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			b_Fleische
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			b_Brennfoe
		
	
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					09f3e9e403 | 
							
								
								
									
										1084
									
								
								Dokumente/BattleshipDiagramm.drawio
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -9,8 +9,6 @@ implementation project(":jme-common")
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    implementation project(":battleship:model")
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    implementation libs.jme3.desktop
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    implementation libs.jme3.effects
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    runtimeOnly libs.jme3.awt.dialogs
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    runtimeOnly libs.jme3.plugins
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    runtimeOnly libs.jme3.jogg
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@@ -23,10 +23,10 @@ map.own=maps/map1.json
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#   2, 3
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#  defines four shots, namely at the coordinates
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#  (x=2, y=0), (x=2, y=1), (x=2, y=2), and (x=2, y=3)
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robot.targets=2, 3,\
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              2, 4,\
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              2, 5,\
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              2, 8
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robot.targets=2, 0,\
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              2, 1,\
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              2, 2,\
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              2, 3
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#
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# Delay in milliseconds between each shot fired by the RobotClient.
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robot.delay=500
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@@ -1,5 +1,6 @@
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package pp.battleship.client;
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import com.jme3.app.Application;
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import com.jme3.audio.AudioData.DataType;
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import com.jme3.audio.AudioNode;
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import com.jme3.audio.AudioSource.Status;
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@@ -11,63 +12,62 @@
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import java.lang.System.Logger.Level;
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import java.util.prefs.Preferences;
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/**
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 * Class to play Background music in game
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 */
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public class BackgroundMusic implements GameEventListener {
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    private static final String VOLUME_PREF = "volume";
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    private static final String MUSIC_ENABLED_PREF = "musicEnabled";
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    private static final Preferences PREFS = Preferences.userNodeForPackage(BackgroundMusic.class);
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    private final Preferences pref = Preferences.userNodeForPackage(BackgroundMusic.class);
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    static final Logger LOGGER = System.getLogger(BackgroundMusic.class.getName());
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    private static final String MENU_MUSIC = "Music/MainMenu/Dark_Intro.ogg";
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    private static final String BATTLE_MUSIC = "Music/BattleTheme/boss_battle_#2_metal_loop.wav";
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    private static final String GAME_OVER_MUSIC_L = "Music/GameOver/Lose/Lose.ogg";
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    private static final String GAME_OVER_MUSIC_V = "Music/GameOver/Victory/Victory.wav";
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    private static final String MENU_MUSIC = "Sound/Music/menu/cinematictrailerelite.ogg";
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    private static final String GAME_MUSIC = "Sound/Music/game/Aluminum.ogg";
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    private static final String VICTORY_MUSIC = "Sound/Music/victory/victorymarchofvalor.ogg";
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    private static final String LOSE_MUSIC = "Sound/Music/lose/TouchofDream.ogg";
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    private final AudioNode menuMusic;
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    private final AudioNode battleMusic;
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    private final AudioNode gameOverMusicL;
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    private final AudioNode gameOverMusicV;
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    private String lastNodePlayed;
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    private final AudioNode gameMusic;
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    private final AudioNode victoryMusic;
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    private final AudioNode loseMusic;
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    private String lastPlayedMusic;
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    private boolean musicEnabled;
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    private float volume;
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    private final BattleshipApp app;
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    private Application app;
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    /**
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     * Initializes and controls the BackgroundMusic
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     * Constructor for BackgroundMusic class
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     *
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     * @param app The main Application
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     */
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    public BackgroundMusic(BattleshipApp app) {
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        this.volume = PREFS.getFloat(VOLUME_PREF, 1.0f);
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        this.musicEnabled = PREFS.getBoolean(MUSIC_ENABLED_PREF, true);
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    public BackgroundMusic(Application app) {
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        this.volume = pref.getFloat(VOLUME_PREF, 1.0f);
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        this.musicEnabled = pref.getBoolean(MUSIC_ENABLED_PREF, true);
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        this.app = app;
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        menuMusic = createAudioNode(MENU_MUSIC);
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        battleMusic = createAudioNode(BATTLE_MUSIC);
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        gameOverMusicL = createAudioNode(GAME_OVER_MUSIC_L);
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        gameOverMusicV = createAudioNode(GAME_OVER_MUSIC_V);
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        stop(battleMusic);
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        stop(gameOverMusicL);
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        stop(gameOverMusicV);
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        menuMusic = createMusicNode(MENU_MUSIC);
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        gameMusic = createMusicNode(GAME_MUSIC);
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        victoryMusic = createMusicNode(VICTORY_MUSIC);
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        loseMusic = createMusicNode(LOSE_MUSIC);
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        stop(gameMusic);
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        stop(victoryMusic);
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        stop(loseMusic);
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        lastPlayedMusic = menuMusic.getName();
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        lastNodePlayed = menuMusic.getName();
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        if(musicEnabled) {
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        if (musicEnabled) {
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            play(menuMusic);
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        }
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    }
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    /**
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     * This method will be used to create the audio node containing the music
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     * Creates an audio node for the music
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     *
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     * @param musicFilePath the file path to the music
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     * @return the created audio node
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     */
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    private AudioNode createAudioNode(String musicFilePath) {
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    private AudioNode createMusicNode(String musicFilePath) {
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        AudioNode audioNode = new AudioNode(app.getAssetManager(), musicFilePath, DataType.Stream);
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        audioNode.setVolume(volume * app.getMainVolumeControl().getMainVolume());
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        audioNode.setVolume(volume);
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        audioNode.setPositional(false);
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        audioNode.setLooping(true);
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        audioNode.setName(musicFilePath);
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@@ -75,30 +75,19 @@ private AudioNode createAudioNode(String musicFilePath) {
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    }
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    /**
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     * sets the give audio node to play
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     * Starts the music
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     *
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     * @param audioNode the audio node which should start to play
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     * @param audioNode the audio node to be played
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     */
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    public void play(AudioNode audioNode) {
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        if (musicEnabled && (audioNode.getStatus() == Status.Stopped || audioNode.getStatus() == Status.Paused)) {
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            audioNode.play();
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            lastNodePlayed = audioNode.getName();
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            lastPlayedMusic = audioNode.getName();
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        }
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    }
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    /**
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     * stops the given audio node from playing
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     *
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     * @param audioNode the audio node to be stopped
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     */
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    public void stop(AudioNode audioNode) {
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        if (audioNode.getStatus() == Status.Playing) {
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            audioNode.stop();
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        }
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    }
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    /**
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     * pauses the given audi node
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     * Pauses the music
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     *
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     * @param audioNode the audio node to be paused
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     */
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@@ -109,60 +98,128 @@ public void pause(AudioNode audioNode) {
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    }
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    /**
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     * Toggle Method to control the music to switch it on or off
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     * Stops the music
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     *
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     * @param audioNode the audio node to be stopped
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     */
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    public void stop(AudioNode audioNode) {
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        if (audioNode.getStatus() == Status.Playing) {
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            audioNode.stop();
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        }
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    }
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    /**
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     * Controls which music should be played
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     */
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    public void toggleMusic() {
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        this.musicEnabled = !this.musicEnabled;
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        if (musicEnabled) {
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            switch (lastNodePlayed){
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            switch (lastPlayedMusic) {
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                case MENU_MUSIC:
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                    play(menuMusic);
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                    break;
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                case BATTLE_MUSIC:
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                    play(battleMusic);
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                case GAME_MUSIC:
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                    play(gameMusic);
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                    break;
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                case GAME_OVER_MUSIC_L:
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                    play(gameOverMusicL);
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                case VICTORY_MUSIC:
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                    play(victoryMusic);
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                    break;
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                case GAME_OVER_MUSIC_V:
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                    play(gameOverMusicV);
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                case LOSE_MUSIC:
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                    play(loseMusic);
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                    break;
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            }
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        } else {
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        }
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        else {
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            pause(menuMusic);
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            pause(battleMusic);
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            pause(gameOverMusicL);
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            pause(gameOverMusicV);
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            pause(gameMusic);
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            pause(victoryMusic);
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            pause(loseMusic);
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        }
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        PREFS.putBoolean(MUSIC_ENABLED_PREF, musicEnabled);
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        pref.putBoolean(MUSIC_ENABLED_PREF, musicEnabled);
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    }
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    /**
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     * this method is used when the main volume changes
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     * Changes the music to the specified music if it isn't already playing
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     *
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     * @param music the music to play
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     */
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    public void setVolume(){
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        setVolume(PREFS.getFloat(VOLUME_PREF, 1.0f));
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    public void changeMusic(Music music) {
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        if (music == Music.MENU_THEME && !lastPlayedMusic.equals(MENU_MUSIC)) {
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            LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
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            stop(gameMusic);
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            stop(victoryMusic);
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            stop(loseMusic);
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            play(menuMusic);
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            lastPlayedMusic = menuMusic.getName();
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        }
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        else if (music == Music.GAME_THEME && !lastPlayedMusic.equals(GAME_MUSIC)) {
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            LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
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            stop(menuMusic);
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            stop(loseMusic);
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            stop(victoryMusic);
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            play(gameMusic);
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            lastPlayedMusic = gameMusic.getName();
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        }
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        else if (music == Music.VICTORY_THEME && !lastPlayedMusic.equals(VICTORY_MUSIC)) {
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            LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
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            stop(menuMusic);
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            stop(gameMusic);
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            stop(loseMusic);
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            play(victoryMusic);
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            lastPlayedMusic = victoryMusic.getName();
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        }
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        else if (music == Music.LOSE_THEME && !lastPlayedMusic.equals(LOSE_MUSIC)) {
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		||||
            LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
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            stop(menuMusic);
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		||||
            stop(gameMusic);
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		||||
            stop(victoryMusic);
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		||||
            play(loseMusic);
 | 
			
		||||
            lastPlayedMusic = loseMusic.getName();
 | 
			
		||||
        }
 | 
			
		||||
    }
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		||||
 | 
			
		||||
    /**
 | 
			
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     * Method to set the volume for the music
 | 
			
		||||
     * Receives the different MusicEvents
 | 
			
		||||
     *
 | 
			
		||||
     * @param music the received Event
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(MusicEvent music) {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Received Music change Event {0}", music.toString());
 | 
			
		||||
        switch (music.music()) {
 | 
			
		||||
            case MENU_THEME:
 | 
			
		||||
                changeMusic(Music.MENU_THEME);
 | 
			
		||||
                break;
 | 
			
		||||
            case GAME_THEME:
 | 
			
		||||
                changeMusic(Music.GAME_THEME);
 | 
			
		||||
                break;
 | 
			
		||||
            case VICTORY_THEME:
 | 
			
		||||
                changeMusic(Music.VICTORY_THEME);
 | 
			
		||||
                break;
 | 
			
		||||
            case LOSE_THEME:
 | 
			
		||||
                changeMusic(Music.LOSE_THEME);
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Set the volume for the music
 | 
			
		||||
     *
 | 
			
		||||
     * @param volume float to transfer the new volume
 | 
			
		||||
     */
 | 
			
		||||
    public void setVolume(float volume) {
 | 
			
		||||
        this.volume = volume;
 | 
			
		||||
        float mainVolume = app.getMainVolumeControl().getMainVolume();
 | 
			
		||||
        menuMusic.setVolume(volume * mainVolume);
 | 
			
		||||
        battleMusic.setVolume(volume * mainVolume);
 | 
			
		||||
        gameOverMusicL.setVolume(volume * mainVolume);
 | 
			
		||||
        gameOverMusicV.setVolume(volume * mainVolume);
 | 
			
		||||
        menuMusic.setVolume(volume);
 | 
			
		||||
        gameMusic.setVolume(volume);
 | 
			
		||||
        victoryMusic.setVolume(volume);
 | 
			
		||||
        loseMusic.setVolume(volume);
 | 
			
		||||
 | 
			
		||||
        PREFS.putFloat(VOLUME_PREF, volume);
 | 
			
		||||
        pref.putFloat(VOLUME_PREF, volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method retuns the volume
 | 
			
		||||
     * Returns the volume
 | 
			
		||||
     *
 | 
			
		||||
     * @return the current volume as a float
 | 
			
		||||
     */
 | 
			
		||||
@@ -178,65 +235,4 @@ public float getVolume() {
 | 
			
		||||
    public boolean isMusicEnabled() {
 | 
			
		||||
        return musicEnabled;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * changes the music to the specified music if it isn't already playing
 | 
			
		||||
     *
 | 
			
		||||
     * @param music the music to play
 | 
			
		||||
     */
 | 
			
		||||
    public void changeMusic(Music music) {
 | 
			
		||||
        if(music == Music.MENU_THEME && !lastNodePlayed.equals(MENU_MUSIC)) {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
 | 
			
		||||
            stop(battleMusic);
 | 
			
		||||
            stop(gameOverMusicL);
 | 
			
		||||
            stop(gameOverMusicV);
 | 
			
		||||
            play(menuMusic);
 | 
			
		||||
            lastNodePlayed = menuMusic.getName();
 | 
			
		||||
        } else if (music == Music.BATTLE_THEME && !lastNodePlayed.equals(BATTLE_MUSIC)) {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
 | 
			
		||||
            stop(menuMusic);
 | 
			
		||||
            stop(gameOverMusicL);
 | 
			
		||||
            stop(gameOverMusicV);
 | 
			
		||||
            play(battleMusic);
 | 
			
		||||
            lastNodePlayed = battleMusic.getName();
 | 
			
		||||
        } else if (music == Music.GAME_OVER_THEME_L && !lastNodePlayed.equals(GAME_OVER_MUSIC_L)) {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
 | 
			
		||||
            stop(menuMusic);
 | 
			
		||||
            stop(battleMusic);
 | 
			
		||||
            stop(gameOverMusicV);
 | 
			
		||||
            play(gameOverMusicL);
 | 
			
		||||
            lastNodePlayed = gameOverMusicL.getName();
 | 
			
		||||
        } else if (music == Music.GAME_OVER_THEME_V && !lastNodePlayed.equals(GAME_OVER_MUSIC_V)){
 | 
			
		||||
            LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
 | 
			
		||||
            stop(menuMusic);
 | 
			
		||||
            stop(battleMusic);
 | 
			
		||||
            stop(gameOverMusicL);
 | 
			
		||||
            play(gameOverMusicV);
 | 
			
		||||
            lastNodePlayed = gameOverMusicV.getName();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the method which receives the Event
 | 
			
		||||
     *
 | 
			
		||||
     * @param music the received Event
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent (MusicEvent music){
 | 
			
		||||
        LOGGER.log(Level.INFO, "Received Music change Event {0}", music.toString());
 | 
			
		||||
        switch (music.music()){
 | 
			
		||||
            case MENU_THEME:
 | 
			
		||||
                changeMusic(Music.MENU_THEME);
 | 
			
		||||
                break;
 | 
			
		||||
            case BATTLE_THEME:
 | 
			
		||||
                changeMusic(Music.BATTLE_THEME);
 | 
			
		||||
                break;
 | 
			
		||||
            case GAME_OVER_THEME_L:
 | 
			
		||||
                changeMusic(Music.GAME_OVER_THEME_L);
 | 
			
		||||
                break;
 | 
			
		||||
            case GAME_OVER_THEME_V:
 | 
			
		||||
                changeMusic(Music.GAME_OVER_THEME_V);
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,3 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.DebugKeysAppState;
 | 
			
		||||
@@ -123,15 +116,10 @@ public class BattleshipApp extends SimpleApplication implements BattleshipClient
 | 
			
		||||
    private final ActionListener escapeListener = (name, isPressed, tpf) -> escape(isPressed);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The Object which handles the background music
 | 
			
		||||
     * Object handling the background music
 | 
			
		||||
     */
 | 
			
		||||
    private BackgroundMusic backgroundMusic;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The object that handles the main volume
 | 
			
		||||
     */
 | 
			
		||||
    private MainVolume mainVolume;
 | 
			
		||||
 | 
			
		||||
    static {
 | 
			
		||||
        // Configure logging
 | 
			
		||||
        LogManager manager = LogManager.getLogManager();
 | 
			
		||||
@@ -235,8 +223,6 @@ public void simpleInitApp() {
 | 
			
		||||
        setupStates();
 | 
			
		||||
        setupGui();
 | 
			
		||||
        serverConnection.connect();
 | 
			
		||||
 | 
			
		||||
        mainVolume = new MainVolume(this);
 | 
			
		||||
        backgroundMusic = new BackgroundMusic(this);
 | 
			
		||||
        logic.addListener(backgroundMusic);
 | 
			
		||||
    }
 | 
			
		||||
@@ -329,6 +315,10 @@ public Draw getDraw() {
 | 
			
		||||
        return draw;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BackgroundMusic getBackgroundMusic() {
 | 
			
		||||
        return backgroundMusic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a request to close the application.
 | 
			
		||||
     * If the request is initiated by pressing ESC, this parameter is true.
 | 
			
		||||
@@ -440,22 +430,4 @@ void errorDialog(String errorMessage) {
 | 
			
		||||
                     .build()
 | 
			
		||||
                     .open();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method returns the object which handles the background music
 | 
			
		||||
     *
 | 
			
		||||
     * @return BackgroundMusic
 | 
			
		||||
     */
 | 
			
		||||
    public BackgroundMusic getBackgroundMusic(){
 | 
			
		||||
        return backgroundMusic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method returns the object which handles the main volume
 | 
			
		||||
     *
 | 
			
		||||
     * @return an object of MainVolume
 | 
			
		||||
     */
 | 
			
		||||
    public MainVolume getMainVolumeControl(){
 | 
			
		||||
        return mainVolume;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,3 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,3 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,3 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
@@ -14,8 +7,8 @@
 | 
			
		||||
import com.jme3.asset.AssetNotFoundException;
 | 
			
		||||
import com.jme3.audio.AudioData;
 | 
			
		||||
import com.jme3.audio.AudioNode;
 | 
			
		||||
import com.jme3.audio.AudioSource;
 | 
			
		||||
import pp.battleship.notification.GameEventListener;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
import pp.battleship.notification.SoundEvent;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
@@ -31,16 +24,11 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(GameSound.class.getName());
 | 
			
		||||
    private static final Preferences PREFERENCES = getPreferences(GameSound.class);
 | 
			
		||||
    private static final String ENABLED_PREF = "enabled"; //NON-NLS
 | 
			
		||||
    private static final String SOUND_VOLUME_PREF = "volume";
 | 
			
		||||
 | 
			
		||||
    private float volume;
 | 
			
		||||
 | 
			
		||||
    private AudioNode splashSound;
 | 
			
		||||
    private AudioNode shipDestroyedSound;
 | 
			
		||||
    private AudioNode explosionSound;
 | 
			
		||||
    private AudioNode rocketSound;
 | 
			
		||||
 | 
			
		||||
    private BattleshipApp app;
 | 
			
		||||
    private AudioNode missileLaunch;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if sound is enabled in the preferences.
 | 
			
		||||
@@ -82,13 +70,10 @@ public void setEnabled(boolean enabled) {
 | 
			
		||||
    @Override
 | 
			
		||||
    public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        super.initialize(stateManager, app);
 | 
			
		||||
        this.app = (BattleshipApp) app;
 | 
			
		||||
        shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav"); //NON-NLS
 | 
			
		||||
        splashSound = loadSound(app, "Sound/Effects/splash.wav"); //NON-NLS
 | 
			
		||||
        explosionSound = loadSound(app, "Sound/Effects/explosion.wav"); //NON-NLS
 | 
			
		||||
        rocketSound = loadSound(app, "Sound/Effects/rocket.wav");
 | 
			
		||||
 | 
			
		||||
        volume = PREFERENCES.getFloat(SOUND_VOLUME_PREF, 1.0f);
 | 
			
		||||
        missileLaunch = loadSound(app, "Sound/Effects/missilefiring.wav"); //NON-NLS
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -111,6 +96,14 @@ private AudioNode loadSound(Application app, String name) {
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the splash sound effect.
 | 
			
		||||
     */
 | 
			
		||||
    public void missileLaunch() {
 | 
			
		||||
        if (isEnabled() && missileLaunch != null)
 | 
			
		||||
            missileLaunch.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays the splash sound effect.
 | 
			
		||||
     */
 | 
			
		||||
@@ -136,64 +129,17 @@ public void shipDestroyed() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays sound effect when a rocket starts
 | 
			
		||||
     */
 | 
			
		||||
    public void rocket() {
 | 
			
		||||
        if (isEnabled() && rocketSound != null)
 | 
			
		||||
            rocketSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method sets the sound volume of the sounds
 | 
			
		||||
     * Plays sound according to the received SoundEvent
 | 
			
		||||
     *
 | 
			
		||||
     * @param volume the volume to be set to
 | 
			
		||||
     * @param event the received SoundEvent
 | 
			
		||||
     */
 | 
			
		||||
    public void setSoundVolume(float volume) {
 | 
			
		||||
        float mainVolume = app.getMainVolumeControl().getMainVolume();
 | 
			
		||||
        float calculatedVolume = volume * mainVolume;
 | 
			
		||||
        shipDestroyedSound.setVolume(calculatedVolume);
 | 
			
		||||
        splashSound.setVolume(calculatedVolume);
 | 
			
		||||
        explosionSound.setVolume(calculatedVolume);
 | 
			
		||||
        this.volume = volume;
 | 
			
		||||
        PREFERENCES.putFloat(SOUND_VOLUME_PREF, volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method will be used if the main volume changes
 | 
			
		||||
     */
 | 
			
		||||
    public void setSoundVolume() {
 | 
			
		||||
        float mainVolume = app.getMainVolumeControl().getMainVolume();
 | 
			
		||||
        shipDestroyedSound.setVolume(volume * mainVolume);
 | 
			
		||||
        splashSound.setVolume(volume * mainVolume);
 | 
			
		||||
        explosionSound.setVolume(volume * mainVolume);
 | 
			
		||||
        rocketSound.setVolume(volume * mainVolume);
 | 
			
		||||
        PREFERENCES.putFloat(SOUND_VOLUME_PREF, volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method returns the sound
 | 
			
		||||
     *
 | 
			
		||||
     * @return
 | 
			
		||||
     */
 | 
			
		||||
    public float getVolume(){
 | 
			
		||||
        return volume;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEvent(SoundEvent event) {
 | 
			
		||||
        switch (event.sound()) {
 | 
			
		||||
            case EXPLOSION :
 | 
			
		||||
                explosion();
 | 
			
		||||
                break;
 | 
			
		||||
            case SPLASH :
 | 
			
		||||
                splash();
 | 
			
		||||
                break;
 | 
			
		||||
            case DESTROYED_SHIP:
 | 
			
		||||
                shipDestroyed();
 | 
			
		||||
                break;
 | 
			
		||||
            case ROCKET_FIRED:
 | 
			
		||||
                rocket();
 | 
			
		||||
                break;
 | 
			
		||||
            case EXPLOSION -> explosion();
 | 
			
		||||
            case SPLASH -> splash();
 | 
			
		||||
            case DESTROYED_SHIP -> shipDestroyed();
 | 
			
		||||
            case MISSILE_LAUNCH -> missileLaunch();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,32 +0,0 @@
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.prefs.Preferences;
 | 
			
		||||
 | 
			
		||||
public class MainVolume {
 | 
			
		||||
    private static final Preferences PREFS = Preferences.userNodeForPackage(MainVolume.class);
 | 
			
		||||
    private static final String MAIN_VOLUME_PREFS = "MainVolume";
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(MainVolume.class.getName());
 | 
			
		||||
 | 
			
		||||
    private float mainVolume;
 | 
			
		||||
 | 
			
		||||
    private BattleshipApp app;
 | 
			
		||||
 | 
			
		||||
    public MainVolume(BattleshipApp app) {
 | 
			
		||||
        this.mainVolume = PREFS.getFloat(MAIN_VOLUME_PREFS, 1.0f);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setMainVolume(float mainVolume) {
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "setMainVolume: mainVolume = {0}", mainVolume);
 | 
			
		||||
        app.getBackgroundMusic().setVolume();
 | 
			
		||||
        app.getStateManager().getState(GameSound.class).setSoundVolume();
 | 
			
		||||
        this.mainVolume = mainVolume;
 | 
			
		||||
        PREFS.putFloat(MAIN_VOLUME_PREFS, mainVolume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public float getMainVolume() {
 | 
			
		||||
        return mainVolume;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,10 +1,3 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Button;
 | 
			
		||||
@@ -36,14 +29,7 @@ class Menu extends Dialog {
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
    private final Button loadButton = new Button(lookup("menu.map.load"));
 | 
			
		||||
    private final Button saveButton = new Button(lookup("menu.map.save"));
 | 
			
		||||
 | 
			
		||||
    private static final double SLIDER_DELTA = 0.1;
 | 
			
		||||
    private static final double SLIDER_MIN_VALUE = 0.0;
 | 
			
		||||
    private static final double SLIDER_MAX_VALUE = 2.0;
 | 
			
		||||
 | 
			
		||||
    private final VersionedReference<Double> volumeRef;
 | 
			
		||||
    private final VersionedReference<Double> soundVolumeRef;
 | 
			
		||||
    private final VersionedReference<Double> mainVolumeRef;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs the Menu dialog for the Battleship application.
 | 
			
		||||
@@ -54,26 +40,19 @@ public Menu(BattleshipApp app) {
 | 
			
		||||
        super(app.getDialogManager());
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
 | 
			
		||||
 | 
			
		||||
        addChild(new Label(lookup("menu.main.volume"), new ElementId("label")));
 | 
			
		||||
        Slider mainVolumeSlider = createSlider(app.getMainVolumeControl().getMainVolume());
 | 
			
		||||
        addChild(mainVolumeSlider);
 | 
			
		||||
        mainVolumeRef = mainVolumeSlider.getModel().createReference();
 | 
			
		||||
 | 
			
		||||
        addChild(new Label(lookup("menu.sound.volume"), new ElementId("label")));
 | 
			
		||||
        addChild(new Checkbox(lookup("menu.sound-enabled"),
 | 
			
		||||
                              new StateCheckboxModel(app, GameSound.class)));
 | 
			
		||||
        Slider soundSlider = createSlider(app.getStateManager().getState(GameSound.class).getVolume());
 | 
			
		||||
        addChild(soundSlider);
 | 
			
		||||
        soundVolumeRef = soundSlider.getModel().createReference();
 | 
			
		||||
 | 
			
		||||
        addChild(new Label(lookup("menu.volume"), new ElementId("label")));
 | 
			
		||||
        Checkbox musicToggle = new Checkbox(lookup("menu.music.toggle"));
 | 
			
		||||
        musicToggle.setChecked(app.getBackgroundMusic().isMusicEnabled());
 | 
			
		||||
        musicToggle.addClickCommands(s -> toggleMusic());
 | 
			
		||||
        addChild(musicToggle);
 | 
			
		||||
        Slider volumeSlider = createSlider(app.getBackgroundMusic().getVolume());
 | 
			
		||||
 | 
			
		||||
        addChild(new Label(lookup("menu.music.volume"), new ElementId("slider_label")));
 | 
			
		||||
        Slider volumeSlider = new Slider();
 | 
			
		||||
        volumeSlider.setModel(new DefaultRangedValueModel(0.00, 1.00, app.getBackgroundMusic().getVolume()));
 | 
			
		||||
        volumeSlider.setDelta(0.05);
 | 
			
		||||
        addChild(volumeSlider);
 | 
			
		||||
 | 
			
		||||
        volumeRef = volumeSlider.getModel().createReference();
 | 
			
		||||
 | 
			
		||||
        addChild(loadButton)
 | 
			
		||||
@@ -84,70 +63,34 @@ public Menu(BattleshipApp app) {
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(this::close));
 | 
			
		||||
        addChild(new Button(lookup("menu.quit")))
 | 
			
		||||
                .addClickCommands(s -> ifTopDialog(app::closeApp));
 | 
			
		||||
 | 
			
		||||
        update();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method creates a slider to be used in the menu
 | 
			
		||||
     * Updates the volume when the slider is moved
 | 
			
		||||
     *
 | 
			
		||||
     * @param relativePosition the position of the regulator on the slider
 | 
			
		||||
     * @return the creates slider
 | 
			
		||||
     */
 | 
			
		||||
    private Slider createSlider(double relativePosition){
 | 
			
		||||
        Slider slider = new Slider();
 | 
			
		||||
        slider.setModel(new DefaultRangedValueModel(SLIDER_MIN_VALUE, SLIDER_MAX_VALUE, relativePosition));
 | 
			
		||||
        slider.setDelta(SLIDER_DELTA);
 | 
			
		||||
        return slider;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method is used update the volume when there is a change in the slider
 | 
			
		||||
     * @param tpf time per frame
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update(float tpf){
 | 
			
		||||
        if(volumeRef.update()){
 | 
			
		||||
    public void update(float tpf) {
 | 
			
		||||
        if (volumeRef.update()) {
 | 
			
		||||
            double newVolume = volumeRef.get();
 | 
			
		||||
            adjustMusicVolume(newVolume);
 | 
			
		||||
        }
 | 
			
		||||
        else if (soundVolumeRef.update()) {
 | 
			
		||||
            double newSoundVolume = soundVolumeRef.get();
 | 
			
		||||
            adjustSoundVolume(newSoundVolume);
 | 
			
		||||
        } else if (mainVolumeRef.update()) {
 | 
			
		||||
            double newMainVolume = mainVolumeRef.get();
 | 
			
		||||
            adjustMainVolume(newMainVolume);
 | 
			
		||||
            adjustVolume(newVolume);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method adjusts the main volume
 | 
			
		||||
     *
 | 
			
		||||
     * @param newVolume the volume to be set as main volume
 | 
			
		||||
     */
 | 
			
		||||
    private void adjustMainVolume(double newVolume) {
 | 
			
		||||
        app.getMainVolumeControl().setMainVolume((float) newVolume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method adjust the volume for the background music
 | 
			
		||||
     * Adjusts the volume for the background music
 | 
			
		||||
     *
 | 
			
		||||
     * @param volume is the double value of the volume
 | 
			
		||||
     */
 | 
			
		||||
    private void adjustMusicVolume(double volume) {
 | 
			
		||||
    private void adjustVolume(double volume) {
 | 
			
		||||
        app.getBackgroundMusic().setVolume((float) volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method adjusts the volume for the sound
 | 
			
		||||
     *
 | 
			
		||||
     * @param volume is a double value of the sound volume
 | 
			
		||||
     */
 | 
			
		||||
    private void adjustSoundVolume(double volume) {
 | 
			
		||||
        app.getStateManager().getState(GameSound.class).setSoundVolume((float) volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method toggles the background music on and off
 | 
			
		||||
     * Toggles the background music on and off
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleMusic() {
 | 
			
		||||
        app.getBackgroundMusic().toggleMusic();
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,3 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.simsilica.lemur.Checkbox;
 | 
			
		||||
@@ -12,10 +5,10 @@
 | 
			
		||||
import com.simsilica.lemur.Label;
 | 
			
		||||
import com.simsilica.lemur.TextField;
 | 
			
		||||
import com.simsilica.lemur.component.SpringGridLayout;
 | 
			
		||||
import pp.battleship.client.server.BattleshipServer;
 | 
			
		||||
import pp.dialog.Dialog;
 | 
			
		||||
import pp.dialog.DialogBuilder;
 | 
			
		||||
import pp.dialog.SimpleDialog;
 | 
			
		||||
import server.BattleshipServer;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
@@ -53,9 +46,9 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
        host.setPreferredWidth(400f);
 | 
			
		||||
        port.setSingleLine(true);
 | 
			
		||||
 | 
			
		||||
        Checkbox serverHost = new Checkbox(lookup("host.own.server"));
 | 
			
		||||
        serverHost.setChecked(false);
 | 
			
		||||
        serverHost.addClickCommands(s -> toggleServerHost());
 | 
			
		||||
        Checkbox hostServer = new Checkbox(lookup("start.own.server"));
 | 
			
		||||
        hostServer.setChecked(false);
 | 
			
		||||
        hostServer.addClickCommands(s -> toggleOwnServer());
 | 
			
		||||
 | 
			
		||||
        final BattleshipApp app = network.getApp();
 | 
			
		||||
        final Container input = new Container(new SpringGridLayout());
 | 
			
		||||
@@ -63,7 +56,7 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
        input.addChild(host, 1);
 | 
			
		||||
        input.addChild(new Label(lookup("port.number") + ":  "));
 | 
			
		||||
        input.addChild(port, 1);
 | 
			
		||||
        input.addChild(serverHost);
 | 
			
		||||
        input.addChild(hostServer);
 | 
			
		||||
 | 
			
		||||
        DialogBuilder.simple(app.getDialogManager())
 | 
			
		||||
                     .setTitle(lookup("server.dialog"))
 | 
			
		||||
@@ -76,10 +69,10 @@ class NetworkDialog extends SimpleDialog {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the action for the connect button in the connection dialog.
 | 
			
		||||
     * Handles the action for establishing the connection to a server.
 | 
			
		||||
     * Tries to parse the port number and initiate connection to the server.
 | 
			
		||||
     */
 | 
			
		||||
    private void connectServer() {
 | 
			
		||||
    private void connectToServer() {
 | 
			
		||||
        LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
 | 
			
		||||
        try {
 | 
			
		||||
            hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
 | 
			
		||||
@@ -92,41 +85,6 @@ private void connectServer() {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will start a server or just connect to one based on the boolean hostServer
 | 
			
		||||
     */
 | 
			
		||||
    private void connect() {
 | 
			
		||||
        if(hostServer){
 | 
			
		||||
            startServer();
 | 
			
		||||
            try {
 | 
			
		||||
                Thread.sleep(1000);
 | 
			
		||||
            } catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, e.getMessage(), e);
 | 
			
		||||
            }
 | 
			
		||||
            connectServer();
 | 
			
		||||
        } else {
 | 
			
		||||
            connectServer();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method starts a server in a new thread
 | 
			
		||||
     */
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
        new Thread(() -> {
 | 
			
		||||
            try{
 | 
			
		||||
                BattleshipServer battleshipServer = new BattleshipServer(Integer.parseInt(port.getText()));
 | 
			
		||||
                battleshipServer.run();
 | 
			
		||||
            } catch (Exception e) {
 | 
			
		||||
                LOGGER.log(Level.ERROR, e.getMessage(), e);
 | 
			
		||||
            }
 | 
			
		||||
        }).start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void toggleServerHost(){
 | 
			
		||||
        hostServer = !hostServer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a dialog indicating that the connection is in progress.
 | 
			
		||||
     */
 | 
			
		||||
@@ -193,4 +151,46 @@ private void failure(Throwable e) {
 | 
			
		||||
        network.getApp().errorDialog(lookup("server.connection.failed"));
 | 
			
		||||
        network.getApp().setInfoText(e.getLocalizedMessage());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the action for the connect-button.
 | 
			
		||||
     * If hostServer-Checkbox is active, starts a new Server on the clients machine, else tries to connect to existing server
 | 
			
		||||
     */
 | 
			
		||||
    private void connect() {
 | 
			
		||||
        if (hostServer) {
 | 
			
		||||
            startServer();
 | 
			
		||||
            try {
 | 
			
		||||
                Thread.sleep(1000);
 | 
			
		||||
            }
 | 
			
		||||
            catch (InterruptedException e) {
 | 
			
		||||
                LOGGER.log(Level.WARNING, e.getMessage(), e);
 | 
			
		||||
            }
 | 
			
		||||
            connectToServer();
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            connectToServer();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts a server on the clients machine
 | 
			
		||||
     */
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
        new Thread(() -> {
 | 
			
		||||
            try {
 | 
			
		||||
                BattleshipServer battleshipServer = new BattleshipServer(Integer.parseInt(port.getText()));
 | 
			
		||||
                battleshipServer.run();
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e) {
 | 
			
		||||
                LOGGER.log(Level.ERROR, e);
 | 
			
		||||
            }
 | 
			
		||||
        }).start();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the action for the hostServer-Checkbox
 | 
			
		||||
     */
 | 
			
		||||
    private void toggleOwnServer() {
 | 
			
		||||
        hostServer = !hostServer;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,3 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.Client;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,179 +0,0 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.asset.AssetManager;
 | 
			
		||||
import com.jme3.effect.ParticleEmitter;
 | 
			
		||||
import com.jme3.effect.ParticleMesh;
 | 
			
		||||
import com.jme3.effect.ParticleMesh.Type;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.util.Timer;
 | 
			
		||||
import java.util.TimerTask;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class is used to handle the effects for impacts
 | 
			
		||||
 */
 | 
			
		||||
public class EffectHandler {
 | 
			
		||||
 | 
			
		||||
    private final AssetManager assetManager;
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(EffectHandler.class.getName());
 | 
			
		||||
 | 
			
		||||
    private Material particleMat;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the constructor is used to get the asset manager from the app
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the main application
 | 
			
		||||
     */
 | 
			
		||||
    public EffectHandler(Application app) {
 | 
			
		||||
        assetManager = app.getAssetManager();
 | 
			
		||||
        particleMat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates a new HitEffect
 | 
			
		||||
     *
 | 
			
		||||
     * @param battleshipNode the node of the ship
 | 
			
		||||
     * @param shot the shot which triggered the effect
 | 
			
		||||
     */
 | 
			
		||||
    public void createHitEffect(Node battleshipNode, Shot shot) {
 | 
			
		||||
        createFieryEffect(battleshipNode,shot, "HitEffect", 30, 0.45f, 0.1f, -0.5f, 1f , 2f, false);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates a new FireEffect
 | 
			
		||||
     *
 | 
			
		||||
     * @param battleshipNode the node of the ship
 | 
			
		||||
     * @param shot the shot which triggered the effect
 | 
			
		||||
     */
 | 
			
		||||
    public void createFireEffect(Node battleshipNode, Shot shot) {
 | 
			
		||||
        createFieryEffect(battleshipNode, shot, "FireEffect", 30, 0.1f, 0.05f, -0.9f, 1f , 2f, true);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates a fiery type hit effect
 | 
			
		||||
     *
 | 
			
		||||
     * @param battleshipNode the ship to which the effect should be attached
 | 
			
		||||
     * @param shot the shot that triggered the effect
 | 
			
		||||
     * @param name the name of the particle emitter
 | 
			
		||||
     * @param numOfParticle the overall numberOfParticles
 | 
			
		||||
     * @param startSize the start size of the particles
 | 
			
		||||
     * @param endSize the end size of the particles
 | 
			
		||||
     * @param gravity the gravity of the particles
 | 
			
		||||
     * @param lowLife the lowest lifetime of a particle
 | 
			
		||||
     * @param highLife the maximum lifetime of a particle
 | 
			
		||||
     * @param loop if the effect should be looped
 | 
			
		||||
     */
 | 
			
		||||
    public void createFieryEffect(Node battleshipNode, Shot shot, String name, int numOfParticle, float startSize, float endSize, float gravity,
 | 
			
		||||
                                    float lowLife, float highLife, boolean loop) {
 | 
			
		||||
        ParticleEmitter fieryEffect = new ParticleEmitter(name, Type.Triangle, numOfParticle);
 | 
			
		||||
        fieryEffect.setMaterial(particleMat);
 | 
			
		||||
        fieryEffect.setImagesX(2);
 | 
			
		||||
        fieryEffect.setImagesY(2);
 | 
			
		||||
        fieryEffect.setStartColor(ColorRGBA.Orange);
 | 
			
		||||
        fieryEffect.setEndColor(ColorRGBA.Red);
 | 
			
		||||
        fieryEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0,1,0));
 | 
			
		||||
        fieryEffect.setStartSize(startSize);
 | 
			
		||||
        fieryEffect.setEndSize(endSize);
 | 
			
		||||
        fieryEffect.setGravity(0, gravity, 0);
 | 
			
		||||
        fieryEffect.setLowLife(lowLife);
 | 
			
		||||
        fieryEffect.setHighLife(highLife);
 | 
			
		||||
 | 
			
		||||
        if(!loop) {
 | 
			
		||||
            fieryEffect.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
 | 
			
		||||
            fieryEffect.setParticlesPerSec(0);
 | 
			
		||||
            fieryEffect.emitAllParticles();
 | 
			
		||||
        } else {
 | 
			
		||||
            fieryEffect.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
 | 
			
		||||
            fieryEffect.getLocalTranslation().subtractLocal(battleshipNode.getLocalTranslation());
 | 
			
		||||
            fieryEffect.setParticlesPerSec(10);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        battleshipNode.attachChild(fieryEffect);
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Created {0} at {1}", name ,fieryEffect.getLocalTranslation().toString());
 | 
			
		||||
 | 
			
		||||
        fieryEffect.addControl(new EffectControl(fieryEffect, battleshipNode));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to create a miss effect at a certain location
 | 
			
		||||
     */
 | 
			
		||||
    public ParticleEmitter createMissEffect(Shot shot) {
 | 
			
		||||
        ParticleEmitter missEffect = new ParticleEmitter("MissEffect", Type.Triangle, 15);
 | 
			
		||||
        missEffect.setMaterial(particleMat);
 | 
			
		||||
        missEffect.setImagesX(2);
 | 
			
		||||
        missEffect.setImagesY(2);
 | 
			
		||||
        missEffect.setStartColor(ColorRGBA.Blue);  // Water color
 | 
			
		||||
        missEffect.setEndColor(ColorRGBA.Cyan);
 | 
			
		||||
        missEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
 | 
			
		||||
        missEffect.setStartSize(0.3f);
 | 
			
		||||
        missEffect.setEndSize(0.05f);
 | 
			
		||||
        missEffect.setGravity(0, -0.1f, 0);
 | 
			
		||||
        missEffect.setLowLife(0.5f);
 | 
			
		||||
        missEffect.setHighLife(1.5f);
 | 
			
		||||
        missEffect.setParticlesPerSec(0);
 | 
			
		||||
        missEffect.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
 | 
			
		||||
        missEffect.emitAllParticles();
 | 
			
		||||
 | 
			
		||||
        missEffect.addControl(new EffectControl(missEffect));
 | 
			
		||||
 | 
			
		||||
        return missEffect;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This inner class is used to control the effects
 | 
			
		||||
     */
 | 
			
		||||
    private static class EffectControl extends AbstractControl {
 | 
			
		||||
        private final ParticleEmitter emitter;
 | 
			
		||||
        private final Node parentNode;
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * this constructor is used to when the effect should be attached to a specific node
 | 
			
		||||
         *
 | 
			
		||||
         * @param emitter the Particle emitter to be controlled
 | 
			
		||||
         * @param parentNode the node to be attached
 | 
			
		||||
         */
 | 
			
		||||
        public EffectControl(ParticleEmitter emitter, Node parentNode) {
 | 
			
		||||
            this.emitter = emitter;
 | 
			
		||||
            this.parentNode = parentNode;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * This constructor is used when the effect shouldn't be attached to
 | 
			
		||||
         * a specific node
 | 
			
		||||
         *
 | 
			
		||||
         * @param emitter the Particle emitter to be controlled
 | 
			
		||||
         */
 | 
			
		||||
        public EffectControl(ParticleEmitter emitter){
 | 
			
		||||
            this.emitter = emitter;
 | 
			
		||||
            this.parentNode = null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * The method which checks if the Effect is not rendered anymore so it can be removed
 | 
			
		||||
         *
 | 
			
		||||
         * @param tpf time per frame (in seconds)
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlUpdate(float tpf) {
 | 
			
		||||
            if (emitter.getParticlesPerSec() == 0 && emitter.getNumVisibleParticles() == 0) {
 | 
			
		||||
                if (parentNode != null)
 | 
			
		||||
                    parentNode.detachChild(emitter);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
			
		||||
         * @param vp the ViewPort being rendered (not null)
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,181 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.app.Application;
 | 
			
		||||
import com.jme3.asset.AssetManager;
 | 
			
		||||
import com.jme3.effect.ParticleEmitter;
 | 
			
		||||
import com.jme3.effect.ParticleMesh.Type;
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.math.Vector3f;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
public class HitEffectHandler {
 | 
			
		||||
    private final AssetManager assetManager;
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(HitEffectHandler.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor for the HitEffectHandler class
 | 
			
		||||
     *
 | 
			
		||||
     * @param app the main application
 | 
			
		||||
     */
 | 
			
		||||
    public HitEffectHandler(Application app) {
 | 
			
		||||
        assetManager = app.getAssetManager();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates explosion, debris and fire effects when ship gets hit
 | 
			
		||||
     *
 | 
			
		||||
     * @param battleshipNode the node of the ship that gets hit and the effect should be attached to
 | 
			
		||||
     * @param shot           The shot taken on a field
 | 
			
		||||
     */
 | 
			
		||||
    public void hitEffect(Node battleshipNode, Shot shot) {
 | 
			
		||||
        //Explosion
 | 
			
		||||
        ParticleEmitter explosion = new ParticleEmitter("Explosion", Type.Triangle, 30);
 | 
			
		||||
        explosion.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"));
 | 
			
		||||
        explosion.setImagesX(2);
 | 
			
		||||
        explosion.setImagesY(2);
 | 
			
		||||
        explosion.setStartColor(new ColorRGBA(0.96f, 0.82f, 0.6f, 1f));
 | 
			
		||||
        explosion.setEndColor(new ColorRGBA(0.88f, 0.32f, 0.025f, 1f));
 | 
			
		||||
        explosion.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
 | 
			
		||||
        explosion.setStartSize(0.45f);
 | 
			
		||||
        explosion.setEndSize(0.1f);
 | 
			
		||||
        explosion.setGravity(0, -0.5f, 0);
 | 
			
		||||
        explosion.setLowLife(1f);
 | 
			
		||||
        explosion.setHighLife(3.5f);
 | 
			
		||||
        explosion.setParticlesPerSec(0);
 | 
			
		||||
        explosion.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
 | 
			
		||||
        explosion.emitAllParticles();
 | 
			
		||||
 | 
			
		||||
        //Debris
 | 
			
		||||
        ParticleEmitter debris = new ParticleEmitter("Debris", Type.Triangle, 6);
 | 
			
		||||
        Material debrisMaterial = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        debrisMaterial.setTexture("Texture", assetManager.loadTexture("Textures/Debris/debris.png"));
 | 
			
		||||
        debris.setMaterial(debrisMaterial);
 | 
			
		||||
        debris.setImagesX(2);
 | 
			
		||||
        debris.setImagesY(2);
 | 
			
		||||
        debris.setStartColor(ColorRGBA.White);
 | 
			
		||||
        debris.setEndColor(ColorRGBA.White);
 | 
			
		||||
        debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0.25f, 2f, 0.25f));
 | 
			
		||||
        debris.setStartSize(0.25f);
 | 
			
		||||
        debris.setEndSize(0.1f);
 | 
			
		||||
        debris.setGravity(0, 1.5f, 0);
 | 
			
		||||
        debris.getParticleInfluencer().setVelocityVariation(0.3f);
 | 
			
		||||
        debris.setLowLife(1f);
 | 
			
		||||
        debris.setHighLife(3.5f);
 | 
			
		||||
        debris.setParticlesPerSec(0);
 | 
			
		||||
        debris.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
 | 
			
		||||
        debris.emitAllParticles();
 | 
			
		||||
 | 
			
		||||
        //Fire
 | 
			
		||||
        ParticleEmitter fire = new ParticleEmitter("Fire", Type.Triangle, 30);
 | 
			
		||||
        Material fireMaterial = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
 | 
			
		||||
        fireMaterial.setTexture("Texture", assetManager.loadTexture("Textures/Fire/fire.png"));
 | 
			
		||||
        fire.setMaterial(fireMaterial);
 | 
			
		||||
        fire.setImagesX(2);
 | 
			
		||||
        fire.setImagesY(2);
 | 
			
		||||
        fire.setStartColor(ColorRGBA.Orange);
 | 
			
		||||
        fire.setEndColor(ColorRGBA.Red);
 | 
			
		||||
        fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1.5f, 0));
 | 
			
		||||
        fire.setStartSize(0.2f);
 | 
			
		||||
        fire.setEndSize(0.05f);
 | 
			
		||||
        fire.setLowLife(1f);
 | 
			
		||||
        fire.setHighLife(2f);
 | 
			
		||||
        fire.getParticleInfluencer().setVelocityVariation(0.2f);
 | 
			
		||||
        fire.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
 | 
			
		||||
        fire.getLocalTranslation().subtractLocal(battleshipNode.getLocalTranslation());
 | 
			
		||||
        battleshipNode.attachChild(fire);
 | 
			
		||||
        fire.emitAllParticles();
 | 
			
		||||
 | 
			
		||||
//        LOGGER.log(Level.DEBUG, "Created HitEffect at {0}", explosion.getLocalTranslation().toString());
 | 
			
		||||
//        LOGGER.log(Level.DEBUG, "Created HitEffect at {0}", debris.getLocalTranslation().toString());
 | 
			
		||||
//        LOGGER.log(Level.INFO, "Created HitEffect at {0}", fire.getLocalTranslation().toString());
 | 
			
		||||
 | 
			
		||||
        battleshipNode.attachChild(explosion);
 | 
			
		||||
        explosion.addControl(new EffectControl(explosion, battleshipNode));
 | 
			
		||||
        fire.addControl(new EffectControl(fire, battleshipNode));
 | 
			
		||||
        battleshipNode.attachChild(debris);
 | 
			
		||||
        debris.addControl(new EffectControl(debris, battleshipNode));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a splash effect if the shot hits the water
 | 
			
		||||
     *
 | 
			
		||||
     * @param shot The shot taken on a field
 | 
			
		||||
     */
 | 
			
		||||
    public ParticleEmitter missEffect(Shot shot) {
 | 
			
		||||
        ParticleEmitter missEffect = new ParticleEmitter("HitEffect", Type.Triangle, 45);
 | 
			
		||||
        missEffect.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"));
 | 
			
		||||
        missEffect.setImagesX(2);
 | 
			
		||||
        missEffect.setImagesY(2);
 | 
			
		||||
        missEffect.setStartColor(new ColorRGBA(0.067f, 0.06f, 0.37f, 0.87f));
 | 
			
		||||
        missEffect.setEndColor(new ColorRGBA(0.32f, 0.55f, 0.87f, 0.79f));
 | 
			
		||||
        missEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 1, 0));
 | 
			
		||||
        missEffect.setStartSize(0.1f);
 | 
			
		||||
        missEffect.setEndSize(0.08f);
 | 
			
		||||
        missEffect.setGravity(0, 0.36f, 0);
 | 
			
		||||
        missEffect.setLowLife(0.7f);
 | 
			
		||||
        missEffect.setHighLife(1.8f);
 | 
			
		||||
        missEffect.setParticlesPerSec(0);
 | 
			
		||||
        missEffect.setLocalTranslation(shot.getY() + 0.5f, 0, shot.getX() + 0.5f);
 | 
			
		||||
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "Created MissEffect at {0}", missEffect.getLocalTranslation().toString());
 | 
			
		||||
 | 
			
		||||
        missEffect.emitAllParticles();
 | 
			
		||||
        missEffect.addControl(new EffectControl(missEffect));
 | 
			
		||||
        return missEffect;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Inner class to control effects
 | 
			
		||||
     */
 | 
			
		||||
    private static class EffectControl extends AbstractControl {
 | 
			
		||||
        private final ParticleEmitter emitter;
 | 
			
		||||
        private final Node parentNode;
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Constructor used to attach effect to a node
 | 
			
		||||
         *
 | 
			
		||||
         * @param emitter    the particle emitter to be controlled
 | 
			
		||||
         * @param parentNode the node to be attached
 | 
			
		||||
         */
 | 
			
		||||
        public EffectControl(ParticleEmitter emitter, Node parentNode) {
 | 
			
		||||
            this.emitter = emitter;
 | 
			
		||||
            this.parentNode = parentNode;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Constructor used if the effect shouldn't be attached to a node
 | 
			
		||||
         *
 | 
			
		||||
         * @param emitter the particle emitter to be controlled
 | 
			
		||||
         */
 | 
			
		||||
        public EffectControl(ParticleEmitter emitter) {
 | 
			
		||||
            this.emitter = emitter;
 | 
			
		||||
            this.parentNode = null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * Checks if the Effect is not rendered anymore so it can be removed
 | 
			
		||||
         *
 | 
			
		||||
         * @param tpf time per frame (in seconds)
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlUpdate(float tpf) {
 | 
			
		||||
            if (emitter.getParticlesPerSec() == 0 && emitter.getNumVisibleParticles() == 0) {
 | 
			
		||||
                if (parentNode != null)
 | 
			
		||||
                    parentNode.detachChild(emitter);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /**
 | 
			
		||||
         * @param rm the RenderManager rendering the controlled Spatial (not null)
 | 
			
		||||
         * @param vp the ViewPort being rendered (not null)
 | 
			
		||||
         */
 | 
			
		||||
        @Override
 | 
			
		||||
        protected void controlRender(com.jme3.renderer.RenderManager rm, com.jme3.renderer.ViewPort vp) {}
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
@@ -16,7 +11,9 @@
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Synchronizes the visual representation of the ship map with the game model.
 | 
			
		||||
@@ -29,10 +26,9 @@ class MapViewSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private static final float SHOT_DEPTH = -2f;
 | 
			
		||||
    private static final float SHIP_DEPTH = 0f;
 | 
			
		||||
    private static final float INDENT = 4f;
 | 
			
		||||
    private static final float SHELL_DEPTH = 8f;
 | 
			
		||||
 | 
			
		||||
    private static final float SHELL_SIZE = 0.75f;
 | 
			
		||||
    private static final float SHELL_CENTERED_IN_MAP_GRID = 0.0625f;
 | 
			
		||||
    private static final float MISSILE_DEPTH = 6f;
 | 
			
		||||
    private static final float MISSILE_SIZE = 0.8f;
 | 
			
		||||
    private static final float MISSILE_CENTERED_IN_MAP_GRID = 0.0625f;
 | 
			
		||||
 | 
			
		||||
    // Colors used for different visual elements
 | 
			
		||||
    private static final ColorRGBA HIT_COLOR = ColorRGBA.Red;
 | 
			
		||||
@@ -67,17 +63,14 @@ public MapViewSynchronizer(MapView view) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shot shot) {
 | 
			
		||||
        LOGGER.log(Logger.Level.DEBUG, "Visiting " + shot);
 | 
			
		||||
        LOGGER.log(Level.DEBUG, "visiting" + shot);
 | 
			
		||||
        // Convert the shot's model coordinates to view coordinates
 | 
			
		||||
        final Position p1 = view.modelToView(shot.getX(), shot.getY());
 | 
			
		||||
        final Position p2 = view.modelToView(shot.getX() + 1, shot.getY() + 1);
 | 
			
		||||
        final ColorRGBA color = shot.isHit() ? HIT_COLOR : MISS_COLOR;
 | 
			
		||||
 | 
			
		||||
        // Create and return a rectangle representing the shot
 | 
			
		||||
        return view.getApp().getDraw().makeRectangle(p1.getX(), p1.getY(),
 | 
			
		||||
                                                     SHOT_DEPTH,
 | 
			
		||||
                                                     p2.getX() - p1.getX(), p2.getY() - p1.getY(),
 | 
			
		||||
                                                     color);
 | 
			
		||||
        return view.getApp().getDraw().makeRectangle(p1.getX(), p1.getY(), SHOT_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -120,24 +113,29 @@ public Spatial visit(Battleship ship) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method will create a representation of a shell in the map
 | 
			
		||||
     * Creates a visual representation on the map
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Shell element to visit
 | 
			
		||||
     * @return the node the representation is attached to
 | 
			
		||||
     * @return the node the visual representation gets attached to.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        LOGGER.log(Logger.Level.DEBUG, "Visiting {0}", shell);
 | 
			
		||||
        final Node shellNode = new Node("shell");
 | 
			
		||||
        final Node missileNode = new Node("missile");
 | 
			
		||||
        final Position p1 = view.modelToView(shell.getX(), shell.getY());
 | 
			
		||||
        final Position p2 = view.modelToView(shell.getX() + SHELL_SIZE, shell.getY() + SHELL_SIZE);
 | 
			
		||||
        final Position p2 = view.modelToView(shell.getX() + MISSILE_SIZE, shell.getY() + MISSILE_SIZE);
 | 
			
		||||
 | 
			
		||||
        final Position startPosition = view.modelToView(SHELL_CENTERED_IN_MAP_GRID, SHELL_CENTERED_IN_MAP_GRID);
 | 
			
		||||
        final float x1 = p1.getX() + INDENT;
 | 
			
		||||
        final float y1 = p1.getY() + INDENT;
 | 
			
		||||
        final float x2 = p2.getX() - INDENT;
 | 
			
		||||
        final float y2 = p2.getY() - INDENT;
 | 
			
		||||
 | 
			
		||||
        shellNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(), startPosition.getY(), SHELL_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), ColorRGBA.Black));
 | 
			
		||||
        shellNode.setLocalTranslation(startPosition.getX(), startPosition.getY(), SHELL_DEPTH);
 | 
			
		||||
        shellNode.addControl(new ShellMapControl(p1, view.getApp(), new IntPoint(shell.getX(), shell.getY())));
 | 
			
		||||
        return shellNode;
 | 
			
		||||
        final Position startPosition = view.modelToView(MISSILE_CENTERED_IN_MAP_GRID, MISSILE_CENTERED_IN_MAP_GRID);
 | 
			
		||||
 | 
			
		||||
        missileNode.attachChild(view.getApp().getDraw().makeRectangle(startPosition.getX(), startPosition.getY(), MISSILE_DEPTH, p2.getX() - p1.getX(), p2.getY() - p1.getY(), ColorRGBA.DarkGray));
 | 
			
		||||
        missileNode.setLocalTranslation(startPosition.getX(), startPosition.getY(), MISSILE_DEPTH);
 | 
			
		||||
        missileNode.addControl(new ShellMapControl(p1, view.getApp(), new IntPoint(shell.getX(), shell.getY())));
 | 
			
		||||
        return missileNode;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -151,7 +149,7 @@ public Spatial visit(Shell shell) {
 | 
			
		||||
     * @return a Geometry representing the line
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry shipLine(float x1, float y1, float x2, float y2, ColorRGBA color) {
 | 
			
		||||
        LOGGER.log(Logger.Level.DEBUG, "created ship line");
 | 
			
		||||
        LOGGER.log(Logger.Level.DEBUG, "created Ship line");
 | 
			
		||||
        return view.getApp().getDraw().makeFatLine(x1, y1, x2, y2, SHIP_DEPTH, color, SHIP_LINE_WIDTH);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,20 +1,24 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.material.Material;
 | 
			
		||||
import com.jme3.material.RenderState;
 | 
			
		||||
import com.jme3.material.RenderState.BlendMode;
 | 
			
		||||
import com.jme3.math.ColorRGBA;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue;
 | 
			
		||||
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
 | 
			
		||||
import com.jme3.scene.Geometry;
 | 
			
		||||
import com.jme3.scene.Node;
 | 
			
		||||
import com.jme3.scene.Spatial;
 | 
			
		||||
import com.jme3.scene.shape.Box;
 | 
			
		||||
import com.jme3.scene.shape.Cylinder;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.model.*;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.Rotation;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
 | 
			
		||||
import static java.util.Objects.requireNonNull;
 | 
			
		||||
import static pp.util.FloatMath.HALF_PI;
 | 
			
		||||
@@ -29,14 +33,20 @@
 | 
			
		||||
class SeaSynchronizer extends ShipMapSynchronizer {
 | 
			
		||||
    private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
 | 
			
		||||
    private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
 | 
			
		||||
    private static final String UBOAT = "Models/UBoat/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj"; //NON-NLS
 | 
			
		||||
    private static final String BATTLE_SHIP_MODERN = "Models/BattleShipModern/Destroyer.j3o";
 | 
			
		||||
    private static final String BATTLE_SHIP_MODERN_TEXTURE = "Models/BattleShipModern/BattleshipC.jpg";
 | 
			
		||||
    private static final String PATROL_BOAT = "Models/PatrolBoat/12219_boat_v2_L2.obj";
 | 
			
		||||
    private static final String SHELL_ROCKET = "Models/Rocket/Rocket.obj";
 | 
			
		||||
    private static final String UBOAT_MODEL = "Models/UBOAT/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj";
 | 
			
		||||
    private static final String PATROL_BOAT_MODEL = "Models/PATROL_BOAT/12219_boat_v2_L2.obj";
 | 
			
		||||
    private static final String MODERN_BATTLESHIP_MODEL = "Models/BATTLESHIP/10619_Battleship.obj";
 | 
			
		||||
    private static final String MODERN_BATTLESHIP_TEXTURES = "Models/BATTLESHIP/BattleshipC.jpg";
 | 
			
		||||
    private static final String MISSILE_MODEL = "Models/Missile/AIM120D.obj";
 | 
			
		||||
    private static final String MISSILE_TEXTURE = "Models/Missile/texture.png";
 | 
			
		||||
    private static final String COLOR = "Color"; //NON-NLS
 | 
			
		||||
    private static final String SHIP = "ship"; //NON-NLS
 | 
			
		||||
    private static final String SHELL = "shell";
 | 
			
		||||
    private final EffectHandler effectHandler;
 | 
			
		||||
    private static final String SHOT = "shot"; //NON-NLS
 | 
			
		||||
    private static final String MISSILE = "missile"; //NON-NLS
 | 
			
		||||
    private static final ColorRGBA BOX_COLOR = ColorRGBA.Gray;
 | 
			
		||||
    private static final ColorRGBA SPLASH_COLOR = new ColorRGBA(0f, 0f, 1f, 0.4f);
 | 
			
		||||
    private static final ColorRGBA HIT_COLOR = new ColorRGBA(1f, 0f, 0f, 0.4f);
 | 
			
		||||
    private final HitEffectHandler hitEffectHandler;
 | 
			
		||||
 | 
			
		||||
    private final ShipMap map;
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
@@ -52,7 +62,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
 | 
			
		||||
        super(app.getGameLogic().getOwnMap(), root);
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        this.map = map;
 | 
			
		||||
        effectHandler = new EffectHandler(app);
 | 
			
		||||
        hitEffectHandler = new HitEffectHandler(app);
 | 
			
		||||
        addExisting();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -66,7 +76,7 @@ public SeaSynchronizer(BattleshipApp app, Node root, ShipMap map) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shot shot) {
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : effectHandler.createMissEffect(shot);
 | 
			
		||||
        return shot.isHit() ? handleHit(shot) : hitEffectHandler.missEffect(shot);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -81,12 +91,33 @@ private Spatial handleHit(Shot shot) {
 | 
			
		||||
        final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
 | 
			
		||||
        final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
 | 
			
		||||
 | 
			
		||||
        effectHandler.createHitEffect(shipNode, shot);
 | 
			
		||||
        effectHandler.createFireEffect(shipNode, shot);
 | 
			
		||||
        hitEffectHandler.hitEffect(shipNode, shot);
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a cylinder geometry representing the specified shot.
 | 
			
		||||
     * The appearance of the cylinder depends on whether the shot is a hit or a miss.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shot the shot to be represented
 | 
			
		||||
     * @return the geometry representing the shot
 | 
			
		||||
     */
 | 
			
		||||
    private Geometry createCylinder(Shot shot) {
 | 
			
		||||
        final ColorRGBA color = shot.isHit() ? HIT_COLOR : SPLASH_COLOR;
 | 
			
		||||
        final float height = shot.isHit() ? 1.2f : 0.1f;
 | 
			
		||||
 | 
			
		||||
        final Cylinder cylinder = new Cylinder(2, 20, 0.45f, height, true);
 | 
			
		||||
        final Geometry geometry = new Geometry(SHOT, cylinder);
 | 
			
		||||
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(color));
 | 
			
		||||
        geometry.rotate(HALF_PI, 0f, 0f);
 | 
			
		||||
        // compute the center of the shot in world coordinates
 | 
			
		||||
        geometry.setLocalTranslation(shot.getY() + 0.5f, 0f, shot.getX() + 0.5f);
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a {@link Battleship} and creates a graphical representation of it.
 | 
			
		||||
     * The representation is either a 3D model or a simple box depending on the
 | 
			
		||||
@@ -108,41 +139,23 @@ public Spatial visit(Battleship ship) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Visits a shell and creates a graphical representation
 | 
			
		||||
     * Visits a Shell and creates a graphical representation of it.
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the Shell element to visit
 | 
			
		||||
     * @return the node containing the graphical representation
 | 
			
		||||
     * @param shell the Shell to be represented
 | 
			
		||||
     * @return the node containing the graphical representation of the Shell
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public Spatial visit(Shell shell){
 | 
			
		||||
        final Node node = new Node(SHELL);
 | 
			
		||||
        node.attachChild(createRocket());
 | 
			
		||||
    public Spatial visit(Shell shell) {
 | 
			
		||||
        final Node node = new Node(MISSILE);
 | 
			
		||||
        node.attachChild(createMissile());
 | 
			
		||||
 | 
			
		||||
        final float x = shell.getY();
 | 
			
		||||
        final float z = shell.getX();
 | 
			
		||||
 | 
			
		||||
        node.setLocalTranslation(x + 0.5f, 10f, z + 0.5f);
 | 
			
		||||
        ShellControl shellControl = new ShellControl(shell, app);
 | 
			
		||||
        node.addControl(shellControl);
 | 
			
		||||
        node.addControl(new ShellControl(shell, app));
 | 
			
		||||
        return node;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates the spatial representation of a rocket
 | 
			
		||||
     *
 | 
			
		||||
     * @return a spatial the rocket
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createRocket() {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(SHELL_ROCKET);
 | 
			
		||||
 | 
			
		||||
        model.rotate(PI, 0f, 0f);
 | 
			
		||||
        model.scale(0.002f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        model.move(0, 0, 0);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates the appropriate graphical representation of the specified battleship.
 | 
			
		||||
     * The representation is either a detailed model or a simple box based on the length of the ship.
 | 
			
		||||
@@ -154,12 +167,48 @@ private Spatial createShip(Battleship ship) {
 | 
			
		||||
        return switch (ship.getLength()) {
 | 
			
		||||
            case 1 -> createPatrolBoat(ship);
 | 
			
		||||
            case 2 -> createModernBattleship(ship);
 | 
			
		||||
            case 3 -> createUBoat(ship);
 | 
			
		||||
            case 3 -> createUboat(ship);
 | 
			
		||||
            case 4 -> createBattleship(ship);
 | 
			
		||||
            default -> throw new IllegalArgumentException("Ship length must be between 1 and 4 units long");
 | 
			
		||||
            default -> createBox(ship);
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a simple box to represent a battleship that is not of the "King George V" type.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the geometry representing the battleship as a box
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createBox(Battleship ship) {
 | 
			
		||||
        final Box box = new Box(0.5f * (ship.getMaxY() - ship.getMinY()) + 0.3f,
 | 
			
		||||
                                0.3f,
 | 
			
		||||
                                0.5f * (ship.getMaxX() - ship.getMinX()) + 0.3f);
 | 
			
		||||
        final Geometry geometry = new Geometry(SHIP, box);
 | 
			
		||||
        geometry.setMaterial(createColoredMaterial(BOX_COLOR));
 | 
			
		||||
        geometry.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return geometry;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a new {@link Material} with the specified color.
 | 
			
		||||
     * If the color includes transparency (i.e., alpha value less than 1),
 | 
			
		||||
     * the material's render state is set to use alpha blending, allowing for
 | 
			
		||||
     * semi-transparent rendering.
 | 
			
		||||
     *
 | 
			
		||||
     * @param color the {@link ColorRGBA} to be applied to the material. If the alpha value
 | 
			
		||||
     *              of the color is less than 1, the material will support transparency.
 | 
			
		||||
     * @return a {@link Material} instance configured with the specified color and,
 | 
			
		||||
     * if necessary, alpha blending enabled.
 | 
			
		||||
     */
 | 
			
		||||
    private Material createColoredMaterial(ColorRGBA color) {
 | 
			
		||||
        final Material material = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        if (color.getAlpha() < 1f)
 | 
			
		||||
            material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 | 
			
		||||
        material.setColor(COLOR, color);
 | 
			
		||||
        return material;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a "King George V" battleship.
 | 
			
		||||
     *
 | 
			
		||||
@@ -177,58 +226,80 @@ private Spatial createBattleship(Battleship ship) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates a detailed 3D model to represent an UBoat
 | 
			
		||||
     * Creates a detailed 3D model to represent a modern battleship.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the ship to be represented
 | 
			
		||||
     * @return the spatial representing the Uboat
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createUBoat(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(UBOAT);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.5f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        model.move(0, -0.3f, 0);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates a detailed 3D model to represent the modern battleship
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the ship to be represented
 | 
			
		||||
     * @return the spatial representing the Modern Battleship
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createModernBattleship(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(BATTLE_SHIP_MODERN);
 | 
			
		||||
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(MODERN_BATTLESHIP_MODEL);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        mat.setTexture("ColorMap", app.getAssetManager().loadTexture(BATTLE_SHIP_MODERN_TEXTURE));
 | 
			
		||||
        mat.setTexture("ColorMap", app.getAssetManager().loadTexture(MODERN_BATTLESHIP_TEXTURES));
 | 
			
		||||
        mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
 | 
			
		||||
        model.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        model.setQueueBucket(RenderQueue.Bucket.Opaque);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.08f);
 | 
			
		||||
        model.setLocalTranslation(0f, 0.2f, 0f);
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
 | 
			
		||||
        model.scale(0.000075f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        model.move(0, 0.2f, 0);
 | 
			
		||||
        return model;
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates a detailed 3D model to represent the patrol boat
 | 
			
		||||
     * Creates a detailed 3D model to represent a missile.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the ship to be represented
 | 
			
		||||
     * @return the spatial representing the patrol boat
 | 
			
		||||
     * @return the spatial representing the missile
 | 
			
		||||
     */
 | 
			
		||||
    private Spatial createPatrolBoat(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(PATROL_BOAT);
 | 
			
		||||
 | 
			
		||||
    private Spatial createMissile() {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(MISSILE_MODEL);
 | 
			
		||||
        Material mat = new Material(app.getAssetManager(), UNSHADED);
 | 
			
		||||
        mat.setTexture("ColorMap", app.getAssetManager().loadTexture(MISSILE_TEXTURE));
 | 
			
		||||
        mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
 | 
			
		||||
        model.setMaterial(mat);
 | 
			
		||||
 | 
			
		||||
        model.setQueueBucket(RenderQueue.Bucket.Opaque);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, 0, 0);
 | 
			
		||||
        model.scale(0.009f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        model.move(0, 0f, 0);
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a Uboat.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the Uboat
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    private Spatial createUboat(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(UBOAT_MODEL);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.0005f);
 | 
			
		||||
        model.scale(0.45f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
        model.move(0, -0.25f, 0);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a detailed 3D model to represent a Patrol boat.
 | 
			
		||||
     *
 | 
			
		||||
     * @param ship the battleship to be represented
 | 
			
		||||
     * @return the spatial representing the Patrol boat
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    private Spatial createPatrolBoat(Battleship ship) {
 | 
			
		||||
        final Spatial model = app.getAssetManager().loadModel(PATROL_BOAT_MODEL);
 | 
			
		||||
 | 
			
		||||
        model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
 | 
			
		||||
        model.scale(0.00045f);
 | 
			
		||||
        model.setShadowMode(ShadowMode.CastAndReceive);
 | 
			
		||||
 | 
			
		||||
        return model;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,32 +1,31 @@
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
import com.jme3.math.Quaternion;
 | 
			
		||||
import com.jme3.renderer.RenderManager;
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.EndAnimationMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class controls a 3D representation of a shell
 | 
			
		||||
 * Class to control the 3D representation of a shell
 | 
			
		||||
 */
 | 
			
		||||
public class ShellControl extends AbstractControl {
 | 
			
		||||
 | 
			
		||||
    private final Shell shell;
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
 | 
			
		||||
    private static final float MOVE_SPEED = 8.0f;
 | 
			
		||||
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(ShellControl.class.getName());
 | 
			
		||||
    private static final float TRAVEL_SPEED = 8.5f;
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(BattleshipApp.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructor to create a new ShellControl object
 | 
			
		||||
     * Constructor for ShellControl class
 | 
			
		||||
     *
 | 
			
		||||
     * @param shell the shell to be displayed
 | 
			
		||||
     * @param app the main application
 | 
			
		||||
     * @param shell The Shell to be displayed
 | 
			
		||||
     * @param app   the main application
 | 
			
		||||
     */
 | 
			
		||||
    public ShellControl(Shell shell, BattleshipApp app) {
 | 
			
		||||
        this.shell = shell;
 | 
			
		||||
@@ -34,19 +33,17 @@ public ShellControl(Shell shell, BattleshipApp app) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method moves the representation towards it destination
 | 
			
		||||
     * and deletes it if it reaches its target
 | 
			
		||||
     * Method to control movement of the Shell and remove it when target is reached
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame (in seconds)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        spatial.move(0, -MOVE_SPEED * tpf, 0);
 | 
			
		||||
        spatial.rotate(0f, 0.05f, 0f);
 | 
			
		||||
        //LOGGER.log(System.Logger.Level.DEBUG, "moved rocket {0}", spatial.getLocalTranslation().getY());
 | 
			
		||||
        if (spatial.getLocalTranslation().getY() <= 1.5){
 | 
			
		||||
    public void controlUpdate(float tpf) {
 | 
			
		||||
        //LOGGER.log(Level.DEBUG, "missile at x=" + shell.getX() + ", y=" + shell.getY());
 | 
			
		||||
        spatial.move(0, -TRAVEL_SPEED * tpf, 0);
 | 
			
		||||
        if (spatial.getLocalTranslation().getY() <= 0.2) {
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
            app.getGameLogic().send(new AnimationEndMessage(new IntPoint(shell.getX(), shell.getY())));
 | 
			
		||||
            app.getGameLogic().send(new EndAnimationMessage(new IntPoint(shell.getX(), shell.getY())));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -5,46 +5,45 @@
 | 
			
		||||
import com.jme3.renderer.ViewPort;
 | 
			
		||||
import com.jme3.scene.control.AbstractControl;
 | 
			
		||||
import pp.battleship.client.BattleshipApp;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.EndAnimationMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This class controls a ShellMap element
 | 
			
		||||
 * Class to control the 2D representation of a shell
 | 
			
		||||
 */
 | 
			
		||||
public class ShellMapControl extends AbstractControl {
 | 
			
		||||
    private final Position position;
 | 
			
		||||
    private final IntPoint pos;
 | 
			
		||||
    private static final Vector3f VECTOR = new Vector3f();
 | 
			
		||||
    private static final Vector3f VECTOR_3_F = new Vector3f();
 | 
			
		||||
    private final BattleshipApp app;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * constructs a new ShellMapControl object
 | 
			
		||||
     * Constructor for ShellMapControl
 | 
			
		||||
     *
 | 
			
		||||
     * @param position the position where the shell should move to on the map
 | 
			
		||||
     * @param app the main application
 | 
			
		||||
     * @param pos the position the then to render shot goes to
 | 
			
		||||
     * @param position the target position of the shell
 | 
			
		||||
     * @param app      the main application
 | 
			
		||||
     * @param pos      the position the then to render shot goes to
 | 
			
		||||
     */
 | 
			
		||||
    public ShellMapControl(Position position, BattleshipApp app, IntPoint pos) {
 | 
			
		||||
        super();
 | 
			
		||||
        this.position = position;
 | 
			
		||||
        this.pos = pos;
 | 
			
		||||
        this.app = app;
 | 
			
		||||
        VECTOR.set(new Vector3f(position.getX(), position.getY(), 0));
 | 
			
		||||
        VECTOR_3_F.set(new Vector3f(position.getX(), position.getY(), 0));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method moves the shell representation to its correct spot and removes it after
 | 
			
		||||
     * it arrived at its destination
 | 
			
		||||
     * Method to control movement of the Shell on the map and remove it when target is reached
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame (in seconds)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    protected void controlUpdate(float tpf) {
 | 
			
		||||
        spatial.move(VECTOR.mult(tpf));
 | 
			
		||||
        spatial.move(VECTOR_3_F.mult(tpf));
 | 
			
		||||
        if (spatial.getLocalTranslation().getX() >= position.getX() && spatial.getLocalTranslation().getY() >= position.getY()) {
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
            app.getGameLogic().send(new AnimationEndMessage(pos));
 | 
			
		||||
            app.getGameLogic().send(new EndAnimationMessage(pos));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
@@ -46,27 +41,16 @@ class ShipControl extends AbstractControl {
 | 
			
		||||
     */
 | 
			
		||||
    private final Quaternion pitch = new Quaternion();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the speed at which ships sink
 | 
			
		||||
     */
 | 
			
		||||
    private static final float SINKING_SPEED = -0.05f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * the threshold when ships should be removed from the scene if they sink below the value
 | 
			
		||||
     */
 | 
			
		||||
    private static final float SHIP_SINKING_REMOVE_THRESHOLD = -0.6f;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The current time within the oscillation cycle, used to calculate the ship's pitch angle.
 | 
			
		||||
     */
 | 
			
		||||
    private float time;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The ship to be controlled
 | 
			
		||||
     * Ship to be controlled
 | 
			
		||||
     */
 | 
			
		||||
    private  final Battleship battleship;
 | 
			
		||||
    private final Battleship battleship;
 | 
			
		||||
 | 
			
		||||
    static final Logger LOGGER = System.getLogger(ShipControl.class.getName());
 | 
			
		||||
    private static final Logger LOGGER = System.getLogger(ShipControl.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a new ShipControl instance for the specified Battleship.
 | 
			
		||||
@@ -76,8 +60,7 @@ class ShipControl extends AbstractControl {
 | 
			
		||||
     * @param ship the Battleship object to control
 | 
			
		||||
     */
 | 
			
		||||
    public ShipControl(Battleship ship) {
 | 
			
		||||
        battleship = ship;
 | 
			
		||||
 | 
			
		||||
        this.battleship = ship;
 | 
			
		||||
        // Determine the axis of rotation based on the ship's orientation
 | 
			
		||||
        axis = switch (ship.getRot()) {
 | 
			
		||||
            case LEFT, RIGHT -> Vector3f.UNIT_X;
 | 
			
		||||
@@ -92,7 +75,6 @@ public ShipControl(Battleship ship) {
 | 
			
		||||
    /**
 | 
			
		||||
     * Updates the ship's pitch oscillation each frame. The ship's pitch is adjusted
 | 
			
		||||
     * to create a continuous tilting motion, simulating the effect of waves.
 | 
			
		||||
     * And lets the ship sink if it is destroyed and removes it from the scene when it has completely sunk
 | 
			
		||||
     *
 | 
			
		||||
     * @param tpf time per frame (in seconds), used to calculate the new pitch angle
 | 
			
		||||
     */
 | 
			
		||||
@@ -101,12 +83,14 @@ protected void controlUpdate(float tpf) {
 | 
			
		||||
        // If spatial is null, do nothing
 | 
			
		||||
        if (spatial == null) return;
 | 
			
		||||
 | 
			
		||||
        if (battleship.isDestroyed() && spatial.getLocalTranslation().getY() <= SHIP_SINKING_REMOVE_THRESHOLD) {
 | 
			
		||||
        if (battleship.isDestroyed() && spatial.getLocalTranslation().getY() < -0.6f) {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Ship removed {0}", spatial.getName());
 | 
			
		||||
            spatial.getParent().detachChild(spatial);
 | 
			
		||||
        } else if (battleship.isDestroyed()) {
 | 
			
		||||
            spatial.move(0, SINKING_SPEED * tpf, 0);
 | 
			
		||||
        } else {
 | 
			
		||||
        }
 | 
			
		||||
        else if (battleship.isDestroyed()) {
 | 
			
		||||
            spatial.move(0, -0.2f * tpf, 0);
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            // Update the time within the oscillation cycle
 | 
			
		||||
            time = (time + tpf) % cycle;
 | 
			
		||||
 | 
			
		||||
@@ -115,11 +99,10 @@ protected void controlUpdate(float tpf) {
 | 
			
		||||
 | 
			
		||||
            // Update the pitch Quaternion with the new angle
 | 
			
		||||
            pitch.fromAngleAxis(angle, axis);
 | 
			
		||||
 | 
			
		||||
            // Apply the pitch rotation to the spatial
 | 
			
		||||
            spatial.setLocalRotation(pitch);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Apply the pitch rotation to the spatial
 | 
			
		||||
        spatial.setLocalRotation(pitch);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.gui;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,11 +1,6 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.server;
 | 
			
		||||
 | 
			
		||||
package server;
 | 
			
		||||
 | 
			
		||||
import com.jme3.network.ConnectionListener;
 | 
			
		||||
import com.jme3.network.HostedConnection;
 | 
			
		||||
@@ -18,11 +13,16 @@
 | 
			
		||||
import pp.battleship.game.server.Player;
 | 
			
		||||
import pp.battleship.game.server.ServerGameLogic;
 | 
			
		||||
import pp.battleship.game.server.ServerSender;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.EndAnimationMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
import pp.battleship.message.server.StartAnimationMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.SwitchToBattleState;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shot;
 | 
			
		||||
@@ -72,12 +72,18 @@ public BattleshipServer(int port) {
 | 
			
		||||
        logic = new ServerGameLogic(this, config);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Runs a server
 | 
			
		||||
     */
 | 
			
		||||
    public void run() {
 | 
			
		||||
        startServer();
 | 
			
		||||
        while (true)
 | 
			
		||||
            processNextMessage();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Starts a server
 | 
			
		||||
     */
 | 
			
		||||
    private void startServer() {
 | 
			
		||||
        try {
 | 
			
		||||
            LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
 | 
			
		||||
@@ -93,6 +99,9 @@ private void startServer() {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Processes next received message
 | 
			
		||||
     */
 | 
			
		||||
    private void processNextMessage() {
 | 
			
		||||
        try {
 | 
			
		||||
            pendingMessages.take().process(logic);
 | 
			
		||||
@@ -103,6 +112,9 @@ private void processNextMessage() {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Registers all serializable classes
 | 
			
		||||
     */
 | 
			
		||||
    private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(GameDetails.class);
 | 
			
		||||
        Serializer.registerClass(StartBattleMessage.class);
 | 
			
		||||
@@ -112,18 +124,26 @@ private void initializeSerializables() {
 | 
			
		||||
        Serializer.registerClass(Battleship.class);
 | 
			
		||||
        Serializer.registerClass(IntPoint.class);
 | 
			
		||||
        Serializer.registerClass(Shot.class);
 | 
			
		||||
        Serializer.registerClass(AnimationEndMessage.class);
 | 
			
		||||
        Serializer.registerClass(AnimationStartMessage.class);
 | 
			
		||||
        Serializer.registerClass(SwitchBattleState.class);
 | 
			
		||||
        Serializer.registerClass(StartAnimationMessage.class);
 | 
			
		||||
        Serializer.registerClass(EndAnimationMessage.class);
 | 
			
		||||
        Serializer.registerClass(SwitchToBattleState.class);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Registers all listeners
 | 
			
		||||
     */
 | 
			
		||||
    private void registerListeners() {
 | 
			
		||||
        myServer.addMessageListener(this, MapMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, ShootMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, AnimationEndMessage.class);
 | 
			
		||||
        myServer.addMessageListener(this, EndAnimationMessage.class);
 | 
			
		||||
        myServer.addConnectionListener(this);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a received message
 | 
			
		||||
     * @param source the connection the message comes from
 | 
			
		||||
     * @param message the received message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void messageReceived(HostedConnection source, Message message) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
 | 
			
		||||
@@ -131,12 +151,22 @@ public void messageReceived(HostedConnection source, Message message) {
 | 
			
		||||
            pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a new connection to a server
 | 
			
		||||
     * @param server the server to add the connection to
 | 
			
		||||
     * @param hostedConnection the connection to be added
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionAdded(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
 | 
			
		||||
        logic.addPlayer(hostedConnection.getId());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Removes a standing connection from a server
 | 
			
		||||
     * @param server the server to add the connection to
 | 
			
		||||
     * @param hostedConnection the connection to be added
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void connectionRemoved(Server server, HostedConnection hostedConnection) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
 | 
			
		||||
@@ -149,6 +179,10 @@ public void connectionRemoved(Server server, HostedConnection hostedConnection)
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Shuts down the server and terminates the application with the given exit code
 | 
			
		||||
     * @param exitValue the exit status code
 | 
			
		||||
     */
 | 
			
		||||
    private void exit(int exitValue) { //NON-NLS
 | 
			
		||||
        LOGGER.log(Level.INFO, "close request"); //NON-NLS
 | 
			
		||||
        if (myServer != null)
 | 
			
		||||
@@ -1,15 +1,15 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.client.server;
 | 
			
		||||
 | 
			
		||||
package server;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a message received from a client
 | 
			
		||||
 * @param message the received message
 | 
			
		||||
 * @param from the ID of the client that sent the message
 | 
			
		||||
 */
 | 
			
		||||
record ReceivedMessage(ClientMessage message, int from) {
 | 
			
		||||
    void process(ClientInterpreter interpreter) {
 | 
			
		||||
        message.accept(interpreter, from);
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 360 KiB After Width: | Height: | Size: 360 KiB  | 
@@ -1,3 +0,0 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/battleship-v1--611736.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
@@ -0,0 +1,12 @@
 | 
			
		||||
# Blender MTL File: 'AIM120D.blend'
 | 
			
		||||
# Material Count: 1
 | 
			
		||||
 | 
			
		||||
newmtl Material.006
 | 
			
		||||
Ns 96.078431
 | 
			
		||||
Ka 0.000000 0.000000 0.000000
 | 
			
		||||
Kd 0.640000 0.640000 0.640000
 | 
			
		||||
Ks 0.500000 0.500000 0.500000
 | 
			
		||||
Ni 1.000000
 | 
			
		||||
d 1.000000
 | 
			
		||||
illum 2
 | 
			
		||||
map_Kd texture.png
 | 
			
		||||
@@ -0,0 +1,2 @@
 | 
			
		||||
AIM-120D Missile (Air-to-Air) by https://free3d.com/3d-model/aim-120d-shell-air-to-air-20348.html
 | 
			
		||||
License: License for personal use
 | 
			
		||||
| 
		 After Width: | Height: | Size: 6.8 MiB  | 
@@ -6,7 +6,7 @@ newmtl white
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.6667 0.6667 0.6667
 | 
			
		||||
	Kd 0.6667 0.6667 0.6667
 | 
			
		||||
@@ -18,7 +18,7 @@ newmtl boat_elements_black
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.0000 0.0000 0.0000
 | 
			
		||||
	Kd 0.0000 0.0000 0.0000
 | 
			
		||||
@@ -30,7 +30,7 @@ newmtl boat_glass
 | 
			
		||||
	Ni 7.0000
 | 
			
		||||
	d 0.4000
 | 
			
		||||
	Tr 0.6000
 | 
			
		||||
	Tf 0.4000 0.4000 0.4000 
 | 
			
		||||
	Tf 0.4000 0.4000 0.4000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.1059 0.1569 0.1451
 | 
			
		||||
	Kd 0.1059 0.1569 0.1451
 | 
			
		||||
@@ -42,7 +42,7 @@ newmtl boat_screw_hooks_bronze
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.2941 0.2157 0.0510
 | 
			
		||||
	Kd 0.2941 0.2157 0.0510
 | 
			
		||||
@@ -54,7 +54,7 @@ newmtl boat_silver
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.3333 0.3333 0.3333
 | 
			
		||||
	Kd 0.3333 0.3333 0.3333
 | 
			
		||||
@@ -66,7 +66,7 @@ newmtl boat_buffer
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
@@ -80,7 +80,7 @@ newmtl boat_roof_accessory
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
@@ -94,7 +94,7 @@ newmtl boat_body
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB  | 
| 
		 Before Width: | Height: | Size: 166 KiB After Width: | Height: | Size: 166 KiB  | 
| 
		 Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB  | 
@@ -1,3 +0,0 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/boat-v2--225787.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
@@ -1,250 +0,0 @@
 | 
			
		||||
# 
 | 
			
		||||
# Generated by Sweet Home 3D - ven. janv. 02 20:37:08 CET 2015
 | 
			
		||||
# http://www.sweethome3d.com/
 | 
			
		||||
# 
 | 
			
		||||
 | 
			
		||||
newmtl FrontColorNoCulling
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl ForegroundColor
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl white
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.48235294 0.5019608 0.5803922
 | 
			
		||||
Kd 0.48235294 0.5019608 0.5803922
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl white_Cylinder_5
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.47843137 0.49803922 0.5764706
 | 
			
		||||
Kd 0.47843137 0.49803922 0.5764706
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl white_Cylinder_10
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Kd 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl FrontColorNoCulling_11
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Kd 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl ForegroundColor_12
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Kd 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl white_Mesh_13
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.6 0.6 0.6
 | 
			
		||||
Kd 0.6 0.6 0.6
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_1_1
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.0 0.0 0.0
 | 
			
		||||
Kd 0.0 0.0 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_7_7
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.4 0.4 0.4
 | 
			
		||||
Kd 0.4 0.4 0.4
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_10_10
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8 0.4 0.0
 | 
			
		||||
Kd 0.8 0.4 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_11_11
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl 12_12
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_1_1_Cube_1_1_1_38
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.6 0.6 0.6
 | 
			
		||||
Kd 0.6 0.6 0.6
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl white_Cylinder_58
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.1882353 0.27058825 0.58431375
 | 
			
		||||
Kd 0.1882353 0.27058825 0.58431375
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl white_Cylinder_59
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.3137255 0.14901961 0.011764706
 | 
			
		||||
Kd 0.3137255 0.14901961 0.011764706
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 0.0
 | 
			
		||||
 | 
			
		||||
newmtl 1_1
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 1.0 1.0 1.0
 | 
			
		||||
Ks 0.5 0.5 0.5
 | 
			
		||||
Ns 64.0
 | 
			
		||||
Ni 1.0
 | 
			
		||||
d 0.48000002
 | 
			
		||||
map_Kd Missile_AIM-120_D_[AMRAAM]_1_1.png
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_2_2
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8 0.4 0.0
 | 
			
		||||
Kd 0.8 0.4 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_4_4
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.6 0.6 0.6
 | 
			
		||||
Kd 0.6 0.6 0.6
 | 
			
		||||
Ks 0.5 0.5 0.5
 | 
			
		||||
Ns 64.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_5_5
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.8 0.8 0.0
 | 
			
		||||
Kd 0.8 0.8 0.0
 | 
			
		||||
Ks 0.5 0.5 0.5
 | 
			
		||||
Ns 64.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_6_6
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Kd 0.8784314 0.8745098 0.8901961
 | 
			
		||||
Ks 0.5 0.5 0.5
 | 
			
		||||
Ns 64.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_10_10_Cylinder_10_10_73
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl 11_11
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.6 0.6 0.6
 | 
			
		||||
Kd 0.6 0.6 0.6
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_1_1_Cube_1_1_1_76
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 1.0 1.0 1.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
Ni 1.0
 | 
			
		||||
map_Kd Missile_AIM-120_D_[AMRAAM]_Cube_1_1_1_Cube_1_1_1_76.png
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_2_2
 | 
			
		||||
illum 2
 | 
			
		||||
Ka 0.6 0.6 0.6
 | 
			
		||||
Kd 0.6 0.6 0.6
 | 
			
		||||
Ks 0.5 0.5 0.5
 | 
			
		||||
Ns 64.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_3_3
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.4 0.4 0.0
 | 
			
		||||
Kd 0.4 0.4 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_4_4_Cylinder_4_4_79
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.0 0.0 0.0
 | 
			
		||||
Kd 0.0 0.0 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_5_5
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 1.0 1.0 1.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
map_Kd Missile_AIM-120_D_[AMRAAM]_Cube_1_5_5.png
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_6_6
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 1.0 1.0 1.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
Ni 1.0
 | 
			
		||||
map_Kd Missile_AIM-120_D_[AMRAAM]_Cube_1_6_6.png
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_1_1
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.4 0.4 0.4
 | 
			
		||||
Kd 0.4 0.4 0.4
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_5_5_Cube_1_5_5_86
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.2 0.2 0.2
 | 
			
		||||
Kd 0.2 0.2 0.2
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cube_1_6_6_Cube_1_6_6_87
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8 0.0 0.0
 | 
			
		||||
Kd 0.8 0.0 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_7_7_Cylinder_7_7_88
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.8 0.4 0.0
 | 
			
		||||
Kd 0.8 0.4 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
 | 
			
		||||
newmtl Cylinder_8_8
 | 
			
		||||
illum 1
 | 
			
		||||
Ka 0.4 0.6 0.0
 | 
			
		||||
Kd 0.4 0.6 0.0
 | 
			
		||||
Ks 0.0 0.0 0.0
 | 
			
		||||
Ns 1.0
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 210 KiB  | 
| 
		 Before Width: | Height: | Size: 164 KiB  | 
| 
		 Before Width: | Height: | Size: 289 KiB  | 
| 
		 Before Width: | Height: | Size: 26 KiB  | 
@@ -1,3 +0,0 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/de/3d-model/aim-120d-missile-51025.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
@@ -6,7 +6,7 @@ newmtl default
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 168 KiB After Width: | Height: | Size: 168 KiB  | 
@@ -1,3 +0,0 @@
 | 
			
		||||
based on:
 | 
			
		||||
https://free3d.com/3d-model/wwii-ship-german-type-ii-uboat-v2--700733.html
 | 
			
		||||
License: Free Personal Use Only
 | 
			
		||||
@@ -1,3 +0,0 @@
 | 
			
		||||
based on
 | 
			
		||||
https://opengameart.org/content/boss-battle-2-symphonic-metal
 | 
			
		||||
License: CC0 (public domain)
 | 
			
		||||
@@ -1,3 +0,0 @@
 | 
			
		||||
based on
 | 
			
		||||
https://opengameart.org/content/game-over-instrumental
 | 
			
		||||
License: CC0 (public domain)
 | 
			
		||||
@@ -1,3 +0,0 @@
 | 
			
		||||
based on
 | 
			
		||||
https://opengameart.org/content/victory-fanfare-short
 | 
			
		||||
License: CC0 (public domain)
 | 
			
		||||
@@ -1,3 +0,0 @@
 | 
			
		||||
based on
 | 
			
		||||
https://opengameart.org/content/dark-intro
 | 
			
		||||
License: CC0 (public domain)
 | 
			
		||||
@@ -0,0 +1,2 @@
 | 
			
		||||
Missile firing fl by NHMWretched (https://pixabay.com/sound-effects/missile-firing-fl-106655/)
 | 
			
		||||
CCO License
 | 
			
		||||
@@ -0,0 +1 @@
 | 
			
		||||
Aluminum | Roie Shpigler | https://artlist.io/royalty-free-music/song/aluminum/122360
 | 
			
		||||
@@ -0,0 +1 @@
 | 
			
		||||
A Touch of Dream | Max H. | https://artlist.io/royalty-free-music/song/a-touch-of-dream/126111
 | 
			
		||||
@@ -0,0 +1,4 @@
 | 
			
		||||
Epic Cinematic Trailer | ELITE by Alex-Productions | https://onsound.eu/
 | 
			
		||||
Music promoted by https://www.chosic.com/free-music/all/
 | 
			
		||||
Creative Commons CC BY 3.0
 | 
			
		||||
https://creativecommons.org/licenses/by/3.0/
 | 
			
		||||
@@ -0,0 +1 @@
 | 
			
		||||
Victory march of Valor | Land_of_Books_YouTube | https://pixabay.com/users/land_of_books_youtube-7733644/s
 | 
			
		||||
@@ -0,0 +1,2 @@
 | 
			
		||||
Created using Metal Plates 13 from ambientCG.com,
 | 
			
		||||
licensed under the Creative Commons CC0 1.0 Universal License.
 | 
			
		||||
| 
		 After Width: | Height: | Size: 5.8 MiB  | 
@@ -0,0 +1,2 @@
 | 
			
		||||
https://www.rawpixel.com/image/13141087/png-fire-bonfire-illuminated-destruction-generated-image-rawpixel
 | 
			
		||||
Licence: Free for personal use
 | 
			
		||||
| 
		 After Width: | Height: | Size: 3.4 MiB  | 
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.exporter;
 | 
			
		||||
 | 
			
		||||
@@ -41,7 +36,7 @@ public static void main(String[] args) {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void simpleInitApp() {
 | 
			
		||||
        export("Models/KingGeorgeV/King_George_V.obj", "KingGeorgeV.j3o"); //NON-NLS
 | 
			
		||||
        export("Models/KingGeorgeV/King_George_V.obj", "Models/KingGeorgeV/KingGeorgeV.j3o"); //NON-NLS
 | 
			
		||||
 | 
			
		||||
        stop();
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@ newmtl _King_George_V
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,3 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship;
 | 
			
		||||
 | 
			
		||||
import pp.util.config.Config;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,3 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship;
 | 
			
		||||
 | 
			
		||||
import java.util.ResourceBundle;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,37 +1,44 @@
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.EndAnimationMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.SwitchBattleState;
 | 
			
		||||
import pp.battleship.message.server.SwitchToBattleState;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Shell;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.notification.Music;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the state in which the animation is played
 | 
			
		||||
 */
 | 
			
		||||
public class AnimationState extends ClientState {
 | 
			
		||||
 | 
			
		||||
    private boolean myTurn;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * creates an object of AnimationState
 | 
			
		||||
     * Constructor for the AnimationState class
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic the client logic
 | 
			
		||||
     * @param myTurn a boolean containing if it is the clients turn
 | 
			
		||||
     * @param position the position a shell should be created
 | 
			
		||||
     * @param logic    the client logic
 | 
			
		||||
     * @param turn     a boolean containing if it's the client's turn
 | 
			
		||||
     * @param position the position a Shell gets created
 | 
			
		||||
     */
 | 
			
		||||
    public AnimationState(ClientGameLogic logic, boolean myTurn, IntPoint position) {
 | 
			
		||||
    public AnimationState(ClientGameLogic logic, boolean turn, IntPoint position) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
        logic.playMusic(Music.BATTLE_THEME);
 | 
			
		||||
        this.myTurn = myTurn;
 | 
			
		||||
        if(myTurn) {
 | 
			
		||||
        logic.playMusic(Music.GAME_THEME);
 | 
			
		||||
        myTurn = turn;
 | 
			
		||||
        if (myTurn) {
 | 
			
		||||
            logic.getOpponentMap().add(new Shell(position));
 | 
			
		||||
        }else {
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            logic.getOwnMap().add(new Shell(position));
 | 
			
		||||
            logic.playSound(Sound.ROCKET_FIRED);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method makes sure the client renders the correct view
 | 
			
		||||
     * Makes sure the client renders the correct view
 | 
			
		||||
     *
 | 
			
		||||
     * @return true
 | 
			
		||||
     */
 | 
			
		||||
@@ -47,14 +54,13 @@ boolean showBattle() {
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedEffect(EffectMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(System.Logger.Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.INFO, "report effect: {0}", msg); //NON-NLS
 | 
			
		||||
        playSound(msg);
 | 
			
		||||
        myTurn = msg.isMyTurn();
 | 
			
		||||
        logic.setInfoText(msg.getInfoTextKey());
 | 
			
		||||
        affectedMap(msg).add(msg.getShot());
 | 
			
		||||
        if (destroyedOpponentShip(msg)) {
 | 
			
		||||
        if (destroyedOpponentShip(msg))
 | 
			
		||||
            logic.getOpponentMap().add(msg.getDestroyedShip());
 | 
			
		||||
        }
 | 
			
		||||
        if (msg.isGameOver()) {
 | 
			
		||||
            msg.getRemainingOpponentShips().forEach(logic.getOpponentMap()::add);
 | 
			
		||||
            logic.setState(new GameOverState(logic, msg.isGameLost()));
 | 
			
		||||
@@ -62,13 +68,13 @@ public void receivedEffect(EffectMessage msg) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method is used to change the client to the battle state again
 | 
			
		||||
     * Sets the client back to the battle state
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message to process
 | 
			
		||||
     * @param msg the received SwitchToBattleState message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedSwitchBattleState(SwitchBattleState msg) {
 | 
			
		||||
        logic.setState(new BattleState(logic, msg.isTurn()));
 | 
			
		||||
    public void receivedSwitchToBattleState(SwitchToBattleState msg) {
 | 
			
		||||
        logic.setState(new BattleState(logic, msg.getTurn()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -1,16 +1,16 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.AnimationStartMessage;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.StartAnimationMessage;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.notification.Music;
 | 
			
		||||
import pp.battleship.notification.Sound;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Represents the state of the client where players take turns to attack each other's ships.
 | 
			
		||||
@@ -26,12 +26,12 @@ class BattleState extends ClientState {
 | 
			
		||||
     */
 | 
			
		||||
    public BattleState(ClientGameLogic logic, boolean myTurn) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
        logic.playMusic(Music.BATTLE_THEME);
 | 
			
		||||
        logic.playMusic(Music.GAME_THEME);
 | 
			
		||||
        this.myTurn = myTurn;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method makes sure the client renders the correct view
 | 
			
		||||
     * Makes sure the client renders the correct view
 | 
			
		||||
     *
 | 
			
		||||
     * @return true
 | 
			
		||||
     */
 | 
			
		||||
@@ -40,6 +40,11 @@ public boolean showBattle() {
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Triggers a shoot event if it's client's turn
 | 
			
		||||
     *
 | 
			
		||||
     * @param pos the position where the click occurred
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clickOpponentMap(IntPoint pos) {
 | 
			
		||||
        if (!myTurn)
 | 
			
		||||
@@ -48,8 +53,14 @@ else if (logic.getOpponentMap().isValid(pos))
 | 
			
		||||
            logic.send(new ShootMessage(pos));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Triggers an animation if StartAnimationMessage is received
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the received Startanimation message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedAnimationStart(AnimationStartMessage msg){
 | 
			
		||||
    public void receivedStartAnimation(StartAnimationMessage msg) {
 | 
			
		||||
        logic.setState(new AnimationState(logic, msg.isMyTurn(), msg.getPosition()));
 | 
			
		||||
        logic.playSound(Sound.MISSILE_LAUNCH);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,14 +1,14 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerInterpreter;
 | 
			
		||||
import pp.battleship.message.server.StartAnimationMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.SwitchToBattleState;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.ShipMap;
 | 
			
		||||
import pp.battleship.model.dto.ShipMapDTO;
 | 
			
		||||
@@ -226,23 +226,23 @@ public void received(EffectMessage msg) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reports that the client should start an animation
 | 
			
		||||
     * Reports that client should play an animation
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the AnimationStartMessage received
 | 
			
		||||
     * @param msg
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationStartMessage msg) {
 | 
			
		||||
        state.receivedAnimationStart(msg);
 | 
			
		||||
    public void received(StartAnimationMessage msg) {
 | 
			
		||||
        state.receivedStartAnimation(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reports that the client should move to the battle state
 | 
			
		||||
     * Reports that client should switch to the battle state
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the SwitchBattleState received
 | 
			
		||||
     * @param msg
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(SwitchBattleState msg) {
 | 
			
		||||
        state.receivedSwitchBattleState(msg);
 | 
			
		||||
    public void received(SwitchToBattleState msg) {
 | 
			
		||||
        state.receivedSwitchToBattleState(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -277,15 +277,6 @@ public void playSound(Sound sound) {
 | 
			
		||||
        notifyListeners(new SoundEvent(sound));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Emits an event to play the specified music
 | 
			
		||||
     *
 | 
			
		||||
     * @param music the music to be played
 | 
			
		||||
     */
 | 
			
		||||
    public void playMusic(Music music) {
 | 
			
		||||
        notifyListeners(new MusicEvent(music));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Loads a map from the specified file.
 | 
			
		||||
     *
 | 
			
		||||
@@ -332,7 +323,7 @@ public void saveMap(File file) throws IOException {
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the message to be sent
 | 
			
		||||
     */
 | 
			
		||||
     public void send(ClientMessage msg) {
 | 
			
		||||
    public void send(ClientMessage msg) {
 | 
			
		||||
        if (clientSender == null)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "trying to send {0} with sender==null", msg); //NON-NLS
 | 
			
		||||
        else
 | 
			
		||||
@@ -380,4 +371,13 @@ public void notifyListeners(GameEvent event) {
 | 
			
		||||
    public void update(float delta) {
 | 
			
		||||
        state.update(delta);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Triggers an event to play specified music
 | 
			
		||||
     *
 | 
			
		||||
     * @param music the music to be played
 | 
			
		||||
     */
 | 
			
		||||
    public void playMusic(Music music) {
 | 
			
		||||
        notifyListeners(new MusicEvent(music));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,13 +1,12 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.StartAnimationMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.SwitchToBattleState;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
 | 
			
		||||
import java.io.File;
 | 
			
		||||
@@ -164,21 +163,21 @@ void receivedEffect(EffectMessage msg) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reports that the client should start an animation
 | 
			
		||||
     * Reports that client should switch to battle state
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the AnimationStartMessage received
 | 
			
		||||
     * @param msg the received SwitchToBattleState message
 | 
			
		||||
     */
 | 
			
		||||
    void receivedAnimationStart(AnimationStartMessage msg){
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "receivedEffect not allowed in {0}", getName());
 | 
			
		||||
    void receivedSwitchToBattleState(SwitchToBattleState msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "receivedSwitchToBattleState not allowed in {0}", getName());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Reports that the client should move to the battle state
 | 
			
		||||
     * Reports that the client should start an animation
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the SwitchBattleState received
 | 
			
		||||
     * @param msg the received StartAnimation message
 | 
			
		||||
     */
 | 
			
		||||
    void receivedSwitchBattleState(SwitchBattleState msg){
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "receivedSwitchBattleState not allowed in {0}", getName());
 | 
			
		||||
    void receivedStartAnimation(StartAnimationMessage msg) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.ERROR, "receivedStartAnimation not allowed in {0}", getName());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
@@ -252,10 +247,10 @@ else if (!checkMapToLoad(dto)) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method is used to check if the loaded map is correct
 | 
			
		||||
     * Checks if the provided map meets the requirements
 | 
			
		||||
     *
 | 
			
		||||
     * @param dto the data transfer object to check
 | 
			
		||||
     * @return boolean if map is correct or not
 | 
			
		||||
     * @return boolean if the map meets the requirements
 | 
			
		||||
     */
 | 
			
		||||
    private boolean checkMapToLoad(ShipMapDTO dto) {
 | 
			
		||||
        int mapWidth = dto.getWidth();
 | 
			
		||||
@@ -272,16 +267,15 @@ private boolean checkMapToLoad(ShipMapDTO dto) {
 | 
			
		||||
 | 
			
		||||
        // check if ships overlap
 | 
			
		||||
        List<Battleship> ships = dto.getShips();
 | 
			
		||||
        for(Battleship ship:ships){
 | 
			
		||||
            for(Battleship compareShip:ships){
 | 
			
		||||
                if(!(ship==compareShip)){
 | 
			
		||||
                    if(ship.collidesWith(compareShip)){
 | 
			
		||||
        for (Battleship ship : ships) {
 | 
			
		||||
            for (Battleship compareShip : ships) {
 | 
			
		||||
                if (!(ship == compareShip)) {
 | 
			
		||||
                    if (ship.collidesWith(compareShip)) {
 | 
			
		||||
                        return false;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
@@ -18,12 +13,13 @@ class GameOverState extends ClientState {
 | 
			
		||||
     *
 | 
			
		||||
     * @param logic the client game logic
 | 
			
		||||
     */
 | 
			
		||||
    GameOverState(ClientGameLogic logic, boolean lost) {
 | 
			
		||||
    GameOverState(ClientGameLogic logic, boolean loser) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
        if (lost){
 | 
			
		||||
            logic.playMusic(Music.GAME_OVER_THEME_L);
 | 
			
		||||
        } else {
 | 
			
		||||
            logic.playMusic(Music.GAME_OVER_THEME_V);
 | 
			
		||||
        if (loser) {
 | 
			
		||||
            logic.playMusic(Music.LOSE_THEME);
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            logic.playMusic(Music.VICTORY_THEME);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
@@ -58,6 +53,11 @@ private void fillHarbor(GameDetails details) {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Checks if map may be saved to file
 | 
			
		||||
     *
 | 
			
		||||
     * @return false
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean maySaveMap() {
 | 
			
		||||
        return false;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.client;
 | 
			
		||||
 | 
			
		||||
@@ -41,14 +36,14 @@ public void receivedStartBattle(StartBattleMessage msg) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method will revert the client from wait state to editor state
 | 
			
		||||
     * in case a wrong map was submitted
 | 
			
		||||
     * Reverts the client back to the editor state if an invalid map is provided
 | 
			
		||||
     *
 | 
			
		||||
     * @param details the game details including map size and ships
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void receivedGameDetails(GameDetails details){
 | 
			
		||||
        logic.setInfoText("invalid.map");
 | 
			
		||||
    public void receivedGameDetails(GameDetails details) {
 | 
			
		||||
        ClientGameLogic.LOGGER.log(Level.WARNING, "Invalid Map"); //NON-NLS
 | 
			
		||||
        logic.setInfoText("map.invalid");
 | 
			
		||||
        logic.setState(new EditorState(logic));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.server;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,28 +1,22 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.server;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.BattleshipConfig;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.EndAnimationMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
import pp.battleship.message.server.EffectMessage;
 | 
			
		||||
import pp.battleship.message.server.GameDetails;
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
import pp.battleship.message.server.StartAnimationMessage;
 | 
			
		||||
import pp.battleship.message.server.StartBattleMessage;
 | 
			
		||||
import pp.battleship.message.server.SwitchToBattleState;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
import pp.battleship.model.IntPoint;
 | 
			
		||||
import pp.battleship.model.Rotation;
 | 
			
		||||
import pp.util.Position;
 | 
			
		||||
 | 
			
		||||
import java.lang.System.Logger;
 | 
			
		||||
import java.lang.System.Logger.Level;
 | 
			
		||||
import java.lang.reflect.Array;
 | 
			
		||||
import java.util.ArrayList;
 | 
			
		||||
import java.util.Arrays;
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.List;
 | 
			
		||||
import java.util.Set;
 | 
			
		||||
@@ -41,8 +35,8 @@ public class ServerGameLogic implements ClientInterpreter {
 | 
			
		||||
    private Player activePlayer;
 | 
			
		||||
    private ServerState state = ServerState.WAIT;
 | 
			
		||||
 | 
			
		||||
    private boolean player1AnimationReady = false;
 | 
			
		||||
    private boolean player2AnimationReady = false;
 | 
			
		||||
    private boolean p1AnimationFinished = false;
 | 
			
		||||
    private boolean p2AnimationFinished = false;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs a ServerGameLogic with the specified sender and configuration.
 | 
			
		||||
@@ -148,38 +142,69 @@ public void received(MapMessage msg, int from) {
 | 
			
		||||
        if (state != ServerState.SET_UP)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "playerReady not allowed in {0}", state); //NON-NLS
 | 
			
		||||
        else if (!checkMap(msg, from)) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "player submitted not allowed Map");
 | 
			
		||||
            send(getPlayerById(from), new GameDetails(config));
 | 
			
		||||
            LOGGER.log(Level.ERROR, "The submitted map is not allowed");
 | 
			
		||||
            send(players.get(from), new GameDetails(config));
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
            playerReady(getPlayerById(from), msg.getShips());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of an EndAnimation message
 | 
			
		||||
     * @param msg received EndAnimation message
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(EndAnimationMessage msg, int from) {
 | 
			
		||||
        if (state != ServerState.WAIT_ANIMATION)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
 | 
			
		||||
        else if (getPlayerById(from) == players.get(0)) {
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
 | 
			
		||||
            p1AnimationFinished = true;
 | 
			
		||||
            shoot(getPlayerById(from), msg.getPosition());
 | 
			
		||||
        }
 | 
			
		||||
        else if (getPlayerById(from) == players.get(1)) {
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
 | 
			
		||||
            p2AnimationFinished = true;
 | 
			
		||||
            shoot(getPlayerById(from), msg.getPosition());
 | 
			
		||||
        }
 | 
			
		||||
        if (p1AnimationFinished && p2AnimationFinished) {
 | 
			
		||||
            setState(ServerState.BATTLE);
 | 
			
		||||
            for (Player player : players)
 | 
			
		||||
                send(player, new SwitchToBattleState(player == activePlayer));
 | 
			
		||||
            p1AnimationFinished = false;
 | 
			
		||||
            p2AnimationFinished = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns true if the map contains correct ship placement and is of the correct size
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the received MapMessage of the player
 | 
			
		||||
     * @param msg  the received MapMessage of the player
 | 
			
		||||
     * @param from the ID of the Player
 | 
			
		||||
     * @return a boolean based on if the transmitted map ist correct
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    private boolean checkMap(MapMessage msg, int from) {
 | 
			
		||||
        int mapWidth = getPlayerById(from).getMap().getWidth();
 | 
			
		||||
        int mapHeight = getPlayerById(from).getMap().getHeight();
 | 
			
		||||
 | 
			
		||||
        if (mapHeight != 10 || mapWidth != 10)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        // check if ship is out of bounds
 | 
			
		||||
        for (Battleship battleship : msg.getShips()){
 | 
			
		||||
            if (battleship.getMaxX() >= mapWidth || battleship.getMinX() < 0 || battleship.getMaxY() >= mapHeight || battleship.getMinY() < 0) {
 | 
			
		||||
                LOGGER.log(Level.ERROR, "Ship is out of bounds ({0})", battleship.toString());
 | 
			
		||||
        for (Battleship ship : msg.getShips()) {
 | 
			
		||||
            if (ship.getMaxX() >= mapWidth || ship.getMinX() < 0 || ship.getMaxY() >= mapHeight || ship.getMinY() < 0) {
 | 
			
		||||
                LOGGER.log(Level.ERROR, "Ship is out of bounds ({0})", ship.toString());
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // check if ships overlap
 | 
			
		||||
        List<Battleship> ships = msg.getShips();
 | 
			
		||||
        for(Battleship ship:ships){
 | 
			
		||||
            for(Battleship compareShip:ships){
 | 
			
		||||
                if(!(ship==compareShip)){
 | 
			
		||||
                    if(ship.collidesWith(compareShip)){
 | 
			
		||||
        for (Battleship ship : ships) {
 | 
			
		||||
            for (Battleship compareShip : ships) {
 | 
			
		||||
                if (!(ship == compareShip)) {
 | 
			
		||||
                    if (ship.collidesWith(compareShip)) {
 | 
			
		||||
                        return false;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
@@ -199,42 +224,12 @@ public void received(ShootMessage msg, int from) {
 | 
			
		||||
        if (state != ServerState.BATTLE)
 | 
			
		||||
            LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
 | 
			
		||||
        else
 | 
			
		||||
            for (Player player : players){
 | 
			
		||||
                send(player, new AnimationStartMessage(msg.getPosition(), player == activePlayer));
 | 
			
		||||
                setState(ServerState.ANIMATION_WAIT);
 | 
			
		||||
            for (Player player : players) {
 | 
			
		||||
                send(player, new StartAnimationMessage(msg.getPosition(), player == activePlayer));
 | 
			
		||||
                setState(ServerState.WAIT_ANIMATION);
 | 
			
		||||
            }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles a clients message that it is done with the animation
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the AnimationEndMessage to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationEndMessage msg, int from){
 | 
			
		||||
        if(state != ServerState.ANIMATION_WAIT) {
 | 
			
		||||
            LOGGER.log(Level.ERROR, "animation not allowed in {0}", state);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        if(getPlayerById(from) == players.get(0)){
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "{0} set to true", getPlayerById(from));
 | 
			
		||||
            player1AnimationReady = true;
 | 
			
		||||
            shoot(getPlayerById(from), msg.getPosition());
 | 
			
		||||
        } else if (getPlayerById(from) == players.get(1)){
 | 
			
		||||
            LOGGER.log(Level.DEBUG, "{0} set to true {1}", getPlayerById(from), getPlayerById(from).toString());
 | 
			
		||||
            player2AnimationReady = true;
 | 
			
		||||
            shoot(getPlayerById(from), msg.getPosition());
 | 
			
		||||
        }
 | 
			
		||||
        if(player1AnimationReady && player2AnimationReady){
 | 
			
		||||
            setState(ServerState.BATTLE);
 | 
			
		||||
            for (Player player : players)
 | 
			
		||||
                send(player, new SwitchBattleState(player == activePlayer));
 | 
			
		||||
            player1AnimationReady = false;
 | 
			
		||||
            player2AnimationReady = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Marks the player as ready and sets their ships.
 | 
			
		||||
     * Transitions the state to PLAY if both players are ready.
 | 
			
		||||
@@ -256,57 +251,86 @@ void playerReady(Player player, List<Battleship> ships) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * This method decides what effectMessage the client should get based on the shot made
 | 
			
		||||
     * and switches the active player if a shot was missed
 | 
			
		||||
     *
 | 
			
		||||
     * @param p the player to be sent the message
 | 
			
		||||
     * @param position the position where the shot would hit in the 2d map model
 | 
			
		||||
     * Handles what Effect should be triggered based on the shot
 | 
			
		||||
     * @param player the player receiving the message
 | 
			
		||||
     * @param position the position the shot hit
 | 
			
		||||
     */
 | 
			
		||||
    void shoot(Player p, IntPoint position) {
 | 
			
		||||
    void shoot(Player player, IntPoint position) {
 | 
			
		||||
        final Battleship selectedShip;
 | 
			
		||||
        if(p != activePlayer){
 | 
			
		||||
            selectedShip = p.getMap().findShipAt(position);
 | 
			
		||||
        } else {
 | 
			
		||||
            selectedShip = getOpponent(p).getMap().findShipAt(position);
 | 
			
		||||
        }
 | 
			
		||||
        selectedShip = getSelectedShip(player, position);
 | 
			
		||||
        if (selectedShip == null) {
 | 
			
		||||
            if (p != activePlayer) {
 | 
			
		||||
                send(p, EffectMessage.miss(false, position));
 | 
			
		||||
            } else {
 | 
			
		||||
                send(activePlayer, EffectMessage.miss(true, position));
 | 
			
		||||
            shotMissed(player, position);
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            shotHit(player, position, selectedShip);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the ship at a given position
 | 
			
		||||
     * @param player the player whose map will be checked for a ship
 | 
			
		||||
     * @param position the position to be checked for a ship
 | 
			
		||||
     * @return if there is a ship at the given position, returns the ship, else null
 | 
			
		||||
     */
 | 
			
		||||
    Battleship getSelectedShip(Player player, IntPoint position) {
 | 
			
		||||
        if (player != activePlayer) {
 | 
			
		||||
            return player.getMap().findShipAt(position);
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            return getOpponent(player).getMap().findShipAt(position);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sends a message to the client that the shot missed
 | 
			
		||||
     * @param player the player receiving the message
 | 
			
		||||
     * @param position the position at which the shot hit in the water
 | 
			
		||||
     */
 | 
			
		||||
    void shotMissed(Player player, IntPoint position) {
 | 
			
		||||
        if (player != activePlayer) {
 | 
			
		||||
            send(player, EffectMessage.miss(false, position));
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
            send(activePlayer, EffectMessage.miss(true, position));
 | 
			
		||||
 | 
			
		||||
        if (p1AnimationFinished && p2AnimationFinished)
 | 
			
		||||
            if (player == activePlayer)
 | 
			
		||||
                activePlayer = getOpponent(player);
 | 
			
		||||
            else
 | 
			
		||||
                activePlayer = player;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sends a message to the client that the shot missed
 | 
			
		||||
     * @param player the player receiving the message
 | 
			
		||||
     * @param position the position at which the shot hit in the ship
 | 
			
		||||
     * @param ship the ship that has been hit
 | 
			
		||||
     */
 | 
			
		||||
    void shotHit(Player player, IntPoint position, Battleship ship) {
 | 
			
		||||
        ship.hit(position);
 | 
			
		||||
        if (getOpponent(activePlayer).getMap().getRemainingShips().isEmpty()) {
 | 
			
		||||
            if (player != activePlayer)
 | 
			
		||||
                send(player, EffectMessage.lost(position, ship, activePlayer.getMap().getRemainingShips()));
 | 
			
		||||
            else
 | 
			
		||||
                send(activePlayer, EffectMessage.won(position, ship));
 | 
			
		||||
 | 
			
		||||
            if (p1AnimationFinished && p2AnimationFinished) {
 | 
			
		||||
                setState(ServerState.GAME_OVER);
 | 
			
		||||
            }
 | 
			
		||||
            if(player1AnimationReady && player2AnimationReady){
 | 
			
		||||
                LOGGER.log(Level.DEBUG, "switched active player");
 | 
			
		||||
                if(p != activePlayer){
 | 
			
		||||
                    activePlayer = p;
 | 
			
		||||
                } else {
 | 
			
		||||
                    activePlayer = getOpponent(p);
 | 
			
		||||
                }
 | 
			
		||||
        }
 | 
			
		||||
        else if (ship.isDestroyed()) {
 | 
			
		||||
            if (player != activePlayer)
 | 
			
		||||
                send(player, EffectMessage.shipDestroyed(false, position, ship));
 | 
			
		||||
            else
 | 
			
		||||
                send(activePlayer, EffectMessage.shipDestroyed(true, position, ship));
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
            if (player != activePlayer) {
 | 
			
		||||
                send(player, EffectMessage.hit(false, position));
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            selectedShip.hit(position);
 | 
			
		||||
            if(getOpponent(activePlayer).getMap().getRemainingShips().isEmpty()){
 | 
			
		||||
                if(p != activePlayer){
 | 
			
		||||
                    send(p, EffectMessage.lost(position, selectedShip, activePlayer.getMap().getRemainingShips()));
 | 
			
		||||
                } else {
 | 
			
		||||
                    send(activePlayer, EffectMessage.won(position, selectedShip));
 | 
			
		||||
                }
 | 
			
		||||
                if(player1AnimationReady && player2AnimationReady){
 | 
			
		||||
                    setState(ServerState.GAME_OVER);
 | 
			
		||||
                }
 | 
			
		||||
            } else if (selectedShip.isDestroyed()){
 | 
			
		||||
                if(p != activePlayer){
 | 
			
		||||
                    send(p, EffectMessage.shipDestroyed(false, position, selectedShip));
 | 
			
		||||
                } else {
 | 
			
		||||
                    send(activePlayer, EffectMessage.shipDestroyed(true, position, selectedShip));
 | 
			
		||||
                }
 | 
			
		||||
            } else {
 | 
			
		||||
                if(p != activePlayer){
 | 
			
		||||
                    send(p, EffectMessage.hit(false, position));
 | 
			
		||||
                } else {
 | 
			
		||||
                    send(activePlayer, EffectMessage.hit(true, position));
 | 
			
		||||
                }
 | 
			
		||||
            else {
 | 
			
		||||
                send(activePlayer, EffectMessage.hit(true, position));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
@@ -1,10 +1,3 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.server;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.server.ServerMessage;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.server;
 | 
			
		||||
 | 
			
		||||
@@ -27,12 +22,12 @@ enum ServerState {
 | 
			
		||||
    BATTLE,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The game has ended because all the ships of one player have been destroyed.
 | 
			
		||||
     * Waits for the Animation to finish
 | 
			
		||||
     */
 | 
			
		||||
    GAME_OVER,
 | 
			
		||||
    WAIT_ANIMATION,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The server waits for all players to finish the animation
 | 
			
		||||
     * The game has ended because all the ships of one player have been destroyed.
 | 
			
		||||
     */
 | 
			
		||||
    ANIMATION_WAIT
 | 
			
		||||
    GAME_OVER
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,3 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.singlemode;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.BattleshipConfig;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,13 +1,12 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.singlemode;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.message.client.*;
 | 
			
		||||
import pp.battleship.message.client.ClientInterpreter;
 | 
			
		||||
import pp.battleship.message.client.ClientMessage;
 | 
			
		||||
import pp.battleship.message.client.EndAnimationMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.model.Battleship;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -61,15 +60,13 @@ public void received(MapMessage msg, int from) {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Handles the reception of a AnimationEndMessage
 | 
			
		||||
     * Creates a copy of the AnimationEndMessage
 | 
			
		||||
     *
 | 
			
		||||
     * @param msg the AnimationEndMessage to be processed
 | 
			
		||||
     * @param from the connection ID from which the message was received
 | 
			
		||||
     * Creates a copy of the provided EndAnimation message
 | 
			
		||||
     * @param msg thr received EndAnimation message
 | 
			
		||||
     * @param from the identifier of the sender
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationEndMessage msg, int from) {
 | 
			
		||||
        copiedMessage = new AnimationEndMessage(msg.getPosition());
 | 
			
		||||
    public void received(EndAnimationMessage msg, int from) {
 | 
			
		||||
        copiedMessage = new EndAnimationMessage(msg.getPosition());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +1,3 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.singlemode;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.game.client.BattleshipClient;
 | 
			
		||||
@@ -21,6 +14,7 @@ class InterpreterProxy implements ServerInterpreter {
 | 
			
		||||
    private final BattleshipClient playerClient;
 | 
			
		||||
 | 
			
		||||
    static final System.Logger LOGGER = System.getLogger(InterpreterProxy.class.getName());
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Constructs an InterpreterProxy with the specified BattleshipClient.
 | 
			
		||||
     *
 | 
			
		||||
@@ -86,7 +80,7 @@ public void received(EffectMessage msg) {
 | 
			
		||||
     * @param msg the AnimationStartMessage received from the server
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationStartMessage msg) {
 | 
			
		||||
    public void received(StartAnimationMessage msg) {
 | 
			
		||||
        forward(msg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -96,7 +90,7 @@ public void received(AnimationStartMessage msg) {
 | 
			
		||||
     * @param msg the SwitchBattleState received from the server
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(SwitchBattleState msg){
 | 
			
		||||
    public void received(SwitchToBattleState msg) {
 | 
			
		||||
        LOGGER.log(System.Logger.Level.INFO, "Received SwitchBattleState");
 | 
			
		||||
        forward(msg);
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
package pp.battleship.game.singlemode;
 | 
			
		||||
 | 
			
		||||
import pp.battleship.game.client.BattleshipClient;
 | 
			
		||||
import pp.battleship.message.client.AnimationEndMessage;
 | 
			
		||||
import pp.battleship.message.client.EndAnimationMessage;
 | 
			
		||||
import pp.battleship.message.client.MapMessage;
 | 
			
		||||
import pp.battleship.message.client.ShootMessage;
 | 
			
		||||
import pp.battleship.message.server.*;
 | 
			
		||||
@@ -126,9 +126,9 @@ public void received(EffectMessage msg) {
 | 
			
		||||
     * @param msg the AnimationStartMessage received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(AnimationStartMessage msg) {
 | 
			
		||||
    public void received(StartAnimationMessage msg) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Received AnimationStartMessage: {0}", msg);
 | 
			
		||||
        connection.sendRobotMessage(new AnimationEndMessage(msg.getPosition()));
 | 
			
		||||
        connection.sendRobotMessage(new EndAnimationMessage(msg.getPosition()));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -137,9 +137,9 @@ public void received(AnimationStartMessage msg) {
 | 
			
		||||
     * @param msg the SwitchBattleState received
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public void received(SwitchBattleState msg){
 | 
			
		||||
    public void received(SwitchToBattleState msg) {
 | 
			
		||||
        LOGGER.log(Level.INFO, "Received SwitchBattleStateMessage: {0}", msg);
 | 
			
		||||
        if (msg.isTurn())
 | 
			
		||||
        if (msg.getTurn())
 | 
			
		||||
            shoot();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,4 @@
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
// Programming project code
 | 
			
		||||
// UniBw M, 2022, 2023, 2024
 | 
			
		||||
// www.unibw.de/inf2
 | 
			
		||||
// (c) Mark Minas (mark.minas@unibw.de)
 | 
			
		||||
////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
package pp.battleship.game.singlemode;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||