added JavaDocs for the classes in the package 'game'

This commit is contained in:
Daniel Grigencha
2024-12-01 19:36:58 +01:00
parent bf38a7e00c
commit fb6cfaa518
12 changed files with 146 additions and 36 deletions

View File

@@ -58,6 +58,12 @@ public void setPieceOnBoard(int index, Piece piece) {
infield[index].setOccupant(piece);
}
/**
* This method returns the index of a specific piece on the board
*
* @param piece the piece to be searched for
* @return the index of the piece
*/
public int getInfieldIndexOfPiece(Piece piece) {
for (int i = 0; i < infield.length; i++) {
if (infield[i].getOccupant() == piece) {

View File

@@ -1,8 +1,23 @@
package pp.mdga.game;
/**
* Enum representing the different types of bonus cards.
*/
public enum BonusCard {
/**
* The hidden bonus card.
*/
HIDDEN,
/**
* The shield bonus card.
*/
SHIELD,
/**
* The turbo bonus card.
*/
TURBO,
/**
* The swap bonus card.
*/
SWAP
}

View File

@@ -1,20 +1,7 @@
package pp.mdga.game;
/**
* This class represents a BonusNode
*/
public class BonusNode extends Node {
public BonusNode() {}
/**
* This method is used to set a new Occupant
*
* @param occupant the new occupant of the node
*/
@Override
public void setOccupant(Piece occupant) {
if (occupant.isSuppressed()){
occupant.setShield(ShieldState.NONE);
}
//Draw Card Event
this.occupant = occupant;
}
}

View File

@@ -1,6 +1,7 @@
package pp.mdga.game;
/**
* Represents a home node.
*/
public class HomeNode extends Node {
public HomeNode() {}
}

View File

@@ -6,8 +6,6 @@
public class Node {
protected Piece occupant;
public Node() {}
/**
* This method is used to get an occupant of the Node.
*
@@ -23,7 +21,7 @@ public Piece getOccupant() {
* @param occupant the new occupant of the node
*/
public void setOccupant(Piece occupant) {
if (occupant.isSuppressed()){
if (occupant.isSuppressed()) {
occupant.setShield(ShieldState.NONE);
}
this.occupant = occupant;

View File

@@ -6,9 +6,24 @@
* This class will be used to hold all Piece relevant data.
*/
public class Piece {
/**
* The shield state of the piece.
*/
private ShieldState shield;
/**
* The current state of the piece.
*/
private PieceState state;
/**
* The color of the piece.
*/
private final Color color;
/**
* The unique identifier of the piece.
*/
private final UUID uuid = UUID.randomUUID();
/**

View File

@@ -1,8 +1,23 @@
package pp.mdga.game;
/**
* Represents the state of a piece.
*/
public enum PieceState {
/**
* The piece is active.
*/
ACTIVE,
/**
* The piece is waiting.
*/
WAITING,
/**
* The piece is in the home.
*/
HOME,
/**
* The piece is finished.
*/
HOMEFINISHED
}

View File

@@ -6,11 +6,34 @@
* This class will be used to handle general PlayerData
*/
public class Player {
/**
* The name of the player.
*/
private String name;
/**
* The statistics of the player.
*/
private Statistic playerStatistic;
/**
* The hand cards of the player.
*/
private ArrayList<BonusCard> handCards;
/**
* The color of the player.
*/
private Color color = Color.NONE;
/**
* Indicates if the player is ready.
*/
private boolean isReady;
/**
* Indicates if the player is active.
*/
private boolean active = true;
/**
@@ -72,7 +95,7 @@ public ArrayList<BonusCard> getHandCards() {
*
* @param card the card to be added to the players hand
*/
public void addHandCards(BonusCard card) {
public void addHandCard(BonusCard card) {
handCards.add(card);
}

View File

@@ -4,9 +4,24 @@
* This class is used to represent PlayerData related to the board
*/
public class PlayerData {
/**
* An array of HomeNode objects representing the home nodes of the player.
*/
private HomeNode[] homeNodes;
/**
* The index of the start node for the player.
*/
private int startNodeIndex;
/**
* An array of Piece objects representing the waiting area of the player.
*/
private Piece[] waitingArea;
/**
* An array of Piece objects representing all the pieces of the player.
*/
private Piece[] pieces;
/**
@@ -75,7 +90,7 @@ public Piece[] getPieces() {
* @param piece the piece to be added to the waiting area
*/
public void addWaitingPiece(Piece piece) {
for (int i = 0; i < 4; i++) {
for (int i = 0; i < 4; i++) {
if (waitingArea[i] == null) {
waitingArea[i] = piece;
return;

View File

@@ -1,7 +1,19 @@
package pp.mdga.game;
/**
* Represents the state of a piece's shield.
*/
public enum ShieldState {
/**
* The shield is not active.
*/
NONE,
/**
* The shield is active.
*/
ACTIVE,
/**
* The shield is suppressed, when the piece is on a start node.
*/
SUPPRESSED
}

View File

@@ -1,24 +1,21 @@
package pp.mdga.game;
/**
* Represents a start node.
*/
public class StartNode extends Node {
public StartNode(Color color) {
this.color = color;
}
/**
* The color of the node.
*/
private Color color;
/**
* This method is used to set a new Occupant
* Creates a new start node with the given color.
*
* @param occupant the new occupant of the node
* @param color the color of the node
*/
@Override
public void setOccupant(Piece occupant) {
if (occupant.isShielded()){
occupant.setShield(ShieldState.SUPPRESSED);
}
this.occupant = occupant;
public StartNode(Color color) {
this.color = color;
}
/**

View File

@@ -4,13 +4,39 @@
* This class will be used to store Statistics during the Game;
*/
public class Statistic {
/**
* The number of cards played.
*/
private int cardsPlayed;
/**
* The number of pieces thrown. (enemy)
*/
private int piecesThrown;
/**
* The number of pieces being thrown. (own pieces)
*/
private int piecesBeingThrown;
/**
* The number of times a 6 was diced.
*/
private int diced6;
/**
* The number of nodes traveled.
*/
private int traveledNodes;
/**
* The number of bonus nodes activated.
*/
private int activatedBonusNodes;
/**
* Constructs a new Statistic object with all values initialized to 0.
*/
public Statistic() {
cardsPlayed = 0;
piecesThrown = 0;