Add Shell
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@@ -18,13 +18,11 @@
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import pp.battleship.game.server.Player;
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import pp.battleship.game.server.ServerGameLogic;
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import pp.battleship.game.server.ServerSender;
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import pp.battleship.message.client.AnimationEndMessage;
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import pp.battleship.message.client.ClientMessage;
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import pp.battleship.message.client.MapMessage;
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import pp.battleship.message.client.ShootMessage;
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import pp.battleship.message.server.EffectMessage;
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import pp.battleship.message.server.GameDetails;
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import pp.battleship.message.server.ServerMessage;
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import pp.battleship.message.server.StartBattleMessage;
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import pp.battleship.message.server.*;
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import pp.battleship.model.Battleship;
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import pp.battleship.model.IntPoint;
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import pp.battleship.model.Shot;
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@@ -110,6 +108,9 @@ private void processNextMessage() {
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}
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private void initializeSerializables() {
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Serializer.registerClass(AnimationEndMessage.class);
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Serializer.registerClass(AnimationStartMessage.class);
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Serializer.registerClass(SwitchBattleState.class);
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Serializer.registerClass(GameDetails.class);
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Serializer.registerClass(StartBattleMessage.class);
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Serializer.registerClass(MapMessage.class);
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@@ -121,6 +122,7 @@ private void initializeSerializables() {
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}
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private void registerListeners() {
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myServer.addMessageListener(this, AnimationEndMessage.class);
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myServer.addMessageListener(this, MapMessage.class);
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myServer.addMessageListener(this, ShootMessage.class);
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myServer.addConnectionListener(this);
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