Updated 'AnimationState' class.

Updated the 'AnimationState' class by updating the 'messageReceived' attribute in it. In Addition, the 'AnimationEndMessage' handling was updated.
This commit is contained in:
Daniel Grigencha
2024-12-06 03:22:25 +01:00
parent 2d0788eb72
commit 620063e894

View File

@@ -5,6 +5,9 @@
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.GameState;
import java.util.HashMap;
import java.util.Map;
/**
* This class represents the animation state of the game state.
*
@@ -18,7 +21,7 @@ public class AnimationState extends GameAutomatonState {
/**
* Create AnimationState attributes.
*/
private int messageReceived = 0;
private final Map<Integer, Boolean> messageReceived = new HashMap<>();
/**
* Constructs a server state of the specified game logic.
@@ -38,7 +41,7 @@ public void enter() {
@Override
public void exit() {
LOGGER.log(System.Logger.Level.DEBUG, "Exited AnimationState state.");
this.messageReceived = 0;
this.messageReceived.clear();
}
/**
@@ -50,12 +53,11 @@ public void exit() {
*/
@Override
public void received(AnimationEndMessage msg, int from) {
if (this.messageReceived == this.logic.getGame().getPlayers().size()) {
this.messageReceived.put(from, true)
if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) {
this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceNowMessage());
this.gameAutomaton.setCurrentState(this.gameAutomaton.getTurnState());
this.gameAutomaton.getTurnState().setCurrentState(this.gameAutomaton.getTurnState().getPowerCardState());
} else {
this.messageReceived++;
}
}
}