Add missle sound
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@@ -34,6 +34,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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private AudioNode splashSound;
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private AudioNode shipDestroyedSound;
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private AudioNode explosionSound;
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private AudioNode missleSound;
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/**
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* Checks if sound is enabled in the preferences.
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@@ -78,6 +79,7 @@ public void initialize(AppStateManager stateManager, Application app) {
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
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missleSound = loadSound(app, "Sound/Effects/missle.wav");
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}
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/**
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@@ -108,6 +110,14 @@ public void splash() {
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splashSound.playInstance();
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}
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/**
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* Plays the missle flyby sound effect.
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*/
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public void flyBy() {
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if (isEnabled() && missleSound != null)
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missleSound.playInstance();
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}
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/**
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* Plays the explosion sound effect.
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*/
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@@ -130,6 +140,7 @@ public void receivedEvent(SoundEvent event) {
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case EXPLOSION -> explosion();
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case SPLASH -> splash();
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case DESTROYED_SHIP -> shipDestroyed();
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case MISSLE_FLYBY -> flyBy();
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}
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}
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}
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Binary file not shown.
@@ -33,6 +33,7 @@ public AnimationState(ClientGameLogic logic, boolean myTurn, IntPoint position)
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logic.getOpponentMap().add(shell);
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} else {
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logic.getOwnMap().add(shell);
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logic.playSound(Sound.MISSLE_FLYBY);
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}
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}
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@@ -22,5 +22,9 @@ public enum Sound {
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/**
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* Sound of a ship being destroyed.
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*/
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DESTROYED_SHIP
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DESTROYED_SHIP,
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/**
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* Sound of an incomming missle.
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*/
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MISSLE_FLYBY,
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}
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