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8 Commits

Author SHA1 Message Date
316339d733 code cleanup 2024-06-19 11:45:29 +02:00
e58808bbbc fixed bug with seven counter 2024-06-19 11:43:35 +02:00
094c17d16a KVA working 2024-06-19 01:58:53 +02:00
4b574c50e8 aufgabe 5 state pattern 2024-06-18 21:25:33 +00:00
2638ca09b6 refactored testing 2024-06-18 20:02:50 +00:00
ad3ec29962 minas 2024-06-13 16:40:15 +00:00
0f91dc2a13 enabled JUnit Testing 2024-06-10 15:09:43 +02:00
bd81bd07ad hmm 2024-06-09 23:08:55 +02:00
65 changed files with 308 additions and 83 deletions

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@@ -30,16 +30,16 @@ public enum Suit {
public String toString() {
switch (this) {
case HEARTS:
return "";
return "";
case DIAMONDS:
return "";
return "";
case CLUBS:
return "";
return "";
case SPADES:
return "";
return "";
default:
return "";

View File

@@ -1,17 +1,20 @@
package cards.maumau.model;
import cards.Card;
import cards.Rank;
import cards.Suit;
/**
* Manages the actions and state transitions within a MauMau game.
*/
class ActionHandler {
public class ActionHandler {
private final MauMau game;
private Suit chosenSuit;
private int ctr7 = 0;
private GameState gameState;
private GameState gameState = GameState.GAME_INITIALIZED;
private HandlerState handlerState = new Initialized(this);
/**
* Constructs an ActionHandler for the specified MauMau game.
@@ -20,7 +23,18 @@ class ActionHandler {
*/
ActionHandler(MauMau game) {
this.game = game;
gameState = new Initialized(this);
}
void setGameState(GameState gameState) {
this.gameState = gameState;
}
void setHandlerState (HandlerState handlerState) {
this.handlerState = handlerState;
}
public HandlerState getHandlerState() {
return handlerState;
}
/**
@@ -29,28 +43,30 @@ class ActionHandler {
* @param player The player to be added to the game.
*/
void addPlayer(Player player) {
gameState.addPlayer(player);
handlerState.addPlayer(player);
}
/**
* Starts the game.
*/
void startGame() {
gameState.startGame();
handlerState.startGame();
}
/**
* Transitions the game state to GAME_OVER.
*/
void finishGame() {
gameState.finishGame();
// handlerState.finishGame();
gameState = GameState.GAME_OVER;
handlerState = new Finished(this);
}
/**
* Transitions the game state to GAME_CANCELED.
*/
void cancelGame() {
gameState.cancelGame();
handlerState.cancelGame();
}
/**
@@ -59,7 +75,7 @@ class ActionHandler {
* @param c The card chosen by the player.
*/
void chooseCard(Card c) {
gameState.chooseCard(c);
handlerState.chooseCard(c);
}
/**
@@ -68,21 +84,21 @@ class ActionHandler {
* @param suit The suit chosen by the player.
*/
void chooseSuit(Suit suit) {
gameState.chooseSuit(suit);
handlerState.chooseSuit(suit);
}
/**
* Lets the player skip a round.
**/
void skip() {
gameState.skip();
handlerState.skip();
}
/**
* Handles the player saying "no 7" in the current state.
*/
void no7() {
gameState.no7();
handlerState.no7();
}
/**
@@ -142,18 +158,33 @@ class ActionHandler {
return gameState;
}
void setGameState(GameState gameState) {
this.gameState = gameState;
}
/**
* Checks if a card can be played by the current player in the current state.
*
* @param c The card being played.
* @return True if the card can be played, false otherwise.
*/
boolean canPlay(Card c) {
//TODO implement
return false;
public boolean canPlay(Card c) {
if (ctr7 == 0 || c.rank() == Rank.SEVEN) {
if (chosenSuit == null) {
if (c.rank() == Rank.JACK) {
return true;
} else if (c.rank() == game.getCardHandler().getDiscardPile().getFirst().rank()) {
return true;
} else if (c.suit() == game.getCardHandler().getDiscardPile().getFirst().suit()) {
return true;
}
}
}
if (c.suit() == chosenSuit) {
return true;
}
else {
return false;
}
}
}

View File

@@ -1,10 +1,21 @@
package cards.maumau.model;
public class Canceled implements GameState{
import cards.Card;
import cards.Suit;
public class Canceled implements HandlerState {
private final ActionHandler handler;
Canceled(ActionHandler handler) {
this.handler = handler;
}
public void addPlayer(Player player){}
public void startGame(){}
public void cancelGame(){}
public void chooseCard(Card c){}
public void chooseSuit(Suit suit){}
public void skip(){}
public void no7(){}
}

View File

@@ -9,7 +9,7 @@ import java.util.List;
/**
* Manages the draw pile and discard pile in a MauMau game.
*/
class CardHandler {
public class CardHandler {
private final MauMau game;
private final int numCardsPerPlayer;
private final List<Card> drawPile = new LinkedList<>();
@@ -73,7 +73,7 @@ class CardHandler {
* Deals cards to all players.
* @throws Exception when there are not enough cards to satisfy starting conditions
*/
void dealCards() throws Exception {
public void dealCards() throws Exception {
// get List of players
List<Player> players = game.getPlayers();
@@ -119,7 +119,7 @@ class CardHandler {
*
* @return The top card of the discard pile.
*/
Card top() {
public Card top() {
return discardPile.getFirst();
}
}

View File

@@ -1,9 +1,20 @@
package cards.maumau.model;
public class Finished implements GameState{
import cards.Card;
import cards.Suit;
public class Finished implements HandlerState{
private final ActionHandler handler;
Finished(ActionHandler handler) {
this.handler = handler;
}
public void addPlayer(Player player){}
public void startGame(){}
public void cancelGame(){}
public void chooseCard(Card c){}
public void chooseSuit(Suit suit){}
public void skip(){}
public void no7(){}
}

View File

@@ -1,17 +1,29 @@
package cards.maumau.model;
import cards.Card;
import cards.Suit;
interface GameState {
void addPlayer(Player player);
void startGame();
void finishGame();
void cancelGame();
void chooseCard(Card c);
void chooseSuit(Suit suit);
void skip();
void no7();
// boolean canPlay(Card c);
}
/**
* Represents the state of the Mau-Mau game.
*/
public enum GameState {
/**
* The game has been initialized, but has not yet started.
*/
GAME_INITIALIZED,
/**
* The game is over. The final ranking of players can be
* obtained using {@link MauMau#getRanking()}.
*/
GAME_OVER,
/**
* The game has been canceled due to insufficient cards.
*/
GAME_CANCELED,
/**
* The game is currently in progress with players taking turns.
*/
PLAY,
/**
* The game is in progress and the current player has played
* a Jack, and is required to choose a suit.
*/
CHOOSE_SUIT
}

View File

@@ -0,0 +1,16 @@
package cards.maumau.model;
import cards.Card;
import cards.Suit;
public interface HandlerState {
void addPlayer(Player player);
void startGame();
void cancelGame();
void chooseCard(Card c);
void chooseSuit(Suit suit);
void skip();
void no7();
}

View File

@@ -3,7 +3,7 @@ package cards.maumau.model;
import cards.Card;
import cards.Suit;
public class Initialized implements GameState {
public class Initialized implements HandlerState {
private final ActionHandler handler;
@@ -19,13 +19,15 @@ public class Initialized implements GameState {
public void startGame() {
try {
handler.getGame().getCardHandler().dealCards();
handler.setGameState(new Normal(handler));
handler.setGameState(GameState.PLAY);
handler.setHandlerState(new Normal(handler));
} catch (Exception e) {
handler.setGameState(new Canceled(handler));
System.err.println("Not enough Cards!");
handler.setGameState(GameState.GAME_CANCELED);
handler.setHandlerState(new Canceled(handler));
}
}
public void finishGame(){}
public void cancelGame(){}
public void chooseCard(Card c){}
public void chooseSuit(Suit suit){}

View File

@@ -3,7 +3,7 @@ package cards.maumau.model;
import cards.Card;
import cards.Suit;
public class JackChosen implements GameState{
public class JackChosen implements HandlerState{
private final ActionHandler handler;
JackChosen(ActionHandler handler) {
@@ -14,12 +14,13 @@ public class JackChosen implements GameState{
public void chooseSuit(Suit suit){
handler.setChosenSuit(suit);
handler.setGameState(new SuitChosen(handler));
handler.getGame().getPlayerHandler().nextTurn(1);
handler.setGameState(GameState.PLAY);
handler.setHandlerState(new SuitChosen(handler));
}
public void startGame(){}
public void addPlayer(Player player){}
public void finishGame(){}
public void cancelGame(){}
public void chooseCard(Card c){}
public void skip(){}

View File

@@ -78,7 +78,7 @@ public class MauMau {
*
* @return The action handler.
*/
ActionHandler getActionHandler() {
public ActionHandler getActionHandler() {
return actionHandler;
}

View File

@@ -1,9 +1,42 @@
package cards.maumau.model;
public class Normal implements GameState{
import cards.Card;
import cards.Rank;
import cards.Suit;
public class Normal implements HandlerState {
private final ActionHandler handler;
Normal(ActionHandler handler) {
this.handler = handler;
}
public void addPlayer(Player player){}
public void startGame(){}
public void cancelGame(){}
public void chooseCard(Card c){
if (handler.canPlay(c)) {
handler.getGame().getPlayerHandler().getCurrentPlayer().playCard(c);
if (c.rank() == Rank.SEVEN) {
handler.increment7Counter();
handler.getGame().getPlayerHandler().nextTurn(1);
handler.setHandlerState(new SevenChosen(handler));
} else if (c.rank() == Rank.JACK) {
handler.setGameState(GameState.CHOOSE_SUIT);
handler.setHandlerState(new JackChosen(handler));
} else if (c.rank() == Rank.EIGHT) {
handler.getGame().getPlayerHandler().nextTurn(2);
} else {
handler.getGame().getPlayerHandler().nextTurn(1);
}
}
}
public void chooseSuit(Suit suit){}
public void skip(){
handler.getGame().getPlayerHandler().getCurrentPlayer().drawCards(1);
handler.getGame().getPlayerHandler().nextTurn(1);
}
public void no7(){}
}

View File

@@ -56,12 +56,13 @@ public class PlayerHandler {
public void localNextTurn(int n) {
for(int i = 0; i < n; i++){
players.addLast(players.getFirst());
players.addLast(players.removeFirst());
// players.removeFirst();
}
}
public void finishPlayer(Player p) {
ranking.addLast(players.removeFirst());
ranking.addLast(players.removeLast());
}
public Player getCurrentPlayer() {
@@ -97,6 +98,6 @@ public class PlayerHandler {
}
public void finishGame() {
finishPlayer(players.getFirst());
game.getActionHandler().finishGame();
}
}

View File

@@ -1,9 +1,39 @@
package cards.maumau.model;
public class SevenChosen implements GameState{
import cards.Card;
import cards.Suit;
public class SevenChosen implements HandlerState{
private final ActionHandler handler;
SevenChosen(ActionHandler handler) {
this.handler = handler;
}
public void addPlayer(Player player){}
public void startGame(){}
public void cancelGame(){}
public void chooseCard(Card c){
if (handler.canPlay(c)) {
handler.getGame().getPlayerHandler().getCurrentPlayer().playCard(c);
handler.increment7Counter();
handler.getGame().getPlayerHandler().nextTurn(1);
}
}
public void chooseSuit(Suit suit){}
public void skip(){}
public void no7(){
if (handler.get7Counter() * 2 > handler.getGame().getCardHandler().getDrawPile().size()) {
handler.setGameState(GameState.GAME_CANCELED);
handler.setHandlerState(new Canceled(handler));
} else {
handler.getGame().getPlayerHandler().getCurrentPlayer().drawCards(2 * handler.get7Counter());
handler.reset7Counter();
handler.setHandlerState(new Normal(handler));
}
}
}

View File

@@ -4,7 +4,7 @@ import cards.Card;
import cards.Suit;
import cards.Rank;
public class SuitChosen implements GameState{
public class SuitChosen implements HandlerState{
private final ActionHandler handler;
SuitChosen(ActionHandler handler) {
@@ -13,7 +13,6 @@ public class SuitChosen implements GameState{
public void addPlayer(Player player){}
public void startGame(){}
public void finishGame(){}
public void cancelGame(){}
public void chooseCard(Card c){
@@ -24,13 +23,13 @@ public class SuitChosen implements GameState{
if(c.rank() == Rank.SEVEN) {
handler.increment7Counter();
handler.getGame().getPlayerHandler().nextTurn(1);
handler.setGameState(new SevenChosen(handler));
handler.setHandlerState(new SevenChosen(handler));
} else if (c.rank() == Rank.EIGHT) {
handler.getGame().getPlayerHandler().nextTurn(2);
handler.setGameState(new Normal(handler));
handler.setHandlerState(new Normal(handler));
} else {
handler.getGame().getPlayerHandler().nextTurn(1);
handler.setGameState(new Normal(handler));
handler.setHandlerState(new Normal(handler));
}
}

View File

@@ -10,9 +10,19 @@ public class WaitForMauMauState implements PlayerState {
@Override
public void nextTurn(int n) {
// Draw a card and proceed to next turn
handler.getCurrentPlayer().drawCards(1);
handler.localNextTurn(n);
handler.setCurrentState(handler.getWaitForNextTurnState());
handler.getRemember().drawCards(1);
if (handler.getCurrentPlayer().getCards().isEmpty()) {
handler.setRemember(handler.getCurrentPlayer());
handler.localNextTurn(n);
handler.setCurrentState(handler.getWaitForMauMauState());
} else if (handler.getCurrentPlayer().getCards().size() == 1) {
handler.setRemember(handler.getCurrentPlayer());
handler.localNextTurn(n);
handler.setCurrentState(handler.getWaitForMauState());
} else {
handler.localNextTurn(n);
handler.setCurrentState(handler.getWaitForNextTurnState());
}
}
@Override
@@ -23,13 +33,20 @@ public class WaitForMauMauState implements PlayerState {
@Override
public void maumau(Player p) {
if (p == handler.getRemember()) {
handler.finishPlayer(p);
if (handler.getPlayers().size() == 1) {
handler.finishPlayer(handler.getCurrentPlayer());
handler.finishGame();
handler.setCurrentState(handler.getFinishedState());
} else {
handler.setCurrentState(handler.getWaitForNextTurnState());
}
}
}
}

View File

@@ -10,15 +10,25 @@ public class WaitForMauState implements PlayerState {
@Override
public void nextTurn(int n) {
// Draw a card and proceed to next turn
handler.getCurrentPlayer().drawCards(1);
handler.localNextTurn(n);
handler.setCurrentState(handler.getWaitForNextTurnState());
handler.getRemember().drawCards(1);
if (handler.getCurrentPlayer().getCards().isEmpty()) {
handler.setRemember(handler.getCurrentPlayer());
handler.localNextTurn(n);
handler.setCurrentState(handler.getWaitForMauMauState());
} else if (handler.getCurrentPlayer().getCards().size() == 1) {
handler.setRemember(handler.getCurrentPlayer());
handler.localNextTurn(n);
handler.setCurrentState(handler.getWaitForMauState());
} else {
handler.localNextTurn(n);
handler.setCurrentState(handler.getWaitForNextTurnState());
}
}
@Override
public void mau(Player p) {
if (p == handler.getRemember()) {
handler.setCurrentState(handler.getWaitForMauMauState());
handler.setCurrentState(handler.getWaitForNextTurnState());
}
}

View File

@@ -14,9 +14,13 @@ public class WaitForNextTurnState implements PlayerState {
handler.setRemember(handler.getCurrentPlayer());
handler.localNextTurn(n);
handler.setCurrentState(handler.getWaitForMauMauState());
} else {
} else if (handler.getCurrentPlayer().getCards().size() == 1) {
handler.setRemember(handler.getCurrentPlayer());
handler.localNextTurn(n);
handler.setCurrentState(handler.getWaitForMauState());
} else {
handler.localNextTurn(n);
handler.setCurrentState(handler.getWaitForNextTurnState());
}
}

View File

@@ -1,7 +1,11 @@
package cards;
package test.cards;
import org.junit.Test;
import cards.Card;
import cards.Rank;
import cards.Suit;
import static cards.Rank.THREE;
import static cards.Rank.TWO;
import static cards.Suit.HEARTS;

View File

@@ -1,4 +1,4 @@
package cards;
package test.cards;
import org.junit.Test;

View File

@@ -1,4 +1,4 @@
package cards;
package test.cards;
import org.junit.Test;

View File

@@ -1,8 +1,10 @@
package cards.maumau;
package test.cards.maumau;
import cards.Card;
import cards.Rank;
import cards.Suit;
import cards.maumau.MauMauDeck;
import org.junit.Test;
import java.util.List;

View File

@@ -1,8 +1,11 @@
package cards.maumau.model;
package test.cards.maumau.model;
import cards.Card;
import cards.Rank;
import cards.Suit;
import cards.maumau.model.MauMau;
import cards.maumau.model.Player;
import org.junit.Test;
import java.util.List;
@@ -35,7 +38,12 @@ public class CardHandlerTest {
final Player chantal = game.addPlayer("Chantal");
assertTrue(jacqueline.getCards().isEmpty());
assertTrue(chantal.getCards().isEmpty());
game.getCardHandler().dealCards();
try {
game.getCardHandler().dealCards();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
assertEquals("[J♦, Q♦, A♠, A♦, 8♦]", jacqueline.getCards().toString());
assertEquals("[7♣, 9♣, 9♠, 8♣, K♥]", chantal.getCards().toString());
assertEquals(c(ACE, HEARTS), game.getCardHandler().top());

View File

@@ -1,8 +1,13 @@
package cards.maumau.model;
package test.cards.maumau.model;
import cards.Card;
import cards.Rank;
import cards.Suit;
import cards.maumau.model.MauMau;
import cards.maumau.model.Normal;
import cards.maumau.model.Player;
import cards.maumau.model.SevenChosen;
import org.junit.Test;
import java.util.List;
@@ -147,8 +152,10 @@ public class MauMau1Test {
assertNull(game.getChosenSuit());
assertEquals(0, game.get7Counter());
assertEquals(Normal.class, game.getActionHandler().getHandlerState().getClass());
chantal.skip();
assertEquals(PLAY, game.getGameState());
assertEquals(Normal.class, game.getActionHandler().getHandlerState().getClass());
assertEquals(List.of(jacqueline, chantal), game.getPlayers());
assertEquals(List.of(), game.getRanking());
assertEquals("[A♦]", jacqueline.getCards().toString());

View File

@@ -1,8 +1,11 @@
package cards.maumau.model;
package test.cards.maumau.model;
import cards.Card;
import cards.Rank;
import cards.Suit;
import cards.maumau.model.MauMau;
import cards.maumau.model.Normal;
import cards.maumau.model.Player;
import org.junit.Test;
import java.util.List;
@@ -24,6 +27,7 @@ import static cards.maumau.model.GameState.GAME_OVER;
import static cards.maumau.model.GameState.PLAY;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertNull;
import static org.junit.Assert.assertTrue;
public class MauMau2Test {
private static Card c(Rank r, Suit s) {
@@ -184,17 +188,22 @@ public class MauMau2Test {
assertEquals(List.of(jacqueline, chantal), game.getPlayers());
assertEquals(List.of(), game.getRanking());
assertEquals("[Q♠, Q♣]", jacqueline.getCards().toString());
// assertEquals("[Q♣]", jacqueline.getCards().toString());
assertEquals("[8♥]", chantal.getCards().toString());
assertEquals("[9♥, K♣, 7♣, J♦, 9♦, A♣, 8♠, 10♦, J♠, J♥, J♣, 10♥, K♥, Q♥, 7♥, 7♦, 8♣, 9♣, 9♠]", game.getDrawPile().toString());
assertEquals("[Q♦, K♦, 8♦, A♦, A♥, A♠, K♠, 7♠, 10♠, 10♣]", game.getDiscardPile().toString());
assertNull(game.getChosenSuit());
assertEquals(0, game.get7Counter());
// assertEquals("[Q♣]", jacqueline.getCards().toString());
// assertEquals(Normal.class, game.getActionHandler().getHandlerState().getClass());
assertTrue(game.getActionHandler().canPlay(c(QUEEN, SPADES)));
jacqueline.chooseCard(c(QUEEN, SPADES));
assertEquals(PLAY, game.getGameState());
assertEquals(List.of(chantal, jacqueline), game.getPlayers());
assertEquals(List.of(), game.getRanking());
assertEquals("[8♥]", chantal.getCards().toString());
// assertEquals(Normal.class, game.getActionHandler().getHandlerState().getClass());
assertEquals("[Q♣]", jacqueline.getCards().toString());
assertEquals("[9♥, K♣, 7♣, J♦, 9♦, A♣, 8♠, 10♦, J♠, J♥, J♣, 10♥, K♥, Q♥, 7♥, 7♦, 8♣, 9♣, 9♠]", game.getDrawPile().toString());
assertEquals("[Q♠, Q♦, K♦, 8♦, A♦, A♥, A♠, K♠, 7♠, 10♠, 10♣]", game.getDiscardPile().toString());

View File

@@ -1,8 +1,10 @@
package cards.maumau.model;
package test.cards.maumau.model;
import cards.Card;
import cards.Rank;
import cards.Suit;
import cards.maumau.model.MauMau;
import cards.maumau.model.Player;
import org.junit.Test;
import java.util.List;

View File

@@ -1,8 +1,10 @@
package cards.maumau.model;
package test.cards.maumau.model;
import cards.Card;
import cards.Rank;
import cards.Suit;
import cards.maumau.model.MauMau;
import cards.maumau.model.Player;
import org.junit.Test;
import java.util.List;
@@ -24,7 +26,9 @@ import static cards.maumau.model.GameState.GAME_INITIALIZED;
import static cards.maumau.model.GameState.GAME_OVER;
import static cards.maumau.model.GameState.PLAY;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertNull;
import static org.junit.Assert.assertTrue;
public class MauMau4Test {
private static Card c(Rank r, Suit s) {
@@ -126,6 +130,7 @@ public class MauMau4Test {
assertEquals(0, game.get7Counter());
chantal.chooseCard(c(JACK, SPADES));
assertFalse(game.getActionHandler().canPlay(c(JACK, SPADES)));
assertEquals(PLAY, game.getGameState());
assertEquals(List.of(chantal, jacqueline), game.getPlayers());
assertEquals(List.of(), game.getRanking());

View File

@@ -1,8 +1,10 @@
package cards.maumau.model;
package test.cards.maumau.model;
import cards.Card;
import cards.Rank;
import cards.Suit;
import cards.maumau.model.MauMau;
import cards.maumau.model.Player;
import org.junit.Test;
import java.util.List;

View File

@@ -1,8 +1,10 @@
package cards.maumau.model;
package test.cards.maumau.model;
import cards.Card;
import cards.Rank;
import cards.Suit;
import cards.maumau.model.MauMau;
import cards.maumau.model.Player;
import org.junit.Test;
import java.util.List;

View File

@@ -1,8 +1,10 @@
package cards.maumau.model;
package test.cards.maumau.model;
import cards.Card;
import cards.Rank;
import cards.Suit;
import cards.maumau.model.MauMau;
import cards.maumau.model.Player;
import org.junit.Test;
import java.util.List;

View File

@@ -1,8 +1,10 @@
package cards.maumau.model;
package test.cards.maumau.model;
import cards.Card;
import cards.Rank;
import cards.Suit;
import cards.maumau.model.MauMau;
import cards.maumau.model.Player;
import org.junit.Test;
import java.util.List;

View File

@@ -1,8 +1,10 @@
package cards.maumau.model;
package test.cards.maumau.model;
import cards.Card;
import cards.Rank;
import cards.Suit;
import cards.maumau.model.MauMau;
import cards.maumau.model.Player;
import org.junit.Test;
import java.util.List;