Add Shell
This commit is contained in:
@@ -13,13 +13,11 @@
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import pp.battleship.game.server.Player;
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import pp.battleship.game.server.ServerGameLogic;
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import pp.battleship.game.server.ServerSender;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.message.client.ClientMessage;
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import pp.battleship.message.client.MapMessage;
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import pp.battleship.message.client.ShootMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.GameDetails;
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import pp.battleship.message.server.ServerMessage;
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import pp.battleship.message.server.StartBattleMessage;
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import pp.battleship.message.server.*;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shot;
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@@ -105,6 +103,9 @@ private void processNextMessage() {
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}
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private void initializeSerializables() {
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Serializer.registerClass(AnimationEndMessage.class);
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Serializer.registerClass(AnimationStartMessage.class);
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Serializer.registerClass(SwitchBattleState.class);
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Serializer.registerClass(GameDetails.class);
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Serializer.registerClass(StartBattleMessage.class);
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Serializer.registerClass(MapMessage.class);
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@@ -116,6 +117,7 @@ private void initializeSerializables() {
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}
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private void registerListeners() {
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myServer.addMessageListener(this, AnimationEndMessage.class);
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myServer.addMessageListener(this, MapMessage.class);
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myServer.addMessageListener(this, ShootMessage.class);
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myServer.addConnectionListener(this);
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@@ -8,10 +8,13 @@
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package pp.battleship.client.gui;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shell;
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import pp.battleship.model.Shot;
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import pp.util.Position;
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@@ -26,6 +29,10 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
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private static final float SHOT_DEPTH = -2f;
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private static final float SHIP_DEPTH = 0f;
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private static final float INDENT = 4f;
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private static final float SHELL_DEPTH = 8f;
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private static final float SHELL_SIZE = 0.75f;
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private static final float SHELL_CENTERED_IN_MAP_GRID = 0.0625f;
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// Colors used for different visual elements
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private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
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@@ -109,6 +116,29 @@ public Spatial visit(Battleship ship) {
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return shipNode;
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}
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/**
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* Creates a visual representation of a shell on the map.
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*
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* @param shell the Shell object representing the shell in the model
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* @return a Spatial representing the shell
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*/
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@Override
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public Spatial visit(Shell shell) {
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final Node shellNode = new Node("shell");
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final Position p1 = view.modelToView(shell.getX(), shell.getY());
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final Position p2 = view.modelToView(shell.getX() + SHELL_SIZE, shell.getY() + SHELL_SIZE);
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final Position startPosition = view.modelToView(SHELL_CENTERED_IN_MAP_GRID, SHELL_CENTERED_IN_MAP_GRID);
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shellNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(), startPosition.getY(), SHELL_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), ColorRGBA.Magenta));
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shellNode.setLocalTranslation(startPosition.getX(), startPosition.getY(), SHELL_DEPTH);
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shellNode.addControl(new ShellControlMap(p1, view.getApp(), new IntPoint(shell.getX(), shell.getY())));
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return shellNode;
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}
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/**
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* Creates a line geometry representing part of the ship's border.
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*
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@@ -82,6 +82,22 @@ public void createHitParticles(Node node, Shot shot) {
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particles3.setLocalTranslation(shot.getY() + 1f, 0 , shot.getX() + 1f);
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particles3.emitAllParticles();
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ParticleEmitter flames = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,300);
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flames.setMaterial(material);
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flames.setImagesX(1);
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flames.setImagesY(1);
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flames.setStartColor(ColorRGBA.Red);
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flames.setEndColor(ColorRGBA.Orange);
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flames.getParticleInfluencer().setInitialVelocity(new Vector3f(0,1.0f,0));
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flames.setStartSize(0.4f);
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flames.setEndSize(0.1f);
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flames.setGravity(0, -0.2f, 0);
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flames.setLowLife(0.7f);
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flames.setHighLife(1.5f);
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flames.setLocalTranslation(shot.getY(), 0 , shot.getX());
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flames.setLocalTranslation(flames.getLocalTranslation().subtract(node.getLocalTranslation()));
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flames.setParticlesPerSec(70);
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node.attachChild(smokeParticles);
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smokeParticles.addControl((Control) new ParticleControl(smokeParticles, node));
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@@ -91,6 +107,9 @@ public void createHitParticles(Node node, Shot shot) {
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node.attachChild(particles3);
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particles3.addControl((Control) new ParticleControl(particles3, node));
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//node.attachChild(flames);
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//flames.addControl((Control) new ParticleControl(flames, node));
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LOGGER.log(System.Logger.Level.DEBUG, "Hit-particles at {0}", smokeParticles.getLocalTranslation().toString());
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}
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@@ -20,10 +20,7 @@
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Cylinder;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.Rotation;
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import pp.battleship.model.ShipMap;
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import pp.battleship.model.Shot;
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import pp.battleship.model.*;
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import static java.util.Objects.requireNonNull;
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import static pp.util.FloatMath.HALF_PI;
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@@ -44,6 +41,7 @@ class SeaSynchronizer extends ShipMapSynchronizer {
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private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
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private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
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private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
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private static final String BOMB = "Models/Bomb/Files/Bomb GBU-43B(MOAB).obj";
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private final ShipMap map;
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private final BattleshipApp app;
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@@ -66,6 +64,35 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
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addExisting();
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}
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/**
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* Visits a {@link Shell} and creates a graphical representation of it.
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*
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* @param shell the shell to be represented
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* @return the graphical representation of the shell
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*/
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@Override
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public Spatial visit(Shell shell) {
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final Node node = new Node("shell");
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final Spatial model = app.getAssetManager().loadModel(BOMB);
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model.rotate(-PI/2, 0, 0);
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model.scale(0.09f);
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model.setShadowMode(ShadowMode.CastAndReceive);
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model.move(0, 0, 0);
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node.attachChild(model);
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final float x = shell.getY();
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final float z = shell.getX();
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node.setLocalTranslation(x, 8f, z);
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ShellControll control = new ShellControll(shell, app);
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node.addControl(control);
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return node;
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}
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/**
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* Visits a {@link Shot} and creates a graphical representation of it.
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* If the shot is a hit, it attaches the representation to the ship node.
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@@ -84,7 +111,7 @@ public Spatial visit(Shot shot) {
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* contains the ship model as a child so that it moves with the ship.
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*
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* @param shot a hit
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* @return always null to prevent the representation from being attached
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* @return always null to prevent the representation from being sattached
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* to the items node as well
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*/
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private Spatial handleHit(Shot shot) {
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@@ -0,0 +1,67 @@
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package pp.battleship.client.gui;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.control.AbstractControl;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.model.IntPoint;
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import pp.util.Position;
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/**
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* Controls the movement of a shell in a specified position on the battlefield.
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* This control updates the shell's position and sends a message when it reaches
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* its target location.
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*/
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public class ShellControlMap extends AbstractControl {
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private final Position position; // Target position for the shell
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private final IntPoint pos; // Target coordinates as an IntPoint
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private static final Vector3f vector = new Vector3f(); // Movement vector
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private final BattleshipApp app; // Reference to the main application
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/**
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* Constructs a ShellControlMap object with the specified target position,
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* application instance, and target coordinates.
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*
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* @param position The target Position for the shell.
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* @param app The BattleshipApp instance managing the game logic.
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* @param pos The IntPoint representing the target coordinates of the shell.
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*/
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public ShellControlMap(Position position, BattleshipApp app, IntPoint pos) {
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super();
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this.position = position;
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this.pos = pos;
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this.app = app;
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vector.set(new Vector3f(position.getX(), position.getY(), 0));
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}
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/**
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* Updates the shell's position based on the time per frame.
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* If the shell reaches or exceeds the target position, it detaches
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* the shell from the scene and sends an animation end message.
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*
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* @param tpf Time per frame, used to calculate movement.
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*/
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@Override
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protected void controlUpdate(float tpf) {
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spatial.move(vector.mult(tpf));
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if (spatial.getLocalTranslation().getX() >= position.getX() &&
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spatial.getLocalTranslation().getY() >= position.getY()) {
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spatial.getParent().detachChild(spatial);
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app.getGameLogic().send(new AnimationEndMessage(pos));
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}
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}
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/**
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* Renders the shell control. This method can be overridden to implement
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* custom rendering behavior, but it is currently empty.
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*
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* @param rm The RenderManager for rendering the control.
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* @param vp The ViewPort where the control is rendered.
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*/
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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// No rendering logic implemented for ShellControlMap
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}
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}
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@@ -0,0 +1,62 @@
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package pp.battleship.client.gui;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.control.AbstractControl;
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import pp.battleship.client.BattleshipApp;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shell;
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import java.util.logging.Logger;
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/**
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* Controls the movement and behavior of a shell in the battleship game.
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* This control updates the position of the shell and sends a message
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* when the shell reaches the ground.
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*/
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public class ShellControll extends AbstractControl {
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private final Shell shell;
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private final BattleshipApp app;
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private static final float MOVE_SPEED = 20.0f; // Speed at which the shell moves
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/**
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* Constructs a ShellControll object with the specified shell and application instance.
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*
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* @param shell The Shell instance to control.
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* @param app The BattleshipApp instance managing the game logic.
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*/
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public ShellControll(Shell shell, BattleshipApp app) {
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this.shell = shell;
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this.app = app;
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}
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/**
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* Updates the shell's position based on the time per frame.
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* If the shell's position falls below a certain threshold,
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* it detaches the shell from the scene and sends an animation end message.
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*
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* @param tpf Time per frame, used to calculate movement.
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*/
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@Override
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protected void controlUpdate(float tpf) {
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spatial.move(0, -MOVE_SPEED * tpf, 0);
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if (spatial.getLocalTranslation().getY() <= 0.1f) {
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spatial.getParent().detachChild(spatial);
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app.getGameLogic().send(new AnimationEndMessage(new IntPoint(shell.getX(), shell.getY())));
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}
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}
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/**
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* Renders the shell control. This method can be overridden to implement
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* custom rendering behavior, but it is currently empty.
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*
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* @param rm The RenderManager for rendering the control.
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* @param vp The ViewPort where the control is rendered.
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*/
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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// No rendering logic implemented for ShellControll
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}
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}
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@@ -0,0 +1,11 @@
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# Blender MTL File: 'untitletttd.blend'
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# Material Count: 1
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newmtl None
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Ns 0
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Ka 0.000000 0.000000 0.000000
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Kd 0.8 0.8 0.8
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Ks 0.8 0.8 0.8
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d 1
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illum 2
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map_Kd C:\Users\Convidado.Cliente-JMF-PC\Desktop\ghftht.png
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@@ -0,0 +1,108 @@
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package pp.battleship.game.client;
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import com.jme3.math.Vector3f;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.SwitchBattleState;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shell;
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import pp.battleship.model.ShipMap;
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import pp.battleship.notification.Sound;
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/**
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* AnimationState manages the animation and effects of shots in the battleship game.
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* It updates the game state based on received messages from the server,
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* determines the outcome of shots, and plays corresponding sounds.
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*/
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public class AnimationState extends ClientState {
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private boolean myTurn;
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/**
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* Constructs an AnimationState for the specified game logic.
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*
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* @param logic The game logic to be used.
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* @param myTurn Indicates whether it is the player's turn.
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* @param position The position of the shell to be added to the map.
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*/
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public AnimationState(ClientGameLogic logic, boolean myTurn, IntPoint position) {
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super(logic);
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this.myTurn = myTurn;
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Shell shell = new Shell(position);
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if (myTurn) {
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logic.getOpponentMap().add(shell);
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} else {
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logic.getOwnMap().add(shell);
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}
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}
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@Override
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boolean showBattle() {
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return true;
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}
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/**
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* Handles the effect of a shot based on the server's effect message.
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*
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* @param msg The message containing the effect of the shot.
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*/
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@Override
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public void receivedEffect(EffectMessage msg) {
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ClientGameLogic.LOGGER.log(System.Logger.Level.INFO, "report effect: {0}", msg); //NON-NLS
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playSound(msg);
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myTurn = msg.isMyTurn();
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logic.setInfoText(msg.getInfoTextKey());
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affectedMap(msg).add(msg.getShot());
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if (destroyedOpponentShip(msg)) {
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logic.getOpponentMap().add(msg.getDestroyedShip());
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}
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if (msg.isGameOver()) {
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msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
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logic.setState(new GameOverState(logic));
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}
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}
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@Override
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public void receivedSwitchBattleState(SwitchBattleState msg) {
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logic.setState(new BattleState(logic, msg.isTurn()));
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}
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/**
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* Determines which map (own or opponent's) should be affected by the shot.
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*
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* @param msg The effect message received from the server.
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* @return The affected map (either the opponent's or player's own map).
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*/
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private ShipMap affectedMap(EffectMessage msg) {
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return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
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}
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/**
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* Checks if the opponent's ship was destroyed by the player's shot.
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*
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* @param msg The effect message received from the server.
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* @return True if the shot destroyed an opponent's ship; false otherwise.
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*/
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private boolean destroyedOpponentShip(EffectMessage msg) {
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return msg.getDestroyedShip() != null && msg.isOwnShot();
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}
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/**
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* Plays a sound based on the outcome of the shot.
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* Different sounds are played for a miss, hit, or destruction of a ship.
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*
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* @param msg The effect message containing the result of the shot.
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*/
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private void playSound(EffectMessage msg) {
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if (!msg.getShot().isHit()) {
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logic.playSound(Sound.SPLASH);
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} else if (msg.getDestroyedShip() == null) {
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logic.playSound(Sound.EXPLOSION);
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} else {
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logic.playSound(Sound.DESTROYED_SHIP);
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}
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}
|
||||
}
|
||||
@@ -7,9 +7,12 @@
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import com.jme3.math.Vector3f;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.AnimationStartMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shell;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.notification.Sound;
|
||||
|
||||
@@ -46,57 +49,12 @@ else if (logic.getOpponentMap().isValid(pos))
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports the effect of a shot based on the server message.
|
||||
* Reports the start of an animation based on a server message
|
||||
*
|
||||
* @param msg the message containing the effect of the shot
|
||||
* @param msg the message containing the start of an animation
|
||||
*/
|
||||
@Override
|
||||
public void receivedEffect(EffectMessage msg) {
|
||||
ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
|
||||
playSound(msg);
|
||||
myTurn = msg.isMyTurn();
|
||||
logic.setInfoText(msg.getInfoTextKey());
|
||||
affectedMap(msg).add(msg.getShot());
|
||||
if (destroyedOpponentShip(msg))
|
||||
logic.getOpponentMap().add(msg.getDestroyedShip());
|
||||
if (msg.isGameOver()) {
|
||||
msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
|
||||
logic.setState(new GameOverState(logic));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines which map (own or opponent's) should be affected by the shot based on the message.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return the map (either the opponent's or player's own map) that is affected by the shot
|
||||
*/
|
||||
private ShipMap affectedMap(EffectMessage msg) {
|
||||
return msg.isOwnShot() ? logic.getOpponentMap() : logic.getOwnMap();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the opponent's ship was destroyed by the player's shot.
|
||||
*
|
||||
* @param msg the effect message received from the server
|
||||
* @return true if the shot destroyed an opponent's ship, false otherwise
|
||||
*/
|
||||
private boolean destroyedOpponentShip(EffectMessage msg) {
|
||||
return msg.getDestroyedShip() != null && msg.isOwnShot();
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a sound based on the outcome of the shot. Different sounds are played for a miss, hit,
|
||||
* or destruction of a ship.
|
||||
*
|
||||
* @param msg the effect message containing the result of the shot
|
||||
*/
|
||||
private void playSound(EffectMessage msg) {
|
||||
if (!msg.getShot().isHit())
|
||||
logic.playSound(Sound.SPLASH);
|
||||
else if (msg.getDestroyedShip() == null)
|
||||
logic.playSound(Sound.EXPLOSION);
|
||||
else
|
||||
logic.playSound(Sound.DESTROYED_SHIP);
|
||||
public void receivedAnimationStart(AnimationStartMessage msg){
|
||||
logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,10 +8,7 @@
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.ShipMap;
|
||||
import pp.battleship.model.dto.ShipMapDTO;
|
||||
@@ -216,6 +213,30 @@ public void received(StartBattleMessage msg) {
|
||||
state.receivedStartBattle(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of an animation start message.
|
||||
* This method forwards the received message to the current state
|
||||
* for further processing.
|
||||
*
|
||||
* @param msg The AnimationStartMessage containing details about the start of the animation.
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationStartMessage msg) {
|
||||
state.receivedAnimationStart(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of a switch battle state message.
|
||||
* This method forwards the received message to the current state
|
||||
* for further processing.
|
||||
*
|
||||
* @param msg The SwitchBattleState message containing information about the state change.
|
||||
*/
|
||||
@Override
|
||||
public void received(SwitchBattleState msg) {
|
||||
state.receivedSwitchBattleState(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reports the effect of a shot based on the server message.
|
||||
*
|
||||
@@ -304,7 +325,7 @@ public void saveMap(File file) throws IOException {
|
||||
*
|
||||
* @param msg the message to be sent
|
||||
*/
|
||||
void send(ClientMessage msg) {
|
||||
public void send(ClientMessage msg) {
|
||||
if (clientSender == null)
|
||||
LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
|
||||
else
|
||||
|
||||
@@ -7,9 +7,7 @@
|
||||
|
||||
package pp.battleship.game.client;
|
||||
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
import java.io.File;
|
||||
@@ -138,6 +136,24 @@ void mapFinished() {
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "mapFinished not allowed in {0}", getName()); //NON-NLS
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives animation start
|
||||
*
|
||||
* @param msg the animation start message
|
||||
*/
|
||||
void receivedAnimationStart(AnimationStartMessage msg){
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Receives battle switch
|
||||
*
|
||||
** @param msg the battle switch message
|
||||
*/
|
||||
void receivedSwitchBattleState(SwitchBattleState msg){
|
||||
ClientGameLogic.LOGGER.log(Level.ERROR, "receivedSwitchBattleState not allowed in {0}", getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the game details provided by the server.
|
||||
*
|
||||
|
||||
@@ -8,13 +8,11 @@
|
||||
package pp.battleship.game.server;
|
||||
|
||||
import pp.battleship.BattleshipConfig;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
@@ -39,6 +37,9 @@ public class ServerGameLogic implements ClientInterpreter {
|
||||
private Player activePlayer;
|
||||
private ServerState state = ServerState.WAIT;
|
||||
|
||||
private boolean player1AnimationReady = false;
|
||||
private boolean player2AnimationReady = false;
|
||||
|
||||
/**
|
||||
* Constructs a ServerGameLogic with the specified sender and configuration.
|
||||
*
|
||||
@@ -167,7 +168,45 @@ public void received(ShootMessage msg, int from) {
|
||||
if (state != ServerState.BATTLE)
|
||||
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
|
||||
else
|
||||
for (Player player : players){
|
||||
send(player, new AnimationStartMessage(msg.getPosition(), player == activePlayer));
|
||||
setState(ServerState.ANIMATION_WAIT);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of an animation end message from a player.
|
||||
* This method checks if the current state allows for animation to be processed.
|
||||
* If allowed, it marks the corresponding player as ready for the animation
|
||||
* and triggers a shot at the specified position. Once both players are ready,
|
||||
* it transitions to the battle state and notifies all players of the state change.
|
||||
*
|
||||
* @param msg The AnimationEndMessage containing details about the end of the animation.
|
||||
* @param from The ID of the player who sent the message.
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationEndMessage msg, int from){
|
||||
if(state != ServerState.ANIMATION_WAIT)
|
||||
LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
|
||||
else
|
||||
if(getPlayerById(from) == players.get(0)){
|
||||
LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
|
||||
player1AnimationReady = true;
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
} else if (getPlayerById(from) == players.get(1)){
|
||||
LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
|
||||
player2AnimationReady = true;
|
||||
shoot(getPlayerById(from), msg.getPosition());
|
||||
}
|
||||
|
||||
if(player1AnimationReady && player2AnimationReady){
|
||||
setState(ServerState.BATTLE);
|
||||
for (Player player : players)
|
||||
send(player, new SwitchBattleState(player == activePlayer));
|
||||
player1AnimationReady = false;
|
||||
player2AnimationReady = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -29,5 +29,10 @@ enum ServerState {
|
||||
/**
|
||||
* The game has ended because all the ships of one player have been destroyed.
|
||||
*/
|
||||
GAME_OVER
|
||||
}
|
||||
GAME_OVER,
|
||||
|
||||
/**
|
||||
* The server waits for all players to finish the animation
|
||||
*/
|
||||
ANIMATION_WAIT,
|
||||
}
|
||||
|
||||
@@ -7,10 +7,7 @@
|
||||
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.message.client.ClientInterpreter;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.client.*;
|
||||
import pp.battleship.model.Battleship;
|
||||
|
||||
/**
|
||||
@@ -63,6 +60,20 @@ public void received(MapMessage msg, int from) {
|
||||
copiedMessage = new MapMessage(msg.getShips().stream().map(Copycat::copy).toList());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the reception of an animation end message from a player.
|
||||
* This method creates a copy of the received AnimationEndMessage
|
||||
* with the specified position.
|
||||
*
|
||||
* @param msg The AnimationEndMessage containing details about the end of the animation.
|
||||
* @param from The ID of the player who sent the message.
|
||||
*/
|
||||
@Override
|
||||
public void received(AnimationEndMessage msg, int from) {
|
||||
copiedMessage = new AnimationEndMessage(msg.getPosition());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates a copy of the provided {@link Battleship}.
|
||||
*
|
||||
|
||||
@@ -9,11 +9,7 @@
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.game.client.ClientGameLogic;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
@@ -82,6 +78,16 @@ public void received(EffectMessage msg) {
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(AnimationStartMessage msg) {
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(SwitchBattleState msg){
|
||||
forward(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Forwards the specified ServerMessage to the client's game logic by enqueuing the message acceptance.
|
||||
*
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
package pp.battleship.game.singlemode;
|
||||
|
||||
import pp.battleship.game.client.BattleshipClient;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerInterpreter;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.dto.ShipMapDTO;
|
||||
import pp.util.RandomPositionIterator;
|
||||
@@ -124,4 +122,18 @@ public void received(EffectMessage msg) {
|
||||
if (msg.isMyTurn())
|
||||
shoot();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(AnimationStartMessage msg) {
|
||||
LOGGER.log(Level.INFO, "Received AnimationStartMessage: {0}", msg);
|
||||
connection.sendRobotMessage(new AnimationEndMessage(msg.getPosition()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(SwitchBattleState msg){
|
||||
LOGGER.log(Level.INFO, "Received SwitchBattleStateMessage: {0}", msg);
|
||||
if (msg.isTurn())
|
||||
shoot();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
package pp.battleship.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
/**
|
||||
* Represents a message sent from the client indicating that an animation has ended.
|
||||
* This message includes the position associated with the animation's end.
|
||||
*/
|
||||
@Serializable
|
||||
public class AnimationEndMessage extends ClientMessage {
|
||||
|
||||
private IntPoint position; // The position related to the end of the animation
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
* This constructor is not meant to be used directly.
|
||||
*/
|
||||
private AnimationEndMessage() {
|
||||
/* nothing */
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs an AnimationEndMessage with the specified position.
|
||||
*
|
||||
* @param position The position where the animation ended.
|
||||
*/
|
||||
public AnimationEndMessage(IntPoint position) {
|
||||
this.position = position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the position associated with the end of the animation.
|
||||
*
|
||||
* @return The position as an IntPoint.
|
||||
*/
|
||||
public IntPoint getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a client interpreter that processes this message.
|
||||
*
|
||||
* @param interpreter The interpreter that will handle this message.
|
||||
* @param from The ID of the player who sent the message.
|
||||
*/
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
}
|
||||
@@ -26,4 +26,12 @@ public interface ClientInterpreter {
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(MapMessage msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received AnimationMessage
|
||||
*
|
||||
* @param msg the AnimationEndMessage to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(AnimationEndMessage msg, int from);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
import pp.battleship.model.IntPoint;
|
||||
|
||||
/**
|
||||
* Represents a message sent from the server indicating that an animation is about to start.
|
||||
* This message includes the position associated with the animation and the player's turn status.
|
||||
*/
|
||||
@Serializable
|
||||
public class AnimationStartMessage extends ServerMessage {
|
||||
private IntPoint position; // The position related to the start of the animation
|
||||
private boolean myTurn; // Indicates if it is the player's turn
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
* This constructor is not meant to be used directly.
|
||||
*/
|
||||
private AnimationStartMessage() {
|
||||
/* nothing */
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs an AnimationStartMessage with the specified position and turn status.
|
||||
*
|
||||
* @param position The position where the animation is set to start.
|
||||
* @param isTurn Indicates if it is the player's turn.
|
||||
*/
|
||||
public AnimationStartMessage(IntPoint position, boolean isTurn) {
|
||||
this.position = position;
|
||||
this.myTurn = isTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the position associated with the start of the animation.
|
||||
*
|
||||
* @return The position as an IntPoint.
|
||||
*/
|
||||
public IntPoint getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if it is the player's turn.
|
||||
*
|
||||
* @return True if it is the player's turn; false otherwise.
|
||||
*/
|
||||
public boolean isMyTurn() {
|
||||
return myTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a server interpreter that processes this message.
|
||||
*
|
||||
* @param interpreter The interpreter that will handle this message.
|
||||
*/
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Provides an informational text key related to the animation.
|
||||
*
|
||||
* @return A string indicating the position to be animated.
|
||||
*/
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return (position + " to be animated");
|
||||
}
|
||||
}
|
||||
@@ -33,4 +33,18 @@ public interface ServerInterpreter {
|
||||
* @param msg the EffectMessage received
|
||||
*/
|
||||
void received(EffectMessage msg);
|
||||
|
||||
/**
|
||||
* Handles an AnimationStartMessage received from the server
|
||||
*
|
||||
* @param msg the AnimationStartMessage received
|
||||
*/
|
||||
void received(AnimationStartMessage msg);
|
||||
|
||||
/**
|
||||
* handles an SwitchBattleState received from the server
|
||||
*
|
||||
* @param msg the SwitchBattleState received
|
||||
*/
|
||||
void received(SwitchBattleState msg);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
package pp.battleship.message.server;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents a message sent from the server to switch the battle state.
|
||||
* This message indicates whether it is the player's turn to act.
|
||||
*/
|
||||
@Serializable
|
||||
public class SwitchBattleState extends ServerMessage {
|
||||
private boolean isTurn; // Indicates if it is the player's turn
|
||||
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
* This constructor is not meant to be used directly.
|
||||
*/
|
||||
private SwitchBattleState() {
|
||||
/* nothing */
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a SwitchBattleState message with the specified turn status.
|
||||
*
|
||||
* @param isTurn Indicates if it is the player's turn.
|
||||
*/
|
||||
public SwitchBattleState(boolean isTurn) {
|
||||
this.isTurn = isTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if it is the player's turn.
|
||||
*
|
||||
* @return True if it is the player's turn; false otherwise.
|
||||
*/
|
||||
public boolean isTurn() {
|
||||
return isTurn;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a server interpreter that processes this message.
|
||||
*
|
||||
* @param interpreter The interpreter that will handle this message.
|
||||
*/
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Provides an informational text key related to the state change.
|
||||
*
|
||||
* @return An empty string, as no specific info text is associated.
|
||||
*/
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
package pp.battleship.model;
|
||||
|
||||
/**
|
||||
* Represents a shell in the battleship game, characterized by its position
|
||||
* in a 2D space defined by x and y coordinates.
|
||||
*/
|
||||
public class Shell implements Item {
|
||||
private int x;
|
||||
private int y;
|
||||
|
||||
/**
|
||||
* Constructs a Shell object at the specified position.
|
||||
*
|
||||
* @param position An IntPoint representing the x and y coordinates of the shell.
|
||||
*/
|
||||
public Shell(IntPoint position) {
|
||||
x = position.getX();
|
||||
y = position.getY();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the x coordinate of the shell.
|
||||
*
|
||||
* @return The x coordinate as an integer.
|
||||
*/
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the y coordinate of the shell.
|
||||
*
|
||||
* @return The y coordinate as an integer.
|
||||
*/
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the x coordinate of the shell.
|
||||
*
|
||||
* @param x The new x coordinate as an integer.
|
||||
*/
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the y coordinate of the shell.
|
||||
*
|
||||
* @param y The new y coordinate as an integer.
|
||||
*/
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor that performs an operation on this shell.
|
||||
*
|
||||
* @param visitor The visitor that will operate on this shell.
|
||||
* @param <T> The type of the result returned by the visitor.
|
||||
* @return The result of the visitor's operation.
|
||||
*/
|
||||
@Override
|
||||
public <T> T accept(Visitor<T> visitor) {
|
||||
return visitor.visit(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor that performs a void operation on this shell.
|
||||
*
|
||||
* @param visitor The visitor that will operate on this shell.
|
||||
*/
|
||||
@Override
|
||||
public void accept(VoidVisitor visitor) {
|
||||
visitor.visit(this);
|
||||
}
|
||||
}
|
||||
@@ -78,6 +78,15 @@ public void add(Battleship ship) {
|
||||
addItem(ship);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a shell to the map and triggers an item addition event.
|
||||
*
|
||||
* @param shell the shell to be added to the map
|
||||
*/
|
||||
public void add(Shell shell) {
|
||||
addItem(shell);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a shot on the map, updates the state of the affected ship (if any),
|
||||
* and triggers an item addition event.
|
||||
|
||||
@@ -28,4 +28,12 @@ public interface Visitor<T> {
|
||||
* @return the result of visiting the Battleship element
|
||||
*/
|
||||
T visit(Battleship ship);
|
||||
|
||||
/**
|
||||
* Visits a Shell element.
|
||||
*
|
||||
* @param shell the shell element to visit
|
||||
* @return the result of visiting the shell element
|
||||
*/
|
||||
T visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -25,4 +25,11 @@ public interface VoidVisitor {
|
||||
* @param ship the Battleship element to visit
|
||||
*/
|
||||
void visit(Battleship ship);
|
||||
|
||||
/**
|
||||
* Visits a Shell element.
|
||||
*
|
||||
* @param shell the Shell element to visit
|
||||
*/
|
||||
void visit(Shell shell);
|
||||
}
|
||||
|
||||
@@ -18,13 +18,11 @@
|
||||
import pp.battleship.game.server.Player;
|
||||
import pp.battleship.game.server.ServerGameLogic;
|
||||
import pp.battleship.game.server.ServerSender;
|
||||
import pp.battleship.message.client.AnimationEndMessage;
|
||||
import pp.battleship.message.client.ClientMessage;
|
||||
import pp.battleship.message.client.MapMessage;
|
||||
import pp.battleship.message.client.ShootMessage;
|
||||
import pp.battleship.message.server.EffectMessage;
|
||||
import pp.battleship.message.server.GameDetails;
|
||||
import pp.battleship.message.server.ServerMessage;
|
||||
import pp.battleship.message.server.StartBattleMessage;
|
||||
import pp.battleship.message.server.*;
|
||||
import pp.battleship.model.Battleship;
|
||||
import pp.battleship.model.IntPoint;
|
||||
import pp.battleship.model.Shot;
|
||||
@@ -110,6 +108,9 @@ private void processNextMessage() {
|
||||
}
|
||||
|
||||
private void initializeSerializables() {
|
||||
Serializer.registerClass(AnimationEndMessage.class);
|
||||
Serializer.registerClass(AnimationStartMessage.class);
|
||||
Serializer.registerClass(SwitchBattleState.class);
|
||||
Serializer.registerClass(GameDetails.class);
|
||||
Serializer.registerClass(StartBattleMessage.class);
|
||||
Serializer.registerClass(MapMessage.class);
|
||||
@@ -121,6 +122,7 @@ private void initializeSerializables() {
|
||||
}
|
||||
|
||||
private void registerListeners() {
|
||||
myServer.addMessageListener(this, AnimationEndMessage.class);
|
||||
myServer.addMessageListener(this, MapMessage.class);
|
||||
myServer.addMessageListener(this, ShootMessage.class);
|
||||
myServer.addConnectionListener(this);
|
||||
|
||||
Reference in New Issue
Block a user