Merge branch 'development' into 'dev/test'

merge edited model into test

See merge request progproj/gruppen-ht24/Gruppe-01!18
This commit is contained in:
Benjamin Feyer
2024-11-26 22:32:02 +00:00
139 changed files with 2467 additions and 1254 deletions

View File

@@ -1,17 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
<option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
<module name="Projekte.mdga.client.main" />
<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties -ea" />
<option name="WORKING_DIRECTORY" value="$MODULE_WORKING_DIR$" />
<extension name="coverage">
<pattern>
<option name="PATTERN" value="pp.mdga.client.board.Outline.*" />
<option name="ENABLED" value="true" />
</pattern>
</extension>
<method v="2">
<option name="Make" enabled="true" />
</method>
</configuration>
</component>

View File

@@ -1,14 +1,11 @@
package pp.mdga.client.server;
import com.jme3.network.ConnectionListener;
import com.jme3.network.HostedConnection;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import com.jme3.network.Server;
import com.jme3.network.*;
import com.jme3.network.serializing.Serializer;
import pp.mdga.game.Game;
import pp.mdga.game.Player;
import pp.mdga.message.client.*;
import pp.mdga.message.server.ServerMessage;
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.ServerSender;
@@ -16,6 +13,7 @@
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.Map;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.LogManager;
@@ -53,7 +51,7 @@ public static void main(String[] args) {
*/
public MdgaServer() {
LOGGER.log(Level.INFO, "Creating MdgaServer"); //NON-NLS
logic = new ServerGameLogic(new Game(), this);
logic = new ServerGameLogic(this, new Game());
}
public void run() {
@@ -92,14 +90,14 @@ private void initializeSerializables() {
Serializer.registerClass(ClientStartGame.class);
Serializer.registerClass(DeselectTSK.class);
Serializer.registerClass(ForceContinueGame.class);
Serializer.registerClass(ForceStartGame.class);
Serializer.registerClass(StartGame.class);
Serializer.registerClass(JoinServer.class);
Serializer.registerClass(LeaveGame.class);
Serializer.registerClass(LobbyNotReady.class);
Serializer.registerClass(LobbyReady.class);
Serializer.registerClass(NoPowerCard.class);
Serializer.registerClass(RequestBriefing.class);
Serializer.registerClass(RequestDice.class);
Serializer.registerClass(RequestDie.class);
Serializer.registerClass(RequestMove.class);
Serializer.registerClass(RequestPlayCard.class);
Serializer.registerClass(SelectCard.class);
@@ -147,7 +145,7 @@ private void registerListeners() {
myServer.addMessageListener(this, LobbyReady.class);
myServer.addMessageListener(this, NoPowerCard.class);
myServer.addMessageListener(this, RequestBriefing.class);
myServer.addMessageListener(this, RequestDice.class);
myServer.addMessageListener(this, RequestDie.class);
myServer.addMessageListener(this, RequestMove.class);
myServer.addMessageListener(this, RequestPlayCard.class);
myServer.addMessageListener(this, SelectCard.class);
@@ -156,32 +154,42 @@ private void registerListeners() {
myServer.addConnectionListener(this);
}
@Override
public void messageReceived(HostedConnection source, Message message) {
public void messageReceived(HostedConnection source, ClientMessage message) {
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
if (message instanceof ClientMessage clientMessage)
pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
pendingMessages.add(new ReceivedMessage(message, source.getId()));
}
@Override
public void connectionAdded(Server server, HostedConnection hostedConnection) {
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
logic.addPlayer(hostedConnection.getId());
// ToDo: Synchronize data between server and client.
logic.getGame().addPlayer(hostedConnection.getId(), new Player());
}
@Override
public void connectionRemoved(Server server, HostedConnection hostedConnection) {
LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
final Player player = logic.getPlayerById(hostedConnection.getId());
final Player player = logic.getGame().getPlayerById(hostedConnection.getId());
if (player == null)
LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
else { //NON-NLS
LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
exit(0);
// exit(0);
this.handleDisconnect(hostedConnection.getId());
}
}
private void exit(int exitValue) { //NON-NLS
/**
* This method will be used to handle unintentional disconnections from players.
*
* @param id as the id of the disconnected player.
*/
public void handleDisconnect(int id) {
this.logic.received(new Disconnected(), id);
}
public void exit(int exitValue) { //NON-NLS
LOGGER.log(Level.INFO, "close request"); //NON-NLS
if (myServer != null)
for (HostedConnection client : myServer.getConnections()) //NON-NLS
@@ -206,4 +214,16 @@ public void send(int id, ServerMessage message) {
else
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
}
/**
* This method will be used to send the given message parameter to all connected players which are saved inside the
* players attribute of Game class.
*
* @param message as the message which will be sent to all players as a ServerMessage.
*/
public void broadcast(ServerMessage message) {
for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
this.send(entry.getValue().getId(), message);
}
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class Animation extends ClientState {
public Animation(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class AudioSettings extends ClientState {
public AudioSettings(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,14 +1,19 @@
package pp.mdga.client;
public class Ceremony extends ClientState {
private final CeremonyStateMachine ceremonyStateMachine;
public Ceremony(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.ceremonyStateMachine = new CeremonyStateMachine(parent, logic);
}
public CeremonyStateMachine getCeremonyStateMachine() {
return ceremonyStateMachine;
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -1,14 +0,0 @@
package pp.mdga.client;
public class CeremonyStateMachine extends ClientStateMachine {
public CeremonyStateMachine(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public Podium initialState() {
return new Podium(this, logic);
}
}

View File

@@ -1,15 +0,0 @@
package pp.mdga.client;
public class ChoosePiece extends ClientState {
private final ChoosePieceStateMachine choosePieceStateMachine;
public ChoosePiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.choosePieceStateMachine = new ChoosePieceStateMachine(parent, logic);
}
public ChoosePieceStateMachine getChoosePieceStateMachine() {
return choosePieceStateMachine;
}
}

View File

@@ -1,12 +0,0 @@
package pp.mdga.client;
public class ChoosePieceStateMachine extends ClientStateMachine{
public ChoosePieceStateMachine(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public NoPiece initialState() {
return new NoPiece(this, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class ChoosePowerCard extends ClientState {
public ChoosePowerCard(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,14 +0,0 @@
package pp.mdga.client;
public class ClientAutomaton extends ClientStateMachine {
public ClientAutomaton(ClientGameLogic logic){
super(null, logic);
entry();
}
@Override
public Dialogs initialState(){
return new Dialogs(this, logic);
}
}

View File

@@ -1,20 +1,33 @@
package pp.mdga.client;
import pp.mdga.game.BonusCard;
import pp.mdga.game.Color;
import pp.mdga.game.Game;
import pp.mdga.game.Piece;
import pp.mdga.message.client.ClientMessage;
import pp.mdga.message.server.*;
import java.util.Map;
import java.util.UUID;
public class ClientGameLogic implements ServerInterpreter {
static final System.Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
private Game game;
private final ClientSender clientSender;
private ClientState state;
private Map<UUID, Piece> pieces;
private Map<UUID, BonusCard> cards;
private Dialogs dialogs = new Dialogs(null, this);
private GameState gameState = new GameState(null, this);
private Ceremony ceremony = new Ceremony(null, this);
private Interrupt interrupt = new Interrupt(null, this);
public ClientGameLogic(Game game, ClientSender clientSender) {
this.game = game;
this.clientSender = clientSender;
state = new ClientAutomaton(this);
state = dialogs;
}
public void send(ClientMessage msg){
@@ -36,136 +49,197 @@ public ClientState getState(){
@Override
public void received(ActivePlayer msg) {
state.received(msg);
}
@Override
public void received(AnyPiece msg) {
state.received(msg);
}
@Override
public void received(Briefing msg) {
state.received(msg);
}
@Override
public void received(CeremonyMessage msg) {
state.received(msg);
}
@Override
public void received(Dice msg) {
public void received(Die msg) {
state.received(msg);
}
@Override
public void received(DiceAgain msg) {
state.received(msg);
}
@Override
public void received(DiceNow msg) {
state.received(msg);
}
@Override
public void received(EndOfTurn msg) {
state.received(msg);
}
@Override
public void received(LobbyAccept msg) {
state.received(msg);
}
@Override
public void received(LobbyDeny msg) {
state.received(msg);
}
@Override
public void received(LobbyPlayerJoin msg) {
state.received(msg);
}
@Override
public void received(LobbyPlayerLeave msg) {
state.received(msg);
}
@Override
public void received(MoveMessage msg) {
state.received(msg);
}
@Override
public void received(NoTurn msg) {
state.received(msg);
}
@Override
public void received(PauseGame msg) {
state.received(msg);
}
@Override
public void received(PlayCard msg) {
state.received(msg);
}
@Override
public void received(PossibleCard msg) {
state.received(msg);
}
@Override
public void received(PossiblePiece msg) {
state.received(msg);
}
@Override
public void received(RankingResponse msg) {
state.received(msg);
}
@Override
public void received(RankingRollAgain msg) {
state.received(msg);
}
@Override
public void received(ReconnectBriefing msg) {
state.received(msg);
}
@Override
public void received(ResumeGame msg) {
state.received(msg);
}
@Override
public void received(ServerStartGame msg) {
state.received(msg);
}
@Override
public void received(StartPiece msg) {
state.received(msg);
}
@Override
public void received(UpdateReady msg) {
state.received(msg);
}
@Override
public void received(UpdateTSK msg) {
state.received(msg);
}
@Override
public void received(WaitPiece msg) {
state.received(msg);
}
public void selectPiece(UUID pieceId){
state.selectPiece(pieceId);
}
public void selectCard(UUID cardId){
state.selectCard(cardId);
}
public void selectTsk(Color color){
state.selectTSK(color);
}
public void selectDice(){
state.selectDice();
}
public void selectName(String name){
state.setName(name);
}
public void selectReady(boolean ready){
state.selectReady();
}
public void selectHost(){
state.selectHost();
}
public void selectLeave(){
state.selectLeave();
}
public void selectJoin(){
state.selectJoin();
}
public void selectStart(){
state.selectStart();
}
public void setState(ClientState state){
this.state.exit();
this.state = state;
}
public GameState getGameState(){
return gameState;
}
public Ceremony getCeremony(){
return ceremony;
}
public Interrupt getInterrupt(){
return interrupt;
}
public Dialogs getDialogs(){
return dialogs;
}
}

View File

@@ -1,6 +1,12 @@
package pp.mdga.client;
public abstract class ClientState implements Observer {
import pp.mdga.game.Color;
import pp.mdga.message.server.*;
import java.lang.System.Logger.Level;
import java.util.UUID;
public abstract class ClientState implements Observer, ServerInterpreter {
protected static final System.Logger LOGGER = System.getLogger(ClientState.class.getName());
protected ClientState parent;
@@ -12,13 +18,9 @@ protected ClientState(ClientState parent, ClientGameLogic logic){
this.logic = logic;
}
public void entry(){/* do nothing */}
public abstract void enter();
public void exit() {/* do nothing*/}
public void gotoState(ClientState newState){
throw new IllegalStateException("not in a statemachine");
}
public abstract void exit();
public ClientState getParent(){
return parent;
@@ -30,4 +32,187 @@ public void update() {/* do nothing */}
public String toString(){
return getClass().getSimpleName();
}
@Override
public void received(ActivePlayer msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(AnyPiece msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(Briefing msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(CeremonyMessage msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(Die msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(DiceAgain msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(DiceNow msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(EndOfTurn msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(LobbyAccept msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(LobbyDeny msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(LobbyPlayerJoin msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(LobbyPlayerLeave msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(MoveMessage msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(NoTurn msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(PauseGame msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(PlayCard msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(PossibleCard msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(PossiblePiece msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(RankingResponse msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(RankingRollAgain msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(ReconnectBriefing msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(ResumeGame msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(ServerStartGame msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(StartPiece msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(UpdateReady msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(UpdateTSK msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
@Override
public void received(WaitPiece msg) {
LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
}
public void selectPiece(UUID id) {
LOGGER.log(Level.DEBUG, "Selecting piece not allowed.");
}
public void selectCard(UUID id) {
LOGGER.log(Level.DEBUG, "Selecting card not allowed.");
}
public void selectTSK(Color color) {
LOGGER.log(Level.DEBUG, "Selecting TSK not allowed.");
}
public void selectDice() {
LOGGER.log(Level.DEBUG, "Selecting dice not allowed.");
}
public void setName(String name) {
LOGGER.log(Level.DEBUG, "Setting name not allowed.");
}
public void selectReady() {
LOGGER.log(Level.DEBUG, "Selecting ready not allowed.");
}
public void selectHost() {
LOGGER.log(Level.DEBUG, "Selecting host not allowed.");
}
public void selectJoin() {
LOGGER.log(Level.DEBUG, "Selecting join not allowed.");
}
public void selectLeave() {
LOGGER.log(Level.DEBUG, "Selecting leave not allowed.");
}
public void deselectTSK(Color color) {
LOGGER.log(Level.DEBUG, "Deselecting TSK not allowed.");
}
public void selectUnready(){
LOGGER.log(Level.DEBUG, "Selecting unready not allowed.");
}
public void selectStart(){
LOGGER.log(Level.DEBUG, "Starting not allowed");
}
}

View File

@@ -1,44 +0,0 @@
package pp.mdga.client;
public abstract class ClientStateMachine extends ClientState {
private ClientState state;
protected ClientStateMachine(ClientState parent, ClientGameLogic logic){
super(parent, logic);
}
public abstract ClientState initialState();
@Override
public void gotoState(ClientState newState){
LOGGER.log(System.Logger.Level.DEBUG, "{0}: {1} --> {2}", this, state, newState);
enter(newState);
}
@Override
public void entry(){
final ClientState newState = initialState();
LOGGER.log(System.Logger.Level.DEBUG, "{0}: initial state={1}", this, newState);
enter(newState);
}
private void enter(ClientState newState){
if(newState.parent != this)
throw new IllegalArgumentException("Wrong state: " + newState + " belongs to " + newState.parent + " instead of " + this);
state = newState;
state.entry();
}
@Override
public void exit(){state.exit();}
@Override
public String toString(){
return super.toString() + "(in " + state + ")";
}
public ClientState getState(){
return state;
}
}

View File

@@ -1,14 +0,0 @@
package pp.mdga.client;
public class DetermineStartPlayer extends ClientState {
private final DetermineStartPlayerStateMachine determineStartPlayerStateMachine;
public DetermineStartPlayer(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.determineStartPlayerStateMachine = new DetermineStartPlayerStateMachine(parent, logic);
}
public DetermineStartPlayerStateMachine getDetermineStartPlayerStateMachine() {
return determineStartPlayerStateMachine;
}
}

View File

@@ -1,12 +0,0 @@
package pp.mdga.client;
public class DetermineStartPlayerStateMachine extends ClientStateMachine{
public DetermineStartPlayerStateMachine(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public RollRankingDice initialState() {
return new RollRankingDice(this, logic);
}
}

View File

@@ -1,8 +0,0 @@
package pp.mdga.client;
public abstract class DialogStates extends ClientState{
public DialogStates(ClientState parent, ClientGameLogic logic){
super(parent, logic);
}
}

View File

@@ -1,14 +1,53 @@
package pp.mdga.client;
import pp.mdga.client.dialogState.DialogStates;
import pp.mdga.client.dialogState.Lobby;
import pp.mdga.client.dialogState.NetworkDialog;
import pp.mdga.client.dialogState.StartDialog;
public class Dialogs extends ClientState {
private final DialogsStateMachine dialogsStateMachine;
private DialogStates currentState;
private final Lobby lobby = new Lobby(this, logic);
private final NetworkDialog networkDialog = new NetworkDialog(this, logic);
private final StartDialog startDialog = new StartDialog(this, logic);
public Dialogs(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.dialogsStateMachine = new DialogsStateMachine(parent, logic);
}
public DialogsStateMachine getDialogsStateMachine() {
return dialogsStateMachine;
@Override
public void exit(){
currentState.exit();
}
@Override
public void enter(){
currentState = startDialog;
}
public void setState(DialogStates newState){
currentState.exit();
currentState = newState;
currentState.enter();
}
public Lobby getLobby() {
return lobby;
}
public NetworkDialog getNetworkDialog() {
return networkDialog;
}
public StartDialog getStartDialog() {
return startDialog;
}
public void startGame(){
exit();
logic.setState(logic.getGameState());
}
}

View File

@@ -1,12 +0,0 @@
package pp.mdga.client;
public class DialogsStateMachine extends ClientStateMachine {
public DialogsStateMachine(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public StartDialog initialState() {
return new StartDialog(this, logic);
}
}

View File

@@ -1,14 +1,29 @@
package pp.mdga.client;
import pp.mdga.client.gameState.*;
public class GameState extends ClientState {
private final GameStateMachine gameStateMachine;
private GameStates state;
private Animation animation = new Animation(this, logic);
private DetermineStartPlayer determineStartPlayer = new DetermineStartPlayer(this, logic);
private Spectator spectator = new Spectator(this, logic);
private Turn turn = new Turn(this, logic);
private Waiting waiting = new Waiting(this, logic);
public GameState(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.gameStateMachine = new GameStateMachine(parent, logic);
state = determineStartPlayer;
}
public GameStateMachine getGameStateMachine() {
return gameStateMachine;
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -1,12 +0,0 @@
package pp.mdga.client;
public class GameStateMachine extends ClientStateMachine {
public GameStateMachine(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public ClientState initialState() {
return null;
}
}

View File

@@ -2,10 +2,17 @@
public class Interrupt extends ClientState {
private final GameState lastState;
public Interrupt(ClientState parent, ClientGameLogic logic, GameState lastState) {
public Interrupt(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.lastState = lastState;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class Lobby extends ClientState {
public Lobby(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class MainSettings extends ClientState {
public MainSettings(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class MovePiece extends ClientState {
public MovePiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class NetworkDialog extends ClientState {
public NetworkDialog(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class NoPiece extends ClientState {
public NoPiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class PlayPowerCard extends ClientState {
public PlayPowerCard(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class Podium extends ClientState {
public Podium(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,14 +0,0 @@
package pp.mdga.client;
public class PowerCard extends ClientState {
private final PowerCardStateMachine powerCardStateMachine;
public PowerCard(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.powerCardStateMachine = new PowerCardStateMachine(parent, logic);
}
public PowerCardStateMachine getPowerCardStateMachine() {
return powerCardStateMachine;
}
}

View File

@@ -1,12 +0,0 @@
package pp.mdga.client;
public class PowerCardStateMachine extends ClientStateMachine {
public PowerCardStateMachine(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public ChoosePowerCard initialState() {
return new ChoosePowerCard(this, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class RollDice extends ClientState {
public RollDice(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class RollRankingDice extends ClientState {
public RollRankingDice(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class SelectPiece extends ClientState {
public SelectPiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,14 +1,18 @@
package pp.mdga.client;
public class Settings extends ClientState {
private final SettingsStateMachine settingsStateMachine;
public Settings(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.settingsStateMachine = new SettingsStateMachine(parent, logic);
}
public SettingsStateMachine getSettingsStateMachine() {
return settingsStateMachine;
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -1,12 +0,0 @@
package pp.mdga.client;
public class SettingsStateMachine extends ClientStateMachine {
public SettingsStateMachine(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public ClientState initialState() {
return null;
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class Shield extends ClientState {
public Shield(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class Spectator extends ClientState {
public Spectator(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class StartDialog extends DialogStates {
public StartDialog(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class StartPiece extends ClientState {
public StartPiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class Statistics extends ClientState {
public Statistics(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class Swap extends ClientState {
public Swap(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,14 +0,0 @@
package pp.mdga.client;
public class Turn extends ClientState {
private final TurnStateMachine turnStateMachine;
public Turn(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.turnStateMachine = new TurnStateMachine(parent, logic);
}
public TurnStateMachine getTurnStateMachine() {
return turnStateMachine;
}
}

View File

@@ -1,12 +0,0 @@
package pp.mdga.client;
public class TurnStateMachine extends ClientStateMachine {
public TurnStateMachine(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public PowerCard initialState() {
return new PowerCard(this, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class VideoSettings extends ClientState {
public VideoSettings(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class WaitRanking extends ClientState {
public WaitRanking(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class Waiting extends ClientState {
public Waiting(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.client;
public class WaitingPiece extends ClientState {
public WaitingPiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -0,0 +1,10 @@
package pp.mdga.client.ceremonyState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public abstract class CeremonyStates extends ClientState {
protected CeremonyStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.ceremonyState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class Podium extends CeremonyStates {
public Podium(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.ceremonyState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class Statistics extends CeremonyStates {
public Statistics(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,11 @@
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public abstract class DialogStates extends ClientState {
public DialogStates(ClientState parent, ClientGameLogic logic){
super(parent, logic);
}
}

View File

@@ -0,0 +1,63 @@
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.Dialogs;
import pp.mdga.game.Color;
import pp.mdga.message.client.*;
import pp.mdga.message.server.ServerStartGame;
public class Lobby extends DialogStates {
private final Dialogs parent;
public Lobby(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (Dialogs) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
@Override
public void selectLeave() {
parent.setState(parent.getStartDialog());
}
@Override
public void selectTSK(Color color) {
logic.send(new SelectTSK(color));
}
@Override
public void deselectTSK(Color color) {
logic.send(new DeselectTSK(color));
}
@Override
public void selectReady() {
logic.send(new LobbyReady());
}
@Override
public void selectUnready(){
logic.send(new LobbyNotReady());
}
@Override
public void selectStart(){
logic.send(new StartGame());
}
@Override
public void received(ServerStartGame msg){
parent.startGame();
}
}

View File

@@ -0,0 +1,62 @@
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.Dialogs;
public class NetworkDialog extends DialogStates {
private final Dialogs parent;
public NetworkDialog(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (Dialogs) parent;
}
private boolean checkIP(String IP){
String[] parts = IP.split("\\.");
// Step 2: Check if there are exactly 4 parts
if (parts.length != 4) {
return false;
}
// Step 3: Check each part for valid number
for (String part : parts) {
try {
// Step 4: Convert each part into a number
int num = Integer.parseInt(part);
// Step 5: Check whether the number lies in between 0 and 255
if (num < 0 || num > 255) {
return false;
}
} catch (NumberFormatException e) {
// If parsing fails, it's not a valid number
return false;
}
}
// If all checks passed, return true
return true;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
public void selectBack() {
parent.setState(parent.getStartDialog());
}
public void selectJoin(String IP) {
if(checkIP(IP)){
parent.setState(parent.getLobby());
}
}
}

View File

@@ -0,0 +1,37 @@
package pp.mdga.client.dialogState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.Dialogs;
public class StartDialog extends DialogStates {
private final Dialogs parent;
public StartDialog(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
this.parent = (Dialogs) parent;
}
@Override
public void enter() {
}
@Override
public void exit() {
}
public void selectJoin() {
parent.setState(parent.getNetworkDialog());
}
public void selectHost() {
parent.setState(parent.getLobby());
}
public void selectLeave() {
parent.exit();
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class Animation extends GameStates {
public Animation(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,21 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class DetermineStartPlayer extends GameStates {
public DetermineStartPlayer(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,10 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public abstract class GameStates extends ClientState {
public GameStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class Spectator extends GameStates {
public Spectator(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,21 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class Turn extends GameStates {
public Turn(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.gameState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class Waiting extends GameStates {
public Waiting(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,12 @@
package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.GameStates;
public abstract class DetermineStartPlayerStates extends GameStates {
public DetermineStartPlayerStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class RollRankingDice extends DetermineStartPlayerStates {
public RollRankingDice(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,21 @@
package pp.mdga.client.gameState.determineStartPlayerState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.GameStates;
public class WaitRanking extends GameStates {
public WaitRanking(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,21 @@
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class ChoosePiece extends TurnStates {
public ChoosePiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class MovePiece extends TurnStates {
public MovePiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class PlayPowerCard extends TurnStates {
public PlayPowerCard(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,21 @@
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class PowerCard extends TurnStates {
public PowerCard(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class RollDice extends TurnStates {
public RollDice(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,11 @@
package pp.mdga.client.gameState.turnState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.GameStates;
public abstract class TurnStates extends GameStates {
public TurnStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -0,0 +1,11 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.TurnStates;
public abstract class ChoosePieceStates extends TurnStates {
public ChoosePieceStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class NoPiece extends ChoosePieceStates {
public NoPiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class SelectPiece extends ChoosePieceStates {
public SelectPiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class StartPiece extends ChoosePieceStates {
public StartPiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.gameState.turnState.choosePieceState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class WaitingPiece extends ChoosePieceStates {
public WaitingPiece(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class ChoosePowerCard extends PowerCardStates {
public ChoosePowerCard(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,11 @@
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
import pp.mdga.client.gameState.turnState.TurnStates;
public abstract class PowerCardStates extends TurnStates {
public PowerCardStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class Shield extends PowerCardStates {
public Shield(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.gameState.turnState.powerCardState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class Swap extends PowerCardStates {
public Swap(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class AudioSettings extends SettingStates {
public AudioSettings(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class MainSettings extends ClientState {
public MainSettings(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -0,0 +1,10 @@
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public abstract class SettingStates extends ClientState {
public SettingStates(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
}

View File

@@ -0,0 +1,20 @@
package pp.mdga.client.settingsState;
import pp.mdga.client.ClientGameLogic;
import pp.mdga.client.ClientState;
public class VideoSettings extends SettingStates {
public VideoSettings(ClientState parent, ClientGameLogic logic) {
super(parent, logic);
}
@Override
public void enter() {
}
@Override
public void exit() {
}
}

View File

@@ -1,9 +1,12 @@
package pp.mdga.game;
public enum Color {
ARMY,
NAVY,
AIRFORCE,
CYBER,
AIRFORCE
NAVY,
ARMY;
public Color next() {
return values()[(ordinal() + 1) % values().length];
}
}

View File

@@ -8,29 +8,27 @@
* The game state is updated by the game logic.
*/
public class Game {
/**
* Constants.
*/
public static final int AMOUNT_OF_TURBO_CARDS = 16;
public static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
/**
* Attributes.
*/
private int diceModifier = 1;
private int diceEyes;
private Map<Color, Player> players = new EnumMap<>(Color.class);
private Map<Integer, Player> players = new HashMap<>();
private Statistic gameStatistics;
private List<BonusCard> drawPile;
private List<BonusCard> discardPile = new ArrayList<>();
private Board board;
private Color activeColor;
private List<Color> order;
private final ArrayList<Player> playerList = new ArrayList<>(4);
private final ArrayList<Observer> observers = new ArrayList<>();
private Player startPlayer;
private Boolean gameHasStarted = false;
private Boolean playerHasDisconnected = false;
private Boolean gameIsInterrupted = false;
private Boolean allRanked = false;
private Boolean movablePieces = false;
private Boolean allReady = false;
private static final int AMOUNT_OF_TURBO_CARDS = 16;
private static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
private boolean allRanked = false;
private boolean movablePieces = false;
private boolean allReady = false;
/**
* This constructor creates a new Game object.
@@ -48,185 +46,23 @@ public Game() {
board = new Board();
}
/**
* This method returns the dice modifier.
*
* @return the dice modifier
*/
public int getDiceModifier() {
return diceModifier;
}
/**
* This method sets the dice modifier.
*
* @param diceModifier the new dice modifier
*/
public void setDiceModifier(int diceModifier) {
this.diceModifier = diceModifier;
}
/**
* This method returns the dice eyes.
*
* @return the dice eyes
*/
public int getDiceEyes() {
return diceEyes;
}
/**
* This method sets the dice eyes.
*
* @param diceEyes the new dice eyes
*/
public void setDiceEyes(int diceEyes) {
this.diceEyes = diceEyes;
}
/**
* This method returns the players.
*
* @return the players
*/
public Map<Color, Player> getPlayers() {
return players;
}
/**
* This method sets the players.
*
* @param players the new players
*/
public void setPlayers(Map<Color, Player> players) {
this.players = players;
}
/**
* This method returns the game statistics.
*
* @return the game statistics
*/
public Statistic getGameStatistics() {
return gameStatistics;
}
/**
* This method sets the game statistics.
*
* @param gameStatistics the new game statistics
*/
public void setGameStatistics(Statistic gameStatistics) {
this.gameStatistics = gameStatistics;
}
/**
* This method returns the draw pile.
*
* @return the draw pile
*/
public List<BonusCard> getDrawPile() {
return drawPile;
}
/**
* This method sets the draw pile.
*
* @param drawPile the new draw pile
*/
public void setDrawPile(List<BonusCard> drawPile) {
this.drawPile = drawPile;
}
/**
* This method returns the discard pile.
*
* @return the discard pile
*/
public List<BonusCard> getDiscardPile() {
return discardPile;
}
/**
* This method sets the discard pile.
*
* @param discardPile the new discard pile
*/
public void setDiscardPile(List<BonusCard> discardPile) {
this.discardPile = discardPile;
}
/**
* This method returns the board.
*
* @return the board
*/
public Board getBoard() {
return board;
}
/**
* This method sets the board.
*
* @param board the new board
*/
public void setBoard(Board board) {
this.board = board;
}
/**
* This method returns the active color.
*
* @return the active color
*/
public Color getActiveColor() {
return activeColor;
}
/**
* This method sets the active color.
*
* @param activeColor the new active color
*/
public void setActiveColor(Color activeColor) {
this.activeColor = activeColor;
}
/**
* This method returns the order of the players.
*
* @return the order of the players
*/
public List<Color> getOrder() {
return order;
}
/**
* This method sets the order of the players.
*
* @param order the new order of the players
*/
public void setOrder(List<Color> order) {
this.order = order;
}
/**
* This method adds a player to the game.
*
* @param color the color of the player
* @param id the id of the player
* @param player the player to be added
*/
public void addPlayer(Color color, Player player) {
players.put(color, player);
public void addPlayer(int id, Player player) {
players.put(id, player);
}
/**
* This method removes a player from the game.
*
* @param color the color of the player
* @param id the color of the player
*/
public void removePlayer(Color color) {
players.remove(color);
public void removePlayer(int id) {
players.remove(id);
}
/**
@@ -248,49 +84,135 @@ public void removeObserver(Observer observer) {
}
/**
* This method returns the game has started.
*
* @return the game has started
* @param id
* @param active
*/
public Boolean getGameHasStarted() {
return gameHasStarted;
public void updatePlayerActiveState(int id, boolean active) {
this.players.get(id).setActive(active);
}
/**
* This method sets the game has started.
* This method will be used to return the player which has the given id parameter.
*
* @param gameHasStarted the new game has started
* @param id as the unique id of a player as an Integer.
* @return the player with the given id as a Player object.
*/
public void setGameHasStarted(Boolean gameHasStarted) {
this.gameHasStarted = gameHasStarted;
public Player getPlayerById(int id) {
return this.players.get(id);
}
/**
* This method returns the player has disconnected.
* This method will be used to the get the player depending on the given color parameter.
*
* @return the player has disconnected
* @param color as the color of the player as a Color enumeration.
* @return the player with the given color as a Player object.
*/
public Boolean playerHasDisconnected() {
return playerHasDisconnected;
public Player getPlayerByColor(Color color) {
for (Map.Entry<Integer, Player> entry : this.players.entrySet()) {
if (entry.getValue().getColor() == color) {
return entry.getValue();
}
}
return null;
}
/**
* This method sets the game interruption state.
* This method will be used to return the number of active players of this game.
*
* @param gameIsInterrupted the new game interruption state
* @return activePlayers as an Integer.
*/
public void setGameIsInterrupted(Boolean gameIsInterrupted) {
this.gameIsInterrupted = gameIsInterrupted;
if (Boolean.FALSE.equals(gameIsInterrupted)) notifyObservers();
public int getNumberOfActivePlayers() {
int activePlayers = 0;
for (Map.Entry<Integer, Player> entry : this.players.entrySet()) {
if (entry.getValue().isActive()) {
activePlayers++;
}
}
return activePlayers;
}
/**
* This method returns whether the game is interrupted.
*
* @return true if the game is interrupted, false otherwise
* This method notifies the observers.
*/
public Boolean gameIsInterrupted() {
return gameIsInterrupted;
public void notifyObservers() {
for (Observer observer : new ArrayList<>(observers)) {
observer.update();
}
}
/**
* This method returns the dice modifier.
*
* @return the dice modifier
*/
public int getDiceModifier() {
return diceModifier;
}
/**
* This method returns the dice eyes.
*
* @return the dice eyes
*/
public int getDiceEyes() {
return diceEyes;
}
/**
* This method returns the players.
*
* @return the players
*/
public Map<Integer, Player> getPlayers() {
return players;
}
/**
* This method returns the game statistics.
*
* @return the game statistics
*/
public Statistic getGameStatistics() {
return gameStatistics;
}
/**
* This method returns the draw pile.
*
* @return the draw pile
*/
public List<BonusCard> getDrawPile() {
return drawPile;
}
/**
* This method returns the discard pile.
*
* @return the discard pile
*/
public List<BonusCard> getDiscardPile() {
return discardPile;
}
/**
* This method returns the board.
*
* @return the board
*/
public Board getBoard() {
return board;
}
/**
* This method returns the active color.
*
* @return the active color
*/
public Color getActiveColor() {
return activeColor;
}
/**
@@ -302,6 +224,78 @@ public Boolean getMovablePieces() {
return movablePieces;
}
/**
* This method sets the dice modifier.
*
* @param diceModifier the new dice modifier
*/
public void setDiceModifier(int diceModifier) {
this.diceModifier = diceModifier;
}
/**
* This method sets the dice eyes.
*
* @param diceEyes the new dice eyes
*/
public void setDiceEyes(int diceEyes) {
this.diceEyes = diceEyes;
}
/**
* This method sets the players.
*
* @param players the new players
*/
public void setPlayers(Map<Integer, Player> players) {
this.players = players;
}
/**
* This method sets the game statistics.
*
* @param gameStatistics the new game statistics
*/
public void setGameStatistics(Statistic gameStatistics) {
this.gameStatistics = gameStatistics;
}
/**
* This method sets the draw pile.
*
* @param drawPile the new draw pile
*/
public void setDrawPile(List<BonusCard> drawPile) {
this.drawPile = drawPile;
}
/**
* This method sets the discard pile.
*
* @param discardPile the new discard pile
*/
public void setDiscardPile(List<BonusCard> discardPile) {
this.discardPile = discardPile;
}
/**
* This method sets the board.
*
* @param board the new board
*/
public void setBoard(Board board) {
this.board = board;
}
/**
* This method sets the active color.
*
* @param activeColor the new active color
*/
public void setActiveColor(Color activeColor) {
this.activeColor = activeColor;
}
/**
* This method sets the game interruption state.
*
@@ -312,16 +306,6 @@ public void setMovablePieces(Boolean movablePieces) {
if (Boolean.FALSE.equals(movablePieces)) notifyObservers();
}
/**
* This method sets the player has disconnected.
*
* @param playerHasDisconnected the new player has disconnected
*/
public void setPlayerHasDisconnected(Boolean playerHasDisconnected) {
this.playerHasDisconnected = playerHasDisconnected;
if (Boolean.TRUE.equals(playerHasDisconnected)) notifyObservers();
}
/**
* This method returns whether all players have ranked.
*
@@ -341,24 +325,6 @@ public void setAllRanked(Boolean allRanked) {
if (Boolean.TRUE.equals(allRanked)) notifyObservers();
}
/**
* This method returns the start player.
*
* @return the start player
*/
public Player getStartPlayer() {
return startPlayer;
}
/**
* This method sets the start player.
*
* @param startPlayer the new start player
*/
public void setStartPlayer(Player startPlayer) {
this.startPlayer = startPlayer;
}
/**
* This method returns the all ready state.
*
@@ -371,53 +337,10 @@ public Boolean allReady() {
/**
* This method sets the all ready state.
*
* @param allReady the new all ready state
* @param allReady the new all-ready state
*/
public void setAllReady(Boolean allReady) {
this.allReady = allReady;
if (Boolean.TRUE.equals(allReady)) notifyObservers();
}
/**
* This method notifies the observers.
*/
public void notifyObservers() {
for (Observer observer : new ArrayList<>(observers)) {
observer.update();
}
}
/**
* This method returns the piece through its identifier.
*
* @param identifier the identifier of the piece
* @return the piece
*/
public Piece getPieceThroughIdentifier(String identifier) {
String[] parts = identifier.split("-");
Color color = Color.valueOf(parts[0]);
int index = Integer.parseInt(parts[1]);
return board.getPlayerData().get(color).getPieces()[index];
}
public ArrayList<Player> getPlayerList() {
return playerList;
}
public void addPlayerToList(Player player) {
playerList.add(player);
}
public void removePlayerFromList(Player player) {
playerList.remove(player);
}
public Player getPlayerFromList(String name) {
for (Player player : playerList) {
if (player.getName().equals(name)) {
return player;
}
}
return null;
}
}

View File

@@ -6,22 +6,12 @@
* This class will be used to handle general PlayerData
*/
public class Player {
private String name;
private Statistic playerStatistic;
private ArrayList<BonusCard> handCards;
private final int id;
private Color color;
private boolean isReady;
/**
* This constructor constructs a new Player object
*/
public Player(int id) {
this.id = id;
playerStatistic = new Statistic();
handCards = new ArrayList<>();
}
private boolean active = true;
/**
* This constructor constructs a new Player object
@@ -32,7 +22,13 @@ public Player(String name) {
this.name = name;
playerStatistic = new Statistic();
handCards = new ArrayList<>();
id = 0;
}
/**
* Constructor.
*/
public Player() {
this("");
}
/**
@@ -76,7 +72,7 @@ public ArrayList<BonusCard> getHandCards() {
*
* @param card the card to be added to the players hand
*/
public void addHandCards(BonusCard card){
public void addHandCards(BonusCard card) {
handCards.add(card);
}
@@ -94,15 +90,6 @@ public BonusCard removeHandCard(BonusCard card) {
return cardToRemove;
}
/**
* Returns the id of the connection to the client represented by this player.
*
* @return the id
*/
public int getId() {
return id;
}
/**
* This method returns the color of the player
*
@@ -130,6 +117,15 @@ public boolean isReady() {
return isReady;
}
/**
* This method will be used to return active attribute of Player class.
*
* @return active as a Boolean.
*/
public boolean isActive() {
return this.active;
}
/**
* This method sets the player to ready
*
@@ -138,4 +134,13 @@ public boolean isReady() {
public void setReady(boolean ready) {
isReady = ready;
}
/**
* This method will be used to set active attribute of Player class to the given active parameter.
*
* @param active as the new active value as a Boolean.
*/
public void setActive(boolean active) {
this.active = active;
}
}

View File

@@ -20,14 +20,13 @@ public interface ClientInterpreter {
*/
void received(DeselectTSK msg, int from);
/**
* Processes a received ForceStartGame message.
*
* @param msg the ForceStartGame message to be processed
* @param from the connection ID from which the message was received
*/
void received(ForceStartGame msg, int from);
void received(StartGame msg, int from);
/**
* Processes a received JoinServer message.
@@ -61,6 +60,14 @@ public interface ClientInterpreter {
*/
void received(LobbyReady msg, int from);
/**
* Processes a received Disconnected message.
*
* @param msg the Disconnected message to be processed
* @param from the connection ID from which the message was received
*/
void received(Disconnected msg, int from);
/**
* Processes a received RequestBriefing message.
*
@@ -70,12 +77,12 @@ public interface ClientInterpreter {
void received(RequestBriefing msg, int from);
/**
* Processes a received RequestDice message.
* Processes a received RequestDie message.
*
* @param msg the RequestDice message to be processed
* @param msg the RequestDie message to be processed
* @param from the connection ID from which the message was received
*/
void received(RequestDice msg, int from);
void received(RequestDie msg, int from);
/**
* Processes a received RequestMove message.

View File

@@ -0,0 +1,34 @@
package pp.mdga.message.client;
import com.jme3.network.serializing.Serializable;
/**
*
*/
@Serializable
public class Disconnected extends ClientMessage {
public Disconnected() {
super();
}
/**
* Returns a string representation of this message.
*
* @return a string representation of this message
*/
@Override
public String toString() {
return "ClientStartGame{}";
}
/**
* Accepts a visitor to process this message.
*
* @param interpreter the visitor to process this message
* @param from the connection ID from which the message was received
*/
@Override
public void accept(ClientInterpreter interpreter, int from) {
interpreter.received(this, from);
}
}

View File

@@ -7,11 +7,23 @@
*/
@Serializable
public class JoinServer extends ClientMessage {
private final String name;
/**
* Constructs a new JoinServer instance.
*/
public JoinServer(String name) {
super();
this.name = name;
}
/**
* Constructs a new JoinServer instance.
*/
public JoinServer() {
super();
name = null;
}
/**

View File

@@ -6,11 +6,11 @@
* A message sent by a client to request a die roll.
*/
@Serializable
public class RequestDice extends ClientMessage {
public class RequestDie extends ClientMessage {
/**
* Constructs a new RequestDice instance.
* Constructs a new RequestDie instance.
*/
public RequestDice() {
public RequestDie() {
super();
}
@@ -21,7 +21,7 @@ public RequestDice() {
*/
@Override
public String toString() {
return "RequestDice{}";
return "RequestDie{}";
}
/**

View File

@@ -6,12 +6,21 @@
* A message sent by the host to force start the game when not everyone is ready or not everyone has selected a TSK.
*/
@Serializable
public class ForceStartGame extends ClientMessage {
public class StartGame extends ClientMessage {
private final boolean forceStartGame;
public StartGame(boolean forceStartGame){
super();
this.forceStartGame = forceStartGame;
}
/**
* Constructs a new ForceStartGame message.
*/
public ForceStartGame() {
public StartGame() {
super();
forceStartGame = false;
}
/**

View File

@@ -8,7 +8,7 @@
* A message sent by the server to the client to inform about the dice roll.
*/
@Serializable
public class Dice extends ServerMessage {
public class Die extends ServerMessage {
/**
* The eye of the dice
*/
@@ -25,7 +25,7 @@ public class Dice extends ServerMessage {
* @param diceEye the eye of the dice
* @param moveablePieces the pieces that can be moved
*/
public Dice(int diceEye, List<String> moveablePieces) {
public Die(int diceEye, List<String> moveablePieces) {
super();
this.diceEye = diceEye;
this.moveablePieces = moveablePieces;
@@ -34,7 +34,7 @@ public Dice(int diceEye, List<String> moveablePieces) {
/**
* Default constructor for serialization purposes.
*/
private Dice() {
private Die() {
diceEye = 0;
moveablePieces = null;
}
@@ -45,8 +45,8 @@ private Dice() {
* @param diceEye the eye of the dice
* @return a new Dice object
*/
public static Dice inactivePlayer(int diceEye) {
return new Dice(diceEye, null);
public static Die inactivePlayer(int diceEye) {
return new Die(diceEye, null);
}
/**
@@ -56,8 +56,8 @@ public static Dice inactivePlayer(int diceEye) {
* @param moveablePieces the pieces that can be moved
* @return a new Dice object
*/
public static Dice activePlayer(int diceEye, List<String> moveablePieces) {
return new Dice(diceEye, moveablePieces);
public static Die activePlayer(int diceEye, List<String> moveablePieces) {
return new Die(diceEye, moveablePieces);
}
/**

View File

@@ -13,14 +13,20 @@ public class LobbyPlayerJoin extends ServerMessage {
*/
private final String name;
/**
* The ID of the new Player
*/
private final int id;
/**
* Constructs a new LobbyPlayerJoin instance with the specified player name.
*
* @param name the name of the player joining the lobby
*/
public LobbyPlayerJoin(String name) {
public LobbyPlayerJoin(int id, String name) {
super();
this.name = name;
this.id = id;
}
/**
@@ -28,6 +34,7 @@ public LobbyPlayerJoin(String name) {
*/
private LobbyPlayerJoin() {
name = null;
id = 0;
}
/**
@@ -39,6 +46,15 @@ public String getName() {
return name;
}
/**
* Returns the id of the new Player
*
* @return the id of the player
*/
public int getId(){
return id;
}
/**
* Accepts a visitor to process this message.
*

View File

@@ -11,7 +11,7 @@ public class LobbyPlayerLeave extends ServerMessage {
/**
* The name of the player leaving the lobby.
*/
private final String name;
private final int id;
/**
* The color associated with the player leaving the lobby.
@@ -21,12 +21,12 @@ public class LobbyPlayerLeave extends ServerMessage {
/**
* Constructs a new LobbyPlayerLeave instance with the specified player name and color.
*
* @param name the name of the player leaving the lobby
* @param id the id of the player leaving the lobby
* @param color the color associated with the player leaving the lobby
*/
public LobbyPlayerLeave(String name, Color color) {
public LobbyPlayerLeave(int id, Color color) {
super();
this.name = name;
this.id = id;
this.color = color;
}
@@ -34,7 +34,7 @@ public LobbyPlayerLeave(String name, Color color) {
* Default constructor for serialization purposes.
*/
private LobbyPlayerLeave() {
name = null;
id = 0;
color = null;
}
@@ -43,8 +43,8 @@ private LobbyPlayerLeave() {
*
* @return the name of the player leaving the lobby
*/
public String getName() {
return name;
public int getId() {
return id;
}
/**

View File

@@ -34,11 +34,11 @@ public interface ServerInterpreter {
void received(CeremonyMessage msg);
/**
* Handles a Dice message received from the server.
* Handles a Die message received from the server.
*
* @param msg the Dice message received
*/
void received(Dice msg);
void received(Die msg);
/**
* Handles a DiceAgain message received from the server.
@@ -193,4 +193,11 @@ public interface ServerInterpreter {
* @param msg the WaitPiece message received
*/
void received(WaitPiece msg);
/**
* Handles a Spectator message received from the server.
*
* @param msg the Spectator message received.
*/
void received(Spectator msg);
}

View File

@@ -0,0 +1,32 @@
package pp.mdga.message.server;
/**
*
*/
public class Spectator extends ServerMessage {
/**
* Construc
*/
public Spectator() {
super();
}
/**
*
* @param interpreter the visitor to process this message
*/
@Override
public void accept(ServerInterpreter interpreter) {
interpreter.received(this);
}
/**
*
* @return
*/
@Override
public String getInfoTextKey() {
return "";
}
}

View File

@@ -11,7 +11,7 @@ public class UpdateTSK extends ServerMessage {
/**
* The name associated with the update.
*/
private final String name;
private final int id;
/**
* The color associated with the update.
@@ -21,12 +21,12 @@ public class UpdateTSK extends ServerMessage {
/**
* Constructs a new UpdateTSK instance with the specified name and color.
*
* @param name the name associated with the update
* @param id the name associated with the update
* @param color the color associated with the update
*/
public UpdateTSK(String name, Color color) {
public UpdateTSK(int id, Color color) {
super();
this.name = name;
this.id = id;
this.color = color;
}
@@ -34,7 +34,7 @@ public UpdateTSK(String name, Color color) {
* Default constructor for serialization purposes.
*/
private UpdateTSK() {
this("", null);
this(0, null);
}
/**
@@ -42,8 +42,8 @@ private UpdateTSK() {
*
* @return the name
*/
public String getName() {
return name;
public int getId() {
return id;
}
/**

View File

@@ -1,7 +0,0 @@
package pp.mdga.server;
public class Ceremony extends ServerState {
public Ceremony(ServerGameLogic logic) {
super(logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.server;
public class ChoosePiece extends Turn {
public ChoosePiece(ServerGameLogic logic) {
super(logic);
}
}

View File

@@ -0,0 +1,7 @@
package pp.mdga.server;
public class ChoosePieceState extends TurnState {
public ChoosePieceState(ServerGameLogic logic) {
super(logic);
}
}

View File

@@ -1,7 +0,0 @@
package pp.mdga.server;
public class DetermineStartPlayer extends Game {
public DetermineStartPlayer(ServerGameLogic logic) {
super(logic);
}
}

Some files were not shown because too many files have changed in this diff Show More