adjusted some Todos and deleted some mention of statemachines
This commit is contained in:
@@ -15,6 +15,7 @@
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.Color;
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import pp.mdga.message.client.ClientMessage;
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import java.util.ArrayList;
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import static org.junit.Assert.*;
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@@ -282,7 +283,7 @@ public void testDialogsToClientStateEndState() {
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//sends dialogs in startDialog-state
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dialogs.setState(startDialog);
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assertEquals(dialogs.getState(),startDialog);
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assertEquals(dialogs.getState(), startDialog);
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//TODO how?????????
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}
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@@ -885,11 +886,11 @@ public void testTurnSubStatesToGameEndState() {
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//sends the gameState in turnState
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gameState.setState(turnState);
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assertEquals(gameState.getState(),turnState);
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assertEquals(gameState.getState(), turnState);
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//sends the turnState in movePiece
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turnState.setState(movePiece);
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assertEquals(turnState.getState(),movePiece);
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assertEquals(turnState.getState(), movePiece);
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//tests all messages, that don't indicate a state-change
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clientGameLogic.received(activePlayer);
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@@ -926,15 +927,15 @@ public void testTurnSubStatesToGameEndState() {
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//tests if the client is still in MovePiece
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getState(),turnState);
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assertEquals(turnState.getState(),movePiece);
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assertEquals(gameState.getState(), turnState);
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assertEquals(turnState.getState(), movePiece);
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//sends the spectator message
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clientGameLogic.received(ceremonyMessage);
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//tests if the client is in spectator-state
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assertEquals(clientGameLogic.getState(), ceremony);
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assertEquals(ceremony.getState(),podium);
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assertEquals(ceremony.getState(), podium);
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}
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/**
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@@ -951,11 +952,11 @@ public void testTurnSubStatesToWait() {
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//sends the gameState in turnState
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gameState.setState(turnState);
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assertEquals(gameState.getState(),turnState);
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assertEquals(gameState.getState(), turnState);
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//sends the turnState in movePiece
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turnState.setState(movePiece);
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assertEquals(turnState.getState(),movePiece);
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assertEquals(turnState.getState(), movePiece);
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//tests all messages, that don't indicate a state-change
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clientGameLogic.received(activePlayer);
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@@ -992,15 +993,15 @@ public void testTurnSubStatesToWait() {
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//tests if the client is still in MovePiece
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getState(),turnState);
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assertEquals(turnState.getState(),movePiece);
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assertEquals(gameState.getState(), turnState);
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assertEquals(turnState.getState(), movePiece);
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//sends the endOfTurn message
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clientGameLogic.received(endOfTurn);
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//tests if the client is in waiting-state
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getState(),waiting);
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assertEquals(gameState.getState(), waiting);
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/**
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* tests thr transition from choosePiece to Wait
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@@ -1012,15 +1013,15 @@ public void testTurnSubStatesToWait() {
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//sends the gameState in turnState
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gameState.setState(turnState);
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assertEquals(gameState.getState(),turnState);
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assertEquals(gameState.getState(), turnState);
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//sends the turnState in choosePiece
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turnState.setState(movePiece);
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assertEquals(turnState.getState(),choosePiece);
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assertEquals(turnState.getState(), choosePiece);
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//sends the choosePiece in NoPiece
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choosePiece.setState(noPiece);
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assertEquals(choosePiece.getState(),noPiece);
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assertEquals(choosePiece.getState(), noPiece);
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//tests all messages, that don't indicate a state-change
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clientGameLogic.received(activePlayer);
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@@ -1057,16 +1058,16 @@ public void testTurnSubStatesToWait() {
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//tests if the client is still in MovePiece
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getState(),turnState);
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assertEquals(turnState.getState(),choosePiece);
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assertEquals(choosePiece.getState(),noPiece);
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assertEquals(gameState.getState(), turnState);
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assertEquals(turnState.getState(), choosePiece);
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assertEquals(choosePiece.getState(), noPiece);
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//sends the endOfTurn message
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clientGameLogic.received(endOfTurn);
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//tests if the client is in waiting-state
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getState(),waiting);
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assertEquals(gameState.getState(), waiting);
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/**
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* tests the transition from RollDice to Wait
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@@ -1078,11 +1079,11 @@ public void testTurnSubStatesToWait() {
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//sends the gameState in turnState
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gameState.setState(turnState);
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assertEquals(gameState.getState(),turnState);
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assertEquals(gameState.getState(), turnState);
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//sends the turnState in movePiece
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turnState.setState(movePiece);
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assertEquals(turnState.getState(),rollDice);
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assertEquals(turnState.getState(), rollDice);
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//tests all messages, that don't indicate a state-change
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clientGameLogic.received(activePlayer);
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@@ -1119,15 +1120,15 @@ public void testTurnSubStatesToWait() {
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//tests if the client is still in MovePiece
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getState(),turnState);
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assertEquals(turnState.getState(),rollDice);
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assertEquals(gameState.getState(), turnState);
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assertEquals(turnState.getState(), rollDice);
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//sends the endOfTurn message
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clientGameLogic.received(endOfTurn);
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//tests if the client is in waiting-state
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getState(),waiting);
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assertEquals(gameState.getState(), waiting);
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}
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/**
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@@ -1141,11 +1142,11 @@ public void testTurnSubStatesToSpectator() {
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//sends the gameState in turnState
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gameState.setState(turnState);
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assertEquals(gameState.getState(),turnState);
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assertEquals(gameState.getState(), turnState);
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//sends the turnState in movePiece
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turnState.setState(movePiece);
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assertEquals(turnState.getState(),movePiece);
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assertEquals(turnState.getState(), movePiece);
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//tests all messages, that don't indicate a state-change
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clientGameLogic.received(activePlayer);
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@@ -1182,15 +1183,15 @@ public void testTurnSubStatesToSpectator() {
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//tests if the client is still in MovePiece
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getState(),turnState);
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assertEquals(turnState.getState(),movePiece);
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assertEquals(gameState.getState(), turnState);
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assertEquals(turnState.getState(), movePiece);
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//sends the spectator message
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clientGameLogic.received(spectatorMessage);
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//tests if the client is in spectator-state
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getState(),spectator);
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assertEquals(gameState.getState(), spectator);
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}
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/**
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@@ -1248,7 +1249,7 @@ public void testSpectatorToGameEndState() {
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//tests if the client is in the podium-state
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assertEquals(clientGameLogic.getState(), ceremony);
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assertEquals(ceremony.getState(),podium);
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assertEquals(ceremony.getState(), podium);
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}
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/**
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@@ -1313,7 +1314,7 @@ public void testPowerCardSubStatesToPlayPowerCard() {
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/**
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* UC-ClientState-30: Test the transition from PowerCard sub-states to RollDice.
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*
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* <p>
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* tests the transition from ChoosePowerCard from PowerCard to RollDice
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*/
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@Test
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@@ -1572,7 +1573,7 @@ public void testRollDiceToWait() {
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/**
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* UC-ClientState-36: Test the transition from ChoosePiece to Wait.
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*
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* <p>
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* this method tests the transition from noPiece to Wait
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*/
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@Test
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@@ -1591,7 +1592,7 @@ public void testChoosePieceToWait() {
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//sends the choosePiece into noTurn
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choosePiece.setState(noPiece);
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assertEquals(choosePiece.getState(),noPiece);
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assertEquals(choosePiece.getState(), noPiece);
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//send the noTurnMessage
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clientGameLogic.received(noTurn);
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@@ -1625,7 +1626,7 @@ public void testChoosePieceToMovePiece() {
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//sends the choosePiece into waitingPiece
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choosePiece.setState(waitingPiece);
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assertEquals(choosePiece.getState(),waitingPiece);
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assertEquals(choosePiece.getState(), waitingPiece);
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//sends the movePieceMessage
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clientGameLogic.received(moveMessage);
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@@ -1652,7 +1653,7 @@ public void testChoosePieceToMovePiece() {
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//sends the choosePiece into startPiece
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choosePiece.setState(startPiece);
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assertEquals(choosePiece.getState(),startPiece);
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assertEquals(choosePiece.getState(), startPiece);
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//sends the movePieceMessage
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clientGameLogic.received(moveMessage);
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@@ -1679,7 +1680,7 @@ public void testChoosePieceToMovePiece() {
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//sends the choosePiece into selectPiece
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choosePiece.setState(selectPiece);
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assertEquals(choosePiece.getState(),selectPiece);
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assertEquals(choosePiece.getState(), selectPiece);
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//sends the movePieceMessage
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clientGameLogic.received(moveMessage);
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@@ -1738,7 +1739,7 @@ public void testMovePieceToSpectator() {
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//tests if the client is in Spectator
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getState(),spectator);
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assertEquals(gameState.getState(), spectator);
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}
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/**
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@@ -1763,7 +1764,7 @@ public void testMovePieceToCeremony() {
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//tests if the client is in Spectator
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getState(),spectator);
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assertEquals(gameState.getState(), spectator);
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}
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/**
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@@ -1815,12 +1816,11 @@ public void testStayInChoosePowerCard() {
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clientGameLogic.received(waitPiece);
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clientGameLogic.received(spectatorMessage);
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clientGameLogic.received(selectPieceMessage);
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//TODO selectable pieces
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//tests if the client is still in the choosePowerCard-State
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getState(),turnState);
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assertEquals(turnState.getState(),choosePowerCard);
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assertEquals(gameState.getState(), turnState);
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assertEquals(turnState.getState(), choosePowerCard);
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}
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/**
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@@ -2066,7 +2066,8 @@ public void testSwapToPowerCardEndState() {
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powerCard.setState(swap);
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assertEquals(powerCard.getState(), swap);
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//todo send the message to force the statechange
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//sends the playCardMessage
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clientGameLogic.received(playCardSwap);
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//tests if the client is in PlayPowerCard
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assertEquals(clientGameLogic.getState(), gameState);
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@@ -2558,16 +2559,16 @@ public void testRollRankingDiceToWaitRanking() {
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//test if the client is still in rollRankingDice
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getLogic(),determineStartPlayer);
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assertEquals(determineStartPlayer.getState(),rollRankingDice);
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assertEquals(gameState.getLogic(), determineStartPlayer);
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assertEquals(determineStartPlayer.getState(), rollRankingDice);
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//sends die-message
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clientGameLogic.received(die);
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//test if the client is in waitRanking
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getLogic(),determineStartPlayer);
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assertEquals(determineStartPlayer.getState(),waitRanking);
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assertEquals(gameState.getLogic(), determineStartPlayer);
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assertEquals(determineStartPlayer.getState(), waitRanking);
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}
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/**
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@@ -2622,16 +2623,16 @@ public void testWaitRankingToRollRankingDice() {
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//test if the client is still in waitRanking
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getLogic(),determineStartPlayer);
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assertEquals(determineStartPlayer.getState(),waitRanking);
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assertEquals(gameState.getLogic(), determineStartPlayer);
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assertEquals(determineStartPlayer.getState(), waitRanking);
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//sends rankingRollAgain-message
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clientGameLogic.received(rankingRollAgain);
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//test if the client is in rollRankingDice
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getLogic(),determineStartPlayer);
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assertEquals(determineStartPlayer.getState(),rollRankingDice);
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assertEquals(gameState.getLogic(), determineStartPlayer);
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assertEquals(determineStartPlayer.getState(), rollRankingDice);
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}
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/**
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@@ -2686,15 +2687,15 @@ public void testWaitRankingToEndStateDetermineStartingPlayer() {
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//test if the client is still in waitRanking
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getLogic(),determineStartPlayer);
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assertEquals(determineStartPlayer.getState(),waitRanking);
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assertEquals(gameState.getLogic(), determineStartPlayer);
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assertEquals(determineStartPlayer.getState(), waitRanking);
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//sends endOfTurn-message
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clientGameLogic.received(endOfTurn);
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//test if the client is in wait
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assertEquals(clientGameLogic.getState(), gameState);
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assertEquals(gameState.getLogic(),waiting);
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assertEquals(gameState.getLogic(), waiting);
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}
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/**
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@@ -2728,13 +2729,13 @@ public void testStatisticsToCeremonyEndState() {
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//sends the ceremony in statistics
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ceremony.setState(statistics);
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assertEquals(ceremony.getState(),statistics);
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assertEquals(ceremony.getState(), statistics);
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//TODO simulate button-push
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//tests if client is in startDialog
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assertEquals(clientGameLogic.getState(), dialogs);
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assertEquals(dialogs.getState(),startDialog);
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assertEquals(dialogs.getState(), startDialog);
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}
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/**
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@@ -46,9 +46,9 @@ public class ServerStateTest {
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private SelectTSKMessage selectTSK;
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private DisconnectedMessage disconnect;
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//declare state-machines here
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//declare state-States here
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//TODO: interrupt and lobby are no state-machines
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//TODO: interrupt and lobby are no state-States
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//declare states here
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//TODO
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@@ -79,13 +79,13 @@ public class ServerStateTest {
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private RollDiceState rollDiceState;
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private SecondRollState secondRoll;
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private SelectPieceState selectPiece;
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private StartPieceState startPiece;
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private StartPieceState startPieceState;
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private ThirdRollState thirdRoll;
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private TurnState turnState;
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private WaitingPieceState waitingPiece;
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/**
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* TODO initialize the states and machines and messages here
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* this method is used to initialize the attributes of this test-class
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*/
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@Before
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public void setUp() {
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@@ -124,7 +124,7 @@ public void broadcast(ServerMessage message) {
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from = 1234;
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fromHost = 2345;
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//initialize the state-machines here
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//initialize the states here
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thirdRoll = rollDiceState.getThirdRollState();
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secondRoll = rollDiceState.getSecondRollState();
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firstRollState = rollDiceState.getThirdRollState();
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@@ -132,7 +132,7 @@ public void broadcast(ServerMessage message) {
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noPiece = choosePieceState.getNoPieceState();
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noTurnState = choosePieceState.getNoTurnState();
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waitingPiece = choosePieceState.getWaitingPieceState();
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startPiece = choosePieceState.getStartPieceState();
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startPieceState = choosePieceState.getStartPieceState();
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selectPiece =choosePieceState.getSelectPieceState();
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powerCardState = turnState.getPowerCardState();
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@@ -257,6 +257,9 @@ public void testInterruptToGameContinue() {
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//Todo send all other messages except forceContinue
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//tests if the server is still in Interrupt
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assertEquals(serverGameLogic.getCurrentState(),interruptState);
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//sends the continue-message to the server
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serverGameLogic.received(forceContinueGame, from);
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@@ -273,7 +276,7 @@ public void testInterruptToGameReconnect() {
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serverGameLogic.setCurrentState(interruptState);
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assertEquals(serverGameLogic.getCurrentState() ,interruptState);
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//todo implement the timer
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//todo implement the reconnect
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//tests if new Stet is in GameState
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assertEquals(serverGameLogic.getCurrentState() ,gameState);
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@@ -598,7 +601,7 @@ public void testMovePieceToFirstRoll() {
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assertEquals(serverGameLogic.getCurrentState() ,gameState);
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assertEquals(gameState.getCurrentState() ,turnState);
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assertEquals(turnState.getCurrentState() ,rollDiceState);
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assertEquals(rollDiceState.getCurrentState() ,firstRollStateState);
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assertEquals(rollDiceState.getCurrentState() ,firstRollState);
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}
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/**
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@@ -619,9 +622,9 @@ public void testFirstRollToRollDiceEndState() {
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turnState.setCurrentState(rollDiceState);
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assertEquals(turnState.getCurrentState() ,rollDiceState);
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//sends the RollDiceMachine in FirstRoll
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rollDiceMachine.setCurrentState(firstRollState);
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assertEquals(rollDiceMachine.getCurrentState() ,firstRollStateState);
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//sends the RollDiceState in FirstRoll
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rollDiceState.setCurrentState(firstRollState);
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assertEquals(rollDiceState.getCurrentState() ,firstRollState);
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//TODO 2 Möglichkeiten
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@@ -650,9 +653,9 @@ public void testFirstRollToSecondRoll() {
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turnState.setCurrentState(rollDiceState);
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assertEquals(turnState.getCurrentState() ,rollDiceState);
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//sends the RollDiceMachine in FirstRoll
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rollDiceMachine.setCurrentState(firstRollState);
|
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assertEquals(rollDiceMachine.getCurrentState() ,firstRollStateState);
|
||||
//sends the RollDiceState in FirstRoll
|
||||
rollDiceState.setCurrentState(firstRollState);
|
||||
assertEquals(rollDiceState.getCurrentState() ,firstRollState);
|
||||
|
||||
//Todo player has no figures to move and had no 6
|
||||
|
||||
@@ -660,7 +663,7 @@ public void testFirstRollToSecondRoll() {
|
||||
assertEquals(serverGameLogic.getCurrentState() ,gameState);
|
||||
assertEquals(gameState.getCurrentState() ,turnState);
|
||||
assertEquals(turnState.getCurrentState() ,rollDiceState);
|
||||
assertEquals(rollDiceMachine.getCurrentState() ,secondRollState);
|
||||
assertEquals(rollDiceState.getCurrentState() ,secondRollState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -681,9 +684,9 @@ public void testSecondRollToRollDiceEndState() {
|
||||
turnState.setCurrentState(rollDiceState);
|
||||
assertEquals(turnState.getCurrentState() ,rollDiceState);
|
||||
|
||||
//sends the RollDiceMachine in SecondRoll
|
||||
rollDiceMachine.setCurrentState(secondRoll);
|
||||
assertEquals(rollDiceMachine.getCurrentState() ,secondRollState);
|
||||
//sends the RollDiceState in SecondRoll
|
||||
rollDiceState.setCurrentState(secondRoll);
|
||||
assertEquals(rollDiceState.getCurrentState() ,secondRollState);
|
||||
|
||||
//Todo
|
||||
|
||||
@@ -712,9 +715,9 @@ public void testSecondRollToThirdRoll() {
|
||||
turnState.setCurrentState(rollDiceState);
|
||||
assertEquals(turnState.getCurrentState() ,rollDiceState);
|
||||
|
||||
//sends the RollDiceMachine in SecondRoll
|
||||
rollDiceMachine.setCurrentState(secondRoll);
|
||||
assertEquals(rollDiceMachine.getCurrentState() ,secondRollState);
|
||||
//sends the RollDiceState in SecondRoll
|
||||
rollDiceState.setCurrentState(secondRoll);
|
||||
assertEquals(rollDiceState.getCurrentState() ,secondRollState);
|
||||
|
||||
//Todo player has no figures to move and had no 6
|
||||
|
||||
@@ -722,7 +725,7 @@ public void testSecondRollToThirdRoll() {
|
||||
assertEquals(serverGameLogic.getCurrentState() ,gameState);
|
||||
assertEquals(gameState.getCurrentState() ,turnState);
|
||||
assertEquals(turnState.getCurrentState() ,rollDiceState);
|
||||
assertEquals(rollDiceMachine.getCurrentState() ,thirdRollState);
|
||||
assertEquals(rollDiceState.getCurrentState() ,thirdRollState);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -743,9 +746,9 @@ public void testThirdRollToRollDiceEndState() {
|
||||
turnState.setCurrentState(rollDiceState);
|
||||
assertEquals(turnState.getCurrentState() ,rollDiceState);
|
||||
|
||||
//sends the RollDiceMachine in ThirdRoll
|
||||
rollDiceMachine.setCurrentState(thirdRoll);
|
||||
assertEquals(rollDiceMachine.getCurrentState() ,thirdRollState);
|
||||
//sends the RollDiceState in ThirdRoll
|
||||
rollDiceState.setCurrentState(thirdRoll);
|
||||
assertEquals(rollDiceState.getCurrentState() ,thirdRollState);
|
||||
|
||||
//Todo
|
||||
|
||||
@@ -774,9 +777,9 @@ public void testThirdRollToTurnEndState() {
|
||||
turnState.setCurrentState(rollDiceState);
|
||||
assertEquals(turnState.getCurrentState() ,rollDiceState);
|
||||
|
||||
//sends the RollDiceMachine in ThirdRoll
|
||||
rollDiceMachine.setCurrentState(thirdRoll);
|
||||
assertEquals(rollDiceMachine.getCurrentState() ,thirdRollState);
|
||||
//sends the RollDiceState in ThirdRoll
|
||||
rollDiceState.setCurrentState(thirdRoll);
|
||||
assertEquals(rollDiceState.getCurrentState() ,thirdRollState);
|
||||
|
||||
//Todo
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user