||||
|      */ | ||||
|     private void setupSky() { | ||||
|         final AssetManager assetManager = getApp().getAssetManager(); | ||||
|         final Texture west = assetManager.loadTexture("Pictures/Backdrop/west.jpg"); //NON-NLS | ||||
|         final Texture east = assetManager.loadTexture("Pictures/Backdrop/ost.jpg"); //NON-NLS | ||||
|         final Texture north = assetManager.loadTexture("Pictures/Backdrop/nord.jpg"); //NON-NLS | ||||
|         final Texture south = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS | ||||
|         final Texture up = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS | ||||
|         final Texture down = assetManager.loadTexture("Pictures/Backdrop/sued.jpg"); //NON-NLS | ||||
|         final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); | ||||
|         // sky.rotate(0, PI, 0); | ||||
|         viewNode.attachChild(sky); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the sea surface in the scene. This includes creating the sea mesh, | ||||
|      * applying textures, and enabling shadows. | ||||
|      */ | ||||
|     private void setupScene() { | ||||
|         final Board board = getGameLogic().getBoard(); | ||||
|         final float x = board.getWidth(); | ||||
|         final float y = board.getHeight(); | ||||
|         final Box seaMesh = new Box(y, 0.1f, x); | ||||
|         final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS | ||||
|         seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0)); | ||||
|         Quaternion rotation = new com.jme3.math.Quaternion(); | ||||
|         rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y); | ||||
|         seaGeo.setLocalRotation(rotation); | ||||
|         final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); | ||||
|         Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png"); | ||||
|         seaMat.setTexture("DiffuseMap", texture); | ||||
|         seaGeo.setMaterial(seaMat); | ||||
|         seaGeo.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         TangentBinormalGenerator.generate(seaGeo); | ||||
|         sceneNode.attachChild(seaGeo); | ||||
|     } | ||||
| } | ||||
| @@ -1,99 +0,0 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import java.lang.System.Logger; | ||||
|  | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| import com.jme3.input.controls.ActionListener; | ||||
| import com.jme3.scene.Node; | ||||
|  | ||||
| import pp.monopoly.client.gui.TestWorld; | ||||
|  | ||||
| /** | ||||
|  * Represents the state responsible for managing the battle interface within the Battleship game. | ||||
|  * This state handles the display and interaction of the battle map, including the opponent's map. | ||||
|  * It manages GUI components, input events, and the layout of the interface when this state is enabled. | ||||
|  */ | ||||
| public class GameAppState extends MonopolyAppState { | ||||
|     private static final Logger LOGGER = System.getLogger(MonopolyAppState.class.getName()); | ||||
|  | ||||
|     /** | ||||
|      * A listener for handling click events in the battle interface. | ||||
|      * When a click is detected, it triggers the corresponding actions on the opponent's map. | ||||
|      */ | ||||
|     private final ActionListener clickListener = (name, isPressed, tpf) -> click(isPressed); | ||||
|      | ||||
|     /** | ||||
|      * The root node for all GUI components in the battle state. | ||||
|      */ | ||||
|     private final Node battleNode = new Node("Game"); //NON-NLS | ||||
|  | ||||
|     /** | ||||
|      * A view representing the opponent's map in the GUI. | ||||
|      */ | ||||
|     private TestWorld testWorld; | ||||
|  | ||||
|     /** | ||||
|      * Enables the battle state by initializing, laying out, and adding GUI components. | ||||
|      * Attaches the components to the GUI node and registers input listeners. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void enableState() { | ||||
|         LOGGER.log(Level.DEBUG, "Enabling game state"); | ||||
|         battleNode.detachAllChildren(); | ||||
|         initializeGuiComponents(); | ||||
|         addGuiComponents(); | ||||
|         getApp().getGuiNode().attachChild(battleNode); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Disables the battle state by removing GUI components and unregistering input listeners. | ||||
|      * Also handles cleanup of resources, such as the opponent's map view. | ||||
|      */ | ||||
|     @Override | ||||
|     protected void disableState() { | ||||
|         getApp().getGuiNode().detachChild(battleNode); | ||||
|         getApp().getInputManager().removeListener(clickListener); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initializes the GUI components used in the battle state. | ||||
|      * Creates the opponent's map view and adds a grid overlay to it. | ||||
|      */ | ||||
|     private void initializeGuiComponents() { | ||||
|  | ||||
|         // Initialisiere TestWorld mit Spielern | ||||
|         testWorld = new TestWorld(getApp()); | ||||
|         testWorld.initializeScene(); | ||||
|     } | ||||
|      | ||||
|  | ||||
|     /** | ||||
|      * Adds the initialized GUI components to the battle node. | ||||
|      * Currently, it attaches the opponent's map view to the node. | ||||
|      */ | ||||
|     private void addGuiComponents() { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles click events in the battle interface. If the event indicates a click (not a release), | ||||
|      * it translates the cursor position to the model's coordinate system and triggers the game logic | ||||
|      * for interacting with the opponent's map. | ||||
|      * | ||||
|      * @param isPressed whether the mouse button is currently pressed (true) or released (false) | ||||
|      */ | ||||
|     private void click(boolean isPressed) { | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void update(float tpf) { | ||||
|         super.update(tpf); | ||||
|     } | ||||
| } | ||||
| @@ -13,14 +13,13 @@ import com.jme3.asset.AssetLoadException; | ||||
| import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData; | ||||
| import com.jme3.audio.AudioNode; | ||||
|  | ||||
| /** | ||||
|  * Handles the background and secondary music in the game. | ||||
|  * Allows playing, stopping, and toggling between background music and a secondary track. | ||||
|  */ | ||||
| public class GameMusic extends AbstractAppState { | ||||
|     private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(GameMusic.class); | ||||
|     private static final Logger LOGGER = System.getLogger(pp.monopoly.client.GameMusic.class.getName()); | ||||
|     private static final Preferences PREFERENCES = getPreferences(pp.monopoly.client.GameMusic.class); | ||||
|     private static final String ENABLED_PREF = "enabled"; // NON-NLS | ||||
|     private static final String VOLUME_PREF = "volume"; // NON-NLS | ||||
|  | ||||
| @@ -68,8 +67,9 @@ public class GameMusic extends AbstractAppState { | ||||
|  | ||||
|     /** | ||||
|      * Plays the main music. | ||||
|  | ||||
|      */ | ||||
|     private void playMainMusic() { | ||||
|     public void playMainMusic() { | ||||
|         if (!isEnabled()) { | ||||
|             return; // Sound is disabled | ||||
|         } | ||||
| @@ -92,11 +92,10 @@ public class GameMusic extends AbstractAppState { | ||||
|     /** | ||||
|      * Plays the secondary music and stops the main music. | ||||
|      * | ||||
|      * @param app                The application instance | ||||
|      * @param secondaryMusicFile The file path of the secondary audio file | ||||
|      */ | ||||
|     private void playSecondaryMusic() { | ||||
|         if(!isEnabled()) { | ||||
|     public void playSecondaryMusic() { | ||||
|         if (!isEnabled()) { | ||||
|             stopAllMusic(); | ||||
|             return; | ||||
|         } | ||||
|         if (isSecondaryMusicPlaying) { | ||||
| @@ -115,7 +114,7 @@ public class GameMusic extends AbstractAppState { | ||||
|     /** | ||||
|      * Stops the secondary music. | ||||
|      */ | ||||
|     private void stopSecondaryMusic() { | ||||
|     public void stopSecondaryMusic() { | ||||
|         if (secondaryMusic != null && isSecondaryMusicPlaying) { | ||||
|             secondaryMusic.stop(); | ||||
|             isSecondaryMusicPlaying = false; | ||||
| @@ -127,17 +126,17 @@ public class GameMusic extends AbstractAppState { | ||||
|      * If the secondary track is playing, it stops and resumes the background music. | ||||
|      * If the background music is playing, it pauses and plays the secondary track. | ||||
|      * | ||||
|      * @param app                The application instance | ||||
|      * @param secondaryMusicFile The file path of the secondary audio file | ||||
|      */ | ||||
|     public void toggleMusic() { | ||||
|         if(!isEnabled()) { | ||||
|         if (!isEnabled()) { | ||||
|             stopAllMusic(); | ||||
|             return; | ||||
|         } | ||||
|         if (isSecondaryMusicPlaying) { | ||||
|             stopSecondaryMusic(); | ||||
|             playMainMusic(); | ||||
|         } else { | ||||
|             stopMainMusic(); | ||||
|             playSecondaryMusic(); | ||||
|         } | ||||
|     } | ||||
| @@ -153,6 +152,14 @@ public class GameMusic extends AbstractAppState { | ||||
|         PREFERENCES.putFloat(VOLUME_PREF, vol); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Stops all music (both main and secondary). | ||||
|      */ | ||||
|     public void stopAllMusic() { | ||||
|         stopMainMusic(); | ||||
|         stopSecondaryMusic(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Enables or disables the sound system. | ||||
|      * When disabled, all music stops. | ||||
| @@ -161,13 +168,14 @@ public class GameMusic extends AbstractAppState { | ||||
|      */ | ||||
|     @Override | ||||
|     public void setEnabled(boolean enabled) { | ||||
|         if (isEnabled() == enabled) return; | ||||
|         if (isEnabled() == enabled) return; // Avoid redundant operations | ||||
|  | ||||
|         PREFERENCES.putBoolean(ENABLED_PREF, enabled); | ||||
|  | ||||
|         if (enabled) { | ||||
|             playMainMusic(); | ||||
|         } else { | ||||
|             stopMainMusic(); | ||||
|             stopSecondaryMusic(); | ||||
|             stopAllMusic(); | ||||
|         } | ||||
|  | ||||
|         super.setEnabled(enabled); | ||||
|   | ||||
| @@ -285,7 +285,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga | ||||
|  | ||||
|         attachGameSound(); | ||||
|         attachGameMusic(); | ||||
|         stateManager.attach(new GameAppState()); | ||||
|         stateManager.attach(new BoardAppState()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -405,7 +405,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ClientStateEvent event) { | ||||
|         stateManager.getState(GameAppState.class).setEnabled(true); | ||||
|         stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -0,0 +1,97 @@ | ||||
| package pp.monopoly.client; | ||||
|  | ||||
| import java.util.Timer; | ||||
| import java.util.TimerTask; | ||||
|  | ||||
| import pp.monopoly.client.gui.popups.AcceptTrade; | ||||
| import pp.monopoly.client.gui.popups.BuildingPropertyCard; | ||||
| import pp.monopoly.client.gui.popups.ConfirmTrade; | ||||
| import pp.monopoly.client.gui.popups.EventCardPopup; | ||||
| import pp.monopoly.client.gui.popups.FoodFieldCard; | ||||
| import pp.monopoly.client.gui.popups.GateFieldCard; | ||||
| import pp.monopoly.client.gui.popups.Gulag; | ||||
| import pp.monopoly.client.gui.popups.GulagInfo; | ||||
| import pp.monopoly.client.gui.popups.LooserPopUp; | ||||
| import pp.monopoly.client.gui.popups.NoMoneyWarning; | ||||
| import pp.monopoly.client.gui.popups.ReceivedRent; | ||||
| import pp.monopoly.client.gui.popups.RejectTrade; | ||||
| import pp.monopoly.client.gui.popups.Rent; | ||||
| import pp.monopoly.client.gui.popups.TimeOut; | ||||
| import pp.monopoly.client.gui.popups.WinnerPopUp; | ||||
| import pp.monopoly.message.server.NotificationMessage; | ||||
| import pp.monopoly.message.server.TradeReply; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| import pp.monopoly.model.fields.FoodField; | ||||
| import pp.monopoly.model.fields.GateField; | ||||
| import pp.monopoly.notification.EventCardEvent; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.PopUpEvent; | ||||
|  | ||||
| public class PopUpManager implements GameEventListener { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     public PopUpManager(MonopolyApp app) { | ||||
|         this.app = app; | ||||
|         app.getGameLogic().addListener(this); | ||||
|     } | ||||
|      | ||||
|     @Override | ||||
|     public void receivedEvent(PopUpEvent event) { | ||||
|         if (event.msg().equals("Buy")) { | ||||
|             Timer timer = new Timer(); | ||||
|             timer.schedule(new TimerTask() { | ||||
|                 @Override | ||||
|                 public void run() { | ||||
|                     app.enqueue(() -> { | ||||
|                         int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID(); | ||||
|                         Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field); | ||||
|  | ||||
|                         if (fieldObject instanceof BuildingProperty) { | ||||
|                             new BuildingPropertyCard(app).open(); | ||||
|                         } else if (fieldObject instanceof GateField) { | ||||
|                             new GateFieldCard(app).open(); | ||||
|                         } else if (fieldObject instanceof FoodField) { | ||||
|                             new FoodFieldCard(app).open(); | ||||
|                         } | ||||
|                     }); | ||||
|                 } | ||||
|             }, 2500); | ||||
|         } else if (event.msg().equals("Winner")) { | ||||
|             new WinnerPopUp(app).open(); | ||||
|         } else if (event.msg().equals("Looser")) { | ||||
|             new LooserPopUp(app).open(); | ||||
|         } else if (event.msg().equals("timeout")) { | ||||
|             new TimeOut(app).open(); | ||||
|         } else if (event.msg().equals("tradeRequest")) { | ||||
|             new ConfirmTrade(app).open(); | ||||
|         } else if (event.msg().equals("goingToJail")) { | ||||
|             new Gulag(app).open(); | ||||
|         } else if (event.msg().equals("NoMoneyWarning")) { | ||||
|             new NoMoneyWarning(app).open(); | ||||
|         } else if(event.msg().equals("rent")) { | ||||
|             new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); | ||||
|         } else if (event.msg().equals("jailtryagain")) { | ||||
|             new GulagInfo(app, 1).open(); | ||||
|         } else if (event.msg().equals("jailpay")) { | ||||
|             new GulagInfo(app, 3).open(); | ||||
|         } else if (event.msg().equals("tradepos")) { | ||||
|             new AcceptTrade(app, (TradeReply) event.message()).open(); | ||||
|         } else if (event.msg().equals("tradeneg")) { | ||||
|             new RejectTrade(app, (TradeReply) event.message()).open(); | ||||
|         } else if (event.msg().equals("ReceivedRent")) { | ||||
|             new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(EventCardEvent event) { | ||||
|         Timer timer = new Timer(); | ||||
|         timer.schedule(new TimerTask() { | ||||
|             @Override | ||||
|             public void run() { | ||||
|                 app.enqueue(() -> new EventCardPopup(app, event.description()).open()); | ||||
|             } | ||||
|         }, 2500); | ||||
|     } | ||||
| } | ||||
| @@ -1,74 +0,0 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
|  | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.model.Item; | ||||
| import pp.monopoly.model.Visitor; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.ItemAddedEvent; | ||||
| import pp.monopoly.notification.ItemRemovedEvent; | ||||
| import pp.view.ModelViewSynchronizer; | ||||
|  | ||||
| /** | ||||
|  * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state. | ||||
|  * This class handles the addition and removal of items from the map, ensuring that changes in the model | ||||
|  * are accurately reflected in the view. | ||||
|  */ | ||||
| abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener { | ||||
|     protected final Board board; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new BoardSynchronizer. | ||||
|      * | ||||
|      * @param board the game board to synchronize | ||||
|      * @param root  the root node to which the view representations of the board items are attached | ||||
|      */ | ||||
|     protected BoardSynchronizer(Board board, Node root) { | ||||
|         super(root); | ||||
|         this.board = board; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Translates a model item into its corresponding visual representation. | ||||
|      * | ||||
|      * @param item the item from the model to be translated | ||||
|      * @return the visual representation of the item as a {@link Spatial} | ||||
|      */ | ||||
|     @Override | ||||
|     protected Spatial translate(Item item) { | ||||
|         return item.accept(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds the existing items from the board to the view during initialization. | ||||
|      */ | ||||
|     protected void addExisting() { | ||||
|         board.getItems().forEach(this::add); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the event when an item is removed from the board. | ||||
|      * | ||||
|      * @param event the event indicating that an item has been removed from the board | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ItemRemovedEvent event) { | ||||
|         if (board == event.getBoard()) { | ||||
|             delete(event.getItem()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the event when an item is added to the board. | ||||
|      * | ||||
|      * @param event the event indicating that an item has been added to the board | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ItemAddedEvent event) { | ||||
|         if (board == event.getBoard()) { | ||||
|             add(event.getItem()); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,146 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Box; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.model.Hotel; | ||||
| import pp.monopoly.model.House; | ||||
| import pp.monopoly.model.Item; | ||||
| import pp.monopoly.notification.UpdatePlayerView; | ||||
|  | ||||
| public class BobTheBuilder extends GameBoardSynchronizer { | ||||
|  | ||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||
|     private static final String COLOR = "Color"; //NON-NLS | ||||
|     private static final String FIGURE = "figure"; //NON-NLS | ||||
|     private static final String HOUSE = "house"; //NON-NLS | ||||
|     private static final String HOTEL = "hotel"; //NON-NLS | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     public BobTheBuilder(MonopolyApp app, Node root) { | ||||
|         super(app.getGameLogic().getBoard(), root); | ||||
|         this.app = app; | ||||
|         addExisting(); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     @Override | ||||
|     public Spatial visit(Figure figure) { | ||||
|         final Node node = new Node(FIGURE); | ||||
|         node.attachChild(createFigure(figure)); | ||||
|      | ||||
|         // Setze die Position basierend auf der Feld-ID | ||||
|         node.setLocalTranslation(figure.getPos()); | ||||
|  | ||||
|         // Setze die Rotation basierend auf der Feld-ID | ||||
|         node.setLocalRotation(figure.getRot().toQuaternion()); | ||||
|         node.addControl(new FigureControl(figure)); | ||||
|         return node; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     @Override | ||||
|     public Spatial visit(Hotel hotel) { | ||||
|         final Node node = new Node(HOTEL); | ||||
|         node.attachChild(createHotel(hotel)); | ||||
|      | ||||
|         // Setze die Position basierend auf der Feld-ID | ||||
|         node.setLocalTranslation(hotel.getPos()); | ||||
|  | ||||
|         // Setze die Rotation basierend auf der Feld-ID | ||||
|         node.setLocalRotation(hotel.getRot().toQuaternion()); | ||||
|  | ||||
|         return node; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     @Override | ||||
|     public Spatial visit(House house) { | ||||
|         final Node node = new Node(HOUSE); | ||||
|         node.attachChild(createHouse(house)); | ||||
|      | ||||
|         // Setze die Position basierend auf der Feld-ID | ||||
|         node.setLocalTranslation(house.getPos()); | ||||
|  | ||||
|         // Setze die Rotation basierend auf der Feld-ID | ||||
|         node.setLocalRotation(house.getAlignment()); | ||||
|  | ||||
|         return node; | ||||
|     } | ||||
|  | ||||
|     private Spatial createFigure(Figure figure) { | ||||
|         // Lade das Modell | ||||
|         Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o"); | ||||
|  | ||||
|         // Skaliere und positioniere das Modell | ||||
|         model.scale(0.5f); | ||||
|          | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     private Spatial createHotel(Hotel hotel) { | ||||
|         Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o"); | ||||
|         model.scale(0.2f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     private Spatial createHouse(House house) { | ||||
|         Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o"); | ||||
|         model.scale(0.5f); | ||||
|         model.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         return model; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a simple box to represent a battleship that is not of the "King George V" type. | ||||
|      * | ||||
|      * @param ship the battleship to be represented | ||||
|      * @return the geometry representing the battleship as a box | ||||
|      */ | ||||
|     private Spatial createBox(Item item) { | ||||
|         final Box box = new Box(3, | ||||
|                                 3f, | ||||
|                                 3); | ||||
|         final Geometry geometry = new Geometry(FIGURE, box); | ||||
|         geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue)); | ||||
|         geometry.setShadowMode(ShadowMode.CastAndReceive); | ||||
|         geometry.setLocalTranslation(0, 2, 0); | ||||
|  | ||||
|         return geometry; | ||||
|     } | ||||
|  | ||||
|         /** | ||||
|      * Creates a new {@link Material} with the specified color. | ||||
|      * If the color includes transparency (i.e., alpha value less than 1), | ||||
|      * the material's render state is set to use alpha blending, allowing for | ||||
|      * semi-transparent rendering. | ||||
|      * | ||||
|      * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value | ||||
|      *              of the color is less than 1, the material will support transparency. | ||||
|      * @return a {@link Material} instance configured with the specified color and, | ||||
|      * if necessary, alpha blending enabled. | ||||
|      */ | ||||
|     private Material createColoredMaterial(ColorRGBA color) { | ||||
|         final Material material = new Material(app.getAssetManager(), UNSHADED); | ||||
|         if (color.getAlpha() < 1f) | ||||
|             material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         material.setColor(COLOR, color); | ||||
|         return material; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(UpdatePlayerView event) { | ||||
|         //TODO player move animation | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,28 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
|  | ||||
| import pp.monopoly.model.Figure; | ||||
|  | ||||
| public class FigureControl extends AbstractControl { | ||||
|  | ||||
|     private final Figure figure; | ||||
|  | ||||
|     public FigureControl(Figure figure) { | ||||
|         super(); | ||||
|         this.figure = figure; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     protected void controlUpdate(float tpf) { | ||||
|         //TODO: animation | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|         // No rendering required | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -1,120 +1,87 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.material.RenderState.BlendMode; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.scene.shape.Box; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.game.server.PlayerColor; | ||||
| import pp.monopoly.model.Item; | ||||
| import pp.monopoly.model.Visitor; | ||||
| import pp.monopoly.notification.DiceRollEvent; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.ItemAddedEvent; | ||||
| import pp.monopoly.notification.ItemRemovedEvent; | ||||
| import pp.monopoly.notification.UpdatePlayerView; | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.model.Rotation; | ||||
| import static pp.util.FloatMath.HALF_PI; | ||||
| import static pp.util.FloatMath.PI; | ||||
| import pp.view.ModelViewSynchronizer; | ||||
|  | ||||
| /** | ||||
|  * The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical | ||||
|  * representation of the Game board and figures with the underlying data model. | ||||
|  * It extends the {@link BoardSynchronizer} to provide specific synchronization | ||||
|  * logic for the Game board. | ||||
|  * Abstract base class for synchronizing the visual representation of a {@link Board} with its model state. | ||||
|  * This class handles the addition and removal of items from the board, ensuring that changes in the model | ||||
|  * are accurately reflected in the view. | ||||
|  * <p> | ||||
|  * Subclasses are responsible for providing the specific implementation of how each item in the map | ||||
|  * is represented visually by implementing the {@link Visitor} interface. | ||||
|  * </p> | ||||
|  */ | ||||
| class GameBoardSynchronizer extends BoardSynchronizer { | ||||
|     private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS | ||||
|     private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md"; | ||||
|     private static final String COLOR = "Color"; //NON-NLS | ||||
|     private static final String FIGURE = "figure"; //NON-NLS | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
| abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener { | ||||
|     // The board that this synchronizer is responsible for | ||||
|     protected final Board board; | ||||
|  | ||||
|     /** | ||||
|      * Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map. | ||||
|      * Constructs a new GameBoardSynchronizer. | ||||
|      * Initializes the synchronizer with the provided board and the root node for attaching view representations. | ||||
|      * | ||||
|      * @param app  the Monopoly application | ||||
|      * @param root the root node to which graphical elements will be attached | ||||
|      * @param map  the Game Board containing fields and figures | ||||
|      * @param map  the board to be synchronized | ||||
|      * @param root the root node to which the view representations of the board items are attached | ||||
|      */ | ||||
|     public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) { | ||||
|         super(board, root); | ||||
|         this.app = app; | ||||
|         addExisting(); | ||||
|     protected GameBoardSynchronizer(Board board, Node root) { | ||||
|         super(root); | ||||
|         this.board = board; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Visits a {@link Figure} and creates a graphical representation of it. | ||||
|      * The representation is a 3D model. | ||||
|      * Translates a model item into its corresponding visual representation. | ||||
|      * The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface. | ||||
|      * | ||||
|      * @param figure the figure to be represented | ||||
|      * @return the node containing the graphical representation of the figure | ||||
|      * @param item the item from the model to be translated | ||||
|      * @return the visual representation of the item as a {@link Spatial} | ||||
|      */ | ||||
|     public Spatial visit(Figure figure) { | ||||
|         final Node node = new Node(FIGURE); | ||||
|         node.attachChild(createBox(figure)); | ||||
|         final float x = 1; | ||||
|         final float z = 1; | ||||
|         node.setLocalTranslation(x, 0f, z); | ||||
|         return node; | ||||
|     @Override | ||||
|     protected Spatial translate(Item item) { | ||||
|         return item.accept(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a representation of a figure | ||||
|      * | ||||
|      * @param figure the figure to be represented | ||||
|      * @return the geometry representing the figure | ||||
|      * Adds the existing items from the board to the view. | ||||
|      * This method should be called during initialization to ensure that all current items in the board | ||||
|      * are visually represented. | ||||
|      */ | ||||
|     private Spatial createBox(Figure figure) { | ||||
|         final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f, | ||||
|                                 0.3f, | ||||
|                                 0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f); | ||||
|         final Geometry geometry = new Geometry(FIGURE, box); | ||||
|         geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor())); | ||||
|         geometry.setShadowMode(ShadowMode.CastAndReceive); | ||||
|     protected void addExisting() { | ||||
|         board.getItems().forEach(this::add); | ||||
|     } | ||||
|  | ||||
|         return geometry; | ||||
|         /** | ||||
|      * Handles the event when an item is removed from the ship map. | ||||
|      * Removes the visual representation of the item from the view if it belongs to the synchronized ship map. | ||||
|      * | ||||
|      * @param event the event indicating that an item has been removed from the ship map | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ItemRemovedEvent event) { | ||||
|         if (board == event.board()) | ||||
|             delete(event.item()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a new {@link Material} with the specified color. | ||||
|      * If the color includes transparency (i.e., alpha value less than 1), | ||||
|      * the material's render state is set to use alpha blending, allowing for | ||||
|      * semi-transparent rendering. | ||||
|      * Handles the event when an item is added to the ship map. | ||||
|      * Adds the visual representation of the new item to the view if it belongs to the synchronized ship map. | ||||
|      * | ||||
|      * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value | ||||
|      *              of the color is less than 1, the material will support transparency. | ||||
|      * @return a {@link Material} instance configured with the specified color and, | ||||
|      * if necessary, alpha blending enabled. | ||||
|      * @param event the event indicating that an item has been added to the ship map | ||||
|      */ | ||||
|     private Material createColoredMaterial(ColorRGBA color) { | ||||
|         final Material material = new Material(app.getAssetManager(), UNSHADED); | ||||
|         if (color.getAlpha() < 1f) | ||||
|             material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); | ||||
|         material.setColor(COLOR, color); | ||||
|         return material; | ||||
|     @Override | ||||
|     public void receivedEvent(ItemAddedEvent event) { | ||||
|         if (board == event.board()){ | ||||
|             add(event.item()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Calculates the rotation angle for the specified rotation. | ||||
|      * | ||||
|      * @param rot the rotation of the battleship | ||||
|      * @return the rotation angle in radians | ||||
|      */ | ||||
|     private static float calculateRotationAngle(Rotation rot) { | ||||
|         return switch (rot) { | ||||
|             case RIGHT -> HALF_PI; | ||||
|             case DOWN -> 0f; | ||||
|             case LEFT -> -HALF_PI; | ||||
|             case UP -> PI; | ||||
|         }; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -79,8 +79,9 @@ public class LobbyMenu extends Dialog { | ||||
|         this.app = app; | ||||
|  | ||||
|         GameMusic music = app.getStateManager().getState(GameMusic.class); | ||||
|         music.toggleMusic(); | ||||
|  | ||||
|         if (music != null && music.isEnabled()) { | ||||
|             music.playSecondaryMusic(); | ||||
|         } | ||||
|         playerInputField = new TextField("Spieler "+(app.getId()+1)); | ||||
|         // Hintergrundbild laden und hinzufügen | ||||
|         addBackgroundImage(); | ||||
| @@ -276,6 +277,12 @@ public class LobbyMenu extends Dialog { | ||||
|         new SettingsMenu(app).open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the menu at regular intervals. | ||||
|      * Checks if the dropdown selection has been updated and invokes the selection change handler. | ||||
|      * | ||||
|      * @param tpf Time per frame, in seconds, since the last update. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float tpf) { | ||||
|         if (selectionRef.update()) { | ||||
| @@ -283,10 +290,27 @@ public class LobbyMenu extends Dialog { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the current menu and transitions music playback. | ||||
|      * Stops the secondary music (if playing) and resumes the main background music | ||||
|      * if music is enabled in the preferences. Ensures smooth transitions in audio. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
|         GameMusic music = app.getStateManager().getState(GameMusic.class); | ||||
|         if (music != null) { | ||||
|             music.stopSecondaryMusic(); | ||||
|             if (music.isEnabled()) { | ||||
|                 music.playMainMusic(); | ||||
|             } | ||||
|         } | ||||
|         super.close(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the selected figure based on the dropdown menu selection. | ||||
|      * | ||||
|      * @param selected the selected figure | ||||
|      * @param selector the selected figure | ||||
|      */ | ||||
|     private void onDropdownSelectionChanged(Selector<String> selector) { | ||||
|         app.getGameLogic().playSound(Sound.BUTTON); | ||||
|   | ||||
| @@ -51,7 +51,17 @@ public class SettingsMenu extends Dialog { | ||||
|     private final SoundSlider soundSlider; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Menu dialog for the Battleship application. | ||||
|      * Checkbox for toggling sound effects. | ||||
|      */ | ||||
|     private final Checkbox soundCheckbox; | ||||
|  | ||||
|     /** | ||||
|      * Checkbox for toggling background music. | ||||
|      */ | ||||
|     private final Checkbox musicCheckbox; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the Menu dialog for the Monopoly application. | ||||
|      * | ||||
|      * @param app the MonopolyApp instance | ||||
|      */ | ||||
| @@ -65,11 +75,15 @@ public class SettingsMenu extends Dialog { | ||||
|  | ||||
|         addChild(soundSlider); | ||||
|  | ||||
|         addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class))); | ||||
|          | ||||
|         soundCheckbox = new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class)); | ||||
|         addChild(soundCheckbox); | ||||
|  | ||||
|         addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS | ||||
|         addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class))); | ||||
|          | ||||
|  | ||||
|         musicCheckbox = new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)); | ||||
|         musicCheckbox.addClickCommands(s -> toggleMusicPreference()); | ||||
|         addChild(musicCheckbox); | ||||
|  | ||||
|         addChild(musicSlider); | ||||
|  | ||||
|         addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> { | ||||
| @@ -84,16 +98,42 @@ public class SettingsMenu extends Dialog { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the state of the load and save buttons based on the game logic. | ||||
|      * Toggles the music preference based on the state of the musicCheckbox. | ||||
|      * Enables or disables background music and starts playback if enabled. | ||||
|      */ | ||||
|     private void toggleMusicPreference() { | ||||
|         boolean enabled = musicCheckbox.isChecked(); | ||||
|         GameMusic gameMusic = app.getStateManager().getState(GameMusic.class); | ||||
|         if (gameMusic != null) { | ||||
|             gameMusic.setEnabled(enabled); | ||||
|             if (enabled) { | ||||
|                 gameMusic.playMainMusic(); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the state of the music checkbox to match the current preferences. | ||||
|      * This ensures the checkbox reflects the actual enabled/disabled state of the music. | ||||
|      */ | ||||
|     @Override | ||||
|     public void update() { | ||||
|         GameMusic gameMusic = app.getStateManager().getState(GameMusic.class); | ||||
|         if (gameMusic != null) { | ||||
|             musicCheckbox.setChecked(gameMusic.isEnabled()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates UI elements such as sliders and synchronizes the state of the settings menu. | ||||
|      * | ||||
|      * @param delta the time in seconds since the last update | ||||
|      */ | ||||
|     @Override | ||||
|     public void update(float delta) { | ||||
|         musicSlider.update(); | ||||
|         soundSlider.update(); | ||||
|         update(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -1,565 +0,0 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import java.util.ArrayList; | ||||
| import java.util.List; | ||||
| import java.util.Timer; | ||||
| import java.util.TimerTask; | ||||
|  | ||||
| import com.jme3.light.AmbientLight; | ||||
| import com.jme3.light.DirectionalLight; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.renderer.RenderManager; | ||||
| import com.jme3.renderer.ViewPort; | ||||
| import com.jme3.scene.control.AbstractControl; | ||||
| import com.jme3.texture.Texture; | ||||
|  | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.popups.AcceptTrade; | ||||
| import pp.monopoly.client.gui.popups.BuildingPropertyCard; | ||||
| import pp.monopoly.client.gui.popups.ConfirmTrade; | ||||
| import pp.monopoly.client.gui.popups.EventCardPopup; | ||||
| import pp.monopoly.client.gui.popups.FoodFieldCard; | ||||
| import pp.monopoly.client.gui.popups.GateFieldCard; | ||||
| import pp.monopoly.client.gui.popups.Gulag; | ||||
| import pp.monopoly.client.gui.popups.GulagInfo; | ||||
| import pp.monopoly.client.gui.popups.LooserPopUp; | ||||
| import pp.monopoly.client.gui.popups.NoMoneyWarning; | ||||
| import pp.monopoly.client.gui.popups.ReceivedRent; | ||||
| import pp.monopoly.client.gui.popups.RejectTrade; | ||||
| import pp.monopoly.client.gui.popups.Rent; | ||||
| import pp.monopoly.client.gui.popups.TimeOut; | ||||
| import pp.monopoly.client.gui.popups.WinnerPopUp; | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.game.server.PlayerHandler; | ||||
| import pp.monopoly.message.server.NotificationMessage; | ||||
| import pp.monopoly.message.server.TradeReply; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| import pp.monopoly.model.fields.FoodField; | ||||
| import pp.monopoly.model.fields.GateField; | ||||
| import pp.monopoly.notification.EventCardEvent; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.PopUpEvent; | ||||
| import pp.monopoly.notification.UpdatePlayerView; | ||||
|  | ||||
| /** | ||||
|  * TestWorld zeigt eine einfache Szene mit Spielfeld und Spielfiguren. | ||||
|  */ | ||||
| public class TestWorld implements GameEventListener { | ||||
|  | ||||
|     private final MonopolyApp app; | ||||
|     private PlayerHandler playerHandler; | ||||
|     private CameraController cameraController; | ||||
|     private Toolbar toolbar; | ||||
|     private List<String> existingHouses = new ArrayList<>(); | ||||
|  | ||||
|     /** | ||||
|      * Konstruktor für die TestWorld. | ||||
|      * | ||||
|      * @param app     Die Hauptanwendung | ||||
|      */ | ||||
|     public TestWorld(MonopolyApp app) { | ||||
|         this.app = app; | ||||
|         this.playerHandler = app.getGameLogic().getPlayerHandler(); | ||||
|         app.getGameLogic().addListener(this); | ||||
|         cameraController = new CameraController(app.getCamera()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Initialisiert die Szene mit Spielfeld und Figuren. | ||||
|      */ | ||||
|     public void initializeScene() { | ||||
|         // Entferne bestehende Inhalte | ||||
|         app.getGuiNode().detachAllChildren(); | ||||
|         app.getRootNode().detachAllChildren(); | ||||
|  | ||||
|         System.out.println("Szene initialisiert."); | ||||
|  | ||||
|         //Füge Inhalte ein | ||||
|         setSkyColor(); | ||||
|         createBoard(); | ||||
|         addLighting(); | ||||
|         createPlayerFigures(); | ||||
|         toolbar = new Toolbar(app); | ||||
|         toolbar.open(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Setzt die Hintergrundfarbe der Szene auf hellblau. | ||||
|      */ | ||||
|     private void setSkyColor() { | ||||
|         app.getViewPort().setBackgroundColor(new com.jme3.math.ColorRGBA(0.5f, 0.7f, 1.0f, 1.0f)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt das Spielfeld und fügt es zur Szene hinzu. | ||||
|      */ | ||||
|     private void createBoard() { | ||||
|         try { | ||||
|             com.jme3.scene.shape.Box box = new com.jme3.scene.shape.Box(10, 0.1f, 10); | ||||
|             com.jme3.scene.Geometry geom = new com.jme3.scene.Geometry("Board", box); | ||||
|  | ||||
|             Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); | ||||
|             Texture texture = app.getAssetManager().loadTexture("Pictures/board2.png"); | ||||
|             mat.setTexture("DiffuseMap", texture); | ||||
|             geom.setMaterial(mat); | ||||
|  | ||||
|             geom.setLocalTranslation(0, -0.1f, 0); | ||||
|  | ||||
|             com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion(); | ||||
|             rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y); | ||||
|             geom.setLocalRotation(rotation); | ||||
|  | ||||
|             app.getRootNode().attachChild(geom); | ||||
|         } catch (Exception e) { | ||||
|             System.err.println("Fehler beim Erstellen des Spielfelds: " + e.getMessage()); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private void addLighting() { | ||||
|         // Direktionales Licht | ||||
|         DirectionalLight sun = new DirectionalLight(); | ||||
|         sun.setColor(ColorRGBA.White); | ||||
|         sun.setDirection(new Vector3f(-0.5f, -0.7f, -1.0f).normalizeLocal()); | ||||
|         app.getRootNode().addLight(sun); | ||||
|  | ||||
|         // Umgebungslicht | ||||
|         AmbientLight ambient = new AmbientLight(); | ||||
|         ambient.setColor(new ColorRGBA(0.6f, 0.6f, 0.6f, 1.0f)); | ||||
|         app.getRootNode().addLight(ambient); | ||||
|     } | ||||
|  | ||||
|     private com.jme3.math.Quaternion calculateRotationForField(int fieldID) { | ||||
|         com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion(); | ||||
|      | ||||
|         // Berechne die Rotation basierend auf der Feld-ID | ||||
|         if (fieldID >= 0 && fieldID <= 9) { | ||||
|             // Untere Seite (0-9) | ||||
|             rotation.fromAngleAxis(0, Vector3f.UNIT_Y); // Richtung: nach oben | ||||
|         } else if (fieldID >= 10 && fieldID <= 19) { | ||||
|             // Rechte Seite (10-19) | ||||
|             rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach links | ||||
|         } else if (fieldID >= 20 && fieldID <= 29) { | ||||
|             // Obere Seite (20-29) | ||||
|             rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // Richtung: nach unten | ||||
|         } else if (fieldID >= 30 && fieldID <= 39) { | ||||
|             // Linke Seite (30-39) | ||||
|             rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); // Richtung: nach rechts | ||||
|         } | ||||
|      | ||||
|         // Korrigiere die Richtung für die Quadranten 10–19 und 30–39 (gegenüberliegende Richtung) | ||||
|         if ((fieldID >= 10 && fieldID <= 19) || (fieldID >= 30 && fieldID <= 39)) { | ||||
|             com.jme3.math.Quaternion oppositeDirection = new com.jme3.math.Quaternion(); | ||||
|             oppositeDirection.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); // 180° drehen | ||||
|             rotation = rotation.multLocal(oppositeDirection); | ||||
|         } | ||||
|      | ||||
|         // Füge zusätzliche 90° nach links hinzu | ||||
|         com.jme3.math.Quaternion leftTurn = new com.jme3.math.Quaternion(); | ||||
|         leftTurn.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); // 90° nach links | ||||
|         rotation = rotation.multLocal(leftTurn); | ||||
|      | ||||
|         return rotation; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Erstellt die Spielfiguren basierend auf der bereits bekannten Spielerliste. | ||||
|      */ | ||||
|     private void createPlayerFigures() { | ||||
|         for (Player player : playerHandler.getPlayers()) { | ||||
|             try { | ||||
|                 // Lade das Modell | ||||
|                 com.jme3.scene.Spatial model = app.getAssetManager().loadModel( | ||||
|                         "models/" + "Spielfiguren/" + player.getFigure().getType() + "/" + player.getFigure().getType() + ".j3o"); | ||||
|      | ||||
|                 // Skaliere und positioniere das Modell | ||||
|                 model.setLocalScale(0.5f); | ||||
|                 Vector3f startPosition = calculateFieldPosition(player.getFieldID(), player.getId()); | ||||
|                 model.setLocalTranslation(startPosition); | ||||
|      | ||||
|                 // Setze die Rotation basierend auf der Feld-ID | ||||
|                 model.setLocalRotation(calculateRotationForField(player.getFieldID())); | ||||
|      | ||||
|                 model.setName("PlayerFigure_" + player.getId()); | ||||
|      | ||||
|                 // Füge das Modell zur Szene hinzu | ||||
|                 app.getRootNode().attachChild(model); | ||||
|             } catch (Exception e) { | ||||
|                 System.err.println("Fehler beim Laden des Modells für Spieler " + player.getId() + ": " + e.getMessage()); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private Vector3f calculateFieldPosition(int fieldID, int playerIndex) { | ||||
|         float offset = 0.1f; | ||||
|         float baseX = 0.0f; | ||||
|         float baseZ = 0.0f; | ||||
|  | ||||
|         switch (fieldID) { | ||||
|             case 0: baseX = -9.1f; baseZ = -9.1f; break; | ||||
|             case 1: baseX = -6.5f; baseZ = -9.1f; break; | ||||
|             case 2: baseX = -4.9f; baseZ = -9.1f; break; | ||||
|             case 3: baseX = -3.3f; baseZ = -9.1f; break; | ||||
|             case 4: baseX = -1.6f; baseZ = -9.1f; break; | ||||
|             case 5: baseX =  0.0f; baseZ = -9.1f; break; | ||||
|             case 6: baseX =  1.6f; baseZ = -9.1f; break; | ||||
|             case 7: baseX =  3.3f; baseZ = -9.1f; break; | ||||
|             case 8: baseX =  4.9f; baseZ = -9.1f; break; | ||||
|             case 9: baseX =  6.5f; baseZ = -9.1f; break; | ||||
|             case 10: baseX = 9.1f; baseZ = -9.1f; break;  | ||||
|             case 11: baseX = 9.1f; baseZ = -6.5f; break; | ||||
|             case 12: baseX = 9.1f; baseZ = -4.9f; break; | ||||
|             case 13: baseX = 9.1f; baseZ = -3.3f; break; | ||||
|             case 14: baseX = 9.1f; baseZ = -1.6f; break; | ||||
|             case 15: baseX = 9.1f; baseZ =  0.0f; break; | ||||
|             case 16: baseX = 9.1f; baseZ =  1.6f; break; | ||||
|             case 17: baseX = 9.1f; baseZ =  3.3f; break; | ||||
|             case 18: baseX = 9.1f; baseZ =  4.9f; break; | ||||
|             case 19: baseX = 9.1f; baseZ =  6.5f; break; | ||||
|             case 20: baseX = 9.1f; baseZ =  9.1f; break; | ||||
|             case 21: baseX = 6.5f; baseZ =  9.1f; break; | ||||
|             case 22: baseX = 4.9f; baseZ =  9.1f; break; | ||||
|             case 23: baseX = 3.3f; baseZ =  9.1f; break; | ||||
|             case 24: baseX = 1.6f; baseZ =  9.1f; break; | ||||
|             case 25: baseX = 0.0f; baseZ =  9.1f; break; | ||||
|             case 26: baseX = -1.6f; baseZ = 9.1f; break; | ||||
|             case 27: baseX = -3.3f; baseZ = 9.1f; break; | ||||
|             case 28: baseX = -4.9f; baseZ = 9.1f; break; | ||||
|             case 29: baseX = -6.5f; baseZ = 9.1f; break; | ||||
|             case 30: baseX = -9.1f; baseZ = 9.1f; break; | ||||
|             case 31: baseX = -9.1f; baseZ = 6.5f; break; | ||||
|             case 32: baseX = -9.1f; baseZ = 4.9f; break; | ||||
|             case 33: baseX = -9.1f; baseZ = 3.3f; break; | ||||
|             case 34: baseX = -9.1f; baseZ = 1.6f; break; | ||||
|             case 35: baseX = -9.1f; baseZ = 0.0f; break; | ||||
|             case 36: baseX = -9.1f; baseZ = -1.6f; break; | ||||
|             case 37: baseX = -9.1f; baseZ = -3.3f; break; | ||||
|             case 38: baseX = -9.1f; baseZ = -4.9f; break; | ||||
|             case 39: baseX = -9.1f; baseZ = -6.5f; break; | ||||
|             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); | ||||
|         } | ||||
|  | ||||
|         float xOffset = (playerIndex % 2) * offset; | ||||
|         float zOffset = (playerIndex / 2) * offset; | ||||
|  | ||||
|         return new Vector3f(baseX + xOffset, 0, baseZ + zOffset); | ||||
|     } | ||||
|  | ||||
|     private void movePlayerFigure(Player player) { | ||||
|         int playerIndexOnField = calculatePlayerIndexOnField(player.getFieldID(), player.getId()); | ||||
|         String figureName = "PlayerFigure_" + player.getId(); | ||||
|         com.jme3.scene.Spatial figure = app.getRootNode().getChild(figureName); | ||||
|      | ||||
|         if (figure != null) { | ||||
|             // Füge einen Delay hinzu (z.B. 3 Sekunden) | ||||
|             Timer timer = new Timer(); | ||||
|             timer.schedule(new TimerTask() { | ||||
|                 @Override | ||||
|                 public void run() { | ||||
|                     app.enqueue(() -> { | ||||
|                         // Setze die Position | ||||
|                         Vector3f targetPosition = calculateFieldPosition(player.getFieldID(), player.getId()); | ||||
|                         figure.setLocalTranslation(targetPosition); | ||||
|      | ||||
|                         // Aktualisiere die Rotation basierend auf der Feld-ID | ||||
|                         figure.setLocalRotation(calculateRotationForField(player.getFieldID())); | ||||
|                     }); | ||||
|                 } | ||||
|             }, 3000); // 3000 Millisekunden Delay | ||||
|         } else { | ||||
|             System.err.println("Figur für Spieler " + player.getId() + " nicht gefunden."); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private int getFieldIDFromPosition(Vector3f position) { | ||||
|         for (int fieldID = 0; fieldID < 40; fieldID++) { | ||||
|             Vector3f fieldPosition = calculateFieldPosition(fieldID, 0); | ||||
|             if (fieldPosition.distance(position) < 0.5f) { // Toleranz für Positionserkennung | ||||
|                 return fieldID; | ||||
|             } | ||||
|         } | ||||
|         throw new IllegalArgumentException("Position entspricht keinem gültigen Feld: " + position); | ||||
|     } | ||||
|  | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Berechnet den Eckpunkt basierend auf Start- und Zielposition. | ||||
|      * | ||||
|      * @param startPosition Die Startposition der Figur. | ||||
|      * @param targetPosition Die Zielposition der Figur. | ||||
|      * @return Die Position der Ecke, die passiert werden muss. | ||||
|      */ | ||||
|     private Vector3f calculateCornerPosition(Vector3f startPosition, Vector3f targetPosition) { | ||||
|         // Ziel: Immer entlang der Spielfeldkante navigieren | ||||
|         float deltaX = targetPosition.x - startPosition.x; | ||||
|         float deltaZ = targetPosition.z - startPosition.z; | ||||
|      | ||||
|         // Überprüfen, ob Bewegung entlang X oder Z-Koordinate zuerst erfolgen soll | ||||
|         if (deltaX != 0 && deltaZ != 0) { | ||||
|             if (Math.abs(deltaX) > Math.abs(deltaZ)) { | ||||
|                 // Bewegung entlang X zuerst | ||||
|                 return new Vector3f(targetPosition.x, 0, startPosition.z); | ||||
|             } else { | ||||
|                 // Bewegung entlang Z zuerst | ||||
|                 return new Vector3f(startPosition.x, 0, targetPosition.z); | ||||
|             } | ||||
|         } else { | ||||
|             // Bewegung ist bereits entlang einer Achse (keine Ecke erforderlich) | ||||
|             return targetPosition; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private List<Vector3f> calculatePath(int startFieldID, int targetFieldID, int playerIndex) { | ||||
|         List<Vector3f> pathPoints = new ArrayList<>(); | ||||
|      | ||||
|         // Bewegung im Uhrzeigersinn | ||||
|         if (startFieldID < targetFieldID) { | ||||
|             for (int i = startFieldID; i <= targetFieldID; i++) { | ||||
|                 // Füge Ecken hinzu, falls sie überschritten werden | ||||
|                 if (i == 10 || i == 20 || i == 30 || i == 0) { | ||||
|                     pathPoints.add(calculateFieldPosition(i, playerIndex)); | ||||
|                 } | ||||
|             } | ||||
|         } else { | ||||
|             // Bewegung über das Ende des Spielfelds hinaus (z.B. von 39 zu 5) | ||||
|             for (int i = startFieldID; i < 40; i++) { | ||||
|                 if (i == 10 || i == 20 || i == 30 || i == 0) { | ||||
|                     pathPoints.add(calculateFieldPosition(i, playerIndex)); | ||||
|                 } | ||||
|             } | ||||
|             for (int i = 0; i <= targetFieldID; i++) { | ||||
|                 if (i == 10 || i == 20 || i == 30 || i == 0) { | ||||
|                     pathPoints.add(calculateFieldPosition(i, playerIndex)); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|      | ||||
|         // Füge das Ziel hinzu | ||||
|         pathPoints.add(calculateFieldPosition(targetFieldID, playerIndex)); | ||||
|      | ||||
|         return pathPoints; | ||||
|     } | ||||
|      | ||||
|  | ||||
|  | ||||
|     private int calculatePlayerIndexOnField(int fieldID, int playerID) { | ||||
|         List<Player> playersOnField = playerHandler.getPlayers().stream() | ||||
|             .filter(p -> p.getFieldID() == fieldID) | ||||
|             .toList(); | ||||
|  | ||||
|         for (int i = 0; i < playersOnField.size(); i++) { | ||||
|             if (playersOnField.get(i).getId() == playerID) { | ||||
|                 return i; | ||||
|             } | ||||
|         } | ||||
|         return 0; | ||||
|     } | ||||
|  | ||||
|     private void animateMovementAlongPath(com.jme3.scene.Spatial figure, List<Vector3f> pathPoints) { | ||||
|         float animationDurationPerSegment = 2.5f; // Langsamere Animation (2.5 Sekunden pro Segment) | ||||
|         int[] currentSegment = {0}; | ||||
|      | ||||
|         app.enqueue(() -> { | ||||
|             figure.addControl(new AbstractControl() { | ||||
|                 private float elapsedTime = 0.0f; | ||||
|      | ||||
|                 @Override | ||||
|                 protected void controlUpdate(float tpf) { | ||||
|                     if (currentSegment[0] >= pathPoints.size() - 1) { | ||||
|                         this.setEnabled(false); // Animation abgeschlossen | ||||
|                         return; | ||||
|                     } | ||||
|      | ||||
|                     elapsedTime += tpf; | ||||
|                     float progress = Math.min(elapsedTime / animationDurationPerSegment, 1.0f); | ||||
|      | ||||
|                     Vector3f start = pathPoints.get(currentSegment[0]); | ||||
|                     Vector3f end = pathPoints.get(currentSegment[0] + 1); | ||||
|      | ||||
|                     Vector3f interpolatedPosition = start.interpolateLocal(end, progress); | ||||
|                     figure.setLocalTranslation(interpolatedPosition); | ||||
|      | ||||
|                     if (progress >= 1.0f) { | ||||
|                         elapsedTime = 0.0f; | ||||
|                         currentSegment[0]++; | ||||
|                     } | ||||
|                 } | ||||
|      | ||||
|                 @Override | ||||
|                 protected void controlRender(RenderManager rm, ViewPort vp) { | ||||
|                     // Nicht benötigt | ||||
|                 } | ||||
|             }); | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(PopUpEvent event) { | ||||
|         if (event.msg().equals("Buy")) { | ||||
|             Timer timer = new Timer(); | ||||
|             timer.schedule(new TimerTask() { | ||||
|                 @Override | ||||
|                 public void run() { | ||||
|                     app.enqueue(() -> { | ||||
|                         int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID(); | ||||
|                         Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field); | ||||
|  | ||||
|                         if (fieldObject instanceof BuildingProperty) { | ||||
|                             new BuildingPropertyCard(app).open(); | ||||
|                         } else if (fieldObject instanceof GateField) { | ||||
|                             new GateFieldCard(app).open(); | ||||
|                         } else if (fieldObject instanceof FoodField) { | ||||
|                             new FoodFieldCard(app).open(); | ||||
|                         } | ||||
|                     }); | ||||
|                 } | ||||
|             }, 2500); | ||||
|         } else if (event.msg().equals("Winner")) { | ||||
|             new WinnerPopUp(app).open(); | ||||
|         } else if (event.msg().equals("Looser")) { | ||||
|             new LooserPopUp(app).open(); | ||||
|         } else if (event.msg().equals("timeout")) { | ||||
|             new TimeOut(app).open(); | ||||
|         } else if (event.msg().equals("tradeRequest")) { | ||||
|             new ConfirmTrade(app).open(); | ||||
|         } else if (event.msg().equals("goingToJail")) { | ||||
|             new Gulag(app).open(); | ||||
|         } else if (event.msg().equals("NoMoneyWarning")) { | ||||
|             new NoMoneyWarning(app).open(); | ||||
|         } else if(event.msg().equals("rent")) { | ||||
|             new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); | ||||
|         } else if (event.msg().equals("jailtryagain")) { | ||||
|             new GulagInfo(app, 1).open(); | ||||
|         } else if (event.msg().equals("jailpay")) { | ||||
|             new GulagInfo(app, 3).open(); | ||||
|         } else if (event.msg().equals("tradepos")) { | ||||
|             new AcceptTrade(app, (TradeReply) event.message()).open(); | ||||
|         } else if (event.msg().equals("tradeneg")) { | ||||
|             new RejectTrade(app, (TradeReply) event.message()).open(); | ||||
|         } else if (event.msg().equals("ReceivedRent")) { | ||||
|             new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private Vector3f calculateBuildingPosition(int fieldID) { | ||||
|         float baseX = 0.0f; | ||||
|         float baseZ = 0.0f; | ||||
|      | ||||
|         switch (fieldID) { | ||||
|             case 0: baseX = -8.4f; baseZ = -7.7f; break; | ||||
|             case 1: baseX = -6.3f; baseZ = -7.7f; break; | ||||
|             case 2: baseX = -4.7f; baseZ = -7.7f; break; | ||||
|             case 3: baseX = -3.1f; baseZ = -7.7f; break; | ||||
|             case 4: baseX = -1.4f; baseZ = -7.7f; break; | ||||
|             case 5: baseX =  0.2f; baseZ = -7.7f; break; | ||||
|             case 6: baseX =  1.8f; baseZ = -7.7f; break; | ||||
|             case 7: baseX =  3.5f; baseZ = -7.7f; break; | ||||
|             case 8: baseX =  5.1f; baseZ = -7.7f; break; | ||||
|             case 9: baseX =  6.7f; baseZ = -7.7f; break; | ||||
|             case 10: baseX = 8.2f; baseZ = -7.7f; break; | ||||
|             case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt | ||||
|             case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt | ||||
|             case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt | ||||
|             case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt | ||||
|             case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt | ||||
|             case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt | ||||
|             case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt | ||||
|             case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt | ||||
|             case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt | ||||
|             case 20: baseX = 8.2f; baseZ =  7.7f; break; | ||||
|             case 21: baseX = 6.5f; baseZ =  7.7f; break; | ||||
|             case 22: baseX = 4.9f; baseZ =  7.7f; break; | ||||
|             case 23: baseX = 3.3f; baseZ =  7.7f; break; | ||||
|             case 24: baseX = 1.6f; baseZ =  7.7f; break; | ||||
|             case 25: baseX = 0.0f; baseZ =  7.7f; break; | ||||
|             case 26: baseX = -1.6f; baseZ = 7.7f; break; | ||||
|             case 27: baseX = -3.3f; baseZ = 7.7f; break; | ||||
|             case 28: baseX = -4.9f; baseZ = 7.7f; break; | ||||
|             case 29: baseX = -6.5f; baseZ = 7.7f; break; | ||||
|             case 30: baseX = -7.2f; baseZ = 7.7f; break; | ||||
|             case 31: baseX = -7.2f; baseZ = 6.5f; break; | ||||
|             case 32: baseX = -7.2f; baseZ = 4.9f; break; | ||||
|             case 33: baseX = -7.2f; baseZ = 3.3f; break; | ||||
|             case 34: baseX = -7.2f; baseZ = 1.6f; break; | ||||
|             case 35: baseX = -7.2f; baseZ = 0.0f; break; | ||||
|             case 36: baseX = -7.2f; baseZ = -1.6f; break; | ||||
|             case 37: baseX = -7.2f; baseZ = -3.3f; break; | ||||
|             case 38: baseX = -7.2f; baseZ = -4.9f; break; | ||||
|             case 39: baseX = -7.2f; baseZ = -6.5f; break; | ||||
|             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); | ||||
|         } | ||||
|      | ||||
|         return new Vector3f(baseX, 0, baseZ); | ||||
|     } | ||||
|  | ||||
|     private void updateHousesOnBoard() { | ||||
|         app.enqueue(() -> { | ||||
|             List<BuildingProperty> propertiesWithBuildings = app.getGameLogic().getBoardManager().getPropertiesWithBuildings(); | ||||
|  | ||||
|             for (BuildingProperty property : propertiesWithBuildings) { | ||||
|                 int houseCount = property.getHouses(); | ||||
|                 int hotelCount = property.getHotel(); | ||||
|  | ||||
|                 String uniqueIdentifier = "Building_" + property.getId() + "_" + (hotelCount > 0 ? "Hotel" : houseCount); | ||||
|  | ||||
|                 if (existingHouses.contains(uniqueIdentifier)) continue; | ||||
|  | ||||
|                 try { | ||||
|                     String modelPath = hotelCount > 0 | ||||
|                             ? "models/Hotel/Hotel.j3o" | ||||
|                             : "models/Haus/" + houseCount + "Haus.j3o"; | ||||
|  | ||||
|                     com.jme3.scene.Spatial buildingModel = app.getAssetManager().loadModel(modelPath); | ||||
|  | ||||
|                     Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md"); | ||||
|                      | ||||
|                     buildingModel.setMaterial(mat); | ||||
|  | ||||
|                     buildingModel.setLocalScale(0.5f); | ||||
|                     Vector3f position = calculateBuildingPosition(property.getId()).add(0, 0.5f, 0); | ||||
|                     buildingModel.setLocalTranslation(position); | ||||
|  | ||||
|                     com.jme3.math.Quaternion rotation = new com.jme3.math.Quaternion(); | ||||
|                     if (property.getId() >= 1 && property.getId() <= 10) { | ||||
|                         rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||
|                     } else if (property.getId() >= 21 && property.getId() <= 30) { | ||||
|                         rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||
|                     } else if (property.getId() >= 31 && property.getId() <= 39) { | ||||
|                         rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); | ||||
|                     } | ||||
|  | ||||
|                     buildingModel.setLocalRotation(rotation); | ||||
|                     buildingModel.setName(uniqueIdentifier); | ||||
|                     app.getRootNode().attachChild(buildingModel); | ||||
|                     existingHouses.add(uniqueIdentifier); | ||||
|  | ||||
|                 } catch (Exception e) { | ||||
|                     System.err.println("Fehler beim Hinzufügen eines Gebäudes: " + e.getMessage()); | ||||
|                 } | ||||
|             } | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(EventCardEvent event) { | ||||
|         Timer timer = new Timer(); | ||||
|         timer.schedule(new TimerTask() { | ||||
|             @Override | ||||
|             public void run() { | ||||
|                 app.enqueue(() -> new EventCardPopup(app, event.description()).open()); | ||||
|             } | ||||
|         }, 2500); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void receivedEvent(UpdatePlayerView event) { | ||||
|         this.playerHandler = app.getGameLogic().getPlayerHandler(); | ||||
|         for (Player player : playerHandler.getPlayers()) { | ||||
|             movePlayerFigure(player); | ||||
|         } | ||||
|         updateHousesOnBoard(); | ||||
|     } | ||||
| } | ||||
| @@ -1,8 +1,11 @@ | ||||
| package pp.monopoly.client.gui; | ||||
|  | ||||
| import com.jme3.input.event.MouseButtonEvent; | ||||
| import com.jme3.input.event.MouseMotionEvent; | ||||
| import com.jme3.math.ColorRGBA; | ||||
| import com.jme3.math.Vector2f; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.scene.Spatial; | ||||
| import com.jme3.texture.Texture; | ||||
| import com.simsilica.lemur.Axis; | ||||
| import com.simsilica.lemur.Button; | ||||
| @@ -13,8 +16,9 @@ import com.simsilica.lemur.VAlignment; | ||||
| import com.simsilica.lemur.component.IconComponent; | ||||
| import com.simsilica.lemur.component.QuadBackgroundComponent; | ||||
| import com.simsilica.lemur.component.SpringGridLayout; | ||||
| import com.simsilica.lemur.event.MouseEventControl; | ||||
| import com.simsilica.lemur.event.MouseListener; | ||||
| import com.simsilica.lemur.style.ElementId; | ||||
|  | ||||
| import pp.dialog.Dialog; | ||||
| import pp.monopoly.client.MonopolyApp; | ||||
| import pp.monopoly.client.gui.popups.Bankrupt; | ||||
| @@ -30,88 +34,41 @@ import pp.monopoly.notification.UpdatePlayerView; | ||||
|  | ||||
| /** | ||||
|  * Represents the toolbar interface in the Monopoly application. | ||||
|  * <p> | ||||
|  * This class provides game controls, player information, and event handling | ||||
|  * for actions such as dice rolling, trading, and ending turns. | ||||
|  * Implements {@link GameEventListener} to respond to game events. | ||||
|  * </p> | ||||
|  * Provides game controls, player information, and event handling. | ||||
|  */ | ||||
| public class Toolbar extends Dialog implements GameEventListener { | ||||
|  | ||||
|     /** | ||||
|      * Reference to the Monopoly application instance. | ||||
|      */ | ||||
|     /** The Monopoly application instance*/ | ||||
|     private final MonopolyApp app; | ||||
|  | ||||
|     /** | ||||
|      * The main container for the toolbar interface. | ||||
|      */ | ||||
|     /** The container representing the toolbar interface */ | ||||
|     private final Container toolbarContainer; | ||||
|  | ||||
|     /** | ||||
|      * Container for displaying an overview of other players. | ||||
|      */ | ||||
|     /** The container representing the player overview information */ | ||||
|     private Container overviewContainer; | ||||
|  | ||||
|     /** | ||||
|      * Container for displaying account-related information. | ||||
|      */ | ||||
|     /** The container representing the player account information */ | ||||
|     private Container accountContainer; | ||||
|  | ||||
|     /** | ||||
|      * Handles player-related data and actions. | ||||
|      */ | ||||
|     /** The player handler instance */ | ||||
|     private PlayerHandler playerHandler; | ||||
|  | ||||
|     /** | ||||
|      * Label for the first dice display. | ||||
|      */ | ||||
|     /** The label representing the left dice */ | ||||
|     private Label imageLabel; | ||||
|  | ||||
|     /** | ||||
|      * Label for the second dice display. | ||||
|      */ | ||||
|     /** The label representing the right dice */ | ||||
|     private Label imageLabel2; | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Button for rolling the dice. | ||||
|      */ | ||||
|     private Button diceButton; | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Button for initiating trades. | ||||
|      */ | ||||
|     /** The flag to check if the dice can be rolled */ | ||||
|     private boolean canRollDice = false; | ||||
|     /** The trade button */ | ||||
|     private Button tradeButton; | ||||
|  | ||||
|  | ||||
|     /** | ||||
|      * Button for accessing the property menu. | ||||
|      */ | ||||
|     /** The property menu button */ | ||||
|     private Button propertyMenuButton; | ||||
|  | ||||
|     /** | ||||
|      * Button for ending the player's turn. | ||||
|      */ | ||||
|     /** The end turn button */ | ||||
|     private Button endTurnButton; | ||||
|  | ||||
|     /** | ||||
|      * Stores the most recent dice roll event. | ||||
|      */ | ||||
|     /** The latest incoming Dice Roll Event */ | ||||
|     private DiceRollEvent latestDiceRollEvent = null; | ||||
|  | ||||
|     /**Indicates if the bankrupt PopUp has already been shown */ | ||||
|     /** The flag to check if the bankrupt pop up is already shown */ | ||||
|     private boolean bankruptPopUp = false; | ||||
|  | ||||
|     /** | ||||
|      * Constructs the toolbar for the Monopoly application. | ||||
|      * <p> | ||||
|      * Initializes the toolbar interface, adds event listeners, and sets up | ||||
|      * the GUI elements such as dice, buttons, and player information displays. | ||||
|      * </p> | ||||
|      * Constructs a new {@code Toolbar} for the given {@code MonopolyApp}. | ||||
|      * | ||||
|      * @param app the Monopoly application instance | ||||
|      * @param app The {@code MonopolyApp} instance to create the toolbar for. | ||||
|      */ | ||||
|     public Toolbar(MonopolyApp app) { | ||||
|         super(app.getDialogManager()); | ||||
| @@ -120,103 +77,171 @@ public class Toolbar extends Dialog implements GameEventListener { | ||||
|         app.getGameLogic().addListener(this); | ||||
|         this.playerHandler = app.getGameLogic().getPlayerHandler(); | ||||
|  | ||||
|         toolbarContainer = createToolbarContainer(); | ||||
|         toolbarContainer = setupToolbar(); | ||||
|         app.getGuiNode().attachChild(toolbarContainer); | ||||
|     } | ||||
|  | ||||
|     private Container createToolbarContainer() { | ||||
|     /** | ||||
|      * Sets up the toolbar interface with the game controls, player information, and event handling. | ||||
|      * | ||||
|      * @return The container representing the toolbar interface. | ||||
|      */ | ||||
|     private Container setupToolbar() { | ||||
|         Container container = new Container(new SpringGridLayout(Axis.X, Axis.Y), "toolbar"); | ||||
|         container.setLocalTranslation(0, 200, 0); | ||||
|         container.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 200, 0)); | ||||
|  | ||||
|         Texture backgroundToolbar = app.getAssetManager().loadTexture("Pictures/toolbarbg.png"); | ||||
|         QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundToolbar); | ||||
|         background.setMargin(0, 0); // Removes any internal margin | ||||
|         container.setBackground(background); | ||||
|      | ||||
|         // Spielerfarbe abrufen | ||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); | ||||
|         ColorRGBA playerColor = Player.getColor(currentPlayer.getId()).getColor(); | ||||
|      | ||||
|         // Oberer Balken | ||||
|         Container playerColorBar = new Container(); | ||||
|         playerColorBar.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 15, 0)); // Höhe des oberen Balkens | ||||
|         playerColorBar.setBackground(new QuadBackgroundComponent(playerColor)); | ||||
|         playerColorBar.setLocalTranslation(0, 210, 3); // Position über der Toolbar | ||||
|         app.getGuiNode().attachChild(playerColorBar); | ||||
|  | ||||
|         // unterer Balken | ||||
|         Container playerColorBarbot = new Container(); | ||||
|         playerColorBarbot.setPreferredSize(new Vector3f(app.getCamera().getWidth(), 10, 0)); // Höhe des oberen Balkens | ||||
|         playerColorBarbot.setBackground(new QuadBackgroundComponent(playerColor)); | ||||
|         playerColorBarbot.setLocalTranslation(0, 10, 3); // Position über der Toolbar | ||||
|         app.getGuiNode().attachChild(playerColorBarbot); | ||||
|      | ||||
|      | ||||
|         // Linker Balken | ||||
|         Container leftBar = new Container(); | ||||
|         leftBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210 | ||||
|         leftBar.setBackground(new QuadBackgroundComponent(playerColor)); | ||||
|         leftBar.setLocalTranslation(0, 200, 3); // Position am linken Rand | ||||
|         app.getGuiNode().attachChild(leftBar); | ||||
|      | ||||
|         // Rechter Balken | ||||
|         Container rightBar = new Container(); | ||||
|         rightBar.setPreferredSize(new Vector3f(10, 210, 0)); // Breite 10, Höhe 210 | ||||
|         rightBar.setBackground(new QuadBackgroundComponent(playerColor)); | ||||
|         rightBar.setLocalTranslation(app.getCamera().getWidth() - 10, 200, 2); // Position am rechten Rand | ||||
|         app.getGuiNode().attachChild(rightBar); | ||||
|          | ||||
|         // Übersicht und Konto | ||||
|         accountContainer = container.addChild(new Container()); | ||||
|         overviewContainer = container.addChild(new Container()); | ||||
|         receivedEvent(new UpdatePlayerView()); // Initiale Aktualisierung | ||||
|      | ||||
|         // Würfel-Bereich | ||||
|         container.addChild(createDiceSection()); | ||||
|      | ||||
|         // Aktionsmenü | ||||
|         Container menuContainer = container.addChild(new Container()); | ||||
|         menuContainer.addChild(createTradeButton()); | ||||
|         menuContainer.addChild(createPropertyMenuButton()); | ||||
|         menuContainer.addChild(createEndTurnButton()); | ||||
|         menuContainer.setBackground(null); | ||||
|      | ||||
|         setupBorders(container); | ||||
|         setupPlayerInfoSection(container); | ||||
|         setupDiceSection(container); | ||||
|         setupActionMenu(container); | ||||
|  | ||||
|         return container; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     private Container createDiceSection() { | ||||
|         Container diceContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); | ||||
|         diceContainer.addChild(createDiceDisplay()); | ||||
|         diceContainer.setBackground(null); | ||||
|  | ||||
|         diceButton = new Button("Würfeln", new ElementId("button-toolbar")); | ||||
|         diceButton.setPreferredSize(new Vector3f(200, 50, 0)); | ||||
|         diceButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             diceButton.setEnabled(false); | ||||
|             endTurnButton.setEnabled(true); | ||||
|             startDiceAnimation(); | ||||
|             app.getGameLogic().send(new RollDice()); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|         })); | ||||
|         diceContainer.addChild(diceButton); | ||||
|  | ||||
|         return diceContainer; | ||||
|     /** | ||||
|      * Sets up the borders for the toolbar interface. | ||||
|      * | ||||
|      * @param container The container representing the toolbar interface. | ||||
|      */ | ||||
|     private void setupBorders(Container container) { | ||||
|         addBorder(0, 205, app.getCamera().getWidth(), 5, ColorRGBA.DarkGray); // Top | ||||
|         addBorder(0, 5, app.getCamera().getWidth(), 10, ColorRGBA.DarkGray); // Bottom | ||||
|         addBorder(0, 200, 8, 210, ColorRGBA.DarkGray); // Left | ||||
|         addBorder(app.getCamera().getWidth() - 5, 200, 8, 210, ColorRGBA.DarkGray); // Right | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds a border to the toolbar interface with the specified dimensions and color. | ||||
|      * | ||||
|      * @param x      The x-coordinate of the border. | ||||
|      * @param y      The y-coordinate of the border. | ||||
|      * @param width  The width of the border. | ||||
|      * @param height The height of the border. | ||||
|      * @param color  The color of the border. | ||||
|      */ | ||||
|     private void addBorder(float x, float y, float width, float height, ColorRGBA color) { | ||||
|         Container border = new Container(); | ||||
|         border.setPreferredSize(new Vector3f(width, height, 0)); | ||||
|         border.setBackground(new QuadBackgroundComponent(color)); | ||||
|         border.setLocalTranslation(x, y, 3); | ||||
|         app.getGuiNode().attachChild(border); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the player information section of the toolbar interface. | ||||
|      * | ||||
|      * @param parentContainer The container representing the toolbar interface. | ||||
|      */ | ||||
|     private void setupPlayerInfoSection(Container parentContainer) { | ||||
|         Container playerInfoSection = parentContainer.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         playerInfoSection.setPreferredSize(new Vector3f(600, 300, 0)); // Adjust size for both containers | ||||
|  | ||||
|         Texture backgroundTexture = app.getAssetManager().loadTexture("Pictures/"+ Player.getColor(app.getId()).getColorName()+ "Background.png"); | ||||
|         QuadBackgroundComponent background = new QuadBackgroundComponent(backgroundTexture); | ||||
|         playerInfoSection.setBackground(background); | ||||
|  | ||||
|         accountContainer = playerInfoSection.addChild(new Container()); | ||||
|         accountContainer.setPreferredSize(new Vector3f(300, 300, 0)); | ||||
|         accountContainer.setBackground(null); | ||||
|  | ||||
|         overviewContainer = playerInfoSection.addChild(new Container()); | ||||
|         overviewContainer.setPreferredSize(new Vector3f(300, 300, 0)); | ||||
|         overviewContainer.setBackground(null); | ||||
|  | ||||
|         refreshPlayerView(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the dice section of the toolbar interface. | ||||
|      * | ||||
|      * @param container The container representing the toolbar interface. | ||||
|      */ | ||||
|     private void setupDiceSection(Container container) { | ||||
|         Container diceContainer = container.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y))); | ||||
|         diceContainer.addChild(createDiceDisplay()); | ||||
|         diceContainer.setBackground(null); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets up the action menu of the toolbar interface. | ||||
|      * | ||||
|      * @param container The container representing the toolbar interface. | ||||
|      */ | ||||
|     private void setupActionMenu(Container container) { | ||||
|         Container menuContainer = container.addChild(new Container()); | ||||
|         menuContainer.addChild(createTradeButton(getCurrentPlayerColor())); | ||||
|         menuContainer.addChild(createPropertyMenuButton(getCurrentPlayerColor())); | ||||
|         menuContainer.addChild(createEndTurnButton(getCurrentPlayerColor())); | ||||
|         menuContainer.setBackground(null); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the color of the current player. | ||||
|      * | ||||
|      * @return The color of the current player. | ||||
|      */ | ||||
|     private ColorRGBA getCurrentPlayerColor() { | ||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); | ||||
|         return Player.getColor(currentPlayer.getId()).getColor(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates the dice display section of the toolbar interface. | ||||
|      * | ||||
|      * @return The container representing the dice display section. | ||||
|      */ | ||||
|     private Container createDiceDisplay() { | ||||
|         Container horizontalContainer = new Container(new SpringGridLayout(Axis.X, Axis.Y)); | ||||
|         horizontalContainer.setPreferredSize(new Vector3f(200, 150, 0)); | ||||
|         horizontalContainer.setBackground(null); | ||||
|  | ||||
|         imageLabel = createDiceLabel("Pictures/dice/one.png"); | ||||
|         imageLabel2 = createDiceLabel("Pictures/dice/two.png"); | ||||
|  | ||||
|         horizontalContainer.setBackground(null); | ||||
|  | ||||
|         horizontalContainer.addChild(createDiceContainer(imageLabel)); | ||||
|         horizontalContainer.addChild(createDiceContainer(imageLabel2)); | ||||
|  | ||||
|             // Add mouse event control for click handling | ||||
|         MouseEventControl.addListenersToSpatial(horizontalContainer, new MouseListener() { | ||||
|             @Override | ||||
|             public void mouseButtonEvent(MouseButtonEvent event, Spatial target, Spatial capture) { | ||||
|                 if (event.isPressed()) { | ||||
|                     handleDiceRoll(); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             public void mouseEntered(MouseMotionEvent event, Spatial target, Spatial capture) { | ||||
|                 // Do nothing | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             public void mouseExited(MouseMotionEvent event, Spatial target, Spatial capture) { | ||||
|                 // Do nothing | ||||
|             } | ||||
|  | ||||
|             @Override | ||||
|             public void mouseMoved(MouseMotionEvent event, Spatial target, Spatial capture) { | ||||
|                 // Do nothing | ||||
|             } | ||||
|         }); | ||||
|  | ||||
|         return horizontalContainer; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a dice label with the specified icon path. | ||||
|      * | ||||
|      * @param iconPath The path to the icon image. | ||||
|      * @return The label representing the dice. | ||||
|      */ | ||||
|     private Label createDiceLabel(String iconPath) { | ||||
|         Label label = new Label(""); | ||||
|         IconComponent icon = new IconComponent(iconPath); | ||||
| @@ -225,6 +250,12 @@ public class Toolbar extends Dialog implements GameEventListener { | ||||
|         return label; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a dice container with the specified label. | ||||
|      * | ||||
|      * @param label The label representing the dice. | ||||
|      * @return The container representing the dice. | ||||
|      */ | ||||
|     private Container createDiceContainer(Label label) { | ||||
|         Container container = new Container(); | ||||
|         container.setBackground(null); | ||||
| @@ -233,77 +264,107 @@ public class Toolbar extends Dialog implements GameEventListener { | ||||
|         return container; | ||||
|     } | ||||
|  | ||||
|     private Button createTradeButton() { | ||||
|  | ||||
|         tradeButton = new Button("", new ElementId("button-toolbar")); | ||||
|         tradeButton.setPreferredSize(new Vector3f(150, 50, 0)); | ||||
|  | ||||
|         String iconTradePath = "icons/icon-handeln.png"; | ||||
|         IconComponent iconTrade = new IconComponent(iconTradePath); | ||||
|         iconTrade.setHAlignment(HAlignment.Center); | ||||
|         iconTrade.setVAlignment(VAlignment.Center); | ||||
|         iconTrade.setIconSize(new Vector2f(100, 100)); | ||||
|  | ||||
|         tradeButton.setIcon(iconTrade); | ||||
|         tradeButton.setFontSize(40); | ||||
|  | ||||
|         // Add click behavior | ||||
|         tradeButton.addClickCommands(source -> ifTopDialog(() -> { | ||||
|     /** | ||||
|      * Handles the dice roll event. | ||||
|      */ | ||||
|     private void handleDiceRoll() { | ||||
|         ifTopDialog(() -> { | ||||
|             if (!canRollDice) return; | ||||
|             canRollDice = false; | ||||
|             if (endTurnButton != null) endTurnButton.setEnabled(true); | ||||
|             startDiceAnimation(); | ||||
|             app.getGameLogic().send(new RollDice()); | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             new ChoosePartner(app).open(); | ||||
|         })); | ||||
|  | ||||
|         return tradeButton; | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     private Button createPropertyMenuButton() { | ||||
|         propertyMenuButton = new Button("", new ElementId("button-toolbar")); | ||||
|         propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0)); | ||||
|  | ||||
|         String iconBuildingPath = "icons/icon-gebaude.png"; | ||||
|         IconComponent iconBuilding = new IconComponent(iconBuildingPath); | ||||
|         iconBuilding.setHAlignment(HAlignment.Center); | ||||
|         iconBuilding.setVAlignment(VAlignment.Center); | ||||
|         iconBuilding.setIconSize(new Vector2f(75, 75)); | ||||
|  | ||||
|         propertyMenuButton.setIcon(iconBuilding); | ||||
|         propertyMenuButton.setFontSize(30); | ||||
|         propertyMenuButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             new BuildingAdminMenu(app).open(); | ||||
|         })); | ||||
|         return propertyMenuButton; | ||||
|     /** | ||||
|      * Creates a trade button with the specified player color. | ||||
|      * | ||||
|      * @param playerColor The color of the player. | ||||
|      * @return The button representing the trade action. | ||||
|      */ | ||||
|     private Button createTradeButton(ColorRGBA playerColor) { | ||||
|         return createActionButton(playerColor, "icons/icon-handeln.png", 100, () -> new ChoosePartner(app).open()); | ||||
|     } | ||||
|  | ||||
|     private Button createEndTurnButton() { | ||||
|         endTurnButton = new Button("", new ElementId("button-toolbar")); | ||||
|         endTurnButton.setFontSize(28); | ||||
|         endTurnButton.setPreferredSize(new Vector3f(150, 50, 0)); | ||||
|  | ||||
|         String iconEndTurnPath = "icons/icon-zugbeenden.png"; | ||||
|         IconComponent iconEndTurn = new IconComponent(iconEndTurnPath); | ||||
|         iconEndTurn.setHAlignment(HAlignment.Center); | ||||
|         iconEndTurn.setVAlignment(VAlignment.Center); | ||||
|         iconEndTurn.setIconSize(new Vector2f(75, 75)); | ||||
|  | ||||
|         endTurnButton.setIcon(iconEndTurn); | ||||
|         endTurnButton.addClickCommands(s -> ifTopDialog(() -> { | ||||
|             app.getGameLogic().playSound(Sound.BUTTON); | ||||
|             if (app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getAccountBalance() < 0 && !bankruptPopUp) { | ||||
|                 new Bankrupt(app).open(); | ||||
|                 bankruptPopUp = true; | ||||
|             } else { | ||||
|                 bankruptPopUp = false; | ||||
|                 app.getGameLogic().send(new EndTurn()); | ||||
|                 receivedEvent(new ButtonStatusEvent(false)); | ||||
|             } | ||||
|         })); | ||||
|         return endTurnButton; | ||||
|     /** | ||||
|      * Creates a property menu button with the specified player color. | ||||
|      * | ||||
|      * @param playerColor The color of the player. | ||||
|      * @return The button representing the property menu action. | ||||
|      */ | ||||
|     private Button createPropertyMenuButton(ColorRGBA playerColor) { | ||||
|         return createActionButton(playerColor, "icons/icon-gebaude.png", 75, () -> new BuildingAdminMenu(app).open()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates an end turn button with the specified player color. | ||||
|      * | ||||
|      * @param playerColor The color of the player. | ||||
|      * @return The button representing the end turn action. | ||||
|      */ | ||||
|     private Button createEndTurnButton(ColorRGBA playerColor) { | ||||
|         return createActionButton(playerColor, "icons/icon-zugbeenden.png", 75, () -> handleEndTurn()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates an action button with the specified color, icon path, icon size, and action. | ||||
|      * | ||||
|      * @param color    The color of the button. | ||||
|      * @param iconPath The path to the icon image. | ||||
|      * @param iconSize The size of the icon. | ||||
|      * @param action   The action to perform when the button is clicked. | ||||
|      * @return The button representing the action. | ||||
|      */ | ||||
|     private Button createActionButton(ColorRGBA color, String iconPath, int iconSize, Runnable action) { | ||||
|         Button button = new Button("", new ElementId("button-toolbar2")); | ||||
|         button.setPreferredSize(new Vector3f(150, 50, 0)); | ||||
|         button.setBackground(createButtonBackground(color)); | ||||
|  | ||||
|         IconComponent icon = new IconComponent(iconPath); | ||||
|         icon.setHAlignment(HAlignment.Center); | ||||
|         icon.setVAlignment(VAlignment.Center); | ||||
|         icon.setIconSize(new Vector2f(iconSize, iconSize)); | ||||
|         button.setIcon(icon); | ||||
|  | ||||
|         button.addClickCommands(source -> ifTopDialog(action)); | ||||
|         return button; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a background with the specified color. | ||||
|      * | ||||
|      * @param color The color of the background. | ||||
|      * @return The background component. | ||||
|      */ | ||||
|     private QuadBackgroundComponent createButtonBackground(ColorRGBA color) { | ||||
|         QuadBackgroundComponent background = new QuadBackgroundComponent(color); | ||||
|         Texture gradient = app.getAssetManager().loadTexture("Textures/gradient.png"); | ||||
|         if (gradient != null) background.setTexture(gradient); | ||||
|         return background; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the end turn event. | ||||
|      */ | ||||
|     private void handleEndTurn() { | ||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); | ||||
|         if (currentPlayer.getAccountBalance() < 0 && !bankruptPopUp) { | ||||
|             new Bankrupt(app).open(); | ||||
|             bankruptPopUp = true; | ||||
|         } else { | ||||
|             bankruptPopUp = false; | ||||
|             app.getGameLogic().send(new EndTurn()); | ||||
|             receivedEvent(new ButtonStatusEvent(false)); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Starts the dice animation. | ||||
|      */ | ||||
|     private void startDiceAnimation() { | ||||
|         long startTime = System.currentTimeMillis(); | ||||
|      | ||||
|         new Thread(() -> { | ||||
|             try { | ||||
|                 animateDice(startTime); | ||||
| @@ -317,29 +378,36 @@ public class Toolbar extends Dialog implements GameEventListener { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Animates the dice roll by cycling through dice images. | ||||
|      * Animates the dice roll. | ||||
|      * | ||||
|      * @param startTime The start time of the animation. | ||||
|      * @throws InterruptedException If the animation is interrupted. | ||||
|      */ | ||||
|     private void animateDice(long startTime) throws InterruptedException { | ||||
|         int[] currentFace = {1}; | ||||
|         while (System.currentTimeMillis() - startTime < 2000) { // Animation duration | ||||
|         while (System.currentTimeMillis() - startTime < 2000) { | ||||
|             currentFace[0] = (currentFace[0] % 6) + 1; | ||||
|      | ||||
|             String rotatingImage1 = diceToString(currentFace[0]); | ||||
|             String rotatingImage2 = diceToString((currentFace[0] % 6) + 1); | ||||
|      | ||||
|             app.enqueue(() -> { | ||||
|                 setDiceIcon(imageLabel, rotatingImage1); | ||||
|                 setDiceIcon(imageLabel2, rotatingImage2); | ||||
|             }); | ||||
|      | ||||
|             Thread.sleep(100); // Time between frame updates | ||||
|             updateDiceIcons(currentFace[0]); | ||||
|             Thread.sleep(100); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Displays the final dice result after animation. | ||||
|      * Updates the dice icons with the specified face. | ||||
|      * | ||||
|      * @param event the dice roll event containing the result | ||||
|      * @param face The face of the dice. | ||||
|      */ | ||||
|     private void updateDiceIcons(int face) { | ||||
|         app.enqueue(() -> { | ||||
|             setDiceIcon(imageLabel, diceToString(face)); | ||||
|             setDiceIcon(imageLabel2, diceToString((face % 6) + 1)); | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Shows the final dice result. | ||||
|      * | ||||
|      * @param event The dice roll event. | ||||
|      */ | ||||
|     private void showFinalDiceResult(DiceRollEvent event) { | ||||
|         app.enqueue(() -> { | ||||
| @@ -347,28 +415,39 @@ public class Toolbar extends Dialog implements GameEventListener { | ||||
|             setDiceIcon(imageLabel2, diceToString(event.b())); | ||||
|         }); | ||||
|     } | ||||
|      | ||||
|  | ||||
|     /** | ||||
|      * Sets the dice icon with the specified image path. | ||||
|      * | ||||
|      * @param label     The label representing the dice. | ||||
|      * @param imagePath The path to the icon image. | ||||
|      */ | ||||
|     private void setDiceIcon(Label label, String imagePath) { | ||||
|         IconComponent icon = new IconComponent(imagePath); | ||||
|         icon.setIconSize(new Vector2f(80, 80)); // Set consistent dice size | ||||
|         icon.setIconSize(new Vector2f(80, 80)); | ||||
|         label.setIcon(icon); | ||||
|     } | ||||
|      | ||||
|  | ||||
|     private String diceToString(int i) { | ||||
|         switch (i) { | ||||
|             case 1: return "Pictures/dice/one.png"; | ||||
|             case 2: return "Pictures/dice/two.png"; | ||||
|             case 3: return "Pictures/dice/three.png"; | ||||
|             case 4: return "Pictures/dice/four.png"; | ||||
|             case 5: return "Pictures/dice/five.png"; | ||||
|             case 6: return "Pictures/dice/six.png"; | ||||
|             default: throw new IllegalArgumentException("Invalid dice number: " + i); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles dice roll events by updating the dice display. | ||||
|      * Converts the dice number to a string representation. | ||||
|      * | ||||
|      * @param i The dice number. | ||||
|      * @return The string representation of the dice number. | ||||
|      */ | ||||
|     private String diceToString(int i) { | ||||
|         return "Pictures/dice/" + switch (i) { | ||||
|             case 1 -> "one"; | ||||
|             case 2 -> "two"; | ||||
|             case 3 -> "three"; | ||||
|             case 4 -> "four"; | ||||
|             case 5 -> "five"; | ||||
|             case 6 -> "six"; | ||||
|             default -> throw new IllegalArgumentException("Invalid dice number: " + i); | ||||
|         } + ".png"; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles dice roll events and updates the dice display. | ||||
|      * | ||||
|      * @param event the dice roll event containing dice values | ||||
|      */ | ||||
| @@ -378,67 +457,75 @@ public class Toolbar extends Dialog implements GameEventListener { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the player view with the latest account and overview data. | ||||
|      * Updates the player view by refreshing the player information displayed on the toolbar. | ||||
|      * | ||||
|      * @param event the update event for the player view | ||||
|      * @param event the update player view event | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(UpdatePlayerView event) { | ||||
|         playerHandler = app.getGameLogic().getPlayerHandler(); | ||||
|         System.out.println("Update Player View"); | ||||
|         refreshPlayerView(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Refreshes the player view. | ||||
|      */ | ||||
|     private void refreshPlayerView() { | ||||
|         accountContainer.clearChildren(); | ||||
|         overviewContainer.clearChildren(); | ||||
|  | ||||
|         accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar"))); | ||||
|         accountContainer.addChild(new Label( | ||||
|                 playerHandler.getPlayerById(app.getId()).getAccountBalance() + " EUR", | ||||
|                 new ElementId("label-account") | ||||
|         )); | ||||
|         accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar"))); | ||||
|         accountContainer.addChild(new Label( | ||||
|                 playerHandler.getPlayerById(app.getId()).getNumJailCard() + "", | ||||
|                 new ElementId("label-account") | ||||
|         )); | ||||
|         accountContainer.setBackground(null); | ||||
|         addAccountDetails(); | ||||
|         addOverviewDetails(); | ||||
|  | ||||
|         overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar"))); | ||||
|         for (Player player : playerHandler.getPlayers()) { | ||||
|             if (player.getId() != app.getId()) { | ||||
|                 // Spielerfarbe abrufen | ||||
|                 ColorRGBA playerColor = (Player.getColor(player.getId()).getColor()); | ||||
|              | ||||
|                 // Label für den Spieler erstellen | ||||
|                 Label playerLabel = new Label( | ||||
|                     player.getName() + ": " + player.getAccountBalance() + " EUR", | ||||
|                     new ElementId("label-Text") | ||||
|                 ); | ||||
|              | ||||
|                 // Farbe setzen | ||||
|                 playerLabel.setColor(playerColor); | ||||
|              | ||||
|                 // Label zum Container hinzufügen | ||||
|                 overviewContainer.addChild(playerLabel); | ||||
|             } | ||||
|         } | ||||
|         accountContainer.setBackground(null); | ||||
|         overviewContainer.setBackground(null); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the enabled status of toolbar buttons based on the event. | ||||
|      * Adds the account details to the player view. | ||||
|      */ | ||||
|     private void addAccountDetails() { | ||||
|         Player currentPlayer = playerHandler.getPlayerById(app.getId()); | ||||
|         accountContainer.addChild(new Label("Kontostand", new ElementId("label-toolbar"))); | ||||
|         accountContainer.addChild(new Label(currentPlayer.getAccountBalance() + " EUR", new ElementId("label-account"))); | ||||
|         accountContainer.addChild(new Label("Gulag Karten", new ElementId("label-toolbar"))); | ||||
|         accountContainer.addChild(new Label(String.valueOf(currentPlayer.getNumJailCard()), new ElementId("label-account"))); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds the overview details to the player view. | ||||
|      */ | ||||
|     private void addOverviewDetails() { | ||||
|         overviewContainer.addChild(new Label("Übersicht", new ElementId("label-toolbar"))); | ||||
|         for (Player player : playerHandler.getPlayers()) { | ||||
|             if (player.getId() != app.getId()) { | ||||
|                 Label playerLabel = new Label( | ||||
|                         player.getName() + ": " + player.getAccountBalance() + " EUR", | ||||
|                         new ElementId("label-Text") | ||||
|                 ); | ||||
|                 playerLabel.setColor(Player.getColor(player.getId()).getColor()); | ||||
|                 overviewContainer.addChild(playerLabel); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the status of toolbar buttons based on the provided button status event. | ||||
|      * Disables or enables buttons such as trade, property menu, and end turn based on the player's turn status. | ||||
|      * | ||||
|      * @param event the button status event | ||||
|      * @param event the button status event indicating whether the buttons should be enabled | ||||
|      */ | ||||
|     @Override | ||||
|     public void receivedEvent(ButtonStatusEvent event) { | ||||
|         boolean enabled = event.buttonsEnabled(); | ||||
|         diceButton.setEnabled(enabled); | ||||
|         tradeButton.setEnabled(enabled); | ||||
|         propertyMenuButton.setEnabled(enabled); | ||||
|         endTurnButton.setEnabled(false); | ||||
|         canRollDice = enabled; | ||||
|         if (tradeButton != null) tradeButton.setEnabled(enabled); | ||||
|         if (propertyMenuButton != null) propertyMenuButton.setEnabled(enabled); | ||||
|         if (endTurnButton != null) endTurnButton.setEnabled(false); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Closes the toolbar and detaches it from the GUI. | ||||
|      * Closes the toolbar, detaching it from the GUI. | ||||
|      */ | ||||
|     @Override | ||||
|     public void close() { | ||||
| @@ -459,7 +546,7 @@ public class Toolbar extends Dialog implements GameEventListener { | ||||
|      */ | ||||
|     @Override | ||||
|     public void update() { | ||||
|         receivedEvent(new UpdatePlayerView()); | ||||
|         refreshPlayerView(); | ||||
|         super.update(); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -66,7 +66,8 @@ public class Bankrupt extends Dialog { | ||||
|  | ||||
|         // Text, der im Popup steht | ||||
|         Container textContainer = bankruptContainer.addChild(new Container()); | ||||
|         textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!", new ElementId("label-Text"))); | ||||
|         textContainer.addChild(new Label("Du hast noch einen negativen Kontostand. Wenn du jetzt deinen Zug beendest, gehst du Bankrott und verlierst das Spiel!\n"+ | ||||
|         "Dieses PopUp wird nicht erneut angezeigt!", new ElementId("label-Text"))); | ||||
|         textContainer.setBackground(new QuadBackgroundComponent(new ColorRGBA(0.4657f, 0.4735f, 0.4892f, 1.0f))); | ||||
|  | ||||
|         // Passt den textContainer an die Größe des bankruptContainers an | ||||
|   | ||||
| @@ -40,8 +40,8 @@ public class BuyHouse extends Dialog { | ||||
|     /** Background container providing a border for the popup. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** TextField to display selected properties. */ | ||||
|     private TextField selectionDisplay; | ||||
|     /** Label to display selected properties. */ | ||||
|     private Label selectionDisplay; | ||||
|  | ||||
|     /** Reference for tracking dropdown selection changes. */ | ||||
|     private VersionedReference<Set<Integer>> selectionRef; | ||||
| @@ -125,13 +125,13 @@ public class BuyHouse extends Dialog { | ||||
|         buyHouseContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x) / 2, | ||||
|                 (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y) / 2, | ||||
|                 9 | ||||
|                 11 | ||||
|         ); | ||||
|  | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - buyHouseContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + buyHouseContainer.getPreferredSize().y + padding) / 2, | ||||
|                 8 | ||||
|                 10 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(buyHouseContainer); | ||||
| @@ -162,7 +162,7 @@ public class BuyHouse extends Dialog { | ||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||
|  | ||||
|         // Initialize the selection display here | ||||
|         selectionDisplay = new TextField(""); // Create TextField for displaying selections | ||||
|         selectionDisplay = new Label(""); | ||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||
|  | ||||
|   | ||||
| @@ -83,14 +83,14 @@ public class EventCardPopup extends Dialog { | ||||
|         eventCardContainer.setLocalTranslation( | ||||
|             (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x) / 2, | ||||
|             (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y) / 2, | ||||
|             10 | ||||
|             9 | ||||
|         ); | ||||
|  | ||||
|         // Zentriere das Popup | ||||
|         backgroundContainer.setLocalTranslation( | ||||
|                 (app.getCamera().getWidth() - eventCardContainer.getPreferredSize().x - padding) / 2, | ||||
|                 (app.getCamera().getHeight() + eventCardContainer.getPreferredSize().y+ padding) / 2, | ||||
|                 9 | ||||
|                 8 | ||||
|         ); | ||||
|  | ||||
|         app.getGuiNode().attachChild(eventCardContainer); | ||||
|   | ||||
| @@ -45,8 +45,8 @@ public class RepayMortage extends Dialog { | ||||
|     /** Background container providing a border for the popup. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** Text field to display selected properties. */ | ||||
|     private TextField selectionDisplay; | ||||
|     /** Label to display selected properties. */ | ||||
|     private Label selectionDisplay; | ||||
|  | ||||
|     /** Reference to track property selections in the dropdown menu. */ | ||||
|     private VersionedReference<Set<Integer>> selectionRef; | ||||
| @@ -166,7 +166,7 @@ public class RepayMortage extends Dialog { | ||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||
|  | ||||
|         // Initialize the selection display here | ||||
|         selectionDisplay = new TextField(""); // Create TextField for displaying selections | ||||
|         selectionDisplay = new Label(""); // Create TextField for displaying selections | ||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||
|  | ||||
|   | ||||
| @@ -45,8 +45,8 @@ public class SellHouse extends Dialog { | ||||
|     /** Background container providing a styled border around the main dialog. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** Text field to display selected properties. */ | ||||
|     private TextField selectionDisplay; | ||||
|     /** Label to display selected properties. */ | ||||
|     private Label selectionDisplay; | ||||
|  | ||||
|     /** Reference to track selection changes in the property selector. */ | ||||
|     private VersionedReference<Set<Integer>> selectionRef; | ||||
| @@ -86,7 +86,7 @@ public class SellHouse extends Dialog { | ||||
|         title.setFontSize(48); | ||||
|         title.setColor(ColorRGBA.Black); | ||||
|  | ||||
|         //Unterteilund des sellHouseContainer in drei "Untercontainer" | ||||
|         //Unterteilung des sellHouseContainer in drei "Untercontainer" | ||||
|         Container upContainer = sellhouseContainer.addChild(new Container()); | ||||
|         Container middleContainer = sellhouseContainer.addChild(new Container()); | ||||
|         Container downContainer = sellhouseContainer.addChild(new Container()); | ||||
| @@ -172,7 +172,7 @@ public class SellHouse extends Dialog { | ||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||
|  | ||||
|         // Initialize the selection display here | ||||
|         selectionDisplay = new TextField(""); // Create TextField for displaying selections | ||||
|         selectionDisplay = new Label(""); | ||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||
|          | ||||
|   | ||||
| @@ -46,8 +46,8 @@ public class TakeMortage extends Dialog { | ||||
|     /** Background container providing a styled border around the main dialog. */ | ||||
|     private final Container backgroundContainer; | ||||
|  | ||||
|     /** Text field to display selected properties. */ | ||||
|     private TextField selectionDisplay; | ||||
|     /** Label to display selected properties. */ | ||||
|     private Label selectionDisplay; | ||||
|  | ||||
|     /** Reference to track selection changes in the property selector. */ | ||||
|     private VersionedReference<Set<Integer>> selectionRef; | ||||
| @@ -172,7 +172,7 @@ public class TakeMortage extends Dialog { | ||||
|         selectionRef = propertySelector.getSelectionModel().createReference(); | ||||
|  | ||||
|         // Initialize the selection display here | ||||
|         selectionDisplay = new TextField(""); // Create TextField for displaying selections | ||||
|         selectionDisplay = new Label(""); // Create TextField for displaying selections | ||||
|         selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); | ||||
|         dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container | ||||
|  | ||||
|   | ||||
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| After Width: | Height: | Size: 80 KiB | 
| After Width: | Height: | Size: 58 KiB | 
| After Width: | Height: | Size: 58 KiB | 
| After Width: | Height: | Size: 72 KiB | 
| After Width: | Height: | Size: 195 KiB | 
| After Width: | Height: | Size: 205 KiB | 
| After Width: | Height: | Size: 170 KiB | 
| After Width: | Height: | Size: 193 KiB | 
| After Width: | Height: | Size: 198 KiB | 
| After Width: | Height: | Size: 201 KiB | 
							
								
								
									
										
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						| After Width: | Height: | Size: 195 KiB | 
| After Width: | Height: | Size: 190 KiB | 
| @@ -1,5 +1,4 @@ | ||||
| package pp.monopoly.game.client; | ||||
|  | ||||
| /** | ||||
|  * Represents the active client state in the Monopoly game. | ||||
|  * Extends {@link ClientState}. | ||||
| @@ -15,4 +14,9 @@ public class ActiveState extends ClientState { | ||||
|     ActiveState(ClientGameLogic logic) { | ||||
|         super(logic); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     boolean isTurn() { | ||||
|         return true; | ||||
|     } | ||||
| } | ||||
| @@ -5,8 +5,12 @@ import java.lang.System.Logger.Level; | ||||
| import java.util.ArrayList; | ||||
| import java.util.List; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| import pp.monopoly.game.server.Player; | ||||
| import pp.monopoly.game.server.PlayerHandler; | ||||
| import pp.monopoly.message.client.ClientMessage; | ||||
| import pp.monopoly.message.server.BuildInfo; | ||||
| import pp.monopoly.message.server.BuyPropertyRequest; | ||||
| import pp.monopoly.message.server.DiceResult; | ||||
| import pp.monopoly.message.server.EventDrawCard; | ||||
| @@ -22,9 +26,13 @@ import pp.monopoly.message.server.TradeReply; | ||||
| import pp.monopoly.message.server.TradeRequest; | ||||
| import pp.monopoly.message.server.ViewAssetsResponse; | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.model.IntPoint; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.model.Hotel; | ||||
| import pp.monopoly.model.House; | ||||
| import pp.monopoly.model.Rotation; | ||||
| import pp.monopoly.model.TradeHandler; | ||||
| import pp.monopoly.model.fields.BoardManager; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| import pp.monopoly.notification.ClientStateEvent; | ||||
| import pp.monopoly.notification.DiceRollEvent; | ||||
| import pp.monopoly.notification.ButtonStatusEvent; | ||||
| @@ -33,6 +41,7 @@ import pp.monopoly.notification.GameEvent; | ||||
| import pp.monopoly.notification.GameEventBroker; | ||||
| import pp.monopoly.notification.GameEventListener; | ||||
| import pp.monopoly.notification.InfoTextEvent; | ||||
| import pp.monopoly.notification.ItemAddedEvent; | ||||
| import pp.monopoly.notification.PopUpEvent; | ||||
| import pp.monopoly.notification.Sound; | ||||
| import pp.monopoly.notification.SoundEvent; | ||||
| @@ -54,7 +63,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|     private final List<GameEventListener> listeners = new ArrayList<>(); | ||||
|  | ||||
|     /** The game board representing the player's current state. */ | ||||
|     private Board board; | ||||
|     private Board board = new Board(10, 10, this); | ||||
|  | ||||
|     /** The current state of the client game logic. */ | ||||
|     private ClientState state = new LobbyState(this); | ||||
| @@ -121,15 +130,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         return tradeHandler; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Moves the preview figure to the specified position. | ||||
|      * | ||||
|      * @param pos the new position for the preview figure | ||||
|      */ | ||||
|     public void movePreview(IntPoint pos) { | ||||
|         state.movePreview(pos); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sets the informational text to be displayed to the player. | ||||
|      * | ||||
| @@ -204,32 +204,21 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         state.update(delta); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the result of a dice roll. | ||||
|      * | ||||
|      * @param msg the message containing the dice roll result | ||||
|      */ | ||||
|     public boolean isTurn() { | ||||
|         return state.isTurn(); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void received(DiceResult msg) { | ||||
|         playSound(Sound.DICE_ROLL); | ||||
|         notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1))); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles drawing an event card. | ||||
|      * | ||||
|      * @param msg the message containing the drawn card details | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(EventDrawCard msg) { | ||||
|         notifyListeners(new EventCardEvent(msg.getCardDescription())); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the game over message. | ||||
|      * | ||||
|      * @param msg the message containing game over details | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(GameOver msg) { | ||||
|         if (msg.isWinner()) { | ||||
| @@ -241,23 +230,17 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the start of the game. | ||||
|      * | ||||
|      * @param msg the game start message | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(GameStart msg) { | ||||
|         playerHandler = msg.getPlayerHandler(); | ||||
|         setState(new WaitForTurnState(this)); | ||||
|         for (Player player : playerHandler.getPlayers()) { | ||||
|             board.add(new Figure(Vector3f.ZERO, Rotation.NORTH, player.getFigure())); | ||||
|         } | ||||
|         notifyListeners(new ButtonStatusEvent(false)); | ||||
|         notifyListeners(new UpdatePlayerView()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles jail-related events. | ||||
|      * | ||||
|      * @param msg the message containing jail event details | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(JailEvent msg) { | ||||
|         if (msg.isGoingToJail()) { | ||||
| @@ -266,11 +249,6 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updates the status of a player. | ||||
|      * | ||||
|      * @param msg the message containing player status update details | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(PlayerStatusUpdate msg) { | ||||
|         playerHandler = msg.getPlayerHandler(); | ||||
| @@ -278,31 +256,16 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         notifyListeners(new UpdatePlayerView()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles timeout warnings. | ||||
|      * | ||||
|      * @param msg the message containing timeout warning details | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(TimeOutWarning msg) { | ||||
|         notifyListeners(new PopUpEvent("timeout", msg)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Displays the player's assets in response to a server query. | ||||
|      * | ||||
|      * @param msg the message containing the player's assets | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(ViewAssetsResponse msg) { | ||||
|         boardManager = msg.getboard(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles trade replies from other players. | ||||
|      * | ||||
|      * @param msg the message containing the trade reply | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(TradeReply msg) { | ||||
|         if (msg.isAccepted()) { | ||||
| @@ -314,24 +277,15 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles trade requests from other players. | ||||
|      * | ||||
|      * @param msg the message containing the trade request details | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(TradeRequest msg) { | ||||
|         tradeHandler = msg.getTradeHandler(); | ||||
|         notifyListeners(new PopUpEvent("tradeRequest", msg)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Handles the transition to the next player's turn. | ||||
|      * | ||||
|      * @param msg the message indicating it's the next player's turn | ||||
|      */ | ||||
|     @Override | ||||
|     public void received(NextPlayerTurn msg) { | ||||
|         setState(new ActiveState(this)); | ||||
|         notifyListeners(new ButtonStatusEvent(true)); | ||||
|     } | ||||
|  | ||||
| @@ -357,4 +311,18 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker { | ||||
|             notifyListeners(new PopUpEvent("ReceivedRent", msg)); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void received(BuildInfo msg) { | ||||
|         System.out.println("TRIGGER BUILD INFO"); | ||||
|         if (msg.isAdded()) { | ||||
|             BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId())); | ||||
|             if (property.getHotel() == 1 ) { | ||||
|                 board.add(new Hotel(property.getId())); | ||||
|             } else { | ||||
|                 board.add(new House( property.getHouses(), property.getId())); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -11,7 +11,11 @@ import java.io.File; | ||||
| import java.io.IOException; | ||||
| import java.lang.System.Logger.Level; | ||||
|  | ||||
| import pp.monopoly.model.IntPoint; | ||||
| import pp.monopoly.message.server.GameStart; | ||||
| import pp.monopoly.message.server.NextPlayerTurn; | ||||
| import pp.monopoly.message.server.NotificationMessage; | ||||
| import pp.monopoly.message.server.PlayerStatusUpdate; | ||||
| import pp.monopoly.message.server.ViewAssetsResponse; | ||||
|  | ||||
| /** | ||||
|  * Defines the behavior and state transitions for the client-side game logic in Monopoly. | ||||
| @@ -54,17 +58,39 @@ abstract class ClientState { | ||||
|      * | ||||
|      * @return true if the player's turn should be shown, false otherwise | ||||
|      */ | ||||
|     boolean showTurn() { | ||||
|     boolean isTurn() { | ||||
|         return false; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Moves the preview figure to the specified position on the game board. | ||||
|      * Starts the battle based on the server message. | ||||
|      * | ||||
|      * @param pos the new position for the preview figure | ||||
|      * @param msg the message indicating whose turn it is to shoot | ||||
|      */ | ||||
|     void movePreview(IntPoint pos) { | ||||
|         ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS | ||||
|     void receivedGameStart(GameStart msg) { | ||||
|         ClientGameLogic.LOGGER.log(Level.ERROR, "receivedGameStart not allowed in {0}", getName()); //NON-NLS | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Updateds the view based on the new player status. | ||||
|      * | ||||
|      * @param msg the message containing the new player status | ||||
|      */ | ||||
|     void recivedPlayerStatusUpdate(PlayerStatusUpdate msg) { | ||||
|         ClientGameLogic.LOGGER.log(Level.ERROR, "recivedPlayerStatusUpdate not allowed in {0}", getName()); //NON-NLS | ||||
|     } | ||||
|      | ||||
|  | ||||
|     void recivedNextPlayerTurn(NextPlayerTurn  msg) { | ||||
|         ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNextPlayerTurn not allowed in {0}", getName()); //NON-NLS | ||||
|     } | ||||
|  | ||||
|     void recivedNotificationMessage(NotificationMessage  msg) { | ||||
|         ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNotificationMessage not allowed in {0}", getName()); //NON-NLS | ||||
|     } | ||||
|  | ||||
|     void recivedViewAssetsResponse(ViewAssetsResponse  msg) { | ||||
|         ClientGameLogic.LOGGER.log(Level.ERROR, "recivedViewAssetsResponse not allowed in {0}", getName()); //NON-NLS | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -1,5 +1,7 @@ | ||||
| package pp.monopoly.game.client; | ||||
|  | ||||
| import pp.monopoly.message.server.GameStart; | ||||
|  | ||||
| /** | ||||
|  * Represents the lobby state of the client in the Monopoly game. | ||||
|  * Extends {@link ClientState}. | ||||
| @@ -14,4 +16,9 @@ public class LobbyState extends ClientState { | ||||
|     LobbyState(ClientGameLogic logic) { | ||||
|         super(logic); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     void receivedGameStart(GameStart msg) { | ||||
|         logic.setState(new WaitForTurnState(logic)); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -1,5 +1,7 @@ | ||||
| package pp.monopoly.game.client; | ||||
|  | ||||
| import pp.monopoly.message.server.NextPlayerTurn; | ||||
|  | ||||
| /** | ||||
|  * Represents the state where the client is waiting for their turn in the Monopoly game. | ||||
|  * Extends {@link ClientState}. | ||||
| @@ -14,4 +16,14 @@ public class WaitForTurnState extends ClientState { | ||||
|     WaitForTurnState(ClientGameLogic logic) { | ||||
|         super(logic); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     boolean isTurn() { | ||||
|         return true; | ||||
|     } | ||||
|      | ||||
|     @Override | ||||
|     void recivedNextPlayerTurn(NextPlayerTurn msg) { | ||||
|         logic.setState(new ActiveState(logic)); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -23,7 +23,6 @@ import pp.monopoly.message.server.NextPlayerTurn; | ||||
| import pp.monopoly.message.server.NotificationMessage; | ||||
| import pp.monopoly.message.server.PlayerStatusUpdate; | ||||
| import pp.monopoly.model.FieldVisitor; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.model.card.Card; | ||||
| import pp.monopoly.model.fields.BuildingProperty; | ||||
| import pp.monopoly.model.fields.EventField; | ||||
| @@ -44,7 +43,7 @@ public class Player implements FieldVisitor<Void>{ | ||||
|     private final int id; | ||||
|     private String name; | ||||
|     private int accountBalance = 15000; | ||||
|     private Figure figure; | ||||
|     private String figure; | ||||
|     private Set<Integer> properties = new HashSet<>(); | ||||
|     private int getOutOfJailCard; | ||||
|     private int fieldID; | ||||
| @@ -82,11 +81,19 @@ public class Player implements FieldVisitor<Void>{ | ||||
|         this.handler = handler; | ||||
|     } | ||||
|  | ||||
|     public void setFigure(Figure figure) { | ||||
|     /** | ||||
|      * Set the figure of the player | ||||
|      * @param figure the figure to be set | ||||
|      */ | ||||
|     public void setFigure(String figure) { | ||||
|         this.figure = figure; | ||||
|     } | ||||
|      | ||||
|     public Figure getFigure(){ | ||||
|  | ||||
|     /** | ||||
|      * Returns the figure of the player | ||||
|      * @return the figure of the player | ||||
|      */ | ||||
|     public String getFigure() { | ||||
|         return figure; | ||||
|     } | ||||
|  | ||||
| @@ -180,7 +187,6 @@ public class Player implements FieldVisitor<Void>{ | ||||
|             earnMoney(2000); // Passing GO gives money | ||||
|         } | ||||
|         fieldID = (fieldID + steps) % 40; | ||||
|         figure.moveTo(fieldID); | ||||
|         handler.getLogic().send(this, new PlayerStatusUpdate(handler)); | ||||
|         handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); | ||||
|         return fieldID; | ||||
| @@ -194,7 +200,6 @@ public class Player implements FieldVisitor<Void>{ | ||||
|     public int setPosition(int position){ | ||||
|         if(position < 40 && position >= 0) { | ||||
|             fieldID = position; | ||||
|             figure.moveTo(fieldID); | ||||
|             handler.getLogic().send(this, new PlayerStatusUpdate(handler)); | ||||
|             handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); | ||||
|         } | ||||
| @@ -212,7 +217,6 @@ public class Player implements FieldVisitor<Void>{ | ||||
|                 earnMoney(2000); | ||||
|             } | ||||
|             fieldID = position; | ||||
|             figure.moveTo(fieldID); | ||||
|             handler.getLogic().send(this, new PlayerStatusUpdate(handler)); | ||||
|             handler.getLogic().getBoardManager().getFieldAtIndex(fieldID).accept(this); | ||||
|         } | ||||
|   | ||||
| @@ -7,11 +7,11 @@ import com.jme3.math.ColorRGBA; | ||||
|  */ | ||||
| public enum PlayerColor { | ||||
|     CYAN(new ColorRGBA(1 / 255f, 190 / 255f, 254 / 255f, 1), "Cyan"), | ||||
|     YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1), "Gelb"), | ||||
|     RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1), "Rot"), | ||||
|     YELLOW(new ColorRGBA(255 / 255f, 255 / 255f, 0 / 255f, 1), "Yellow"), | ||||
|     RED(new ColorRGBA(255 / 255f, 0 / 255f, 0 / 255f, 1), "Red"), | ||||
|     PINK(new ColorRGBA(255 / 255f, 77 / 255f, 166 / 255f, 1), "Pink"), | ||||
|     GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1), "Grün"), | ||||
|     PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1), "Lila"); | ||||
|     GREEN(new ColorRGBA(0 / 255f, 204 / 255f, 0 / 255f, 1), "Green"), | ||||
|     PURPLE(new ColorRGBA(143 / 255f, 0 / 255f, 255 / 255f, 1), "Purple"); | ||||
|  | ||||
|     private final ColorRGBA color; | ||||
|     private final String colorName; | ||||
|   | ||||
| @@ -3,10 +3,10 @@ package pp.monopoly.game.server; | ||||
| import java.lang.System.Logger; | ||||
| import java.lang.System.Logger.Level; | ||||
| import java.util.HashSet; | ||||
| import java.util.List; | ||||
| import java.util.Set; | ||||
| import java.util.stream.Collectors; | ||||
|  | ||||
|  | ||||
| import pp.monopoly.MonopolyConfig; | ||||
| import pp.monopoly.message.client.AlterProperty; | ||||
| import pp.monopoly.message.client.BuyPropertyResponse; | ||||
| @@ -18,6 +18,7 @@ import pp.monopoly.message.client.RollDice; | ||||
| import pp.monopoly.message.client.TradeOffer; | ||||
| import pp.monopoly.message.client.TradeResponse; | ||||
| import pp.monopoly.message.client.ViewAssetsRequest; | ||||
| import pp.monopoly.message.server.BuildInfo; | ||||
| import pp.monopoly.message.server.GameOver; | ||||
| import pp.monopoly.message.server.GameStart; | ||||
| import pp.monopoly.message.server.NextPlayerTurn; | ||||
| @@ -26,8 +27,6 @@ import pp.monopoly.message.server.ServerMessage; | ||||
| import pp.monopoly.message.server.TradeReply; | ||||
| import pp.monopoly.message.server.TradeRequest; | ||||
| import pp.monopoly.message.server.ViewAssetsResponse; | ||||
| import pp.monopoly.model.Figure; | ||||
| import pp.monopoly.model.Rotation; | ||||
| import pp.monopoly.model.TradeHandler; | ||||
| import pp.monopoly.model.card.DeckHelper; | ||||
| import pp.monopoly.model.fields.BoardManager; | ||||
| @@ -95,6 +94,17 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Sends a message to all players in the game. | ||||
|      * | ||||
|      * @param msg the ServerMessage to send | ||||
|      */ | ||||
|     void sendAll(ServerMessage msg) { | ||||
|         for (Player player : playerHandler.getPlayers()) { | ||||
|             send(player, msg); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds a new player to the game if the game is in the LOBBY state and the maximum | ||||
|      * player limit has not been reached. | ||||
| @@ -209,7 +219,8 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|             String name = msg.getName(); | ||||
|             String truc = name.length() > 10 ? name.substring(0, 15) : name; | ||||
|             player.setName(truc); | ||||
|             player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure())); | ||||
|             player.setFigure(msg.getFigure()); | ||||
|             // board.addFigure(figure); | ||||
|             playerHandler.setPlayerReady(player, true);     | ||||
|             LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName()); | ||||
|         } | ||||
| @@ -311,25 +322,29 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Executes the trade by transferring requested properties from the receiver | ||||
|      * to the sender and offered properties from the sender to the receiver. | ||||
|      * Executes a trade between two players, transferring properties and money as specified. | ||||
|      * | ||||
|      * @param sender            the player initiating the trade | ||||
|      * @param receiver          the player receiving the trade offer | ||||
|      * @param requestedProperties the properties requested by the receiver | ||||
|      * @param offeredProperties   the properties offered by the sender | ||||
|      */ | ||||
|     public void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) { | ||||
|     private void executeTrade(Player sender, Player receiver, Set<PropertyField> requestedProperties, Set<PropertyField> offeredProperties) { | ||||
|         // Transfer requested properties from receiver to sender | ||||
|         for (PropertyField field : requestedProperties) { | ||||
|         for (PropertyField field : offeredProperties) { | ||||
|                 receiver.removeProperty(field.getId()); | ||||
|                 sender.addProperty(field.getId()); | ||||
|                 field.setOwner(sender); // Update ownership | ||||
|                 System.out.printf("Property %s transferred from %s to %s.\n",  | ||||
|                 LOGGER.log(Level.DEBUG, "Property %s transferred from %s to %s.\n",  | ||||
|                                 field.getName(), receiver.getName(), sender.getName()); | ||||
|         } | ||||
|  | ||||
|         // Transfer offered properties from sender to receiver | ||||
|         for (PropertyField field : offeredProperties) { | ||||
|         for (PropertyField field : requestedProperties) { | ||||
|                 sender.removeProperty(field.getId()); | ||||
|                 receiver.addProperty(field.getId()); | ||||
|                 field.setOwner(receiver); // Update ownership | ||||
|                 System.out.printf("Property %s transferred from %s to %s.\n",  | ||||
|                 LOGGER.log(Level.DEBUG, "Property %s transferred from %s to %s.\n",  | ||||
|                                 field.getName(), sender.getName(), receiver.getName()); | ||||
|             } | ||||
|     } | ||||
| @@ -407,6 +422,8 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|             for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) { | ||||
|                 if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) { | ||||
|                     field.build(); | ||||
|                     updateAllPlayers(); | ||||
|                     sendAll( new BuildInfo(field.getId(), true)); | ||||
|                     sender.pay(field.getHousePrice()); | ||||
|                 } | ||||
|             } | ||||
| @@ -414,11 +431,12 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|             for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) { | ||||
|                 if (boardManager.canSell(field)) { | ||||
|                     field.sell(); | ||||
|                     updateAllPlayers(); | ||||
|                     sendAll( new BuildInfo(field.getId(), false)); | ||||
|                     sender.earnMoney(field.getHousePrice() / 2); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         updateAllPlayers(); | ||||
|     } | ||||
|  | ||||
| @@ -429,9 +447,9 @@ public class ServerGameLogic implements ClientInterpreter { | ||||
|         } else if (msg.getKeyword().equals("PayJail")) { | ||||
|             playerHandler.getPlayerById(from).payBail(); | ||||
|         } else if(msg.getKeyword().equals("hack")) { | ||||
|             for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) { | ||||
|                 bp.build(); | ||||
|             } | ||||
|             // for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) { | ||||
|             //     bp.build(); | ||||
|             // } | ||||
|             for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) { | ||||
|                 field.setOwner(playerHandler.getPlayerById(0)); | ||||
|                 playerHandler.getPlayerById(0).addProperty(field.getId()); | ||||
|   | ||||
| @@ -28,7 +28,18 @@ public class TradeResponse extends ClientMessage{ | ||||
|         this.tradeHandler = tradeHandler; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns whether the trade was accepted. | ||||
|      * | ||||
|      * @return {@code true} if the trade was accepted, {@code false} otherwise | ||||
|      */ | ||||
|     public boolean isAccepted() { return status; } | ||||
|      | ||||
|     /** | ||||
|      * Returns the TradeHandler corresponding to the Trade. | ||||
|      * | ||||
|      * @return the TradeHandler corresponding to the Trade | ||||
|      */ | ||||
|     public TradeHandler getTradeHandler() { | ||||
|         return tradeHandler; | ||||
|     } | ||||
|   | ||||
| @@ -0,0 +1,34 @@ | ||||
| package pp.monopoly.message.server; | ||||
|  | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
|  | ||||
| @Serializable | ||||
| public class BuildInfo extends ServerMessage { | ||||
|  | ||||
|     private final int id; | ||||
|     private final boolean added; | ||||
|  | ||||
|     private BuildInfo() { | ||||
|         this(0, false); | ||||
|     } | ||||
|  | ||||
|     public BuildInfo(int id, boolean added) { | ||||
|         this.id = id; | ||||
|         this.added = added; | ||||
|     } | ||||
|  | ||||
|     public int getId() { | ||||
|         return id; | ||||
|     } | ||||
|  | ||||
|     public boolean isAdded() { | ||||
|         return added; | ||||
|     } | ||||
|      | ||||
|     @Override | ||||
|     public void accept(ServerInterpreter interpreter) { | ||||
|         interpreter.received(this); | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -91,16 +91,23 @@ public interface ServerInterpreter { | ||||
|     void received(NextPlayerTurn msg); | ||||
|      | ||||
|     /** | ||||
|      * Handles a NextPlayerTurn message received from the server. | ||||
|      * Handles a BuyPropertyRequest message received from the server. | ||||
|      * | ||||
|      * @param msg the NextPlayerTurn message received | ||||
|      * @param msg the BuyPropertyRequest message received | ||||
|      */ | ||||
|     void received(BuyPropertyRequest msg); | ||||
|  | ||||
|     /** | ||||
|      * Handles a NextPlayerTurn message received from the server. | ||||
|      * Handles a NotificationMessage message received from the server. | ||||
|      * | ||||
|      * @param msg the NextPlayerTurn message received | ||||
|      * @param msg the NotificationMessage message received | ||||
|      */ | ||||
|     void received(NotificationMessage msg); | ||||
|  | ||||
|     /** | ||||
|      * Handles a BuildInfo message received from the server. | ||||
|      * | ||||
|      * @param msg the BuildInfo message received | ||||
|      */ | ||||
|     void received(BuildInfo msg); | ||||
| } | ||||
|   | ||||
| @@ -1,10 +1,3 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.model; | ||||
|  | ||||
| import java.util.ArrayList; | ||||
| @@ -66,7 +59,34 @@ public class Board { | ||||
|      */ | ||||
|     private void addItem(Item item) { | ||||
|         items.add(item); | ||||
|         notifyListeners((GameEvent) new ItemAddedEvent(item, null)); | ||||
|         notifyListeners(new ItemAddedEvent(this, item)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds a figure to the map and triggers an item addition event. | ||||
|      * | ||||
|      * @param figure the figure to be added to the map | ||||
|      */ | ||||
|     public void add(Figure figure) { | ||||
|         addItem(figure); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds a house to the map and triggers an item addition event. | ||||
|      * | ||||
|      * @param house the house to be added to the map | ||||
|      */ | ||||
|     public void add(House house) { | ||||
|         addItem(house); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Adds a hotel to the map and triggers an item addition event. | ||||
|      * | ||||
|      * @param hotel the hotel to be added to the map | ||||
|      */ | ||||
|     public void add(Hotel hotel) { | ||||
|         addItem(hotel); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -76,7 +96,11 @@ public class Board { | ||||
|      */ | ||||
|     public void remove(Item item) { | ||||
|         items.remove(item); | ||||
|         notifyListeners((GameEvent) new ItemRemovedEvent(item, null)); // Falls es ein entsprechendes ItemRemovedEvent gibt | ||||
|         notifyListeners((GameEvent) new ItemRemovedEvent(this, item));  | ||||
|     } | ||||
|  | ||||
|     public void removePlayers() { | ||||
|         items.removeIf(item -> item instanceof Figure); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -96,6 +120,33 @@ public class Board { | ||||
|     private <T extends Item> Stream<T> getItems(Class<T> clazz) { | ||||
|         return items.stream().filter(clazz::isInstance).map(clazz::cast); | ||||
|     } | ||||
|      | ||||
|     /** | ||||
|      * Returns a stream of all figures currently on the map. | ||||
|      *  | ||||
|      * @return a stream of all figures on the map | ||||
|      */ | ||||
|     public Stream<Figure> getFigures() { | ||||
|         return getItems(Figure.class); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns a stream of all houses currently on the map. | ||||
|      *  | ||||
|      * @return a stream of all houses on the map | ||||
|      */ | ||||
|     public Stream<House> getHouses() { | ||||
|         return getItems(House.class); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns a stream of all hotels currently on the map. | ||||
|      *  | ||||
|      * @return a stream of all hotels on the map | ||||
|      */ | ||||
|     public Stream<Hotel> getHotels() { | ||||
|         return getItems(Hotel.class); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns an unmodifiable list of all items currently on the map. | ||||
| @@ -124,28 +175,6 @@ public class Board { | ||||
|         return height; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Validates whether the specified position is within the map boundaries. | ||||
|      * | ||||
|      * @param pos the position to validate | ||||
|      * @return true if the position is within the map, false otherwise | ||||
|      */ | ||||
|     public boolean isValid(IntPosition pos) { | ||||
|         return isValid(pos.getX(), pos.getY()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks if the specified coordinates are within the map boundaries. | ||||
|      * | ||||
|      * @param x the x-coordinate to validate | ||||
|      * @param y the y-coordinate to validate | ||||
|      * @return true if the coordinates are valid, false otherwise | ||||
|      */ | ||||
|     public boolean isValid(int x, int y) { | ||||
|         return x >= 0 && x < width && | ||||
|                y >= 0 && y < height; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns a string representation of the map. | ||||
|      * | ||||
|   | ||||
| @@ -1,28 +1,22 @@ | ||||
| package pp.monopoly.model; | ||||
|  | ||||
| import static java.lang.Math.max; | ||||
| import static java.lang.Math.min; | ||||
| import java.util.Collections; | ||||
| import java.util.HashSet; | ||||
| import java.util.Set; | ||||
| import java.util.Random; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| @Serializable | ||||
| public class Figure implements Item{ | ||||
|     private final String type; | ||||
|     private final int length; // The length of the Figure | ||||
|     private int x;            // The x-coordinate of the Figure's position | ||||
|     private int y;            // The y-coordinate of the Figure's position | ||||
|     private Vector3f position; | ||||
|     private Rotation rot;     // The rotation of the Figure | ||||
|     private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship | ||||
|  | ||||
|     /** | ||||
|      * Default constructor for serialization. Initializes a Figure with length 0, | ||||
|      * at position (0, 0), with a default rotation of RIGHT. | ||||
|      * at position (0, 0), with a default rotation of NORTH. | ||||
|      */ | ||||
|     private Figure() { | ||||
|         this(0, 0, 0, Rotation.RIGHT, "cube"); | ||||
|         this(null, Rotation.NORTH, ""); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -30,14 +24,12 @@ public class Figure implements Item{ | ||||
|      * | ||||
|      * @param length the length of the Figure | ||||
|      * @param x      the x-coordinate of the Figure's initial position | ||||
|      * @param y      the y-coordinate of the Figure's initial position | ||||
|      * @param z      the z-coordinate of the Figure's initial position | ||||
|      * @param rot    the rotation of the Figure | ||||
|      */ | ||||
|     public Figure(int length, int x, int y, Rotation rot, String type) { | ||||
|         this.x = x; | ||||
|         this.y = y; | ||||
|     public Figure(Vector3f position, Rotation rot, String type) { | ||||
|         this.position = calculateFieldPosition(0); | ||||
|         this.rot = rot; | ||||
|         this.length = length; | ||||
|         this.type = type; | ||||
|     } | ||||
|  | ||||
| @@ -46,8 +38,17 @@ public class Figure implements Item{ | ||||
|      * | ||||
|      * @return the x-coordinate of the Figure | ||||
|      */ | ||||
|     public int getX() { | ||||
|         return x; | ||||
|     public float getX() { | ||||
|         return position.getX(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the current z-coordinate of the Figure's position. | ||||
|      * | ||||
|      * @return the z-coordinate of the Figure | ||||
|      */ | ||||
|     public float getZ() { | ||||
|         return position.getZ(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -55,19 +56,17 @@ public class Figure implements Item{ | ||||
|      * | ||||
|      * @return the y-coordinate of the Figure | ||||
|      */ | ||||
|     public int getY() { | ||||
|         return y; | ||||
|     public float getY() { | ||||
|         return position.getY(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Moves the Figure to the specified coordinates. | ||||
|      * Returns the current position of the Figure. | ||||
|      * | ||||
|      * @param x the new x-coordinate of the Figure's position | ||||
|      * @param y the new y-coordinate of the Figure's position | ||||
|      * @return the position of the Figure | ||||
|      */ | ||||
|     public void moveTo(int x, int y) { | ||||
|         this.x = x; | ||||
|         this.y = y; | ||||
|     public Vector3f getPos() { | ||||
|         return position; | ||||
|     } | ||||
|      | ||||
|     /** | ||||
| @@ -75,8 +74,8 @@ public class Figure implements Item{ | ||||
|      * | ||||
|      * @param pos the new position of the Figure | ||||
|      */ | ||||
|     public void moveTo(IntPosition pos) { | ||||
|         moveTo(pos.getX(), pos.getY()); | ||||
|     public void moveTo(Vector3f pos) { | ||||
|         position = pos; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -85,85 +84,62 @@ public class Figure implements Item{ | ||||
|      * @param fieldId the position to move to | ||||
|      */ | ||||
|     public void moveTo(int fieldId) { | ||||
|         moveTo(fieldIdToPosition(fieldId)); | ||||
|         moveTo(calculateFieldPosition(fieldId)); | ||||
|     } | ||||
|  | ||||
|     private IntPoint fieldIdToPosition(int fieldId) { | ||||
|         if (fieldId < 0 || fieldId > 39) { | ||||
|             throw new IllegalArgumentException("Invalid fieldId: " + fieldId); | ||||
|     private Vector3f calculateFieldPosition(int fieldID) { | ||||
|         float baseX = 0.0f; | ||||
|         float baseZ = 0.0f; | ||||
|  | ||||
|         switch (fieldID) { | ||||
|             case 0: baseX = -9.1f; baseZ = -9.1f; break; | ||||
|             case 1: baseX = -6.5f; baseZ = -9.1f; break; | ||||
|             case 2: baseX = -4.9f; baseZ = -9.1f; break; | ||||
|             case 3: baseX = -3.3f; baseZ = -9.1f; break; | ||||
|             case 4: baseX = -1.6f; baseZ = -9.1f; break; | ||||
|             case 5: baseX =  0.0f; baseZ = -9.1f; break; | ||||
|             case 6: baseX =  1.6f; baseZ = -9.1f; break; | ||||
|             case 7: baseX =  3.3f; baseZ = -9.1f; break; | ||||
|             case 8: baseX =  4.9f; baseZ = -9.1f; break; | ||||
|             case 9: baseX =  6.5f; baseZ = -9.1f; break; | ||||
|             case 10: baseX = 9.1f; baseZ = -9.1f; break;  | ||||
|             case 11: baseX = 9.1f; baseZ = -6.5f; break; | ||||
|             case 12: baseX = 9.1f; baseZ = -4.9f; break; | ||||
|             case 13: baseX = 9.1f; baseZ = -3.3f; break; | ||||
|             case 14: baseX = 9.1f; baseZ = -1.6f; break; | ||||
|             case 15: baseX = 9.1f; baseZ =  0.0f; break; | ||||
|             case 16: baseX = 9.1f; baseZ =  1.6f; break; | ||||
|             case 17: baseX = 9.1f; baseZ =  3.3f; break; | ||||
|             case 18: baseX = 9.1f; baseZ =  4.9f; break; | ||||
|             case 19: baseX = 9.1f; baseZ =  6.5f; break; | ||||
|             case 20: baseX = 9.1f; baseZ =  9.1f; break; | ||||
|             case 21: baseX = 6.5f; baseZ =  9.1f; break; | ||||
|             case 22: baseX = 4.9f; baseZ =  9.1f; break; | ||||
|             case 23: baseX = 3.3f; baseZ =  9.1f; break; | ||||
|             case 24: baseX = 1.6f; baseZ =  9.1f; break; | ||||
|             case 25: baseX = 0.0f; baseZ =  9.1f; break; | ||||
|             case 26: baseX = -1.6f; baseZ = 9.1f; break; | ||||
|             case 27: baseX = -3.3f; baseZ = 9.1f; break; | ||||
|             case 28: baseX = -4.9f; baseZ = 9.1f; break; | ||||
|             case 29: baseX = -6.5f; baseZ = 9.1f; break; | ||||
|             case 30: baseX = -9.1f; baseZ = 9.1f; break; | ||||
|             case 31: baseX = -9.1f; baseZ = 6.5f; break; | ||||
|             case 32: baseX = -9.1f; baseZ = 4.9f; break; | ||||
|             case 33: baseX = -9.1f; baseZ = 3.3f; break; | ||||
|             case 34: baseX = -9.1f; baseZ = 1.6f; break; | ||||
|             case 35: baseX = -9.1f; baseZ = 0.0f; break; | ||||
|             case 36: baseX = -9.1f; baseZ = -1.6f; break; | ||||
|             case 37: baseX = -9.1f; baseZ = -3.3f; break; | ||||
|             case 38: baseX = -9.1f; baseZ = -4.9f; break; | ||||
|             case 39: baseX = -9.1f; baseZ = -6.5f; break; | ||||
|             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); | ||||
|         } | ||||
|  | ||||
|         // Determine which edge and position along the edge | ||||
|         if (fieldId <= 9) { | ||||
|             // Bottom edge: From (-10, -10) to (10, -10) | ||||
|             int x = -10 + fieldId * 2; | ||||
|             return new IntPoint(x, -10); | ||||
|         } else if (fieldId <= 19) { | ||||
|             // Right edge: From (10, -10) to (10, 10) | ||||
|             int y = -10 + (fieldId - 10) * 2; | ||||
|             return new IntPoint(10, y); | ||||
|         } else if (fieldId <= 29) { | ||||
|             // Top edge: From (10, 10) to (-10, 10) | ||||
|             int x = 10 - (fieldId - 20) * 2; | ||||
|             return new IntPoint(x, 10); | ||||
|         } else { | ||||
|             // Left edge: From (-10, 10) to (-10, -10) | ||||
|             int y = 10 - (fieldId - 30) * 2; | ||||
|             return new IntPoint(-10, y); | ||||
|         } | ||||
|     } | ||||
|         float xOffset = new Random().nextFloat(); | ||||
|         float zOffset = new Random().nextFloat(); | ||||
|  | ||||
|     private Rotation fieldIdToRotation(int fieldId) { | ||||
|         if (fieldId >= 0 && fieldId <= 10) return Rotation.DOWN; | ||||
|         else if (fieldId <= 20) return Rotation.LEFT; | ||||
|         else if (fieldId <= 30) return Rotation.UP; | ||||
|         else if (fieldId <= 39) return Rotation.RIGHT; | ||||
|         else throw new IllegalArgumentException(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the length of the Figure. | ||||
|      * | ||||
|      * @return the length of the Figure | ||||
|      */ | ||||
|     public int getLength() { | ||||
|         return length; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the minimum x-coordinate that the Figure occupies based on its current position and rotation. | ||||
|      * | ||||
|      * @return the minimum x-coordinate of the Figure | ||||
|      */ | ||||
|     public int getMinX() { | ||||
|         return x + min(0, (length - 1) * rot.dx()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the maximum x-coordinate that the Figure occupies based on its current position and rotation. | ||||
|      * | ||||
|      * @return the maximum x-coordinate of the Figure | ||||
|      */ | ||||
|     public int getMaxX() { | ||||
|         return x + max(0, (length - 1) * rot.dx()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the minimum y-coordinate that the Figure occupies based on its current position and rotation. | ||||
|      * | ||||
|      * @return the minimum y-coordinate of the Figure | ||||
|      */ | ||||
|     public int getMinY() { | ||||
|         return y + min(0, (length - 1) * rot.dy()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the maximum y-coordinate that the Figure occupies based on its current position and rotation. | ||||
|      * | ||||
|      * @return the maximum y-coordinate of the Figure | ||||
|      */ | ||||
|     public int getMaxY() { | ||||
|         return y + max(0, (length - 1) * rot.dy()); | ||||
|         //TODO adjust y pos | ||||
|         return new Vector3f(baseX + xOffset, 1, baseZ + zOffset); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
| @@ -184,99 +160,6 @@ public class Figure implements Item{ | ||||
|         this.rot = rot; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Rotates the Figure by 90 degrees clockwise. | ||||
|      */ | ||||
|     public void rotated() { | ||||
|         setRotation(rot.rotate()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attempts to hit the Figure at the specified position. | ||||
|      * If the position is part of the Figure, the hit is recorded. | ||||
|      * | ||||
|      * @param x the x-coordinate of the position to hit | ||||
|      * @param y the y-coordinate of the position to hit | ||||
|      * @return true if the position is part of the Figure, false otherwise | ||||
|      * @see #contains(int, int) | ||||
|      */ | ||||
|     public boolean hit(int x, int y) { | ||||
|         if (!contains(x, y)) | ||||
|             return false; | ||||
|         damaged.add(new IntPoint(x, y)); | ||||
|         return true; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Attempts to hit the Figure at the specified position. | ||||
|      * If the position is part of the Figure, the hit is recorded. | ||||
|      * This is a convenience method for {@linkplain #hit(int, int)}. | ||||
|      * | ||||
|      * @param position the position to hit | ||||
|      * @return true if the position is part of the Figure, false otherwise | ||||
|      */ | ||||
|     public boolean hit(IntPosition position) { | ||||
|         return hit(position.getX(), position.getY()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the positions of this Figure that have been hit. | ||||
|      * | ||||
|      * @return a set of positions that have been hit | ||||
|      * @see #hit(int, int) | ||||
|      */ | ||||
|     public Set<IntPoint> getDamaged() { | ||||
|         return Collections.unmodifiableSet(damaged); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks whether the specified position is covered by the Figure. This method does | ||||
|      * not record a hit, only checks coverage. | ||||
|      * This is a convenience method for {@linkplain #contains(int, int)}. | ||||
|      * | ||||
|      * @param pos the position to check | ||||
|      * @return true if the position is covered by the Figure, false otherwise | ||||
|      */ | ||||
|     public boolean contains(IntPosition pos) { | ||||
|         return contains(pos.getX(), pos.getY()); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks whether the specified position is covered by the Figure. This method does | ||||
|      * not record a hit, only checks coverage. | ||||
|      * | ||||
|      * @param x the x-coordinate of the position to check | ||||
|      * @param y the y-coordinate of the position to check | ||||
|      * @return true if the position is covered by the Figure, false otherwise | ||||
|      */ | ||||
|     public boolean contains(int x, int y) { | ||||
|         return getMinX() <= x && x <= getMaxX() && | ||||
|                getMinY() <= y && y <= getMaxY(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Determines if the Figure has been completely destroyed. A Figure is considered | ||||
|      * destroyed if all of its positions have been hit. | ||||
|      * | ||||
|      * @return true if the Figure is destroyed, false otherwise | ||||
|      * @see #hit(int, int) | ||||
|      */ | ||||
|     public boolean isDestroyed() { | ||||
|         return damaged.size() == length; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Checks whether this Figure collides with another Figure. Two Figures collide | ||||
|      * if any of their occupied positions overlap. | ||||
|      * | ||||
|      * @param other the other Figure to check collision with | ||||
|      * @return true if the Figures collide, false otherwise | ||||
|      */ | ||||
|     public boolean collidesWith(Figure other) { | ||||
|         return other.getMaxX() >= getMinX() && getMaxX() >= other.getMinX() && | ||||
|                other.getMaxY() >= getMinY() && getMaxY() >= other.getMinY(); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns a string representation of the Figure, including its length, position, | ||||
|      * and rotation. | ||||
| @@ -285,7 +168,7 @@ public class Figure implements Item{ | ||||
|      */ | ||||
|     @Override | ||||
|     public String toString() { | ||||
|         return "Ship{length=" + length + ", x=" + x + ", y=" + y + ", rot=" + rot + '}';  //NON-NLS | ||||
|         return "Figur{ x=" + position.getX() + ", z=" + position.getZ() + ", rot=" + rot + '}';  //NON-NLS | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||
| @@ -0,0 +1,99 @@ | ||||
| package pp.monopoly.model; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| public class Hotel implements Item{ | ||||
|     /** | ||||
|      * The ID of the field the hotel is on. | ||||
|      */ | ||||
|     private final int fieldID; | ||||
|      | ||||
|     /** | ||||
|      * Creates a new hotel with fieldID 0. | ||||
|      */ | ||||
|     private Hotel() { | ||||
|         this.fieldID = 0; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a new hotel on the given field. | ||||
|      * | ||||
|      * @param fieldID the ID of the field the hotel is on | ||||
|      */ | ||||
|     public Hotel(int fieldID) { | ||||
|         this.fieldID = fieldID; | ||||
|     } | ||||
|  | ||||
|  | ||||
|     @Override | ||||
|     public <T> T accept(Visitor<T> visitor) { | ||||
|         return visitor.visit(this); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void accept(VoidVisitor visitor) { | ||||
|         visitor.visit(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the position of the building on the field. | ||||
|      * | ||||
|      * @return the position of the building on the field | ||||
|      */ | ||||
|     public Vector3f getPos() { | ||||
|         float baseX = 0.0f; | ||||
|         float baseZ = 0.0f; | ||||
|      | ||||
|         switch (fieldID) { | ||||
|             case 0: baseX = -8.4f; baseZ = -7.7f; break; | ||||
|             case 1: baseX = -6.3f; baseZ = -7.7f; break; | ||||
|             case 2: baseX = -4.7f; baseZ = -7.7f; break; | ||||
|             case 3: baseX = -3.1f; baseZ = -7.7f; break; | ||||
|             case 4: baseX = -1.4f; baseZ = -7.7f; break; | ||||
|             case 5: baseX =  0.2f; baseZ = -7.7f; break; | ||||
|             case 6: baseX =  1.8f; baseZ = -7.7f; break; | ||||
|             case 7: baseX =  3.5f; baseZ = -7.7f; break; | ||||
|             case 8: baseX =  5.1f; baseZ = -7.7f; break; | ||||
|             case 9: baseX =  6.7f; baseZ = -7.7f; break; | ||||
|             case 10: baseX = 8.2f; baseZ = -7.7f; break; | ||||
|             case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt | ||||
|             case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt | ||||
|             case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt | ||||
|             case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt | ||||
|             case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt | ||||
|             case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt | ||||
|             case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt | ||||
|             case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt | ||||
|             case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt | ||||
|             case 20: baseX = 8.2f; baseZ =  7.7f; break; | ||||
|             case 21: baseX = 6.5f; baseZ =  7.7f; break; | ||||
|             case 22: baseX = 4.9f; baseZ =  7.7f; break; | ||||
|             case 23: baseX = 3.3f; baseZ =  7.7f; break; | ||||
|             case 24: baseX = 1.6f; baseZ =  7.7f; break; | ||||
|             case 25: baseX = 0.0f; baseZ =  7.7f; break; | ||||
|             case 26: baseX = -1.6f; baseZ = 7.7f; break; | ||||
|             case 27: baseX = -3.3f; baseZ = 7.7f; break; | ||||
|             case 28: baseX = -4.9f; baseZ = 7.7f; break; | ||||
|             case 29: baseX = -6.5f; baseZ = 7.7f; break; | ||||
|             case 30: baseX = -7.2f; baseZ = 7.7f; break; | ||||
|             case 31: baseX = -7.2f; baseZ = 6.5f; break; | ||||
|             case 32: baseX = -7.2f; baseZ = 4.9f; break; | ||||
|             case 33: baseX = -7.2f; baseZ = 3.3f; break; | ||||
|             case 34: baseX = -7.2f; baseZ = 1.6f; break; | ||||
|             case 35: baseX = -7.2f; baseZ = 0.0f; break; | ||||
|             case 36: baseX = -7.2f; baseZ = -1.6f; break; | ||||
|             case 37: baseX = -7.2f; baseZ = -3.3f; break; | ||||
|             case 38: baseX = -7.2f; baseZ = -4.9f; break; | ||||
|             case 39: baseX = -7.2f; baseZ = -6.5f; break; | ||||
|             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); | ||||
|         } | ||||
|      | ||||
|         return new Vector3f(baseX, 0, baseZ); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public Rotation getRot() { | ||||
|         // TODO | ||||
|         return Rotation.NORTH;         | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,130 @@ | ||||
| package pp.monopoly.model; | ||||
|  | ||||
| import com.jme3.math.FastMath; | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
| import com.jme3.network.serializing.Serializable; | ||||
|  | ||||
| /** | ||||
|  * A class representing a house in the Monopoly game. | ||||
|  */ | ||||
| @Serializable | ||||
| public class House implements Item{ | ||||
|     /** | ||||
|      * The stage of the house. | ||||
|      */ | ||||
|     private final int stage; | ||||
|     private final int fieldID; | ||||
|  | ||||
|     /** | ||||
|      * Creates a new house with stage 0. | ||||
|      */ | ||||
|     private House() { | ||||
|         this.stage = 0; | ||||
|         this.fieldID = 0; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Creates a new house with the given stage. | ||||
|      * | ||||
|      * @param stage the stage of the house | ||||
|      */ | ||||
|     public House(int stage, int fieldID) { | ||||
|         this.stage = stage; | ||||
|         this.fieldID = fieldID; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the stage of the house. | ||||
|      * | ||||
|      * @return the stage of the house | ||||
|      */ | ||||
|     public int getStage() { | ||||
|         return stage; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public <T> T accept(Visitor<T> visitor) { | ||||
|         return visitor.visit(this); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public void accept(VoidVisitor visitor) { | ||||
|         visitor.visit(this); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Returns the position of the building on the field. | ||||
|      * | ||||
|      * @return the position of the building on the field | ||||
|      */ | ||||
|     public Vector3f getPos() { | ||||
|         float baseX = 0.0f; | ||||
|         float baseZ = 0.0f; | ||||
|      | ||||
|         switch (fieldID) { | ||||
|             case 0: baseX = -8.4f; baseZ = -7.7f; break; | ||||
|             case 1: baseX = -6.3f; baseZ = -7.7f; break; | ||||
|             case 2: baseX = -4.7f; baseZ = -7.7f; break; | ||||
|             case 3: baseX = -3.1f; baseZ = -7.7f; break; | ||||
|             case 4: baseX = -1.4f; baseZ = -7.7f; break; | ||||
|             case 5: baseX =  0.2f; baseZ = -7.7f; break; | ||||
|             case 6: baseX =  1.8f; baseZ = -7.7f; break; | ||||
|             case 7: baseX =  3.5f; baseZ = -7.7f; break; | ||||
|             case 8: baseX =  5.1f; baseZ = -7.7f; break; | ||||
|             case 9: baseX =  6.7f; baseZ = -7.7f; break; | ||||
|             case 10: baseX = 8.2f; baseZ = -7.7f; break; | ||||
|             case 11: baseX = 8.2f; baseZ = -6.5f; break;    //passt | ||||
|             case 12: baseX = 8.2f; baseZ = -4.9f; break;    //passt | ||||
|             case 13: baseX = 8.2f; baseZ = -3.3f; break;    //passt | ||||
|             case 14: baseX = 8.2f; baseZ = -1.6f; break;    //passt | ||||
|             case 15: baseX = 8.2f; baseZ =  0.0f; break;    //passt | ||||
|             case 16: baseX = 8.2f; baseZ =  1.6f; break;    //passt | ||||
|             case 17: baseX = 8.2f; baseZ =  3.3f; break;    //passt | ||||
|             case 18: baseX = 8.2f; baseZ =  4.9f; break;    //passt | ||||
|             case 19: baseX = 8.2f; baseZ =  6.5f; break;    //passt | ||||
|             case 20: baseX = 8.2f; baseZ =  7.7f; break; | ||||
|             case 21: baseX = 6.5f; baseZ =  7.7f; break; | ||||
|             case 22: baseX = 4.9f; baseZ =  7.7f; break; | ||||
|             case 23: baseX = 3.3f; baseZ =  7.7f; break; | ||||
|             case 24: baseX = 1.6f; baseZ =  7.7f; break; | ||||
|             case 25: baseX = 0.0f; baseZ =  7.7f; break; | ||||
|             case 26: baseX = -1.6f; baseZ = 7.7f; break; | ||||
|             case 27: baseX = -3.3f; baseZ = 7.7f; break; | ||||
|             case 28: baseX = -4.9f; baseZ = 7.7f; break; | ||||
|             case 29: baseX = -6.5f; baseZ = 7.7f; break; | ||||
|             case 30: baseX = -7.2f; baseZ = 7.7f; break; | ||||
|             case 31: baseX = -7.2f; baseZ = 6.5f; break; | ||||
|             case 32: baseX = -7.2f; baseZ = 4.9f; break; | ||||
|             case 33: baseX = -7.2f; baseZ = 3.3f; break; | ||||
|             case 34: baseX = -7.2f; baseZ = 1.6f; break; | ||||
|             case 35: baseX = -7.2f; baseZ = 0.0f; break; | ||||
|             case 36: baseX = -7.2f; baseZ = -1.6f; break; | ||||
|             case 37: baseX = -7.2f; baseZ = -3.3f; break; | ||||
|             case 38: baseX = -7.2f; baseZ = -4.9f; break; | ||||
|             case 39: baseX = -7.2f; baseZ = -6.5f; break; | ||||
|             default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID); | ||||
|         } | ||||
|      | ||||
|         return new Vector3f(baseX, 0, baseZ); | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     public Rotation getRot() { | ||||
|         //TODO | ||||
|         return Rotation.NORTH; | ||||
|     } | ||||
|  | ||||
|     public Quaternion getAlignment() { | ||||
|         Quaternion rotation = new Quaternion(); | ||||
|         if (fieldID >= 1 && fieldID <= 10) { | ||||
|             rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||
|         } else if (fieldID >= 21 && fieldID <= 30) { | ||||
|             rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y); | ||||
|         } else if (fieldID >= 31 && fieldID <= 39) { | ||||
|             rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); | ||||
|         } | ||||
|         return rotation; | ||||
|     } | ||||
|  | ||||
| } | ||||
| @@ -7,6 +7,8 @@ | ||||
|  | ||||
| package pp.monopoly.model; | ||||
|  | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| /** | ||||
|  * An interface representing any item on a board | ||||
|  * It extends the IntPosition interface to provide position information. | ||||
| @@ -28,4 +30,19 @@ public interface Item { | ||||
|      * @param visitor the visitor performing operations on the item | ||||
|      */ | ||||
|     void accept(VoidVisitor visitor); | ||||
|  | ||||
|     /** | ||||
|      * Returns the rotation of the item on the board. | ||||
|      * | ||||
|      * @return the rotation of the item on the board | ||||
|      */ | ||||
|     Rotation getRot(); | ||||
|  | ||||
|     /** | ||||
|      * Returns the position of the item on the board. | ||||
|      * | ||||
|      * @return the position of the item on the board | ||||
|      */ | ||||
|     Vector3f getPos(); | ||||
|      | ||||
| } | ||||
|   | ||||
| @@ -1,67 +1,108 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.model; | ||||
|  | ||||
| /** | ||||
|  * Represents the rotation of a Item and provides functionality related to rotation. | ||||
|  */ | ||||
| import com.jme3.math.Quaternion; | ||||
| import com.jme3.math.Vector3f; | ||||
|  | ||||
| import java.io.Serializable; | ||||
|  | ||||
| import static pp.util.FloatMath.PI; | ||||
| import static pp.util.FloatMath.TWO_PI; | ||||
|  | ||||
| /** | ||||
|  * Represents the rotation of an item in cardinal directions and provides corresponding 3D rotation quaternions. | ||||
|  */ | ||||
| public enum Rotation implements Serializable { | ||||
|     /** | ||||
|      * Represents the item facing upwards. | ||||
|      * Represents the item facing north (positive Z-axis). | ||||
|      */ | ||||
|     UP, | ||||
|     NORTH(0, new Quaternion().fromAngleAxis(0, Vector3f.UNIT_Y)), | ||||
|     /** | ||||
|      * Represents the item facing rightwards. | ||||
|      * Represents the item facing south (negative Z-axis). | ||||
|      */ | ||||
|     RIGHT, | ||||
|     SOUTH(PI, new Quaternion().fromAngleAxis(PI, Vector3f.UNIT_Y)), | ||||
|     /** | ||||
|      * Represents the item facing downwards. | ||||
|      * Represents the item facing west (negative X-axis). | ||||
|      */ | ||||
|     DOWN, | ||||
|     WEST(3 * PI / 2, new Quaternion().fromAngleAxis(3 * PI / 2, Vector3f.UNIT_Y)), | ||||
|     /** | ||||
|      * Represents the item facing leftwards. | ||||
|      * Represents the item facing east (positive X-axis). | ||||
|      */ | ||||
|     LEFT; | ||||
|     EAST(PI / 2, new Quaternion().fromAngleAxis(PI / 2, Vector3f.UNIT_Y)); | ||||
|  | ||||
|     /** | ||||
|      * Gets the change in x-coordinate corresponding to this rotation. | ||||
|      * | ||||
|      * @return the change in x-coordinate | ||||
|      */ | ||||
|     public int dx() { | ||||
|         return switch (this) { | ||||
|             case UP, DOWN -> 0; | ||||
|             case RIGHT -> 1; | ||||
|             case LEFT -> -1; | ||||
|         }; | ||||
|     private final float radians; | ||||
|     private final Quaternion rotation; | ||||
|  | ||||
|     Rotation(float radians, Quaternion rotation) { | ||||
|         this.radians = radians; | ||||
|         this.rotation = rotation; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the change in y-coordinate corresponding to this rotation. | ||||
|      * Gets the 3D rotation quaternion corresponding to this rotation. | ||||
|      * | ||||
|      * @return the change in y-coordinate | ||||
|      * @return the rotation as a {@link Quaternion}. | ||||
|      */ | ||||
|     public int dy() { | ||||
|         return switch (this) { | ||||
|             case UP -> 1; | ||||
|             case LEFT, RIGHT -> 0; | ||||
|             case DOWN -> -1; | ||||
|         }; | ||||
|     public Quaternion toQuaternion() { | ||||
|         return rotation; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Rotates the orientation clockwise and returns the next rotation. | ||||
|      * Gets the rotation in radians. | ||||
|      * | ||||
|      * @return the next rotation after rotating clockwise | ||||
|      * @return the rotation in radians. | ||||
|      */ | ||||
|     public Rotation rotate() { | ||||
|     public float radians() { | ||||
|         return radians; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Rotates clockwise (90 degrees or PI/2 radians) and returns the next rotation. | ||||
|      * | ||||
|      * @return the next rotation after rotating clockwise. | ||||
|      */ | ||||
|     public Rotation rotateClockwise() { | ||||
|         return values()[(ordinal() + 1) % values().length]; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Rotates counterclockwise (270 degrees or 3 * PI / 2 radians) and returns the next rotation. | ||||
|      * | ||||
|      * @return the next rotation after rotating counterclockwise. | ||||
|      */ | ||||
|     public Rotation rotateCounterclockwise() { | ||||
|         return values()[(ordinal() - 1 + values().length) % values().length]; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Rotates by the specified radians and returns the corresponding rotation. | ||||
|      * Valid radians are multiples of PI/2. | ||||
|      * | ||||
|      * @param radians the radians to rotate. Must be a multiple of PI/2. | ||||
|      * @return the resulting rotation. | ||||
|      * @throws IllegalArgumentException if the radians are not a multiple of PI/2. | ||||
|      */ | ||||
|     public Rotation rotateByRadians(float radians) { | ||||
|         if ((radians % (PI / 2)) != 0) { | ||||
|             throw new IllegalArgumentException("Radians must be a multiple of PI/2."); | ||||
|         } | ||||
|         int steps = (int) ((radians / (PI / 2)) % values().length); | ||||
|         if (steps < 0) { | ||||
|             steps += values().length; // Normalize negative steps. | ||||
|         } | ||||
|         return values()[(ordinal() + steps) % values().length]; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Finds the rotation closest to the specified radians value. | ||||
|      * | ||||
|      * @param radians the radians value. | ||||
|      * @return the nearest rotation. | ||||
|      */ | ||||
|     public static Rotation closestToRadians(float radians) { | ||||
|         float normalized = (radians % TWO_PI + TWO_PI) % TWO_PI; // Normalize to 0-TWO_PI. | ||||
|         if (normalized < PI / 4 || normalized >= 7 * PI / 4) return NORTH; | ||||
|         if (normalized < 3 * PI / 4) return EAST; | ||||
|         if (normalized < 5 * PI / 4) return SOUTH; | ||||
|         return WEST; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -1,10 +1,3 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.model; | ||||
|  | ||||
| /** | ||||
| @@ -22,4 +15,20 @@ public interface Visitor<T> { | ||||
|      */ | ||||
|     T visit(Figure figure); | ||||
|  | ||||
|     /** | ||||
|      * Visits a Hotel element. | ||||
|      * | ||||
|      * @param hotel the Hotel element to visit | ||||
|      * @return the result of visiting the hotel element | ||||
|      */ | ||||
|     T visit(Hotel hotel); | ||||
|  | ||||
|     /** | ||||
|      * Visits a house element. | ||||
|      * | ||||
|      * @param house the House element to visit | ||||
|      * @return the result of visiting the house element | ||||
|      */ | ||||
|     T visit(House figure); | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -1,10 +1,3 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.model; | ||||
|  | ||||
| /** | ||||
| @@ -19,4 +12,18 @@ public interface VoidVisitor { | ||||
|      */ | ||||
|     void visit(Figure figure); | ||||
|  | ||||
|     /** | ||||
|      * Visits a Hotel element. | ||||
|      * | ||||
|      * @param hotel the Hotel element to visit | ||||
|      */ | ||||
|     void visit(Hotel hotel); | ||||
|  | ||||
|     /** | ||||
|      * Visits a House element. | ||||
|      * | ||||
|      * @param house the House element to visit | ||||
|      */ | ||||
|     void visit(House house); | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -6,36 +6,10 @@ import pp.monopoly.model.Item; | ||||
| /** | ||||
|  * Event that is triggered when an item is added to a board. | ||||
|  */ | ||||
| public class ItemAddedEvent { | ||||
|     private final Item item; | ||||
|     private final Board board; | ||||
| public record ItemAddedEvent(Board board, Item item) implements GameEvent { | ||||
|  | ||||
|     /** | ||||
|      * Constructs a new ItemAddedEvent. | ||||
|      * | ||||
|      * @param item  the item that was added | ||||
|      * @param board the board to which the item was added | ||||
|      */ | ||||
|     public ItemAddedEvent(Item item, Board board) { | ||||
|         this.item = item; | ||||
|         this.board = board; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the item that was added. | ||||
|      * | ||||
|      * @return the added item | ||||
|      */ | ||||
|     public Item getItem() { | ||||
|         return item; | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Gets the board to which the item was added. | ||||
|      * | ||||
|      * @return the board | ||||
|      */ | ||||
|     public Board getBoard() { | ||||
|         return board; | ||||
|     @Override | ||||
|     public void notifyListener(GameEventListener listener) { | ||||
|         listener.receivedEvent(this); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -1,35 +1,15 @@ | ||||
| //////////////////////////////////////// | ||||
| // Programming project code | ||||
| // UniBw M, 2022, 2023, 2024 | ||||
| // www.unibw.de/inf2 | ||||
| // (c) Mark Minas (mark.minas@unibw.de) | ||||
| //////////////////////////////////////// | ||||
|  | ||||
| package pp.monopoly.notification; | ||||
|  | ||||
| import pp.monopoly.model.Board; | ||||
| import pp.monopoly.model.Item; | ||||
|  | ||||
| /** | ||||
|  * Event when an item gets removed. | ||||
|  * | ||||
|  * Event that is triggered when an item is removed from a board. | ||||
|  */ | ||||
| public class ItemRemovedEvent { | ||||
|     private final Item item; | ||||
|     private final Board board; | ||||
| public record ItemRemovedEvent(Board board, Item item) implements GameEvent { | ||||
|  | ||||
|     public ItemRemovedEvent(Item item, Board board) { | ||||
|         this.item = item; | ||||
|         this.board = board; | ||||
|     } | ||||
|  | ||||
|     public Item getItem() { | ||||
|         return item; | ||||
|     } | ||||
|  | ||||
|     public Board getBoard() { | ||||
|         return board; | ||||
|     @Override | ||||
|     public void notifyListener(GameEventListener listener) { | ||||
|         listener.receivedEvent(this); | ||||
|     } | ||||
| } | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -39,6 +39,7 @@ import pp.monopoly.message.client.RollDice; | ||||
| import pp.monopoly.message.client.TradeOffer; | ||||
| import pp.monopoly.message.client.TradeResponse; | ||||
| import pp.monopoly.message.client.ViewAssetsRequest; | ||||
| import pp.monopoly.message.server.BuildInfo; | ||||
| import pp.monopoly.message.server.BuyPropertyRequest; | ||||
| import pp.monopoly.message.server.DiceResult; | ||||
| import pp.monopoly.message.server.EventDrawCard; | ||||
| @@ -192,6 +193,7 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec | ||||
|         Serializer.registerClass(JailEvent.class); | ||||
|         Serializer.registerClass(AlterProperty.class); | ||||
|         Serializer.registerClass(GameOver.class); | ||||
|         Serializer.registerClass(BuildInfo.class); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|   | ||||