added class Shell for the feature Airstrike
added class ShellControl for the feature Airstrike
added new Model Bomb to implement the feature Airstrike
added README´S to the Models to show the free to use license
edited class ShipMap for the feature Airstrike
edited class ImpactEffectManager to improve the Fire and Water Particles
edited class MapViewSynchronizer for the feature Airstrike
edited class BattleState for the feature Airstrike
edited class BattleshipApp for the feature Airstrike
added class ImpactEffectManager to implement the funktionality with hit or miss particles
added map4 for particle testing purposes
edited class SeaSynchronizer in order to implement the particle feature
edited class ShipControl in order to implement the particle feature
edited settings.gradle in order to implement the particle feature
edited class NetworkDialog
to change the logic that the checkbox works now as intended
moved BattleshipServer and ReceivedMessage into own folders to separate server from client
added class BattleshipServer, ReceivedMessage
to implement the feature that a client is able to start an server
edited NetworkDialog to implement the logic to start an server and overhauled the GUI to be appropriate for the new features
added class BackgroundMusic
edited BattleshipApp, GameSound, Menu
implemented a Slider for the Gui in order to change the Volume
Quality of Life
implemented feature to Safe the Sound settings to keep them even after shutting down the game
implemented feature to mute Sounds/effects
implemented feature to mute Music
added class BackgroundMusic
edited BattleshipApp, GameSound, Menu
implemented a Slider for the Gui in order to change the Volume
Quality of Life
implemented feature to Safe the Sound settings to keep them even after shutting down the game
implemented feature to mute Sounds/effects
implemented feature to mute Music
added class BackgroundMusic
edited BattleshipApp, GameSound, Menu
implemented a Slider for the Gui in order to change the Volume
Quality of Life
implemented feature to Safe the Sound settings to keep them even after shutting down the game
implemented feature to mute Sounds/effects
implemented feature to mute Music
added JavaDocs for the new and adapted functions
added a new invalid map for testing purposes
fixed implemented the logic to check for invalid maps in the method received in ServerGameLogic
edited class EditorState and ServerGameLogic
to check for invalid maps in which ships overlap or are out of the map boundries for clientside and serverside
fix: in class ShipMap
function remove
hierbei wurde nach dem entfernen eines Items dass Event ItemAddedEvent ausgelöst hierbei sollte aber logischerweiße dass Event ItemRemovedEvent ausgelöst werden.
fix: in class BattleState
function receivedEffect
hierbei wurde die eigene map für die Bedingung isGameOver verglichen wobei man für isGameOver die OpponentMap auf remainingShips untersuchen muss.