Updated 'TurnState' class.

Updated the 'TurnState' class by updating the imports in it.
This commit is contained in:
Daniel Grigencha
2024-12-06 03:20:28 +01:00
parent 8470a96908
commit 2d0788eb72

View File

@@ -3,7 +3,14 @@
import pp.mdga.game.Player;
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.GameState;
import pp.mdga.server.automaton.game.turn.*;
import pp.mdga.server.automaton.game.turn.ChoosePieceState;
import pp.mdga.server.automaton.game.turn.MovePieceState;
import pp.mdga.server.automaton.game.turn.PlayPowerCardState;
import pp.mdga.server.automaton.game.turn.PowerCardState;
import pp.mdga.server.automaton.game.turn.RollDiceState;
import pp.mdga.server.automaton.game.turn.TurnAutomatonState;
import java.lang.System.Logger.Level;
/**
* This class represents the turn state of the server state automaton.
@@ -42,13 +49,13 @@ public TurnState(GameState gameAutomaton, ServerGameLogic logic) {
@Override
public void enter() {
LOGGER.log(System.Logger.Level.DEBUG, "Entered TurnState state.");
LOGGER.log(Level.DEBUG, "Entered TurnState state.");
this.player = this.logic.getGame().getPlayerById(this.logic.getGame().getActivePlayerId());
}
@Override
public void exit() {
LOGGER.log(System.Logger.Level.DEBUG, "Exited TurnState state.");
LOGGER.log(Level.DEBUG, "Exited TurnState state.");
}
/**