Updated 'AnimationState' class.
Updated the 'AnimationState' class by updating the 'messageReceived' attribute in it. In Addition, the 'AnimationEndMessage' handling was updated.
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		@@ -5,6 +5,9 @@
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.automaton.GameState;
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import java.util.HashMap;
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import java.util.Map;
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/**
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 * This class represents the animation state of the game state.
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 *
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@@ -18,7 +21,7 @@ public class AnimationState extends GameAutomatonState {
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    /**
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     * Create AnimationState attributes.
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     */
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    private int messageReceived = 0;
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    private final Map<Integer, Boolean> messageReceived = new HashMap<>();
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    /**
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     * Constructs a server state of the specified game logic.
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@@ -38,7 +41,7 @@ public void enter() {
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    @Override
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    public void exit() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Exited AnimationState state.");
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        this.messageReceived = 0;
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        this.messageReceived.clear();
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    }
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    /**
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@@ -50,12 +53,11 @@ public void exit() {
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     */
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    @Override
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    public void received(AnimationEndMessage msg, int from) {
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        if (this.messageReceived == this.logic.getGame().getPlayers().size()) {
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        this.messageReceived.put(from, true)
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        if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) {
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            this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceNowMessage());
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            this.gameAutomaton.setCurrentState(this.gameAutomaton.getTurnState());
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            this.gameAutomaton.getTurnState().setCurrentState(this.gameAutomaton.getTurnState().getPowerCardState());
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        } else {
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            this.messageReceived++;
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        }
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    }
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}
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