Add Shell
This commit is contained in:
		@@ -13,13 +13,11 @@
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import pp.battleship.game.server.Player;
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import pp.battleship.game.server.ServerGameLogic;
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import pp.battleship.game.server.ServerSender;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.message.client.ClientMessage;
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import pp.battleship.message.client.MapMessage;
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import pp.battleship.message.client.ShootMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.GameDetails;
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import pp.battleship.message.server.ServerMessage;
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import pp.battleship.message.server.StartBattleMessage;
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import pp.battleship.message.server.*;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shot;
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@@ -105,6 +103,9 @@ private void processNextMessage() {
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    }
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    private void initializeSerializables() {
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        Serializer.registerClass(AnimationEndMessage.class);
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        Serializer.registerClass(AnimationStartMessage.class);
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        Serializer.registerClass(SwitchBattleState.class);
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        Serializer.registerClass(GameDetails.class);
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        Serializer.registerClass(StartBattleMessage.class);
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        Serializer.registerClass(MapMessage.class);
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@@ -116,6 +117,7 @@ private void initializeSerializables() {
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    }
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    private void registerListeners() {
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        myServer.addMessageListener(this, AnimationEndMessage.class);
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        myServer.addMessageListener(this, MapMessage.class);
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        myServer.addMessageListener(this, ShootMessage.class);
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        myServer.addConnectionListener(this);
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@@ -8,10 +8,13 @@
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package pp.battleship.client.gui;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shell;
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import pp.battleship.model.Shot;
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import pp.util.Position;
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@@ -26,6 +29,10 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
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    private static final float SHOT_DEPTH = -2f;
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    private static final float SHIP_DEPTH = 0f;
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    private static final float INDENT = 4f;
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    private static final float SHELL_DEPTH = 8f;
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    private static final float SHELL_SIZE = 0.75f;
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    private static final float SHELL_CENTERED_IN_MAP_GRID = 0.0625f;
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    // Colors used for different visual elements
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    private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
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@@ -109,6 +116,29 @@ public Spatial visit(Battleship ship) {
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        return shipNode;
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    }
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    /**
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     * Creates a visual representation of a shell on the map.
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     *
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     * @param shell the Shell object representing the shell in the model
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     * @return a Spatial representing the shell
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     */
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    @Override
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    public Spatial visit(Shell shell) {
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        final Node shellNode = new Node("shell");
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        final Position p1 = view.modelToView(shell.getX(), shell.getY());
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        final Position p2 = view.modelToView(shell.getX() + SHELL_SIZE, shell.getY() + SHELL_SIZE);
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        final Position startPosition = view.modelToView(SHELL_CENTERED_IN_MAP_GRID, SHELL_CENTERED_IN_MAP_GRID);
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        shellNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(), startPosition.getY(), SHELL_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), ColorRGBA.Magenta));
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        shellNode.setLocalTranslation(startPosition.getX(), startPosition.getY(), SHELL_DEPTH);
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        shellNode.addControl(new ShellControlMap(p1, view.getApp(), new IntPoint(shell.getX(), shell.getY())));
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        return shellNode;
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    }
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    /**
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     * Creates a line geometry representing part of the ship's border.
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     *
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@@ -82,6 +82,22 @@ public void createHitParticles(Node node, Shot shot) {
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        particles3.setLocalTranslation(shot.getY() + 1f, 0 , shot.getX() + 1f);
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        particles3.emitAllParticles();
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        ParticleEmitter flames = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,300);
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        flames.setMaterial(material);
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        flames.setImagesX(1);
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        flames.setImagesY(1);
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        flames.setStartColor(ColorRGBA.Red);
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        flames.setEndColor(ColorRGBA.Orange);
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        flames.getParticleInfluencer().setInitialVelocity(new Vector3f(0,1.0f,0));
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        flames.setStartSize(0.4f);
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        flames.setEndSize(0.1f);
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        flames.setGravity(0, -0.2f, 0);
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        flames.setLowLife(0.7f);
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        flames.setHighLife(1.5f);
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        flames.setLocalTranslation(shot.getY(), 0 , shot.getX());
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        flames.setLocalTranslation(flames.getLocalTranslation().subtract(node.getLocalTranslation()));
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        flames.setParticlesPerSec(70);
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        node.attachChild(smokeParticles);
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        smokeParticles.addControl((Control) new ParticleControl(smokeParticles, node));
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@@ -91,6 +107,9 @@ public void createHitParticles(Node node, Shot shot) {
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        node.attachChild(particles3);
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        particles3.addControl((Control) new ParticleControl(particles3, node));
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        //node.attachChild(flames);
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        //flames.addControl((Control) new ParticleControl(flames, node));
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        LOGGER.log(System.Logger.Level.DEBUG, "Hit-particles at {0}", smokeParticles.getLocalTranslation().toString());
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    }
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@@ -20,10 +20,7 @@
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Cylinder;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Rotation;
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import pp.battleship.model.ShipMap;
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import pp.battleship.model.Shot;
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import pp.battleship.model.*;
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import static java.util.Objects.requireNonNull;
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import static pp.util.FloatMath.HALF_PI;
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@@ -44,6 +41,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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    private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
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    private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
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    private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
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    private static final String BOMB = "Models/Bomb/Files/Bomb GBU-43B(MOAB).obj";
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    private final ShipMap map;
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    private final BattleshipApp app;
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@@ -66,6 +64,35 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
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        addExisting();
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    }
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    /**
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     * Visits a {@link Shell} and creates a graphical representation of it.
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     *
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     * @param shell the shell to be represented
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     * @return the graphical representation of the shell
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     */
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    @Override
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    public Spatial visit(Shell shell) {
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        final Node node = new Node("shell");
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        final Spatial model = app.getAssetManager().loadModel(BOMB);
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        model.rotate(-PI/2, 0, 0);
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        model.scale(0.09f);
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        model.setShadowMode(ShadowMode.CastAndReceive);
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        model.move(0, 0, 0);
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        node.attachChild(model);
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        final float x = shell.getY();
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        final float z = shell.getX();
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        node.setLocalTranslation(x, 8f, z);
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        ShellControll control = new ShellControll(shell, app);
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        node.addControl(control);
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        return node;
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    }
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    /**
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     * Visits a {@link Shot} and creates a graphical representation of it.
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     * If the shot is a hit, it attaches the representation to the ship node.
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@@ -84,7 +111,7 @@ public Spatial visit(Shot shot) {
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     * contains the ship model as a child so that it moves with the ship.
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     *
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     * @param shot a hit
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     * @return always null to prevent the representation from being attached
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     * @return always null to prevent the representation from being sattached
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     * to the items node as well
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     */
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    private Spatial handleHit(Shot shot) {
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@@ -0,0 +1,67 @@
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package pp.battleship.client.gui;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.control.AbstractControl;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.model.IntPoint;
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import pp.util.Position;
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/**
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 * Controls the movement of a shell in a specified position on the battlefield.
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 * This control updates the shell's position and sends a message when it reaches
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 * its target location.
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 */
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public class ShellControlMap extends AbstractControl {
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    private final Position position;  // Target position for the shell
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    private final IntPoint pos;        // Target coordinates as an IntPoint
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    private static final Vector3f vector = new Vector3f(); // Movement vector
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    private final BattleshipApp app;   // Reference to the main application
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    /**
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     * Constructs a ShellControlMap object with the specified target position,
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     * application instance, and target coordinates.
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     *
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     * @param position The target Position for the shell.
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     * @param app      The BattleshipApp instance managing the game logic.
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     * @param pos      The IntPoint representing the target coordinates of the shell.
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     */
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    public ShellControlMap(Position position, BattleshipApp app, IntPoint pos) {
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        super();
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        this.position = position;
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        this.pos = pos;
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        this.app = app;
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        vector.set(new Vector3f(position.getX(), position.getY(), 0));
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    }
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    /**
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     * Updates the shell's position based on the time per frame.
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     * If the shell reaches or exceeds the target position, it detaches
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     * the shell from the scene and sends an animation end message.
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     *
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     * @param tpf Time per frame, used to calculate movement.
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     */
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    @Override
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    protected void controlUpdate(float tpf) {
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        spatial.move(vector.mult(tpf));
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        if (spatial.getLocalTranslation().getX() >= position.getX() &&
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                spatial.getLocalTranslation().getY() >= position.getY()) {
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            spatial.getParent().detachChild(spatial);
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            app.getGameLogic().send(new AnimationEndMessage(pos));
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        }
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    }
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    /**
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     * Renders the shell control. This method can be overridden to implement
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     * custom rendering behavior, but it is currently empty.
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     *
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     * @param rm The RenderManager for rendering the control.
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     * @param vp The ViewPort where the control is rendered.
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     */
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    @Override
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    protected void controlRender(RenderManager rm, ViewPort vp) {
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        // No rendering logic implemented for ShellControlMap
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    }
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}
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@@ -0,0 +1,62 @@
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package pp.battleship.client.gui;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.control.AbstractControl;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shell;
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import java.util.logging.Logger;
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/**
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 * Controls the movement and behavior of a shell in the battleship game.
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 * This control updates the position of the shell and sends a message
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 * when the shell reaches the ground.
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 */
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public class ShellControll extends AbstractControl {
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    private final Shell shell;
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    private final BattleshipApp app;
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    private static final float MOVE_SPEED = 20.0f; // Speed at which the shell moves
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    /**
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     * Constructs a ShellControll object with the specified shell and application instance.
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     *
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     * @param shell The Shell instance to control.
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     * @param app   The BattleshipApp instance managing the game logic.
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     */
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    public ShellControll(Shell shell, BattleshipApp app) {
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        this.shell = shell;
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        this.app = app;
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    }
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    /**
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     * Updates the shell's position based on the time per frame.
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     * If the shell's position falls below a certain threshold,
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     * it detaches the shell from the scene and sends an animation end message.
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     *
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     * @param tpf Time per frame, used to calculate movement.
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     */
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    @Override
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    protected void controlUpdate(float tpf) {
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        spatial.move(0, -MOVE_SPEED * tpf, 0);
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        if (spatial.getLocalTranslation().getY() <= 0.1f) {
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            spatial.getParent().detachChild(spatial);
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            app.getGameLogic().send(new AnimationEndMessage(new IntPoint(shell.getX(), shell.getY())));
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        }
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    }
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    /**
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     * Renders the shell control. This method can be overridden to implement
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     * custom rendering behavior, but it is currently empty.
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     *
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     * @param rm The RenderManager for rendering the control.
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     * @param vp The ViewPort where the control is rendered.
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     */
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    @Override
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    protected void controlRender(RenderManager rm, ViewPort vp) {
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        // No rendering logic implemented for ShellControll
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    }
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}
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							@@ -0,0 +1,11 @@
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# Blender MTL File: 'untitletttd.blend'
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# Material Count: 1
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newmtl None
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Ns 0
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Ka 0.000000 0.000000 0.000000
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Kd 0.8 0.8 0.8
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Ks 0.8 0.8 0.8
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d 1
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illum 2
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map_Kd C:\Users\Convidado.Cliente-JMF-PC\Desktop\ghftht.png
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@@ -0,0 +1,108 @@
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package pp.battleship.game.client;
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import com.jme3.math.Vector3f;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.SwitchBattleState;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * AnimationState manages the animation and effects of shots in the battleship game.
 | 
			
		||||
 * It updates the game state based on received messages from the server,
 | 
			
		||||
 * determines the outcome of shots, and plays corresponding sounds.
 | 
			
		||||
 */
 | 
			
		||||
public class AnimationState extends ClientState {
 | 
			
		||||
    private boolean myTurn;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs an AnimationState for the specified game logic.
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic    The game logic to be used.
 | 
			
		||||
     * @param myTurn   Indicates whether it is the player's turn.
 | 
			
		||||
     * @param position The position of the shell to be added to the map.
 | 
			
		||||
     */
 | 
			
		||||
    public AnimationState(ClientGameLogic logic, boolean myTurn, IntPoint position) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
        this.myTurn = myTurn;
 | 
			
		||||
        Shell shell = new Shell(position);
 | 
			
		||||
 | 
			
		||||
        if (myTurn) {
 | 
			
		||||
            logic.getOpponentMap().add(shell);
 | 
			
		||||
        } else {
 | 
			
		||||
            logic.getOwnMap().add(shell);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    boolean showBattle() {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the effect of a shot based on the server's effect message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg The message containing the effect of the shot.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEffect(EffectMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(System.Logger.Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
			
		||||
        playSound(msg);
 | 
			
		||||
        myTurn = msg.isMyTurn();
 | 
			
		||||
        logic.setInfoText(msg.getInfoTextKey());
 | 
			
		||||
 | 
			
		||||
        affectedMap(msg).add(msg.getShot());
 | 
			
		||||
 | 
			
		||||
        if (destroyedOpponentShip(msg)) {
 | 
			
		||||
            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (msg.isGameOver()) {
 | 
			
		||||
            msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
 | 
			
		||||
            logic.setState(new GameOverState(logic));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedSwitchBattleState(SwitchBattleState msg) {
 | 
			
		||||
        logic.setState(new BattleState(logic, msg.isTurn()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Determines which map (own or opponent's) should be affected by the shot.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg The effect message received from the server.
 | 
			
		||||
     * @return The affected map (either the opponent's or player's own map).
 | 
			
		||||
     */
 | 
			
		||||
    private ShipMap affectedMap(EffectMessage msg) {
 | 
			
		||||
        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the opponent's ship was destroyed by the player's shot.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg The effect message received from the server.
 | 
			
		||||
     * @return True if the shot destroyed an opponent's ship; false otherwise.
 | 
			
		||||
     */
 | 
			
		||||
    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
			
		||||
        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays a sound based on the outcome of the shot.
 | 
			
		||||
     * Different sounds are played for a miss, hit, or destruction of a ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg The effect message containing the result of the shot.
 | 
			
		||||
     */
 | 
			
		||||
    private void playSound(EffectMessage msg) {
 | 
			
		||||
        if (!msg.getShot().isHit()) {
 | 
			
		||||
            logic.playSound(Sound.SPLASH);
 | 
			
		||||
        } else if (msg.getDestroyedShip() == null) {
 | 
			
		||||
            logic.playSound(Sound.EXPLOSION);
 | 
			
		||||
        } else {
 | 
			
		||||
            logic.playSound(Sound.DESTROYED_SHIP);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -7,9 +7,12 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.AnimationStartMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
 | 
			
		||||
@@ -46,57 +49,12 @@ else if (logic.getOpponentMap().isValid(pos))
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reports the effect of a shot based on the server message.
 | 
			
		||||
     * Reports the start of an animation based on a server message
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message containing the effect of the shot
 | 
			
		||||
     * @param msg the message containing the start of an animation
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEffect(EffectMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
			
		||||
        playSound(msg);
 | 
			
		||||
        myTurn = msg.isMyTurn();
 | 
			
		||||
        logic.setInfoText(msg.getInfoTextKey());
 | 
			
		||||
        affectedMap(msg).add(msg.getShot());
 | 
			
		||||
        if (destroyedOpponentShip(msg))
 | 
			
		||||
            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
			
		||||
        if (msg.isGameOver()) {
 | 
			
		||||
            msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
 | 
			
		||||
            logic.setState(new GameOverState(logic));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Determines which map (own or opponent's) should be affected by the shot based on the message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return the map (either the opponent's or player's own map) that is affected by the shot
 | 
			
		||||
     */
 | 
			
		||||
    private ShipMap affectedMap(EffectMessage msg) {
 | 
			
		||||
        return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if the opponent's ship was destroyed by the player's shot.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message received from the server
 | 
			
		||||
     * @return true if the shot destroyed an opponent's ship, false otherwise
 | 
			
		||||
     */
 | 
			
		||||
    private boolean destroyedOpponentShip(EffectMessage msg) {
 | 
			
		||||
        return msg.getDestroyedShip() != null && msg.isOwnShot();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
 | 
			
		||||
     * or destruction of a ship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the effect message containing the result of the shot
 | 
			
		||||
     */
 | 
			
		||||
    private void playSound(EffectMessage msg) {
 | 
			
		||||
        if (!msg.getShot().isHit())
 | 
			
		||||
            logic.playSound(Sound.SPLASH);
 | 
			
		||||
        else if (msg.getDestroyedShip() == null)
 | 
			
		||||
            logic.playSound(Sound.EXPLOSION);
 | 
			
		||||
        else
 | 
			
		||||
            logic.playSound(Sound.DESTROYED_SHIP);
 | 
			
		||||
    public void receivedAnimationStart(AnimationStartMessage msg){
 | 
			
		||||
        logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition()));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -8,10 +8,7 @@
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerInterpreter;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.model.dto.ShipMapDTO;
 | 
			
		||||
@@ -216,6 +213,30 @@ public void received(StartBattleMessage msg) {
 | 
			
		||||
        state.receivedStartBattle(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of an animation start message.
 | 
			
		||||
     * This method forwards the received message to the current state
 | 
			
		||||
     * for further processing.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg The AnimationStartMessage containing details about the start of the animation.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationStartMessage msg) {
 | 
			
		||||
        state.receivedAnimationStart(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of a switch battle state message.
 | 
			
		||||
     * This method forwards the received message to the current state
 | 
			
		||||
     * for further processing.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg The SwitchBattleState message containing information about the state change.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(SwitchBattleState msg) {
 | 
			
		||||
        state.receivedSwitchBattleState(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reports the effect of a shot based on the server message.
 | 
			
		||||
     *
 | 
			
		||||
@@ -304,7 +325,7 @@ public void saveMap(File file) throws IOException {
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message to be sent
 | 
			
		||||
     */
 | 
			
		||||
    void send(ClientMessage msg) {
 | 
			
		||||
    public void send(ClientMessage msg) {
 | 
			
		||||
        if (clientSender == null)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
 | 
			
		||||
        else
 | 
			
		||||
 
 | 
			
		||||
@@ -7,9 +7,7 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
@@ -138,6 +136,24 @@ void mapFinished() {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "mapFinished not allowed in {0}", getName()); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Receives animation start
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the animation start message
 | 
			
		||||
     */
 | 
			
		||||
    void receivedAnimationStart(AnimationStartMessage msg){
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Receives battle switch
 | 
			
		||||
     *
 | 
			
		||||
     ** @param msg the battle switch message
 | 
			
		||||
     */
 | 
			
		||||
    void receivedSwitchBattleState(SwitchBattleState msg){
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "receivedSwitchBattleState not allowed in {0}", getName());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the game details provided by the server.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -8,13 +8,11 @@
 | 
			
		||||
package pp.battleship.game.server;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.BattleshipConfig;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
 | 
			
		||||
@@ -39,6 +37,9 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
    private Player activePlayer;
 | 
			
		||||
    private ServerState state = ServerState.WAIT;
 | 
			
		||||
 | 
			
		||||
    private boolean player1AnimationReady = false;
 | 
			
		||||
    private boolean player2AnimationReady = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a ServerGameLogic with the specified sender and configuration.
 | 
			
		||||
     *
 | 
			
		||||
@@ -167,7 +168,45 @@ public void received(ShootMessage msg, int from) {
 | 
			
		||||
        if (state != ServerState.BATTLE)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
 | 
			
		||||
        else
 | 
			
		||||
            for (Player player : players){
 | 
			
		||||
                send(player, new AnimationStartMessage(msg.getPosition(), player == activePlayer));
 | 
			
		||||
                setState(ServerState.ANIMATION_WAIT);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of an animation end message from a player.
 | 
			
		||||
     * This method checks if the current state allows for animation to be processed.
 | 
			
		||||
     * If allowed, it marks the corresponding player as ready for the animation
 | 
			
		||||
     * and triggers a shot at the specified position. Once both players are ready,
 | 
			
		||||
     * it transitions to the battle state and notifies all players of the state change.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  The AnimationEndMessage containing details about the end of the animation.
 | 
			
		||||
     * @param from The ID of the player who sent the message.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationEndMessage msg, int from){
 | 
			
		||||
        if(state != ServerState.ANIMATION_WAIT)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
 | 
			
		||||
        else
 | 
			
		||||
        if(getPlayerById(from) == players.get(0)){
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
 | 
			
		||||
            player1AnimationReady = true;
 | 
			
		||||
            shoot(getPlayerById(from), msg.getPosition());
 | 
			
		||||
        } else if (getPlayerById(from) == players.get(1)){
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
 | 
			
		||||
            player2AnimationReady = true;
 | 
			
		||||
            shoot(getPlayerById(from), msg.getPosition());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if(player1AnimationReady && player2AnimationReady){
 | 
			
		||||
            setState(ServerState.BATTLE);
 | 
			
		||||
            for (Player player : players)
 | 
			
		||||
                send(player, new SwitchBattleState(player == activePlayer));
 | 
			
		||||
            player1AnimationReady = false;
 | 
			
		||||
            player2AnimationReady = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -29,5 +29,10 @@ enum ServerState {
 | 
			
		||||
    /**
 | 
			
		||||
     * The game has ended because all the ships of one player have been destroyed.
 | 
			
		||||
     */
 | 
			
		||||
    GAME_OVER
 | 
			
		||||
}
 | 
			
		||||
    GAME_OVER,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The server waits for all players to finish the animation
 | 
			
		||||
     */
 | 
			
		||||
    ANIMATION_WAIT,
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -7,10 +7,7 @@
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.singlemode;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.client.*;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -63,6 +60,20 @@ public void received(MapMessage msg, int from) {
 | 
			
		||||
        copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of an animation end message from a player.
 | 
			
		||||
     * This method creates a copy of the received AnimationEndMessage
 | 
			
		||||
     * with the specified position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg  The AnimationEndMessage containing details about the end of the animation.
 | 
			
		||||
     * @param from The ID of the player who sent the message.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationEndMessage msg, int from) {
 | 
			
		||||
        copiedMessage = new AnimationEndMessage(msg.getPosition());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a copy of the provided {@link Battleship}.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -9,11 +9,7 @@
 | 
			
		||||
 | 
			
		||||
import pp.battleship.game.client.BattleshipClient;
 | 
			
		||||
import pp.battleship.game.client.ClientGameLogic;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerInterpreter;
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
 | 
			
		||||
@@ -82,6 +78,16 @@ public void received(EffectMessage msg) {
 | 
			
		||||
        forward(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationStartMessage msg) {
 | 
			
		||||
        forward(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(SwitchBattleState msg){
 | 
			
		||||
        forward(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Forwards the specified ServerMessage to the client's game logic by enqueuing the message acceptance.
 | 
			
		||||
     *
 | 
			
		||||
 
 | 
			
		||||
@@ -1,12 +1,10 @@
 | 
			
		||||
package pp.battleship.game.singlemode;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.game.client.BattleshipClient;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerInterpreter;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.dto.ShipMapDTO;
 | 
			
		||||
import pp.util.RandomPositionIterator;
 | 
			
		||||
@@ -124,4 +122,18 @@ public void received(EffectMessage msg) {
 | 
			
		||||
        if (msg.isMyTurn())
 | 
			
		||||
            shoot();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationStartMessage msg) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Received AnimationStartMessage: {0}", msg);
 | 
			
		||||
        connection.sendRobotMessage(new AnimationEndMessage(msg.getPosition()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(SwitchBattleState msg){
 | 
			
		||||
        LOGGER.log(Level.INFO, "Received SwitchBattleStateMessage: {0}", msg);
 | 
			
		||||
        if (msg.isTurn())
 | 
			
		||||
            shoot();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,51 @@
 | 
			
		||||
package pp.battleship.message.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a message sent from the client indicating that an animation has ended.
 | 
			
		||||
 * This message includes the position associated with the animation's end.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class AnimationEndMessage extends ClientMessage {
 | 
			
		||||
 | 
			
		||||
    private IntPoint position; // The position related to the end of the animation
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Default constructor for serialization purposes.
 | 
			
		||||
     * This constructor is not meant to be used directly.
 | 
			
		||||
     */
 | 
			
		||||
    private AnimationEndMessage() {
 | 
			
		||||
        /* nothing */
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs an AnimationEndMessage with the specified position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param position The position where the animation ended.
 | 
			
		||||
     */
 | 
			
		||||
    public AnimationEndMessage(IntPoint position) {
 | 
			
		||||
        this.position = position;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the position associated with the end of the animation.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The position as an IntPoint.
 | 
			
		||||
     */
 | 
			
		||||
    public IntPoint getPosition() {
 | 
			
		||||
        return position;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a client interpreter that processes this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param interpreter The interpreter that will handle this message.
 | 
			
		||||
     * @param from        The ID of the player who sent the message.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(ClientInterpreter interpreter, int from) {
 | 
			
		||||
        interpreter.received(this, from);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -26,4 +26,12 @@ public interface ClientInterpreter {
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(MapMessage msg, int from);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes a received AnimationMessage
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the AnimationEndMessage to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    void received(AnimationEndMessage msg, int from);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,71 @@
 | 
			
		||||
package pp.battleship.message.server;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a message sent from the server indicating that an animation is about to start.
 | 
			
		||||
 * This message includes the position associated with the animation and the player's turn status.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class AnimationStartMessage extends ServerMessage {
 | 
			
		||||
    private IntPoint position; // The position related to the start of the animation
 | 
			
		||||
    private boolean myTurn;    // Indicates if it is the player's turn
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Default constructor for serialization purposes.
 | 
			
		||||
     * This constructor is not meant to be used directly.
 | 
			
		||||
     */
 | 
			
		||||
    private AnimationStartMessage() {
 | 
			
		||||
        /* nothing */
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs an AnimationStartMessage with the specified position and turn status.
 | 
			
		||||
     *
 | 
			
		||||
     * @param position The position where the animation is set to start.
 | 
			
		||||
     * @param isTurn   Indicates if it is the player's turn.
 | 
			
		||||
     */
 | 
			
		||||
    public AnimationStartMessage(IntPoint position, boolean isTurn) {
 | 
			
		||||
        this.position = position;
 | 
			
		||||
        this.myTurn = isTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the position associated with the start of the animation.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The position as an IntPoint.
 | 
			
		||||
     */
 | 
			
		||||
    public IntPoint getPosition() {
 | 
			
		||||
        return position;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if it is the player's turn.
 | 
			
		||||
     *
 | 
			
		||||
     * @return True if it is the player's turn; false otherwise.
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isMyTurn() {
 | 
			
		||||
        return myTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a server interpreter that processes this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param interpreter The interpreter that will handle this message.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(ServerInterpreter interpreter) {
 | 
			
		||||
        interpreter.received(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Provides an informational text key related to the animation.
 | 
			
		||||
     *
 | 
			
		||||
     * @return A string indicating the position to be animated.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String getInfoTextKey() {
 | 
			
		||||
        return (position + " to be animated");
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -33,4 +33,18 @@ public interface ServerInterpreter {
 | 
			
		||||
     * @param msg the EffectMessage received
 | 
			
		||||
     */
 | 
			
		||||
    void received(EffectMessage msg);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles an AnimationStartMessage received from the server
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the AnimationStartMessage received
 | 
			
		||||
     */
 | 
			
		||||
    void received(AnimationStartMessage msg);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * handles an SwitchBattleState received from the server
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the SwitchBattleState received
 | 
			
		||||
     */
 | 
			
		||||
    void received(SwitchBattleState msg);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -0,0 +1,58 @@
 | 
			
		||||
package pp.battleship.message.server;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.serializing.Serializable;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a message sent from the server to switch the battle state.
 | 
			
		||||
 * This message indicates whether it is the player's turn to act.
 | 
			
		||||
 */
 | 
			
		||||
@Serializable
 | 
			
		||||
public class SwitchBattleState extends ServerMessage {
 | 
			
		||||
    private boolean isTurn; // Indicates if it is the player's turn
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Default constructor for serialization purposes.
 | 
			
		||||
     * This constructor is not meant to be used directly.
 | 
			
		||||
     */
 | 
			
		||||
    private SwitchBattleState() {
 | 
			
		||||
        /* nothing */
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a SwitchBattleState message with the specified turn status.
 | 
			
		||||
     *
 | 
			
		||||
     * @param isTurn Indicates if it is the player's turn.
 | 
			
		||||
     */
 | 
			
		||||
    public SwitchBattleState(boolean isTurn) {
 | 
			
		||||
        this.isTurn = isTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if it is the player's turn.
 | 
			
		||||
     *
 | 
			
		||||
     * @return True if it is the player's turn; false otherwise.
 | 
			
		||||
     */
 | 
			
		||||
    public boolean isTurn() {
 | 
			
		||||
        return isTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a server interpreter that processes this message.
 | 
			
		||||
     *
 | 
			
		||||
     * @param interpreter The interpreter that will handle this message.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(ServerInterpreter interpreter) {
 | 
			
		||||
        interpreter.received(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Provides an informational text key related to the state change.
 | 
			
		||||
     *
 | 
			
		||||
     * @return An empty string, as no specific info text is associated.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String getInfoTextKey() {
 | 
			
		||||
        return "";
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,78 @@
 | 
			
		||||
package pp.battleship.model;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a shell in the battleship game, characterized by its position
 | 
			
		||||
 * in a 2D space defined by x and y coordinates.
 | 
			
		||||
 */
 | 
			
		||||
public class Shell implements Item {
 | 
			
		||||
    private int x;
 | 
			
		||||
    private int y;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a Shell object at the specified position.
 | 
			
		||||
     *
 | 
			
		||||
     * @param position An IntPoint representing the x and y coordinates of the shell.
 | 
			
		||||
     */
 | 
			
		||||
    public Shell(IntPoint position) {
 | 
			
		||||
        x = position.getX();
 | 
			
		||||
        y = position.getY();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the x coordinate of the shell.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The x coordinate as an integer.
 | 
			
		||||
     */
 | 
			
		||||
    public int getX() {
 | 
			
		||||
        return x;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the y coordinate of the shell.
 | 
			
		||||
     *
 | 
			
		||||
     * @return The y coordinate as an integer.
 | 
			
		||||
     */
 | 
			
		||||
    public int getY() {
 | 
			
		||||
        return y;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the x coordinate of the shell.
 | 
			
		||||
     *
 | 
			
		||||
     * @param x The new x coordinate as an integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void setX(int x) {
 | 
			
		||||
        this.x = x;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sets the y coordinate of the shell.
 | 
			
		||||
     *
 | 
			
		||||
     * @param y The new y coordinate as an integer.
 | 
			
		||||
     */
 | 
			
		||||
    public void setY(int y) {
 | 
			
		||||
        this.y = y;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a visitor that performs an operation on this shell.
 | 
			
		||||
     *
 | 
			
		||||
     * @param visitor The visitor that will operate on this shell.
 | 
			
		||||
     * @param <T> The type of the result returned by the visitor.
 | 
			
		||||
     * @return The result of the visitor's operation.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public <T> T accept(Visitor<T> visitor) {
 | 
			
		||||
        return visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Accepts a visitor that performs a void operation on this shell.
 | 
			
		||||
     *
 | 
			
		||||
     * @param visitor The visitor that will operate on this shell.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void accept(VoidVisitor visitor) {
 | 
			
		||||
        visitor.visit(this);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -78,6 +78,15 @@ public void add(Battleship ship) {
 | 
			
		||||
        addItem(ship);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a shell to the map and triggers an item addition event.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the shell to be added to the map
 | 
			
		||||
     */
 | 
			
		||||
    public void add(Shell shell) {
 | 
			
		||||
        addItem(shell);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Registers a shot on the map, updates the state of the affected ship (if any),
 | 
			
		||||
     * and triggers an item addition event.
 | 
			
		||||
 
 | 
			
		||||
@@ -28,4 +28,12 @@ public interface Visitor<T> {
 | 
			
		||||
     * @return the result of visiting the Battleship element
 | 
			
		||||
     */
 | 
			
		||||
    T visit(Battleship ship);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a Shell element.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the shell element to visit
 | 
			
		||||
     * @return the result of visiting the shell element
 | 
			
		||||
     */
 | 
			
		||||
    T visit(Shell shell);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -25,4 +25,11 @@ public interface VoidVisitor {
 | 
			
		||||
     * @param ship the Battleship element to visit
 | 
			
		||||
     */
 | 
			
		||||
    void visit(Battleship ship);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a Shell element.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Shell element to visit
 | 
			
		||||
     */
 | 
			
		||||
    void visit(Shell shell);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -18,13 +18,11 @@
 | 
			
		||||
import pp.battleship.game.server.Player;
 | 
			
		||||
import pp.battleship.game.server.ServerGameLogic;
 | 
			
		||||
import pp.battleship.game.server.ServerSender;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
@@ -110,6 +108,9 @@ private void processNextMessage() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(AnimationEndMessage.class);
 | 
			
		||||
        Serializer.registerClass(AnimationStartMessage.class);
 | 
			
		||||
        Serializer.registerClass(SwitchBattleState.class);
 | 
			
		||||
        Serializer.registerClass(GameDetails.class);
 | 
			
		||||
        Serializer.registerClass(StartBattleMessage.class);
 | 
			
		||||
        Serializer.registerClass(MapMessage.class);
 | 
			
		||||
@@ -121,6 +122,7 @@ private void initializeSerializables() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void registerListeners() {
 | 
			
		||||
        myServer.addMessageListener(this, AnimationEndMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
			
		||||
        myServer.addConnectionListener(this);
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user