3 Commits

Author SHA1 Message Date
Luca Puderbach
14c68f55d9 ltl backgrounds 2024-12-08 01:16:26 +01:00
Yvonne Schmidt
392a81b2d8 fixed background music overlap 2024-12-07 18:29:41 +01:00
Yvonne Schmidt
944b6b674e replaced text displays with labels 2024-12-07 14:54:55 +01:00
41 changed files with 719 additions and 1248 deletions

View File

@@ -3,6 +3,7 @@
// https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling // https://github.com/jMonkeyEngine-Contributions/Lemur/wiki/Styling
import com.jme3.math.ColorRGBA import com.jme3.math.ColorRGBA
import com.jme3.texture.Texture
import com.simsilica.lemur.* import com.simsilica.lemur.*
import com.simsilica.lemur.component.QuadBackgroundComponent import com.simsilica.lemur.component.QuadBackgroundComponent
import com.simsilica.lemur.Button import com.simsilica.lemur.Button
@@ -47,6 +48,23 @@ def orangeBorder = TbtQuadBackgroundComponent.create(
1f, false) 1f, false)
orangeBorder.color = color(1, 0.5, 0, 1) // Orange color orangeBorder.color = color(1, 0.5, 0, 1) // Orange color
def createCustomBackground(app) {
// Load the texture from the assets
Texture texture = app.getAssetManager().loadTexture("Pictures/kontobg.png")
// Create the TbtQuadBackgroundComponent
def backgroundCustom = TbtQuadBackgroundComponent.create(
texture, // The texture to use
1, 1, 1, // Insets for the 9-patch behavior
126, 126, // The size of the texture
1f, // The scale factor
false // No tiling
)
return backgroundCustom
}
selector("pp") { selector("pp") {
font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt") font = font("Interface/Fonts/Metropolis/Metropolis-Regular-32.fnt")
} }
@@ -366,3 +384,12 @@ selector("button-toolbar", "pp") {
} }
selector("button-toolbar2", "pp") {
insets = new Insets3f(3, 3, 3, 3) // Adjust the border thickness
textHAlignment = HAlignment.Center
textVAlignment = VAlignment.Center
buttonCommands = stdButtonCommandsToolbar
}

View File

@@ -1,217 +0,0 @@
package pp.monopoly.client;
import com.jme3.app.Application;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetManager;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.renderer.Camera;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.shadow.DirectionalLightShadowRenderer;
import com.jme3.shadow.EdgeFilteringMode;
import com.jme3.texture.Texture;
import com.jme3.util.SkyFactory;
import com.jme3.util.TangentBinormalGenerator;
import pp.monopoly.model.Board;
import pp.monopoly.client.gui.BobTheBuilder;
import pp.monopoly.client.gui.Toolbar;
import static pp.util.FloatMath.PI;
import static pp.util.FloatMath.TWO_PI;
import static pp.util.FloatMath.cos;
import static pp.util.FloatMath.sin;
import static pp.util.FloatMath.sqrt;
/**
* Manages the rendering and visual aspects of the sea and sky in the Battleship game.
* This state is responsible for setting up and updating the sea, sky, and lighting
* conditions, and controls the camera to create a dynamic view of the game environment.
*/
public class BoardAppState extends MonopolyAppState {
/**
* The path to the unshaded texture material.
*/
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
/**
* The path to the sea texture material.
*/
private static final String BoardTexture = "Pictures/board2.png"; //NON-NLS
/**
* The root node for all visual elements in this state.
*/
private final Node viewNode = new Node("view"); //NON-NLS
/**
* The node containing the scene elements, such as the sea surface.
*/
private final Node sceneNode = new Node("scene"); //NON-NLS
/**
* Synchronizes the buildings's visual representation with the game logic.
*/
private BobTheBuilder bobTheBuilder;
/**
* The pop-up manager for displaying messages and notifications.
*/
private PopUpManager popUpManager;;
/**
* Initializes the state by setting up the sky, lights, and other visual components.
* This method is called when the state is first attached to the state manager.
*
* @param stateManager the state manager
* @param application the application
*/
@Override
public void initialize(AppStateManager stateManager, Application application) {
super.initialize(stateManager, application);
popUpManager = new PopUpManager(getApp());
viewNode.attachChild(sceneNode);
setupLights();
setupSky();
}
/**
* Enables the sea and sky state, setting up the scene and registering any necessary listeners.
* This method is called when the state is set to active.
*/
@Override
protected void enableState() {
getApp().getRootNode().detachAllChildren();
getApp().getGuiNode().detachAllChildren();
new Toolbar(getApp()).open();
sceneNode.detachAllChildren();
setupScene();
if (bobTheBuilder == null) {
bobTheBuilder = new BobTheBuilder(getApp(), getApp().getRootNode());
System.out.println("LISTENER IS REGISTEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD");
getGameLogic().addListener(bobTheBuilder);
}
getApp().getRootNode().attachChild(viewNode);
}
//TODO remove this only for camera testing
private static final float ABOVE_SEA_LEVEL = 10f;
private static final float INCLINATION = 2.5f;
private float cameraAngle;
/**
* Adjusts the camera position and orientation to create a circular motion around
* the center of the map. This provides a dynamic view of the sea and surrounding environment.
*/
private void adjustCamera() {
final Board board = getGameLogic().getBoard();
final float mx = 0.5f * board.getWidth();
final float my = 0.5f * board.getHeight();
final float radius = 2f * sqrt(mx * mx + my + my);
final float cos = radius * cos(cameraAngle);
final float sin = radius * sin(cameraAngle);
final float x = mx - cos;
final float y = my - sin;
final Camera camera = getApp().getCamera();
camera.setLocation(new Vector3f(x, ABOVE_SEA_LEVEL, y));
camera.lookAt(new Vector3f(0,0, 0),
Vector3f.UNIT_Y);
camera.update();
}
/**
* Disables the sea and sky state, removing visual elements from the scene and unregistering listeners.
* This method is called when the state is set to inactive.
*/
@Override
protected void disableState() {
getApp().getRootNode().detachChild(viewNode);
if (bobTheBuilder != null) {
getGameLogic().removeListener(bobTheBuilder);
bobTheBuilder = null;
}
}
/**
* Updates the state each frame, moving the camera to simulate it circling around the map.
*
* @param tpf the time per frame (seconds)
*/
@Override
public void update(float tpf) {
super.update(tpf);
//TODO remove this only for camera testing
cameraAngle += TWO_PI * 0.05f * tpf;
adjustCamera();
}
/**
* Sets up the lighting for the scene, including directional and ambient lights.
* Also configures shadows to enhance the visual depth of the scene.
*/
private void setupLights() {
final AssetManager assetManager = getApp().getAssetManager();
final DirectionalLightShadowRenderer shRend = new DirectionalLightShadowRenderer(assetManager, 2048, 3);
shRend.setLambda(0.55f);
shRend.setShadowIntensity(0.6f);
shRend.setEdgeFilteringMode(EdgeFilteringMode.Bilinear);
getApp().getViewPort().addProcessor(shRend);
final DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(-1f, -0.7f, -1f).normalizeLocal());
viewNode.addLight(sun);
shRend.setLight(sun);
final AmbientLight ambientLight = new AmbientLight(new ColorRGBA(1f, 1f, 1f, 1f));
viewNode.addLight(ambientLight);
}
/**
* Sets up the sky in the scene using a skybox with textures for all six directions.
* This creates a realistic and immersive environment for the sea.
*/
private void setupSky() {
final AssetManager assetManager = getApp().getAssetManager();
final Texture west = assetManager.loadTexture("Pictures/Backdrop/left.jpg"); //NON-NLS
final Texture east = assetManager.loadTexture("Pictures/Backdrop/right.jpg"); //NON-NLS
final Texture north = assetManager.loadTexture("Pictures/Backdrop/front.jpg"); //NON-NLS
final Texture south = assetManager.loadTexture("Pictures/Backdrop/back.jpg"); //NON-NLS
final Texture up = assetManager.loadTexture("Pictures/Backdrop/up.jpg"); //NON-NLS
final Texture down = assetManager.loadTexture("Pictures/Backdrop/down.jpg"); //NON-NLS
final Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
// sky.rotate(0, PI, 0);
viewNode.attachChild(sky);
}
/**
* Sets up the sea surface in the scene. This includes creating the sea mesh,
* applying textures, and enabling shadows.
*/
private void setupScene() {
final Board board = getGameLogic().getBoard();
final float x = board.getWidth();
final float y = board.getHeight();
final Box seaMesh = new Box(y, 0.1f, x);
final Geometry seaGeo = new Geometry("sea", seaMesh); //NONs-NLS
seaGeo.setLocalTranslation(new Vector3f(0, -0.1f, 0));
Quaternion rotation = new com.jme3.math.Quaternion();
rotation.fromAngleAxis(FastMath.HALF_PI, com.jme3.math.Vector3f.UNIT_Y);
seaGeo.setLocalRotation(rotation);
final Material seaMat = new Material(getApp().getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
Texture texture = getApp().getAssetManager().loadTexture("Pictures/board2.png");
seaMat.setTexture("DiffuseMap", texture);
seaGeo.setMaterial(seaMat);
seaGeo.setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(seaGeo);
sceneNode.attachChild(seaGeo);
}
}

View File

@@ -13,14 +13,13 @@ import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetNotFoundException; import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData; import com.jme3.audio.AudioData;
import com.jme3.audio.AudioNode; import com.jme3.audio.AudioNode;
/** /**
* Handles the background and secondary music in the game. * Handles the background and secondary music in the game.
* Allows playing, stopping, and toggling between background music and a secondary track. * Allows playing, stopping, and toggling between background music and a secondary track.
*/ */
public class GameMusic extends AbstractAppState { public class GameMusic extends AbstractAppState {
private static final Logger LOGGER = System.getLogger(GameMusic.class.getName()); private static final Logger LOGGER = System.getLogger(pp.monopoly.client.GameMusic.class.getName());
private static final Preferences PREFERENCES = getPreferences(GameMusic.class); private static final Preferences PREFERENCES = getPreferences(pp.monopoly.client.GameMusic.class);
private static final String ENABLED_PREF = "enabled"; // NON-NLS private static final String ENABLED_PREF = "enabled"; // NON-NLS
private static final String VOLUME_PREF = "volume"; // NON-NLS private static final String VOLUME_PREF = "volume"; // NON-NLS
@@ -68,8 +67,9 @@ public class GameMusic extends AbstractAppState {
/** /**
* Plays the main music. * Plays the main music.
*/ */
private void playMainMusic() { public void playMainMusic() {
if (!isEnabled()) { if (!isEnabled()) {
return; // Sound is disabled return; // Sound is disabled
} }
@@ -92,11 +92,10 @@ public class GameMusic extends AbstractAppState {
/** /**
* Plays the secondary music and stops the main music. * Plays the secondary music and stops the main music.
* *
* @param app The application instance
* @param secondaryMusicFile The file path of the secondary audio file
*/ */
private void playSecondaryMusic() { public void playSecondaryMusic() {
if(!isEnabled()) { if (!isEnabled()) {
stopAllMusic();
return; return;
} }
if (isSecondaryMusicPlaying) { if (isSecondaryMusicPlaying) {
@@ -115,7 +114,7 @@ public class GameMusic extends AbstractAppState {
/** /**
* Stops the secondary music. * Stops the secondary music.
*/ */
private void stopSecondaryMusic() { public void stopSecondaryMusic() {
if (secondaryMusic != null && isSecondaryMusicPlaying) { if (secondaryMusic != null && isSecondaryMusicPlaying) {
secondaryMusic.stop(); secondaryMusic.stop();
isSecondaryMusicPlaying = false; isSecondaryMusicPlaying = false;
@@ -127,17 +126,17 @@ public class GameMusic extends AbstractAppState {
* If the secondary track is playing, it stops and resumes the background music. * If the secondary track is playing, it stops and resumes the background music.
* If the background music is playing, it pauses and plays the secondary track. * If the background music is playing, it pauses and plays the secondary track.
* *
* @param app The application instance
* @param secondaryMusicFile The file path of the secondary audio file
*/ */
public void toggleMusic() { public void toggleMusic() {
if(!isEnabled()) { if (!isEnabled()) {
stopAllMusic();
return; return;
} }
if (isSecondaryMusicPlaying) { if (isSecondaryMusicPlaying) {
stopSecondaryMusic(); stopSecondaryMusic();
playMainMusic(); playMainMusic();
} else { } else {
stopMainMusic();
playSecondaryMusic(); playSecondaryMusic();
} }
} }
@@ -153,6 +152,14 @@ public class GameMusic extends AbstractAppState {
PREFERENCES.putFloat(VOLUME_PREF, vol); PREFERENCES.putFloat(VOLUME_PREF, vol);
} }
/**
* Stops all music (both main and secondary).
*/
public void stopAllMusic() {
stopMainMusic();
stopSecondaryMusic();
}
/** /**
* Enables or disables the sound system. * Enables or disables the sound system.
* When disabled, all music stops. * When disabled, all music stops.
@@ -161,13 +168,14 @@ public class GameMusic extends AbstractAppState {
*/ */
@Override @Override
public void setEnabled(boolean enabled) { public void setEnabled(boolean enabled) {
if (isEnabled() == enabled) return; if (isEnabled() == enabled) return; // Avoid redundant operations
PREFERENCES.putBoolean(ENABLED_PREF, enabled);
if (enabled) { if (enabled) {
playMainMusic(); playMainMusic();
} else { } else {
stopMainMusic(); stopAllMusic();
stopSecondaryMusic();
} }
super.setEnabled(enabled); super.setEnabled(enabled);

View File

@@ -285,7 +285,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
attachGameSound(); attachGameSound();
attachGameMusic(); attachGameMusic();
stateManager.attach(new BoardAppState()); stateManager.attach(new GameAppState());
} }
/** /**
@@ -405,7 +405,7 @@ public class MonopolyApp extends SimpleApplication implements MonopolyClient, Ga
*/ */
@Override @Override
public void receivedEvent(ClientStateEvent event) { public void receivedEvent(ClientStateEvent event) {
stateManager.getState(BoardAppState.class).setEnabled(logic.isTurn()); stateManager.getState(GameAppState.class).setEnabled(true);
} }
/** /**

View File

@@ -1,97 +0,0 @@
package pp.monopoly.client;
import java.util.Timer;
import java.util.TimerTask;
import pp.monopoly.client.gui.popups.AcceptTrade;
import pp.monopoly.client.gui.popups.BuildingPropertyCard;
import pp.monopoly.client.gui.popups.ConfirmTrade;
import pp.monopoly.client.gui.popups.EventCardPopup;
import pp.monopoly.client.gui.popups.FoodFieldCard;
import pp.monopoly.client.gui.popups.GateFieldCard;
import pp.monopoly.client.gui.popups.Gulag;
import pp.monopoly.client.gui.popups.GulagInfo;
import pp.monopoly.client.gui.popups.LooserPopUp;
import pp.monopoly.client.gui.popups.NoMoneyWarning;
import pp.monopoly.client.gui.popups.ReceivedRent;
import pp.monopoly.client.gui.popups.RejectTrade;
import pp.monopoly.client.gui.popups.Rent;
import pp.monopoly.client.gui.popups.TimeOut;
import pp.monopoly.client.gui.popups.WinnerPopUp;
import pp.monopoly.message.server.NotificationMessage;
import pp.monopoly.message.server.TradeReply;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.model.fields.FoodField;
import pp.monopoly.model.fields.GateField;
import pp.monopoly.notification.EventCardEvent;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.PopUpEvent;
public class PopUpManager implements GameEventListener {
private final MonopolyApp app;
public PopUpManager(MonopolyApp app) {
this.app = app;
app.getGameLogic().addListener(this);
}
@Override
public void receivedEvent(PopUpEvent event) {
if (event.msg().equals("Buy")) {
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
app.enqueue(() -> {
int field = app.getGameLogic().getPlayerHandler().getPlayerById(app.getId()).getFieldID();
Object fieldObject = app.getGameLogic().getBoardManager().getFieldAtIndex(field);
if (fieldObject instanceof BuildingProperty) {
new BuildingPropertyCard(app).open();
} else if (fieldObject instanceof GateField) {
new GateFieldCard(app).open();
} else if (fieldObject instanceof FoodField) {
new FoodFieldCard(app).open();
}
});
}
}, 2500);
} else if (event.msg().equals("Winner")) {
new WinnerPopUp(app).open();
} else if (event.msg().equals("Looser")) {
new LooserPopUp(app).open();
} else if (event.msg().equals("timeout")) {
new TimeOut(app).open();
} else if (event.msg().equals("tradeRequest")) {
new ConfirmTrade(app).open();
} else if (event.msg().equals("goingToJail")) {
new Gulag(app).open();
} else if (event.msg().equals("NoMoneyWarning")) {
new NoMoneyWarning(app).open();
} else if(event.msg().equals("rent")) {
new Rent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
} else if (event.msg().equals("jailtryagain")) {
new GulagInfo(app, 1).open();
} else if (event.msg().equals("jailpay")) {
new GulagInfo(app, 3).open();
} else if (event.msg().equals("tradepos")) {
new AcceptTrade(app, (TradeReply) event.message()).open();
} else if (event.msg().equals("tradeneg")) {
new RejectTrade(app, (TradeReply) event.message()).open();
} else if (event.msg().equals("ReceivedRent")) {
new ReceivedRent(app, ( (NotificationMessage) event.message()).getRentOwner(), ( (NotificationMessage) event.message()).getRentAmount() ).open();
}
}
@Override
public void receivedEvent(EventCardEvent event) {
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
app.enqueue(() -> new EventCardPopup(app, event.description()).open());
}
}, 2500);
}
}

View File

@@ -0,0 +1,74 @@
package pp.monopoly.client.gui;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import pp.monopoly.model.Board;
import pp.monopoly.model.Item;
import pp.monopoly.model.Visitor;
import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.ItemAddedEvent;
import pp.monopoly.notification.ItemRemovedEvent;
import pp.view.ModelViewSynchronizer;
/**
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state.
* This class handles the addition and removal of items from the map, ensuring that changes in the model
* are accurately reflected in the view.
*/
abstract class BoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener {
protected final Board board;
/**
* Constructs a new BoardSynchronizer.
*
* @param board the game board to synchronize
* @param root the root node to which the view representations of the board items are attached
*/
protected BoardSynchronizer(Board board, Node root) {
super(root);
this.board = board;
}
/**
* Translates a model item into its corresponding visual representation.
*
* @param item the item from the model to be translated
* @return the visual representation of the item as a {@link Spatial}
*/
@Override
protected Spatial translate(Item item) {
return item.accept(this);
}
/**
* Adds the existing items from the board to the view during initialization.
*/
protected void addExisting() {
board.getItems().forEach(this::add);
}
/**
* Handles the event when an item is removed from the board.
*
* @param event the event indicating that an item has been removed from the board
*/
@Override
public void receivedEvent(ItemRemovedEvent event) {
if (board == event.getBoard()) {
delete(event.getItem());
}
}
/**
* Handles the event when an item is added to the board.
*
* @param event the event indicating that an item has been added to the board
*/
@Override
public void receivedEvent(ItemAddedEvent event) {
if (board == event.getBoard()) {
add(event.getItem());
}
}
}

View File

@@ -1,159 +0,0 @@
package pp.monopoly.client.gui;
import static com.jme3.material.Materials.LIGHTING;
import java.util.stream.Collectors;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import pp.monopoly.client.MonopolyApp;
import pp.monopoly.game.server.Player;
import pp.monopoly.model.Figure;
import pp.monopoly.model.Hotel;
import pp.monopoly.model.House;
import pp.monopoly.model.Item;
import pp.monopoly.notification.UpdatePlayerView;
public class BobTheBuilder extends GameBoardSynchronizer {
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
private static final String COLOR = "Color"; //NON-NLS
private static final String FIGURE = "figure"; //NON-NLS
private static final String HOUSE = "house"; //NON-NLS
private static final String HOTEL = "hotel"; //NON-NLS
private final MonopolyApp app;
public BobTheBuilder(MonopolyApp app, Node root) {
super(app.getGameLogic().getBoard(), root);
this.app = app;
addExisting();
}
@Override
public Spatial visit(Figure figure) {
final Node node = new Node(FIGURE);
node.attachChild(createFigure(figure));
// Setze die Position basierend auf der Feld-ID
node.setLocalTranslation(figure.getPos());
// Setze die Rotation basierend auf der Feld-ID
node.setLocalRotation(figure.getRot().toQuaternion());
// node.addControl(new FigureControl(figure));
return node;
}
@Override
public Spatial visit(Hotel hotel) {
final Node node = new Node(HOTEL);
node.attachChild(createHotel(hotel));
// Setze die Position basierend auf der Feld-ID
node.setLocalTranslation(hotel.getPos());
// Setze die Rotation basierend auf der Feld-ID
node.setLocalRotation(hotel.getRot().toQuaternion());
return node;
}
@Override
public Spatial visit(House house) {
final Node node = new Node(HOUSE);
node.attachChild(createHouse(house));
// Setze die Position basierend auf der Feld-ID
node.setLocalTranslation(house.getPos());
// Setze die Rotation basierend auf der Feld-ID
node.setLocalRotation(house.getAlignment());
return node;
}
private Spatial createFigure(Figure figure) {
// Lade das Modell
Spatial model = app.getAssetManager().loadModel("models/" + "Spielfiguren/" + figure.getType() + "/" + figure.getType() + ".j3o");
// Skaliere und positioniere das Modell
model.scale(0.5f);
return model;
}
private Spatial createHotel(Hotel hotel) {
Spatial model = app.getAssetManager().loadModel("models/Hotel/Hotel.j3o");
model.scale(0.2f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
private Spatial createHouse(House house) {
Spatial model = app.getAssetManager().loadModel("models/Haus/"+house.getStage()+"Haus.j3o");
model.scale(0.5f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
/**
* Creates a simple box to represent a battleship that is not of the "King George V" type.
*
* @param ship the battleship to be represented
* @return the geometry representing the battleship as a box
*/
private Spatial createBox(Item item) {
final Box box = new Box(3,
3f,
3);
final Geometry geometry = new Geometry(FIGURE, box);
geometry.setMaterial(createColoredMaterial(ColorRGBA.Blue));
geometry.setShadowMode(ShadowMode.CastAndReceive);
geometry.setLocalTranslation(0, 2, 0);
return geometry;
}
/**
* Creates a new {@link Material} with the specified color.
* If the color includes transparency (i.e., alpha value less than 1),
* the material's render state is set to use alpha blending, allowing for
* semi-transparent rendering.
*
* @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
* of the color is less than 1, the material will support transparency.
* @return a {@link Material} instance configured with the specified color and,
* if necessary, alpha blending enabled.
*/
private Material createColoredMaterial(ColorRGBA color) {
final Material material = new Material(app.getAssetManager(), UNSHADED);
if (color.getAlpha() < 1f)
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
material.setColor(COLOR, color);
return material;
}
@Override
public void receivedEvent(UpdatePlayerView event) {
board.removePlayers();
//TODO transition animation
for (Player player : app.getGameLogic().getPlayerHandler().getPlayers()) {
board.add(player.getFigure());
}
for (Item item : board.getItems().stream().filter(p -> p instanceof Figure).collect(Collectors.toList())) {
add(item);
}
}
}

View File

@@ -1,87 +1,120 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.client.gui; package pp.monopoly.client.gui;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node; import com.jme3.scene.Node;
import com.jme3.scene.Spatial; import com.jme3.scene.Spatial;
import pp.monopoly.model.Item; import com.jme3.scene.shape.Box;
import pp.monopoly.model.Visitor;
import pp.monopoly.notification.DiceRollEvent; import pp.monopoly.client.MonopolyApp;
import pp.monopoly.notification.GameEventListener; import pp.monopoly.game.server.PlayerColor;
import pp.monopoly.notification.ItemAddedEvent;
import pp.monopoly.notification.ItemRemovedEvent;
import pp.monopoly.notification.UpdatePlayerView;
import pp.monopoly.model.Board; import pp.monopoly.model.Board;
import pp.monopoly.model.Figure; import pp.monopoly.model.Figure;
import pp.view.ModelViewSynchronizer; import pp.monopoly.model.Rotation;
import static pp.util.FloatMath.HALF_PI;
import static pp.util.FloatMath.PI;
/** /**
* Abstract base class for synchronizing the visual representation of a {@link Board} with its model state. * The {@code GameBoardSynchronizer} class is responsible for synchronizing the graphical
* This class handles the addition and removal of items from the board, ensuring that changes in the model * representation of the Game board and figures with the underlying data model.
* are accurately reflected in the view. * It extends the {@link BoardSynchronizer} to provide specific synchronization
* <p> * logic for the Game board.
* Subclasses are responsible for providing the specific implementation of how each item in the map
* is represented visually by implementing the {@link Visitor} interface.
* </p>
*/ */
abstract class GameBoardSynchronizer extends ModelViewSynchronizer<Item> implements Visitor<Spatial>, GameEventListener { class GameBoardSynchronizer extends BoardSynchronizer {
// The board that this synchronizer is responsible for private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
protected final Board board; private static final String LIGHTING = "Common/MatDefs/Light/Lighting.j3md";
private static final String COLOR = "Color"; //NON-NLS
private static final String FIGURE = "figure"; //NON-NLS
private final MonopolyApp app;
/** /**
* Constructs a new GameBoardSynchronizer. * Constructs a {@code GameBoardSynchronizer} object with the specified application, root node, and ship map.
* Initializes the synchronizer with the provided board and the root node for attaching view representations.
* *
* @param map the board to be synchronized * @param app the Monopoly application
* @param root the root node to which the view representations of the board items are attached * @param root the root node to which graphical elements will be attached
* @param map the Game Board containing fields and figures
*/ */
protected GameBoardSynchronizer(Board board, Node root) { public GameBoardSynchronizer(MonopolyApp app, Node root, Board board) {
super(root); super(board, root);
this.board = board; this.app = app;
addExisting();
} }
/** /**
* Translates a model item into its corresponding visual representation. * Visits a {@link Figure} and creates a graphical representation of it.
* The specific visual representation is determined by the concrete implementation of the {@link Visitor} interface. * The representation is a 3D model.
* *
* @param item the item from the model to be translated * @param figure the figure to be represented
* @return the visual representation of the item as a {@link Spatial} * @return the node containing the graphical representation of the figure
*/ */
@Override public Spatial visit(Figure figure) {
protected Spatial translate(Item item) { final Node node = new Node(FIGURE);
return item.accept(this); node.attachChild(createBox(figure));
final float x = 1;
final float z = 1;
node.setLocalTranslation(x, 0f, z);
return node;
} }
/** /**
* Adds the existing items from the board to the view. * Creates a representation of a figure
* This method should be called during initialization to ensure that all current items in the board
* are visually represented.
*/
protected void addExisting() {
board.getItems().forEach(this::add);
}
/**
* Handles the event when an item is removed from the ship map.
* Removes the visual representation of the item from the view if it belongs to the synchronized ship map.
* *
* @param event the event indicating that an item has been removed from the ship map * @param figure the figure to be represented
* @return the geometry representing the figure
*/ */
@Override private Spatial createBox(Figure figure) {
public void receivedEvent(ItemRemovedEvent event) { final Box box = new Box(0.5f * (figure.getMaxY() - figure.getMinY()) + 0.3f,
if (board == event.board()) 0.3f,
delete(event.item()); 0.5f * (figure.getMaxX() - figure.getMinX()) + 0.3f);
final Geometry geometry = new Geometry(FIGURE, box);
geometry.setMaterial(createColoredMaterial(PlayerColor.PINK.getColor()));
geometry.setShadowMode(ShadowMode.CastAndReceive);
return geometry;
} }
/** /**
* Handles the event when an item is added to the ship map. * Creates a new {@link Material} with the specified color.
* Adds the visual representation of the new item to the view if it belongs to the synchronized ship map. * If the color includes transparency (i.e., alpha value less than 1),
* the material's render state is set to use alpha blending, allowing for
* semi-transparent rendering.
* *
* @param event the event indicating that an item has been added to the ship map * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
* of the color is less than 1, the material will support transparency.
* @return a {@link Material} instance configured with the specified color and,
* if necessary, alpha blending enabled.
*/ */
@Override private Material createColoredMaterial(ColorRGBA color) {
public void receivedEvent(ItemAddedEvent event) { final Material material = new Material(app.getAssetManager(), UNSHADED);
if (board == event.board()){ if (color.getAlpha() < 1f)
add(event.item()); material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
} material.setColor(COLOR, color);
return material;
} }
/**
* Calculates the rotation angle for the specified rotation.
*
* @param rot the rotation of the battleship
* @return the rotation angle in radians
*/
private static float calculateRotationAngle(Rotation rot) {
return switch (rot) {
case RIGHT -> HALF_PI;
case DOWN -> 0f;
case LEFT -> -HALF_PI;
case UP -> PI;
};
}
} }

View File

@@ -79,8 +79,9 @@ public class LobbyMenu extends Dialog {
this.app = app; this.app = app;
GameMusic music = app.getStateManager().getState(GameMusic.class); GameMusic music = app.getStateManager().getState(GameMusic.class);
music.toggleMusic(); if (music != null && music.isEnabled()) {
music.playSecondaryMusic();
}
playerInputField = new TextField("Spieler "+(app.getId()+1)); playerInputField = new TextField("Spieler "+(app.getId()+1));
// Hintergrundbild laden und hinzufügen // Hintergrundbild laden und hinzufügen
addBackgroundImage(); addBackgroundImage();
@@ -276,6 +277,12 @@ public class LobbyMenu extends Dialog {
new SettingsMenu(app).open(); new SettingsMenu(app).open();
} }
/**
* Updates the menu at regular intervals.
* Checks if the dropdown selection has been updated and invokes the selection change handler.
*
* @param tpf Time per frame, in seconds, since the last update.
*/
@Override @Override
public void update(float tpf) { public void update(float tpf) {
if (selectionRef.update()) { if (selectionRef.update()) {
@@ -283,10 +290,27 @@ public class LobbyMenu extends Dialog {
} }
} }
/**
* Closes the current menu and transitions music playback.
* Stops the secondary music (if playing) and resumes the main background music
* if music is enabled in the preferences. Ensures smooth transitions in audio.
*/
@Override
public void close() {
GameMusic music = app.getStateManager().getState(GameMusic.class);
if (music != null) {
music.stopSecondaryMusic();
if (music.isEnabled()) {
music.playMainMusic();
}
}
super.close();
}
/** /**
* Updates the selected figure based on the dropdown menu selection. * Updates the selected figure based on the dropdown menu selection.
* *
* @param selected the selected figure * @param selector the selected figure
*/ */
private void onDropdownSelectionChanged(Selector<String> selector) { private void onDropdownSelectionChanged(Selector<String> selector) {
app.getGameLogic().playSound(Sound.BUTTON); app.getGameLogic().playSound(Sound.BUTTON);

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@@ -51,7 +51,17 @@ public class SettingsMenu extends Dialog {
private final SoundSlider soundSlider; private final SoundSlider soundSlider;
/** /**
* Constructs the Menu dialog for the Battleship application. * Checkbox for toggling sound effects.
*/
private final Checkbox soundCheckbox;
/**
* Checkbox for toggling background music.
*/
private final Checkbox musicCheckbox;
/**
* Constructs the Menu dialog for the Monopoly application.
* *
* @param app the MonopolyApp instance * @param app the MonopolyApp instance
*/ */
@@ -65,11 +75,15 @@ public class SettingsMenu extends Dialog {
addChild(soundSlider); addChild(soundSlider);
addChild(new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class))); soundCheckbox = new Checkbox("Soundeffekte an / aus", new StateCheckboxModel(app, GameSound.class));
addChild(soundCheckbox);
addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS addChild(new Label("Hintergrund Musik", new ElementId("label"))); //NON-NLS
addChild(new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class)));
musicCheckbox = new Checkbox("Musik an / aus", new StateCheckboxModel(app, GameMusic.class));
musicCheckbox.addClickCommands(s -> toggleMusicPreference());
addChild(musicCheckbox);
addChild(musicSlider); addChild(musicSlider);
addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> { addChild(new Button("Zurück zum Spiel", new ElementId("button"))).addClickCommands(s -> ifTopDialog(() -> {
@@ -84,16 +98,42 @@ public class SettingsMenu extends Dialog {
} }
/** /**
* Updates the state of the load and save buttons based on the game logic. * Toggles the music preference based on the state of the musicCheckbox.
* Enables or disables background music and starts playback if enabled.
*/
private void toggleMusicPreference() {
boolean enabled = musicCheckbox.isChecked();
GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
if (gameMusic != null) {
gameMusic.setEnabled(enabled);
if (enabled) {
gameMusic.playMainMusic();
}
}
}
/**
* Updates the state of the music checkbox to match the current preferences.
* This ensures the checkbox reflects the actual enabled/disabled state of the music.
*/ */
@Override @Override
public void update() { public void update() {
GameMusic gameMusic = app.getStateManager().getState(GameMusic.class);
if (gameMusic != null) {
musicCheckbox.setChecked(gameMusic.isEnabled());
}
} }
/**
* Updates UI elements such as sliders and synchronizes the state of the settings menu.
*
* @param delta the time in seconds since the last update
*/
@Override @Override
public void update(float delta) { public void update(float delta) {
musicSlider.update(); musicSlider.update();
soundSlider.update(); soundSlider.update();
update();
} }
/** /**

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@@ -257,7 +257,7 @@ public class Toolbar extends Dialog implements GameEventListener {
} }
private Button createPropertyMenuButton() { private Button createPropertyMenuButton() {
propertyMenuButton = new Button("", new ElementId("button-toolbar")); propertyMenuButton = new Button("", new ElementId("button-toolbar2"));
propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0)); propertyMenuButton.setPreferredSize(new Vector3f(150, 50, 0));
String iconBuildingPath = "icons/icon-gebaude.png"; String iconBuildingPath = "icons/icon-gebaude.png";

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@@ -40,8 +40,8 @@ public class BuyHouse extends Dialog {
/** Background container providing a border for the popup. */ /** Background container providing a border for the popup. */
private final Container backgroundContainer; private final Container backgroundContainer;
/** TextField to display selected properties. */ /** Label to display selected properties. */
private TextField selectionDisplay; private Label selectionDisplay;
/** Reference for tracking dropdown selection changes. */ /** Reference for tracking dropdown selection changes. */
private VersionedReference<Set<Integer>> selectionRef; private VersionedReference<Set<Integer>> selectionRef;
@@ -162,7 +162,7 @@ public class BuyHouse extends Dialog {
selectionRef = propertySelector.getSelectionModel().createReference(); selectionRef = propertySelector.getSelectionModel().createReference();
// Initialize the selection display here // Initialize the selection display here
selectionDisplay = new TextField(""); // Create TextField for displaying selections selectionDisplay = new Label("");
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container

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@@ -45,8 +45,8 @@ public class RepayMortage extends Dialog {
/** Background container providing a border for the popup. */ /** Background container providing a border for the popup. */
private final Container backgroundContainer; private final Container backgroundContainer;
/** Text field to display selected properties. */ /** Label to display selected properties. */
private TextField selectionDisplay; private Label selectionDisplay;
/** Reference to track property selections in the dropdown menu. */ /** Reference to track property selections in the dropdown menu. */
private VersionedReference<Set<Integer>> selectionRef; private VersionedReference<Set<Integer>> selectionRef;
@@ -166,7 +166,7 @@ public class RepayMortage extends Dialog {
selectionRef = propertySelector.getSelectionModel().createReference(); selectionRef = propertySelector.getSelectionModel().createReference();
// Initialize the selection display here // Initialize the selection display here
selectionDisplay = new TextField(""); // Create TextField for displaying selections selectionDisplay = new Label(""); // Create TextField for displaying selections
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container

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@@ -45,8 +45,8 @@ public class SellHouse extends Dialog {
/** Background container providing a styled border around the main dialog. */ /** Background container providing a styled border around the main dialog. */
private final Container backgroundContainer; private final Container backgroundContainer;
/** Text field to display selected properties. */ /** Label to display selected properties. */
private TextField selectionDisplay; private Label selectionDisplay;
/** Reference to track selection changes in the property selector. */ /** Reference to track selection changes in the property selector. */
private VersionedReference<Set<Integer>> selectionRef; private VersionedReference<Set<Integer>> selectionRef;
@@ -86,7 +86,7 @@ public class SellHouse extends Dialog {
title.setFontSize(48); title.setFontSize(48);
title.setColor(ColorRGBA.Black); title.setColor(ColorRGBA.Black);
//Unterteilund des sellHouseContainer in drei "Untercontainer" //Unterteilung des sellHouseContainer in drei "Untercontainer"
Container upContainer = sellhouseContainer.addChild(new Container()); Container upContainer = sellhouseContainer.addChild(new Container());
Container middleContainer = sellhouseContainer.addChild(new Container()); Container middleContainer = sellhouseContainer.addChild(new Container());
Container downContainer = sellhouseContainer.addChild(new Container()); Container downContainer = sellhouseContainer.addChild(new Container());
@@ -172,7 +172,7 @@ public class SellHouse extends Dialog {
selectionRef = propertySelector.getSelectionModel().createReference(); selectionRef = propertySelector.getSelectionModel().createReference();
// Initialize the selection display here // Initialize the selection display here
selectionDisplay = new TextField(""); // Create TextField for displaying selections selectionDisplay = new Label("");
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container

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@@ -46,8 +46,8 @@ public class TakeMortage extends Dialog {
/** Background container providing a styled border around the main dialog. */ /** Background container providing a styled border around the main dialog. */
private final Container backgroundContainer; private final Container backgroundContainer;
/** Text field to display selected properties. */ /** Label to display selected properties. */
private TextField selectionDisplay; private Label selectionDisplay;
/** Reference to track selection changes in the property selector. */ /** Reference to track selection changes in the property selector. */
private VersionedReference<Set<Integer>> selectionRef; private VersionedReference<Set<Integer>> selectionRef;
@@ -172,7 +172,7 @@ public class TakeMortage extends Dialog {
selectionRef = propertySelector.getSelectionModel().createReference(); selectionRef = propertySelector.getSelectionModel().createReference();
// Initialize the selection display here // Initialize the selection display here
selectionDisplay = new TextField(""); // Create TextField for displaying selections selectionDisplay = new Label(""); // Create TextField for displaying selections
selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0)); selectionDisplay.setPreferredSize(new Vector3f(300, 30, 0));
dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container dropdownContainer.addChild(selectionDisplay); // Add it to the dropdown container

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@@ -1,9 +1,5 @@
package pp.monopoly.game.client; package pp.monopoly.game.client;
import pp.monopoly.game.server.Player;
import pp.monopoly.message.server.NextPlayerTurn;
import pp.monopoly.message.server.ViewAssetsResponse;
/** /**
* Represents the active client state in the Monopoly game. * Represents the active client state in the Monopoly game.
* Extends {@link ClientState}. * Extends {@link ClientState}.
@@ -19,22 +15,4 @@ public class ActiveState extends ClientState {
ActiveState(ClientGameLogic logic) { ActiveState(ClientGameLogic logic) {
super(logic); super(logic);
} }
@Override
boolean isTurn() {
return true;
}
@Override
void recivedNextPlayerTurn(NextPlayerTurn msg) {
logic.getBoard().clear();
for (Player player : logic.getPlayerHandler().getPlayers()) {
logic.getBoard().add(player.getFigure());
}
}
@Override
void recivedViewAssetsResponse(ViewAssetsResponse msg) {
}
} }

View File

@@ -5,10 +5,8 @@ import java.lang.System.Logger.Level;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import pp.monopoly.game.server.Player;
import pp.monopoly.game.server.PlayerHandler; import pp.monopoly.game.server.PlayerHandler;
import pp.monopoly.message.client.ClientMessage; import pp.monopoly.message.client.ClientMessage;
import pp.monopoly.message.server.BuildInfo;
import pp.monopoly.message.server.BuyPropertyRequest; import pp.monopoly.message.server.BuyPropertyRequest;
import pp.monopoly.message.server.DiceResult; import pp.monopoly.message.server.DiceResult;
import pp.monopoly.message.server.EventDrawCard; import pp.monopoly.message.server.EventDrawCard;
@@ -24,11 +22,9 @@ import pp.monopoly.message.server.TradeReply;
import pp.monopoly.message.server.TradeRequest; import pp.monopoly.message.server.TradeRequest;
import pp.monopoly.message.server.ViewAssetsResponse; import pp.monopoly.message.server.ViewAssetsResponse;
import pp.monopoly.model.Board; import pp.monopoly.model.Board;
import pp.monopoly.model.Hotel; import pp.monopoly.model.IntPoint;
import pp.monopoly.model.House;
import pp.monopoly.model.TradeHandler; import pp.monopoly.model.TradeHandler;
import pp.monopoly.model.fields.BoardManager; import pp.monopoly.model.fields.BoardManager;
import pp.monopoly.model.fields.BuildingProperty;
import pp.monopoly.notification.ClientStateEvent; import pp.monopoly.notification.ClientStateEvent;
import pp.monopoly.notification.DiceRollEvent; import pp.monopoly.notification.DiceRollEvent;
import pp.monopoly.notification.ButtonStatusEvent; import pp.monopoly.notification.ButtonStatusEvent;
@@ -37,7 +33,6 @@ import pp.monopoly.notification.GameEvent;
import pp.monopoly.notification.GameEventBroker; import pp.monopoly.notification.GameEventBroker;
import pp.monopoly.notification.GameEventListener; import pp.monopoly.notification.GameEventListener;
import pp.monopoly.notification.InfoTextEvent; import pp.monopoly.notification.InfoTextEvent;
import pp.monopoly.notification.ItemAddedEvent;
import pp.monopoly.notification.PopUpEvent; import pp.monopoly.notification.PopUpEvent;
import pp.monopoly.notification.Sound; import pp.monopoly.notification.Sound;
import pp.monopoly.notification.SoundEvent; import pp.monopoly.notification.SoundEvent;
@@ -59,7 +54,7 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
private final List<GameEventListener> listeners = new ArrayList<>(); private final List<GameEventListener> listeners = new ArrayList<>();
/** The game board representing the player's current state. */ /** The game board representing the player's current state. */
private Board board = new Board(10, 10, this); private Board board;
/** The current state of the client game logic. */ /** The current state of the client game logic. */
private ClientState state = new LobbyState(this); private ClientState state = new LobbyState(this);
@@ -126,6 +121,15 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
return tradeHandler; return tradeHandler;
} }
/**
* Moves the preview figure to the specified position.
*
* @param pos the new position for the preview figure
*/
public void movePreview(IntPoint pos) {
state.movePreview(pos);
}
/** /**
* Sets the informational text to be displayed to the player. * Sets the informational text to be displayed to the player.
* *
@@ -200,21 +204,32 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
state.update(delta); state.update(delta);
} }
public boolean isTurn() { /**
return state.isTurn(); * Handles the result of a dice roll.
} *
* @param msg the message containing the dice roll result
*/
@Override @Override
public void received(DiceResult msg) { public void received(DiceResult msg) {
playSound(Sound.DICE_ROLL); playSound(Sound.DICE_ROLL);
notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1))); notifyListeners(new DiceRollEvent(msg.getRollResult().get(0), msg.getRollResult().get(1)));
} }
/**
* Handles drawing an event card.
*
* @param msg the message containing the drawn card details
*/
@Override @Override
public void received(EventDrawCard msg) { public void received(EventDrawCard msg) {
notifyListeners(new EventCardEvent(msg.getCardDescription())); notifyListeners(new EventCardEvent(msg.getCardDescription()));
} }
/**
* Handles the game over message.
*
* @param msg the message containing game over details
*/
@Override @Override
public void received(GameOver msg) { public void received(GameOver msg) {
if (msg.isWinner()) { if (msg.isWinner()) {
@@ -226,17 +241,23 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
} }
} }
/**
* Handles the start of the game.
*
* @param msg the game start message
*/
@Override @Override
public void received(GameStart msg) { public void received(GameStart msg) {
playerHandler = msg.getPlayerHandler(); playerHandler = msg.getPlayerHandler();
setState(new WaitForTurnState(this)); setState(new WaitForTurnState(this));
for (Player player : playerHandler.getPlayers()) {
board.add(player.getFigure());
}
notifyListeners(new ButtonStatusEvent(false)); notifyListeners(new ButtonStatusEvent(false));
notifyListeners(new UpdatePlayerView());
} }
/**
* Handles jail-related events.
*
* @param msg the message containing jail event details
*/
@Override @Override
public void received(JailEvent msg) { public void received(JailEvent msg) {
if (msg.isGoingToJail()) { if (msg.isGoingToJail()) {
@@ -245,6 +266,11 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
} }
} }
/**
* Updates the status of a player.
*
* @param msg the message containing player status update details
*/
@Override @Override
public void received(PlayerStatusUpdate msg) { public void received(PlayerStatusUpdate msg) {
playerHandler = msg.getPlayerHandler(); playerHandler = msg.getPlayerHandler();
@@ -252,16 +278,31 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
notifyListeners(new UpdatePlayerView()); notifyListeners(new UpdatePlayerView());
} }
/**
* Handles timeout warnings.
*
* @param msg the message containing timeout warning details
*/
@Override @Override
public void received(TimeOutWarning msg) { public void received(TimeOutWarning msg) {
notifyListeners(new PopUpEvent("timeout", msg)); notifyListeners(new PopUpEvent("timeout", msg));
} }
/**
* Displays the player's assets in response to a server query.
*
* @param msg the message containing the player's assets
*/
@Override @Override
public void received(ViewAssetsResponse msg) { public void received(ViewAssetsResponse msg) {
boardManager = msg.getboard(); boardManager = msg.getboard();
} }
/**
* Handles trade replies from other players.
*
* @param msg the message containing the trade reply
*/
@Override @Override
public void received(TradeReply msg) { public void received(TradeReply msg) {
if (msg.isAccepted()) { if (msg.isAccepted()) {
@@ -273,15 +314,24 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
} }
} }
/**
* Handles trade requests from other players.
*
* @param msg the message containing the trade request details
*/
@Override @Override
public void received(TradeRequest msg) { public void received(TradeRequest msg) {
tradeHandler = msg.getTradeHandler(); tradeHandler = msg.getTradeHandler();
notifyListeners(new PopUpEvent("tradeRequest", msg)); notifyListeners(new PopUpEvent("tradeRequest", msg));
} }
/**
* Handles the transition to the next player's turn.
*
* @param msg the message indicating it's the next player's turn
*/
@Override @Override
public void received(NextPlayerTurn msg) { public void received(NextPlayerTurn msg) {
setState(new ActiveState(this));
notifyListeners(new ButtonStatusEvent(true)); notifyListeners(new ButtonStatusEvent(true));
} }
@@ -307,18 +357,4 @@ public class ClientGameLogic implements ServerInterpreter, GameEventBroker {
notifyListeners(new PopUpEvent("ReceivedRent", msg)); notifyListeners(new PopUpEvent("ReceivedRent", msg));
} }
} }
@Override
public void received(BuildInfo msg) {
System.out.println("TRIGGER BUILD INFO");
if (msg.isAdded()) {
BuildingProperty property = ((BuildingProperty)boardManager.getFieldAtIndex(msg.getId()));
if (property.getHotel() == 1 ) {
board.add(new Hotel(property.getId()));
} else {
board.add(new House( property.getHouses(), property.getId()));
}
}
}
} }

View File

@@ -11,11 +11,7 @@ import java.io.File;
import java.io.IOException; import java.io.IOException;
import java.lang.System.Logger.Level; import java.lang.System.Logger.Level;
import pp.monopoly.message.server.GameStart; import pp.monopoly.model.IntPoint;
import pp.monopoly.message.server.NextPlayerTurn;
import pp.monopoly.message.server.NotificationMessage;
import pp.monopoly.message.server.PlayerStatusUpdate;
import pp.monopoly.message.server.ViewAssetsResponse;
/** /**
* Defines the behavior and state transitions for the client-side game logic in Monopoly. * Defines the behavior and state transitions for the client-side game logic in Monopoly.
@@ -58,39 +54,17 @@ abstract class ClientState {
* *
* @return true if the player's turn should be shown, false otherwise * @return true if the player's turn should be shown, false otherwise
*/ */
boolean isTurn() { boolean showTurn() {
return false; return false;
} }
/** /**
* Starts the battle based on the server message. * Moves the preview figure to the specified position on the game board.
* *
* @param msg the message indicating whose turn it is to shoot * @param pos the new position for the preview figure
*/ */
void receivedGameStart(GameStart msg) { void movePreview(IntPoint pos) {
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedGameStart not allowed in {0}", getName()); //NON-NLS ClientGameLogic.LOGGER.log(Level.DEBUG, "movePreview has no effect in {0}", getName()); //NON-NLS
}
/**
* Updateds the view based on the new player status.
*
* @param msg the message containing the new player status
*/
void recivedPlayerStatusUpdate(PlayerStatusUpdate msg) {
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedPlayerStatusUpdate not allowed in {0}", getName()); //NON-NLS
}
void recivedNextPlayerTurn(NextPlayerTurn msg) {
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNextPlayerTurn not allowed in {0}", getName()); //NON-NLS
}
void recivedNotificationMessage(NotificationMessage msg) {
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedNotificationMessage not allowed in {0}", getName()); //NON-NLS
}
void recivedViewAssetsResponse(ViewAssetsResponse msg) {
ClientGameLogic.LOGGER.log(Level.ERROR, "recivedViewAssetsResponse not allowed in {0}", getName()); //NON-NLS
} }
/** /**

View File

@@ -1,7 +1,5 @@
package pp.monopoly.game.client; package pp.monopoly.game.client;
import pp.monopoly.message.server.GameStart;
/** /**
* Represents the lobby state of the client in the Monopoly game. * Represents the lobby state of the client in the Monopoly game.
* Extends {@link ClientState}. * Extends {@link ClientState}.
@@ -16,9 +14,4 @@ public class LobbyState extends ClientState {
LobbyState(ClientGameLogic logic) { LobbyState(ClientGameLogic logic) {
super(logic); super(logic);
} }
@Override
void receivedGameStart(GameStart msg) {
logic.setState(new WaitForTurnState(logic));
}
} }

View File

@@ -1,7 +1,5 @@
package pp.monopoly.game.client; package pp.monopoly.game.client;
import pp.monopoly.message.server.NextPlayerTurn;
/** /**
* Represents the state where the client is waiting for their turn in the Monopoly game. * Represents the state where the client is waiting for their turn in the Monopoly game.
* Extends {@link ClientState}. * Extends {@link ClientState}.
@@ -16,14 +14,4 @@ public class WaitForTurnState extends ClientState {
WaitForTurnState(ClientGameLogic logic) { WaitForTurnState(ClientGameLogic logic) {
super(logic); super(logic);
} }
@Override
boolean isTurn() {
return true;
}
@Override
void recivedNextPlayerTurn(NextPlayerTurn msg) {
logic.setState(new ActiveState(logic));
}
} }

View File

@@ -7,8 +7,6 @@ import java.util.List;
import java.util.Set; import java.util.Set;
import java.util.stream.Collectors; import java.util.stream.Collectors;
import com.jme3.math.Vector3f;
import pp.monopoly.MonopolyConfig; import pp.monopoly.MonopolyConfig;
import pp.monopoly.message.client.AlterProperty; import pp.monopoly.message.client.AlterProperty;
import pp.monopoly.message.client.BuyPropertyResponse; import pp.monopoly.message.client.BuyPropertyResponse;
@@ -20,7 +18,6 @@ import pp.monopoly.message.client.RollDice;
import pp.monopoly.message.client.TradeOffer; import pp.monopoly.message.client.TradeOffer;
import pp.monopoly.message.client.TradeResponse; import pp.monopoly.message.client.TradeResponse;
import pp.monopoly.message.client.ViewAssetsRequest; import pp.monopoly.message.client.ViewAssetsRequest;
import pp.monopoly.message.server.BuildInfo;
import pp.monopoly.message.server.GameOver; import pp.monopoly.message.server.GameOver;
import pp.monopoly.message.server.GameStart; import pp.monopoly.message.server.GameStart;
import pp.monopoly.message.server.NextPlayerTurn; import pp.monopoly.message.server.NextPlayerTurn;
@@ -98,17 +95,6 @@ public class ServerGameLogic implements ClientInterpreter {
} }
} }
/**
* Sends a message to all players in the game.
*
* @param msg the ServerMessage to send
*/
void sendAll(ServerMessage msg) {
for (Player player : playerHandler.getPlayers()) {
send(player, msg);
}
}
/** /**
* Adds a new player to the game if the game is in the LOBBY state and the maximum * Adds a new player to the game if the game is in the LOBBY state and the maximum
* player limit has not been reached. * player limit has not been reached.
@@ -223,9 +209,7 @@ public class ServerGameLogic implements ClientInterpreter {
String name = msg.getName(); String name = msg.getName();
String truc = name.length() > 10 ? name.substring(0, 15) : name; String truc = name.length() > 10 ? name.substring(0, 15) : name;
player.setName(truc); player.setName(truc);
Figure figure = new Figure(new Vector3f(0, 1, 0), Rotation.NORTH, msg.getFigure()); player.setFigure(new Figure(1, -10, -10, Rotation.LEFT, msg.getFigure()));
player.setFigure(figure);
// board.addFigure(figure);
playerHandler.setPlayerReady(player, true); playerHandler.setPlayerReady(player, true);
LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName()); LOGGER.log(Level.DEBUG, "Player {0} is ready", player.getName());
} }
@@ -423,8 +407,6 @@ public class ServerGameLogic implements ClientInterpreter {
for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) { for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) { if (boardManager.canBuild(field) && sender.getAccountBalance() >= field.getHousePrice()) {
field.build(); field.build();
updateAllPlayers();
sendAll( new BuildInfo(field.getId(), true));
sender.pay(field.getHousePrice()); sender.pay(field.getHousePrice());
} }
} }
@@ -432,12 +414,11 @@ public class ServerGameLogic implements ClientInterpreter {
for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) { for (BuildingProperty field : properties.stream().map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
if (boardManager.canSell(field)) { if (boardManager.canSell(field)) {
field.sell(); field.sell();
updateAllPlayers();
sendAll( new BuildInfo(field.getId(), false));
sender.earnMoney(field.getHousePrice() / 2); sender.earnMoney(field.getHousePrice() / 2);
} }
} }
} }
updateAllPlayers(); updateAllPlayers();
} }
@@ -448,9 +429,9 @@ public class ServerGameLogic implements ClientInterpreter {
} else if (msg.getKeyword().equals("PayJail")) { } else if (msg.getKeyword().equals("PayJail")) {
playerHandler.getPlayerById(from).payBail(); playerHandler.getPlayerById(from).payBail();
} else if(msg.getKeyword().equals("hack")) { } else if(msg.getKeyword().equals("hack")) {
// for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) { for (BuildingProperty bp : boardManager.getPropertyFields( List.of(1,3)).stream().filter(p -> p instanceof BuildingProperty).map(p -> (BuildingProperty) p).collect(Collectors.toList())) {
// bp.build(); bp.build();
// } }
for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) { for(PropertyField field : boardManager.getBoard().stream().filter(p -> p instanceof PropertyField).map(p -> (PropertyField) p).collect(Collectors.toList())) {
field.setOwner(playerHandler.getPlayerById(0)); field.setOwner(playerHandler.getPlayerById(0));
playerHandler.getPlayerById(0).addProperty(field.getId()); playerHandler.getPlayerById(0).addProperty(field.getId());

View File

@@ -1,34 +0,0 @@
package pp.monopoly.message.server;
import com.jme3.network.serializing.Serializable;
@Serializable
public class BuildInfo extends ServerMessage {
private final int id;
private final boolean added;
private BuildInfo() {
this(0, false);
}
public BuildInfo(int id, boolean added) {
this.id = id;
this.added = added;
}
public int getId() {
return id;
}
public boolean isAdded() {
return added;
}
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
}

View File

@@ -91,23 +91,16 @@ public interface ServerInterpreter {
void received(NextPlayerTurn msg); void received(NextPlayerTurn msg);
/** /**
* Handles a BuyPropertyRequest message received from the server. * Handles a NextPlayerTurn message received from the server.
* *
* @param msg the BuyPropertyRequest message received * @param msg the NextPlayerTurn message received
*/ */
void received(BuyPropertyRequest msg); void received(BuyPropertyRequest msg);
/** /**
* Handles a NotificationMessage message received from the server. * Handles a NextPlayerTurn message received from the server.
* *
* @param msg the NotificationMessage message received * @param msg the NextPlayerTurn message received
*/ */
void received(NotificationMessage msg); void received(NotificationMessage msg);
/**
* Handles a BuildInfo message received from the server.
*
* @param msg the BuildInfo message received
*/
void received(BuildInfo msg);
} }

View File

@@ -1,3 +1,10 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.model; package pp.monopoly.model;
import java.util.ArrayList; import java.util.ArrayList;
@@ -59,34 +66,7 @@ public class Board {
*/ */
private void addItem(Item item) { private void addItem(Item item) {
items.add(item); items.add(item);
notifyListeners(new ItemAddedEvent(this, item)); notifyListeners((GameEvent) new ItemAddedEvent(item, null));
}
/**
* Adds a figure to the map and triggers an item addition event.
*
* @param figure the figure to be added to the map
*/
public void add(Figure figure) {
addItem(figure);
}
/**
* Adds a house to the map and triggers an item addition event.
*
* @param house the house to be added to the map
*/
public void add(House house) {
addItem(house);
}
/**
* Adds a hotel to the map and triggers an item addition event.
*
* @param hotel the hotel to be added to the map
*/
public void add(Hotel hotel) {
addItem(hotel);
} }
/** /**
@@ -96,11 +76,7 @@ public class Board {
*/ */
public void remove(Item item) { public void remove(Item item) {
items.remove(item); items.remove(item);
notifyListeners((GameEvent) new ItemRemovedEvent(this, item)); notifyListeners((GameEvent) new ItemRemovedEvent(item, null)); // Falls es ein entsprechendes ItemRemovedEvent gibt
}
public void removePlayers() {
items.removeIf(item -> item instanceof Figure);
} }
/** /**
@@ -120,33 +96,6 @@ public class Board {
private <T extends Item> Stream<T> getItems(Class<T> clazz) { private <T extends Item> Stream<T> getItems(Class<T> clazz) {
return items.stream().filter(clazz::isInstance).map(clazz::cast); return items.stream().filter(clazz::isInstance).map(clazz::cast);
} }
/**
* Returns a stream of all figures currently on the map.
*
* @return a stream of all figures on the map
*/
public Stream<Figure> getFigures() {
return getItems(Figure.class);
}
/**
* Returns a stream of all houses currently on the map.
*
* @return a stream of all houses on the map
*/
public Stream<House> getHouses() {
return getItems(House.class);
}
/**
* Returns a stream of all hotels currently on the map.
*
* @return a stream of all hotels on the map
*/
public Stream<Hotel> getHotels() {
return getItems(Hotel.class);
}
/** /**
* Returns an unmodifiable list of all items currently on the map. * Returns an unmodifiable list of all items currently on the map.
@@ -175,6 +124,28 @@ public class Board {
return height; return height;
} }
/**
* Validates whether the specified position is within the map boundaries.
*
* @param pos the position to validate
* @return true if the position is within the map, false otherwise
*/
public boolean isValid(IntPosition pos) {
return isValid(pos.getX(), pos.getY());
}
/**
* Checks if the specified coordinates are within the map boundaries.
*
* @param x the x-coordinate to validate
* @param y the y-coordinate to validate
* @return true if the coordinates are valid, false otherwise
*/
public boolean isValid(int x, int y) {
return x >= 0 && x < width &&
y >= 0 && y < height;
}
/** /**
* Returns a string representation of the map. * Returns a string representation of the map.
* *

View File

@@ -1,22 +1,28 @@
package pp.monopoly.model; package pp.monopoly.model;
import java.util.Random; import static java.lang.Math.max;
import static java.lang.Math.min;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
import com.jme3.math.Vector3f;
import com.jme3.network.serializing.Serializable; import com.jme3.network.serializing.Serializable;
@Serializable @Serializable
public class Figure implements Item{ public class Figure implements Item{
private final String type; private final String type;
private Vector3f position; private final int length; // The length of the Figure
private int x; // The x-coordinate of the Figure's position
private int y; // The y-coordinate of the Figure's position
private Rotation rot; // The rotation of the Figure private Rotation rot; // The rotation of the Figure
private final Set<IntPoint> damaged = new HashSet<>(); // The set of positions that have been hit on this ship
/** /**
* Default constructor for serialization. Initializes a Figure with length 0, * Default constructor for serialization. Initializes a Figure with length 0,
* at position (0, 0), with a default rotation of NORTH. * at position (0, 0), with a default rotation of RIGHT.
*/ */
private Figure() { private Figure() {
this(null, Rotation.NORTH, ""); this(0, 0, 0, Rotation.RIGHT, "cube");
} }
/** /**
@@ -24,12 +30,14 @@ public class Figure implements Item{
* *
* @param length the length of the Figure * @param length the length of the Figure
* @param x the x-coordinate of the Figure's initial position * @param x the x-coordinate of the Figure's initial position
* @param z the z-coordinate of the Figure's initial position * @param y the y-coordinate of the Figure's initial position
* @param rot the rotation of the Figure * @param rot the rotation of the Figure
*/ */
public Figure(Vector3f position, Rotation rot, String type) { public Figure(int length, int x, int y, Rotation rot, String type) {
this.position = calculateFieldPosition(0); this.x = x;
this.y = y;
this.rot = rot; this.rot = rot;
this.length = length;
this.type = type; this.type = type;
} }
@@ -38,17 +46,8 @@ public class Figure implements Item{
* *
* @return the x-coordinate of the Figure * @return the x-coordinate of the Figure
*/ */
public float getX() { public int getX() {
return position.getX(); return x;
}
/**
* Returns the current z-coordinate of the Figure's position.
*
* @return the z-coordinate of the Figure
*/
public float getZ() {
return position.getZ();
} }
/** /**
@@ -56,17 +55,19 @@ public class Figure implements Item{
* *
* @return the y-coordinate of the Figure * @return the y-coordinate of the Figure
*/ */
public float getY() { public int getY() {
return position.getY(); return y;
} }
/** /**
* Returns the current position of the Figure. * Moves the Figure to the specified coordinates.
* *
* @return the position of the Figure * @param x the new x-coordinate of the Figure's position
* @param y the new y-coordinate of the Figure's position
*/ */
public Vector3f getPos() { public void moveTo(int x, int y) {
return position; this.x = x;
this.y = y;
} }
/** /**
@@ -74,8 +75,8 @@ public class Figure implements Item{
* *
* @param pos the new position of the Figure * @param pos the new position of the Figure
*/ */
public void moveTo(Vector3f pos) { public void moveTo(IntPosition pos) {
position = pos; moveTo(pos.getX(), pos.getY());
} }
/** /**
@@ -84,62 +85,85 @@ public class Figure implements Item{
* @param fieldId the position to move to * @param fieldId the position to move to
*/ */
public void moveTo(int fieldId) { public void moveTo(int fieldId) {
moveTo(calculateFieldPosition(fieldId)); moveTo(fieldIdToPosition(fieldId));
} }
private Vector3f calculateFieldPosition(int fieldID) { private IntPoint fieldIdToPosition(int fieldId) {
float baseX = 0.0f; if (fieldId < 0 || fieldId > 39) {
float baseZ = 0.0f; throw new IllegalArgumentException("Invalid fieldId: " + fieldId);
switch (fieldID) {
case 0: baseX = -9.1f; baseZ = -9.1f; break;
case 1: baseX = -6.5f; baseZ = -9.1f; break;
case 2: baseX = -4.9f; baseZ = -9.1f; break;
case 3: baseX = -3.3f; baseZ = -9.1f; break;
case 4: baseX = -1.6f; baseZ = -9.1f; break;
case 5: baseX = 0.0f; baseZ = -9.1f; break;
case 6: baseX = 1.6f; baseZ = -9.1f; break;
case 7: baseX = 3.3f; baseZ = -9.1f; break;
case 8: baseX = 4.9f; baseZ = -9.1f; break;
case 9: baseX = 6.5f; baseZ = -9.1f; break;
case 10: baseX = 9.1f; baseZ = -9.1f; break;
case 11: baseX = 9.1f; baseZ = -6.5f; break;
case 12: baseX = 9.1f; baseZ = -4.9f; break;
case 13: baseX = 9.1f; baseZ = -3.3f; break;
case 14: baseX = 9.1f; baseZ = -1.6f; break;
case 15: baseX = 9.1f; baseZ = 0.0f; break;
case 16: baseX = 9.1f; baseZ = 1.6f; break;
case 17: baseX = 9.1f; baseZ = 3.3f; break;
case 18: baseX = 9.1f; baseZ = 4.9f; break;
case 19: baseX = 9.1f; baseZ = 6.5f; break;
case 20: baseX = 9.1f; baseZ = 9.1f; break;
case 21: baseX = 6.5f; baseZ = 9.1f; break;
case 22: baseX = 4.9f; baseZ = 9.1f; break;
case 23: baseX = 3.3f; baseZ = 9.1f; break;
case 24: baseX = 1.6f; baseZ = 9.1f; break;
case 25: baseX = 0.0f; baseZ = 9.1f; break;
case 26: baseX = -1.6f; baseZ = 9.1f; break;
case 27: baseX = -3.3f; baseZ = 9.1f; break;
case 28: baseX = -4.9f; baseZ = 9.1f; break;
case 29: baseX = -6.5f; baseZ = 9.1f; break;
case 30: baseX = -9.1f; baseZ = 9.1f; break;
case 31: baseX = -9.1f; baseZ = 6.5f; break;
case 32: baseX = -9.1f; baseZ = 4.9f; break;
case 33: baseX = -9.1f; baseZ = 3.3f; break;
case 34: baseX = -9.1f; baseZ = 1.6f; break;
case 35: baseX = -9.1f; baseZ = 0.0f; break;
case 36: baseX = -9.1f; baseZ = -1.6f; break;
case 37: baseX = -9.1f; baseZ = -3.3f; break;
case 38: baseX = -9.1f; baseZ = -4.9f; break;
case 39: baseX = -9.1f; baseZ = -6.5f; break;
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
} }
float xOffset = new Random().nextFloat(); // Determine which edge and position along the edge
float zOffset = new Random().nextFloat(); if (fieldId <= 9) {
// Bottom edge: From (-10, -10) to (10, -10)
int x = -10 + fieldId * 2;
return new IntPoint(x, -10);
} else if (fieldId <= 19) {
// Right edge: From (10, -10) to (10, 10)
int y = -10 + (fieldId - 10) * 2;
return new IntPoint(10, y);
} else if (fieldId <= 29) {
// Top edge: From (10, 10) to (-10, 10)
int x = 10 - (fieldId - 20) * 2;
return new IntPoint(x, 10);
} else {
// Left edge: From (-10, 10) to (-10, -10)
int y = 10 - (fieldId - 30) * 2;
return new IntPoint(-10, y);
}
}
//TODO adjust y pos private Rotation fieldIdToRotation(int fieldId) {
return new Vector3f(baseX + xOffset, 1, baseZ + zOffset); if (fieldId >= 0 && fieldId <= 10) return Rotation.DOWN;
else if (fieldId <= 20) return Rotation.LEFT;
else if (fieldId <= 30) return Rotation.UP;
else if (fieldId <= 39) return Rotation.RIGHT;
else throw new IllegalArgumentException();
}
/**
* Returns the length of the Figure.
*
* @return the length of the Figure
*/
public int getLength() {
return length;
}
/**
* Returns the minimum x-coordinate that the Figure occupies based on its current position and rotation.
*
* @return the minimum x-coordinate of the Figure
*/
public int getMinX() {
return x + min(0, (length - 1) * rot.dx());
}
/**
* Returns the maximum x-coordinate that the Figure occupies based on its current position and rotation.
*
* @return the maximum x-coordinate of the Figure
*/
public int getMaxX() {
return x + max(0, (length - 1) * rot.dx());
}
/**
* Returns the minimum y-coordinate that the Figure occupies based on its current position and rotation.
*
* @return the minimum y-coordinate of the Figure
*/
public int getMinY() {
return y + min(0, (length - 1) * rot.dy());
}
/**
* Returns the maximum y-coordinate that the Figure occupies based on its current position and rotation.
*
* @return the maximum y-coordinate of the Figure
*/
public int getMaxY() {
return y + max(0, (length - 1) * rot.dy());
} }
/** /**
@@ -160,6 +184,99 @@ public class Figure implements Item{
this.rot = rot; this.rot = rot;
} }
/**
* Rotates the Figure by 90 degrees clockwise.
*/
public void rotated() {
setRotation(rot.rotate());
}
/**
* Attempts to hit the Figure at the specified position.
* If the position is part of the Figure, the hit is recorded.
*
* @param x the x-coordinate of the position to hit
* @param y the y-coordinate of the position to hit
* @return true if the position is part of the Figure, false otherwise
* @see #contains(int, int)
*/
public boolean hit(int x, int y) {
if (!contains(x, y))
return false;
damaged.add(new IntPoint(x, y));
return true;
}
/**
* Attempts to hit the Figure at the specified position.
* If the position is part of the Figure, the hit is recorded.
* This is a convenience method for {@linkplain #hit(int, int)}.
*
* @param position the position to hit
* @return true if the position is part of the Figure, false otherwise
*/
public boolean hit(IntPosition position) {
return hit(position.getX(), position.getY());
}
/**
* Returns the positions of this Figure that have been hit.
*
* @return a set of positions that have been hit
* @see #hit(int, int)
*/
public Set<IntPoint> getDamaged() {
return Collections.unmodifiableSet(damaged);
}
/**
* Checks whether the specified position is covered by the Figure. This method does
* not record a hit, only checks coverage.
* This is a convenience method for {@linkplain #contains(int, int)}.
*
* @param pos the position to check
* @return true if the position is covered by the Figure, false otherwise
*/
public boolean contains(IntPosition pos) {
return contains(pos.getX(), pos.getY());
}
/**
* Checks whether the specified position is covered by the Figure. This method does
* not record a hit, only checks coverage.
*
* @param x the x-coordinate of the position to check
* @param y the y-coordinate of the position to check
* @return true if the position is covered by the Figure, false otherwise
*/
public boolean contains(int x, int y) {
return getMinX() <= x && x <= getMaxX() &&
getMinY() <= y && y <= getMaxY();
}
/**
* Determines if the Figure has been completely destroyed. A Figure is considered
* destroyed if all of its positions have been hit.
*
* @return true if the Figure is destroyed, false otherwise
* @see #hit(int, int)
*/
public boolean isDestroyed() {
return damaged.size() == length;
}
/**
* Checks whether this Figure collides with another Figure. Two Figures collide
* if any of their occupied positions overlap.
*
* @param other the other Figure to check collision with
* @return true if the Figures collide, false otherwise
*/
public boolean collidesWith(Figure other) {
return other.getMaxX() >= getMinX() && getMaxX() >= other.getMinX() &&
other.getMaxY() >= getMinY() && getMaxY() >= other.getMinY();
}
/** /**
* Returns a string representation of the Figure, including its length, position, * Returns a string representation of the Figure, including its length, position,
* and rotation. * and rotation.
@@ -168,7 +285,7 @@ public class Figure implements Item{
*/ */
@Override @Override
public String toString() { public String toString() {
return "Figur{ x=" + position.getX() + ", z=" + position.getZ() + ", rot=" + rot + '}'; //NON-NLS return "Ship{length=" + length + ", x=" + x + ", y=" + y + ", rot=" + rot + '}'; //NON-NLS
} }
/** /**

View File

@@ -1,99 +0,0 @@
package pp.monopoly.model;
import com.jme3.math.Vector3f;
public class Hotel implements Item{
/**
* The ID of the field the hotel is on.
*/
private final int fieldID;
/**
* Creates a new hotel with fieldID 0.
*/
private Hotel() {
this.fieldID = 0;
}
/**
* Creates a new hotel on the given field.
*
* @param fieldID the ID of the field the hotel is on
*/
public Hotel(int fieldID) {
this.fieldID = fieldID;
}
@Override
public <T> T accept(Visitor<T> visitor) {
return visitor.visit(this);
}
@Override
public void accept(VoidVisitor visitor) {
visitor.visit(this);
}
/**
* Returns the position of the building on the field.
*
* @return the position of the building on the field
*/
public Vector3f getPos() {
float baseX = 0.0f;
float baseZ = 0.0f;
switch (fieldID) {
case 0: baseX = -8.4f; baseZ = -7.7f; break;
case 1: baseX = -6.3f; baseZ = -7.7f; break;
case 2: baseX = -4.7f; baseZ = -7.7f; break;
case 3: baseX = -3.1f; baseZ = -7.7f; break;
case 4: baseX = -1.4f; baseZ = -7.7f; break;
case 5: baseX = 0.2f; baseZ = -7.7f; break;
case 6: baseX = 1.8f; baseZ = -7.7f; break;
case 7: baseX = 3.5f; baseZ = -7.7f; break;
case 8: baseX = 5.1f; baseZ = -7.7f; break;
case 9: baseX = 6.7f; baseZ = -7.7f; break;
case 10: baseX = 8.2f; baseZ = -7.7f; break;
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
case 20: baseX = 8.2f; baseZ = 7.7f; break;
case 21: baseX = 6.5f; baseZ = 7.7f; break;
case 22: baseX = 4.9f; baseZ = 7.7f; break;
case 23: baseX = 3.3f; baseZ = 7.7f; break;
case 24: baseX = 1.6f; baseZ = 7.7f; break;
case 25: baseX = 0.0f; baseZ = 7.7f; break;
case 26: baseX = -1.6f; baseZ = 7.7f; break;
case 27: baseX = -3.3f; baseZ = 7.7f; break;
case 28: baseX = -4.9f; baseZ = 7.7f; break;
case 29: baseX = -6.5f; baseZ = 7.7f; break;
case 30: baseX = -7.2f; baseZ = 7.7f; break;
case 31: baseX = -7.2f; baseZ = 6.5f; break;
case 32: baseX = -7.2f; baseZ = 4.9f; break;
case 33: baseX = -7.2f; baseZ = 3.3f; break;
case 34: baseX = -7.2f; baseZ = 1.6f; break;
case 35: baseX = -7.2f; baseZ = 0.0f; break;
case 36: baseX = -7.2f; baseZ = -1.6f; break;
case 37: baseX = -7.2f; baseZ = -3.3f; break;
case 38: baseX = -7.2f; baseZ = -4.9f; break;
case 39: baseX = -7.2f; baseZ = -6.5f; break;
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
}
return new Vector3f(baseX, 0, baseZ);
}
@Override
public Rotation getRot() {
// TODO
return Rotation.NORTH;
}
}

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@@ -1,130 +0,0 @@
package pp.monopoly.model;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.network.serializing.Serializable;
/**
* A class representing a house in the Monopoly game.
*/
@Serializable
public class House implements Item{
/**
* The stage of the house.
*/
private final int stage;
private final int fieldID;
/**
* Creates a new house with stage 0.
*/
private House() {
this.stage = 0;
this.fieldID = 0;
}
/**
* Creates a new house with the given stage.
*
* @param stage the stage of the house
*/
public House(int stage, int fieldID) {
this.stage = stage;
this.fieldID = fieldID;
}
/**
* Returns the stage of the house.
*
* @return the stage of the house
*/
public int getStage() {
return stage;
}
@Override
public <T> T accept(Visitor<T> visitor) {
return visitor.visit(this);
}
@Override
public void accept(VoidVisitor visitor) {
visitor.visit(this);
}
/**
* Returns the position of the building on the field.
*
* @return the position of the building on the field
*/
public Vector3f getPos() {
float baseX = 0.0f;
float baseZ = 0.0f;
switch (fieldID) {
case 0: baseX = -8.4f; baseZ = -7.7f; break;
case 1: baseX = -6.3f; baseZ = -7.7f; break;
case 2: baseX = -4.7f; baseZ = -7.7f; break;
case 3: baseX = -3.1f; baseZ = -7.7f; break;
case 4: baseX = -1.4f; baseZ = -7.7f; break;
case 5: baseX = 0.2f; baseZ = -7.7f; break;
case 6: baseX = 1.8f; baseZ = -7.7f; break;
case 7: baseX = 3.5f; baseZ = -7.7f; break;
case 8: baseX = 5.1f; baseZ = -7.7f; break;
case 9: baseX = 6.7f; baseZ = -7.7f; break;
case 10: baseX = 8.2f; baseZ = -7.7f; break;
case 11: baseX = 8.2f; baseZ = -6.5f; break; //passt
case 12: baseX = 8.2f; baseZ = -4.9f; break; //passt
case 13: baseX = 8.2f; baseZ = -3.3f; break; //passt
case 14: baseX = 8.2f; baseZ = -1.6f; break; //passt
case 15: baseX = 8.2f; baseZ = 0.0f; break; //passt
case 16: baseX = 8.2f; baseZ = 1.6f; break; //passt
case 17: baseX = 8.2f; baseZ = 3.3f; break; //passt
case 18: baseX = 8.2f; baseZ = 4.9f; break; //passt
case 19: baseX = 8.2f; baseZ = 6.5f; break; //passt
case 20: baseX = 8.2f; baseZ = 7.7f; break;
case 21: baseX = 6.5f; baseZ = 7.7f; break;
case 22: baseX = 4.9f; baseZ = 7.7f; break;
case 23: baseX = 3.3f; baseZ = 7.7f; break;
case 24: baseX = 1.6f; baseZ = 7.7f; break;
case 25: baseX = 0.0f; baseZ = 7.7f; break;
case 26: baseX = -1.6f; baseZ = 7.7f; break;
case 27: baseX = -3.3f; baseZ = 7.7f; break;
case 28: baseX = -4.9f; baseZ = 7.7f; break;
case 29: baseX = -6.5f; baseZ = 7.7f; break;
case 30: baseX = -7.2f; baseZ = 7.7f; break;
case 31: baseX = -7.2f; baseZ = 6.5f; break;
case 32: baseX = -7.2f; baseZ = 4.9f; break;
case 33: baseX = -7.2f; baseZ = 3.3f; break;
case 34: baseX = -7.2f; baseZ = 1.6f; break;
case 35: baseX = -7.2f; baseZ = 0.0f; break;
case 36: baseX = -7.2f; baseZ = -1.6f; break;
case 37: baseX = -7.2f; baseZ = -3.3f; break;
case 38: baseX = -7.2f; baseZ = -4.9f; break;
case 39: baseX = -7.2f; baseZ = -6.5f; break;
default: throw new IllegalArgumentException("Ungültige Feld-ID: " + fieldID);
}
return new Vector3f(baseX, 0, baseZ);
}
@Override
public Rotation getRot() {
//TODO
return Rotation.NORTH;
}
public Quaternion getAlignment() {
Quaternion rotation = new Quaternion();
if (fieldID >= 1 && fieldID <= 10) {
rotation.fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_Y);
} else if (fieldID >= 21 && fieldID <= 30) {
rotation.fromAngleAxis(3 * FastMath.HALF_PI, Vector3f.UNIT_Y);
} else if (fieldID >= 31 && fieldID <= 39) {
rotation.fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
}
return rotation;
}
}

View File

@@ -7,8 +7,6 @@
package pp.monopoly.model; package pp.monopoly.model;
import com.jme3.math.Vector3f;
/** /**
* An interface representing any item on a board * An interface representing any item on a board
* It extends the IntPosition interface to provide position information. * It extends the IntPosition interface to provide position information.
@@ -30,19 +28,4 @@ public interface Item {
* @param visitor the visitor performing operations on the item * @param visitor the visitor performing operations on the item
*/ */
void accept(VoidVisitor visitor); void accept(VoidVisitor visitor);
/**
* Returns the rotation of the item on the board.
*
* @return the rotation of the item on the board
*/
Rotation getRot();
/**
* Returns the position of the item on the board.
*
* @return the position of the item on the board
*/
Vector3f getPos();
} }

View File

@@ -1,108 +1,67 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.model; package pp.monopoly.model;
import com.jme3.math.Quaternion; /**
import com.jme3.math.Vector3f; * Represents the rotation of a Item and provides functionality related to rotation.
*/
import java.io.Serializable; import java.io.Serializable;
import static pp.util.FloatMath.PI;
import static pp.util.FloatMath.TWO_PI;
/**
* Represents the rotation of an item in cardinal directions and provides corresponding 3D rotation quaternions.
*/
public enum Rotation implements Serializable { public enum Rotation implements Serializable {
/** /**
* Represents the item facing north (positive Z-axis). * Represents the item facing upwards.
*/ */
NORTH(0, new Quaternion().fromAngleAxis(0, Vector3f.UNIT_Y)), UP,
/** /**
* Represents the item facing south (negative Z-axis). * Represents the item facing rightwards.
*/ */
SOUTH(PI, new Quaternion().fromAngleAxis(PI, Vector3f.UNIT_Y)), RIGHT,
/** /**
* Represents the item facing west (negative X-axis). * Represents the item facing downwards.
*/ */
WEST(3 * PI / 2, new Quaternion().fromAngleAxis(3 * PI / 2, Vector3f.UNIT_Y)), DOWN,
/** /**
* Represents the item facing east (positive X-axis). * Represents the item facing leftwards.
*/ */
EAST(PI / 2, new Quaternion().fromAngleAxis(PI / 2, Vector3f.UNIT_Y)); LEFT;
private final float radians; /**
private final Quaternion rotation; * Gets the change in x-coordinate corresponding to this rotation.
*
Rotation(float radians, Quaternion rotation) { * @return the change in x-coordinate
this.radians = radians; */
this.rotation = rotation; public int dx() {
return switch (this) {
case UP, DOWN -> 0;
case RIGHT -> 1;
case LEFT -> -1;
};
} }
/** /**
* Gets the 3D rotation quaternion corresponding to this rotation. * Gets the change in y-coordinate corresponding to this rotation.
* *
* @return the rotation as a {@link Quaternion}. * @return the change in y-coordinate
*/ */
public Quaternion toQuaternion() { public int dy() {
return rotation; return switch (this) {
case UP -> 1;
case LEFT, RIGHT -> 0;
case DOWN -> -1;
};
} }
/** /**
* Gets the rotation in radians. * Rotates the orientation clockwise and returns the next rotation.
* *
* @return the rotation in radians. * @return the next rotation after rotating clockwise
*/ */
public float radians() { public Rotation rotate() {
return radians;
}
/**
* Rotates clockwise (90 degrees or PI/2 radians) and returns the next rotation.
*
* @return the next rotation after rotating clockwise.
*/
public Rotation rotateClockwise() {
return values()[(ordinal() + 1) % values().length]; return values()[(ordinal() + 1) % values().length];
} }
/**
* Rotates counterclockwise (270 degrees or 3 * PI / 2 radians) and returns the next rotation.
*
* @return the next rotation after rotating counterclockwise.
*/
public Rotation rotateCounterclockwise() {
return values()[(ordinal() - 1 + values().length) % values().length];
}
/**
* Rotates by the specified radians and returns the corresponding rotation.
* Valid radians are multiples of PI/2.
*
* @param radians the radians to rotate. Must be a multiple of PI/2.
* @return the resulting rotation.
* @throws IllegalArgumentException if the radians are not a multiple of PI/2.
*/
public Rotation rotateByRadians(float radians) {
if ((radians % (PI / 2)) != 0) {
throw new IllegalArgumentException("Radians must be a multiple of PI/2.");
}
int steps = (int) ((radians / (PI / 2)) % values().length);
if (steps < 0) {
steps += values().length; // Normalize negative steps.
}
return values()[(ordinal() + steps) % values().length];
}
/**
* Finds the rotation closest to the specified radians value.
*
* @param radians the radians value.
* @return the nearest rotation.
*/
public static Rotation closestToRadians(float radians) {
float normalized = (radians % TWO_PI + TWO_PI) % TWO_PI; // Normalize to 0-TWO_PI.
if (normalized < PI / 4 || normalized >= 7 * PI / 4) return NORTH;
if (normalized < 3 * PI / 4) return EAST;
if (normalized < 5 * PI / 4) return SOUTH;
return WEST;
}
} }

View File

@@ -1,3 +1,10 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.model; package pp.monopoly.model;
/** /**
@@ -15,20 +22,4 @@ public interface Visitor<T> {
*/ */
T visit(Figure figure); T visit(Figure figure);
/**
* Visits a Hotel element.
*
* @param hotel the Hotel element to visit
* @return the result of visiting the hotel element
*/
T visit(Hotel hotel);
/**
* Visits a house element.
*
* @param house the House element to visit
* @return the result of visiting the house element
*/
T visit(House figure);
} }

View File

@@ -1,3 +1,10 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.model; package pp.monopoly.model;
/** /**
@@ -12,18 +19,4 @@ public interface VoidVisitor {
*/ */
void visit(Figure figure); void visit(Figure figure);
/**
* Visits a Hotel element.
*
* @param hotel the Hotel element to visit
*/
void visit(Hotel hotel);
/**
* Visits a House element.
*
* @param house the House element to visit
*/
void visit(House house);
} }

View File

@@ -6,10 +6,36 @@ import pp.monopoly.model.Item;
/** /**
* Event that is triggered when an item is added to a board. * Event that is triggered when an item is added to a board.
*/ */
public record ItemAddedEvent(Board board, Item item) implements GameEvent { public class ItemAddedEvent {
private final Item item;
private final Board board;
@Override /**
public void notifyListener(GameEventListener listener) { * Constructs a new ItemAddedEvent.
listener.receivedEvent(this); *
* @param item the item that was added
* @param board the board to which the item was added
*/
public ItemAddedEvent(Item item, Board board) {
this.item = item;
this.board = board;
}
/**
* Gets the item that was added.
*
* @return the added item
*/
public Item getItem() {
return item;
}
/**
* Gets the board to which the item was added.
*
* @return the board
*/
public Board getBoard() {
return board;
} }
} }

View File

@@ -1,15 +1,35 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package pp.monopoly.notification; package pp.monopoly.notification;
import pp.monopoly.model.Board; import pp.monopoly.model.Board;
import pp.monopoly.model.Item; import pp.monopoly.model.Item;
/** /**
* Event that is triggered when an item is removed from a board. * Event when an item gets removed.
*
*/ */
public record ItemRemovedEvent(Board board, Item item) implements GameEvent { public class ItemRemovedEvent {
private final Item item;
private final Board board;
@Override public ItemRemovedEvent(Item item, Board board) {
public void notifyListener(GameEventListener listener) { this.item = item;
listener.receivedEvent(this); this.board = board;
}
public Item getItem() {
return item;
}
public Board getBoard() {
return board;
} }
} }

View File

@@ -39,7 +39,6 @@ import pp.monopoly.message.client.RollDice;
import pp.monopoly.message.client.TradeOffer; import pp.monopoly.message.client.TradeOffer;
import pp.monopoly.message.client.TradeResponse; import pp.monopoly.message.client.TradeResponse;
import pp.monopoly.message.client.ViewAssetsRequest; import pp.monopoly.message.client.ViewAssetsRequest;
import pp.monopoly.message.server.BuildInfo;
import pp.monopoly.message.server.BuyPropertyRequest; import pp.monopoly.message.server.BuyPropertyRequest;
import pp.monopoly.message.server.DiceResult; import pp.monopoly.message.server.DiceResult;
import pp.monopoly.message.server.EventDrawCard; import pp.monopoly.message.server.EventDrawCard;
@@ -193,7 +192,6 @@ public class MonopolyServer implements MessageListener<HostedConnection>, Connec
Serializer.registerClass(JailEvent.class); Serializer.registerClass(JailEvent.class);
Serializer.registerClass(AlterProperty.class); Serializer.registerClass(AlterProperty.class);
Serializer.registerClass(GameOver.class); Serializer.registerClass(GameOver.class);
Serializer.registerClass(BuildInfo.class);
} }
/** /**