Merge branch 'development' into 'dev/test'
merge edited model into test See merge request progproj/gruppen-ht24/Gruppe-01!18
This commit is contained in:
@@ -1,17 +0,0 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
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<option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
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<module name="Projekte.mdga.client.main" />
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<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties -ea" />
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<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
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<extension name="coverage">
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<pattern>
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<option name="PATTERN" value="pp.mdga.client.board.Outline.*" />
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<option name="ENABLED" value="true" />
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</pattern>
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</extension>
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<method v="2">
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<option name="Make" enabled="true" />
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</method>
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</configuration>
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</component>
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@@ -1,14 +1,11 @@
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package pp.mdga.client.server;
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import com.jme3.network.ConnectionListener;
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import com.jme3.network.HostedConnection;
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import com.jme3.network.Message;
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import com.jme3.network.MessageListener;
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import com.jme3.network.Network;
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import com.jme3.network.Server;
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import com.jme3.network.*;
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import com.jme3.network.serializing.Serializer;
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import pp.mdga.game.Game;
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import pp.mdga.game.Player;
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import pp.mdga.message.client.*;
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import pp.mdga.message.server.ServerMessage;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.ServerSender;
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@@ -16,6 +13,7 @@
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import java.io.IOException;
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import java.lang.System.Logger;
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import java.lang.System.Logger.Level;
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import java.util.Map;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.logging.LogManager;
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@@ -53,7 +51,7 @@ public static void main(String[] args) {
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*/
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public MdgaServer() {
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LOGGER.log(Level.INFO, "Creating MdgaServer"); //NON-NLS
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logic = new ServerGameLogic(new Game(), this);
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logic = new ServerGameLogic(this, new Game());
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}
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public void run() {
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@@ -92,14 +90,14 @@ private void initializeSerializables() {
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Serializer.registerClass(ClientStartGame.class);
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Serializer.registerClass(DeselectTSK.class);
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Serializer.registerClass(ForceContinueGame.class);
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Serializer.registerClass(ForceStartGame.class);
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Serializer.registerClass(StartGame.class);
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Serializer.registerClass(JoinServer.class);
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Serializer.registerClass(LeaveGame.class);
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Serializer.registerClass(LobbyNotReady.class);
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Serializer.registerClass(LobbyReady.class);
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Serializer.registerClass(NoPowerCard.class);
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Serializer.registerClass(RequestBriefing.class);
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Serializer.registerClass(RequestDice.class);
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Serializer.registerClass(RequestDie.class);
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Serializer.registerClass(RequestMove.class);
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Serializer.registerClass(RequestPlayCard.class);
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Serializer.registerClass(SelectCard.class);
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@@ -147,7 +145,7 @@ private void registerListeners() {
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myServer.addMessageListener(this, LobbyReady.class);
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myServer.addMessageListener(this, NoPowerCard.class);
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myServer.addMessageListener(this, RequestBriefing.class);
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myServer.addMessageListener(this, RequestDice.class);
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myServer.addMessageListener(this, RequestDie.class);
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myServer.addMessageListener(this, RequestMove.class);
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myServer.addMessageListener(this, RequestPlayCard.class);
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myServer.addMessageListener(this, SelectCard.class);
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@@ -156,32 +154,42 @@ private void registerListeners() {
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myServer.addConnectionListener(this);
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}
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@Override
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public void messageReceived(HostedConnection source, Message message) {
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public void messageReceived(HostedConnection source, ClientMessage message) {
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LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
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if (message instanceof ClientMessage clientMessage)
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pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
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pendingMessages.add(new ReceivedMessage(message, source.getId()));
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}
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@Override
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public void connectionAdded(Server server, HostedConnection hostedConnection) {
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LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
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logic.addPlayer(hostedConnection.getId());
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// ToDo: Synchronize data between server and client.
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logic.getGame().addPlayer(hostedConnection.getId(), new Player());
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}
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@Override
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public void connectionRemoved(Server server, HostedConnection hostedConnection) {
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LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
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final Player player = logic.getPlayerById(hostedConnection.getId());
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final Player player = logic.getGame().getPlayerById(hostedConnection.getId());
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if (player == null)
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LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
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else { //NON-NLS
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LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
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exit(0);
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// exit(0);
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this.handleDisconnect(hostedConnection.getId());
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}
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}
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private void exit(int exitValue) { //NON-NLS
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/**
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* This method will be used to handle unintentional disconnections from players.
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*
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* @param id as the id of the disconnected player.
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*/
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public void handleDisconnect(int id) {
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this.logic.received(new Disconnected(), id);
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}
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public void exit(int exitValue) { //NON-NLS
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LOGGER.log(Level.INFO, "close request"); //NON-NLS
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if (myServer != null)
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for (HostedConnection client : myServer.getConnections()) //NON-NLS
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@@ -206,4 +214,16 @@ public void send(int id, ServerMessage message) {
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else
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LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
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}
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/**
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* This method will be used to send the given message parameter to all connected players which are saved inside the
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* players attribute of Game class.
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*
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* @param message as the message which will be sent to all players as a ServerMessage.
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*/
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public void broadcast(ServerMessage message) {
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for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
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this.send(entry.getValue().getId(), message);
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}
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}
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.client;
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public class Animation extends ClientState {
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public Animation(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +0,0 @@
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package pp.mdga.client;
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public class AudioSettings extends ClientState {
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public AudioSettings(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,14 +1,19 @@
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package pp.mdga.client;
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public class Ceremony extends ClientState {
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private final CeremonyStateMachine ceremonyStateMachine;
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public Ceremony(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.ceremonyStateMachine = new CeremonyStateMachine(parent, logic);
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}
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public CeremonyStateMachine getCeremonyStateMachine() {
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return ceremonyStateMachine;
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@Override
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public void enter() {
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||||
}
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@Override
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public void exit() {
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}
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}
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@@ -1,14 +0,0 @@
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package pp.mdga.client;
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public class CeremonyStateMachine extends ClientStateMachine {
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public CeremonyStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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||||
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||||
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||||
@Override
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||||
public Podium initialState() {
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return new Podium(this, logic);
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}
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}
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@@ -1,15 +0,0 @@
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package pp.mdga.client;
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public class ChoosePiece extends ClientState {
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private final ChoosePieceStateMachine choosePieceStateMachine;
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public ChoosePiece(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.choosePieceStateMachine = new ChoosePieceStateMachine(parent, logic);
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}
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public ChoosePieceStateMachine getChoosePieceStateMachine() {
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return choosePieceStateMachine;
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}
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}
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@@ -1,12 +0,0 @@
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package pp.mdga.client;
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public class ChoosePieceStateMachine extends ClientStateMachine{
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public ChoosePieceStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public NoPiece initialState() {
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return new NoPiece(this, logic);
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||||
}
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||||
}
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||||
@@ -1,7 +0,0 @@
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||||
package pp.mdga.client;
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||||
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public class ChoosePowerCard extends ClientState {
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public ChoosePowerCard(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,14 +0,0 @@
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package pp.mdga.client;
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public class ClientAutomaton extends ClientStateMachine {
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public ClientAutomaton(ClientGameLogic logic){
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super(null, logic);
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entry();
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}
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||||
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||||
@Override
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||||
public Dialogs initialState(){
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return new Dialogs(this, logic);
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||||
}
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||||
}
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||||
@@ -1,20 +1,33 @@
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||||
package pp.mdga.client;
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||||
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||||
import pp.mdga.game.BonusCard;
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import pp.mdga.game.Color;
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import pp.mdga.game.Game;
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import pp.mdga.game.Piece;
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import pp.mdga.message.client.ClientMessage;
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import pp.mdga.message.server.*;
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||||
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||||
import java.util.Map;
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||||
import java.util.UUID;
|
||||
|
||||
public class ClientGameLogic implements ServerInterpreter {
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static final System.Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
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private Game game;
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private final ClientSender clientSender;
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private ClientState state;
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private Map<UUID, Piece> pieces;
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||||
private Map<UUID, BonusCard> cards;
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private Dialogs dialogs = new Dialogs(null, this);
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private GameState gameState = new GameState(null, this);
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||||
private Ceremony ceremony = new Ceremony(null, this);
|
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private Interrupt interrupt = new Interrupt(null, this);
|
||||
|
||||
public ClientGameLogic(Game game, ClientSender clientSender) {
|
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this.game = game;
|
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this.clientSender = clientSender;
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state = new ClientAutomaton(this);
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state = dialogs;
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||||
}
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||||
public void send(ClientMessage msg){
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@@ -36,136 +49,197 @@ public ClientState getState(){
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@Override
|
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public void received(ActivePlayer msg) {
|
||||
|
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state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(AnyPiece msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(Briefing msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(CeremonyMessage msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(Dice msg) {
|
||||
|
||||
public void received(Die msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DiceAgain msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DiceNow msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(EndOfTurn msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyAccept msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyDeny msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyPlayerJoin msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyPlayerLeave msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(MoveMessage msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(NoTurn msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PauseGame msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PlayCard msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PossibleCard msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PossiblePiece msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RankingResponse msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RankingRollAgain msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ReconnectBriefing msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ResumeGame msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ServerStartGame msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(StartPiece msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(UpdateReady msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(UpdateTSK msg) {
|
||||
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(WaitPiece msg) {
|
||||
state.received(msg);
|
||||
}
|
||||
|
||||
public void selectPiece(UUID pieceId){
|
||||
state.selectPiece(pieceId);
|
||||
}
|
||||
|
||||
public void selectCard(UUID cardId){
|
||||
state.selectCard(cardId);
|
||||
}
|
||||
|
||||
public void selectTsk(Color color){
|
||||
state.selectTSK(color);
|
||||
}
|
||||
|
||||
public void selectDice(){
|
||||
state.selectDice();
|
||||
}
|
||||
|
||||
public void selectName(String name){
|
||||
state.setName(name);
|
||||
}
|
||||
|
||||
public void selectReady(boolean ready){
|
||||
state.selectReady();
|
||||
}
|
||||
|
||||
public void selectHost(){
|
||||
state.selectHost();
|
||||
}
|
||||
|
||||
public void selectLeave(){
|
||||
state.selectLeave();
|
||||
}
|
||||
|
||||
public void selectJoin(){
|
||||
state.selectJoin();
|
||||
}
|
||||
|
||||
public void selectStart(){
|
||||
state.selectStart();
|
||||
}
|
||||
|
||||
public void setState(ClientState state){
|
||||
this.state.exit();
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
public GameState getGameState(){
|
||||
return gameState;
|
||||
}
|
||||
|
||||
public Ceremony getCeremony(){
|
||||
return ceremony;
|
||||
}
|
||||
|
||||
public Interrupt getInterrupt(){
|
||||
return interrupt;
|
||||
}
|
||||
|
||||
public Dialogs getDialogs(){
|
||||
return dialogs;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public abstract class ClientState implements Observer {
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.message.server.*;
|
||||
|
||||
import java.lang.System.Logger.Level;
|
||||
import java.util.UUID;
|
||||
|
||||
public abstract class ClientState implements Observer, ServerInterpreter {
|
||||
protected static final System.Logger LOGGER = System.getLogger(ClientState.class.getName());
|
||||
|
||||
protected ClientState parent;
|
||||
@@ -12,13 +18,9 @@ protected ClientState(ClientState parent, ClientGameLogic logic){
|
||||
this.logic = logic;
|
||||
}
|
||||
|
||||
public void entry(){/* do nothing */}
|
||||
public abstract void enter();
|
||||
|
||||
public void exit() {/* do nothing*/}
|
||||
|
||||
public void gotoState(ClientState newState){
|
||||
throw new IllegalStateException("not in a statemachine");
|
||||
}
|
||||
public abstract void exit();
|
||||
|
||||
public ClientState getParent(){
|
||||
return parent;
|
||||
@@ -30,4 +32,187 @@ public void update() {/* do nothing */}
|
||||
public String toString(){
|
||||
return getClass().getSimpleName();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ActivePlayer msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(AnyPiece msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(Briefing msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(CeremonyMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(Die msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DiceAgain msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(DiceNow msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(EndOfTurn msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyAccept msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyDeny msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyPlayerJoin msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(LobbyPlayerLeave msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(MoveMessage msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(NoTurn msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PauseGame msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PlayCard msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PossibleCard msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(PossiblePiece msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RankingResponse msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(RankingRollAgain msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ReconnectBriefing msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ResumeGame msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ServerStartGame msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(StartPiece msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(UpdateReady msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(UpdateTSK msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(WaitPiece msg) {
|
||||
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
|
||||
}
|
||||
|
||||
public void selectPiece(UUID id) {
|
||||
LOGGER.log(Level.DEBUG, "Selecting piece not allowed.");
|
||||
}
|
||||
|
||||
public void selectCard(UUID id) {
|
||||
LOGGER.log(Level.DEBUG, "Selecting card not allowed.");
|
||||
}
|
||||
|
||||
public void selectTSK(Color color) {
|
||||
LOGGER.log(Level.DEBUG, "Selecting TSK not allowed.");
|
||||
}
|
||||
|
||||
public void selectDice() {
|
||||
LOGGER.log(Level.DEBUG, "Selecting dice not allowed.");
|
||||
}
|
||||
|
||||
public void setName(String name) {
|
||||
LOGGER.log(Level.DEBUG, "Setting name not allowed.");
|
||||
}
|
||||
|
||||
public void selectReady() {
|
||||
LOGGER.log(Level.DEBUG, "Selecting ready not allowed.");
|
||||
}
|
||||
|
||||
public void selectHost() {
|
||||
LOGGER.log(Level.DEBUG, "Selecting host not allowed.");
|
||||
}
|
||||
|
||||
public void selectJoin() {
|
||||
LOGGER.log(Level.DEBUG, "Selecting join not allowed.");
|
||||
}
|
||||
|
||||
public void selectLeave() {
|
||||
LOGGER.log(Level.DEBUG, "Selecting leave not allowed.");
|
||||
}
|
||||
|
||||
public void deselectTSK(Color color) {
|
||||
LOGGER.log(Level.DEBUG, "Deselecting TSK not allowed.");
|
||||
}
|
||||
|
||||
public void selectUnready(){
|
||||
LOGGER.log(Level.DEBUG, "Selecting unready not allowed.");
|
||||
}
|
||||
|
||||
public void selectStart(){
|
||||
LOGGER.log(Level.DEBUG, "Starting not allowed");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public abstract class ClientStateMachine extends ClientState {
|
||||
|
||||
private ClientState state;
|
||||
|
||||
protected ClientStateMachine(ClientState parent, ClientGameLogic logic){
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
public abstract ClientState initialState();
|
||||
|
||||
@Override
|
||||
public void gotoState(ClientState newState){
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "{0}: {1} --> {2}", this, state, newState);
|
||||
enter(newState);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void entry(){
|
||||
final ClientState newState = initialState();
|
||||
LOGGER.log(System.Logger.Level.DEBUG, "{0}: initial state={1}", this, newState);
|
||||
enter(newState);
|
||||
}
|
||||
|
||||
private void enter(ClientState newState){
|
||||
if(newState.parent != this)
|
||||
throw new IllegalArgumentException("Wrong state: " + newState + " belongs to " + newState.parent + " instead of " + this);
|
||||
state = newState;
|
||||
state.entry();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit(){state.exit();}
|
||||
|
||||
@Override
|
||||
public String toString(){
|
||||
return super.toString() + "(in " + state + ")";
|
||||
}
|
||||
|
||||
public ClientState getState(){
|
||||
return state;
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class DetermineStartPlayer extends ClientState {
|
||||
private final DetermineStartPlayerStateMachine determineStartPlayerStateMachine;
|
||||
|
||||
public DetermineStartPlayer(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.determineStartPlayerStateMachine = new DetermineStartPlayerStateMachine(parent, logic);
|
||||
}
|
||||
|
||||
public DetermineStartPlayerStateMachine getDetermineStartPlayerStateMachine() {
|
||||
return determineStartPlayerStateMachine;
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class DetermineStartPlayerStateMachine extends ClientStateMachine{
|
||||
public DetermineStartPlayerStateMachine(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public RollRankingDice initialState() {
|
||||
return new RollRankingDice(this, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public abstract class DialogStates extends ClientState{
|
||||
|
||||
public DialogStates(ClientState parent, ClientGameLogic logic){
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,53 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import pp.mdga.client.dialogState.DialogStates;
|
||||
import pp.mdga.client.dialogState.Lobby;
|
||||
import pp.mdga.client.dialogState.NetworkDialog;
|
||||
import pp.mdga.client.dialogState.StartDialog;
|
||||
|
||||
public class Dialogs extends ClientState {
|
||||
private final DialogsStateMachine dialogsStateMachine;
|
||||
|
||||
private DialogStates currentState;
|
||||
|
||||
private final Lobby lobby = new Lobby(this, logic);
|
||||
private final NetworkDialog networkDialog = new NetworkDialog(this, logic);
|
||||
private final StartDialog startDialog = new StartDialog(this, logic);
|
||||
|
||||
|
||||
public Dialogs(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.dialogsStateMachine = new DialogsStateMachine(parent, logic);
|
||||
}
|
||||
|
||||
public DialogsStateMachine getDialogsStateMachine() {
|
||||
return dialogsStateMachine;
|
||||
@Override
|
||||
public void exit(){
|
||||
currentState.exit();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter(){
|
||||
currentState = startDialog;
|
||||
}
|
||||
|
||||
public void setState(DialogStates newState){
|
||||
currentState.exit();
|
||||
currentState = newState;
|
||||
currentState.enter();
|
||||
}
|
||||
|
||||
public Lobby getLobby() {
|
||||
return lobby;
|
||||
}
|
||||
|
||||
public NetworkDialog getNetworkDialog() {
|
||||
return networkDialog;
|
||||
}
|
||||
|
||||
public StartDialog getStartDialog() {
|
||||
return startDialog;
|
||||
}
|
||||
|
||||
public void startGame(){
|
||||
exit();
|
||||
logic.setState(logic.getGameState());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class DialogsStateMachine extends ClientStateMachine {
|
||||
public DialogsStateMachine(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public StartDialog initialState() {
|
||||
return new StartDialog(this, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,29 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
import pp.mdga.client.gameState.*;
|
||||
|
||||
public class GameState extends ClientState {
|
||||
private final GameStateMachine gameStateMachine;
|
||||
|
||||
private GameStates state;
|
||||
|
||||
private Animation animation = new Animation(this, logic);
|
||||
private DetermineStartPlayer determineStartPlayer = new DetermineStartPlayer(this, logic);
|
||||
private Spectator spectator = new Spectator(this, logic);
|
||||
private Turn turn = new Turn(this, logic);
|
||||
private Waiting waiting = new Waiting(this, logic);
|
||||
|
||||
public GameState(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.gameStateMachine = new GameStateMachine(parent, logic);
|
||||
state = determineStartPlayer;
|
||||
}
|
||||
|
||||
public GameStateMachine getGameStateMachine() {
|
||||
return gameStateMachine;
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class GameStateMachine extends ClientStateMachine {
|
||||
public GameStateMachine(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ClientState initialState() {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -2,10 +2,17 @@
|
||||
|
||||
public class Interrupt extends ClientState {
|
||||
|
||||
private final GameState lastState;
|
||||
|
||||
public Interrupt(ClientState parent, ClientGameLogic logic, GameState lastState) {
|
||||
public Interrupt(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.lastState = lastState;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class Lobby extends ClientState {
|
||||
public Lobby(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class MainSettings extends ClientState {
|
||||
public MainSettings(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class MovePiece extends ClientState {
|
||||
public MovePiece(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class NetworkDialog extends ClientState {
|
||||
public NetworkDialog(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class NoPiece extends ClientState {
|
||||
public NoPiece(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class PlayPowerCard extends ClientState {
|
||||
public PlayPowerCard(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class Podium extends ClientState {
|
||||
public Podium(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class PowerCard extends ClientState {
|
||||
private final PowerCardStateMachine powerCardStateMachine;
|
||||
|
||||
public PowerCard(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.powerCardStateMachine = new PowerCardStateMachine(parent, logic);
|
||||
}
|
||||
|
||||
public PowerCardStateMachine getPowerCardStateMachine() {
|
||||
return powerCardStateMachine;
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class PowerCardStateMachine extends ClientStateMachine {
|
||||
public PowerCardStateMachine(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ChoosePowerCard initialState() {
|
||||
return new ChoosePowerCard(this, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class RollDice extends ClientState {
|
||||
public RollDice(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class RollRankingDice extends ClientState {
|
||||
public RollRankingDice(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class SelectPiece extends ClientState {
|
||||
public SelectPiece(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,18 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class Settings extends ClientState {
|
||||
private final SettingsStateMachine settingsStateMachine;
|
||||
|
||||
public Settings(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.settingsStateMachine = new SettingsStateMachine(parent, logic);
|
||||
}
|
||||
|
||||
public SettingsStateMachine getSettingsStateMachine() {
|
||||
return settingsStateMachine;
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class SettingsStateMachine extends ClientStateMachine {
|
||||
public SettingsStateMachine(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ClientState initialState() {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class Shield extends ClientState {
|
||||
public Shield(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class Spectator extends ClientState {
|
||||
public Spectator(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class StartDialog extends DialogStates {
|
||||
public StartDialog(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class StartPiece extends ClientState {
|
||||
public StartPiece(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class Statistics extends ClientState {
|
||||
public Statistics(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class Swap extends ClientState {
|
||||
public Swap(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class Turn extends ClientState {
|
||||
private final TurnStateMachine turnStateMachine;
|
||||
|
||||
public Turn(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.turnStateMachine = new TurnStateMachine(parent, logic);
|
||||
}
|
||||
|
||||
public TurnStateMachine getTurnStateMachine() {
|
||||
return turnStateMachine;
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class TurnStateMachine extends ClientStateMachine {
|
||||
public TurnStateMachine(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public PowerCard initialState() {
|
||||
return new PowerCard(this, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class VideoSettings extends ClientState {
|
||||
public VideoSettings(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class WaitRanking extends ClientState {
|
||||
public WaitRanking(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class Waiting extends ClientState {
|
||||
public Waiting(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.client;
|
||||
|
||||
public class WaitingPiece extends ClientState {
|
||||
public WaitingPiece(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
package pp.mdga.client.ceremonyState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public abstract class CeremonyStates extends ClientState {
|
||||
protected CeremonyStates(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.ceremonyState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class Podium extends CeremonyStates {
|
||||
public Podium(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.ceremonyState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class Statistics extends CeremonyStates {
|
||||
public Statistics(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
package pp.mdga.client.dialogState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public abstract class DialogStates extends ClientState {
|
||||
|
||||
public DialogStates(ClientState parent, ClientGameLogic logic){
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
package pp.mdga.client.dialogState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.Dialogs;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.message.client.*;
|
||||
import pp.mdga.message.server.ServerStartGame;
|
||||
|
||||
public class Lobby extends DialogStates {
|
||||
|
||||
private final Dialogs parent;
|
||||
|
||||
public Lobby(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (Dialogs) parent;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectLeave() {
|
||||
parent.setState(parent.getStartDialog());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectTSK(Color color) {
|
||||
logic.send(new SelectTSK(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deselectTSK(Color color) {
|
||||
logic.send(new DeselectTSK(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectReady() {
|
||||
logic.send(new LobbyReady());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectUnready(){
|
||||
logic.send(new LobbyNotReady());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectStart(){
|
||||
logic.send(new StartGame());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void received(ServerStartGame msg){
|
||||
parent.startGame();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
package pp.mdga.client.dialogState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.Dialogs;
|
||||
|
||||
public class NetworkDialog extends DialogStates {
|
||||
|
||||
private final Dialogs parent;
|
||||
|
||||
public NetworkDialog(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (Dialogs) parent;
|
||||
}
|
||||
|
||||
private boolean checkIP(String IP){
|
||||
String[] parts = IP.split("\\.");
|
||||
|
||||
// Step 2: Check if there are exactly 4 parts
|
||||
if (parts.length != 4) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Step 3: Check each part for valid number
|
||||
for (String part : parts) {
|
||||
try {
|
||||
// Step 4: Convert each part into a number
|
||||
int num = Integer.parseInt(part);
|
||||
|
||||
// Step 5: Check whether the number lies in between 0 and 255
|
||||
if (num < 0 || num > 255) {
|
||||
return false;
|
||||
}
|
||||
} catch (NumberFormatException e) {
|
||||
// If parsing fails, it's not a valid number
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// If all checks passed, return true
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
}
|
||||
|
||||
public void selectBack() {
|
||||
parent.setState(parent.getStartDialog());
|
||||
}
|
||||
|
||||
public void selectJoin(String IP) {
|
||||
if(checkIP(IP)){
|
||||
parent.setState(parent.getLobby());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
package pp.mdga.client.dialogState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.Dialogs;
|
||||
|
||||
public class StartDialog extends DialogStates {
|
||||
|
||||
private final Dialogs parent;
|
||||
|
||||
public StartDialog(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (Dialogs) parent;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
|
||||
public void selectJoin() {
|
||||
parent.setState(parent.getNetworkDialog());
|
||||
}
|
||||
|
||||
public void selectHost() {
|
||||
parent.setState(parent.getLobby());
|
||||
}
|
||||
|
||||
public void selectLeave() {
|
||||
parent.exit();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.gameState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class Animation extends GameStates {
|
||||
public Animation(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
package pp.mdga.client.gameState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class DetermineStartPlayer extends GameStates {
|
||||
|
||||
public DetermineStartPlayer(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
package pp.mdga.client.gameState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public abstract class GameStates extends ClientState {
|
||||
public GameStates(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.gameState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class Spectator extends GameStates {
|
||||
public Spectator(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
package pp.mdga.client.gameState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class Turn extends GameStates {
|
||||
|
||||
public Turn(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.gameState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class Waiting extends GameStates {
|
||||
public Waiting(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
package pp.mdga.client.gameState.determineStartPlayerState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.gameState.GameStates;
|
||||
|
||||
public abstract class DetermineStartPlayerStates extends GameStates {
|
||||
public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.gameState.determineStartPlayerState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class RollRankingDice extends DetermineStartPlayerStates {
|
||||
public RollRankingDice(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
package pp.mdga.client.gameState.determineStartPlayerState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.gameState.GameStates;
|
||||
|
||||
public class WaitRanking extends GameStates {
|
||||
public WaitRanking(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
package pp.mdga.client.gameState.turnState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class ChoosePiece extends TurnStates {
|
||||
|
||||
public ChoosePiece(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.gameState.turnState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class MovePiece extends TurnStates {
|
||||
public MovePiece(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.gameState.turnState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class PlayPowerCard extends TurnStates {
|
||||
public PlayPowerCard(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
package pp.mdga.client.gameState.turnState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class PowerCard extends TurnStates {
|
||||
|
||||
public PowerCard(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.gameState.turnState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class RollDice extends TurnStates {
|
||||
public RollDice(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
package pp.mdga.client.gameState.turnState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.gameState.GameStates;
|
||||
|
||||
public abstract class TurnStates extends GameStates {
|
||||
public TurnStates(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
package pp.mdga.client.gameState.turnState.choosePieceState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.gameState.turnState.TurnStates;
|
||||
|
||||
public abstract class ChoosePieceStates extends TurnStates {
|
||||
public ChoosePieceStates(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.gameState.turnState.choosePieceState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class NoPiece extends ChoosePieceStates {
|
||||
public NoPiece(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.gameState.turnState.choosePieceState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class SelectPiece extends ChoosePieceStates {
|
||||
public SelectPiece(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.gameState.turnState.choosePieceState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class StartPiece extends ChoosePieceStates {
|
||||
public StartPiece(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.gameState.turnState.choosePieceState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class WaitingPiece extends ChoosePieceStates {
|
||||
public WaitingPiece(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.gameState.turnState.powerCardState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class ChoosePowerCard extends PowerCardStates {
|
||||
public ChoosePowerCard(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
package pp.mdga.client.gameState.turnState.powerCardState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.gameState.turnState.TurnStates;
|
||||
|
||||
public abstract class PowerCardStates extends TurnStates {
|
||||
public PowerCardStates(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.gameState.turnState.powerCardState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class Shield extends PowerCardStates {
|
||||
public Shield(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.gameState.turnState.powerCardState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class Swap extends PowerCardStates {
|
||||
public Swap(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.settingsState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class AudioSettings extends SettingStates {
|
||||
public AudioSettings(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.settingsState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class MainSettings extends ClientState {
|
||||
public MainSettings(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
package pp.mdga.client.settingsState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public abstract class SettingStates extends ClientState {
|
||||
public SettingStates(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package pp.mdga.client.settingsState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class VideoSettings extends SettingStates {
|
||||
public VideoSettings(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,12 @@
|
||||
package pp.mdga.game;
|
||||
|
||||
public enum Color {
|
||||
ARMY,
|
||||
NAVY,
|
||||
AIRFORCE,
|
||||
CYBER,
|
||||
AIRFORCE
|
||||
NAVY,
|
||||
ARMY;
|
||||
|
||||
public Color next() {
|
||||
return values()[(ordinal() + 1) % values().length];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,29 +8,27 @@
|
||||
* The game state is updated by the game logic.
|
||||
*/
|
||||
public class Game {
|
||||
/**
|
||||
* Constants.
|
||||
*/
|
||||
public static final int AMOUNT_OF_TURBO_CARDS = 16;
|
||||
public static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
|
||||
|
||||
/**
|
||||
* Attributes.
|
||||
*/
|
||||
private int diceModifier = 1;
|
||||
private int diceEyes;
|
||||
private Map<Color, Player> players = new EnumMap<>(Color.class);
|
||||
private Map<Integer, Player> players = new HashMap<>();
|
||||
private Statistic gameStatistics;
|
||||
private List<BonusCard> drawPile;
|
||||
private List<BonusCard> discardPile = new ArrayList<>();
|
||||
private Board board;
|
||||
private Color activeColor;
|
||||
private List<Color> order;
|
||||
private final ArrayList<Player> playerList = new ArrayList<>(4);
|
||||
|
||||
private final ArrayList<Observer> observers = new ArrayList<>();
|
||||
private Player startPlayer;
|
||||
private Boolean gameHasStarted = false;
|
||||
private Boolean playerHasDisconnected = false;
|
||||
private Boolean gameIsInterrupted = false;
|
||||
private Boolean allRanked = false;
|
||||
private Boolean movablePieces = false;
|
||||
|
||||
private Boolean allReady = false;
|
||||
|
||||
private static final int AMOUNT_OF_TURBO_CARDS = 16;
|
||||
private static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
|
||||
private boolean allRanked = false;
|
||||
private boolean movablePieces = false;
|
||||
private boolean allReady = false;
|
||||
|
||||
/**
|
||||
* This constructor creates a new Game object.
|
||||
@@ -48,185 +46,23 @@ public Game() {
|
||||
board = new Board();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the dice modifier.
|
||||
*
|
||||
* @return the dice modifier
|
||||
*/
|
||||
public int getDiceModifier() {
|
||||
return diceModifier;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the dice modifier.
|
||||
*
|
||||
* @param diceModifier the new dice modifier
|
||||
*/
|
||||
public void setDiceModifier(int diceModifier) {
|
||||
this.diceModifier = diceModifier;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the dice eyes.
|
||||
*
|
||||
* @return the dice eyes
|
||||
*/
|
||||
public int getDiceEyes() {
|
||||
return diceEyes;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the dice eyes.
|
||||
*
|
||||
* @param diceEyes the new dice eyes
|
||||
*/
|
||||
public void setDiceEyes(int diceEyes) {
|
||||
this.diceEyes = diceEyes;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the players.
|
||||
*
|
||||
* @return the players
|
||||
*/
|
||||
public Map<Color, Player> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the players.
|
||||
*
|
||||
* @param players the new players
|
||||
*/
|
||||
public void setPlayers(Map<Color, Player> players) {
|
||||
this.players = players;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the game statistics.
|
||||
*
|
||||
* @return the game statistics
|
||||
*/
|
||||
public Statistic getGameStatistics() {
|
||||
return gameStatistics;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the game statistics.
|
||||
*
|
||||
* @param gameStatistics the new game statistics
|
||||
*/
|
||||
public void setGameStatistics(Statistic gameStatistics) {
|
||||
this.gameStatistics = gameStatistics;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the draw pile.
|
||||
*
|
||||
* @return the draw pile
|
||||
*/
|
||||
public List<BonusCard> getDrawPile() {
|
||||
return drawPile;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the draw pile.
|
||||
*
|
||||
* @param drawPile the new draw pile
|
||||
*/
|
||||
public void setDrawPile(List<BonusCard> drawPile) {
|
||||
this.drawPile = drawPile;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the discard pile.
|
||||
*
|
||||
* @return the discard pile
|
||||
*/
|
||||
public List<BonusCard> getDiscardPile() {
|
||||
return discardPile;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the discard pile.
|
||||
*
|
||||
* @param discardPile the new discard pile
|
||||
*/
|
||||
public void setDiscardPile(List<BonusCard> discardPile) {
|
||||
this.discardPile = discardPile;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the board.
|
||||
*
|
||||
* @return the board
|
||||
*/
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the board.
|
||||
*
|
||||
* @param board the new board
|
||||
*/
|
||||
public void setBoard(Board board) {
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the active color.
|
||||
*
|
||||
* @return the active color
|
||||
*/
|
||||
public Color getActiveColor() {
|
||||
return activeColor;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the active color.
|
||||
*
|
||||
* @param activeColor the new active color
|
||||
*/
|
||||
public void setActiveColor(Color activeColor) {
|
||||
this.activeColor = activeColor;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the order of the players.
|
||||
*
|
||||
* @return the order of the players
|
||||
*/
|
||||
public List<Color> getOrder() {
|
||||
return order;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the order of the players.
|
||||
*
|
||||
* @param order the new order of the players
|
||||
*/
|
||||
public void setOrder(List<Color> order) {
|
||||
this.order = order;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method adds a player to the game.
|
||||
*
|
||||
* @param color the color of the player
|
||||
* @param id the id of the player
|
||||
* @param player the player to be added
|
||||
*/
|
||||
public void addPlayer(Color color, Player player) {
|
||||
players.put(color, player);
|
||||
public void addPlayer(int id, Player player) {
|
||||
players.put(id, player);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method removes a player from the game.
|
||||
*
|
||||
* @param color the color of the player
|
||||
* @param id the color of the player
|
||||
*/
|
||||
public void removePlayer(Color color) {
|
||||
players.remove(color);
|
||||
public void removePlayer(int id) {
|
||||
players.remove(id);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -248,49 +84,135 @@ public void removeObserver(Observer observer) {
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the game has started.
|
||||
*
|
||||
* @return the game has started
|
||||
* @param id
|
||||
* @param active
|
||||
*/
|
||||
public Boolean getGameHasStarted() {
|
||||
return gameHasStarted;
|
||||
public void updatePlayerActiveState(int id, boolean active) {
|
||||
this.players.get(id).setActive(active);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the game has started.
|
||||
* This method will be used to return the player which has the given id parameter.
|
||||
*
|
||||
* @param gameHasStarted the new game has started
|
||||
* @param id as the unique id of a player as an Integer.
|
||||
* @return the player with the given id as a Player object.
|
||||
*/
|
||||
public void setGameHasStarted(Boolean gameHasStarted) {
|
||||
this.gameHasStarted = gameHasStarted;
|
||||
public Player getPlayerById(int id) {
|
||||
return this.players.get(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the player has disconnected.
|
||||
* This method will be used to the get the player depending on the given color parameter.
|
||||
*
|
||||
* @return the player has disconnected
|
||||
* @param color as the color of the player as a Color enumeration.
|
||||
* @return the player with the given color as a Player object.
|
||||
*/
|
||||
public Boolean playerHasDisconnected() {
|
||||
return playerHasDisconnected;
|
||||
public Player getPlayerByColor(Color color) {
|
||||
for (Map.Entry<Integer, Player> entry : this.players.entrySet()) {
|
||||
if (entry.getValue().getColor() == color) {
|
||||
return entry.getValue();
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the game interruption state.
|
||||
* This method will be used to return the number of active players of this game.
|
||||
*
|
||||
* @param gameIsInterrupted the new game interruption state
|
||||
* @return activePlayers as an Integer.
|
||||
*/
|
||||
public void setGameIsInterrupted(Boolean gameIsInterrupted) {
|
||||
this.gameIsInterrupted = gameIsInterrupted;
|
||||
if (Boolean.FALSE.equals(gameIsInterrupted)) notifyObservers();
|
||||
public int getNumberOfActivePlayers() {
|
||||
int activePlayers = 0;
|
||||
for (Map.Entry<Integer, Player> entry : this.players.entrySet()) {
|
||||
if (entry.getValue().isActive()) {
|
||||
activePlayers++;
|
||||
}
|
||||
}
|
||||
|
||||
return activePlayers;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns whether the game is interrupted.
|
||||
*
|
||||
* @return true if the game is interrupted, false otherwise
|
||||
* This method notifies the observers.
|
||||
*/
|
||||
public Boolean gameIsInterrupted() {
|
||||
return gameIsInterrupted;
|
||||
public void notifyObservers() {
|
||||
for (Observer observer : new ArrayList<>(observers)) {
|
||||
observer.update();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the dice modifier.
|
||||
*
|
||||
* @return the dice modifier
|
||||
*/
|
||||
public int getDiceModifier() {
|
||||
return diceModifier;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the dice eyes.
|
||||
*
|
||||
* @return the dice eyes
|
||||
*/
|
||||
public int getDiceEyes() {
|
||||
return diceEyes;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the players.
|
||||
*
|
||||
* @return the players
|
||||
*/
|
||||
public Map<Integer, Player> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the game statistics.
|
||||
*
|
||||
* @return the game statistics
|
||||
*/
|
||||
public Statistic getGameStatistics() {
|
||||
return gameStatistics;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the draw pile.
|
||||
*
|
||||
* @return the draw pile
|
||||
*/
|
||||
public List<BonusCard> getDrawPile() {
|
||||
return drawPile;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the discard pile.
|
||||
*
|
||||
* @return the discard pile
|
||||
*/
|
||||
public List<BonusCard> getDiscardPile() {
|
||||
return discardPile;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the board.
|
||||
*
|
||||
* @return the board
|
||||
*/
|
||||
public Board getBoard() {
|
||||
return board;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the active color.
|
||||
*
|
||||
* @return the active color
|
||||
*/
|
||||
public Color getActiveColor() {
|
||||
return activeColor;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -302,6 +224,78 @@ public Boolean getMovablePieces() {
|
||||
return movablePieces;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the dice modifier.
|
||||
*
|
||||
* @param diceModifier the new dice modifier
|
||||
*/
|
||||
public void setDiceModifier(int diceModifier) {
|
||||
this.diceModifier = diceModifier;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the dice eyes.
|
||||
*
|
||||
* @param diceEyes the new dice eyes
|
||||
*/
|
||||
public void setDiceEyes(int diceEyes) {
|
||||
this.diceEyes = diceEyes;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the players.
|
||||
*
|
||||
* @param players the new players
|
||||
*/
|
||||
public void setPlayers(Map<Integer, Player> players) {
|
||||
this.players = players;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the game statistics.
|
||||
*
|
||||
* @param gameStatistics the new game statistics
|
||||
*/
|
||||
public void setGameStatistics(Statistic gameStatistics) {
|
||||
this.gameStatistics = gameStatistics;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the draw pile.
|
||||
*
|
||||
* @param drawPile the new draw pile
|
||||
*/
|
||||
public void setDrawPile(List<BonusCard> drawPile) {
|
||||
this.drawPile = drawPile;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the discard pile.
|
||||
*
|
||||
* @param discardPile the new discard pile
|
||||
*/
|
||||
public void setDiscardPile(List<BonusCard> discardPile) {
|
||||
this.discardPile = discardPile;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the board.
|
||||
*
|
||||
* @param board the new board
|
||||
*/
|
||||
public void setBoard(Board board) {
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the active color.
|
||||
*
|
||||
* @param activeColor the new active color
|
||||
*/
|
||||
public void setActiveColor(Color activeColor) {
|
||||
this.activeColor = activeColor;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the game interruption state.
|
||||
*
|
||||
@@ -312,16 +306,6 @@ public void setMovablePieces(Boolean movablePieces) {
|
||||
if (Boolean.FALSE.equals(movablePieces)) notifyObservers();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the player has disconnected.
|
||||
*
|
||||
* @param playerHasDisconnected the new player has disconnected
|
||||
*/
|
||||
public void setPlayerHasDisconnected(Boolean playerHasDisconnected) {
|
||||
this.playerHasDisconnected = playerHasDisconnected;
|
||||
if (Boolean.TRUE.equals(playerHasDisconnected)) notifyObservers();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns whether all players have ranked.
|
||||
*
|
||||
@@ -341,24 +325,6 @@ public void setAllRanked(Boolean allRanked) {
|
||||
if (Boolean.TRUE.equals(allRanked)) notifyObservers();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the start player.
|
||||
*
|
||||
* @return the start player
|
||||
*/
|
||||
public Player getStartPlayer() {
|
||||
return startPlayer;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the start player.
|
||||
*
|
||||
* @param startPlayer the new start player
|
||||
*/
|
||||
public void setStartPlayer(Player startPlayer) {
|
||||
this.startPlayer = startPlayer;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the all ready state.
|
||||
*
|
||||
@@ -371,53 +337,10 @@ public Boolean allReady() {
|
||||
/**
|
||||
* This method sets the all ready state.
|
||||
*
|
||||
* @param allReady the new all ready state
|
||||
* @param allReady the new all-ready state
|
||||
*/
|
||||
public void setAllReady(Boolean allReady) {
|
||||
this.allReady = allReady;
|
||||
if (Boolean.TRUE.equals(allReady)) notifyObservers();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method notifies the observers.
|
||||
*/
|
||||
public void notifyObservers() {
|
||||
for (Observer observer : new ArrayList<>(observers)) {
|
||||
observer.update();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the piece through its identifier.
|
||||
*
|
||||
* @param identifier the identifier of the piece
|
||||
* @return the piece
|
||||
*/
|
||||
public Piece getPieceThroughIdentifier(String identifier) {
|
||||
String[] parts = identifier.split("-");
|
||||
Color color = Color.valueOf(parts[0]);
|
||||
int index = Integer.parseInt(parts[1]);
|
||||
return board.getPlayerData().get(color).getPieces()[index];
|
||||
}
|
||||
|
||||
public ArrayList<Player> getPlayerList() {
|
||||
return playerList;
|
||||
}
|
||||
|
||||
public void addPlayerToList(Player player) {
|
||||
playerList.add(player);
|
||||
}
|
||||
|
||||
public void removePlayerFromList(Player player) {
|
||||
playerList.remove(player);
|
||||
}
|
||||
|
||||
public Player getPlayerFromList(String name) {
|
||||
for (Player player : playerList) {
|
||||
if (player.getName().equals(name)) {
|
||||
return player;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,22 +6,12 @@
|
||||
* This class will be used to handle general PlayerData
|
||||
*/
|
||||
public class Player {
|
||||
|
||||
private String name;
|
||||
private Statistic playerStatistic;
|
||||
private ArrayList<BonusCard> handCards;
|
||||
private final int id;
|
||||
private Color color;
|
||||
private boolean isReady;
|
||||
|
||||
/**
|
||||
* This constructor constructs a new Player object
|
||||
*/
|
||||
public Player(int id) {
|
||||
this.id = id;
|
||||
playerStatistic = new Statistic();
|
||||
handCards = new ArrayList<>();
|
||||
}
|
||||
private boolean active = true;
|
||||
|
||||
/**
|
||||
* This constructor constructs a new Player object
|
||||
@@ -32,7 +22,13 @@ public Player(String name) {
|
||||
this.name = name;
|
||||
playerStatistic = new Statistic();
|
||||
handCards = new ArrayList<>();
|
||||
id = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*/
|
||||
public Player() {
|
||||
this("");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -76,7 +72,7 @@ public ArrayList<BonusCard> getHandCards() {
|
||||
*
|
||||
* @param card the card to be added to the players hand
|
||||
*/
|
||||
public void addHandCards(BonusCard card){
|
||||
public void addHandCards(BonusCard card) {
|
||||
handCards.add(card);
|
||||
}
|
||||
|
||||
@@ -94,15 +90,6 @@ public BonusCard removeHandCard(BonusCard card) {
|
||||
return cardToRemove;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the id of the connection to the client represented by this player.
|
||||
*
|
||||
* @return the id
|
||||
*/
|
||||
public int getId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the color of the player
|
||||
*
|
||||
@@ -130,6 +117,15 @@ public boolean isReady() {
|
||||
return isReady;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to return active attribute of Player class.
|
||||
*
|
||||
* @return active as a Boolean.
|
||||
*/
|
||||
public boolean isActive() {
|
||||
return this.active;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method sets the player to ready
|
||||
*
|
||||
@@ -138,4 +134,13 @@ public boolean isReady() {
|
||||
public void setReady(boolean ready) {
|
||||
isReady = ready;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will be used to set active attribute of Player class to the given active parameter.
|
||||
*
|
||||
* @param active as the new active value as a Boolean.
|
||||
*/
|
||||
public void setActive(boolean active) {
|
||||
this.active = active;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,14 +20,13 @@ public interface ClientInterpreter {
|
||||
*/
|
||||
void received(DeselectTSK msg, int from);
|
||||
|
||||
|
||||
/**
|
||||
* Processes a received ForceStartGame message.
|
||||
*
|
||||
* @param msg the ForceStartGame message to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(ForceStartGame msg, int from);
|
||||
void received(StartGame msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received JoinServer message.
|
||||
@@ -61,6 +60,14 @@ public interface ClientInterpreter {
|
||||
*/
|
||||
void received(LobbyReady msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received Disconnected message.
|
||||
*
|
||||
* @param msg the Disconnected message to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(Disconnected msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received RequestBriefing message.
|
||||
*
|
||||
@@ -70,12 +77,12 @@ public interface ClientInterpreter {
|
||||
void received(RequestBriefing msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received RequestDice message.
|
||||
* Processes a received RequestDie message.
|
||||
*
|
||||
* @param msg the RequestDice message to be processed
|
||||
* @param msg the RequestDie message to be processed
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
void received(RequestDice msg, int from);
|
||||
void received(RequestDie msg, int from);
|
||||
|
||||
/**
|
||||
* Processes a received RequestMove message.
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
package pp.mdga.message.client;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
@Serializable
|
||||
public class Disconnected extends ClientMessage {
|
||||
public Disconnected() {
|
||||
super();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of this message.
|
||||
*
|
||||
* @return a string representation of this message
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return "ClientStartGame{}";
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor to process this message.
|
||||
*
|
||||
* @param interpreter the visitor to process this message
|
||||
* @param from the connection ID from which the message was received
|
||||
*/
|
||||
@Override
|
||||
public void accept(ClientInterpreter interpreter, int from) {
|
||||
interpreter.received(this, from);
|
||||
}
|
||||
}
|
||||
@@ -7,11 +7,23 @@
|
||||
*/
|
||||
@Serializable
|
||||
public class JoinServer extends ClientMessage {
|
||||
|
||||
private final String name;
|
||||
|
||||
/**
|
||||
* Constructs a new JoinServer instance.
|
||||
*/
|
||||
public JoinServer(String name) {
|
||||
super();
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new JoinServer instance.
|
||||
*/
|
||||
public JoinServer() {
|
||||
super();
|
||||
name = null;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -6,11 +6,11 @@
|
||||
* A message sent by a client to request a die roll.
|
||||
*/
|
||||
@Serializable
|
||||
public class RequestDice extends ClientMessage {
|
||||
public class RequestDie extends ClientMessage {
|
||||
/**
|
||||
* Constructs a new RequestDice instance.
|
||||
* Constructs a new RequestDie instance.
|
||||
*/
|
||||
public RequestDice() {
|
||||
public RequestDie() {
|
||||
super();
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ public RequestDice() {
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return "RequestDice{}";
|
||||
return "RequestDie{}";
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -6,12 +6,21 @@
|
||||
* A message sent by the host to force start the game when not everyone is ready or not everyone has selected a TSK.
|
||||
*/
|
||||
@Serializable
|
||||
public class ForceStartGame extends ClientMessage {
|
||||
public class StartGame extends ClientMessage {
|
||||
|
||||
private final boolean forceStartGame;
|
||||
|
||||
public StartGame(boolean forceStartGame){
|
||||
super();
|
||||
this.forceStartGame = forceStartGame;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new ForceStartGame message.
|
||||
*/
|
||||
public ForceStartGame() {
|
||||
public StartGame() {
|
||||
super();
|
||||
forceStartGame = false;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -8,7 +8,7 @@
|
||||
* A message sent by the server to the client to inform about the dice roll.
|
||||
*/
|
||||
@Serializable
|
||||
public class Dice extends ServerMessage {
|
||||
public class Die extends ServerMessage {
|
||||
/**
|
||||
* The eye of the dice
|
||||
*/
|
||||
@@ -25,7 +25,7 @@ public class Dice extends ServerMessage {
|
||||
* @param diceEye the eye of the dice
|
||||
* @param moveablePieces the pieces that can be moved
|
||||
*/
|
||||
public Dice(int diceEye, List<String> moveablePieces) {
|
||||
public Die(int diceEye, List<String> moveablePieces) {
|
||||
super();
|
||||
this.diceEye = diceEye;
|
||||
this.moveablePieces = moveablePieces;
|
||||
@@ -34,7 +34,7 @@ public Dice(int diceEye, List<String> moveablePieces) {
|
||||
/**
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private Dice() {
|
||||
private Die() {
|
||||
diceEye = 0;
|
||||
moveablePieces = null;
|
||||
}
|
||||
@@ -45,8 +45,8 @@ private Dice() {
|
||||
* @param diceEye the eye of the dice
|
||||
* @return a new Dice object
|
||||
*/
|
||||
public static Dice inactivePlayer(int diceEye) {
|
||||
return new Dice(diceEye, null);
|
||||
public static Die inactivePlayer(int diceEye) {
|
||||
return new Die(diceEye, null);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -56,8 +56,8 @@ public static Dice inactivePlayer(int diceEye) {
|
||||
* @param moveablePieces the pieces that can be moved
|
||||
* @return a new Dice object
|
||||
*/
|
||||
public static Dice activePlayer(int diceEye, List<String> moveablePieces) {
|
||||
return new Dice(diceEye, moveablePieces);
|
||||
public static Die activePlayer(int diceEye, List<String> moveablePieces) {
|
||||
return new Die(diceEye, moveablePieces);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -13,14 +13,20 @@ public class LobbyPlayerJoin extends ServerMessage {
|
||||
*/
|
||||
private final String name;
|
||||
|
||||
/**
|
||||
* The ID of the new Player
|
||||
*/
|
||||
private final int id;
|
||||
|
||||
/**
|
||||
* Constructs a new LobbyPlayerJoin instance with the specified player name.
|
||||
*
|
||||
* @param name the name of the player joining the lobby
|
||||
*/
|
||||
public LobbyPlayerJoin(String name) {
|
||||
public LobbyPlayerJoin(int id, String name) {
|
||||
super();
|
||||
this.name = name;
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -28,6 +34,7 @@ public LobbyPlayerJoin(String name) {
|
||||
*/
|
||||
private LobbyPlayerJoin() {
|
||||
name = null;
|
||||
id = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -39,6 +46,15 @@ public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the id of the new Player
|
||||
*
|
||||
* @return the id of the player
|
||||
*/
|
||||
public int getId(){
|
||||
return id;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts a visitor to process this message.
|
||||
*
|
||||
|
||||
@@ -11,7 +11,7 @@ public class LobbyPlayerLeave extends ServerMessage {
|
||||
/**
|
||||
* The name of the player leaving the lobby.
|
||||
*/
|
||||
private final String name;
|
||||
private final int id;
|
||||
|
||||
/**
|
||||
* The color associated with the player leaving the lobby.
|
||||
@@ -21,12 +21,12 @@ public class LobbyPlayerLeave extends ServerMessage {
|
||||
/**
|
||||
* Constructs a new LobbyPlayerLeave instance with the specified player name and color.
|
||||
*
|
||||
* @param name the name of the player leaving the lobby
|
||||
* @param id the id of the player leaving the lobby
|
||||
* @param color the color associated with the player leaving the lobby
|
||||
*/
|
||||
public LobbyPlayerLeave(String name, Color color) {
|
||||
public LobbyPlayerLeave(int id, Color color) {
|
||||
super();
|
||||
this.name = name;
|
||||
this.id = id;
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ public LobbyPlayerLeave(String name, Color color) {
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private LobbyPlayerLeave() {
|
||||
name = null;
|
||||
id = 0;
|
||||
color = null;
|
||||
}
|
||||
|
||||
@@ -43,8 +43,8 @@ private LobbyPlayerLeave() {
|
||||
*
|
||||
* @return the name of the player leaving the lobby
|
||||
*/
|
||||
public String getName() {
|
||||
return name;
|
||||
public int getId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -34,11 +34,11 @@ public interface ServerInterpreter {
|
||||
void received(CeremonyMessage msg);
|
||||
|
||||
/**
|
||||
* Handles a Dice message received from the server.
|
||||
* Handles a Die message received from the server.
|
||||
*
|
||||
* @param msg the Dice message received
|
||||
*/
|
||||
void received(Dice msg);
|
||||
void received(Die msg);
|
||||
|
||||
/**
|
||||
* Handles a DiceAgain message received from the server.
|
||||
@@ -193,4 +193,11 @@ public interface ServerInterpreter {
|
||||
* @param msg the WaitPiece message received
|
||||
*/
|
||||
void received(WaitPiece msg);
|
||||
|
||||
/**
|
||||
* Handles a Spectator message received from the server.
|
||||
*
|
||||
* @param msg the Spectator message received.
|
||||
*/
|
||||
void received(Spectator msg);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
package pp.mdga.message.server;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public class Spectator extends ServerMessage {
|
||||
/**
|
||||
* Construc
|
||||
*/
|
||||
public Spectator() {
|
||||
super();
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param interpreter the visitor to process this message
|
||||
*/
|
||||
@Override
|
||||
public void accept(ServerInterpreter interpreter) {
|
||||
interpreter.received(this);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
@Override
|
||||
public String getInfoTextKey() {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ public class UpdateTSK extends ServerMessage {
|
||||
/**
|
||||
* The name associated with the update.
|
||||
*/
|
||||
private final String name;
|
||||
private final int id;
|
||||
|
||||
/**
|
||||
* The color associated with the update.
|
||||
@@ -21,12 +21,12 @@ public class UpdateTSK extends ServerMessage {
|
||||
/**
|
||||
* Constructs a new UpdateTSK instance with the specified name and color.
|
||||
*
|
||||
* @param name the name associated with the update
|
||||
* @param id the name associated with the update
|
||||
* @param color the color associated with the update
|
||||
*/
|
||||
public UpdateTSK(String name, Color color) {
|
||||
public UpdateTSK(int id, Color color) {
|
||||
super();
|
||||
this.name = name;
|
||||
this.id = id;
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ public UpdateTSK(String name, Color color) {
|
||||
* Default constructor for serialization purposes.
|
||||
*/
|
||||
private UpdateTSK() {
|
||||
this("", null);
|
||||
this(0, null);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -42,8 +42,8 @@ private UpdateTSK() {
|
||||
*
|
||||
* @return the name
|
||||
*/
|
||||
public String getName() {
|
||||
return name;
|
||||
public int getId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class Ceremony extends ServerState {
|
||||
public Ceremony(ServerGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class ChoosePiece extends Turn {
|
||||
public ChoosePiece(ServerGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class ChoosePieceState extends TurnState {
|
||||
public ChoosePieceState(ServerGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
public class DetermineStartPlayer extends Game {
|
||||
public DetermineStartPlayer(ServerGameLogic logic) {
|
||||
super(logic);
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user